Also Twilight Princess is a masterpiece, regardless of comparisons with the rest of the series.
it's too much of a blurry brown mess to be a masterpiece
Also Twilight Princess is a masterpiece, regardless of comparisons with the rest of the series.
Zelda is one of those series with special protection. GTA is another.This thread is so reassuring as it's also the only main line Zelda I've skipped
I remember the EDGE review which gave SS a 10 and claimed it was what Zelda was always meant to be.
Fuck that noise.
Ever since that day I stopped taking reviews seriously.
Does the train game count? That's the worst one.
Skyward Sword is second worst.
I've finished every other Zelda, but I bailed on those two eventually and youtubed the rest because they were insanely tedious. Hope new Zelda isn't a tedious fetch quest backtracking slog.
combat mechanics.
Hell no. It's better than WW and TP.
I put it over TP because there were more high points in SS.
Hell no. It's better than WW and TP.
I hate handholding. But It didn't detract from the dungeon design or combat mechanics.
Does the train game count? That's the worst one.
Skyward Sword is second worst.
I've finished every other Zelda, but I bailed on those two eventually and youtubed the rest because they were insanely tedious. Hope new Zelda isn't a tedious fetch quest backtracking slog.
I thought Ocarina and Mario 64 suffer from the same "OPEN WORLD IN 3D" thing where that's the whole hook of large chunks of their map design. And nothing else. It's only in retrospect, when we actually figured out how to deal with that and going back that I put a finger on what I didn't like about them originally to the extent everyone else did.
They obviously aren't the only games to suffer from this. And it lasted well into, hell, even still exists.spoiler (click to show/hide)I always thought Spyro was way better than Mario 64 :shh[close]spoiler (click to show/hide)WHY CAN'T MARIO TURN AROUND IN PLACE, I'LL NEVER FORGIVE YOU FOR THIS SHIGERU...AND IMMEDIATELY AFTER THE MASTERPIECE THAT IS YOSHI'S ISLAND?!?[close]
I thought Ocarina and Mario 64 suffer from the same "OPEN WORLD IN 3D" thing where that's the whole hook of large chunks of their map design. And nothing else. It's only in retrospect, when we actually figured out how to deal with that and going back that I put a finger on what I didn't like about them originally to the extent everyone else did.
They obviously aren't the only games to suffer from this. And it lasted well into, hell, even still exists.spoiler (click to show/hide)I always thought Spyro was way better than Mario 64 :shh[close]spoiler (click to show/hide)WHY CAN'T MARIO TURN AROUND IN PLACE, I'LL NEVER FORGIVE YOU FOR THIS SHIGERU...AND IMMEDIATELY AFTER THE MASTERPIECE THAT IS YOSHI'S ISLAND?!?[close]
I found no problems with OoT's map design. It had plenty of secrets, and I remember searching every nook and cranny for stuff.
Link's Awakening, totally forgot I wanted to play it with an emulator :ohhh
Only annoying thing about LA is the controls bc they have you switching to the menu constantly.This is so you don't realize it's only like four to six hours long. :teehee
The N64 games had the decency of having cool intro lead into the game right away. OOT starts off with a dungeon after all.OoT handled it a million times better than TP and SS.