im happy they didnt try to inject some story bs into it like they did with wolfenstein, those are two games where the story should be self-explanatory.
oh boy here come the brutal doom stans ::)
Is Carmack still on this?
chainsaw gif
http://gfycat.com/CrispKindlyFlies
This feels like a deja vu of the MK discussion.
Game looked a certain way due to limitations, they were definitely aiming for something moody and scary imho in the originals.
Looking back at the games is not the same as what they evoked at the time of their introduction.
jesus why the fuck do I even bother posting about game design here
Eh just because it's cartoony doesn't mean it can't be scary. Lots of srs animu that is scary. I thought some scenes in Akira were pretty :holeup and Akira is a cartoon sooo :yeshrug
jesus why the fuck do I even bother posting about game design hereAkira is hand-drawn and hand-painted animation with no limitation to its processing power/framerate, VRAM, resolution. They can and did show everything they chose to show. Compared with other cel-shaded/traditional animation, it still looks exceptional today. Cel animation, as a medium, has not largely changed. (I am eschewing comment on CG movies, e.g. Toy Story vs. Tangled)
Enjoy your shitty overhyped bug infested Doom game feggits
jesus why the fuck do I even bother posting about game design hereWelcome to a discussion on thebore.
Enjoy your shitty overhyped bug infested Doom game feggits
jesus why the fuck do I even bother posting about game design here
Enjoy your shitty overhyped bug infested Doom game feggits
Welcome to a discussion on thebore.