THE BORE
General => Video Game Bored => Topic started by: The Sceneman on March 23, 2007, 04:44:34 AM
-
Im playing a shit ton of AAA titles this weekend. FFXII, Headhunter, Jet Grind Radio, Battalion Wars, Excite Truck and Animal Crossing: WW :punch :punch :elephant
-
Im playing a shit ton of AAA titles this weekend. FFXII, Headhunter, Jet Grind Radio, Battalion Wars, Excite Truck and Animal Crossing: WW :punch :punch :elephant
Excite Truck = "AAA"?
-
I would have asked about Headhunter first.
-
Gonna be a lot of Musou action for me this weekend...lots of Musou Orochi and Sengoku Basara 2.
-
God of War 2 on God mode and maybe some Resident Evil 0
-
I..I don't understand this thread. What is it about?
-
:lol :lol :lol
Joke thread conformed.
My best aaa period was in about 6 months starting at about october 2004 I played
FF10
All Jaks
3 Clanks
GTA: SA
MGS3
Halo 2
MP 2
RE 4
a there was more but I can't think what they were now. But it was great and after that I couldn't really play games again because I got so burnt out on goodness.
-
I'm going to sit around and play Titan Quest: Immortal Throne and Galciv2 this weekend. When I get the chance, stupid wedding errands are getting crazy at this point. :(
-
where are the aaa titles ???
-
Titan Quest, finishing up Bullet Witch, and playin some EDF 360 I think.
-
Puzzle Quest PSP (the companion bug in no way "breaks" or even damages the game), Titan Quest, VF5, and Ridge Racer 7 here!
-
Excite Truck is pretty great. FFXII is poop unfortunately. Great atmosphere, sans gameplay. Disappointment total.
-
BrandNew: Exactly right about FFXII. I Really wish FFXII didn't have the gambit system or the status effect heavy boss fights where you spend more time using items than dealing with the boss.
-
But if FFXII didn't have the gambit system, you'd have to deal with the horribly convoluted and unintuitive menu set up. Playing FFXII without gambits is a chore. It's terrible indeed that the game is only playable when the game plays by itself.
-
Going to be dragging the PSP and DS along for my train ride to Chicago this weekend
HARDCORE
-
Himuro: if a game requires a broken system to deal with an underlying broken system, something is fucked.
-
What they need to do is combine a battle system comparable to X's with the politcal intrigue story and atmosphere and art style from XII. That would be the best for the series.
-
Himuro: if a game requires a broken system to deal with an underlying broken system, something is fucked.
Exactly.
-
Me? Iam waiting for the mother 3 english patch while crying in a corner.
http://www.mother3.org/march23.php
new screens zomg
-
BrandNew: Yeah, X had a shit story but IMO one of the best battle systems in an FF game. If only X and XII could be merged.
-
At least you get a Mother 3 in some language.
-
BrandNew: Yeah, X had a shit story but IMO one of the best battle systems in an FF game. If only X and XII could be merged.
I would love for FFX's battle system merged with the no random battles and movement that XII incorporated.
-
BrandNew: Yeah, X had a shit story but IMO one of the best battle systems in an FF game. If only X and XII could be merged.
Honestly, the only thing I'd change about X's system would be the sphere grid, but only slightly. I'd just want it to be a tad bit more open-ended when you start so you can customize your characters to your preference and not have it so linear.
-
Actually, fuck FFX's battle system. FFX-2's battle system with no random battles and free movement would be SEX.
-
I didnt like FFX-2's battle system that much, ran a little fast and removed a lot flexibility in strategy in leu of things you knew would work and could fire off quickly.
FFXII's worst boss I think was that boss that dumped like 6 status effects on each of your team members AND hit you really hard. So your stupid gambits would be firing off trying to dispel crap, but right after you finished at least dispelling the ones that mattered he'd do it again lol.
-
that green dragon, fuck that boss
-
I thought FFX-2's battle system was far more strategic, and was ATB perfected. I loved those little nuances in the battle system. It was turn based (time based, whatever) but felt like an action rpg. Timing was everything. If you time attacks right you combo enemies, parry their attacks, the works.
And the intensity of the fights made it even more fun. When i heard they were making FFXII, I was hoping from the get go that they'd evolve FFX-2's battle system. Sucks FFXIII will be the one to do so.
-
Viz: Glad to hear it pissed someone else off.
Himuro: I own X-2 for completions sake but I have trouble playing it.
-
Oh well. I thought FFX-2 had the best gameplay in any non FFT FF, but we all have our preferences.
-
Oh well. I thought FFX-2 had the best gameplay in any non FFT FF, but we all have our preferences.
It did, just everything else was laking.
-
That's all I need in an rpg. Everything else is extra.
-
I missed Icewind Dale II when it came out. So, I'm going to give her a shot.
I still need to finish up the last third of Hulk ... not sure if I will.
(http://www.jeskidsworld.com/myimages/Hardcore%20gamer%202434.jpg)
I'M HARDCORE!!!
-
Icewind Dale II is FANTASTIC, enjoy :)
-
Yeah, just play Windy Dale 2 as you would a squad-based combat strategy game and it's golden. Don't wander in and expect lots of dialogue or exposition.
TITAN QUEST. I got two artifact recipe drops this morning before work. I decided to go Harbinger with my guy now that he's level 8. Fun stuff, I would play more but I keep falling asleep at 10:30PM every night.
-
Yeah, the Dale games have always been about teh combat :) I still liked how broken the first IWD got with Heart of Winter. An entire party of druids stacking traditionally outdoor spells indoors lol.
Remember fallout tactics frag? I had enemies with baseball bats beat my guys with uzis, it was boggling.
-
Didn't have too much issues with FO:T, other than that it was a pretty middling game. Of course , I was never a whore for Fallout like most people I run into are.
I never min-maxed Windy Dale 1. Man, that game had some great enviornments-I miss the sheer amount of unique settings that the old 2D Infinity Engine allowed which aren't possible in today's age of having to model/texture/design everything.
-
Also, I'd like to object to the use of the :punch emoticon in the same post as any postive reference to an Animal Crossing "game".
-
Haha, well IWD1 was broken with the expansions, druids were pretty overpowered and most of the spells stacked and a lot of 'outdoor' spells seemed to work indoors plus they could still wear decent equipment unlike the more traditional casters.
IWD2 iirc was unforgiving at release but then there was some community patch that cleared that up.
-
I..I don't understand this thread. What is it about?
Pretty much getting pumped up about videogames and shit :punch
-
So, I've put about 6 hours into Icewind Dale 2. Great game so far. The usual horrible pathfinding aside, great iteration of the Black Isle engine. Nice BIG battles that cause force you into alot of strategy. Using the rogue to sneak and scout first, buffing and even setting up ambushes ... beautiful.
Makes me sad that NWN2 couldn't have been on par with this combat philosophy. It really takes me back to the Pool of Radiance days, where you have to rest/save after each and every battle because one misstep can cost you a lot of time/money.
I took a stock party and am thinking I made a mistake. Usually, I take 2 tanks, ranger/rogue, cleric and then two spell casters. Only have one spell caster in this party and it might not be enough. Maybe I can multi-class my rogue into a wizard.
-
whoops, wrong thread
-
IWD series is great for group tactics, BG2 excelled at almost One on One spellcaster duels.