I tried so hard to get into D&D stuff but the rules seem so archaic. I wanted to learn so I could understand games like Baldur's Gate and Neverwinter Nights better but I gave up on that shit.
“Crunch and overwhelmed” pretty much describes our weekly game. It’s especially difficult to stay with, because the DM is an engineer who wants to make sure the rules are respected, and who wants to stay strictly with the adventure module, while I’m a fan of improvising when the players go off the rails from the planned adventure.
And we all know that’s “when,” not “if.”
Games Workshop games, or licensed versions of them, are the real deal.
You know I always wanted to try one of these table top things.
I've never had the kind of friends who are interested in that shit.
http://nerdist.com/watch-vin-diesel-play-dungeons-dragons-as-the-last-witch-hunter/
The Vinmeister role-playing to promote his movie. How. Cool. Is. This?
If you’re reading this article, you game because you like to be “the one who confronts the monsters.” Here’s a chance to do it in real life, and the things I’ve written above are your weapons and special gear to do the job well.
How many hours did you end up playing?
Hey chrono, I'm working out the finale of my next campaign and I want it to be set in a huge manor. I want it be basically "being stuck in a single location with monster loose" scenario.
I'm starting to think about how this could work but I'm not 100% sure yet. You have any ideas? I'm gonna completely map out the manor (in fact I may just make it the Resident Evil mansion...) but I don't know how I can do the mechanics of the monster being around and a threat.
I'm thinking that the PC's will need to accomplish 2 or 3 goals to lure the monster to a specific place to do a thing, something that they'll know about.
Been watching Critical Role like crazy. Lot it. Wish my pathfinder group would start up again :(Why not hit them up about it?
That's awesome!
How are you using Scrivener, specifically? I've seen many people go to Evernote for games, but this is the first time I've heard Scrivener referenced.
Has anybody here played the Dungeon Crawl Classics RPG? I ran a zero level funnel the other day where every player controlled 3 classless characters and it was a blast.
I'm learning The Sprawl and planning on running a game in the next few weeks. Have some cool ideas on how to connect the Pathfinder fantasy world to a weird scifi cyberpunk world. The Sprawl seems like a neat game. Less rule heavy with more options and flexibility.
Critical Role is amazingThat could be fun! Are you volunteering to DM?
Also, would any of you be interested in a Bore pathfinder game in the new year? We can do it in a thread and just play over reply.
You guys have links for these?
Chrono, you got a link for the D&D stuff? I'd love to start another D&D campaign.
I would kiss you if you were just closer. D&D it is. Soo.....is there a good beginner campaign or should I stick to the basic town-inn-dungeon stuff?
I've been running my The Sprawl game for a few months and it's been going relatively ok. We've had some sessions that were not great but others that were super fun. My girlfriend is one of the players and last night we had a talk because she's been getting frustrated because she's been feeling like she has to do too much to get things happening. The other players kinda sit and won't do things unless she does and it's getting tiring for her because she doesn't feel like she can play her character as much. There's more to it than that, like there's a feeling that I pull my punches... which is def true. I'm notoriously bad at holding back or waiting to see what the players do for too long.
Last nights game was our "season finale" of sorts and the next time we play I'm gonna shift a bunch of things around. One of my plans is to stop presenting missions or jobs to the players that span 5-6 months of play. I wanna try to do more one-two-off scenarios so there's a more immediate reaction to the stuff they do.
I've also found that when I plop the players into a little playset scenario, they tend to have more fun vs. when I am getting into the lore and they're talking to characters so I gotta figure out how to spice that stuff up.
Actually, I ended up deciding on a pathfinder campaign. We'll start character creations today or tomorrow. We'll see how it goes.How did it go?
Throughout my career as a GM, it's ALWAYS been a problem to get the players to self-motivate. I wish they'd have more "this is my goal" and then I can put interesting stuff in the way, but they are much more responsive to me Raymond Chandler-ing them with a guy walking into the room with aYeah, I have that problem. I've run Dungeon World a few times and the problem REALLY shows up in that game. When the first session is generated by me asking my players questions the result is that they're a group of petty thieves with petty enemies in a boring town. They also seem to get annoyed when I kept pushing them to explain the bonds between their characters in interesting ways.gunfireball spell.
That's cool, I'd love for my players to do that kind of thing. One of the biggest problems I see is that my players don't know how to become their characters, or take the initiative to do things they want to do. They just wait for me or someone else to act.
When I developed the framework for my current campaign I tried to front load a shit ton mysteries and things for players to explore... and they never did anything with it and I spent the entire campaign trying to figure out how to engage them.
The last session I completely ripped up the world and I'm going to go in another direction when we get back to it next month and I'm hoping I can pull them in a bit more.
It went pretty well. Haven't started the campaign yet. But the character creation went pretty well. The only sticky widget was choosing feats. There's just so many. I sorta liked how we did it for Warhammer where you just rolled for it. Much faster.Actually, I ended up deciding on a pathfinder campaign. We'll start character creations today or tomorrow. We'll see how it goes.How did it go?
Yeah, feats in Pathfinder can be overwhelming especially if you allow all of them.
The crazy number of feats is part of the tradition of 3rd edition D&D that Pathfinder inherited. Part of the idea is just to allow a lot of customization, but I think that some of the difficulty is on purpose. There was an idea that after playing a few times players would develop an expertise in what feats go well together and that this expertise should be rewarded. A lot of people really like this and enjoy taking the time to create powerful characters. On the other hand, over time people who focus on the the character creation game will completely outclass people who are just picking features that sound cool. This can be mitigated by either having a party that are all either power-gamers or not power-gamers, or by some creative DM fu.
Had a good session yesterday. It was fun. But my players really don't get the concept of running away. It makes things interesting.
This is the only kind of metagaming that bugs me. Mostly because the assumption is wrong.Had a good session yesterday. It was fun. But my players really don't get the concept of running away. It makes things interesting.
players NEVER run away. most of the time they assume that the GM is running something that is scaled to their party's power. but even if the GM goes out of their way to show them that the Ancient Polychromatic Dragon wielding a Vorpal Katana is BEYOND THEIR POWER LEVEL, they'll still think they're supposed to figure out how to beat it.
Warhammer Adventures is an exciting new range of books coming next year for boys and girls aged 8-12 years old featuring younger protagonists having thrilling adventures and facing off against dangerous enemies.Neat-o. I'm pretty curious about this.
Warhammer Adventures stories are written by best selling authors with experience of writing fantastic fiction for younger readers, and will be the perfect way to introduce your children, siblings, nieces, nephews and other young fans in your life to the hobby you love – and to give them their first look at the awesome worlds of the 41st Millennium and the Mortal Realms.
oh nice. I've always preferred 40k, but good to see table top RPGs having a bit of a revival.Those YA books /will be/ 40K-set, from what I saw.