- Tarot Card Set #2 – The collection of the iconic Tarot Cards used as evokers in Persona 4 are being released as a collector’s set across Persona 4 Arena Ultimax and Persona Q Set #2 will include the Tarot Cards of Arcanas XI – XXI
- Art Booklet – Collection of some of the amazing new artwork that went into Persona Q
- Soundtrack CD – CD with the Persona Q soundtrack highlights by the ATLUS sound team
- Deluxe Hard Case for 3DS XL – This hard case, previously available only in Japan,is coming to North America and features Persona Q designs and will house a 3DS XL
- Tarot Card Set #2 – Same as above
- Special Packaging – The first run of Persona Q items will come in a special package.
Got to the 2nd dungeon at around 8 hours in. Seems like there's either 4 or 5 dungeons total so only 4 or 5 bosses total.
The game starts pretty EO, but as you get further in and get access to more SMT spells/attacks/skills and have more personas to fuse and work with (seems like there's about 180-190 persona) the normal battles get a lot more strategic and dungeon crawling gets pretty fun. You're also not so scrapped for cash or stuck with low max SPs which helps. When quests come in that helps a bit too.
It's still nowhere near as good as a megaten game, but it's a good EO game that's got a strategic Persona-ish battle system and fusion system.
My only complaints are the F.O.E.s and bosses are total fucking boredom HP grinds. The first boss didn't have any weakpoints so it was just chipping away at its health for over 20 mins until it died; endurance boss which is the kind of boss I hate. The first F.O.E. I killed was the same, no weakpoints so just HP grind for 10+ mins. The problem was neither of these fights were challenging in any way other than through endurance because you run out of SP after a while which are the most boring kinds of fights. Pretty worried all the bosses will suck and be a chore, luckily if you don't count F.O.E.s the boss count seems rather low at maybe 5 bosses or so total and that's it. So I'll deal with 30 min boring boss fights a handful of times and enjoy the crawling.
Also the story and banter starts increeeedible dull and skip-worthy since there's not much of a plot to this and what's there is zzz, but when the P3 and P4 crew all combine the banter gets a lot more interesting because it's cross-series interactions and there's some neat moments like how:spoiler (click to show/hide)It's revealed that Yousuke from P4's gf was one of the dead victims...so then Ken from P3 pulls him aside and has a heartfelt talk where he questions Yousuke about the morality of revenge vs. moving on.[close]
also some of the P3 cast is cool, some is eh, some of the P4 cast is cool, some is eh, but combined there's a lot of great characters so it gets a lot more fun to watch when everyone's assembled.
Enjoying it at this point. It's not amazing or anything, and I've played better dungeon crawlers (honestly I think I like EO better when it was 2d because everything moved faster) and better megaten, but it's got addictive qualities to it. Will probably be the first EO game I play to the end though if the bosses are just going to be HP chipping I'm going to drop the difficulty for those few fights just to speed things up a bit.
It doesn't sound like shit at all. EO is pretty good, but I'm not seeing much reason to play it over say, EO4.
It doesn't sound like shit at all. EO is pretty good, but I'm not seeing much reason to play it over say, EO4.
Well sure, if you haven't finished EO4 in the last year and a half. If you have, and you finished Millennium Girl in the year it'll have been out, then there are plenty of reasons to play the next decent J-dungeon crawler that doesn't involve raping lolis.
It doesn't sound like shit at all. EO is pretty good, but I'm not seeing much reason to play it over say, EO4.
Well sure, if you haven't finished EO4 in the last year and a half. If you have, and you finished Millennium Girl in the year it'll have been out, then there are plenty of reasons to play the next decent J-dungeon crawler that doesn't involve raping lolis.
but the way you describe them, they seem like 1000 hour slogs. That's a guy who isn't having fun, imo.
I enjoyed Strange journey MUCH more than any EO. SMT SJ and EO aren't really comparable to me. SJ strived to be an SMT game. Persona Q is an EO game with Persona flavoring.
It should be noted I tend to have issues with non-linear games, haha. Himuro and I talk about this a lot.
I like Kawazu's games for some reason. They're like the opposite of SMT3, I think. They're utterly non-linear but they feel very linear? I'm never confused about my goals or where I need to go, even if everything else is super-obtuse.
I like Kawazu's games for some reason.
That's because all people who like SaGa are Kawazu's bitch.
If you like EO, you should definitely be hyped.
Yo I like EO but I've never played Persona. I own Persona 4 though so I should probably check that out at some point. SHOULD I BE HYPED FOR THIS SHITTTTTTTTTT?
Yo I like EO but I've never played Persona. I own Persona 4 though so I should probably check that out at some point. SHOULD I BE HYPED FOR THIS SHITTTTTTTTTT?
Yes, but you should play P4 (and P4U) before this, since this apparently going to be canon.
So...I really need to take down my OCD because it's slowing things up a lot. About to finish the 2nd major dungeon with all floors so far 100% and all quests done at around 18+ hours now. I think I'm gonna call it OCD quits after this dungeon and not bother with 100%-ing for the remaining dungeon floors. Quests...well, they're still good because it's the only way the HUGE PLAYABLE CAST that you never ever use gains levels to keep relatively useful in case you need them. But yeah, 100%-ing just takes too damn long in this game and the 100% treasure chests aren't that great so far so it's just a waste of time outside OCD.
So...I really need to take down my OCD because it's slowing things up a lot. About to finish the 2nd major dungeon with all floors so far 100% and all quests done at around 18+ hours now. I think I'm gonna call it OCD quits after this dungeon and not bother with 100%-ing for the remaining dungeon floors. Quests...well, they're still good because it's the only way the HUGE PLAYABLE CAST that you never ever use gains levels to keep relatively useful in case you need them. But yeah, 100%-ing just takes too damn long in this game and the 100% treasure chests aren't that great so far so it's just a waste of time outside OCD.
What's "OCD quits"?
Is it having 100%'d the portion you played, even if that's not the whole game?
So...I really need to take down my OCD because it's slowing things up a lot. About to finish the 2nd major dungeon with all floors so far 100% and all quests done at around 18+ hours now. I think I'm gonna call it OCD quits after this dungeon and not bother with 100%-ing for the remaining dungeon floors. Quests...well, they're still good because it's the only way the HUGE PLAYABLE CAST that you never ever use gains levels to keep relatively useful in case you need them. But yeah, 100%-ing just takes too damn long in this game and the 100% treasure chests aren't that great so far so it's just a waste of time outside OCD.
What's "OCD quits"?
Is it having 100%'d the portion you played, even if that's not the whole game?
OCD rpg-ing is having to 100% explore every dungeon out & do every timed sidequest along the way, slowing down the pace of the game in some titles.
So...I really need to take down my OCD because it's slowing things up a lot. About to finish the 2nd major dungeon with all floors so far 100% and all quests done at around 18+ hours now. I think I'm gonna call it OCD quits after this dungeon and not bother with 100%-ing for the remaining dungeon floors. Quests...well, they're still good because it's the only way the HUGE PLAYABLE CAST that you never ever use gains levels to keep relatively useful in case you need them. But yeah, 100%-ing just takes too damn long in this game and the 100% treasure chests aren't that great so far so it's just a waste of time outside OCD.
What's "OCD quits"?
Is it having 100%'d the portion you played, even if that's not the whole game?
OCD rpg-ing is having to 100% explore every dungeon out & do every timed sidequest along the way, slowing down the pace of the game in some titles.
Yeah, I get that, but what's the "quits" part -- if you're OCD, it's hard to quit before 100%, but you're quitting so how is it OCD?
Did you preorder the P.I.M.P. Edition, bork?
Did you preorder the P.I.M.P. Edition, bork?
Dunno what you're talking about. :-[
EDIT: Oh, the thread titular Wild Card Edition? Maybe. Not sure if that extra junk is worth $20.
At the beginning of the game you choose between playing as P3 or P4 cast, I went with P3 cause they are cooler
Im assuming youll need to play the game at least twice to hear all the dialogue which means this game is probably super long
Just finished this. Pretty underwhelmed overall.
Pretty much agree with what Bebpo said on the last page: the first several floors of each dungeon are fun and the puzzles are just right for a dungeon crawler; the last several of each dungeon from #3 onwards range from extremely frustrating to pure unfiltered bullshit. Having puzzles that span half a floor with 100+ movements that have a single path solution + the semi-random beginning pattern of the FOEs is not fun. Having an "every 5 steps" encounter rate just compounds any frustration. It's rare that these kind of games make me say "fuck this shit". Strange Journey has nothing on Persona Q.
I usually end up moving on from every EO game I play by about the 30-40 hour mark, so if this is the norm in the latter half of those games, I'll just avoid them from now on.
I haven't finished yet. But what about the encounter rate frustrates you? What difficulty did you play on? Outside of having to worry about the boost SP/HP that the Personas give, I haven't really ran into issues of blowing through them in a matter of 1-2 minutes with the boost system.
I haven't finished yet. But what about the encounter rate frustrates you? What difficulty did you play on? Outside of having to worry about the boost SP/HP that the Personas give, I haven't really ran into issues of blowing through them in a matter of 1-2 minutes with the boost system.
The first half of the game? Nothing really. The puzzles are small enough that the encounter rate isn't frustrating and there's so many ways to completely break the random encounters (Mudo / Hama spam) that they don't become that frustrating, if not more than a little boring to deal with.
By the last dungeon, Mudo / Hama don't work that well anymore as most of the random packs are comprised of 1-2 shadows that block one or the other and the rest just seem to have much higher dodge capacity. Granted, I didn't fuse Samsara / Die For Me until the last floor, but by then I was just using the "no encounters for X steps" items so I could focus on finishing the god damn game. If I hadn't the final two floors would have easily taken 6-8 hours to 100%.
Plain and simple: The fun in Persona Q is few and far between. Any concepts with potential wear out their welcome with the 10th iteration and 10th hour of dealing with them.
I think the boss/ending of the Inaba Pride level was really well done. It does kind of come out of left field, though. But it definitely starts feeling very SMT/Persona.
I think the boss/ending of the Inaba Pride level was really well done. It does kind of come out of left field, though. But it definitely starts feeling very SMT/Persona.
Which dungeon # was that?