Also doesn't seem as versatile as a regular 360 gamepad. Guessing it'll be excellent for shooters, but something like Batman or AssCreed or any indie 2D platformer? it's a strange thing.
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(http://i1.minus.com/i7eLEtLjWSU9E.jpg)
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(http://i1.minus.com/i7eLEtLjWSU9E.jpg)spoiler (click to show/hide)So you are telling me I can play Japanese groping sims with this :uguu[close]
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(http://i1.minus.com/i7eLEtLjWSU9E.jpg)spoiler (click to show/hide)So you are telling me I can play Japanese groping sims with this :uguu[close]
pretend where the sticks are supposed to be are nipples, and you've already created a new genre.
http://www.xbox.com/en-US/xbox-one/accessories/controllers/wireless-controller... but PC support for the gamepads won't be supported at launch... no, I don't know why...
No beta test required.
It took them a week to announce three dumb things that they could have dumped into one press release. They made it a big deal, and then delivered a mad catz controller.Valve PR continues to troll the dumbest PC fansNot really, they said they had three announcements pertaining to expanding into the living room and we got a controller, platform, and hardware. I would have preferred some pictures of prototypes and video of streaming and steamOS, but it's not really trolling. They didn't mislead anyone.
"We have 3 big announcements!"
"YAY"
"Just kidding you guys are stupid. Here's a controller."
and will of course catch the flack of defensive contards who are already reeling from the sensation of being left in the dirt by PC developments like the rift
and will of course catch the flack of defensive contards who are already reeling from the sensation of being left in the dirt by PC developments like the rift
Jesus Christ project much.
It's a weird design. If it works great for them. I have a feeling however if any one individual console manufactuer had also announced this as their next gen console controller without any demonstration of how said controller worked they would receive the same amount of flak. The only reason this will get less flak right of the bat is because of the Valve name.
No I'm just trolling hardware company fans :jawalrusIt took them a week to announce three dumb things that they could have dumped into one press release. They made it a big deal, and then delivered a mad catz controller.
So you are aggy at them for marketing, and you have tried this controller?
:leon
How do I play Street Fighter on this
It's a weird design. If it works great for them. I have a feeling however if any one individual console manufactuer had also announced this as their next gen console controller without any demonstration of how said controller worked they would receive the same amount of flak. The only reason this will get less flak right off the bat is because of the Valve name.
How do I play Street Fighter on this
i dont even care about the touch pads (well besides bad memories of shit 90s controllers) but the real problem here is the x & y buttons being on the left side. you gotta stop walking every time you hit them? :mindblown
do not like
i dont even care about the touch pads (well besides bad memories of shit 90s controllers) but the real problem here is the x & y buttons being on the left side. you gotta stop walking every time you hit them? :mindblownThe touchpads are clickable in multiple places it seems.
do not like
As innovative and successful a company as Valve certainly is, they're taking some risks here.
Not least their belief that the market they're aiming for is so large. PC games, those distinct to the platform, tend to be focused on more intimate interaction, with the vast complexity of a mouse and keyboard for controls.
It's not a medium that immediately lends itself to a handheld controller from the other side of a room.
It's also worth noting that their idea is not especially novel. Media boxes, and even wheezing PC towers, already sit by a lot of people's televisions, streaming appropriate games from machines in another room, or capable of gaming themselves.
A decent portion of that perceived audience who wants to play PC from afar has likely botched something for themselves. I know I have.
For this to work, Valve is going to have to pitch some really superb tech, running in a small, super-quiet machine, at a very competitive price.
Those are a lot of factors to get right, if they want to seriously compete with the behemoths of sitting room gaming.
BBC article (http://www.bbc.co.uk/news/technology-24304272)Quote from: John Walker, RPSAs innovative and successful a company as Valve certainly is, they're taking some risks here.
Not least their belief that the market they're aiming for is so large. PC games, those distinct to the platform, tend to be focused on more intimate interaction, with the vast complexity of a mouse and keyboard for controls.
It's not a medium that immediately lends itself to a handheld controller from the other side of a room.
It's also worth noting that their idea is not especially novel. Media boxes, and even wheezing PC towers, already sit by a lot of people's televisions, streaming appropriate games from machines in another room, or capable of gaming themselves.
A decent portion of that perceived audience who wants to play PC from afar has likely botched something for themselves. I know I have.
For this to work, Valve is going to have to pitch some really superb tech, running in a small, super-quiet machine, at a very competitive price.
Those are a lot of factors to get right, if they want to seriously compete with the behemoths of sitting room gaming.
It won't. Fighting games aren't even a genre on Steam.
This won't work with anything that utilizes a D-pad or anything that uses both d-pad and analog together. (Claw games like MH4)
Plus, let's be honest, with all the rumbling instead of real feedback, there's also the question of longterm nerve damage.
Looks very interesting. No video of it in action tho? Come on...
gabe could have pooped in a bag and achieved that
Looks very interesting. No video of it in action tho? Come on...
The haptic stuff make it feel 'mechanical' and not like a laptop touchpad ( ???).Meaning it'll vibrate harder the closer you get to the edge, for instance.
The haptic stuff make it feel 'mechanical' and not like a laptop touchpad ( ???).Meaning it'll vibrate harder the closer you get to the edge, for instance.
They have to expand as every single business out there. Steam's userbase kinda halted @ 50M users - if they want to double that they need to reach to the "other" demographic which basically is PS360 exclusive now (CoD, FIFA, Madden etc.) and doesn't even own a PC but uses tablets for internet/ Facebook/ Twitter.
The other type of games. Something like CIV for instance or Papers Please, it looks more useful. But then of course the argument is how many people are begging to play Civ on their big screen TV in the living. We will see I guess.Yup. With Civ you're probably going to run into other issues, like a too small font.
Paradox is on-board this project like a motherfucker. Like, for reals, Fredrik Wester is probably still jumping in his chair from the announcement. Going forward, I assume that they are going to start designing (additional) UIs that are meant for the TV/controller.
Paradox is on-board this project like a motherfucker. Like, for reals, Fredrik Wester is probably still jumping in his chair from the announcement. Going forward, I assume that they are going to start designing (additional) UIs that are meant for the TV/controller.
Serious question and I don't mean this in a flippant manner like its probably gonna come out.
The people who are genuinely excited by this controller. Why are you excited by it?
Is this the manner you genuinely want to play something like Europa Universalis IV? You genuinely want to play it on this controller in your living room versus using a mouse and keyboard which seems like the native and logical way to play a complex game that demands the use of tons of keys or lots of fine mouse movements? Or do you feel there is this large audience that if given the opportunity will be doing this?
Dead serious question. Because I don't really understand why people would want to take the natural strengths of the platform and try to transform it away from its natural strengths. You can always say its giving people options but how many of you actually, realistically will use this option?
We've been getting emails from the Steam community asking us how our in-development Steam Machines are coming along. It's great that you're excited about it, and we know you appreciate it when we keep you in the loop on stuff like this, so we wanted to give you all a quick update.
We’re now using wireless prototype controllers to conduct live playtests, with everyone from industry professionals to die-hard gamers to casual gamers. It's generating a ton of useful feedback, and it means we'll be able to make the controller a lot better. Of course, it's also keeping us pretty busy making all those improvements. Realistically, we're now looking at a release window of 2015, not 2014.
Obviously we're just as eager as you are to get a Steam Machine in your hands. But our number one priority is making sure that when you do, you'll be getting the best gaming experience possible. We hope you'll be patient with us while we get there. Until then, we’ll continue to post updates as we have more stories to share.
As always, we love getting feedback on the Steam Machine and Steam controller from the community. After all, you're the people we want to be happiest when we release them.
Feel free to continue posting your thoughts and suggestions to the Steam Universe discussion group.
is this a delay for just the Steam Controller or for the entire Steam Machines initiative?
Not sure Ellswort and co worked on the controller.
Yeah, Jeri Ellsworth and a couple others got gone. I get that what they worked on apparently wasn't what Valve had in mind (CastIR), but it seems the hardware folk wanting to hire someone who can operate a CNC mill or whatever was a problem too, because it would "upset their culture", according to Ellsworth.wow, thanks much for this link. I'd read excerpts of Ellsworth's statements regarding her termination from Valve, but it's interesting to hear her go into more detail about it. A machinist not fitting the "culture" of Valve? Wow that's fucking stupid. I'm kinda shocked but simultaneously not too surprised that people at Valve are thick enough to not understand the value of a 100+ person company needing to have more fluid lines of communication than just "walk up to and talk to 'x' person"
Here's the interview where she talks about that.
snip
Flat hierarchies aren't that great after all, huh?
Yeah, Jeri had nothing to do with the controller.
Just make some fucking games
It appears Valve has revised its Steam Controller with an analog thumbstick.
alpha_controller_lines_d0g
This is according to a diagram of a new design found within the July 23 update to the Steam client beta by SteamDB.
As you can see in the image posted above, the directional buttons originally on the left were removed and replaced with the thumbstick.
While the image isn’t actual confirmation of a design switch, those who prefer a controller with a thumbstick will like the additional option alongside the trackpad.
If are part of the Steam client beta, PC Gamer says you can find it in the Steam\tenfoot\resource\images\library folder.
A look at how the controller looked a month ago is posted below for comparison purposes. But, it’s been said there are customizable configurations at this point, but it’s unknown if that will be an option at release or not – we’ll have to wait and see once Valve is finished with the peripheral.
BBC article (http://www.bbc.co.uk/news/technology-24304272)Quote from: John Walker, RPSAs innovative and successful a company as Valve certainly is, they're taking some risks here.
Not least their belief that the market they're aiming for is so large. PC games, those distinct to the platform, tend to be focused on more intimate interaction, with the vast complexity of a mouse and keyboard for controls.
It's not a medium that immediately lends itself to a handheld controller from the other side of a room.
It's also worth noting that their idea is not especially novel. Media boxes, and even wheezing PC towers, already sit by a lot of people's televisions, streaming appropriate games from machines in another room, or capable of gaming themselves.
A decent portion of that perceived audience who wants to play PC from afar has likely botched something for themselves. I know I have.
For this to work, Valve is going to have to pitch some really superb tech, running in a small, super-quiet machine, at a very competitive price.
Those are a lot of factors to get right, if they want to seriously compete with the behemoths of sitting room gaming.
Pretty much. Who is there audience for this device? How do they distinguish themselves from the people who already serve this audience (i.e. Mainstream people). And eventually the price question.
It's all very hazy at this point in my mind. They seem very paranoid about apple/windows etc but I thought they were existing perfectly fine in their current market space.
I bought one and sold it. Hard as hell to use.
I felt like if I dedicated months to it, it might eventually be better than a regular ass controller... but it was really difficult to play with.
I worked through Shadow of War with one. I figured it was not a camera heavy game, so it a good one to use to get a feel for it, but even after 20 hours of that it still felt like I was forcing myself to use it.
I have like half a dozen 360 controllers and 4 or so Xbox one controllers so I just gave up.
I’ll just play my FPS on console or with a mouse keyboard even though it’s hell on my wrist.
I worked through Shadow of War with one. I figured it was not a camera heavy game, so it a good one to use to get a feel for it, but even after 20 hours of that it still felt like I was forcing myself to use it.
I have like half a dozen 360 controllers and 4 or so Xbox one controllers so I just gave up.
I’ll just play my FPS on console or with a mouse keyboard even though it’s hell on my wrist.
I mean if you've already sold it, don't bother getting another one. But FPS with gyro is supposedly "game-changing" (I never use Gyro because I have unsteady hands/tiny movements throw shit off while I'm using the controller).
https://www.youtube.com/watch?v=lSeRwYotCQ0