THE BORE
General => Video Game Bored => Topic started by: bork on September 14, 2019, 10:38:09 AM
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(https://gematsu.com/wp-content/uploads/2019/09/Katanakami-Ann_09-14-19_001.jpg)
https://www.youtube.com/watch?v=DW6bWUKIv9Q
Publisher Spike Chunsoft and developer Acquire announced Way of the Samurai series spin-off swordplay action RPG Katanakami for PlayStation 4, Switch, and PC during the Famitsu x Dengeki live stream on the third day of Tokyo Game Show 2019. It will launch physically and digitally in early 2020 in Japan for 3,980 yen.
In Katanakami, a samurai travels to forbidden land in order to save the daughter of the blacksmith kidnapped as collateral for his debt.
The swordplay action of the Way of the Samurai series has transformed into a hack-and-slash. Dungeons are automatically generated, so you can enjoy them anew many times over.
The game mode changes depending on whether it is day or night. During the day, you can make money by selling swords as a blacksmith. And during the night, you can go to another world through a gateway from a pine tree to fight enemies, and obtain swords and materials
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Cool.
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But the appeal of WotS is "wait you can do that?" in the story interactions and not at all fighting ???