cole mcgrath has the ugliest character design that i've seen people defendYes this. I never understood why people fought against the positive design change for 2. Other games and even comic books change the looks of characters all the time. Cole is such a garbage dumpster generic looking character.
agree with all that but second son looks good
Let me give you an example (this is not much of a spoiler, really):spoiler (click to show/hide)Early in the game, Delsin and that goddamned beanie help a bus full of people cross through some debris in the road. His brother is driving the bus, and won't let him on because the people inside are scared of him. At this point, Delsin and that goddamned beanie actually reference Rosa Parks.[close]
I will give them this: Delsin's brother is a much better sidekick than fat Elvis
I guess I just have the bias of not caring about Infamous 1 or Cole. So, a redesign would mean nothing to me.cole mcgrath has the ugliest character design that i've seen people defendYes this. I never understood why people fought against the positive design change for 2. Other games and even comic books change the looks of characters all the time. Cole is such a garbage dumpster generic looking character.
he was ugly, and if they could have time machined back and done a better design for the first, I'd be all for it. but changing the way he looks completely along with recasting his voice in part two of a two-part story with zero in-universe explanation was a dumb idea, and while Cole 2 was less ugly, he was even more generic. just another pretty white boy with short brown hair. Cole was ugly as shit, but Cole was Cole. don't like him, ditch him and get a new main character. absolutely no excuse for Darren Stevensing in a video game, especially a character who's only go to be around for two installments.
cole mcgrath has the ugliest character design that i've seen people defendYes this. I never understood why people fought against the positive design change for 2. Other games and even comic books change the looks of characters all the time. Cole is such a garbage dumpster generic looking character.
he was ugly, and if they could have time machined back and done a better design for the first, I'd be all for it. but changing the way he looks completely along with recasting his voice in part two of a two-part story with zero in-universe explanation was a dumb idea, and while Cole 2 was less ugly, he was even more generic. just another pretty white boy with short brown hair. Cole was ugly as shit, but Cole was Cole. don't like him, ditch him and get a new main character. absolutely no excuse for Darren Stevensing in a video game, especially a character who's only go to be around for two installments.
so this Paper Trail stuff? I did the first mission but when I finished it I was told it couldnt connect to my Paper Trail account (didnt even know wtf that was) and that I should try again at the Paper Trail Mission Start. so I went and made an account on the site and came back but the mission marker still said the same thing. So i quit the game and restarted but now that mission marker is gone.
dis game is hard as balls even on easy fuck :piss
Also some of these secret agent side missions are kind of bullshit. Infamous 2 had way better side stuff to do.I would say all the side missions are bullshit. :lol
I'm curious how many games have features like this baked in by developers for the purposes of PR screenshots. I imagine the function is there so they can get fancy screens and stuff. It would make sense, at least to me, that giving that function out would basically be handing off a lot of PR to the consumers.
It's amazing that they did this; I hope it makes its way into more games.
Getting a feature like this out of debug is not all that stunning. My first gamecube title had a feature which would do four separate screen grabs and then composite it into a 4x large picture for print magazine screenshots.
To get that feature into the finished game would require a stunning amount of additional QA, let alone compliance with the console hardware manufacturer for managing their local storage, etc. Huge PITA.
wait, are you even older than I am?It's amazing that they did this; I hope it makes its way into more games.
Getting a feature like this out of debug is not all that stunning. My first gamecube title had a feature which would do four separate screen grabs and then composite it into a 4x large picture for print magazine screenshots.
To get that feature into the finished game would require a stunning amount of additional QA, let alone compliance with the console hardware manufacturer for managing their local storage, etc. Huge PITA.
We did that for our 3DS games. Albeit it was after a publisher was surprised we didn't have that functionality already. :lol
But yeah, what works amazing for development never translates into the customer's hands these days thanks to rigorous QA and the complexity of modern debug tools. It was a lot nicer back during the 8/16-bit days but I still find it funny that what used to be debug commands for those games were considered cheat menus by the average player not really realizing they were there to make testing easier.
wait, are you even older than I am?
You know, one thing I didn't really like about SS is that it didn't remind me of Seattle much from the experience I had on vacation there a couple of years ago. I was hoping for a GTAV Los Santos kind of virtual recreation of Seattle that would be awesome for Seattle locales and cool for people who've visited Seattle to remember "oh yeah, I went down this street", but it just feels like an original videogame map that took some Seattle landmarks and placed them around the videogame islands.