THE BORE
General => Video Game Bored => Topic started by: Cerveza mas fina on June 16, 2015, 02:53:16 AM
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https://www.youtube.com/watch?v=Fkg5UVTsKCE
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Looks great, but not really sure what this will be.
Some kind of open world monster hunting game?
Anyway I'm excited for this.
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Glad they're doing this rather than another Killzone. Looks interesting and one of the better PS4 exclusives.
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Terrible name.
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Now this looked pretty strange and exciting.
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Loved the look of this and Guerrilla games character design is always really appealing to me.
But no date at all on this. I've heard late 2016, someone even said early 2017.
I hate when devs show games that are a long ways off.
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stupid character, stop talking to yourself so loud! :yuck
looks dope though
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Is there any details about the game already?
stupid character, stop talking to yourself so loud! :yuck
Oh man I was thinking that as well
Everything else looks awesome though
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Looks like monster hunting from Witcher 3, but expanded out into a full game set in some crazy post-apocalyptic world. I'm fine with that.
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Enslaved 2 is looking pretty great!
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looks fun as a one time Beast Wars watcher but Guerilla should have learned at this point that dialogue isn't their bread and butter.
Wouldn't surprise me if all that dialogue was just for the E3 presentation and won't actually be in the game itself.
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Don't really trust Guerilla much, but it sure looks wicked. And a hell of a lot more interesting than that Last Guardian tripe.
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Looks good to me. Wondering if there is a lot more or if it's kinda SotC.
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Looks like monster hunting from Witcher 3, but expanded out into a full game set in some crazy post-apocalyptic world. I'm fine with that.
Which is funny since Guerilla apparently got one of the Quest Designers from CDProjectRED who was doing witcher 3 stuff. :lol :lol :lol :lol
Also their main writer did Fallout New Vegas so there is some massive potential over there now.
Will Guerilla finally deliver on both parts of a game this time? we'll see
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Good hires from Guerilla, bar has been set insanely high as to interesting quests by Witcher 3 now, I don't expect them to reach those heights but they have to try and they have to deliver great combat, an area in which they can improve on current open world RPG's.
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I'm just glad we're getting a cool looking new game instead of them trying to make Killzone happen for 936th time.
that as well
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That name :neogaf
That gameplay tho :whew
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I thought it looked p. kewl.
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Worst and most generic game name of all time?
You can rearrange the words any way you like and they'd make about as much sense.
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looked good. second best game of e3 next to smt x fire emblem
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Love the concept for this game, and the gameplay that they showed looked like it had a lot of potential.
Here's to hoping it doesn't end up like The Order :lol
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Love the concept for this game, and the gameplay that they showed looked like it had a lot of potential.
Here's to hoping it doesn't end up like The Order :lol
Well, this looks like it has some actual gameplay, unlike The Order.
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plz stop hurting my feelings guys
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Love the concept for this game, and the gameplay that they showed looked like it had a lot of potential.
Here's to hoping it doesn't end up like The Order :lol
Well, this looks like it has some actual gameplay, unlike The Order.
And will last longer than 2 hours.
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I loved everything that was shown from this game. The only issue is that I have zero confidence in Guerrilla Games creating anything... fun.
Great with tech.
Bad at entertainment.
I hope to be proven wrong.
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I loved everything that was shown from this game. The only issue is that I have zero confidence in Guerrilla Games creating anything... fun.
Great with tech.
Bad at entertainment.
I hope to be proven wrong.
Also, let's not forget, very good with misleading promotional videos.
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VIDEO GAME: TITLE
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ENIGMA: TWILIGHT INFINITUM
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all you knocking the name need to remember these guys named their previous series Killzone
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Killzone is an actual military term, though.
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It's also a name that goes well with a supposed gritty FPS where you know...you kill people. In a area or zone.
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Dinosaurs: Robots
There, I just sold you at least 100k more copies. You're welcome, Guerilla.
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Mission: Zero Robot Dinosaurs
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buy the dinobot name from hasbro
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Metalsaurus: Future Past
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First console exclusive this gen to interest me.
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Dinosaurs: Robots
There, I just sold you at least 100k more copies. You're welcome, Guerilla.
Dinosaur World: Robot Avatar
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Purple Monkey Dishwasher
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Thank God Sony has stopped trying to make Killzone a thing.
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I don't think the existence of this cuts off Killzone.
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Vita Killzone is good
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Guerrilla won't be 'tutorialising' Horizon: Zero Dawn, the developer has explained, instead encouraging players to study enemy behaviour and learn how to defeat robos themselves.
Speaking to VideoGamer.com earlier today, art director Jan-Bart van Beek revealed that there is "a lot of interplay between the different weapons and ammo types, and there is a sort of creative aspect there where you need to find the right way to use weapons for particular robos. And that counts for a lot of the game. We don't tutorialise the game, we don't go and tell you how to hunt these robos or how they interact. You really have to go out there and explore these things by trial and error.
"And it's the same case for learning about how the robos interact between themselves; who's protecting who and how they are all interconnected. You're always a little bit like David Attenborough where he's sitting in the bushes and studying these creatures trying to learn their behaviour, seeing how you can exploit that behaviour from them."
Guerrilla is taking a similar approach to Horizon's storytelling as well.
"You won't find us in any interviews explaining what the robos are, why they are there or how they came to be," van Beek continued. "This is something for the player to find out themselves. By exploring the world, going to the ruins and learning as much as possible about our game, everything will reveal itself."
Van Beek also provided details on Horizon's RPG systems, explaining that throughout the game players will be able to gain XP to unlock new perks, giving them a greater chance to take down some of the larger enemies.
"There is a skill tree," he continued. "There are two basic character development systems. First of all you're getting XP and you can use that XP to gain new perks. So that's the big one. One of the perks that you saw being used [in the demo] is the Precision Shot where you slow down time and that allows you to [aim] the arrows a little more precisely. Without that it's actually really hard to hit certain weak spots. [The character in the demo] is already an advanced character about level 12, I think.
"But there's also basically a secondary way of upgrading your character, and that is through the harvesting and crafting system. By going into nature and defeating bigger and stronger robos you'll get better armour-plating, better weaponry and slowly but surely you'll develop your character in a more naturalistic way."
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yea that's gonna go over well
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Horizon v Zero: Dawn of Justice