THE BORE

General => Video Game Bored => Topic started by: Eschaton on June 09, 2014, 07:03:38 PM

Title: Rainbow 6 : Siege
Post by: Eschaton on June 09, 2014, 07:03:38 PM
https://www.youtube.com/watch?v=6wlvYh0h63k

:rejoice
Title: Re: Rainbow 6 : Siege
Post by: BobFromPikeCreek on June 09, 2014, 07:12:19 PM
Oh god I want that.
Title: Re: Rainbow 6 : Siege
Post by: Madrun Badrun on June 09, 2014, 07:13:53 PM
What happened the the other R6 that they showed a few years ago?
Title: Re: Rainbow 6 : Siege
Post by: thisismyusername on June 09, 2014, 07:16:22 PM
What happened the the other R6 that they showed a few years ago?

It's been renamed to this, hasn't it? The writers were shit canned but it's "plot" or terrorists in America is being done by this ones multiplayer?
Title: Re: Rainbow 6 : Siege
Post by: fistfulofmetal on June 09, 2014, 08:29:24 PM
What happened the the other R6 that they showed a few years ago?

They scrapped that last fake canned game trailer and spent the last few years making this equally fake canned game trailer.
Title: Re: Rainbow 6 : Siege
Post by: Stoney Mason on June 10, 2014, 12:00:22 AM
This video makes the game look pretty cool actually. The thing is I doubt it ever actually plays out all strategic like this.
Title: Re: Rainbow 6 : Siege
Post by: Madrun Badrun on June 10, 2014, 12:02:05 AM
ya.  It makes it seems like everything will be destructible and my guess is it will be a few highlighted spots.
Title: Re: Rainbow 6 : Siege
Post by: Madrun Badrun on June 10, 2014, 12:02:57 AM
That being said I'm pretty psyched for finally getting to play a game that lets me take women hostage. 
Title: Re: Rainbow 6 : Siege
Post by: pilonv1 on June 10, 2014, 05:16:33 AM
please have tear gas so I can grief my team mates who don't equip gas masks
Title: Re: Rainbow 6 : Siege
Post by: duckman2000 on June 11, 2014, 05:42:15 PM
How cute, they got a girl in there. Is that a new requirement for these gameplay approximations?

Game looks dope, though. Nice to see that they are still sort of giving a shit.
Title: Re: Rainbow 6 : Siege
Post by: Himu on June 11, 2014, 07:09:15 PM
Wow. This looks amazing. Best shooter of the show, for sure based off this demo, but it's hard to tell how much of it is scripted. Are the other R6 games like this?
Title: Re: Rainbow 6 : Siege
Post by: BobFromPikeCreek on June 12, 2014, 01:35:41 AM
Never played Vegas 2. Glad to hear I didn't miss out. Vegas 1 was so good.
Title: Re: Rainbow 6 : Siege
Post by: Madrun Badrun on June 12, 2014, 10:59:01 AM
Ya Vegas 2 was very meh.  Vegas 1 was great though. 
Title: Re: Rainbow 6 : Siege
Post by: Stoney Mason on June 12, 2014, 12:48:14 PM
It's funny because I have Rainbow 6 Vegas 2 in my amazon digital collection but I don't remember ever buying it, and I'm pretty sure I never downloaded it.

Rainbow 6 is one of those old school series that for some reason I never got into. It sort of made a resurgence with the first Vegas I remember but then it seems like Ubisoft didn't know what to do with it or Ghost Recon.

The response to siege has been very good. I would say that from the hardcore shooter crowd it looked to garner the most interest from all the E3 mp shooters.

That despite such a scripted and phony video. The core ideas and pace and intentions seem very good. We'll see if they can deliver it in the final product.

Title: Re: Rainbow 6 : Siege
Post by: Steve Contra on June 12, 2014, 01:55:12 PM
Vegas was so good :lawd

Vegas 2 was so bad :fbm
Title: Re: Rainbow 6 : Siege
Post by: Steve Contra on June 12, 2014, 02:04:37 PM
Also the shit took place in a like a series of dude's backyards.  The first one was all casinos and shit and then boom, you're stuck in bumblefuck suburbs three miles from the strip.
Title: Re: Rainbow 6 : Siege
Post by: Steve Contra on June 12, 2014, 02:31:36 PM
I don't see that as a problem. mundane places can be  good for shooter levels too. Some of the suburban call of duty levels were pretty fun. FEAR took place mostly in offices  and thats one of the greatest FPS of all time. My main dig at the game is the awful generic online play, bad AI, and an overall feel of being an expansion instead of a new game with effort put into it.
The problem was they called it Rainbow Six: Vegas 2, which reminds you of you, Vegas, not Irvine California
Title: Re: Rainbow 6 : Siege
Post by: Eel O'Brian on June 12, 2014, 04:10:33 PM
Yeah, R6V2 was like Rainbow Six: Backyard Wrasslin’
Title: Re: Rainbow 6 : Siege
Post by: fistfulofmetal on June 13, 2014, 07:50:53 AM
http://www.gametrailers.com/videos/vbzopm/rainbow-six--siege-e3-2014--assault-gameplay--round-2-

Actually looks pretty baller.

The main problem I can see is people just being dumb and running around. If there's actual tactics in place this should be a ton of fun. One thing I think would be cool is if maps like this were procedurally generated so you can't memorize layouts and stuff. For a house type map I think that would work pretty well.
Title: Re: Rainbow 6 : Siege
Post by: BobFromPikeCreek on June 13, 2014, 11:09:13 AM
Looks awesome. Can't wait.
Title: Re: Rainbow 6 : Siege
Post by: Stoney Mason on March 21, 2015, 08:04:56 PM
https://www.youtube.com/watch?v=8b7bUUkBhyM&feature=youtu.be
Title: Re: Rainbow 6 : Siege
Post by: Madrun Badrun on March 21, 2015, 08:34:22 PM
That looks really fun.  To bad I can't do multiplayer on PC  :(
Title: Re: Rainbow 6 : Siege
Post by: toku on March 21, 2015, 08:40:30 PM
Those blood fx are really bad.
Title: Re: Rainbow 6 : Siege
Post by: thisismyusername on March 21, 2015, 11:00:11 PM
Heh, video got pulled pretty quickly. I'm not too sure I'm feeling the plane mission. Probably because it seems like it'd just be a total cluster fuck once people figure out the best/fastest way to blow through it.
Title: Re: Rainbow 6 : Siege
Post by: pilonv1 on March 22, 2015, 10:35:08 PM
Fuck I was about to watch that video :gloomy
Title: Re: Rainbow 6 : Siege
Post by: sarslip on March 24, 2015, 03:42:21 PM
game looks cooul.  helluva lot better than battlefield hardline looks.  it's cute that they think people will strategize to that degree.

Vegas 2 was aiight in coop, never finished the first one, 


SWAT 4 was my shit.  Irrational games  :lawd
Title: Re: Rainbow 6 : Siege
Post by: Stoney Mason on March 30, 2015, 01:22:02 PM
https://www.youtube.com/watch?v=qHuVnUA5UBc
https://www.youtube.com/watch?v=paVBofj4Rfg
https://www.youtube.com/watch?v=ibVR7UOLCPc
Title: Re: Rainbow 6 : Siege
Post by: benjipwns on March 31, 2015, 06:03:15 AM
Just saw that you can sign up for an Alpha through uPlay. Date TBD.
Title: Re: Rainbow 6 : Siege
Post by: Stoney Mason on July 08, 2015, 11:52:21 PM
Disappointing, I guess if that was a draw but the PvP was always the draw for me. Speaking of this game, I got sent a beta code from IGN which I guess will turn into an ubisoft beta code at some point in sept. Kind of weird but whatever.
Title: Re: Rainbow 6 : Siege
Post by: benjipwns on July 09, 2015, 01:22:29 AM
Oh well, I got my Beta code today, so I'll play it for free for the month, when actual people will be playing.

Insurgency isn't really that tactical to be honest. It's more of a Red Orchestra type "realism" that benefits from it than setup and run organized tactics.

SWAT 5 is never coming and stop mentioning it as if it will. :(

PAYDAY/2 is like the only game that feels like old Rainbow Six/SWAT to me. Because of the various multiple objectives and if you do the setup well as a team. Even if it just turns into Horde Mode like two minutes into the missions.
Title: Re: Rainbow 6 : Siege
Post by: toku on July 09, 2015, 01:28:00 AM
Oh well, I got my Beta code today, so I'll play it for free for the month, when actual people will be playing.

Insurgency isn't really that tactical to be honest. It's more of a Red Orchestra type "realism" that benefits from it than setup and run organized tactics.

SWAT 5 is never coming and stop mentioning it as if it will. :(

PAYDAY/2 is like the only game that feels like old Rainbow Six/SWAT to me. Because of the various multiple objectives and if you do the setup well as a team. Even if it just turns into Horde Mode like two minutes into the missions.

Doesn't have to but stealth mode is just significantly harder to do in Payday 2. Haven't played in awhile though but with how complex some of the heists were getting I doubt it got easier.
Title: Re: Rainbow 6 : Siege
Post by: benjipwns on July 09, 2015, 01:43:43 AM
Stealth mode is also impossible with ANY bots in the game, or basically anyone with an itchy trigger finger.

Except if you play with friends, most people don't even do basic stuff like tying up hostages or putting out med/ammo kits. Let alone using the melee to take out security cameras.

I remember one jewelry store heist which was three people and one bot. We had basically all but looted the place properly unnoticed and are waiting for a safe to be cracked, and the bot wanders out into the alley or something and gets spotted by a roaming guard. :lol

My biggest frustration with people in PAYDAY 2 is actually people who don't understand a bucket brigade style of getting the loot out to the van. Just doing that increases your chances of real success like 300%.
Title: Re: Rainbow 6 : Siege
Post by: toku on September 23, 2015, 08:52:37 PM
https://youtu.be/0DA_JZChPvQ
Title: Re: Rainbow 6 : Siege
Post by: Stoney Mason on September 23, 2015, 09:06:19 PM
Yeah beta starts tomorrow but they still haven't sent me my beta code yet.  :maf

https://www.youtube.com/watch?v=Eltay21HO0s
Title: Re: Rainbow 6 : Siege
Post by: archnemesis on September 24, 2015, 01:24:44 AM
I played the technical beta a few days ago and you guys should definitely try to join the closed beta if you can.
Title: Re: Rainbow 6 : Siege
Post by: Stoney Mason on September 24, 2015, 01:19:04 PM
What a shitshow. They are releasing the keys in "Waves". And apparently the matchmaking isn't working too great for the people who are currently in.
Title: Re: Rainbow 6 : Siege
Post by: Stoney Mason on September 25, 2015, 12:51:49 AM
Got my code and played for like 2 hours.

My early impressions are that I like it. I've never been really into the rainbow 6 franchise so I can't speak towards how this fares in regard to classic rainbow 6 multiplayer but I think its tactical yet fun. Simple but with enough complexity to still be rewarding.
Title: Re: Rainbow 6 : Siege
Post by: benjipwns on September 25, 2015, 01:20:23 AM
lmao at this guy on my team yelling at me for dicking around right before i blow the ceiling and render the terrorists entire horizontal defensive setup as useless by dropping from above

spoiler (click to show/hide)
then he got stuck in some barbed wire :dead

spoiler (click to show/hide)
i didn't know for sure the ceiling could be breached :hitler
[close]
[close]
Title: Re: Rainbow 6 : Siege
Post by: demi on September 25, 2015, 10:16:39 AM
game is garbage.
Title: Re: Rainbow 6 : Siege
Post by: Stoney Mason on September 25, 2015, 11:15:13 AM
what was i thinking getting legitimately excited for a piece of Ubisoft software :snoop

Have you actually tried playing it?
Title: Re: Rainbow 6 : Siege
Post by: Stoney Mason on September 25, 2015, 11:48:56 AM
what was i thinking getting legitimately excited for a piece of Ubisoft software :snoop

Have you actually tried playing it?

Friend says he cant get a single match to start :shaq2

I think its undergoing maintenance right now so nobody can get on but yeah the matchmaking is pretty shit in general right now in the beta. That being said, I think the gameplay is pretty interesting and I wouldn't mind hearing actual impressions pro or con.


On an unrelated note, a helpful video that actually made me aware of some things tactics wise I didn't realize.

https://www.youtube.com/watch?v=TmoHO72bCJE
Title: Re: Rainbow 6 : Siege
Post by: archnemesis on September 25, 2015, 01:05:47 PM
Matchmaking was perfect in the technical beta. They are probably just getting overloaded by too many users.
Title: Re: Rainbow 6 : Siege
Post by: Stoney Mason on September 26, 2015, 06:56:01 AM
Beta got extended to Oct 1.


Riot shields are pretty damn good. Bordering on OP.

Title: Re: Rainbow 6 : Siege
Post by: Stoney Mason on September 26, 2015, 12:16:01 PM
http://youtu.be/4p7P4rWMKw8
Title: Re: Rainbow 6 : Siege
Post by: Madrun Badrun on September 26, 2015, 01:02:51 PM
So this game has no single player.   Meh, not going to get it until its cheap on steam then. 
Title: Re: Rainbow 6 : Siege
Post by: thisismyusername on September 30, 2015, 09:04:11 PM
Peer 2 Peer matches on PC in the year of our lord, 2015.

#RIPinPiss Siege.
Title: Re: Rainbow 6 : Siege
Post by: Stoney Mason on September 30, 2015, 09:28:00 PM
The game is actually using dedicated servers but I agree they have latency and tick rate issues currently.

Quote
Gameplay is 100% hosted on dedicated servers (you can see a map of our data centers here). The only p2p is in custom matches and LAN matches. When you see the migrating host message, it is migrating the host of the team, which is necessary in order to maintain voice and text comms. We tried to implement the team hosting in a stable way, but in the process we got a little overzealous, leading to the game "freezing" when the migration happens.

Closed Beta is still a work in progress and fixing this will be one of the many improvements we make after.
Title: Re: Rainbow 6 : Siege
Post by: thisismyusername on September 30, 2015, 10:26:49 PM
The game is actually using dedicated servers

"PLEASE STAND BY HOST MIGRATION IS IN PROGRESS" says otherwise. Why would they need to host migrate if we were on a dedicated server?

Derp that's what I get for not reading the quote.

Still, that's stupid as hell that voice/text is P2P while the rest of the game isn't. Probably the first that I've seen that does that.
Title: Re: Rainbow 6 : Siege
Post by: benjipwns on October 01, 2015, 07:41:17 AM
Because of the servers they extended the beta again to the 4th. They also unlocked a players vs. AI mode. You can actually join games in that 100% of the time from my experience. It's you and four dudes going against like 20+ AI guys who have unlimited barriers and stuff.

It's actually more fun than I thought, I throw in the little drone thing and run around the building marking everyone as everyone else executes most of them them, then I do the biggest breaches I can near the last ones and annihilate them now that I found a weapon with sights that aren't horrible. Even if I kill nobody I always finish like second for marking everyone and getting assists.

Will give that another crack this weekend probably, will need to figure out how/if you can put multiple thermite breaches. On the house map, my teammates were running around downstairs and stuff and the last three guys were in an upstairs room that I had one charge on and I wanted to put one on the other side so they both blew in. I wound up blowing the one, throwing in a grenade, then calmly walking around the table they took cover behind and gunning them down.

I like pretending we have no warrant and it's always a meeting of Social Justice Warriors plotting against Gamersgate. The daylight maps aren't realistic.

Also there's no button to yell conflicting commands after I've already opened fire. They should really just play after I've gunned down an entire room. BOOOOOM BANGBANGBANGBANGBANGBANGBANG "STOP RESISTING! HANDS UP! GET ON THE GROUND! POLICE!"

The auto-detect settings are garbage like most non-Volition games, it's really just the texture memory one that seems to do much to the framerate. Everything else maxed takes off like 4-5 fps compared to it all on low. "Low" textures looks kinda like "high" for last gen with all the other effects on I've been noticing in this and other games.
Title: Re: Rainbow 6 : Siege
Post by: Syph on October 03, 2015, 11:20:07 PM
Holy shit was that beta or alpha ever glitchy a week ago
Laughable but also in a literal sense; I couldn't believe some of the shit that was happening
Hopefully the kinks are worked out to avoid THPS5 2.0
Title: Re: Rainbow 6 : Siege
Post by: benjipwns on October 04, 2015, 07:48:49 AM
I'm starting to like this quite a bit. The standard multiplayer is basically unplayable if you can even get a match, but the terrorist hunt mode seems to work just fine and is fun and it sounds like they'll have different versions of it.

I'm not going to grab it at launch or anything but I could be tempted when it gets down to $20-25 if people are actually playing it and it's got a number of good modes.

Was playing last night with some people and we were doing some pretty decent teamwork, sweeping areas and watching angles. Best part was when a guy set up the one characters massive wall explosive that stuns the people on the other side, I threw my little drone under the other door and marked the four guys in the room. He set off the charge and the three of us swept in and nailed all four of the guys immediately.  :drool

Some of the characters special features are dumb as hell. The one guys sledgehammer is fun, but it's sorta redundant with the charges and it leaves you open to getting shot as you bust down things. And the girl with the electronics detector is basically defenseless when you're doing that.

Nobody seems to be listening though, both sides automatically call out to each other and it's directional so you can hear if they're behind and upstairs for example.

Running around with the drone and marking dudes is fun, it's like spotting in Battlefield which I spend way too much time doing when I play that. Also the various streaks in Call of Duty that involve you flying around marking people with drones. I have a problem. :stahp
Title: Re: Rainbow 6 : Siege
Post by: thisismyusername on October 04, 2015, 12:59:04 PM
Terrorist Hunt really is the best thing in the game. But it gets old so fast.
Title: Re: Rainbow 6 : Siege
Post by: Stoney Mason on October 04, 2015, 01:42:02 PM
I legit don't like Terrorist hunt. I felt it was boring and on consoles the frame rate for that mode is cut in half so its really  ::) on those platforms.

But then I don't really come from  a background of playing the pc version single player modes from back in the day so I don't have an affinity for the mode. I do like the mp side of it.
Title: Re: Rainbow 6 : Siege
Post by: benjipwns on October 04, 2015, 02:15:03 PM
Terrorist Hunt really is the best thing in the game. But it gets old so fast.
I think the primary issue is that there's only three maps (well..."six" since there's day and night versions), and lots of stuff in the game in general is locked off. It's listed as Terrorist Hunt Classic, which makes me assume they'll have some kind of variants.

The suicide bombers are annoying as hell. But one was worth it in the House map, he blew me up and like all the stuff off the walls and floors and ceiling. So a whole section of like three rooms in the map were just the studs for the rest of the round. I think that's the best map by far because it's smaller and you will tear the whole place apart. Reminds me of the end of long Bad Company 2 rounds where 80% of the map would be leveled and you'd be running through rubble and like random walls that were still standing. Then it'd do that overhead shot at the end of the match. :whew

Even on normal the AI can be tough if it gets the drop on you, I should try the hardest mode before the beta ends at midnight. The description basically says "AI has aimbots." :lol

Also, there's something about you and two other teammates all using wall breaches all in the same area of the house at roughly the same time with debris flying everywhere and all sorts of gunfire.  :lawd

I hope DICE takes a long look at a lot of components of this game*, even if it doesn't do well. Though I guess the Vegas games did pretty well?  :yeshrug

spoiler (click to show/hide)
*For Bad Company 3 of course.
spoiler (click to show/hide)
In 2022 probably. :-\
[close]
[close]
Title: Re: Rainbow 6 : Siege
Post by: thisismyusername on October 04, 2015, 03:17:11 PM
DICE won't lift anything from Terrorist Hunt because it's a niche mode. People that played Vegas 1-2 made noise about it but most people don't care. Like I said, it'll get old. There's only so many variants and run throughs you can do before you feel you've got your fill of the mode.

I didn't really care for the multiplayer mode at all. It feels like rounds are over way too quickly IMO.
Title: Re: Rainbow 6 : Siege
Post by: SantaC on October 04, 2015, 06:02:21 PM
Tried the beta. Man this game is a glitchfest.
Title: Re: Rainbow 6 : Siege
Post by: benjipwns on October 05, 2015, 07:15:42 PM
Sorry, meant the game in general. Things like providing the player with tools specifically to setup/break through defenses. More ways to scout the area before combat, etc. I liked how everything has a counter to the counter in some fashion.

To be fair, I've barely played any BF4.
Title: Re: Rainbow 6 : Siege
Post by: thisismyusername on October 05, 2015, 07:51:21 PM
To be fair, I've barely played any BF4.

Battlefield isn't really meant to be a tactical shooter, which it seems you want. Rainbow Six was this, but it fell into a niche. You could say the classic (first, PC/X-box OG) Ghost Recon was a bit similar. Maybe ARMA and Operation Flashpoint as well.
Title: Re: Rainbow 6 : Siege
Post by: benjipwns on October 05, 2015, 08:08:24 PM
What I want is tower defense in my FPS and I demand the entire industry cater to my singularity of a niche.

I like the defense side of Rush in BF's, and CP/Payload in TF2.

But I also don't mind attacking an entrenched defense, which isn't offered in Titanfall or Sanctum. And the defenses in the aforementioned games aren't as fortified and dynamic. Though TF2 can be with Engineers. TF2 offers counters to counters amidst the classes.

The one death per round, no respawn, one shot kills, etc. or actual planning aspect isn't as important.

The part I really liked about Siege is that the entry points are not entirely pre-determined by the map. Both sides have to choose what the chokepoints will be, and they can be circumvented.

Also, if there could be some kind of match three system...
Title: Re: Rainbow 6 : Siege
Post by: Stoney Mason on October 05, 2015, 08:40:42 PM
The destruction was great in the game. Exactly what I was looking for in that it wasn't just overkill like in battlefield where its about blowing out a wall or something and just destroying the structure of a map. I like a map to still be a map. Not just rubble.

My only nitpick would be that you can breach down into floors but not up into ceilings. That would have completed it.

edit: I mean you can't rappel up through a hole in a ceiling. You can only drop in from ceiling to a floor below. 
Title: Re: Rainbow 6 : Siege
Post by: benjipwns on October 05, 2015, 08:51:43 PM
The destructibility of BFBC2's (and the reduced amount in later games) maps comes into play depending on the mode. As it clears out any potential cover and creates new/eliminates old paths.

You can't level everything in Siege because the building is the map, but like in the House you could completely alter the interior flow of the map. Coming through the Garage and eliminating the two interior walls as the way in seemed almost like an OP move because it put the R6 team in the center of the house on a walled staircase. Especially if you had tagged everyone with drones.

In BF, the buildings are rarely vital to the map objectives, so tearing them out is more like making moves like that or clearing barricades and barbed wire.

The up and down breaching is something I'd like someone to really expand upon. The two other maps needed at least a breach point on the roof itself. You didn't really gain much from rappelling all the way up onto the roof, most of your rappelplay was along the sides of the building.

Though coming down that one skylight upside down and hitting guys from above who were running down the staircase and didn't bother to believe anyone was hanging up there was like some neo-Batman shit.
Title: Re: Rainbow 6 : Siege
Post by: thisismyusername on October 05, 2015, 11:22:58 PM
I like a map to still be a map. Not just rubble.

Well, like Benji said: The map IS the house. It can't be like Battlefield where you're able to take the "structural integrity" out with 6 C4 by one in four corners and two near the center to collapse the building easy. The focus on destruction is a bit different here because it isn't meant to be "flush this sniper out, open a way that's different from the chokepoint so the defenders have to move away from the objective point to try to attack/defend the new hole."

Benji: I do agree that the rappelling seems "gimmicky" since you can go down but not up from breaches and there's very little reason to not go up to the roof and work your way down floors if that's how your team wants to clear floors and the defenders are idiots to not attempt to throw you off. Though, going from the bottom up also works. I didn't really need to use destruction too much outside of clearing the barricades. So... :yeshrug
Title: Re: Rainbow 6 : Siege
Post by: benjipwns on October 05, 2015, 11:34:01 PM
To be honest, the destruction outside of the terrorist hunt mode (since the AI is allowed to barricade everything) wasn't really that necessary in the slightest and more "because I want to enter the room through this wall taco" that occasionally gave you a slight tactical advantage of avoiding the existing doorway chokepoints.

Really, the wall penetration did more to determine the outcomes of matches than 90% of the other destruction I caused in the beta. And that's the same as in Call of Duty. Only in Siege, like nearly every wall allowed penetration damage. I think I killed a low health guy through concrete. (May have been a bug tho.)

The few examples in the maps that I'd call borderline key were the places where you could blow through two interior walls back to back and completely avoid hallways (and thus barbed wire, IEDs, cameras, etc.) and come in from almost behind the defenders. I felt those instances were drastically altering the structure of the whole map (or at least that floor of the building) rather than opening a new entrance into the same rooms. And that would be a thing down the road where veterans would start to spend some of their reinforcement to prevent it and force you into the hallway.

The reason the lack of "roofplay" stands out to me is that I believe it's considered a fairly ideal way to clear a building in these situations and that most services prefer to enter a building that way if they can.

EDIT: I guess they don't want to give you an "always free" entrance, and they can't let the defenders get on the roof and not just snipe you before you get close to the building from the spawn points. So that's why they haven't implemented it.

Or maybe it's just like 90% of video games and thinking vertically just never comes into the design process too much.
Title: Re: Rainbow 6 : Siege
Post by: benjipwns on November 08, 2015, 12:34:14 PM
This game is looking better with more stuff in it.

Now UbiSoft sues me for breaking NDA.