This is a reboot, right?
So is this finally coming out or what?
Solar Fields is back with the music.
I'm kiiiiiinda worried that it's open world.
i can't believe this had such a long development considering the first one flopped. I'd like to personally thank whoever was responsible for funding this for all those years
I want to care, but another open world game...
Unless you're SSX3 taking a stage based game to open world usually isn't the best.
I want to care, but another open world game...
Unless you're SSX3 taking a stage based game to open world usually isn't the best.
No, taking this open world was the best move. This means (if the rumors are still true) the drop-in/drop-out multiplayer allows players to collaborate and watch other people do lines in the world. They're able to go to certain places and start their runs. This is wayyyyy better than the closed-off levels because it now means people can go from street level to roof back to street level if they so want.
I want to care, but another open world game...
Unless you're SSX3 taking a stage based game to open world usually isn't the best.
The game gets exciting if you're trying to speed run it, but even then the inclusion of puzzle platforming, aka look around the environment for the next path slows the game down way too much. I played with the red bullshit turned off though, so that criticism may lie with me.
I would happily take a much faster Mirrors Edge that's based around only reflexes and skill than freeform, "make your own" line platforming.
I would happily take a much faster Mirrors Edge that's based around only reflexes and skill than freeform, "make your own" line platforming.
I also agree with Mods Help on this. Whenever something trick or momentum based gets bigger, a lot of fun gets sucked out. SSX 3 did it perfectly, where the big open areas were used for races or rival based stuff only.
Mirrors Edge only needed more speed and less puzzle platforming. Mirrors Edge 1 is way too slow to be exciting. The game gets exciting if you're trying to speed run it, but even then the inclusion of puzzle platforming, aka look around the environment for the next path slows the game down way too much. I played with the red bullshit turned off though, so that criticism may lie with me.
I also agree with Mods Help on this. Whenever something trick or momentum based gets bigger, a lot of fun gets sucked out. SSX 3 did it perfectly, where the big open areas were used for races or rival based stuff only.
Mirrors Edge only needed more speed and less puzzle platforming. Mirrors Edge 1 is way too slow to be exciting. The game gets exciting if you're trying to speed run it, but even then the inclusion of puzzle platforming, aka look around the environment for the next path slows the game down way too much. I played with the red bullshit turned off though, so that criticism may lie with me.
I would happily take a much faster Mirrors Edge that's based around only reflexes and skill than freeform, "make your own" line platforming.
I would happily take a much faster Mirrors Edge that's based around only reflexes and skill than freeform, "make your own" line platforming.
No offense, but you two are in the minority when it comes to that. Yes, the speedruns were fun. Yes, the time-trials were fun. But for most people they want to be able to do more Parkour/platforming and Mirror's Edge nearly nails the Parkour platforming in first person in spades. Opening that up for people to dick around with their friends and find lines or areas to do tricks in is way better than 9 maps only.
ME's biggest problem is combat. Its puzzle platforming was the best part of it imo. When it's on, it's on, and what a rush it is.
ME's biggest problem is combat. Its puzzle platforming was the best part of it imo. When it's on, it's on, and what a rush it is.
You know what the best parts of Mirror's Edge were?
When the enemy type that chases you was introduced. I would be fine with a four hour long game of being chased and not knowing how close they are to nabbing you.
Some horror games now have a button or input to turn your head while still running/sprinting.
I could have sworn Mirror's Edge had this.
Not every game needs to be big and sprawling. For a game like ME, stages and challenges and speed runs and time trials are the best. I understand the need to make it open world for sales, but one of those sales won't be mine.
Watch it be another 80 open world romp with checklist gaming.
Burnout Paradise's open world was completely ass for single player racing. I want to go fast, unlock faster shit, go faster. Events, repeated ad nauseam, spread out across the map randomly, made the act of getting into a race terrible. The same exact shit happened with Tony Hawk, eventually the open world story mode got too big and the overly large map design combined with connecting everything together made the series boring.
You know what Burnout Paradise's open world was good for? Multiplayer. It was great for multiplayer, but I don't play arcade racers for multiplayer. Plus it eventually got boring doing shit with a group of people. There was absolutely no benefit to Paradise's world for single player. The world was too small to take relaxing, long ass drives like in GTA. And yet it was too big to efficiently play through all the races quickly.
Combine that with a fucking abysmal soundtrack and the lame replacement for crash levels, Burnout Paradise was only a Burnout game when it came to the sense of speed.
The actual fuckshit in ME1 was the forced combat sequences and the inexplicably god awful Burnside 'boss fight' which is a single QTE the game never uses anywhere else and if you fail it you are sent back to a checkpoint to try again.
The actual fuckshit in ME1 was the forced combat sequences and the inexplicably god awful Burnside 'boss fight' which is a single QTE the game never uses anywhere else and if you fail it you are sent back to a checkpoint to try again.
Ropeburn? The Y button is used to disarm police and knock them out, it has to be pressed the moment the gun/weapon turns red. I thought it was the only good thing about the hand-to-hand combat since it still maintains a bit of momentum.
The reviews appear really mixed :(