Someone at Nintendo saw Devil's Third and thought it was a good idea to fund its development. :japancry
I WATCHED LITERALLY MINUTES OF THAT TRAILER AND SAW NO POLYGONAL BOOBS AT ALL
PASS
HOW MANY years has he been working on this, again?
This is the first game developed by Tomonobu Itagaki after leaving Tecmo in 2008 and forming his own game studio, Valhalla Game Studios, with other members of Team Ninja who left Tecmo in 2009.
Devil's Third switched engines during its development, as the company responsible for making its original engine closed down. Since that time, Valhalla Game Studios have continued development using an adaptation of video game developer Relic Entertainment's engine. Although a version of Devil's Third for the Wii U was not confirmed at the time, Itagaki reported that the game would run perfectly fine on the system. Devil's Third then used the same game engine as Darksiders II. It now uses Unreal Engine 3 as the main game engine.
Itagaki :neogaf
What a fucking hack :neogaf
so like was none of that trailer real or what
the vgplays video has borderline PS2 level textures all over its environments
that original trailer at least looks like a 360/PS3/WiiU generation game
Wow...
I remember being interested in it at the original debut.
https://www.youtube.com/watch?v=xzLaWbLZl24
Wow...
I remember being interested in it at the original debut.
https://www.youtube.com/watch?v=xzLaWbLZl24
HOW MANY years has he been working on this, again?
HOW MANY years has he been working on this, again?
Ninja Gaiden 2 was 2008, so 2009. Close to... 6-7 years now. To be fair, THQ going under knocked a year or two onto that due to lack of funding/publishers. But still... eesh.
Someone at Nintendo saw Devil's Third and thought it was a good idea to fund its development. :japancry
Devil’s Third runs in 30 FPS. Itagaki promises that this massive shooter (emphasis on massive) is enjoyable at 30 FPS.
Itagaki decided not to use split screen for online and offline play. Instead, the single player campaign uses the full power of the Wii U console.
Devil’s Third does not have voice chat. The bandwidth that would have been used for this feature was instead used for 16 player multiplayer.
Finally, Itagaki shares his recommendations for how to playDevil’s Third:
· Pro Controller
· USB keyboard
· Wired internet
In an earlier post, Itagaki explained why they recommend the Pro Controller and a USB keyboard over the GamePad. He feels the face buttons are crowded on the GamePad, so you can make mistakes with inputs. The analogs are also too far apart, making it difficult to get a graps of the battlefield. Lastly, and practically, the GamePad is not suitable for many hours of play, and they designed Devil’s Third for long play sessions.
Valhalla chimed in and explained that it comes down to multiplayer, which they intend to house tens of thousands of players.
(https://farm1.staticflickr.com/397/19584519428_8fc878cdb2_o.jpg)He's not lying here
:itagaki
:itagaki
It seems that the world is in disorder…no way. I feel that the informations on Devil’s Third are tangled.\
Yo Guys,
Don’t disappoint, and don’t be negative. I promise the wide/deep/brandnew playability for you guys today (http://www.siliconera.com/2015/07/17/devils-third-creator-coming-out-in-the-games-defense/)
I will totally take my Wii U out of mothballs for this
(https://farm1.staticflickr.com/397/19584519428_8fc878cdb2_o.jpg)
:itagaki
Tomonobu's Ultimate Realized Dream
Wow...
I remember being interested in it at the original debut.
https://www.youtube.com/watch?v=xzLaWbLZl24
Yeah this is like the only time it looked good.
It's just the multiplayer coming as F2P.
where is all the money coming from to keep this bullshit going
So this is getting a psychical release and not Fatal Frame 5? That would be bullshit of the highest order.
So this is getting a psychical release and not Fatal Frame 5? That would be bullshit of the highest order.
Ninja Gaiden creator Tomonobu Itagaki has claimed that Devil’s Third is so good it will mark a watershed moment in the action game genre.
“If we had given up, then we wouldn't be able to show our face to all the people that had supported us up to that point,” he said of the game’s seven year development cycle in a translated Famitsu interview. “There wouldn't be any opportunity for us to work in this industry anymore.
“Our desire was to complete the game by any means while establishing our company structure, developing the game itself, and keeping the company going all at the same time. We were finally able to make it through thanks to Nintendo who really made it all possible along with everyone in the industry, and also thanks to the expectations from all the fans and gamers that were waiting. With all that support, I couldn't be someone who would drop it all and walk away.
“It's a culmination of everything so far – not just mine, but of everyone that works here. Please try it for yourself. I think it's going to be a breakthrough for the industry. I believe it's going to take shooters to the next level.”
“Just stuffing a ton of elements in doesn't mean the player is going to have a good time though. That's why controllability is important. You can throw weapons [laughs], you can throw molotovs, you can guard, you can dodge, you can jump, you can slide. Normally, trying to put everything in just makes it all a mess, but we were able to fit it all in Itagaki-style.”
:foxx used to be funny now it's just sad.
I love this guy so much
I haven't paid attention to his carreer but wtf happend to him?
I remember in the Ninja Gaiden on Xbox days he was the god of third person combat. Prob on that level that Myazaki is now with the Souls games.
I haven't paid attention to his carreer but wtf happend to him?Like his face, it appears to have cratered.
I remember in the Ninja Gaiden on Xbox days he was the god of third person combat. Prob on that level that Myazaki is now with the Souls games.
Ninja Gaiden is a ripoff? I wish all ripoffs were done that well.
how did Ninja Gaiden 3 turn out? I know the initial release was kinda shitty (DLC features, yea!) but didn't they improve some stuff for the WiiU/PS3/360 'Director's Cut-AKA The Full Game'?
huehuehuehuhe
(https://pbs.twimg.com/media/CKvghwzUsAEMUf-.jpg)
This will make me vilified by Ninja Gaiden fans, but I like Ninja Gaiden 3: Razor's Edge a lot more than Ninja Gaiden Black nowadays. Ninja Gaiden Black has terrible level design, terrible camera, terrible characters, terrible story, meh boss fights, still looks great, plays great besides bland enemy variety.
Razor's Edge is a lot faster combat wise, camera doesn't suck nearly as much, has fun setpieces that help pacing a lot, simple level design, serviceable characters and story, great boss fights, more varied enemy variety.
Haven't played NG2 in a long time, can't say where I'd rank it now, probably well above Ninja Gaiden Black. NGB's level design is so bad.
The only thing you've mainly missed out on is Metal Gear Rising. DMC3 and DMC4 are great, but they aren't that different than Bayonetta 1&2. Rising's emphasis on parrying everything versus dodging/jumping over attacks is pretty refreshing. It also doesn't overstay its welcome or become tedious.
Reviews are in.
Holding strong at a 40 on Metacritic.