can't wait til they set one in ww2 :hippololWorld War I, lots of trenches and barbed wire and mud and dysentery and week long artillery barrages.
I want an AC set in India...
I want an AC set in India...
Jumping from mud hut to mud hut :-\
that didn't stop ac3 from happening
Be too stupid to realize some of the biggest and most geometrically complex cities in the world are in india, brehs.
Be a moron, brehs.
Any european civ and they go with the French :dead
Ubisoft :dead
Yeah I've been to Jodphur fort, really stunning place. But the surrounding city isn't really Ass Creed material.
But I've only been around India for 5 weeks so you probably have more first hand experience then me Great Rumbler.
https://www.youtube.com/watch?v=wLcjwqXATIM
bullvideo
Bulllllshit.
Im pretty impressed by ubisofts unwillingness to let the series leave cacland. All they have to do is set a game in japan and all the weaboos will buy it. Theyre so committed to reusing assets that theyre making us play as the French. What part of the game is this?
Though I think a better question is: How well do those expansions/side-games sell compared to the main game and why is that/racism or not if that's the case. But that's for another time. Point is: Shut up. :p
Quote from: thisismyusername link=topic=41682.msg1839381#msg1839381
Though I think a better question is: How well do those expansions/side-games sell compared to the main game and why is that/racism or not if that's the case. But that's for another time. Point is: Shut up. :p
a no-budget handheld title and a piece of dlc is your counterpoint? son...
point is there's huge empires all throughout history that have never been represented in western media let alone videogames, and it would be pretty awesome to see that instead of something that's been done to death in a series that refuse to evolve.
We already had Ass Creed in WW2/Nazi-occupied France and it was great:This game was awesome and doesn't get enough credit. Comparing each of its features to other games which used those features exclusively, it shows poorly; taken on its own, it was a tour de force. I especially liked the method for increasing character abilities. I was constantly looking for opportunities to fulfill the next condition, to unlock the next tree. I remember the time I had to "blow up five enemy vehicles with a single explosive," and lo and behold, I encountered a convoy of Nazi trucks which were stalled off the side of the road. Just so satisfying to make stuff happen. The black-and-white vs. color transition was good; the cutscenes were pretty tight; the voice acting by Fringe's John Noble put everyone else to shame, sadly.
(http://upload.wikimedia.org/wikipedia/en/4/43/Official_Saboteur_Game_Cover_Art.JPG)
bullvideo.bullvideoBulllllshit.
??? why would it be?
I did spent like half a day thinking the title was an in-development placeholder name and built in the Unity engine for some fucking reason and was REALLY blown away that they were able to pull it off in that engine. :lol
This game was awesome and doesn't get enough credit. Comparing each of its features to other games which used those features exclusively, it shows poorly; taken on its own, it was a tour de force. I especially liked the method for increasing character abilities. I was constantly looking for opportunities to fulfill the next condition, to unlock the next tree. I remember the time I had to "blow up five enemy vehicles with a single explosive," and lo and behold, I encountered a convoy of Nazi trucks which were stalled off the side of the road. Just so satisfying to make stuff happen. The black-and-white vs. color transition was good; the cutscenes were pretty tight; the voice acting by Fringe's John Noble put everyone else to shame, sadly.The Saboteur is one of those games like Prince of Persia (2008) this last generation where I think a sequel that learned from the mistakes of the initial design and had the time to polish that the first game didn't would have wound up being an all-time classic.
The Saboteur is one of those games like Prince of Persia (2008) this last generation where I think a sequel that learned from the mistakes of the initial design and had the time to polish that the first game didn't would have wound up being an all-time classic.
But we never got 'em. :fbm
It's kinda like if Ass Creed had stopped after the first game.
Prince of Persia 08 seemed boned because it was a reboot that floundered. Then the series got a, uh, deboot to coincide with that movie.Initially they were saying that game was just to tie-in with the movie and there was a real sequel in the works. But I assume they just canned it and moved all those employees over to Ass Creed.
agreed about The Saboteur, but I recall its was release after pandemnic was closed down. I think it was pandemic's first "next gen" game, who were still making PS2 ports as late as whenever mercenaries 2 came out.Pandemic didn't actually make the Merc 2 PS2 port, which is a pretty uh...interesting piece of work in its own right. But yeah, they were basically dead men walking after that The Dark Knight game got canned and were really just still around to release The Saboteur.
Prince of Persia 08 seemed boned because it was a reboot that floundered. Then the series got a, uh, deboot to coincide with that movie.Initially they were saying that game was just to tie-in with the movie and there was a real sequel in the works. But I assume they just canned it and moved all those employees over to Ass Creed.Quoteagreed about The Saboteur, but I recall its was release after pandemnic was closed down. I think it was pandemic's first "next gen" game, who were still making PS2 ports as late as whenever mercenaries 2 came out.Pandemic didn't actually make the Merc 2 PS2 port, which is a pretty uh...interesting piece of work in its own right. But yeah, they were basically dead men walking after that The Dark Knight game got canned and were really just still around to release The Saboteur.
The patch for the game was basically unofficially released by the ex-employees.
I'm surprised EA never got around to that third Mercs game. Though I don't know the sales figures of the Mercs franchise, this is the same company that found reason to put out three Army of Two games.
(http://i.imgur.com/4eIZ7sH.jpg)They were smart enough not to put noses on their buildings. Best way to avoid architectural culture vultures.
(http://i.imgur.com/4VDrJGY.jpg)
(http://i.imgur.com/fcDVSVV.jpg)
(http://i.imgur.com/eaeGgO9.jpg)
MUD HUTS
As for Assassins Creed overall, I'm probably like the only person who wants an entire adventure set in their present-day or near-future setting, showing where the assassins, illuminati, et al have led the world; specifically what their influences have wrought which would otherwise not exist.
I suspect McDonalds and Starbucks. :shh :hans1
Assassin’s Creed: Unity Framerate Is “Atrocious” (http://www.nowgamer.com/assassins-creed-unity-framerate-is-atrocious/)
November 11, 2014
Assassin’s Creed: Unity is out today in the US, but some people seem to have been getting their copies early with videos of the game appearing on YouTube yesterday. Unfortunately, some of those people who got their hands on the game early are reporting that there are significant technical problems with Assassin’s Creed: Unity, most notably the framerate.
“Seriously I get the game is massive, but jesus the framerate in this game is atrocious,” said Reddit user Merkwerk talking about the PS4 version of Assassin’s Creed: Unity. “It’s not even close to a locked 30 fps, it feels like it’s running at 20 something most of the time and I’ve had it drop way below that a couple of times already.”
Or there’s this from Shehan 1993: “Are you guys experiencing pop ins and huge frame rate drops especially in huge crowds? I’m playing on the ps4. Got any advice to fix this?”
No, you’re not the only one Shehan, iQuebec says: “I think my PS4 is dying because I’m having a lot of problems with framerate and textures lately, now I’m playing the part where you have to blend in the crowd to get past the guards and the clothes textures pop in big crowds is horrible. Is it really my PS4 or games just run poorly lately?”
It’s not only the PS4 version of the game that seems to be suffering, either. Xbox One users are also complaining about issues with Assassin’s Creed: Unity’s framerate.
“I would like to warn anyone thinking about buying this game,” said thewouldbeking. “I got it with my Xbox bundle. I just started it, and it runs sub 30 frames per second constantly. I would advise to wait until its fixed or not buy it at all. It is practically unplayable.”
It’s disappointing to hear that there are such significant issues with Assassin’s Creed: Unity. However, it’s worth remembering that Ubisoft quickly improved the performance of Assassin’s Creed 4: Black Flag with early patches. Hopefully it will do the same here.
People buying Ubisoft games :lol
It's a good time to be an Assassin's Creed fan. I just wish my console could run it properly.
That isn't the game Ubisoft made. They made what amounts to a showpiece for a new graphics engine, a game that will initially turn heads but which quickly reveals itself to be frustrating, repetitive, and dull.
I've been happy with Assassin's Creed for a long time. Any series can have an off year, and hopefully Ubisoft will do better the next time around. But this year, for the first time ever, I'm telling you to skip the year's biggest Assassin's Creed.
Inordinately long load times, repeated onscreen notifications, and a couple of hard freezes prove that Unity is a complex game that hasn’t yet had all of its bugs smashed.
The ingredients are all here for a spectacular new standard for the series on Sony and Microsoft's new machines. But in the quest to build something that looked and sounded "next generation," Ubisoft Montreal failed to fix the problems that have accumulated over so many annual release. Combined with an uninspiring story, and a long list of considerable technical problems, Unity falls short of the fresh start Assassin's Creed needs.
If Ubisoft fixes the glitches, Assassin's Creed: Unity will be a much stronger game, even if the ceiling is a bit lower in general. Unity's potential is not as strong as some of the better entries in the series, but it's good enough for existing fans to continue to journey.
8 Real Things I Experienced in Assassin's Creed Unity
November 11, 2014 by JDavisIGN
If Assassin’s Creed Unity represents the future direction of AAA video games, I seriously question the future health and legitimacy of this industry.
These are 8 real things I experienced within Assassin’s Creed Unity’s first 2-3 hours:
I tried to open a treasure chest, but was told I needed the Assassin’s Creed companion app to open it, with no additional information or context.
I tried to open another treasure chest, and was told I needed to sign up for Assassin’s Creed Initiates to open it.
I tried to open a third treasure chest, and was told I needed to upgrade Arno’s lockpicking skill.
I upgraded Arno’s lockpicking skill, and was told my skill level still wasn’t high enough to open that chest. I gave up.
When I paused the game, the second option in the pause menu is an eStore that lets you spend real money on time-saving boosts, bonus in-game currency, and so-on.
I saw a woman floating through the air.
I heard the same line of dialogue 5 times during an early-game chase mission.
I experienced my character flip all around on the side of a building instead of climb through the window like I wanted.
None of the above includes subjective elements I found troublesome, including confusing and uninteresting “modern day” moments, trial and error mission design, and soulless NPCs.
This is a $60 video game set in revolutionary Paris that continually spams you to sign up for Ubisoft services via locked-away in-game content. This is a $60 video game that paces out unlockables and upgrades at the exact speed that Ubisoft wanted, but then offers to sell you “time savers.”
With all of this in mind, I still don’t necessarily disagree with Marty’s positive review. Unity’s vision of Paris is very impressive. Its story is interesting - I’m enjoying the game’s central intrigue. Plenty of the side missions are satisfying, especially the murder mysteries. My personal score would be lower, but the game has its merits.
But all the issues I outlined above are more than just disappointing - they’re dangerous. They’re undermining. As someone that truly loves the video game medium, they’re downright scary.
Master Chief Collection’s matchmaking is broken, and multiplayer requires a huge day one patch. Titanfall is dead. The PS4’s 2.0 firmware update continues to cause major problems. The days of going to a midnight launch event and coming home to experience pure launch day gaming bliss seem to be over.
I completely understand the need to make more than $60 from a big-budget AAA game. This is a tough business to be in. But it has to be done in a way that doesn’t compromise the integrity of your gameplay, and doesn’t test the patience of your players. If you’re a game developer, and you care about the long term health and sustainability of this business, please do what you can to ensure we’re not creating the darkest timeline.
Yeah, Destiny, The Evil Within, Alien Isolation, Driveclub, Unity...fall AAA games outside of MS stuff (Sunset & Horizon 2) are not living up to expectations this year.
Really hope 2015 fares better and developers are just struggling with year 1 new tech engines.
Yeah, Destiny, The Evil Within, Alien Isolation, Driveclub, Unity...fall AAA games outside of MS stuff (Sunset & Horizon 2) are not living up to expectations this year.
Really hope 2015 fares better and developers are just struggling with year 1 new tech engines.
Seems the fall aaa season was a mixed bag.
Now, playing it on my new monster PC at 1080p/60fps the first point is not an issue for me, haven't run into any glitches, the in-app purchases from what people are saying are never needed and no different than the AC3/4 "time-saver" packs except now in the main menu, already linked companion/initiates and I've played a billion AC games so I'm used to the finnicky controls. So far my experience is that the game looks gorgeous and is...AC. But nothing is telling me whether it's going to be a good AC or bad AC because all the criticisms are hardly talking about the mission design/story-telling, game-aspect of it.
What about the AC: Rogue?
What I've played so far just feels like they're bailing on everything post AC:B and saying "fuck this, let's just copy what worked with a generation leap in visuals". Nice city divided into districts, glyph puzzles are back, feathers, chests, lots of historical facts, Ezio-wannabe lead character...basically AC2 again. But since AC2 is still my favorite (with AC4 right behind it), I'm ok with that. It's like getting a new Mario Kart, your old favorite game is back with shiny new graphics/animations.
Main thing for me is gonna be if the story is any good, if the city is interesting and if the missions are fun.
Will play Rogue next year when it's ported to PC, but no new cities is pretty boring.
I'd thought for sure that the next AC game after Black Flag would be a pirate iteration, taking the big open sailing world and making an MMO AC out of it or something. The world is just ripe for multiplayer cat & mouse chases and pirate ship fights and such. AC:U and Rogue are both really "safe"
What about the AC: Rogue?
That's not out until next week for PS360 isn't it? PC port is next year.
It's hilarious that after the miss-step that was AC3, AC4 brought faith back only for Unity to dash it again.
Ubisoft’s stock got crushed over 9% today in Europe after an abysmal new game launch of its most important franchise Assassin’s Creed. Not only are the reviews coming in poor with a current Metacritic score of 76 on the Xbox One version, which is only 1 point higher than the critically panned Activision’s Destiny, the game’s bugs and poor performance is becoming a laughing-stock right now on the Internet. There are thousands of posts flooding message boards and Youtube showing graphical glitches, crashes, and frame-rate problems.
What is it that made the gaming press suddenly stop giving AAA games a free pass? :o
This glitch is fucking amazing. :lol
https://www.youtube.com/watch?v=5DzsFMsIZPM
What is it that made the gaming press suddenly stop giving AAA games a free pass? :o
#GamerGate