nopethat timeframe is being quite generous
3-4 months after release when it actually works, maybe
But Dice is'nt making this one, so maybe it will actually work.
Battlefield: Hardonhttps://www.youtube.com/watch?v=eD64LvbxW6s
http://www.battlefield.com/hardline
Dead Space is deceased.
Seems like EA could have started a new IP here, it seems different enough from actual Battlefield. I guess a spinoff counts as originality these days.
HardOnBlacks.::)
Will this game accurately portray police arrests?!?! will I be able to plant coke in someone's car?!?!
:heartbeat
I've got no problem with playing a new Battlefield every year (sounds good to me honestly!). I'm just soured from BF4. Such a fun game, but such a terrible experience playing that fun game. I'll definitely wait and see what people say before I jump onto this one. I'll let Stoney make the decision for me since I'm sure he'll buy it :lolspoiler (click to show/hide)No offense, stoney![close]
Not sure why this needs the Battlefield name outside of the obvious reasons.
“If you want it,” says Visceral general manager Steve Papoutsis, fans may hear a little more about the studio’s upcoming shooter, Battlefield Hardline, before its official E3 2014 unveiling.
Taking to Twitter to express his slight frustration with how things have gone down in the past couple of days, Papoutsis says recent leaks are water under the bridge and that he is more than happy to talk about the studio’s take on the iconic Battlefield franchise.
“So yeah, that happened,” he says, likely referring to yesterday’s Battlelog leak and today’s video leak. “Not how we wanted to unveil Hardline, but all good. Didn’t want to wait til E3 anyway, so let’s talk about it…”
If you managed to catch the leaked 7-minute video overview of Hardline’s multiplayer and single player, know that it was a 6-month old build, according to Papoutsis. He says we’ll be able to catch the “real deal” at E3 this year.
“Video that’s out there was for an internal meeting,” he explained. “It’s 6 months old now and team has been cranking since then. See the real deal at E3.
“We’re pouring everything we’ve got into this & stoked to share details on June 9 – maybe even a little more before then if you want it.”
If you ask us, we’re pretty sure Battlefield fans want it.
It’s not all water under the bridge for everyone, however, as we’ve recently learned that at least one EA QA tester has been fired for leaking information stating that Battlefield developer DICE is handling the multiplayer portion of Hardline.
While we’re not certain how much truth there is to that statement, Papoutsis did mention in his letter yesterday that the studio is excited to bring their strengths “to single player,” specifically.
If DICE is overseeing Hardline’s multiplayer, it’s likely studio members from DICE LA or even Visceral are involved as well, considering DICE Stockholm’s rather full plate at the moment with Star Wars: Battlefront and Mirror’s Edge 2.
Bf4 is still broken?
nope
3-4 months after release when it actually works, maybe
the beta downloaded quick on pc and I played a match. not to sound totally reductionist...but it's battlefield 4.
I never knew game development was so simple :o
(https://i.imgur.com/UdxamzX.gif)
The default Heist mode is a boring clusterfuck but Blood Money is pretty cool.
It's a CTF hybrid where each team has a SWAT truck in a parking garage near their base where they have to deposit 5 million dollars. There's a pile of cash in the middle of the map that you draw it from but you can also steal from the other team's pile. You can only carry $500,000 at a time and if you get killed while carrying money it drops and anyone can pick it up. You aren't restricted from driving so you can get to the drop off by motorcycle, car, truck or helicopter. It actually sort of feels like Heat when you steal half a million from the other team and have to get back to your side on foot through downtown.
The right thing to do would be to scrap the single player mode that no one gives a shit about and put it out as a $30 or even $40 standalone expansion but they'll probably make more money this way(at the expensive of goodwill towards the brand.)
That's essentially every elevator pitch ever in Gif form :lolI never knew game development was so simple :o
(https://i.imgur.com/UdxamzX.gif)
:rofl
That format is solid gold. Wish I had the gif skills to remake that for other games.
The map in the demo is great. Heist mode is a better rush. No annoying tanks.
They aren't really "complicated." Just poorly thought out on a map that really doesn't showcase them. I feel it's going to be the same situation BF4 has with it's various modes: They design for one but don't design for others. And I feels like Conquest is gonna be the star of Hardline if it's in the game.
And even decent sections of the population don't really play those modes properly.
I don't know about you guys, but I've enjoyed this.
The map in the demo is great.
Nah disagree. BF4 has some pretty good maps. Far better then 3's on disc maps.I don't know about you guys, but I've enjoyed this.
The map in the demo is great.
BF4 beta was like that, shanghai was the only fun map in the game.
BF4 beta was like that, shanghai was the only fun map in the game.
During a recent EA Q1 FY2015 earnings call, EA Studios EVP Patrick Söderland shed a little more light on some of the feedback developer Visceral Games gathered from June’s Battlefield Hardline beta that directly influenced the company’s decision to push back the game’s launch to next year.
DICE VP and GM Karl Magnus Troedsson made the announcement earlier today, stating that Battlefield Hardline will launch in early 2015 in order to allow the development team more time to “push Hardline innovation further and make the game even better.” Troedsson added that the studio aims to add “new feature ideas direct from the community that will evolve the cops and criminals fantasy into a truly unique Battlefield Multiplayer experience.”
According to Söderland, the noteworthy feedback coming in during the Beta what what led to its one week extension, which Visceral hoped would allow even more ideas and criticisms to trickle through.
“We allowed people to play for a little bit longer, maybe, than we planned, because we found a lot of feedback from players in there, providing us valid information and feedback around features of the game and how the game felt, etc,” Söderland explained during the call. “And things like the cops and robbers fiction maybe wasn’t shining through properly, you know? Is it playing like a military game, but it should be a cops and robbers game?”
“We saw ideas around asymmetric gameplay, a bunch of really strong, good, well-thought ideas that we decided to listen to,” he added. “And having a long discussion with the team, and looking at where we were, we felt like the best thing for us was to give the development team a little bit of extra time and get the game to where we think it needs to be in order to be successful.”
To us, it sounds like the Visceral concluded that their Cops and Criminals-themed shooter wasn’t quite Cops and Criminal enough to be as convincing as they had originally hoped. That falls in line with some of the majority of the Battlefield community’s criticisms that Visceral’s Battlefield Hardline felt too similar to DICE’s Battlefield 4, which launched last year.
Thus far, reaction to the delay has been slightly mixed, though we’re noticing more positive responses than negative ones. Frankly, if the delay leads to a better Battlefield experience overall next year, we’re all for it.
I'm almost willing to bet this gets pulled altogether and retooled into something like PvZ Garden Warfare.
I'm almost willing to bet this gets pulled altogether and retooled into something like PvZ Garden Warfare.
Welp... Really glad I have a paid off copy reserved at Gamestop...
:duh for letting EA dupe me into reserving another BF game
I know I can just keep the reserve, but I'll probably just move it over to something else.
I say pull it until Summer 2015. Retool it into something akin to Plants Vs. Zombies: Garden Warfare, or BF1943. Sell the MP for $30-$40. Sell the SP as DL only for $20-$25. Sell the battlepacks and customizations. Give some maps and modes away, sell some. It would be the perfect Summer game. You'd probably sell a lot more, and it would help overcome the hestitation of people who still feel burned by BF4. Otherwise it's very likely you're gonna get creamed by everything else coming out, and this will be the lowest-selling BF ever made.
Also, lighten it the fuck up a little. Make it a bit wackier.
I know Halo fell on its face with its RTS though, which probably makes marketers fidgety.
I know Halo fell on its face with its RTS though, which probably makes marketers fidgety.
OK, so now I might try BF4. Is it better to get it on PS4 or PC?
OK, so now I might try BF4. Is it better to get it on PS4 or PC?
Good question, me.
...
:'(
There's a multiplayer mode that's not 32/64 players and is more like CoD, right? Basically I'm just wondering if this is worth getting if I like the arcadey CoD and don't like Ghosts. I'm not hurting for games to play so I wouldn't get this unless it was pretty cheap. Already missed a chance to get it for $20.
I have a new PC and would be able to run it on high/ultra settings, but I do prefer to play with a controller. I'm a crazy mofo and will play BLOPS II and Titanfall PC with a 360 controller.
I keep thinking about how disappointing it'll be if Battlefront is a similar treatment.
Critical Edge forum (former mordorhq forum, which was former EA Battlefield UK forums) tore it apart
http://www.criticaledge.net/showthread.php?16351-Opinions-on-BF-H-so-far
These youtubers who consulted with Visceral whoever they were are clearly incompetent!