-Are all games supposed to be downsampled when playing on a 1080P screen or is it only the Pro titles?Unless a game has been patched to take advantage of the Pro's increased performance, it will run the same as on an original PS4.
Digital Foundry has answers to my question (ie minor improvements in games with dynamic resolutions and unlocked framerates).i suspect MS has actually implemented some kind of DX like software "shell" as always should have been their goal from 2000
Maybe they can let this go because the enhancements are so minor that it's never going to cause an issue. No need for a "compatibility mode" or patching then. :huh And yeah, I guess this will have to change with Scorpio.
I wish this played UHD BRD
I have a Vizo M Series 4k tv which I like plenty, but I've never watched any 4k stuff. I bought the tv over a regular 1080p one because the reviews said that the tv was better even as a 1080p tv. I have the Pro, but leave it in 1080p mode. I find that the Pro supported games look very clean with super sampling. Image quality is pretty damn good and honestly that's a nice thing to me. Performance gains don't seem to be that big. I can't say if it's worth it. I like the higher frame rate in Battlefield and Tomb Raider and find the image quality in games like Titanfall 2, Watchdogs 2, Deus Ex, FFXV, and so on to be noticeable, but not to the point of OMG!
I mean I'm at this point solely a console gamer and also a Playstation fanboy so I was going to get this just to get the best out of my games from that perspective. I like it, but I can't say it was super worth it.
it's nice to have a 4k downsample to 1080p stable framerate system as a backup if it's not a well optimized PC port like DOOM or Mad Max.
He is saying that he likes having the PS Pro as a backup option if he can't play a game on his PC that gives him stable fps plus higher than 1080p resolution.Mafia 3 seems to be optimized poorly as well. And people were somewhat blindsided by Mankind Divided.
He was just using DOOM as an example of a game that runs great on PC but of course it does since it was made for the PC platform. Also most console to PC ports are much better on PC these days so it's an odd statement to make. Dishonored 2 is the only recent game I can think of where people report poor performance but I play it at 1440p and 60fps with all settings maxed out, so I dunno.
He is saying that he likes having the PS Pro as a backup option if he can't play a game on his PC that gives him stable fps plus higher than 1080p resolution.
He was just using DOOM as an example of a game that runs great on PC but of course it does since it was made for the PC platform. Also most console to PC ports are much better on PC these days so it's an odd statement to make. Dishonored 2 is the only recent game I can think of where people report poor performance but I play it at 1440p and 60fps with all settings maxed out, so I dunno.
In my experience from playing a lot of games, PC ports are worse than ever in the PS4/Xbox One gen.
Batman AK, Watchdogs 1, Mafia 3, Dishonored 2, Quantum Break, Horizon 3, Far Cry 4, Just Cause 3, Rise of Tomb Raider, AC Unity are badly or not well optimized on PC (hence all of them had dozen pages long PC Performance threads at GAF on launch), although AC Unity at least has the excuse that it was pushing visuals so high, it was just too much for this gen.
Good PC ports have been Doom, Titanfall 2, MGSV, Battlefield, Mad Max, Gears 4, hard to think of other AAA stuff but I'm know there's some others that have been good.
I don't see the trend changing for AAA. PC will always be the smaller market
Also if we start talking about then flood of Japanese games & starting to come to PC, there's not even a conversation. PC versions mostly fucked up, stick with console and now with Pro you'll get console + good IQ or 60fps which will be even further away from the shit PC ports where everyone calls for Durante to save them.
And it's not even a tech thing. The fucking Dynasty Warrior games that can run on a tin can are ports are the last gen PS3 versions or with One Piece DW the VITA version instead of PS4 smhhhhhhh
Japanese games have always had good aesthetic just almost always had shit IQ because developers over there don't seem to care about spending any overhead on antialiasing or AF to reduce shimmer and jaggies. Theoretically just throwing on a quick and easy 1440p or 1800p version on Pro when downsampled to 1080p will provide clean IQ to go along with the great aesthetic of Japanese games.
Some of the Japanese PC ports recently have been a bit sketchy, but most of the ones I've played at least have run just fine with a good cpu/gpu. :yeshrug
Isn't PC the larger market world-wide? There's also some territories where PC gaming is pretty much all that's available.
Some of the Japanese PC ports recently have been a bit sketchy, but most of the ones I've played at least have run just fine with a good cpu/gpu. :yeshrug
Yup. Times have changed. The days of shit ports are over. There's more and more Japanese releases coming out nowadays, too.
I also think you're really over-glorifying the PS2/360 era of ports too. Most were hot garbage with like two settings to set to low/medium/high, maybe some control over shadows, a handful of resolutions, then Vsync, filtering and AA. Especially the PS2 ports. Half the games or more from that era don't even have 16:9 support.
360 was nothing to write home about either, especially when it was the lead platform early in the generation. Basically nothing was multithreaded on PC leaving you with one core, how many UE3 games needed ini editing? Nearly everyone had way too low of FOVs. The Arkham games all have had problems and run like dogshit at release. GTA IV ran far worse than GTA V ever did. And III was a disaster of a PC version since it draws everything on every pass. No matter how many buildings are in the way. Games like Borderlands and Bulletstorm and BioShock were straight dump ports, others like Saints Row 2 were even worse than brute force ports. EA and UbiSoft both quickly dropped making unique PC amped versions of titles like Burnout Paradise, Mass Effect and Assassins Creed for straight porting of the console games. Even one-time "WE LUV PC GAMERS showcases" like Far Cry 2 needed patches upon patches before they had basic expected PC functions.
Sports games died in the PS2 era until EA revived FIFA in recent years and 2K has done good by the NBA series for the most part. And that was four games into the generation before they even started. FIFA was like six games.
The advantage was that the PS2 released with technology that predated the first "shaders" and the 360 was around for so long that PCs surpassed it at least twice over even as the tech crawled comparatively on PC. (see: Crysis running on a 2016 machine vs. 2006 machine)
DICE games were no more busted on PC than they are generally, same with everything BioWare and Bethesda has done and continues to do. Call of Duty didn't even target 720/60 on consoles and each version increasingly added PC only features in terms of tech.
That is far from my experience with PS2 ports during the years they were originally released. Especially out of the box.
A few years ago I spent about $1200 on GPU for the first time ever
uh silent hill pc ports all looked fantastic. they just had shit customization options, and sh2 was very unstable
A few years ago I spent about $1200 on GPU for the first time ever
:mindblown I know you're throwing RAM in, but :wtf at that. You really don't need a $1000+ GPU for 1080p even in badly optimized ports. It's only recently that stuff like Watch Dogs 2 are "unoptimized" that even basic GPU's can't keep up with the other hardware helping.
But that's the core of it. I mean, going back to PS4 Pro, if a dinky little $400 PS4 box can pull off near 4k/30fps with generally the "high" equivalent on pc (but not Ultra). That's pretty fucking good!But isn't the core of it that the PS4 Pro isn't pulling that off? And probably won't be going forward?
But that's the core of it. I mean, going back to PS4 Pro, if a dinky little $400 PS4 box can pull off near 4k/30fps with generally the "high" equivalent on pc (but not Ultra). That's pretty fucking good!But isn't the core of it that the PS4 Pro isn't pulling that off? And probably won't be going forward?
Rendering lower and then scaling the final image up doesn't really count...does it?
How many games never got any of the DLC? Or just half of it?
FYI Bork, the games I'm specifically talking about I am talking about first hand (outside Koei-Tecmo games where I just read about their quality). Like with Rise of Tomb Raider, when it came out in the first month or so the game really couldn't get to 60fps, especially in certain areas like the Geothermal Valley and had some crashing issues. It was an alright port, but it wasn't great. It was acceptable and I'd still play it over the PS4 Pro version.
On your list, a lot of the games you listed are small low-graphic indie stuff. I mean Divekick? Of course the PC versions are gonna be fine. I'm mainly talking about AAA 40 million or higher budget games that push graphics because those are the ones where like every other release has bad or average PC performance. But yeah, you still brought up a few more that I didn't remember.
To be honest, a lot of this seems directed by the publisher. The EA stuff generally runs well on PC although I remember Criterion's Need for Speed follow up to Burnout Paradise was locked 30fps with issues, Ubisoft games are ok generally but can be a little iffy on optimization, Capcom stuff is typically good, Koei-Tecmo lol, Namco Bandai is generally poor and needing Durante fixes, etc...
Second part is true, but I largely disagree with the first. There are some Japanese companies putting effort into their PC ports, but there are just as many who release awful ports that are either broke forever or Durante needs to fix them. As a rule of thumb I'm never going to buy a PC version of a Japanese game blind. Like I might pick up Berserk on PC but I'll wait to see reviews of how it performs/looks compared to the PS4 version.
Probably depended on if they were developed in Japan. I know a lot of Japanese games like Silent Hill 2 were weaker looking than the console versions. Missing effects and stuff.
uh silent hill pc ports all looked fantastic. they just had shit customization options, and sh2 was very unstable