THE BORE
General => Video Game Bored => Topic started by: Occam on June 04, 2019, 08:21:24 AM
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A couple of ex-Irem employees are creating a new R-Type game, R-Type Final 2. The game is pretty far along already.
To get some additional funding, they are running a short kickstarter campaign.
The game will be available for PS4, Switch, Xbone and Steam.
Aside from digital copies, there are also reward tiers for physical copies; unfortunately international shipping is pretty expensive (¥3,000).
https://www.kickstarter.com/projects/granzella/r-type-final-2-aiming-for-a-brand-new-the-best-shmup-ever/description
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Shocked the $2M stretch goal isn't included by default. It was the first thing I thought of. :lol
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Looks like they'll breeze past their goal, but I wonder why they decided to go with just 7 days for the campaign instead of the usual 30?
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Maybe they need the funds ASAP to prevent insolvency. Otherwise it makes no sense.
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word of mouth? it's working lol.
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Man, I'm gonna back this but Granzilla has been pretttttttttttttttttttttttttttttttttttttttttttttttttttttttttttttttttttttttttttttttttty iffy so far and I do not expect this game to be anywhere near good.
Their two games, the Disaster Report x Godzilla/Eva/etc... and Disaster Report 4 are both semi-enjoyable jank-fests enjoyable in a this is such a terrible game it is hilarious kinda way. They have no shown any talent at making a competent videogame since forming their company. Make Suda51 look like a polished pro AAA developer.
So yeah, I expect this game to be pretty crappy.
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Hopefully it comes out OK. I have always liked the idea and aesthetic of R-Type more than actually playing it.
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These guys are based out of Ishikawa, my old stomping grounds. Backed.
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Funding is at 160% already, with two days to go.
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Looks like they'll breeze past their goal, but I wonder why they decided to go with just 7 days for the campaign instead of the usual 30?
I don't have any data to point to but most of the funding peaks will happen at the start and at the end of a project. The middle part is usually a long stretch of trying to keep the engagement up and it is a job in itself now (see Shenmue III and a couple of other companies where the Kickstarter is managed by a PR company, in essence). If you already have the fan following, public standing and that the goal seems reasonable / minimal it's probably more efficient to keep that sort of urgency and you just need to set up the initial launch push.
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They're nearly 300k usd over their goal right now.