PvP: Meh.Each beta has improved, though the leap from the first closed to the first open was probably the largest. This one doesn't have much more than the last closed beta did. Except that I think all of the operators are now available.
PvE: Brain Dead AI.
I dunno if they improved it with this beta from the last one, apparently they have. But with the state of the beta (delayed by a day and within a week of launch), I'm not gonna hold my breath on it being radically improved. :doge
It has its moments, but connection issues are awful.
Guess there's at least three other maps, why didn't they put the airplane (the barricade on the doorway made me laugh) in any of the betas?
From the related videos, something somewhat interesting:
https://www.youtube.com/watch?v=4lmLwhfPQ9Y
:dead
I love the whole "you die, you die" drama and the rush of whooping a defending team's collective asses in 30 seconds but as a whole this is simply an anticipated 20 dollar purchase for me. Bummer
The Ultra-HD texture pack will upgrade some of the most common textures in the game, such as characters, and weapons, to a new level of visual fidelity. This higher level of detail can be best appreciated while playing the game in 4K resolution, but it’s not limited to that.Here's the Steam link: http://store.steampowered.com/app/377560/
The Rainbow Six Siege team put a lot of effort to try to deliver a solid and scalable experience to the PC community, so those of you running a 4 GB GPU will still be able to enjoy this texture pack from 1080p to 1440p resolutions.
Those of you with the high-end 6+ GB GPUs, you will be able to play the game in sharp 4K resolution, along with these Ultra-HD textures under standard lighting and shading options.
Last but not least, for those of you with the MEGA PCs with dual GPUs and with more than 6 GB of video ram, you will be able to run 4K, with the Ultra-HD textures, and with the highest settings of lighting and shading which take advantage of tech like displacement mapping.
We hope you enjoy playing the game with these new textures!
-The R6S Team
Patch Notes Summary:
New Content & Features
Visual Update
DLC Ultra-HD Texture Pack now available for PC Players
Community Health
Implemented an auto-kick feature for intentional team killers
General Tweaks & Improvements
Hit Registration
Fixed bugs on replication and kill cam:
Pawn rotation latency
Shield positioning while rappelling
Shooting and moving while rappelling
Kill cam replication issues
Updated server tick rate for PC (intermittent & temporary)
Playlist Changes
PvP - Ranked playlist HUD has been synced with the Casual playlist
Renamed Minimal HUD to Hardcore HUD
Ranked Matchmaking Improvements
Increased reliability of end-game skill rank updates.
The penalty for abandoning a ranked game in progress has been temporarily reduced to 8 minutes.
Skill rank icon is now displayed on the game's main screen, next to your level.
Other Matchmaking Improvements
PvP & PvE matchmaking bug fixes
Balancing
PvP - Reduced time to detect Defenders outside from 5 seconds to 2 seconds.
PvE - Reduced the maximum number of White Masks and reduced wave sizes in Terrorist Hunt - Disarm Bomb.
Player Comfort
Increased the amount of characters available in the chatbox from 32 characters to 128 characters.
Glaz scope visibility enhanced.
Top Community Raised Bug Fixes
Gameplay fixes
Level Design fixes
Online Flow fixes
Visual fixes
UI fixes
Miscellaneous fixes
Team killing reductionReally extensive patch notes: http://forums.ubi.com/showthread.php/1355300-Patch-Notes-Update-1-1?p=11230970
Implemented an auto-kick feature for intentional team killers.
We have set some parameters that will cause an automatic kick of a griefer within a match. We are trying our best to make the distinction between accidental team killing and intentional team killing. Same goes for intentional hostage killing while playing as Defender. We will be tracking if the auto-kick feature reduces intentional team killing instances and will be adjusting the rigor of the parameters accordingly. Also, for PC, you can now use your mouse wheel in addition to the arrow keys to navigate the player selection screen.
This issue has been noticed since the Open Beta, in which we witnessed an exponential growth of griefers intentionally team killing - 1.3% of the matches were affected at the beginning, and it went as high as 7.8% at the end which is obviously unacceptable. We were glad to observe that over launch, this issue is much less present. We did experience a small growth at first, but it has now plateaued. It had started at 0.9% but later stabilized at 1.8%. We still believe that this is an issue and will be tracking how the new auto-kick feature will affect these statistics.