THE BORE

General => Video Game Bored => Topic started by: MyNameIsMethodis on March 21, 2014, 02:55:40 PM

Title: infamous
Post by: MyNameIsMethodis on March 21, 2014, 02:55:40 PM
dis game is real hard but its also real fun and best graphic ive ever seen 10/10
Title: Re: infamous
Post by: Himu on March 21, 2014, 02:57:07 PM
this game is pretty bad. it runs at like 550p or some shit so it looks like a jaggy mess, and it has the most boring sandbox world i've ever seen. I got it for free from sony after the hacks, and I still felt ripped off
Title: Re: infamous
Post by: Himu on March 21, 2014, 02:57:30 PM
oh, you're talking about infamous: second son

haha nevermind
Title: Re: infamous
Post by: MyNameIsMethodis on March 21, 2014, 03:16:07 PM
ya infamous 3 aka goty aka first real next en game
Title: Re: infamous
Post by: Takao on March 21, 2014, 04:00:03 PM
cole mcgrath has the ugliest character design that i've seen people defend
Title: Re: infamous
Post by: Rahxephon91 on March 21, 2014, 05:06:26 PM
cole mcgrath has the ugliest character design that i've seen people defend
Yes this. I never understood why people fought against the positive design change for 2.  Other games and even comic books  change the looks of characters all the time. Cole is such a garbage dumpster generic looking character.
Title: Re: infamous
Post by: Cerveza mas fina on March 21, 2014, 05:19:11 PM
Id rather play titanfall really
Title: Re: infamous
Post by: headwalk on March 21, 2014, 05:23:02 PM
tell me how you feel about adam sessler's 3 star review.
Title: Re: infamous
Post by: Eel O'Brian on March 21, 2014, 05:42:39 PM
Did I Buy An inFamous Game?

If the game you purchased contains:

  x   An overly arrogant protagonist who has anaphylactic reactions to water and wears cringe-inducing clothing

  x   A ham-fisted, socially/politically "relevant" plotline which would embarrass a high school debate team

  x   Enemies with X-Ray vision, perfect aim, and body armor you must break off entirely before you can harm them

  x   NPC characters who subtly react to your presence with either absolute disgust or absolute adoration

  x   Intermittently awkward camera movement and controls when traversing the environment and/or engaging enemies

  x   A copy/paste skill tree



Then you have purchased an inFamous game!
Title: Re: infamous
Post by: Human Snorenado on March 21, 2014, 05:49:28 PM
I dunno Eel, methodis says it's GOTY. Surely we can believe him, right?
Title: Re: infamous
Post by: Himu on March 21, 2014, 05:50:57 PM
agree with all that but second son looks good
Title: Re: infamous
Post by: Eel O'Brian on March 21, 2014, 05:51:15 PM
if you can't trust a man who publicly announces his incontinence, who can ya trust
Title: Re: infamous
Post by: fistfulofmetal on March 21, 2014, 05:52:41 PM
bought. gonna play when it finishes
Title: Re: infamous
Post by: Eel O'Brian on March 21, 2014, 05:55:22 PM
agree with all that but second son looks good

It looks great, and runs really well. I played about an hour at lunch. But it is 100% an inFamous game. I've read people ask "If I didn't like the other two inFamous games, will I - "

NO.

YOU WILL NOT.

I can live with it because there's enough fun to be had that I can just eyeroll past the rest, but it is a shinier version of inFamous. This isn't an "AssCreed Black Flag" situation. This is a "douchebag jumps around rooftops shooting shit out of his hands, in between god awful cutscenes" situation.
Title: Re: infamous
Post by: Eel O'Brian on March 21, 2014, 06:00:20 PM
Let me give you an example (this is not much of a spoiler, really):

spoiler (click to show/hide)
Early in the game, Delsin and that goddamned beanie help a bus full of people cross through some debris in the road. His brother is driving the bus, and won't let him on because the people inside are scared of him.  At this point, Delsin and that goddamned beanie actually reference Rosa Parks.
[close]
Title: Re: infamous
Post by: Eel O'Brian on March 21, 2014, 06:06:40 PM
this should probably be merged with this thread, btw:

http://www.thebore.com/forum/index.php?topic=41478.45
Title: Re: infamous
Post by: Himu on March 21, 2014, 06:09:39 PM
Let me give you an example (this is not much of a spoiler, really):

spoiler (click to show/hide)
Early in the game, Delsin and that goddamned beanie help a bus full of people cross through some debris in the road. His brother is driving the bus, and won't let him on because the people inside are scared of him.  At this point, Delsin and that goddamned beanie actually reference Rosa Parks.
[close]

AHAHAHAHAHAHAHAHA

i asked for more cheese games in the mgsv thread and it looks like i got my wish
Title: Re: infamous
Post by: cool breeze on March 21, 2014, 06:28:31 PM
the game case has a reversible cover that's the same picture without "limited edition" on it.  they really want you to look at this dude's smug grin.
Title: Re: infamous
Post by: MyNameIsMethodis on March 21, 2014, 06:29:38 PM
do you guys remember the original infamous 1 cole? he looked like this guy; was a hunk from cali with a messenger bag. gamers flipped and sucker punch went grim dark
Title: Re: infamous
Post by: MyNameIsMethodis on March 21, 2014, 06:30:40 PM
(http://static.giantbomb.com/uploads/original/0/30/1410842-47.jpg)
Title: Re: infamous
Post by: Eel O'Brian on March 21, 2014, 07:11:40 PM
I will give them this: Delsin's brother is a much better sidekick than fat Elvis
Title: Re: infamous
Post by: fistfulofmetal on March 21, 2014, 07:32:15 PM
I just got past the bridge stuff and all of a sudden the game is making me download game files?
Title: Re: infamous
Post by: thisismyusername on March 21, 2014, 07:42:47 PM
I will give them this: Delsin's brother is a much better sidekick than fat Elvis

Anything is better than Zeke.

Punching myself in the nuts with a nailbat is more preferable than Zeke.

(Concept Cole before old Cole/Nu Cole looks hot, BTW)
Title: Re: infamous
Post by: Rahxephon91 on March 21, 2014, 07:56:22 PM

cole mcgrath has the ugliest character design that i've seen people defend
Yes this. I never understood why people fought against the positive design change for 2.  Other games and even comic books  change the looks of characters all the time. Cole is such a garbage dumpster generic looking character.

he was ugly, and if they could have time machined back and done a better design for the first, I'd be all for it.  but changing the way he looks completely along with recasting his voice in part two of a two-part story with zero in-universe explanation was a dumb idea, and while Cole 2 was less ugly, he was even more generic.  just another pretty white boy with short brown hair.  Cole was ugly as shit, but Cole was Cole.  don't like him, ditch him and get a new main character.  absolutely no excuse for Darren Stevensing in a video game, especially a character who's only go to be around for two installments.
I guess I just have the bias of not caring about Infamous 1 or Cole. So, a redesign would mean nothing to me.

Anyway I got the game. While El's list is spot on I still enjoyed Infamous 2. Flying around shooting stuff felt un-cumbersome and thus pretty fun. I expect the same here.
Title: Re: infamous
Post by: fistfulofmetal on March 21, 2014, 10:08:36 PM
Well, it's def Infamous. And I like Infamous, so I like this.

The performance is kinda shit though.
Title: Re: infamous
Post by: Bebpo on March 21, 2014, 10:20:03 PM
Game looks insane.  Definitely first next-gen game that's looked like a generation leap in graphics.  Which is especially impressive coming from a developer not known for cutting edge graphics.  Makes me look forward to some of the year 2/3 titles.  Can't imagine how impressive some games will look this generation.

Animation is still infamous janky
Title: Re: infamous
Post by: Bebpo on March 21, 2014, 10:23:31 PM
Also this game feels like it's taken influence from Uncharted.  Feels more story-ish like those games and more mainstreamed.  I'm fine with that.  I'm sure it'll help getting the new audience on board who didn't play the old games but like Uncharted-ish games.
Title: Re: infamous
Post by: Eel O'Brian on March 21, 2014, 11:59:09 PM
I still want a game where the superheroes are irredeemable scumbags and you beat/kill them mercilessly. Basically, I want a Marshal Law game:

http://en.m.wikipedia.org/wiki/Marshal_Law_(comics)
Title: Re: infamous
Post by: Bebpo on March 22, 2014, 02:02:10 AM
Played a little of this on remote play w/vita.  You know, if Vita sticks weren't so god awful for aiming in TPS/FPS games it'd be really viable (that's why it works well with ACIV since there's almost no shooting) and it looks amazing on vita screen. 

I think what makes SS look so good is the lighting engine.  All the colors of the city and cars and special effects really pop and stand out.  It's sort of like how GoWIII's lighting made the game look a lot more impressive.  Very good job Sucker Punch tech dudes!  Also the game is fun and the writing seems better so far.
Title: Re: infamous
Post by: cool breeze on March 22, 2014, 12:51:31 PM
second son is a good example of streamlining making a game better.  so far it's much better than infamous 2.  I'm only missing the grind rails.  infamous 1 and 2 traversal was about gliding from rail to rail to zip around.  at least with the smoke power traversal is about finding vents to shoot you up, then hover and air dash your way across buildings.

and the main character is even more of a boner than they made him out to be.  in cutscenes and conversations with his brother you get the sense that he's meant to be a joke.  but then there are side missions about tagging walls with your sick nasty socially conscious art.  and the weirdest side objective is stopping drug dealers.  a message pops up that says "drugs are bad! you need to stop drugs!" I wouldn't put it past the main character to be some straight edge rebel but he talks about getting buzzed off the power orbs.  and you find power orbs in surveillance drones now   :usacry
Title: Re: infamous
Post by: Bebpo on March 22, 2014, 07:45:42 PM
The only word to describe this game is fun.  I feel fucking AWESOME playing it and flying around beating the shit out of guys, rescuing civilians.  The smoke dash is SO GOOD.  I love dashing up subduing a guy and then smoke dash out of the way while dudes first on where I was a second ago.  I love that instead of hiding behind boxes in cover while regen-ing life, you just dash and fly around with agility.   Game plays fast and is all about keep moving and keep kicking ass, just like a good Japanese action game.  GOOD JOB HALO DESIGNER GUY.  No irony there.  Dude really improved the flow of combat.  Kind of a shame the guy left SP after this went gold because would love to see him take it even further.

I'm taking my time and enjoying it since the game moves so fast that I can see how people a burning through the 8-15 hour campaign in a day or two because it's hard to put down.  Want to make it last at least a week or two.  This is definitely the first polished quality PS4 title.  Sucker Punch did a great job from the first 3-4 hours so far.
Title: Re: infamous
Post by: Purple Filth on March 22, 2014, 09:36:10 PM

cole mcgrath has the ugliest character design that i've seen people defend
Yes this. I never understood why people fought against the positive design change for 2.  Other games and even comic books  change the looks of characters all the time. Cole is such a garbage dumpster generic looking character.

he was ugly, and if they could have time machined back and done a better design for the first, I'd be all for it.  but changing the way he looks completely along with recasting his voice in part two of a two-part story with zero in-universe explanation was a dumb idea, and while Cole 2 was less ugly, he was even more generic.  just another pretty white boy with short brown hair.  Cole was ugly as shit, but Cole was Cole.  don't like him, ditch him and get a new main character.  absolutely no excuse for Darren Stevensing in a video game, especially a character who's only go to be around for two installments.

Thank you Oscar for explaining this once again.
Title: Re: infamous
Post by: Eel O'Brian on March 22, 2014, 11:12:17 PM
Hey, how does everyone know this motherfucker's name? On the news broadcasts they don't even know his name, but you walk down the street and people are fistbumping and yelling WE LOVE YOU DELSIN and shit.  It's especially dumb after he gets the second set of powers (neon), because even if people knew his name before,  they'd know him as the guy who throws smoke and ash around, and not the guy who is a flying hotel vacancy sign.
Title: Re: infamous
Post by: Third on March 23, 2014, 06:03:15 PM
The graphics in this game are crazy.

Can't believe a $399 machine is outputting better graphics than a $2000 gaming PC. Just unreal.
Title: Re: infamous
Post by: fistfulofmetal on March 23, 2014, 08:31:02 PM
so this Paper Trail stuff? I did the first mission but when I finished it I was told it couldnt connect to my Paper Trail account (didnt even know wtf that was) and that I should try again at the Paper Trail Mission Start. so I went and made an account on the site and came back but the mission marker still said the same thing. So i quit the game and restarted but now that mission marker is gone.

Title: Re: infamous
Post by: Sho Nuff on March 23, 2014, 08:54:19 PM
My buddy works for SP and I'm gonna go over to his house tonight and see what all the hooplah is about
Title: Re: infamous
Post by: cool breeze on March 23, 2014, 09:59:55 PM
so this Paper Trail stuff? I did the first mission but when I finished it I was told it couldnt connect to my Paper Trail account (didnt even know wtf that was) and that I should try again at the Paper Trail Mission Start. so I went and made an account on the site and came back but the mission marker still said the same thing. So i quit the game and restarted but now that mission marker is gone.

that's strange.  yeah, I saw that marker and went through the steps.  I don't know what the payoff is other than another set of missions to play.

 
Title: Re: infamous
Post by: MyNameIsMethodis on March 23, 2014, 10:38:54 PM
dis game is hard as balls even on easy fuck :piss
Title: Re: infamous
Post by: Sho Nuff on March 24, 2014, 02:38:57 AM
Kind of a cool game, looks great

The bus scene though  ::)
Title: Re: infamous
Post by: Bebpo on March 24, 2014, 03:55:48 AM
dis game is hard as balls even on easy fuck :piss

Just keep dashing and flying and moving around the environment when low on health to replenish health somewhere.
Title: Re: infamous
Post by: cool breeze on March 24, 2014, 12:13:58 PM
playing on expert and it's surprisingly hard until it gets easy (...) with some of the power upgrades.  it's great that you get the point where you can play aggressively and not worry about hiding or running away.
Title: Re: infamous
Post by: Eel O'Brian on March 24, 2014, 09:55:12 PM
The boss fight against

spoiler (click to show/hide)
He Who Dwells  ::)
[close]

is way too hard. I'm playing on easy because I want it to be, you know, easy, you fucking shitheads.
Title: Re: infamous
Post by: G The Resurrected on March 24, 2014, 11:55:32 PM
I watched the missus playing this and saw a few changes that made it easier for players. The addition of recharge spots in places they weren't before and different timings and behaviors from some of the boss battles. Not to mention some story elements that were changed from what I had played. The game was easy in most spots on the hard difficulty I played it on and it seems they made it a bit harder in certain spots where it was too easy. But I guess they made it a bit too hard for some people. I've heard a lot of complaints that it's too hard.
Title: Re: infamous
Post by: Eel O'Brian on March 25, 2014, 01:08:17 AM
Just this one fight, at least for me. Went on way too long and really showed the weaknesses of the camera control.
Title: Re: infamous
Post by: G The Resurrected on March 25, 2014, 02:28:55 AM
It and the final boss battle were a lot longer than what you played. Trust me they were almost down right annoying to deal with.
Title: Re: infamous
Post by: a slime appears on March 25, 2014, 12:23:50 PM
This game is really fun and looks great. Closest thing we have to a system seller for the current-gen systems.
Title: Re: infamous
Post by: Rahxephon91 on March 25, 2014, 09:09:59 PM
Game is actually pretty fantastic. Really, ounce you get the neon powers the game just explodes into complete awesomeness. It dosen't hurt that some of the effects are quite beautiful looking. It's just the feel of movement you have in this game is extraordinary, zipping around enemies is great. They kind of have that "you went around and now enemies are confused" thing from Uncharted 2, but it should have been more pronounced. As I zip around a lot with the neon powers. The game seems pretty easy to me and I really like the free aim, plus the neon shooting ability with it's subdue or not really adds some agency to aiming.

Plus, I'm the only one finding the writing kind of ok. Not the story or whatever, but the intermingle dialogue with Delson and other characters is kind of good. Sure he kind of comes off as cocky, but there is a sense of self aware cornyness there. Plus sometimes he is pretty funny and it's sold that free spirit personality you'd assume a tager like him would have. Sure is a lot better then Cole anyway.

Game is pretty great. Maybe best next gen game so far.
Title: Re: infamous
Post by: cool breeze on March 28, 2014, 01:40:08 AM
evil delsin is a huge butthole.  it's great.
Title: Re: infamous
Post by: cool breeze on March 28, 2014, 03:14:21 PM
infamous second son is a weird game.  combat and traversal are amazing.  combat especially is a huge step up and just a lot of fun.  but the game's structure and mission design is all boring and kinda lazy.  it's all basically: chase someone/follow signal/go to waypoint > fight a group of dudes > repeat.  outside of the bosses, there are only a few points (like five) that are different and feels crafted.  game could've done with more of that.  like, infamous 1 had those sewer sections that turned into sly cooper platforming sections, or the mission where you're on a train and dealing with enemies and debris blocking the rails.  second son is mostly combat arenas 'saved' by how fun the combat is.

so the mechanics are far better than infamous 1 and 2 (and most other games) but the game they made around them is lacking.  and while I'd prefer sucker punch make something new, if infamous 4/ss2 is announce I'd be OK with it.  usually I think a third game in a series is pushing it, but there was enough different, new and good about second son to build on.
Title: Re: infamous
Post by: Rahxephon91 on March 28, 2014, 06:07:33 PM
Yeah I just finished it myself and I agree. The game is fun to play for sure, but there's not much going on in it.

The main story missions are kind of un-eventful. They don't have anything special or unique to them. In really good GTA missions you'll have something-a situation, senerio, set piece something-that makes that mission special. No story mission in infamous ss has that, they all kind of follow the same routine. It dosen't help that the story structure they built makes that obvious. You basically do the same pattern of missions three times for the three important story characters(kind of anyway since the third guy you don't do the same missions you did with the other two). So the main story dosen't have anything standout and then you're faced with the world where you do the same thing over and over again as you attack the bases, find the shards, and whatnot. I mean sure playing it's fun, but there is'nt anything built around to elevate the entire thing.

Also the powers are kind of iffy. There's little deviations in what they do. The neon grenade makes you shoot them to subdue them while the smoke grenade allows you to just subdue them. The neon laser has slowdown and you have to shoot the feet to subdue, the smoke allows you to shoot in the head to subdue. Yet at the end of the day they kind of all do the same thing and it's up to what you like the most I guess. This game seems to not like Neon powers since it hardly has any part where it makes a point of you using them.

I also felt like the game kind of just abruptly got to the end, but then maybe thats good. It did'nt overstay it's welcome.

The thing though is the story is pretty bad. It's bland, predictable, and most importantly nothing happens. It moves in a straight line with nothing of interests really to shake yp the story. The villain is incredibly terrible and is just I'm a villain until the end where the game decides to just info dump her motives all of a sudden. It's just a really uninteresting narrative in the end. I like Delsen. He's a cool character and a lot of the dialogue between characters is funny, well done, and pretty natural. It's just the actual plot is pretty ho-hum.


It's a good game and an early PS4 game so it deserves some slack. It's pretty fun, make no mistake. It probably just won't be remembered when the better infamous comes a long.
Title: Re: infamous
Post by: Bebpo on March 28, 2014, 06:16:57 PM
Honestly I haven't put a whole lot of time into this (still haven't gotten Neon power set yet) because after playing Ground Zeroes for a while, Infamous is a bit boring and generic in comparison.  Plus 30fps is ehhh after playing a lot of 60fps.  This city also seems really same-y unlike Infamous 2 which had a lot of distinct locations like the bayou, the mardi gras city, the flooded slums, etc...

I like Infamous SS for sure, especially the new combat.  But yeah the missions all seem kind of the same and the side missions are all EXACTLY the same.  Wish there was more just wrecking shit in awesome sandbox action pieces like when you take out the DUIP trucks.

tl;dr Ground Zeroes kind of ruined this a bit for me.
Title: Re: infamous
Post by: a slime appears on March 29, 2014, 12:12:34 PM
Well I'm glad you've enjoyed your 1 hour demo. I'm 10 hours in and I'm only 80% of the way through.

spoiler (click to show/hide)
I'm trolling, hopefully Gamefly sends me GZ soon.
[close]
Title: Re: infamous
Post by: MyNameIsMethodis on March 29, 2014, 02:28:43 PM
just finished it, it gets wayyy easier when u get all the powers i enjoyed it but i reflect that sentiment of the main misisons being kinda lame. there really isnt muc hdiffernece between those and the side misisons except sometimes u get a cutscene.

does anyone know where the cole misisons rae?
Title: Re: infamous
Post by: a slime appears on March 29, 2014, 05:37:15 PM
OK, I just powered through the rest of the game and got 100%. That was a really fun! Definitely my favorite next-gen game so far and I've got both consoles. I'll have to work on trophies next, I guess.

The feeling of navigating through an environment effortlessly and being able to swap your skill-set on the fly is incredibly rewarding. A shame that there's not much going on in the world considering how small it is. I guess I'm spoiled from the grandeur and options from GTA5. Regardless the game's level design is incredibly clever an subtly implements traversal mechanics as part of the world design while not making it stand out from the qausi-cartoony/realistic design. The combat, navigation, abilities, and controls are all top notch but the rest of the game is second rate. I could care less for the characters or story but making my way around Seattle and systematically freeing each area was worth it alone. I played on normal and found the game to be really easy unfortunately. Probably due to me gleefully freeing up as many areas as possible as I made my way through the game. In any case the game expects and demands you to master your powers and the faster you do that the easier the game is.

I'm genuinely impressed we got this kind of game within 4 months of the system launching.
Title: Re: infamous
Post by: Bebpo on April 06, 2014, 02:36:00 PM
Getting back to this and not feeling it as much after Neon.  I really dislike how you can't just switch between power sets on the fly by pressing R3 or something and have to go find a thing to absorb.  Kind of feels limiting on progression and combat.  Neon seems like a good sniper build but not really good for crowd control, tons of enemies.  Also the running is alright but it's a dumb down Saints Row 4 super running and honestly I feel like traversal is worse than just air dashing with smoke.  Basically just sticking to smoke because neon seems useless outside of the blue ankle strategy for subduing enemies quickly.

Also some of these secret agent side missions are kind of bullshit.  Infamous 2 had way better side stuff to do.
Title: Re: infamous
Post by: a slime appears on April 06, 2014, 07:42:14 PM
Neon has been my go to for zipping around the world. There's a power-up upgrade that unlocks unlimited running and since you can run up walls you can basically get anywhere with no issues. You can even launch yourself into the air from a building and then just hover over which helps covering huge distances.

I think the slow-down time for Neon also makes it fantastic if you're good at aiming. Just aim down sights and dispatch everyone in front of you with head shots if you're evil or just throw down your bomb attack to bounce everyone into the air and then slow down time to make crowd control even easier.

Also some of these secret agent side missions are kind of bullshit.  Infamous 2 had way better side stuff to do.
I would say all the side missions are bullshit. :lol

For those I just used Neon (surprise surprise) since it has slow-mo. If you're a good shot you can take the agent out moments after starting the mission when the guy comes out of his stealth dash thing.
Title: Re: infamous
Post by: Bebpo on April 13, 2014, 08:19:56 PM
Just beat this.  Was ok, like Assassin's Creed 1 but better.  Pretty city, solid mechanics, nothing much to do, very repetitive, short game.  7-8/10.  Infamous 2 is the only "great" game in the series.  1 and SS are both just ok.

But hey, why's it called Second Son? 
Title: Re: infamous
Post by: MyNameIsMethodis on April 13, 2014, 08:28:00 PM
Reggie is the First Son, Delson si the second

cole is the first son, dleson is the second

i think
Title: Re: infamous
Post by: Bebpo on April 13, 2014, 10:42:29 PM
Ok, that sort of makes sense but still seems like a weird name for a game that's not really emphasizing that.  Hmm, honestly did like the characters that much.  Everything was too serious and realistic.  Plus fuck cliches up the butt, I'm so sick of by the books tropes/cliches in AAA gaming. 

spoiler (click to show/hide)
Once Reggie starts getting decent character development you know his only purpose in the game is to die and upset Delsin.  Was so lame when that happened in the end just to tick off the box.

Would've rather he bucked the tropes and lived and he does something in the end and they win together or something.  Setup a sequel with the two of them.  Reggie > Zeke, Cole > Delsin.
[close]
Title: Re: infamous
Post by: MyNameIsMethodis on April 14, 2014, 02:19:45 PM
i agree, it kidna felt like they had another 1/4th of game to program and they got a time cut by sony so they just randomly had that happen
Title: Re: infamous
Post by: fistfulofmetal on April 18, 2014, 05:14:25 PM
messing around with the newly released photomode. pretty cool feature:

(http://i.minus.com/jmxasRJ2Pg92u.jpg) (http://minus.com/i/mxasRJ2Pg92u)

(http://i.minus.com/jbsYwFhjFkrXV3.jpg) (http://minus.com/i/bsYwFhjFkrXV3)
Title: Re: infamous
Post by: Shaka Khan on April 18, 2014, 05:27:34 PM
I was just about to post about it. The quality of some of the shots posted in the GAF thread is nuts. (http://www.neogaf.com/forum/showthread.php?t=803994) The main takeaways are: more non-racing games should have a free-camera photo mode, and Sucker Punch did solid job at building this game, so much they felt confident enough to give people the tools to inspect it.
Title: Re: infamous
Post by: fistfulofmetal on April 18, 2014, 07:01:07 PM
Especially now that games have reached a certain threshold of image and graphical quality.

I'm curious how many games have features like this baked in by developers for the purposes of PR screenshots. I imagine the function is there so they can get fancy screens and stuff. It would make sense, at least to me, that giving that function out would basically be handing off a lot of PR to the consumers.
Title: Re: infamous
Post by: Shaka Khan on April 18, 2014, 07:29:47 PM
Exactly. People are taking better composed shots than what SP's marketing released in the lead up to launch. And most of those screens are being uploaded to FB and Twitter, no less.

I'm curious how many games have features like this baked in by developers for the purposes of PR screenshots. I imagine the function is there so they can get fancy screens and stuff. It would make sense, at least to me, that giving that function out would basically be handing off a lot of PR to the consumers.

(http://i.imgur.com/hbx7eIt.png)
Title: Re: infamous
Post by: chronovore on April 20, 2014, 07:49:08 PM
It's amazing that they did this; I hope it makes its way into more games.

Getting a feature like this out of debug is not all that stunning. My first gamecube title had a feature which would do four separate screen grabs and then composite it into a 4x large picture for print magazine screenshots.

To get that feature into the finished game would require a stunning amount of additional QA, let alone compliance with the console hardware manufacturer for managing their local storage, etc. Huge PITA.
Title: Re: infamous
Post by: a slime appears on April 21, 2014, 08:47:20 AM
It's amazing that they did this; I hope it makes its way into more games.

Getting a feature like this out of debug is not all that stunning. My first gamecube title had a feature which would do four separate screen grabs and then composite it into a 4x large picture for print magazine screenshots.

To get that feature into the finished game would require a stunning amount of additional QA, let alone compliance with the console hardware manufacturer for managing their local storage, etc. Huge PITA.

We did that for our 3DS games. Albeit it was after a publisher was surprised we didn't have that functionality already. :lol

But yeah, what works amazing for development never translates into the customer's hands these days thanks to rigorous QA and the complexity of modern debug tools. It was a lot nicer back during the 8/16-bit days but I still find it funny that what used to be debug commands for those games were considered cheat menus by the average player not really realizing they were there to make testing easier.
Title: Re: infamous
Post by: Brehvolution on April 21, 2014, 10:25:17 AM
My first son beat Second Son last night.
Title: Re: infamous
Post by: chronovore on April 22, 2014, 09:48:57 PM

It's amazing that they did this; I hope it makes its way into more games.

Getting a feature like this out of debug is not all that stunning. My first gamecube title had a feature which would do four separate screen grabs and then composite it into a 4x large picture for print magazine screenshots.

To get that feature into the finished game would require a stunning amount of additional QA, let alone compliance with the console hardware manufacturer for managing their local storage, etc. Huge PITA.

We did that for our 3DS games. Albeit it was after a publisher was surprised we didn't have that functionality already. :lol

But yeah, what works amazing for development never translates into the customer's hands these days thanks to rigorous QA and the complexity of modern debug tools. It was a lot nicer back during the 8/16-bit days but I still find it funny that what used to be debug commands for those games were considered cheat menus by the average player not really realizing they were there to make testing easier.
wait, are you even older than I am?
Title: Re: infamous
Post by: Bebpo on April 22, 2014, 10:19:07 PM
You know, one thing I didn't really like about SS is that it didn't remind me of Seattle much from the experience I had on vacation there a couple of years ago.  I was hoping for a GTAV Los Santos kind of virtual recreation of Seattle that would be awesome for Seattle locales and cool for people who've visited Seattle to remember "oh yeah, I went down this street", but it just feels like an original videogame map that took some Seattle landmarks and placed them around the videogame islands. 

On a more positive though, Photo mode is awesome!  And yeah, visually the game is gorgeous.  I'd rather that instead of infamous SS2 in a new city in 2.5 years, they first put out a Festival of Blood type $20-30 expansion that takes place in this city since it's criminally underused gameplay-wise.
Title: Re: infamous
Post by: a slime appears on April 23, 2014, 08:46:54 AM
wait, are you even older than I am?

Nope! I have/had co-workers who've worked on 16-bit games and they like to tell stories during lunch. Most of them revolve around industry icon X or Y constantly being high or being a complete asshole though, lol.


You know, one thing I didn't really like about SS is that it didn't remind me of Seattle much from the experience I had on vacation there a couple of years ago.  I was hoping for a GTAV Los Santos kind of virtual recreation of Seattle that would be awesome for Seattle locales and cool for people who've visited Seattle to remember "oh yeah, I went down this street", but it just feels like an original videogame map that took some Seattle landmarks and placed them around the videogame islands.

Yeah I was pretty disappointed about that too. I mean I still prefer a city built for gameplay instead of accuracy but no one seems to be able to pull off "getting the vibe" without compromising gameplay like Rockstar can. It's an incredibly challenging and nuanced design challenge that has two completely disparate goals (reality vs playability) so I'm not surprised it ended up that way.
Title: Re: infamous
Post by: chronovore on April 23, 2014, 11:24:00 AM
ah. I've worked with only a few people who predate me, and they've all been pretty nice. Not the most productive types at times, but nice.
Title: Re: infamous
Post by: FatalT on April 26, 2014, 12:29:19 AM
(https://scontent-a-atl.xx.fbcdn.net/hphotos-frc3/t31.0-8/10269094_310679565755571_2895941920187023726_o.jpg)

Gorgeous game. The new photo mode is amazing!
Title: Re: infamous
Post by: AdmiralViscen on April 28, 2014, 04:47:34 PM
I beat the first 6 missions and I'm not blown away. Get radio call, go to place, fight guys, go to place. Oops this place won't let you start the mission unless you go to the nearby place and fight the guys. Oops those guys killed you so now you respawn on the other side of the city and have to run all the way back to the place.

Also for a superhero game I spend a lot of time staring at my feet trying to identify drug bags or find a pipe to dash into to avoid the abominable wall-climbing.

I also miss grinding on train tracks and power lines, much more fun than X O X to hover. Maybe when I get more upgrades.
Title: Re: infamous
Post by: archnemesis on April 29, 2014, 03:10:22 AM
Traversing can be a bit more fun if you aim for vents and the rooftop booster jump pads. I also prefer the grinding mechanic from the last game but I appreciate them trying to introduce a few different new powers.
Title: Re: infamous
Post by: FatalT on May 02, 2014, 02:36:47 AM
Just found my favorite stencil art graffiti during my Evil playthrough.

(http://i.imgur.com/2eAKK1o.jpg)
Title: Re: infamous
Post by: Bebpo on May 02, 2014, 05:07:51 PM
I wonder if they hired a street artist to do all the graffiti images for the game.  It's a pretty good imitation of the real thing.