In this image, you can see some of the tools of the trade that Alyssa uses in her spy work. Her weapon may look like a regular bo but thanks to space age technology, it can also transform into a gun for long range combat and can be spun around to generate a personal force field. Of course, it’s a rather large weapon and not at all a stealthy one so when she isn’t using it, she stores it in her dimensional vortex-containing satchel which holds all sorts of useful spy gadgets (it’s bigger on the inside than it is on the outside, you see).
Here are a few details about the game:
-Future sci-fi setting
-2D pixel art visuals (but with various improvements over our previous games including bigger and more animated ally sprites)
-Created with Unity so that we can cover more platforms
-No separate combat screen – combat will occur directly on the same maps that you explore on
-Turn-based RPG gameplay that takes the best elements from our past games while adding a few new ideas.
-Enemy groups will no longer just stay in one place on maps but will patrol and chase after the player as appropriate
-Not a parody but will still have plenty of humor
-Players will be able to customize their own spy headquarters by recruiting more agents (think the Suikoden series)
Will be trying to get Hyperduck (who worked with us on our last game) again for the music (they’ve already agreed that they’d like to do it but we haven’t signed anything yet)
We will be doing a kickstarter for the game later this year to help raise funds for development costs but we’ll have more details on that later.
Unlike previous games we’ve worked on, we don’t want to save up news and art for the game just for big sporadic reveals. We’re going to be more open with this game’s development so we will be sharing updates, news, design musings, art, and graphics on a regular basis.
PA 3 was the business (haven't played 4 yet), am definitely in for a $20-er
http://www.kickstarter.com/projects/1596638143/cosmic-star-heroine-sci-fi-spy-rpg-for-pc-mac-ps4
http://www.kickstarter.com/projects/1596638143/cosmic-star-heroine-sci-fi-spy-rpg-for-pc-mac-ps4
i like the animated gif with the air drone but having sprite that looks similiar to the chrono trigger one makes me all :yuck
Robert Boyd is a 32-year old father of four (all daughters). He has a bachelor's degree in Mandarin Chinese, decided he had no clue how to make a living with a bachelor's degree in Chinese and ended up making RPGs instead:rofl poor dudes. At least they found themselves a pretty good career.
Bill Stiernberg is 29 and loves the videogame industry. He received his bachelor's of science in mechanical engineering, and went on to obtain a law degree and license. After his dreams of the legal field being EXACTLY like Phoenix Wright were crushed, he decided to employ his hard work ethic, artistic skills, and analytical capabilities to make the 2-man Zeboyd Games team's projects a reality.
Work 14 hour days for limited returns
Living the dream, brehs
Work 14 hour days for limited returns
Living the dream, brehs
(I'm still gonna buy this game cause they're other games were solid, but man do I feel bad for people who work in the industry. I just have dreams of a 40 hour week and weekends off to get drunk and fuck around in a garden full of tomatoes.)
Work 14 hour days for limited returns
Living the dream, brehs
(I'm still gonna buy this game cause they're other games were solid, but man do I feel bad for people who work in the industry. I just have dreams of a 40 hour week and weekends off to get drunk and fuck around in a garden full of tomatoes.)
and yet they seem to be doing more than you. how it must burn.
i don't know, they are still jerks sucking on the squaresoft fans tits like those guy that made evoland and those other guy that kickstarted that soul saga thingie :larryspoiler (click to show/hide)yes you guys will have to suffer my squasperger forever[close]
bebpo's in for at least 100 bucks
I'd rather work long hours doing something I loved than 40 hours a week doing something I hated, if such a choice was put before me.
Is there a release date yet? :o