THE BORE
General => Video Game Bored => Topic started by: a slime appears on April 07, 2014, 05:33:37 PM
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GDC has uploaded a large collection of sessions for free on their website (http://www.gdcvault.com/free/gdc-14).
I've listed all the most interesting sessions I saw in-person/online and links marked with a ★ were the best sessions of GDC 2014 in my opinion. Please enjoy for for free what I paid $1,000 for! :'(
Slideshows of Sessions:- 500 Nights of Failure: Designing Republique's "One Touch" Gameplay - Greg Raab, Ryan Payton - Camouflaj (http://www.gdcvault.com/play/1020124/500-Nights-of-Failure-Designing)
- Agile Lessons from Ryse and Crysis 3 - Patrick Payne - Crytek GmbH (http://www.gdcvault.com/play/1020204/Agile-Lessons-from-Ryse-and) ★
- Believable Make-Believe: Putting the Player at the Heart of Tearaway - Rex Crowle - Media Molecule (http://www.gdcvault.com/play/1020232/Believable-Make-Believe-Putting-the) ★
- Crafting a Next-Gen Material Pipeline for The Order: 1886 - David Neubelt, Matt Pettineo - Ready At Dawn Studios (http://www.gdcvault.com/play/1020162/Crafting-a-Next-Gen-Material)
- Infinity Blade: Creating the Mobile Blockbuster Trilogy - Scott Stoddard - ChAIR Entertainment (http://www.gdcvault.com/play/1020053/Infinity-Blade-Creating-the-Mobile)
- Jackpot Slots and Live-Ops: A Postmortem on How We Got to #1 - Alex Rosen - GREE International (http://www.gdcvault.com/play/1020193/Jackpot-Slots-and-Live-Ops)
- Keynote: 10 Questions to Ask About the Future of Games - Dean Takahashi - VentureBeat (http://www.gdcvault.com/play/1020151/Keynote-10-Questions-to-Ask)
- Level Design in a Day: How We Used Iterative Level Design to Ship Skyrim and Fallout 3 - Joel Burgess - Bethesda Softworks (http://www.gdcvault.com/play/1020171/Level-Design-in-a-Day) ★
- Level Design in a Day: The Importance of Everything: Analytics of Map Design - Jim Brown - Epic Games (http://www.gdcvault.com/play/1020168/Level-Design-in-a-Day)
- Level Design in a Day: The Last of Us: Casting Shadows - Elisabetta Silli - Naughty Dog (http://www.gdcvault.com/play/1020174/Level-Design-in-a-Day)
- Meaningful Companion Apps for AAA Console Titles - Andree-Anne Boisvert, Marie Eve Vignola - Ubisoft Quebec (http://www.gdcvault.com/play/1020070/Meaningful-Companion-Apps-for-AAA)
- Modernizing Splinter Cell's Gunplay - James Everett - Ubisoft Toronto (http://www.gdcvault.com/play/1020198/Modernizing-Splinter-Cell-s) (PDF is not on the server)
- My Year at OUYA: The Ups, Downs and Future of a New Content Platform - Kellee Santiago - OUYA, Inc. (http://www.gdcvault.com/play/1020144/My-Year-at-OUYA-The)
- Out of the Shadows: Inside Eidos Montreal's Thief Production - Jean-Normand Bucci - Eidos Montreal (http://www.gdcvault.com/play/1020170/Out-of-the-Shadows-Inside)
- Producer Bootcamp: Producer 101: Skill Tests for Producers - Aaron Thibault - Gearbox Software (http://www.gdcvault.com/play/1020102/Producer-Bootcamp-Producer-101-Skill)
- Volition's Challenge: Defining Project Vision - Greg Donovan - Volition (http://www.gdcvault.com/play/1020208/Volition-s-Challenge-Defining-Project)
- Service Design: Lessons Learned from Running 24/7 Game Services - Aaron Loeb - Electronic Arts (http://www.gdcvault.com/play/1020187/Service-Design-Lessons-Learned-from)
- Staking the First Claim: Creating the EverQuest Next Landmark Prototype - Rosie Rappaport - Sony Online Entertainment (http://www.gdcvault.com/play/1020191/Staking-the-First-Claim-Creating)
- The Importance of Nothing: Using Negative Space in Level Design - Jim Brown - Epic Games (http://www.gdcvault.com/play/1020169/The-Importance-of-Nothing-Using)
- The Visual Effects of inFAMOUS: Second Son - Matt Vainio - Sucker Punch (http://www.gdcvault.com/play/1020158/The-Visual-Effects-of-inFAMOUS)
- What Modern Interior Design Teaches Us About Environment Art - Dan Cox - Ubisoft Toronto (http://www.gdcvault.com/play/1020135/What-Modern-Interior-Design-Teaches)
- The Stanley Parable: A Negotiation: Expressive Choice: Reality: Time: The Stanley Parable - Davey Wreden, William Pugh - Galactic Cafe (http://www.gdcvault.com/play/1020059/The-Stanley-Parable-A-Negotiation)
- Using User Research to Improve Game Narratives - Deborah Hendersen - Microsoft (http://www.gdcvault.com/play/1020031/Using-User-Research-to-Improve) ★
Video Recorded Sessions:- Behind the Realm Reborn - Naoki Yoshida - Square Enix Co. Ltd. (http://www.gdcvault.com/play/1020797/Behind-the-Realm) ★
- Building Customizable Characters for Bungie's Destiny - Scott Shepherd - Bungie (http://www.gdcvault.com/play/1020412/Building-Customizable-Characters-for-Bungie)
- Classic Game Postmortem: Robotron: 2084 - Eugene Jarvis - Raw Thrills (http://www.gdcvault.com/play/1020591/Classic-Game-Postmortem-Robotron) ★
- Classic Game Postmortem: Zork - Dave Lebling - BAE Systems (http://www.gdcvault.com/play/1020612/Classic-Game-Postmortem) ★
- Classic Studio Postmortem: Lucasfilm Games - Steve Arnold, Noah Falstein, David Fox, Ron Gilbert, Peter Langston, Chip Morningstar - Various (http://www.gdcvault.com/play/1020557/Classic-Studio-Postmortem-Lucasfilm) ★
- Come Rain or Shine: Rain Postmortem - Yuki Ikeda - Sony Computer Entertainment (http://www.gdcvault.com/play/1020810/Come-Rain-or-Shine-Rain)
- Creating BioShock Infinite's Elizabeth - Shawn Robertson - Irrational Games (http://www.gdcvault.com/play/1020545/Creating-BioShock-Infinite-s) ★
- Ellie: Buddy AI in The Last of Us - Max Dyckhoff - Naughty Dog, Inc. (http://www.gdcvault.com/play/1020364/Ellie-Buddy-AI-in-The)
- Experimental Gameplay Workshop - Various - Various (http://www.gdcvault.com/play/1020467/Experimental-Gameplay) ★
- Exploring the Human Element Of BitSummit - James Mielke - BitSummit (http://www.gdcvault.com/play/1020659/Exploring-the-Human-Element-Of)
- Flash Forward - Michael Capps, Mark Cerny - Independent, Cerny Games Inc. (http://www.gdcvault.com/play/1020827/Flash) ★
- From Indie to AAA to Indie: The Rebirth of Design - Peter Molyneux - 22Cans (http://www.gdcvault.com/play/1020772/From-Indie-to-AAA-to)
- Hearthstone: 10 Bits of Design Wisdom - Eric Dodds - Blizzard (http://www.gdcvault.com/play/1020775/Hearthstone-10-Bits-of-Design)
- How to Turn a New Leaf at the Animal Crossing - Katsuya Eguchi, Aya Kyogoku - Nintendo Co., Ltd. (http://www.gdcvault.com/play/1020808/How-to-Turn-a-New) ★
- IGF Awards 2014 Ceremony - Brandon Boyer, Nathan Vella - Various (http://www.gdcvault.com/play/1020798/IGF-Choice-Awards) ★
- Game Developers Choice Awards 2014 Ceremony - Abbie Heppe - Various (http://www.gdcvault.com/play/1020794/IGF-Choice-Awards) ★
- Indie Soapbox - Leigh Alexander, Shawn Alexander Allen, Ryan Clark, Zach Gage, Kert Gartner, Nika Harper, Robin Hunicke, Ethan Levy, Zoe Quinn, Lea Schonfelder - Various (http://www.gdcvault.com/play/1020582/Indie) ★
- Jiro Dreams of Game Design - Brenda Romero - UC Santa Cruz (http://www.gdcvault.com/play/1020496/Jiro-Dreams-of-Game) ★
- Making Weird Games for Weird People - Taro Yoko - Independent (http://www.gdcvault.com/play/1020815/Making-Weird-Games-for-Weird) ★
- Misogyny, Racism and Homophobia: Where Do Video Games Stand? - Manveer Heir - BioWare Montreal (http://www.gdcvault.com/play/1020420/Misogyny-Racism-and-Homophobia-Where) ★
- Mob Rules: The Destructive Power of Opinion and Online Community - Adam Orth - Three One Zero (http://www.gdcvault.com/play/1020554/Mob-Rules-The-Destructive-Power)
- Monaco: What's Yours Is Mine - Interpreting Feedback and Maintaining Your Vision - Andy Nguyen - Pocketwatch Games (http://www.gdcvault.com/play/1020495/Monaco-What-s-Yours-Is)
- Narrative Legos - Ken Levine - Irrational Games (http://www.gdcvault.com/play/1020434/Narrative) ★
- Puzzle and Dragons Postmortem - Kazuki Morishita - GungHo (http://www.gdcvault.com/play/1020817/Puzzle-and-Dragons)
- Revival from the Great East Japan Earthquake by Fukushima Game Jam - Toshifumi Nakabayashi - Cyberz Inc. (http://www.gdcvault.com/play/1020803/Revival-from-the-Great-East)
- The Art of Child of Light - Patrick Plourde - Ubisoft Montreal (http://www.gdcvault.com/play/1020561/The-Art-of-Child-of)
- The Art of Making Guacamelee! - From Folklore to Finish - Augusto Quijano - Drinkbox Studios (http://www.gdcvault.com/play/1020419/The-Art-of-Making-Guacamelee)
- There and Back Again: Koji Igarashi's Metroidvania Tale - Koji Igarashi - Independent (http://www.gdcvault.com/play/1020822/There-and-Back-Again-Koji) ★
- Why Is Gone Home a Game? - Steve Gaynor - The Fullbright Company (http://www.gdcvault.com/play/1020376/Why-Is-Gone-Home-a)
- Xbox's Phil Spencer: Fireside Chat - Kris Graft, Phil Spencer - Gamasutra, Microsoft (http://www.gdcvault.com/play/1020645/Xbox-s-Phil-Spencer-Fireside)
Other Recorded Sessions:- Building Customizable Characters for Bungie's Destiny - Scott Shepherd - Bungie (http://www.youtube.com/watch?v=sSSMC4O6J8Q)
- Classic Game Postmortem: Shenmue - Yu Suzuki - Ys Net (http://www.gamespot.com/videos/classic-game-postmortem-shenmue/2300-6417813/) ★
- Classic Studio Postmortem: Lucasfilm Games - Steve Arnold, Noah Falstein, David Fox, Ron Gilbert, Peter Langston, Chip Morningstar - Various (http://www.youtube.com/watch?v=HDvEFbh6I2g) ★
- Game Developers Choice Awards 2014 Ceremony - Abbie Heppe - Various (http://www.youtube.com/watch?v=f7KM9xwns-8) ★
- Narrative Legos - Ken Levine - Irrational Games (http://www.youtube.com/watch?v=58FWUkA8y2Q) ★
- Battlefield 4: Creating a More Dynamic Battlefield - Linnea Harrison - EA DICE (http://www.youtube.com/watch?v=sIGuPE-e6Po)
- Driving the Future of Innovation at Sony Computer Entertainment - Richard Marks, Anton Mikhailov, Shuhei Yoshida - Sony Computer Entertainment (http://www.youtube.com/watch?v=pWMp_o03qH4) ★
- Meanwhile, In Japan - Mark MacDonald, Keiji Inafune - 8-4, Ltd., Comcept, Inc. (http://www.youtube.com/watch?v=RPKaOTA4YdU) ★
- Preserving a Sense of Discovery in the Age of Spoilers - Jim Crawford - Twinbeard (http://vimeo.com/91436410)
POST EDITS:- Removed duplicate link to the Everquest Next session.
- Removed the "Meanwhile, In Japan" pdf link since it was just a header image and contained no content.
- Added a note indicating that the Final Fantasy XIV session's PDF is not working. Keeping it in the list in the hopes they'll upload a working copy.
- Added a note indicating that the Splinter Cell session's PDF not on the sever. Keeping it in the list in the hopes they'll upload a working copy.
- Added "Volition's Challenge: Defining Project Vision" to the Slideshows of Sessions list.
- Added Jim Crawford's session to the Other Recorded Sessions list (Frog Fractions guy).
- Added "Experimental Gameplay Workshop" to the Video Recorded Sessions list.
- Replaced the "Behind the Realm Reborn" Slideshow Session with a link to the Video Recorded Session.
- Added "Hearthstone: 10 Bits of Design Wisdom" to the Video Recorded Sessions list.
- Added "Jiro Dreams of Game Design" to the Video Recorded Sessions list.
- Added "How to Turn a New Leaf at the Animal Crossing" to the Video Recorded Sessions list.
- Replaced the "Puzzle and Dragons Postmortem" Slideshow Session with a link to the Video Recorded Session.
- Replaced the "Revival from the Great East Japan Earthquake by Fukushima Game Jam" Slideshow Session with a link to the Video Recorded Session.
- Added "There and Back Again: Koji Igarashi's Metroidvania Tale" to the Video Recorded Sessions list.
- Added a YouTube link for "Building Customizable Characters for Bungie's Destiny" in the Other Recorded Sessions list.
- Added a GDC Vault link for "Classic Studio Postmortem: Lucasfilm Games" in the Video Recorded Sessions list.
- Added "Come Rain or Shine: Rain Postmortem" to the Video Recorded Sessions list.
- Moved "Crafting a Next-Gen Material Pipeline for The Order: 1886" link to the Slideshow Sessions list.
- Added "Flash Forward" to the Video Recorded Sessions list.
- Replaced the "From Indie to AAA to Indie: The Rebirth of Design" Slideshow Session with a link to the Video Recorded Session.
- Added "Making Weird Games for Weird People" to the Video Recorded Sessions list.
- Added a YouTube link for "Narrative Legos" in the Other Recorded Sessions list.
- Added "My Year at OUYA: The Ups, Downs and Future of a New Content Platform" to the Slideshow Sessions list.
- Added "IGF Awards 2014 Ceremony" to the Video Recorded Sessions list.
- Added "Game Developers Choice Awards 2014 Ceremony" to the Video Recorded Sessions list.
- Added a YouTube link for "Game Developers Choice Awards 2014 Ceremony" in the Other Recorded Sessions list.
- Updated intro text to indicate that the best sessions are now marked accordingly.
- Added "Indie Soapbox" to the Video Recorded Sessions list.
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thanks for the dope-ass links, slime. Will definitely check these out when I get time
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1500 Nights of Failure: The Shenmue Postmortem
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thanks for the dope-ass links, slime. Will definitely check these out when I get time
You're welcome! ;)
It actually did take me a while, copying and pasting the names, speakers, and companies together into a coherent list. Although, truth be told, I really did it for myself as an easy means to keep track of everything I want to watch and have watched.
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Not sure if any of you care but I've been updating this list (mainly for my benefit) to be a handy list of the most interesting sessions at GDC.
However for those of you who do care there are a couple of new session links you might want to watch:
- Nintendo's Animal Crossing session
- Koji Igarashi's Metroidvania Tale
- Taro Yoko's (Drakengard, Neir) session
- Square's FFXIV session
- Blizzard's Hearthstone session
- The GDC staples: Experimental Gameplay session, IGF Awards, Game Developers Choice Awards
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Yeoman's work, slime.
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Being a little generous with the number of ★ aren't we slime?
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Being a little generous with the number of ★ aren't we slime?
Nope.
Lemme drop some perspective:
- There was a total of 620 sessions at GDC 2014
- All links here represent less than 10% of what was available (curated by me)
- Starred links only represent 3% of all sessions (again, curated by me)
- There were a lot of important sessions/post-mortems from game industry icons this year
- Fucking watch 'em, I swear they're good!
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Being a little generous with the number of ★ aren't we slime?
Dont be rude, asshole.
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seriously! thank you so much, slime!
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https://www.youtube.com/watch?v=83tboDnpE7Y