THE BORE

General => Video Game Bored => Topic started by: magus on December 11, 2013, 09:16:11 AM

Title: Tales of Zestiria - PS3/PS4/PC
Post by: magus on December 11, 2013, 09:16:11 AM
well this said "1 day left" 23 hours ago so...

http://next.tales-ch.jp/

wait,why do i even care? tales of game have sucked since vesperia!


Title: Re: new tales reveal in a bunch of hours?
Post by: Great Rumbler on December 11, 2013, 09:22:35 AM
lol wrong
Title: Re: new tales reveal in a bunch of hours?
Post by: demi on December 12, 2013, 08:17:06 AM
(http://toz.tales-ch.jp/images/top/logo.png)

Official Website (http://"http://toz.tales-ch.jp/")

Low quality trailer here (http://"http://www.youtube.com/watch?v=mizMba7FAvE"). HD trailer on the 21st (Jump Festa).

Main characters named Slay (CV: Ryohei Kimura) and Alicia/Alisha (CV: Ai Kayano). Slay was designed by Fujishima, and Alicia/Alisha by Okumura.

(http://www.inside-games.jp/imgs/zoom/443496.jpg)(http://www.inside-games.jp/imgs/zoom/443497.jpg)(http://www.abload.de/img/animation4y6j3l.gif)

- Zestiria refers to "Zest", meaning passion or zeal;
- Game has character designs from Inomata, Fujishima, Okumura, and Iwamoto;
- Seems to be more "open-world" and to have "bigger fields";
- Takes place on the continent of Greenwood;
- War between the Highland Kingdom and the Lawrence Empire;
- Baba says that they built the new LMBS based on surveys asking what system fans enjoyed the most;
- The story will revolve around the subject of “dragons,” which is also the reason why it’s shown in the logo of the new title. According to Baba, dragons symbolize fantasy, which is something they’d like to focus on for the upcoming title;
- UFOTABLE confirmed;
- Hikaru Kondo, producer of Japanese animation studio Ufotable, who worked on the Tales of Symphonia OVAs, will also be involved in the development of Tales of Zestiria;

(http://www.inside-games.jp/imgs/zoom/443501.jpg)(http://www.inside-games.jp/imgs/zoom/443500.jpg)(http://www.abload.de/img/animation3ssf0n.gif)
Title: Re: Tales of Zestiria - PS3
Post by: Cerveza mas fina on December 12, 2013, 09:11:05 AM
too much uguu
Title: Re: Tales of Zestiria - PS3
Post by: Great Rumbler on December 12, 2013, 09:18:36 AM
Will buy.

Edit: I'm glad that added side-step back into the combat. I liked that about Graces F, but was disappointed that it wasn't a part of Xillia.
Title: Re: Tales of Zestiria - PS3
Post by: Joe Molotov on December 12, 2013, 10:10:41 AM
You're not fully clean unless you're Zestiria clean!
Title: Re: Tales of Zestiria - PS3
Post by: MCD on December 12, 2013, 10:50:26 AM
the battles seem more solo? interesting.
Title: Re: Tales of Zestiria - PS3
Post by: Himu on December 12, 2013, 10:55:44 AM
Buy.
Title: Re: Tales of Zestiria - PS3
Post by: Human Snorenado on December 12, 2013, 11:04:19 AM
PS3 keeps delivering :jawalrus
Title: Re: Tales of Zestiria - PS3
Post by: Mr. Gundam on December 12, 2013, 11:18:32 AM
The system that was thought to be DOA now refuses to die.
Title: Re: Tales of Zestiria - PS3
Post by: demi on December 12, 2013, 11:46:02 AM
Apparently it's going to be a "worldwide" release - no more "Fuk I wish I was japanese"


Himuro owned
Title: Re: Tales of Zestiria - PS3
Post by: Rahxephon91 on December 12, 2013, 11:50:19 AM
Can't be worse than Xillia and Graces. When they say open enviorments well I'm catious. The enviorments in the Xilla games are terribly bland. If they had problems with a smaller world, well I don't know about a bigger more open world.

And disappointed its more generic Tales fantasy. Tales games kind of blend together at this point. Xilla 2 was somewhat of a change. Was hoping they would follow up on that.
Title: Re: Tales of Zestiria - PS3
Post by: Mr. Gundam on December 12, 2013, 11:53:07 AM
Apparently it's going to be a "worldwide" release - no more "Fuk I wish I was japanese"


Himuro owned

He'll have moved on to something else by the time it comes out.
Title: Re: Tales of Zestiria - PS3
Post by: Madrun Badrun on December 12, 2013, 12:23:10 PM
I'm playing graces now.  Battles are fun but other than that it seems a lot worse than Vesperia.  Will wait and see if I'm tales out after the Xialaiakaa
Title: Re: Tales of Zestiria - PS3
Post by: MCD on December 12, 2013, 12:47:03 PM
Graces = best Tales battle system. everything else is shite.
Title: Re: Tales of Zestiria - PS3
Post by: Mr. Gundam on December 12, 2013, 12:47:27 PM
I'm playing graces now.  Battles are fun but other than that it seems a lot worse than Vesperia.  Will wait and see if I'm tales out after the Xialaiakaa

I thought the battle system in Graces was awesome, but the story and characters were pretty awful a lot of the time.
Title: Re: Tales of Zestiria - PS3
Post by: Human Snorenado on December 12, 2013, 01:02:21 PM
I'm playing graces now.  Battles are fun but other than that it seems a lot worse than Vesperia.  Will wait and see if I'm tales out after the Xialaiakaa

I thought the battle system in Graces was awesome, but the story and characters were pretty awful a lot of the time.

Awful characters and story in a jrpg? I don't believe this news.

:hitler
Title: Re: Tales of Zestiria - PS3
Post by: Mr. Gundam on December 12, 2013, 01:17:13 PM
I'm playing graces now.  Battles are fun but other than that it seems a lot worse than Vesperia.  Will wait and see if I'm tales out after the Xialaiakaa

I thought the battle system in Graces was awesome, but the story and characters were pretty awful a lot of the time.

Awful characters and story in a jrpg? I don't believe this news.

:hitler

Shocking, I know!

Vesperia is still the best Tales game this gen.
Title: Re: Tales of Zestiria - PS3
Post by: Great Rumbler on December 12, 2013, 01:57:44 PM
I like the story/characters in Xillia more, but the combat was better in Graces.
Title: Re: Tales of Zestiria - PS3
Post by: Human Snorenado on December 12, 2013, 01:59:13 PM
Will these games ever get to $20? Like, I want to play them. I just don't want to $35+ play them.
Title: Re: Tales of Zestiria - PS3
Post by: demi on December 12, 2013, 02:05:08 PM
Xillia was $20 for BF...
Title: Re: Tales of Zestiria - PS3
Post by: Human Snorenado on December 12, 2013, 02:24:09 PM
I was drunk!
Title: Re: Tales of Zestiria - PS3
Post by: magus on December 12, 2013, 02:51:19 PM
- big open field :zzz
- bland looking hero :zzz
- heroine that he has to protect :zzz
- evil empire plot :zzz
- tales :zzz :zzz :zzz
Title: Re: Tales of Zestiria - PS3
Post by: Joe Molotov on December 12, 2013, 03:22:58 PM
- big open field :zzz
- bland looking hero :zzz
- heroine that he has to protect :zzz
- evil empire plot :zzz
- tales :zzz :zzz :zzz

Sounds like Hyper Dimension Neptunia might be the game you're looking for. :hitler
Title: Re: Tales of Zestiria - PS3
Post by: Rahxephon91 on December 12, 2013, 03:42:31 PM
You're right magus. The mc looks even more bland then Jude. These Tales games need a shake up.
Title: Re: Tales of Zestiria - PS3
Post by: demi on December 12, 2013, 03:44:38 PM
Nah, they make good comfort food.
Title: Re: Tales of Zestiria - PS3
Post by: Mr. Gundam on December 12, 2013, 04:04:34 PM
Nah, they make good comfort food.

That's a great way to describe them. They may have terrible cringe worthy stories at times, but damn if random battles and stats aren't comforting.
Title: Re: Tales of Zestiria - PS3
Post by: Himu on December 12, 2013, 04:38:47 PM
Apparently it's going to be a "worldwide" release - no more "Fuk I wish I was japanese"


Himuro owned

He'll have moved on to something else by the time it comes out.

Seriously? I have been diligent with my stuff since May of this year. This post really hurt my feelings more than it should have. Fuck you.
Title: Re: Tales of Zestiria - PS3
Post by: Damian79 on December 12, 2013, 04:44:34 PM
I really tried with this series, but i could never have the heart to complete them.   I always get bored half way through.
Title: Re: Tales of Zestiria - PS3
Post by: Mr. Gundam on December 12, 2013, 04:44:41 PM
Apparently it's going to be a "worldwide" release - no more "Fuk I wish I was japanese"


Himuro owned

He'll have moved on to something else by the time it comes out.

Seriously? I have been diligent with my stuff since May of this year. This post really hurt my feelings more than it should have. Fuck you.

Sorry man, wasn't meant to be personal.
Title: Re: new tales reveal in a bunch of hours?
Post by: Bebpo on December 12, 2013, 05:14:55 PM
(http://www.inside-games.jp/imgs/zoom/443501.jpg)(http://www.inside-games.jp/imgs/zoom/443500.jpg)(http://www.abload.de/img/animation3ssf0n.gif)

That field looks so empty...just like Xillia fields...  :maf

I realllly don't think Tales guys know how to do open world FFXII/Xenoblade rpg yet.  They should stick to linear stuff.
Title: Re: Tales of Zestiria - PS3
Post by: mjemirzian on December 12, 2013, 05:42:26 PM
Looks decent, I have a feeling I'll be playing my PS3 way more than my PS4 next year. Huge backlog + new games still incoming.
Title: Re: Tales of Zestiria - PS3
Post by: tiesto on December 12, 2013, 09:32:44 PM
Looks awesome, love the Tales series... and another reason to put off a PS4 purchase...
Title: Re: Tales of Zestiria - PS3
Post by: Great Rumbler on December 12, 2013, 10:03:26 PM
(http://www.inside-games.jp/imgs/zoom/443501.jpg)(http://www.inside-games.jp/imgs/zoom/443500.jpg)(http://www.abload.de/img/animation3ssf0n.gif)

That field looks so empty...just like Xillia fields...  :maf

I realllly don't think Tales guys know how to do open world FFXII/Xenoblade rpg yet.  They should stick to linear stuff.

If the fields are gonna be empty like in Xillia, I'd rather they do it open world instead of hemming everything in with massive rock cliffs everywhere.
Title: Re: Tales of Zestiria - PS3
Post by: Freyj on December 12, 2013, 11:00:20 PM
I'd rather have a World Map back than deal with more "fields" like Xillia (and Graces? honestly I don't remember).

Same boring shit recolored 25 different ways.
Title: Re: Tales of Zestiria - PS3
Post by: Himu on December 12, 2013, 11:15:20 PM
Tales maps are atrocious so this is only good news.
Title: Re: Tales of Zestiria - PS3
Post by: Rahxephon91 on December 13, 2013, 12:26:47 AM
After Xillia. I don't know about that.
Title: Re: Tales of Zestiria - PS3
Post by: Bebpo on December 13, 2013, 12:31:22 AM
Yeah, Himuro, did you play Xillia?  Open maps were part of the games problems not improvements.
Title: Re: Tales of Zestiria - PS3
Post by: Himu on December 13, 2013, 12:33:38 AM
Not yet.
Title: Re: Tales of Zestiria - PS3
Post by: Great Rumbler on December 21, 2013, 10:25:35 AM
2-minute promo:

http://www.youtube.com/watch?v=mnjMvL72WO4
Title: Re: Tales of Zestiria - PS3
Post by: Himu on December 21, 2013, 10:29:19 AM
Love the design of the main chick. The dude is terrible though.
Title: Re: Tales of Zestiria - PS3
Post by: Great Rumbler on December 21, 2013, 10:31:48 AM
The dude is terrible though.

This is endemic of the vast majority of anime and anime-style games, the main male lead ends up being the least interesting character.
Title: Re: Tales of Zestiria - PS3
Post by: Rahxephon91 on December 21, 2013, 02:44:59 PM
Go Shiina is working on some of th music apparently. So that's great news. This one may have an actual good ost.
Title: Re: Tales of Zestiria - PS3
Post by: MCD on December 22, 2013, 02:06:01 AM
YAPARIII
Title: Re: Tales of Zestiria - PS3
Post by: Tasty on December 22, 2013, 08:12:43 AM
The system that was thought to be DOA now refuses to die.

Weeeooo?

spoiler (click to show/hide)
You do know what DOA means, rite?
[close]
Title: Re: Tales of Zestiria - PS3
Post by: Human Snorenado on December 22, 2013, 08:31:38 AM
PS3 was supposed to be DOA, a stillbirth if you will.

Weeeeoooo was a down's baby that the parents found out about and still decided to bring into this world.
Title: Re: Tales of Zestiria - PS3
Post by: SpeedStats on September 10, 2014, 06:16:15 PM
Game's out on January 22nd, 2015 in Japan.

Not sure if I'm going to pick it up yet.  But hi, they've made hi-ougis preorder content now because everyone bought costumes for the last few games and they figured they can get away with taking some attacks out and making them DLC instead.

http://i.imgur.com/sWhiVgB.jpg

It's at the bottom. You get one of the four phone straps, and a code for three characters' hi-ougis if you preorder the game in Japan (going to guess they're going to be secondary to their actual/main hi-ougis).

 :beli

blahblahblah scamco "you should've expected namco would do this" blahblahblah, but I'm just... I dunno.  It feels weird and disappointing when they're actual attacks.  I used to joke about them deciding to do that, but now that they have, it sucks.
Title: Re: Tales of Zestiria - PS3
Post by: Trent Dole on September 10, 2014, 07:05:49 PM
Maximum evil!
Title: Re: Tales of Zestiria - PS3
Post by: Great Rumbler on October 09, 2015, 09:11:13 PM
PC port and English PS3 version are out in about a week and a half. Anybody try the import version?
Title: Re: Tales of Zestiria - PS3
Post by: Bebpo on October 09, 2015, 09:29:28 PM
I wrote a review somewhere, I'll try to find it.  Basically the first half is good and then the game and story completely fall apart and the game feels unfinished like what was the point of the entire story and why do I care?

Title: Re: Tales of Zestiria - PS3
Post by: Bebpo on October 09, 2015, 10:25:27 PM
Found it:

Quote
Non-spoiler final impressions:

+Graphics - Great visuals hidden under awful IQ and performance issues. Funny story: I never even realized the game had detailed ground textures until a cutscene where the camera was pointed down at the cast from the air and suddenly the ground was super sharp and detailed in design. Because without any AF, it just looks like PS2 ground textures of colored blur while running around. I think this is probably the worst I've ever seen lack of AF affect visuals and seriously I feel sorry for the texture artists who made all the varied and detailed grounds since no one actually sees them in the game! The cell-shading is actually VERY good. they use a style similar to Vesperia that almost looks like anime in motion at times. If you just squint a little to throw off lack of AA jaggies, it's quite impressive. I'm confident that at 1080p with AA that game will look better than Vesperia and be the best looking 3d Tales game to date. Game also has serious performance problems with streaming in enemies/attacks and so you get drops from 30fps all the time. It never really effects gameplay but it's a blemish overall. Plus 30fps battles is a step back for a series that's used to having 60fps. So for PS3 I'd give the graphics a C, but the underlying art is so good that I think on PC or PS4 at 1080p with AA, AF & locked 30fps or 60fps, this will be a gorgeous A quality graphics game.

Sound: I'm seperating this from music, because the sound mix is screwed up for some reason. It always feel like all the levels are off between battle/field/story and you can't really fix it through adjustment. Was pretty annoying! Apparently the team needs to hire a sound engineer! This gets a C ><

Music: 2nd best Tales score behind Legendia. It's a good ost, with some great tracks and a few amazing tracks. Takes after the FFXIII-2 school in some way with vocal tracks that don't really fit the scenes at all, but hey it's cool having vocal tracks. Overall though don't expect Legendia quality. This isn't a soundtrack you'll listen to for years outside of the game. It's just a fairly good soundtrack and that's especially rare for Tales. B here.

Battles: Good, not great. Takes Graces battle system and takes it in a new linked direction (I'm guessing because they liked that aspect of Xillia?) which makes it feel unique and not just a Graces copy. But for all the complexities, too many battles basically consisted of mashing O x 4 over and over. By making the non-ougi O attacks actually real damage attacks means sometimes there's not even as much incentive as the old O x 3, X combos to mix it up. The element system is too big of deal imo because it turns every battle into just doing the 1 elemental combo combined with some ougis to maximize damage. I do like the idea that you only have to start a combo with an elemental hit and then you're free to free-form your own combo, but sometimes with all the enemy blocking and stuff you don't know which hit will actually connect so you just stick to a full chain of elemental attacks in the weakpoint element. But overall, it's a good battle system, not a great one that is a bit boring in the endgame and Graces did it better. B here.

Gameplay outside battle: Fairly good throwback gameplay the PS2 days of Tales. You have lots and lots of skits, tons of optional content from sidequests to hidden ougis and even hidden villages. It's a small world but there's a lot of parts to it from dungeons to towns, fields, temples to destroyed villages. Optional bosses are everywhere. Dungeons are ok, a couple of good ones, one annoying one, and a bunch of ok ones. They're not a linear line and occasionally they do have puzzles, but they don't really require a brain. The fields have a few interesting things, but some traditional stuff is missing like a real Arena (instead split up into little mini-solo challenges around). Cooking is worse than usual, equipment system tries to be original but is pretty terrible; luckily can be completely ignored and new equipment simply gotten through new shops or enemy drops. Overall there's some hits, some misses, but it's a solid B.

Characters: Splitting this from narrative. This group is great, no question. No lame stereotype characters in your party. No emo/angst bullshit in your party. Main character is a good dude who even if he's not dripping with personality, is interesting enough and likeable. Support playable cast is excellent. I'm not going to talk about antagonists here, because I want to give the main cast an A.

Narrative: Yikes. The narrative is awful in Zestiria. And it's not that kind of usual Tales "We're marrying furries" awful concept. The first 20-25 hours are actually deceptively good because the story has a good concept to it and as I said above the cast is great. But when it falls apart, it falls hard. By the end of the story, the story has no idea what the heck it wanted to be. There's contradicting themes left and right, characters who the game doesn't know what to do with, a backstory which is really uninteresting and a group of antagonists that have no real development and are awful. The narrative also has pacing issues after the first half where suddenly the game loses focus and instead of going on an adventure you're forced to run around doing sidequests before getting to the pressing matter at hand. It starts subplots, they'll disappear for 25 hours, and come back for a rushed cutscene conclusion out of nowhere, or just will never go anywhere with them. Something just feels really really off about the narrative. Like as if a huge portion of the game fell onto the cutting room floor aka the 2nd half of FFXII. The game does feel rushed, so maybe the game needed another year or development but the publisher said "we need our bi-yearly Tales game", or maybe stuff was cut out to be repackaged as DLC or a director's cut, or maybe the team just put their bet on the wrong horse and went with a script that wasn't very good. But it's a shame, because the first half is great and engaging and so it's a huge letdown when the 2nd half not only doesn't live up to the potential, but is just flat out bad and confusing. Narrative gets a D.

Length: Good length, the main game is about 35 hours, but doing all the side content will easily make that go to 50 hours and that's not including the post-game dungeon or bonus episode DLCs. The problem is the pacing of the main story is great for 25 hours and then not great for about 10 hours. Pacing issues aside this would get an A, but pacing included it's a C.

Overall Zestiria is an alright game that misses its potential. There's a good B-tier game in there that's unfortunately dominated by the ever present D-tier narrative which undermines the overall experience in the 2nd half. It's sad because the cast is good, the concept is good and if they had a better script it'd be a quality rpg worth playing, especially with the good soundtrack, solid battle system, great cast and good cell-shading. While the game underneath is still a quality game and there's lots of good old-school content to be had, it's hard to recommend the game to anyone other than die-hard Tales fans because it sure as heck won't give a good impression of the series to anyone else.


Honestly, I have to go entirely off my post at the time because even though I just played the game less than a year ago I don't remember a thing about it.  It was a very, very non-memorable Tales game.
Title: Re: Tales of Zestiria - PS3
Post by: Freyj on October 10, 2015, 01:28:16 PM
Honestly if the Dungeons, Fields, etc. are an improvement over the PS3 era Tales games I'll give it a go. I can't do another Graces or Xillia style dungeon / field.

As far as the narrative, everything since Vesperia has been a solid D- so that's a wash.

The last couple of games taught me that I can't trust the average weeb's opinion anymore.
Title: Re: Tales of Zestiria - PS3
Post by: Bebpo on October 10, 2015, 05:29:59 PM
Honestly if the Dungeons, Fields, etc. are an improvement over the PS3 era Tales games I'll give it a go. I can't do another Graces or Xillia style dungeon / field.

As far as the narrative, everything since Vesperia has been a solid D- so that's a wash.

The last couple of games taught me that I can't trust the average weeb's opinion anymore.

Well to be fair I couldn't make it through Xillia for exactly that reason and I never played Xillia 2.  Zestiria is more compelling, somewhat better fields, somewhat better dungeons (there's a lot of bland dungeons, but there's a handful of real dungeons as well), but the 2nd half of Zestiria is probably worse than whatever is in Xillia/Xillia 2.  Zestiria really feels like the next step, improved update to Xillia which makes each of Xillia's gameplay systems one degree better, but then in a totally separate matter Zestiria has that MGSV Chapter 2 feel where it feels like something went terribly wrong in production and the game is unfinished and just completely falls apart like almost no other game I've ever seen in the 2nd half.  This isn't like Vesperia where the story just gets generic and dumb in the 2nd half, Zestiria gets...weird and unfinished in the 2nd half.  Like I said in my impressions the first half is 25 or so hours and the 2nd half is 10 or so hours.  I'm guessing it was supposed to be more of a 50 hour 25/25 game and a lot got cut and so stuff just doesn't flow at all or make much sense in the scheme of things.
Title: Re: Tales of Zestiria - PS3/PS4/PC
Post by: suppadoopa on October 11, 2015, 12:44:12 AM
ToZ is an alright tales game.

Nothing too special, I gave up on the main story and I just kept playing Alisha's DLC story.

she has a kicking battle theme
https://www.youtube.com/watch?v=ZaCfCrgWaNw
Title: Re: Tales of Zestiria - PS3/PS4/PC
Post by: Trent Dole on October 11, 2015, 03:01:22 AM
Sounds like this is a 'wait for a sale' type game more than a 'throw 50 bones at asap' type deal.
Title: Re: Tales of Zestiria - PS3/PS4/PC
Post by: suppadoopa on October 11, 2015, 04:32:07 AM
All tales games are like that imo.

ToZ had potential but it felt a bit rushed like ToX.
Title: Re: Tales of Zestiria - PS3/PS4/PC
Post by: Trent Dole on October 11, 2015, 01:51:19 PM
I got Vesperia for around 30-40 after the fact from people's raves on here, I'd have thrown $60 at that one but apparently it's the best of the bunch by far. See you next summer Zestria. :-[
Title: Re: Tales of Zestiria - PS3/PS4/PC
Post by: Bebpo on October 11, 2015, 01:54:32 PM
I don't even like the 2nd half of Vesperia or the battle system all that much, but I'd still say Vesperia is the best Tales game post-PS2.  The series has gone pretty downhill since the PS1/PS2 era.
Title: Re: Tales of Zestiria - PS3/PS4/PC
Post by: Trent Dole on October 11, 2015, 01:55:26 PM
I'll admit at some point 1/2-2/3 of the way through I said the hell with grinding and dialed it down to easy. Ain't got time for that shit no more. :-[
Title: Re: Tales of Zestiria - PS3/PS4/PC
Post by: The Legend of Sunblade on October 11, 2015, 02:33:06 PM
Graces probably has the best battle system in any 3D Tales game, its a shame that everything surrounding the battle system is gutter trash.  :maf

I had hopes for Zesty thinking it'd be an improvement, but nooooope
Title: Re: Tales of Zestiria - PS3/PS4/PC
Post by: Human Snorenado on October 11, 2015, 05:04:43 PM
Makes you wonder why they keep shoveling out Tales games if they suck so bad... nah, it's cause y'all (and I'm assuming a hardcore Tales fanbase that may or may not exist) will keep burning money chasing a decent jrpg.

:hitler
Title: Re: Tales of Zestiria - PS3/PS4/PC
Post by: Bebpo on October 11, 2015, 05:10:13 PM
Graces probably has the best battle system in any 3D Tales game, its a shame that everything surrounding the battle system is gutter trash.  :maf

I had hopes for Zesty thinking it'd be an improvement, but nooooope

Oh yeah, forgot about Graces.  I think Graces is my favorite post-PS2 even if the story sucks and the world is small.  The battle system is just so damn good.  Zestiria is similar but but not quite as good.
Title: Re: Tales of Zestiria - PS3/PS4/PC
Post by: suppadoopa on October 11, 2015, 09:06:41 PM
Makes you wonder why they keep shoveling out Tales games if they suck so bad... nah, it's cause y'all (and I'm assuming a hardcore Tales fanbase that may or may not exist) will keep burning money chasing a decent jrpg.

:hitler

tales of the heroes: twin brave best tales game
Title: Re: Tales of Zestiria - PS3/PS4/PC
Post by: Trent Dole on October 12, 2015, 02:29:16 AM
Makes you wonder why they keep shoveling out Tales games if they suck so bad... nah, it's cause y'all (and I'm assuming a hardcore Tales fanbase that may or may not exist) will keep burning money chasing a decent jrpg.

:hitler
Tales of games are rarely that great but it's the most consistent series going that appears on home consoles proper at the moment is the story I usually am told. :-[
Title: Re: Tales of Zestiria - PS3/PS4/PC
Post by: demi on October 16, 2015, 10:45:31 AM
Zesteria next week :noah
Title: Re: Tales of Zestiria - PS3/PS4/PC
Post by: Joe Molotov on October 19, 2015, 06:16:53 PM
Zestiria today. :noah
Title: Re: Tales of Zestiria - PS3/PS4/PC
Post by: D3RANG3D on October 19, 2015, 07:36:31 PM
Do you still get Symphonia for free on Steam if you buy Zestiria or is that a limited time thing?
Title: Re: Tales of Zestiria - PS3/PS4/PC
Post by: Joe Molotov on October 19, 2015, 07:50:57 PM
Do you still get Symphonia for free on Steam if you buy Zestiria or is that a limited time thing?

It was a preorder bonus.
Title: Re: Tales of Zestiria - PS3/PS4/PC
Post by: D3RANG3D on October 19, 2015, 07:53:03 PM
Do you still get Symphonia for free on Steam if you buy Zestiria or is that a limited time thing?

It was a preorder bonus.

 :fbm

spoiler (click to show/hide)
Welp in the buy when dirt cheap bin it goes.
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Title: Re: Tales of Zestiria - PS3/PS4/PC
Post by: demi on October 19, 2015, 08:32:50 PM
Buying it after work tomorrow yesssssssssssssss
Title: Re: Tales of Zestiria - PS3/PS4/PC
Post by: Joe Molotov on October 20, 2015, 12:23:07 AM
I played the first 30 minutes. You meet a girl and your invisible tsundere boytoy gets mad af.  :patel
Title: Re: Tales of Zestiria - PS3/PS4/PC
Post by: Mr. Gundam on October 20, 2015, 12:55:53 PM
My Amazon copy shipped via Prime won't get here until tomorrow. That's annoying.
Title: Re: Tales of Zestiria - PS3/PS4/PC
Post by: Great Rumbler on October 21, 2015, 08:54:46 PM
I was totally not expecting Zestiria's main theme to be so awesome:

https://www.youtube.com/watch?v=0VJncoVWMZA
Title: Re: Tales of Zestiria - PS3/PS4/PC
Post by: Bebpo on October 21, 2015, 09:33:53 PM
Did they keep the lyrics?  Yeah it's a great OP.
Title: Re: Tales of Zestiria - PS3/PS4/PC
Post by: Great Rumbler on October 21, 2015, 09:38:37 PM
Nah, the English version nixed the lyrics. It's still really good, though.
Title: Re: Tales of Zestiria - PS3/PS4/PC
Post by: bluemax on October 22, 2015, 01:09:29 AM
I don't even like the 2nd half of Vesperia or the battle system all that much, but I'd still say Vesperia is the best Tales game post-PS2.  The series has gone pretty downhill since the PS1/PS2 era.

I beat Vesperia, got most of the achievements and I can't remember shit about it. I do remember getting to the end and not even understanding what I was fighting or why. I guess what I'm saying is unlike most Tales games which are bad, it was just bland.
Title: Re: Tales of Zestiria - PS3/PS4/PC
Post by: Bebpo on October 22, 2015, 02:45:42 AM
I don't even like the 2nd half of Vesperia or the battle system all that much, but I'd still say Vesperia is the best Tales game post-PS2.  The series has gone pretty downhill since the PS1/PS2 era.

I beat Vesperia, got most of the achievements and I can't remember shit about it. I do remember getting to the end and not even understanding what I was fighting or why. I guess what I'm saying is unlike most Tales games which are bad, it was just bland.

Here's the Vesperia -bebpo rant I do ever few years when talking about Tales:

Vesperia from a story perspective had the chance to be SO GOOD.  The first half of the game is about this guy, Yuri, who sees that shit is fucked up in the world and government is too corrupt to do anything about it so he makes the decision to cross the line and assassinate people Punisher style for the greater good.  Meanwhile his best friend Flynn is a lawful captain of the knights so obviously you're going to have drama where Flynn believes there should be legal justice and sticking to the book even if it doesn't work, whereas Yuri believes there should be moral justice because the legal system often doesn't work.  The concept right there is 10x more mature and interesting than your typical jrpg story and lead character.  I mean when your usual goody-two shoes jrpg lead goes and MURDERS someone...that really throws off expectations.

The problem is that halfway the game decides to abandon this and become a generic fantasy rpg where all the good guys work together to get the elemental spirits and stop the generic big badguy who probably transforms into a winged angel demon or something by the end.  It's totally boring and does nothing with the premise of the first half.

And since the battle system is basically just a slow, traditional Tales battle system in 3d like Symphonia, the story and characters are really the main drive, so it's a shame that such an interesting story and lead for a jrpg is totally squandered for the second half of the game.  I wish more jrpgs tried to do something interesting with the plot like the first half of Vesperia. 

Although to be fair, the premise for Zestiria is pretty good and original.  It's just a shame Zestiria falls apart even worse than Vesperia by the end.  At least Graces remains consistently dumb from start to finish (and has the best battle system of the 3d ones).
Title: Re: Tales of Zestiria - PS3/PS4/PC
Post by: bluemax on October 22, 2015, 04:31:40 PM
I don't even like the 2nd half of Vesperia or the battle system all that much, but I'd still say Vesperia is the best Tales game post-PS2.  The series has gone pretty downhill since the PS1/PS2 era.

I beat Vesperia, got most of the achievements and I can't remember shit about it. I do remember getting to the end and not even understanding what I was fighting or why. I guess what I'm saying is unlike most Tales games which are bad, it was just bland.

Here's the Vesperia -bebpo rant I do ever few years when talking about Tales:

Vesperia from a story perspective had the chance to be SO GOOD.  The first half of the game is about this guy, Yuri, who sees that shit is fucked up in the world and government is too corrupt to do anything about it so he makes the decision to cross the line and assassinate people Punisher style for the greater good.  Meanwhile his best friend Flynn is a lawful captain of the knights so obviously you're going to have drama where Flynn believes there should be legal justice and sticking to the book even if it doesn't work, whereas Yuri believes there should be moral justice because the legal system often doesn't work.  The concept right there is 10x more mature and interesting than your typical jrpg story and lead character.  I mean when your usual goody-two shoes jrpg lead goes and MURDERS someone...that really throws off expectations.

The problem is that halfway the game decides to abandon this and become a generic fantasy rpg where all the good guys work together to get the elemental spirits and stop the generic big badguy who probably transforms into a winged angel demon or something by the end.  It's totally boring and does nothing with the premise of the first half.

And since the battle system is basically just a slow, traditional Tales battle system in 3d like Symphonia, the story and characters are really the main drive, so it's a shame that such an interesting story and lead for a jrpg is totally squandered for the second half of the game.  I wish more jrpgs tried to do something interesting with the plot like the first half of Vesperia. 

Although to be fair, the premise for Zestiria is pretty good and original.  It's just a shame Zestiria falls apart even worse than Vesperia by the end.  At least Graces remains consistently dumb from start to finish (and has the best battle system of the 3d ones).

I feel like this is a problem in a lot of JRPGs. Like FFXII starts out as a cool political story and then ends up as a boring generic battle against some super demon or some nonsense.
Title: Re: Tales of Zestiria - PS3/PS4/PC
Post by: Human Snorenado on October 22, 2015, 05:06:48 PM
It's almost like the developers have to tickle a very specific weeb prostate in order to get their games made or something, but I'm sure the audience doesn't deserve any fault in this equation.

:hitler
Title: Re: Tales of Zestiria - PS3/PS4/PC
Post by: Tasty on October 22, 2015, 05:14:28 PM
Despite the jackass protag, I thought Tales of the Abyss stayed pretty true to its story the whole way though.
Title: Re: Tales of Zestiria - PS3/PS4/PC
Post by: Mods Help on October 22, 2015, 06:13:10 PM
I don't even like the 2nd half of Vesperia or the battle system all that much, but I'd still say Vesperia is the best Tales game post-PS2.  The series has gone pretty downhill since the PS1/PS2 era.

I beat Vesperia, got most of the achievements and I can't remember shit about it. I do remember getting to the end and not even understanding what I was fighting or why. I guess what I'm saying is unlike most Tales games which are bad, it was just bland.

Here's the Vesperia -bebpo rant I do ever few years when talking about Tales:

Vesperia from a story perspective had the chance to be SO GOOD.  The first half of the game is about this guy, Yuri, who sees that shit is fucked up in the world and government is too corrupt to do anything about it so he makes the decision to cross the line and assassinate people Punisher style for the greater good.  Meanwhile his best friend Flynn is a lawful captain of the knights so obviously you're going to have drama where Flynn believes there should be legal justice and sticking to the book even if it doesn't work, whereas Yuri believes there should be moral justice because the legal system often doesn't work.  The concept right there is 10x more mature and interesting than your typical jrpg story and lead character.  I mean when your usual goody-two shoes jrpg lead goes and MURDERS someone...that really throws off expectations.

The problem is that halfway the game decides to abandon this and become a generic fantasy rpg where all the good guys work together to get the elemental spirits and stop the generic big badguy who probably transforms into a winged angel demon or something by the end.  It's totally boring and does nothing with the premise of the first half.

And since the battle system is basically just a slow, traditional Tales battle system in 3d like Symphonia, the story and characters are really the main drive, so it's a shame that such an interesting story and lead for a jrpg is totally squandered for the second half of the game.  I wish more jrpgs tried to do something interesting with the plot like the first half of Vesperia. 

Although to be fair, the premise for Zestiria is pretty good and original.  It's just a shame Zestiria falls apart even worse than Vesperia by the end.  At least Graces remains consistently dumb from start to finish (and has the best battle system of the 3d ones).

This is true for jrpgs in general.

Final Fantasy VII starts out being about eco-terrorism and blowing up electrical plants to make a statement. It turns into a game about following an emo goth until the main character is controlled into summoning a giant meteor.

Jrpg stories always have great concepts, and rarely great execution of those concepts. There are few exceptions but they're exceptions, not the norm. jrpgs are great for characters story-wise, not plot.

If ToV followed where its characterization and plot were going, Yuri would have killed Estelle when she asked him to. Instead the writers balked. That's the medium you're dealing with, but it's not any different from any other jrpg besides exceptions like SMT1-3, DDS, FFX, Suikoden 2/3, Tactics Ogre, or something.
Title: Re: Tales of Zestiria - PS3/PS4/PC
Post by: Mods Help on October 22, 2015, 06:13:23 PM
Anyways, ToZ is a good game.
Title: Re: Tales of Zestiria - PS3/PS4/PC
Post by: Human Snorenado on October 22, 2015, 08:06:25 PM
:bow superior wrpg writing :bow2

spoiler (click to show/hide)
(http://vignette3.wikia.nocookie.net/dragonage/images/d/d7/Morrigan_Disapproves.jpg/revision/latest?cb=20110221203645)

:fbm
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Title: Re: Tales of Zestiria - PS3/PS4/PC
Post by: Mods Help on October 22, 2015, 08:27:56 PM
Even wrpgs aren't that much better in terms of writing. Look at Mass Effect for instance. Mass Effect 2 ended with the player fighting a giant robot skeleton from Contra and Shepherd died at the beginnin of the game and it really amounted to nothing. Look at Bethesda plots. Awful. Even wrpgs are full of exceptions.

RPGs in general have bad plots and writing. It's in the genre DNA. What makes RPGs stories good aren't the plots but the characters you spend 40-100 hours with. This has never changed.
Title: Re: Tales of Zestiria - PS3/PS4/PC
Post by: Human Snorenado on October 22, 2015, 08:32:11 PM
The only rpgs I can remember in recent memory that has what I would call "good" writing are Fallout New Vegas and Witcher 3. It's not a coincidence that both are sprawling, 100 hour long affairs with shades of grey and repercussions for your actions.

I tend to rate wrpg writing higher than jrpg writing because I find the common wrpg tropes less offensive to my intelligence than your standard weeb shit. I swear, one more fucking hundreds of years old being trapped in an oversexed 9 year old girl's body...
Title: Re: Tales of Zestiria - PS3/PS4/PC
Post by: Mods Help on October 22, 2015, 08:43:55 PM
Yeah, I haven't played Witcher 3, but NV is the only one I'd put in that category as well.

There's Nier but I haven't finished it. I doubt it's as good as people say it is, too.

I find both wrpgs and jrpgs to be about equally as insulting intelligence wise. jrpgs have 1000 year old uguu princesses; wrpgs have 1000 year old blue alien princesses who you can romance and fuck. Most Bioware romance stuff is all equally insulting as the 1000 year old princess trope in my experience. Wrpgs are also equally as masturbatory, and probably more so, on the "you are the chosen one" shit.
Title: Re: Tales of Zestiria - PS3/PS4/PC
Post by: bluemax on October 22, 2015, 10:02:16 PM
Despite the jackass protag, I thought Tales of the Abyss stayed pretty true to its story the whole way though.

I got bored doing that stupid match maker sidequest part way through.

I don't even like the 2nd half of Vesperia or the battle system all that much, but I'd still say Vesperia is the best Tales game post-PS2.  The series has gone pretty downhill since the PS1/PS2 era.

I beat Vesperia, got most of the achievements and I can't remember shit about it. I do remember getting to the end and not even understanding what I was fighting or why. I guess what I'm saying is unlike most Tales games which are bad, it was just bland.

Here's the Vesperia -bebpo rant I do ever few years when talking about Tales:

Vesperia from a story perspective had the chance to be SO GOOD.  The first half of the game is about this guy, Yuri, who sees that shit is fucked up in the world and government is too corrupt to do anything about it so he makes the decision to cross the line and assassinate people Punisher style for the greater good.  Meanwhile his best friend Flynn is a lawful captain of the knights so obviously you're going to have drama where Flynn believes there should be legal justice and sticking to the book even if it doesn't work, whereas Yuri believes there should be moral justice because the legal system often doesn't work.  The concept right there is 10x more mature and interesting than your typical jrpg story and lead character.  I mean when your usual goody-two shoes jrpg lead goes and MURDERS someone...that really throws off expectations.

The problem is that halfway the game decides to abandon this and become a generic fantasy rpg where all the good guys work together to get the elemental spirits and stop the generic big badguy who probably transforms into a winged angel demon or something by the end.  It's totally boring and does nothing with the premise of the first half.

And since the battle system is basically just a slow, traditional Tales battle system in 3d like Symphonia, the story and characters are really the main drive, so it's a shame that such an interesting story and lead for a jrpg is totally squandered for the second half of the game.  I wish more jrpgs tried to do something interesting with the plot like the first half of Vesperia. 

Although to be fair, the premise for Zestiria is pretty good and original.  It's just a shame Zestiria falls apart even worse than Vesperia by the end.  At least Graces remains consistently dumb from start to finish (and has the best battle system of the 3d ones).

This is true for jrpgs in general.

Final Fantasy VII starts out being about eco-terrorism and blowing up electrical plants to make a statement. It turns into a game about following an emo goth until the main character is controlled into summoning a giant meteor.

Jrpg stories always have great concepts, and rarely great execution of those concepts. There are few exceptions but they're exceptions, not the norm. jrpgs are great for characters story-wise, not plot.

If ToV followed where its characterization and plot were going, Yuri would have killed Estelle when she asked him to. Instead the writers balked. That's the medium you're dealing with, but it's not any different from any other jrpg besides exceptions like SMT1-3, DDS, FFX, Suikoden 2/3, Tactics Ogre, or something.

True, FFT starts out as a game about political intrigue and devolves into find the MacGuffins and defeat the ancient evil.

Another reason why BoF:DQ remains the Goat JRPG. It never waivers.
Title: Re: Tales of Zestiria - PS3/PS4/PC
Post by: Mods Help on October 22, 2015, 10:54:04 PM
Dragon Quest IV, V, VII, Suikoden 1-3 and 5, Vagrant Story, Tactics Ogre, FF10, SMT2, SMT3, DDS1,  Valkyrie Profile, BoF: DQ, Shadow Hearts 1, are the main jrpgs that have impressed me story wise.
Title: Re: Tales of Zestiria - PS3/PS4/PC
Post by: Mods Help on October 23, 2015, 01:22:23 AM
The size of the world and city really seem unnecessary. For all of its size, Ladylake has virtually nothing in it. A lot of the games structure so far seems to be about running from a to b to stars on the map. The space feels wasted. It feels like Tales thinks it's AAA and it's going for an FFXII vibe in terms of scope and size, like comparing Rabanestre to Ladylake for example. But it's really not working and traversing is a chore. You accomplish the same thing, but things end up taking a longer time, and for no real reason other than showing larger scale.

Further, the art has suffered. Comparing to Symphonia, Abyss, and especially Vesperia, something has been lost in the art direction. Much like when FF went from static camera in 7-10 and went full 3d in 12. Except Zestiria doesn't pull off the large scale maps nearly as well as FF12. Instead of filling maps with interesting art, it's mostly just a waste of space of boring houses and stuff. And for all the talk of the cities beauty, the locales and camera angles are exceedingly plain. It fully represents the industry's open-world arms race to see who can create the largest, most boring game world ever, and I'm disappointed that Tales fell victim to it.

Here's hoping the next Tales ditches the full 3d thing and goes back to the art direction in Abyss and Vesperia. I doubt it though.

Because I mean comparing Zestiria to Abyss of Vesperia, graphic wise just isn't fair. I'm playing on PS3 and I'd say the graphics are straight ass.

Night and day.

How a Tales game should look like:

(http://i.imgur.com/nj2F1h1.jpg)
Title: Re: Tales of Zestiria - PS3/PS4/PC
Post by: Mods Help on October 23, 2015, 01:55:24 PM
Alright, impressions.

- Humurous and natural cast. So far it's easily the games biggest positive. The localization is pretty spot on, and while I disagree with certain localized translations, such as changing Disiciple to Squire, it retains the wit and charm of the Japanese script. The cast feel natural in how they off one another, and each new party member adds to the dynamic. Soreh, is, for intents and purposes Monkey D Luffy. He's a goofy moron with a good heart and adventurer spirit. He sees the best in people and this contrasts with the rest of the cast, notably Mikleo.

- Mikleo and Soreh's bond is pretty good. They have an interesting and dynamic relationship that reflects siblings. At first I thought Mikleo was kind of a jerk to Soreh, but he just does playful jabs. It doesn't help that I feel that in some ways the Japanese voice for Mikleo reflects that more. The two of them have a pretty interesting relationship and I'm curious to see if they end up dating because at this point, it's pretty gay and adorable.

- the dialogue has lots of LOL moments. So far, Lailah has the most LOL moments. You think she may be a generic 1000 year old uguu wizard angel chick but no, she's actually this goofy, quirky character. I can't wait to see how the rest of the party feeds off her because she's absolutely hilarious. The character interaction in general is pretty A+ so far and really tickles my jrpg gland which hasn't been tickled in, well, years.

- Really mediocre art direction that I've already gotten into already. He locations are bland and it doesn't feel like a realized world. It's just boring. It sticks out like a sore thumb because the rest of the presentation is top notch.

- so far the battle system is mixed. It's fast but a lot of the options and stuff feel outdated. Like the targeting system, and the fact you have to hold down L2 for free run even though the game is completely 3d now and not on a 2d plane anymore. It feels forced, and makes the controls feel unnatural and obtuse because of that. I'm not finding the new battle system more fun than the old side scroller battle system, either. So far I'm just mashing and mashing and mashing. I've got the battle difficulty on moderate and I'm considering jumping it up Hard. There's some evasion and defense features here, but so far they seem pointless because the game is so mashy and there's so much shit going on, and you fight so many enemies, and the screen is crowded with so many special effects that it almost seems impractical to wait for enemies to attack and evade. I'm not yet convinced that the change to a full 3d system was necessary yet, but I'm open minded. Still, the battle system for what it is, is fun, and the boss fights are cool I guess. But I remember Vesperia offering far more substance to its battle system far sooner than where I am in Zestiria. On top of that, they've added a lot of battle features that complicate battle but aren't exactly explained. Like they talk about S.C. Meter without directly telling you what the hell the meter is for. Or they talk about Blast Guage and you have no idea what that is. They have all of these battle features and I'm not using any of them. Just mash. Feels like it's trying to create a deep system without executing them well.

- the game stricture could use work. The thing where they put a star on the map to tell you where to go all the time is annoying as shit, and makes the game feel more linear and on rails than it really is and there's no way to turn it off.

- music is REALLY good, as expected.

- cities and locations so far seem big for the sake of being big. World map traversal is boring as hell.

- a lot of stuff about this game (I didn't play xillia and my last tales was Vesperia) seem like they're shaking up the formula just to shake up the formula. Rather than perfecting the Tales formula Dragon Quest style, they're trying to fit things in that are out of their element, which lead to a lower quality game.

At the same time, it's such a good game it's hard to give too much of a shit, and I'm sure it'll get better.
Title: Re: Tales of Zestiria - PS3/PS4/PC
Post by: Bebpo on October 23, 2015, 02:07:24 PM
The star is a blessing.  With these big empty areas and tons of backtracking later on with no real indication of where you should be going next, the star on the mini-map keeps you from dropping the game completely out of boredom later on.
Title: Re: Tales of Zestiria - PS3/PS4/PC
Post by: Mods Help on October 23, 2015, 02:11:39 PM
Oh thank god. Thanks for the reassurance.
Title: Re: Tales of Zestiria - PS3/PS4/PC
Post by: Mods Help on October 23, 2015, 10:47:53 PM
Battle system gets much better with more moves. Can still be mindless, but a particular boss in the sewers gave me a couple of retries.

Character interaction remains consistently awesome. The puns!

The story has ups and downs. One moment you're doing political intrigue and assassins, the next minute you're backtracking and thrown off track to do something completely random. The story pacing is atrociously bad. You're supposed to be headed for a town, and earlier you fought a boss who was in the way of the bridge that was broken. Beating the boss allowed the townspeople time to finish the bridge and your destination is on the other side of that bridge. Guess what, the people still aren't fucking done with the bridge. So now you have to side track and talk to some Earth Spirit. The game regularly throws random shit to pad the game. Barely any of it being remotely consequential. It's just excuses to backtrack or side track and inflates the game length. Terrible.
Title: Re: Tales of Zestiria - PS3/PS4/PC
Post by: Trent Dole on October 24, 2015, 04:09:22 PM
Sounds like a JRPG to me!
Title: Re: Tales of Zestiria - PS3/PS4/PC
Post by: Mods Help on October 24, 2015, 04:31:01 PM
The silver lining is that the mountain section of the story owned. Edna owns.
Title: Re: Tales of Zestiria - PS3/PS4/PC
Post by: Tasty on October 24, 2015, 04:35:58 PM
More like Tales of Breastria and I right?  :doge
Title: Re: Tales of Zestiria - PS3/PS4/PC
Post by: Mods Help on October 24, 2015, 04:45:01 PM
Battle system gets better the more you get used to it but it's not executed well. For one thing, it uses a system that discourages mashing but it doesn't really matter, at least at this point in the game. On the other hand, the game is much more fun when you apparently play the game right, but playing the battles right takes a bit of practice. And since the game comes with no instruction manual it's not like you can read anything that tells how the fuck to play it until you to the right monolith tutorial. So a lot of information is obscured. It's hard to take advantage of side stepping and quick evades amid the combo fury, but you get there. You also end up counting hits. After a three hit combo, you can burst to allow you to continue the combo. It's pretty badass. Problem is that due to the enemy party sizes and lack of space, battlefields are cramped, which, combined with the sometimes Unstable camera, makes for some pretty tedious battling. It really depends but I'm not seeing how this is necessarily better than the classic side scroller battle system. The lack of space, camera issues, and small battlefields really gives the game issues Tales games never had before.

But it's still pretty fun. its still mashy, and the character interaction is still the best part of the game.

Haven't played Xillia and skipped Graces, but I've played a bunch of Tales games and this could probably have the best overall cast in the series despite the fact the main character isn't Yuri Lowell territory who remains the GOAT. I still like Vesperia cast more but at least Zestiria doesn't have a Karol this time!

Edna owns.
Title: Re: Tales of Zestiria - PS3/PS4/PC
Post by: demi on October 24, 2015, 05:01:33 PM
Game's awesome. JRPGs rule
Title: Re: Tales of Zestiria - PS3/PS4/PC
Post by: Mods Help on October 24, 2015, 05:23:48 PM
Jrpgs do indeed rule. goat genre. It's not awesome though. It's just good.
Title: Re: Tales of Zestiria - PS3/PS4/PC
Post by: demi on October 24, 2015, 10:06:41 PM
I think its awesome and my opinion should trigger you
Title: Re: Tales of Zestiria - PS3/PS4/PC
Post by: Mods Help on October 24, 2015, 11:22:43 PM
I'm definitely triggered.

Team Edna Gang.
Title: Re: Tales of Zestiria - PS3/PS4/PC
Post by: Mods Help on October 25, 2015, 07:49:55 PM
I'm starting to think the biggest flaw in this game isn't even the battle system but the skill/equipment system. It is fifty shades of awful.

Distilling jrpg game structure 101:

And of course, I'm being side tracked in the story. Again. It's not a jrpg problem, Trent. It's a Tales problem. Jrpgs have a nice consistent formula that is reasonable. Namely, town -> dungeon -> town -> dungeon. The plot isn't even clear in this game despite racking in the hours. Is there even an ultimate goal besides defeating the Calamity guy? What's the plan to beat him? Where are the villains? Compare Sorey to Yuna in FFX. In FFX, your goal is to journey the entire world and visit all the temples of Yevon to gain the Aeons, which will allow you to amass power to fight Sin. Sin is established early and frequent as what rules over Spira and is a great villain to build up. So far, I've seen jack shit of Calamity, any of his minions, or anything, beyond some politicians, and it makes it hard to care. In FFX, you go from temple to temple. Reasoning for going to places, is formerly explained and gives the world texture. In Tales of Zestiria, there is no such end goal besides destroying Malevolence and Calamity, and this speaks nothing of the complete lack of a plan. Instead, the game just wings it.

As an example, I just took out two bosses, one of which was a drake, in the town of Marlind. Surely, if this were any other jrpg, the job would be done, the town cleansed of evil, and I'd continue on to the next town. Nope. Now, apparently there's a large malevolence force in Southwest of Marlind, and I'm forced to go there because.....I'm not sure. Just more padding, as if the game didn't already have plenty as it is.

Despite being on rails, Final Fantasy X's plot is far more engaging and knows what it wants to do. Likewise, the same is true for Tales of Symphonia and it's not on rails at all.

From a writing perspective, the plot of Tales of Zestiria is already ass and I haven't gotten Rose yet. Plodding and inconsistent, it goes on random side notes constantly rather than keeping its eyes on the prize. Comparing this to Vesperia, Symphonia, or even Abyss really makes the game come off badly and makes one wonder why Tales team has apparently lost their shit.

I can already see that this story is going to be a giant mess in the end game. If the early game has padding and pacing this bad, the late game is going to be tedious as fuck.

And the skill/equipment system will still won't be any less ass.
Title: Re: Tales of Zestiria - PS3/PS4/PC
Post by: Bebpo on October 26, 2015, 02:51:42 AM
The skill/equipment system is bad, but I just stopped caring early on about retaining skills.  But yeah, 99% of the complaints from importers that weren't dumb Alicia whining were about the equipment/skill system.
Title: Re: Tales of Zestiria - PS3/PS4/PC
Post by: Mods Help on October 27, 2015, 10:36:54 AM
spoiler (click to show/hide)
Last night I got to a point where Rose suddenly kicked everything the game had been doing up to that point and spit on it. Not only does she become a Squire, she has the power to Armetize, an ability that, up till now, was unique for Sorey being the Shepherd. Now there's barely any difference between Sorey and Rose. I just met this chick and now I feel like they undermined the entire story they set up. I thought it was getting better, but I ended up turning my PS3 in exhaustion after that boss fight. Talk about awful writing. And the way the game explains it is so hand wavy and banal. The game is perfectly willing to make shit up rather than fit story nearly into its game worlds own rules.
[close]

I think I may have to take this game back. I don't have time nor patience for mediocre games. I only play good games but I haven't liked a new game in years. I really gave it a chance, but I don't like this at all or the direction the game is going. I bought it because past Tales games I played had a traditional rpg vibe despite the side scroller battle system and that was what I was looking for when I bought it. I loved Destiny, Symphonia, and Vesperia, so I figured it was a good shot in the dark. I trusted it because Vesperia was my favorite jrpg last console generation. I heard plenty of "Best Tales game since Vesperia" and that perked me up a bit.

Despite putting about 16 hours into the game, it feels like the game just started. It's almost as bad as FF13 in a way. Yet this is the "best" since Vesperia? Talk about a low ceiling.

This game fully convinces me that the jrpg fanbase is hungry for a modern classic. Instead, you've got a large segment of the fanbase playing, beating, and discussing mediocre Tales games.

I can only hope GameStop gives me my money back. This game is everything wrong with the modern jrpg and I could only recommend it to die hard Tales fans.

Think I may need to retreat back into my "modern games are shit and a waste of time, don't buy any of them" mode of thought aside from Street Fighter and mobile games. I was much happier there. I stepped out of it to give MGSV and Tales of Zestiria a shot. Both of them have shit stories, one has amazing gameplay that gets more dull the more you play it. The other is a boring mediocre sleep aid. Both feel unfinished. I think that's the general theme of games these days: unfinished and boring. I quit games as a hobby for multiple reasons but a game like Tales of Zestiria is one of them. Feels like every time I play a  new game now I'm disappointed. Not sure why I even bother anymore beyond trying to recapture past magic. This past E3 made me feel so happy that I figured it meant I still loved games, and maybe there was still hope, but every time I play a new game I'm left disappointed. I may have to put off buying a new game again until Shenmue III. Nothing has convinced me gaming isn't a waste of time.
Title: Re: Tales of Zestiria - PS3/PS4/PC
Post by: demi on October 27, 2015, 10:48:29 AM
Bye Felicia
Title: Re: Tales of Zestiria - PS3/PS4/PC
Post by: The Legend of Sunblade on October 27, 2015, 11:22:46 AM
If anything, you should go a few steps backwards and give Graces a shot Himu. The story is kinda shlocky and nothing to write home about (though it also never tries to scale up to something bigger, so its consistent), but it has the best combat and subsystems in any of the 3D games to make up for it. It's the only Tales that both speedstats and I have liked in a long time, and she has the same opinion of Zestiria as you do.
Title: Re: Tales of Zestiria - PS3/PS4/PC
Post by: Mods Help on October 27, 2015, 11:35:18 AM
I'll look into it, but at this point, people tell me titles are great games and I play them and think they're shit. At this point, I'm at the cusp of not bothering and just replaying oldies. saints row 4, samurai warriors 4, tales of zestiria, all of these games hailed as great games and I just end up thinking they're average or shit. i don't have it in me to do another test run. especially on a game that is only apparently half good.

Right now, I'm considering the following:

1. playing trails in the sky
2. not playing any games besides street fighter for the time being
3. replaying suikoden v for series 20th anniv
Title: Re: Tales of Zestiria - PS3/PS4/PC
Post by: The Legend of Sunblade on October 27, 2015, 11:48:07 AM
1. is a good option. Trails is the opposite in to Tales that the gameplay takes a backseat to the great character/world building, though its more than serviceable and it gets even better in Second Chapter and The Third. I'm due for a replay myself in order to get up to speed for SC coming out this week, but its a pretty long game!

Speedstats herself had warned me about how awful Zestiria was when she imported it, so I passed on it like I did both Xillia games. A shame too, since the early previews for Zesty made it seem like it'd have a more medieval setting like the 2D games. FFXIV continues to be the thing to scratch that itch.
Title: Re: Tales of Zestiria - PS3/PS4/PC
Post by: Mods Help on October 27, 2015, 11:56:52 AM
I'm in the mood for a good story game. Earlier this year I replayed Chrono Cross and Xenogears. I really enjoyed the experience. For gameplay I merely want something serviceable that isn't full of poor explained features like Zestiria.

Seriously though, don't buy Zestiria unless you're the type that is perfectly willing and capable of getting off on gaming for the sake of it. It reminds me of a game Shouta would like. It's like Xenosaga 2, a highly flawed game but then you'll have someone in the corner of the room going,"Xenosaga 2 is a great game! :maf" Don't be that person. Don't buy Tales of Zestiria!
Title: Re: Tales of Zestiria - PS3/PS4/PC
Post by: Bebpo on October 30, 2015, 05:50:25 PM
Yeah, play Trails.  It's Suikoden with a bit of Xenogears.
Title: Re: Tales of Zestiria - PS3/PS4/PC
Post by: Rahxephon91 on October 30, 2015, 07:39:07 PM
Too late. Bought it!
Title: Re: Tales of Zestiria - PS3/PS4/PC
Post by: mormapope on October 30, 2015, 09:10:18 PM
I'm in the mood for a good story game.

If you haven't, play Nier. The first one, on your PS3.

Seriously, play it.
Title: Re: Tales of Zestiria - PS3/PS4/PC
Post by: Freyj on October 30, 2015, 10:17:56 PM
Trails has a great cast and dialogue, but that battle system :-\
Title: Re: Tales of Zestiria - PS3/PS4/PC
Post by: Bebpo on October 31, 2015, 04:27:45 AM
Trails has a great cast and dialogue, but that battle system :-\

It's good!  Plus you can avoid all standard enemy battles once you get the mini-map quartz stuff.  You hardly have to fight outside of bosses and boss fights are fun and intense with a good battle system.
Title: Re: Tales of Zestiria - PS3/PS4/PC
Post by: Freyj on October 31, 2015, 07:15:59 PM
Trails has a great cast and dialogue, but that battle system :-\

It's good!  Plus you can avoid all standard enemy battles once you get the mini-map quartz stuff.  You hardly have to fight outside of bosses and boss fights are fun and intense with a good battle system.

It does a lot of things right. I shouldn't be as down on it as I am. The dungeons are generally great, visible and avoidable mobs. I just wish the battle system was less SRPG and more Grandia.
Title: Re: Tales of Zestiria - PS3/PS4/PC
Post by: Great Rumbler on October 31, 2015, 08:19:58 PM
It's been a while since I played a real JRPG that wasn't just a moe pantsu loli-pandering sim, so I'm really enjoying getting back into it. It fixes some of the problems I had with Xilia and has a fun cast of characters, combat system is pretty smooth and I like the addition of the armetization mechanic for some added flavor [or did other Tales games have something like that? I dunno.]. Anyway, I don't regret buying it at all, so bring on more JRPGs to Steam, Bandai!