Is that a book on excel you saucy bastard
Game manual quality has gone way down. Dicks were drawn in color when I was growing up.
it's twenty years after the end of the world, and according to the enemy count everyone lived
What difficulty are you playing on? I played on hard, and while some thought it was the only way to go, I regretted not switching to normal or even easy.
I guess I missed where the story is supposed to elevate video gaming to a new art form, much the same way that I did in BioShock Infinite. I strongly suspect it's a case of...
(http://i0.kym-cdn.com/photos/images/newsfeed/000/322/453/3a0.gif)
QTE :yuck
Fucking prolapsed anus of modern gaming design. Seriously, fuck that shit.
Game is ok so far, just got Ellie. I like that there's pretty much no HUD, at least so far. Shooting sucks, but I generally have been trying to sneak around and kill people with mah fists or whatever I can grab.
I guess I missed where the story is supposed to elevate video gaming to a new art form, much the same way that I did in BioShock Infinite. I strongly suspect it's a case of...
(http://i0.kym-cdn.com/photos/images/newsfeed/000/322/453/3a0.gif)
But what is the Excel of movies?
Here's the deal- it's not worth it for games to try to do this. The BEST a game could possibly do would be to rise to the level of a B movie. More likely, you're going to have a fucking mess like BioShock Infinite.
The strength of games lies in making the player an active participant. Guess what's impossible for movies to do? Why not leverage this instead of trying to shove more "sit there and watch this CINEMATIC CUT-SCENE" bullshit down my throat? I'm not opposed to the idea of stories in games; I'm opposed to prioritizing passive storytelling over active involvement.
Here's the deal- it's not worth it for games to try to do this. The BEST a game could possibly do would be to rise to the level of a B movie. More likely, you're going to have a fucking mess like BioShock Infinite.
The strength of games lies in making the player an active participant. Guess what's impossible for movies to do? Why not leverage this instead of trying to shove more "sit there and watch this CINEMATIC CUT-SCENE" bullshit down my throat? I'm not opposed to the idea of stories in games; I'm opposed to prioritizing passive storytelling over active involvement.
How can you be all about this and hate on stuff like Ico which communicates an experience/story with just its simple game mechanics.
Here's the deal- it's not worth it for games to try to do this. The BEST a game could possibly do would be to rise to the level of a B movie. More likely, you're going to have a fucking mess like BioShock Infinite.
The strength of games lies in making the player an active participant. Guess what's impossible for movies to do? Why not leverage this instead of trying to shove more "sit there and watch this CINEMATIC CUT-SCENE" bullshit down my throat? I'm not opposed to the idea of stories in games; I'm opposed to prioritizing passive storytelling over active involvement.
How can you be all about this and hate on stuff like Ico which communicates an experience/story with just its simple game mechanics.
ICO's game mechanics are fine. The game is completely based on a simple thing, and the puzzles are well designed. Not a great game by any means, but the mechanics hardly suck; they're serviceable.
Yeah sorry you guys can't talk about story or how to do games.
Yeah sorry you guys can't talk about story or how to do games.
I think SotC did minimalism very well as opposed to Ico, especially since the gameplay was something with some degree of a challenge and is a great concept. I'd be down for SotC2, give me more giant ass monsters to kill.
Ico is like a 3d Flashback/Out of this World with a different mood and setting. Anyone getting mad at it has some insecurities. It sets out to do something and it does it exceptionally well. It's like an adventure through a child's nightmare with an mid 80s fantasy vibe.
Not really. You just seem to have a lot of insecurities with people not agreeing with you on Ico. You're better than this, man.
People get mad at things trying consciously to be art, always have always will. It mostly just depends on how successful you personally think it was in that goal that determines how rustled your jimmies are.
:yeshrug
I can't really tell whether triumph or exodust are against games as art, i think it's more likely that they're a little cynical and internally groans whenever they think they see a game overextending itself, possibly coming off as hoity toity or pseudointellectual. There's nothing wrong with that imho except that it makes a lot of developers afraid to take risks with shit.
SotC for instance gets a lot of mileage out of authenticity where it counts, with a lot of nothing in-between, because there's no need for it. Agro actually behaves like a horse, his animations look very convincing and you can even pet him. Part of that makes people hate how he controls, but I liked that he was a creature and not a vehicle.
edit:
:umad
I've only been able to play up until the part where you meet up with Ellie. In about a week, I'm off school until the middle of August, and I'm planning on doing nothing but cat assing games when I'm not working.
I pray that one day you all acquire a bit of taste.
https://www.youtube.com/watch?v=bAzqDgKYfiM
tl dr
story good. Gameplay bad.
Also my opinion.
Wow. There are some things I think the game could've done to be even better, but good god, this is an 11/10 game is there was one. Up there with Metal Gear Solid 3, Silent Hill 2, and Half-Life 2 for me. Best story in a game this generation, and even counting stuff like Planescape Torment, this is the best script that's ever been in a videogame. A movie version of this done right could easily be No Country For Men-ish Best Picture Oscar material. Wow.