David Brevik helped cofound Blizzard North over twenty years ago, and played a pivotal role in the design and development of the studio’s influential hit Diablo.
The game was released at the end of 1996, and to celebrate its 20th anniversary Brevik took the stage at GDC today to deliver a postmortem look back at his work on the game.
“The original concept was something I came up with in high school,” said Brevik, who went to school in California’s Bay Area and got the idea for the game’s name from local peak Mt. Diablo. “It’s all I’ve ever wanted to do, make games, and even in high school I was thinking about what kinds of games I could make and what names I could use.”
The original concept for Diablo, says Brevik, was more of a traditional party-based RPG, turn-based and heavily influenced by his early love of games like Rogue and Nethack.
Diablo 1 > Diablo 2
I get the idea that people who rate D2 higher played it almost exclusively online. No idea what that's like.
I played D2 solo 99% of the time.
The bit where they copied down to the pixel the X-com isometric diamond was good too.Isometric layout predates X-Com by quite a bit, doesn't it?
I dunno. It's hard to imagine Diablo without that rush of adrenalin kicking in when you face The Butcher for the first time and there's no time to think.Play any version of Net Hack and you'll find it can be just as sphincter-clenching. Good for passive Kegels.
The bit where they copied down to the pixel the X-com isometric diamond was good too.Isometric layout predates X-Com by quite a bit, doesn't it?
I played D2 solo 99% of the time.
I can't remember what was worse, those poison flying things or the jumping assholes in act 2 inferno.The wasps were the bane of my existence. Instagibbed me the first time I got to act 2. Barely made it to town.
IMO the middle difficulty is always the annoying thing. Whether it's D3 or PoE, that second difficulty never feels like an actual shift to harder content. If I could simply skip to inferno or merciless after beating the game once, I'd do it. Of course the game would need to be re-balanced to make it work. In POE, cruel has a -40 resistance penalty. Merciless has a -60 resistance penalty.
The difficulties feel worse in D3 to me long term because the lack of build diversity. Whereas you could create something crazy in POE and see what happens.
You WANT that... but be honest, breh. How many different kinds of builds are you playing? How many different classes do you have leveled and geared in end game viable specs?
You WANT that... but be honest, breh. How many different kinds of builds are you playing? How many different classes do you have leveled and geared in end game viable specs?
You know I'm playing a tanky Marauder, son. You know this. :brazilcry
BUT if I wanted to make a squishy Dungeons n Dragons caster or some shit, I'd want some diversityspoiler (click to show/hide)I'm also leveling a weird caster build on the side but I doubt I can get it to late lv[close]
Crusaders rock and I'm pretty much 100% team ranged most of the time. D3 Barbs suck though, don't let anyone tell you different. Boring as fuck. AS FUCK.GTFO