THE BORE

General => Video Game Bored => Topic started by: Borys on June 10, 2014, 01:55:12 PM

Title: Game
Post by: Borys on June 10, 2014, 01:55:12 PM
`
Title: Re: OPEN WORLD MONONOKE ART STYLE ZERUDA!
Post by: Madrun Badrun on June 10, 2014, 01:59:53 PM
Can the wiiu even do the resolution of those screen shots?
Title: Re: OPEN WORLD MONONOKE ART STYLE ZERUDA!
Post by: Madrun Badrun on June 10, 2014, 02:03:06 PM
I could get though SS. So this is wait and see for me.  If it is open world and then they hold your hand all the time with Navi and notifications about help options I'm out. 
Title: Re: OPEN WORLD MONONOKE ART STYLE ZERUDA!
Post by: Tasty on June 10, 2014, 02:04:00 PM
(https://pbs.twimg.com/media/BpyOnV7IAAAVmCl.png)

FUUUUUUUUUUUUUUUUUUUUUUUUUUUCK

ANDREEEEEEEEEEEEEEEEEEEEEX

hyyyyyyyyyyyyyypppppppppppppppppppeeeeeeeeeeeeeeeee

He's so kawaii :uguu
Title: Re: OPEN WORLD MONONOKE ART STYLE ZERUDA!
Post by: Rahxephon91 on June 10, 2014, 02:04:22 PM
Other developers make open world games. It's meet with cynacism.

Nintendo makes one of thier stale series open world. It's all hype.

Fuckin nintendofegs
Title: Re: OPEN WORLD MONONOKE ART STYLE ZERUDA!
Post by: TVC15 on June 10, 2014, 02:05:51 PM
I can't lie: this looked awesome.
Title: Re: OPEN WORLD MONONOKE ART STYLE ZERUDA!
Post by: Tasty on June 10, 2014, 02:07:29 PM
You guys ready for the QTE's in those boss fights swaggerjacked off God of War?

:smug

Better than the motion controls QTEs they had before.
Title: Re: OPEN WORLD MONONOKE ART STYLE ZERUDA! (2015)
Post by: brob on June 10, 2014, 02:12:00 PM
woodland butch is a great look for Link
Title: Re: OPEN WORLD MONONOKE ART STYLE ZERUDA! (2015)
Post by: cool breeze on June 10, 2014, 02:17:45 PM
woodland butch is a great look for Link

that might be zelda.  nintendo likes to crib from popular media for zelda games and the latest reference would be frozen.
Title: Re: OPEN WORLD MONONOKE ART STYLE ZERUDA! (2015)
Post by: Tasty on June 10, 2014, 02:27:03 PM
The lava glows red on mount doom tonight
Not a bokoblin to be seen
Title: Re: OPEN WORLD MONONOKE ART STYLE ZERUDA! (2015)
Post by: Phoenix Dark on June 10, 2014, 02:32:01 PM
I agree, that looks like Zelda or a female character. Maybe you have to save Zelda and Link.
Title: Re: OPEN WORLD MONONOKE ART STYLE ZERUDA! (2015)
Post by: Phoenix Dark on June 10, 2014, 02:35:16 PM
Maybe it's Marin from Link's Awakening.
(http://zeldawiki.org/images/e/e4/Marin.png)

best 2D Zelda :rejoice
Title: Re: OPEN WORLD MONONOKE ART STYLE ZERUDA! (2015)
Post by: Tasty on June 10, 2014, 02:45:21 PM
Dunno brehs, that chest looks pretty flat.
Title: Re: OPEN WORLD MONONOKE ART STYLE ZERUDA!
Post by: archie4208 on June 10, 2014, 03:37:26 PM
Skyrim Zelda. My dream game has come true at last.

Skyrim with level design and playable combat.  :drool
Title: Re: OPEN WORLD MONONOKE ART STYLE ZERUDA! (2015)
Post by: Great Rumbler on June 10, 2014, 03:44:40 PM
Dunno brehs, that chest looks pretty flat.

This is Japan we're talking about.
Title: Re: OPEN WORLD MONONOKE ART STYLE ZERUDA! (2015)
Post by: Rufus on June 10, 2014, 04:05:16 PM
I'll get it when they're mothballing the Wii U and they can be had for [lowest price].
Title: Re: OPEN WORLD MONONOKE ART STYLE ZERUDA! (2015)
Post by: hampster on June 10, 2014, 04:07:09 PM
(http://i.imgur.com/vib05Xr.jpg)
Title: Re: OPEN WORLD MONONOKE ART STYLE ZERUDA! (2015)
Post by: SantaC on June 10, 2014, 04:21:24 PM
celshaded again. I was right.
Title: Re: OPEN WORLD MONONOKE ART STYLE ZERUDA! (2015)
Post by: MCD on June 10, 2014, 04:24:01 PM
Is the camera fixed?
Title: Re: OPEN WORLD MONONOKE ART STYLE ZERUDA! (2015)
Post by: TakingBackSunday on June 10, 2014, 04:24:12 PM
Considering Aonuma outright stated the game wasn't going to be realistic several months ago, I don't think you deserve acclaim dude
Title: Re: OPEN WORLD MONONOKE ART STYLE ZERUDA! (2015)
Post by: Tasty on June 10, 2014, 04:37:09 PM
celshaded again. I was right.

It's way more like Skyward Sword than Wind Waker, I was right.
Title: Re: OPEN WORLD MONONOKE ART STYLE ZERUDA! (2015)
Post by: magus on June 10, 2014, 04:43:16 PM
between this thread and the other thread full of people swalloving the cum of super mario 3d land crumbs i had no idea thebore was so full of closet nintendo fans

i'm appalled, appalled i tell ya
Title: Re: OPEN WORLD MONONOKE ART STYLE ZERUDA! (2015)
Post by: CatsCatsCats on June 10, 2014, 05:03:37 PM
Shit looks fucking awesome.


Still not gonna fuck with a Wii u.
Title: Re: OPEN WORLD MONONOKE ART STYLE ZERUDA! (2015)
Post by: Cerveza mas fina on June 10, 2014, 05:41:16 PM
This looks pretty boring, whats the hype, seen better stuff a million times already.
Title: Re: OPEN WORLD MONONOKE ART STYLE ZERUDA! (2015)
Post by: Madrun Badrun on June 10, 2014, 05:43:29 PM
Yes looks boring from that 2 minute trailer that obviously is totally indicative of the gameplay. 
Title: Re: OPEN WORLD MONONOKE ART STYLE ZERUDA! (2015)
Post by: MCD on June 10, 2014, 06:30:10 PM
I don't mind them half assing it as long as they release it by next year. From the video, I could see this taking 3 more years at the very least.
Title: Re: OPEN WORLD MONONOKE ART STYLE ZERUDA!
Post by: Himu on June 10, 2014, 06:39:56 PM
Other developers make open world games. It's meet with cynacism.

Nintendo makes one of thier stale series open world. It's all hype.

Fuckin nintendofegs

Who treats open-world games with cynicism - Farcry 3/4, Skyrim, GTAV, Saint's Row 3/4, Batman: Arkham Knight, Crackdown 3, Infamout: Second Son, Watch Dogs, Assassin's Creed series - besides the voices in your head? Many Zelda fans have been clamoring for this for years, and many had hoped that it was what Skyward Sword was, what, with its apparent emphasis in not in being able to tell dungeons from world exploration apart. Nintendo fans have been fairly consistent with this issue, and Zelda fans especially, have been wishing for this to happen for a long time, in order to have the adventurer spirit of the original rather than the linear, coddled structure in recent titles.

Seriously. In all facets, your post is incorrect.
Title: Re: OPEN WORLD MONONOKE ART STYLE ZERUDA! (2015)
Post by: Madrun Badrun on June 10, 2014, 06:43:28 PM
Ya check your facets
Title: Re: OPEN WORLD MONONOKE ART STYLE ZERUDA! (2015)
Post by: Bebpo on June 10, 2014, 06:44:40 PM
Love the art but you *know* the Zelda team isn't going to be able to pull this thing together properly.

Yup.  I have zero faith Nintendo can pull off a wrpg or even Xenoblade system open-world traversal HD game.  Will have it's good parts and be ultimately flawed and tedious just like every console Zelda for the last 10 years.  I'll give it a shot.
Title: Re: OPEN WORLD MONONOKE ART STYLE ZERUDA! (2015)
Post by: Trent Dole on June 10, 2014, 06:45:49 PM
Been burned too many times on Zeruda to get hyped but I'll keep an eye on this all the same.
Title: Re: OPEN WORLD MONONOKE ART STYLE ZERUDA! (2015)
Post by: magus on June 10, 2014, 06:47:20 PM
Ya check your facets

(http://media.mwcradio.com/mimesis/2014-04/11/t_jpg_475x310_q85.jpg)

done!
Title: Re: OPEN WORLD MONONOKE ART STYLE ZERUDA! (2015)
Post by: Madrun Badrun on June 10, 2014, 06:50:16 PM
Conserving energy :bow2
Title: Re: OPEN WORLD MONONOKE ART STYLE ZERUDA! (2015)
Post by: magus on June 10, 2014, 06:51:27 PM
really oscar? i had absolutelyyyyyyyyyy no ideaaaaaaaa, thank you... thank you! for enlightening me with your infinite wisdom and knowledge!
Title: Re: OPEN WORLD MONONOKE ART STYLE ZERUDA! (2015)
Post by: magus on June 10, 2014, 06:59:18 PM
spoiler (click to show/hide)
truth to be told i had to check how the word was spelled and was pretty confused when writing facet on google image gave me a bunch of shirtless man's :teehee
[close]
Title: Re: OPEN WORLD MONONOKE ART STYLE ZERUDA! (2015)
Post by: Himu on June 10, 2014, 07:02:40 PM
What was wrong with using facet in that post?
Title: Re: OPEN WORLD MONONOKE ART STYLE ZERUDA! (2015)
Post by: Steve Contra on June 10, 2014, 07:03:07 PM
(http://img1.demotywatoryfb.pl/uploads/201304/1366545452_olesoh_600.jpg)
Title: Re: OPEN WORLD MONONOKE ART STYLE ZERUDA! (2015)
Post by: Madrun Badrun on June 10, 2014, 07:04:39 PM
I'm not liking that because I'm gay;  I'm liking that for the humorous context.
Title: Re: OPEN WORLD MONONOKE ART STYLE ZERUDA! (2015)
Post by: TakingBackSunday on June 10, 2014, 07:04:47 PM
Fuck it, I hyped.  Skyward Sword's dungeons were great and I loved the sidequests.  ALBW toyed with this open world/any dungeon order idea on a minuscule scale and did very well with it.

The biggest concern I have is what they're actually doing with controls and combat, and difficulty level.
Title: Re: OPEN WORLD MONONOKE ART STYLE ZERUDA! (2015)
Post by: Madrun Badrun on June 10, 2014, 07:05:29 PM
Ya controls; SS was such a mess.  Swimming :yuck
Title: Re: OPEN WORLD MONONOKE ART STYLE ZERUDA! (2015)
Post by: Himu on June 10, 2014, 07:06:28 PM
Assuming this carries off what they accomplished in A Link Between Worlds, we have something to look forward to.
Title: Re: OPEN WORLD MONONOKE ART STYLE ZERUDA! (2015)
Post by: TakingBackSunday on June 10, 2014, 07:09:51 PM
Ya controls; SS was such a mess.  Swimming :yuck

I didn't hate Skyward Sword's controls for sword play or for the bow control.  But yeah swimming and vine-swinging was rough
Title: Re: OPEN WORLD MONONOKE ART STYLE ZERUDA! (2015)
Post by: Himu on June 10, 2014, 07:15:29 PM
Skepticism is healthy. Don't worry about it.
Title: Re: OPEN WORLD MONONOKE ART STYLE ZERUDA! (2015)
Post by: Tasty on June 10, 2014, 09:40:48 PM
Fuck it, I hyped.  Skyward Sword's dungeons were great and I loved the sidequests.

:comeon

The only dungeon in SS I'd call "great" is Ancient Cistern.
Title: Re: OPEN WORLD MONONOKE ART STYLE ZERUDA! (2015)
Post by: TakingBackSunday on June 11, 2014, 12:37:02 AM
Ah, I don't agree with that.  I think Skyview, Mining Facility, Cistern, and Sandship were all really fun.  TP's dungeons were better overall but I liked that each dungeon had a unique attribute to them.  Sandship's timeshift stones especially.
Title: Re: OPEN WORLD MONONOKE ART STYLE ZERUDA! (2015)
Post by: Cerveza mas fina on June 11, 2014, 01:23:06 AM
Yes looks boring from that 2 minute trailer that obviously is totally indicative of the gameplay.

It kind of is though cause you already saw x amount of Zelda tropes return

Big baddy with flashy bits where you can lock on to shoot with your bow thats upgradeable etc.
Title: Re: OPEN WORLD MONONOKE ART STYLE ZERUDA! (2015)
Post by: Diunx on June 11, 2014, 01:36:46 AM
Female Link?
Title: Re: OPEN WORLD MONONOKE ART STYLE ZERUDA! (2015)
Post by: Cerveza mas fina on June 11, 2014, 02:15:59 AM
Which tropes?

That game will be dope as hell.
Title: Re: OPEN WORLD MONONOKE ART STYLE ZERUDA! (2015)
Post by: Tasty on June 11, 2014, 02:20:21 AM
This must be what zero self awareness looks like.
Title: Re: OPEN WORLD MONONOKE ART STYLE ZERUDA! (2015)
Post by: Cerveza mas fina on June 11, 2014, 02:37:27 AM
Andrex, I am asking for specifics.

I know it's hard for you to think when Oscar posts a funny cause your blood rushes down.
Title: Re: OPEN WORLD MONONOKE ART STYLE ZERUDA! (2015)
Post by: Himu on June 11, 2014, 02:39:02 AM
Which tropes?

That game will be dope as hell.

old adventurer who slipped up and is now in some unknown land. it's action adventure trope 101.
Title: Re: OPEN WORLD MONONOKE ART STYLE ZERUDA! (2015)
Post by: Rahxephon91 on June 11, 2014, 02:41:18 AM
It's written by Naughty Dog. Of course it's going to have tropes. Did you not play the last 4 games they made on the PS3?

spoiler (click to show/hide)
pshhh so will Zelda
[close]
Title: Re: OPEN WORLD MONONOKE ART STYLE ZERUDA! (2015)
Post by: Cerveza mas fina on June 11, 2014, 02:44:10 AM
I wasn't talking about story tropes because then we might dismiss all games.

I was referring to the fact that even this short trailer already looked like its settling in to gameplay known since 1998 in Zelda.

You can almost hear some annoying critter popping up every 10 min to tell you how to travel through the world, or that you can only hold 100 rupees.
Title: Re: OPEN WORLD MONONOKE ART STYLE ZERUDA! (2015)
Post by: magus on June 11, 2014, 03:03:55 AM
Guys... Guys...

Both Zelda and uncharted are boring as fuck
Title: Re: OPEN WORLD MONONOKE ART STYLE ZERUDA! (2015)
Post by: Tasty on June 11, 2014, 03:14:33 AM
the main difference is that Naughty Dog is actually snuffing out Uncharted after this one

I've heard this one before. I give it a gen.
Title: Re: OPEN WORLD MONONOKE ART STYLE ZERUDA! (2015)
Post by: Cerveza mas fina on June 11, 2014, 03:15:43 AM
I can't wait for the old jokes, as you said Uncharted is built on tropes.
Title: Re: OPEN WORLD MONONOKE ART STYLE ZERUDA! (2015)
Post by: Rahxephon91 on June 11, 2014, 03:16:47 AM
I can't think of a series where they came out and said this is the last one and it was.

Except Xenosaga and well it was the last one for obvious reasons.
Title: Re: OPEN WORLD MONONOKE ART STYLE ZERUDA! (2015)
Post by: Tasty on June 11, 2014, 03:19:32 AM
the main difference is that Naughty Dog is actually snuffing out Uncharted after this one

I've heard this one before. I give it a gen.

when naughty dog tells this one, it usually sticks, at least as far as they're concerned.  they walked away from crash and jak, both of which sold about as well, can't see why they won't walk away from this one when they've already got their next one lined up.

For some reason I thought U3 was supposed to be the last one, they made a new IP after and everything. Until then ND's schtick had been to make an IP at the start of a console's life and make a couple sequels until the next gen hits and start over. Going back to Uncharted is a weird move to me, even if it is to "finish" it off.
Title: Re: OPEN WORLD MONONOKE ART STYLE ZERUDA! (2015)
Post by: Tasty on June 11, 2014, 03:43:59 AM
the main difference is that Naughty Dog is actually snuffing out Uncharted after this one

I've heard this one before. I give it a gen.

when naughty dog tells this one, it usually sticks, at least as far as they're concerned.  they walked away from crash and jak, both of which sold about as well, can't see why they won't walk away from this one when they've already got their next one lined up.

For some reason I thought U3 was supposed to be the last one, they made a new IP after and everything. Until then ND's schtick had been to make an IP at the start of a console's life and make a couple sequels until the next gen hits and start over. Going back to Uncharted is a weird move to me, even if it is to "finish" it off.

the lack of unkarted clearly threw everything out of whack.  but seriously, what with uncharted not being a mega-hit seller beyond their usual, ND's typical MO, and the fact that the uncharted series' creative leads all left, i have no trouble believing this is it for the franchise and ND at the very least.

Unkarted?

Uncharted seems to be the only thing Sony has that can drum up serious hype, from where I stand. It's their prestige franchise.

I guess TLOU could take its place if they start doing sequels to that.
Title: Re: OPEN WORLD MONONOKE ART STYLE ZERUDA! (2015)
Post by: Cerveza mas fina on June 11, 2014, 03:46:11 AM
Gran Turismo
Title: Re: OPEN WORLD MONONOKE ART STYLE ZERUDA! (2015)
Post by: Tasty on June 11, 2014, 03:51:33 AM
if hype doesn't translate into sales, it's not worth much.  last of us got just as much if not more critical praise, and it sold better than any of the uncharted games to boot.

So why are we getting U4 and not TLOU2?
Title: Re: OPEN WORLD MONONOKE ART STYLE ZERUDA! (2015)
Post by: Cerveza mas fina on June 11, 2014, 03:53:38 AM
Because TLOU 2 is in the works and TLOU just came out last year.

TLOU 2 will be 2016.
Title: Re: OPEN WORLD MONONOKE ART STYLE ZERUDA! (2015)
Post by: magus on June 11, 2014, 04:03:37 AM
How can a sequel for TLOU work anyway?

It's almost destined to be fucked.

Do a prequel duh!
Title: Re: OPEN WORLD MONONOKE ART STYLE ZERUDA! (2015)
Post by: Cerveza mas fina on June 11, 2014, 04:23:27 AM
or set it in a different place with different characters, events running parallel?
Title: Re: OPEN WORLD MONONOKE ART STYLE ZERUDA! (2015)
Post by: HyperZoneWasAwesome on June 11, 2014, 05:33:55 AM
aren't Zelda games open world already?  Did I miss the memo on what constitutes that sort of thing officially.
Title: Re: OPEN WORLD MONONOKE ART STYLE ZERUDA! (2015)
Post by: cool breeze on June 11, 2014, 11:43:55 AM
I dunno.  some might say Zelda has a hub world for the various levels instead of a true open world.  wind waker is probably the closest to an open world in a zelda game.

sort of unrelated, but I wish Zelda dungeons would be inspired by deus ex/dishonored style games.  I misunderstood what aonuma was saying during the zelda bit and imaged he was saying: dungeons have multiple approaches, items aren't keys but tools, and it's truly nonlinear.  link between worlds let you play dungeons out of order but you still needed certain items for certain dungeons.
Title: Re: OPEN WORLD MONONOKE ART STYLE ZERUDA! (2015)
Post by: TakingBackSunday on June 11, 2014, 12:28:31 PM
aren't Zelda games open world already?  Did I miss the memo on what constitutes that sort of thing officially.

They're open world-ish.  Technically the entire map is available to explore, but the players usually can't access certain parts because their inventory/powers don't allow it quite yet.

Twilight Princess was the most frustrating with this -- the only thing they could think up to block players out of sections was OOOOO THERE'S TWILIGHT HERE
Title: Re: OPEN WORLD MONONOKE ART STYLE ZERUDA! (2015)
Post by: Himu on June 11, 2014, 12:43:16 PM
Zelda is not open-world to me. But I can see why people think it is.
Title: Re: OPEN WORLD MONONOKE ART STYLE ZERUDA! (2015)
Post by: TakingBackSunday on June 11, 2014, 12:45:45 PM
There's a difference between Zelda open world, and Skyrim open world.  I think Aonuma is trying to make this Zelda more like Skyrim open-world.
Title: Re: OPEN WORLD MONONOKE ART STYLE ZERUDA! (2015)
Post by: Tasty on June 11, 2014, 01:50:06 PM
The similarities to Skyrim are probably going to start and end on "see that mountain? you can go there!" And dungeons you can do in any order, which was already started in Link Between Worlds.

The rest will be standard Zelda shit, book it. Emphasis on story, limited customization, dungeon items, mute Link, handful of sidequests.
Title: Re: OPEN WORLD MONONOKE ART STYLE ZERUDA! (2015)
Post by: Himu on June 11, 2014, 03:00:45 PM
Really as much as I trolled the Skyrim comparison seems strange.  This gonna have real physics? An economy? Small bite sized dungeons based on lore rather than theme (light wurld dark wurld)? Randomized loot? Crafting? Leveling? Customizable playable character? Real dialogue?

:yeshrug looking more like SotC from here.

SotC is empty as shit, event that's a bad comparison, as Zelda's not even that empty. SotC also didn't have any dungeons at all. Or npcs. Barely dialogue. Was more linear than any Zelda ever, had less customization. Just boss fights and killing lizards for more health.

I'd rather they use Zelda 1 as a blueprint than Skyrim or SotC. Players should be able to free form and do things in any order. There shouldn't be emphasis on items - though there will - and exploration should be the most important asset.
Title: Re: OPEN WORLD MONONOKE ART STYLE ZERUDA! (2015)
Post by: Himu on June 11, 2014, 03:07:11 PM
SotC strives for realism while having gloomy and dark art direction and has an overcast stormy world with old, forgotten, abandoned architecture. Zelda U has bloom lighting, cel shaded, overly saturated hues.

???
Title: Re: OPEN WORLD MONONOKE ART STYLE ZERUDA! (2015)
Post by: Himu on June 11, 2014, 03:13:21 PM
The stone work, sure. But Skyrim also has dwarven stuff. And that reminds me of those stone machines more than anything in SotC.

Since Aonuma said he he has been obsessed with Skyrim I predict it'll be a big inspiration.

Shame the new game isn't first person.
Title: Re: OPEN WORLD MONONOKE ART STYLE ZERUDA! (2015)
Post by: Tasty on June 11, 2014, 03:20:33 PM
First person Zelda :holeup
Title: Re: OPEN WORLD MONONOKE ART STYLE ZERUDA! (2015)
Post by: TakingBackSunday on June 11, 2014, 03:28:11 PM
sotc realistic :what

first person zelda :what
Title: Re: OPEN WORLD MONONOKE ART STYLE ZERUDA! (2015)
Post by: Tasty on June 11, 2014, 03:29:33 PM
I want what Himu's on cause it sounds like some guuuud shit.
Title: Re: OPEN WORLD MONONOKE ART STYLE ZERUDA! (2015)
Post by: Himu on June 11, 2014, 03:33:13 PM
sotc realistic :what

first person zelda :what

SotC has a far more realistic art style than any Zelda. Its physics, as well. SotC strived for more realism than any Zelda, before or after. That doesn't mean it's completely realistic, but compare that SotC shot Esch posted, to any 2d or 3d Zelda, and you'll see what I'm talking about. There's a very clear realistic yet fantastical direction that is absent in Zelda's highly anime stylized art.

Basically, what I'm saying, is that you're fucking blind.

As for first person Zelda, I'm down for something new. Even with the supposedly "open-world" feel of this game, who wants to bet there will be z-targeting, and all this other stuff we've been doing in Zelda since 1998? *raises hand*
Title: Re: OPEN WORLD MONONOKE ART STYLE ZERUDA! (2015)
Post by: Tasty on June 11, 2014, 03:37:15 PM
Z-targeting is way better than first person sword combat. Like, there's not much Nintendo could do to outright ruin Zelda in my opinion, but first person perspective is near the top of that short list.

First person would also severely limit the puzzles, which is what Zelda is really about anyways when you get down to it.
Title: Re: OPEN WORLD MONONOKE ART STYLE ZERUDA! (2015)
Post by: Himu on June 11, 2014, 03:40:46 PM
First person would not severely limit the puzzles. If anything, it would create a new way to do the puzzles. The other option is to do 3d Zelda the same way it's been done since 1998. :zzz

Z-targeting is antiquated and has been since 2001 when Devil May Cry was released. Also, your argument basically says that combat in 3d Zelda is fine. Combat in 3d Zelda is AWFUL. First person combat would be a tremendous step up. Keep fucking that chicken.
Title: Re: OPEN WORLD MONONOKE ART STYLE ZERUDA! (2015)
Post by: Tasty on June 11, 2014, 03:42:46 PM
Old = bad ::)
Title: Re: OPEN WORLD MONONOKE ART STYLE ZERUDA! (2015)
Post by: Himu on June 11, 2014, 03:44:52 PM
I didn't say that at all. But z-targeting does Zelda no favors in 2014, much like how the old camera system was done away in Mario Galaxy and it benefited tremendously.
Title: Re: OPEN WORLD MONONOKE ART STYLE ZERUDA! (2015)
Post by: Himu on June 11, 2014, 03:49:10 PM
http://www.youtube.com/watch?v=pt871DyKQbQ

FIRST PERSON ZELDA. DO IT.

Man now I wanna reinstall VTMB.
Title: Re: OPEN WORLD MONONOKE ART STYLE ZERUDA! (2015)
Post by: Tasty on June 11, 2014, 03:52:56 PM
I didn't say that at all. But z-targeting does Zelda no favors in 2014, much like how the old camera system was done away in Mario Galaxy and it benefited tremendously.

What do you mean? The camera system in SMG was a limitation of not having a second analog, and it was actually one of the game's few (minor) flaws IMO. It wasn't noticeable usually because they actually put a lot of work into the auto-camera system, where as they were lazy with it in Sunshine.

And z-targeting is still plenty fun to me, I really don't know why you're knocking it. Plays great and is functional.

Also, to go back to the puzzles, they would absolutely be limited by a first-person perspective. I'm thinking of all my favorite Zelda dungeons and all of them would be far less fun, or even impossible, to do if you were stuck in first person the entire time. You need a third-person perspective for most of them. Changing to first person on a whim "just to keep things fresh" would be like having Super Mario Galaxy 3 with Captain Toad gameplay. Yeah, it's "fresh" and "different" but it changes a core aspect of the series' gameplay. No thanks.

Put that shit in a Sheik spinoff.
Title: Re: OPEN WORLD MONONOKE ART STYLE ZERUDA! (2015)
Post by: a slime appears on June 11, 2014, 03:57:44 PM
The original idea for Ocarina of Time was to be in first person (http://iwataasks.nintendo.com/interviews/#/3ds/zelda-ocarina-of-time/1/1).

 :miyamoto
Title: Re: OPEN WORLD MONONOKE ART STYLE ZERUDA! (2015)
Post by: Himu on June 11, 2014, 04:05:50 PM
Not to mention, slime, most of Ocarina and Majora's Mask's best puzzles were in first person due to hook shot and bow.

More than a few boss fights in those games, such as the Phantom Ganon boss fight, are practically in first person, for this reason.

http://youtu.be/9_KpepFYDl4

Nintendo diehards latching onto the oldest shit. SMH.
Title: Re: OPEN WORLD MONONOKE ART STYLE ZERUDA! (2015)
Post by: Tasty on June 11, 2014, 04:07:13 PM
The original idea for Ocarina of Time was to be in first person (http://iwataasks.nintendo.com/interviews/#/3ds/zelda-ocarina-of-time/1/1).

 :miyamoto

And they rightly decided that was a stupid fucking idea and changed it.

Bad ideas don't suddenly become good 16 years later.
Title: Re: OPEN WORLD MONONOKE ART STYLE ZERUDA! (2015)
Post by: Himu on June 11, 2014, 04:09:59 PM
The link explicitly says they didn't use it because it was hard on the N64 hardware, not because it was creatively unfeasible. A lot of the puzzles in Ocarina, especially, feel like they were made in first person in mind.
Title: Re: OPEN WORLD MONONOKE ART STYLE ZERUDA! (2015)
Post by: Tasty on June 11, 2014, 04:26:01 PM
The series has evolved as a third person game. Regressing to first person would not be the way to go IMO.
Title: Re: OPEN WORLD MONONOKE ART STYLE ZERUDA! (2015)
Post by: Himu on June 11, 2014, 04:27:51 PM
Miyamoto wanted exploration to be in first person and then when combat happens, it switches to third person.

First person is not a regression. It is just different.
Title: Re: OPEN WORLD MONONOKE ART STYLE ZERUDA! (2015)
Post by: Tasty on June 11, 2014, 04:34:35 PM
I just don't feel series need to change for the sake of change. I guess that sums up my feelings on Nintendo, but there's so many more areas for improvement where as a perspective shift would be a sideways step at best.
Title: Re: OPEN WORLD MONONOKE ART STYLE ZERUDA! (2015)
Post by: Himu on June 11, 2014, 04:41:16 PM
In the Wind Waker first person Occulus Rift video, combat for instance, is a clear progression as it's more intense and in your face despite not even being tailor made for first person.
Title: Re: OPEN WORLD MONONOKE ART STYLE ZERUDA! (2015)
Post by: Himu on June 11, 2014, 04:45:56 PM
I just don't feel series need to change for the sake of change. I guess that sums up my feelings on Nintendo, but there's so many more areas for improvement where as a perspective shift would be a sideways step at best.

Change for the sake of change? Andrex, Zelda is a creatively stagnant franchise. At this point, it needs change for the sake of change.
Title: Re: OPEN WORLD MONONOKE ART STYLE ZERUDA! (2015)
Post by: TakingBackSunday on June 11, 2014, 04:52:01 PM
I wouldn't say its creatively stagnant...creatively challenged perhaps.  The team will try a bunch of new things with one facet of the gameplay and sacrifice quality of other facets.  Skyward Sword is a prime example of this.
Title: Re: OPEN WORLD MONONOKE ART STYLE ZERUDA! (2015)
Post by: Tasty on June 11, 2014, 04:53:15 PM
I completely and utterly disagree. Despite it being a pretty terrible Zelda game, Skyward Sword showed a couple different areas of gameplay that the Zelda series can evolve to without resorting to something as gimmicky and unnecessary as a perspective shift.

I don't see people clamoring for a first person Mario and it is my opinion that it's similarly unneeded in Zelda.
Title: Re: OPEN WORLD MONONOKE ART STYLE ZERUDA! (2015)
Post by: a slime appears on June 11, 2014, 04:57:30 PM
The original idea for Super Mario 64 was to be in first person (http://i.imgur.com/FgXE3L7.jpg).

 :miyamoto
Title: Re: OPEN WORLD MONONOKE ART STYLE ZERUDA! (2015)
Post by: Himu on June 11, 2014, 04:57:37 PM
First person Mario is a horrible comparison. Mario's issues are totally different than Zelda's.
Title: Re: OPEN WORLD MONONOKE ART STYLE ZERUDA! (2015)
Post by: Tasty on June 11, 2014, 05:00:21 PM
They're both long running franchises, and somehow Mario finds a way to keep things fresh despite not changing perspectives and having the same basic gameplay from game to game.

It's not an analogy I'd want to take much further, but it's meant to illustrate that just changing perspectives wouldn't really fix any problems outside of initial "OMG it's so different and fresh WOWEE!"

There are others gameplay issues and potential for meaningful, actual change in the series that simply changing perspectives would lack.
Title: Re: OPEN WORLD MONONOKE ART STYLE ZERUDA! (2015)
Post by: Himu on June 11, 2014, 05:10:11 PM
Changing perspective would give them more reason to switch up their puzzle structure as well as possibly give a wider emphasis on exploration and questing for obvious reasons. A big problem with recent Zelda's is that it's basically the same type of puzzle we've been doing since Ocarina. First person would be them more reason to change this. First person could also possibly fix the crappy, predictable combat problem.

The reality is that you're so against it because you reject change. Zelda has been in third person since 1998. What could it possibly do now that's unique that players want it to be? Sure, there are other gameplay issues. But these gameplay issues could be fixed with a change of perspective and injection of new and different goals into the series.
Title: Re: OPEN WORLD MONONOKE ART STYLE ZERUDA! (2015)
Post by: Steve Contra on June 11, 2014, 05:17:14 PM
Zelda's main game hook is game structure related, where as Mario's is gameplay related.  Hence why one has been able to be fresh and the other has been boring as sin.
Title: Re: OPEN WORLD MONONOKE ART STYLE ZERUDA! (2015)
Post by: Tasty on June 11, 2014, 05:23:55 PM
Finally someone with some goddamn sense.

spoiler (click to show/hide)
slobber slobber
[close]
Title: Re: OPEN WORLD MONONOKE ART STYLE ZERUDA! (2015)
Post by: Steve Contra on June 11, 2014, 05:24:04 PM
Remember first person Metroid?

:holeup :holeup :holeup :holeup :holeup :holeup :holeup :holeup :holeup :holeup :holeup :holeup :holeup :holeup :holeup :holeup :holeup :holeup :holeup :holeup :holeup :holeup :holeup :holeup :holeup :holeup :holeup :holeup :holeup
Title: Re: OPEN WORLD MONONOKE ART STYLE ZERUDA! (2015)
Post by: Himu on June 11, 2014, 05:25:53 PM
To be fair, I don't think Metroid Prime's problems were that it was first person.
Title: Re: OPEN WORLD MONONOKE ART STYLE ZERUDA! (2015)
Post by: Great Rumbler on June 11, 2014, 05:26:26 PM
Remember first person Metroid?

Yeah, and it was great. Then they moved back to third person and it was total garbage.
Title: Re: OPEN WORLD MONONOKE ART STYLE ZERUDA! (2015)
Post by: Himu on June 11, 2014, 05:32:45 PM
I honestly don't see how a first person Zelda would be, in anyway, an improvement.

I think it depends on implementation. If I can do stuff in any order and explore the whole world from the get go like in an Elder Scrolls game? I'd like that. But if it's the same Zelda structure? What's the point?
Title: Re: OPEN WORLD MONONOKE ART STYLE ZERUDA! (2015)
Post by: Himu on June 11, 2014, 05:41:10 PM
Metroid kinda worked in first-person, but having a ranged weapon helped a lot there.  Still, even there, you can see how the perspective resulted in every boss being some kind of dopey dartboard.


Again, doesn't this reflect Retro's bad boss design and not the perspective? It's not like 3d Zelda has had its share of dartboard bosses. Hell, that's their go to for the most part, isn't it?
Title: Re: OPEN WORLD MONONOKE ART STYLE ZERUDA! (2015)
Post by: magus on June 11, 2014, 06:04:17 PM
my favourite 3d zelda game was twilight princess, sure it's got a dumb gimmick (but don't worry, this one will have it too, i'd vote between drawing your map on the pad,using the pad as a shield or something that involve controlling two character at once so that one can be on the pad and the other on the screen or even all 3 all at once) and it had padding like those dumb section with the light tears...

but it got place that were fun to dick around like that sand ruin and the castle with the yeti family in it,none of that power ranger themed temple's shit, it got items that were fun to use like the spinning top and the ball & chain, the bosses even had their own music theme... it had a lot of personality and i think that should be the basis

honestly i don't know how they could fix zelda, the combat is boring but there is no way to fix it other than making it more similiar to other action games (go with a faster pace like with platinum games? copy dark souls?) but worst of all, it's all the thing that have been regurgitated over and over and over to the point they've become trope of the games, the hookshot! the bombs! (that always go inside some boss mouth) the boomerang! all this shit is boring as fuck but they are the element that make a zelda game... open world isn't certainly the answer, open world is :zzz


Title: Re: OPEN WORLD MONONOKE ART STYLE ZERUDA! (2015)
Post by: TakingBackSunday on June 11, 2014, 06:22:01 PM
Esch have you played A Link Between Worlds yet?  It does pretty much exactly that.  Great game.
Title: Re: OPEN WORLD MONONOKE ART STYLE ZERUDA! (2015)
Post by: Steve Contra on June 11, 2014, 06:24:14 PM
fyi if you're new here don't listen to brandnew on zelda
Title: Re: OPEN WORLD MONONOKE ART STYLE ZERUDA! (2015)
Post by: Himu on June 11, 2014, 06:26:07 PM
Esch have you played A Link Between Worlds yet?  It does pretty much exactly that.  Great game.

No, it doesn't. You rent all the weapons in the store at the beginning of the game, never die, tackle the dungeons in your own order, and then beat the game in 10 hours.

It's a great game, but it's not about choice beyond "I want to do this dungeon now."
Title: Re: OPEN WORLD MONONOKE ART STYLE ZERUDA! (2015)
Post by: Steve Contra on June 11, 2014, 07:04:05 PM
Both Brandnew and Etoilet are.  I prefer Brandnew's unbridled nintardism to Etoilet's "Nintendo fans are the new holocaust victims" pseudo-intellectual facade that tries to mask the fact he's a nostalgic manchild, however.
Title: Re: OPEN WORLD MONONOKE ART STYLE ZERUDA! (2015)
Post by: TVC15 on June 11, 2014, 07:04:41 PM
The original idea for Super Mario 64 was to be in first person (http://i.imgur.com/FgXE3L7.jpg).

 :miyamoto

Jumping Flash was tits awesome.  A 1st person Mario could be done.
Title: Re: OPEN WORLD MONONOKE ART STYLE ZERUDA! (2015)
Post by: Steve Contra on June 11, 2014, 07:06:03 PM
Jumping Flash :lawd

There's a game that could use a serious hd remake.  Shit gave you some Hydrothunder like vertigo.  Not many games can say that.
Title: Re: OPEN WORLD MONONOKE ART STYLE ZERUDA! (2015)
Post by: a slime appears on June 11, 2014, 07:29:35 PM
JUMPING FLASH!

FUUUUUUUUUUU now I need to buy all the PS1 games.
Title: Re: OPEN WORLD MONONOKE ART STYLE ZERUDA! (2015)
Post by: Steve Contra on June 11, 2014, 07:39:26 PM
Real talk, how much fucking better than Mario 64 was Jumping Flash.  Real Talk.
Title: Re: OPEN WORLD MONONOKE ART STYLE ZERUDA! (2015)
Post by: a slime appears on June 11, 2014, 07:40:24 PM
Time to hit up @giocorsi for a Jumping Flash reboot!
Title: Re: OPEN WORLD MONONOKE ART STYLE ZERUDA! (2015)
Post by: Steve Contra on June 11, 2014, 07:41:42 PM
DO IT.
Title: Re: OPEN WORLD MONONOKE ART STYLE ZERUDA! (2015)
Post by: Steve Contra on June 11, 2014, 07:43:49 PM
https://www.youtube.com/watch?v=vyQI10yfl1E

 :whew
Title: Re: OPEN WORLD MONONOKE ART STYLE ZERUDA! (2015)
Post by: Great Rumbler on June 11, 2014, 07:46:31 PM
https://www.youtube.com/watch?v=Pvx7x74wsAY

 :noah
Title: Re: OPEN WORLD MONONOKE ART STYLE ZERUDA! (2015)
Post by: Himu on June 11, 2014, 07:51:19 PM
Jumping flash with hd graphics would make me throw up for real. And then I'd play some more!
Title: Re: OPEN WORLD MONONOKE ART STYLE ZERUDA! (2015)
Post by: cool breeze on June 11, 2014, 07:55:08 PM
https://www.youtube.com/watch?v=vyQI10yfl1E

 :whew

Jumping Flash is my accuracy reference whenever I try a new PS1 emulator.  I have that first stage burned into my eyes.
Title: Re: OPEN WORLD MONONOKE ART STYLE ZERUDA! (2015)
Post by: Himu on June 11, 2014, 07:57:31 PM
That, Ghost in the Shell, and ESPN X-games. :rock
Title: Re: OPEN WORLD MONONOKE ART STYLE ZERUDA! (2015)
Post by: Steve Contra on June 11, 2014, 08:01:40 PM
https://www.youtube.com/watch?v=Pvx7x74wsAY

 :noah
(http://i.minus.com/iRkSXerXDpLaF.gif)
Title: Re: OPEN WORLD MONONOKE ART STYLE ZERUDA! (2015)
Post by: Himu on June 11, 2014, 08:03:05 PM
https://www.youtube.com/watch?v=Pvx7x74wsAY

 :noah

:trash
Title: Re: OPEN WORLD MONONOKE ART STYLE ZERUDA! (2015)
Post by: a slime appears on June 11, 2014, 08:09:16 PM
Nothing pleases me greater than for a Zelda thread to get turned into a Jumping Flash appreciation fest.

(http://i.imgur.com/JDlZANT.gif)

 :mouf
Title: Re: OPEN WORLD MONONOKE ART STYLE ZERUDA! (2015)
Post by: Steve Contra on June 11, 2014, 08:22:15 PM
From a long dead franchise that is still alive to a long dead franchise that needs to be revived this thread drift warms the cockles of my heart :tocry
Title: Re: OPEN WORLD MONONOKE ART STYLE ZERUDA! (2015)
Post by: etiolate on June 11, 2014, 09:57:37 PM
i see oscar is having segafan pms again
Title: Re: OPEN WORLD MONONOKE ART STYLE ZERUDA! (2015)
Post by: Human Snorenado on June 12, 2014, 01:26:11 AM
not wanting zelda in first person is sega fan pms?

i think you got lost on the way to the guild wars thread.

 :whew
Title: Re: OPEN WORLD MONONOKE ART STYLE ZERUDA! (2015)
Post by: Yeti on June 12, 2014, 02:38:52 AM
https://www.youtube.com/watch?v=DBZQ0ffNnWc&feature=player_embedded
Title: Re: OPEN WORLD MONONOKE ART STYLE ZERUDA! (2015)
Post by: TEEEPO on June 12, 2014, 03:57:49 AM
i've spent more time playing jumping flash on my vita than the time i've invested in the zelda series post wind waker.

a few hours vs none.
Title: Re: OPEN WORLD MONONOKE ART STYLE ZERUDA! (2015)
Post by: Oblivion on June 12, 2014, 05:07:34 AM
That said; i'm not trying to see any textures or models nintendo makes up close. They always have great image quality, but I dunno if i've even seen a bumpmapped game by them yet. Then again, I don't pay attention to nintendo.

Edit: Brawl maybe? Pikmin?

Super Mario Galaxy had bump mapping. :bow
Title: Re: OPEN WORLD MONONOKE ART STYLE ZERUDA! (2015)
Post by: TakingBackSunday on June 12, 2014, 11:59:22 AM
Contra I'm the resident Zelda aficionado of this forum how dare you