THE BORE

General => The Superdeep Borehole => Topic started by: Himu on February 06, 2007, 08:55:01 PM

Title: "I don't understand what your high concept means..."
Post by: Himu on February 06, 2007, 08:55:01 PM
So we're making game draft documents, including high concepts and the details that encompass the gameplay. I got my paper back and the teacher says the high concept confuses her and she doesn't know what I mean.

The high concept is: In this game, players control an avatar through various stages that make up an arranged music video. As they shoot and platform through the level, depending on their actions the music video can be altered.

I left it at that and described the rest in the gameplay section.

I though that would be good enough for someone who actively plays games but I guess not. She doesn't understand the concept behind controlling a character in a level, and altering the stage as you go through it. What?

I'm rewriting my draft right now...gay.
Title: Re: "I don't understand what your high concept means..."
Post by: Madrun Badrun on February 06, 2007, 08:57:48 PM
your doing game design?  what school do yo go to?
Title: Re: "I don't understand what your high concept means..."
Post by: Himu on February 06, 2007, 08:58:59 PM
A community college. Probably the reason I'm getting such shitty quality teaching, but I doubt it.
Title: Re: "I don't understand what your high concept means..."
Post by: Himu on February 06, 2007, 09:20:44 PM
I've been evolving my GAF XNA idea since I first made it up 6 months ago. I'm still working on concept art and stuff for it.

Ah I dream the day we have an Evilbore XNA thread.
Title: Re: "I don't understand what your high concept means..."
Post by: Madrun Badrun on February 06, 2007, 09:30:28 PM
well after I finish a few of my left over VB projects, I hope to learn c# so we will make a game, eventually.
Title: Re: "I don't understand what your high concept means..."
Post by: Himu on February 06, 2007, 09:36:18 PM
we need a graphics guy

I'm not even sure if my idea is suitable for a small number of people on a team.
Title: Re: "I don't understand what your high concept means..."
Post by: FlameOfCallandor on February 06, 2007, 09:39:52 PM
Is it San Jac community college? I took a summer class there.
Title: Re: "I don't understand what your high concept means..."
Post by: Himu on February 06, 2007, 09:41:28 PM
Kingwood College
Title: Re: "I don't understand what your high concept means..."
Post by: Madrun Badrun on February 06, 2007, 09:45:20 PM
we need a graphics guy

I'm not even sure if my idea is suitable for a small number of people on a team.

ya thats my biggest problem right now; I hate my crappy little handdrawn sprites and the only other thing I would know how to do is use window class shaps to make what I want, which would look like shit   :-\
Title: Re: "I don't understand what your high concept means..."
Post by: Christopher on February 06, 2007, 09:48:05 PM
(http://www.avclub.com/content/files/images/Sidebar-%5Bbones,-web%5D.article.jpg)

...I don't know what that means

...it's been toooo long lol
Title: Re: "I don't understand what your high concept means..."
Post by: Vizzys on February 06, 2007, 10:00:12 PM
(http://www.avclub.com/content/files/images/Sidebar-%5Bbones,-web%5D.article.jpg)

...I don't know what that means

...it's been toooo long lol

Sadly the title reminded me of this too. Damn you MAF!!