THE BORE

General => Video Game Bored => Topic started by: MrAngryFace on May 02, 2007, 04:12:16 PM

Title: Dot Hack Challenge -- .HackGU: Rebirth Completed - Updated - 6/23/07
Post by: MrAngryFace on May 02, 2007, 04:12:16 PM
This page will be updated as I progress through the series.

I've decided to put aside all other games, including my beloved Titan Quest to attain COMPLETION of the DOT HACK SERIES.

Love it or hate it, its still better than Xenosaga. Im going to start with Infection and work my way towards Quarantine, afterwards I will tackle GU Rebirth making a swift transition to Reminisce.

IT WILL BE EPIC.

(http://www.ebgames.com/common/images/lbox/938505b.jpg)
Completed - 15 hours

--I dumped almost 4 hours into .Hack: Infection last night. So awesome. Its just so laid back and easy. I can't wait for that role-playing knight to join my party and that newbie twin blade, they're the best characters. Long live .Hack!

--Gardenia is probably the weirdest character in the .Hack series. I mean the character is a complete bitch for most of the first game, then out of the BLUE you get an e-mail stating 'I like raw food'.

Wtf Gardenia. Wtf.

--I just busted into Mutation at 15 hours. Last boss' second form is much more annoying than the first. I dont think the number of boss forms is a spoiler so I had to say it.

I love this series tho, so fun.



(http://www.ebgames.com/common/images/lbox/938130b.jpg)
Completed - 15 hours

--The new characters in Mutation are pretty blah. The money hungry new yorker is kinda funny, and I think is the best of them. The tall-haired show-man and the emo twin-blade are both losers.

In any case for some reason the enemies in even to lower level areas seem to be doing a lot more damage now. Even at level 38 I have to watch my back in the 34s as a lot of the enemies have life drain and death effects. I will say the loot in mutation is a gajillion times better and really scaled to keep the possibilities while trading wide open. There are a few players that have some level 50+ shit and they won't give it up for ANYTHING ive found yet. I've spent the first 6 hours of the game working to get the characters I use up to snuff equipment wise and leveled up some of the new characters just in case. The story is still progressing pretty nicely, but its clear im doing the bulk of my grinding in the first half of the game as the last boss fight was a big ol lol. I did get the multi-shot data drain skill tho.

Mutation also puts Kite into more situations where he has to find a dungeon and get to the bottom alone, which really forces the player to focus on the elemental weaknesses as well as manage their own healer in tight spots.


--Well I made it to Cubia, and im only like 10 hours in lol. I fought Cubia for a good 12 minutes before it charmed my main and my party was slaughtered.

I think I MIGHT have won if I had more artisan souls, ran outta SP about 7 minutes in and was pecking away by minute 10, and well..the rest is history. Ill be spending 2-3 hours leveling up my CUBIA SQUAD tomorrow.

Fuck YOU Cubia.

--Current Statz -- 27 hours Series Time -- Kite is level 45, most everyone else is 42-45 as well and outfitted with badass gear thanks to ME.

I met up with Marlos and he's just the best. Basically an Internet Poser Troll playing an MMORPG. I got the Rare weapons for Kite and Blackrose and right now im pretty f'n unstoppable with Mistral or Elk covering the spell-casting. Elk is thankfully around more than his furry yiff yiff wtf cohort and is kitted a bitttt differently than Mistral.

The enemies in .hack Mutation kinda taper off in difficulty near the end. The middle dungeons around levels 30-35 are honestly pretty fucking brutal, but right now I can coast through most dungeons. Could be im just getting better at the game too. Also grabbed Natsume some awesome level 19 blades tonight. For a while her and Moonstone were both using the Slayer equipment and while those have the cool death effect their average damage output is kinda meh.

I also like the nod to made to the .Hack//SIGN fans and you end up getting Mimiru's sword for BlackRose which does NOTHING but crit, its so awesome. I also like how Bear and Mimiru want to meet in an area called Rejecting Oblivious Wavemaster because Tsukasa WAS kinda a oblivious doof.

In any case I should be into Outbreak after the next play-period. GETTIN PUMPED TO TEAR SOME MORE SHIT UP!


-- Well I finally finished Mutation. I had actually spent a little extra time grinding some terribly difficult level 49-50 dungeons. I MEAN difficult. I dont think there's many RPGs out there that make you use items and spells and commands and your own skills as much as the .Hack series does in its later dungeons. I mean not only do you have to focus on killing them based on elemental type, with spells or weapons, but you also have to fucking kill them in the right order or prioritize cause the game mixes the enemy types in the most EVIL ways.

I mean I have to keep track of all o this in real time:

*Number of Enemies
*Which Element Type items and magic to use on each particular enemy.
*Which attacks to use.
*Which order to attack the enemy in, some enemies rez at no cost, heal for 400. Some enemies paired up will double team spells endlessly
*Order my people around to heal/kill/buff/debuff
*heal/buff/debuff/rez my own people
*Keep myself alive

I mean the list gets stupid long at some point and this is all in a REAL TIME fight. .Hack games are unpredictably difficult at times and thats probably the only real ding I can level against the gameplay. The combat is honestly complicated enough and DOES work well in forcing the player to use every item at least once and consider all possible skill combos. I think support character itemization could be handled better too, but aside from that its pretty awesome.

I swear tho they always pack some of the meanest fuckin enemies near the end; in fact the last dungeon before the third mega boss is HARDER than the mega boss. Granted I was level 50 as was the rest of my party; all decked out with RARE weapons too :)

I fired up Outbreak just to get the data file converted and check my e-mail, should be working through it on Saturday and Sunday, pretty excited actually. The increase in challenge is really making the parts between the story enjoyable. Its not just endless easy walking between cutscenes.

Statz: Kite -- Level 50, Hours Total at Completion -- 30:05


(http://www.ebgames.com/common/images/lbox/938634b.jpg)
Completed -- 16 Hours

-- Checked my e-mail!

-- God damn I forgot how hard this installment always starts out. There's a lot of story-focused things going on, but then there's this level 52 dungeon you have to take kite alone through that actually killed me once. There's these earth monsters that spam earth spells and well even at leve 50 I had less than 1000 hp. Then when you get to the end of the dungeon there's a boss fight. Im just glad I had a lot of potions left over from the easy Mutation End Boss fight.

Kinda sucks a lot of the characters are coming and going at this point in terms of availability so im having to try and make things work with new characters. Granted I give away so many items to these fruits I think only one of them is REALLY behind in levels. I keep everyone else rich fat n high powered. Most of the enemies in the 50-53 dungeons are the same as the final dungeons of Mutation (darkness type) but im starting to see a few new ones like the weird rock spell spamming medusa head things. The new server town I get to go to is lame cause no one is ever there.

Anyway, now that story mode has settled down I will be doing the level grind thing for the next six hours or so as I gift and level up all my other characters. Who knows who i'll get stuck with in an important mission. Ill be ready!

--Wow, I am REALLY liking the new enemy designs in .Hack Outbreak. Almost all the enemies I fight are huge. My new main spellcaster (kinda forced into the situation) casts these huge spells that just fill the screen. During fights I run through fire and darkness raining from the sky its awesome. Im doing the grind thing for now. Tacked on a few more hours. I also think Outbreak does an even BETTER job with loot and trades than Mutation which was already an improvement. This is good since Outbreak is largely considered the hardest of the three. Tonight I will continue to grind. I need to get Marlo and Gardenia up a bit, ditto for Natsume. Screw new yorker money grubber and the pink hairdo long arm.

--Aside from Wild Arms 3 I can't really think of an RPG that was so dependant on item usage. Im constantly digging in my bag of tricks to pull out wins or exploit weaknesses. Dungeon 50-56 were pretty easy overall after i got past the Kite-Only dungeon. I leveled almost everyone up and got them gear from trades, but the level 57 dungeon is just devious, the fire ones in particular. There's this gigantic floating eyeball monster that casts so many spells, the worst, and most common, being charm. My main wavemaster has the best gear but god damn he runs outta mana fast. Most of the late series spells are REALLY impressive but they come at a pretty high cost.

I've also noticed there's a lot more random adds outside of the typical monster spawn point. I often have 1-2 extra enemies show up on the scene and really complicate the situation. To the games credit this kinda shit keeps me on my toes and forces me to change my teams overall strategy as well as my own. I have noticed that the water dungeons 57-59 have been really easy. Most of the monsters dont cast the annoying charm spells. The biggest monster just has area fire spells but those dont hurt too much.

Speaking of biggest monsters; the monsters in .Hack are getting so big im not sure they'll fit in the dungeons eventually. Most of the dragon monsters reach the ceiling in some dungeons and whats even more hilarious is when they spawn an inch away from me in one of the smaller rooms. Thankfully the dragons are pretty stupid monsters so they wont put me in a major pinch if the wavemaster is set to First Aid, but if I get hit by one of the big Status Effect monsters in that kinda situation oh man im fucked.

I am almost done grinding for the next story dungeon, I have allllmost everyone caught up to the level of the story dungeon, but ill probably grind two more levels beyond that and do some more trades before proceeding. iirc this game gets pretty hard in some spots.

--Wow this story is really starting to come along. Outbreak seems to stick a lot of the extra characters into the background near the end to start giving face time to key players in the main plot itself. Its funny tho, Outbreak...aside from the Core Requirements, is easier than a lot of mutation. Cubia v.2 and the 4th..or was it 5th phase was honestly a cake-walk. The game also introduces an area that kinda gives you the impression you need to grind when you dont, resulting in being completely overleveled for the entire mid-portion of the game.

The enemy combinations have also become a lot less devious. They've sorta tossed out the status spells for giving the enemy more HP. Fine with me honestly since you can just put most enemies to sleep while you destroy them. There are a few situations where you fight a giant enemy with status spells but they're usually alone so its no big deal.

I suspect im nearing the end of outbreak, but at the rate im going ill probably crest 15 hours, unlike the first two games you need a lot of cores to get through gates, and the time required to gather cores without a direct connection to gamefaqs is considerable.


--Wow, Outbreak was actually easier than Mutation IMO. Most of the core requirements weren't THAT insane really. There was one instance in Outbreak where I had to grind Cores, but a character in the game provides a very complete list of where the cores are and what type of enemies you need to data drain to get them. This entry actually ran an extra hour long because the last dungeon, in contrast to the boss and dungeons prior, is god fuck jesus god damn hard. I even had the super dooper rares for the game for BlackRose and Kite. So I ended up grinding and was about level 72 before I took on the last boss, at that point it was a cake walk. Typical two form boss with one being immune to magic, one to physical. SNORE. I had my hardest hitting physical and magic characters with me so it was pretty LOLworthy.

Elemental Weaknesses and Order of Attack seemed to be high priority in Infection/Mutation, but with Outbreak/Quarantine im seeing A LOT of focus on using the various items. I mean there was a lot before, but im literally running out of HUGE stockpiles of items. A good example being the lich/hand of god enemy combinations. Both are magic immune so that immediately rules out higher damage area attacks. The liches will ALWAYS cast confuse on your secondary melee character, the Hands of God hit FUCKING HARD. The liches also run around so fast you need speed charms on to catch them long enough to do anything. So you end up blowing through piles of The Hanged Man and The Lovers and The Moon just getting them to either stand still or attack each other long enough for you to mount some sort of assault.

Nothing murders an HP bar like 2 Hands of Gods and your own team-mate slashing your face. On to Quarantine.

Statz: Kite -- Level 72, Hours Total at Completion -- 46 roughly

(http://www.ebgames.com/common/images/lbox/938760b.jpg)
Completed -- 14 Hours

--This will be a big summary post. After beating Outbreak on Saturday night and watching the first .Hack//Roots DVD Sunday morning, I was in the MOOD to HACK. Thus begain a pretty considerable marathon. It's really been a while since I sat down with a single game for this long of a stretch, but Quarantine does an amazing job keeping you hooked in. The plot at this point is very task oriented and fast. A lot is revealed too, and a good amount of nods to .Hack//Sign specifically.

I think my favorite nod to .Hack//SIGN is the fact that in a level 70 area Skeith's Wand has appeared. If you go to the bottom level of the dungeon there:

spoiler (click to show/hide)
Sora appears in place of the wand and thanks you for freeing him the torment imposed at the end of .Hack//SIGN.
[close]

Sappy, yeah, but after this event you get THE blades which aren't incredibly stat heavy compared to some of the higher level twin blade stuff, but true to the show, they have an INSANE Death effect that procs OFTEN. Im talking 4000-5000 damage max at some points. I assume it works on a percentage base. Plus it doesn't work on any of the phases but jesus christ normal data bugs...hell, anything just falls to these blades. In addition to that event you will find Mimiru and A-20 running around the third server, with Mimiru typically bitching about A-20's insane plans to hit high level areas neither of them can handle. Also Crim shows up for a moment.

Quarantine IS easier. Combine the mentioned blades with the Wavemaster head equipment that casts Phal Repth (Heal EVERYONE to MAX) with almost no cost to mana, and the fact that most of the enemies in Quarantine are variations of the harder monsters from Outbreak. Like, for example, Lich LORDS..blah blah. At this point you've developed strategies to deal with all of them so they just dont seem that hard anymore.

So I did the required grinding for a while and took part in some VERY friendly trades. Then all of a sudden the game kicked into overdrive as all the characters got together and developed fancy plans to stop the bad guys. I probably wasn't ready for it as the 2 phase fights + 1 cubia fight took almost an hour and a half. Each fight took HUGE amounts of recovery items. These phases are tougher than any I had previously fought too. They frequently spam status effects or one hit kill someone then bind the next closest person which may if youre unlucky, be your wavemaster. One of the phases even charmed EVERYONE for a short period of time which resulted in a last man standing situation where the last person alive had to rez everyone and dump them with mana once charm wore off before the phase attacked again.

Thankfully the Cubia fight followed the same pattern but god DAMN that was a boss marathon. Im in a quiet period of the game again thankfully so im taking the time to grind for levels and find some rare weapons before proceeding with the story. The boss gauntlet was ALMOST too much for me. The 7th phase is an ASSHOLE. Plain n Simple.

Statz: Kite -- Level 82, Hours Total -- 52 roughly

-- took a few days off from .Hack since work got busy, fired it up again today. Im currently tackling a series of four locked dungeons. They require a lot of cores but the only cores that are in short supply are on Omega server. This make sense since you just got access to this server a few levels back. Add to that the fact that enemies on Omega server drop cores from drains far less often.

I unlocked the first dungeon and it was pretty easy. It was surprising to find a few Guardian monsters from .Hack//Sign and they were pretty challenging, but data drains from them offered up level 98 items which rocks. Also good experience for killing them. I had to grab some Js and K cores to unlock the next one and this level 81 dungeon had the worst field spawns ever. Im talking 3-4 lich lords and 2-3 pumpkins. Thats just evil. Especially now that not only do the Lich Lords confuse and cast magic, they cast the POWERFUL magic. There's this lightning cannon spell that takes off 600 hp at a time and they whip em out in succession and my people just drop. Plus they're still magic resist. The pumpkins are physical resist so the best I can do is charm the pumpkins to try and keep the Lichs busy while i use The Moon or The Lovers on them (ran out of The Hanged Man a long time ago, its 100% guaranteed against liches too :( ) and then switch Wiseman to magic against the pumpkins.

I ended up dying a few minutes ago so im gonna take an hour break and WALK IT OFF. I know im getting close to the end tho, just gotta grind some Omega server cores. I wish the enemy combinations weren't so evil, or at least the cores dropped more often to make it seem worth it


--Grinding wasn't required believe it or not. Managed to randomly generate a dungeon just for J Cores. J Cores are really all I ever ran out of which is wierd. Whats weirder is I beat the game at 60 hours, shy on the dot by 11 minutes. Thats creepy. Truth be told the last boss and cubia are pushovers. With enough items you can beat them easy. I ended up using Sora's blades all the way till the end. Wasn't a bit deal since the big damage dealers in the Cubia and 8th phase fights wasn't me, but rather WiseMan and BlackRose. The ending is typical animu but its really neat how after you beat the game you get access to Helba and Sora and Subaru and Tsukasa....the thing is this, there's this optional dungeon afterwards thats fucking impossible cause all the enemies are BUGS and you have to data drain non-stop. I suspect you have to be level 99 or so to make the data bug drains impact Kite less but I dunno wtf.

Plus you can beat Cubia and the 8th Phase at level 90 lol. Its funny that the 6th and 7th Phases are harder than Cubia and the 8th combined.

But yeah, games beat. BOOM. F U DOT HACK! OWNED!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

Final Statz: Kite Level 91, 60:11 on the clock. Wtf weird.

(http://www.ebgames.com/common/images/lbox/281534b.jpg)
Completed - 21 Hours

-- I can actually convert the Vol1 and Vol4 .Hack data from the first series to get EXTRAS, but I cant access them right away. Its funny playing the two series and making this obvious jump to the new series. I mean the visuals are pretty stunning in comparison, the story is better, the voice work is better. Im really pumped to dive into GU.

-- Holy crap there's a lot of new neat aspects to .Hack//GU. I mean you have the steam bike, the shop you can sell items through, the guilds, the arena, the alchemy...I mean the list goes on. Why this game doesnt get more cred is beyond my understanding. I will say tho that the first 10 levels have been a lot of cut-scenes. Granted, all very interesting cut-scenes. Its also fun to try and guess who from the first series is who in the second series.

I've spent the first 2 hours just shuffling through cutscenes and scripted events that are intended to familiarize me with the environment, and they all do a pretty good job. I like the characters in GU a lot more too so far. While I dont have stand out favorites, all the characters so far are much more EVEN and there's an even greater level of focus on interacting with your friends and guild-members.

The dungeon designs are weird, I understand the chim and magical animal kicking stuff, but some dungeons have bosses, some have relics, some have the traditional chests at B5 kinda dungeons. I guess im just used to the point n shoot style of the first series' dungeons. Now you can get quests and each area has missions attached to them.

The combat is also WAY different. Lots more focus on your reflexes and a lot less on planning. In fact IMO management of the characters has taken a back-seat as so far I only see 4-5 options for character behaviors and they're all handled in the menu screen. I may have just missed the in-combat command options so ill take another look, but it so far it DOES seem to put a lot of focus on the main player character and his skills that may or may not involve the other players.

Not really a step back, just maybe a step to the side. It will prove interesting to move from party micromanagement to character micromanagement :)


-- This is probably one of the most compelling RPG series in the last few years; G.U. that is. The art, music, story and direction in this game is insane. The way the story and gameplay is woven together presents an almost perfect blend for an epic experience. I busted through the first game pretty easily, the last fight in the game being the most challenging but even then I didnt lose. The first game really puts most of what you need in front of you while introducing all sorts of neat little things to do.

I think if there is any fault in the game it is that the pace of the game is so fluid that its hard to know when youre supposed to take a break from events and level up a bit. Not that you need to grind a lot. I think of the 21 hours I spent maybe 4 total grinding. A HUGE difference from the first series. That being said, while the game IS easier, it is also far more interesting.

People who ignore this series because EGM refuses to play it before reviewing it are really missing out on a fun fucking ride.

(http://www.ebgames.com/common/images/lbox/281721b.jpg)
In Progress -- 15 Minutes

--Started the game, crazy shit going down already. Kinda hard to tear away but I dumped a lot of time into it tonight already ;)
Title: Re: Dot Hack Challenge
Post by: Himu on May 02, 2007, 04:14:38 PM
G.U. series looks pretty cool, but I really don't like first .hack series.
Title: Re: Dot Hack Challenge
Post by: MrAngryFace on May 02, 2007, 04:17:02 PM
First series has way better characters.
Title: Re: Dot Hack Challenge
Post by: Himu on May 02, 2007, 04:20:46 PM
Yeah, I liked the premise a lot, but the battle system didn't really suit me. Good game though. Most definitely better than XS.
Title: Re: Dot Hack Challenge
Post by: MrAngryFace on May 02, 2007, 04:22:49 PM
GU's loot isnt that great iirc but the battle system is better but all of the secondary characters are annoying rather than entertaining. Also the new series does a better job creating the online atmosphere tho, it should get credit for that.
Title: Re: Dot Hack Challenge
Post by: Vizzys on May 02, 2007, 04:42:08 PM
you must hate yourself MAF :lol

Title: Re: Dot Hack Challenge
Post by: MrAngryFace on May 02, 2007, 04:50:11 PM
:( I like dot hack :(
Title: Re: Dot Hack Challenge
Post by: Vizzys on May 02, 2007, 04:51:35 PM
they really should make an online version, Id play that.
Title: Re: Dot Hack Challenge
Post by: MrAngryFace on May 02, 2007, 04:58:00 PM
If the dot hack series were a real MMORPG it would be the worst one out there. I think the biggest fantasy aspect of the dot hack games is that the game became popular in this future world at all.
Title: Re: Dot Hack Challenge
Post by: demi on May 02, 2007, 05:15:07 PM
I finished the first series, I'd like to try .G.U
Title: Re: Dot Hack Challenge
Post by: MrAngryFace on May 02, 2007, 05:19:07 PM
.G.U's combat is a lot of fun, graphics are a huge step up too. I actually rebought rebirth today, going to pick upt he new one out next tuesday in a couple weeks.
Title: Re: Dot Hack Challenge
Post by: MrAngryFace on May 03, 2007, 01:01:00 PM
I dumped almost 4 hours into .Hack: Infection last night. So awesome. Its just so laid back and easy. I can't wait for that role-playing knight to join my party and that newbie twin blade, they're the best characters. Long live .Hack!

(http://www.gamecritics.com/review/hackinfection/screen01.jpg)
Title: Re: Dot Hack Challenge
Post by: T234 on May 03, 2007, 01:03:26 PM
Dot Hack is the non-sucky version of PSU's offline.

What's the cheapest all four of the first series can be had?
Title: Re: Dot Hack Challenge
Post by: MrAngryFace on May 03, 2007, 01:05:15 PM
The first three are easy to find at prices as low as 11 a pop, the 4th one however is impossible to find (but I hear the habitual liar Phoenix Dark can get you a copy) generally goes on Amazon for around 50-60 dollars :(

I had to order one of those because I dont trust PD at all and why should I. ALSO, the new G.U. series is really good too if you want a dot hack fix and dont mind different characters. I think the new series is a better game, technically, but the characters arent as good imo.
Title: Re: Dot Hack Challenge
Post by: T234 on May 03, 2007, 01:16:08 PM
A local mom-and-pop rental shop has the fourth one, whether they'll sell it is the question.

I would consider buying it from PD just on the basis that him screwing me over would be unwise on his part.
Title: Re: Dot Hack Challenge
Post by: MrAngryFace on May 03, 2007, 01:19:40 PM
grab it before they realize its worth a lot, I dont it rents out often.
Title: Re: Dot Hack Challenge
Post by: T234 on May 03, 2007, 01:25:05 PM
This joint has Suikoden II, Valkyrie Profile, and Vagrant Story ALL IN THEIR CASES TO SELL AT TEN DOLLARS A PIECE.
Title: Re: Dot Hack Challenge
Post by: MrAngryFace on May 03, 2007, 01:28:35 PM
haha $$$.

In any event im addicted to .hack all over again. Its a very charming series.
Title: Re: Dot Hack Challenge
Post by: T234 on May 03, 2007, 01:30:31 PM
TO THIS MOVIE RENTAL PLACE AFTER WORK FOR ME.

EDIT: I cut out the name of the place because there are a few borians from around here.
Title: Re: Dot Hack Challenge
Post by: Smooth Groove on May 03, 2007, 01:45:41 PM
I've decided to put aside all other games, including my beloved Titan Quest to attain COMPLETION of the DOT HACK SERIES.

Love it or hate it, its still better than Xenosaga. Im going to start with Infection and work my way towards Quarantine, afterwards I will tackle GU Rebirth making a swift transition to Reminisce.

IT WILL BE EPIC.


I'm going to dedicate myself to beating all the Dynasty Warrios games this summer. 

spoiler (click to show/hide)
  Yeah right. 
[close]

What exactly do you like about dot hack that can't be found in better games?  The graphics look bad and the gameplay is banal.  Do you just like the story?  Someone told me that there's an anime that covers the story if you don't have time for the game.  I'll rather fast forward through bad animu than play a crap game for the story.
Title: Re: Dot Hack Challenge
Post by: MrAngryFace on May 03, 2007, 01:46:51 PM
I dunno its just relaxing to play and easy. I mean I can beat hard rpgs, thats easy. VP2 was pretty challenging. I just kinda like the .hack atmosphere its weird.
Title: Re: Dot Hack Challenge
Post by: Smooth Groove on May 03, 2007, 02:10:35 PM
I dunno its just relaxing to play and easy. I mean I can beat hard rpgs, thats easy. VP2 was pretty challenging. I just kinda like the .hack atmosphere its weird.

I think you just need to play a MMORPG like those fanatical gamers who really believe that they are in the game world. 
Title: Re: Dot Hack Challenge
Post by: MrAngryFace on May 03, 2007, 02:14:10 PM
That must be it, youre like some kinda internet psychologist!
Title: Re: Dot Hack Challenge
Post by: T234 on May 03, 2007, 02:16:05 PM
OH SHIT THESE MOTHERFUCKERS HAVE A BOXED COPY OF FF3 ON SNES FOR FIVE DOLLARS OMFG
Title: Re: Dot Hack Challenge
Post by: MrAngryFace on May 03, 2007, 02:18:03 PM
lol
Title: Re: Dot Hack Challenge
Post by: T234 on May 03, 2007, 02:18:53 PM
SCORE

EDIT: NOT SCORE, as it turns out. I just got off the phone with my bank and I can't afford any of this shit. :rofl :rofl :'( :'(
Title: Re: Dot Hack Challenge
Post by: Smooth Groove on May 03, 2007, 02:31:19 PM
That must be it, youre like some kinda internet psychologist!

I thought that Behavioral Science/Psych was the dumbest system and I barely studied for it.  It was by far the easiest system this year.  All I know about psychiatrists is that they don't even know what they're talking about most of the time.  lol 
Title: Re: Dot Hack Challenge
Post by: Yeti on May 03, 2007, 04:23:52 PM
I wish they would put all the .hack games into a collection. I'm kind of interested to try them, but tracking them all down seems like too much work.
Title: Re: Dot Hack Challenge
Post by: MrAngryFace on May 03, 2007, 05:01:20 PM
Tracking them down is almost impossible. Basically everyone under the sun has 1-2 used copies of Infection. There is a lesser chance of finding one used copy of Mutation in a store with Infection. Outbreak however ONLY appears if both Infection and Mutation are in a store together, and even then, its merely a chance.

The final title, Quarantine is impossible to find in most stores used. Someone will always say they saw it at such n such place when in fact they saw Infection. Quarantine goes for like 50-60 on ebay and amazon used.

I was lucky in that I found the first three in one location, and ended up just ordering Quarantine.
Title: Re: Dot Hack Challenge
Post by: T234 on May 04, 2007, 12:34:50 PM
I just scored Quarantine for 30bucks. Case, manual, perfect condition.
Title: Re: Dot Hack Challenge
Post by: MrAngryFace on May 04, 2007, 12:43:56 PM
Nice work, get the other three. I've got 6 hours into Infection so far and im really remembering why I love this series. Its a very charming take on MMORPGs.
Title: Re: Dot Hack Challenge
Post by: Ichirou on May 05, 2007, 07:04:42 AM
I finished this game.  It was pretty cool except for the fact that it probably could have all fit on one disc if they cut out all the voice acting.
Title: Re: Dot Hack Challenge
Post by: MrAngryFace on May 05, 2007, 12:50:02 PM
They should moderately upgrade the first series and release it on PS3. FINALLY, a REASON for BluRay ;)
Title: Re: Dot Hack Challenge
Post by: T234 on May 08, 2007, 06:27:03 PM
I have taken the MAF challenge, I got all four for a grand total of 70 bucks.

level 15 Kite, everybody else two levels below that.

Mimics suck, hungry grass sucks.

confusion&charm should diiiiiiiiiiiiiiiieeeeeeeeee
Title: Re: Dot Hack Challenge
Post by: MrAngryFace on May 08, 2007, 11:19:59 PM
I just busted into Mutation at 15 hours. Last boss' second form is much more annoying than the first. I dont think the number of boss forms is a spoiler so I had to say it.

I love this series tho, so fun.

T234: Just wait till you fight the ghost scimitar guys and Halloweens :(
Title: Re: Dot Hack Challenge -- Updated 05/08
Post by: MrAngryFace on May 09, 2007, 12:14:35 PM
Just a reminder that the second title in the .Hack\\GU series is out today:

(http://www.ebgames.com/common/images/lbox/281721b.jpg)
Title: Re: Dot Hack Challenge -- Updated 05/08
Post by: MrAngryFace on May 10, 2007, 11:53:48 AM
Gardenia is probably the weirdest character in the .Hack series. I mean the character is a complete bitch for most of the first game, then out of the BLUE you get an e-mail stating 'I like raw food'.

Wtf Gardenia. Wtf.
Title: Re: Dot Hack Challenge -- Updated 05/10
Post by: MrAngryFace on May 10, 2007, 11:51:00 PM
The new characters in Mutation are pretty blah. The money hungry new yorker is kinda funny, and I think is the best of them. The tall-haired show-man and the emo twin-blade are both losers.

In any case for some reason the enemies in even to lower level areas seem to be doing a lot more damage now. Even at level 38 I have to watch my back in the 34s as a lot of the enemies have life drain and death effects. I will say the loot in mutation is a gajillion times better and really scaled to keep the possibilities while trading wide open. There are a few players that have some level 50+ shit and they won't give it up for ANYTHING ive found yet. I've spent the first 6 hours of the game working to get the characters I use up to snuff equipment wise and leveled up some of the new characters just in case. The story is still progressing pretty nicely, but its clear im doing the bulk of my grinding in the first half of the game as the last boss fight was a big ol lol. I did get the multi-shot data drain skill tho.

Mutation also puts Kite into more situations where he has to find a dungeon and get to the bottom alone, which really forces the player to focus on the elemental weaknesses as well as manage their own healer in tight spots. Also the enemy on the right hits fuck hard jesus:

(http://www.gamingworldx.com/ps2/images/hackm3.jpg)
Title: Re: Dot Hack Challenge -- Updated 05/10
Post by: Scurvy Stan on May 11, 2007, 01:01:53 AM
I heard about this thread all the way over on the other side of the forum.
Title: Re: Dot Hack Challenge -- Updated 05/10
Post by: Ichirou on May 11, 2007, 01:33:31 AM
I'm interested in getting G.U. once the entire series gets released on PS2 in English.  There's an anime also.  Before I played .hack I watched the .hack SIGN anime, should I do the same with this game?
Title: Re: Dot Hack Challenge -- Updated 05/10
Post by: MrAngryFace on May 11, 2007, 01:48:06 AM
.Hack//Roots is supposed to take place before GU iirc, I think Drinky knows more about this new series than I do.

 
Title: Re: Dot Hack Challenge -- Updated 05/10
Post by: Ichirou on May 11, 2007, 02:26:50 AM
I sort of stopped paying attention to .hack after I finished the games.  I never read the manga or watched the kiddie-fied series with the kid versions of BlackRose and Kite.  So I'm sort of semi-interested in getting back into it, but dunno where to start.
Title: Re: Dot Hack Challenge -- Updated 05/10
Post by: MrAngryFace on May 11, 2007, 09:27:44 AM
Dont watch the kiddie anime, its disgusting loli crap halfway in.
Title: Re: Dot Hack Challenge -- Updated 05/10
Post by: Van Cruncheon on May 12, 2007, 08:05:04 PM
okay. i've beat g.u. and am ten hours in g.u. 2.

at first, i was hard-pressed to articulate why i really liked .hack g.u. yet despised ff12. i mentioned this to maf, who rather aptly stated "it's like being invited to potluck instead of a wedding. yer just kinda hanging out in .hack and it's kinda familiar and charming and not some big formal affair". that's probably the best explanation i've heard yet: .hack is really unpretentious despite its animu stupidity, and it doesn't constrain you with any expectations: you can futz around with random dungeons and leveling parameters and party permutations all in this dopey wanna-be MMO atmosphere that doesn't even take itself seriously. ff12 seems like this big production and it lies about its mmo design; it encumbers the whole experience with the ceremony of a squeenix mega budget and the formality of its world design and characters. fuck that noise.

plus .hack has fun albeit dumb action RPG combat and party AI that evolves as you interact with your characters -- it's not puttering around insta-nuking trash mobs and squealing at boss status effect stacking. there's all these amusing ways to build combo chains and cancel enemy attacks grandia-style, and coordinating your party through loadout and orders to pull off the serial rengeki nuke into awakening slaughter actually takes a fair bit of concentration. it's fun, not a chore. g.u. 2 lets you swap haseo's weapon type on the fly, so you can build combo points with twin blade skills, then chain into an edge punisher's armor break skill, and finish it off with a flick reaper's rengeki. omg! omg!

so yeah, g.u. 1 makes a few missteps, too. the characters aren't as hilariously silly as .hack, and haseo's a fuckface lead. he's all emo in g.u. 2, too. the plot is arguably "better" in g.u., but that's damning with faint praise. still, it's all so contrived and hokey in such a friendly way that i can't help but be a little engaged; it's a mashup of animu camp, rpg cliches, and mmo-isms from 1997. you can tell even the developers didn't take it very seriously. lastly, i think the original .hack was more challenging -- g.u. is much easier to grind and powerlevel within, largely because the area words used to generate random dungeons give you more tuning opportunities with regard to level, monster type, zone objective, and elemental affinity.

i think reviewers miss the point of these games: we don't always want to be invited to a wedding. sometimes, we wanna go to a barbecue with our lazy nerd pals --  you know, down at the lake with the syphilis-tainted water and the adjacent trailer park -- and crack open the familiar brews and amble about unconcerned about the overall production. .hack is perfectly tuned for the latter approach.
Title: Re: Dot Hack Challenge -- Updated 05/10
Post by: MrAngryFace on May 13, 2007, 12:28:33 AM
Well I made it to Cubia, and im only like 10 hours in lol. I fought Cubia for a good 12 minutes before it charmed my main and my party was slaughtered.

I think I MIGHT have won if I had more artisan souls, ran outta SP about 7 minutes in and was pecking away by minute 10, and well..the rest is history. Ill be spending 2-3 hours leveling up my CUBIA SQUAD tomorrow.

Fuck YOU Cubia.

(http://upload.wikimedia.org/wikipedia/en/thumb/d/d7/Cubia_(.Hack).jpg/250px-Cubia_(.Hack).jpg)
Title: Re: Dot Hack Challenge -- Updated 05/13
Post by: T234 on May 14, 2007, 11:32:20 AM
I have a game clock of 24 hours, a level 21 Kite, and I still fuckin hate confusion and sleep :punch :punch :punch :punch :punch :punch :punch :punch :punch :punch :punch :punch :punch :punch
Title: Re: Dot Hack Challenge -- Updated 05/13
Post by: MrAngryFace on May 14, 2007, 12:25:58 PM
24 hours at level 21? What have you been doing? ;) Also - just pack a lot of restoratives, they cure both sleep and charm.

I ripped ol Cubia a new one last night. Cubia cried. I laughed. Then I took part in some wacky hijink quests, may go Grunty racing tonight if time allows. Im getting close to the end of Mutation.
Title: Re: Dot Hack Challenge -- Updated 05/13
Post by: Van Cruncheon on May 14, 2007, 12:44:19 PM
i really REALLY am in like with G.U. 2. the real-time weapon switching for haseo's adept rogue class and the new divine awakening (oh, if it only had a john waters cameo) turn battles into crazy ffx caliber fireworks displays. they've developed the forums and personal affinity meta-games so much better, too. .hack g.u. 1 felt really shallow at times, but g.u. 2 fixes all that. it's actually a really good action rpg!
Title: Re: Dot Hack Challenge -- Updated 05/13
Post by: MrAngryFace on May 14, 2007, 12:52:33 PM
EGM will tell you ITS ALL THE SAME BLAH BLAH
Title: Re: Dot Hack Challenge -- Updated 05/13
Post by: T234 on May 14, 2007, 05:35:48 PM
24 hours at level 21? What have you been doing? ;) Also - just pack a lot of restoratives, they cure both sleep and charm.

I ripped ol Cubia a new one last night. Cubia cried. I laughed. Then I took part in some wacky hijink quests, may go Grunty racing tonight if time allows. Im getting close to the end of Mutation.
I pack around 90 of all healing items (including mage's souls, resurrects, and health POTIONS) at all times and STILL have problems.

They hit Kite with confusion and the fight is over. Those resurrect guys can be hit with DD [When you run into a pair of them they just keep resurrecting each other. Up until last night, I just kept swinging and hoping for the best lol. One time I ran into three of the bastards on a level ten area (Kite was level 17, so was Blackrose and Piros) and it took me 45 minutes to bring the three of them down :punch :punch :punch :punch :punch :punch :punch :punch :punch :punch :punch :punch :punch :punch :punch :punch :punch :punch :punch.] and taken out easily.
Title: Re: Dot Hack Challenge -- Updated 05/13
Post by: MrAngryFace on May 14, 2007, 05:41:14 PM
Yeah generally any monsters that rez in pairs I data drain one of them. I like to data drain anyway cause in the third game you'll encounter some heavy core requirements.

Before a dungeon with confusion gift each character with a few restoratives, they SHOULD use them when youre confused, just give them the first aid command. I think the worst enemies are the ghost scimitar guys tho, or when those are paired with the healer stone guys yearhhhgh. Halloweens are kinda annoying too.

Just make sure you pack A LOT of rez, speed charms, heals, and mage souls for the last fight, his second form is actually harder than his first.
Title: Re: Dot Hack Challenge -- Updated 05/13
Post by: demi on May 14, 2007, 05:42:20 PM
I cant speak for GU but the original series is exactly the same throughout.
Title: Re: Dot Hack Challenge -- Updated 05/13
Post by: MrAngryFace on May 14, 2007, 05:47:03 PM
Well THAT statement is accurate, but EGM wasn't reviewing the first series.
Title: Re: Dot Hack Challenge -- Updated 05/13
Post by: Van Cruncheon on May 14, 2007, 06:05:07 PM
GU 2 upgrades GU1:

1. adds Flick Reaper abilities to Haseo's Adept Rogue skill repertoire (AR 3rd form)
2. allows for real time weapon switching in combos --  armor break with broadsword, rack up hits with dual blade, rengeki with scythe
3. allows Edge Punisher and Flick Reaper attacks to charge while moving
4. allows for armor and accessory alchemy (previously on weapons could be upgraded with bonuses via alchemy)
5. adds steam bike customization
6. adds Divine Awakening (fuck awesome) to the team Awakenings
7. Counterattack rengekis (use a skill to cancel an enemy's "flashing" attack and it becomes a rengeki even if enemy isn't stunned) can be used outside of the Arena in battle
8. dumb Crimson VS card game

that's just off the top of my head. GU2 is MUCH deeper than GU1, and GU1 wasn't bad -- the skill/cancel system was like a real-time Grandia, and was a lot of fun. Calling GU2 more of the same is frankly distinguished mentally-challenged, although it can seem that way if you ONLY PLAYED FOUR HOURS OF IT.
Title: Re: Dot Hack Challenge -- Updated 05/13
Post by: MrAngryFace on May 14, 2007, 06:08:15 PM
BUH BUH ITS THE SAME!
Title: Re: Dot Hack Challenge -- Updated 05/13
Post by: Van Cruncheon on May 14, 2007, 06:09:35 PM
oh, and it adds FIVE NEW FIELD/DUNGEON TYPES. And Light/Dark affinities. FUCK YOU EGM.
Title: Re: Dot Hack Challenge -- Updated 05/14
Post by: MrAngryFace on May 15, 2007, 01:09:50 AM
Current Statz -- 27 hours Series Time -- Kite is level 45, most everyone else is 42-45 as well and outfitted with badass gear thanks to ME.

I met up with Marlos and he's just the best. Basically an Internet Poser Troll playing an MMORPG. I got the Rare weapons for Kite and Blackrose and right now im pretty f'n unstoppable with Mistral or Elk covering the spell-casting. Elk is thankfully around more than his furry yiff yiff wtf cohort and is kitted a bitttt differently than Mistral.

The enemies in .hack Mutation kinda taper off in difficulty near the end. The middle dungeons around levels 30-35 are honestly pretty fucking brutal, but right now I can coast through most dungeons. Could be im just getting better at the game too. Also grabbed Natsume some awesome level 19 blades tonight. For a while her and Moonstone were both using the Slayer equipment and while those have the cool death effect their average damage output is kinda meh.

I also like the nod to made to the .Hack//SIGN fans and you end up getting Mimiru's sword for BlackRose which does NOTHING but crit, its so awesome. I also like how Bear and Mimiru want to meet in an area called Rejecting Oblivious Wavemaster because Tsukasa WAS kinda a oblivious doof.

In any case I should be into Outbreak after the next play-period. GETTIN PUMPED TO TEAR SOME MORE SHIT UP!
Title: Re: Dot Hack Challenge -- Updated 05/14
Post by: MrAngryFace on May 15, 2007, 12:54:07 PM
shameless bump LOL
Title: Re: Dot Hack Challenge -- Updated 05/14
Post by: T234 on May 16, 2007, 01:53:40 PM
I'm now at the place where mistral is standing by the gate in theta server. Fuckin damage sponges.

EDIT: Maf, do you really want the shitty games for winning the trollin contest, or is me buying .hack on a whim prize enough?
Title: Re: Dot Hack Challenge -- Updated 05/14
Post by: MrAngryFace on May 16, 2007, 04:24:33 PM
I won the contest?

link me.

I took last night off from .Hack Mutation to watch .Hack//Sign omg im a nerd lol :(
Title: Re: Dot Hack Challenge -- Updated 05/14
Post by: T234 on May 16, 2007, 08:07:57 PM
Gamecube picture beats the rest of the thread. I had 35 posts in the thread asking for a wii advert lol
Title: Re: Dot Hack Challenge -- Updated 05/14
Post by: MrAngryFace on May 16, 2007, 09:25:36 PM
haha, oh well, playing through .hack would put us even I spose. Its a fun series anyway. I actually picked up .hack//sign and the first dvd of .hack//roots the other day just cause for some reason I like the story crap even tho most of it is HRM.
Title: Re: Dot Hack Challenge -- Updated 05/14
Post by: MrAngryFace on May 18, 2007, 02:00:20 AM
Well I finally finished Mutation. I had actually spent a little extra time grinding some terribly difficult level 49-50 dungeons. I MEAN difficult. I dont think there's many RPGs out there that make you use items and spells and commands and your own skills as much as the .Hack series does in its later dungeons. I mean not only do you have to focus on killing them based on elemental type, with spells or weapons, but you also have to fucking kill them in the right order or prioritize cause the game mixes the enemy types in the most EVIL ways.

I mean I have to keep track of all o this in real time:

*Number of Enemies
*Which Element Type items and magic to use on each particular enemy.
*Which attacks to use.
*Which order to attack the enemy in, some enemies rez at no cost, heal for 400. Some enemies paired up will double team spells endlessly
*Order my people around to heal/kill/buff/debuff
*heal/buff/debuff/rez my own people
*Keep myself alive

I mean the list gets stupid long at some point and this is all in a REAL TIME fight. .Hack games are unpredictably difficult at times and thats probably the only real ding I can level against the gameplay. The combat is honestly complicated enough and DOES work well in forcing the player to use every item at least once and consider all possible skill combos. I think support character itemization could be handled better too, but aside from that its pretty awesome.

I swear tho they always pack some of the meanest fuckin enemies near the end; in fact the last dungeon before the third mega boss is HARDER than the mega boss. Granted I was level 50 as was the rest of my party; all decked out with RARE weapons too 

I fired up Outbreak just to get the data file converted and check my e-mail, should be working through it on Saturday and Sunday, pretty excited actually. The increase in challenge is really making the parts between the story enjoyable. Its not just endless easy walking between cutscenes.

Statz: Kite -- Level 50, Hours Total at Completion -- 30:05
Title: Re: Dot Hack Challenge -- Updated 05/17
Post by: MrAngryFace on May 18, 2007, 04:46:35 PM
BUMP
Title: Re: Dot Hack Challenge -- Updated 05/19
Post by: MrAngryFace on May 20, 2007, 02:26:12 AM
God damn I forgot how hard this installment always starts out. There's a lot of story-focused things going on, but then there's this level 52 dungeon you have to take kite alone through that actually killed me once. There's these earth monsters that spam earth spells and well even at leve 50 I had less than 1000 hp. Then when you get to the end of the dungeon there's a boss fight. Im just glad I had a lot of potions left over from the easy Mutation End Boss fight.

Kinda sucks a lot of the characters are coming and going at this point in terms of availability so im having to try and make things work with new characters. Granted I give away so many items to these fruits I think only one of them is REALLY behind in levels. I keep everyone else rich fat n high powered. Most of the enemies in the 50-53 dungeons are the same as the final dungeons of Mutation (darkness type) but im starting to see a few new ones like the weird rock spell spamming medusa head things. The new server town I get to go to is lame cause no one is ever there.

Anyway, now that story mode has settled down I will be doing the level grind thing for the next six hours or so as I gift and level up all my other characters. Who knows who i'll get stuck with in an important mission. Ill be ready!
Title: Re: Dot Hack Challenge -- Updated 05/19
Post by: demi on May 20, 2007, 02:30:04 AM
I used Kite, Wiseman and Balmung for majority of the game, except the end when you are forced to use Blackrose.
Title: Re: Dot Hack Challenge -- Updated 05/19
Post by: MrAngryFace on May 20, 2007, 02:32:09 AM
Why does Kite keep saying Balmunk. I wanna slap him. Wiseman is pretty awesome, using him in Outbreak.
Title: Re: Dot Hack Challenge -- Updated 05/19
Post by: demi on May 20, 2007, 02:40:48 AM
Kite is played by Izzy from Digimon, lol. It's a chick, btw.

Piros is COSMO from Fairy GodParents.
Title: Re: Dot Hack Challenge -- Updated 05/19
Post by: Ichirou on May 20, 2007, 10:49:50 PM
I used Kite, Wiseman and Balmung for majority of the game, except the end when you are forced to use Blackrose.

I used Kite, BlackRose, and the character that's fond of plants...I forget her name.  I also like Natsume (sp? female twin blade) a lot.
Title: Re: Dot Hack Challenge -- Updated 05/19
Post by: MrAngryFace on May 20, 2007, 10:54:51 PM
Gardenia likes flowers. Natsume is a lot of fun cause of the hero worship. Makes ya feel AWESOME.

Tho Marlo is pretty funny as is Piros.
Title: Re: Dot Hack Challenge -- Updated 05/19
Post by: Ichirou on May 20, 2007, 11:02:01 PM
Gardenia likes flowers. Natsume is a lot of fun cause of the hero worship. Makes ya feel AWESOME.

Yeah, Gardenia and Natsume were my favorites.  Natsume is voiced by Maaya Sakamoto who's one of my favorite singers.  Maaya also voices Aura.

Piros is funny but so, so dumb and ugly-looking.
Title: Re: Dot Hack Challenge -- Updated 05/19
Post by: MrAngryFace on May 20, 2007, 11:11:16 PM
he's a dumb role playing bastard but watching mia fuck with him was always funny.
Title: Re: Dot Hack Challenge -- Updated 05/19
Post by: Ichirou on May 20, 2007, 11:18:51 PM
I also liked the American girl who was always doing the get-rich schemes and Sanjuro, the American dude who learned Japanese from watching samurai movies.  Fun characters, and sort of an interesting view as to how Japanese view Americans.  :lol
Title: Re: Dot Hack Challenge -- Updated 05/19
Post by: MrAngryFace on May 20, 2007, 11:19:46 PM
Yeah, the characters in the first series are a lot of fun
Title: Re: Dot Hack Challenge -- Updated 05/19
Post by: Ichirou on May 20, 2007, 11:26:36 PM
I liked building up the "friends list" with all the optional characters.  It added quite a bit to the game.  If I recall correctly, when you finish the game you have access to most of the characters from the anime as well, which is pretty sweet. :D
Title: Re: Dot Hack Challenge -- Updated 05/19
Post by: MrAngryFace on May 22, 2007, 01:13:09 PM
Wow, I am REALLY liking the new enemy designs in .Hack Outbreak. Almost all the enemies I fight are huge. My new main spellcaster (kinda forced into the situation) casts these huge spells that just fill the screen. During fights I run through fire and darkness raining from the sky its awesome. Im doing the grind thing for now. Tacked on a few more hours. I also think Outbreak does an even BETTER job with loot and trades than Mutation which was already an improvement. This is good since Outbreak is largely considered the hardest of the three. Tonight I will continue to grind. I need to get Marlo and Gardenia up a bit, ditto for Natsume. Screw new yorker money grubber and the pink hairdo long arm.
Title: Re: Dot Hack Challenge -- Updated 05/22
Post by: Junpei the Tracer! on May 23, 2007, 02:38:29 AM
I like .Hack GU Vol.2.

Divine Awaking is pretty cool.
Title: Re: Dot Hack Challenge -- Updated 05/24
Post by: MrAngryFace on May 25, 2007, 02:08:18 AM
Aside from Wild Arms 3 I can't really think of an RPG that was so dependant on item usage. Im constantly digging in my bag of tricks to pull out wins or exploit weaknesses. Dungeon 50-56 were pretty easy overall after i got past the Kite-Only dungeon. I leveled almost everyone up and got them gear from trades, but the level 57 dungeon is just devious, the fire ones in particular. There's this gigantic floating eyeball monster that casts so many spells, the worst, and most common, being charm. My main wavemaster has the best gear but god damn he runs outta mana fast. Most of the late series spells are REALLY impressive but they come at a pretty high cost.

I've also noticed there's a lot more random adds outside of the typical monster spawn point. I often have 1-2 extra enemies show up on the scene and really complicate the situation. To the games credit this kinda shit keeps me on my toes and forces me to change my teams overall strategy as well as my own. I have noticed that the water dungeons 57-59 have been really easy. Most of the monsters dont cast the annoying charm spells. The biggest monster just has area fire spells but those dont hurt too much.

Speaking of biggest monsters; the monsters in .Hack are getting so big im not sure they'll fit in the dungeons eventually. Most of the dragon monsters reach the ceiling in some dungeons and whats even more hilarious is when they spawn an inch away from me in one of the smaller rooms. Thankfully the dragons are pretty stupid monsters so they wont put me in a major pinch if the wavemaster is set to First Aid, but if I get hit by one of the big Status Effect monsters in that kinda situation oh man im fucked.

I am almost done grinding for the next story dungeon, I have allllmost everyone caught up to the level of the story dungeon, but ill probably grind two more levels beyond that and do some more trades before proceeding. iirc this game gets pretty hard in some spots.
Title: Re: Dot Hack Challenge -- Updated 05/24
Post by: demi on May 25, 2007, 02:12:05 AM
You're still on Outbreak? You are gonna hate Quarantine. I hope you've been saving and farming for Virus Cores.

Why are you grinding everyone? It is unneccessary, everyone levels up when they aren't in your party, and you only need to use 3 characters throughout the entire game.
Title: Re: Dot Hack Challenge -- Updated 05/24
Post by: MrAngryFace on May 25, 2007, 02:24:21 AM
Im kinda still on Outbreak because of JOB and MLB 07 THE SHOW; I grind about 5 different people. I grind virus cores quite a bit, I already know about the core requirements.
Title: Re: Dot Hack Challenge -- Updated 05/29
Post by: MrAngryFace on May 29, 2007, 01:07:10 PM
Wow this story is really starting to come along. Outbreak seems to stick a lot of the extra characters into the background near the end to start giving face time to key players in the main plot itself. Its funny tho, Outbreak...aside from the Core Requirements, is easier than a lot of mutation. Cubia v.2 and the 4th..or was it 5th phase was honestly a cake-walk. The game also introduces an area that kinda gives you the impression you need to grind when you dont, resulting in being completely overleveled for the entire mid-portion of the game.

The enemy combinations have also become a lot less devious. They've sorta tossed out the status spells for giving the enemy more HP. Fine with me honestly since you can just put most enemies to sleep while you destroy them. There are a few situations where you fight a giant enemy with status spells but they're usually alone so its no big deal.

I suspect im nearing the end of outbreak, but at the rate im going ill probably crest 15 hours, unlike the first two games you need a lot of cores to get through gates, and the time required to gather cores without a direct connection to gamefaqs is considerable.
Title: Re: Dot Hack Challenge -- Updated 05/29
Post by: T234 on May 31, 2007, 11:02:37 AM
Getting close to the end of infection.
Title: Re: Dot Hack Challenge -- Updated 05/29
Post by: MrAngryFace on May 31, 2007, 01:10:52 PM
Im at the last dungeon of Outbreak I think, should be in Quarantine by this weekend I hope. I have the two level 50+ rares for kite and blackrose omg glowy!
Title: Re: Dot Hack Challenge -- Updated 05/29
Post by: Van Cruncheon on May 31, 2007, 01:19:49 PM
I finally the beat the second optional uberboss of G.U. 2 a couple nights ago -- The One Sin redux -- and have everyone sittin' pretty at level 100, awaiting G.U. 3 (and Haseo's Xth form! OMG! OMG!) with all their Lost Weapons and 5* kit. 67 hours across both games -- I rock? Eh? Bueller?
Title: Re: Dot Hack Challenge -- Updated 05/29
Post by: MrAngryFace on May 31, 2007, 04:53:40 PM
Just you wait ill have all of both series done and ill be number 1
Title: Re: Dot Hack Challenge -- Updated 06/04
Post by: MrAngryFace on June 04, 2007, 11:00:40 AM
This will be a big summary post. After beating Outbreak on Saturday night and watching the first .Hack//Roots DVD Sunday morning, I was in the MOOD to HACK. Thus begain a pretty considerable marathon. It's really been a while since I sat down with a single game for this long of a stretch, but Quarantine does an amazing job keeping you hooked in. The plot at this point is very task oriented and fast. A lot is revealed too, and a good amount of nods to .Hack//Sign specifically.

I think my favorite nod to .Hack//SIGN is the fact that in a level 70 area Skeith's Wand has appeared. If you go to the bottom level of the dungeon there:

spoiler (click to show/hide)
Sora appears in place of the wand and thanks you for freeing him the torment imposed at the end of .Hack//SIGN.
[close]

Sappy, yeah, but after this event you get THE blades which aren't incredibly stat heavy compared to some of the higher level twin blade stuff, but true to the show, they have an INSANE Death effect that procs OFTEN. Im talking 4000-5000 damage max at some points. I assume it works on a percentage base. Plus it doesn't work on any of the phases but jesus christ normal data bugs...hell, anything just falls to these blades. In addition to that event you will find Mimiru and A-20 running around the third server, with Mimiru typically bitching about A-20's insane plans to hit high level areas neither of them can handle. Also Crim shows up for a moment.

Quarantine IS easier. Combine the mentioned blades with the Wavemaster head equipment that casts Phal Repth (Heal EVERYONE to MAX) with almost no cost to mana, and the fact that most of the enemies in Quarantine are variations of the harder monsters from Outbreak. Like, for example, Lich LORDS..blah blah. At this point you've developed strategies to deal with all of them so they just dont seem that hard anymore.

So I did the required grinding for a while and took part in some VERY friendly trades. Then all of a sudden the game kicked into overdrive as all the characters got together and developed fancy plans to stop the bad guys. I probably wasn't ready for it as the 2 phase fights + 1 cubia fight took almost an hour and a half. Each fight took HUGE amounts of recovery items. These phases are tougher than any I had previously fought too. They frequently spam status effects or one hit kill someone then bind the next closest person which may if youre unlucky, be your wavemaster. One of the phases even charmed EVERYONE for a short period of time which resulted in a last man standing situation where the last person alive had to rez everyone and dump them with mana once charm wore off before the phase attacked again.

Thankfully the Cubia fight followed the same pattern but god DAMN that was a boss marathon. Im in a quiet period of the game again thankfully so im taking the time to grind for levels and find some rare weapons before proceeding with the story. The boss gauntlet was ALMOST too much for me. The 7th phase is an ASSHOLE. Plain n Simple.

Statz: Kite -- Level 82, Hours Total -- 52 roughly
Title: Re: Dot Hack Challenge -- Updated 06/10
Post by: MrAngryFace on June 10, 2007, 12:49:48 PM
took a few days off from .Hack since work got busy, fired it up again today. Im currently tackling a series of four locked dungeons. They require a lot of cores but the only cores that are in short supply are on Omega server. This make sense since you just got access to this server a few levels back. Add to that the fact that enemies on Omega server drop cores from drains far less often.

I unlocked the first dungeon and it was pretty easy. It was surprising to find a few Guardian monsters from .Hack//Sign and they were pretty challenging, but data drains from them offered up level 98 items which rocks. Also good experience for killing them. I had to grab some Js and K cores to unlock the next one and this level 81 dungeon had the worst field spawns ever. Im talking 3-4 lich lords and 2-3 pumpkins. Thats just evil. Especially now that not only do the Lich Lords confuse and cast magic, they cast the POWERFUL magic. There's this lightning cannon spell that takes off 600 hp at a time and they whip em out in succession and my people just drop. Plus they're still magic resist. The pumpkins are physical resist so the best I can do is charm the pumpkins to try and keep the Lichs busy while i use The Moon or The Lovers on them (ran out of The Hanged Man a long time ago, its 100% guaranteed against liches too :( ) and then switch Wiseman to magic against the pumpkins.

I ended up dying a few minutes ago so im gonna take an hour break and WALK IT OFF. I know im getting close to the end tho, just gotta grind some Omega server cores. I wish the enemy combinations weren't so evil, or at least the cores dropped more often to make it seem worth it
Title: Re: Dot Hack Challenge -- First Series Finished - Updated - 6/10/07
Post by: MrAngryFace on June 11, 2007, 12:19:44 AM
Grinding wasn't required believe it or not. Managed to randomly generate a dungeon just for J Cores. J Cores are really all I ever ran out of which is wierd. Whats weirder is I beat the game at 60 hours, shy on the dot by 11 minutes. Thats creepy. Truth be told the last boss and cubia are pushovers. With enough items you can beat them easy. I ended up using Sora's blades all the way till the end. Wasn't a bit deal since the big damage dealers in the Cubia and 8th phase fights wasn't me, but rather WiseMan and BlackRose. The ending is typical animu but its really neat how after you beat the game you get access to Helba and Sora and Subaru and Tsukasa....the thing is this, there's this optional dungeon afterwards thats fucking impossible cause all the enemies are BUGS and you have to data drain non-stop. I suspect you have to be level 99 or so to make the data bug drains impact Kite less but I dunno wtf.

Plus you can beat Cubia and the 8th Phase at level 90 lol. Its funny that the 6th and 7th Phases are harder than Cubia and the 8th combined.

But yeah, games beat. BOOM. F U DOT HACK! OWNED!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

Final Statz: Kite Level 91, 60:11 on the clock. Wtf weird.
Title: Re: Dot Hack Challenge -- First Series Finished - Updated - 6/10/07
Post by: Van Cruncheon on June 11, 2007, 12:22:01 AM
 :elephant :elephant :elephant :elephant :elephant :elephant :elephant :elephant :elephant :elephant :elephant
 :elephant :elephant :elephant :elephant :elephant :elephant :elephant :elephant :elephant :elephant :elephant
 :elephant :elephant :elephant :elephant :elephant :elephant :elephant :elephant :elephant :elephant :elephant
 :elephant :elephant :elephant :elephant :elephant :elephant :elephant :elephant :elephant :elephant :elephant
 :elephant :elephant :elephant :elephant :elephant :elephant :elephant :elephant :elephant :elephant :elephant
 :elephant :elephant :elephant :elephant :elephant :elephant :elephant :elephant :elephant :elephant :elephant
 :elephant :elephant :elephant :elephant :elephant :elephant :elephant :elephant :elephant :elephant :elephant
 :elephant :elephant :elephant :elephant :elephant :elephant :elephant :elephant :elephant :elephant :elephant

VICTOLY

i'll be interested to hear what you think of g.u.!
Title: Re: Dot Hack Challenge -- First Series Finished - Updated - 6/10/07
Post by: Himu on June 11, 2007, 12:24:25 AM
rofl congratz maf
Title: Re: Dot Hack Challenge -- First Series Finished - Updated - 6/10/07
Post by: MrAngryFace on June 11, 2007, 12:24:54 AM
Yeah im pumped, I kinda wanted to keep going tonight but the 5-6 hours straight of Quarantine was kinda embarassing.
Title: Re: Dot Hack Challenge -- First Series Finished - Updated - 6/10/07
Post by: Ichirou on June 11, 2007, 12:27:59 AM
Is this your first time finishing the games?  ???
Title: Re: Dot Hack Challenge -- First Series Finished - Updated - 6/10/07
Post by: demi on June 11, 2007, 12:32:02 AM
Did you get all tearful when you saw your team mates getting destroyed in front of your eyes, and watch as Kite miracuously dodged each of the eye's attacks in typical anime fashion, to deliver the final blow with one final scream? YAHHHH!?
Title: Re: Dot Hack Challenge -- First Series Finished - Updated - 6/10/07
Post by: MrAngryFace on June 11, 2007, 12:36:14 AM
Kite is fuckin superman. I just dont get

spoiler (click to show/hide)
how everyone came back, I mean they weren't hooked up at the hospital right lol wtf.
[close]
Title: Re: Dot Hack Challenge -- First Series Finished - Updated - 6/10/07
Post by: Junpei the Tracer! on June 11, 2007, 12:39:36 AM
OMG spoilers

Oh quick question! who's Sora?
Title: Re: Dot Hack Challenge -- First Series Finished - Updated - 6/10/07
Post by: MrAngryFace on June 11, 2007, 12:41:00 AM
From the first anime series //SIGN. Probably the best character from the show.

I like how Balmung is a scrub in the end.

Also .Hack//ROOTS ties directly into .Hack//GU
Title: Re: Dot Hack Challenge -- First Series Finished - Updated - 6/10/07
Post by: demi on June 11, 2007, 12:42:03 AM
Its an anime, logic kinda gets thrown out the window

Defeating final enemy / solving ultimate goal = World is saved, crisis averted, back to playing cards at the park the next day.
Title: Re: Dot Hack Challenge -- First Series Finished - Updated - 6/10/07
Post by: MrAngryFace on June 11, 2007, 12:43:04 AM
haha pretty much. .Hack has never had really quality writing I spose. I do like being able to use Helba in a group tho, so cheesy
Title: Re: Dot Hack Challenge -- First Series Finished - Updated - 6/10/07
Post by: Ichirou on June 11, 2007, 12:47:34 AM
I loved at the end being able to use all the anime characters.  That rocked so hard.  A wonderful bonus for completing the game.
Title: Re: Dot Hack Challenge -- First Series Finished - Updated - 6/10/07
Post by: MrAngryFace on June 11, 2007, 12:50:02 AM
Yup, I almost kept playing, but that optional dungeon is hard. Anyone have advice on dealing with the data drain threshhold?

But yeah Sora and Helba are the best back-up.
Title: Re: Dot Hack Challenge -- First Series Finished - Updated - 6/10/07
Post by: MrAngryFace on June 11, 2007, 10:39:51 AM
Bump
Title: Re: Dot Hack Challenge -- First Series Finished - Updated - 6/10/07
Post by: Ichirou on June 11, 2007, 10:47:53 AM
No clue, I don't think I did the optional dungeon...
Title: Re: Dot Hack Challenge -- First Series Finished - Updated - 6/10/07
Post by: MrAngryFace on June 11, 2007, 10:49:47 AM
its kinda neat story stuff, plus you can take helba who's invincible muhaha. The data drain aspect of it is lame tho. If .HACK//GU Vol1 and 2 weren't staring me in the face id probably play another 5 hours of the first series to wrap EVERYTHING up.
Title: Re: Dot Hack Challenge -- First Series Finished - Updated - 6/13/07
Post by: MrAngryFace on June 14, 2007, 12:55:04 AM
Holy crap there's a lot of new neat aspects to .Hack//GU. I mean you have the steam bike, the shop you can sell items through, the guilds, the arena, the alchemy...I mean the list goes on. Why this game doesnt get more cred is beyond my understanding. I will say tho that the first 10 levels have been a lot of cut-scenes. Granted, all very interesting cut-scenes. Its also fun to try and guess who from the first series is who in the second series.

I've spent the first 2 hours just shuffling through cutscenes and scripted events that are intended to familiarize me with the environment, and they all do a pretty good job. I like the characters in GU a lot more too so far. While I dont have stand out favorites, all the characters so far are much more EVEN and there's an even greater level of focus on interacting with your friends and guild-members.

The dungeon designs are weird, I understand the chim and magical animal kicking stuff, but some dungeons have bosses, some have relics, some have the traditional chests at B5 kinda dungeons. I guess im just used to the point n shoot style of the first series' dungeons. Now you can get quests and each area has missions attached to them.

The combat is also WAY different. Lots more focus on your reflexes and a lot less on planning. In fact IMO management of the characters has taken a back-seat as so far I only see 4-5 options for character behaviors and they're all handled in the menu screen. I may have just missed the in-combat command options so ill take another look, but it so far it DOES seem to put a lot of focus on the main player character and his skills that may or may not involve the other players.

Not really a step back, just maybe a step to the side. It will prove interesting to move from party micromanagement to character micromanagement
Title: Re: Dot Hack Challenge -- .HackGU: Rebirth Completed - Updated - 6/23/07
Post by: MrAngryFace on June 24, 2007, 01:28:41 AM
This is probably one of the most compelling RPG series in the last few years; G.U. that is. The art, music, story and direction in this game is insane. The way the story and gameplay is woven together presents an almost perfect blend for an epic experience. I busted through the first game pretty easily, the last fight in the game being the most challenging but even then I didnt lose. The first game really puts most of what you need in front of you while introducing all sorts of neat little things to do.

I think if there is any fault in the game it is that the pace of the game is so fluid that its hard to know when youre supposed to take a break from events and level up a bit. Not that you need to grind a lot. I think of the 21 hours I spent maybe 4 total grinding. A HUGE difference from the first series. That being said, while the game IS easier, it is also far more interesting.

People who ignore this series because EGM refuses to play it before reviewing it are really missing out on a fun fucking ride.
Title: Re: Dot Hack Challenge -- .HackGU: Rebirth Completed - Updated - 6/23/07
Post by: Van Cruncheon on June 24, 2007, 01:51:06 AM
i really enjoyed both gu games, a lot, and am pretty pumped for the third. the combat really gets amped up in part 2, and the production values are nuts.
Title: Re: Dot Hack Challenge -- .HackGU: Rebirth Completed - Updated - 6/23/07
Post by: Mr. Gundam on June 24, 2007, 03:19:13 AM
I gave up on the original .hack quadrology after the second game, but I suffered through all of .hack//sign. Do I need to have played through all four previous games to appreciate GU?
Title: Re: Dot Hack Challenge -- .HackGU: Rebirth Completed - Updated - 6/23/07
Post by: MrAngryFace on June 24, 2007, 03:23:20 AM
not at all a few returning from the first series but its not essential. .Hack//ROOTS anime adds some context but aside from that.