THE BORE

General => Video Game Bored => Topic started by: Let's Cyber on January 09, 2017, 02:44:54 PM

Title: Scalebound is dead
Post by: Let's Cyber on January 09, 2017, 02:44:54 PM
Official website was taken down by Microsoft too. Not looking good.

http://kotaku.com/rumors-swirl-that-scalebound-is-in-trouble-1790986886

#2016

Update: It's dead.

Quote
After careful deliberation, Microsoft Studios has come to the decision to end production for “Scalebound.” We’re working hard to deliver an amazing lineup of games to our fans this year, including “Halo Wars 2,” “Crackdown 3,” “State of Decay 2,” “Sea of Thieves” and other great experiences.
Title: Re: Scalebound is probably dead
Post by: El Babua on January 09, 2017, 02:50:51 PM
Confirmed by Eurogamer

http://www.eurogamer.net/articles/2017-01-09-sources-microsoft-and-platinum-part-ways-on-scalebound-development-ceased

RIP
Title: Re: Scalebound is probably dead
Post by: Cerveza mas fina on January 09, 2017, 02:51:33 PM
:rofl

its like one of the two games ms had coming that wasnt halo gears forza
Title: Re: Scalebound is probably dead
Post by: Rufus on January 09, 2017, 02:54:28 PM
Looked like shit last time they showed it.

Wonder if Platinum is in trouble now.
Title: Re: Scalebound is probably dead
Post by: Let's Cyber on January 09, 2017, 03:07:36 PM
Pretty big disaster all around.  I imagine a majority of Platinum Games was either working on this or Nier.  What do they have in the pipeline to keep them afloat?

The last multiplatform game Kamiya released was Bayonetta back in 2010.  Now he wasted 4 years on a game that will probably never see the light of day.

Feels bad, man.   :fbm
Title: Re: Scalebound is probably dead
Post by: Cerveza mas fina on January 09, 2017, 03:09:12 PM
Well I think MS was paying them so prob no biggie, but honestly I dunno how their contract is.

Nier demo was pretty tight so I think they will be fine.
Title: Re: Scalebound is probably dead
Post by: Tasty on January 09, 2017, 03:09:24 PM
Bayo 3 for Switch incoming :rejoice
Title: Re: Scalebound is probably dead
Post by: The Legend of Sunblade on January 09, 2017, 03:12:59 PM
This game looked god awful every single time they showed it off to the public, and the list of "features" it touted always seemed like a huge checklist of every popular thing in mainstream games. No surprise that it got binned.

Platinum can continue getting outsourced by Activision for cheap games.
Title: Re: Scalebound is probably dead
Post by: Bebpo on January 09, 2017, 03:14:38 PM
Wow, fuck.  I mean I never liked how the game looked but it was Kamiya so must-buy.  W101->Scalebound ghost :|  Kamiya needs to get a proper game out like Bayo 1 again.

Also this reminds me of when MS totally fucked over Obsidian cancelling their contract which almost killed their studio.  MS contracts are scary.  Also wtf MS, it's not like they've got a bunch of exclusive software, they need everything they can get.  Also Phantom Dust too.  Why do they keep cancelling games?  It's freaking stupid.
Title: Re: Scalebound is probably dead
Post by: Beezy on January 09, 2017, 03:16:09 PM
I thought it looked average to terrible also, but I never expected it to get cancelled. As long as this doesn't affect Platinum financially, I honestly don't care.
Title: Re: Scalebound is probably dead
Post by: demi on January 09, 2017, 03:19:44 PM
just sold all my consoles
Title: Re: Scalebound is probably dead
Post by: Rufus on January 09, 2017, 03:22:02 PM
just sold all my consoles
https://suicidepreventionlifeline.org/
Title: Re: Scalebound is probably dead
Post by: eleuin on January 09, 2017, 03:23:47 PM
Vanquish 2 pls
Title: Re: Scalebound is probably dead
Post by: Let's Cyber on January 09, 2017, 03:24:06 PM
Platinum can continue getting outsourced by Activision for cheap games.
stolen from GAF
Quote from: Nirolak
Activision killed off their licensed game division, so that's not an option anymore.
Title: Re: Scalebound is probably dead
Post by: The Legend of Sunblade on January 09, 2017, 03:26:01 PM
 :beli The Cygames/Granblue Fantasy money will keep them afloat. Maybe. If that doesn't get cancelled too.
Title: Re: Scalebound is probably dead
Post by: The Legend of Sunblade on January 09, 2017, 03:40:42 PM
thread title needs changing from probably to actually dead

http://www.windowscentral.com/xbox-exclusive-scalebound-has-been-canceled
Title: Re: Scalebound is probably dead
Post by: Let's Cyber on January 09, 2017, 03:44:59 PM
Quote
After careful deliberation, Microsoft Studios has come to the decision to end production for “Scalebound.” We’re working hard to deliver an amazing lineup of games to our fans this year, including “Halo Wars 2,” “Crackdown 3,” “State of Decay 2,” “Sea of Thieves” and other great experiences.
Title: Re: Scalebound is probably dead
Post by: Mr. Gundam on January 09, 2017, 03:46:50 PM
Wow. Hope Nier Automata ends up doing well for them.

Unless it was Granblue, I heard there was another Platinum project that hasn't been announced yet. Might have been canceled quietly, who knows.
Title: Re: Scalebound is dead
Post by: Joe Molotov on January 09, 2017, 04:17:45 PM
>amazing lineup of games

>“Halo Wars 2,” “Crackdown 3,”
Title: Re: Scalebound is probably dead
Post by: Tasty on January 09, 2017, 04:25:11 PM
Bayo 3 for Switch incoming :rejoice

Dude, I wish. Bayo 2 sold horribly and I doubt Nintendo is willing to put up the money for another one.

It's not like Platinum's games were great sellers before that either, and most of Bayo 2's performance can be blamed on the Wii U itself.

Also she's in Smash now, which is rumored to get a DLC-bundled Switch edition. It's something.

Who knows. Rumor is BGE2 for Switch as well. :neogaf
Title: Re: Scalebound is dead
Post by: Take My Breh Away on January 09, 2017, 04:36:23 PM
Slime would probably know more (Maybe). But supposedly they started missing milestones, not making progress and the team was so drained they had to take a break and when they got back, they still couldn't make progress so MS decided to halt development because it was going nowhere. 4 years of work down the drain.

Kamiya is allegedly on sabbatical from PG for mental health reasons as well :(

Shitty situation all around, it seems.
Title: Re: Scalebound is dead
Post by: Rufus on January 09, 2017, 04:41:54 PM
They didn't scale up enough for all the projects they have/had going, huh?
Title: Re: Scalebound is dead
Post by: Raist on January 09, 2017, 05:04:02 PM
>amazing lineup of games

>“Halo Wars 2,” “Crackdown 3,”

Best line-up in history #2017.
Title: Re: Scalebound is dead
Post by: Bebpo on January 09, 2017, 05:14:19 PM
Slime would probably know more (Maybe). But supposedly they started missing milestones, not making progress and the team was so drained they had to take a break and when they got back, they still couldn't make progress so MS decided to halt development because it was going nowhere. 4 years of work down the drain.

Kamiya is allegedly on sabbatical from PG for mental health reasons as well :(

Shitty situation all around, it seems.

Matsuno eye cancer curse strikes again.
Title: Re: Scalebound is probably dead
Post by: thisismyusername on January 09, 2017, 05:29:43 PM
Looked like shit last time they showed it.

Last time? Always looked like a bomb to me. It just didn't have the CUH-RAZY that Kamiya is known for.
Title: Re: Scalebound is dead
Post by: TakingBackSunday on January 09, 2017, 05:29:45 PM
I don't even remember this being announced
Title: Re: Scalebound is probably dead
Post by: Rufus on January 09, 2017, 05:35:09 PM
Looked like shit last time they showed it.

Last time? Always looked like a bomb to me. It just didn't have the CUH-RAZY that Kamiya is known for.
I'm willing to buy into an idea when a game is early, but when they showed that absoultely boring boss fight I completely wrote it off.
Title: Re: Scalebound is probably dead
Post by: Tasty on January 09, 2017, 05:40:16 PM
Looked like shit last time they showed it.

Last time? Always looked like a bomb to me. It just didn't have the CUH-RAZY that Kamiya is known for.

Yeah this always looked like Kamiya slapping his name on some generic-looking piece of shit for quick (lol) cash. I probably said as much in the E3 2014 thread.
Title: Re: Scalebound is dead
Post by: Rufus on January 09, 2017, 05:59:14 PM
If Take My Breh Away is to be believed, this was the project he was most involved in.
Title: Re: Scalebound is dead
Post by: Great Rumbler on January 09, 2017, 06:10:27 PM
nintendo buy platinum pls
Title: Re: Scalebound is probably dead
Post by: Let's Cyber on January 09, 2017, 06:14:23 PM
Yeah this always looked like Kamiya slapping his name on some generic-looking piece of shit for quick (lol) cash. I probably said as much in the E3 2014 thread.
If it looked generic or focus-testy, that was probably on MS.  Kamiya didn't even come up with the title. 

The game's original pitch in 2006 was a little girl directing dinosaurs to fight with the player using a Wii mote.

http://www.gamesradar.com/scalebound-girl-xbox-one-wii-2006/

I'm looking forward to the eventual post-mortem to find out the specific demands MS made.  It sounds like Kamiya made a lot of concessions to get the green light and finally find someone willing to fund it. It had been shopped around a lot before MS finally bought in.
Title: Re: Scalebound is dead
Post by: Tasty on January 09, 2017, 06:23:30 PM
Quote
The game's original pitch in 2006 was a little girl directing dinosaurs to fight with the player using a Wii mote.

Add to this less MS-focus testing bullshit and god this could have been fucking awesome.
Title: Re: Scalebound is dead
Post by: Vertigo on January 09, 2017, 06:42:48 PM
If Take My Breh Away is to be believed, this was the project he was most involved in.

Yeah, this was his 'dream project' apparently.

4 years down the drain, though. Must sting like a mutha.
Title: Re: Scalebound is probably dead
Post by: Vertigo on January 09, 2017, 06:45:56 PM
Yeah this always looked like Kamiya slapping his name on some generic-looking piece of shit for quick (lol) cash. I probably said as much in the E3 2014 thread.
If it looked generic or focus-testy, that was probably on MS.  Kamiya didn't even come up with the title. 

The game's original pitch in 2006 was a little girl directing dinosaurs to fight with the player using a Wii mote.

http://www.gamesradar.com/scalebound-girl-xbox-one-wii-2006/

I'm looking forward to the eventual post-mortem to find out the specific demands MS made.  It sounds like Kamiya made a lot of concessions to get the green light and finally find someone willing to fund it. It had been shopped around a lot before MS finally bought in.

I'm betting having to put 4 player co-op in probably did in most of the team.
Title: Re: Scalebound is dead
Post by: Optimus on January 09, 2017, 07:07:23 PM
www.twitter.com/Adsinjapan/status/818560975569711104

Microsoft is such a shitty corporation, Jesus Christ, why do developers still trust these assholes?
Title: Re: Scalebound is dead
Post by: Purple Filth on January 09, 2017, 07:11:43 PM
The game's previous showing wasn't great but that still sucks.

So how about that Crackdown 3  :doge
Title: Re: Scalebound is dead
Post by: thisismyusername on January 09, 2017, 07:17:42 PM
The game's previous showing wasn't great but that still sucks.

So how about that Crackdown 3  :doge

Probably next on the chopping block.

At least the consolation for me is that Phantom Dust will finally have a PC release since no new outing.
Title: Re: Scalebound is dead
Post by: Rahxephon91 on January 09, 2017, 07:31:56 PM
God why the fuck do I have an Xbox?

The xbox one is quickly becoming my most useless console and I own a Wii U and Vita.
Title: Re: Scalebound is dead
Post by: a slime appears on January 09, 2017, 07:59:47 PM
Slime would probably know more (Maybe).

:(  :(  :(
Title: Re: Scalebound is dead
Post by: Joe Molotov on January 09, 2017, 09:59:05 PM
nintendo buy platinum pls
And risk MGR 2 never coming out?  :ufup

lol Konami, you think they're gonna fund a game?
Title: Re: Scalebound is probably dead
Post by: Mr. Nobody on January 09, 2017, 11:25:58 PM
Bayo 3 for Switch incoming :rejoice

Dude, I wish. Bayo 2 sold horribly and I doubt Nintendo is willing to put up the money for another one.

Support the games you like and still have them die brehs :goty2
Title: Re: Scalebound is dead
Post by: Tasty on January 10, 2017, 12:47:32 AM
nintendo buy platinum pls
And risk MGR 2 never coming out?  :ufup

Just make it Switch exclusive and give it to Silicon Knights  :trumps
Title: Re: Scalebound is probably dead
Post by: bluemax on January 10, 2017, 12:53:18 AM
Wow, fuck.  I mean I never liked how the game looked but it was Kamiya so must-buy.  W101->Scalebound ghost :|  Kamiya needs to get a proper game out like Bayo 1 again.

Also this reminds me of when MS totally fucked over Obsidian cancelling their contract which almost killed their studio.  MS contracts are scary.  Also wtf MS, it's not like they've got a bunch of exclusive software, they need everything they can get.  Also Phantom Dust too.  Why do they keep cancelling games?  It's freaking stupid.

If a publisher doesn't think a game will ever be good then they cancel it. It sucks but that's business. At some point you gotta cut your losses.

www.twitter.com/Adsinjapan/status/818560975569711104

Microsoft is such a shitty corporation, Jesus Christ, why do developers still trust these assholes?

Because there are only so many people with the money to fund a AAA game and unless you want to make GACHA RPGs or Match 3s you gotta take what you can get.
Title: Re: Scalebound is dead
Post by: Sho Nuff on January 10, 2017, 12:57:15 AM
I am REAL lucky in that I'm almost 40 and haven't worked on any games that have been cancelled.

Having the plug pulled 4 years in must be fuckin devastating.
Title: Re: Scalebound is dead
Post by: Rahxephon91 on January 10, 2017, 12:59:51 AM
Nintendo buying Platinum would suck. Having them stuck on Nintendo systems would be a crime.
Title: Re: Scalebound is dead
Post by: Tasty on January 10, 2017, 01:03:07 AM
Nintendo buying Platinum would suck. Having them stuck on Nintendo systems would be a crime.

How are you still alive? 🤔

https://www.youtube.com/watch?v=DPgkygnV520
Title: Re: Scalebound is dead
Post by: bluemax on January 10, 2017, 01:10:01 AM
I am REAL lucky in that I'm almost 40 and haven't worked on any games that have been cancelled.

Having the plug pulled 4 years in must be fuckin devastating.

I've worked on two games that were flat out cancelled, one that was finished but still cancelled, and our studio had another title cancelled that I didn't work on. Mind you two of those were straight up ports of games that weren't good to begin with so it hurt a tad less.

The threat of cancellation is one reason I said early in my career I never wanted to work on an MMO because those have the highest failure rate and a lot of time the tech you are using to make one is super outdated by the time your project is cancelled so you're further behind on industry trends.
Title: Re: Scalebound is dead
Post by: thisismyusername on January 10, 2017, 06:59:41 AM
nintendo buy platinum pls
And risk MGR 2 never coming out?  :ufup

Just make it Switch exclusive and give it to Silicon Knights  :trumps

(http://i.imgur.com/G7vkBB8.jpg)
Title: Re: Scalebound is dead
Post by: bork on January 10, 2017, 07:52:01 AM
I am REAL lucky in that I'm almost 40 and haven't worked on any games that have been cancelled.

Having the plug pulled 4 years in must be fuckin devastating.

And I remember JP Kellams saying something about Scalebound being his first game as a creative producer and a lot of the ideas were his.  That must really, really suck.
Title: Re: Scalebound is dead
Post by: Cerveza mas fina on January 10, 2017, 08:32:40 AM
Im just wondering if it wouldnt be better to bring out a turd, I mean its better then axing it completely when your lineup is barren and you are supposed tć launch a console in a few months
Title: Re: Scalebound is dead
Post by: Rufus on January 10, 2017, 10:17:22 AM
About as much as it makes you laugh your ass off.
Title: Re: Scalebound is dead
Post by: Joe Molotov on January 10, 2017, 10:20:42 AM
If my ass fell off, I'd probably feel sick.
Title: Re: Scalebound is dead
Post by: nachobro on January 10, 2017, 10:29:28 AM
https://twitter.com/Adsinjapan/status/818612525906280448

 :comeon
Title: Re: Scalebound is probably dead
Post by: HyperZoneWasAwesome on January 10, 2017, 01:40:17 PM
Bayo 3 for Switch incoming :rejoice

Dude, I wish. Bayo 2 sold horribly and I doubt Nintendo is willing to put up the money for another one.
Its not that unlikely.

Platinum has their credit on four Wii U games (yeah, they're listed on Star Fox Guard as well), and they were all underperformers. But the quality was there so Nintendo kept the work going their way. And Nintendo just recently published a game off a Konami IP that they licensed and had Valhalla Game Studios (https://www.youtube.com/watch?v=eTSak720iZY) make. Devil's Third was one of the very few unmitigated disasters that Nintendo has put their stamp on, and for some reason they still thought it appropriate to keep working with that same team. So who the hell knows what they're smoking over there, but I wouldn't be so surprised to see that Platinum games logo on a Nintendo console again at some point.
Title: Re: Scalebound is dead
Post by: tiesto on January 10, 2017, 04:11:34 PM
Well, there goes the only exclusive I might have had some interest in on the 'bone. Will be the first generation since the 8 bit era where I don't own the top 3 consoles (I never got a 7800).
Title: Re: Scalebound is dead
Post by: thisismyusername on January 10, 2017, 04:20:58 PM
thisismyusername falling for the easy bait.

I already knew it was bait, just bares repeating. Anyone suggesting Silicon Knights anywhere near Metal Gear needs to die immediately.
Title: Re: Scalebound is dead
Post by: Great Rumbler on January 10, 2017, 04:59:11 PM
Silicon Knights doesn't even exist anymore, though.
Title: Re: Scalebound is dead
Post by: Sho Nuff on January 10, 2017, 05:51:28 PM
I am REAL lucky in that I'm almost 40 and haven't worked on any games that have been cancelled.

Having the plug pulled 4 years in must be fuckin devastating.

And I remember JP Kellams saying something about Scalebound being his first game as a creative producer and a lot of the ideas were his.  That must really, really suck.

I <3 JP
Title: Re: Scalebound is dead
Post by: Rahxephon91 on January 10, 2017, 05:58:41 PM
Silicon Knights would probably make a better MGS then current Kojima.
Title: Re: Scalebound is dead
Post by: chronovore on January 10, 2017, 06:41:40 PM
www.twitter.com/Adsinjapan/status/818560975569711104

Microsoft is such a shitty corporation, Jesus Christ, why do developers still trust these assholes?

They don't. MS is generally known to be entirely too hands-on and, when adding in their support costs to the total net costs, too expensive.

The trouble is how few companies are funding games, period. Getting a publisher to look at an original IP and foot the bill, there are fewer choices out there every year as the big companies eat each other, and as budgets increase those publishers become consistently more conservative in the bets they're willing to place. It's a vicious cycle.
Title: Re: Scalebound is dead
Post by: Bebpo on January 10, 2017, 10:08:35 PM
I just want Platinum to continue to exist somehow. Their Activision licensed games lowered their stock a bit but man I just want them around for how they stand out in this gaming landscape. If they end up with Nintendo, they end up with Nintendo :yeshrug

Before Nier Automata I wasn't really a Platinum fan post Vanquish/Bayonetta (which at this point were a long time ago) outside of Kamiya helmed projects.  But Nier Automata seems legit and it sorta makes me feel like non-Kamiya Platinum is better as the "make it happen" team for visionary people like Yoko Taro.  I've really felt like Platinum just lacks strong directors/project leads outside Kamiya and so the rest of their catalog is solid but a huge step down from Bayo (Kamiya) and Vanquish (Mikami).

If the rumors of Kamiya leaving Platinum happen, I think the studio could still survive if they teamed up with good directors to be their right hand team.  Like after Nier Automata, I think a project with Sakaguchi like the Mistwalker stuff would be a perfect fit since Mistwalker was already using another team for the bulk of the staff with Cavia and stuff. 

But yeah, if this is the end of career for Kamiya, like with Itagaki, and Matsuno for a decade until he's finally started coming back to development and maybe Mikami (where the hell is TEW2?), then this is really gonna suck.  Kamiya's one of the best gameplay designers in the industry :\

All this stuff just reminds me how I miss Clover.  Now that was the ultimate dream team.
Title: Re: Scalebound is dead
Post by: Bebpo on January 10, 2017, 11:27:31 PM
Yeah I wasn't going to comment on that but MGSV gameplay (story lol) is fucking amazing whereas Twin Snakes sucks, so fuck SK.  I'm still damn excited for new Kojima games because his gameplay has never dropped in quality and keeps getting better and better.  Story-wise....  :doge but I can enjoy a damn good game with a bad story sometimes.
Title: Re: Scalebound is dead
Post by: bluemax on January 11, 2017, 12:01:03 AM
www.twitter.com/Adsinjapan/status/818560975569711104

Microsoft is such a shitty corporation, Jesus Christ, why do developers still trust these assholes?

They don't. MS is generally known to be entirely too hands-on and, when adding in their support costs to the total net costs, too expensive.

The trouble is how few companies are funding games, period. Getting a publisher to look at an original IP and foot the bill, there are fewer choices out there every year as the big companies eat each other, and as budgets increase those publishers become consistently more conservative in the bets they're willing to place. It's a vicious cycle.

Yup. The people who can fund a AAA game are (in no order)

EA
Square Enix Eidos
Activision Blizzard
Ubisoft
Sony
Nintendo
Microsoft
Bandai Namco

And that's probably it. After that you have to start going to second tier publishers like 505 Games, 2k, THQ Nordic/Deep Silver, WB, Devolver or even more conservative/niche Japanese publishers like Atlus, Konami, Capcom etc. These companies aren't gonna fund too many multi year AAA blockbusters.
Title: Re: Scalebound is dead
Post by: Great Rumbler on January 11, 2017, 12:33:04 AM
but Silicon Knights haven't made a good game since Eternal Darkness.

And that's not likely to change since, again, they don't exist anymore.
Title: Re: Scalebound is dead
Post by: thisismyusername on January 11, 2017, 12:45:07 AM
I dunno, I could see Devolver doing it if it proved to fit their "style."

Atlus publishes AAA now and then, but it's generally SUPER niche like Demon's Souls (which had worth of mouth to make Atlus take a chance on it, which blew it up in the west), so I can't see them coming out of that. But there are some options.
Title: Re: Scalebound is dead
Post by: Rahxephon91 on January 11, 2017, 12:57:33 AM
Demon Souls was not AAA. Also all the work(including the translation) was done. It wasn't a huge risk to release and they also already had a good relationship with SCEJ. Atlus does not publish or fund AAA games.  They published a few cheaply made Euro games in the wake of DS success, but those probably weren't expensive. Even their internally developed titles are probably not even close to AAA costs.

Atlus Japan doesn't even seem to be in the market for publishing and funding external developers. They work with Vanillaware yes, but seem to prefer doing their own games and other small games.

They aren't a company that seems like they would work with Platnium unless it was a small project like Infinite Space.

I don't know what a developer like Platinum's options are. Obviously they probably wont work with MS again. Konami is done so no more MGS work. Who even knows if Activision is still interested in cheap license games since they are allowing everything to expire.  I don't seem work with Capcom. Bethesda probably isn't a good match and they like to own their developers. WB I don't think has really worked with a Japanese developer. A Platinum game doesn't really fit with what Ubisoft does. EA also is extremely safe these days.

I really hope Nier works out for them and Square wants to work with them more as well it seems this whole Nier thing happen because they wanted to work with them.

There's Gungho and Kadakawa with seem interested in console games still, I could see them funding a Platinum game and I doubt Platinum needs a super big budget.

I'm not sure where Namco fits into this. They've gone hard on the anime games train, so who knows what they are doing.
Title: Re: Scalebound is dead
Post by: chronovore on January 11, 2017, 01:32:37 AM
www.twitter.com/Adsinjapan/status/818560975569711104 (http://www.twitter.com/Adsinjapan/status/818560975569711104)

Microsoft is such a shitty corporation, Jesus Christ, why do developers still trust these assholes?

They don't. MS is generally known to be entirely too hands-on and, when adding in their support costs to the total net costs, too expensive.

The trouble is how few companies are funding games, period. Getting a publisher to look at an original IP and foot the bill, there are fewer choices out there every year as the big companies eat each other, and as budgets increase those publishers become consistently more conservative in the bets they're willing to place. It's a vicious cycle.

Yup. The people who can fund a AAA game are (in no order)

EA
Square Enix Eidos
Activision Blizzard
Ubisoft
Sony
Nintendo
Microsoft
Bandai Namco

And that's probably it. After that you have to start going to second tier publishers like 505 Games, 2k, THQ Nordic/Deep Silver, WB, Devolver or even more conservative/niche Japanese publishers like Atlus, Konami, Capcom etc. These companies aren't gonna fund too many multi year AAA blockbusters.

Yeah, and though Platinum Games have managed to ship several licensed properties on apparently reasonable budgets, unless one of them turned out to be a breakout hit (they weren't), there is no correlation between those and being handed a AAA title dev contract, particularly if it's original IP. It's ridiculous because Platinum has the pedigree and history of having made fantastic games with near-cultish fans clamoring for them. But it didn't translate to sales, and the lower-budget licensed titles PG shipped speaks volumes about the current trust levels shown by publishers.
Title: Re: Scalebound is dead
Post by: Raist on January 11, 2017, 09:35:58 AM
https://twitter.com/XboxP3/status/818606965228089344


 :lol :lol :lol
Title: Re: Scalebound is dead
Post by: Cerveza mas fina on January 11, 2017, 10:11:29 AM
Isnt Let it Die platinum too?
Title: Re: Scalebound is dead
Post by: Joe Molotov on January 11, 2017, 10:14:27 AM
Isnt Let it Die platinum too?

No, it's Grasshopper.
Title: Re: Scalebound is dead
Post by: Cerveza mas fina on January 11, 2017, 10:37:23 AM
Damn seems I confuse the two, Grashopper is cool
Title: Re: Scalebound is dead
Post by: demi on January 11, 2017, 10:38:32 AM
Everyone is cool when there's a game you like on your platform of choice
Title: Re: Scalebound is dead
Post by: bork on January 11, 2017, 10:44:41 AM
https://twitter.com/XboxP3/status/818606965228089344


 :lol :lol :lol

"Canceling games outright and having less titles is better 4 gamers."
:ego
Title: Re: Scalebound is dead
Post by: Tasty on January 11, 2017, 12:03:19 PM
So many triggered by a single shitpost :lawd

This must be what God benji feels like.
Title: Re: Scalebound is dead
Post by: benjipwns on January 11, 2017, 03:48:29 PM
Silicon Knights doesn't even exist anymore, though.
And that's not likely to change since, again, they don't exist anymore.
http://www.que-ee.com/
Quote
Quantum entanglement is a physical phenomenon that occurs when pairs or groups of particles are generated or interact in ways such that the quantum state of each particle cannot be described independently – instead, a quantum state may be given for the system as a whole.
Title: Re: Scalebound is dead
Post by: bluemax on January 12, 2017, 01:13:03 AM
www.twitter.com/Adsinjapan/status/818560975569711104 (http://www.twitter.com/Adsinjapan/status/818560975569711104)

Microsoft is such a shitty corporation, Jesus Christ, why do developers still trust these assholes?

They don't. MS is generally known to be entirely too hands-on and, when adding in their support costs to the total net costs, too expensive.

The trouble is how few companies are funding games, period. Getting a publisher to look at an original IP and foot the bill, there are fewer choices out there every year as the big companies eat each other, and as budgets increase those publishers become consistently more conservative in the bets they're willing to place. It's a vicious cycle.

Yup. The people who can fund a AAA game are (in no order)

EA
Square Enix Eidos
Activision Blizzard
Ubisoft
Sony
Nintendo
Microsoft
Bandai Namco

And that's probably it. After that you have to start going to second tier publishers like 505 Games, 2k, THQ Nordic/Deep Silver, WB, Devolver or even more conservative/niche Japanese publishers like Atlus, Konami, Capcom etc. These companies aren't gonna fund too many multi year AAA blockbusters.

Yeah, and though Platinum Games have managed to ship several licensed properties on apparently reasonable budgets, unless one of them turned out to be a breakout hit (they weren't), there is no correlation between those and being handed a AAA title dev contract, particularly if it's original IP. It's ridiculous because Platinum has the pedigree and history of having made fantastic games with near-cultish fans clamoring for them. But it didn't translate to sales, and the lower-budget licensed titles PG shipped speaks volumes about the current trust levels shown by publishers.

It kinda feels like unless you are doing some kind of long winded F2P mobile game no one is really investing in licensed games these days. There will be exceptions I'm sure but they will be few and far between. I mean the studio I am at is doing TWO mobile games based on upcoming movies. When I started in the industry we probably would be doing these as like cheapo platformers or something for DS or PSP.

Deep Silver or maybe 505 would be my leading guesses for Western Companies who might take a chance on Platinum, but neither of them is gonna front them the money for a AAA game.
Title: Re: Scalebound is dead
Post by: chronovore on January 12, 2017, 01:23:41 AM
It kinda feels like unless you are doing some kind of long winded F2P mobile game no one is really investing in licensed games these days. There will be exceptions I'm sure but they will be few and far between. I mean the studio I am at is doing TWO mobile games based on upcoming movies. When I started in the industry we probably would be doing these as like cheapo platformers or something for DS or PSP.

Deep Silver or maybe 505 would be my leading guesses for Western Companies who might take a chance on Platinum, but neither of them is gonna front them the money for a AAA game.


Yeah, and the licensed F2P game model doesn't make sense to me at that. Most F2P games rely on a large userbase with mechanics focused on grinding. Movies are enjoy very short term popularity curve, with its best case being sizable anticipation, a booming box office for a couple months, and then DVD/streaming sales for a short spurt after. The models are at odds with each other.


Doesn't Deep Silver have some kind of Norwegian oil rig which allows them to convert crude resources to refined development money directly?  ;)
Title: Re: Scalebound is dead
Post by: Cerveza mas fina on January 12, 2017, 02:44:18 AM
Everyone is cool when there's a game you like on your platform of choice

there is grasshopper on iphone?