What's most surprising is that the leaker is taking requests
Lucia has a lovely dump-truck ass and it's great that can be acknowledged over here.
Over at Restera's 'gaming' side:
:exxy
Lucia has a lovely dump-truck ass and it's great that can be acknowledged over here.
Over at Restera's 'gaming' side:
:exxy
twitter.com/teapothack/status/1571613660534947840https://twitter.com/djjdndhdbx/status/1571628820628901888
this dude is nuts :stop
If you leak the source code we all get fucked and will get a massive delay. SOMEONE STOP THIS GUY! :stop
I know gta is now stuck in a perpetual cycle of new york, LA, and miami, but miami is always shit
vice city managed to be good in spite of it because the game was evolving drastically in that time, moving to a (celebrity) voiced protagonist, an actual plot, more side activities, more stuff with holdings and unlockables etc
now though, it's just a fucking boring flat environment at sea level
it's like when assassin's creed went from interesting massive historical european structures to short american homesteads and lost the verticality that made the series what it was
I went out to the country all the time while playing gtav
That's why I think they'll do the entire state of Florida. There's rumors it's GTA: America and will have multiple states.
That's why I think they'll do the entire state of Florida. There's rumors it's GTA: America and will have multiple states.
Florida is mostly flat though, and the only other real interesting part from a gameplay perspective aside from Miami would be Orlando (for the amusement parks), maybe a one off at Cape Canaveral. Maybe you can have gta-style satire about The Villages and Scientology-central Clearwater... but for the most part, it would be a lot of driving through swamps, flat grasslands, and waterfront retirement communities.
I still want a Toronto GTA... just so you can have GTA:GTA.
What I meant is I think its the best GTA map, but I dislike when there are awesome sections of the map only used for one (or none) missions and call it a day.
The prison comes to mind as well.
What I meant is I think its the best GTA map, but I dislike when there are awesome sections of the map only used for one (or none) missions and call it a day.
The prison comes to mind as well.
Thinking back, an early hook for saints row was how it controlled well for an open world game. On consoles, all the open world games were pretty sloppy, even with dual analog free aim. Driver 3 on Xbox had me wishing for lock on aiming.
Lucia has a lovely dump-truck ass and it's great that can be acknowledged over here.
The dregs of this shitty forum, 14 years on, have finely broken me. Later y'all, you all suck and have shitty taste.
GTA III came out after plenty of games understood the necessity of separating the camera and character controls. Tons of PS1 games supported dual analog, WASD+Mouse was dominant on PC, console FPSes were attempting to replicate that back to at least Turok, TimeSplitters used the "Halo method" before Halo did, etc.
I'm pretty sure the PS2 era trilogy doesn't use the second analog for anything, just the button under it. It's absolutely a legitimate critique.
GTA III came out after plenty of games understood the necessity of separating the camera and character controls. Tons of PS1 games supported dual analog, WASD+Mouse was dominant on PC, console FPSes were attempting to replicate that back to at least Turok, TimeSplitters used the "Halo method" before Halo did, etc.
I'm pretty sure the PS2 era trilogy doesn't use the second analog for anything, just the button under it. It's absolutely a legitimate critique.
I don't remember many PS1 games using the Analog Controller. Were there any standouts?