THE BORE

General => Video Game Bored => Topic started by: MCD on March 04, 2014, 09:54:54 AM

Title: Batman Arkham Knight
Post by: MCD on March 04, 2014, 09:54:54 AM
(http://i.imgur.com/eucsQf4.png)

(http://i.imgur.com/4V7XTvil.jpg)

Quote from: besada
TRAILER: http://www.gameinformer.com/b/news/archive/2014/03/04/bak-debut-trailer-90348602352.aspx (http://www.gameinformer.com/b/news/archive/2014/03/04/bak-debut-trailer-90348602352.aspx)
[YouTube] http://www.youtube.com/watch?v=NkuD0Inb9Gs (http://www.youtube.com/watch?v=NkuD0Inb9Gs)
Thanks to BlimBlim - High-Res: http://www.gamersyde.com/news_batman...-15085_en.html (http://www.gamersyde.com/news_batman...-15085_en.html)

INFORMATION:http://www.gameinformer.com/b/news/archive/2014/03/04/april-cover-revealed-2014-1039752374.aspx (http://www.gameinformer.com/b/news/archive/2014/03/04/april-cover-revealed-2014-1039752374.aspx)


The developer that made Arkham a household name is back. Rocksteady Studios' Arkham Asylum innovated with the freeflow combat system and stalking gameplay in 2009, and the team blew it all out to an open world in 2011's Arkham City. Rocksteady is hoping to raise the bar even higher on what will be its final Arkham game. Set after the events of Arkham City, Batman: Arkham Knight may just end the Dark Knight's journey.

As you've probably guessed from the cover imagery, the Batmobile is finally a core element of the gameplay. An entirely new area of Gotham City, far larger than Arkham City, has much wider streets to accommodate the new driving gameplay that is designed to integrate smoothly with Batman's gliding and grappling traversal. Batman chases down super villains Scarecrow, Penguin, Two-Face, Harley Quinn, and more.

Arkham Knight will release later this year on PlayStation 4, Xbox One, and PC. We've got 14 action-packed pages loaded with the first details and a whole month of exclusive content here on gameinformer.com. Get a sneak peek at what's in store in our coverage trailer below and come back for the debut game trailer at 10 AM Central Time.

(http://i.imgur.com/KwiNW8gl.jpg)
(http://i.imgur.com/OjmLKEDl.jpg)
(http://i.imgur.com/bh0Xpivl.jpg)


Official Site: https://www.batmanarkhamknight.com/ (https://www.batmanarkhamknight.com/)
Title: Re: Batman Arkham Knight
Post by: Raban on March 04, 2014, 10:17:23 AM
You can drive the Batmobile? Makes me expect an even more bloated and uninteresting world map than City.
Title: Re: Batman Arkham Knight
Post by: Great Rumbler on March 04, 2014, 10:18:30 AM
If they made it where it was like GTA but with Batman, I'd probably buy that.
Title: Re: Batman Arkham Knight
Post by: Sho Nuff on March 04, 2014, 10:34:02 AM
Oh man I can't believe they're making another Batman game
Title: Re: Batman Arkham Knight
Post by: thisismyusername on March 04, 2014, 10:36:12 AM
If they made it where it was like GTA but with Batman, I'd probably buy that.

Batman beating Hookers is something DC won't allow. :(

I'll probably buy it. But on Steam sale.
Title: Re: Batman Arkham Knight
Post by: Tasty on March 04, 2014, 10:37:25 AM
Weeeooo?:violin
Title: Re: Batman Arkham Knight
Post by: TakingBackSunday on March 04, 2014, 10:37:39 AM
fuck you guys inject this batman game into my veins
Title: Re: Batman Arkham Knight
Post by: MCD on March 04, 2014, 11:14:10 AM
http://m.neogaf.com/showpost.php?p=103125686
Title: Re: Batman Arkham Knight
Post by: Rahxephon91 on March 04, 2014, 11:21:35 AM
I'm kind of shocked it's a full next gen game.

I'll be there day one. The series hasn't let me down.
Title: Re: Batman Arkham Knight
Post by: MCD on March 04, 2014, 11:22:22 AM
http://www.youtube.com/watch?feature=player_embedded&v=NkuD0Inb9Gs
Title: Re: Batman Arkham Knight
Post by: Cerveza mas fina on March 04, 2014, 11:31:43 AM
Open world? Pass.
Title: Re: Batman Arkham Knight
Post by: Himu on March 04, 2014, 12:01:56 PM
Sounds pretty blah. One of the best things about Asylum and City was that they were pretty self contained and felt kind of personal but if you have the Batmobile, it'll be full of bloat and not as interconnected. At least, it's a worry. I'll still wait and see because I think Rocksteady deserves as much.
Title: Re: Batman Arkham Knight
Post by: Himu on March 04, 2014, 12:06:05 PM
Also, that trailer kicked ass.
Title: Re: Batman Arkham Knight
Post by: Cerveza mas fina on March 04, 2014, 12:21:15 PM
-Drive to Snore Avenue and interrogate the suspect (beat him up)
-Drive to location disclosed by suspect
-Mission accomplished

Batman AA was great but as you said Himuro, because it was tight.
Title: Re: Batman Arkham Knight
Post by: cool breeze on March 04, 2014, 02:50:51 PM
doesn't tell you much outside the drivable batmobile.  asylum and city covered most solo batman stuff.  origins double down on some and covered a few more.  unless the court of owls or bat-mite show up, the material is getting thin.

i'll end up getting it with my next gpu anyway..
Title: Re: Batman Arkham Knight
Post by: Mr. Gundam on March 04, 2014, 03:37:26 PM
Nice to see a next-gen only release.
Title: Re: Batman Arkham Knight
Post by: Human Snorenado on March 04, 2014, 05:23:48 PM
Weeeooo?:violin

Next gen only

 :jawalrus
Title: Re: Batman Arkham Knight
Post by: Howard Alan Treesong on March 04, 2014, 06:12:23 PM
Hopefully the move to a fully open world lets them use more of Batman's rogue gallery in this one
Title: Re: Batman Arkham Knight
Post by: Rahxephon91 on March 04, 2014, 06:16:56 PM
I'm just waiting till Scarecrow is revealed to be Joker.
Title: Re: Batman Arkham Knight
Post by: magus on March 04, 2014, 06:26:05 PM
I'm just waiting till Scarecrow is revealed to be Joker.

the joker is clearly the burned part of two face!
Title: Re: Batman Arkham Knight
Post by: Tasty on March 04, 2014, 06:36:07 PM
Gotta say I think the character design has come a long ways from Asylum.

Also, I can't believe this is the fourth Arkham game.
Title: Re: Batman Arkham Knight
Post by: Eel O'Brian on March 04, 2014, 06:37:22 PM
He doesn't look quite as roided up in this one
Title: Re: Batman Arkham Knight
Post by: Rahxephon91 on March 04, 2014, 06:46:35 PM
He doesn't look quite as roided up in this one
Thank god.

This was honestly a selling point for Origins to me.
Title: Re: Batman Arkham Knight
Post by: Big Barry Jazz on March 04, 2014, 06:48:42 PM
Gotta say I think the character design has come a long ways from Asylum.

Also, I can't believe this is the fourth Arkham game.

Fifth, if you include Blackgate.
Title: Re: Batman Arkham Knight
Post by: Himu on March 04, 2014, 07:14:36 PM
Arkham Asylum is a modern game that hasn't aged well. AC was boss and I'd be down for an even bigger world to explore, Rocksteady is back so I expect great things.


???
Title: Re: Batman Arkham Knight
Post by: benjipwns on March 04, 2014, 07:24:33 PM
:hyper :hyper :hyper :hyper :hyper :hyper :hyper :hyper :omg :omg :omg :omg :hyper :hyper :hyper :hyper :hyper :hyper :hyper :hyper
Title: Re: Batman Arkham Knight
Post by: benjipwns on March 04, 2014, 07:25:04 PM
Info from GI via GAF:
Quote
Last Batman game for Rocksteady, will work on something totally new next.
There will be a brand new villain, something made by Rocksteady that they say will be the ultimate test for Batman
Batmobile can be called at any moment with a button.
The city streets are much wider to allow for the batmobile. You will rocket jump off ramps and do all sorts of cool maneuvers.
You can eject jump out of the batmobile right into a super fast glide straight through the glass of a building to knock out enemies. They said glass breaking will be a big new thing.
New moves include being able to use all your gadgets during flight. You now have a counter throw where you counter a guy and throw him into another guy. A new quick ground takedown. A quick backflip where you then throw a batarang in an enemies face.
For the predator sections you can now chain takedowns of up to four enemies. For instance pop out of a grate and take one guy, jump to the next and so on. You can now enter grates from a distance, he will automatically do a jump or roll to enter them.
Riddler challenges seem to be car based. The first one has you enter a sort of Riddler race track where you have to activate walls and ramps, when you activate one another closes so as you drive you have to be constantly turning on and off these ramps as you navigate the course.
Batmobile fires missles and stun guns. It destroys anything it touches so if you bump into cars the cars go flying. It's basically unstoppable.
Story is that after Joker's death all the criminals decided to work together and their plan comes together this night where they plan to kill batman. The article talks mostly about Scarecrow, he scattered bombs throughout Gotham.
Oracle will play a larger role, you get to visit her base and talk to her, tons of batman easter eggs included.
Kevin Conroy is Batman, all the previous voice actors are back.
Gothom City is 5 times bigger than AC. Split into 3 areas. NO LOAD TIMES at all, entering buildings is seemless.
They spend a bunch of time talking about how detailed the models are, one character has more polygons than the environment of Asylum.
Batman will start off with the old batsuit and upgrade at some point in the game.
It says it is running on their modified Unreal engine.

- All quickfire gadgets can now be used during flight.
- Combat tweaks (note: Not enough time to go over these in detail. for example, you can throw by tilting left towards the opponent and hitting counter)
- did I mention the screenshots are gorgeous?
- Arkham Knight isn't just the name of the game.. it's also the name of the [new] villain.
- Fear Takedowns. ie, burst out of grate, action slows down allowing you to target another goon for another attack and so on. Can be used on groups up to 3 as long as they're close enough together and no one has already spotted Batman.
- They seem to try to tackle the old school Arkham issue of "open door - black screen loading"
- The game looks gorgeous. Huge.
-"This is a single-player game. There is no multiplayer."
- You can launch into a fast glide from the Batmobile just like the trailer.

-No more pre-rendered cinematics everything is done in engine
-The larger riots can have up to 50 people flipping cars and looting stores.

Characters
-Things such as Gordon's trench coat and Batman's cape now have Apex cloth physics. They react realistically to changes in wind and movement
-When it rains rains bead of water run down Batman's suit tracing every groove
-The wrinkles on Gordon's face crinkle as he talks

The City
-The city is as detailed as ever with realistic moving clouds with the moon shining through
-Halloween characters and balloons litter the street adding a creepy vibe
-Neon signs of the various shops shine brightly around the city
-The skyline has helicopters and blimps flying through it
-Steam puffs out of the sewers in a realistic way

Few more things:
You can now use the linear launcher on anything to create ziplines. This is done in mid flight so you can quickly land where you want.
All enemies now have the ability to grapple Batman, not just big guys.
Roads wont have many vehicles, just some thug cars and cop cruisers
There can be enemy riots, up to 50 enemies on screen at once.
More Riddler type challenges than just racing.

- Arkham Knight is built on a "juiced up" version of the a custom Unreal Engine to make use of the Xbox One and PS4.
- By not being cross-gen they've been able to push what the machines can do
- Rocksteady describe Arkham Knight as "a real, genuine next-gen game"
- There is no multiplayer in Arkham Knight. Rocksteady is focused on "making the best single-player experience it can" and doesn't feel it needs multiplayer.
- Game Informer says Rocksteady isn't saying what's next but "it's most definitely not Batman related"
- The finale has been in mind since the development of Arkham City
- Rocksteady is emphasising the detail is more important than the scale of the world. They don't want to create the biggest open-world, they want to create the richest, densest and most vibrant
- Batmobile is designed to be "the best car in any game ever", it takes up around 160mb of memory in game and will just about fit in an Xbox 360 (if that was the whole game). There are hundreds of thousands of polygons, as well as textures and shaders used on it

Rocksteady and Warner mention in the article that they decided Origins should be made because three years was a very long time for Batman fans to have to wait for a new game, so in case you're worried about not getting more major Batman and/or Arkham-like games coming, Warner Montreal will probably keep making them.
Title: Re: Batman Arkham Knight
Post by: thisismyusername on March 04, 2014, 07:28:03 PM
He doesn't look quite as roided up in this one
Thank god.

This was honestly a selling point for Origins to me.

Why?

Roided up Batman is :phil  :tauntaun :tauntaun :tauntaun
Title: Re: Batman Arkham Knight
Post by: magus on March 04, 2014, 07:34:28 PM
There will be a brand new villain, something made by Rocksteady that they say will be the ultimate test for Batman

(http://oi61.tinypic.com/sys0ap.jpg)
Title: Re: Batman Arkham Knight
Post by: Raban on March 04, 2014, 07:54:56 PM
Arkham Asylum is a modern game that hasn't aged well. AC was boss and I'd be down for an even bigger world to explore, Rocksteady is back so I expect great things.
:ufup
Title: Re: Batman Arkham Knight
Post by: cool breeze on March 04, 2014, 08:13:39 PM
the screens somewhat remind me of that ue3 good samaritan tech demo from years back

http://imgur.com/a/W9h0p
Title: Re: Batman Arkham Knight
Post by: benjipwns on March 04, 2014, 08:18:53 PM
 :drool :drool :drool
Title: Re: Batman Arkham Knight
Post by: brob on March 04, 2014, 08:22:10 PM
http://i.imgur.com/qzDNdZi.jpg

I thought batman was power fantasy character. Who wants to pretend to be a lame-o with 0% ass and no bulge?? ???

Title: Re: Batman Arkham Knight
Post by: Tasty on March 04, 2014, 08:24:12 PM
Quote
There will be a brand new villain, something made by Rocksteady that they say will be the ultimate test for Batman

Oh boy, the Clowner! He's like the Joker except even EXTREMER!
Title: Re: Batman Arkham Knight
Post by: benjipwns on March 04, 2014, 08:41:44 PM
http://i.imgur.com/qzDNdZi.jpg

I thought batman was power fantasy character. Who wants to pretend to be a lame-o with 0% ass and no bulge?? ???
Not enough power in the Xbox One to properly render.
Title: Re: Batman Arkham Knight
Post by: cool breeze on March 04, 2014, 08:59:18 PM
http://i.imgur.com/qzDNdZi.jpg

I thought batman was power fantasy character. Who wants to pretend to be a lame-o with 0% ass and no bulge?? ???

play the egghead's eggsperiment dlc for city (it's in the goty edition) or read the wiki online if you want to know why

Title: Re: Batman Arkham Knight
Post by: Bebpo on March 04, 2014, 09:04:43 PM
Man, I really gotta get around to playing City before this comes out.  Hope this new one's good, happy to see more next-gen lookers.
Title: Re: Batman Arkham Knight
Post by: Howard Alan Treesong on March 04, 2014, 09:31:29 PM
Man, I really gotta get around to playing City before this comes out.  Hope this new one's good, happy to see more next-gen lookers.

You don't actually
Title: Re: Batman Arkham Knight
Post by: Positive Touch on March 04, 2014, 09:36:32 PM
but city is amazing
Title: Re: Batman Arkham Knight
Post by: chronovore on March 04, 2014, 10:31:54 PM
Man, I really gotta get around to playing City before this comes out.  Hope this new one's good, happy to see more next-gen lookers.

You don't actually

You really do. You can skip sexy-time with Catwoman DLC if you like, but Arkham City is moar fun if you're into open-world games. Asylum is a tight experience, but I liked the exploration and reach of City.
Title: Re: Batman Arkham Knight
Post by: TakingBackSunday on March 05, 2014, 12:13:15 AM
people who hate arkham city :pacspit
Title: Re: Batman Arkham Knight
Post by: Raban on March 05, 2014, 01:02:27 AM
people who like arkham city :paul
Title: Re: Batman Arkham Knight
Post by: Tasty on March 05, 2014, 01:23:17 AM
Ether'd.  :whoo
Title: Re: Batman Arkham Knight
Post by: Himu on March 05, 2014, 01:48:24 AM
I like both Arkham games a lot. :yeshrug

I find City still pretty structured despite its open world. I think it's impeccably designed, with the best boss fights of that year. I've been wanting to replay it for some time. At the same time, I think Asylum's more personal, focused, tight feel is really great, but it suffers from repetitive - and bad - boss fights. City stands as the only westaboo game I've played with tremendous boss fights. I also think City has more interesting scenarios. The entire thing with Penguin. And the sharks. Wow. :bow The fight with Mr. Freeze.  :lawd The fight with Ra's.  :aah Taking on the Talia led (:bow) league of shadows. :whoo

Such a great game with so many great holy shit moments and scenarios.
Title: Re: Batman Arkham Knight
Post by: chronovore on March 05, 2014, 02:09:24 AM
I like both Arkham games a lot. :yeshrug

I find City still pretty structured despite its open world. I think it's impeccably designed, with the best boss fights of that year. I've been wanting to replay it for some time. At the same time, I think Asylum's more personal, focused, tight feel is really great, but it suffers from repetitive - and bad - boss fights. City stands as the only westaboo game I've played with tremendous boss fights. I also think City has more interesting scenarios. The entire thing with Penguin. And the sharks. Wow. :bow The fight with Mr. Freeze.  :lawd The fight with Ra's.  :aah Taking on the Talia led (:bow) league of shadows. :whoo

Such a great game with so many great holy shit moments and scenarios.
Himu, you're making me even more pro-LGBT!
spoiler (click to show/hide)
"Let's Go Batman Town"
[close]
Title: Re: Batman Arkham Knight
Post by: Himu on March 05, 2014, 02:19:35 AM
I like both Arkham games a lot. :yeshrug

I find City still pretty structured despite its open world. I think it's impeccably designed, with the best boss fights of that year. I've been wanting to replay it for some time. At the same time, I think Asylum's more personal, focused, tight feel is really great, but it suffers from repetitive - and bad - boss fights. City stands as the only westaboo game I've played with tremendous boss fights. I also think City has more interesting scenarios. The entire thing with Penguin. And the sharks. Wow. :bow The fight with Mr. Freeze.  :lawd The fight with Ra's.  :aah Taking on the Talia led (:bow) league of shadows. :whoo

Such a great game with so many great holy shit moments and scenarios.
Himu, you're making me even more pro-LGBT!
spoiler (click to show/hide)
"Let's Go Batman Town"
[close]

(http://i.imgur.com/eoWLmDI.gif)
Title: Re: Batman Arkham Knight
Post by: chronovore on March 05, 2014, 02:21:10 AM
I love that movie.
Title: Re: Batman Arkham Knight
Post by: benjipwns on March 05, 2014, 02:32:57 AM
I like both Arkham games a lot. :yeshrug
There's three! :maf
Title: Re: Batman Arkham Knight
Post by: Himu on March 05, 2014, 02:40:19 AM
I like both Arkham games a lot. :yeshrug
There's three! :maf

(http://i.imgur.com/0M6ch0B.gif)

u sure?
Title: Re: Batman Arkham Knight
Post by: benjipwns on March 05, 2014, 02:45:27 AM
Best story. Best boss fights that aren't Mr. Freeze. Best villain. I got no regrets about Origins or getting it day one*. Come at me bros.

spoiler (click to show/hide)
*For like $25 because of Green Man Gaming lol
[close]
Title: Re: Batman Arkham Knight
Post by: Himu on March 05, 2014, 02:47:19 AM
You sold me on best bosses.
Title: Re: Batman Arkham Knight
Post by: TakingBackSunday on March 05, 2014, 02:56:40 AM
Origins is a solid 7/10 game.  Fucking boring overworld though

I'd put City as a 10/10 game for me however.  I replay it every couple months if I can.  Only thing I don't like about it is that I want it to last a few more hours  :'(
Title: Re: Batman Arkham Knight
Post by: Yulwei on March 05, 2014, 05:19:01 AM
Very cool that this is next gen only. They should have some playable Nightwing for the story mode this time around.
Title: Re: Batman Arkham Knight
Post by: radioheadrule83 on March 05, 2014, 08:30:23 AM
Hard to get excited about a CG trailer but the actual content-talk from GI sounds really promising.

The only thing that makes me worry actually is the emphasis on the bat-mobile. I'm not sure I really want GTA batman. The best, tightest, densest and well designed game in this series is the first game. I really liked Origins -- the story stuff especially
spoiler (click to show/hide)
Bats saving Joker for the first time was amazing, and Joker telling Harley about it :bow
[close]
but also the boss fights, as you guys say, and the enhanced detective mode stuff, with all the narration etc. Now that the press seem to be shitting on Origins as though it was just a cynical stop-gap, I hope Rocksteady are smart enough to not necessarily ditch the things that Origins did right. The map being 5 times the size of City's map is a point of concern for me personally. Sometimes, bigger isn't better.
Title: Re: Batman Arkham Knight
Post by: Tasty on March 05, 2014, 10:23:19 AM
Good to see Andrex is right on cue for the Oscar cock worship. It wouldn't be the same without his open mouth.

Like you don't have a poster of Oscar in your closet splattered with your worship batter. :yeshrug
Title: Re: Batman Arkham Knight
Post by: demi on March 05, 2014, 10:31:50 AM
All three games have great story and moments. They just keep padding it with bullshit. Assassins Creed. I wouldnt be surprised if Rocksteady did nothing but litter Gotham with even more mundane tasks to do.
Title: Re: Batman Arkham Knight
Post by: benjipwns on March 05, 2014, 12:13:35 PM
If they want to pad out with more of those detective bits, I'm fine with subjecting the rest of you to that.

Although I suggest they find a better way to do the narration instead of making it seem like Batman is reminding himself how to investigate. "I should follow the path of the bullet to see if there's any evidence over there. I need to look around this area."
Title: Re: Batman Arkham Knight
Post by: Mr. Gundam on March 05, 2014, 01:46:29 PM
I really liked Origins, and thought the story was way better than City. [shrug]

Very cool that this is next gen only. They should have some playable Nightwing for the story mode this time around.

Have they even mentioned the existence of Robin and/or Nightwing outside the DLC?
Title: Re: Batman Arkham Knight
Post by: Yeti on March 05, 2014, 02:51:05 PM
I really liked Origins, and thought the story was way better than City. [shrug]

Very cool that this is next gen only. They should have some playable Nightwing for the story mode this time around.

Have they even mentioned the existence of Robin and/or Nightwing outside the DLC?

Didn't Robin show up in City for a cutscene?
Title: Re: Batman Arkham Knight
Post by: Rahxephon91 on March 05, 2014, 03:35:33 PM
Stealing from Assassins Creed again.  Now theyre taking the wagons from 2.

(http://i.imgur.com/IZG7y.png)
At least the idea gets to be in a good game this time.
Title: Re: Batman Arkham Knight
Post by: Steve Contra on March 05, 2014, 04:14:10 PM
Man i wish they would make more Awesome Asylum, less Awful City :'(
Title: Re: Batman Arkham Knight
Post by: Tasty on March 05, 2014, 05:50:03 PM
Roided up 20's Chris O'Donnel-esque Robin is  :dayum
Title: Re: Batman Arkham Knight
Post by: chronovore on March 05, 2014, 07:46:04 PM
If they want to pad out with more of those detective bits, I'm fine with subjecting the rest of you to that.

Although I suggest they find a better way to do the narration instead of making it seem like Batman is reminding himself how to investigate. "I should follow the path of the bullet to see if there's any evidence over there. I need to look around this area."

Yeah, all they'd need to do is have Bats talk more with ANY of the other allies he has in the game:
Batman: "Alfred, I'm going to follow the path of this bullet. I'll need the bat cave's additional computing power to analyze the trajectory from my current location."
Alfred: (audible radio filter applied) "Very good, Master Bruce."
Title: Re: Batman Arkham Knight
Post by: benjipwns on May 21, 2014, 09:03:26 PM
https://www.youtube.com/watch?v=7q4U_QRcg84

 :whew
Title: Re: Batman Arkham Knight
Post by: Purple Filth on May 21, 2014, 10:27:18 PM
Still need to play City and Origins
Title: Re: Batman Arkham Knight
Post by: Himu on May 21, 2014, 11:33:05 PM
I think it looks great, but Mega Man 4 is a perfect comparison. Being able to drive the batmobile = charge shot
Title: Re: Batman Arkham Knight
Post by: Mr. Gundam on May 21, 2014, 11:36:32 PM
Looks awesome.

Too bad I won't have PS4 when it comes out.
Title: Re: Batman Arkham Knight
Post by: Tasty on May 21, 2014, 11:37:55 PM
I think it looks great, but Mega Man 4 is a perfect comparison. Being able to drive the batmobile = charge shot

I thought it was a Rush reference but that was MM3.
Title: Re: Batman Arkham Knight
Post by: Himu on May 21, 2014, 11:42:03 PM
No. MM3 introduced the slide. MM4 introduced a charge shot. The slide completely benefited the gameplay and made Mega more mobile, leading to better platforming, action, and particularly boss fights. For this reason, 3 is the best nes Mega Man title. The charge shot was like the spin dash in Sonic 2: an extra power move that didn't really improve the gameplay in any way, that the game creators thought would be a good way to "spice" the game up, when they didn't have anything remotely creative to add to its gameplay formula. That said, I haven't played Arkham Knight - obviously - but damn, if the parallels aren't there:

flying in Batman AC : slide in Mega Man :: bat mobile despite the fact the crux of past Arkham's was personal exploration : charge shot in Mega Man.
Title: Re: Batman Arkham Knight
Post by: thisismyusername on May 22, 2014, 12:28:51 AM
more just that they keep going back to the well and the differences seem smaller each time.  also i'm totally down for this one but i'm not sure how many more i can give a fuck about.

This is really the issue I have. Games are okay, but the yearly (near yearly) cycle of them has gotta stop. Same for Assassin's Creed and other series.
Title: Re: Batman Arkham Knight
Post by: Tasty on May 22, 2014, 12:29:41 AM
more just that they keep going back to the well and the differences seem smaller each time.  also i'm totally down for this one but i'm not sure how many more i can give a fuck about.

It's """"""""""""""the last one""""""""""""""


(by rocksteady)
Title: Re: Batman Arkham Knight
Post by: TVC15 on May 22, 2014, 12:40:43 AM
I'll get excited when they give me assurance that they've learned how to make the open world interesting.
Title: Re: Batman Arkham Knight
Post by: Himu on May 22, 2014, 12:45:20 AM
more just that they keep going back to the well and the differences seem smaller each time.  also i'm totally down for this one but i'm not sure how many more i can give a fuck about.

This is why I skipped Origins.
Title: Re: Batman Arkham Knight
Post by: benjipwns on May 22, 2014, 01:29:54 AM
Origins made up for it with the presentation and story. Oh, and all the detective cases even if all I was doing is pretending to impact a cutscene. And the boss fights. Plus I'm just not burnt out about it yet. Except for the "normal" fights and predator rooms.

Namely, I'd prefer more small scale predator opportunities and combat vs. the giant room with dudes wandering around which is just you waiting around and/or massive melees with ten dudes.

So like instead of going into a room where there's three dudes and I punch them all. Then do whatever switch or key I need to. Instead in the room prior I can go under grates or climb up over some thing, etc. and surprise the dudes taking out one or two immediately and then trying to quick taking down the others via a semblance of pre-planning. Like you can kinda do in the large predator rooms when you get it down to three guys or so and get them all in one section of the room. As is, it's more like you can quick take down one guy but then gotta punch your way through the rest. It still takes like five seconds but gets more redundant than if the rooms were designed to allow different initial approaches more.
Title: Re: Batman Arkham Knight
Post by: a slime appears on May 22, 2014, 09:42:55 AM
I only play games from the A-team. :smug

spoiler (click to show/hide)
But it's a lot of Arkham games in a short amount of time. Not really hyped for this one after playing City.
[close]
Title: Re: Batman Arkham Knight
Post by: magus on May 22, 2014, 11:26:38 AM
I only play games from the A-team. :smug

https://www.youtube.com/watch?v=_YyakkYAzwI
Title: Re: Batman Arkham Knight
Post by: Trent Dole on May 22, 2014, 11:37:45 AM
No. MM3 introduced the slide. MM4 introduced a charge shot. The slide completely benefited the gameplay and made Mega more mobile, leading to better platforming, action, and particularly boss fights. For this reason, 3 is the best nes Mega Man title. The charge shot was like the spin dash in Sonic 2: an extra power move that didn't really improve the gameplay in any way, that the game creators thought would be a good way to "spice" the game up, when they didn't have anything remotely creative to add to its gameplay formula. That said, I haven't played Arkham Knight - obviously - but damn, if the parallels aren't there:

flying in Batman AC : slide in Mega Man :: bat mobile despite the fact the crux of past Arkham's was personal exploration : charge shot in Mega Man.
(http://i97.photobucket.com/albums/l207/fgsfdsfargeg/huey_zpsfb3e05de.jpg)
Title: Re: Batman Arkham Knight
Post by: Mr. Gundam on May 22, 2014, 11:42:55 AM
more just that they keep going back to the well and the differences seem smaller each time.  also i'm totally down for this one but i'm not sure how many more i can give a fuck about.

This is why I skipped Origins.

Origins was great. You're missing out.
Title: Re: Batman Arkham Knight
Post by: Himu on May 22, 2014, 11:53:20 AM
it may be great but i don't want to feel like i'm getting too tired of a formula i actually like so I'm saving it for AK.
Title: Re: Batman Arkham Knight
Post by: chronovore on May 22, 2014, 11:29:42 PM
I'm interested, but I've got a 360-replay of AA and a copy of Arkham Origins winging its way to me... So I'll end up playing this after the PS4 has its first price drop.
Title: Re: Batman Arkham Knight
Post by: benjipwns on June 10, 2014, 01:21:16 AM
https://www.youtube.com/watch?v=pO2_iUkojCY

(http://abload.de/img/iffgnxlo34heu29odr.gif)
Title: Re: Batman Arkham Knight
Post by: Mr. Gundam on June 10, 2014, 01:28:44 AM
This was absolutely gorgeous on the big screen.
Title: Re: Batman Arkham Knight
Post by: TakingBackSunday on June 10, 2014, 01:33:02 AM
ffffffuuuuuu looks amazing
Title: Re: Batman Arkham Knight
Post by: Tasty on June 10, 2014, 03:12:01 AM
Jesus Christ that's hot. :whew

spoiler (click to show/hide)
Although, and this is a criticism of Nolan Bats too, I'm not a fan of the Batmobile or whatever being outfitted with all sorts of weapons. "Damn it Catwoman, no guns! Unless they're on my motorcycle. Then killing bad guys is A-OK!"

Also not a fan of shooting gameplay in general, so maybe that's factoring in.
[close]

All that said, I hope the Batpod is in. I don't want to be causing senseless property damage. :'(
Title: Re: Batman Arkham Knight
Post by: fistfulofmetal on June 10, 2014, 03:29:57 AM
batman straight up mercin' dudes with gatling guns and missiles and shit now
Title: Re: Batman Arkham Knight
Post by: Yeti on June 10, 2014, 04:03:38 AM
Batmobile looks pretty fun, but I'm not sure why you would want to bother when you can still grapple and glide everywhere.
Title: Re: Batman Arkham Knight
Post by: benjipwns on June 10, 2014, 04:11:13 AM
It might be quicker depending on how vertical things are, with uneven distances and things you can't grapple. Depends on how fast it drives I suppose.

Also looks like they intend on you using it as a mobile boost to get off the ground quicker into a glide.
Title: Re: Batman Arkham Knight
Post by: Shaka Khan on June 10, 2014, 04:19:19 AM
That looked phenomenal.
Title: Re: Batman Arkham Knight
Post by: cool breeze on June 10, 2014, 11:09:51 AM
oh i'm sure they'll find plenty of jarring reasons to force you to use the car.

on the giantbomb podcast a scenario described involved driving through a tunnel with several doors, and constantly getting out of the car to pull levers as batman.
Title: Re: Batman Arkham Knight
Post by: demi on June 10, 2014, 11:12:34 AM
Looks great, but the demo was  :zzz
Title: Re: Batman Arkham Knight
Post by: Madrun Badrun on June 10, 2014, 11:16:26 AM
What I liked most was how tall the city looked.  Thats where it really needs to go is height.

Going to buy a mask like this to wear while I play

https://www.youtube.com/watch?v=JVOTWhQYUe4
Title: Re: Batman Arkham Knight
Post by: Madrun Badrun on June 10, 2014, 11:18:59 AM
What you think batman is too good to pull levers?  Despite Bruce Waynes billions he is a man of the people. 
Title: Re: Batman Arkham Knight
Post by: Stoney Mason on March 23, 2015, 12:18:16 PM
https://www.youtube.com/watch?feature=player_detailpage&v=O6H-AWXV1L4
Title: Re: Batman Arkham Knight
Post by: Eel O'Brian on March 23, 2015, 01:24:50 PM
looks like arkham city on pc :yeshrug
Title: Re: Batman Arkham Knight
Post by: TakingBackSunday on March 23, 2015, 03:31:42 PM
still looks really fucking fun
Title: Re: Batman Arkham Knight
Post by: Stoney Mason on March 23, 2015, 05:06:07 PM
looks like arkham city on pc :yeshrug

That was my first thought as well but honestly I'm not sure where else there is for them to take the series. I'm certain it will be a solid game. I don't think the franchise can hit and take us by surprise the way that first game did, but there is also nothing wrong with people who craft solid experience that you know are going to be solidly good games.
Title: Re: Batman Arkham Knight
Post by: benjipwns on April 08, 2015, 11:45:47 PM
https://www.youtube.com/watch?v=VpXUIh7rlWI

EDIT: Guess this is old, the "new" video posted was that Officer Down one again.
Title: Re: Batman Arkham Knight
Post by: chronovore on April 13, 2015, 03:39:37 AM
Pretty excited that I'll be able to play this. I liked Arkham City more than Asylum, and I was kinda bummed that this is limited to current consoles. Now that I have a PS4... BAT-WOOT!
Title: Re: Batman Arkham Knight
Post by: sarslip on April 13, 2015, 07:47:25 AM
i finished the first two, couldnt get more than a couple hours in Arkham Origins, which i recognize still had the classic fighting / travel systems in tact, but felt like "id done this before" 

also i wish this series werent so scared of just having one villain at a time.  every game, it's like hey were getting the band back together!

i prefer Asylum for story and impact (no one expected it to be that good) and A:City for gameplay fun and variety.
Title: Re: Batman Arkham Knight
Post by: benjipwns on April 29, 2015, 03:18:00 AM
https://www.youtube.com/watch?v=CINA288fZUs
Title: Re: Batman Arkham Knight
Post by: chronovore on April 29, 2015, 03:23:23 AM
Have we seen tag-team moves before this? It was news to me!

I saw an article saying it’ll cost US$100 to play all the Arkham Knight content. Sad; there’s no way I’m dropping money on the collector’s edition or DLC. I’ll probably buy vanilla and then wait for the Greatest Hits version... used. I just do not like this model of upselling.
Title: Re: Batman Arkham Knight
Post by: Dickie Dee on May 03, 2015, 01:12:12 PM
Quote
Earlier this week, we announced the Season Pass for Batman: Arkham Knight. While the story of Rocksteady’s Batman: Arkham Trilogy will come to a close on June 23rd, we are excited to continue telling stories and delivering more content to explore and play through in the 6 months following the game’s release. We’ll be building more narrative, more missions, more challenges and more characters and vehicles that we want players to experience, even though they didn’t fit into the storyline of Batman: Arkham Knight.

We’ve heard from our community that you want more information on what we’ll be delivering in the Season Pass. While we aren’t ready to unveil every aspect of the content we’ll be developing, we would like to share more detail now to give you a better sense of the scope of the Season Pass.

Batgirl: A Matter of Family
An all new prequel story expansion in an entirely new location where you play as Batgirl for the very first time in the Arkham series - check out the first render of Batgirl.

The Season of Infamy
Play as Batman in all new story missions featuring legendary super-villains invading Gotham City, with new story arcs, missions and gameplay features.

Gotham City Stories
Play as Batman’s key allies in narrative missions extending their storylines, from both before and after the events in Batman: Arkham Knight.

Legendary Batmobiles with Themed Tracks
Drive the most iconic Batmobiles from Batman’s 75-year history, on custom-built race tracks, each themed to that Batmobile’s specific era. Every Batmobile will be drivable across every race track.

Crimefighter Challenge Maps
Engage in a series of new challenge maps utilizing the unique play styles of Batman and his allies.

Character Skins
A variety of skins from across the eras for Batman, Robin, Nightwing and Catwoman.

As we fully ramp up development on the Season Pass, we will be sharing even more details on each monthly content drop. We hope you enjoy playing Batman: Arkham Knight as much as we’ve enjoyed making it.

(http://i.imgur.com/hwmEk5r.jpg)
Title: Re: Batman Arkham Knight
Post by: Great Rumbler on May 03, 2015, 02:16:17 PM
 :phil
Title: Re: Batman Arkham Knight
Post by: Positive Touch on May 03, 2015, 05:09:22 PM
zomg Adam west mobile on a racetrack fuck yessssssssss
Title: Re: Batman Arkham Knight
Post by: cool breeze on May 03, 2015, 05:42:43 PM
I want a tim burton racetrack that's only straights and 90 degree turns you need a grapple hook to make.
 
Title: Re: Batman Arkham Knight
Post by: Eel O'Brian on May 03, 2015, 06:56:12 PM
They should let you use the alternate costumes/skins right off the bat*. I always hated that shit. I don't want to have to play all the way through the game as armor roidtard batman just to "unlock" another suit and do it all over again.


spoiler (click to show/hide)
i meant to do that
[close]
Title: Re: Batman Arkham Knight
Post by: Dickie Dee on May 03, 2015, 07:54:48 PM
They should let you use the alternate costumes/skins right off the bat*.
spoiler (click to show/hide)
i meant to do that
[close]

(http://www.dialbforblog.com/archives/136/boner_2.gif)
Title: Re: Batman Arkham Knight
Post by: TakingBackSunday on May 03, 2015, 09:52:11 PM
I'M gonna buy this stupid fuckin season pass aren't I
Title: Re: Batman Arkham Knight
Post by: Great Rumbler on May 03, 2015, 10:55:03 PM
You are.
Title: Re: Batman Arkham Knight
Post by: benjipwns on May 04, 2015, 01:34:11 AM
I want a tim burton racetrack that's only straights and 90 degree turns you need a grapple hook to make.
Even better would be the part where it puts down a thing to spin around on. Or the sides break off to go through a narrow alley.
Title: Re: Batman Arkham Knight
Post by: brawndolicious on May 04, 2015, 08:35:42 PM
I never got far enough in the Batman Returns SNES  game to use the batmobile so I'll buy this for that reason.
Title: Re: Batman Arkham Knight
Post by: cool breeze on May 27, 2015, 06:04:33 PM
They should let you use the alternate costumes/skins right off the bat*. I always hated that shit. I don't want to have to play all the way through the game as armor roidtard batman just to "unlock" another suit and do it all over again.


spoiler (click to show/hide)
i meant to do that
[close]

rocksteady announced you can use alt costumes from the start.  and I was planning to play the game with this:

(http://i.imgur.com/yTq5ePG.gif)



and then I read it's a playstation 4 (timed?) exclusive skin  :-\
Title: Re: Batman Arkham Knight
Post by: Eel O'Brian on May 27, 2015, 06:15:52 PM
hell yeah

they should have WHAM and POW text effects pop on screen
Title: Re: Batman Arkham Knight
Post by: toku on May 28, 2015, 05:05:34 PM
https://youtu.be/Bm-6kYvPEdM

car combat still looks stupid as fuck and I still don't understand why they felt the need to add it.
Title: Re: Batman Arkham Knight
Post by: Tasty on May 29, 2015, 01:32:30 PM
https://youtu.be/Bm-6kYvPEdM

car combat still looks stupid as fuck and I still don't understand why they felt the need to add it.

Because they blew their load with City and needed some kind of big gimmick to justify a new game
Title: Re: Batman Arkham Knight
Post by: Tasty on May 29, 2015, 05:32:23 PM
IDGAF :yeshrug Way to deflect tho :umad
Title: Re: Batman Arkham Knight
Post by: Tasty on May 29, 2015, 06:25:39 PM
"angry" :lol
Title: Re: Batman Arkham Knight
Post by: Eel O'Brian on May 29, 2015, 06:28:51 PM
Well, you aren't wrong, really. I think the batmobile stuff is gonna be fun for about fifteen minutes, then everyone's gonna go back to swinging and gliding like before.
Title: Re: Batman Arkham Knight
Post by: archie4208 on May 29, 2015, 07:16:37 PM
$36 at GreenManGaming (Steam key).

Use the code BATMAN-ARKHAM-SAVE40
Title: Re: Batman Arkham Knight
Post by: Joe Molotov on May 29, 2015, 09:03:55 PM
Hot
Title: Re: Batman Arkham Knight
Post by: Great Rumbler on June 22, 2015, 09:13:43 PM
Went ahead and picked up a copy from GMG since the reviews have been so positive.
Title: Re: Batman Arkham Knight
Post by: fistfulofmetal on June 22, 2015, 09:26:49 PM
I'm hesitant in buying because I probably can't run it.
Title: Re: Batman Arkham Knight
Post by: cool breeze on June 22, 2015, 09:28:48 PM
I'm reading not great things about the PC port.  and by default it's locked at 30 fps, need to unlock it through editing an ini.
Title: Re: Batman Arkham Knight
Post by: fistfulofmetal on June 22, 2015, 09:44:06 PM
The voucher isn't working when I try to check out...

edit: oh the voucher is different.
Title: Re: Batman Arkham Knight
Post by: TakingBackSunday on June 23, 2015, 12:33:26 AM
I fucking hate having to install the game on the hard drive before being able to play it
Title: Re: Batman Arkham Knight
Post by: Positive Touch on June 23, 2015, 12:43:10 AM
I fucking hate having to install the game on the hard drive before being able to play it

Nintendo fans :foxx
Title: Re: Batman Arkham Knight
Post by: TakingBackSunday on June 23, 2015, 01:05:09 AM
I fucking hate having to install the game on the hard drive before being able to play it

Nintendo fans :foxx

Dunno why you don't agree.  If I bought a physical copy let me play from the disc, and leave it up to me when I want to install the game.
Title: Re: Batman Arkham Knight
Post by: fistfulofmetal on June 23, 2015, 01:11:13 AM
it's not an option because the games are now fundamentally designed to function with data installed to the local hard drive.
Title: Re: Batman Arkham Knight
Post by: toku on June 23, 2015, 01:47:53 AM
I fucking hate having to install the game on the hard drive before being able to play it

Nintendo fans :foxx

Dunno why you don't agree.  If I bought a physical copy let me play from the disc, and leave it up to me when I want to install the game.

it's not 2003 anymore fam
Title: Re: Batman Arkham Knight
Post by: demi on June 23, 2015, 08:32:09 AM
I got this coming from GameFly. And I certainly hoped they would send it, I've had literally nothing on my Queue for the past month or so since there was nothing to rent.
Title: Re: Batman Arkham Knight
Post by: fistfulofmetal on June 23, 2015, 08:33:23 AM
i wonder if we can still request a refund through Steam if you get a key from GMG. I imagine not.
Title: Re: Batman Arkham Knight
Post by: Great Rumbler on June 23, 2015, 08:40:01 AM
i wonder if we can still request a refund through Steam if you get a key from GMG. I imagine not.

They only refund games purchased through the Steam store.
Title: Re: Batman Arkham Knight
Post by: fizzel on June 23, 2015, 08:49:18 AM
I'd give it a go anyway, game is getting slaughtered... You might slip through.

You gotta be in it to win it, brehs.
Title: Re: Batman Arkham Knight
Post by: fistfulofmetal on June 23, 2015, 08:50:55 AM
I'll probably give it a try anyway. There's no way I'll be able to run it based on the shit I'm hearing.
Title: Re: Batman Arkham Knight
Post by: demi on June 23, 2015, 09:01:00 AM
Thats a shame. Works great on my Xbox.
Title: Re: Batman Arkham Knight
Post by: fizzel on June 23, 2015, 09:10:26 AM
To be laid low by the dirty box.  :sabu



 :tocry
Title: Re: Batman Arkham Knight
Post by: TakingBackSunday on June 23, 2015, 09:19:01 AM
Game is tittylicious
Title: Re: Batman Arkham Knight
Post by: Eel O'Brian on June 23, 2015, 10:05:40 AM
runs like

https://youtu.be/u3EuQQ_NJiM
Title: Re: Batman Arkham Knight
Post by: archie4208 on June 23, 2015, 10:10:56 AM
PC gaming loses again.   :stahp
Title: Re: Batman Arkham Knight
Post by: TakingBackSunday on June 23, 2015, 10:15:01 AM
wow, thats fucking awful
Title: Re: Batman Arkham Knight
Post by: Trent Dole on June 23, 2015, 10:33:22 AM
31% positive on Steam. My sides. How did they think doing a shit PC port would go over in this day and age?
Title: Re: Batman Arkham Knight
Post by: sarslip on June 23, 2015, 10:42:03 AM
Bought.
Title: Re: Batman Arkham Knight
Post by: cool breeze on June 23, 2015, 05:17:56 PM
yeah, the PC port is no good.  when the PS4 is more consistent than a 970, something got fucked up.

I got the game as a voucher so I can't complain too much.  but I will and say it's the worst PC port I've played in some time.
Title: Re: Batman Arkham Knight
Post by: Great Rumbler on June 23, 2015, 05:18:54 PM
The overall framerate is playable, but not great. The bigger issue is that it stutters more than Fallout New Vegas. :beli
Title: Re: Batman Arkham Knight
Post by: toku on June 23, 2015, 06:17:41 PM
(https://pbs.twimg.com/media/CILoX9TUAAA9iSW.jpg)
Title: Re: Batman Arkham Knight
Post by: chronovore on June 23, 2015, 06:46:26 PM
(https://pbs.twimg.com/media/CILoX9TUAAA9iSW.jpg)

(http://i.imgur.com/vjKJiBIl.png)
Title: Re: Batman Arkham Knight
Post by: TakingBackSunday on June 23, 2015, 10:35:13 PM
:lawd this fucking game
Title: Re: Batman Arkham Knight
Post by: jakefromstatefarm on June 23, 2015, 11:04:28 PM
I saw a clip earlier featuring a cinematic where Bats remembers
spoiler (click to show/hide)
the killing joke
[close]
fully expecting maximum spergwank fanservice from the comics in this jawn
Title: Re: Batman Arkham Knight
Post by: Rahxephon91 on June 24, 2015, 12:08:59 AM
The Arkham Knight is such a lame emo villain and yes I know the twist which makes him even more uninteresting. Scarecrow should have been the main and only villain. What an actual fantastic design and voice he has in this game. Then again the Arkham games kind of have a problem with the correct villain focus.
Title: Re: Batman Arkham Knight
Post by: eleuin on June 24, 2015, 04:25:02 AM
Haven't gotten very far but the AK talks way too much and his voice definitely already makes him a lame

Batmobile strafing sucks and is multiplied by having to manipulate it into spaces awkwardly during missions :yuck
Title: Re: Batman Arkham Knight
Post by: benjipwns on June 24, 2015, 05:43:47 AM
Weird that the game has so few graphics options, the last three all had a good number of them IIRC. This borderline has "quality" and "shadows" with low/medium/high like Star Trek: The Video Game did.

Of course they're insane if they think the game is playable without NVIDIA ENHANCED RAIN turned on. So I don't even know why that's an option.
Title: Re: Batman Arkham Knight
Post by: toku on June 24, 2015, 05:57:01 AM
It's a sony moneyhat conspiracy
Title: Re: Batman Arkham Knight
Post by: fistfulofmetal on June 24, 2015, 06:17:25 AM
Weird that the game has so few graphics options, the last three all had a good number of them IIRC. This borderline has "quality" and "shadows" with low/medium/high like Star Trek: The Video Game did.

Of course they're insane if they think the game is playable without NVIDIA ENHANCED RAIN turned on. So I don't even know why that's an option.

this was apparently ported over by Iron Galaxy?

never trusting a Dave Lang joint ever again.
Title: Re: Batman Arkham Knight
Post by: benjipwns on June 24, 2015, 06:25:27 AM
Yep, they ported Origins too, which they and WB Montreal actually patched up pretty well at least on my end*. (And Bioshock 2 DLC and Infinite...also did the Borderlands 2 Vita port.)

Quote
Rocksteady has issued a statement regarding the problems with the PC version of the game, but has not named the external studio involved.

"We're aware that some users are reporting performance issues with the PC version of Batman: Arkham Knight. This is something that Rocksteady takes very seriously. We are working closely with our external PC development partner to make sure these issues get resolved as quickly as possible.
Quote
Game director Sefton Hill has suggested that the PC port of Batman: Arkham Knight was outsourced to Iron Galaxy, stating that Warner Bros is working with the developer "to address the issues ASAP".

"I'm aware that some users are reporting performance issues with the PC version. This is something that Rocksteady takes very seriously," Hill tweeted.

"WBGames is working with the PC developer IronGalaxy to address the issues ASAP. Rocksteady will provide any support to get this resolved."
Quote
Warner Bros. Games has issued a lengthy forum post outlining ways in which users can improve the performance of Batman: Arkham Knight on minimum and recommended system specs. Performance fixes remain in development
http://community.wbgames.com/t5/Official-Announcements/Update-On-PC-Performance/td-p/572899


*Splash Damage on the other hand seemed to know that multiplayer was going to be dead on arrival because they never fixed the PC matchmaking loading everyone in the game into a black screen. :lol

Slight shame since the MP was kinda interesting and I would have liked to play 15-20 games of it instead of five.
Title: Re: Batman Arkham Knight
Post by: fistfulofmetal on June 24, 2015, 06:41:06 AM
the statement was fucking embarassing


'hey guys have you tried messing around with the graphic settings cuz i think you all may have ur settings too high'

fuckers.
Title: Re: Batman Arkham Knight
Post by: benjipwns on June 24, 2015, 06:57:44 AM
It's like every forum troubleshooting thread:
"game runs like shit on lowest settings"
"have you tried turning down the settings?"
"maybe run a defrag? do a spyware scan?"
"you probably need to reinstall windows, you should really be doing this every other week because of the bloat/garbage"
Title: Re: Batman Arkham Knight
Post by: Joe Molotov on June 24, 2015, 07:30:51 AM
I was watching Jim Sterling play it, and it ran like garbage at the default settings and he has a Titan X. :lol
Title: Re: Batman Arkham Knight
Post by: fistfulofmetal on June 24, 2015, 07:47:27 AM
http://blog.playfire.com/2015/06/batman-arkham-knight-pc-guidelines.html

GMG will be offering refunds if the game isn't fixed after the first patch.

Title: Re: Batman Arkham Knight
Post by: sarslip on June 24, 2015, 08:03:45 AM
http://blog.playfire.com/2015/06/batman-arkham-knight-pc-guidelines.html

GMG will be offering refunds if the game isn't fixed after the first patch.

WHAT A TIME
Title: Re: Batman Arkham Knight
Post by: benjipwns on June 24, 2015, 08:12:28 AM
Iron Galaxy also apparently did the Handsome Collection for PS4/XB1 which I heard wasn't so great of up-port. Especially considering how well the PC version ran on everything.
Title: Re: Batman Arkham Knight
Post by: fistfulofmetal on June 24, 2015, 08:29:03 AM

WHAT A TIME

I think we're approaching a tipping point soon with these broken ass games. Especially with Steams refund policy. I think we'll start seeing refund policies applied to other DD platforms soon and with a more direct cause/effect relationship between shit broken ass games and devs being held accountable, we'll see it happening less.
Title: Re: Batman Arkham Knight
Post by: fistfulofmetal on June 24, 2015, 08:30:19 AM
video games tho, right?
Title: Re: Batman Arkham Knight
Post by: demi on June 24, 2015, 09:05:46 AM
Works fine on my Xbox, btw. Dunno what the outrage is over. Enjoying the game a lot.
Title: Re: Batman Arkham Knight
Post by: Great Rumbler on June 24, 2015, 09:08:29 AM

WHAT A TIME

I think we're approaching a tipping point soon with these broken ass games. Especially with Steams refund policy. I think we'll start seeing refund policies applied to other DD platforms soon and with a more direct cause/effect relationship between shit broken ass games and devs being held accountable, we'll see it happening less.

Steam's refund policy is a pretty big deal in this regard, since a game that's broke on release can be immediately refunded with no questions asked. Rocksteady/WB's quick response suggests to me that more than a few copies got redunded yesterday.
Title: Re: Batman Arkham Knight
Post by: thisismyusername on June 24, 2015, 09:35:33 AM
Iron Galaxy also apparently did the Handsome Collection for PS4/XB1 which I heard wasn't so great of up-port. Especially considering how well the PC version ran on everything.

Iron Galaxy also did Divekick was is straight up :paul

Seems they're only good if they're porting Capcom fighters.
Title: Re: Batman Arkham Knight
Post by: TakingBackSunday on June 24, 2015, 09:39:41 AM
Batmobile ejector gliding :lawd

fear takedowns :lawd

doubling up with comrades :lawd

And I honestly really enjoy the Riddler races :yeshrug
Title: Re: Batman Arkham Knight
Post by: sarslip on June 24, 2015, 10:03:24 AM
doubling up with comrades  :phil


Title: Re: Batman Arkham Knight
Post by: Joe Molotov on June 24, 2015, 11:51:00 AM
doubling up with comrades  :ussrcry
Title: Re: Batman Arkham Knight
Post by: cool breeze on June 24, 2015, 12:53:08 PM
I'm a couple hours in and liking the game despite the technical problems.  so far they do do a weak job convincing me to use the batmobile.  for example, there's no detective vision in the car.  even getting from point to point, by flying you can spot side objectives like ridder's goons to interrogate or hostages.  but I can appreciate their insistence that batman isn't killing people by running them down.  the car has little tasers around its frame to "shock" enemies out of its path.
Title: Re: Batman Arkham Knight
Post by: Take My Breh Away on June 24, 2015, 01:52:40 PM
Iron Galaxy also apparently did the Handsome Collection for PS4/XB1 which I heard wasn't so great of up-port. Especially considering how well the PC version ran on everything.

Iron Galaxy also did Divekick was is straight up :paul

Seems they're only good if they're porting Capcom fighters.

Fuck you, Killer Instinct is better under them than Double Helix :bolo

Guess I can wait till the inevitable GOTY All DLC version on Batham then.
Title: Re: Batman Arkham Knight
Post by: Joe Molotov on June 24, 2015, 02:00:41 PM
I'm a couple hours in and liking the game despite the technical problems.  so far they do do a weak job convincing me to use the batmobile.  for example, there's no detective vision in the car.  even getting from point to point, by flying you can spot side objectives like ridder's goons to interrogate or hostages.  but I can appreciate their insistence that batman isn't killing people by running them down.  the car has little tasers around its frame to "shock" enemies out of its path.

What if they had a heart condition, Batman? :bolo
Title: Re: Batman Arkham Knight
Post by: Great Rumbler on June 24, 2015, 02:06:13 PM
I'm a couple hours in and liking the game despite the technical problems.  so far they do do a weak job convincing me to use the batmobile.  for example, there's no detective vision in the car.  even getting from point to point, by flying you can spot side objectives like ridder's goons to interrogate or hostages.  but I can appreciate their insistence that batman isn't killing people by running them down.  the car has little tasers around its frame to "shock" enemies out of its path.

What if they had a heart condition, Batman? :bolo

#NotAllBatmen
Title: Re: Batman Arkham Knight
Post by: TakingBackSunday on June 24, 2015, 03:05:17 PM
This is the most fluid open world game I've ever played.  How seamless you go from diving into your Batmobile, boosting through a few side streets, ejecting at top speed, gliding through the Gotham skies to a perfect vantage point to begin a stealth predator takedown is just phenomenal.

This is the most Batman-y Batman game out there
Title: Re: Batman Arkham Knight
Post by: Rufus on June 24, 2015, 03:07:38 PM
This is the most fluid open world game I've ever played.  How seamless you go from diving into your Batmobile, boosting through a few side streets, ejecting at top speed, gliding through the Gotham skies to a perfect vantage point to begin a stealth predator takedown is just phenomenal.

This is the most Batman-y Batman game out there
Well, get hyped for Just Cause 3 then. That's what those games are about.
Title: Re: Batman Arkham Knight
Post by: chronovore on June 24, 2015, 05:00:39 PM
The whole "BATMAN DOESNT KILL STOP RUINING HIM" fans are annoying as fuck. So what if he did? He did before, even in the Nolan movies that popularized the idea. So what if he does or doesn't? A sadist in a bat costume armed lethal weapons who has a vendetta against criminals can cripple them but killing them is too much? Fuck off.

On another note, I like that Gotham is evacuated where the only people there are bad guys who want to loot and kill. Regular people just walking around as Batman and his villains destroy stuff would have been dumb.
http://www.collegehumor.com/video/6881592/batman-vs-the-penguin-with-patton-oswalt
Title: Re: Batman Arkham Knight
Post by: fistfulofmetal on June 24, 2015, 09:13:15 PM
https://community.wbgames.com/t5/Support-for-PC/June-24-Update-on-PC-Version-of-Arkham-Knight/m-p/575332#U575332

Warner has suspended new purchases of Batman until they fix the game.

Doesn't say what they're doing specifically but it sounds like they are either:

fixing the port
redoing the port

Pretty weird situation all told.
Title: Re: Batman Arkham Knight
Post by: Rufus on June 24, 2015, 09:27:58 PM
Yeesh. Hope it did well enough, or they might not bother at all with their next game.
Title: Re: Batman Arkham Knight
Post by: cool breeze on June 24, 2015, 09:30:24 PM
on the plus side, steam card economy will boom.  you might hit 20 cents for a scarecrow card!!
Title: Re: Batman Arkham Knight
Post by: Great Rumbler on June 24, 2015, 09:38:41 PM
I don't think I've seen a PC port of a major game this bad since the mid-00's.
Title: Re: Batman Arkham Knight
Post by: fistfulofmetal on June 24, 2015, 09:38:49 PM
Regardless of the GMG statement, I submitted a request for a refund based on the fact that the fucking publisher admitted their product is broken. We'll see how it goes.
Title: Re: Batman Arkham Knight
Post by: cool breeze on June 24, 2015, 09:49:31 PM
I don't think I've seen a PC port of a major game this bad since the mid-00's.

the most amazing part is how it's bundled with nvidia gpus as a showcase, with nvidia exclusive features...that crash the game. 
Title: Re: Batman Arkham Knight
Post by: Great Rumbler on June 24, 2015, 09:49:57 PM
I'm actually not having any real FPS problems and for about 5-10 minutes it runs smoothly on Medium settings, but after about 10 minutes it's starts to stutter like Porky Pig and that significantly reduces my enjoyment.

Also, if you look at the credits, just 12 people worked on the PC port. :neogaf

I don't think I've seen a PC port of a major game this bad since the mid-00's.

the most amazing part is how it's bundled with nvidia gpus as a showcase, with nvidia exclusive features...that crash the game. 

NVIDIA even released an Arkham Knight showcase trailer that was sped up to simulate 60 FPS [you can even hear the goons making chipmunk sounds if you listen closely] and using Ultra textures that the release version doesn't have.
Title: Re: Batman Arkham Knight
Post by: StealthFan on June 24, 2015, 09:54:15 PM
Maybe it's franchise fatigue but I don't care for this game that much. Gonna send it back to Gamefly tomorrow.
Title: Re: Batman Arkham Knight
Post by: Stoney Mason on June 24, 2015, 11:04:31 PM
Maybe it's franchise fatigue but I don't care for this game that much. Gonna send it back to Gamefly tomorrow.

Honestly I started to feel it as I was finishing City. I think the games are solid, but I feel like once you've played a couple , I've had my fill. They follow a pretty strict formula and they've stretched it about as far as it can go. And unlike most open world games, just goofing around in them isn't as fun for me.

I'm sure its a good game though. I think RockSteady are good devs. I'd just like to see their talents not used exclusively on Batman games.
Title: Re: Batman Arkham Knight
Post by: Joe Molotov on June 25, 2015, 12:32:25 AM
https://community.wbgames.com/t5/Support-for-PC/June-24-Update-on-PC-Version-of-Arkham-Knight/m-p/575332#U575332

Warner has suspended new purchases of Batman until they fix the game.

Doesn't say what they're doing specifically but it sounds like they are either:

fixing the port
redoing the port

Pretty weird situation all told.

PC port cancelled due to entitled gamers, huehue
Title: Re: Batman Arkham Knight
Post by: El Babua on June 25, 2015, 02:37:24 AM
Probably gonna wait for a price drop.

Something didn't seem right, or at least didn't grab me when I first saw footage for this. Loved AA, thought AC was okay. So more of the latter is eh.
Title: Re: Batman Arkham Knight
Post by: fistfulofmetal on June 25, 2015, 05:12:30 AM
http://blog.playfire.com/2015/06/batman-arkham-knight-pc-pulled-from-sale-refunds.html

GMG will be honoring refunds now (not waiting for the patch like they said before). Glad I already submitted the request!
Title: Re: Batman Arkham Knight
Post by: Cerveza mas fina on June 25, 2015, 05:48:49 AM
I loved AA, dunno why this had to move to open world. Probably cause of sales/retention.

Will prob play in the future at a discount.

Title: Re: Batman Arkham Knight
Post by: Rahxephon91 on June 25, 2015, 07:38:26 AM
For some reason, I seem to be on the opposite end of the "structure" debate. I didn't really care for AA and haven't really played it. Yet, I love AC and have played through it many times. I even enjoyed Origins and don't dislike the bat mobile traversal here. I like the open world aspect of these games. Not because they are these expansive huge sandbox worlds. They aren't and that's why I like them. I like them as this fun little lobby playground in between the "dungeons". There's stuff to do in the world, but everything feels very focused and mostly not filler. Mostly worthwhile content. Most of the world feels designed with a point, not just to be some huge expansive place.

I do wish Catwomen was more playable here. I kind of really liked jumping around the open world as her in AC.
Title: Re: Batman Arkham Knight
Post by: chronovore on June 25, 2015, 08:21:00 AM
http://www.polygon.com/2015/6/24/8840555/batmobile-battle-mode-toggle

Apparently this helps if you're hating the Batmobile controls.
Title: Re: Batman Arkham Knight
Post by: demi on June 25, 2015, 09:39:12 AM
Man, sucks you guys have to wait for a high profile PC release. Still playing my Xbox version right along, though. Enjoy the wait
Title: Re: Batman Arkham Knight
Post by: Cerveza mas fina on June 25, 2015, 09:58:50 AM
Don't worry Demi, PC Masterrace is still busy playing GTA 5 that just launched.
Title: Re: Batman Arkham Knight
Post by: TakingBackSunday on June 25, 2015, 10:34:07 AM
Does this game have choices? It seems like it now that they've been indicating mission select a lot, and with one mission only two hostages out of five were still alive, with Batman bitching about how he should have got there sooner.
spoiler (click to show/hide)
Now that Joker is taunting me over choosing which of two to save
[close]
, and I'm like what the fuck is their choices that change the course of the game here? Might be over thinking it.

The Batmobile is really getting on my nerves now.

This isn't really all that different from City other than the game "telling you" to select a mission.  In City, you could choose to explore and try to continue side missions but you would invariably reach a point where you couldn't progress any further without a) a new ability or b) the game explicitly letting you know via Alfred/GCPD radio that something happened on the other side of the city.

Also the
spoiler (click to show/hide)
Joker stuff isn't supposed to indicate branching paths or anything.  He's there literally with every encounter, traversal, and area you come to.  I fucking love how they're handling the Joker in this game.  He may be dead but he ain't gone.  It's a fantastic approach to him.
[close]

Batmobile stuff is still really fun to me.  To avoid fatigue, however, I've been opting to glide around more so than drive.  If I have to go to another island I'll jump in the car for a couple hundred feet then eject glide out for the rest of the way.  I recommend leveling your grapnel boost and ejector boost to enhance this.
Title: Re: Batman Arkham Knight
Post by: Joe Molotov on June 25, 2015, 11:03:29 AM
Man, sucks you guys have to wait for a high profile PC release. Still playing my Xbox version right along, though. Enjoy the wait

They're just shining that shit up for the Cell Steam sale.
Title: Re: Batman Arkham Knight
Post by: Great Rumbler on June 25, 2015, 01:02:44 PM
It's stunning to me that WB thought they could get away with releasing the game in its current state, especially in light of Steam's new refund policy.
Title: Re: Batman Arkham Knight
Post by: Positive Touch on June 25, 2015, 01:15:16 PM
and bc more and more u.s. gamers are buying pc. and I'd imagine that a metric shitton of people played the first two on pc.
Title: Re: Batman Arkham Knight
Post by: Great Rumbler on June 25, 2015, 01:18:51 PM
and bc more and more u.s. gamers are buying pc. and I'd imagine that a metric shitton of people played the first two on pc.

Steam Spy estimates that about 300k copies of Arkham Knight were sold before it got taken down. Wouldn't have taken a very large percentage of those people getting refunds to set off the alarm bells at WB.
Title: Re: Batman Arkham Knight
Post by: benjipwns on June 25, 2015, 11:40:08 PM
I don't think I've seen a PC port of a major game this bad since the mid-00's.
I'm actually not having any real FPS problems and for about 5-10 minutes it runs smoothly on Medium settings, but after about 10 minutes it's starts to stutter like Porky Pig and that significantly reduces my enjoyment.

Also, if you look at the credits, just 12 people worked on the PC port. :neogaf
Saints Row 2 was this exact thing only better. It had been outsourced by THQ without Volition's knowledge to CD Projekt who outsourced it to some random handful of shady dudes in Eastern Europe somewhere. Then nobody could ever get back in touch with them after the first patch.
Title: Re: Batman Arkham Knight
Post by: benjipwns on June 25, 2015, 11:43:32 PM
http://blog.playfire.com/2015/06/batman-arkham-knight-pc-pulled-from-sale-refunds.html

GMG will be honoring refunds now (not waiting for the patch like they said before). Glad I already submitted the request!
hmmm, dunno, maybe I'll just stick with it, I only paid $35 or whatever, I can't imagine it'll come back cheaper. (I could it see WB re-releasing it at something like $40-45 instead of $60 though.) Might as well just wait, or try to play it, would save me from another 34GB download I suppose.

I like making up rational excuses for just being lazy.
Title: Re: Batman Arkham Knight
Post by: demi on June 25, 2015, 11:48:20 PM
Hi guys, just played about 3 hours of this after work. No crashes, no issues. Sorry you guys are having issues. I mean, I wouldn't feel silly or anything over it. I mean, I would. Definitely would.
Title: Re: Batman Arkham Knight
Post by: chronovore on June 26, 2015, 06:46:22 AM
Got into it some more and man this game is awesome. Finally, Man-Bat gets some shine :rejoice

Batwoman inviting me to her lesbian wedding in my phone messages :whew

Playing as Azrael :lawd

This game is like Arkham City in all the ways I loved AC. Going to a beat this 100% like I did with Asylum and City.

I 100% one of my runs on AC, but can't get Perfect Knight because I never managed to Gold Medal the "Choose Your Handicap" serial Challenges. :maf

I can see myself going pretty far in Origins, but I am not going to go way, way obsessive over it. I'm just going to quit while I'm still in love.
Title: Re: Batman Arkham Knight
Post by: benjipwns on June 26, 2015, 07:06:53 AM
The main plot is the thing for Origins, and I like some of the side crime solving detective things, even if they were just Batman narrates himself solving the crime by finding clues. It made me like that somebody associated with the games wants to figure out a way to put some detectiveplay into these games.

I feel like the Riddler stuff was easier in Origins than City, a lot less races where you have to crawl through stuff and then throw your remote batarang all in like five seconds. Though I didn't finish them all and it's been like a year since I played it. The Anarky tag and other photo thing are bullshit though. I wound up just finding a map online after one of them was like behind some wall there'd be no reason to ever go behind to see it. :lol
Title: Re: Batman Arkham Knight
Post by: Great Rumbler on June 26, 2015, 08:58:55 AM
I got my refund from Green Man Gaming, but they didn't actually do anything to revoke my key so I still own it on Steam. :neogaf
Title: Re: Batman Arkham Knight
Post by: benjipwns on June 26, 2015, 09:02:00 AM
They said they're sending the keys tied to refunds to WB to take care of:
Quote
Hi folks. Just to answer a couple of questions...

You'll be able to get a refund for Premium Edition and Season Pass too if you choose
We'll be sending a list of refunded keys to WBIE for deactivation – so if you've bought the game and ask for a refund, do be aware that your digital key will deactivated soon after.

In terms of timeframe and our previous update, we've not yet received an indication of timing from WBIE. It's likely that once BAK relaunches, our standard returns policy will come into effect, but the best bet is to stay tuned to all of our channels for more info and we'll confirm changes in policy for this title here.

Thanks again for everyone's patience and the support we've received. We'll keep you posted as more info comes in.
Title: Re: Batman Arkham Knight
Post by: benjipwns on June 27, 2015, 08:59:20 PM
Quote
Progress Update and Patch: June 27, 2015
Community Announcements - gary.lake-schaal
Rocksteady is leading our team of developers and partners as we work on the PC performance issues that players have been encountering. The work is significant and while we are making good progress on improving performance, it will take some time to ensure that we get the right fixes in place.

Below is the list of the key areas where we are dedicating our resources to improve the experience for our loyal fans:
  • Support for frame rates above 30FPS in the graphics settings menu
    Fix for low resolution texture bug
    Improve overall performance and framerate hitches
    Add more options to the graphics settings menu
    Improvements to hard drive streaming and hitches
    Address full screen rendering bug on gaming laptops
    Improvements to system memory and VRAM usage
    NVIDIA SLI bug fixes
    Enabling AMD Crossfire
    NVIDIA and AMD updated drivers
While we work on improving performance, we will also continue to make interim patches available to address issues for those still playing the game on PC. The first patch is being released now and the updates include:
  • Fixed a crash that was happening for some users when exiting the game
    Fixed a bug which disabled rain effects and ambient occlusion. We are actively looking into fixing other bugs to improve this further
    Corrected an issue that was causing Steam to re-download the game when verifying the integrity of the game cache through the Steam client
    Fixed a bug that caused the game to crash when turning off Motion Blur in BmSystemSettings.ini. A future patch will enable this in the graphics settings menu
We would like to thank our fans for their patience and invaluable feedback. We will continue to monitor and listen for any additional issues.
Title: Re: Batman Arkham Knight
Post by: Great Rumbler on June 27, 2015, 09:15:09 PM
SteamSpy is estimating that 35k people who bought Arkham Knight have already gotten refunds.
Title: Re: Batman Arkham Knight
Post by: demi on June 27, 2015, 09:17:09 PM
the batmobile is terrible and i hate that pretty much everything is tied to it
Title: Re: Batman Arkham Knight
Post by: cool breeze on June 30, 2015, 01:58:26 PM
game is fun but I'm disappointed by how open world game it is.  the x number of towers, and bombs, and blockades.  and asylum, city, and origins kept shuffling you from villain to villain in the main storyline.  in knight most of those are side missions.  city and origins have their side missions but keep plenty in the story.

that said, gliding onto criminal's car and tossing him out through the window still hasn't gotten old.
Title: Re: Batman Arkham Knight
Post by: TakingBackSunday on July 01, 2015, 12:52:07 PM
It's a lot harder to get Riddler henchmen in this game.  Makes the Riddler stuff a bit harder

Love love love this game otherwise.  I must be the only person who loves the Batmobile shit.  Combat doesn't feel as...refined I guess in this game?  I think the fact that you have so many options actually detriments the quality of the combat, but its still really fluid and fun.

Tonight I'm not gonna even do any missions, I'm gonna get familiar with the city scape
Title: Re: Batman Arkham Knight
Post by: demi on July 01, 2015, 01:55:31 PM
batmobile is terrible.

"u can only shoot them from behind."

"ok, i guess i better make my way behind without them knowing."

* proceed to demolish gotham city streets just maneuvering in battle mode
Title: Re: Batman Arkham Knight
Post by: Rahxephon91 on July 01, 2015, 03:20:17 PM
I believe this game kind of sucks or is very mediocre. The side quests are repetitive to the point of coming off very lazy. The story is awful even for Arkham standards. I mean Jesus is the Arkham Knight one of the worst villains ever. The Batmobile is annoying and feels like it has more combat then the actual brawling. I like it when these games throw plenty of enemies at me and that seems to happen rarely here.

I don't know how to feel about this game.
Title: Re: Batman Arkham Knight
Post by: demi on July 01, 2015, 03:38:46 PM
The Arkham Knight isnt even a villain. Hes a lackey for Scarecrow, who does most of the heinous stuff.
Title: Re: Batman Arkham Knight
Post by: TakingBackSunday on July 01, 2015, 03:52:43 PM
let me love this game dammit  :brazilcry
Title: Re: Batman Arkham Knight
Post by: Rahxephon91 on July 01, 2015, 03:54:58 PM
Well all I here from him is

"I'M GONNA GET YOU BATMAN. I'll GET YOU FOR HURTING ME".

I hate when characters talk like that all while without actually doing anything.

Dude sounds like he listens to
https://www.youtube.com/watch?v=QRYtXBgEsWo


24/7 in his cosplay armor suit.
Title: Re: Batman Arkham Knight
Post by: benjipwns on July 04, 2015, 02:40:10 AM
I saw someone mention a tip about the Batmobile, after you get it, pop into the settings and there's new control settings for it or something that aren't available before you get it.
Title: Re: Batman Arkham Knight
Post by: chronovore on July 05, 2015, 08:57:18 AM
I saw someone mention a tip about the Batmobile, after you get it, pop into the settings and there's new control settings for it or something that aren't available before you get it.
It's probably this, which I will now re-post:
http://www.polygon.com/2015/6/24/8840555/batmobile-battle-mode-toggle
Title: Re: Batman Arkham Knight
Post by: demi on July 05, 2015, 11:08:49 AM
Its fine with default. The problem is that the batmobile is the worst designed gameplay gimmick thing in 2015 bar none. Whoever came up with that shit needs to be let go.

On par with Tomb Raider's forced multiplayer. Garbage.
Title: Re: Batman Arkham Knight
Post by: TakingBackSunday on July 05, 2015, 01:43:59 PM
I like it  :'(
Title: Re: Batman Arkham Knight
Post by: bork on July 05, 2015, 05:43:50 PM
I got my refund from Green Man Gaming, but they didn't actually do anything to revoke my key so I still own it on Steam. :neogaf

Had no idea they were offering refunds.  Just submitted a ticket.  If it goes through maybe I'll get this on PS4, although at this point I think I might as well just wait for a GOTY version.
Title: Re: Batman Arkham Knight
Post by: fistfulofmetal on July 06, 2015, 08:52:47 PM
its a bit weird that the only three female characters in this game all get captured within the first 2 hours
Title: Re: Batman Arkham Knight
Post by: demi on July 09, 2015, 09:15:18 AM
Got all achievements except New Game +.

Game is very disappointing.

Batmobile is worst design choice of 2015. Batman vs. boring ass drones.

Arkham Knight character is boring.

"Boss" fights are nonexistent. Nothing but a boring cutscene.

Having to 100% to get the "True?" Ending is dumb. Enjoy your Riddler collectathon.

The lack of AR challenges are appreciated. After City's HORRENDOUS route, this was welcome.

Ending was pretty wack. Not very satisfying. The "100%" ending didnt help either.

Unsurprisingly, -HE- remains the best part of the game (you know who i am referencing).

They should have just done a HD remaster for Arkham Asylum.
Title: Re: Batman Arkham Knight
Post by: TakingBackSunday on July 09, 2015, 09:57:44 AM
I read all of that and I can't dispute anything you say.  All I'll say is that I am thoroughly enjoying it regardless, and I happen to still dig the Batmobile stuff.  I only got frustrated at the
spoiler (click to show/hide)
Deathstroke encounter being the same as the Cloudburst one
[close]
.

Definitely not as intrigued in the riddles this time around but I still like them.

I want to play through the game a couple more times to solidify my thoughts but at the moment:

City > Knight ≥ Asylum >>>>> Origins
Title: Re: Batman Arkham Knight
Post by: fistfulofmetal on July 09, 2015, 11:40:29 AM
The Riddler sidequests that got you riding along the walls like this is fucking Mario Kart is serious going to drive me crazy. I'm baffled how anyone thought this was fun.

AND WHEN YOU FAIL YOU STILL HAVE TO MAKE IT TO THE BEGINNING AND ALL THE OBSTACLES REMAIN ACTIVE SO I'M STUCK IN THIS LOOP OF TRYING TO GET BY THE FINAL OBSTACLE THAT IS COMPLETELY RANDOM AND I KEEP HITTING THE WALLS AND BOUNCING OFF LIKE A FUCKING RUBBER BALL.
Title: Re: Batman Arkham Knight
Post by: Joe Molotov on July 09, 2015, 12:22:23 PM
The Riddler sidequests that got you riding along the walls like this is fucking Mario Kart is serious going to drive me crazy. I'm baffled how anyone thought this was fun.

AND WHEN YOU FAIL YOU STILL HAVE TO MAKE IT TO THE BEGINNING AND ALL THE OBSTACLES REMAIN ACTIVE SO I'M STUCK IN THIS LOOP OF TRYING TO GET BY THE FINAL OBSTACLE THAT IS COMPLETELY RANDOM AND I KEEP HITTING THE WALLS AND BOUNCING OFF LIKE A FUCKING RUBBER BALL.

Everyone's laughing at Rocksteady's boner! Well, Rocksteady will show you all how many boners they can make!
Title: Re: Batman Arkham Knight
Post by: Tasty on July 09, 2015, 12:37:18 PM
Give me a CG render of Nightwing shirtless and they already got a boner in the making over here :noah
Title: Re: Batman Arkham Knight
Post by: Joe Molotov on July 09, 2015, 01:15:43 PM
Give me a CG render of Nightwing shirtless and they already got a boner in the making over here :noah

[avatar quote]
Title: Re: Batman Arkham Knight
Post by: cool breeze on July 09, 2015, 01:56:00 PM
I usually don't rank things but here it's Asylum = City = Origins > Knight. 

can't think of a strong addition or enhancement in Knight but can think of several that are worse and ruin the flow of combat or predator sequences.
Title: Re: Batman Arkham Knight
Post by: fistfulofmetal on July 09, 2015, 08:25:56 PM
Batman seems to think that the typical copy-paste shallow side content meant to be filler in most open-world games is good enough to be the primary side-content.
Title: Re: Batman Arkham Knight
Post by: BobFromPikeCreek on July 09, 2015, 09:06:54 PM
My roommate bought Knight and I've only ever played Asylum. Would I be doing myself a disservice by skipping City and playing this?
Title: Re: Batman Arkham Knight
Post by: Positive Touch on July 09, 2015, 09:09:38 PM
yes city is the best one by far
Title: Re: Batman Arkham Knight
Post by: demi on July 09, 2015, 09:12:15 PM
My roommate bought Knight and I've only ever played Asylum. Would I be doing myself a disservice by skipping City and playing this?

Yes, Knight relies heavily on City. Especially the ending....
Title: Re: Batman Arkham Knight
Post by: BobFromPikeCreek on July 09, 2015, 09:12:58 PM
Alright, I'll do City first. Thanks guys.
Title: Re: Batman Arkham Knight
Post by: demi on July 09, 2015, 09:14:42 PM
Knight doesnt really do much relation with Asylum (only super faint mentions). It's definitely a you must play City before Knight if you care about story.
Title: Re: Batman Arkham Knight
Post by: chronovore on July 09, 2015, 09:18:36 PM
its a bit weird that the only three female characters in this game all get captured within the first 2 hours
http://tvtropes.org/pmwiki/pmwiki.php/Main/StuffedIntoTheFridge
Title: Re: Batman Arkham Knight
Post by: Purrp Skirrp on July 09, 2015, 10:48:33 PM
I liked what I played of Asylum (2-3 hours), but stopped to just go ahead to City because it's probably better in most ways. And I have Knight to play too so I don't want to burnout on the series.
Title: Re: Batman Arkham Knight
Post by: fistfulofmetal on July 10, 2015, 12:53:57 AM
I like a lot about City and it's probably the best from the "You're a fucking badass Batman doing badass stuff" perspective. But I have a more fond memory for Asylum and how Metroid-y it is.
Title: Re: Batman Arkham Knight
Post by: fistfulofmetal on July 10, 2015, 07:36:35 AM
End of the "Perfect Crime" sidequest

spoiler (click to show/hide)
So I take out all the dudes and I'm left with Pyg. I counter the machete throws and go up to the table. All I'm given is the Red avoid warning which up to this point has ALWAYS meant I need to tap L2 to throw a batarang. It's never used for ANY OTHER REASON. No other prompts come up. So I basically am standing there throwing batarangs and doing nothing. Eventually he stabs me and I die. After failing to figure out what I need to do, I look it up. I guess there's an "Environmental Takedown" move done with X+O? At no point has the game ever communicated that and I've never seen it used.

Then I reload and now it seems the mission is bugged super bad. I take down the first guy and it never spawns the other guys. In fact it was so bugged that my fucking PS4 crashed after sitting there waiting for something to happen.
[close]

Way to fuck up the only cool piece of sidecontent.
Title: Re: Batman Arkham Knight
Post by: zomgee on July 10, 2015, 09:18:34 AM
End of the "Perfect Crime" sidequest

spoiler (click to show/hide)
So I take out all the dudes and I'm left with Pyg. I counter the machete throws and go up to the table. All I'm given is the Red avoid warning which up to this point has ALWAYS meant I need to tap L2 to throw a batarang. It's never used for ANY OTHER REASON. No other prompts come up. So I basically am standing there throwing batarangs and doing nothing. Eventually he stabs me and I die. After failing to figure out what I need to do, I look it up. I guess there's an "Environmental Takedown" move done with X+O? At no point has the game ever communicated that and I've never seen it used.

Then I reload and now it seems the mission is bugged super bad. I take down the first guy and it never spawns the other guys. In fact it was so bugged that my fucking PS4 crashed after sitting there waiting for something to happen.
[close]

Way to fuck up the only cool piece of sidecontent.

I had that problem also with the
spoiler (click to show/hide)
Environmental Takedown
[close]
against him. It only shows up in specific places and for some reason Pyg can avoid Batman by using a table.
Title: Re: Batman Arkham Knight
Post by: fistfulofmetal on July 10, 2015, 06:35:38 PM
I think what is happening is the prompt to use the quick explosive charge weapon is stuck on the screen whenever I'm in a combat sequence... so it overwrites any other prompt.

Regardless, I finished Pyg.

Then I went and "finished" the Riddler sidequests. I say "finished" in the send that I rescued Catwoman. Riddler wants me to find all the trophies to fight him. Yeah, no thanks.

And now I'm fighting the Arkham Knight in his shitty underground boss fight with the shitty Batmobile.
Title: Re: Batman Arkham Knight
Post by: fistfulofmetal on July 11, 2015, 12:16:37 AM
The Arkham Knight reveal wasn't bad. I actually didn't expect it.
Title: Re: Batman Arkham Knight
Post by: Cerveza mas fina on July 11, 2015, 11:13:22 AM
Whats the consensus on this?

I like AA, is this as good?
Title: Re: Batman Arkham Knight
Post by: bork on July 11, 2015, 11:48:23 AM
Like Rumbler, I got my money back from GMG, but the game is still in my Steam library!   :lol
Title: Re: Batman Arkham Knight
Post by: demi on July 11, 2015, 12:45:43 PM
The Arkham Knight reveal wasn't bad. I actually didn't expect it.

LMAO you must be stupid as fuck because its telegraphed miles beforehand.
Title: Re: Batman Arkham Knight
Post by: Rahxephon91 on July 11, 2015, 12:55:53 PM
You mean Joker's "Hey I'm going to start noticbly talk about this character for some reason" made you think "huh they've never mention him before and he's all important now for some reason, must mean nothing!"
Title: Re: Batman Arkham Knight
Post by: demi on July 11, 2015, 01:27:04 PM
Whats the consensus on this?

I like AA, is this as good?

Not as good as AA, but its ok. Batmobile is a huge sore spot.
Title: Re: Batman Arkham Knight
Post by: fistfulofmetal on July 11, 2015, 02:24:42 PM
yeah it's pretty obvious now that I think about it. I didn't expect that was how they'd introduce
spoiler (click to show/hide)
Red Hood
[close]
so I ignored the possibility.

So you can't actually fully finish the game until you 100% everything? That's kind of lame.

edit: I guess I have to at least get all but Riddler.
Title: Re: Batman Arkham Knight
Post by: demi on July 11, 2015, 04:16:49 PM
You have to do everything for 100%. You "finish" the game, but you cant initiate Knightfall until 100%. And yes it includes Riddler.
Title: Re: Batman Arkham Knight
Post by: demi on July 11, 2015, 05:26:37 PM
Oh, ok - that bonus scene in Crime Alley was stupid as fuck anyway
Title: Re: Batman Arkham Knight
Post by: cool breeze on July 14, 2015, 02:23:40 PM
(http://i.imgur.com/Ywwobt2.jpg)

one day when the PC version is fixed and the DLC is cheap enough I'll buy this
Title: Re: Batman Arkham Knight
Post by: Great Rumbler on July 14, 2015, 02:42:03 PM
Like Rumbler, I got my money back from GMG, but the game is still in my Steam library!   :lol

Supposedly they sent the keys to WB so that WB could then send the keys to Steam to have them revoked, but I dunno.
Title: Re: Batman Arkham Knight
Post by: Tasty on July 14, 2015, 04:02:09 PM
(http://i.imgur.com/Ywwobt2.jpg)

one day when the PC version is fixed and the DLC is cheap enough I'll buy this

The Clitmobile
Title: Re: Batman Arkham Knight
Post by: Rahxephon91 on July 14, 2015, 06:33:38 PM
1989 Batman OH SHIT!

The DLC outfits look so much better in this game thanks to the fact that Batman dosen't look like a steroid freak they just painted outfits unto.
Title: Re: Batman Arkham Knight
Post by: bork on July 15, 2015, 12:41:31 PM
Like Rumbler, I got my money back from GMG, but the game is still in my Steam library!   :lol

Supposedly they sent the keys to WB so that WB could then send the keys to Steam to have them revoked, but I dunno.

The way WB has been handling things, maybe the keys will get revoked sometime next year.
:heh
Title: Re: Batman Arkham Knight
Post by: toku on July 17, 2015, 10:49:27 PM
Thinking about getting this for xbone any deals going on?

https://www.youtube.com/watch?v=Ef_ZI7tftZE
Title: Re: Batman Arkham Knight
Post by: Mr. Gundam on July 21, 2015, 02:12:54 AM
Finished the game and did the not-100% Knightfall. Watched the full ending online. Fun game but the Batmobile can suck my balls. What a terrible forced element.
Title: Re: Batman Arkham Knight
Post by: Mr. Gundam on July 21, 2015, 05:17:35 PM
Batgirl DLC is awesome cause there is no goddamn Batmobile.
Title: Re: Batman Arkham Knight
Post by: bluemax on August 02, 2015, 01:34:58 AM
I just got to a mission where I have to fight a bunch of hard tanks and the only way to beat them is to sneak around them and shoot them in the ass.

Who in the fuck thought that this was a good design idea. I'm circle strafing in a tank while trying to avoid being detected. This is some Resident Evil level of stupidity.

Other things I don't like: changing the way you change weapons (it feels slower and more cumbersome), and the quick fire weapons in combat don't seem to work the same anymore. I also feel like predator areas have gotten worse in every game. In Asylum I actually felt like I could do all the moves and not get caught, now I feel like its easier to get spotted but also you pretty much can win them by just fighting anyhow.

I will say playing the game in the 1960s tv show costume makes it hilarious. And the 1960s skin for the Batmobile is actually pretty slick. The red just looks so good.
Title: Re: Batman Arkham Knight
Post by: bluemax on August 10, 2015, 05:09:59 AM
Finished this last night. I realized most open worlds get boring/have lots of recycled missions but this just felt like it took the cake. I finished with 96.7% completion but only like 16% Riddler Completion. I don't think I can be assed to get all his trophies. Without youtubing it I'm guessing Knightfall somehow leaves them room for a potential sequel.
Title: Re: Batman Arkham Knight
Post by: chronovore on August 10, 2015, 08:20:20 PM
Didn't Rocksteady say this would be their last Arkham game? Or is that just a contract negotiation tactic?

I'd love to see Splash Damage do another Arkham game; Origins was more fun than City, and I loved City.
Title: Re: Batman Arkham Knight
Post by: bluemax on August 10, 2015, 11:57:59 PM
Origins was pretty bad and not just because it was the most broken game of the series.
Title: Re: Batman Arkham Knight
Post by: chronovore on August 11, 2015, 12:12:36 AM
It defo had the most bugs.
Title: Re: Batman Arkham Knight
Post by: benjipwns on September 03, 2015, 09:20:09 PM
Splash Damage only did the multiplayer for Origins. Warner Montreal did the single player.
Title: Re: Batman Arkham Knight
Post by: benjipwns on September 03, 2015, 09:20:39 PM
Anyway, reason I actually came in here, they finally got around to a patch:
Quote
Good news - testing for the interim patch has been completed and it is now available for those who already have Batman: Arkham Knight for PC. As a reminder, below are some of the major fixes and improvements that will be addressed with this patch:

Reduced frame rate hitches
Optimizations for system memory and VRAM usage
Improved performance on all GPUs (requires the latest drivers)
More Comprehensive In-Game Settings
Fixed low resolution texture bugs
Fixed hitches when running on mechanical hard drives (HDD)

In addition to the above, we’re continuing to work on the following for future updates:
Adding support for SLI and Crossfire
Adding support for the latest DLC & Season Pass content
Adding support for additional updates such as Photo Mode
Continued improvements and bug fixing for a Windows 7 specific memory issue that occurs on configurations with 8GB of system RAM and some NVIDIA GPUs during extended game play
Continued improvements for Windows 10 specific issues on systems with some AMD GPUs

As always, we will monitor for any additional issues that come up and will provide further optimizations and bug fixes along the way.

We would like to thank everyone for their patience and invaluable feedback. We’ll provide ongoing updates here as they are made available. In the meantime, please enjoy the game with the latest patch.

- Warner Bros. Interactive Entertainment
Title: Re: Batman Arkham Knight
Post by: Great Rumbler on September 03, 2015, 09:27:23 PM
It only took two and a half months! Good job, WB.
Title: Re: Batman Arkham Knight
Post by: benjipwns on September 03, 2015, 09:39:06 PM
I'd like to pretend Mad Max's performance even on lower end PC's shamed them into it.
Title: Re: Batman Arkham Knight
Post by: chronovore on September 27, 2015, 05:31:52 AM
Photo mode captures:

http://imgur.com/a/uEGGc

 :o :o :o