THE BORE

General => Video Game Bored => Topic started by: chronovore on October 13, 2016, 12:45:08 AM

Title: WATCH_DOGS 2: THIS TIME IT'S PRICE-PROHIBITIVE HOUSING
Post by: chronovore on October 13, 2016, 12:45:08 AM
After the limited responses to my comments on Watchdogs, I'm convinced I'll be the only one in this thread. Even so, as it was my first platinum trophy on PS4, and even more because it's in SAN FRANCISCO, I'm probably in on Day 1 for the sequel.

https://www.youtube.com/watch?v=BKE0GPjqqvw

The city looks right and has that clear, bright Bay Area quality so well represented, I felt like I could smell the chilly San Francisco air while watching it.

Bonus points to the developers if the cargo-crate safe houses used in the original make a comeback, but this time they're rented out as $5000/month studio apartments.
Title: Re: WATCH_DOGS 2: THIS TIME IT'S PRICE-PROHIBITIVE HOUSING
Post by: Cerveza mas fina on October 13, 2016, 04:20:59 PM
Ib despise Ubisoft collect a thons with a passion

but the Division was fun to run through once partially because of the amazinh city design and I'm slightly interested in this now due to that as I've always wanted to go to SF

I should know better obviously as I tried 3 Ass Creed games and 2 Far Cry games and quit all of them within
hours (ass creed one gets a pass as a new ip)
Title: Re: WATCH_DOGS 2: THIS TIME IT'S PRICE-PROHIBITIVE HOUSING
Post by: bork on October 13, 2016, 06:03:59 PM
I'm actually interested in this one, too.
Title: Re: WATCH_DOGS 2: THIS TIME IT'S PRICE-PROHIBITIVE HOUSING
Post by: chronovore on October 13, 2016, 06:26:31 PM
I'm curious if the map extends to Oakland. I'll bet Treasure Island is included, but condensing Oakland/Piedmont into a little hiccough will introduce problems with how to glasswall the map as it goes further east.
Title: Re: WATCH_DOGS 2: THIS TIME IT'S PRICE-PROHIBITIVE HOUSING
Post by: a slime appears on October 15, 2016, 10:45:18 AM
If this game isn't a complete tear-down parody on the shithole that is San Francisco I'll be disappointed.
Title: Re: WATCH_DOGS 2: THIS TIME IT'S PRICE-PROHIBITIVE HOUSING
Post by: Rufus on October 15, 2016, 12:10:35 PM
Looks very much like a (http://i.imgur.com/VAeA885.jpg) treatment on hacking. Sorry, 'hacktivism'.

The vehicle stuff looks cool though. Manipulating the world was the most interesting thing in the first one as well.
Title: Re: WATCH_DOGS 2: THIS TIME IT'S PRICE-PROHIBITIVE HOUSING
Post by: Bebpo on October 15, 2016, 02:04:58 PM
I'll check it out at some point for the virtual tourism.  Still need to play the first one since I'm more interested in a replicated Chicago which is more foreign to me since I've only been once.
Title: Re: WATCH_DOGS 2: THIS TIME IT'S PRICE-PROHIBITIVE HOUSING
Post by: chronovore on October 16, 2016, 07:37:04 AM
If this game isn't a complete tear-down parody on the shithole that is San Francisco I'll be disappointed.
I'm hoping the downtown area will be filthy, lively, insane, mildly dangerous, and feature vat-grown yuppies in housing straight out of City 17.
Title: Re: WATCH_DOGS 2: THIS TIME IT'S PRICE-PROHIBITIVE HOUSING
Post by: Take My Breh Away on October 17, 2016, 11:37:36 AM
I'm curious if the map extends to Oakland. I'll bet Treasure Island is included, but condensing Oakland/Piedmont into a little hiccough will introduce problems with how to glasswall the map as it goes further east.

I remember they showed Oakland/Piedmont during E3 so thats in.

I got the first one of cheap and low key enjoyed it. Really looking forward to this one, though I hope they dick around with the player some more because the few moments they did in the first WD were pretty darn fun. I'd love for a Dishonored style Chaos system to be snuck in that affects the world depending on how you play. 
Title: Re: WATCH_DOGS 2: THIS TIME IT'S PRICE-PROHIBITIVE HOUSING
Post by: Sho Nuff on October 17, 2016, 01:10:21 PM
This looks great but the number of hours I have in my life for another Ubi collectathon = 0
Title: Re: WATCH_DOGS 2: THIS TIME IT'S PRICE-PROHIBITIVE HOUSING
Post by: chronovore on October 17, 2016, 06:59:08 PM
This looks great but the number of hours I have in my life for another Ubi collectathon = 0
I have zero hours for a Rare-style collect the phone, but UB soft made the collecting in the last one was compelling and enjoyable, based in traversal, scouting, and puzzles.  As somebody who is always tempted to try to find the collectibles, I enjoyed my time unexpectedly.

I'm curious if the map extends to Oakland. I'll bet Treasure Island is included, but condensing Oakland/Piedmont into a little hiccough will introduce problems with how to glasswall the map as it goes further east.

I remember they showed Oakland/Piedmont during E3 so thats in.

I got the first one of cheap and low key enjoyed it. Really looking forward to this one, though I hope they dick around with the player some more because the few moments they did in the first WD were pretty darn fun. I'd love for a Dishonored style Chaos system to be snuck in that affects the world depending on how you play.
Do you mean those "digital trip" mini games? Or are you talking about the way the population changed in reaction to you if the player was a good vigilante or a bad one?
Title: Re: WATCH_DOGS 2: THIS TIME IT'S PRICE-PROHIBITIVE HOUSING
Post by: Take My Breh Away on October 17, 2016, 08:59:41 PM
This looks great but the number of hours I have in my life for another Ubi collectathon = 0
I have zero hours for a Rare-style collect the phone, but UB soft made the collecting in the last one was compelling and enjoyable, based in traversal, scouting, and puzzles.  As somebody who is always tempted to try to find the collectibles, I enjoyed my time unexpectedly.

I'm curious if the map extends to Oakland. I'll bet Treasure Island is included, but condensing Oakland/Piedmont into a little hiccough will introduce problems with how to glasswall the map as it goes further east.

I remember they showed Oakland/Piedmont during E3 so thats in.

I got the first one of cheap and low key enjoyed it. Really looking forward to this one, though I hope they dick around with the player some more because the few moments they did in the first WD were pretty darn fun. I'd love for a Dishonored style Chaos system to be snuck in that affects the world depending on how you play.
Do you mean those "digital trip" mini games? Or are you talking about the way the population changed in reaction to you if the player was a good vigilante or a bad one?

The "Reputation" system in WD1 was really simplistic. Especially since it only drained if you killed innocent pedestrians or cops (And it was really easy to avoid that). What I was thinking of is like the "Chaos" in Dishonored where if you start killing guards and fucking around by falsifying evidence and ordering drive by shootings on innocent people that the reputation changes and while you are getting followers, you get them in a bad way that attracts negative press and the only increase police presence and discrimination against minorities and young people. While if you stealth and non-lethal, your followers are more positive and there's less incentive for police to run after you because less people will report you. And of course, the ending can change like Dishonored depending on how you play.

I think the setting could lead to cool shit thematically. But its Ubisoft. Why do I have my hopes up again?   
Title: Re: WATCH_DOGS 2: THIS TIME IT'S PRICE-PROHIBITIVE HOUSING
Post by: Take My Breh Away on October 24, 2016, 12:32:36 PM
https://www.youtube.com/watch?v=r2TEIUPC7ZQ

Previews dropping today say its an Assassin's Creed 1 to 2 like jump in quality (at least for the first three hours they played) and the game is way more fun than the first. So that's a good sign. Depends if it can last, though. 
Title: Re: WATCH_DOGS 2: THIS TIME IT'S PRICE-PROHIBITIVE HOUSING
Post by: chronovore on October 30, 2016, 11:16:36 PM
https://www.youtube.com/watch?v=lW3jnV5F4Tk
Title: Re: WATCH_DOGS 2: THIS TIME IT'S PRICE-PROHIBITIVE HOUSING
Post by: chronovore on October 30, 2016, 11:19:47 PM
https://www.youtube.com/watch?v=7hamZRt3gFE
Title: Re: WATCH_DOGS 2: THIS TIME IT'S PRICE-PROHIBITIVE HOUSING
Post by: chronovore on October 31, 2016, 08:59:42 PM
I'm feeling so hyped about this, I may go with day 1 digital purchase... :hyper
Title: Re: WATCH_DOGS 2: THIS TIME IT'S PRICE-PROHIBITIVE HOUSING
Post by: bork on October 31, 2016, 09:47:55 PM
This really looks a lot more appealing than the original game did.
Title: Re: WATCH_DOGS 2: THIS TIME IT'S PRICE-PROHIBITIVE HOUSING
Post by: Bebpo on October 31, 2016, 09:53:31 PM
This really looks a lot more appealing than the original game did.

Just hope it doesn't pull a Mafia III.  That looked pretty nice too and then reviews were awful.  Was looking forward to Mafia III :( 
Title: Re: WATCH_DOGS 2: THIS TIME IT'S PRICE-PROHIBITIVE HOUSING
Post by: Beezy on October 31, 2016, 10:49:02 PM
This fall is way too stacked.
Title: Re: WATCH_DOGS 2: THIS TIME IT'S PRICE-PROHIBITIVE HOUSING
Post by: eleuin on October 31, 2016, 10:53:27 PM
no matter how many times I see it the drone gameplay looks boring as fuck

everything else is nice though
Title: Re: WATCH_DOGS 2: THIS TIME IT'S PRICE-PROHIBITIVE HOUSING
Post by: bork on October 31, 2016, 11:09:26 PM
This really looks a lot more appealing than the original game did.

Just hope it doesn't pull a Mafia III.  That looked pretty nice too and then reviews were awful.  Was looking forward to Mafia III :(

Am in no hurry to get this game.  Will probably wait for a sale.  Also kind of afraid to install Ubisoft Uplay shit on my PC.   :P
Title: Re: WATCH_DOGS 2: THIS TIME IT'S PRICE-PROHIBITIVE HOUSING
Post by: recursivelyenumerable on November 01, 2016, 12:37:21 AM
wtf this looks amazing  :lol
Title: Re: WATCH_DOGS 2: THIS TIME IT'S PRICE-PROHIBITIVE HOUSING
Post by: chronovore on November 01, 2016, 12:53:55 AM
no matter how many times I see it the drone gameplay looks boring as fuck

everything else is nice though

WTF? The drone stuff looks GREAT! Maneuver a tiny quadcopter to scout the mission, and even activate/hack environmental features, RACE them against others, possibly even attack features? I don't see how that's boring.
Title: Re: WATCH_DOGS 2: THIS TIME IT'S PRICE-PROHIBITIVE HOUSING
Post by: mormapope on November 01, 2016, 01:35:53 AM
Watch Dogs 2 is looking like the game I wanted GTA V to be.
Title: Re: WATCH_DOGS 2: THIS TIME IT'S PRICE-PROHIBITIVE HOUSING
Post by: chronovore on November 02, 2016, 09:24:10 PM
Watch Dogs 2 is looking like the game I wanted GTA V to be.

It'll never be GTA for me, as a huge portion of what sells GTA as an immersive environment is the humor and satire of American culture. WD is good gameplay, plenty of solid side minigames, but there is nothing happening in the world other than what the character did, does, or will do. The radio itself, alone, has so much more personality than any other open-world game's, it's just astounding.
Title: Re: WATCH_DOGS 2: THIS TIME IT'S PRICE-PROHIBITIVE HOUSING
Post by: Sho Nuff on November 03, 2016, 03:05:49 AM
This aaaaactually looks pretty fun
Title: Re: WATCH_DOGS 2: THIS TIME IT'S PRICE-PROHIBITIVE HOUSING
Post by: a slime appears on November 03, 2016, 08:59:59 AM
The Ubisoft strategy is pretty sound IMO:
That right there is how you create a franchise with minimum risk. Very smart.
Title: Re: WATCH_DOGS 2: THIS TIME IT'S PRICE-PROHIBITIVE HOUSING
Post by: chronovore on November 03, 2016, 07:46:10 PM
One of the things about the original is that Aidan is just NO DAMNED FUN; he's morally ambiguous, sure, but he's also a hypocrite inherently as he goes around snuffing lives left and right with only the barest of rationalizations given as pre-mission exposition. I probably murdered half of Chicago during my playthrough. It actually had more (take a breath) ludonarrative dissonance (whew) than GTA IV.

Nico's warbling over whether or not to kill the man who betrayed his military unit even through Nico drove over a half dozen people already during the mission, and had just come from blowing up civilians with a rocket launcher PALES in comparison to Aidan's fixation on his niece, because he still has a sister and nephew, and his particular form of justice continually puts them in harms way -- which is ludonarratively consistent, BUT how much of an utter fuck up Aidan is, and how he's a horrible person, are never dealt with in the story. No-one confronts him on how bad he's been, but we got oodles on ctOS' ur-hacker, and again on the Hot Topic chick who clearly has a secret history; her crime? Giving away a single job to someone with which she wasn't directly involved.

Bad. Sloppy. Dissatisfying. At least GTA IV takes place in a world where justice clearly doesn't exist, as opposed to WD's Chicago where it's rendered as a child's stick figure fingerpainting.
Title: Re: WATCH_DOGS 2: THIS TIME IT'S PRICE-PROHIBITIVE HOUSING
Post by: Take My Breh Away on November 04, 2016, 07:02:29 AM
One of the things about the original is that Aidan is just NO DAMNED FUN; he's morally ambiguous, sure, but he's also a hypocrite inherently as he goes around snuffing lives left and right with only the barest of rationalizations given as pre-mission exposition. I probably murdered half of Chicago during my playthrough. It actually had more (take a breath) ludonarrative dissonance (whew) than GTA IV.

Nico's warbling over whether or not to kill the man who betrayed his military unit even through Nico drove over a half dozen people already during the mission, and had just come from blowing up civilians with a rocket launcher PALES in comparison to Aidan's fixation on his niece, because he still has a sister and nephew, and his particular form of justice continually puts them in harms way -- which is ludonarratively consistent, BUT how much of an utter fuck up Aidan is, and how he's a horrible person, are never dealt with in the story. No-one confronts him on how bad he's been, but we got oodles on ctOS' ur-hacker, and again on the Hot Topic chick who clearly has a secret history; her crime? Giving away a single job to someone with which she wasn't directly involved.

Bad. Sloppy. Dissatisfying. At least GTA IV takes place in a world where justice clearly doesn't exist, as opposed to WD's Chicago where it's rendered as a child's stick figure fingerpainting.

I like how one of the more encouraging things Ubi has shown with WD2 is giving the player a huge amount of non-lethal options or even options where the player isn't killing directly compared to other games telling you to use clunky stealth. IGN showed three videos of a mission where you had to infiltrate a biker compound to disable some rigged ATM machines and ran through them with lethal, "Ghost" and "Trickster" playthroughs. Lethal playthrough, guy just charged through and caused mayhem like WD1 while disabling the objectives." Ghost", he stealthed it the mission using tazer guns and melee and escaped unoticed. "Trickster", he flew a drone and drove a RC in to scout the area, set up non lethal traps to bait some bikers in and eliminate them and then planted evidence on a biker and called the cops. Cops came in and all the bikers were too distracted by the cops and holding a shootout to notice him disabling all the ATM's and getting away without anyone noticing he was ever there.

That sold the game Day 1 for me. It's doing something a lot of open world games lack in giving the player a lot of choice in how to play a mission instead of clunky stealth or just shooting your way through

https://www.youtube.com/watch?v=ot9hzbmxt58
https://www.youtube.com/watch?v=I5XRY4XVqBw

 
Title: Re: WATCH_DOGS 2: THIS TIME IT'S PRICE-PROHIBITIVE HOUSING
Post by: Joe Molotov on November 14, 2016, 08:44:03 PM
chronovore, explain

https://www.youtube.com/watch?v=na1w5UjAr8I
Title: Re: WATCH_DOGS 2: THIS TIME IT'S PRICE-PROHIBITIVE HOUSING
Post by: chronovore on November 14, 2016, 08:45:58 PM
chronovore, explain

https://www.youtube.com/watch?v=na1w5UjAr8I

San Francisco, breh.

That's just called "Tuesday."
Title: Re: WATCH_DOGS 2: THIS TIME IT'S PRICE-PROHIBITIVE HOUSING
Post by: pilonv1 on November 15, 2016, 06:53:58 AM
How has no one posted the full frontal nudity yet?
Title: Re: WATCH_DOGS 2: THIS TIME IT'S PRICE-PROHIBITIVE HOUSING
Post by: bork on November 15, 2016, 07:21:41 AM
How has no one posted the full frontal nudity yet?

:huh

Literally in the post right above yours.

Title: Re: WATCH_DOGS 2: THIS TIME IT'S PRICE-PROHIBITIVE HOUSING
Post by: chronovore on November 15, 2016, 08:06:12 AM
How has no one posted the full frontal nudity yet?

:derp
Title: Re: WATCH_DOGS 2: THIS TIME IT'S PRICE-PROHIBITIVE HOUSING
Post by: fistfulofmetal on November 15, 2016, 09:43:40 AM
I listened to some of the early impression from Austin Walker on the Waypoint podcast this morning. It sounds genuinely interesting from a setting perspective. He says the first act is super strong but is waiting to see how the subsequent acts hold up.

Luckily the PC version doesnt come out for a little while so I'll get a better idea if it holds up all the way through well before I get to try it out myself.
Title: Re: WATCH_DOGS 2: THIS TIME IT'S PRICE-PROHIBITIVE HOUSING
Post by: demi on November 15, 2016, 09:58:32 AM
Do they even acknowledge Aiden Pierce and the first game or do they just throw that shit away like in AC2 where Altair basically doesnt exist at all (until the 5th? game where Altair is finally acknowledged)
Title: Re: WATCH_DOGS 2: THIS TIME IT'S PRICE-PROHIBITIVE HOUSING
Post by: Take My Breh Away on November 15, 2016, 03:52:38 PM
I listened to some of the early impression from Austin Walker on the Waypoint podcast this morning. It sounds genuinely interesting from a setting perspective. He says the first act is super strong but is waiting to see how the subsequent acts hold up.

Luckily the PC version doesnt come out for a little while so I'll get a better idea if it holds up all the way through well before I get to try it out myself.

You are probably better off waiting for the PC version if you are willing to do so because the anti-aliasing is horrifically bad in places on the PS4 and XBone versions due to whatever awful Temporal AA Ubi used. Apparently, if you want decent AA on console. You have to run the Pro version at 1080P so it supersamples but it also runs at a worse framerate and has worse screen tear than the standard PS4 version.

Playing the Xbone version. Its really fun. Just a graphical downgrade from the first even if it does run at a higher resolution (PS4 is 1080P and Xbone seems to be dynamic rez)
Title: Re: WATCH_DOGS 2: THIS TIME IT'S PRICE-PROHIBITIVE HOUSING
Post by: chronovore on November 15, 2016, 07:14:04 PM
Do they even acknowledge Aiden Pierce and the first game or do they just throw that shit away like in AC2 where Altair basically doesnt exist at all (until the 5th? game where Altair is finally acknowledged)

Ray Kinnear, or whatever the name of the ctOS ur-hacker was, makes an appearance. Dollars-to-donuts, he'll refer to Aiden as part of the reason he moved west from IL.
Title: Re: WATCH_DOGS 2: THIS TIME IT'S PRICE-PROHIBITIVE HOUSING
Post by: pilonv1 on November 17, 2016, 03:02:38 AM
How has no one posted the full frontal nudity yet?

:huh

Literally in the post right above yours.



I don't know what I was thinking  :goty
Title: Re: WATCH_DOGS 2: THIS TIME IT'S PRICE-PROHIBITIVE HOUSING
Post by: archie4208 on November 17, 2016, 08:35:40 AM
http://i.imgur.com/gHT9yea.jpg

Fellow Kids: The Game
Title: Re: WATCH_DOGS 2: THIS TIME IT'S PRICE-PROHIBITIVE HOUSING
Post by: Take My Breh Away on November 17, 2016, 10:15:50 AM
Do they even acknowledge Aiden Pierce and the first game or do they just throw that shit away like in AC2 where Altair basically doesnt exist at all (until the 5th? game where Altair is finally acknowledged)

Ray Kinnear, or whatever the name of the ctOS ur-hacker was, makes an appearance. Dollars-to-donuts, he'll refer to Aiden as part of the reason he moved west from IL.

I haven't reached that part yet but there's a lot of references to Aiden Pierce that go from "That guy in Chicago who took down ctOS 1.0" to "That asshole in Chicago, what a douchebag" so it's self aware of the mixed reaction at least.
Title: Re: WATCH_DOGS 2: THIS TIME IT'S PRICE-PROHIBITIVE HOUSING
Post by: Joe Molotov on November 17, 2016, 10:26:38 AM
http://i.imgur.com/gHT9yea.jpg

Fellow Kids: The Game

Is this game supposed to take place in 2004?
Title: Re: WATCH_DOGS 2: THIS TIME IT'S PRICE-PROHIBITIVE HOUSING
Post by: benjipwns on November 17, 2016, 10:58:08 PM
https://twitter.com/alex_navarro/status/799460981248323584
Title: Re: WATCH_DOGS 2: THIS TIME IT'S PRICE-PROHIBITIVE HOUSING
Post by: Bebpo on November 18, 2016, 01:57:26 AM
I played some more Watchdogs 1 tonight and I hate the game.  It's so bad and unfun.  I want to play W2, but it needs to fix all of this shit:

-The Fixer steal a car contracts in W1 are so bad because it doesn't even tell you where you're taking the car until after you outrun the police and then if they see you they start up again.  I got to the point where I had to drop off the car but it alerted the cops so I had to drive away for miles and then come back again to the drop off and try not to trigger the cops.  This system is stupid.

-It's especially stupid because EVERYTHING THAT INVOLVES THE CAR is awful.  Like Watchdogs has the worst driving model I've seen in a GTA-like.  The cars have no weight and just float around and can't turn, it's beyond terrible.

-The hacking stuff is good and the only thing fun in the game, but once the enemies see you the shooting/combat is pretty bad.  Not a lot of creative freedom gameplay at that point.  Sneaking past everyone where one mess up makes you restart the thing is the bad trial & error from the worst parts of AC.

-None of the side stuff is particularly interesting or fun.  Saints Row this is not.


If they can fix all of that it'd be good.  I hate games where you have to "escape from the cops" GTA-style (except GTAV because that game fixes 99% of the problems I have with GTA and its wannabes), I always find that stuff frustrating and unfun, hopefully W2 makes it fun or less of a hassle.
Title: Re: WATCH_DOGS 2: THIS TIME IT'S PRICE-PROHIBITIVE HOUSING
Post by: Bebpo on November 19, 2016, 01:01:55 AM
I bought W2 because I'm dumb and it looked so colorful and fun and hacker-like and totally different than the unfun W1.
And it is all that, except well it still controls like shit on both foot & driving and the stealth is still busted and basically just like my experience with W1 it's not particularly fun to play because everything controls so bad  :(

Can't think of the last time I traded in a game, but I'll give it a few hours and if it doesn't grab me I'll ditch it and be done with this franchise for good.  I think I'd rather just play Assassin's Creed.
Title: Re: WATCH_DOGS 2: THIS TIME IT'S PRICE-PROHIBITIVE HOUSING
Post by: MMaRsu on November 19, 2016, 01:53:56 AM
Id buy it from you Bepbo but the shipping costs would probably be too high :(
Title: Re: WATCH_DOGS 2: THIS TIME IT'S PRICE-PROHIBITIVE HOUSING
Post by: Bebpo on November 19, 2016, 04:39:57 AM
Ok, I was wrong.  Watchdogs 2 is pretty nice.  Once I got in the gameplay loop and got a few upgrades it's a nicely addictive gorgeous city world to get lost in and continually find neat things to do whether it's collectables, photo spots or side missions.  I'm not doing any of the main game stuff at all, so no combat or annoying checkpoints or anything, just exploring doing side missions and collectibles while listening to a great, great soundtrack and chilling and taking it all immersion in at my own pace and it's a nice experience.  I've even gotten the hang of driving since I'm driving a lot slower now like normal driving speed and it's perfectly controllable.  On-foot I've gotten used to as well, but running on L3 is still junk.

My favorite unlock was the crane elevator cars.  Standing on them and then lifting them up 2-3 stories high and driving around really brings out the vertical movement of the city since you can just climb right onto lots of rooftops.  I like the jumper car too, has some fun implementations. 

But yeah, great soundtrack.  And I like that the writing is light humor nerd out stuff.  It's relatable surprisingly.
Title: Re: WATCH_DOGS 2: THIS TIME IT'S PRICE-PROHIBITIVE HOUSING
Post by: Bebpo on November 20, 2016, 06:55:24 PM
Oh man, fucking around is so much fun in this, especially when you have the drone.  Taking control of cars and making them drive however you want can create hilarious situations.  With a drone you just fly around the skies wrecking havoc on the city.  I don't even have 3/4ths of the skills yet, but just using what I do have is a blast.  Really enjoying this.  You can tell they took a lot from GTAV and while it's not quite as good, it's fairly similar but with a lighter tone and more focus on hacking chaos.

I also appreciate all the detail in the game.  Like they even modeled the interior of Alcatraz!  It feels very authentic to the last time I was in SF a couple years ago.  I like that there's so many collectibles and they help you out in progress by either giving you money which is useful, research points which are very useful for buying new skills, or clothing which is always nice.  So since there are collectibles littered like every 100 feet in the city with usually a puzzle to figure out how to get them and you get rewarded for picking them up it creates a really satisfying gameplay loop where there's always stuff to do right around the corner.  The Uber driving missions have been fun too thanks to the dialogues and the photo spots are neat too and let you get some nice pics.  Side missions involve more hacking, thinking goofy stuff so far whereas main missions are tougher more enemies and more likely to run into combat.

Like it a lot and highly recommend it so far.  Complete 180 from WD1 although on gaf they were telling me I'd have liked WD1 if I played it like Splinter Cell with guns & stealth and not focused on hacking my way through areas which is what I was trying to do and WD2 is more geared towards that.
Title: Re: WATCH_DOGS 2: THIS TIME IT'S PRICE-PROHIBITIVE HOUSING
Post by: Bebpo on November 21, 2016, 04:45:09 AM
Lost my only USB stick so took some off-screen photos of my in-game photos for now.  I'm doing a lot of photo-ing in this.

(http://i.imgur.com/llhsXLO.jpg)

(http://i.imgur.com/CSdPbNP.jpg)

(http://i.imgur.com/bi7Y8Sc.jpg)

(http://i.imgur.com/GTaFjZg.jpg)
Title: Re: WATCH_DOGS 2: THIS TIME IT'S PRICE-PROHIBITIVE HOUSING
Post by: MMaRsu on November 21, 2016, 07:24:24 AM
Nice pics man :) game seems cool
Title: Re: WATCH_DOGS 2: THIS TIME IT'S PRICE-PROHIBITIVE HOUSING
Post by: Bebpo on November 22, 2016, 03:59:14 AM
Did some coop with TVC15 tonight and had a blast.  Some of the coop missions really shine in 2p where one person physically stealths while the other person flies a drone above them real time hacking doors/gates/security systems to create a path and distract guards so the stealth person can get in.  Also useful for losing cops since one person drives while the other person hacks the cops that are chasing you.

More pics.  I really like how the camera has scratches and stuff.  Especially with filters gives this neat vintage SF look. 

(http://i.imgur.com/MltuTQh.jpg)

(http://i.imgur.com/xOaYQmf.jpg)

(http://i.imgur.com/SGmRMa4.jpg)

(http://i.imgur.com/QGgkDii.jpg)
Title: Re: WATCH_DOGS 2: THIS TIME IT'S PRICE-PROHIBITIVE HOUSING
Post by: benjipwns on November 22, 2016, 04:04:32 AM
The Ubisoft strategy is pretty sound IMO:
  • Cement design intent and research tech to support a franchise.
  • Focus the vast majority of development on creating the required engine and tools.
  • Greatly minimize risk by crafting the bare minimum of design vision.
  • Rely on publisher clout and marketing muscle to guarantee decent review scores and sales to cover investment.
  • Release the first game as a proof of concept and gauge interest through sales.
  • If sales show promise, then fully commit design and art resources to a sequel that fulfills original design intent.
  • Plan out the next ~10 years through a franchise roadmap during sequel development.
  • Release sequel that delivers on original premise to an existing fanbase for maximum sales.

That right there is how you create a franchise with minimum risk. Very smart.
So I should pre-order the Prince of Persia (2008) sequel?

spoiler (click to show/hide)
:gloomy
[close]
Title: Re: WATCH_DOGS 2: THIS TIME IT'S PRICE-PROHIBITIVE HOUSING
Post by: chronovore on November 22, 2016, 04:53:28 AM
Did some coop with TVC15 tonight and had a blast.  Some of the coop missions really shine in 2p where one person physically stealths while the other person flies a drone above them real time hacking doors/gates/security systems to create a path and distract guards so the stealth person can get in.  Also useful for losing cops since one person drives while the other person hacks the cops that are chasing you.

More pics.  I really like how the camera has scratches and stuff.  Especially with filters gives this neat vintage SF look. 

(http://i.imgur.com/MltuTQh.jpg)

(http://i.imgur.com/xOaYQmf.jpg)

(http://i.imgur.com/SGmRMa4.jpg)

(http://i.imgur.com/QGgkDii.jpg)

Those are great, but for gods' sakes, why aren't you using PS Share screenshots?
Title: Re: WATCH_DOGS 2: THIS TIME IT'S PRICE-PROHIBITIVE HOUSING
Post by: Bebpo on November 22, 2016, 01:26:21 PM
Haha, thanks, yeah I've got a usb stick coming in the mail today so will from now on!  I wish ps4 had an export to email button.  I don't want to send videogame pictures to my fb or twitter.  They need a way to export to something non-public without a usb stick.
Title: Re: WATCH_DOGS 2: THIS TIME IT'S PRICE-PROHIBITIVE HOUSING
Post by: chronovore on November 22, 2016, 07:07:31 PM
Haha, thanks, yeah I've got a usb stick coming in the mail today so will from now on!  I wish ps4 had an export to email button.  I don't want to send videogame pictures to my fb or twitter.  They need a way to export to something non-public without a usb stick.
You can either make a 2nd twitter account used only for PSN game sharing, or you can post as a private Facebook post, then deal with that gallery as you will. I fear either option will not have the screengrab at full resolution though.
Title: Re: WATCH_DOGS 2: THIS TIME IT'S PRICE-PROHIBITIVE HOUSING
Post by: Bebpo on November 23, 2016, 01:16:59 AM
Game does a lot of neat things with the online.  For instance I was just messing around causing chaos and got the police chasing me when it said an online player has joined the police chase and suddenly it became an XP event where the longer I stayed alive the more XP I got.  Was pretty nice to get actual character progression out of just messing around.
Title: Re: WATCH_DOGS 2: THIS TIME IT'S PRICE-PROHIBITIVE HOUSING
Post by: chronovore on November 23, 2016, 01:18:39 AM
Game does a lot of neat things with the online.  For instance I was just messing around causing chaos and got the police chasing me when it said an online player has joined the police chase and suddenly it became an XP event where the longer I stayed alive the more XP I got.  Was pretty nice to get actual character progression out of just messing around.

Was the player part of the police, or assisting you in distracting the police?
Title: Re: WATCH_DOGS 2: THIS TIME IT'S PRICE-PROHIBITIVE HOUSING
Post by: Bebpo on November 23, 2016, 01:27:41 AM
Assisting police.  Basically a player who was looking for a bounty hunter mission is matched to a player whose playing SP who has an active police chase going.  This puts the SP player on the map for the Bounty Hunter and they're objective is to neutralize the other player.  The SP player is just playing their game normally and in addition to the cops now has another human player going after them as well.

I didn't realize how it worked until I was the one getting chased.  But I did a bounty hunter mission earlier in the night where I activated it and it found another player and put them on my radar with an objective to take them out.  It was actually pretty funny because I was chasing their car and then I hacked their car to reverse straight into the front of mine which sent them crashing.  They got out and tried to run and shoot at me but I just ran them over and won  :lol

And if you can't tell already, this is gonna be one of my GoTYs.  It's just so much fun.  If I didn't have work and life I could totally play for dozens of hours straight.  WD2, Hitman and P5 are pretty much all amazing and 3-way GoTY tie for me.  Lots of other great games in 2016, but these three have been the tops.
Title: Re: WATCH_DOGS 2: THIS TIME IT'S PRICE-PROHIBITIVE HOUSING
Post by: Bebpo on November 25, 2016, 12:11:04 AM
Had some great MP moments.  I love how the seamless MP is handled in this game.  I was running by some tower and this car flies over my head and two guys bail and it's like "optional mission, hack one of these players" and then I do it and then I realize I'm standing on the side of a mountain and the only NPC in the area and that was a bad idea and so they figure out it's me and kill me but I still get 2,000 xp for participating  :D

I did an invasion where a guy was being chased by the cops and so I stole a cop car to join in and fit in and hacked him.  Almost got him, he found me out when I was at about 80% hacked, and then we had a cat & mouse bit while I tried to escape and did escape and then I got good stuff for getting as far as I did!

Title: Re: WATCH_DOGS 2: THIS TIME IT'S PRICE-PROHIBITIVE HOUSING
Post by: Bebpo on November 25, 2016, 02:43:14 AM
WD2 is kind of making me wish every game was a sandbox game.
But then I remember Mad Max and all the repetition and I remember why sandbox can be very bad. 

But man, GTAV and WD2 show that if you make a sandbox game with a focus on lots of varied original mission content + organic interesting non-scripted events in the world + plus collectibles (and maybe neat multiplayer), instead of repeat events over and over on a map, you can make incredible games.  After these games I really don't think I can go back to "to do this same type a mini-event at 10 different spots on the map".  I'm so over that.  I want the industry to make more games like W2 (I'm not expecting GTAV because not everyone can spend hundreds of millions and 5 years on development; but Watchdog 2's development time/budget seems reasonable for AAA).   
Title: Re: WATCH_DOGS 2: THIS TIME IT'S PRICE-PROHIBITIVE HOUSING
Post by: chronovore on November 25, 2016, 06:58:27 PM
I don't dare pick this up until my current project is finished. I'm already having enough time avoiding videogames while working. It sounds like everything that needed attention from W_D1 has been addressed and improved. Plus, I miss San Francisco, and this looks like it really captures the vibe.

One other thing: in the original's version of Chicago, EVERYONE was a douche. Everyone. Maybe the three guys in any given poker game were okay, but on the street, any dialog I overheard and any phone I hacked, EVERYONE was up to no good or being judgy as fuck. I'm hoping the street voices are toned down and made more friendly this time around.
Title: Re: WATCH_DOGS 2: THIS TIME IT'S PRICE-PROHIBITIVE HOUSING
Post by: Bebpo on November 25, 2016, 07:33:15 PM
One other thing: in the original's version of Chicago, EVERYONE was a douche. Everyone. Maybe the three guys in any given poker game were okay, but on the street, any dialog I overheard and any phone I hacked, EVERYONE was up to no good or being judgy as fuck. I'm hoping the street voices are toned down and made more friendly this time around.

The majority of NPC dialogue is like the main story dialogue, it's all positive and uplifting stuff.  It's people being nice and friendly to each other and laughing about things together.  The tone of the game is refreshing because I can't think of another sandbox game that's had such a positive progressive tone.  Like one of the driver missions you pick up a guy whose having a baby with his husband and it's their first baby and he's panicking on the drive and there are no jokes making fun of two guys having a baby like GTA would do, it's played straight like "hey, this is totally normal" and the main guy is like "congrats man, that's awesome!!"

It's a shame we're never going to get another game with this kind of tone again since WD2 is totally bombing thanks to WD1 selling huge and being kinda...not good, which burned everyone off of buying WD2.  But hey, WD2 is huge and long (I'm at 20% completion after 15 hours), so we gotta enjoy what we got.
Title: Re: WATCH_DOGS 2: THIS TIME IT'S PRICE-PROHIBITIVE HOUSING
Post by: chronovore on February 27, 2017, 10:00:08 PM
Started playing this last week.

First, the negative: I'm playing on PS4; there is screen-tearing visible frequently, and framerate drops that are occasionally distracting. I don't normally care about this, but I was so excited about the visual improvements I saw in pre-launch video that I assumed this was going to be a visual feast. The worst I can say is that it's not as perfect as I had hoped.

On to the positive: EVERYTHING ELSE.

As Bebsy noted, the writing is a heap of fun. The writers clearly reveled in being turned loose on geek culture, and tackle it with the kind of affection it deserves. Having the first safehouse in a tabletop board game shop is wonderful, and the NPCs in it talk about the kind of goofy details that fascinate us as gamers. The giggling but worshipful mockery of CYBERJUSTICE and the Knight-Rider analog was pitch perfect.

The NPCs out and about in the world are improved from the first game. They don't all appear to be cheating on their lovers, selling drugs, or working scams.

Moving the Pipedreams-style hacking activity out of a separate cyberspace visual and into an overlay on the physical world's objects opens up a number of interesting gameplay possibilities. I've only done the simple one in the opening mission, but it's easy to see where it will become challenging!

I'll post more impressions as I progress.
Title: Re: WATCH_DOGS 2: THIS TIME IT'S PRICE-PROHIBITIVE HOUSING
Post by: Bebpo on February 27, 2017, 10:51:27 PM
Definitely interested in hearing after you've put more time in, how you feel about SF/Oakland in-game since you know the area well.
Title: Re: WATCH_DOGS 2: THIS TIME IT'S PRICE-PROHIBITIVE HOUSING
Post by: chronovore on February 28, 2017, 12:04:22 AM
Definitely interested in hearing after you've put more time in, how you feel about SF/Oakland in-game since you know the area well.

At one point, I was speeding through SF and realized, "OH, the Financial District!" It was surprising.
Title: Re: WATCH_DOGS 2: THIS TIME IT'S PRICE-PROHIBITIVE HOUSING
Post by: chronovore on March 02, 2017, 12:39:10 AM
The control differences between GTA and this keep butt-stabbing me at the worst times. I also have apparently played another game where the in-game menu is UP on the d-pad, but in WD2 that's "draw weapon" which keeps making pedestrians FTFO when I just wanted to check which missions are available. TROUBLESOME.

Played until 1AM last night; lately I go to bed a couple hours earlier than that, but the game kept me hooked with how many small activities there are, and the cleverness of its puzzles. Having the RC car, the drone, and varying remote-or-physical hacks has opened it up a bunch for me. New ways of distracting and disrupting the various forces is pretty neat, too:

https://www.youtube.com/watch?v=KRPYbYn4yV4
tl;dw - Needed to approach a restricted spot, so I falsified records to get the police to arrest the guard. It seemed to distract the non-guards in the area from even noticing me.
Title: Re: WATCH_DOGS 2: THIS TIME IT'S PRICE-PROHIBITIVE HOUSING
Post by: Bebpo on March 02, 2017, 01:10:05 AM
Yeah, I was gonna mention to get the drone as soon as possible.  I don't even know why it's optional.  The boost on the RC car and jump help for certain situations as well.  The other upgrade I'd get right away is unlocking cars so you can enter any parked car you see after fast traveling to a spot without any alarm going on.  After that the gang/police calls are helpful for clearing a small group or creating chaos.  The BOMBS are really useful depending on if you want to be chill (zzz bomb) or chaotic (explosions everywhere).  Controlling cars is really good.  You can pull them near you for cover or use them to run over your enemies before you even get to the area.  The ultimate moves like Blackout and Radio disrupting are awesome later on, blackout you tap R1 and no one can see you, radio disrupt is perfect when you've been seen you tap r1 and everyone is jammed and you move and they lose you and it turns to yellow.  Also useful for jamming and then running past enemies as a group.

One other thing I'd recommend is playing on easy.  Unless you're a trophy person, the only difference on easy is you can take a little more damage which makes it more flexible and fun imo.  Sometimes in sandbox games I find easy the right difficulty like Red Faction Guerrilla because sometimes you just wanna have fun.

Also you never need to use guns so unless you're planning on doing so you don't need to put any points into the weapon tree.  I never did and I pretty much maxed everything else by the end and was happy with that.  Only weapon I'd use is occasional stun gun and when I wanted to be evil I'd use a sniper rifle and take out some guys and create chaos.  Oh and my main "attack" was the O button melee choke in an MGS/Hitman chokehold kinda way.  If someone had their back turned and no line of sight on them I'd run up and melee take down them so I didn't have to worry about them later.

Messing around with robots is fun too around mid-game, so that's an upgrade worth getting.
Title: Re: WATCH_DOGS 2: THIS TIME IT'S PRICE-PROHIBITIVE HOUSING
Post by: chronovore on March 02, 2017, 01:13:48 AM
NEAT.

I'm trying for a low-kill-count run. I like that I can use the ZZZ-gun and grenades/bombs without killing. A co-op rando the other day had a stun-rifle, so I'll be keeping an eye out for that.
Title: Re: WATCH_DOGS 2: THIS TIME IT'S PRICE-PROHIBITIVE HOUSING
Post by: Bebpo on March 02, 2017, 01:31:16 AM
Yeah there's a good amount of stun options.  A lot of people have issues with the game's plot being ACTIVIST HACKERS and then going around killing people in gameplay, but it's a videogame and I don't have an issue with that, so while I didn't use guns a ton, I was often in favor of using cars and bombs and killing everyone in an area ahead sometimes to clear it out before I go in melee anyone left.  Other times when stealth was fairly doable I'd use gadgets/police calls/jammers and sneak on through without being seen.  The perfect stealth, never seen stuff is really satisfying to pull off.  But the kill everyone without being seen is pretty fun too ;)
Title: Re: WATCH_DOGS 2: THIS TIME IT'S PRICE-PROHIBITIVE HOUSING
Post by: chronovore on March 02, 2017, 03:03:09 AM
Yeah there's a good amount of stun options.  A lot of people have issues with the game's plot being ACTIVIST HACKERS and then going around killing people in gameplay, but it's a videogame and I don't have an issue with that, so while I didn't use guns a ton, I was often in favor of using cars and bombs and killing everyone in an area ahead sometimes to clear it out before I go in melee anyone left.  Other times when stealth was fairly doable I'd use gadgets/police calls/jammers and sneak on through without being seen.  The perfect stealth, never seen stuff is really satisfying to pull off.  But the kill everyone without being seen is pretty fun too ;)

I was surprised and disappointed to find that egress from a Restricted Area can be managed by Fast Travel. I had infiltrated from above via a construction crane, and gained the target item without being detected, and I knew I'd have to fight my way out. On a whim, I tried the map and Fast Traveled back to HQ. I imagine the choice disappears if enemies are searching for me, but I think I'll try to resist the temptation and just stick to my own lumbering quasi-stealth next time.
Title: Re: WATCH_DOGS 2: THIS TIME IT'S PRICE-PROHIBITIVE HOUSING
Post by: Bebpo on March 02, 2017, 03:10:02 AM
Yeah, you can't fast travel if enemies are looking for you.  Also for any story missions major infiltration stuff you can't fast travel out, you have to actually escape.  I had more than one amazing screw up where I got stealth in, got what I needed, every alarm went off everyone firing at me and I ran ran ran ran ran trying to escape while getting shot, jump in a car and disappear somewhere.  Those were fun moments :)
Title: Re: WATCH_DOGS 2: THIS TIME IT'S PRICE-PROHIBITIVE HOUSING
Post by: chronovore on March 02, 2017, 03:19:47 AM
I tried that yesterday, but my other not-quite-stealth moment was starting a co-op activity, trying to remote drive an automobile for the first time, killing a couple of bad hombres, and then stun-gunning my way in. Unfortunately their compadres decided throwing a grenade would be smart, so my stunned hombres became ex-hombres, while I remained safely in cover.

The game mechanics feel more forgiving than in the original. Losing your tailing cars seems generally easier. Helicopters are harder to lose though, as there aren't any underground parking garages with doors to shut.  :-\
Title: Re: WATCH_DOGS 2: THIS TIME IT'S PRICE-PROHIBITIVE HOUSING
Post by: Bebpo on March 02, 2017, 03:28:57 AM
Yeah, I had issues early on losing cops because of helicopters.  I found it much tougher than GTAV.  Once I got boost on my car that seemed to help because I'd just go so fast I'd lose everyone and then go hide in a ditch or something for a bit.  Not sure exactly what it was but I stopped having issues getting away from cops around 30% in.  Think it probably was car speed boost upgrade.
Title: Re: WATCH_DOGS 2: THIS TIME IT'S PRICE-PROHIBITIVE HOUSING
Post by: chronovore on April 19, 2017, 10:51:07 PM
https://www.truetrophies.com/n11235/watchdogs-2-free-update-and-no-compromise-dlc-details

New, free DLC. It includes additional story missions, which is fucking great. I wish GTA V would release some more story missions, but I'll happily take these.
Title: Re: WATCH_DOGS 2: THIS TIME IT'S PRICE-PROHIBITIVE HOUSING
Post by: chronovore on April 19, 2017, 10:55:54 PM
FWIW, my Jumper and Quadcopter RCs are killing it. I've got the speed boost on both, and the extra jumping height on the car, so I frequently buzz around, finishing missions without Marcus even entering the TRESPASSING region.

Bebs is right about this being some of the best, most engaging, playful, and fun-loving writing I've seen in a videogame. It makes fun of itself but also enjoys the virtues of the culture it's showing.
spoiler (click to show/hide)
I finished the mission last night where I get to help Aiden from WD1 escape, and also the SURPRISINGLY LONG not-Burning-Man sequence where they straight up make fun of Raymond Kinney for looking like Rob Zombie.
[close]

I'm happy I haven't finished the game yet, while the new DLC is still dropping. I may even go and get the additional DLC from before.
Title: Re: WATCH_DOGS 2: THIS TIME IT'S PRICE-PROHIBITIVE HOUSING
Post by: chronovore on April 22, 2017, 11:33:11 AM
Game is still super awesome, but I had a REAL hard time with a couple of mid-to-late game missions: OPD in Alcatraz, and the follow-up party in Sausalito.
spoiler (click to show/hide)
I tried the Alcatraz one several times; it was clear they're setting the player up for a roof exit, even giving a waiting, convenient window washing elevator on a wall with no windows. Even so, I had trouble with getting in and out, trying to be a Trickster and get them fighting each other. On my fifth attempt, instead of trying to be clever and stealthy, I sac'd up and just dashed in. I was seriously overthinking it.

The FBI surveillance mission, I tried 3 or 4 times, failed repeatedly. Finally watched a guide; dude did almost exactly what I did. Gonna give this another try tomorrow.
[close]
Title: Re: WATCH_DOGS 2: THIS TIME IT'S PRICE-PROHIBITIVE HOUSING
Post by: chronovore on April 25, 2017, 04:52:26 AM
Sausalito Party: FWIW, I cleared it on the 2nd try. I set up some traps, knowing where I should hide and which paths enemies would likely approach through. It was nearly easy, but it is not a good mission. All kinds of meta-knowledge about what's going to happen and when are needed to clear it, or Marcus is turned into prosciutto.

I can't remember the order, if it was before or after that, but the spiritual opposite of those missions are the ones where Marcus gets AR supplemental information about where the enemies will be and from which direction the cars will arrive. In that sense, the immersion is great – ludonarratively it makes sense. It's less fun to repeatedly die, unsurprisingly.

Fantastic game; it's missing… something to put it on the same tier as Red Dead Redemption or GTA V, but I'm not sure what is missing. Honestly I like the writing better than GTA V; the game knows what it is, and isn't trying to prove something. It's heaps better than the first game, keeping everything that worked, and getting rid of tons that did not.
Title: Re: WATCH_DOGS 2: THIS TIME IT'S PRICE-PROHIBITIVE HOUSING
Post by: Bebpo on April 25, 2017, 01:49:20 PM
The weird "know your enemy positions before they arrive missions" were pretty odd.  I didn't set traps at all because my style was to power through everything in the fastest ways.  So I'd activate it, and throw a bomb or something to distract/take out enemies and then rush for the vehicle and drive off and try to get away.

When you were talking about the FBI one, I'm assuming you mean the one where you have to break into a heavily secured warehouse with laser tripwires and stuff and activate something and then get out?  That took me a couple tries but I ended up just finding the straight path from the outside to the door, sprinted in deactiving one or two lasers, took out the one person inside, activated the object and then ran back out the same way.

I did a lot of running in the game combined with the communications massive disruption.  Press that and everyone is knocked out for a few seconds so I use that to just sprint past everyone.
Title: Re: WATCH_DOGS 2: THIS TIME IT'S PRICE-PROHIBITIVE HOUSING
Post by: chronovore on April 25, 2017, 07:05:25 PM
 Actually, I'm just talking about the simple mission right after the crew is celebrating at a restaurant in Sausalito. They realize they're being watched, Marcus exits up front to check it out, and finds a nearby FBI van.  I don't remember to which mission set it belonged.  It think it was the set where Oakland sites had been unfairly targeted by ctOS, so the police were found to be corrupt.

I'll keep that path in mind for the mission you talked about. I haven't yet bought Massive Communication Disruption. I'll prioritize it.
Title: Re: WATCH_DOGS 2: THIS TIME IT'S PRICE-PROHIBITIVE HOUSING
Post by: Bebpo on April 25, 2017, 11:39:47 PM
Ah, yeah I remember that mission. Thought it was handled really well from a cutscene/writing perspective. I like that the characters on your team are decently intelligent.

The communications disruptor is a game changer imo. It's the most broken skill in the game and you pretty much shouldn't ever die again outside 1 or 2 missions once you have it. It causes every enemy on the entire map to be stunned for about 5-10 seconds at the same time. You can activate it and then rush past a bunch of guards and when they recover they'll never notice you went by. It's super OP, but I'm all for things that make gameplay easier in these kinda games.
Title: Re: WATCH_DOGS 2: THIS TIME IT'S PRICE-PROHIBITIVE HOUSING
Post by: chronovore on April 26, 2017, 01:06:55 AM
I'll buy it, and try to not abuse it.

Oddly, I've been unable to use Hacking when driving. I was a champ at it during the original game, but this time I'm hitting SQUARE when the QTE "timer" is flashing, and it has no effect. Really annoying. I'm also wanting to make cars steer into walls and stuff, but have only pulled it off one time.

Yeah, the crew is pretty great. I like the characters, though I feel like they're trying to get me attracted to Sitara, but she seems like most of the Women's Studies graduates who are angry at anyone who doesn't agree with them. It doesn't help that I'm still #teamClara from the original game.
spoiler (click to show/hide)
I was really sad about 'Ratio's death at the hands of the Tezcas.
[close]
That was a tight mission. I ended up getting lucky by a gang war started outside their complex, which pulled most of them away from their stations.
Title: Re: WATCH_DOGS 2: THIS TIME IT'S PRICE-PROHIBITIVE HOUSING
Post by: chronovore on May 14, 2017, 10:46:49 AM
Bebsy, sorry we didn't talk more about this fantastic game in person today.

I came home tonight and realized I've only got two Mission paths left, so I tried the Bounty Hunter online mode. I ended up going from Bronze III to Silver II in a single session. Got my ass handed to me a couple times, but largely HANDED OUT ROUGH STREET JUSTICE.

My only major complaint about the game is that the target locations don't display "Physical Hack" out of gate, so I'll have spent ˝ an hour approaching the target through quadcopter and jumperRC, only to find that Marcus has to be there in-person. Other than that, the game is an astonishing improvement over the original in every way possible. Better writing, better attitude, better controls (streamlined shortcuts), more depth… really impressive.
Title: Re: WATCH_DOGS 2: THIS TIME IT'S PRICE-PROHIBITIVE HOUSING
Post by: Bebpo on May 14, 2017, 01:19:21 PM
Yeah, the MP is a lot of fun. The seamless way it's handled makes it a non-hassle. I'm hoping more games take notice and incorporate this type of Soulsborne seamless background MP.
Title: Re: WATCH_DOGS 2: THIS TIME IT'S PRICE-PROHIBITIVE HOUSING
Post by: chronovore on May 19, 2017, 01:38:06 AM
Finished the final mission. That was fucking awesome.

Now I have to win a sailboat, then kill a Bounty Hunter who's chasing me, and I'll have my 2nd platinum trophy.

Probably going to go for the DLC at some point. That was a great game.
Title: Re: WATCH_DOGS 2: THIS TIME IT'S PRICE-PROHIBITIVE HOUSING
Post by: Bebpo on May 19, 2017, 10:35:11 AM
Did you ever get the communications disruption skill? 
Title: Re: WATCH_DOGS 2: THIS TIME IT'S PRICE-PROHIBITIVE HOUSING
Post by: chronovore on May 21, 2017, 10:16:23 PM
Did you ever get the communications disruption skill?
I did! I was super happy to have it during final mission's egress. I got killed a bunch of times trying to stealth and then head-on fight the armored baddies, and then I just jammed everyone and ran past them. :hyper

This morning I got the Platinum Trophy for it. The sailboat race was pretty easy. Not my thing, I guess. I'll approach it with a more open mind when it pops up in Assassins Creed Black Sails.

The "kill the bounty hunter who's targeting you" one was slightly less easy, because the AI cops step up their numbers quickly as the enemy Player(s) make their way to my location. I set up in an alley with only two points of entry. The players pulled up and parked right next to the six or seven police cars which had me pinned in the alley, so I drone-dropped an explosive on the front car, and the chain reaction was a treat all around.

The bounty hunter players were pretty unhappy with that move.