THE BORE

General => Video Game Bored => Topic started by: demi on April 09, 2015, 01:17:17 PM

Title: Call Of Duty Black Ops III
Post by: demi on April 09, 2015, 01:17:17 PM
https://www.youtube.com/watch?v=-f8W5Xi-5vI
Title: Re: Black Ops 3 - Reveal 4.26
Post by: sarslip on April 09, 2015, 01:43:49 PM
MEGATON!  :lol

Title: Re: Black Ops 3 - Reveal 4.26
Post by: mormapope on April 09, 2015, 01:48:54 PM
Go back to WW2 and get rid of the bloated customization and killstreaks you thrifty fucks.
Title: Re: Black Ops 3 - Reveal 4.26
Post by: sarslip on April 09, 2015, 02:18:09 PM
Go back to WW2 and get rid of the bloated customization and killstreaks you thrifty fucks.

(http://oi42.tinypic.com/2rgclt4.jpg)
Title: Re: Black Ops 3 - Reveal 4.26
Post by: cool breeze on April 09, 2015, 02:27:27 PM
I wonder if this has the mobility stuff from advanced warfare, assuming this follows BO2 in the future.

Title: Re: Black Ops 3 - Reveal 4.26
Post by: suppadoopa on April 09, 2015, 03:31:27 PM
aww yis. Treyarch is back
Title: Re: Black Ops 3 - Reveal 4.26
Post by: toku on April 09, 2015, 06:28:49 PM
Go back to WW2 and get rid of the bloated customization and killstreaks you thrifty fucks.

nah
Title: Re: Black Ops 3 - Reveal 4.26
Post by: Stoney Mason on April 09, 2015, 06:30:45 PM
The Real COD.

Title: Re: Black Ops 3 - Reveal 4.26
Post by: Positive Touch on April 10, 2015, 01:45:07 AM
ww2 as a videogame setting can go away forever unless it's Wolfenstein. at this point sewer levels rank higher on the list than Normandy.
Title: Re: Black Ops 3 - Reveal 4.26
Post by: mormapope on April 10, 2015, 02:01:10 AM
"In the year 2040, the United States is less important, everything is shiny, and things are mysterious..."

How captivating, such a great setting  :lol
Title: Re: Black Ops 3 - Reveal 4.26
Post by: toku on April 10, 2015, 02:33:39 AM
I wouldn't use shiny to describe blops 2....
Title: Re: Black Ops 3 - Reveal 4.26
Post by: mormapope on April 10, 2015, 02:56:38 AM
Shiny might be the wrong word, metallic and sharp edges would be the better description.

Speaking of which, this might be the cover dude for Black Ops 3:

(http://charlieintel.com/wp-content/uploads/2015/04/CCLGdbDWIAE9RWl.jpg)

Title: Re: Black Ops 3 - Reveal 4.26
Post by: Cerveza mas fina on April 10, 2015, 09:14:35 AM
ww2 as a videogame setting can go away forever unless it's Wolfenstein. at this point sewer levels rank higher on the list than Normandy.

Maybe because US companies only seem to be able to make a game about Normandy and the US minor involvement in the European campaign.
Title: Re: Black Ops 3 - Reveal 4.26
Post by: mormapope on April 10, 2015, 09:18:39 AM
Maybe because US companies only seem to be able to make a game about Normandy and the US minor involvement in the European campaign.

I've wanted a CoD game that focuses on other countries, or even, gasp, have characters or soldiers fighting for armies that lost in war. I wouldn't say what the United States did in Europe was minor though, especially with how much men and money was invested.

Real point is let me play as a german dude, a terrorist in a modern setting, or something different.
Title: Re: Black Ops 3 - Reveal 4.26
Post by: mormapope on April 10, 2015, 10:21:43 AM
I come of as being hopeful it'll change in tone and shit? :neogaf 

Saying you want something is very different than saying what you expect. Having to say that makes me feel like I'm talking to tone deaf spergs.
Title: Re: Black Ops 3 - Reveal 4.26
Post by: suppadoopa on April 10, 2015, 10:29:08 AM
Call of Duty is never, ever going to break away from its jingoism and become the high budget indie shooter you want it to be so bad

:miyamoto

This is what makes CoD great.

It's a mindless shootabang
Title: Re: Black Ops 3 - Reveal 4.26
Post by: thisismyusername on April 10, 2015, 10:44:49 AM
ww2 as a videogame setting can go away forever unless it's Wolfenstein. at this point sewer levels rank higher on the list than Normandy.

Maybe because US companies only seem to be able to make a game about Normandy and the US minor involvement in the European campaign.

Eh? (http://store.steampowered.com/app/35450/) Made in Georgia, features more than the US.

Maybe because US companies only seem to be able to make a game about Normandy and the US minor involvement in the European campaign.

I've wanted a CoD game that focuses on other countries, or even, gasp, have characters or soldiers fighting for armies that lost in war. I wouldn't say what the United States did in Europe was minor though, especially with how much men and money was invested.

Real point is let me play as a german dude, a terrorist in a modern setting, or something different.

Yeah, you're being very unrealistic dude. Act like CoD wasn't a product made to bring in American Patriotism and "let's kill the terrorists!" wannabe soldiers, brehs.

It wasn't in the first. The Russian side was pretty terrible "interesting" from a gameplay perspective.
Title: Re: Black Ops 3 - Reveal 4.26
Post by: suppadoopa on April 10, 2015, 10:47:02 AM
Looks like the WiiU peeps might be also getting this game - good for them.

When I owned a Wii U, I played a lot of blops 2 on it. One of the few times I enjoyed that waggle mote
Title: Re: Black Ops 3 - Reveal 4.26
Post by: sarslip on April 23, 2015, 01:25:56 PM
"teaser"
https://www.youtube.com/watch?v=iUjxgZRJKd0


still haven't finished CoD Spacey Ops, it got pretty dull quick
Title: Re: Black Ops 3 - Reveal 4.26
Post by: Brehvolution on April 23, 2015, 03:16:22 PM
it'snothing.gif
Title: Re: Black Ops 3 - Reveal 4.26
Post by: toku on April 23, 2015, 03:55:17 PM
More human than human
Title: Re: Black Ops 3 - Reveal 4.26
Post by: Eel O'Brian on April 23, 2015, 04:10:36 PM
Call of Deus
Title: Re: Black Ops 3 - Reveal 4.26
Post by: thisismyusername on April 23, 2015, 04:49:04 PM
Call of Deus

Do of Sex.
Title: Re: Black Ops 3 - Reveal 4.26
Post by: brawndolicious on April 23, 2015, 06:16:54 PM
Black Ops was fun but they should make a new setting/timeline. They left absolutely no threads go continue the story, at least not if you got the "perfect" ending in BO2.

How about I play as a spunky little underfunded but also underhanded PMC that is contracted to lead resistance fighters against Atlas troops in a "low-priority" area like the Netherlands or Hong  Kong or something? Sentinel will be flying around in cloaked choppers and exo suits while you make do with what you rip off the enemy. Hell you could make it really dire and have your guys falling back and playing defense while Atlas drops on their heads. Like Germans and Normandy or something. Of course at the end, you'll win after a foot chase/hand to hand combat scenebut Treyarch always makes the good guys as bloodthirsty as the bad guys so a setting where you're not playing as super well equipped elite soldier would be a good idea, they should hire me.
Title: Re: Black Ops 3 - Reveal 4.26
Post by: Joe Molotov on April 23, 2015, 06:23:49 PM
Call of Deus

Do of Sex.

Poo Sex
Title: Re: Black Ops 3 - Reveal 4.26
Post by: thisismyusername on April 23, 2015, 07:17:49 PM
Ohhhh...

Call of Mountain Dew's Ex.

THERE WE GO.
Title: Re: Black Ops 3 - Reveal 4.26
Post by: cool breeze on April 24, 2015, 06:10:58 PM
(https://pbs.twimg.com/media/CDY4PLHUgAASp75.jpg)
Title: Re: Black Ops 3 - Reveal 4.26
Post by: Stoney Mason on April 24, 2015, 06:14:43 PM
Seems like COD got really shook by Titanfall. The last two two games have been all over the advanced movement stuff. (Not saying that's a bad thing).

Title: Re: Black Ops 3 - Reveal 4.26
Post by: toku on April 24, 2015, 06:32:18 PM
real recognize real

 :mynicca

spoiler (click to show/hide)
Loving the actual art & design of those suits though. Treyarch really the best CoD team post CoD4
[close]
Title: Re: Black Ops 3 - Reveal 4.26
Post by: Stoney Mason on April 24, 2015, 07:27:52 PM
http://i.imgur.com/J4eLEOV.jpg
http://i.imgur.com/dXB8CrW.jpg
Title: Re: Black Ops 3 - Reveal 4.26
Post by: benjipwns on April 24, 2015, 07:56:54 PM
You want to stick some Titanfall movement in my Black Ops II, I got no issues. :yeshrug

Might even go in at 50% since it's Treyarch, did for AW which wasn't ideal since I had started playing Titanfall a couple months before after getting it for $5 and AW's movement limitations became too apparent, but whatevs, I got like all the other CoD's (including Ghosts) except MW1 (which I already had) on a pricing error for $30. I feel like I'm still ahead of Activision's game, or at least that's what I tell myself at night.

I just wish Treyarch would let me save up to streaks through deaths so I don't feel so useless to the team when I'm not killing people fast enough. I never get high enough to realistically be able to go past the hellstorm and lightning strike*. :(

*Though using those back to back on an entire team that's just respawned from the first.  :lawd
Title: Re: Black Ops 3 - Reveal 4.26
Post by: benjipwns on April 24, 2015, 08:07:24 PM
I'd like to see someone in the CoD family try more asymmetrical modes in the game. Ghosts' "plot" seemed ideal as a setup for some. He says pretending that anyone plays more than three modes.
Title: Re: Black Ops 3 - Reveal 4.26
Post by: toku on April 24, 2015, 08:32:03 PM
Kill Confirmed is great but by second week of a COD game's life everyone just treats it like TDM where you can camp so they can pad their stats.
Title: Re: Black Ops 3 - Reveal 4.26
Post by: benjipwns on April 24, 2015, 08:43:14 PM
I sometimes play Nukejacked 24/7 just because it cycles through all the modes and people don't leave, even if those maps are just one giant chokepoint. Had four straight Headquarters games once! The first game was so tight, like by one point, people voted for a rematch and then for it on the other map!
Title: Re: Black Ops 3 - Reveal 4.26
Post by: Stoney Mason on April 24, 2015, 08:57:32 PM
The fact that 90% of the fanbase only plays TDM in COD is the worse thing about the franchise sadly.

spoiler (click to show/hide)
(I mostly played TDM in COD 4 & MW 2  :'(. I evolved into the other mods in later iterations)
[close]
Title: Re: Black Ops 3 - Reveal 4.26
Post by: thisismyusername on April 24, 2015, 09:31:47 PM
The fact that 90% of the fanbase only plays TDM in COD is the worse thing about the franchise sadly.

spoiler (click to show/hide)
(I mostly played TDM in COD 4 & MW 2  :'(. I evolved into the other mods in later iterations)
[close]

Shame S&D on CoD4 was pretty good before it got INSANE with the bullshit killstreaks.

(Aside from the stupid map design that allowed the M320 to PEW PEW PEW across the map at the round start to instantly kill the other team/round-over)
Title: Re: Black Ops 3 - Reveal 4.26
Post by: benjipwns on April 24, 2015, 10:49:43 PM
"Advanced Warfare has Momentium?!? SWEEEEET  :rejoice"
*1 player in playlist*
 :fbm


The silly thing about TDM is that none of the maps are really designed for it. You either camp or circle around endlessly until you die because on like all but a few maps there's no natural directions or path, especially once the teams start spawning behind and alongside each other. Even Domination makes for a better "K:D" love experience simply because it has points that draw people to them for firefights instead of aimless wandering.
Title: Re: Black Ops 3 - Reveal 4.26
Post by: benjipwns on April 24, 2015, 10:55:31 PM
Shame S&D on CoD4 was pretty good before it got INSANE with the bullshit killstreaks.
I was playing Nukejacked 24/7 one night and Hardcore Search and Destroy kept coming up as the only choices (just which map to play on) and it's one of the few times I've actually heard people actually talking a lot on a PC CoD.

It was a bunch of teens bitching about the "lame ass kiddie" game mode. One kid kept asking why he couldn't respawn and how it was bullshit.  :lol

There's a bug in that mode where sometimes it doesn't display "Hardcore" on the map/mode choices, and like ten people were complaining over voice when TDM started with no HUD and people dropping with one hit because it was in Hardcore lol
Title: Re: Black Ops 3 - Reveal 4.26
Post by: thisismyusername on April 24, 2015, 10:57:34 PM
I like how they're using "specialist characters" like Ghosts, despite the fact that shit was wack. :dead
Title: Re: Black Ops 3 - Reveal 4.26
Post by: benjipwns on April 24, 2015, 10:58:10 PM
Hey, don't be dissing my man Maynard.
Title: Re: Black Ops 3 - Reveal 4.26
Post by: toku on April 24, 2015, 11:30:47 PM
"Advanced Warfare has Momentium?!? SWEEEEET  :rejoice"
*1 player in playlist*
 :fbm


The silly thing about TDM is that none of the maps are really designed for it. You either camp or circle around endlessly until you die because on like all but a few maps there's no natural directions or path, especially once the teams start spawning behind and alongside each other. Even Domination makes for a better "K:D" love experience simply because it has points that draw people to them for firefights instead of aimless wandering.

eh I get what you're saying but the way I play is I find a path, a flow for the maps and flip it or shortcut it based on assumed enemy position. I don't just circle the map though sometimes it calls for that. Idk, I guess I just like shooting things I don't need a specific spot to go to. I actually kinda hate focused objectives like that because focused action in a game like CoD just means kill box or spawn trap.
Title: Re: Black Ops 3 - Reveal 4.26
Post by: benjipwns on April 24, 2015, 11:43:53 PM
I think the real problem I have is with the spawn system. Without objectives it eliminates any alignment to the maps and way too many of them are not designed with that in mind like an old UT or Q3A map was since they're often trying to be realistic locations, almost before they're game maps.

Contrast with say Day of Defeat where there's a definite direction for both teams, but you can still flank, move against the paths, behind enemy lines, etc. 90% of the people play it as if it's TDM, but the underlying structure of the objectives forces everyone into a common flow in terms of creating a "front."

In CoD TDM I can spawn behind six guys on the other team, half of whom may be moving one direction and the other half another. It's chaotic and random instead of anything that benefits tactics or strategy.

Though I suppose that's mostly a bunch of words to insult CoD fans for liking what they like. And what I like sometimes too! Guess I mainly just want to hit that sweet spot inbetween the Call of Duty's and Bad Company 2.

Titanfall surprised me by burying the TDM as much as it did.
Title: Re: Black Ops 3 - Reveal 4.26
Post by: toku on April 26, 2015, 12:43:40 PM
4k Screenshots (http://allgamesbeta.minus.com/m-Black-Ops-3)
Title: Re: Black Ops 3 - Reveal 4.26
Post by: Stoney Mason on April 26, 2015, 01:18:12 PM
https://www.youtube.com/watch?v=58Pspqx0XGs
https://www.youtube.com/watch?v=vgNAusqJsxM


http://www.ign.com/articles/2015/04/26/black-ops-3-what-you-need-to-know-about-multiplayer-zombies-and-campaign
Title: Re: Black Ops 3 - Reveal 4.26
Post by: Rufus on April 26, 2015, 01:49:27 PM
Looks like Deus Ex.
Title: Re: Black Ops 3 - Reveal 4.26
Post by: Stoney Mason on April 26, 2015, 02:02:08 PM
Looks a lot like advanced warfare to me but I have confidence in Treyarch that it won't feel like Advanced Warfare.
Title: Re: Black Ops 3 - Reveal 4.26
Post by: toku on April 26, 2015, 03:53:48 PM
GOTY2015
Title: Re: Black Ops 3 - Reveal 4.26
Post by: Rufus on April 26, 2015, 04:55:40 PM
Oh, I meant purely from a tech standpoint. That one guy even has a machinegun in his arm.
Title: Re: Black Ops 3 - Reveal 4.26
Post by: Stoney Mason on April 26, 2015, 05:48:38 PM
Stolen from GAF post

Quote
No more AW-style skill-based matchmaking, back to BO2-style matchmaking
Theater Mode is confirmed
Gore/dismemberment shown in both campaign and MP footage
Campaign protagonist is fully customizable (M/F) and fully voiced
Studio head Mark Lamia says the new Zombies mode is worthy of its own game and will be "mind-blowing" for "years"
PC version is high-priority for Treyarch; min specs released already
Again, thrust jumps are very subtle and nothing like AW boost jumps
Title: Re: Black Ops 3 - Reveal 4.26
Post by: benjipwns on April 26, 2015, 11:13:16 PM
At first I thought that IGN or whatever video was going to be them playing III on the old map.  :-\

The good parts of Brink making it into better budgeted games  :rejoice

Sounds more like it's focused on taking from Titanfall's movement than AW's. In terms of the new moves still being "ground" focused. Since I imagine they won't be building maps that are huge vertically like Titanfall's but only have the ground and maybe one or two levels above that. Raid would have actually worked decent enough to show that since it has a bunch of smaller walls Titanfall's little boost mantle would let you go over but you can't in Blops 2. Or get on that tikibar thing by the back pool.
Title: Re: Black Ops 3 - Reveal 4.26
Post by: Stoney Mason on April 26, 2015, 11:16:14 PM
At first I thought that IGN or whatever video was going to be them playing III on the old map.  :-\

The good parts of Brink making it into better budgeted games  :rejoice

Sounds more like it's focused on taking from Titanfall's movement than AW's.

Yeah that's what it sounds like to me also.

The one thing Treyarch always gets right to me is their time to kill. It's always felt more right (longer) to me than any call of duty. I hope they maintain that.

Title: Re: Black Ops 3 - Reveal 4.26
Post by: benjipwns on April 26, 2015, 11:51:46 PM
It's been like that as long as I remember back to World at War or maybe even earlier. That was the one thing (other than the perk choice method) Ghosts did better than prior IW games, except for a few absurd loadouts and the really bad sight lines on a couple maps. AW is pretty hit or miss depending on the map.
Title: Re: Black Ops 3 - Reveal 4.26
Post by: Cerveza mas fina on April 27, 2015, 06:21:20 AM
I think the real problem I have is with the spawn system. Without objectives it eliminates any alignment to the maps and way too many of them are not designed with that in mind like an old UT or Q3A map was since they're often trying to be realistic locations, almost before they're game maps.

Contrast with say Day of Defeat where there's a definite direction for both teams, but you can still flank, move against the paths, behind enemy lines, etc. 90% of the people play it as if it's TDM, but the underlying structure of the objectives forces everyone into a common flow in terms of creating a "front."

In CoD TDM I can spawn behind six guys on the other team, half of whom may be moving one direction and the other half another. It's chaotic and random instead of anything that benefits tactics or strategy.

Though I suppose that's mostly a bunch of words to insult CoD fans for liking what they like. And what I like sometimes too! Guess I mainly just want to hit that sweet spot inbetween the Call of Duty's and Bad Company 2.

Titanfall surprised me by burying the TDM as much as it did.

Great post

Makes me miss dod
Title: Re: Black Ops 3 - Reveal 4.26
Post by: sarslip on April 27, 2015, 10:10:53 AM
Looks like Deus Ex.

 :heh
Title: Re: Black Ops 3 - Reveal 4.26
Post by: Rufus on April 27, 2015, 11:51:08 AM
Dude has what appear to be fully cybernetic machine gun arms. (http://i.imgur.com/2m1dPLC.gif)
Title: Re: Black Ops 3 - Reveal 4.26
Post by: Stoney Mason on June 15, 2015, 10:54:15 PM
https://www.youtube.com/watch?v=Tpm1yk3enzY
Title: Re: Black Ops 3 - Reveal 4.26
Post by: toku on June 16, 2015, 12:05:59 AM
READY
Title: Re: Black Ops 3 - Reveal 4.26
Post by: Stoney Mason on June 16, 2015, 02:41:25 PM
https://www.youtube.com/watch?v=w_FM8PuVpbU
Title: Re: Black Ops 3 - Reveal 4.26
Post by: Stoney Mason on August 05, 2015, 03:32:35 PM
https://www.youtube.com/watch?v=aT9pW_AUatk#t=26m34s

Watched a good portion of it. I like that it seems similar to what COD has always been but with new stuff. Advanced Warfare was an interesting game but ultimately changed a bit too much of what was the core of a traditional cod experience. This looks like the Blacks Ops 2 sequel you would want.
Title: Re: Black Ops 3 - Reveal 4.26
Post by: Stoney Mason on August 08, 2015, 01:04:11 PM
https://www.youtube.com/watch?v=megY8LU3OWA

60 frames video.
Title: Re: Black Ops 3 - Reveal 4.26
Post by: toku on August 08, 2015, 04:55:29 PM
Game is gonna be hot fire but real gs already knew that  :-*
Title: Re: Black Ops 3 - Reveal 4.26
Post by: Stoney Mason on August 08, 2015, 05:19:56 PM
Yeah it looks really solid. My only concern is the supers.
Title: Re: Black Ops 3 - Reveal 4.26
Post by: Stoney Mason on August 11, 2015, 04:46:02 PM
https://www.youtube.com/watch?v=9QjfAELkzWc
Title: Re: Black Ops 3 - Reveal 4.26
Post by: Brehvolution on August 12, 2015, 02:48:23 PM
Dismemberment?  :whoo
Title: Re: Call Of Duty Black Ops III
Post by: Stoney Mason on August 12, 2015, 05:53:17 PM
Did a quick temp order on amazon to try out the beta and got my code and promptly cancelled the order. So silly in this day and age that such stupid stunts are still required to try to create "buzz".

That being said, I hope I enjoy it and want to purchase the full game.
Title: Re: Call Of Duty Black Ops III
Post by: Stoney Mason on August 13, 2015, 06:12:21 PM
https://www.youtube.com/watch?t=153&v=uUVuXiqEqkA
Title: Re: Call Of Duty Black Ops III
Post by: toku on August 13, 2015, 06:52:52 PM
so fucking hot
Title: Re: Call Of Duty Black Ops III
Post by: Stoney Mason on August 18, 2015, 12:10:55 AM
https://www.youtube.com/watch?v=mAkXbIJyCI8
Title: Re: Call Of Duty Black Ops III
Post by: Purrp Skirrp on August 19, 2015, 01:34:41 AM
2 tokens for the PS4 beta:
Quote
Sorry, only registered users can see this content. Please Login or Register.

Let's play some dooty brahs :rash
Title: Re: Call Of Duty Black Ops III
Post by: toku on August 19, 2015, 05:35:58 AM
who got an xbone or pc code
Title: Re: Call Of Duty Black Ops III
Post by: Stoney Mason on August 19, 2015, 10:38:47 AM
I have a xbox and pc code to try next week but only one of each.

Watched a good amount of streaming yesterday. My only real complaint is that I wish the maps were bigger. Whenever you introduce extra mobility and speed you have to upscale the maps to compensate for that so it doesn't feel like a rat maze. Titanfall is the only one that still gotten that right. Otherwise I liked a lot of what I saw. The glitch super is pretty awesome.

Title: Re: Call Of Duty Black Ops III
Post by: demi on August 19, 2015, 10:55:31 AM
Lol all Ive been seeing on twitch

"BO3 copied Destiny"
Title: Re: Call Of Duty Black Ops III
Post by: Stoney Mason on August 19, 2015, 11:01:46 AM
The whole super thing is clearly copied from destiny. (It's repurposing kill streaks, deathstreaks, and a few old perks and some news ones)  But then the movement is taken from titanfall. Treyarch definitely isn't afraid of copying what's popular.

As long as its mostly balanced, its fine to take.
Title: Re: Call Of Duty Black Ops III
Post by: Stoney Mason on August 19, 2015, 01:13:39 PM
https://www.youtube.com/watch?v=ksquVYfiRIc&feature=youtu.be&a

First like 15 seconds is crazy.
Title: Re: Call Of Duty Black Ops III
Post by: toku on August 19, 2015, 01:24:55 PM
H Y P E
Title: Re: Call Of Duty Black Ops III
Post by: Stoney Mason on August 19, 2015, 01:32:21 PM
(http://i.imgur.com/kJt6kJ3.jpg)

lol. Apparently some issues at the moment.

Title: Re: Call Of Duty Black Ops III
Post by: bork on August 19, 2015, 01:59:45 PM
WTF?  :lol
Title: Re: Call Of Duty Black Ops III
Post by: Stoney Mason on August 19, 2015, 02:41:28 PM
WTF?  :lol

It's fixed now.

I like that the quickscoping blitz style of black ops 2 also seems way less viable. I'm not some one who spent a lot of time raging about quickscopers but the whole thing had gotten silly to be honest. Just watching some vids, it seems like you have to play a lot slower and hard scope a lot more to be viable with it.
Title: Re: Call Of Duty Black Ops III
Post by: Stoney Mason on August 19, 2015, 10:05:42 PM
https://www.youtube.com/watch?v=zVXZzNgHs3Y
Title: Re: Call Of Duty Black Ops III
Post by: Quaker on August 20, 2015, 01:42:17 AM
Two PS4 beta tokens.

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Title: Re: Call Of Duty Black Ops III
Post by: BobFromPikeCreek on August 20, 2015, 01:52:20 AM
Two PS4 beta tokens.

Sorry, only registered users can see this content. Please Login or Register.

Took the top one. Thanks dude!
Title: Re: Call Of Duty Black Ops III
Post by: Stoney Mason on August 20, 2015, 04:59:12 PM
https://www.youtube.com/watch?v=czOk7gIt1Fc
Title: Re: Call Of Duty Black Ops III
Post by: Syph on August 21, 2015, 01:23:29 AM
The whole super thing is clearly copied from destiny. (It's repurposing kill streaks, deathstreaks, and a few old perks and some news ones)  But then the movement is taken from titanfall. Treyarch definitely isn't afraid of copying what's popular.

As long as its mostly balanced, its fine to take.
And even then the supers are implemented pretty unobtrusively in my opinion. Definitely less game-changing than in Destiny, except for the electric/shock gun one
Title: Re: Call Of Duty Black Ops III
Post by: toku on August 22, 2015, 03:32:53 AM
https://youtu.be/haWarcXx6-A
Title: Re: Call Of Duty Black Ops III
Post by: Stoney Mason on August 25, 2015, 08:56:33 PM
Awesome. The xbox codes they sent me aren't working.  :maf

Apparently a wide spread problem at the moment and they are working on it.

I do have a couple of extra steam codes for the beta if a person wants one.

spoiler (click to show/hide)
Sorry, only registered users can see this content. Please Login or Register.
[close]
Title: Re: Call Of Duty Black Ops III
Post by: Stoney Mason on August 25, 2015, 09:52:17 PM
Tried pc version. Was stuttering like a mofo even though my frames were more than acceptable.
Title: Re: Call Of Duty Black Ops III
Post by: Purrp Skirrp on August 25, 2015, 10:14:06 PM
Awesome. The xbox codes they sent me aren't working.  :maf

Apparently a wide spread problem at the moment and they are working on it.

I do have a couple of extra steam codes for the beta if a person wants one.

spoiler (click to show/hide)
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Thanks, took the second one.
Title: Re: Call Of Duty Black Ops III
Post by: toku on August 25, 2015, 11:24:04 PM
GAME IS DOPE
Title: Re: Call Of Duty Black Ops III
Post by: thisismyusername on August 26, 2015, 01:06:45 AM
Awesome. The xbox codes they sent me aren't working.  :maf

Apparently a wide spread problem at the moment and they are working on it.

I do have a couple of extra steam codes for the beta if a person wants one.

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Thanks, took the second one.

Took the first. Thanks, Stoney. I'll give it a try despite me being "out" of CoD by 6/MW2. Too much killstreak bullshit. But I'll give this beta an honest try. Can't hurt, maybe it'll change my opinion. :yeshrug
Title: Re: Call Of Duty Black Ops III
Post by: Stoney Mason on August 26, 2015, 03:13:10 AM
GAME IS DOPE

The game is very good so far. And most noticeably right off the bat, the game is just fun. You can try to analyze and quantify it which I will do in a bit but honestly, you know something is fun when you play it for the first time or not without getting too intellectual about it. 

Titanfall was immediately fun to me. By comparison Advanced Warfare was interesting. Unique. A breath of fresh air. But I don't think my feelings were this is a lot of fun when I played it the first time. Blacks Ops 3 is a lot of fun. Immediately. And addictive.

So initially its take a bit to grasp the movement stuff. I don't think its as easily digested as Titanfall which immediately made sense to me and lets you do great stuff right off the jump. It took me a bit to grasp the double jump here because it has a little physics to it and is like a slower thruster pack rather than the more rapid bouncy boosts that AW and Titanfall do. You can't just run around with the jumping freedom of Titanfall. But I do think the system they made actually suits COD in a much better way than AW did. And if you put the design stuff of Titanfall in there, it would essentially turn COD into a completely different game. This still feels like COD with something extra instead of AW which turned every fight into a side and jump boosting war. Now that's not necessarily a bad thing. But I think AW lost a lot of traditional COD players because it was so alien to traditional COD combat but this isn't. Most of the time you are fighting on the ground like you always have. You can do some cool jump angle shooting and wallrun shooting to catch people off guard but it's not the bread and butter of combat. It's like extra seasoning to it. You do that stuff situationally here to throw people off.

The time to kill is a little fast, but surprisingly I'm fine with it even though I'm generally in favor of longer kill times in games. It kind of suits the game. And it mostly feels right. If they made the time longer, I wouldn't have a problem with it, but I don't really have a problem with it now. There is a flow to the game that makes the current time to kill work in a way that a relatively fast time to kill normally doesn't. You kill quick and then keep on moving to get that next kill. It's like frantic but in a good way.

There is flinch (aim punch) and I actually like it. No toughness to counter-act it. A lot of people are complaining about it asking Treyarch to tone it down but I kind of like it. It makes long range gun fights challenging sometimes which is often missing from COD.

The kill streaks seem to feel good in the way that they were in blacks ops 2. You feel good when you get them without it necessarily being brutally punishing like they were in MW 2.

I don't think this is the COD to necessarily bring back people who have left COD. We are light years away from what COD 4 was. And I miss that sometimes. I wish another studio would make a traditional slowed down non futuristic COD game in the vein of COD 4. This game is fast. It's the evolution of the direction COD has been pushing towards for years. The maps are smallish creating frequent engagements and a fast pace and the maps have a very modern 3 lane approach rather than the more sprawling affairs that COD maps use to be. COD games now are like COD on crack mixed with ADHD. (but still less chaotic to me than AW)  The reality is though I don't have a problem with it here. I think its great here so far. It's like the perfect culmination of that formula in fact. I just think the other activision studios should also satisfy the people who want a re-creation of COD 4. Or hell just do the god damn remaster of COD 4/MW 2 that everyone would buy like crazy.

But yeah its really good so far. My only real complaint is the same one I had watching the beta on ps 4.I wish the maps were just a bit bigger. Not titanfall big. Just slightly bigger than they currently are.  I'll post more thoughts after I put more time in, and maybe try to post a beast game, if I can put one up to show it off.
Title: Re: Call Of Duty Black Ops III
Post by: thisismyusername on August 26, 2015, 07:37:19 AM
User Controlled killstreaks are still in the game... :beli

(http://i.imgur.com/g9kRPN3.jpg)

Uninstall.exe and all that.

In all seriousness though: Outside of the wonky key bindings (I redid EVERYTHING but there's no way to unbind things once bound. You have to fuck about with overwriting bounds but you can't unassign things? WTF) the Titanfall parkour seems interesting. But it feels like you're flailing about doing that + getting a bead on the enemy. You're basically going to use "steady aim" or whatever perk is the equivalent here and never ADS.
Title: Re: Call Of Duty Black Ops III
Post by: toku on August 26, 2015, 03:23:37 PM
THIS ONE TIME I GOT A TRIPLE KILL WITH THE SPARROW AND I WAS SMILING AND LAUGHING AND COULDN'T STOP I LOVE THIS GAME
THEN I USED WAR MACHINE SPECIALIST AND BLEW PEOPLES LEGS OFF AND GOT A KILL CAM
Title: Re: Call Of Duty Black Ops III
Post by: Stoney Mason on August 26, 2015, 03:42:46 PM
I was having no problems last night but when I get on today, the game is constantly crashing.

 >:(
Title: Re: Call Of Duty Black Ops III
Post by: nachobro on August 26, 2015, 04:05:17 PM
Got the beta from the jap xbone store, since I don't have a code, so we'll see if that works when I get home. Haven't played COD since 5 so it'll be fun to mess around a bit for a few days.
Title: Re: Call Of Duty Black Ops III
Post by: benjipwns on August 26, 2015, 09:35:54 PM
A thing popped up on Steam saying I was invited to this for owning previous Call of Duty's.

And apparently it's also open to all PS4 owners now?

And they extended it an extra day because of the server issues.

So they might be going wider than planned a few months ago because it's call of duty, fuck it, everyone will buy/play it anyway.

Skimming Stoney's comments that's what I thought the movement was looking like in the videos, so it's good to hear that it's not as jarring as AW's but still does take some of the stuff the "last two" CoD games played around with. Titanfall's movement was ultimately more important to how you moved about in general than just combat especially since it applied everywhere on every map, AW has like two maps that really make the suit movement matter beyond dodging others.

Haven't played III yet as it's still downloading, but Black Ops II's time to kill is super short really. If you play it and two of: MW3, Ghosts, Titanfall, AW, etc. back to back you can tell II is just a faster baseline about everything combat wise. I think that's one reason people really disliked Ghosts, it's much much slower. (And a good number of the maps are full of big dead areas to use for LEVELOUTION equivalents.)
Title: Re: Call Of Duty Black Ops III
Post by: toku on August 26, 2015, 09:41:52 PM
A bunch of ppl are like "great they broke the shotgun because everyone bitch about the 870" but these people are wrong.
http://i.imgur.com/GIBDYeM.png
http://i.imgur.com/nVGmjTj.png

shit is still hilarious
Range is about 15 meters so as long as your strafing and never ADSing you're gonna pull off some bullshit often. Like in that game, Three dudes coming out of a room, two opening fire on me. I get one dude right off the bat, move a little to right out of the door way, dude take the door wide and i get him even though he's firing still. Walk into the doorway and get the last dude. Triple Kill. My brain lights up and I transcend. Begin laughing.

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back killing me from the carry though lololololol
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Title: Re: Call Of Duty Black Ops III
Post by: Stoney Mason on August 26, 2015, 09:56:48 PM
Trying to play today was a waste of time. Crash City.
Title: Re: Call Of Duty Black Ops III
Post by: Purrp Skirrp on August 26, 2015, 10:20:06 PM
What are you playing on toku? Xbox?

And yeah, on PC it keeps crashing after every match :-\

Had fun with the shotty, but for COD I'm still used to a controller over M&K. Aiming's easier with a mouse, but everything else feels less intuitive and I'm having to remap everything.
Title: Re: Call Of Duty Black Ops III
Post by: toku on August 26, 2015, 11:33:13 PM
PC! Haven't tried xbone version.
Title: Re: Call Of Duty Black Ops III
Post by: thisismyusername on August 27, 2015, 12:58:25 AM
Wow, the controller layout feels better than the keyboard layout. That's kinda...  :lol I guess because it puts the boost abilities near "your fingertips" easier than the default (and modded to be similar to Battlefield that I did) bindings.
Title: Re: Call Of Duty Black Ops III
Post by: thisismyusername on August 27, 2015, 09:35:03 AM
Straight up shitting on people with a controller on PC.  :lol :lol :lol :lol :rofl :rofl :rofl :rofl :rofl :rofl :rofl I'm not sure if the auto-aim is ridiculous per Call of Duty norms, if they suck or what. But my game went up 10x using a controller versus the bad keybinds on keyboard.
Title: Re: Call Of Duty Black Ops III
Post by: Purrp Skirrp on August 27, 2015, 12:49:24 PM
Haha, fuck it I'll try a controller then. I usually placed top 3 in AW on PS4, but not doing as well in this. It took a little while to get use to AW though, so I'm sure it'll click eventually with this game.

You guys noticing people picking mostly the same specialists? Maybe cuz the selection is limited. The chick with the rambo bow is my go to.
Title: Re: Call Of Duty Black Ops III
Post by: toku on August 27, 2015, 03:30:20 PM
I went back to kb/m. Just turn all the mouse shit off, set sensitivity to like 1.00 and my mouse dpi max. Doing the lords work.
Title: Re: Call Of Duty Black Ops III
Post by: Stoney Mason on August 27, 2015, 03:37:00 PM
A few more thoughts.

I switched away from bumper jumper to my now normal tactical layout. It just wasn't working for me like it does in Titanfall. COD is such a left trigger right trigger game that bumper jumper was hampering my combat. Unfortunate but whatever.

I've also changed my mind on flinch. I think it should be reduced. I just find myself a little too frustrated in the randomness of long range combat. And honestly its a mechanic that helps campers a bit too much. Once they land that first shot, its almost impossible to recover in a long range fight. It's not a friendly mechanic for running and gunning which COD should encourage over people just setting up shop in head glitch spots or prone somewhere. They removed toughness because they said it was a crutch essential perk, but it was a crutch perk because most people don't like flinch which should probably inform your design.

I'm still fine with the time to kill. Feels good.

You guys noticing people picking mostly the same specialists? Maybe cuz the selection is limited. The chick with the rambo bow is my go to.

There seems to be a healthy mix in the games I've played but yeah, I think Sparrow with the bow will be a more popular specialist than some others. First off its just effective. And secondly, it ties into a Rambo/Robin Hood sniper fantasy that COD players have.
Title: Re: Call Of Duty Black Ops III
Post by: toku on August 27, 2015, 04:02:46 PM
Diversity will get better as more people unlock characters. Sparrow is popular as hell yea but there's no way Nomad doesn't beat her out come late beta/full retail. Nomad's ability is basically Last Stand 2.0. Not to mention you get that assault robot with a minigun, and a dude with active camo too.

I've been using Battery a lot myself, like her. I just unlocked Seraph and her point multiplier boost seems cool but I'm bad at using it effectively. The revolver is basically a variation of Sparrow's bow imo. Very slow ROF, really cool if you can get people in a straight line etc.
Title: Re: Call Of Duty Black Ops III
Post by: Stoney Mason on August 28, 2015, 12:58:12 AM
Black Hack is stupid OP. That shit needs a major nerf for the retail version.

Rejack is actually kind of awesome.  :-[ I know people hate shit like that in COD but honestly its no more overpowered than the other one hit kill stuff.

I have a feeling it will be nerfed though by release.
Title: Re: Call Of Duty Black Ops III
Post by: toku on August 28, 2015, 01:02:23 AM
Black Hat takes forever though. It's not like BLOPS2 where you basically double tap and take shit.
Title: Re: Call Of Duty Black Ops III
Post by: Stoney Mason on August 28, 2015, 01:10:17 AM
The last few games I played, everything I was throwing up was getting hacked. Basically if one guy just sits back and does it then anything you put is gonna get hacked.

It felt quick to me.

https://www.youtube.com/watch?v=eZDWt5AFRwc
Title: Re: Call Of Duty Black Ops III
Post by: toku on August 28, 2015, 01:27:00 AM
okay yeah I haven't used it with engineer. On their own black hates take forever to hack. You're vulnerable for what feels like 30 secs.
Title: Re: Call Of Duty Black Ops III
Post by: Stoney Mason on August 28, 2015, 02:11:40 AM
I'm also noticing, I'm much better with SMG's than AR's.

I'm normally a mid-range AR player when it comes to cod but I just feel like the game is too fast for the way I used to play with that style. Both because people can get to me quicker and the design of the maps. I feel like the best way to play is to meet that aggression with aggression.

I'm sure eventually I will work AR's into my routine but right now I'm struggling with them.

The razerback and kuda are my go to guns at the moment. 
Title: Re: Call Of Duty Black Ops III
Post by: toku on August 28, 2015, 03:16:51 AM
Definitely and think thats part of why shotguns are still effective despite what feels like an initial nerf. Because of movement system its really easy to get away from nades and even gunfire. Best way around this is to close the gap, force confrontation.

This is the thing I appreciate a lot about CoD as someone who plays it pretty much every year. Subtle but tangible differences in the meta. AW was similar but more frantic. Everything here feels a lot more deliberate.

An extra year was good to the Treyarch magic

:rejoice
Title: Re: Call Of Duty Black Ops III
Post by: Stoney Mason on August 28, 2015, 10:37:22 AM
Funny enough, right after I got off last night they nerfed rejack.

http://charlieintel.com/2015/08/28/rejack-ability-receives-nerf-in-recent-update-scorestreaks-reset-now/

Basically your score streak resets when you activate it. I think that's a rather lame way to handle it myself but whatever.

In other news, no surprise but Nuketown is coming back.

http://charlieintel.com/2015/08/27/brazil-playstation-store-leaks-nuk3town-preorder-bonus-for-black-ops-3-nuketown-renamed/
Title: Re: Call Of Duty Black Ops III
Post by: Stoney Mason on August 28, 2015, 06:07:42 PM
I knew I would love Glitch

https://www.youtube.com/watch?v=aKHK5JAjv1Q

 :lawd
Title: Re: Call Of Duty Black Ops III
Post by: benjipwns on August 29, 2015, 02:33:44 PM
I don't remember a CoD beta being this shitty and they've been really shitty. I think I've leveled up to level 2 and 3 four times but can't finish a match to lock it in. Like AW's I couldn't tell what's on my end and what's connection wise. It pretty much must be all the latter now since I turned everything off or on low and down to 1280x720. Game looks fucking hideous and my eyes bleed from the jaggies. :lol

There is so much to like though when it works. Especially after I rebound (or actually bound things to) the keys.

Also watching people try to double jump and go face first into ledges and then ragdoll as they fall into pits is hilarious. Especially if they get shot in one of the limbs and they flip over and over downward cuz physics. Was playing domination and capping a point and across the way headed towards me watched half the other team try to make the same jump like five seconds after each other and each one biffed it hard into this pillar.

That Glitch video  :whoo
Title: Re: Call Of Duty Black Ops III
Post by: benjipwns on August 29, 2015, 03:01:14 PM
Also, the max double jump timing feels like it's almost exactly the same as Titanfall's. Which I have no problem with. I think games should rip that kind of subtle gameplay shit off with no remorse. One of Medal of Honor's problems was that it ripped everything about Call of Duty off except the speed and create-a-class. Which made it feel like half a game compared to both CoD and Bad Company.
Title: Re: Call Of Duty Black Ops III
Post by: CajoleJuice on August 29, 2015, 05:32:45 PM
I can't connect. I keep getting some A.B.C. error
Title: Re: Call Of Duty Black Ops III
Post by: Stoney Mason on August 29, 2015, 05:55:05 PM
I can't connect. I keep getting some A.B.C. error

Try power console on/off?

Or are you on pc?
Title: Re: Call Of Duty Black Ops III
Post by: CajoleJuice on August 29, 2015, 06:23:23 PM
PC
Title: Re: Call Of Duty Black Ops III
Post by: Stoney Mason on August 29, 2015, 06:24:06 PM
I don't remember a CoD beta being this shitty and they've been really shitty. I think I've leveled up to level 2 and 3 four times but can't finish a match to lock it in. Like AW's I couldn't tell what's on my end and what's connection wise. It pretty much must be all the latter now since I turned everything off or on low and down to 1280x720. Game looks fucking hideous and my eyes bleed from the jaggies. :lol

From a technical standpoint the beta has been a nightmare on both xb1 and PC. You can tell PS4 is the lead platform as it had far less issues. xb1 version still crashes like crazy. If the game wasn't so much fun I would have deleted it after the first day.

 
PC

I think you are just fucked then. Maybe try putting your pc in the dmz in your router is the only thing that may fix the issue. It's been a real shitshow.
Title: Re: Call Of Duty Black Ops III
Post by: CajoleJuice on August 29, 2015, 06:34:27 PM
Ah okay. I saw some shit about needing ethernet when I googled. Fuck it.
Title: Re: Call Of Duty Black Ops III
Post by: toku on August 29, 2015, 07:28:43 PM
havent had any problems on pc side from the random ctds which they patched within 24 hours
Title: Re: Call Of Duty Black Ops III
Post by: Stoney Mason on August 29, 2015, 11:06:42 PM
Man I'm addicted. I could tell you the number of hours I've put into the beta but I won't because it's embarrassing.

 :snoop

It's all starting to come together. Like I'm understanding how to play with different guns and how to play situationally with my supers. I was really struggling at first because the game is really different than Black Ops 2 initially but once you start to find your rhythm you begin to remember why the good cods are so addictive. I'm pretty much Treyarch only at this point so that's one COD game every 3 years from now on. That's not too bad.

Also, the max double jump timing feels like it's almost exactly the same as Titanfall's. Which I have no problem with. I think games should rip that kind of subtle gameplay shit off with no remorse. One of Medal of Honor's problems was that it ripped everything about Call of Duty off except the speed and create-a-class. Which made it feel like half a game compared to both CoD and Bad Company.

Treyarch is a great dev and they are great not because they make revolutionary games or have revolutionary ideas, but because they aren't afraid to steal anything from anybody and put it in their game if they honestly think it will make it more fun/better and polish and iterate on the idea. It sounds simple but I can honestly tell you that many devs have a thing about going their own route and ignoring what other games are doing just because. I thought the idea of supers was gonna annoy the shit out of me. I did not like them in Destiny. But god damn if they don't make it fucking fun here and you get all these interesting different kind of interactions between them that just come about naturally.

They are the kind of company I always wanted to work for when I was in the industry. Not a revolutionary dev but a very hands on iterative dev that kind of grinds and makes up for what they lack in talent by just working hard.

They are already legit testing out stuff in the beta regarding gun balance and specialist balance

https://www.reddit.com/r/blackops3/comments/3iwavs/weapon_tuning_specialist_weapon_ability_tuning/

I have a lot of respect for that kind of dev.
Title: Re: Call Of Duty Black Ops III
Post by: thisismyusername on August 29, 2015, 11:11:48 PM
havent had any problems on pc side from the random ctds which they patched within 24 hours

Really? I've had frame drops no matter the settings, frame tearing despite V-sync, and lag no matter where I'm matchmade the entire time.
Title: Re: Call Of Duty Black Ops III
Post by: Stoney Mason on August 29, 2015, 11:15:10 PM
I tried the PC version again today. It was better than the last try but it was still hitching at points that I couldn't figure out when the frame rate was solid.
Title: Re: Call Of Duty Black Ops III
Post by: toku on August 30, 2015, 03:32:06 AM
Locking frames to 60 helps or it did for my friends on older cards (i do it too). Textures on high instead of extra. Fullscreen and the beta is installed on my ssd. No problems aside from the ctds which I haven't had since patch.

Title: Re: Call Of Duty Black Ops III
Post by: Cheddahz on August 30, 2015, 11:12:43 AM
This beta is the first time I've played Call of Duty since MW2 (went through this stupid stage in high school where I thought FPS games sucked) and I'm hooked again guys. I'm a little rusty (since COD has actually changed quite a bit since MW2), but everything just feels fluid and it's just a blast to play. I'm not too sure if I'm going to pick it up when it comes out (still kinda want to get Battlefront and MAYBE Halo 5), but I'm going to be considering getting Black Ops 3 if I don't pick up one of those games

I'm playing the XB1 version btw
Title: Re: Call Of Duty Black Ops III
Post by: Stoney Mason on September 01, 2015, 01:18:15 AM
Hit level 49. Played it until they shut off the servers. Can't wait for the full game.

Towards the end started playing around with shotguns after reading they were bad on gaf. Idiots.

https://www.youtube.com/watch?v=0yv0zqjy14c
https://www.youtube.com/watch?v=PnN48ff1fLs
Title: Re: Call Of Duty Black Ops III
Post by: Stoney Mason on September 01, 2015, 07:22:35 PM
If you tried the beta and fell of the map like everybody did at some point then this video is hilarious.

https://www.youtube.com/watch?v=DJWH1Q6mb00&feature=youtu.be
Title: Re: Call Of Duty Black Ops III
Post by: toku on September 01, 2015, 09:03:24 PM
If you tried the beta and fell of the map like everybody did at some point then this video is hilarious.

https://www.youtube.com/watch?v=DJWH1Q6mb00&feature=youtu.be

 :stahp
Title: Re: Call Of Duty Black Ops III
Post by: toku on September 30, 2015, 05:09:16 PM
https://youtu.be/k2GMPVXLGbk
Title: Re: Call Of Duty Black Ops III
Post by: toku on October 05, 2015, 04:44:12 PM
https://youtu.be/gsYRoHtLnL4
Title: Re: Call Of Duty Black Ops III
Post by: Stoney Mason on October 05, 2015, 08:44:32 PM
I went into a bit of withdrawal after the beta I enjoyed it so much.

 :-[

I thought about playing some advanced warfare to try to get my fix but I just don't ultimately enjoy that game. It's too fast and too vertical for my tastes in relation to cod gameplay.
Title: Re: Call Of Duty Black Ops III
Post by: benjipwns on October 05, 2015, 09:34:25 PM
One problem I have with AW is that's not really that vertical. It ends up being a glorified double jump/ladder eliminator because there's maybe like one or two areas on each map where the boost can actually be used to where you can do something major with it.

Detroit is one of my favorite examples of how AW boxes itself in. You're supposed to be in this urban environment with your jetpack, and what's the only thing you can fly up onto? Cargo containers. And like one higher window. The entire map is completely ground level. The Manhattan map in MW3 is like ten times as vertical as you can go up and into the buildings and down into the subway, fire out into the main street and vice versa, and so on.

The maps in BOIII seemed to be much better about the whole letting you get to anywhere within your powers aspect because there's not an invisible dome in the sky since you could never reach it in the first place.

Still think Titanfall was the movement gamechanger, not AW, but the Titans really overshadowed just how available every inch of those maps are to you. It took me a while to realize how much more effective I could be and how much nobody else was really doing it, when I started leaving my Titan on Auto and assisting it by running all over the damn place helping clean up. Especially when it would take on other Titans. To go back to Detroit, it'd be hott running along and scrambling up those buildings to higher vantage points as you battle with guys hovering around. If that's what you want to do with the ExoSuits. (Actually, I just knocked that idea into my head, the ability to completely ditch the suit and rely on just wall-running/etc. vs. people in the suits but get another slot or two in the pick [X] loadout.)

I guess Infinity Ward will have had just enough development time to scrap whatever Ghosts 2 was and take all this, BO III, AW, Titanfall, Siege, hell even Black Ops II, into account for their game. They wouldn't be the first series originator to get kicked off their franchise and then killed off. They can ask all the Neversoft employees that joined them. Though the three studio cycle thing does seem like a really smart idea. I always thought like Madden/NBA 2K's developers should split into teams operating on multiple cycles so they'd get more than ten months on an aspect of the game. Even if that meant say, franchise mode, went mostly unchanged for a year or two.

Part of that is why the Live thing was so baffling, they deliberately took a year off of the game, and then didn't start development until the regular 10 months out start-date.
Title: Re: Call Of Duty Black Ops III
Post by: Stoney Mason on October 05, 2015, 11:59:05 PM
By vertical in referring to AW I don't mean the map design but the way combat plays out. Titanfall is very vertical with its map design but I don't have a problem with it.

In AW combat on consoles involves fighting people who have the ability to rapidly dodge left and right and UP. Which is the problem. There are a lot of reasons why rapid rocket speeding upwards style movement doesn't work very well when aiming analog sticks. But more importantly it just fundamentally alters too much about what the appeal of cod is for me at least.

It certainly can be skillful. I'll never take that away from AW. When you see people who are good with the movement and the boosting I can appreciate they are very good at it and it creates a skill gap. But ultimately it just isn't fun in combat for me. It's much more difficult to move from target to target when you have to make sure you kill somebody who is boosting around like a madman while you yourself are trying to boost around like a madman. It's something I could see appealing to somebody but its not COD and it never was especially fun for me after a few weeks/months. I think they would have been better off just creating a new franchise that was centered around it rather than trying to graft it onto COD. But Activision is money hungry so that will never happen.

Halo 5 has the most of these abilities and they work fine but they are slowed down in comparison and they don't have a rapid rocket jump. I think that is the better approach. Or like Black Ops 3 is handling it.
Title: Re: Call Of Duty Black Ops III
Post by: benjipwns on October 06, 2015, 12:47:18 AM
That's true and I can see why it would be even more maddening on consoles, what the Exo basically gives everyone is an immediate double strafe in any 90 degree direction (or 45 if you go left and up or whatever) and often out of center of the FOV. Strafing in Call of Duty hasn't been a core part of the gameplay, well, ever. I don't remember it being one in UO or 2. It really doesn't do anything for you, you can't counter-strafe and hopefully dodge every shot until AW. Versus many classic FPSes where strafing is almost as important as aiming.
Title: Re: Call Of Duty Black Ops III
Post by: Stoney Mason on October 09, 2015, 10:52:57 AM
Quote
Treyarch’s David Vonderhaar has posted a blog post on PlayStation Blog revealing some of the changes they have made to Call of Duty: Black Ops 3 multiplayer mode following the feedback from the beta.

Some players were dissatisfied that the Black Hat equipment was too powerful. We agree. Our new hacking mechanic scales the hacking speed based on how close you are to the target, and will require precise aim to hack Scorestreaks in a reasonable time. Time-to-hack has been adjusted upwards across the board to make it more challenging to hack, especially at the higher end of rewards. Hackers now also appear as a red dot on the minimap for the duration of the hack, which, along with VO notifications that a Scorestreak is being hacked, provides players the ability to counter by hunting down the attacker.
Rejack sparked its fair share of controversy during the Beta for a number of reasons, most of which were valid. Included in that list: putting players into Rejack did not count as a kill, and players were using Rejack to stack Scorestreaks. Now, putting a player into Rejack counts as a kill. Players receive kill credit immediately in-game, on the scoreboard and leaderboard, and in persistent stats. Rejack now also resets all Scorestreak progress so that it cannot be used continuously throughout a match to pad progress towards high-level Scorestreaks.
We’ve talked a lot about the flinch mechanics during the beta — that’s when getting hit causes your weapon to move out of position. Our improved networking code would sometimes cause bullet flinch to stack, so we put a cap on how much you can flinch while ADS. While you will still flinch when shot, it will be within tighter constraints to keep you closer to your aim.
We improved the feedback that you have downed your target by including the red “kill marker.” This marker will subtly grow in size with each subsequent hit, turning red upon dealing lethal damage as added reinforcement to confirm the kill.
During the beta, any downward or backward player movement could make the grenade toss distances feel awkwardly short. This has been adjusted so that player velocity never negatively impacts grenade trajectory. We also tweaked grenade speed and distances.
Players felt Concussion and Flashbang grenade types were very powerful. While both grenade types need to be in order to stay viable as equipment choices, we reduced the Concussion grenade stun time by 1 second and are now unlocking the Tactical Mask perk (the counter for both Concussion and Flash Bangs) earlier in the progression system at level 13.
By popular request, we’ve added a “Time in Hill” stat for the scoreboard and leaderboards in the Hardpoint game mode.
Players did not feel sufficiently rewarded for escorting the robot in Safeguard. Players now receive +25 score for every 3 seconds that they escort the robot toward the enemy base.
Players wanted additional details about how they were eliminated. The Kill Cam and Final Kill Cam now show what killed you (including weapons, Scorestreaks, Specialist weapons, equipment, etc.) and what perks the player has equipped.
Additionally, various weapon-balancing changes were implemented, including to the Razorback and M8A7.

http://charlieintel.com/2015/10/08/treyarch-details-changes-coming-to-black-ops-3-multiplayer-following-beta-feedback/
Title: Re: Call Of Duty Black Ops III
Post by: Stoney Mason on October 13, 2015, 06:28:04 AM
https://www.youtube.com/watch?v=6NAkJjooRiU
Title: Re: Call Of Duty Black Ops III
Post by: bork on October 13, 2015, 03:44:40 PM
I have never played a campaign mode or zombies mode in a CoD, ever.   :-[
Title: Re: Call Of Duty Black Ops III
Post by: Stoney Mason on October 13, 2015, 04:26:35 PM
Campaigns are generally fun popcorn type things. Some people really love Zombies. I'm not one of those people though.
Title: Re: Call Of Duty Black Ops III
Post by: thisismyusername on October 13, 2015, 04:39:33 PM
Zombie mode is just hoard mode under a different name. It's not bad, but it gets extremely repetitive after a bit. Like all hoard modes.
Title: Re: Call Of Duty Black Ops III
Post by: toku on October 13, 2015, 05:41:07 PM
Campaigns are generally fun popcorn type things. Some people really love Zombies. I'm not one of those people though.

Yeah not a zombies guy either but I always play CoD campaigns before my hundreds of hours dump into mp.
Title: Re: Call Of Duty Black Ops III
Post by: bork on October 13, 2015, 05:59:14 PM
I just want to play MP.  I wish they sold just the MP portion, digitally, at a reduced price.  That's all I'd need. 

I have CoD BLOPS II on PC and I love that the option to only install the MP is available.  Takes up like 5 GB that way.
Title: Re: Call Of Duty Black Ops III
Post by: Stoney Mason on October 13, 2015, 06:00:52 PM
Zombies on World at War on PC is the only one that hooked me. But that's because the modding community went nuts with it and basically has added dozens of really good new maps that have also incorporated features and guns from later cod zombies modes.
Title: Re: Call Of Duty Black Ops III
Post by: toku on October 13, 2015, 07:07:04 PM
I just want to play MP.  I wish they sold just the MP portion, digitally, at a reduced price.  That's all I'd need. 

I have CoD BLOPS II on PC and I love that the option to only install the MP is available.  Takes up like 5 GB that way.

Not to dash your hopes but I remember seeing something about how it's all gonna be one exe for BLOPS3. Which fits into them mping the sp up (more focus on it as a co-op experience, having an offline lobby essentially etc)
Title: Re: Call Of Duty Black Ops III
Post by: benjipwns on October 14, 2015, 01:49:01 AM
Yeah, they have moved it all into one .exe this time. (They even used to be separate programs on the Wii versions. :lol)

Though AW still needed like 45GB of content for installing just one of the modes. I think Ghosts was the same way. (Maybe only like 20GB or something though.)

I've read that a lot of people buy the games just for Zombies, like others buy it just for single player. Which is why they started adding similar stuff in the non-Treyarch games.
Title: Re: Call Of Duty Black Ops III
Post by: toku on October 14, 2015, 02:18:03 AM
Yeah, they have moved it all into one .exe this time. (They even used to be separate programs on the Wii versions. :lol)

Though AW still needed like 45GB of content for installing just one of the modes. I think Ghosts was the same way. (Maybe only like 20GB or something though.)

I've read that a lot of people buy the games just for Zombies, like others buy it just for single player. Which is why they started adding similar stuff in the non-Treyarch games.

Yeah, Zombies has a big enough following they it's pretty much mandatory for each installment to have it now. Hence why/how they can pull big name voice and face talent for it. AW had John Malkovich, Rose McGowan and bunch of others.
Title: Re: Call Of Duty Black Ops III
Post by: benjipwns on October 14, 2015, 02:40:11 AM
It kinda shows the size of Call of Duty when they say something like "oh 30% of our users only play Zombies" which means more people buy the game for just that than like 95% of every other game out there. The series numbers "baffle" certain gamers because they don't realize Activision is really selling three games, combined, every year to four different markets.
Title: Re: Call Of Duty Black Ops III
Post by: Stoney Mason on October 16, 2015, 04:44:21 PM
https://www.youtube.com/watch?v=2MEi-vxGQMs
Title: Re: Call Of Duty Black Ops III
Post by: Cerveza mas fina on October 16, 2015, 04:52:23 PM
I read somewhere the sp this time is like 15 hours?!
Title: Re: Call Of Duty Black Ops III
Post by: toku on October 22, 2015, 04:32:43 PM
https://youtu.be/vIg5dAeudvQ
Title: Re: Call Of Duty Black Ops III
Post by: Stoney Mason on October 30, 2015, 03:32:15 PM
https://www.youtube.com/watch?v=JICPFjqKWAI
Title: Re: Call Of Duty Black Ops III
Post by: benjipwns on October 31, 2015, 12:06:41 AM
I was about to say something about how garish the design of that looked, but then the guy ran along the walls of the side chokepoint (which used to be a fence/invisible wall and the wall of the house) and over the car "midpoint" and I decided they can make it as ugly as they want.
Title: Re: Call Of Duty Black Ops III
Post by: benjipwns on October 31, 2015, 12:11:45 AM
Also, I think I read they're bringing back Hijacked too. Which means there better be a nukejacked 24/7 playlist again. Because a.) it's the only way to get games in 80% of the modes since few bother to leave despite it changing away from TDM and b.) it makes those maps at least 50% more bearable when you're playing like hardcore hardpoint or hardcore search and destroy or something.
Title: Re: Call Of Duty Black Ops III
Post by: toku on October 31, 2015, 03:34:40 AM
pussies play hardcore
Title: Re: Call Of Duty Black Ops III
Post by: benjipwns on October 31, 2015, 03:43:17 AM
sometimes i'm desperate for the other modes

don't judge me

spoiler (click to show/hide)
:gloomy

spoiler (click to show/hide)
:tauntaun
[close]
[close]
Title: Re: Call Of Duty Black Ops III
Post by: Stoney Mason on October 31, 2015, 07:59:30 AM
I feel like this is the best year for console shooters in a really good while.
Title: Re: Call Of Duty Black Ops III
Post by: Stoney Mason on October 31, 2015, 06:21:42 PM
Quote
According to leaked images from Black Ops 3’s Paint Shop, Treyarch has added a social feature that will allow players to publish their paintjobs, which will then allow other players to view, like, and even download those designs to use for their own weapons.

As a reminder, the Weapon Paint Shop is only available on PlayStation 4, Xbox One, and PC versions of Call of Duty: Black Ops 3.

In addition, players will also be able to publish their emblems created from the emblem editor and share that with other players in the Call of Duty community. Players will be able to view, like, or even download your emblem creations as well.


Treyarch is so  :lawd
Title: Re: Call Of Duty Black Ops III
Post by: toku on November 01, 2015, 03:49:12 PM
https://youtu.be/ejMqe1WBtEQ

it's lit
Title: Re: Call Of Duty Black Ops III
Post by: Am_I_Anonymous on November 01, 2015, 06:40:57 PM
Quote
According to leaked images from Black Ops 3’s Paint Shop, Treyarch has added a social feature that will allow players to publish their paintjobs, which will then allow other players to view, like, and even download those designs to use for their own weapons.

As a reminder, the Weapon Paint Shop is only available on PlayStation 4, Xbox One, and PC versions of Call of Duty: Black Ops 3.

In addition, players will also be able to publish their emblems created from the emblem editor and share that with other players in the Call of Duty community. Players will be able to view, like, or even download your emblem creations as well.


Treyarch is so  :lawd

Never understood why people devote countless hours to making logos I only ignore when you kill me.
Title: Re: Call Of Duty Black Ops III
Post by: Stoney Mason on November 02, 2015, 01:44:38 PM
Quote
Over the years, the Call of Duty® community has proven itself to be among the most passionate in the world – and we count ourselves fortunate to make games for you.

We’ve been listening to one of your top requests and are excited to announce that modding and mapping are coming to Call of Duty: Black Ops 3 PC!

We’ve still got a lot of work left to do, but here’s our current plan:
You will be able to create Maps & Game Modes and more!
We will include Unranked Dedicated Server Files with the tools so you can run servers with modded content anywhere you choose.
We will provide an Unranked Server Browser so you can easily find and join servers with modded content.

Closed Alpha target date:  March 2016
Please remember that this is software development, so things don’t always work out exactly as planned.  Sometimes features slip or drop off altogether, sometimes they get replaced with other, more awesome features as we hit into limitations of our original plans.
There is much more news to come including updates on Open Beta timing.  In order to keep you informed, we’ll periodically publish developer blog posts to share our progress with our fans. Stay tuned to the Treyarch blog for more information.
And yes, this is for real.

Sincerely,
Cesar Stastny
Director of Development


https://community.treyarch.com/community/treyarch/blog/2015/11/02/modding-mapping-tools-coming-to-black-ops-3-pc-in-2016
Title: Re: Call Of Duty Black Ops III
Post by: Stoney Mason on November 04, 2015, 04:56:53 PM
Somebody went and photographed all the relevant info from a copy of the game.

https://www.reddit.com/r/blackops3/comments/3ris78/black_ops_iii_high_res_screenshots_of_everything/
Title: Re: Call Of Duty Black Ops III
Post by: bork on November 05, 2015, 06:47:26 PM
Just double-dipped on this and got the PC version from GMG for $40.  Hyped to play this.
Title: Re: Call Of Duty Black Ops III
Post by: Stoney Mason on November 05, 2015, 06:59:50 PM
Watched some streams. Game seems solid. It actually feels like the 3 year dev cycle actually allowed them to do good stuff.
Title: Re: Call Of Duty Black Ops III
Post by: toku on November 05, 2015, 07:35:40 PM
yea its fucking lit
Title: Re: Call Of Duty Black Ops III
Post by: bork on November 06, 2015, 10:12:43 AM
I see people bitching about PC performance issues, but it runs perfectly for me.
:idont

Seems like 90% of the people playing right now are using the class with the explosive bow.  Me too!  :P
Title: Re: Call Of Duty Black Ops III
Post by: Your Stalker on November 06, 2015, 10:28:14 AM
https://www.reddit.com/r/blackops3/comments/3rozrt/rosario_dawson_delivered_bo3/  :ohhh

i gotta admit i'm kinda jelly

Title: Re: Call Of Duty Black Ops III
Post by: Stoney Mason on November 06, 2015, 12:12:45 PM
Played for a bit last night. Enjoyed what I played but I was really rusty. It's funny how much the movement reminds me of Halo 5 in certain ways.

Nuketown wasn't working last night for some reason. Hopefully that's sorted when I play this evening. I'll try the campaign and zombies along with the mp stuff and post some impressions hopefully. 
Title: Re: Call Of Duty Black Ops III
Post by: benjipwns on November 06, 2015, 01:09:03 PM
https://www.reddit.com/r/blackops3/comments/3rozrt/rosario_dawson_delivered_bo3/  :ohhh

i gotta admit i'm kinda jelly
(http://i.imgur.com/MM3Igm0l.jpg)

looking at his mail

doritos and mountain dew at the ready
Title: Re: Call Of Duty Black Ops III
Post by: Am_I_Anonymous on November 06, 2015, 01:57:12 PM
Those dudes have 100% more game than anybody on the bore. That ain't saying much.
Title: Re: Call Of Duty Black Ops III
Post by: toku on November 06, 2015, 03:39:26 PM
I see people bitching about PC performance issues, but it runs perfectly for me.
:idont

Seems like 90% of the people playing right now are using the class with the explosive bow.  Me too!  :P

Same. I've put time into both MP and SP without issue.
Title: Re: Call Of Duty Black Ops III
Post by: toku on November 06, 2015, 05:54:20 PM
https://youtu.be/XMUNeP0D31M

it's fucking lit
Title: Re: Call Of Duty Black Ops III
Post by: benjipwns on November 06, 2015, 07:06:07 PM
https://www.youtube.com/watch?v=Qgg8o4YGSrs
Title: Re: Call Of Duty Black Ops III
Post by: eleuin on November 06, 2015, 08:14:00 PM
is animated camos a first for the series?
Title: Re: Call Of Duty Black Ops III
Post by: benjipwns on November 06, 2015, 09:02:22 PM
No, I think they added some late to Black Ops II. Might have been in the last pack or so of all that.
Title: Re: Call Of Duty Black Ops III
Post by: seagrams hotsauce on November 06, 2015, 11:26:33 PM
Tempted to give this a shot but the steam reviews are scaring me. Any PC owners having as shitty a time as those nerds?
Title: Re: Call Of Duty Black Ops III
Post by: benjipwns on November 06, 2015, 11:45:22 PM
From my experience, PC CoD games are always janky at launch due to hitting the real world, then it gets smoothed out over the coming weeks after everyone has freaked out over it.

Treyarch is one of the best at getting the game rock solid though, imo. Black Ops and II are both pretty post-release polished in comparison to MW3, Ghosts and AW. The first two got basically abandoned if it wasn't for the DLC. Blops for me was mostly unplayable two or three months in when I got it on discount. (The Wii version would connect to and stay stable in more games.) Then like a month later and some more patches it was just fine.
Title: Re: Call Of Duty Black Ops III
Post by: Stoney Mason on November 07, 2015, 12:59:56 AM
Played a little of everything today.

The campaign was the most surprising in that I like it so far and I kind of thought I wouldn't so much for some reason. I played with a friend and I was having fun. The levels seem slightly larger than typical COD games (but not insanely huge) and the whole hud thing makes it so much easier to identify enemies. That was always a problem for me in cod games because everybody looks the same friend or foe. Digging it so far. There is also a progression system thing where you can basically level up the guns and unlock stuff for them like camos that you can use in multiplayer. I was impressed.

The zombies isn't for me but I liked the look of it and music and the atmosphere. Seems much more difficult than past zombies I remember. We were dying early and often.

The multiplayer seems really good. It's like a refinement of everything they've done in a COD game. A lot of guns seem viable. Very few if any of the maps seem like complete disasters. There is a good skill curve. I'm not remotely as good at this one as I was at black ops 2 but I like that. I like that it feels like I have a lot to improve on.

So far the package seems to be nice.
Title: Re: Call Of Duty Black Ops III
Post by: Cerveza mas fina on November 07, 2015, 08:07:22 AM
Last years cod didnt really click with me but im reeeaaaly tempted to get this now for 10 days then trade in for star wars or fallout
Title: Re: Call Of Duty Black Ops III
Post by: toku on November 07, 2015, 08:23:44 AM
GAME IS HELLA DOPE
Title: Re: Call Of Duty Black Ops III
Post by: Cerveza mas fina on November 07, 2015, 09:40:40 AM
Aaand I got it  :P
Title: Re: Call Of Duty Black Ops III
Post by: toku on November 07, 2015, 04:30:50 PM
Love that theres a commendation or w/e called "Cry Me a River" for killing ppl before they use their ability. Treyarch gets it 

:uguu
Title: Re: Call Of Duty Black Ops III
Post by: Cerveza mas fina on November 08, 2015, 01:34:15 AM
Man i forgot how twitchy cod and cod maps are

Feel like grandpa again

Title: Re: Call Of Duty Black Ops III
Post by: toku on November 08, 2015, 05:26:08 PM
Campaign in this definitely reminds me a lot of Halo. Similar sandboxy big open arena style fighting.
Title: Re: Call Of Duty Black Ops III
Post by: Stoney Mason on November 08, 2015, 10:06:14 PM
One fairly annoying complaint is that I feel the head glitch spots are even more prominent than in Black Ops 2. There are a lot of people just posting up on headglitches. And to combat it, you often need to do the same yourself so it only makes the problem more apparent.
 
Title: Re: Call Of Duty Black Ops III
Post by: toku on November 08, 2015, 10:24:09 PM
Haven't noticed head glitching but ppl are definitely drop shooting again
Title: Re: Call Of Duty Black Ops III
Post by: Stoney Mason on November 08, 2015, 11:43:46 PM
Nuketown is also pretty awful.

I mean I'm one of those people who always thought Nuketown was pretty bad but it just completely breaks here. It's too small and the people are too fast. It doesn't even really play like old nuketowns because of that. You would have to enlarge the map to make it feel like the old ones. With the way it currently is, people just charge and fly over to the other side in no time flat. Not a big deal because I legit never liked the map but just letting anyone know who may have been curious. None of the other maps fortunately feel that bad.

Title: Re: Call Of Duty Black Ops III
Post by: toku on November 09, 2015, 02:45:15 AM
Nuketown is also pretty awful.

I mean I'm one of those people who always thought Nuketown was pretty bad but it just completely breaks here. It's too small and the people are too fast. It doesn't even really play like old nuketowns because of that. You would have to enlarge the map to make it feel like the old ones. With the way it currently is, people just charge and fly over to the other side in no time flat. Not a big deal because I legit never liked the map but just letting anyone know who may have been curious. None of the other maps fortunately feel that bad.

My buddies love old nuketown and I was okay with it in Blops 2 but It's just not fun here. They've also kinda been down on the maps in general now because like you said, all the other maps are much larger because of how movement works now. Nuketown is just too close to how it was to work.
Title: Re: Call Of Duty Black Ops III
Post by: Cerveza mas fina on November 09, 2015, 06:46:40 AM
There is way too many maps in rotation to memorize for me

12 is just cray
Title: Re: Call Of Duty Black Ops III
Post by: toku on November 09, 2015, 07:29:46 AM
There is way too many maps in rotation to memorize for me

12 is just cray

It's actually lower than previous. You're just old now.
Title: Re: Call Of Duty Black Ops III
Post by: Cerveza mas fina on November 09, 2015, 07:38:02 AM
 :'(
Title: Re: Call Of Duty Black Ops III
Post by: demi on November 09, 2015, 11:12:59 AM
Everything is either too much for lager to handle or there just isnt enough time. Maybe time to retire to mobile.
Title: Re: Call Of Duty Black Ops III
Post by: Cerveza mas fina on November 09, 2015, 02:03:02 PM
I finished the witcher 3, bloodborne and hotline miami 2, so I think you are reaching a bit
Title: Re: Call Of Duty Black Ops III
Post by: bork on November 09, 2015, 07:56:16 PM
I finished the witcher 3, bloodborne and hotline miami 2, so I think you are reaching a bit

None of which are multiplayer deathmatch games, grandpa.
 :ufup
Title: Re: Call Of Duty Black Ops III
Post by: Rahxephon91 on November 10, 2015, 12:07:17 PM
So a militant Singapore group's reaction to finding out that the US/CIA was involved in a disaster there is to go on a mass killing of their own people and tearing down of infrastructure they made themselves?

Ok.....
Title: Re: Call Of Duty Black Ops III
Post by: Cerveza mas fina on November 10, 2015, 01:21:04 PM
I finished the witcher 3, bloodborne and hotline miami 2, so I think you are reaching a bit

None of which are multiplayer deathmatch games, grandpa.
 :ufup

Im pretty sure I killed a player invading my game in bloodborne
Title: Re: Call Of Duty Black Ops III
Post by: mormapope on November 10, 2015, 01:59:28 PM
The king has returned.

https://www.youtube.com/watch?v=HflkLwrqEN4
Title: Re: Call Of Duty Black Ops III
Post by: toku on November 10, 2015, 03:00:41 PM
So a militant Singapore group's reaction to finding out that the US/CIA was involved in a disaster there is to go on a mass killing of their own people and tearing down of infrastructure they made themselves?

Ok.....

Go back to being a family- complaining about MGSV.
Title: Re: Call Of Duty Black Ops III
Post by: Rahxephon91 on November 10, 2015, 05:49:53 PM
I mean BLOPS 3 is fun and I'm usually a ok with CoD stupidity(which Tryearch is good at), but this was pretty stupid.
Title: Re: Call Of Duty Black Ops III
Post by: Cerveza mas fina on November 10, 2015, 06:04:04 PM
Dat. 66 k/d at 500 kills

 :lol

I already stopped playing the campaign
Title: Re: Call Of Duty Black Ops III
Post by: bork on November 11, 2015, 01:06:32 PM
The king has returned.

https://www.youtube.com/watch?v=HflkLwrqEN4

EL PRESADOR!?   :o
Title: Re: Call Of Duty Black Ops III
Post by: Cerveza mas fina on November 12, 2015, 03:05:55 AM
MP in this game is great, really good, but I have put up the game for sale as I can't compete.

Have to accept this isn't the right moment for me and a twitchy shooter, maybe Ill have more luck in Battlefront.

I guess playing this for a few days for 10 bucks was a great investment :)


That said as other have mentioned this is not the direction I saw this franchise going after COD4, and I would still like that kind of more grounded shooter.
Title: Re: Call Of Duty Black Ops III
Post by: toku on November 12, 2015, 10:11:28 PM
brap brap heres a really good 3.00 K/D tdm match I had and I was bored and turnt up so I captured it:
https://youtu.be/NT6RgL1Fs4s

most impressive bit is somwehre in the middle when I get a bs triple kill by whipping out my pistol and literally jumping over some dude's head.
Title: Re: Call Of Duty Black Ops III
Post by: thisismyusername on November 13, 2015, 12:10:18 AM
MP in this game is great, really good, but I have put up the game for sale as I can't compete.

Most everyone sucks at Call of Duty in some way, though. :doge
Title: Re: Call Of Duty Black Ops III
Post by: Rufus on November 13, 2015, 12:34:14 AM
People seem to drop really fast in this one.
Title: Re: Call Of Duty Black Ops III
Post by: benjipwns on November 13, 2015, 12:41:53 AM
So a militant Singapore group's reaction to finding out that the US/CIA was involved in a disaster there is to go on a mass killing of their own people and tearing down of infrastructure they made themselves?

Ok.....
The setup and most of the game plot is pretty  :yeshrug even for Call of Duty. At least it keeps that traditional Blops "lol wat" so bad it's awesome and they know it part in it though. Even if there's only like 1.5 of em after II had a whole bunch of goofy ones.

I think they focused their story efforts on the zombies mode, which makes sense. That's where all the big voice talent is too. And part of it carries plot/characters over from II. (At least according to Wikipedia, haven't played zombies and probably won't play zombies. I think I accidentally started the equivalent Ghosts version of it once.)

Main complaints I have with AW and this for single player is that they don't seem to be implementing many stupid cool parts with the new gameplay, it's kinda the same ol setpiece design still. I think Ghosts' flood is the last one I really liked.

And that's probably my obligatory one post about CoD's single player campaign.
Title: Re: Call Of Duty Black Ops III
Post by: Brehvolution on November 13, 2015, 03:19:15 PM
Ugh. I'm really getting the itch for the multiplayer. If I get this and not Fallout 4 my son is going to flip out.  :lol

Or maybe I'll just get both and risk an overdraft.  :doge
Title: Re: Call Of Duty Black Ops III
Post by: Brehvolution on November 14, 2015, 02:08:30 PM
This game rocks. It even runs better that AW. Maps seem to loads faster and rock solid 60 fps.

Treyarch da gods. :bow
Title: Re: Call Of Duty Black Ops III
Post by: eleuin on November 14, 2015, 06:59:21 PM
Vesper is the best weapon in this game

That ttk  :whew
Title: Re: Call Of Duty Black Ops III
Post by: toku on November 14, 2015, 08:00:38 PM
So much shit just to *try* to stay off the map maybe they should just trash this meta save silencers.
Title: Re: Call Of Duty Black Ops III
Post by: Brehvolution on November 20, 2015, 10:20:23 AM
Double XP weekend.  :doge
Title: Re: Call Of Duty Black Ops III
Post by: toku on December 02, 2015, 01:58:32 AM
https://youtu.be/Cmlzq3I4Fqo

aye lmao swag swag
Title: Re: Call Of Duty Black Ops III
Post by: Stoney Mason on December 22, 2015, 06:45:41 PM
Thought I would make an update post since I hadn't really talked about the game since it released.

First the bad. The campaign kinda sucks imo. One of the worst cod campaigns so far. I still have like 3 or 4 missions to go but its always a big drag to play it. Very disappointing since I thought the Black Ops campaigns were some of the most fun of the series. This one is way to grim dark for its own good when it comes to tone and it doesn't really have any of the fun alternative history stuff that the black ops games are known for.

Now on to the good which is the mp. I'm very addicted to it currently. I'm about prestige level 3. And this was about the time in AW that I was feeling absolutely done with that game. I don't feel that way at all. I'm excited to get on and play this game in the evenings. They hit a great balance with the mobility and it still being a cod mp experience. The killstreaks are also not overly insane which is a good thing in my book.

It actually took me a bigger learning curve than I expected to be competent at this one. Something about the aiming and what perks to run took me quite awhile to figure out which is unusual for a cod. I also had to drop my sensitivity. This is like the lowest I play on for a cod game since like cod 4 but I like that I had struggle to learn it.
Title: Re: Call Of Duty Black Ops III
Post by: Brehvolution on December 22, 2015, 07:57:09 PM
It really sucks there is never a Ground War game to get in on PC.  :'(

MP is addicting af and much better than last years. The Black Market is a nice added touch.
Title: Re: Call Of Duty Black Ops III
Post by: Stoney Mason on December 22, 2015, 08:05:44 PM
Really, no ground war on PC? That's odd. I mean I don't like it and never play it on the console version but its odd that it wouldn't be in the PC version. Maybe something to do with the size of the player base on PC.

edit: re-read your post and realized its probably there but not enough people playing it.
Title: Re: Call Of Duty Black Ops III
Post by: toku on December 22, 2015, 10:43:54 PM
HELL YEA IM STILL BOUT THAT CALL OF DUTY

https://www.youtube.com/watch?v=bzZINfvf_Ck

I liked SP a lot actually but I know I'm firmly in the barely even existant minority. Didn't think it was anymore grimdark than the other Treyarch entries (especially WaW. Story was just way more complex than it needed to but I liked it.

As far as PC gamers go yea, the only thing ppl play are TDM and DOM. Kill Confirmed (personal favorite) and stuff like S&D will go up to like 4% or 5% certain hours though lol. That versus 40-60% for TDM and 30ish% for DOM.
Title: Re: Call Of Duty Black Ops III
Post by: Stoney Mason on December 22, 2015, 11:13:55 PM
All COD games are overly self serious but mixed in with in the better ones is generally a wink and nod that this is bullshit or some overly goofy stuff that makes you smile with its dumbness.

https://www.youtube.com/watch?v=zlqJX7J3ZeI
https://www.youtube.com/watch?v=ktXhsDyJVU8

For me there has been nothing that has been this sort of fun in this campaign. It's either been fighting a lot of boring robots or the characters emoting about things I have no clue about.


As far as the mp there are just these small little moments where you do something that makes you feel like a complete bad ass that is the key to why COD is fun. That's been in such short supply in recent iterations.

https://www.youtube.com/watch?v=qqZF5dHeAtQ
https://www.youtube.com/watch?v=8oI40lY7csQ

Title: Re: Call Of Duty Black Ops III
Post by: toku on December 22, 2015, 11:40:29 PM
Yeah one of my favorite moments from last few days:
https://u.pomf.io/yjmqao.webm

I like to call it "lol nope"

Also yes sometimes I listen to Sade while playing CoD.
Title: Re: Call Of Duty Black Ops III
Post by: toku on February 03, 2016, 05:36:33 PM
https://youtu.be/zZyiiWUWv_0

KEEP THEM NERFS UP YA ASS BITCH
Title: Re: Call Of Duty Black Ops III
Post by: demi on February 06, 2016, 11:44:41 PM
I watched the new Der Eisendrache Easter Egg and it just cements the fact that the Zombies DLC is more well thought out than everything else in the series. Just drop SP and MP and make an entire Zombies game.

COD Zombie Easter Eggs are better raids than Destiny
Title: Re: Call Of Duty Black Ops III
Post by: Stoney Mason on February 07, 2016, 01:30:24 AM
Funny enough I was playing zombies with a group of friends who are way more into it than I am, and I was thinking jesus christ this mode is intricate and complicated now. There are so many steps you need to do before you can actually play the mode. Not really for me. But I guess people really like it getting complex.
Title: Re: Call Of Duty Black Ops III
Post by: Stoney Mason on February 09, 2016, 03:26:14 PM
https://www.youtube.com/watch?v=FWDObdviRjs&feature=youtu.be
Title: Re: Call Of Duty Black Ops III
Post by: Brehvolution on February 17, 2016, 09:13:11 AM
http://www.engadget.com/2016/02/16/black-ops-3-steam-multiplayer-demo/

Quote
So, you haven't played Call of Duty: Black Ops 3 but you don't want to throw down $60 for an online shooter that you might not enjoy. Activision has you covered with the Call of Duty: Black Ops 3 Multiplayer Starter Pack -- it's $15 on Steam and includes access to public ranked multiplayer matches, the Weapon Paint Shop, Gunsmith customization system, Black Market trading post, and Arena, Free Run and Theater modes. The pack is available from February 16th to the 29th.

 :gladbron

Quote
Features not included in the Call of Duty: Black Ops III Multiplayer Starter Pack:

    Zombies game mode
    Campaign game mode
    Ability to play in Multiplayer custom games
    Ability to Prestige (your level will be capped at 55 in the Starter Pack)
    Access to mod tools or modded content (once released)
    Access to unranked server browser (once released)
    Ability to Fresh Start your profile
    The ability to access Dead Ops Arcade II and Nightmares mode

 :shaq2