THE BORE
General => Video Game Bored => Topic started by: Brehvolution on March 08, 2018, 04:23:10 PM
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https://twitter.com/CallofDuty/status/971808369861259264
Can't believe we're getting a new COD this year. :doge
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Do people still play cod?
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Announcement of an announcement.
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Do people still play cod?
mods help
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A pile of shit wrapped into a video game.
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This is the good CoD. Looking forward to more BLOPS IIIIIIIIIIIIIIIIIIIIIIIIIIIII info soon.
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Star Trek IIII: The Voyage Home
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Star Wars Episode IIII: A New Hope
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Doom IIII (http://www.thebore.com/forum/index.php?topic=20486.0)
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Do people still play cod?
mods help
I mean the last good CoD was 4. :trumps
Before all these User controlled Killstreaks 420 NoScopeBlazeItFaggot happened.
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Blops II was pretty okay
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tho i'm also a goofball who likes Ghosts' during-match map alterations and found IW to be better put together than was expected as a whole
i also weirdly appreciate the texture density of the IW made games, it creates a very interesting look sometimes that's rarely commented on because the games are considered so low tech (still quake 3 engine hurr durr) and also interestingly doesn't show up in the other CoD games as much, Blops 3 was rather garish visually to where the map is arguably distracting at times against the enemies
there's a wee bit of minor interest in this considering where the campaign of the last one (Blops that is) went design wise, but i don't know if MP will do anything for me
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Ghost's "Levolution" (ugh) cloning of Battlefield 4 was so bad from what I've seen on streams. It doesn't really alter the map/change the gameplay up like the building falling on Siege of Shanghai. I know a lot of people in the Battlefield community HATED the Levolutions (especially the S.o.S. building collapse because it tanked PC performance apparently. :doge ) but I enjoyed it. Making Obliteration on that one overpass map into a "swim for the bomb while 4 boats are coming around/shooting at each other and the helicopter tries to hover but hits the drink so sinks" was good chaos/gameplay changes.
I don't feel that sort of Chaos in Ghost's version.
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yeah, on a lot of the maps, it doesn't really do anything especially because it only happens once and barely changes the map
but the one map with the water level changing constantly it does change things because it takes away paths and also you lose movement rather significantly when you're wading in the water
the collapsing skyscraper one doesn't do a lot for the level (it's already confusing enough, like most of ghosts maps it's a mess) but i found it quite enjoyable as a display and as an effect on all the players equally in that it changes animations to fit how the building is collapsing
lots of people hate the idea of dynamic maps but i've always liked it (even in DoD), part of why i liked bad company 2 was when it could play out like that from player actions, just need someone to really commit and make it part of the inherent design, instead we have these "kind of" models that get slapped onto bog standard map designs and both can suffer
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I'm not sure if you're talking Ghosts completely in that post. As I forget the Ghost maps. :lol
I honestly didn't find the building collapse in Shanghai to be "confusing." But the Battlefield community hated it collapsing because "muh parachuting to the roofs to snipe off of!" where people would just jump out of the building. I'd rather collapse the damn thing to stop my (stupid) teammates trying to snipe from a roof that has no ladder access AND stop the enemy team from doing the same (parachuting off it) to the bomb/plant sites. So as soon as someone wrote "DON'T COLLAPSE THE BUILDING" in text-chat, I made it my personal mission to do it as fast as possible. :lol :lol :lol
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super bowl IIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII
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multiple sources who say that the game will ship with no single-player campaign at all, on any platform.
The sources claimed that the campaign was cut because there just wasn't enough going to be enough time to get it done prior to the October 12 release date. Instead, Treyarch is apparently focusing on expanding the multiplayer element, including the Zombies mode and possibly some new co-op modes.
There may also be a battle royale mode for players to dive into: Shortly after Polygon reported on the no-campaign rumor, Charlie Intel posted a story saying that it had heard the same "no campaign" rumor last month, and that its source also told it that Raven Software had been put to work on a battle royale mode "to fill the content gap."
this is totally believable
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Raven Software had been put to work on a battle royale mode
pbuh
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i'm glad they went to the three year cycle to give the teams more time on each game
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you already know raven soft probably started working on it last week
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hope battle royale has some really powerful killstreaks like the wraith
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In a storyline ripped from the headlines, Alex Mason fails to stop the sleeper cells at Raven from being activated and turning BLOPS into a battle royale.
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how much could they have possibly expanded multiplayer to result in singleplayer falling to the wayside
how many people do they have at treyarch alone
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it's not multiplayer, it's zombies (or equivalent mode)
that's basically another campaign mode, which is why the extra year to the cycle hasn't done anything
and there's lots of people who buy the games just for zombies
treyarch is like 250-300 people iirc
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looking at the various sales estimates and reports, it seems WWII did infact "bring the franchise back" as it's above 21 million copies as of January, Blops III did ~24-25 millionish if you want to count the gimped 360/PS3 versions that only had MP but still sold ~2 million, Infinite Warfare then only did like 14 million or so, Ghosts was the last one to crack 25 million easily, looks like ~27-28 million...the peaks were Blops and MW3 which both did 30 million
so i guess people just don't like space?
as an aside, it looks like Call of Duty 2, the undisputed peak of the franchise*, did a whopping 2 million copies, the 360 version was outsold by at least ten PSP titles in 2005 and Nintendogs sold at least 9 times as many copies, oh we were so innocent back then
*:teehee
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I guess the question still stands, how much more can they expand zombies. They have storylines, clear objectives and large maps already.
I liked the concept of tranzit from BO2. The execution was iffy so if they expanded on it that would be cool, but I know not many cared for it.