Eternal Darkness was a fluke. And it wasn't that good in the first place.
I was so excited about this for so long
Then when I got to play it :lol
Something about failed Diablo clones is the worst. Like that Hellgate London something gamr that Bill Roper (?) was plugging so hard on that podcast once, was so hyped for that too till the demo
Don't forget the (in)sanity effects. Those were pretty novel, unless you were playing the game properly, in which case you never saw a single one.Eternal Darkness was a fluke. And it wasn't that good in the first place.
Yep. It was annoying to see people consider that a great game. It is entirely forgettable and the only reason why it wasn't is because it came out during a bad drought during the Gamecube when there were weeks between retail releases.
Eternal Darkness was a fluke. And it wasn't that good in the first place.
Yep. It was annoying to see people consider that a great game. It is entirely forgettable and the only reason why it wasn't is because it came out during a bad drought during the Gamecube when there were weeks between retail releases.
I was so excited about this for so long
Then when I got to play it :lol
Something about failed Diablo clones is the worst. Like that Hellgate London something gamr that Bill Roper (?) was plugging so hard on that podcast once, was so hyped for that too till the demo
Hellgate had interference problems that clearly hadn't been a problem with their Diablo 2 efforts. Dyack's studio has had no such history of success or changed work model to explain... this. Or that X-Men thing.
I was so excited about this for so long
Then when I got to play it :lol
Something about failed Diablo clones is the worst. Like that Hellgate London something gamr that Bill Roper (?) was plugging so hard on that podcast once, was so hyped for that too till the demo
Hellgate had interference problems that clearly hadn't been a problem with their Diablo 2 efforts. Dyack's studio has had no such history of success or changed work model to explain... this. Or that X-Men thing.
Which interference problems where those?
I liked EDs story that's about it. Played like a PS1 game.Seeing the prologue got me, because the first few lines of dialogue are in Latin. :doge
remember that 1up yours podcast were Denis Dyack went batshit insane defending this game.
Don't forget the (in)sanity effects. Those were pretty novel, unless you were playing the game properly, in which case you never saw a single one.IIRC, the game grants enemies the ability to cause 200% damage to your sanity meter if you go too long or something like that. Although once you acquire enough spells, you basically can't be killed or made insane if you can remember them.
I ended up beating the games 3 times to see the proper ending. Such a drag, gameplay is so boring.This is the worst part nobody ever talks about. Even the one time through end game is horrible because you have to work through all those portals over and over AND FIGHT DURING THEM BECAUSE SHIELDS UP which grinds the game to a complete halt right as you've uncovered 90% of the mystery and are awaiting the last piece.
That said, the "complete" ending is totally worth it. And by worth it, I mean should be watched on YouTube or read on Wikipedia because it's the cleverest twist of the game.I finished it three times too and I don't even remember what it is.
idk eternal darkness isnt bad. helps its worth some paper on ebay. games feel better when they have value to them. like sipping that fine wine
I was so excited about this for so long
Then when I got to play it :lol
Something about failed Diablo clones is the worst. Like that Hellgate London something gamr that Bill Roper (?) was plugging so hard on that podcast once, was so hyped for that too till the demo
Hellgate had interference problems that clearly hadn't been a problem with their Diablo 2 efforts. Dyack's studio has had no such history of success or changed work model to explain... this. Or that X-Men thing.
Which interference problems where those?
One of the most absolutely embarrassing moments in the history of the video games industry. That someone who is supposed to be a professional, and a company leader, would actually sit down and write that out for the denizens of a gaming forum is just so mind-boggling.
The only thing worse to come out of Silicon Knights et all was the revelation that one of the top guys at the company was a massive pedo.
idk eternal darkness isnt bad. helps its worth some paper on ebay. games feel better when they have value to them. like sipping that fine wine
Really? I still have a copy at home :omg
edit: 8 euro on Amazon... bottle of Yellow Tail indeed
I was so excited about this for so long
Then when I got to play it :lol
Something about failed Diablo clones is the worst. Like that Hellgate London something gamr that Bill Roper (?) was plugging so hard on that podcast once, was so hyped for that too till the demo
Hellgate had interference problems that clearly hadn't been a problem with their Diablo 2 efforts. Dyack's studio has had no such history of success or changed work model to explain... this. Or that X-Men thing.
Which interference problems where those?
not working with Blizzard interfered with making a good game
I was so excited about this for so long
Then when I got to play it :lol
Something about failed Diablo clones is the worst. Like that Hellgate London something gamr that Bill Roper (?) was plugging so hard on that podcast once, was so hyped for that too till the demo
Hellgate had interference problems that clearly hadn't been a problem with their Diablo 2 efforts. Dyack's studio has had no such history of success or changed work model to explain... this. Or that X-Men thing.
Which interference problems where those?
not working with Blizzard interfered with making a good game
I'm feeling like this is sardonic, but that is a concise way to phrase half of the problem. The other half is "working with someone other than Blizzard," or "working with Namco" or "working with NCSoft." The dynamic change from provider to supplicant can be severe.