THE BORE
General => Video Game Bored => Topic started by: Let's Cyber on February 18, 2023, 10:14:30 AM
-
The quality and number of the animations, his pathfinding and reaction to player movement and his usefulness and number of abilities as a companion (so much so he nullified several gameplay mechanics in a lot of ways) still feel unmatched in modern open world games. Dogmeat from FO4, released later that year, feels a gen behind by comparison.
https://www.youtube.com/watch?v=uNz0nQF2q1Q&t=189s
We're sitting here in 2023, development budgets and teams sizes have ballooned, with much more resources and dev time yet d-dog feels novel and exceptional. :doge
:bow Kojima. :bow2
-
He's the most useful autonomous buddy. Only gripe is he tends to get right in front of you when prone at random times. Underrated favorite is D-Horse for speed and keeping out of the way :heart
-
The reason D-Dog doesn't wear clothes is because he breathes through his skin.
-
You'll be ashamed of your words and deeds!
:rage
-
He's the most useful autonomous buddy. Only gripe is he tends to get right in front of you when prone at random times. Underrated favorite is D-Horse for speed and keeping out of the way :heart
D-Horse might be the best horse in gaming too, TBH.
Red dead 2 took horses over the top in terms of animation, but D-Horse has more utility and abilities.
-
D-Dog is great and so was the open world in MGSV.
It's weird that apart from Breath of the Wild no other games have raised the bar in open world interactivity.
You'd think it would be much easier to do on Xbox Series X and PS5 and yet here we are with mostly static open worlds (see Elden Ring, Horizon, Hogwarts etc.).
-
D-Dog is great and so was the open world in MGSV.
It's weird that apart from Breath of the Wild no other games have raised the bar in open world interactivity.
You'd think it would be much easier to do on Xbox Series X and PS5 and yet here we are with mostly static open worlds (see Elden Ring, Horizon, Hogwarts etc.).
Maybe they haven't raised the bar because all of those games are just PS4/XBO games with shinier graphics instead of true next gen games
:ohhh
-
I...don't remember this at all :lol
And I played a ton out of MGSV. Weird.
-
D-dog is clearly a wolf!
D-Dog is great and so was the open world in MGSV.
It's weird that apart from Breath of the Wild no other games have raised the bar in open world interactivity.
You'd think it would be much easier to do on Xbox Series X and PS5 and yet here we are with mostly static open worlds (see Elden Ring, Horizon, Hogwarts etc.).
Think MGSV and BOTW share similar strengths and weaknesses in open world design. Namely, few standout crafted locations. Ground Zero’s Camp Omega was more realized than the dozens of bases in Phantom Pain. Elden Ring stands out to me for having several “levels” in its open world.
Has there been an MGS6, the Hitman or Sniper Elite model would’ve been preferable imo. It loses the dynamic nature of those open worlds, where shit can go bad and you have to adapt. The time/weather systems, too. Losing the point I was making.
-
Never got him in my playthrough. :cat
-
https://www.youtube.com/watch?v=zNJ4Uhce4Q8
-
I always rolled with the Dutch Queen Quiet :shaq
-
I always rolled with the Dutch Queen Quiet :shaq
this. need something to look at on those long chopper rides
-
I always rolled with the Dutch Queen Quiet :shaq
this. need something to look at on those long chopper rides
that's why I rolled with D-Dog
-
I always rolled with the Dutch Queen Quiet :shaq
this. need something to look at on those long chopper rides
that's why I rolled with D-Dog
:doge