THE BORE

General => Video Game Bored => Topic started by: Eschaton on September 27, 2013, 01:02:19 PM

Title: Steam Controller (Delayed Until Half-Life 3)
Post by: Eschaton on September 27, 2013, 01:02:19 PM
http://www.youtube.com/watch?v=eeAjkbNq4xI

http://store.steampowered.com/livingroom/SteamController/
spoiler (click to show/hide)

(http://media.steampowered.com/steam/store/livingroom/controller/SteamController.jpg)
(http://cdn2.store.steampowered.com/public/images/promo/livingroom/rljKewyz3M/controller_bindings.jpg)
(http://cdn4.store.steampowered.com/public/images/promo/livingroom/rljKewyz3M/controller_schematic.png)
(http://cdn4.store.steampowered.com/public/images/promo/livingroom/rljKewyz3M/controller_parts.jpg)
[close]
Title: Re: Steam Controller
Post by: D3RANG3D on September 27, 2013, 01:03:42 PM
Not sure if want. :larry
Title: Re: Steam Controller
Post by: huckleberry on September 27, 2013, 01:46:38 PM
Finally some actual physical hardware. 

want 

so

fucking

bad

 :hump
Title: Re: Steam Controller
Post by: Stoney Mason on September 27, 2013, 01:46:44 PM
Looks bizarre. I like innovation in controllers but that looks damn odd.

I guess I like that they are all in on this stuff. Either all this Steam Machine stuff and their controller is going to be a big embarrassing flop or it will be hailed as revolutionary. I have my own opinions on it all but it will be interesting to see how the general market responds to it.
Title: Re: Steam Controller
Post by: Steve Contra on September 27, 2013, 01:48:28 PM
It took Valve an entire week to announce what amounts to nothing?  No wonder they can't get games made anymore.
Title: Re: Steam Controller
Post by: brob on September 27, 2013, 01:48:41 PM
Looks very interesting. I'm excited to see how well it works, but going by what they have shown/said, it seems like it could be a great tool for playing  mouse-interface heavy games comfy couch™ style.
Title: Re: Steam Controller
Post by: fizzel on September 27, 2013, 01:53:41 PM
Analogue sticks are liquid cack, I'm willing to try any replacement.
Title: Re: Steam Controller
Post by: MCD on September 27, 2013, 01:56:48 PM
http://www.xbox.com/en-US/xbox-one/accessories/controllers/wireless-controller

No beta test required.
Title: Re: Steam Controller
Post by: Stoney Mason on September 27, 2013, 01:58:35 PM
The thing that is puzzling/bewildering for me is believing that Valve has pioneered this technology in the absence of other major players also thinking this was the way forward.

Like anything this will have to be one of those try it things but I just don't look at that technology and think this is a significant method of input for controlling a wide variety of games. So yeah I guess you could just use a PS 4 or Xbox One controller in addition to it but it makes for a confusing message.

I've never use a solely touch interface that feel remotely close for the movement style required in console style games unless you change the very nature of what movements matter. So either they have completely re-invented the wheel in this aspect like nobody has ever done before or its gonna be an issue.

Title: Re: Steam Controller
Post by: cool breeze on September 27, 2013, 02:00:14 PM
Always wanted a touchpad in place of the right stick, but touchpad for movement can't be ideal.  And I think there should be four or five discrete click zones on the touchpad instead of one in the center to double as d-pads or extra inputs.  Three sets of shoulder buttons are a welcome change to keep your fingers on the pads.

Compatibility is the other problem.  The nicest thing about xinput/360-pad is that you plug it in, all the hud elements change, and it just works.  The Portal 2 example uses keyboard and mouse bindings.  So, when the game tells you to jump, it'll say "Press Space to Jump" and that's L3/center click on the left touchpad? or do developers now support kb/m, xinput, and third steam controller option? if games are to use that fancier rumble, it'd have to be a third option, or that rumble is part of the controller (i.e.: it rumbles as your thumb reaches the end of the touchpad, regardless of software).
 
Also doesn't seem as versatile as a regular 360 gamepad.  Guessing it'll be excellent for shooters, but something like Batman or AssCreed or any indie 2D platformer? it's a strange thing.
Title: Re: Steam Controller
Post by: Joe Molotov on September 27, 2013, 02:00:41 PM
I don't even know, man.
Title: Re: Steam Controller
Post by: Howard Alan Treesong on September 27, 2013, 02:05:49 PM
:dayum
Title: Re: Steam Controller
Post by: fistfulofmetal on September 27, 2013, 02:06:45 PM
Valve is a smart company. I'll reserve any judgement until I've actually tried it.
Title: Re: Steam Controller
Post by: Stoney Mason on September 27, 2013, 02:07:18 PM
Also doesn't seem as versatile as a regular 360 gamepad.  Guessing it'll be excellent for shooters, but something like Batman or AssCreed or any indie 2D platformer? it's a strange thing.

This is the problem I forsee. The dual analog paradigm is a jack of all trades design. It may not be the best at certain things but with clever programming and it being the standard its extremely versatile and can fit nearly every current major game design type.

This seems like a controller that may be better than a dual analog for a specific subset of games (although not as precise as a mouse which I thought was the whole point on a PC)  but not as good for a wide variety of styles.

But like I said, I'm just guessing based on the design and past experience. Once people actually try it, it will be fairly obvious whether it works or not.

Title: Re: Steam Controller
Post by: Himu on September 27, 2013, 02:08:53 PM
I'd like to try this. Controller without sticks? Need to experience.
Title: Re: Steam Controller
Post by: Steve Contra on September 27, 2013, 02:09:08 PM
Valve PR continues to troll the dumbest PC fans

"We have 3 big announcements!"
"YAY"
"Just kidding you guys are stupid.  Here's a controller."

Title: Re: Steam Controller
Post by: Human Snorenado on September 27, 2013, 02:09:46 PM
 :comeon @ that controller... not sure if want but it's interesting, I guess.

 :jawalrus @ all the people who swore up and down HL3 would be announced
Title: Re: Steam Controller
Post by: D3RANG3D on September 27, 2013, 02:11:30 PM
:dead

(http://i1.minus.com/i7eLEtLjWSU9E.jpg)

spoiler (click to show/hide)
So you are telling me I can play Japanese groping sims with this :uguu
[close]
Title: Re: Steam Controller
Post by: Brehvolution on September 27, 2013, 02:12:14 PM
 :what
Title: Re: Steam Controller
Post by: Himu on September 27, 2013, 02:12:49 PM
:dead

(http://i1.minus.com/i7eLEtLjWSU9E.jpg)

spoiler (click to show/hide)
So you are telling me I can play Japanese groping sims with this :uguu
[close]

pretend where the sticks are supposed to be are nipples, and you've already created a new genre.
Title: Re: Steam Controller
Post by: D3RANG3D on September 27, 2013, 02:14:05 PM
:dead

(http://i1.minus.com/i7eLEtLjWSU9E.jpg)

spoiler (click to show/hide)
So you are telling me I can play Japanese groping sims with this :uguu
[close]

pretend where the sticks are supposed to be are nipples, and you've already created a new genre.

Magoose your train has finally arrived. :shaq
Title: Re: Steam Controller
Post by: Tasty on September 27, 2013, 02:15:08 PM
(http://i0.kym-cdn.com/photos/images/original/000/112/480/OpoQQ.jpg?1302279568)
Title: Re: Steam Controller
Post by: ferrarimanf355 on September 27, 2013, 02:15:58 PM
http://www.xbox.com/en-US/xbox-one/accessories/controllers/wireless-controller

No beta test required.
... but PC support for the gamepads won't be supported at launch... no, I don't know why...
Title: Re: Steam Controller
Post by: Steve Contra on September 27, 2013, 02:16:23 PM
Valve PR continues to troll the dumbest PC fans

"We have 3 big announcements!"
"YAY"
"Just kidding you guys are stupid.  Here's a controller."
Not really, they said they had three announcements pertaining to expanding into the living room and we got a controller, platform, and hardware. I would have preferred some pictures of prototypes and video of streaming and steamOS, but it's not really trolling. They didn't mislead anyone.
It took them a week to announce three dumb things that they could have dumped into one press release.  They made it a big deal, and then delivered a mad catz controller.
Title: Re: Steam Controller
Post by: headwalk on September 27, 2013, 02:16:27 PM
the reality is that dual analogues are actually really kinda terrible. they are clumsy, low resolution brutes that we should've done away with a decade ago.

the problem is, no one has found something which fills the hole. plenty of people have thought they did, but it's never really worked out.

valve are next up to the plate. it looks completely removed from what we're used to and will of course catch the flack of defensive contards who are already reeling from the sensation of being left in the dirt by PC developments like the rift, but i can't judge this thing till it's sitting in my hands.
Title: Re: Steam Controller
Post by: Stoney Mason on September 27, 2013, 02:20:10 PM
and will of course catch the flack of defensive contards who are already reeling from the sensation of being left in the dirt by PC developments like the rift

Jesus Christ project much.

It's a weird design. If it works great for them. I have a feeling however if any one individual console manufactuer had also announced this as their next gen console controller without any demonstration of how said controller worked they would receive the same amount of flak. The only reason this will get less flak right off the bat is because of the Valve name.

Title: Re: Steam Controller
Post by: Tasty on September 27, 2013, 02:20:30 PM
Looks like something Nintendo would come up with, just to be "different."

That said it's probably comfy and probably works well, unlike OUYA's joke of a controller.
Title: Re: Steam Controller
Post by: huckleberry on September 27, 2013, 02:23:11 PM
and will of course catch the flack of defensive contards who are already reeling from the sensation of being left in the dirt by PC developments like the rift

Jesus Christ project much.

It's a weird design. If it works great for them. I have a feeling however if any one individual console manufactuer had also announced this as their next gen console controller without any demonstration of how said controller worked they would receive the same amount of flak. The only reason this will get less flak right of the bat is because of the Valve name.

That's pretty much a face.....hardware still looks interesting.
Title: Re: Steam Controller
Post by: Steve Contra on September 27, 2013, 02:23:55 PM
It took them a week to announce three dumb things that they could have dumped into one press release.  They made it a big deal, and then delivered a mad catz controller.

So you are aggy at them for marketing, and you have tried this controller?

:leon
No I'm just trolling hardware company fans :jawalrus
Title: Re: Steam Controller
Post by: Purple Filth on September 27, 2013, 02:35:35 PM
2/3 right :shaq

I expected the controller to have those inputs for some reason since Big Picture already had the template.

Very interesting
Title: Re: Steam Controller
Post by: Phoenix Dark on September 27, 2013, 02:43:04 PM
Senran Kagura Steam exclusive confirmed
 :gaben
Title: Re: Steam Controller
Post by: Sho Nuff on September 27, 2013, 02:52:33 PM
How do I play Street Fighter on this
Title: Re: Steam Controller
Post by: Stoney Mason on September 27, 2013, 02:57:58 PM
How do I play Street Fighter on this

Same way you did on your ipad.

(http://www.touchgen.net/wp-content/uploads/2010/04/sfiv-ipad.jpg)





teasing of course.
Title: Re: Steam Controller
Post by: cool breeze on September 27, 2013, 03:40:05 PM
It's a weird design. If it works great for them. I have a feeling however if any one individual console manufactuer had also announced this as their next gen console controller without any demonstration of how said controller worked they would receive the same amount of flak. The only reason this will get less flak right off the bat is because of the Valve name.

no new software announcement or demonstrating using existing software is strange, bordering on "please be excited" territory.

the idea of touchpad aiming isn't new, and if valve is smart, it'll have a little acceleration and mimic a trackball (otherwise you'll keep swiping that thing to turn).  a short video showing how it compares to dual analog goes a long way to convince people that it's not a virtual analog stick, or like the iphone, or like the ds, and squash other fears based on past experiences.  heck, show an RTS being played on this thing.  show dota2 being played with it.  show a marble madness reboot on it.

it's smaller than it looks (unless this guy has huge hands).

(http://cdn2.store.steampowered.com/public/images/promo/livingroom/rljKewyz3M/prototypes.jpg)

I'll buy one for sure.  Don't think it'll replace my 360 pad for all purposes (XB1 or DS4 will) but it opens up a bunch of other games I'm willing to play on my TV.
Title: Re: Steam Controller
Post by: Human Snorenado on September 27, 2013, 03:49:22 PM
I don't know why people are surprised at the nature of these announcements... Valve puts everything they do through sort of open betas, right?  The likelihood of them saying, "here's our shit it will be out Q1 of 2014" was pretty fucking remote.
Title: Re: Steam Controller
Post by: Joe Molotov on September 27, 2013, 03:51:47 PM
How do I play Street Fighter on this

Why are you playing Street Fighter with a controller, nub?
Title: Re: Steam Controller
Post by: huckleberry on September 27, 2013, 03:52:43 PM
(http://cdn2.store.steampowered.com/public/images/promo/livingroom/rljKewyz3M/prototypes.jpg)



damn its small.


spoiler (click to show/hide)
That's what she said  :'(
[close]
Title: Re: Steam Controller
Post by: Joe Molotov on September 27, 2013, 04:02:35 PM
Chris Remo said them touch pads felt good.
Title: Re: Steam Controller
Post by: Positive Touch on September 27, 2013, 04:15:27 PM
i dont even care about the touch pads (well besides bad memories of shit 90s controllers) but the real problem here is the x & y buttons being on the left side. you gotta stop walking every time you hit them?  :mindblown

do not like
Title: Re: Steam Controller
Post by: Human Snorenado on September 27, 2013, 04:20:20 PM
i dont even care about the touch pads (well besides bad memories of shit 90s controllers) but the real problem here is the x & y buttons being on the left side. you gotta stop walking every time you hit them?  :mindblown

do not like

Yeah, that's tripping me out.  If you can map shit to all the other buttons it's not such a big deal but maaaaaan.  Don't like that at all on first glance.
Title: Re: Steam Controller
Post by: Joe Molotov on September 27, 2013, 04:38:03 PM
Just put your trust in Gabe. There's no need to be upset.
Title: Re: Steam Controller
Post by: Eel O'Brian on September 27, 2013, 04:50:22 PM
high-res touch screen, haptic feedback, new touchpad tech...this thing is gonna be fucking expensive

i'm gonna guess $129
Title: Re: Steam Controller
Post by: brob on September 27, 2013, 04:51:53 PM
if it sucks it's no loss, we still got conventional controllers out the ass. it's good for anything at all, great!

Imagine something like Paradox games with made-for-tv UI and controller support. Would be pretty neat. Paradox is seemingly excited going by tweets and EU4 was one of the games used in the SteamOS presentation. And the dude who runs Paradox loves making crazy moves, so pushing a new input system that has substantial backing in Valve is right up his alley.
Title: Re: Steam Controller
Post by: Cerveza mas fina on September 27, 2013, 05:09:19 PM
Im extremely sceptical on the touchpads.
Title: Re: Steam Controller
Post by: Rufus on September 27, 2013, 05:35:31 PM
i dont even care about the touch pads (well besides bad memories of shit 90s controllers) but the real problem here is the x & y buttons being on the left side. you gotta stop walking every time you hit them?  :mindblown

do not like
The touchpads are clickable in multiple places it seems.
(http://cdn2.store.steampowered.com/public/images/promo/livingroom/rljKewyz3M/controller_bindings.jpg)

This shows WASD, then the outer ring is shift and the inner area or the spot in the middle is something else as well. Don't know what SP stands for, but whatever.
Title: Re: Steam Controller
Post by: brob on September 27, 2013, 05:36:32 PM
BBC article (http://www.bbc.co.uk/news/technology-24304272)

Quote from: John Walker, RPS
As innovative and successful a company as Valve certainly is, they're taking some risks here.

Not least their belief that the market they're aiming for is so large. PC games, those distinct to the platform, tend to be focused on more intimate interaction, with the vast complexity of a mouse and keyboard for controls.

It's not a medium that immediately lends itself to a handheld controller from the other side of a room.

It's also worth noting that their idea is not especially novel. Media boxes, and even wheezing PC towers, already sit by a lot of people's televisions, streaming appropriate games from machines in another room, or capable of gaming themselves.

A decent portion of that perceived audience who wants to play PC from afar has likely botched something for themselves. I know I have.

For this to work, Valve is going to have to pitch some really superb tech, running in a small, super-quiet machine, at a very competitive price.

Those are a lot of factors to get right, if they want to seriously compete with the behemoths of sitting room gaming.

Title: Re: Steam Controller
Post by: Stoney Mason on September 27, 2013, 05:44:55 PM
BBC article (http://www.bbc.co.uk/news/technology-24304272)

Quote from: John Walker, RPS
As innovative and successful a company as Valve certainly is, they're taking some risks here.

Not least their belief that the market they're aiming for is so large. PC games, those distinct to the platform, tend to be focused on more intimate interaction, with the vast complexity of a mouse and keyboard for controls.

It's not a medium that immediately lends itself to a handheld controller from the other side of a room.

It's also worth noting that their idea is not especially novel. Media boxes, and even wheezing PC towers, already sit by a lot of people's televisions, streaming appropriate games from machines in another room, or capable of gaming themselves.

A decent portion of that perceived audience who wants to play PC from afar has likely botched something for themselves. I know I have.

For this to work, Valve is going to have to pitch some really superb tech, running in a small, super-quiet machine, at a very competitive price.

Those are a lot of factors to get right, if they want to seriously compete with the behemoths of sitting room gaming.


Pretty much. Who is there audience for this device? How do they distinguish themselves from the people who already serve this audience (i.e. Mainstream people). And eventually the price question.

It's all very hazy at this point in my mind. They seem very paranoid about apple/windows etc but I thought they were existing perfectly fine in their current market space.
Title: Re: Steam Controller
Post by: brob on September 27, 2013, 05:54:45 PM
I have to imagine they are going to sell it at a loss. Valve has many moneys and they need a high adoption rate to keep developers interested. I would assume. Because, shit, idk how business works.
Title: Re: Steam Controller
Post by: Rufus on September 27, 2013, 06:00:55 PM
Oh, that John-Walker~. Right on all counts, but it was fairly obvious as is.

The only announcement worth a crap out of the three is the controller. I have absolutely no need for it, but I want to try it out for sure. Same with SteamOS, but to a much lesser extent.

SteamOS will be useful for people who want to stream from their desktop in the mancave to their TV and irrelevant to anyone else, unless the speed gains are significant and they get support from major publishers.

Steamboxes are for people who can't be arsed to follow a system building guide and have replaced "PC version" with "Steam version" in their vernacular, since they're sure as shit not going to be cheaper than equivalent hardware you put together yourself.

The controller is for people in group one who don't want to balance a keyboard on their lap and kids who grew up with dual analogue shooters and want to play PC shooters that don't offer a controller option.
Title: Re: Steam Controller
Post by: D3RANG3D on September 27, 2013, 06:01:05 PM
Quote from: Quadraphonic;83909151
It won't. Fighting games aren't even a genre on Steam.

This won't work with anything that utilizes a D-pad or anything that uses both d-pad and analog together. (Claw games like MH4)

Plus, let's be honest, with all the rumbling instead of real feedback, there's also the question of longterm nerve damage.

 :neogaf

Title: Re: Steam Controller
Post by: Human Snorenado on September 27, 2013, 07:00:51 PM
Bwahaha, my boss is crying because he thought HL3 was a certainty.  Kept trying to tell him that this was all about Valve the service provider, and that the days of Valve the content provider are mostly over and done with.
Title: Re: Steam Controller
Post by: Phoenix Dark on September 27, 2013, 10:32:08 PM
Looks very interesting. No video of it in action tho? Come on...
Title: Re: Steam Controller
Post by: headwalk on September 27, 2013, 10:34:30 PM
Looks very interesting. No video of it in action tho? Come on...

valve sorta never do video content for anything.

come to think of it, neither did pearl jam. must be a seattle thing.
Title: Re: Steam Controller
Post by: Howard Alan Treesong on September 28, 2013, 12:52:34 AM
gabe could have pooped in a bag and achieved that

Say what you will about poop in a bag, at least it doesn't add $100 to the cost of every console
Title: Re: Steam Controller
Post by: Purple Filth on September 28, 2013, 01:35:54 AM
On a controller related note I tried some stuff to get my PS3 controller working on PC/Big Picture (without that Motionjoy garbage) and

 :rejoice :rejoice :rejoice :rejoice :rejoice :rejoice :rejoice :rejoice :rejoice


works like a fucking charm (PS button in the middle even works also, etc).


while it does have some slight issues one is minor (shows 360 button prompts) and the other is fucking hilarious if you have a PS3 near by  :lol :lol
Title: Re: Steam Controller
Post by: cool breeze on September 28, 2013, 02:02:55 AM
Looks very interesting. No video of it in action tho? Come on...

They invited various people to try it out, today and sometime in the past.  At least it provides positive impressions and some insight into how it works...sort of.  The haptic stuff make it feel 'mechanical' and not like a laptop touchpad ( ???).  Supposedly the touchpad can be clicked from any spot and it can end up as eight or more inputs (even mimicking a d-pad). 

Say you're walking forward and your thumb is at 12 o'clock on the pad, clicking in/pushing down on the pad can be sprint.  But if your thumb is at 6 and you push down, you can map it to prone or something.  Centered press is crouch.  Or push down, slide left or right to lean.  On a normal pad, that L3/stick click normally only has that one function.  Although that Portal 2 mapping only has one function for the pad press and whatever whatever.  It could be really interesting.

(http://i.minus.com/i2HDY3gqNTJH1.jpg)
Title: Re: Steam Controller
Post by: Rufus on September 28, 2013, 05:16:57 AM
The haptic stuff make it feel 'mechanical' and not like a laptop touchpad ( ???).
Meaning it'll vibrate harder the closer you get to the edge, for instance.
Title: Re: Steam Controller
Post by: Great Rumbler on September 28, 2013, 09:24:49 AM
I'm interested in seeing where they go with all this, but I wouldn't say I'm particularly excited about it yet.
Title: Re: Steam Controller
Post by: Stoney Mason on September 28, 2013, 10:36:45 AM
The haptic stuff make it feel 'mechanical' and not like a laptop touchpad ( ???).
Meaning it'll vibrate harder the closer you get to the edge, for instance.

Rumble as a feature to replace tactile mechanical tension sounds lousy at best. I know the current dual analog sticks don't really use vibration in this manner but honestly I'm not even much of a fan of traditional vibration in the dual analog controllers. I turn it off on 360 because it fucks with my aim.
Title: Re: Steam Controller
Post by: Stoney Mason on September 28, 2013, 10:39:07 AM
They have to expand as every single business out there. Steam's userbase kinda halted @ 50M users - if they want to double that they need to reach to the "other" demographic which basically is PS360 exclusive now (CoD, FIFA, Madden etc.) and doesn't even own a PC but uses tablets for internet/ Facebook/ Twitter.

Maybe.

Its all about cost proposition in my mind. If it takes an excessive amount of time and money to reach a small fraction of that audience will it have been worth it. We will see I guess.
Title: Re: Steam Controller
Post by: brob on September 28, 2013, 10:48:22 AM
vibration is one form of haptic feedback. playstation/xbox controllers deliver force feedback through small rotating motors with weights on them, this really only allows for vibration. Valve might have some fancy stuff that can apply counter force based on pressure sensitivity because they "[use] weighted electromagnets capable of delivering a wide range of haptic feedback".

It's theoretically a much more precise input than analog sticks.
Title: Re: Steam Controller
Post by: tiesto on September 28, 2013, 11:17:25 AM
Looks more like a low-rent DJ controller than a gamepad. Do not want.
Title: Re: Steam Controller
Post by: benjipwns on October 01, 2013, 01:30:09 AM
Saw this posted elsewhere: http://www.cad-comic.com/cad/20130930/

Fixed it:
(http://i.imgur.com/ZqAhF87.png)
Title: Re: Steam Controller
Post by: Tasty on October 01, 2013, 01:34:15 AM
:lol Still gets me every time.
Title: Re: Steam Controller
Post by: Cerveza mas fina on October 01, 2013, 03:53:15 AM
Yeah nothing quite as funny as miscarriage
Title: Re: Steam Controller
Post by: Cerveza mas fina on October 01, 2013, 03:55:03 AM
Fucking kids
Title: Re: Steam Controller
Post by: Cerveza mas fina on October 01, 2013, 05:14:30 AM
I don't know if half of gamers can think that far ahead, you are giving them a lot of credit for once Oscar :)

Also, even if it's clumsy or whatever the guy obviously was trying to express his loss the best way he could.

Title: Re: Steam Controller
Post by: benjipwns on October 01, 2013, 05:39:22 AM
I agree with that Lager, it's his main outlet of expression and he didn't consider how much it radically differed from what was expected from CAD*. I find the meme funny because of how it unintentionally changes the entire mood/tone of the strips when you replace the last panel with it no matter what proceeds it. In many cases they often make them far funnier if you like dark humor. Especially when you have one of those over-explaining the mundane joke strips and it suddenly swerves into horribly dark territory. In this case where instead of a silly sexual thing with Gabe, the potentially horrible ramifications of the technology are an event that's twice as negative for Buckley personally. And I think there's often more of a subtly from it when used as a final panel which here leaves the horrible way the technology works to the imagination instead of showing it directly. (Which is often a criticism of Buckley's work and why I think the panel is regularly so effective as a replacement.)

For the record, I think there are far far funnier things than miscarriages. Like say, genocides.

*And I don't recall if he's ever admitted it was "clumsy and inappropriate" as Oscar puts it, which is why some people take pleasure in it. In my case I like the juxtaposition that the final panel change brings. And I'm an unabashed fan of dark, dark humor.
Title: Re: Steam Controller
Post by: Cerveza mas fina on October 01, 2013, 05:42:53 AM
I guess, maybe Ill find it funny in a while  :-\
Title: Re: Steam Controller
Post by: benjipwns on October 01, 2013, 05:48:41 AM
You certainly don't have to and your response isn't unreasonable, but if it's any consolation the "joke" of the meme is far less about the miscarriage itself and more about Buckley's hamfisted writing. (And his personality for some people.)
Title: Re: Steam Controller
Post by: Cerveza mas fina on October 01, 2013, 06:05:01 AM
Ugh well then it is clumsy as fuck  :lol
Title: Re: Steam Controller
Post by: Cerveza mas fina on October 01, 2013, 07:27:23 AM
Thanks Oscar, it's ok now really. Just felt weird to see a strip about it.
Title: Re: Steam Controller
Post by: Great Rumbler on October 01, 2013, 09:13:06 AM
CAD is awful anyway, regardless of that particular storyline.
Title: Re: Steam Controller
Post by: Tasty on October 01, 2013, 12:08:40 PM
I go back and forth on ZP but his veiled ripping on CAD was solid gold.

http://www.youtube.com/watch?v=5t4xS2PqFFA
Title: Re: Steam Controller
Post by: cool breeze on October 11, 2013, 02:23:29 PM
http://www.youtube.com/watch?v=eeAjkbNq4xI

you can see how the right pad simulates the momentum of a trackball.
Title: Re: Steam Controller
Post by: Raban on October 11, 2013, 02:46:59 PM
nah, fuck that. I love the spring-action of an analog stick. Having to raise your thumb every time you wanna stop camera movement doesn't seem comfortable at all.
Title: Re: Steam Controller (Video Demonstration Now in OP)
Post by: huckleberry on October 11, 2013, 02:50:57 PM
yeah thats not very impressive looking at all. maybe it makes sense when you get the feels in your hands....
Title: Re: Steam Controller
Post by: G The Resurrected on October 11, 2013, 02:52:39 PM
That doesn't look comfortable at all. Just seeing that the player has to lift up their finger when they run out of track pad instantly makes it a deal killer. I make small precise movements with my mouse and it's better represented than that controller does with the trackpad. I'm sure they'll work it out, but that video does not convince me that this is a ground breaking design. Even looking at them playing papers please doesn't look fun. Hopefully you can try the controller before you buy it.
Title: Re: Steam Controller
Post by: cool breeze on October 11, 2013, 03:10:38 PM
if you don't have a trackball reference, it might be hard to wrap your head around.  you don't lift your thumb because you run out of space.  you swipe to roll the ball and it keeps going until it naturally slows down, or you press down to stop it.  it lets you quickly turn around when you need to.  for precision aiming you simply drag your thumb around.

imagine you're looking down on your character and there's a 90° vision cone.  pressing down and dragging gives you super precise control within that 90° cone, and then swiping (or drag-lift-drag) moves that 90° cone around...I realize how poorly I'm explaining this.
Title: Re: Steam Controller (Video Demonstration Now in OP)
Post by: huckleberry on October 11, 2013, 03:15:38 PM
i used a logitech trackman wheel for years playing every game under the sun. this does not look nearly as accurate, or responsive.
Title: Re: Steam Controller (Video Demonstration Now in OP)
Post by: brob on October 11, 2013, 03:31:01 PM
Looks nice. Particularly liked the Papers, Please bit where both pads were used for mouse input.
Title: Re: Steam Controller (Video Demonstration Now in OP)
Post by: fistfulofmetal on October 11, 2013, 04:07:29 PM
Surprise surprise, it looks like they thought this through.
Title: Re: Steam Controller (Video Demonstration Now in OP)
Post by: Stoney Mason on October 11, 2013, 05:41:42 PM
My take.

It doesn't look any more useful to an fps game than dual analog to me. The head shooting in counterstrike being the prime example where he struggles to line up the shots. It clearly doesn't have the fidelity of a mouse where you can easily pinpoint to a thing and stop on a dime. Neither do analog controllers of course but the way it looks playing portal or counterstrike doesn't look like the next step or offer a significant upgrade in fidelity choice that goes beyond a niche or what people are already use to.

The other type of games. Something like CIV for instance or Papers Please, it looks more useful. But then of course the argument is how many people are begging to play Civ on their big screen TV in the living room. We will see I guess.
Title: Re: Steam Controller (Video Demonstration Now in OP)
Post by: Rufus on October 11, 2013, 05:49:05 PM
The other type of games. Something like CIV for instance or Papers Please, it looks more useful. But then of course the argument is how many people are begging to play Civ on their big screen TV in the living. We will see I guess.
Yup. With Civ you're probably going to run into other issues, like a too small font.
Title: Re: Steam Controller (Video Demonstration Now in OP)
Post by: brob on October 11, 2013, 05:53:22 PM
Paradox is on-board this project like a motherfucker. Like, for reals, Fredrik Wester is probably still jumping in his chair from the announcement. Going forward, I assume that they are going to start designing (additional) UIs that are meant for the TV/controller.
Title: Re: Steam Controller (Video Demonstration Now in OP)
Post by: Stoney Mason on October 11, 2013, 06:05:33 PM
Paradox is on-board this project like a motherfucker. Like, for reals, Fredrik Wester is probably still jumping in his chair from the announcement. Going forward, I assume that they are going to start designing (additional) UIs that are meant for the TV/controller.

Serious question and I don't mean this in a flippant manner like its probably gonna come off.

The people who are genuinely excited by this controller. Why are you excited by it?

Is this the manner you genuinely want to play something like Europa Universalis IV? You genuinely want to play it on this controller in your living room versus using a mouse and keyboard which seems like the native and logical way to play a complex game that demands the use of tons of keys or lots of fine mouse movements? Or do you feel there is this large audience that if given the opportunity will be doing this?

Dead serious question. Because I don't really understand why people would want to take the natural strengths of the platform and try to transform it away from its natural strengths. You can always say its giving people options but how many of you actually, realistically will use this option? How many of you are currently using Big Picture mode in Steam?


edit: So this comes off as less dickish, it should be kept in perspective that I spent $99 to buy an ouya to have a mame machine and xbmc machine that I use on a TV. So I mean its not like I'm above wasting my money.
Title: Re: Steam Controller (Video Demonstration Now in OP)
Post by: Rufus on October 11, 2013, 06:14:56 PM
I accidentally click on it a lot, does that count?

Seriously though, I haven't sat on a couch to play games in forever. I have no real need for it, but if they manage to keep the price near 50€ I'd consider picking one up just because.
Title: Re: Steam Controller (Video Demonstration Now in OP)
Post by: brob on October 11, 2013, 06:29:39 PM
Paradox is on-board this project like a motherfucker. Like, for reals, Fredrik Wester is probably still jumping in his chair from the announcement. Going forward, I assume that they are going to start designing (additional) UIs that are meant for the TV/controller.

Serious question and I don't mean this in a flippant manner like its probably gonna come out.

The people who are genuinely excited by this controller. Why are you excited by it?

Is this the manner you genuinely want to play something like Europa Universalis IV? You genuinely want to play it on this controller in your living room versus using a mouse and keyboard which seems like the native and logical way to play a complex game that demands the use of tons of keys or lots of fine mouse movements? Or do you feel there is this large audience that if given the opportunity will be doing this?

Dead serious question. Because I don't really understand why people would want to take the natural strengths of the platform and try to transform it away from its natural strengths. You can always say its giving people options but how many of you actually, realistically will use this option?

The way I played Crusader Kings 2 was with a friend of mine where we together decided what to do and lol'd at all the stupid shit that transpired. The strength of that game (as far as I'm concerned) is in concocting intricate plans that can go wrong at almost every die roll. Having an interface and input system that helps facilitate that style of play is exciting.

But in a more general sense I'm excited to see a new control system. And especially one that uses haptic feedback. I used to work at a company that developed and manufactured training tools for first aid, doctors and such - and there was a robot-arm surgery simulator that used haptic feedback and it was incredible how intuitive it was. This was back in '08, so I imagine that a consumer product these days might be able to out-do analog sticks in terms of input fidelity. It also helps that this is done by Valve, who has the influence and pockets to force this into being a proper thing rather than a novelty.

And it doesn't really affect me if it's worse/equal to a 360 pad. Conventional options will still be there in the future due to the PS4/XBONE.
Title: Re: Steam Controller (Video Demonstration Now in OP)
Post by: cool breeze on November 04, 2013, 11:11:57 AM
prototypes

(http://i.imgur.com/SUTat8w.jpg)
(http://i.imgur.com/3rhpfLu.jpg)

a couple one analog, one trackpad/ball controllers in there.
Title: Re: Steam Controller (Video Demonstration Now in OP)
Post by: Himu on November 04, 2013, 02:19:38 PM
This nicca is playing civ v with a controller. :gladbron
Title: Re: Steam Controller (Video Demonstration Now in OP)
Post by: Stoney Mason on May 27, 2014, 09:09:19 PM
Apparently the whole steam machine thing has been delayed to 2015.


http://www.polygon.com/2014/5/27/5756152/valve-delays-steam-controller-to-2015


Quote
We've been getting emails from the Steam community asking us how our in-development Steam Machines are coming along. It's great that you're excited about it, and we know you appreciate it when we keep you in the loop on stuff like this, so we wanted to give you all a quick update.

We’re now using wireless prototype controllers to conduct live playtests, with everyone from industry professionals to die-hard gamers to casual gamers. It's generating a ton of useful feedback, and it means we'll be able to make the controller a lot better. Of course, it's also keeping us pretty busy making all those improvements. Realistically, we're now looking at a release window of 2015, not 2014.

Obviously we're just as eager as you are to get a Steam Machine in your hands. But our number one priority is making sure that when you do, you'll be getting the best gaming experience possible. We hope you'll be patient with us while we get there. Until then, we’ll continue to post updates as we have more stories to share.

As always, we love getting feedback on the Steam Machine and Steam controller from the community. After all, you're the people we want to be happiest when we release them.

Feel free to continue posting your thoughts and suggestions to the Steam Universe discussion group.
Title: Re: Steam Controller (Video Demonstration Now in OP)
Post by: Raban on May 27, 2014, 10:16:14 PM
they should delay it to never
Title: Re: Steam Controller (Delayed Until Half-Life 3)
Post by: huckleberry on May 28, 2014, 05:35:14 AM
just give me that controller and call it a day Gabe.
Title: Re: Steam Controller (Delayed Until Half-Life 3)
Post by: Rufus on May 28, 2014, 07:38:30 AM
Seems they (and everyone else) had a lot of misplaced confidence in this thing.
Title: Re: Steam Controller (Delayed Until Half-Life 3)
Post by: brob on May 28, 2014, 07:58:33 AM
Valve's (sillicon valley-like) ideas of only hiring the best of the best and outsourcing and automating as much as possible is holding them back imo.

Didn't they gut their hardware staff not too long ago as well? 
Title: Re: Steam Controller (Delayed Until Half-Life 3)
Post by: Rufus on May 28, 2014, 08:26:26 AM
Yeah, Jeri Ellsworth and a couple others got gone. I get that what they worked on apparently wasn't what Valve had in mind (CastIR), but it seems the hardware folk wanting to hire someone who can operate a CNC mill or whatever was a problem too, because it would "upset their culture", according to Ellsworth.

Here's the interview where she talks about that.
https://www.youtube.com/watch?v=zxRWW4CYLSI

Flat hierarchies aren't that great after all, huh?
Title: Re: Steam Controller (Delayed Until Half-Life 3)
Post by: Howard Alan Treesong on May 28, 2014, 01:56:49 PM
is this a delay for just the Steam Controller or for the entire Steam Machines initiative?
Title: Re: Steam Controller (Delayed Until Half-Life 3)
Post by: Stoney Mason on May 28, 2014, 02:16:57 PM
is this a delay for just the Steam Controller or for the entire Steam Machines initiative?

http://www.cnet.com/news/valve-delays-steam-machine-until-2015/

People aren't sure it appears. And Valve isn't exactly telling anybody explicitly what is going on. Nothing new there.

This whole early phase cycle has been a mess. Like when early people said the controller was great. And then when actual people got their hands on it, they said it sucked. And I still think its a product that doesn't have an actual significant market. If this was anybody but Valve they would be getting mocked to high heaven for how things have been handled.


Title: Re: Steam Controller (Delayed Until Half-Life 3)
Post by: Howard Alan Treesong on May 28, 2014, 02:45:20 PM
I can super confirm the initial controller was a piece of hilarious trash. the second revision is just a piece of trash.
Title: Re: Steam Controller (Delayed Until Half-Life 3)
Post by: Tasty on May 28, 2014, 03:01:16 PM
I used the first controller at PAX, it was pretty weird.
Title: Re: Steam Controller (Delayed Until Half-Life 3)
Post by: a slime appears on May 28, 2014, 07:47:49 PM
The prototype controller I played with at GDC was pretty awful. All that money and time. No wonder Valve let those people go.
Title: Re: Steam Controller (Delayed Until Half-Life 3)
Post by: Rufus on May 28, 2014, 07:54:21 PM
Not sure Ellswort and co worked on the controller.
Title: Re: Steam Controller (Delayed Until Half-Life 3)
Post by: a slime appears on May 28, 2014, 07:56:05 PM
Dunno who did but clearly something isn't clicking over there and hasn't for a while.
Title: Re: Steam Controller (Delayed Until Half-Life 3)
Post by: archie4208 on May 28, 2014, 07:57:37 PM
Not sure Ellswort and co worked on the controller.

iirc she worked in AR and Valve scrapped that division and started focusing on VR...

...then virtually their entire VR department went to Oculus.
Title: Re: Steam Controller (Delayed Until Half-Life 3)
Post by: Rufus on May 28, 2014, 08:01:45 PM
Their process is clearly daft. But they're commited to it and have the money to back it up, so whatever, I guess.
Title: Re: Steam Controller (Delayed Until Half-Life 3)
Post by: Raban on May 28, 2014, 10:22:36 PM
Yeah, Jeri Ellsworth and a couple others got gone. I get that what they worked on apparently wasn't what Valve had in mind (CastIR), but it seems the hardware folk wanting to hire someone who can operate a CNC mill or whatever was a problem too, because it would "upset their culture", according to Ellsworth.

Here's the interview where she talks about that.
snip

Flat hierarchies aren't that great after all, huh?
wow, thanks much for this link. I'd read excerpts of Ellsworth's statements regarding her termination from Valve, but it's interesting to hear her go into more detail about it. A machinist not fitting the "culture" of Valve? Wow that's fucking stupid. I'm kinda shocked but simultaneously not too surprised that people at Valve are thick enough to not understand the value of a 100+ person company needing to have more fluid lines of communication than just "walk up to and talk to 'x' person"
Title: Re: Steam Controller (Delayed Until Half-Life 3)
Post by: Sho Nuff on May 29, 2014, 12:05:51 AM
Yeah, Jeri had nothing to do with the controller.
Title: Re: Steam Controller (Delayed Until Half-Life 3)
Post by: Eel O'Brian on May 29, 2014, 12:19:13 AM
Just make some fucking games
Title: Re: Steam Controller (Delayed Until Half-Life 3)
Post by: a slime appears on May 29, 2014, 10:47:07 AM
Yeah, Jeri had nothing to do with the controller.

Pretty sure Jeri was working on hardware related to control interfaces (http://www.engadget.com/2012/09/18/valve-hardware-jeri-ellsworth/). Maybe not the specific prototype controller we see today but she was part of the same hardware team, right? Again, not surprised that Valve laid people off considering all the time spent and still there's nothing to show for it. My post wasn't referring to Jeri but rather this article (http://www.gamasutra.com/view/news/186592/Several_out_of_work_as_Valve_makes_large_decisions_about_its_future.php) instead. It's been reported that 25 people were let go and while some were identified several more haven't. The hardware team was rumored to have been hit but that fact has never been substantiated aside from Jeri being forthcoming about her termination.

Whatever, none of that shit is important. Eel said it best:

Just make some fucking games

:rejoice
Title: Re: Steam Controller (Delayed Until Half-Life 3)
Post by: Stoney Mason on July 23, 2014, 06:01:39 PM
Quote
It appears Valve has revised its Steam Controller with an analog thumbstick.


alpha_controller_lines_d0g
This is according to a diagram of a new design found within the July 23 update to the Steam client beta by SteamDB.

As you can see in the image posted above, the directional buttons originally on the left were removed and replaced with the thumbstick.

While the image isn’t actual confirmation of a design switch, those who prefer a controller with a thumbstick will like the additional option alongside the trackpad.

If are part of the Steam client beta, PC Gamer says you can find it in the Steam\tenfoot\resource\images\library folder.

A look at how the controller looked a month ago is posted below for comparison purposes. But, it’s been said there are customizable configurations at this point, but it’s unknown if that will be an option at release or not – we’ll have to wait and see once Valve is finished with the peripheral.

(http://assets.vg247.com/current//2014/07/alpha_controller_lines_d0g.jpg)

 :rofl
Title: Re: Steam Controller (Delayed Until Half-Life 3)
Post by: Sho Nuff on July 23, 2014, 06:03:28 PM
How long until they drop the trackpads?
Title: Re: Steam Controller (Delayed Until Half-Life 3)
Post by: Eel O'Brian on July 23, 2014, 06:42:12 PM
They'll drop the left one for sure
Title: Re: Steam Controller (Delayed Until Half-Life 3)
Post by: fizzel on July 23, 2014, 09:26:33 PM
Clumsy stick.  :kobeyuck
Title: Re: Steam Controller (Delayed Until Half-Life 3)
Post by: Rufus on July 24, 2014, 12:19:38 AM
Guess they realized it needs to do more than replace a cursor after all. Looks pretty uncomfortable, even though my thumbs are pretty long.
Title: Re: Steam Controller (Delayed Until Half-Life 3)
Post by: Raban on July 28, 2014, 12:29:55 PM
this is really stupid, but we all know Valve is incapable of finishing anything so I'm not really surprised.
Title: Re: Steam Controller (Delayed Until Half-Life 3)
Post by: MrAngryFace on July 29, 2014, 06:08:28 PM
Called it- lol Valve
Title: Re: Steam Controller (Delayed Until Half-Life 3)
Post by: brob on July 29, 2014, 06:57:10 PM
reminds me of one of the many struggle controllers that were available for the pc before the 360 controller came and saved us.
Title: Re: Steam Controller (Delayed Until Half-Life 3)
Post by: Sho Nuff on July 29, 2014, 07:09:21 PM
Some of those Sidewinder designs. Yeeeeugh
Title: Re: Steam Controller (Delayed Until Half-Life 3)
Post by: cool breeze on July 29, 2014, 07:11:47 PM
I want to find a picture of one controller I had (and might still have?) that's basically a ps1 controller attached to a flightsick.

actually can't figure out how to search for it.  it's hard to describe.  it's like a triangle with buttons on a flightsick.

edit: thrustmaster fragmaster!

(http://i.imgur.com/rcFKXzk.jpg)
Title: Re: Steam Controller (Delayed Until Half-Life 3)
Post by: brob on July 29, 2014, 07:17:15 PM
the best one I had was basically a ps2 controller (logitech F310 I think) but it had square gates on the (terrible) analog sticks and the d-pad disk was raised so high up it felt like it was gonna break every time I touched it.
Title: Re: Steam Controller (Delayed Until Half-Life 3)
Post by: Stoney Mason on July 29, 2014, 10:58:09 PM
(http://techreport.com/r.x/2009_3_2_A_trip_down_memory_lane/orb.jpg)

I had one of these for the PC in the early 2000's. Shit was impossible to use but I wish I still had it for nostalgia sake.
Title: Re: Steam Controller (Delayed Until Half-Life 3)
Post by: Rufus on July 30, 2014, 05:45:06 AM
How do you even hold this thing? :lol
Title: Re: Steam Controller (Delayed Until Half-Life 3)
Post by: Stoney Mason on June 04, 2015, 05:29:42 PM
https://www.youtube.com/watch?v=8fs2Yh1PFwM
Title: Re: Steam Controller (Delayed Until Half-Life 3)
Post by: Your Stalker on June 04, 2015, 06:18:24 PM
looks pretty cool actually  :leon
Title: Re: Steam Controller (Delayed Until Half-Life 3)
Post by: archie4208 on June 04, 2015, 06:21:19 PM
I'm not convinced, but I like the idea you can download controller configs from Steam.
Title: Re: Steam Controller (Delayed Until Half-Life 3)
Post by: Great Rumbler on June 04, 2015, 06:22:41 PM
I'm interested in getting one of those, if the price isn't too high.
Title: Re: Steam Controller (Delayed Until Half-Life 3)
Post by: archie4208 on June 04, 2015, 06:24:17 PM
It's $50.

It's the best selling product on Steam right now lol
Title: Re: Steam Controller (Delayed Until Half-Life 3)
Post by: Great Rumbler on June 04, 2015, 06:28:23 PM
Ah, I didn't see that they already had it up for preorder. $50 isn't too bad at all, but I think I'll wait until the official release when people have had a little while to try it out.
Title: Re: Steam Controller (Delayed Until Half-Life 3)
Post by: brob on June 04, 2015, 06:39:10 PM
looks nice in the video, but I'll wait until its out proper before I decide if I care enough to get one.
Title: Re: Steam Controller (Delayed Until Half-Life 3)
Post by: Joe Molotov on June 04, 2015, 06:45:26 PM
Thinking about buying the Steam Link. It beats a 50 foot HDMI cable and a 50 USB extender (probably).
Title: Re: Steam Controller (Delayed Until Half-Life 3)
Post by: Joe Molotov on June 04, 2015, 06:50:33 PM
I just realized you could sell cards to buy this. Gabecomony :lawd
Title: Re: Steam Controller (Delayed Until Half-Life 3)
Post by: toku on June 04, 2015, 06:52:49 PM
Looks hot to me tbh. Might be down for this.

:larry
Title: Re: Steam Controller (Delayed Until Half-Life 3)
Post by: naff on June 04, 2015, 07:05:53 PM
Well, i'll buy at least 1   :obama
Title: Re: Steam Controller (Delayed Until Half-Life 3)
Post by: Human Snorenado on June 04, 2015, 07:38:18 PM
Thinking about buying the Steam Link, cause running an hdmi cable from my pc (which has shitty lil usb struggle speakers) to my tv for big picture mode does nothing for the sound, so might as well go all in

:yeshrug
Title: Re: Steam Controller (Delayed Until Half-Life 3)
Post by: Steve Contra on June 04, 2015, 08:19:19 PM
No one I've talked to at any point in this things development who has touched it has had anything positive to say about it.
Title: Re: Steam Controller (Delayed Until Half-Life 3)
Post by: Eel O'Brian on June 04, 2015, 08:59:05 PM
I paid actual cash for a PS Move, guess I can throw $50 at Gabe so it won't be lonely anymore inside that Amazon box in the closet
Title: Re: Steam Controller (Delayed Until Half-Life 3)
Post by: D3RANG3D on June 13, 2015, 02:53:07 PM
I kinda want this but I know my money is probably better spent on a 3rd party Xbox 360/Bone/DS4 controller.  :larry
Title: Re: Steam Controller
Post by: Stoney Mason on April 03, 2018, 12:31:08 AM
BBC article (http://www.bbc.co.uk/news/technology-24304272)

Quote from: John Walker, RPS
As innovative and successful a company as Valve certainly is, they're taking some risks here.

Not least their belief that the market they're aiming for is so large. PC games, those distinct to the platform, tend to be focused on more intimate interaction, with the vast complexity of a mouse and keyboard for controls.

It's not a medium that immediately lends itself to a handheld controller from the other side of a room.

It's also worth noting that their idea is not especially novel. Media boxes, and even wheezing PC towers, already sit by a lot of people's televisions, streaming appropriate games from machines in another room, or capable of gaming themselves.

A decent portion of that perceived audience who wants to play PC from afar has likely botched something for themselves. I know I have.

For this to work, Valve is going to have to pitch some really superb tech, running in a small, super-quiet machine, at a very competitive price.

Those are a lot of factors to get right, if they want to seriously compete with the behemoths of sitting room gaming.


Pretty much. Who is there audience for this device? How do they distinguish themselves from the people who already serve this audience (i.e. Mainstream people). And eventually the price question.

It's all very hazy at this point in my mind. They seem very paranoid about apple/windows etc but I thought they were existing perfectly fine in their current market space.

https://www.theverge.com/2018/4/2/17190394/valve-steam-machines-steamos-section-hidden-pc-gaming-living-room

necro-brag
Title: Re: Steam Controller (Delayed Until Half-Life 3)
Post by: headwalk on April 03, 2018, 10:00:31 AM
reckon there's been a bit of a landscape shift over the last few years. time was the couch was the place to play games while the desk bound hunchback was something of an outlier throwback, so it made sense for a push in that direction. nowadays with twitch being what it is, tech companies have cottoned on to the idea that there's infinitely more crap you can sell to someone at a PC, with their DX racer chairs, headsets, mechanical keyboards and whatever else. the bro playing cod on his couch of the past is the stream monkey playing PUBG in his race car chair of today.
Title: Re: Steam Controller (Delayed Until Half-Life 3)
Post by: thisismyusername on April 03, 2018, 10:37:32 AM
I dunno about that. I do think PC gaming on the couch is still there, just not was popular because FPS like PUBG have made that preposition (and the Steam Controller is awful [Spoiler: I own one, one of the first purchasers for it]) less-possible if they want to play unless they have a pull-up desk or something to place their keyboard and mouse on.
Title: Re: Steam Controller (Delayed Until Half-Life 3)
Post by: Eel O'Brian on April 03, 2018, 09:44:36 PM
I never did buy one :teehee
Title: Re: Steam Controller (Delayed Until Half-Life 3)
Post by: naff on April 03, 2018, 09:54:08 PM
Neither :trumps
Title: Re: Steam Controller (Delayed Until Half-Life 3)
Post by: kingv on April 03, 2018, 09:56:24 PM
I bought one and sold it. Hard as hell to use.

I felt like if I dedicated months to it, it might eventually be better than a regular ass controller... but it was really difficult to play with.
Title: Re: Steam Controller (Delayed Until Half-Life 3)
Post by: thisismyusername on April 03, 2018, 10:29:46 PM
I bought one and sold it. Hard as hell to use.

I felt like if I dedicated months to it, it might eventually be better than a regular ass controller... but it was really difficult to play with.

Yeah, that's where I am. I can see the appeal, but having to configure it when a 360 controller is generally supported out of box now a days makes it entirely redundant and pointless.
Title: Re: Steam Controller (Delayed Until Half-Life 3)
Post by: kingv on April 04, 2018, 02:50:14 PM
I worked through Shadow of War with one. I figured it was not a camera heavy game, so it  a good one to use to get a feel for it, but even after 20 hours of that it still felt like I was forcing myself to use it.

I have like half a dozen 360 controllers and 4 or so Xbox one controllers so I just gave up.

I’ll just play my FPS on console or with a mouse keyboard even though it’s hell on my wrist.
Title: Re: Steam Controller (Delayed Until Half-Life 3)
Post by: thisismyusername on April 04, 2018, 05:09:27 PM
I worked through Shadow of War with one. I figured it was not a camera heavy game, so it  a good one to use to get a feel for it, but even after 20 hours of that it still felt like I was forcing myself to use it.

I have like half a dozen 360 controllers and 4 or so Xbox one controllers so I just gave up.

I’ll just play my FPS on console or with a mouse keyboard even though it’s hell on my wrist.

I mean if you've already sold it, don't bother getting another one. But FPS with gyro is supposedly "game-changing" (I never use Gyro because I have unsteady hands/tiny movements throw shit off while I'm using the controller).

https://www.youtube.com/watch?v=lSeRwYotCQ0
Title: Re: Steam Controller (Delayed Until Half-Life 3)
Post by: headwalk on April 04, 2018, 05:43:52 PM
i got one cheap a few months back. it's a decent enough stop gap for anything where i need to actually aim but i'm too lazy to sit at a desk for, cinematic fps/tps and the like. you need to get the tilt working to get the most out of it though.

point and clicks and things like that are nice too.

Title: Re: Steam Controller (Delayed Until Half-Life 3)
Post by: kingv on April 04, 2018, 06:19:11 PM
I worked through Shadow of War with one. I figured it was not a camera heavy game, so it  a good one to use to get a feel for it, but even after 20 hours of that it still felt like I was forcing myself to use it.

I have like half a dozen 360 controllers and 4 or so Xbox one controllers so I just gave up.

I’ll just play my FPS on console or with a mouse keyboard even though it’s hell on my wrist.

I mean if you've already sold it, don't bother getting another one. But FPS with gyro is supposedly "game-changing" (I never use Gyro because I have unsteady hands/tiny movements throw shit off while I'm using the controller).

https://www.youtube.com/watch?v=lSeRwYotCQ0

I really don’t like gyro. Too many years of gaming where the gyro didn’t mean shit, so it would like move wildly because I was not necessarily holding my hands still.
Title: Re: Steam Controller (Delayed Until Half-Life 3)
Post by: seagrams hotsauce on April 05, 2018, 07:56:58 PM
The gyro stuff is neat for aiming in fps/action games if you have it set to a trigger. I can't imagine having it on all the time though
Title: Re: Steam Controller (Delayed Until Half-Life 3)
Post by: kingv on April 08, 2018, 11:35:39 AM
I tried that too and just could never get a feel for it.

Don’t really like it in splatoon either.