http://www.neogaf.com/forum/showthread.php?t=820681
:neogaf :neogaf :neogaf
"The future of gaming is definitely online and thanks to recent developments with Flash 11, there is no reason why a social game can no longer be as visually stunning and as compelling as the big console titles."
"Together at Bossa we have plans to bring a plethora of games to Facebook and eventually other appropriate social media channels, which include 3D elements and can be enjoyed by all age and interest groups," he continued.
And the team were a huge money sink that needed to go. 8 years and nothing to show for it? Fuck off.
I am fucking loving gaf's reaction to this :lol
And the team were a huge money sink that needed to go. 8 years and nothing to show for it? Fuck off.
See also: Final Fantasy XIV
Was that cause of FFXII, Oscar?
Basically, spend years as the lead working on a major, high budget release, sailing past deadline after deadline, leave the project in a completely unfinished state, and see how easy it is to find someone to hire you as a director/producer for anything remotely important or big ever again.
*Especially* in Japan, leaving someone else to hold the bag on your inability to scope your project correctly ain't going to win you much respect.
Uh yeah, that's part of the problem. Matsuno knew how much time/money he had to work with. His project scope vastly exceeded both, putting his employer in a very bad position. That was Matsuno's failure, and it looks to me like Ueda did the same thing. Your most important job as a project lead is to actually deliver something finished in a timely manner. If your idea isn't something you can actually finish, it's critical that you swallow your pride and come up with something you *can* deliver.
Uh yeah, that's part of the problem. Matsuno knew how much time/money he had to work with. His project scope vastly exceeded both, putting his employer in a very bad position. That was Matsuno's failure, and it looks to me like Ueda did the same thing. Your most important job as a project lead is to actually deliver something finished in a timely manner. If your idea isn't something you can actually finish, it's critical that you swallow your pride and come up with something you *can* deliver.
Tim Schaefer should have that tattooed on his fat fucking forehead.
It's not cancelled, it's just never coming out. :sabu
Despite breaking from that with Broken Age, that's pretty much what he's been doing since 2009.Wait, how has Tim Schafer broken away from planning his projects like shit? Have you seen the 2PlayerProductions documentary? It's clear from the first few months that his concept was gonna way over-budget and have an exceedingly protracted development period, which it went on to have; not to mention the game grew so large they had to cut it in half and throw in tons of their own money.
Uh yeah, that's part of the problem. Matsuno knew how much time/money he had to work with. His project scope vastly exceeded both, putting his employer in a very bad position. That was Matsuno's failure, and it looks to me like Ueda did the same thing. Your most important job as a project lead is to actually deliver something finished in a timely manner. If your idea isn't something you can actually finish, it's critical that you swallow your pride and come up with something you *can* deliver.
Tim Schaefer should have that tattooed on his fat fucking forehead.
like he ever looks in a mirror
Uh yeah, that's part of the problem. Matsuno knew how much time/money he had to work with. His project scope vastly exceeded both, putting his employer in a very bad position. That was Matsuno's failure, and it looks to me like Ueda did the same thing. Your most important job as a project lead is to actually deliver something finished in a timely manner. If your idea isn't something you can actually finish, it's critical that you swallow your pride and come up with something you *can* deliver.They let him do it with every game he's worked on. Ico was supposed to be a PS game, but slipped to PS2. SotC came out four years after, which is a lot even for a modern game.
And yeah, good on him for taking responsibility if that's what he's doing. I'm not sure that's my read of the situation, however.I'm not sure it's mine, either. He could have been pressured to leave, or whatever friends he had/has at the company were pressured to let him know. Whichever it is, the project not being axed then and there kind of speaks to someone pulling for him still. As you say, it probably wasn't much of a game even after all these years, so why not flush it? To save face? Expensive decision, if so.
Regardless of the reason, dude kinda pissed away tens of millions and left Sony with nothing to show for it, so I doubt anyone outside Kickstarter's going to put much faith in him again.
The first news came via IGN’s Russian team, who were traveling with a larger group of Russian journalists and the Sony representative who was the original source of the story.
"We owe a lot to those people, but we really don't want to release piecemeal information until we can say this is The Last Guardian - so we ask you to wait."