SNES version is my favorite because that game frankly should not be able to run on that system.
Slow CPU in your console? Just stick a whole new one inside the cartridge and use that instead!SNES version is my favorite because that game frankly should not be able to run on that system.
The power of the Super FX 2 chip. :lawd
Doesn't have the Switch port
:ufup
No Doom on the SNES Classic :goty2
Already posted in the NSFW thread.
I find it odd that 3DO struggled with Doom so much when it ran a rather playable version of Need For Speed with polygonal graphics.
Yes, this is the infamous port of DOOM for the 3DO. Firstly, this was the product of ten intense weeks of work due to the fact that I was misled about the state of the port when I was offered the project. I was told that there was a version in existance with new levels, weapons and features and it only needed "polishing" and optimization to hit the market. After numerous requests for this version, I found out that there was no such thing and that Art Data Interactive was under the false impression that all anyone needed to do to port a game from one platform to another was just to compile the code and adding weapons was as simple as dropping in the art.
Uh... No...
My friends at 3DO were begging for DOOM to be on their platform and with christmas 1995 coming soon (I took this job in August of 1995, with a mid October golden master date),
The vertical walls were drawn with strips using the cell engine. However, the cell engine can't handle 3D perspective so the floors and ceilings were drawn with software rendering. I simply ran out of time to translate the code to use the cell engine because the implementation I had caused texture tearing.
I had to write my own string.h ANSI C library because the one 3DO supplied with their compiler had bugs! string.h??? How can you screw that up!?!?! They did! I spent a day writing all of the functions I needed in ARM 6 assembly.
This game used Burgerlib 2. My first "C" version of Burgerlib because Burgerlib was originally written in 65816 for the SNES and the Apple IIgs. If you check out Burgerlib 5 (The current version, also on github), you'd notice that some code is still in use.
John didn't just look at the games this month, he actually did some interviews with Rare guys who worked on DKC and Killer Instinct* about how they pulled off stuff on the SNES:
https://www.youtube.com/watch?v=GQ7qtqqgTlo
Most shocking part is the suggestion that we almost didn't get the DKC soundtrack, the best part of the game easily, as they considered it placeholder that Nintendo of Japan would replace.
R.I.P. in peace Oscar for taking history's biggest L over DKC.
*In restrospect it's funny to me how this and Crusin' USA were the "ULTRA 64" showcase arcade games to counter the Japanese release of the PS1 and Saturn...then one they put out a year later on SNES without really compromising it, while Midway did such a bad port of Crusin' to the N64 that it runs at like 10fps and has crazy draw in despite there being like ten polygons onscreen and everything moving made of sprites.
I don’t think there was a cruis’n USA port for SNES, was there? I’d love to see screenshots of such a monstrosity.
that looks surprisingly decent.
would almost certainly be the most graphically impressive 3d snes game... are you sure that is not the arcade version or the N64 though? Google only seems to return N64 results for me... did it have a different name?
John didn't just look at the games this month, he actually did some interviews with Rare guys who worked on DKC and Killer Instinct* about how they pulled off stuff on the SNES:
https://www.youtube.com/watch?v=GQ7qtqqgTlo
Most shocking part is the suggestion that we almost didn't get the DKC soundtrack, the best part of the game easily, as they considered it placeholder that Nintendo of Japan would replace.
R.I.P. in peace Oscar for taking history's biggest L over DKC.
*In restrospect it's funny to me how this and Crusin' USA were the "ULTRA 64" showcase arcade games to counter the Japanese release of the PS1 and Saturn...then one they put out a year later on SNES without really compromising it, while Midway did such a bad port of Crusin' to the N64 that it runs at like 10fps and has crazy draw in despite there being like ten polygons onscreen and everything moving made of sprites.
Are you talking about Killer Instinct and Cruising USA? Because they compromised the fuck out of it on SNES. Gameplay is the same, but visually it might as well be a different game.
Anyhow, that was a great episode. DKC being my favorite game franchise of all time, this brought me great joy. I played the fuck out of KI and Cruising USA in the arcade. KI had a great sound track also, the main riff is fun to play on geetar
What's the Oscar story and why did he die over DKC?