(About the 4K-8K textures) Yeah, streets took a lot of resolution. Tho biggest textures are used for the shadows.(http://www.shinen.com/files/FastRacingNeo1.jpg)
60fps (with minimal dips here and there that we try to iron out)
Cinematic Tonemapping, Motionblur, SSAO, HDR Bloom, Atmospheric Scattering, Godrays etc
Smoke and mirrors all over the place, otherwise we would be at 20fps.
No, we use realtime soft shadows. So we can have dynamic weather and the games size is much smaller.
(TOD feature) It's realtime. As a race is just a few minutes there are not much visible changes, beside some clouds moving.
SSAO is by definition dynamic, tho it's (almost) impossible to get working in 60fps ;) Technically: Every console is outdated
Technically: Every console is outdated
You guys joke but these fellas could be the High Voltage and this could be the Quantum3 engine for the Wii U.spoiler (click to show/hide)Apparently they did a Conduit HD for Android. :lol
And now they're doing PC/PS4/XB1 ports for Mortal Kombat/Injustice and helping Volition with Saints Row IV. :leon[close]
i assume the joke is that this looks like a load of cack ?QuoteTechnically: Every console is outdated
worst defense ever....
"well, once you are over 25 you are pretty much old - so you 27 year olds are already old.... the fact i'm 87 and i have to have all my meals fed to me through a tube is beside the point. We are all -equal- in oldness!"
i assume the joke is that this looks like a load of cack ?QuoteTechnically: Every console is outdated
worst defense ever....
"well, once you are over 25 you are pretty much old - so you 27 year olds are already old.... the fact i'm 87 and i have to have all my meals fed to me through a tube is beside the point. We are all -equal- in oldness!"
This looks bad to you? Other than the jaggies i think it looks pretty good.
its easy to make still image slook good on the wii u; it's harder to do it at a consistant framerate