THE BORE

General => Video Game Bored => Topic started by: Stoney Mason on March 29, 2016, 12:17:15 PM

Title: Call of Duty Infinite Supply Drops
Post by: Stoney Mason on March 29, 2016, 12:17:15 PM
Quote
The next Call of Duty will feature a radical departure for the series - it's set in space.

2016's Call of Duty will offer space combat between warring sci-fi groups in the far flung future.

Previous entries in the series such as Advanced Warfare and Black Ops 3 have strayed into the near-future, but this year's Call of Duty will be firmly placed in sci-fi territory.

First details of the game appeared online over the weekend, from serial industry source Shinobi. The information tallies with reports Eurogamer has independently heard




http://www.eurogamer.net/articles/2016-03-29-this-years-call-of-duty-is-set-in-space-report

Don't have a problem with the setting. Think its cool actually. The vocal internet cod audience has been wanting a back to basics cod though after the last two so that's not going to make them happy.

The problem is the last two infinity ward games were dogshit. MW 3, and COD Ghosts were just awful. No matter how much they change up the setting, I don't like how they actually handle their games when it comes to actual gameplay. So pass for me.
Title: Re: Call of Duty:Space Wars
Post by: toku on March 29, 2016, 12:32:57 PM
Yeah after Ghosts MP definitely gonna wait and see on this one.

spoiler (click to show/hide)
lol i say this but i play all CoDs
[close]
Title: Re: Call of Duty:Space Wars
Post by: Rufus on March 29, 2016, 12:36:23 PM
Can't top space. Wonder what they'll do after.
Title: Re: Call of Duty:Space Wars
Post by: Stoney Mason on March 29, 2016, 12:49:13 PM
Yeah after Ghosts MP definitely gonna wait and see on this one.

spoiler (click to show/hide)
lol i say this but i play all CoDs
[close]

Normally I would keep an open mind but the problem is just how much I truly hated their last two games. I took a chance with advanced warfare coming from Sledgehammer and while I'll never say that was a bad game, it showed me that I really only like the way Treyarch handles their game nowadays.

Can't top space. Wonder what they'll do after.

Call of Duty:
spoiler (click to show/hide)
In Hell!
[close]
Title: Re: Call of Duty:Space Wars
Post by: brob on March 29, 2016, 01:12:14 PM
shattered horizon w/ mechs pls
Title: Re: Call of Duty:Space Wars
Post by: Positive Touch on March 29, 2016, 01:16:48 PM
will wait for call of duty crusades edition
Title: Re: Call of Duty:Space Wars
Post by: Atramental on March 29, 2016, 01:34:52 PM
Can't top space. Wonder what they'll do after.
Call of Duty: DMT Trip

VR Exclusive :doge
Title: Re: Call of Duty:Space Wars
Post by: benjipwns on March 29, 2016, 01:47:47 PM
I read somewhere that Activision trademarked Call of Duty: Bloodlines not too long ago. And this was a follow up to Ghosts, but they're not calling it Ghosts 2 because Ghosts was Ghosts...

I really liked Shattered Horizon's zero/low-G stuff though.

In fairness to modern IW, this is the first full cycle New-IW game. MW3 was cobbled together with Sledgehammer, Raven and others because over half the studio left. Ghosts basically had the cycle it should have had cut in half and was similarly worked on by a bunch of studios. (IW only did the singleplayer, Raven did the multiplayer.) And was a split-gen game.

This one they've had three years to work on. All for current gen. One studio?

One thing I liked about MW3 and Ghosts was the support line, being able to save your points across lives. Then unleashing like a set of their 15-16-18 pointstreaks back-to-back-to-back. And winding up with the entire team tagged for two minutes, a series of flyover bombings of the entire map and flak jackets and junk being dropped everywhere. Also, the goofy one in Ghosts where you could snipe from the helichopper but not direct it and it could be shot down in one shot.

Also, I really liked the skyscraper map in Ghosts that was falling over/inward progressively. Was the only one of their DYNAMIC EVENTS THAT ALWAYS HAPPEN THE SAME WAY AND TIME that actually worked.
Title: Re: Call of Duty:Space Wars
Post by: Stoney Mason on March 29, 2016, 02:28:53 PM
For what its worth I have a feeling the whole "in space" aspect could be just a gimmick. By that I mean it plays just like every other call of duty with the same kind of weapons. But the map is just set on the moon, or mars, or Epsilon 7 or whatever along with the campaign. I doubt it would be the fresh re-invention of what Call of Duty in space should be. I don't think it would be as interesting as something like Battlefield 2142 was to give an example. Or even Titanfall.
Title: Re: Call of Duty:Space Wars
Post by: toku on March 29, 2016, 02:31:23 PM
Ghosts was fine to good as far SP campaign goes until the really bad twist ending but it's still the worst mp in the series for me by a long mile. The skyscraper map WAS cool though

Shattered Horizons was so good for so long and they had to ruin it by adding all these weapons for bs diversity reasons totally missing what made the game great in the first place. It wasn't about loadouts, it was about you vs them vs the environment. You won fights by out manuvering and trapping not smg beats AR at this range crap. The fact that they did that and some other changes to attract a wider audience meant all the ppl who fucked with it regularly left so now no one plays it.
Title: Re: Call of Duty:Space Wars
Post by: brob on March 29, 2016, 02:34:13 PM
going dark while chillin in the shadows :lawd
Title: Re: Call of Duty:Space Wars
Post by: nachobro on March 29, 2016, 02:35:02 PM
Can't top space. Wonder what they'll do after.
World War II. Time to restart the cycle!
Title: Re: Call of Duty:Space Wars
Post by: benjipwns on March 29, 2016, 02:45:52 PM
I remember one of SH's maps had this ridge that blocked the view of one side of the map from the other and made it a choke point since most people would just bound over it with the low gravity. And this guy on our team told us all to follow him, and you could go down to the end of it and then bound up and be pulled back down "off the map" and so you were landing like waaaay away from where the other team would be looking and they wouldn't see you.

Then you could go up this other hill and be right on top of their bunker/outpost thing.

I still see the bodies when I close my eyes.

https://www.youtube.com/watch?v=p4tpUcpycqY
Title: Re: Call of Duty:Space Wars
Post by: Joe Molotov on March 29, 2016, 02:51:04 PM
Can't top space. Wonder what they'll do after.

Call of Anime: Kawaii Ops - Advanced Pantsufighter
Title: Re: Call of Duty:Space Wars
Post by: benjipwns on March 29, 2016, 02:52:37 PM
https://www.youtube.com/watch?v=nEJDGGYARaI

 :lol
Title: Re: Call of Duty:Space Wars
Post by: TakingBackSunday on March 29, 2016, 03:29:32 PM
I'd fuck with this
Title: Re: Call of Duty:Space Wars
Post by: thisismyusername on March 29, 2016, 11:52:41 PM
Throw in Mechs just to be on the safe side and Activision would probably kill Respawn. :doge
Title: Re: Call of Duty:Space Wars
Post by: Yulwei on March 30, 2016, 07:16:32 AM
I can't stand COD's gunplay anymore. Shit got super old for me. I think they should change that up rather than the setting..
Title: Re: Call of Duty:Space Wars
Post by: bork on March 30, 2016, 01:05:16 PM
Since it's Infinity Ward CoD this year, I'm not buying unless it gets shitloads of praise.  Didn't care for MW3 and Ghosts.
Title: Re: Call of Duty:Space Wars
Post by: Stoney Mason on April 29, 2016, 03:35:04 PM
(https://pbs.twimg.com/media/ChM7jl2W4AEBJZd.jpg:large)
Title: Re: Call of Duty:Space Wars
Post by: Stoney Mason on April 29, 2016, 03:47:06 PM
I'd be far more interested in that remaster compared to the new game.
Title: Re: Call of Duty:Space Wars
Post by: toku on April 29, 2016, 05:15:39 PM
I'd be far more interested in that remaster compared to the new game.

Same but it's CoD so barring something truly horrific I'm still gonna play Infinite.
Title: Re: Call of Duty:Space Wars
Post by: Rahxephon91 on April 29, 2016, 06:06:30 PM
Why is it $79.99?
Title: Re: Call of Duty:Space Wars
Post by: mormapope on April 29, 2016, 06:15:47 PM
Why is it $79.99?

Ad is in Canada, where new game prices have been higher for a bit.
Title: Re: Call of Duty:Space Wars
Post by: Bebpo on April 29, 2016, 06:31:43 PM
Why is it $79.99?

Yeah, that threw me off.  For a second I thought CoD was doing what FF does in Japan, which is charge $10 more since they're the biggest franchise as a prestige tax.
Title: Re: Call of Duty:Space Wars
Post by: toku on April 30, 2016, 01:40:55 PM
https://www.youtube.com/watch?v=gaDJX0Ttsfc

Title: Re: Call of Duty:Space Wars
Post by: Take My Breh Away on May 02, 2016, 06:24:16 AM
https://www.youtube.com/watch?v=EeF3UTkCoxY

TitanCOD

spoiler (click to show/hide)
Modern Warfare Remastered (http://i.imgur.com/3kzuS6N.png)
[close]
Title: Re: Call of Duty: Infinite Warfare
Post by: mormapope on May 02, 2016, 12:14:11 PM
This, Advanced Warfare, and Black Ops 3 all look the fucking same.
Title: Re: Call of Duty: Infinite Warfare
Post by: Stoney Mason on May 02, 2016, 12:22:47 PM
This, Advanced Warfare, and Black Ops 3 all look the fucking same.

Advanced Warfare and Black Ops 3 play almost completely different. But yeah ever since Titanfall (and destiny to a degree) COD has been chasing the future stuff hard.
Title: Re: Call of Duty: Infinite Warfare
Post by: Rahxephon91 on May 02, 2016, 01:49:40 PM
So they got Bryan Cranston as their celebrity voice? Good for them I guess.

What I like about CoD SP (bare with me here) is that they try to create an epic but realistic/gritty in scope and scale presentation. I don't mean the games are realistic playing, but the good SPs have always made the battles feel immersive and lively. The set pieces epic and thrilling. There's great attention to detail. IW for the most part use to be the best at this. Though Sledgehammer with AW probably made the best SP since MW2. Though I think Ghosts had some ok moments.

But I usually liked that presentation to deal with real world things. CoD2 was amazing because it really brought WW2 to "life". Fantasy life sure but as close as someone would ever want to get. The Modern Warfare games did the same stuff with battles in the Middle East and at home. Which is what I liked most about Ghost because it basically took the Burger Town level from MW2 and made it a whole game. Kind of wish they would have continued that. Kind of wish we were getting a present day war game as I feel the sci-fi aspect is covered by two series now.

Still, I think IW does what I like about CoD SP's best and them doing a far-future game may not be so bad. Halo far all it's worth doesn't bring the same presentation to it's universe. It's got aliens and is a bit more fanciful. Infinite Warfare has a chance to do something not a lot of space games do. So it could be cool.

But I do hope Battlefield stays modern if only for the sake of having something not be far future warfare.

Also so much for that dumb Ghost cliffhanger.
Title: Re: Call of Duty: Infinite Warfare
Post by: Stoney Mason on May 02, 2016, 02:07:06 PM
As far as COD campaign the old ones (COD 4, MW2 and earlier) were fun because they knew how to balance spectacle with enough faux realism that it felt credible.

After those games the series basically went into a completely different direction.

MW 3 sucked and tried to do MW 2 again but dumb.
The Black Ops series 1 & 2 get the spectacle and scale of history stuff right although none of them feel credible or real the way the older ones did.
Ghost I never played because I hated pretty much everything about that game, but not a lot of people have positive things to say about it from what I've seen. Especially the conclusion of it.
Advanced Warfare while not amazing is a return to form for a mostly coherent story that feels grounded.
Black Ops 3 was the low point of COD campaigns for me. Fundamentally misunderstand what makes a COD campaign fun.
Title: Re: Call of Duty: Infinite Warfare
Post by: Stoney Mason on May 02, 2016, 02:09:58 PM
Quote
7. Can I play Call of Duty: Modern Warfare Remastered without buying Call of Duty: Infinite Warfare?
No, you must own Call of Duty: Infinite Warfare in order to get Call of Duty: Modern Warfare Remastered.


Quote
David Scammell
‏@VG_Dave
Activision has confirmed that Modern Warfare Remastered will only be available to those who buy Infinite Warfare.


Which means I definitely won't be playing it until it goes into deep discount. Unfortunate but it is what it is.

Title: Re: Call of Duty: Infinite Warfare
Post by: toku on May 02, 2016, 02:22:46 PM
Fuck this bowie butt rock shit but I was with everything else in the trailer. Pray MP isn't as fucked as Ghosts.
Title: Re: Call of Duty: Infinite Warfare
Post by: brob on May 02, 2016, 03:25:01 PM
https://www.rockpapershotgun.com/2016/05/02/call-of-duty-infinite-warfare-announced/#comment-2195269

Quote from: particlese
I was so agitated that I read [the press release] again without most of the adjectivey things, and I became de-agitated:

    Call of Duty: Infinite Warfare puts storytelling in a narrative. Infinity Ward breaks ground by exploring weight and its responsibilities. In a time of adversity, the player, as Captain of their warship, must take command against an enemy. Soldiers are thrust into circumstances that will test their training and reveal their character as they learn to lead and make decisions necessary to achieve victory. The game also introduces environments, weaponry and abilities to Call of Duty. The campaign – from combat to fighters – occurs as an experience with loading times and delivers franchise moments that fans love.

:lol
Title: Re: Call of Duty: Infinite Warfare
Post by: Rufus on May 02, 2016, 03:46:31 PM
The objective review does exist after all. :rejoice
Title: Re: Call of Duty: Infinite Warfare
Post by: Beezy on May 02, 2016, 08:01:30 PM
Quote
7. Can I play Call of Duty: Modern Warfare Remastered without buying Call of Duty: Infinite Warfare?
No, you must own Call of Duty: Infinite Warfare in order to get Call of Duty: Modern Warfare Remastered.


Quote
David Scammell
‏@VG_Dave
Activision has confirmed that Modern Warfare Remastered will only be available to those who buy Infinite Warfare.


Which means I definitely won't be playing it until it goes into deep discount. Unfortunate but it is what it is.
This hurts. I guess I'm buying Infinite Warfare. :-\
Title: Re: Call of Duty: Infinite Warfare
Post by: brob on May 02, 2016, 08:30:47 PM
makes sense tho, they'd prolly be a lil embarrassed if the remake outsold the new game :doge
Title: Re: Call of Duty: Infinite Warfare
Post by: benjipwns on May 03, 2016, 03:49:59 AM
But I usually liked that presentation to deal with real world things. CoD2 was amazing because it really brought WW2 to "life". Fantasy life sure but as close as someone would ever want to get. The Modern Warfare games did the same stuff with battles in the Middle East and at home. Which is what I liked most about Ghost because it basically took the Burger Town level from MW2 and made it a whole game. Kind of wish they would have continued that. Kind of wish we were getting a present day war game as I feel the sci-fi aspect is covered by two series now.
Call of Duty 2*'s single player is hard to top because after MW they never seemed interested in returning to the mission design of a lot of the game. Over half the game's single player maps are figure eights or sets of circles. You fight through one area, then loop back around to that area again under different circumstances and from a different direction with a new objective. You can even "sequence break" aspects because you can bypass certain minor scripted events if you complete an objective before it triggers. (One of the Egypt set maps, you can skip something like two entire "endless waves" you have to defend a spot against if you cut across the map to complete like the 3rd and 4th objective before going back to do the first which starts it. Only, the latter waves can't come through from behind because you've blown up something or other and so the game cuts the waves off. IIRC, haven't played it again since 2008ish probably.)

The MW2 mission you mention is somewhat like some of the CoD2 one's (like the Stalingrad factory) where it shows you the entire map and then moves you to all sorts of different positions within it, but it remains the same location.

That's much more effective at making you feel like you're in an extended battle as part of an extended war instead of the post-MW endless globe (and later time) hopping from skirmish to skirmish.

The Medal of Honor reboot "solved" this somewhat by having every sequence tied to another and you going from one team to the next, most notably in the mission where you like fight up a hill, and then a guy gets sniped and you follow the path back to the sniper team then play as them, and then later air support is called in and you go up to follow them assisting other teams and back down to the first team. Plus the entire game takes place in the single theater of Afghanistan. I think that was one reason I found it more interesting, even if the gameplay wasn't necessarily too different from what CoD throws out.

AW and BOIII somewhat scaled that hectic jetsetting back by trying to tell an overarching story that follows generally one (?) person so it came about naturally to stick to continuous events. It didn't do as much for the linear maps thing though.

*In fairness, the original game and United Offensive also do some of this, but not to the extent 2 does.
Title: Re: Call of Duty: Infinite Warfare
Post by: benjipwns on May 03, 2016, 03:50:19 AM
But I usually liked that presentation to deal with real world things. CoD2 was amazing because it really brought WW2 to "life". Fantasy life sure but as close as someone would ever want to get. The Modern Warfare games did the same stuff with battles in the Middle East and at home. Which is what I liked most about Ghost because it basically took the Burger Town level from MW2 and made it a whole game. Kind of wish they would have continued that. Kind of wish we were getting a present day war game as I feel the sci-fi aspect is covered by two series now.
Call of Duty 2*'s single player is hard to top because after MW they never seemed interested in returning to the mission design of a lot of the game. Over half the game's single player maps are figure eights or sets of circles. You fight through one area, then loop back around to that area again under different circumstances and from a different direction with a new objective. You can even "sequence break" aspects because you can bypass certain minor scripted events if you complete an objective before it triggers. (One of the Egypt set maps, you can skip something like two entire "endless waves" you have to defend a spot against if you cut across the map to complete like the 3rd and 4th objective before going back to do the first which starts it. Only, the latter waves can't come through from behind because you've blown up something or other and so the game cuts the waves off. IIRC, haven't played it again since 2008ish probably.)

The MW2 mission you mention is somewhat like some of the CoD2 one's (like the Stalingrad factory) where it shows you the entire map and then moves you to all sorts of different positions within it, but it remains the same location.

That's much more effective at making you feel like you're in an extended battle as part of an extended war instead of the post-MW endless globe (and later time) hopping from skirmish to skirmish.

The Medal of Honor reboot "solved" this somewhat by having every sequence tied to another and you going from one team to the next, most notably in the mission where you like fight up a hill, and then a guy gets sniped and you follow the path back to the sniper team then play as them, and then later air support is called in and you go up to follow them assisting other teams and back down to the first team. Plus the entire game takes place in the single theater of Afghanistan. I think that was one reason I found it more interesting, even if the gameplay wasn't necessarily too different from what CoD throws out.

AW and BOIII somewhat scaled that hectic jetsetting back by trying to tell an overarching story that follows generally one (?) person so it came about naturally to stick to continuous events. It didn't do as much for the linear maps thing though.

*In fairness, the original game and United Offensive also do some of this, but not to the extent 2 does.
:expert :paul
Title: Re: Call of Duty: Infinite Warfare
Post by: Syph on May 03, 2016, 09:44:31 PM
All that matters is I get to play Crash again. Sold (fuck you Activision lol)
Title: Re: Call of Duty: Infinite Warfare
Post by: benjipwns on May 04, 2016, 12:32:47 AM
Fuck this bowie butt rock shit
http://www.youdubber.com/index.php?video=EeF3UTkCoxY&video_start=0&audio=R6Tawqwmlg4&audio_start=56

alternate cut: http://www.youdubber.com/index.php?video=EeF3UTkCoxY&video_start=0&audio=R6Tawqwmlg4&audio_start=117
i like this one better
Title: Re: Call of Duty: Infinite Warfare
Post by: Rahxephon91 on May 04, 2016, 12:35:29 AM
This should have been the trailer music.

http://www.youdubber.com/index.php?video=EeF3UTkCoxY&video_start=120&audio=87LihSBjNYo&audio_start=0
Title: Re: Call of Duty: Infinite Warfare
Post by: benjipwns on May 04, 2016, 01:06:57 AM
the "IN SPACE" shot after she walks along the wall of names :lol
Title: Re: Call of Duty: Infinite Warfare
Post by: benjipwns on May 04, 2016, 03:04:13 AM
Quote
Infinite Warfare is set in the distant future, after Earth has been stripped of its natural resources as a result of population growth and industrial expansion, prompting the nations of the world to unite together and form the United Nations Space Alliance (UNSA), a political organization that handles matters related to trade, travel, land claims and all efforts relating to human space colonization. The residents of Earth rely on colonies established elsewhere in the Solar System in order to mine planets and asteroids for resources. The value of these outposts, however, attracts militant radicals who seek to control them; an action which could place the countries of Earth in a very unfavorable position. In response, the UNSA is defended by the Solar Associated Treaty Organization (SATO), a coordinated military structure that defends Earth and the UNSA's holdings. [9] However prior to the events of the game, a new hostile faction emerges, known as the Settlement Defense Front (SDF), which consists of insurgents that broke away from the United Nations Space Alliance during a war of secession. Following years of a troubled stalemate with the Front, relations have deteriorated to a point where the entire Solar System is poised on the brink of war. By the events of the game, the Front declares war on the UNSA and launches a surprise attack; severely weakening SATO's forces on Earth. As the commander of the UNSA Warship Retribution, Captain Nick Reyes, a Tier 1 Special Operations pilot, is tasked to lead a crew to defeat the Settlement Defense Front on Earth. As well as journey to outer space and across other planets in the system using his fighters, referred to as Jackals, to stop the Front from taking over the entire Solar System.

they should have just ripped off the colonists vs earth plot of Colony Wars...or Firefly
Title: Re: Call of Duty: Infinite Warfare
Post by: benjipwns on May 04, 2016, 03:05:14 AM
Quote
I want people to play our new game and say, 'Wow, I haven't seen [Call of Duty] change that much since Call of Duty 4: Modern Warfare.

— Jacob Minkoff, a design director at Infinity Ward
Quote
According to Infinity Ward, the development team added lots of new ideas to the game, and put emphasis on the game's storytelling.
Quote
The remaster will be developed by Raven Software
Title: Re: Call of Duty: Infinite Warfare
Post by: benjipwns on May 04, 2016, 03:05:39 AM
Quote
The team chose space as the game's setting as they believed that it can introduce new environments to players. To make the game more realistic, Infinity Ward had consulted several military experts.
space military experts...right?
Title: Re: Call of Duty: Infinite Warfare
Post by: Rahxephon91 on May 04, 2016, 08:23:54 AM
I kind of want them to mention what happen with Ghost 2. What were their plans?
Title: Re: Call of Duty: Infinite Warfare
Post by: toku on May 04, 2016, 11:56:15 AM
Quote
Infinite Warfare is set in the distant future, after Earth has been stripped of its natural resources as a result of population growth and industrial expansion, prompting the nations of the world to unite together and form the United Nations Space Alliance (UNSA), a political organization that handles matters related to trade, travel, land claims and all efforts relating to human space colonization. The residents of Earth rely on colonies established elsewhere in the Solar System in order to mine planets and asteroids for resources. The value of these outposts, however, attracts militant radicals who seek to control them; an action which could place the countries of Earth in a very unfavorable position. In response, the UNSA is defended by the Solar Associated Treaty Organization (SATO), a coordinated military structure that defends Earth and the UNSA's holdings. [9] However prior to the events of the game, a new hostile faction emerges, known as the Settlement Defense Front (SDF), which consists of insurgents that broke away from the United Nations Space Alliance during a war of secession. Following years of a troubled stalemate with the Front, relations have deteriorated to a point where the entire Solar System is poised on the brink of war. By the events of the game, the Front declares war on the UNSA and launches a surprise attack; severely weakening SATO's forces on Earth. As the commander of the UNSA Warship Retribution, Captain Nick Reyes, a Tier 1 Special Operations pilot, is tasked to lead a crew to defeat the Settlement Defense Front on Earth. As well as journey to outer space and across other planets in the system using his fighters, referred to as Jackals, to stop the Front from taking over the entire Solar System.

they should have just ripped off the colonists vs earth plot of Colony Wars...or Firefly

or gundam or scifi genre show with colonists and earth dwellers

Late/Current era Raven can be hit or miss but I think if they had roughly the same amount of time to work on this remaster (2-3yrs?) then It should be good.
Title: Re: Call of Duty: Infinite Warfare
Post by: benjipwns on July 05, 2016, 02:53:27 PM
https://www.youtube.com/watch?v=XtllLgK71ug
Title: Re: Call of Duty: Infinite Warfare
Post by: toku on July 21, 2016, 08:05:03 PM
https://www.youtube.com/watch?v=vP_8_8LAi4I

the weapon designs im seeing are so shit jesus christ do they not have an art team?
Title: Re: Call of Duty: Infinite Warfare
Post by: Stoney Mason on July 21, 2016, 09:52:54 PM
The muzzle flash is extreme and stupid. Nothing I've seen looks interesting to me.
Title: Re: Call of Duty: Infinite Warfare
Post by: Stoney Mason on September 02, 2016, 01:20:15 PM
https://www.youtube.com/watch?v=irIkbTen53k
https://www.youtube.com/watch?v=05bl6Cnu0Hc
https://www.youtube.com/watch?v=U0Hj58dGFmg
Title: Re: Call of Duty: Infinite Warfare
Post by: toku on September 02, 2016, 03:17:07 PM
tfw u said no cod this year but then the mp trailer hits and u remember u a junkie
Title: Re: Call of Duty: Infinite Warfare
Post by: toku on September 15, 2016, 07:47:34 PM
https://www.youtube.com/watch?v=y_RI3bZhU50
Title: Re: Call of Duty: Infinite Warfare
Post by: VomKriege on September 15, 2016, 07:57:19 PM
We conquered space... And now space is the biggest danger to the survival of the USA !

Won't play this but the setpieces do look kinda dope.
Title: Re: Call of Duty: Infinite Warfare
Post by: benjipwns on September 16, 2016, 12:01:30 AM
hey, that's the plot of Colony Wars, i liked Colony Wars back in the day

whose ships are whose i can't, what got shot down i don't

wait, which ones am i supposed to be rooting for

spoiler (click to show/hide)
pretends it'll be nuanced enough for that when the series has never been
[close]
Title: Re: Call of Duty: Infinite Warfare
Post by: benjipwns on September 16, 2016, 12:06:37 AM
tfw u said no cod this year but then the mp trailer hits and u remember u a junkie
looks like they stole titanfall's movement more completely than AW and BOIII did

i got absolutely no complaints bout that :yeshrug

hope they got $15 MP-only version again, BOIII was kinda disappointing especially map wise and AW died off fast
Title: Re: Call of Duty: Infinite Warfare
Post by: toku on September 29, 2016, 01:16:36 PM
https://www.youtube.com/watch?v=WBlJzeh-2yk
Title: Re: Call of Duty: Infinite Warfare
Post by: Beezy on September 29, 2016, 04:05:16 PM
I thought the COD:MW remaster was multiplayer only, not the campaign too. :o
Title: Re: Call of Duty: Infinite Warfare
Post by: Beezy on September 30, 2016, 11:31:30 AM
Hold the fuck up. MW remaster only comes with the $80 version?
Title: Re: Call of Duty: Infinite Warfare
Post by: Stoney Mason on September 30, 2016, 11:35:33 AM
Hold the fuck up. MW remaster only comes with the $80 version?


lol. Beezy is just waking up to this whole thing.

But yeah, that's what the whole controversy has been about along with the fact that most people think infinite warfare looks like dog shit.

There are a lot of rumours that eventually they will sell it separately but at launch you have to pay that price (or greater in other countries) if you only want COD 4 remastered.
Title: Re: Call of Duty: Infinite Warfare
Post by: Beezy on September 30, 2016, 12:10:14 PM
I thought it would be included with the $60 version too smh. I can wait. Overwatch, Gears 4, and Titanfall 2 will keep me busy.
Title: Re: Call of Duty: Infinite Warfare
Post by: toku on September 30, 2016, 01:10:08 PM
Titanfall 2 will keep me busy.
:mynicca
Title: Re: Call of Duty: Infinite Warfare
Post by: eleuin on October 05, 2016, 04:30:24 PM
(http://charlieintel.com/wp-content/uploads/2016/10/2E661B0D-D720-4B25-8B6C-590DD1AB1625.jpg)

 :crazy
Title: Re: Call of Duty: Infinite Warfare
Post by: MMaRsu on October 05, 2016, 05:25:52 PM
As much as I really want to play CoD4 MP without cheaters ( the 360 version is so easy to hack, you dont even have to mod your console rofl ) I'm not spending 80 euro's on this shit. I have zero interest in Infinite Warfare. Gimme BF1 every day.

It was fun though, seeing what kind of shit is possible with the hacked CoD4 on 360. Dude took me into a lobby once and set up some shit that made me able to teleport, see through walls, and a whole lot more. It's just if you turn off your console it'll go back to normal.

I actually picked up CoD4 on 360 a year ago or something to play online, then I found out everyone's a cheater LOL.
Title: Re: Call of Duty: Infinite Warfare
Post by: toku on October 10, 2016, 07:52:20 PM
https://www.youtube.com/watch?v=G_3OQkH4rBI
Title: Re: Call of Duty: Infinite Warfare
Post by: thisismyusername on October 11, 2016, 09:46:52 AM
I actually picked up CoD4 on 360 a year ago or something to play online, then I found out everyone's a cheater LOL.

You missed the glory years. When user controlled killstreaks weren't flooding the entire map. :doge
Title: Re: Call of Duty: Infinite Warfare
Post by: Syph on October 16, 2016, 03:33:29 PM
not sure if i should post this here or in the free games thread but here's a beta code for ps4 if anyone needs one:

spoiler (click to show/hide)
CKHM-H2NK-6B46
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Title: Re: Call of Duty: Infinite Warfare
Post by: Stoney Mason on October 16, 2016, 03:43:29 PM
Watched some streams of it.  :yuck
Title: Re: Call of Duty: Infinite Warfare
Post by: bork on October 16, 2016, 04:56:28 PM
It's better than I thought it would be -like some of the map layouts and the spawning bullshit from Ghosts is gone- but the feel of the weapons just seems kind of off.  I'm way more interested in MW Remastered.

Still, this is better than MW3 and Ghosts...but that's not really saying much.
Title: Re: Call of Duty: Infinite Warfare
Post by: brawndolicious on October 16, 2016, 09:05:36 PM
I think I'm just going to wait for a collection that includes all the IW and MW: Remastered versions.
Title: Re: Call of Duty: Infinite Warfare
Post by: toku on October 17, 2016, 11:24:38 PM
https://twitter.com/kennycide/status/788068794803425280
Title: Re: Call of Duty: Infinite Warfare
Post by: naff on October 18, 2016, 12:01:48 AM
Are the enemies Space terrorists? A Cyborg Osama Bin Laden could be cool.

The West teases, but Japan delivers. Binary Domain, Vanquish :bow2 :bow2
Title: Re: Call of Duty: Infinite Warfare
Post by: Stoney Mason on October 22, 2016, 06:51:30 PM
https://www.youtube.com/watch?v=KasWKwOIJlY
Title: Re: Call of Duty: Infinite Warfare
Post by: toku on October 22, 2016, 06:53:24 PM
Titanfall 2 in stores October 28th
Title: Re: Call of Duty: Infinite Warfare
Post by: eleuin on October 22, 2016, 11:51:04 PM
https://twitter.com/kennycide/status/788068794803425280

yo wtf this a class skill akin to bows or gravity spikes?
Title: Re: Call of Duty: Infinite Warfare
Post by: bork on October 24, 2016, 11:39:20 AM
Titanfall 2 in stores October 28th

Fo' realz.


Tried the beta again over the weekend.  Stopped after a couple of games- it just sucks.

I wasn't all that fond of the Titanfall 2 alpha test but I'm still going to get that instead of this mess.  Will check eBay for MW4 Remastered codes.
Title: Re: Call of Duty: Infinite Warfare
Post by: benjipwns on October 24, 2016, 12:27:48 PM
yo plus these gun perks in Stoney's video lmao

fly all over the map then invincible charge bash dudes like ur charger in l4d2 and have your gun autoreload when you shoot people

warfare truly so infinite :gun

spoiler (click to show/hide)
shoulda made Ghosts 2 :doge
spoiler (click to show/hide)
it was only bad in comparison to Blops II, even with the fourteen months dev cycle or whatever it got to come out on ten different platforms including new gen, three years was enough time to fix it and go back to a more "ground level" CoD series before AW2 flies all over the place again, people seem to want MW Remastered more anyway
[close]
[close]
Title: Re: Call of Duty: Infinite Warfare
Post by: bork on October 24, 2016, 01:48:20 PM
[Ghosts] was only bad in comparison to Blops II

No, it was just bad.  Problems all over the place.  Post-Respawn-Infinite Ward sucks...this game is strike three after MW3 and Ghosts.  Maybe this game will do poorly enough for Activision to do something about it...but then we won't have to worry about their shit for two more CoDs.
Title: Re: Call of Duty: Infinite Warfare
Post by: benjipwns on October 24, 2016, 01:58:50 PM
i liked the maps*  :(

well, i sorta mean, CoD is mostly average so it being blandly average wasn't too much worse than the norm like MW3, it's prolly the worst but it's not like levels upon levels worse than BO or MW2 or MW3 or AW or BOIII imo, they all kinda have a meh quality to them where MW and BOII felt a little more designed with a clearer purporse in mind

it did have terrible spawn code though (guy in video mentions Infinite Warfare has same thing as it, people popping in infront of you, etc.) and they messed up all the loadout crap except maybe the perks, it should it really should have built on MW3 rather than strip things down and start over

*except that scotland castle one or whatever the hell it is :maf
Title: Re: Call of Duty: Infinite Warfare
Post by: Stoney Mason on October 24, 2016, 01:59:53 PM
It's been hashed over again and again but I simply don't think Infinity Ward is a good studio once it got decapitated in the split. I haven't liked any of their games since then.

The other part of the equation is that the fan base is simply tired of the future boosting stuff. It was just too much to shift the entire franchise direction that way.

There are lots of rumours flying that the next sledgehammer game will not be advanced warfare 2 but instead a back to basics cod.
Title: Re: Call of Duty: Infinite Warfare
Post by: benjipwns on October 24, 2016, 02:02:57 PM
it's funny that they've done now three games with advanced movement from three different developers, and yet they never did anything to make the maps actually relevant to that movement like Titanfall's, even in AW it's just more places you can boost up to that before you might have had to run through a building to get to that now you can come through from the outside

BOIII has all those places to wallrun to get around the map one way but it's so semi-automatic and meaningless, you're never skipping over the top of another path like you could in Titanfall, running across multiple building tops or whatever all of which you can stop on, and that was made in freaking Source
Title: Re: Call of Duty: Infinite Warfare
Post by: Stoney Mason on October 24, 2016, 02:15:08 PM
They got spooked by Titanfall (even though in retrospect it wasn't really necessary) and tried to figure out a way to shoehorn that stuff into their game without changing the essential nature of what Call of Duty is. It was always a bad match despite me liking Black Ops 3.

Advanced Warfare is the really odd duck. That game doesn't even really feel like a COD game. It would have been a better game if it was just a new ip and dropped all the remnants of being a cod game.

The franchise is just stuck in the doldrums. They can't really add anything too innovative without it essentially changing the nature of what the cod fanbase wants. So their fix is to kind of retreat back to what was really popular which was COD 4, MW 2, and Black Ops 2 style games.

Title: Re: Call of Duty: Infinite Warfare
Post by: AdmiralViscen on October 24, 2016, 02:28:17 PM
it's funny that they've done now three games with advanced movement from three different developers, and yet they never did anything to make the maps actually relevant to that movement like Titanfall's, even in AW it's just more places you can boost up to that before you might have had to run through a building to get to that now you can come through from the outside

BOIII has all those places to wallrun to get around the map one way but it's so semi-automatic and meaningless, you're never skipping over the top of another path like you could in Titanfall, running across multiple building tops or whatever all of which you can stop on, and that was made in freaking Source

To be fair, even Titanfall 2 doesn't seem to make the maps relevant to the movement like Titanfall did
Title: Re: Call of Duty: Infinite Warfare
Post by: bork on October 24, 2016, 02:37:22 PM
I wish they'd just release MW Remastered as a standalone game and then just keep on adding content to it.  Like get to the point where all the maps from all the CoD games are available and numerous weapons.  That's really all most people probably need from these games.

I liked MW, MW2, BLOPS1-3, and AW (surprisingly).  That's it.  Treyarch is the superstar dev of CoD IMO- BLOPS2 is the best CoD, period.  I'd play it now but it's probably filled with hackers.  Maybe there's still some people playing it on Wii U...
Title: Re: Call of Duty: Infinite Warfare
Post by: benjipwns on October 24, 2016, 02:47:37 PM
Advanced Warfare is the really odd duck. That game doesn't even really feel like a COD game. It would have been a better game if it was just a new ip and dropped all the remnants of being a cod game.
As many complaints as I have about AW, I think this is actually the way they need to work with the series. Ideally, it's how the three game cycle would work. You could have a more traditional Call of Duty game that tries not to rock the boat but advance the base MW gameplay, one that gets kinda crazy and tries different stuff goes into space whatever the fuck lets you fly, and then a series that messes around the edges stealing what the others did that works. The Ghosts/AW/BOIII setup in theory provided that except Black Ops III got kinda nuts and Ghosts is dropped for Infinite Warfare which is BOIII and AW taken TO THE EXTREMEEEE.

A lot of stuff that BO III did and IW looks like it's doing should have been only in an AW2.

I do wonder what level is Activision and what level is the devs. Sledgehammer and Treyarch more or less got the green light to do what they wanted this cycle, but I do wonder if IW really did or if it's a reaction to everything else. I've also always wondered what level Activision lets people move across teams, like say half of IW wanted to do a Ghosts 2 that was more down to earth, basic game, do they have a system where Treyarch people who want to do that can work on that too and IW people who want to do space crap can work with Sledgehammer. Something like Rockstar or Ubisoft does. It doesn't seem like that's the impression. The only people who come in and wind up working on every game are the mercenaries like Raven and Beenox.

Speaking of Raven, Wikipedia says they and Certain Affinity did the multiplayer for Ghosts, IW only did the single player, while Neversoft made the Extinction mode? That probably explains some of that incoherence.

Infinite Warfare is definitely going to be interesting to see the fallout from, because it's also the first game to leave the 360/PS3 behind. Though I have no idea what BO III's sales looked like for those. A launch article says 8% of sales were on those, compared to ~33% for AW.
Title: Re: Call of Duty: Infinite Warfare
Post by: benjipwns on October 24, 2016, 02:48:22 PM
Guess BOIII did pretty good:
Quote
Last year's Black Ops III "continues to be the top-selling current-gen game" according to Activision,
Quote
Activision also highlighted the ways Black Ops III has outperformed the previous Call of Duty, Advanced Warfare. It said Black Ops III tops Advanced Warfare in terms of full game sales, in-game-content sales, monthly active users, and the rather esoteric metric of "engagement."

Compared with the same period in previous years, the Call of Duty franchise generated more revenue than it ever has during the first half of 2016. Activision also saw the number of people buying in-game content double, and it did so without seeing the average revenue generated per person decline.
Quote
Finally, the company claimed that this year's Infinite Warfare is seeing a higher percentage of preorders on the more expensive versions of the game. That's undoubtedly due to the fact that those are the only versions that come with a copy of Modern Warfare Remastered.
Title: Re: Call of Duty: Infinite Warfare
Post by: benjipwns on October 24, 2016, 02:53:05 PM
(https://pbs.twimg.com/media/CvbiW7RUIAEgawT.jpg)
Title: Re: Call of Duty: Infinite Warfare
Post by: eleuin on October 24, 2016, 03:46:48 PM
yeah even if one of they go back to basics crates are here to stay
Title: Re: Call of Duty: Infinite Warfare
Post by: Stoney Mason on October 24, 2016, 04:21:40 PM
Guess BOIII did pretty good:
Quote
Last year's Black Ops III "continues to be the top-selling current-gen game" according to Activision,
Quote
Activision also highlighted the ways Black Ops III has outperformed the previous Call of Duty, Advanced Warfare. It said Black Ops III tops Advanced Warfare in terms of full game sales, in-game-content sales, monthly active users, and the rather esoteric metric of "engagement."

Compared with the same period in previous years, the Call of Duty franchise generated more revenue than it ever has during the first half of 2016. Activision also saw the number of people buying in-game content double, and it did so without seeing the average revenue generated per person decline.
Quote
Finally, the company claimed that this year's Infinite Warfare is seeing a higher percentage of preorders on the more expensive versions of the game. That's undoubtedly due to the fact that those are the only versions that come with a copy of Modern Warfare Remastered.

Not surprising. Black Ops 2 was honestly the high point COD game. While I have great nostalgia and love for COD 4 and even MW 2 to a degree the actual best playing COD (I mean new school COD) they ever made was Black Ops 2. It has good guns and good perk selection and good maps. It doesn't really have a gross weakpoint like a lot of cod games do. That's why the hype was so great for Black Ops 3.

Black Ops 3 is a good game. Maybe even a very good game. But its not the level of Black Ops 2.
Title: Re: Call of Duty: Infinite Warfare
Post by: toku on October 24, 2016, 06:50:23 PM
(https://pbs.twimg.com/media/CvbiW7RUIAEgawT.jpg)

haha man I have straight been cracking jokes since MW2 that CoD needs to go back to bong/weed cards. So ofc the first CoD I'm not picking up since has them.

Blops 2 def. had the fucking juice. BLOPS3 was great and I dropped hundred of hours into it but the supply drops and later patches kinda ruined it. Just don't like what it became at all. In that sense Advanced Warfare aged even better for me, great game that I don't think ppl treated fairly. Really good SP, even better MP. If I give another CoD game a shot it's gonna be the next sledgehammer one.
Title: Re: Call of Duty: Infinite Warfare
Post by: benjipwns on November 02, 2016, 11:36:08 AM
$63 for the PC version that comes with MW:Remastered: https://www.greenmangaming.com/games/call-of-duty-infinite-warfare-digital-legacy-edition/
Quote
6% off with COD6

lowest price it's been on PC if you're looking for that

also, use code "GOLDENPACK" on https://www.greenmangaming.com/games/golden-pack/ to get Spec Ops and Sid Meier's Pirates plus something random for $1
Title: Re: Call of Duty: Infinite Warfare
Post by: Brehvolution on November 03, 2016, 03:23:29 PM
https://support.activision.com/articles/en_US/FAQ/Call-of-Duty-Infinite-Warfare-and-Call-of-Duty-Modern-Warfare-Remastered-for-Windows-10-on-Windows-Store

Quote
4. Can I play Call of Duty: Infinite Warfare or Call of Duty: Modern Warfare Remastered for Windows 10 on Windows Store with my friends that are playing on another PC platform?
No, you can only play these titles with other users of Windows 10 on Windows Store.

(http://i.imgur.com/lD8ynz7.jpg)
Title: Re: Call of Duty: Infinite Warfare
Post by: bork on November 04, 2016, 08:18:16 AM
Some GAF users are saying that Modern Warfare Remastered is having major framerate issues on PC, too.  What a fucking mess.

Quote from: Fatmanp;222896411
Played 10 mins of MP last night. I could not tell if the game runs like shit or i was on a server with the internet capabilities of a piece of wood. Mostly around 60fps with lots of slowdown.


MSI GTX 1080 @ 1974mhz
I7 4790k @4.4ghz
16GB RAm @ 1866mhz
Installed on a 7200rpm hdd
Latest Nvidia Drivers

Quote from: eero94;222902123
I'm getting horrible stuttering with drops to 10-20fps on GTX 1080.

https://youtu.be/DSjfQeiZhsM

Quote from: Joey Ravn;222906191
Runs like ass on my 1080/i7-6700K.

Remastered ass, but ass nonetheless.

Title: Re: Call of Duty: Infinite Warfare
Post by: bork on November 07, 2016, 07:40:24 AM
Looks like this game bombed in the UK.  Around 328,000 copies sold.

Quote
07/Nov/2016

‘Call of Duty: Infinite Warfare’ blasts to the top of the All Formats Chart with the second biggest release of the year (behind FIFA 17).

However, it’s not enough to outperform last year’s ‘Black Ops III’ launch week with sales down 48.4%. There is no Xbox 360 or PS3 version this time round, although even comparing just PS4 and Xbox One; sales are still down by 43.6%.

Also:

Quote
Right now Call of Duty: Infinite Warfare has had a disastrous launch on PC, with the game having less concurrent players on Steam than Farming Simulator 2017 and several older titles like the original Counter-Strike, Left 4 Dead 2 and Arma 3.

At the time of writing Call of Duty: Infinite Warfare has 13,118 concurrent players, with the game being thrashed by games like Farming Simulator 2017 with 21,220 current players and having fewer players than the Original Counter Strike which has 19,211 players.

Even when compared to older shooters Call of Duty: Infinite Warfare is doing badly on Steam, with Rainbow Six Siege having 12,368 concurrent players on Steam, which is a lower player count on Steam but does not include all of the games players on other PC gaming platforms like Origin and UPlay.
Title: Re: Call of Duty: Infinite Warfare
Post by: Cerveza mas fina on November 07, 2016, 07:45:56 AM
good good
Title: Re: Call of Duty: Infinite Warfare
Post by: Rahxephon91 on November 07, 2016, 02:45:04 PM
As far as single player CoD go, this is probably one of the best. I mean at the end of the day it still plays like CoD and if you don't like that then well this won't change you're mind. If you thought that Space Ship combat was going to be pretty braindead, then you were right. Simple fun though they are because they look cool and flying space ship never gets old.

Still, the actual main missions feel very unique and well crafted. They never feel boring and they switch them up enough that each one is cool. There's one towards the end that is really full on space creepy atmosphere and it's cool that the game threw it towards the end. It feels like there's some variety, well as much as a CoD can deliver anyway.

The side missions are split into space combat and ship assaults. They unlock stuff, extra abilities. Basically think the multiplayer perks. I'm not sure if they made a big difference, but it did'nt matter because the ship assaults are also pretty good. I went in thinking they were all going to be the same. The first one I did ended in a horde mode type deal. When I got to a similar room in the 2nd one I did I expected another horde mode. I did'nt get it and was pleasantly surprised. None, of the ship assaults feel copy and pasted. Not as hand crafted and filled with cool set-pieces as the main missions, but not lazily designed as I thought they would be. Still, I feel like you should do them because without them I feel the game would be short. Calling them side missions is a little generous.

The space combat ones are all the same, but are all short so they never became grating.

As for the story. It's straightforward and to the point. No surprises and with a lame villian. Still, it was solid. All of the characters are likable and competent. No "gritty" douchebags. And no super witty characters. I was annoyed with the new cast and Gears 4 because they were all so witty. Being witty does not make a character, take that away from them and they were all basically the same character. They had nothing. I know they think it works for Marvel, but not everyone is Iron Man in those movies. Here the characters feel like professional soldiers and not idiots. Some have slight types, but the game never delves too deep to make them super memorable. Like there's a southern gunslinger who takes care of your guns. Enough personality that I could remember, but not enough that I'll put him in a best southern video game character list or anything. Still, what I liked was that the cast had enough personality and did'nt seem like walking Quip machines. None of them were douche bags and the cast had a since of optimistic unity that seems missing form so many games.

Either way, it was a good Call of Duty Campign. Much better than Ghosts(weirdly less dark and full of hope compared to that dower entry) and certainly much better then the podding Blops 3.
Title: Re: Call of Duty: Infinite Warfare
Post by: bork on November 08, 2016, 12:14:00 AM
Don't care about single player in these games.  Even if I did...I'd wait for the price to drop.  Especially when this is 'bomba'.
Title: Re: Call of Duty: Infinite Warfare
Post by: benjipwns on November 08, 2016, 12:57:34 AM
I thought maybe the Steam numbers (only a tenth of people who own it have ever played it) meant people might be playing MW Remastered instead and just bought it for that.

But it has worse playercounts (http://steamcharts.com/app/393080) than MW2 still does:
Quote
1,396
all-time peak

MW2:
Quote
2,929
24-hour peak
Title: Re: Call of Duty: Infinite Warfare
Post by: benjipwns on December 04, 2016, 07:55:01 AM
Player counts are way up comparatively to my post a month ago, around 5000-ish, guess that super early sale down under $40 got more people to bite. An acquaintance sold me his PC copy for $10 and lunch after he decided to stick to console this year (one of those types who would get it on both) and didn't care too much for it.

I've only played a couple hours in MP, and I...actually kinda like it. More than Black Ops III for sure, though I underplayed that. Maybe more than AW. Maybe it's because I was able to get into Domination matches easy and even considered trying other modes due to this.

Maybe it's because in the one match I was running along the wall when this other guy comes around the corner running along the same wall and we had a firefight and jumped off and back on to finish it going the opposite way.

The movement in this is way closer to Titanfall, except, like AW and BOIII, there's barely anywhere to use it. Sure, you can take these long alternate paths with it in some maps, but that's it. In the maps that it's actually useful in they're too cramped and don't have any kind of vertical space other than the walls. And they run the same kind of looping pathways we've seen since MW3. (Yet oddly, only half the people use.)

You can iron sight or scope while wallrunning without needing the perk from BOIII. :lol

I ran along the outside of this one map and came up flanking and unloaded from the wall and the entire team freaked out and got wiped out by me and my team (who were attacking normally).

The reworking of the nades and perks and scorestreaks I think has done a good job of balancing out things. The personal radar is amazingly useful.

Seems "polished" in terms of running well, connecting and stuff compared to well, Ghosts forward which have always seemed to be held together by duck tape and on the verge of randomly crashing out. Lots of useful options too. And I still think IW is their best studio for just plain texture density. MW3 and Ghosts retained it and so does this. Just lots of places where they could easily just repeat a texture but instead add distinct and detailed stuff to it. AW had a bit of it, but BO has stuck more to displaying similar textures over large areas. Titanfall (the first one) had a lot of it in the first game, where there was no real reason but they textured this other wall to be completely different and thus more density. Also, it's not like just for extra, BOIII throws a lot of random textures onto some parts of some maps but it stays within the same palette range which is kinda ugly.

It's still diminishing returns, at some point they did need to sit down and redecide what the focus of one leg of the series needs to be and this was the ideal time. And they didn't. It's a smaller scale Titanfall, without the titans. Which is fine and there's some fun to that, and I prefer this rig system to BOIII's heroes or whatever and the movement to AW's along with some of the other side stuff. The teams aren't distinctive anymore though, which has been an issue for some time, Titanfall and Battlefield do the slight color differences better.

But then, I paid like $15 for it again, like I wanted to with a "starter pack" like last year.

Also, I was tinkering with the bots to try out some things and I think they actually are not the worlds worst opponents for the first time in ages in a CoD game, though you do need to put more on the other team, they understand the objectives much better than before and try to take cover properly, they flank, they use their abilities, grenades and scorestreaks. Also, their understanding of the movement system is arguably funnier the way it is than if they knew how to use it. They wind up places and don't seem to know how to get back, including from outside the map. Or just up on a bus.

I know, weird thing to even talk about but I've been kinda amazed at how Bot AI in these shooters have degraded so much since like the DoD bots. Even Turtle Rock and Splash Damage who came into being because of their Bot AI tech (which in one case led to L4D) had some really amazingly bad AI in Evolve and Brink.

Maybe BOIII just has a higher unlock level to achieve. BOII kinda had a wall you hit and then it started up again. Or course, I could just play Titanfall 2. Or Overwatch. Or Doom. And cue up the level up music on my laptop when necessary.

Biggest crime? No Steam Trading Cards.
Title: Re: Call of Duty: Infinite Warfare
Post by: benjipwns on December 04, 2016, 07:59:25 AM
Short version: I kinda actually really wonder where next years game is going. There's almost a feeling like IW came in and basically did AW2 first. I can't really see how they can keep piling on top of the base Call of Duty gameplay style as this game basically threw in everything the last four have done, I wonder if MW: Remastered was partially a test to see if tearing down and rebuilding would be a viable path for one of the studios.
Title: Re: Call of Duty: Infinite Warfare
Post by: benjipwns on December 04, 2016, 08:32:32 AM
Also these white guys were having an argument in the lobby across like three matches over whether or not it was racist to ask if the one guy was black. And the guy who was asked eventually says "All I'm going to say further is that I'm a human being."

And right before the match starts and cuts off the all talk some third guy goes "Why would you lie about that?"
Title: Re: Call of Duty: Infinite Warfare
Post by: Stoney Mason on December 04, 2016, 01:47:41 PM
If they do another future game, it will sell the least of any new call of duty game ever. People are just over that shit. I'm sure at this point though there will be a lot of remaster of previous games to try to capture the nostalgia crowd. MW 2 remaster would also be very popular although personally I have zero interest in that.

Title: Re: Call of Duty: Infinite Warfare
Post by: Syph on December 04, 2016, 09:15:37 PM
MW Remastered is excellent. Goddamn so worth it. I was fine paying $100 to play Crash again but the entire package is great.

IW is also fun, just the early ~20 levels are a brutal grind. After that the game is fun. Could use more weapons but I guess the tradeoff was all the variants.
Playing on PS4 btw
Title: Re: Call of Duty: Infinite Warfare
Post by: Stoney Mason on December 09, 2016, 02:47:23 PM
http://www.cnbc.com/2016/12/09/november-call-of-duty-physical-game-sales-fell-nearly-50-percent-analysts-say.html
Title: Re: Call of Duty Infinite Supply Drops
Post by: Stoney Mason on February 08, 2017, 09:51:26 PM
http://charlieintel.com/2017/02/07/new-content-customization-items-available-now-modern-warfare-remastereds-depot/

lol. What a bunch of shady assholes.
Title: Re: Call of Duty Infinite Supply Drops
Post by: Beezy on February 09, 2017, 12:43:46 AM
Still can't buy MW Remastered separately I see. Pass.