lol what a pussy way of gauging interest.
yes benji people will buy your book. you seem to have an earnest interest in explaining your knowledge when i ask shit like "how do xbox emulate work?" and get a response of
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well, Microsoft has now, and with improved IQ/resolutions, which is more important than it seems
the Xbox is "off the shelf" parts except for the NVIDIA chip and some others, which Microsoft had locked up tight and most developers never really took advantage of to where the thing has never had extensive documentation floating around out there, and literally most of the calls are apparently wildly different from the chips its based on
NVIDIA themselves basically made the thing and never futzed with it after, to where the kerfuffle years ago where Microsoft had to threaten a suit because they weren't putting out the chips fast enough was in part because NVIDIA didn't give a shit
from all accounts it's essentially a GF2/GF3 hybrid with a pair of shaders bolted on, BUT, it shares the main memory with everything else, and this is the Xbox's bottleneck, the bandwidth to and from memory from literally every part of the system is very slow (compared to the competitor consoles), this was part of the major divergence between PS2 and Xbox, if you wanted to apply textures and effects to a model on the Xbox you sent it to the GPU and had it do all of them before sending back, on the PS2 because the bandwidth for this was absurd, you just drew it a thousand times if need be...everybody's PS2 tools and such got better and better at this while the Xbox was mostly a port where the team used the texture and pixel advantages to just draw in higher resolutions or stick in PC version models or something
to take one of the big debates of the era, Doom 3 pretty much can't be done on the PS2 because Carmack's design is totally inverse to the assumptions the PS2 is built around, Carmack was convinced the Xbox couldn't do it either despite having the shader units but Splinter Cell changed his mind and they let Vicarious attempt it, interestingly Splinter Cell on PS2 has a bunch of post-process effects that aren't even in Chaos Theory because the PS2 can do a screenwide post-process effect for comparatively free quite simply versus even the PS3, this is part of why GTA:SA's "heat haze" and other similar effects aren't in the Xbox (or PC) version or is highly diminished, drawing the screen again on the Xbox is too costly and the B team doing those ports didn't see it as necessary
but tl;dr, last year when these Microsoft emulation efforts really took off, there were a lot of rumors about unsolicited and weirdly complete (if undocumented) code and fixes being submitted by burner accounts to xenia (360) and cxbx (xbox) both of which made some fairly large leaps in compatibility shortly there after, which certainly gives the impression that Microsoft's newfound interest in emulating the old Xboxes may have led them to unofficially help out the unofficial independent non-console efforts
PSP emulation similarly went almost overnight from basically unplayable to woah, everything works? with a rumor attached to it that some going out of business dev sending parts of the devkit which included an emulator and documentation which helped fill in long baffling gaps
i'm pretty sure you're equipped to write some more interesting shit. and you're just chock to the brim with technical details and tidbits like that. i've long said i'd read your blog. fill a book with that shit and i'll throw ya 20$ or whatever
Where's the "benji, this will take away months of your life for only minuscule financial benefit" option?
that's the default setting! :ohyou
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:fbm
equally obscure YouTube channels talking about a single topic over and over. He'll never be academically or mainstream published without extensive changes and additions to his set list.
he's on obscure youtube channels? really? oh ok 100k+ views is now "obscure"
Which youtube channels wouldn't be obscure to you?
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we're back to the Bore Rees saying anything they do not agree with is obscure or invalid and will not provide a single point of reference to something that is worthy of their praise and respect
Here you are getting jelly and criticizing the work of a 24 year old undergrad but talking about self-publishing at mid 30-40s
:what
the work of a 24 year old undergrad
yeah, totally jealous of the 24 year old undergrad philosophy major
it's like you found the one person both my wings of the humanities can look down on without existential doubt, what's next a sociology PhD candidate who's in year 11 of a 2.5 year program?
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he's ON NOTICE that's he's got 18 months to get his two masters :ufup
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one PhD? single field specialization is for MARXIST ACADEMIA not individualist polymath iconoclasts :bolo
The only reason I have to be jealous of anyone appearing on The Rubin Report is that they've gotten a definitive answer to whether or not the set is in his living room.
You're trying to have it multiple ways by first talking about academic publishing, which is in and of itself super obscure, and then pointing to a minor YouTube channel of which almost all, even the largest, are inherently obscure but in a different manner. All while acting like it's in the publishing mainstream or even a success to brag about/praise/respect to appear on/in one of these. Quillette, for example, subsists entirely on wealthy patrons donating. Not uncommon actually for any kind of publishing endeavor but it's certainly not evidence of non-obscurity, nor that Coleman Hughes writing on a single topic in those kinds of realms, for free, will be sustainable for him long term.
Which ultimately is an entirely different goal from anything I was talking about in this thread.
The reason I was asking about self-publishing deals more from the fact that I don't find anything I have to write worthy of the cost of formally entering the publishing business as a writer. I have no ambitions of making any money let alone anything resembling a career out of it, even though I do believe I've identified a hole in the market that I can fill (phil) to feel like I have accomplished something with it. I remembered someone here did some but couldn't remember exactly who when I made the thread. (If it were to ever turn out to be otherwise the formal industry can always come to me for a directors cut/second edition/further work/etc. which will be just gravy.)
The most I've ever gotten from you is that you like to hear yourself blabber
Anyhooo, you are the one that brought up academia. You criticized a 24 year undergrad student and I'm assuming your criticism was to indicate that if he doesn't suck liberal dick and 'change his ways' he will never get published or reach 'mainstream' outlets like you would love to do by bending over and spreading your ass cheeks.. was that your point?
Because if it was then I ask again - what would be an accomplishment for you on youtube? Being on what podcast/show? Who do you respect in this medium?
Also, how much do you actually respect being published in academia? How legit is that really? You even said it yourself that it's obscure, and after that hilarious prank went down recently I'd think publishing anything outside of some serious work in some real fields of study like hard sciences......the rest seems like a joke.
I mean fuck Daddy P is published and he's a big joke to you, right? I guess what I'm trying to get at is - what is success to you? what does it mean to be accomplished in what you want to do? Being self-published when no one will give a flying fuck about what you write? Does that hold more value than appearing on something like Dave Rubin? Writing for "obscure" sites?
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I also asked what was it that you wanted to self publish but you didn't answer that either
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and for the record I don't like Rubin, he makes me cringe. But he did appear on Sam Harris's Podcast and that easily gets half a million hits or more
and wasn't there a book about this already? I know there was a good one about the 360 and PS3 years.
Steven Kent and Richard Stanton don't really have the space within their total scope of their work. Game Over is the original and tells the NES story obviously, Steve Harris' book covers the Genesis and the resulting titular "Console War", but most everything else is about the first generation and earlier and Sam Pettus and Sega-16 both told the Sega stories at length.
The Wii/360/PS3 generation would be the endpoint of my narratives. With the epilogue being both Sony and Microsoft releasing basically the same console for this generation.
That gap period is where I'm interested to start by helping compile for posterity. The return of the corporate behemoths to the industry. The leap into 3D. The expansion of storage into optical discs. Testing the waters of the online connection. The rise of a true mainstream multibillion dollar entertainment industry that over the period confined one of the giants to software and the other to having to find a niche.
The basic structure I've sketched out probably ideally calls for volumes that work more like a collection of individual articles thematically tied together, than a regular work of history set out in one of the customary methods of historiography for the masses. Such collections are much more common in academia, but I certainly don't intend on applying academic style or methodology to it other than in what comes naturally. And usually they're multiple authors obviously with the thematic in the editing, but since I see part of the appeal as the collection itself I'm not seeing an actual problem.
Funny enough as I was sketching out the ideas to outline I realized that there's a double prologue to it. Initially, I imagined that the main prologue was the SNES CD-ROM, where Nintendo at CES spurns Sony and the PlayStation for Phillips and what would become the CD-i and Nintendo abandoning CDs altogether. Then I realized that if you go back earlier, to 1979, well before the NES, and not too long after the 2600, there's Phillips and Sony again, beginning the process of inventing what would be the CD, which they did and standardized via Red Book in 1980 and released in 1982. The NES would come out in Japan in 1983. (Also in 1979, Microsoft moves to Washington. In 1980 they contract to make DOS, and in 1981 release MS-DOS. Windows comes out in 1985, the same year as the NES in the U.S.)
Coincidences are fun for constructing a narrative, especially if we're good Marxists and see the predestination of all these factors once the sheer unchecked forces of history drive them to their natural endpoints.
It seems natural that the stuff seagrams (beaks) quoted above that I wrote about the Xbox's ram bottleneck compared to the PS2's "unlimited" vector units once reformatted and placed into a sensible narrative is just the kind of ideal thing I need to start bending over and spreading my ass cheeks to take all that liberal "mainstream" dick I'm all about 24/7/365.25.
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:tauntaun