Zestiria was shit
Berseria is either the best Tales in a decade or terrible. Depends on your tastes. I really didn't like it until the end. It's essentially FFXIII Tales. Extremely linear with a stone cold unlikable lead Lightning 2.0 + super angst. Some people really liked this because they have a fetish for shitty angsty leads in rpgs. Ymmv.
So why are you excited for Berseria?import impressions are good.
Berseria is either the best Tales in a decade or terrible. Depends on your tastes. I really didn't like it until the end. It's essentially FFXIII Tales. Extremely linear with a stone cold unlikable lead Lightning 2.0 + super angst. Some people really liked this because they have a fetish for shitty angsty leads in rpgs. Ymmv.
Berseria is either the best Tales in a decade or terrible. Depends on your tastes. I really didn't like it until the end. It's essentially FFXIII Tales. Extremely linear with a stone cold unlikable lead Lightning 2.0 + super angst. Some people really liked this because they have a fetish for shitty angsty leads in rpgs. Ymmv.Hmm. I'm interested.
It's actually kinda interesting playing FFXIV now which is an MMO and the genre originator of these giant open fields. In FFXIV they actually fill the world with lots of little settlements and locations, you can auto-chocobo travel between settlements, and along the way there's hunting log enemies, places to fish/mine, on the map quest events (FATEs), usually a bunch of sidequests, and generally with fast travel you can get anywhere you want to be within a minute.
Meanwhile Berseria has bigger fields, with absolutely nothing to do in them besides fight junk mobs and the occasional chest (which is junk because like Zest it's all random stat equipment) and you often have to backtrack back and forth over them which takes like 3-5 minutes of running each time and even when you get quicker movement on the hoverboard it's still about half the speed of a chocobo mount in FFXIV. Also Berseria has basically no sidequests until the endgame. It's completely linear.
Basically it's interesting seeing how hard Tales keeps fucking up doing open fields. FFXIV's fields aren't amazing or anything, but at least they aren't tedious boring junk; if Tales is going to keep doing giant open fields it'd be nice if they could at least copy some of the stuff that makes them decent.
Meanwhile Berseria has bigger fields, with absolutely nothing to do in them besides fight junk mobs and the occasional chest
I definitely agree about it being better than Zesteria, story setup and characters so far are a definite step up.
Zestiria is a PS3 game. So is Beseria, but this time the PS4 version wasn't just a International thing.next game will use a new engine. Will be unveiled at Tales festival.
Beseria looks better, but is still dated looking. I'm not sure why they never went back to Vesperia's cell shading and instead keep this strange grey area thing they have going on. I mean the character models look good, but the world is just so basic looking and just boringly designed. It just feels and honestly looks like PS2 level geometry. Not to mention it still feels very copy and pasted.
Still, on PS4 it has great and clean image quality and in general it's far more colorful than Zesteria. 60FPS also helps smooth over many things. It does feel like it has better production values though. It has actual well directed and animated cutscenes, the skits are better presented, in-game transitions are well done, and it graphically looks decent.
But if Atlus can manage UE4 for SMT, I'm not sure why Namco can't for Tales.
Well I mean will it be a Infinity Ward CoD: Ghosts type deal where the new engine is just a heavily modified version of the older engine. They have such a quick turn around I'm not sure they have time to really develop a brand new engine.Zestiria is a PS3 game. So is Beseria, but this time the PS4 version wasn't just a International thing.next game will use a new engine. Will be unveiled at Tales festival.
Beseria looks better, but is still dated looking. I'm not sure why they never went back to Vesperia's cell shading and instead keep this strange grey area thing they have going on. I mean the character models look good, but the world is just so basic looking and just boringly designed. It just feels and honestly looks like PS2 level geometry. Not to mention it still feels very copy and pasted.
Still, on PS4 it has great and clean image quality and in general it's far more colorful than Zesteria. 60FPS also helps smooth over many things. It does feel like it has better production values though. It has actual well directed and animated cutscenes, the skits are better presented, in-game transitions are well done, and it graphically looks decent.
But if Atlus can manage UE4 for SMT, I'm not sure why Namco can't for Tales.