No gameplay? :goty2
Apparently it's so early they don't even know if gameplay is going to be turn based, active, etc. so I wouldn't bet on it, Cindi.
They're almost certainly going to do turn-based, since that's what their two previous RPGs have been and it's worked out pretty well for them.
jrpgs are now down the toilet since they decided to chase that money the same way wrpgs did last gen but wrpgs have decided to bounce back their old depth :rejoice
Borys how can you have Thac0 and D&D ruleset in real time? Even in the case of "real time" systems like Morrowind, while having an action rpg system, it's still ultimately turn based.
Caring about it having a D&D ruleset but not caring if it's turn based or not...are these not contradictions? D&D is, after all, a turn based game.
Real-time with pause aka BG1, BG2.
If they remove pause (I'm ok with this) it's basically the same.
There are some things on the chopping block, however. It's an interpretation of D&D, specifically 5th Edition, because porting the core rules, which Larian tried to do, doesn't work. Or it works, Vincke clarifies, but it's no fun at all. One of the culprits is missing when you're trying to hit an enemy, and while the combat system has yet to be revealed, you can at least look forward to being able to smack people more consistently.
"You miss a lot in D&D—if the dice are bad, you miss," he says. "That doesn't work well in a videogame. If I do that, you're going to review it and say it's shit. Our approach has been implementing it as pure as we can, and then just seeing what works and what doesn't. Stuff that doesn't work, we start adapting until it does."
Mind flayers used to be able to travel between worlds using via the Astral Plane, piloting massive shells with protruding tentacles known as nautiloids. They made the mind flayers even more formidable, but the art of making new ones has been lost to them. Until now. "Those are big problems," says Vincke. "They want to restore their empire, so we see the mind flayers invading a city, with a nautaloid, so you can imagine what might happen—but it's not what you'll expect!"
As long as there's a pause option that's fine. It's this ARPG bullshit I won't sign up for. I have plenty of games that do that. I don't need more.
Apparently it's so early they don't even know if gameplay is going to be turn based, active, etc. so I wouldn't bet on it, Cindi.
the combat in divnity II is miles better than any other CRPG.
the story and characters were completely forgettable, which is where the BG license comes in.
Yeah, looks a bit DOS [for obvious reasons] mixed with a little bit of Dragon Age.Sold
So both Beamdog and Obsidian were working their assess off on bringing 2D, isometric CRPGs back to the market only for the licence for BG3 to go to... Larian.
LMAO.
I am kinda sorry for them at the moment. BG3 will sell 2M based on the name alone.
Wonder what triggered WOTC to give the licence to the hottest 2d, iso CRPG to Larian??? Like there has to be something more behind the scenes other that Divinity being good.
https://www.youtube.com/watch?v=jNY7AEQ59-8
Most of the changes are QoL tweaks [higher resolutions, widescreen, reworked UI, and so on], so go ahead and play the EEs.
Beamdog is a guilty of a number of different crimes. Here are the major ones.
1. The Enhanced Editions are essentially a collection of free mods that had existed for nearly twenty years. Beamdog gathered them all up, slapped "Enhanced Edition" on it and resold it as a new product. There's very very little in the Enhanced Editions that wasn't already out there, and most of it is stuff you don't want (like obnoxious character outlines).
2. The games didn't sell so well and the originals were still far outselling them, even twenty years after their release, so Beamdog had EVERY digital distributor stop selling the originals and ONLY sell the Enhanced Edition. If you want to buy a digital copy of the originals now, they're "bundled" into the Enhanced Edition. Now these scumbags can claim sales from people just wanting to buy the originals as their own.
3. The infamous 600+ bugs on launch. The game is still riddled with bugs (as even a perfunctory glance over their forums show) but the fact that it took nearly two years for them to get a game that had been working fine for 20 years to reach playability after launch is telling of their wild incompetence.
4. This is where we get to the ones that really piss people off. Beamdog couldn't just remaster the game, they had to fuck with the content too. New dialogue for existing NPCs like Jaheira, Viconia, Safana, Kivan, et cetera was written in to make the characters more progressive and leftist friendly. Beamdog shills will argue that "adding content isn't changing content XDDD" but it is when the new content changes the core personalities of the existing characters. This is in addition to adding a slew of their own LGBT (hitherto there were none in Baldur's Gate) NPCs, all flooded with OP attributes and magic items to encourage people to play them despite their cancer.
5. Siege of motherfucking Dragonspear.
This is where we get to the ones that really piss people off. Beamdog couldn't just remaster the game, they had to fuck with the content too. New dialogue for existing NPCs like Jaheira, Viconia, Safana, Kivan, et cetera was written in to make the characters more progressive and leftist friendly. Beamdog shills will argue that "adding content isn't changing content XDDD" but it is when the new content changes the core personalities of the existing characters. This is in addition to adding a slew of their own LGBT (hitherto there were none in Baldur's Gate) NPCs, all flooded with OP attributes and magic items to encourage people to play them despite their cancer.
The more you expect this to be a sequel to Baldur's in terms of aesthetic and not just a new D&D set Divinity spinoff, the more disappointed you're gonna be. The Baldur's Gate name is just for brand recognition so you know it's a serious high budget WRPG and not one of the thousand other D&D branded games.
Real talk I am not liking the character designs for BG3 AT ALL. When I think BG character designs I think those rad character portraits for 1 and 2. Baldurs Gate has to look cool as fuck. Instead you got these bad designs. Massive mistake.