(http://a.pomf.se/zaxmyd.gif)
Look! How can you hate a game that now provides horsie friends for Epona? :heartbeat
Why is everybody down on this? The terrain design looks way more complex than anything we've seen in a Zelda overworld so far. It actually looks like there's exploring-worthy areas. Plus there's tons of trees, bushes and other landforms, not to mention there's a bunch of enemies and animals and shit.
My only worry is that the scale is rather big, but seems to be big only for the sake of being big. Hopefully I'm wrong.
Oh and the rock textures. :yuck
TP's overworld is nothing like this one though. Hyrule Field was just one giant flat, stretch of land. This one has way more complexity when it comes to terrain. It actually looks pretty fun to explore, imo.
Skyrim's overworld is gameplay wise also pretty barren.
Skyrim's overworld is gameplay wise also pretty barren. It's mainly fun to explore because it beautifully designed.
I don't like it. What Zelda needed was better focus, less hand holding and a better combat system + combat scenarios.
I can't see what an open world is going to add to this.
Game might end up being great by release but right now yeah, not feeling this in the slightest.
Yeah, I don't think Zelda really needed a huge open world just because its the trend in the west. The best Zelda games were pretty concise and dense with shit to do. Well if anything, at least this new Zelda is guaranteed to have better combat than those Bethesda games.
Am I meant to be impressed by sub-Oblivion level textures and an openworld that makes Shadow of the Colossus' look teeming with life?
Yeah, I don't think Zelda really needed a huge open world just because its the trend in the west. The best Zelda games were pretty concise and dense with shit to do. Well if anything, at least this new Zelda is guaranteed to have better combat than those Bethesda games.
Yeah, I don't think Zelda really needed a huge open world just because its the trend in the west. The best Zelda games were pretty concise and dense with shit to do. Well if anything, at least this new Zelda is guaranteed to have better combat than those Bethesda games.
You know I understand the fear of having a large overworld, but what is with the love everyone seems to have for MM's? Yeah, it was small and compact, and I guess that made for easier travel, but there wasn't shit to do there. Roughly 8-10 enemies total and unless I'm mistaken, there was NOTHING to actually explore or discover. The love for that game's OW has always been bizarre to me.Collecting every single mask was one big sidequest that spanned that whole game from what I remember.
You know I understand the fear of having a large overworld, but what is with the love everyone seems to have for MM's? Yeah, it was small and compact, and I guess that made for easier travel, but there wasn't shit to do there. Roughly 8-10 enemies total and unless I'm mistaken, there was NOTHING to actually explore or discover. The love for that game's OW has always been bizarre to me.
You know I understand the fear of having a large overworld, but what is with the love everyone seems to have for MM's? Yeah, it was small and compact, and I guess that made for easier travel, but there wasn't shit to do there. Roughly 8-10 enemies total and unless I'm mistaken, there was NOTHING to actually explore or discover. The love for that game's OW has always been bizarre to me.Collecting every single mask was one big sidequest that spanned that whole game from what I remember.
You know I understand the fear of having a large overworld, but what is with the love everyone seems to have for MM's? Yeah, it was small and compact, and I guess that made for easier travel, but there wasn't shit to do there. Roughly 8-10 enemies total and unless I'm mistaken, there was NOTHING to actually explore or discover. The love for that game's OW has always been bizarre to me.
MM has locations that are way out of your way like the ranch or the fairy dungeons that you must explore to even find. This includes getting masks. MM uses the overworld the best out of any Zelda barring the original because it has to do with the games ultimate goal: getting masks, and no place is wasted. compared to OoT or WW or TP where the rewards are often crap, there's tons of empty space and places are mostly there for one time things - such as Garudo Valley in OoT or the snow palace in TP.
Skyrim's overworld is gameplay wise also pretty barren. It's mainly fun to explore because it beautifully designed.
Skyrim's overworld is packed with stuff, though, and weird little random events scattered around, the kinds of things that I don't expect Nintendo to focus no here.
ALBW's overworld was fantastic.
You know I understand the fear of having a large overworld, but what is with the love everyone seems to have for MM's? Yeah, it was small and compact, and I guess that made for easier travel, but there wasn't shit to do there. Roughly 8-10 enemies total and unless I'm mistaken, there was NOTHING to actually explore or discover. The love for that game's OW has always been bizarre to me.Collecting every single mask was one big sidequest that spanned that whole game from what I remember.You know I understand the fear of having a large overworld, but what is with the love everyone seems to have for MM's? Yeah, it was small and compact, and I guess that made for easier travel, but there wasn't shit to do there. Roughly 8-10 enemies total and unless I'm mistaken, there was NOTHING to actually explore or discover. The love for that game's OW has always been bizarre to me.
MM has locations that are way out of your way like the ranch or the fairy dungeons that you must explore to even find. This includes getting masks. MM uses the overworld the best out of any Zelda barring the original because it has to do with the games ultimate goal: getting masks, and no place is wasted. compared to OoT or WW or TP where the rewards are often crap, there's tons of empty space and places are mostly there for one time things - such as Garudo Valley in OoT or the snow palace in TP.
So just like I thought. You guys are using "overworld" to mean the entire friggin game. By that definition, the situation changes dramatically.
edit: and hell, by using that definition, it makes the complaints about this new Zelda even weirder cause you haven't seen shit. No cities, no characters, no side quests, etc.
Does the brand really need improved though?
A console Zelda game will sell more than 3 million units. That much is sure, it won't matter the kind of game it is.
All I want is for them to do is
A) Make the first hour of this game not agonizingly dull
and
B) Do none of the things they did in Skyward Sword
a lot of us old fucks got by just fine in Zelda 1&2 and those games didn't tell you shit.
ALBW's tutorial is minimal and the game doesn't hold the players hand
Zelda 1 is shit
rankingspls no :gloomy
punk bitch
because zelda thread
Majora's Mask > Oracle games > Ocarina of Time > A Link Between Worlds > Twilight Princess > Minish Cap > Link's Awakening > Wind Waker > Skyward Sword > Four Swords Adventures > A Link to the Past > Phantom Hourglass > Zelda 1 > Spirit Tracks > Zelda II
because zelda thread
Majora's Mask > Oracle games > Ocarina of Time > A Link Between Worlds > Twilight Princess > Minish Cap > Link's Awakening > Wind Waker > Skyward Sword > Four Swords Adventures > A Link to the Past > Phantom Hourglass > Zelda 1 > Spirit Tracks > Zelda II
This is madness