Go back to WW2 and get rid of the bloated customization and killstreaks you thrifty fucks.
Go back to WW2 and get rid of the bloated customization and killstreaks you thrifty fucks.
ww2 as a videogame setting can go away forever unless it's Wolfenstein. at this point sewer levels rank higher on the list than Normandy.
Maybe because US companies only seem to be able to make a game about Normandy and the US minor involvement in the European campaign.
Call of Duty is never, ever going to break away from its jingoism and become the high budget indie shooter you want it to be so bad
:miyamoto
ww2 as a videogame setting can go away forever unless it's Wolfenstein. at this point sewer levels rank higher on the list than Normandy.
Maybe because US companies only seem to be able to make a game about Normandy and the US minor involvement in the European campaign.
Maybe because US companies only seem to be able to make a game about Normandy and the US minor involvement in the European campaign.
I've wanted a CoD game that focuses on other countries, or even, gasp, have characters or soldiers fighting for armies that lost in war. I wouldn't say what the United States did in Europe was minor though, especially with how much men and money was invested.
Real point is let me play as a german dude, a terrorist in a modern setting, or something different.
Yeah, you're being very unrealistic dude. Act like CoD wasn't a product made to bring in American Patriotism and "let's kill the terrorists!" wannabe soldiers, brehs.
Call of Deus
Call of Deus
Do of Sex.
The fact that 90% of the fanbase only plays TDM in COD is the worse thing about the franchise sadly.spoiler (click to show/hide)(I mostly played TDM in COD 4 & MW 2 :'(. I evolved into the other mods in later iterations)[close]
Shame S&D on CoD4 was pretty good before it got INSANE with the bullshit killstreaks.I was playing Nukejacked 24/7 one night and Hardcore Search and Destroy kept coming up as the only choices (just which map to play on) and it's one of the few times I've actually heard people actually talking a lot on a PC CoD.
"Advanced Warfare has Momentium?!? SWEEEEET :rejoice"
*1 player in playlist*
:fbm
The silly thing about TDM is that none of the maps are really designed for it. You either camp or circle around endlessly until you die because on like all but a few maps there's no natural directions or path, especially once the teams start spawning behind and alongside each other. Even Domination makes for a better "K:D" love experience simply because it has points that draw people to them for firefights instead of aimless wandering.
No more AW-style skill-based matchmaking, back to BO2-style matchmaking
Theater Mode is confirmed
Gore/dismemberment shown in both campaign and MP footage
Campaign protagonist is fully customizable (M/F) and fully voiced
Studio head Mark Lamia says the new Zombies mode is worthy of its own game and will be "mind-blowing" for "years"
PC version is high-priority for Treyarch; min specs released already
Again, thrust jumps are very subtle and nothing like AW boost jumps
At first I thought that IGN or whatever video was going to be them playing III on the old map. :-\
The good parts of Brink making it into better budgeted games :rejoice
Sounds more like it's focused on taking from Titanfall's movement than AW's.
I think the real problem I have is with the spawn system. Without objectives it eliminates any alignment to the maps and way too many of them are not designed with that in mind like an old UT or Q3A map was since they're often trying to be realistic locations, almost before they're game maps.
Contrast with say Day of Defeat where there's a definite direction for both teams, but you can still flank, move against the paths, behind enemy lines, etc. 90% of the people play it as if it's TDM, but the underlying structure of the objectives forces everyone into a common flow in terms of creating a "front."
In CoD TDM I can spawn behind six guys on the other team, half of whom may be moving one direction and the other half another. It's chaotic and random instead of anything that benefits tactics or strategy.
Though I suppose that's mostly a bunch of words to insult CoD fans for liking what they like. And what I like sometimes too! Guess I mainly just want to hit that sweet spot inbetween the Call of Duty's and Bad Company 2.
Titanfall surprised me by burying the TDM as much as it did.
Looks like Deus Ex.
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WTF? :lol
Two PS4 beta tokens.
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The whole super thing is clearly copied from destiny. (It's repurposing kill streaks, deathstreaks, and a few old perks and some news ones) But then the movement is taken from titanfall. Treyarch definitely isn't afraid of copying what's popular.And even then the supers are implemented pretty unobtrusively in my opinion. Definitely less game-changing than in Destiny, except for the electric/shock gun one
As long as its mostly balanced, its fine to take.
Awesome. The xbox codes they sent me aren't working. :maf
Apparently a wide spread problem at the moment and they are working on it.
I do have a couple of extra steam codes for the beta if a person wants one.
Awesome. The xbox codes they sent me aren't working. :maf
Apparently a wide spread problem at the moment and they are working on it.
I do have a couple of extra steam codes for the beta if a person wants one.
Thanks, took the second one.
GAME IS DOPE
You guys noticing people picking mostly the same specialists? Maybe cuz the selection is limited. The chick with the rambo bow is my go to.
I can't connect. I keep getting some A.B.C. error
I don't remember a CoD beta being this shitty and they've been really shitty. I think I've leveled up to level 2 and 3 four times but can't finish a match to lock it in. Like AW's I couldn't tell what's on my end and what's connection wise. It pretty much must be all the latter now since I turned everything off or on low and down to 1280x720. Game looks fucking hideous and my eyes bleed from the jaggies. :lol
PC
Also, the max double jump timing feels like it's almost exactly the same as Titanfall's. Which I have no problem with. I think games should rip that kind of subtle gameplay shit off with no remorse. One of Medal of Honor's problems was that it ripped everything about Call of Duty off except the speed and create-a-class. Which made it feel like half a game compared to both CoD and Bad Company.
havent had any problems on pc side from the random ctds which they patched within 24 hours
If you tried the beta and fell of the map like everybody did at some point then this video is hilarious.
https://www.youtube.com/watch?v=DJWH1Q6mb00&feature=youtu.be
Treyarch’s David Vonderhaar has posted a blog post on PlayStation Blog revealing some of the changes they have made to Call of Duty: Black Ops 3 multiplayer mode following the feedback from the beta.
Some players were dissatisfied that the Black Hat equipment was too powerful. We agree. Our new hacking mechanic scales the hacking speed based on how close you are to the target, and will require precise aim to hack Scorestreaks in a reasonable time. Time-to-hack has been adjusted upwards across the board to make it more challenging to hack, especially at the higher end of rewards. Hackers now also appear as a red dot on the minimap for the duration of the hack, which, along with VO notifications that a Scorestreak is being hacked, provides players the ability to counter by hunting down the attacker.
Rejack sparked its fair share of controversy during the Beta for a number of reasons, most of which were valid. Included in that list: putting players into Rejack did not count as a kill, and players were using Rejack to stack Scorestreaks. Now, putting a player into Rejack counts as a kill. Players receive kill credit immediately in-game, on the scoreboard and leaderboard, and in persistent stats. Rejack now also resets all Scorestreak progress so that it cannot be used continuously throughout a match to pad progress towards high-level Scorestreaks.
We’ve talked a lot about the flinch mechanics during the beta — that’s when getting hit causes your weapon to move out of position. Our improved networking code would sometimes cause bullet flinch to stack, so we put a cap on how much you can flinch while ADS. While you will still flinch when shot, it will be within tighter constraints to keep you closer to your aim.
We improved the feedback that you have downed your target by including the red “kill marker.” This marker will subtly grow in size with each subsequent hit, turning red upon dealing lethal damage as added reinforcement to confirm the kill.
During the beta, any downward or backward player movement could make the grenade toss distances feel awkwardly short. This has been adjusted so that player velocity never negatively impacts grenade trajectory. We also tweaked grenade speed and distances.
Players felt Concussion and Flashbang grenade types were very powerful. While both grenade types need to be in order to stay viable as equipment choices, we reduced the Concussion grenade stun time by 1 second and are now unlocking the Tactical Mask perk (the counter for both Concussion and Flash Bangs) earlier in the progression system at level 13.
By popular request, we’ve added a “Time in Hill” stat for the scoreboard and leaderboards in the Hardpoint game mode.
Players did not feel sufficiently rewarded for escorting the robot in Safeguard. Players now receive +25 score for every 3 seconds that they escort the robot toward the enemy base.
Players wanted additional details about how they were eliminated. The Kill Cam and Final Kill Cam now show what killed you (including weapons, Scorestreaks, Specialist weapons, equipment, etc.) and what perks the player has equipped.
Additionally, various weapon-balancing changes were implemented, including to the Razorback and M8A7.
Campaigns are generally fun popcorn type things. Some people really love Zombies. I'm not one of those people though.
I just want to play MP. I wish they sold just the MP portion, digitally, at a reduced price. That's all I'd need.
I have CoD BLOPS II on PC and I love that the option to only install the MP is available. Takes up like 5 GB that way.
Yeah, they have moved it all into one .exe this time. (They even used to be separate programs on the Wii versions. :lol)
Though AW still needed like 45GB of content for installing just one of the modes. I think Ghosts was the same way. (Maybe only like 20GB or something though.)
I've read that a lot of people buy the games just for Zombies, like others buy it just for single player. Which is why they started adding similar stuff in the non-Treyarch games.
According to leaked images from Black Ops 3’s Paint Shop, Treyarch has added a social feature that will allow players to publish their paintjobs, which will then allow other players to view, like, and even download those designs to use for their own weapons.
As a reminder, the Weapon Paint Shop is only available on PlayStation 4, Xbox One, and PC versions of Call of Duty: Black Ops 3.
In addition, players will also be able to publish their emblems created from the emblem editor and share that with other players in the Call of Duty community. Players will be able to view, like, or even download your emblem creations as well.
QuoteAccording to leaked images from Black Ops 3’s Paint Shop, Treyarch has added a social feature that will allow players to publish their paintjobs, which will then allow other players to view, like, and even download those designs to use for their own weapons.
As a reminder, the Weapon Paint Shop is only available on PlayStation 4, Xbox One, and PC versions of Call of Duty: Black Ops 3.
In addition, players will also be able to publish their emblems created from the emblem editor and share that with other players in the Call of Duty community. Players will be able to view, like, or even download your emblem creations as well.
Treyarch is so :lawd
Over the years, the Call of Duty® community has proven itself to be among the most passionate in the world – and we count ourselves fortunate to make games for you.
We’ve been listening to one of your top requests and are excited to announce that modding and mapping are coming to Call of Duty: Black Ops 3 PC!
We’ve still got a lot of work left to do, but here’s our current plan:
You will be able to create Maps & Game Modes and more!
We will include Unranked Dedicated Server Files with the tools so you can run servers with modded content anywhere you choose.
We will provide an Unranked Server Browser so you can easily find and join servers with modded content.
Closed Alpha target date: March 2016
Please remember that this is software development, so things don’t always work out exactly as planned. Sometimes features slip or drop off altogether, sometimes they get replaced with other, more awesome features as we hit into limitations of our original plans.
There is much more news to come including updates on Open Beta timing. In order to keep you informed, we’ll periodically publish developer blog posts to share our progress with our fans. Stay tuned to the Treyarch blog for more information.
And yes, this is for real.
Sincerely,
Cesar Stastny
Director of Development
https://www.reddit.com/r/blackops3/comments/3rozrt/rosario_dawson_delivered_bo3/ :ohhh(http://i.imgur.com/MM3Igm0l.jpg)
i gotta admit i'm kinda jelly
I see people bitching about PC performance issues, but it runs perfectly for me.
:idont
Seems like 90% of the people playing right now are using the class with the explosive bow. Me too! :P
Nuketown is also pretty awful.
I mean I'm one of those people who always thought Nuketown was pretty bad but it just completely breaks here. It's too small and the people are too fast. It doesn't even really play like old nuketowns because of that. You would have to enlarge the map to make it feel like the old ones. With the way it currently is, people just charge and fly over to the other side in no time flat. Not a big deal because I legit never liked the map but just letting anyone know who may have been curious. None of the other maps fortunately feel that bad.
There is way too many maps in rotation to memorize for me
12 is just cray
I finished the witcher 3, bloodborne and hotline miami 2, so I think you are reaching a bit
I finished the witcher 3, bloodborne and hotline miami 2, so I think you are reaching a bit
None of which are multiplayer deathmatch games, grandpa.
:ufup
So a militant Singapore group's reaction to finding out that the US/CIA was involved in a disaster there is to go on a mass killing of their own people and tearing down of infrastructure they made themselves?
Ok.....
The king has returned.
https://www.youtube.com/watch?v=HflkLwrqEN4
MP in this game is great, really good, but I have put up the game for sale as I can't compete.
So a militant Singapore group's reaction to finding out that the US/CIA was involved in a disaster there is to go on a mass killing of their own people and tearing down of infrastructure they made themselves?The setup and most of the game plot is pretty :yeshrug even for Call of Duty. At least it keeps that traditional Blops "lol wat" so bad it's awesome and they know it part in it though. Even if there's only like 1.5 of em after II had a whole bunch of goofy ones.
Ok.....
So, you haven't played Call of Duty: Black Ops 3 but you don't want to throw down $60 for an online shooter that you might not enjoy. Activision has you covered with the Call of Duty: Black Ops 3 Multiplayer Starter Pack -- it's $15 on Steam and includes access to public ranked multiplayer matches, the Weapon Paint Shop, Gunsmith customization system, Black Market trading post, and Arena, Free Run and Theater modes. The pack is available from February 16th to the 29th.
Features not included in the Call of Duty: Black Ops III Multiplayer Starter Pack:
Zombies game mode
Campaign game mode
Ability to play in Multiplayer custom games
Ability to Prestige (your level will be capped at 55 in the Starter Pack)
Access to mod tools or modded content (once released)
Access to unranked server browser (once released)
Ability to Fresh Start your profile
The ability to access Dead Ops Arcade II and Nightmares mode