If this game isn't a complete tear-down parody on the shithole that is San Francisco I'll be disappointed.I'm hoping the downtown area will be filthy, lively, insane, mildly dangerous, and feature vat-grown yuppies in housing straight out of City 17.
I'm curious if the map extends to Oakland. I'll bet Treasure Island is included, but condensing Oakland/Piedmont into a little hiccough will introduce problems with how to glasswall the map as it goes further east.
Do you mean those "digital trip" mini games? Or are you talking about the way the population changed in reaction to you if the player was a good vigilante or a bad one?This looks great but the number of hours I have in my life for another Ubi collectathon = 0I have zero hours for a Rare-style collect the phone, but UB soft made the collecting in the last one was compelling and enjoyable, based in traversal, scouting, and puzzles. As somebody who is always tempted to try to find the collectibles, I enjoyed my time unexpectedly.I'm curious if the map extends to Oakland. I'll bet Treasure Island is included, but condensing Oakland/Piedmont into a little hiccough will introduce problems with how to glasswall the map as it goes further east.
I remember they showed Oakland/Piedmont during E3 so thats in.
I got the first one of cheap and low key enjoyed it. Really looking forward to this one, though I hope they dick around with the player some more because the few moments they did in the first WD were pretty darn fun. I'd love for a Dishonored style Chaos system to be snuck in that affects the world depending on how you play.
Do you mean those "digital trip" mini games? Or are you talking about the way the population changed in reaction to you if the player was a good vigilante or a bad one?This looks great but the number of hours I have in my life for another Ubi collectathon = 0I have zero hours for a Rare-style collect the phone, but UB soft made the collecting in the last one was compelling and enjoyable, based in traversal, scouting, and puzzles. As somebody who is always tempted to try to find the collectibles, I enjoyed my time unexpectedly.I'm curious if the map extends to Oakland. I'll bet Treasure Island is included, but condensing Oakland/Piedmont into a little hiccough will introduce problems with how to glasswall the map as it goes further east.
I remember they showed Oakland/Piedmont during E3 so thats in.
I got the first one of cheap and low key enjoyed it. Really looking forward to this one, though I hope they dick around with the player some more because the few moments they did in the first WD were pretty darn fun. I'd love for a Dishonored style Chaos system to be snuck in that affects the world depending on how you play.
This really looks a lot more appealing than the original game did.
This really looks a lot more appealing than the original game did.
Just hope it doesn't pull a Mafia III. That looked pretty nice too and then reviews were awful. Was looking forward to Mafia III :(
no matter how many times I see it the drone gameplay looks boring as fuck
everything else is nice though
Watch Dogs 2 is looking like the game I wanted GTA V to be.
One of the things about the original is that Aidan is just NO DAMNED FUN; he's morally ambiguous, sure, but he's also a hypocrite inherently as he goes around snuffing lives left and right with only the barest of rationalizations given as pre-mission exposition. I probably murdered half of Chicago during my playthrough. It actually had more (take a breath) ludonarrative dissonance (whew) than GTA IV.
Nico's warbling over whether or not to kill the man who betrayed his military unit even through Nico drove over a half dozen people already during the mission, and had just come from blowing up civilians with a rocket launcher PALES in comparison to Aidan's fixation on his niece, because he still has a sister and nephew, and his particular form of justice continually puts them in harms way -- which is ludonarratively consistent, BUT how much of an utter fuck up Aidan is, and how he's a horrible person, are never dealt with in the story. No-one confronts him on how bad he's been, but we got oodles on ctOS' ur-hacker, and again on the Hot Topic chick who clearly has a secret history; her crime? Giving away a single job to someone with which she wasn't directly involved.
Bad. Sloppy. Dissatisfying. At least GTA IV takes place in a world where justice clearly doesn't exist, as opposed to WD's Chicago where it's rendered as a child's stick figure fingerpainting.
chronovore, explain
https://www.youtube.com/watch?v=na1w5UjAr8I
How has no one posted the full frontal nudity yet?
How has no one posted the full frontal nudity yet?
I listened to some of the early impression from Austin Walker on the Waypoint podcast this morning. It sounds genuinely interesting from a setting perspective. He says the first act is super strong but is waiting to see how the subsequent acts hold up.
Luckily the PC version doesnt come out for a little while so I'll get a better idea if it holds up all the way through well before I get to try it out myself.
Do they even acknowledge Aiden Pierce and the first game or do they just throw that shit away like in AC2 where Altair basically doesnt exist at all (until the 5th? game where Altair is finally acknowledged)
How has no one posted the full frontal nudity yet?
:huh
Literally in the post right above yours.
Do they even acknowledge Aiden Pierce and the first game or do they just throw that shit away like in AC2 where Altair basically doesnt exist at all (until the 5th? game where Altair is finally acknowledged)
Ray Kinnear, or whatever the name of the ctOS ur-hacker was, makes an appearance. Dollars-to-donuts, he'll refer to Aiden as part of the reason he moved west from IL.
http://i.imgur.com/gHT9yea.jpg
Fellow Kids: The Game
The Ubisoft strategy is pretty sound IMO:So I should pre-order the Prince of Persia (2008) sequel?
- Cement design intent and research tech to support a franchise.
- Focus the vast majority of development on creating the required engine and tools.
- Greatly minimize risk by crafting the bare minimum of design vision.
- Rely on publisher clout and marketing muscle to guarantee decent review scores and sales to cover investment.
- Release the first game as a proof of concept and gauge interest through sales.
- If sales show promise, then fully commit design and art resources to a sequel that fulfills original design intent.
- Plan out the next ~10 years through a franchise roadmap during sequel development.
- Release sequel that delivers on original premise to an existing fanbase for maximum sales.
That right there is how you create a franchise with minimum risk. Very smart.
Did some coop with TVC15 tonight and had a blast. Some of the coop missions really shine in 2p where one person physically stealths while the other person flies a drone above them real time hacking doors/gates/security systems to create a path and distract guards so the stealth person can get in. Also useful for losing cops since one person drives while the other person hacks the cops that are chasing you.
More pics. I really like how the camera has scratches and stuff. Especially with filters gives this neat vintage SF look.
(http://i.imgur.com/MltuTQh.jpg)
(http://i.imgur.com/xOaYQmf.jpg)
(http://i.imgur.com/SGmRMa4.jpg)
(http://i.imgur.com/QGgkDii.jpg)
Haha, thanks, yeah I've got a usb stick coming in the mail today so will from now on! I wish ps4 had an export to email button. I don't want to send videogame pictures to my fb or twitter. They need a way to export to something non-public without a usb stick.You can either make a 2nd twitter account used only for PSN game sharing, or you can post as a private Facebook post, then deal with that gallery as you will. I fear either option will not have the screengrab at full resolution though.
Game does a lot of neat things with the online. For instance I was just messing around causing chaos and got the police chasing me when it said an online player has joined the police chase and suddenly it became an XP event where the longer I stayed alive the more XP I got. Was pretty nice to get actual character progression out of just messing around.
One other thing: in the original's version of Chicago, EVERYONE was a douche. Everyone. Maybe the three guys in any given poker game were okay, but on the street, any dialog I overheard and any phone I hacked, EVERYONE was up to no good or being judgy as fuck. I'm hoping the street voices are toned down and made more friendly this time around.
Definitely interested in hearing after you've put more time in, how you feel about SF/Oakland in-game since you know the area well.
Yeah there's a good amount of stun options. A lot of people have issues with the game's plot being ACTIVIST HACKERS and then going around killing people in gameplay, but it's a videogame and I don't have an issue with that, so while I didn't use guns a ton, I was often in favor of using cars and bombs and killing everyone in an area ahead sometimes to clear it out before I go in melee anyone left. Other times when stealth was fairly doable I'd use gadgets/police calls/jammers and sneak on through without being seen. The perfect stealth, never seen stuff is really satisfying to pull off. But the kill everyone without being seen is pretty fun too ;)
Did you ever get the communications disruption skill?I did! I was super happy to have it during final mission's egress. I got killed a bunch of times trying to stealth and then head-on fight the armored baddies, and then I just jammed everyone and ran past them. :hyper