waiting for PC port.
This game looks like boring garbage. Does it ever get good?
From the beta I'd say even Borderlands is overstating it. Seems more like Phantasy Star Online or something.
From the beta I'd say even Borderlands is overstating it. Seems more like Phantasy Star Online or something.
From the beta I'd say even Borderlands is overstating it. Seems more like Phantasy Star Online or something.
From the beta I'd say even Borderlands is overstating it. Seems more like Phantasy Star Online or something.
what's the difference?
From the beta I'd say even Borderlands is overstating it. Seems more like Phantasy Star Online or something.
what's the difference?
I never played this yesterday, I decided to go play Murdered instead. And Joe Danger Vita.Soul Suspect? I liked that game.
Have you played Borderlands, Stoney? How would you compare Destiny with Borderlands? And with Halo on the other side?
Your opinion is appreciated, thanks. (will decide if I buy this game or not)
London, UK – 10th September, 2014 – Activision Publishing, Inc., a wholly owned subsidiary of Activision Blizzard, Inc. (Nasdaq: ATVI), announced today that the company sold more than $500 million of Destiny into retail stores and first parties worldwide as of day one, making the game the biggest new video game franchise launch in history.
“Based on extraordinary audience demand, retail and first party orders worldwide have exceeded $500 million for Destiny,” said Bobby Kotick, CEO of Activision Blizzard. “This industry milestone marks another blockbuster success for our company and demonstrates our unique ability to create some of the most successful entertainment franchises in the world. The success of Destiny, along with the recent introduction of Blizzard Entertainment’s Hearthstone, is further validation of our unique capabilities to create great entertainment franchises from the ground up.”
Destiny launched at over 11,000 midnight openings around the world, as fans in over 178 countries (Source: Radian6) shared their fervour on YouTube and in social media.
“Since the beginning, we’ve been confident that our investment and belief in Destiny would pay off. But not many people believed we’d be able to say it did so on day one,” said Eric Hirshberg, CEO of Activision Publishing. “Destiny is officially the biggest new franchise launch in our industry’s history. It’s also the highest-selling day one digital console release in history. We have more confidence than ever that Destiny will become one of the iconic franchises of this generation and Activision’s next billion dollar brand. Most importantly, it’s just a great game which we can’t stop playing. A big thanks to our incredibly talented team and partners who helped make this happen; most importantly, our partners at Bungie.”
For the love of fuck
It's still an okay game, though :lol
Selling that many copies of a meh game- that has consequences!Yeah...consequences (http://screenrant.com/watch-dogs-game-movie-ubisoft-sony/)
We'll see if we have ten games worth playing by the end of this gen. So far? Not one.:what
I traded in my PS4 BF4 towards this, so I only paid $35. It's probably worth that. Half a game, half the cost.:what Why? You didn't like BF4?
http://www.hl2b.com/game.php?id=14358
Dague also said that Destiny "really begins" at the level cap of 20, which is something you often hear about massively multiplayer online games like World of Warcraft. At that point, you can keep improving your Guardian by getting better gear and taking on the endgame raids with your friends. In fact, Dague recently said that you're not likely to "finish" the game anytime soon, if you ever do.
I traded in my PS4 BF4 towards this, so I only paid $35. It's probably worth that. Half a game, half the cost.:what Why? You didn't like BF4?
http://www.hl2b.com/game.php?id=14358QuoteDague also said that Destiny "really begins" at the level cap of 20, which is something you often hear about massively multiplayer online games like World of Warcraft. At that point, you can keep improving your Guardian by getting better gear and taking on the endgame raids with your friends. In fact, Dague recently said that you're not likely to "finish" the game anytime soon, if you ever do.
:goty2
http://www.hl2b.com/game.php?id=14358QuoteDague also said that Destiny "really begins" at the level cap of 20, which is something you often hear about massively multiplayer online games like World of Warcraft. At that point, you can keep improving your Guardian by getting better gear and taking on the endgame raids with your friends. In fact, Dague recently said that you're not likely to "finish" the game anytime soon, if you ever do.
:goty2
Does this actually have an endgame? Are these "raids" an actual substantial amount of new content? I've yet to hear actual impressions of it other than vague references.
Selling that many copies of a meh game- that has consequences!Yeah...consequences (http://screenrant.com/watch-dogs-game-movie-ubisoft-sony/)
http://www.bungie.net/7_Destiny-Events-Inbound/en/News/News?aid=12133
bungie shoulda started talking up this stuff sooner!
http://www.bungie.net/7_Destiny-Events-Inbound/en/News/News?aid=12133
bungie shoulda started talking up this stuff sooner!
Yeah I think they should have been clear up front how they will support this game.
This is really looking like a Guild Wars type of MMO to me.
I can see this game having long legs.
It's okay, Lager, it's not really a first party game
http://www.bungie.net/7_Destiny-Events-Inbound/en/News/News?aid=12133
bungie shoulda started talking up this stuff sooner!
Yeah I think they should have been clear up front how they will support this game.
This is really looking like a Guild Wars type of MMO to me.
I can see this game having long legs.
i bet you can't wait to have reasons to keep coming back to this game you desperately want to like.
Destiny is a terrific-looking first-person shooter with a solid foundation in its shooting mechanics. You might expect sound mechanics from a developer like Bungie, which has been making popular first-person shooters for years. But you might also expect things like an engaging story and a real variety in encounters from the developers responsible for Halo. That's where Destiny comes up profoundly short. When you throw it all together, you're left with a game where the missions are designed to be repeatable, but all the missions are so repetitive that it's hard to get excited to see the same handful of environments again and again and again as you attempt to grind out faction reputation or hunt around for high-end weapons. It's a beautiful game, but a hollow experience.
The loot situation in Destiny is weird. On one hand, you can equip armor to a handful of slots and acquire different weapons for your three weapon slots. On the other, the statistical differences between different pieces of loot don't make a meaningful difference to the way the game plays. You might find a fully automatic rifle that has a higher damage number than your old one, but aside from some occasional differences in muzzle climb, magazine size, and other small variances, it's the same as the auto rifle you're replacing. Compared with other loot games, which might have lightning firing out of you at all times or cows that sometimes descend from the heavens to do battle alongside you, Destiny's loot system feels half-baked.
QuoteDestiny is a terrific-looking first-person shooter with a solid foundation in its shooting mechanics. You might expect sound mechanics from a developer like Bungie, which has been making popular first-person shooters for years. But you might also expect things like an engaging story and a real variety in encounters from the developers responsible for Halo. That's where Destiny comes up profoundly short. When you throw it all together, you're left with a game where the missions are designed to be repeatable, but all the missions are so repetitive that it's hard to get excited to see the same handful of environments again and again and again as you attempt to grind out faction reputation or hunt around for high-end weapons. It's a beautiful game, but a hollow experience.QuoteThe loot situation in Destiny is weird. On one hand, you can equip armor to a handful of slots and acquire different weapons for your three weapon slots. On the other, the statistical differences between different pieces of loot don't make a meaningful difference to the way the game plays. You might find a fully automatic rifle that has a higher damage number than your old one, but aside from some occasional differences in muzzle climb, magazine size, and other small variances, it's the same as the auto rifle you're replacing. Compared with other loot games, which might have lightning firing out of you at all times or cows that sometimes descend from the heavens to do battle alongside you, Destiny's loot system feels half-baked.
http://www.giantbomb.com/reviews/destiny-review/1900-655/
You think Destiny will drop in price after selling 5 million units? Think it will be full price like COD until the next one.
Im still baffled at the lack of a normal story with cutscenes
This coming from Bungie and Activision
Its just baffling
Im still baffled at the lack of a normal story with cutscenes
This coming from Bungie and Activision
Its just baffling
It's likely a matter of how they choose to expand the game. If fully animated cutscenes or, worse, pre-rendered cutscenes are established as the norm, that will be the default requirement for any expansion in DLC. If the story is told via voice or text, it is trivial to include wide swaths of it.
PvP is fucking worthless, you carry the weapons you've unlocked or bought, so if you're, say, level 5, you're gonna get paired against level 10s who drop you in .5 seconds. I quit out of that shit with the quickness.
PvP is fucking worthless, you carry the weapons you've unlocked or bought, so if you're, say, level 5, you're gonna get paired against level 10s who drop you in .5 seconds. I quit out of that shit with the quickness.
My copy still isn't here so I have no way of checking this myself. Does Destiny still force you to watch cut scenes at the end of missions like the early Russia one where you're introduced to The Speaker? I remember being annoyed in the Beta that we couldn't skip those every time we replayed an earlier mission.
Destiny tries to mask its repetitiveness with a vague story that uses more cryptoscientific nonsense than an entire season of Star Trek, and grants your character so meaningless an identity, and so little dialogue, that he or she might as well be a silent protagonist. "Lure out the Vex Gate Lord that protects the Endless Steps and bring its head back to the Awoken," says the mission text, making you ponder phenomena you know next to nothing about. What is the role of the Awoken in this solar system? What is the historical relevance of the Endless Steps? What purpose drives the Vex, and indeed, what do the Awoken hope to learn?
I don't have the answers.
If you're used to the barrage of loot you receive while playing games like Borderlands or Diablo III, be sure to prepare for Destiny's slower pace of doling out rewards. It's befitting that meaningful new stuff doesn't come that frequently, given how Destiny on the whole feels like a standard-sized experience stretched entirely too thin. Once you leave the tale behind, which happens about 15 hours into Destiny should you play story missions that match your level, your desire for loot is the biggest determining factor when deciding whether to stick with Destiny or to jump ship.
I'm not sure I will return, in spite of the promise of a larger-scale raid event soon to come. Each automatic rifle is more or less like the last, and the various passive upgrades do little to spur my interest. Much of Destiny feels underdone and underthought.
You might summarize Destiny by the way in which it wraps up its story. Once the final, hackneyed closing scene finishes, fireteam members are awarded the same weapon, regardless of class, and a handful of currency. This reminder of how wholly unspecial you are is the big finale of a lavishly produced but troubled game that excels in the basics but lacks creativity and heart. It is role-playing grind in shooter form--an empty house built on a firm foundation.
http://www.escapistmagazine.com/news/view/134449-John-Carpenter-Not-a-Fan-of-Skyrim-Thinks-Borderlands-2-is-the-Best
carpenter > lager
I still cant over the lack of a normal story. As chrono said its a design
choice, but it leaves such a bad impression, its not even on par with most modern mmo's.
Carpenter made ghosts of mars
Destiny has a better story than that
games fun but it totes deserves those 6's due to how repetitive it gets :-\Pretty much. I completed all of the story missions today and I doubt I'll ever go back to it (and I'm not waiting for Bungie to add DLC to make it the "complete experience")
Patrols seem infinitely unnecessary.I think the Patrols are their way to show people that there are always missions or something (aka lazy game design)
Patrols seem infinitely unnecessary.
games fun but it totes deserves those 6's due to how repetitive it gets :-\Pretty much. I completed all of the story missions today and I doubt I'll ever go back to it (and I'm not waiting for Bungie to add DLC to make it the "complete experience")
Patrols seem infinitely unnecessary.patrols need to give out much more vanguard rep & marks to be worthwhile honestly
Patrols seem infinitely unnecessary.patrols need to give out much more vanguard rep & marks to be worthwhile honestly
Patrols seem infinitely unnecessary.
Patrols would be alright if their were a nice variety of them as they are essentially just farming missions and they were actually challenging. As currently implemented they are boring garbage. They only really show how hollow the world is currently.
Patrols seem infinitely unnecessary.patrols need to give out much more vanguard rep & marks to be worthwhile honestly
yea it giving +10 at a time is fucking lunancy
section of Destiny's credits stolen from the GAF review thread
I dont get it
Perhaps, but GS usually does something, or there might be one of those "Double/Triple value" trade-ins. I got GTAV for $50 this way at Target.
Well im having a good time guys :)
Why don't you just make friends while playing Demi?This is the part that's really awful for me. I don't have a lot of friends that I can schedule gaming sessions with (make all the jokes you want :() so I rely on matchmaking for MP games.
Oh wait you can't chat to people you play with so there is no way that they become friends.
Who designed this shit
Why don't you just make friends while playing Demi?This is the part that's really awful for me. I don't have a lot of friends that I can schedule gaming sessions with (make all the jokes you want :() so I rely on matchmaking for MP games.
Oh wait you can't chat to people you play with so there is no way that they become friends.
Who designed this shit
What the Raid asks for is no different than doing the elongated easter eggs for Call of Duty Zombies. :yeshrug
The Raid actually has more unique gameplay and mission events than the entirety of the game.
Using shields to cleanse "the void" - requiring teamwork to run the portals... platforming segments (??)
Why was this actual gameplay locked behind such a high wall?
Who is doing that?
Also from the sounds of things, difficulty has no effect on loot drops at all.The fuck? Ewwwwwwww :picard
Someone beat the raid
https://twitter.com/Bungie/status/511972115776425984
I bailed early because I have the feeling it won't even trade for $20 by the end of the year.(https://pbs.twimg.com/media/Bxnud2CCUAAjIXB.jpg)
IGN 7.8
What is the world coming to when even IGN won't bail out the big games anymore.
I'm imagining they planned on a 9-10 score and then saw the other reviews and decided to delay it to still give it a somewhat decent score not to look bad, while using the excuse of playing through the entire game.spoiler (click to show/hide)#TehConspiraciez[close]
Just thought I'd remind you guys that Kosma really likes this game.
The same can be said of the game’s famed level 26 Raid, what high level players are supposed to be doing to acquire new and amazing gear. If that’s the case, then why do I see so many level 26+ players at the repetitive loot cave when they should be taking on the most challenging, diverse content the game has to offer?
Right now the Raid is essentially a wall for many players who don’t want to go through the trouble to assemble a group of five friends or strangers to try and attempt the challenge. Even if they are the proper level for the activity, the Raid is either too daunting from an organizational or a difficulty perspective, whereas the loot cave is a two minute drive and an endless fountain of gear.
i pretty much only like using hand cannonsI thought these were shitty until I shopped ADSing them and started hip-firing them and treating them like a sci-fi shotgun slug that you need to charge.
the auto rifles are trash
scout rifles are ok
pulse rifles are garbage
fusion rifles are useless
shotguns are cool
snipers are meh
People are defending Destiny and saying that its better then D3 or WoW were at launch
Peeps are on crack
People are defending Destiny and saying that its better then D3 or WoW were at launch
Peeps are on crack
So matchmaking is shit? I understand not having matchmaking for raids, as a WoW vet; nerfs really became common after raid matchmaking because of the low level of player skill that started doing content and complaining about it. Every group I tried was full of people who couldn't play for shit and you'd have to wait for decent people to join after the scrubs left or were kicked.
I understand wanting match making for non raid material, that's just a modern requirement. Still, I preferred WoW before dungeon match making. You had to either join a guild or have a good list of friends to do shit. If a healer wasn't online you had to find one in chat, and lord knows that was a gamble. I enjoyed logging on and getting multiple whispers from friends looking for a tank; that always made me feel like people appreciated my skill, and that my name rung out on the server.
Destiny will be nerfed to hell very soon I'm sure. You guys essentially bought a beta. I'm sure the inevitable PC version will be legit. Basically the opposite of what happened with Diablo 3.
I've got a grimoire score of 2115, and you can be sure as shit that I have not bothered to fill in the ridiculous blanks in the game's awful narrative by visiting an external website or mobile app.
No idea what happened to Destiny in its final months, but it's not hard to see that someone rather messily took a scalpel to it.
Always thought it odd that the boss for the House of Winter mission on Venus calls out "don't shoot!" and other baddies seem to refer to you as the Darkness in their garbled exclamations.
Pretty sure I read about a 2013 or so closed door press event showing off some story tidbits involving Crow (the Awoken Queen's brother?) explaining to some Guardians (including the player's character) that the Darkness actually comes from the Traveler and that it is actually responsible for the Collapse of the Golden Era.
Though, of course, they could have just been pulling that out of their asses as well. Still, it's quite clear that what we got is woefully incomplete, and that there's more to blame here than locking content out for future expansions.
Nothing made sense, nothing is resolved. Plot points are introduced and never referred to again. Not even the main concern of a dormant Traveler. The Traveler, the Ghosts, the Light, the Guardians, Rasputin/Warmind, the motivations of ANY of the alien factions (Fallen, Hive, Vex, Cabal), the Hive's distant machine god and their plans for the fragment of the Traveler they possessed, the Archive, the Black Garden, the Reef, the Awoken, Old Chicago, Mercury, non-Guardians such as the Stranger, anything outside our Solar System or galaxy.
All of these disparate elements are introduced, and a few are tenuously linked (Fallen - Archive, Cabal - Rasputin, Vex - Black Garden), but no single element actually sees any rational development. And then the game just ends, without having bothered answering any questions at all, or indeed, recalling that any questions were even posed in the first place. It's utterly flabbergasting. Halo was hardly compelling stuff, but at least it was somewhat cohesive and consistent, even if consistently disappointing from a narrative standpoint. Destiny is shattered and clearly incomplete.
It sounds to me that Bungie chewed up a lot more than it can handle.This thing was in incubation stage after Halo 3 release,iirc
(http://i.imgur.com/XMa5HYT.png)
I see some people hoping for PS4 reveal.That would be a real shitstorm,not because of system warriors but because it looks like press wasted few days for nothing.
Why not just release VidDoc if you have absolutely nothing to show to the press(even under heavy NDA)?
So leave. It's an mmo go play call of duty and play mindlessly. Plain and simple. The mmo people that can handle the game are loving it. Being bad at it and crying cuz nothing is handed to you is your own damn problem. THANKS FOR PAYING THE MONEY TO GO TOWARDS OUR DLC.
To be fair, I'd probably prefer the Shards. They're -much- harder to come by, especially with how important they are to upgrading armor.
Most of the time Exotic equipment you get are for random classes.
Bladedancer is going to get nerfed into oblivion soon I think, shit is ridiculous.
Maybe the supers are there to counterbalance gear, so that even if you have crap gear you have a way of doing some fireworks. I dunno.
I love using my Titan Smash to stop players from capping a control point though, so maybe Im part of the problem.
I just linked that above on the same page... you ignoring my posts or something, kkkkunt
People still wanna shit on the itemization in D3? :smug
I can confirm that there were sudden and abrupt changes in the development of Destiny less than a year ago. There was tension between higher ups the entire time we were developing the title due to a lack of cohesion about the vision for the game. One side wanted this huge space epic, like an MMO Mass Effect and the other side was not convinced that would sell and wanted to pare things back to more "easily accessible" standards. They were afraid too much story elements and cut scenes would drive players off.
Then Joe left and everything just fell apart. By the time we were 7 months out to release, word came down that we were making massive revisions to the game's story. Huge portions of dialogue were excised and I think several recordings were redone to support the new narrative. Entire areas that would have been in the final game were removed, but some of the context wasn't, which explains weird reactions from NPCs and strange, unexplained motivations. We had a guy come in to write the grimoire cards who was given access to the original script with notations on what was cut and what needed to be revised in order to make this zombie of a game seem plausible.
All of the Last City factions had their storylines and dialogue cut, the Guardian's initial introduction to the Tower and the Last City was cut, and ALL the origins were homogenized down to the one originally used for Exo characters.
Most of what was cut was planned to be re-polished into DLC, but it's all there on the disc.
There was voice chat and player trading a year ago as well as other player/player interactive elements, as well as a more player-driven economy. The decision to cut voice chat and trading at release was a part of the new "vision" for Destiy.
Was there plans for a faction war system? Who was new Monarchy's 'Monarch'. What's the deal with the FWC? Dead Orbit's deal was to just leave the solar system, right?
404Architect: All of those points were detailed in the original plan for the game. Each faction had a distinct story. Voice acting was recorded (beyond the ambient voice work you hear while walking around). Some of this content may make its way back into the game in the form of DLC or patch updates. I do not know what kind of schedule or plan is on that, however.
There are whole factions that were cut as well, some directly tied to the original story and will need to be extensively re-tooled for the new storyline.
Are you still defending the game, K? I don't follow you anymore.
Are you still defending the game, K? I don't follow you anymore.
Nah, I'm just posting all the info about the clusterfuck that the shipped game is.
I find it very interesting that such a high profile product was shipped in this shape/form.
Are you still defending the game, K? I don't follow you anymore.
Nah, I'm just posting all the info about the clusterfuck that the shipped game is.
I find it very interesting that such a high profile product was shipped in this shape/form.
Activision pushed that is all. Bungie's contract and position is nowhere near Blizzard's position that's why Blizzard can make requests not the other way around.
In other words: Bungie is fucked with the Destiny Trilogy contract.
The multiplayer is awesome. The campaign ends on a miserable cliffhanger and kinda sucks straight through.
The E3 demo they showed a couple years earlier was a single area representing 100% of the work they had done so far. Then they scrapped everything and started over a year before release iirc. Presumably the multiplayer didn't require the revamp so it is more whole.
I think they said all this straight up on the bonus disc of the Halo 2 legendary edition.
THE RAID IS FUCKING AWESOME
HOLY SHIT
We got up to the final room before people started having to leave. I got some raid boots and a raid class item. Spending time leveling up my boots now.That sucks, but what I meant is overall playtime.
I got some boots and the pretty glitter warlock class bracelet up to Atheon. I'd rather re-run the Raid again. Everything is fun up to Atheon, then everyone on my team just falls apart. They dont think the "group up in the center" tactic works.
Scout Rifles
Base damage increased by 6%
Damage vs. Combatants increased by 6% - 25% (based on tier)
Improved target acquisition, plus additional recoil tuning.
Added a new social feature that enables users to access a channel for Team Chat
Matchmade teammates will now be able to talk to each other in Strikes and team-based Crucible matches
To learn more about how to toggle between chat channels, click here
Didnt bother with IB? Luke said there will be plenty of ways to hit 30 in Dark Below that wont require VOG raid.
After the initial launch, Bungie noticed that many players were choosing not to fully upgrade their standard legendary gear, and instead were saving the shards and energy for the powerful gear that might drop for them in the raid.
To encourage players to embrace initial upgrades even as they wait for raid drops, ascendant materials are now used primarily to upgrade non-raid legendary gear. Raid gear is instead upgraded with radiant shards and energy, which are acquired in the Crota’s End raid. To put it another way, the raid has its own internally consistent upgrade economy.
Independent of raid loot, there are some new wrinkles involved in acquiring standard expansion-tier legendary gear. In addition to spending crucible or vanguard marks, buying new purple items now requires that you gain crucible or vanguard commendations. This reward is provided when you hit a new reputation level, and arrives via the postmaster. New legendary gear can be purchased by any Destiny player, regardless of whether you own The Dark Below.
Next patch: We are increasing the initial Light & ATK values on Crota's End gear. Armor will start at 30 Light, weapons at 302 ATK.
Got destiny and couldn't be happier with the choice. Reviews be damned, this game is addicting
House of Wolves
Date: March 10th, 2015
Locations: Cosmodrome, Moon, Venus, Reef
Activities: 3 Story, 1 Strike, 1 Raid, 4 PvP Maps
Comet: Plague of Darkness
Date: September 2015
Locations: Moon, Venus, Mars, Hive Ship
Activities: 12 Story, 4 Strike, 1 Raid, 1 Location, 6 PvP Maps
Bonus: New subclasses and 2 new weapon types
Vex Void
Date: TBA
Locations: Venus, Mars
Activities: 3 Story, 2 Strike, 1 Raid, ? PvP Maps
Forge of Gods
Date: TBA
Locations: TBA
Activities: TBA
I hope you enjoy the game, but it will devolve into nothing short of a mobile F2P game. Those same people you laugh at for playing shitty games like Puzzles and Dragons? The roles will reverse... lol
Also USE THE LFG SITES if you dont have a group. The raids are awesome. You might have trouble finding a group who plays legit / first timers like yourself, but you might get lucky on /r/fireteams on reddit
ps4.
I really like this game :fbm
I need people to play with :fbm
Just solo'd Crota!!!! :hyper
Part 1:
https://account.xbox.com/en-us/gameclip/b9f4fd88-da28-43bd-8fd4-c80a40c31303?gamerTag=demifish&scid=37770100-f9ae-4b80-9dad-7c1d0ec14469
Part 2:
https://account.xbox.com/en-us/gameclip/d5ce5e2b-9a81-4623-897e-583033382c3f?gamerTag=demifish&scid=37770100-f9ae-4b80-9dad-7c1d0ec14469
No horn or hunger either
I really like this game :fbm
I need people to play with :fbm
I'll play! DeathbyVolcano
Im gonna jump back in with Destiny 2 for sure