THE BORE
General => Video Game Bored => Topic started by: Stoney Mason on March 29, 2016, 02:16:20 AM
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https://www.youtube.com/watch?v=0cb8CnGMPjA
Fun addicitive. Give it a shot. Somebody make a Bore Clan.
Competitive 1 v 1 real time tower defense game with different units.
Yes its f2p with those f2p obnoxious energy system hooks. It's still fun.
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I've been playing since launch. I'm not very good, because I have a lot of cards but still can't bust through the 1200-1300 range (Arena 4).
I prefer to play aggressively, so that leaves me open to counters.
I think my current loadout is this: Hog, Rocket, Spear Gobs, Musketeer, Baby Dragon, Rage, Witch or Barbs(depends on my mood).
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I'm really impressed with the design of the game and the idea of it. It's the perfect style of game that honestly wouldn't exist on any other format. It would be deemed to simple on consoles or PC but its got a perfect little design for a platform outside of those parameters.
If the f2p model wasn't so odious, I have a feeling it would be getting a lot more attention and praise around mainstream gaming circles. You can bet there will a shitload of clones of this.
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I like that matches are so quick, perfect for killing five minutes of downtime
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Thanks for making this thread! I am playing it pretty compulsively right now. I was feeling proud of my 600+ rating right now, and then ToxicAdam waves his big penis around and I'm less willing to show off. :-[
The design of this game is pretty darned smooth. I find myself playing even when I don't get a Chest benefit, because it's fun. Possibly the first F2P on iOS I can say appeals to me as a gamer rather than an OCD sufferer.
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You can bet there will a shitload of clones of this.
Not so sure. You need some bank to host servers that can provide live matches 24/7. Most knockoff companies don't want to put out that much money.
But, it wouldn't surprise me to see a company like EA wedge one of their franchises (PvZ?) into a game like this down the road.
I was feeling proud of my 600+ rating right now, and then ToxicAdam waves his big penis around and I'm less willing to show off. :-[
Hah. Don't sweat it, the ranking system is a bit rigged, in that you will always 'hit a wall' where players easily out-value you (either by the strength of their towers or their troops) or they will have access to better cards/tactics. That's more of a product of paying/playing more.
But in the same vein, you will slowly creep up the ladder based on that fact, regardless of how good or bad you may be.
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Possibly the first F2P on iOS I can say appeals to me as a gamer rather than an OCD sufferer.
There is a whole breed of those f2p games on mobile that exist more as time waster fillers rather than actual games. I mean you can spend time on them and battle other places and invade other cities but really the "game" doesn't feel like anything I would term a game. It's just going down progression tables. This one is actually a game.
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Yeah, just so.
In related news, I was doing pretty well today, lots of pretty close matches and a few 3-crown wins -- and then I GOT SMEARED.
Seriously, I'm going to watch the replay a few times, because I still have no idea how I got owned so badly.
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gonna try this since you guys say its a real game
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I never would have tried this out if it weren't for this thread. This is a perfect mobile game (other than the F2P shit). Really fun. Gotta get to level 3 before I join the Bore clan. Someone made one right?
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No Bore clan yet.
The smart thing about this game, just like Hearthstone, is that you can keep playing 24/7, just the rewards are timed.
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The smart thing about this game, just like Hearthstone, is that you can keep playing 24/7, just the rewards are timed.
In "theory" you can play 24/7 but the reality is that you will hit a wall fairly quickly where you can't win on a consistent basis because you need leveled up cards or better cards or leveled up towers. There is a benefit to leveling because access to cards is gated by arenas (Trophy Level). But once you hit certain arenas you will be there for a while potentially as you get your daily chests and such. Don't let that bother you. There is a rhythm to how you progress. So yeah you can play as much as you want and especially early on its useful to understand how to play and play alot but after awhile you'll figure out when its more in your benefit to put in the time and progress tiers based on your cards. Basically you play until you can't consistently win anymore which is a sign that you need to grind chests to level up the cards you have and get new cards.
I'll start a bore clan if people are going to actively play. You need people to actively be involved in a clan to get cards otherwise its kind of a waste. One other tip. Don't use your green gems to speed unlock chests or buy chests. Convert them to gold coins. Everyday you can buy individual cards and they change daily. So its better to save your green gems/gold coins to buy the individual cards you need/want.
Based on your cards you can look up decks kind of like in hearthstone.
https://www.reddit.com/r/ClashRoyale/comments/479rfc/pushing_deck_guide_for_all_arenas/
I basically use this deck currently until I unlock more cards to give me more options and its still easily viable at 800 trophy level. There are other decks of course based on what you have. Just look on reddit clash royale on the side bar to the right or youtube or other sites. Or come up with your own strategy of course.
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One tip I can share that isn't really intuitive when you start out:
When placing down units, depending on where you place them, you may see !! marks above the incoming enemy. This means they will attack that unit. You can use this to your advantage to draw enemies into the middle of the board (where your towers and castle will make quick work of them). This is especially effective against units like Prince (horseback guy) and Mini Pekka (little robot of destruction).
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One tip I can share that isn't really intuitive when you start out:
When placing down units, depending on where you place them, you may see !! marks above the incoming enemy. This means they will attack that unit. You can use this to your advantage to draw enemies into the middle of the board (where your towers and castle will make quick work of them). This is especially effective against units like Prince (horseback guy) and Mini Pekka (little robot of destruction).
Yeah I definitely see that alot but I somehow fail at doing it myself. Need to practice on it more. Do you just drop them in the center or in between the center and a tower?
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As you are dragging the units around the playboard to place down, you will see how far away from the path you can place them and still draw the attention of the Prince (or whatever) because they will have an exclamation mark over their head.
It's better to draw them to the middle (and closer to the castle and not the river), because then they have to go back to the path which further increases their exposure to tower fire.
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its actually nice and heartwarming to see so many old guys talking about a total casual f2p iOS game :)
anyone buy some gems yet? i might kickstart mu collection like I did in HS
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bought a chest, got a valkyrie and 99 (!) skeletons
fml
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its actually nice and heartwarming to see so many old guys talking about a total casual f2p iOS game :)
Well, if you think about it, the 80's arcade games (we old people grew up on) have more in common with what you find on IOS then the games that are considered AAA console games.
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There is that and that simple addictive games like this use to be more common. This is almost the type of game I would have grown up playing on the home consoles or computer games of the past. Not in genre but in sort of simple design concept with relatively little focus on the graphics but lots of focus on the design. (minus the f2p elements)
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The new hotness seems to be hut decks. Ran into a lot of them today. I didn't do to well against them...
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Hut decks are annoying. Sadly the best counter is to use rockets to take multiple huts or to slowly grind them out to a draw.
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No Bore clan yet.
The smart thing about this game, just like Hearthstone, is that you can keep playing 24/7, just the rewards are timed.
I made The Bore clan just now. Search by that or our URL.
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Joined
I finally got a baby dragon so I want to try this new deck out I was waiting on but I don't really know how to effectively play it because I've only used my main deck lol.
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I can't stand baby dragons, they're so difficult to counter. They're flying so not a whole lot can actually attack them. Their attack is an AOE so you can't whittle them down with a bunch of smaller units. And they have a ton of HP so you can't burn them down quickly.
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I played this for a couple weeks when it launched but the ceiling til you hit p2w level is so low that I bounced pretty quick. Once you get the the point where each chest takes 8-12 hours to open, there's not much reward to playing after you get the crown chest whether you win or lose. The timers on every unlockable really hinders the illusion of progress. I got to the third or fourth battleground and a frustrating amount of matches ended in no-crown stalemates. I'll load it up again if someone here starts a clan though
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I played this for a couple weeks when it launched but the ceiling til you hit p2w level is so low that I bounced pretty quick. Once you get the the point where each chest takes 8-12 hours to open, there's not much reward to playing after you get the crown chest whether you win or lose. The timers on every unlockable really hinders the illusion of progress. I got to the third or fourth battleground and a frustrating amount of matches ended in no-crown stalemates. I'll load it up again if someone here starts a clan though
Clan is started, but I'm in the 2nd battlefield and only have 600 crowns, so it's not like you'll be getting a ton of traded Epic cards from me any time soon.
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Hut Decks need a nerf.
Big Army Beatdown
Goblins
Spear Goblins
Bomber
Barbarians
Giant Skeleton
Goblin Hut
Barbarian Hut
Arrows
Strength in numbers is the name of the game here. Not only do you have cards that are cost efficient to your Elixir, but you also summon many units to the field with each play. You want to be able to overwhelm your opponent with a continuous stream of new units entering the battlefield. Both the Goblin and Barbarian huts are great for keeping your numbers high, as well as each of the separate cards themselves for summoning more units.
Your biggest issue is when your opponent plays cards that affect a wide area, defeating most of your weaker units. To prevent this, always keep another card on hand to counter with in case you see a Fireball or Arrows played. The Giant Skeleton is your main tank of the deck, which can deal damage to all units and drops a bomb when defeated. However, you can substitute this with other cards like the Prince or even a Witch if you want to keep a big number of units on the field. But if you want the extra push of strength for your big army, keep the Giant Skeleton.
Just got through trying this one from here.
http://www.ign.com/wikis/clash-royale/Arena_3_-_Best_Deck_Builds
Man that shit is mindless. I went from 600 to 900 trophy level immediately. Didn't lose a match. It's so easy that its not even fun. I'm sure its easier to counter when you have certain cards in your deck. But if you aren't prepared you just get worked. It's like getting stung to death by a million ants. I refuse to make that my main deck for now. You feel like an asshole playing that way.
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I've been using kind of a hut deck but thats mostly because I don't have a ton of other cards yet
Is everyone just waiting on the timers for the chests? Or whats the strategy to get around the ftp aspect of it?
Already spent some cash, but I do that for all of these games that I feel deserve it to an extent
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Is everyone just waiting on the timers for the chests? Or whats the strategy to get around the ftp aspect of it?
I mean I play all the time but it is inevitable that you will hit a wall at some point and need to grind some chests. At that point I tend to just play to get my chests for timer unlocks and then the matches to get my free daily crown chest. Convert your gems to coins also and just buy the cards you need with coins. The available cards for sale via gold coins change daily.
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When I have 500 gold, the Freeze spell shows up in my shop. The minute I save 2000 gold up then it disappears for days.
Sonofabitch
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I've definitely gotten better as I play more. I use to get nervous and just aggressively throw out shit but now I can play more slowly and pick the proper counters and be aggressive more when I need to be. Also learning what properly counters what is an on going process.
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I think working on pulling and double pulling has really helped me win some games against players with "better" cards
Also the ftp model isn't bugging me as much now that its the workweek and I can only squeeze in a match every couple hours
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http://youtu.be/F5AiL-Avbi4
What people were talking about above but in video form.
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Giant Chest.
(http://2.bp.blogspot.com/-9Ml_HqDxWX4/T2t_Epa31aI/AAAAAAAAA28/Z8yCp7KAzHc/s180/black-wrestler-gif-smiling.gif)
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Downloaded with the intention of joining you guys but I didn't even make it through the tutorial
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I've gotten to 1380 four times now and have lost each time. 1400 is the threshold for the next arena. i keep facing people that are 1 or 2 levels above me with Freeze/Hog/Hut decks. Sucks man.
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music is so warcraft 2 btw
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I've learned (but haven't truly learned) that when I go on an amazing run I should stop when I'm ahead. I got up to like 1350 or so yesterday and felt like a boss. I should have called it quits. Lost a few times. Started rejiggering my deck on the fly. Went on tilt. And then lost like three hundred points.
I know I should stop when I hit one of those losing skids because you're mad and not thinking properly but its so hard to stop. You don't want to lose ground which only ends up making me dig a deeper hole.
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Yea, it's especially painful when you are in freefall and you get matched up with people 100-150 trophies below you and then you lose to them and lose 37+ trophies. Ouch.
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https://www.youtube.com/watch?v=VxEzjdKQ4HA
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how would you get into a tournamen like that? there is a healthy cap btw on unit strength
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That was quite probably the most exciting video of two seated nerds using tablets ever.
Lots of good strategy; sadly, I am not even close to having those cards yet. The gradual introduction of complexity is really one of the game's strong suits though, so I shouldn't rush.
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there is a healthy cap btw on unit strength
Yeah tournament rules are the same as friendly/clan battle rules.
https://clashroyale.com/blog/news/tournament-rules
https://www.youtube.com/watch?v=tjlTllTEbbw
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I hope I get a Hog Rider someday soon. I was finally at Arena 4, but my tenure there was SHORT.
So I'm back to where stuff like this is useful:
https://www.youtube.com/watch?v=AycNCL6Ibnc
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I tried to embrace the darkside and do a building deck, but got absolutely destroyed and lost about 200+ trophies before I gave up.
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I tried to embrace the darkside and do a building deck, but got absolutely destroyed and lost about 200+ trophies before I gave up.
lol
I run a hog cycle freeze deck. Works pretty well currently.
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I feel like building decks are pretty week after area 3. Unless I just haven't played anyone that was any good with one recently
I'm really hoping for a freeze card soon
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https://www.reddit.com/r/ClashRoyale/comments/4ff5f7/deck_how_to_achieve_maintain_legendary_arena_as_a/
My current deck. I'm having some success with it.
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http://venturebeat.com/2016/04/28/with-patience-i-defeated-supercells-monetization-strategy-in-clash-royale/
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lol. First Clone
https://www.youtube.com/watch?v=6tC85UaIrbc
Also six new cards being added
https://www.youtube.com/watch?v=IkuEs_apEx0
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https://www.youtube.com/watch?v=yLyP91AX5Pg
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Arena 6 though.
Will be happy to get Lava Hound.
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Pretty great update damn
-Gold from wins even if your chests are full
-Crown chest content doubled
-New cards
-More donations requests as you reach higher arena's
This game just got better
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Magical chest drop hold me
Arena 4 though :'(
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Agreed. Lot of nice stuff in this update. Bodes well for the long term future of the game if they pay attention.
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I suck at adjusting to new metas. I lost my first 5 games now that I don't have bomb tower to fall back on.
I basically have to lose to something 10 times before I figure out it's a strong strategy I need to employ.
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They nerfed my beloved Teslas. :(
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They nerfed my beloved Teslas. :(
Those feckin' Teslas were OP.
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I think all the defensive buildings needed a nerf so that's a good thing. The game had taken on a very defensive tone once people figured out how good they were.
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I suck at adjusting to new metas. I lost my first 5 games now that I don't have bomb tower to fall back on.
I basically have to lose to something 10 times before I figure out it's a strong strategy I need to employ.
Same. I've been up to 1800 and then down to 1350's recently. Sometimes its like everyone you play just has a hard counter for what you are trying to do. I've almost uninstalled the game sometimes not because I don't enjoy it, but because I suddenly feel I stink.
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:lol
That's me, every day. I am pretty convinced that I am not good at the game, but it is so well designed that I'm still enjoying my current games. It's also nice when I run into a friendly player who emotes in a sportsmanlike manner.
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I've never really used defensive towers, and had reasonable success against them and in this new patch with a poison/low cost push deck
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I'll have to peek at your deck when I next log in. I am running into lots of people running "my" Giant/Witch deck who can play it better than I can. :'(
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Lots of people still running Giant/Witch in Arena 4, but I've traded out to Giant/Baby Dragon/Barbarians. I was also having crazy luck with a Balloon-centered deck with an average elixir of 3.1, so I cycled my hand faster than most opponents. That balloon is a hard hitting MF if I can feint someone into overcommitting resources on the opposite track.
Still convinced I'm going to be in Arena 3 or 4 permanently, but still having fun.
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At higher arenas the meta has shifted to Royal Giants after the buff in the last patch. Of course I don't have one. >:(
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Yea, I watch a lot of matches with RG in it and the tactics used are hard as hell to defend.
If the opponent gets a slight elixir advantage he can just set up an RG and support troops and melt your tower away. Kind of like the old OP Xbow.
Lots of people still running Giant/Witch in Arena 4, but I've traded out to Giant/Baby Dragon/Barbarians. I was also having crazy luck with a Balloon-centered deck with an average elixir of 3.1, so I cycled my hand faster than most opponents. That balloon is a hard hitting MF if I can feint someone into overcommitting resources on the opposite track.
Still convinced I'm going to be in Arena 3 or 4 permanently, but still having fun.
I ran across an opponent one time that ran Balloon and Mirror. He would get me to overextend on one lane and then drop double Balloon on the second lane. It's a helpless feeling!
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Yea, I watch a lot of matches with RG in it and the tactics used are hard as hell to defend.
If the opponent gets a slight elixir advantage he can just set up an RG and support troops and melt your tower away. Kind of like the old OP Xbow.
Lots of people still running Giant/Witch in Arena 4, but I've traded out to Giant/Baby Dragon/Barbarians. I was also having crazy luck with a Balloon-centered deck with an average elixir of 3.1, so I cycled my hand faster than most opponents. That balloon is a hard hitting MF if I can feint someone into overcommitting resources on the opposite track.
Still convinced I'm going to be in Arena 3 or 4 permanently, but still having fun.
I ran across an opponent one time that ran Balloon and Mirror. He would get me to overextend on one lane and then drop double Balloon on the second lane. It's a helpless feeling!
I've not even played at a level where Mirror yet appears.
The Hog Rider is my current bane. The Knight is easy to counter, but the Hog Rider just DGAF about anything between him and the tower.
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Just use some cheap 2 elixir zerg unit on it.
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Just use some cheap 2 elixir zerg unit on it.
I do, I do. I just have to get past the temptation to throw 2-elixir skeletons or goblins at something else JUST PRIOR to the Hog Rider showing up. I need more restraint in my play style, honestly.
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Cannon is the anti-hog defensive unit.
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Yea, on hog rushes I will drop cannon in the middle (but close enough to draw his attention) and then either a Musketeer or Skeleton Mob on it's backside (far enough where they won't get frozen). You can then counter attack with the Skeleton Mob or Musketeer and do some tower damage.
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Balance Changes Coming (5/18)
Note: These changes are not live yet! They're coming on 5/18.
In this round of balance changes we’re monitoring the Royal Giant, taking the edge off Freeze and giving the new cards some love!
We were a bit too cautious with the numbers for the new cards, so we’re looking to give them a boost and encourage everyone to give them a go! Sparky is looking quite good overall - her use rates and win rates are healthy - but she’s certainly a card that can take people by surprise and feel overpowered. Once you’ve figured her out, however, she’s not so scary.
Royal Giant: Damage decreased by 4%
He’s great again! Maybe a little bit too great. We don’t want to tone down him down too much, as his use rates and win rates don’t suggest he’s overpowered. A small damage reduction should reign him in a bit, and we’ll continue to keep an eye on him.
Freeze: Duration decreased by 1sec
Hog+Freeze can be a devastating combo when pulled off correctly and is highly used at all levels. We don’t want to deter offensive gameplay, so instead of adjusting the Hog Rider, we wanted to first see how a change to Freeze would shake things up.
Furnace: Elixir cost decreased to 4 (from 5), hitpoints decreased by 14% and lifetime decreased to 40sec (from 50sec)
The Furnace has a very low use rate so we decided a small re-work was in order. A lower Elixir cost, combined with decreased hitpoints and lifetime for balance, should make it a viable choice.
Fire Spirits: Area Damage radius increased by 25%
Their damage is good, but they don’t always hit everything you’d like them to. This change should make them more reliable.
Guards: Hitpoints and damage increased by 8%
Low use rates across the board. The ruthless bone brothers could do with some more hitpoints and damage to make them truly ruthless.
Miner: Hitpoints increased by 6%
The Miner is a really fun card and people are still figuring out the best uses for him. He’s in pretty good shape overall, but a few more hitpoints should help him find his place in the Arena.
Lava Hound: Hitpoints increased by 3%
Lava Pups: Hitpoints increased by 9%
As an 7 Elixir Legendary Card we don’t think the Lava Hound is impressive enough yet. In particular, his “second phase” when the Pups pop out could do with a boost to make him a more enticing choice.
Elixir Collector: Hitpoints decreased by 9%
Use rate at the top is incredibly high - the most used card, in fact - making the Elixir Collector seem like too much of a compulsory choice (evidently our last change wasn’t enough). We don’t want any card to feel like a such an obvious choice, so we’re shaving some more hitpoints off.
Knight: Hitpoints increased by 10%
The Knight is a great well-rounded basic troop, but his simple functionality can be overlooked by the snazzier cards you unlock later on, and as a result his use rates are very low overall. We’d like to see more of this mini-tank in the Arena.
Bomber: Damage increased by 10%
Bomber is currently an underrepresented basic troop which offers so much in the early to mid game. More damage should help him to compete at the top also.
Cannon: Hitpoints decreased by 5%
With the Royal Giant’s meteoric rise in fame, the Cannon has remained very popular, despite our last round of balance changes, and is the second most used card at the top. We’d like to take a few more hitpoints away and make it less of an obvious inclusion in so many decks.
Tesla: Hitpoints increased by 5%
Tesla doesn’t currently stack up as a compelling choice next to the Cannon - a combination of this small boost and the Cannon’s hitpoint decrease should make choosing between the two a more interesting decision.
Golem & Golemite: Hitpoints increased by 5%
The Golem’s use rate is relatively low, in part due to the popularity of direct counters such as the Minion Horde, and also because the new Tournament Rules and max card levels decreased the relative strength of Epic Cards. A small hitpoint boost should help the Golem become more viable.
Witch: Damage increased by 10%
The Witch is an excellent early game pusher, but doesn’t get much playtime in the higher Arenas. More damage, plus the Skeleton boost below will hopefully make her an interesting choice at more levels of play.
Skeletons (affects Tombstone, Skeleton Army, Witch, Skeletons): Hitpoints and damage increased by 5%
More bones in the Arena equals more fun.
Tombstone: Hitpoints increased by 10%
Tombstone has fallen out of favor, but because it’s such a staple counter for the Prince in the early game, we’d like to see it as a more viable choice again. Additionally, this change should make it a possible alternative to the Cannon or Tesla in some decks.
Card Upgrade XP: Fixed for Epic and Legendary Cards
XP gained for upgrading Epic and Legendary Cards will be in line with the equivalent levels of Common and Rare Cards.
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I've apparently been running the worst cards. I have Bomber, Witch, and Tombstone in my deck currently. Can't wait for those buffs!
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Stoney, headers being parented to the previous item's body text is killing me. Here's an edit if you feel like copy-pasting:
Balance Changes Coming (5/18)
Note: These changes are not live yet! They're coming on 5/18.
In this round of balance changes we’re monitoring the Royal Giant, taking the edge off Freeze and giving the new cards some love!
We were a bit too cautious with the numbers for the new cards, so we’re looking to give them a boost and encourage everyone to give them a go! Sparky is looking quite good overall - her use rates and win rates are healthy - but she’s certainly a card that can take people by surprise and feel overpowered. Once you’ve figured her out, however, she’s not so scary.
Royal Giant: Damage decreased by 4%
He’s great again! Maybe a little bit too great. We don’t want to tone down him down too much, as his use rates and win rates don’t suggest he’s overpowered. A small damage reduction should reign him in a bit, and we’ll continue to keep an eye on him.
Freeze: Duration decreased by 1sec
Hog+Freeze can be a devastating combo when pulled off correctly and is highly used at all levels. We don’t want to deter offensive gameplay, so instead of adjusting the Hog Rider, we wanted to first see how a change to Freeze would shake things up.
Furnace: Elixir cost decreased to 4 (from 5), hitpoints decreased by 14% and lifetime decreased to 40sec (from 50sec)
The Furnace has a very low use rate so we decided a small re-work was in order. A lower Elixir cost, combined with decreased hitpoints and lifetime for balance, should make it a viable choice.
Fire Spirits: Area Damage radius increased by 25%
Their damage is good, but they don’t always hit everything you’d like them to. This change should make them more reliable.
Guards: Hitpoints and damage increased by 8%
Low use rates across the board. The ruthless bone brothers could do with some more hitpoints and damage to make them truly ruthless.
Miner: Hitpoints increased by 6%
The Miner is a really fun card and people are still figuring out the best uses for him. He’s in pretty good shape overall, but a few more hitpoints should help him find his place in the Arena.
Lava Hound: Hitpoints increased by 3%
Lava Pups: Hitpoints increased by 9%
As an 7 Elixir Legendary Card we don’t think the Lava Hound is impressive enough yet. In particular, his “second phase” when the Pups pop out could do with a boost to make him a more enticing choice.
Elixir Collector: Hitpoints decreased by 9%
Use rate at the top is incredibly high - the most used card, in fact - making the Elixir Collector seem like too much of a compulsory choice (evidently our last change wasn’t enough). We don’t want any card to feel like a such an obvious choice, so we’re shaving some more hitpoints off.
Knight: Hitpoints increased by 10%
The Knight is a great well-rounded basic troop, but his simple functionality can be overlooked by the snazzier cards you unlock later on, and as a result his use rates are very low overall. We’d like to see more of this mini-tank in the Arena.
Bomber: Damage increased by 10%
Bomber is currently an underrepresented basic troop which offers so much in the early to mid game. More damage should help him to compete at the top also.
Cannon: Hitpoints decreased by 5%
With the Royal Giant’s meteoric rise in fame, the Cannon has remained very popular, despite our last round of balance changes, and is the second most used card at the top. We’d like to take a few more hitpoints away and make it less of an obvious inclusion in so many decks.
Tesla: Hitpoints increased by 5%
Tesla doesn’t currently stack up as a compelling choice next to the Cannon - a combination of this small boost and the Cannon’s hitpoint decrease should make choosing between the two a more interesting decision.
Golem & Golemite: Hitpoints increased by 5%
The Golem’s use rate is relatively low, in part due to the popularity of direct counters such as the Minion Horde, and also because the new Tournament Rules and max card levels decreased the relative strength of Epic Cards. A small hitpoint boost should help the Golem become more viable.
Witch: Damage increased by 10%
The Witch is an excellent early game pusher, but doesn’t get much playtime in the higher Arenas. More damage, plus the Skeleton boost below will hopefully make her an interesting choice at more levels of play.
Skeletons (affects Tombstone, Skeleton Army, Witch, Skeletons): Hitpoints and damage increased by 5%
More bones in the Arena equals more fun.
Tombstone: Hitpoints increased by 10%
Tombstone has fallen out of favor, but because it’s such a staple counter for the Prince in the early game, we’d like to see it as a more viable choice again. Additionally, this change should make it a possible alternative to the Cannon or Tesla in some decks.
Card Upgrade XP: Fixed for Epic and Legendary Cards
XP gained for upgrading Epic and Legendary Cards will be in line with the equivalent levels of Common and Rare Cards.
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thanks chrono
I've apparently been running the worst cards. I have Bomber, Witch, and Tombstone in my deck currently. Can't wait for those buffs!
I think the issue was those cards weren't scaling up. They were great in lower arenas but nobody used them in higher arenas because there were now better options.
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thanks chrono
I've apparently been running the worst cards. I have Bomber, Witch, and Tombstone in my deck currently. Can't wait for those buffs!
I think the issue was those cards weren't scaling up. They were great in lower arenas but nobody used them in higher arenas because there were now better options.
Hmm, I'm Arena 5, which I guess is mid-tier?
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I use to roll with a witch in most of my decks but at some point the musketeer or the wizard felt like better choices. Hopefully the buff makes her more viable.
I'm stuck at the Gate of Arena 7. I'm good enough to be at the cusp of arena 7 but I can't crack into it and start winning the chests there that I need.
2000 is my like hard cap at the moment. The instant I play anybody around that rank I always lose. But a lot of those people have stuff like royal giants and such which they pushed into arena 7 to get.
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Switched to a new clan.
Winter is Here.
#L98U2Q2
for any members who were in the old clan and want to join.
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Switched to a new clan.
Winter is Here.
#L98U2Q2
for any members who were in the old clan and want to join.
See you there soon. I'm going to wait until the bore clan clears out just a little more before bailing.
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Yal haven't quit yet? Impressive
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Yal haven't quit yet? Impressive
Probably the best f2p mobile game around. I'm still hooked.
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I totally see why people could get burned out on the grind but I still really enjoy the game myself.
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I totally see why people could get burned out on the grind but I still really enjoy the game myself.
Exactly. I would have a hard time grinding, but I actually enjoy the game. Good thing, because apparently I suck at it.