Wind Waker (?)Best to play these on Wii U if you're not going to use emulators.
Twilight Princess (?)
Isn't it funny how Link used to be left handed until they had to mirror Twilight Princess for the Wii and now he's been right handed in most games?
...no? I'll see myself out.
Currently at the water temple in LttP. Has there ever been a good one of these?
Also having played 1-2, and LttP right after BotW it really stands out what a failure BotW was in the music department.
It's really sad. I get what they were going for but it just didn't work and was awful.
Out of the DS ones, definitely Spirit Tracks over Phantom Hourglass.
Currently at the water temple in LttP. Has there ever been a good one of these?
Also having played 1-2, and LttP right after BotW it really stands out what a failure BotW was in the music department.
It's really sad. I get what they were going for but it just didn't work and was awful.
My kids and I play it on a phone emu (DraStic) from time to time, and the flute mechanic is a total pain in the ass because the mic just doesn't pick up the blowing as well as the OG DS it seems. But it certainly looks a helluva better though in HD.Out of the DS ones, definitely Spirit Tracks over Phantom Hourglass.
ST improved upon all the mistakes of PH, like boring music, monotonous setpieces, lame puzzles, etc. Yet it also has the worst gimmick of the entire series. I literally couldn't progress in the game, because that flute mechanic was broken trash. Nothing works with it after a certain level and the game gives you zero feedback on what it wants.
I don't know if I should try the game again, since maybe it worked worse because I played it on a OG DS and not a Lite? :larry
Isn't it funny how Link used to be left handed until they had to mirror Twilight Princess for the Wii and now he's been right handed in most games?
...no? I'll see myself out.
They wanted to be clear that Link is not alt-right, but full-right.Isn't it funny how Link used to be left handed until they had to mirror Twilight Princess for the Wii and now he's been right handed in most games?
...no? I'll see myself out.
That was probably going to be a one-off thing (TP Wii isn't the canon version), but then Skyward Sword kinda cemented it. :/
You are weak. I beat that game on original hardware — with a dead battery in the cart (no saving)Same here. replaying it now, I'm surprised I was able to do it at all.
I like BOTW ost so far :yeshrugThe OST is good as part of the game, but falls flat without the gameplay interaction outside of a few tracks.
Hateno and Kakariko themes :uguu :heart
having more subdued music was great for both the atmosphere and for the extended playtime of an open-world game. a traditional japanese looping soundtrack would be a fucking nightmare for a 100+ game.Nier Automata did a great job of having a catchy Japanese soundtrack that worked both for short bursts of play as well as long journeys.
Lttp is now completed.
Again suprised by the amount of content in it.
Now onto Ocarina of time. This is where we start to wander away from the installments I played to death. Like both Loz 1 and 2 took me just a day. LttP took me about 3 days play time. But I have all those games completely memorized. Ocarina I've only ever finished once. So it's gonna be harder.
Yup 3DS for both Ocarina and majora's maskLttp is now completed.
Again suprised by the amount of content in it.
Now onto Ocarina of time. This is where we start to wander away from the installments I played to death. Like both Loz 1 and 2 took me just a day. LttP took me about 3 days play time. But I have all those games completely memorized. Ocarina I've only ever finished once. So it's gonna be harder.
Play the 3ds version if possible.
That video seemed like some legitimate but minor complaints made into a much bigger deal than they deserved.
There’s nothing wrong with the remake besides the lack of Zora swimming. That’s literally it.
That's enough to make me prefer the OG to be honest.
correct me if im wrong but wasnt the coastline where you could swim just a fairly small area that was basically empty save for the entrance to the zora town and a shitty minigame?
I'd like to write about my Link's Awakening (Switch) experience. This thread might be a good spot?
First timer playing any iteration of this game. First time playing any pre-3D Zelda (this game is 3D, yes. But you know what I mean. The OG was a 2D game)
Right now about to go into Jabu Jabu in OoT. I know OoT is a lot of player's first zelda, but really I don't find it as compelling as the other entries in the series. And there's a lot of back and forth with very little variety. And the art style is pretty bad. Majora's mask aged a lot better, yes there was a lot of back tracking around similar places but the mechanic of it all really worked.
I think OoT is the best Zelda. With BOTW being a close second. Might beat OoT in the end though.You need to hurry up (but take your time :) ) and finish BOTW, because I'm curious what you'll think of the the finale area, boss, ending, etc...
fuck man jabu jabu is still a shitty dungeon just as it was back in the day :(
fuck man jabu jabu is still a shitty dungeon just as it was back in the day :(The water temple still chaps my ass to this day.
skyward sword has the best dungeons :-[If only BOTW had SS caliber dungeons and music... :dsp
If only BOTW had SS caliber dungeons and music... :dsp
Fingers crossed for BOTW2.
I have never played Skyword Sword :lolIt could easily be considered one of the best, IF they didn't force waggle controls on you. Alas, alot of the gameplay elements use the wiimote in various ways. Some work, but most anything involving the sword, basically sucked. Otherwise, the game is beautiful in every other way; Absolutely massive in scale, huge, creative dungeons/puzzles (some borderline too big for their own good), interesting story, and some beautiful music.. a few of the tracks being fully orchestrated even.
I have never played Skyword Sword :lolIt could easily be considered one of the best, IF they didn't force waggle controls on you.
I have never played Skyword Sword :lolIt could easily be considered one of the best, IF they didn't force waggle controls on you.
:doge
A hub instead of a proper overworld, the game literally telling you the solutions to puzzles, the way too long tutorial...Yeah there were some nice moments but it was a deeply flawed game
Lol finding the passage to Animal Village is such 90s BS :lol
Had to look it up after 2 hours of walking around. Maybe my bad cause I was watching telly too.
Water temple is fine on 3ds :yeshrugThey simplified the shit out of it on that version.
Water temple is fine on 3ds :yeshrugThey simplified the shit out of it on that version.
Lol finding the passage to Animal Village is such 90s BS :lol
Had to look it up after 2 hours of walking around. Maybe my bad cause I was watching telly too.
Hmm... was itCause I don't recall having any difficulty making my way to the animal village.spoiler (click to show/hide)"pick up/chop a shrub to unveil the stairs"?[close]
Edit: Looking at my last post I thought I had 5 keys already, but the last dungeon did not require a key so there is still a slot for one more key in my menu.
Trials of the Master Sword tho. :whooI need to finish those still. Wanted to max out my hearts before trying to complete those. They did breathe some fresh air into the post game. If only time would allow... :-\
Nintendo needs to get on making a standalone expansion pack of these, ala MGS: VR Missions.
I just think the level is uninteresting and boring and I have never, ever been a fan of the "This dungeon has a main room. You're going to be backtracking to it like 20 times." design. Hypocritcially the Ancient Cistern is probably one of my favorite dungeons in the whole series. Probably because the whole symbolism and aesthetic to it. But there are a few of those in Ocarina.Water temple is fine on 3ds :yeshrugThey simplified the shit out of it on that version.
It's the same but you don't have to go to the menu to equip iron boots iirc.
IDK I played master quest 3ds.
and if it's easier it begs the question why Puppy still doesn't like it.
The most notable feature of Master Quest is that every dungeon in the game has been modified to increase the difficulty of the game. Each one features a different layout, changing the progression through the levels. Enemies are spread differently throughout the dungeons, and tougher enemies are encountered much earlier on than in Ocarina of Time. In addition, some Gold Skulltula locations in dungeons have been moved, and certain items that are optional in the original version are now mandatory to complete the game.https://zelda.gamepedia.com/The_Legend_of_Zelda:_Ocarina_of_Time_Master_Quest
Finished the Face shrine. The end of Link's Awakening is in sight :tocry
Rooster flapping behind me :heart
All seashells
All heart pieces
All items
All figurines
No more Marin - goodnight bae :tocry
This is a perfect remake, one big beautiful nostalgia trip :lawd
My son is attempting to play through MM right now. He's playing the GC Collector's Edition version. I never played through MM myself, so it's all new to me for the most part. So far, even watching my son enjoy it atm, ...I still don't get the appeal of it. :doge I'm really trying to be open minded to it now, but it still doesn't resonate with me.
majora's mask on gamecube is great because it randomly freezes and causes you to lose like three hours of progressHe's playing it using dios mios on the Wii, so it should be doubly glitchy. ::) Already was having controller connection issues yesterday. (Found out it was the shitty extension cable we were using). He's farther than I ever got, so I may slowly come around seeing new stuff.
majora's mask on gamecube is great because it randomly freezes and causes you to lose like three hours of progressThe audio glitches just add just that bit more immersion.
everyone loves to complain about too many markers on the map screens til they remember how gaming was before 2010
Got back to Link's Awakening Switch. Finished off Dungeon 7. I was struggling with the second half of the pillars. Don't think I would have actually gotten the 4th one on my own. After that though I was curious where oh where I would get the boomerang I saw the person using in their video guide. Yo! HOW IN THE WORLD AM I SUPPOSED TO KNOW TO GO BACK TO A HOUSE IN THE ANIMAL VILLAGE WHERE NOW I CAN SEE SOME SEA GIRL SITTING AT HOME THANKS TO MY MAGNIFYING GLASS!?!? :gddr5 . She is the one that actually gives you the hint as to where to travel next. The actual boomerang is elsewhere and you could stumble upon it by complete accident if you were just toiling around that area (I'm not gonna say where. Again, at this point in the game you have no business being in that area though). But at no time are you given any incentive to go visit this sea lady's house.There's hints for everything. Small hints but hints. With other stuff you just have to get lucky that you happen to revisit an area or two.
I literally had no reason whatsoever to go back to the Animal village at all. Like it's one thing to be curious and look around, but it's another to have to go back to an area where you have no business for the longest time already and nothing that would make you want to return. Boooooo! Boooooo!
I also just learned that various sea shells are not obtained by digging. :beli . For example right between the animal village and the dessert to the east. Wat? Play Marin's song on your ocarina? Why yes how logical. No. It's not.
I appreciate the game not being hand holdy in terms of where you must go and where to next. You get no marker or anything blatant. But there are small crumbs here and there. Like the telephone stations. These obtuse sea shells though? I mean how are you supposed to deduce those? The boomerang too.
Despite all that whining I am actually having fun and I'm on my way to dungeon 8. Just happened to do a little cool tidbit in the north on my way there. I'm sure those who have played it know what I mean.
everyone loves to complain about too many markers on the map screens til they remember how gaming was before 2010
no
everyone loves to complain about too many markers on the map screens til they remember how gaming was before 2010
no
"remember how fun it was to be able to get LOST in a game? man i miss that" - some asshole that used gamefaqs and would call devs stupid when the solution wasn't immediately apparent
everyone loves to complain about too many markers on the map screens til they remember how gaming was before 2010
no
"remember how fun it was to be able to get LOST in a game? man i miss that" - some asshole that used gamefaqs and would call devs stupid when the solution wasn't immediately apparent
which can be solved by recaps or logs and not making the overall game crappier through magic gps for idiotsTrue. So why don't we see them. :shaq2
At least we now have evidence of the decline of human intelligenceI may be a dullard, but
I mean that isn't a good excuse :lol Brute forcing the issue.
So you do what any 8 year old with a Gameboy would do, try out every item.
I agree with that. Which sort of has thrown me off a little bit when it comes to "physics stuff" like tossing the black sphere around over gaps and shit like that. I think to myself "this seems too modern", but it's not.
I only found myself lost when I forgot it was a Gameboy game and thought too complicated. Once you see through the new layer of paint and think of it as a Gameboy game it is easier to spot the markers and secrets.
which can be solved by recaps or logs and not making the overall game crappier through magic gps for idiotsTrue. So why don't we see them. :shaq2
By the way Rufus, there actually is a recap/log. You have to go to the start menu and go to your map. There should be a button for "memories". You click on the button and it brings up the owl convos and past dungeons via the instrument you got from there. And some other locations like the love girl house and that cowardly prince or whatever house too for example.Oh, I meant that more in general. Most games, even modern follow-the-marker games not made to be played any other way don't have a recap.
- BotW
- Loz1
- LoZ2
- LttP
- Links awakening
- OoT
- Majora's Mask
Wind Waker exploration :ohyeah
Also, the one thing that really bummed me out in Wind Waker was how little the pirate stuff is actually in the game. Seeing how you had the DS game and general fandom of the girl pirate I was really looking forward to that when playing WW HD. And thenspoiler (click to show/hide)Hey you, main pirate girl. You are actually Zelda. Now shut up and sit down while not moving an inch. What? That pretty much killed anything interesting going forward with her and the pirates too. Sure, Zelda helps you with the final boss (freakin awesome headshot bro), but I was shocked how the whole pirate stuff played out. Or rather, the lack thereof[close]
Also, the one thing that really bummed me out in Wind Waker was how little the pirate stuff is actually in the game. Seeing how you had the DS game and general fandom of the girl pirate I was really looking forward to that when playing WW HD. And thenspoiler (click to show/hide)Hey you, main pirate girl. You are actually Zelda. Now shut up and sit down while not moving an inch. What? That pretty much killed anything interesting going forward with her and the pirates too. Sure, Zelda helps you with the final boss (freakin awesome headshot bro), but I was shocked how the whole pirate stuff played out. Or rather, the lack thereof[close]
Sea game. Doesn't even have basics like fishing from prior games :brain
BOTW exploration :ohyeah
BOTWdungeonsshrines :holeup