Really not interested in the UFC games now, they seem to be suffering from Smackdown v Raw syndrome.I'm interested in this one because they've said they want to make it an actual fighting game and make it more accessible. My problem with the prior ones was that they were a bit too much about remembering button moves and combinations. I thought EA's MMA game had the better approach by being more accessible so hopefully this approach makes the game a bit more fun and a bit more about tactics and timing rather than who can remember how to do complicated button presses.
I came sooooo close to buying NBA 2k11. I still think it looks great and I like the demo...but I think NBA Jam is more up my alley, whenever that comes out again.
Serious, realistic racing sims like Gran Turismo are the only "sports" games I flat out dislike as a whole.
2k12 has a Run TMC Golden State team in it so I am super hyped. Really not interested in the UFC games now, they seem to be suffering from Smackdown v Raw syndrome.
Ugh, why do I want to play WWE 12 :(
I'll only buy it if Shawn Michaels is on disc. Otherwise, I'll just rent it. They have a pretty good roster this year.
Any of you bros ever play the i0S version of FM? Was thinking of picking that up this year.
Otherwise it's just FIFA 12 i'm planning on. Although i'm kinda in a Madden mood.
Ugh, why do I want to play WWE 12 :(
I'll only buy it if Shawn Michaels is on disc. Otherwise, I'll just rent it. They have a pretty good roster this year.
I just posted the video to post it. I'm not a fan of yukes.
The first is loose ball rebounds. Rebounding was long a thing that, once a player was in his rebounding animation, that ball was secure. Upgrades to the collision system means the ball is in play unless the guy really rips it down or is a totally superior rebounder. I saw it in a huge way when Mahmoud Abdul-Rauf, the 6-1 guard on the 1994 Denver Nuggets, followed his miss and even beat Hakeem Olajuwon to the ball. In the past, the encounter would stop there. Here, because of The Dream's size and rebounding ability, he knocked it free and gathered it up. Second chances like these can favor the novice and keep runs from getting out of hand.Plus a bundle of screens.
The second is a new post-up control, which does away with last year's unwieldy, dual-trigger command to get a big man to back down his defender. Now it's on triangle/Y, and one touch gets his back to the basket, or gets him to face up. In addition to making half-court basketball less complicated, it also frees up the triggers, as modifiers, for those who are comfortable exploring a new range of post moves, counter-moves, and counters to those counters. It also means players like Al Jefferson, who post up their man, then quickly face up and drive, are represented more accurately and are more useful to your offense.
Overall refinements to defense, like the elimination of psychic steals and what I felt was looser play in the passing lanes, made the game breathe easier on offense. On defense, sharper intelligence on rotations have been implemented so that the CPU gets you help where you need it, and cuts down on multiplayer exploits like what was seen with the pick-and-roll last year.
...
Another innovation: You may run set plays off an inbounds from a timeout. In the timeout, which many button-through and accept whatever CPU substitutions are made, you can bring up a menu designating your inbounds passer, your shooter, and the type of shot you want. Coming out of the break, your stick control will be on the shooter. It's a very clean way of handling what we all see in crunch time, the coach with a white board, drawing up something to get a vital bucket.
One final note about plays: In the game's Association mode, if you traded or acquired a player, the playcalling scheme would remain static. Dirk Nowitzki would be assigned to plays more fitting for a traditional big man if he was traded for Portland's LaMarcus Aldridge, for example. In NBA 2K12, the game's offensive scheme will recognize player traits and the default package of plays for his new team will be more consistent with that playing style. As a gamer customizes his playcalling, he can also assign play types that will, for example, have a pick-and-roll atop the plays designed for Jason Kidd, and then involve isolations and three-point shots as subordinate options.
It also means players like Al Jefferson, who post up their man, then quickly face up and drive, are represented more accurately and are more useful to your offense.
Another innovation: You may run set plays off an inbounds from a timeout.
Ugh, why do I want to play WWE 12 :(
I'll only buy it if Shawn Michaels is on disc. Otherwise, I'll just rent it. They have a pretty good roster this year.
I just posted the video to post it. I'm not a fan of yukes.
Ugh, why do I want to play WWE 12 :(
I'll only buy it if Shawn Michaels is on disc. Otherwise, I'll just rent it. They have a pretty good roster this year.
I just posted the video to post it. I'm not a fan of yukes.
What's your beef with Yuke's? The usual "they keep shitting out the same SVR every year" thing, or is UFC included in that?
Ugh, why do I want to play WWE 12 :(
I'll only buy it if Shawn Michaels is on disc. Otherwise, I'll just rent it. They have a pretty good roster this year.
I just posted the video to post it. I'm not a fan of yukes.
What's your beef with Yuke's? The usual "they keep shitting out the same SVR every year" thing, or is UFC included in that?
It probably has to do with me being an AKI fanboy. I never could stomach that they got to do all those awful wrestling games and AKI who made the best wrestling games got blown to the wind.
The definitive football management simulator, SEGA's & SI's Football Manager 2012 in now available for Pre-Order on GMG - and with the voucher code GOALS-GOALS-GOALS we're offering up to a 40% discount!Comes out to $24 U.S. I assume it registers on Steam like the last few games.
Why would you though? The best part is making your guy and building him up.
This is downright distinguished mentally-challenged.
http://www.pastapadre.com/2011/09/17/historic-teams-will-not-be-playable-online-in-nba-2k12
NBA 2k had a good run.
Forza demo is pretty good. Kinda makes me want to buy it but I know if I wait until December or January it'll be cheaper. Probably end up as one of those holiday bundles with Halo HD.
NFS Shift, Dirt 3 and other racing games try to simulate the racing experience with violent shaking and blur; it makes driving difficult for me. Forza 3 and 4 have a nice boring and usable cockpit camera.
What is R.E.A.L. AI? Look no further!
Posted by EA SPORTS at 02:00PM on Wednesday, August, 24, 2011
I’m Fraser, AI Lead for NBA JAM: On Fire Edition. As Trey mentioned in last week’s JAM update, http://www.ea.com/nba-jam-on-fire/blog/whats-cooking, I wanted to follow up on the R.E.A.L AI feature that we brought in for this year’s game. You guys deserve a clear explanation of the tech, and why we felt it was a good fit for JAM.
The Name: You can’t create good tech and not give it a name; given that the name sounds like a contradiction, let’s start there. Over time, the tech has come to be named Real AI. Initially though, it was R.E.A.L. AI, the acronym being Record, Evaluate, Adapt, Learn. That pretty much sums up what the system does.
The Tech: Players of different skill levels play the game. The system records them playing, cuts their play session into up into what we call ‘sequences’, and then records what the defense was doing during each of these sequences. We then take those sequences, run them through various processes, and the AI can then use them when they see the defense doing something similar to the recording.
This system was initially in Fight Night, but we’ve added a number of features to make it what it is today. One of my personal favorite additions is the ability of the system to record YOUR sequences, and then play them back against you on the highest difficulty. What’s even cooler is that when you go online, it takes the best of your sequences, and the best of your teammate/opponents, and merges them. That means the more you play online, the tougher the highest difficulty will be for you.
Archetypes: The system categorizes each sequence to fit specific player archetypes. In other words, a sequence that has a cross-over step back shot at the elbow won’t be playing for Dwight Howard, whereas a spin to dunk won’t be playing for Steve Nash. This only really becomes apparent over time, but really shines when you play the online co-op Road Trip mode (more to come). This also means that the guys with a balanced game are the toughest competitors as they are much harder to read as to their next move.
Difficulty: Game difficulty was something that I looked closely at over the course of the year, ensuring that it was balanced, ramped up smoothly, and most importantly was fun at all levels. Real AI played a big part in achieving the right balance for us. Essentially, during development we took stock of every sequence played, and what the outcome was. For example, say a sequence with a 3pt shot played 300 times over the course of the year. It was blocked 250 times, missed 40, and only went in 10 times. The system would then peg that as an easy sequence, and it would only then show up in the easiest difficulty. Similarly, if it went in 250 times, missed 40 and was only blocked 10 times, then it might show up in the hardest difficulty.
Smooth Game-play: This can’t be understated. I’ve worked in AI and game-play for many years, and it is very difficult to write code that makes AI look human. This system takes a different approach, assessing the situation, and then playing back actual human input. The result is such that without the indicators, there are times when you’re hard pressed to tell whether you’re playing against someone online, or against the AI.
Until next time, thanks again for stopping by and we hope to see you again real soon.
It sounds like the grail of sports game AI; or any game's AI for that matter. I'm really interested to hear if it actually works.
QuoteFIFA 12 is prob one of the best sports games i've ver played
played one quick match and zomg... it's beautiful
Championship football really feels like championship football! Lol... / tears.
It sounds like the grail of sports game AI; or any game's AI for that matter. I'm really interested to hear if it actually works.
Yeah it does sound neat. The first game I played on it I destroyed the computer so I'm curious to see as I play more does it actually get more difficult based on tactics and techniques it learns rather than just bumping up the stats of the CPU and lowering your stats which is what all sports game traditionally do.
It sounds like the grail of sports game AI; or any game's AI for that matter. I'm really interested to hear if it actually works.
Yeah it does sound neat. The first game I played on it I destroyed the computer so I'm curious to see as I play more does it actually get more difficult based on tactics and techniques it learns rather than just bumping up the stats of the CPU and lowering your stats which is what all sports game traditionally do.
Are you playing on the highest initial difficulty?
Is there something wrong with the PC version of NBA2k12? It was $30 in-store so I assumed it's like a port of the Wii version or something.
Is NBA2K12 that much better than 11? Cause I'm still playing 11 and having a blast with the my player feature.
The overalls aren't that important, it's the stupid way they're calculated. Dirk's not the most athletic guy so he gets big penalties in the overall, while Josh Smith gets huge boosts from that despite not being able to hit the broadside of a battleship most nights. Dirk is still one of the most devastating scorers in-game.
I've been long against the overalls but you can't get rid of them for stupid reasons.
I was playing with Dirk and he is a beast. He was hitting everything.
So excited.
Is it a full retail game or is it, like it should be, a downloadable game?
EA has announced a new, EA Tiburon-developed version of Midway's popular arcade American football franchise NFL Blitz will be coming to Xbox Live Arcade and PlayStation Network in January.
The Blitz franchise is known for fast-paced, simplified seven-on-seven gameplay and over-the-top hits and tackles, as opposed to the realism and deeper tactical decision-making of EA's bet-selling Madden NFL series.
New features in the revamp include co-operative and competitive online gameplay, HD graphics, a single-player "gauntlet" challenge mode and unlockable players to be used on customizable teams.
NFL Blitz first appeared in arcades in 1997 and was subsequently ported to systems from the Nintendo 64 and Game Boy Color to the PlayStation 2 and Xbox over multiple annual updates through 2003.
After EA acquired the exclusive rights to the NFL license in late 2004, Midway spun the series off into Blitz: The League, featuring unlicensed player and team names and an increased focus on locker room storylines.
EA's relaunch for the series follow's a similar EA Tiburon-led revival for Midway's NBA Jam series, following the company's acquisition of Jam and NFL Blitz creator Mark Turmell last year. Turmell has since left EA for social game maker Zynga.
NFL Blitz comes out this week.
http://www.youtube.com/watch?v=fIrLQbVfgXU
http://www.youtube.com/watch?v=90F4ef972K0
I guess EA wants to compete with Virtua Tennis and Top Spin now. It's looking pretty good.
I still don't get EA Sports fascination with dual analog control in sports games. It's not bad, but also not really an advantage.
http://www.youtube.com/watch?v=90F4ef972K0
I guess EA wants to compete with Virtua Tennis and Top Spin now. It's looking pretty good.
I still don't get EA Sports fascination with dual analog control in sports games. It's not bad, but also not really an advantage.
Marketing hokum. It all started back in the day with their shitty "freestyle" controls in NBA Live. That being said I'm open to a tennis sim. Top Spin is okay but they've never really put it all together imo.
Explain NBA Jam then.
How did you like Rockstar's Table Tennis, Stoney?
How did you like Rockstar's Table Tennis, Stoney?
I loved it back in the day. Haven't played it in years so not sure how well it holds up but I played it a shitload when it originally came out.
Nah, especially on lower difficulties, you don't need to use the sticks and all those moves, you can shoot and pass with a button plus do "auto-moves" with a trigger + another. The moves give you advantages of course but they aren't necessary to win games.
Thanks. I think it might be best to wait for a price drop or sale, just in case.
The My Player feature is the most fun I've had with a sports game in years. I'm still playing 2k11 and my player is in his 3rd season. I still try to get one game in a night if possible.
How are submissions? I heard they're still terrible control wise
Probably doesn't apply to a lot of people here but the PC version of NBA 2k12 has some nice mods.
This one adds the following historical teams. Very fun to play with Barkley. It also replaces the fake players from the legend teams with the real players.
• 2010-2011 Dallas Mavericks
• 2008-2009 Orlando Magic
• 2008-2009 Houston Rockets
• 2007-2008 Boston Celtics
• 2007-2008 Seattle SuperSonics
• 2006-2007 Phoenix Suns
• 2006-2007 Denver Nuggets
• 2005-2006 Miami Heat
• 2003-2004 Detroit Pistons
• 2003-2004 Los Angeles Lakers
• 2003-2004 Minnesota Timberwolves
• 2002-2003 San Antonio Spurs
• 2002-2003 Washington Wizards
• 2001-2002 New Jersey Nets
• 2000-2001 Philadelphia 76ers
• 1999-2000 Los Angeles Lakers
• 1999-2000 Portland Trailblazers
• 1999-2000 Indiana Pacers
• 1999-2000 Toronto Raptors
• 1998-1999 New York Knicks
• 1997-1998 Minnesota Timberwolves
• 1997-1998 Indiana Pacers
• 1996-1997 Detroit Pistons
• 1996-1997 Houston Rockets
• 1996-1997 Chicago Bulls
• 1996-1997 Charlotte Hornets
• 1996-1997 Miami Heat
• 1992-1993 New Jersey Nets
• 1992-1993 Phoenix Suns
• 1992 Dream Team
http://forums.nba-live.com/downloads.php?view=detail&df_id=2600
This one adds a bunch of portraits
http://forums.nba-live.com/downloads.php?view=detail&df_id=2599
Teams:
124 Additional Retro Teams (not including the original retro teams that came with the game) were added to the file in chronological order (so they show up by the correct year in order from the "Quick Play" screen). All 124 of these teams have now been added into the game (using correct jerseys and courts) without using up a created team slot. They are:
Team additions to the roster (while keeping all other retro teams and NBA teams):
• All-Time Boston Celtics Legends (HAWK23)
• All-Time Chicago Bulls Legends (HAWK23)
• All-Time Los Angeles Lakers Legends (HAWK23)
• All-Time Franchise Teams now have starting 5’s (HAWK23)
• All-Time 2010’s Legends Team (HAWK23)
• All-Time 2000’s Legends Team (HAWK23)
• All-Time 1990’s Legends Team (HAWK23)
• All-Time 1980’s Legends Team (HAWK23)
• All-Time 1970’s Legends Team (HAWK23)
• All-Time 1960’s Legends Team (HAWK23)
• 2008 USA Redeem Team (HAWK23)
• 1992 Dream Team (HAWK23)
• 2010-2011 Dallas Mavericks (HAWK23)
• 2008-2009 Portland Trail Blazers (Brenzon)
• 2008-2009 Orlando Magic (HAWK23)
• 2008-2009 Houston Rockets (Nuhmete)
• 2008-2009 Cleveland Cavaliers (Laker06)
• 2008-2009 Los Angeles Lakers (Laker06)
• 2007-2008 New Orleans Hornets (Nuhmete)
• 2007-2008 Boston Celtics (HAWK23)
• 2007-2008 Seattle SuperSonics (Nuhmete)
• 2006-2007 Golden State Warriors (TSD77)
• 2006-2007 Phoenix Suns (TSD77 tweaked by Nuhmete)
• 2006-2007 Denver Nuggets (TSD77 tweaked by Nuhmete)
• 2006-2007 Utah Jazz (Nuhmete)
• 2005-2006 Los Angeles Clippers (TDS77)
• 2005-2006 Los Angeles Lakers (Tommyhtc)
• 2005-2006 Miami Heat (HAWK23)
• 2005-2006 Washington Wizards (TSD77)
• 2004-2005 Seattle SuperSonics (Nuhmete)
• 2003-2004 Dallas Mavericks (TSD77)
• 2003-2004 Detroit Pistons (HAWK23)
• 2003-2004 Indiana Pacers (CecilHayes)
• 2003-2004 Los Angeles Lakers (HAWK23)
• 2003-2004 Minnesota Timberwolves (HAWK23)
• 2002-2003 San Antonio Spurs (TSD77)
• 2002-2003 Washington Wizards (HAWK23)
• 2002-2003 Orlando Magic (CecilHayes)
• 2001-2002 Los Angeles Lakers (TSD77)
• 2001-2002 New Jersey Nets (HAWK23)
• 2000-2001 Milwakuee Bucks (TSD77)
• 2000-2001 Sacramento Kings (Brenzon)
• 2000-2001 Philadelphia 76ers (HAWK23)
• 1999-2000 Los Angeles Lakers (HAWK23)
• 1999-2000 Portland Trailblazers (HAWK23)
• 1999-2000 Indiana Pacers (HAWK23)
• 1999-2000 Toronto Raptors (HAWK23)
• 1998-1999 New York Knicks (HAWK23)
• 1997-1998 Minnesota Timberwolves (HAWK23)
• 1997-1998 Indiana Pacers (HAWK23)
• 1996-1997 Phoenix Suns (Laker06)
• 1996-1997 Los Angeles Lakers (Broadsun)
• 1996-1997 Philadelphia 76ers (HAWK23)
• 1996-1997 Washington Bullets (Nuhmete)
• 1996-1997 Detroit Pistons (HAWK23)
• 1996-1997 Houston Rockets (TSD77)
• 1996-1997 Chicago Bulls (Nuhmete)
• 1996-1997 Charlotte Hornets (HAWK23)
• 1996-1997 Atlanta Hawks (RF10)
• 1996-1997 Utah Jazz (Converted from NBA2K11)
• 1996-1997 Miami Heat (HAWK23)
• 1994-1995 Chicago Bulls (Nuhmete)
• 1994-1995 San Antonio Spurs (RF10)
• 1994-1995 Houston Rockets (Maximus)
• 1992-1993 New Jersey Nets (Nuhmete)
• 1992-1993 New York Knicks (HAWK23)
• 1992-1993 Phoenix Suns (HAWK23)
• 1991-1992 Portland Trail Blazers (Conv from NBA2K11)
• 1991-1992 Chicago Bulls (HAWK23)
• 1991-1992 Boston Celtics (CecilHayes)
• 1990-1991 Utah Jazz (tommyhtc)
• 1989-1990 Atlanta Hawks (Converted from NBA2K11)
• 1989-1990 Detroit Pistons (Converted from NBA2K11)
• 1989-1990 Chicago Bulls (Converted from NBA2K11)
• 1986-1987 Seattle Supersonics (RF10)
• 1987-1988 Dallas Mavericks (Nuhmete)
• 1985-1986 Houston Rockets (Maximus)
• 1984-1985 New York Knicks (HAWK23)
• 1984-1985 Denver Nuggets (RF10)
• 1983-1984 Utah Jazz (RF10)
• 1982-1983 San Antonio Spurs (RF10)
• 1982-1983 Philadelphia 76ers (RF10)
• 1981-1982 Denver Nuggets (RF10)
• 1981-1982 Los Angeles Lakers (TSD77)
• 1980-1981 Boston Celtics (CecilHayes)
• 1978-1979 Seattle Supersonics (Nuhmete)
• 1977-1978 Washington Bullets (HAWK23)
• 1976-1977 Portland Trail Blazers (Jayatsena)
• 1974-1975 Golden State Warriors (johnpipepipe)
• 1971-1972 Chicago Bulls (Francis27nba)
• 1969-1970 Baltimore Bullets (jayatsena)
• 1969-1970 Philadelphia 76ers (jayatsena)
• 1966-1967 San Francisco Warriors (RF10)
• 1961-1962 Cincinnati Royals (jayatsena)
• 1961-1962 Philadelphia Warriors (jayatsena)
• 1959-1960 Boston Celtics (RF10)
• 1957-1958 St. Louis Hawks (jayatsena)
• 1951-1952 Minneapolis Lakers (jayatsena)
• 2006-2007 Golden State Warriors (TSD77)
Probably doesn't apply to a lot of people here but the PC version of NBA 2k12 has some nice mods.
This one adds the following historical teams. Very fun to play with Barkley. It also replaces the fake players from the legend teams with the real players.
• 2010-2011 Dallas Mavericks
• 2008-2009 Orlando Magic
• 2008-2009 Houston Rockets
• 2007-2008 Boston Celtics
• 2007-2008 Seattle SuperSonics
• 2006-2007 Phoenix Suns
• 2006-2007 Denver Nuggets
• 2005-2006 Miami Heat
• 2003-2004 Detroit Pistons
• 2003-2004 Los Angeles Lakers
• 2003-2004 Minnesota Timberwolves
• 2002-2003 San Antonio Spurs
• 2002-2003 Washington Wizards
• 2001-2002 New Jersey Nets
• 2000-2001 Philadelphia 76ers
• 1999-2000 Los Angeles Lakers
• 1999-2000 Portland Trailblazers
• 1999-2000 Indiana Pacers
• 1999-2000 Toronto Raptors
• 1998-1999 New York Knicks
• 1997-1998 Minnesota Timberwolves
• 1997-1998 Indiana Pacers
• 1996-1997 Detroit Pistons
• 1996-1997 Houston Rockets
• 1996-1997 Chicago Bulls
• 1996-1997 Charlotte Hornets
• 1996-1997 Miami Heat
• 1992-1993 New Jersey Nets
• 1992-1993 Phoenix Suns
• 1992 Dream Team
http://forums.nba-live.com/downloads.php?view=detail&df_id=2600
This one adds a bunch of portraits
http://forums.nba-live.com/downloads.php?view=detail&df_id=2599
During the gameplay, I noticed no off the ball player movement. I mean none. But the Developers stated they simply wanted to show off the passing, so plays were not being run. Another head scratcher to me as this made the game look a little ridiculous. They showed a signature shot from LeBron James, but it didn't look very natural to me at all. In fact, many of the animations seemed to skip frames, it just wasn't fluid. While zooming into player heads, facial hair and tattoos looked great, the gameplay was simply just not worth showing at this time. It's possible/likely this will be cleaned up before launch, but it's worth noting we simply weren't shown much to impress us on the gameplay just yet.
The game seemed too fast. Actually, it looked more arcady to me than sim. Players moved too fast and the developers stated there were no plans at this time to add a speed slider. That is not a good sign for sure. They are implementing a collision system, but they didn't show it at all. It almost seemed like they were more interested in showing off the graphics than actual gameplay.
nevermind the min specs are pretty low omg buying now thanks stoney you are the best
Can you only use one conversion at a time?
oh ok. The NCAA mod isn't out anyways (I don't think) which would be what I would replace it with. Where can I get sliders?Nah, it only has like six teams made and no ratings or anything set.
Any thoughts about what will be different in EA's UFC game? I am curious how much they'll bring over from EA Sports MMA.
NBA Live 13 is effectively delayed indefinitely. While EA Sports may say the game isn't, technically, delayed because it was never given a release date, the publisher today acknowledged many had expected it to release Oct. 2 alongside competitor NBA 2K13, and said it's giving the NBA Live development team more time to shore up a game that left E3 roundly panned and had gone AWOL in the three months since.
The release of that trailer above, however, at least pushes back speculation that the entire project would be scrapped, the fate that befell its predecessor, NBA Elite 11, back in 2010. But EA Sports provided no guidance on when this game would release, whether that would be in the month of October or even 2012. A release on Oct. 2 would seem to be off the table, though.
An EA Sports spokesman also would not comment on rumors that the game would be released as a download-only version over Xbox Live Marketplace and the PlayStation Store.
"The team is making steady progress, and we're continuing our work on NBA Live," Andrew Wilson, the executive vice president in charge of the EA Sports label, said in a statement. "We remain focused on rebuilding this franchise for the future."
Another statement from EA Sports acknowledged that customers had been anticipating an Oct. 2 release but "our plan is to release at a later date. We will share more information in the future."
ust fyi... some of the controls are incorrect in this trailer:
Bounce Pass = LT+A
Behind the Back = RS away from hoop
As for shots, the trailer just shows how to execute some of the new shots with the face buttons. Shot Stick controls are completely different. For example:
Hop Step Layup = LT+Double Tap RS left or right
Euro Step Layup = LT+Throw RS one way then back the other
NBA Live 13 has been cancelled by EA Sports, according to EVP Andrew Wilson.
“After a lot of consideration, we have made the decision to not launch NBA LIVE 13,” said Wilson. “I’d like to give you a bit of perspective.
“When we started the process of bringing back NBA LIVE, we knew it was going to be a long journey. We started by moving the game to a new studio. We brought in some of the best new technology that has helped fuel innovation in our other games. We launched an even deeper level of engagement with our community to gather more feedback directly from fans. And we built a whole new development team to bring it all to life. We felt like we were on the right path.
“We also made a commitment to deliver a high quality experience — this is what our fans expect and what we demand of ourselves at EA SPORTS. But making great games is not easy, and we’re just not there yet on NBA LIVE 13. Having continued to look at the game over the past few days, it’s clear that we won’t be ready in October. And rather than launch midway through the season, we’re going to sit out the full year and stay focused on making next year’s game great. This decision puts us on the right track for success well into the future in a rapidly changing industry.
“I’m disappointed that we have not yet met our high expectations with NBA LIVE, but I remain motivated about where we’re going. We’re committed to delivering new innovation in online, and our progress in the visual presentation of the game continues to take big strides. We also know that a great game starts with great gameplay, and this remains a huge priority for us.
“This wasn’t an easy decision, but it’s the right one for our fans. I hope you’ll agree when you’re able to play the game next year.”
A first look at the game was released by EA last week, alongside the news that while an early October release had been originally planned, the game would instead be released “at a later date.”
The game was noticeably absent from E3 2012 this year, and EA Sports explained it away has the title “deserved its own time” and promised to show it at a later date.
In early August, EA Tiburon said it had hoped to provide hands-on time with the game this summer, and an XBL Rewards listing suggested it would be released in digital instead of physical form.
The franchise is expected to return next year with what we assume will be NBA Live 14.
Is My Team mode available for PC?
Thanks Stoney. Did the full practise today (lol at the shoes as a reward) and I'm slowly getting better.
Did you play the My Player Mode? Seems like you get a pretty low amount of stat points to upgrade your player, would I be better off to use a trainer?
@youngced7 huge over haul....they are doing a lot of work on it, and have a whole new team
North America's longest-running sports video game franchise celebrates its 25th anniversary this year, as Electronic Arts Inc. (NASDAQ: EA) has officially announced Madden NFL 25, launching on August 27. This year's game will feature the Madden NFL 25 name when it launches in August, plus a new fan Cover Vote will pit the NFL's greatest legends against today's hottest stars.http://investor.ea.com/releasedetail.cfm?ReleaseID=737413
"There's no better way to celebrate and mark the culmination of 25 years of innovation than by naming this year's game Madden NFL 25," said Cam Weber, General Manager of American Football for EA SPORTS. "This year's game will push the boundaries with gameplay and feature innovations that will lay a very strong foundation for the next 25 years of this storied franchise."
EA SPORTS NBAVerified account
@EASPORTSNBA
Hey Guys, first thing I want to let you know is that #NBALIVE14 will be in stores on November 19th for both Xbox One & PS4.
Madden fucking sucks. Nba 2k seems awesome but im terrible at it! Blame falls squarely on bosh.
NBA Live 14 sinks lower than I ever thought this once-proud series could go.
Speaking of which, dunks from anyone and everyone are far too common -- the mid-range jump shot is mostly absent from Live 14’s repertoire, probably because jumpers have a freakish tendency to get blocked no matter who’s doing the shooting.
And if you’re looking for instructions on how to run the technically named plays you can call, you’ll just have to figure it out on your own. No HUD indicators or other graphics show you what the hell a “51 Spread Pop” is.
Yep. I was going to post that. Not sure what made them decide to actually put out this title. Had to be some contractual obligation like put it out or lose the license or something.
I really want 2K to bring back first person football, now with oculus rift support.
I’m not going to lie; it’s been a rough week. As you can imagine, this isn’t exactly the NBA LIVE comeback story we were hoping for this year.
We hear loud and clear that some of you are disappointed in various aspects of NBA LIVE 14, and I’m sorry if the game doesn’t live up to your expectations. Looking at your feedback, we have laid out a plan to make NBA LIVE 14 a better game as quickly as we can.
First, you’ve told us that the game is too hard to learn, and that the only way to figure it out is through frustrating trial-and-error. As a result, we are working on improving the way the game teaches the controls and on-boards new users. We realize that every single one of you is a new user and know we need to make the game easier to understand and simpler to pick up and play.
We’re also conducting an ongoing series of Twitch Live Streams to teach the skills that will help make your game experience a better one. We have our producers and designers online seven days a week to answer your questions and to offer other helpful game advice. Additionally, we’ve posted Controller Guide, Perfecting Your Style and Levels of the Dribble blogs on the NBA LIVE website which we hope will help you with basic offense, defense, play calling and more.
We’re not going to stop there. You’ve also let us know that you’re disappointed by the graphics and animations, and I can tell you that we are committed to making drastic and immediate improvements. In order to get gameplay up and running this year we had to prioritize. We felt authentic gameplay, control and the connected experience would provide the best foundation for the future. As a result, game visuals and animation polish suffered. Improvements on these fronts are also in development now for NBA LIVE 14. You will notice in the coming weeks and months that the game’s visuals and animation will improve significantly.
A goal from the start was to stay relevant to the ongoing NBA season and evolve your gaming experience. We’ve been hearing that you love LIVE Season, and many of you are having a lot of fun with BIG Moments. We’re really glad to hear you’re enjoying the mode, and rest assured we will continue updating LIVE Season with new BIG Moments and NBA Rewind games every single day of the season. We’ve also gotten a lot of great feedback on LIVE Ultimate Team, and we’ve still got some big announcements and major additions coming down the road, so stick around for that.
Let me wrap up with this; for those of you who have supported us throughout this development cycle and continue to have our backs now, thank you. We’ve got a lot of work to do; I’ve got a lot of work to do. It started 12 months ago, and continues until we build this franchise bigger and better than it ever was. This is just the first chapter in the NBA LIVE comeback story.
Its effect on MyGM is immediately evident. VC must be spent to unlock abilities – even the most simple of things like changing the team’s rotation. More VC then has to be spent to utilize those abilities. Fail to meet a goal or do what the owner asks because you don’t want to spend the VC or don’t have it on hand and you’ll struggle and risk getting fired. Those who like to sim portions or all of their seasons will be unable to play the mode without spending money as simming does not grant any VC besides the minuscule amounts awarded for meeting season goals.:yuck
Now this itself isn't a big deal. Who cares, right? Only, there's one major issue. They removed certain features in the franchise mode, and you have to use this currency, which you can purchase with real money, to re-unlock them. The Franchise mode is abysmal. You have to pay for really basic things, like the right to edit your lineups or fire coaches. You have to pay to send your players to training camps to improve their skills, which previously was entirely based on how well your previous season had gone. You have to pay to unlock facilities, which is this game's take on Owner Mode.
On top of this, the fact that it's meant to frustrate the player into buying VC means they removed a lot of freedom from the mode. You can't edit players ratings, you can't put on trade override, you can't edit player contracts, you can't edit shit. It forces you to play the game in ONE WAY and ONE WAY ONLY, and frustrates the player to the point where they either go buy the currency with real money or just stop playing.
Exactly. Micro transactions are for Free to Play games. And Pay to Win is never okay. But designing that game so that players have to grind through it or pay to get past that part is the epitome of horrendous game design. You should never want to skip a part of the game.
Well it happen to me twice now since release. Saw this on other message board "Once you create a save while being connected to the 2K servers, you HAVE to be connected at all times to use these saves."
There is a patch coming later this week I hope these get fixed but I doubt it
This new game is entirely built around VC. VC that is VERY hard to earn in the game, but that can be bought for $4.99, $9.99, $19.99, etc. Just look at the modes::-\
MyTeam - Not their most popular mode, but it requires VC.
MyCareer - A mode that was cleverly built from the ground up a couple of years ago to utilize VC.
MyGM - Which has replaced Association, has become a GM role playing game where every move costs VC. Make a trade? That costs VC. Fire your Coach? That costs VC. CHANGE YOUR STARTING LINEUP??? That costs VC.
The bottom line is that any mode or feature that interfered with 2K's ability to charge money for VC was removed. This includes the traditional association (replaced with MyGM) and Create-a-Player (a feature that detracted from MyCareer). Any issue or glitch that doesn't affect VC appears to have taken a backseat. All evidence suggests that their primary focus was on a system and game that allowed them to gain additional revenue through microtransactions. If your issue with the game doesn't earn additional microtransaction money, it appears to be a less important issue.
I remember playing wrestling federation simulators back in the dya. Wonder if those still exist
• 30 All-Time Franchise Teams (HAWK23)
• All-Time 2010’s Legends Team (HAWK23)
• All-Time 2000’s Legends Team (HAWK23)
• All-Time 1990’s Legends Team (HAWK23)
• All-Time 1980’s Legends Team (HAWK23)
• All-Time 1970’s Legends Team (HAWK23)
• All-Time 1960’s Legends Team (HAWK23)
• All-Time 1950’s Legends Team (HAWK23)
• 2012 USA Team (HAWK23)
• 2008 USA Redeem Team (HAWK23)
• 2004 Team USA (HAWK23)
• 2000 Team USA (HAWK23)
• 1996 Dream Team II (HAWK23)
• 1992 Dream Team (HAWK23)
• 1988 USA Olympic Team (HAWK23)
• 1984 USA Olympic Team (HAWK23)
• 2012-2013 Miami Heat (HAWK23)
• 2012-2013 San Antonio Spurs (HAWK23)
• 2011-2012 Oklahoma City Thunder (HAWK23)
• 2011-2012 Miami Heat (HAWK23)
• 2010-2011 Dallas Mavericks (HAWK23)
• 2009-2010 Los Angeles Lakers (Laker06)
• 2008-2009 Portland Trail Blazers (Brenzon)
• 2008-2009 Orlando Magic (HAWK23)
• 2008-2009 Houston Rockets (Nuhmete)
• 2008-2009 Cleveland Cavaliers (Laker06)
• 2008-2009 Los Angeles Lakers (Laker06)
• 2007-2008 New Orleans Hornets (Nuhmete)
• 2007-2008 Boston Celtics (HAWK23)
• 2007-2008 Seattle SuperSonics (Nuhmete)
• 2006-2007 San Antonio Spurs (Laker06)
• 2006-2007 Golden State Warriors (TSD77)
• 2006-2007 Phoenix Suns (TSD77/Nuhmete)
• 2006-2007 Denver Nuggets (TSD77/Nuhmete)
• 2006-2007 Utah Jazz (Nuhmete)
• 2005-2006 New Jersey Nets (Аким/Nuhmete)
• 2005-2006 Philadelphia 76ers (Аким/Nuhmete)
• 2005-2006 Los Angeles Clippers (TDS77)
• 2005-2006 Miami Heat (HAWK23)
• 2005-2006 Washington Wizards (TSD77)
• 2004-2005 Seattle SuperSonics (Nuhmete)
• 2004-2005 Phoenix Suns (Tylerthecreature)
• 2004-2005 San Antonio Spurs (Tylercreature)
• 2003-2004 Houston Rockets (Laker06)
• 2003-2004 Golden State Warriors (NickQuick)
• 2003-2004 Dallas Mavericks (TSD77)
• 2003-2004 Detroit Pistons (HAWK23)
• 2003-2004 Indiana Pacers (CecilHayes)
• 2003-2004 Los Angeles Lakers (HAWK23)
• 2003-2004 Minnesota Timberwolves (HAWK23)
• 2002-2003 GS Warriors (Sevin0Seven)
• 2002-2003 Phoenix Suns (Аким/Nuhmete)
• 2002-2003 San Antonio Spurs (TSD77)
• 2002-2003 Washington Wizards (HAWK23)
• 2002-2003 Orlando Magic (CecilHayes)
• 2001-2002 Los Angeles Lakers (TSD77)
• 2001-2002 New Jersey Nets (HAWK23)
• 2001-2002 Charlotte Hornets (Аким/Sevin0Seven)
• 2001-2002 Seattle Sonics (Brenzon)
• 2001-2002 Boston Celtics (Аким/Nuhmete)
• 2000-2001 Vancouver Grizzlies (Nuhmete)
• 2000-2001 Los Angeles Clippers (Brenzon)
• 2000-2001 Los Angeles Lakers (tylercreature)
• 2000-2001 Milwakuee Bucks (TSD77)
• 2000-2001 Dallas Mavericks (Laker06)
• 2000-2001 Sacramento Kings (Brenzon)
• 2000-2001 Philadelphia 76ers (HAWK23)
• 1999-2000 Los Angeles Lakers (HAWK23)
• 1999-2000 Portland Trailblazers (HAWK23)
• 1999-2000 Indiana Pacers (HAWK23)
• 1999-2000 Toronto Raptors (HAWK23)
• 1999-2000 Phoenix Suns (Nuhmete)
• 1998-1999 Houston Rockets (Sevin0Seven)
• 1998-1999 San Antonio Spurs (Nuhmete)
• 1998-1999 New York Knicks (HAWK23)
• 1997-1998 Minnesota T-Wolves (HAWK23)
• 1997-1998 Cleveland Cavaliers (Inbar)
• 1997-1998 Indiana Pacers (HAWK23)
• 1996-1997 Phoenix Suns (Laker06)
• 1996-1997 Los Angeles Lakers (Broadsun)
• 1996-1997 Philadelphia 76ers (HAWK23)
• 1996-1997 Washington Bullets (Nuhmete)
• 1996-1997 Detroit Pistons (HAWK23)
• 1996-1997 Houston Rockets (TSD77)
• 1996-1997 Chicago Bulls (Nuhmete)
• 1996-1997 Charlotte Hornets (HAWK23)
• 1996-1997 Atlanta Hawks (RF10)
• 1996-1997 Utah Jazz (Conv from NBA2K11)
• 1996-1997 Miami Heat (HAWK23)
• 1996-1997 Toronto Raptors (Sevin0Seven)
• 1996-1997 Milwaukee Bucks (Sevin0Seven)
• 1995-1996 Sacramento Kings (HAWK23)
• 1994-1995 Dallas Mavericks (HAWK23)
• 1994-1995 Indiana Pacers (Laker06)
• 1994-1995 Minnesota Timberwolves (Sevin0Seven)
• 1994-1995 San Antonio Spurs (RF10)
• 1994-1995 Houston Rockets (Maximus)
• 1993-1994 Miami Heat (HAWK23)
• 1993-1994 Golden State Warriors (HAWK23)
• 1992-1993 LA Clippers (Sevin0Seven)
• 1992-1993 Seattle SuperSonics (Nuhmete)
• 1992-1993 New Jersey Nets (Nuhmete)
• 1992-1993 New York Knicks (HAWK23)
• 1992-1993 Phoenix Suns (HAWK23)
• 1991-1992 Portland Trail Blazers (NBA2K11)
• 1991-1992 Chicago Bulls (HAWK23)
• 1991-1992 Boston Celtics (CecilHayes)
• 1990-1991 Utah Jazz (tommyhtc)
• 1990-1991 Philadelphia 76ers (Sevin0Seven)
• 1989-1990 Atlanta Hawks (NBA2K11)
• 1989-1990 Detroit Pistons (NBA2K11)
• 1989-1990 Chicago Bulls (NBA2K11)
• 1987-1988 Washington Bullets (Brenzon)
• 1987-1988 Dallas Mavericks (Nuhmete)
• 1987-1988 Los Angeles Lakers (HAWK23)
• 1986-1987 Seattle Supersonics (RF10)
• 1985-1986 Houston Rockets (Maximus)
• 1984-1985 Los Angeles Lakers (HAWK23)
• 1984-1985 New York Knicks (HAWK23)
• 1984-1985 Denver Nuggets (RF10)
• 1983-1984 Phoenix Suns (Nuhmete)
• 1983-1984 Utah Jazz (RF10)
• 1983-1984 Boston Celtics (HAWK23)
• 1982-1983 San Antonio Spurs (RF10)
• 1982-1983 Philadelphia 76ers (RF10)
• 1981-1982 Denver Nuggets (RF10)
• 1981-1982 Los Angeles Lakers (TSD77)
• 1981-1982 Denver Nuggets (RF10)
• 1980-1981 Houston Rockets (RF10)
• 1980-1981 Boston Celtics (CecilHayes)
• 1979-1980 Boston Celtics (Brenzon)
• 1979-1980 Los Angeles Lakers (Nuhmete)
• 1978-1979 Seattle Supersonics (Nuhmete)
• 1977-1978 Washington Bullets (HAWK23)
• 1976-1977 New Orleans Jazz (Brenzon)
• 1976-1977 New York Knicks (RF10)
• 1976-1977 Portland Trail Blazers (Jayatsena)
• 1946-1947 Phoenix Suns (johnpipe)
• 1975-1976 New York Nets (Brenzon)
• 1975-1976 Boston Celtics (HAWK23)
• 1974-1975 Buffalo Braves (RF10)
• 1974-1975 Golden State Warriors (johnpipe)
• 1973-1974 Detroit Pistons (Аким/HAWK23)
• 1973-1974 Boston Celtics (RF10/Nuhmete)
• 1972-1973 New York Knicks (HAWK23)
• 1971-1972 Chicago Bulls (Francis27nba)
• 1969-1970 New York Knicks (HAWK23)
• 1969-1970 Baltimore Bullets (jayatsena)
• 1969-1970 Philadelphia 76ers (jayatsena)
• 1966-1967 San Francisco Warriors (RF10)
• 1961-1962 Cincinnati Royals (jayatsena)
• 1961-1962 Philadelphia Warriors (jayatsena)
• 1959-1960 Boston Celtics (RF10)
• 1957-1958 St. Louis Hawks (jayatsena)
• 1955-1956 Philadelphia Warriors (johnpipe)
• 1954-1955 Syracuse Nationals (jayatsena)
• 1954-1955 Fort Wayne Pistons (jayatsena)
• 1951-1952 Minneapolis Lakers (jayatsena)
• 1950-1951 Rochester Royals (johnpipe)
• 1947-1948 Baltimore Bullets (johnpipe)
• 1946-1947 Chicago Stags (johnpipe)
• 1946-1947 Philadelphia Warriors (johnpipe)
Gridiron Solitaire is out for PC,it's great. You should buy it
It won't happen but I wish EA would just do a PC version of Madden so I could have it modded and such with all time great teams and a college mod and stuff like that.
Like you said the last PC version was 08 and that's a little long in the tooth for any modders to continue making real changes with.
Welcome to March Madness 2K14! What started as a simple 5-team Demo has evolved into the most in-depth, accurate College Basketball project the NLSC has ever seen! Accurate looks, ratings, styles of play, presentation, overlays; you name it!! We have two versions of the Mod available: A Lite Version, which will not overwrite a single one of your default NBA files! Also, for users who desire, in addition to the Lite Version, we have a Full Version, which will fully immerse you into the NCAA Basketball world, but will overwrite your default NBA files (recommended to be used along with the JSGME Generic Mod Enabler)! There's a list below of everybody who assisted in any way in getting this mod released, whether it was making files, converting files, assisting me in learning with the roster; anything. This is a community project, don't forget that! This doesn't get done without the help of the entire NLSC! Thank you guys so much for your overwhelming support and help and positivity since the very first Demo release! You guys are awesome!! So, without further adieu...
Big Live 15 screen:Looks like they've caught up to 2K, aesthetically. I have no faith in EA's ability to deliver a good basketball game, but competition is good. I feel like VC will phone in 2K15 much like they did 2K14. I've got it pre-ordered for a great price, but my expectations are low.
EA hasn't made a good game of basketball in so long, I have no confidence in their ability at all to do so anytime soon. While I joked about how awful live looked last year, if it played a good game of b-ball I would have been right there looks be damned.Did you play 2K14 at all? The next gen versions did some things right, but everything being designed around their stupid currency left a really bad taste in my mouth. Exhibition mode was on point, typical 2K series fuckery aside.
EA hasn't made a good game of basketball in so long, I have no confidence in their ability at all to do so anytime soon. While I joked about how awful live looked last year, if it played a good game of b-ball I would have been right there looks be damned.Did you play 2K14 at all? The next gen versions did some things right, but everything being designed around their stupid currency left a really bad taste in my mouth. Exhibition mode was on point, typical 2K series fuckery aside.
The fact that it sold so well leads me to believe they'll be even more aggressive with IAP type stuff with 2K15.
For me, basketball games come down to how they play in single player exhibition/season. That's where I spend most of my time. I did like My Player however and the RPG aspect of it in 2k.Yup, you cannot replicate Spurs 2014 finals-tier ball movement in 2K14, plain and simple. Automatic turnover.
My problem has been the way 2k feels, and how so many bball sims are slow and iso-based. I'm into running a good team offense and I don't feel 2k has ever done that in a good way. NBA Courtside 2 had the best representation of basketball in my opinion and I've been annoyed nobody's copied it so far. And NBA Courtside on on Gamecube had good transition play (which about all sims completely fail at) and nobody played that game either. Then Left Field dispersed and we're stuck in 2k style basketball that's heavily reliant on average sliders to mimic real life stats without mimicing real life play.
In the Summer of 2012, EA SPORTS made a rather brilliant hire in bringing in former professional basketball player Scott O’Gallagher to work on the NBA Live development team.
After speaking with numerous sources close to both companies, it appears that O’Gallagher has left EA SPORTS & accepted an offer with 2K Sports. We haven’t been able to reach confirmation on what exactly that offer entails in terms of a position, but we’re under the impression that it deals with NBA 2K15‘s gameplay side of development.
To help further the rumor that his new position is with 2K Sports, we’ve noticed that two of his recent followers are 2K Sports & 2K Games employees. It’s incredibly likely that this is just a coincidence, but given the timing it lends further credibility to the 2K Sports rumor.
NBA Live 13 didn’t ship on its targeted date after O’Gallagher had been there for a few months, and EA SPORTS confirmed that they were focusing on NBA Live 14 instead. Live 14 released to a rather poor Metacritic rating, which lead to a series of open letters from the game’s executive producer Sean O’Brien.
In 2009, Mike Wang left 2K Sports to work for EA SPORTS & on NBA Live. Roughly a year and a half later, Wang had departed the studio to head back to 2K Sports. While we still don’t know the reason as to why O’Gallagher has left, having those two basketball minds potentially working together is exciting for sports gamers.
With NBA Live 15 releasing in October, it’s tough to tell what impact this may or may not have on development. O’Gallagher did solid work on Live 14‘s biggest gameplay additions last year in signature dribbling & team-specific defenses, but we’ve yet to hear of any additions to NBA Live 15 he may have worked on.
Rarely do you see employees jump to a competitor mid-cycle in the gaming industry, so it’s rather shocking news. We’ve reached out to confirm what O’Gallagher will be doing at 2K Sports, and we’ll update our article once we’ve had confirmation.
SimBaller
Now that the PC news is out there, I want to make clear that MyLEAGUE will be in the PC version of the game as well (PC is a full port of PS4/XB1), despite what the original post says about it being exclusive to XB1/PS4.
http://www.twitch.tv/2k/b/557491047?t=66m30sQuoteSimBaller
Now that the PC news is out there, I want to make clear that MyLEAGUE will be in the PC version of the game as well (PC is a full port of PS4/XB1), despite what the original post says about it being exclusive to XB1/PS4.
And :bow Steamworks :bow2
Considering all the work that’s gone in so far, we will be taking a few extra weeks to polish the game and make sure you get an incredible NBA experience from the moment you first boot up the title. This extra development time means we will be moving our launch date to October 28 to line up to opening night of the 2014-15 NBA season. This was a hard decision, but it’s the right one, as we are totally committed to delivering the highest-quality game we possibly can. You’ll be hearing a lot more from us over the coming weeks, starting with a brand-new gameplay blog that will give you the first details on all the ways we plan to deliver on our promises to build a better experience.(http://i.imgur.com/DRYOv.gif)
R.I.P. NFL 2K :'(
I can't remember exactly because this is from years ago, but VC's "vsync" isn't actual vsync, so if you want it, force through the drivers.
Either the special effects or shader quality controls that "haze" in the cutscenes and arena shots, getting rid of that like triples the cutscene framerate.
I'm okay with bumping a couple things down to medium since it still looks better than 2K14 and runs smoother anyway. Still seeing that it's going to be time soon to move onto an i7 or something.
http://youtu.be/U9ujiWrurWw
11:40 and on.
Free Weekend40+ GB download so...
NBA 2K15 will be available “Free to Play” to celebrate the NBA season kickoff throughout the weekend. If you’re hooping with us on Steam, #YourTimeHasCome to enjoy NBA 2K15.
QuoteFree Weekend40+ GB download so...
NBA 2K15 will be available “Free to Play” to celebrate the NBA season kickoff throughout the weekend. If you’re hooping with us on Steam, #YourTimeHasCome to enjoy NBA 2K15.
I wish EA access was on the PS4 so I don't have to shell out $60 for FIFA.
It's like $30 for Xbox users right?
The cover players are Stephen Curry, Anthony Davis, and James Harden. Physical copies of the game will ship with inserts of all three covers, so you can choose whichever one you like best, and swap them in and out.:neogaf
Spike Lee has been brought in to help produce MyCAREER in NBA 2K16. This year’s story will feature a player called “Frequency Vibrations”, though that is a placeholder name/nickname and you can still substitute your own. The mode will continue to be heavily storyline driven, and focus on both the on-court career and off-court life of the player.
Played some MyPlayer tonight. Feels like I am some bit part in a Spike Lee story, there's no meaningful choices I'm making.
Do you have to manually save in this game? Every time I start it up it wants to create a character even though I've done it 6 times already. It saves where I'm at but the name of my toon changes every time. :maf
What is with the quarter length? I'm used to playing 11 min. quarters. How am I supposed to average a triple double with 6 min. quarters? :comeon
Every time I load my career my name has been changed. :wtf
Yeah the GM mode is pretty fun. Especially when you simulate it in that mode where the little heads move around and you can still call plays and change gameplans.
Its called SimCast Live
Not my video.
https://www.youtube.com/watch?v=-aQrFT5jhB0
Basically it reminds me of the old simulation sports games I use to play on my PC like MicroLeague Baseball. Not for everybody but it suits my specific niche.
You can even hop into the game and actually play it at any point, although I'm fine with just coaching, managing substitutions, and calling plays and stuff.
I could swear they had something similar before in like 2k5-2k7 except with highlights instead of big heads.There was. Might have only been on Xbox/PS2 gen though.
http://attackofthefanboy.com/news/nba-live-16-sold-poorly-vs-nba-2k16s-monster-sales/They have to put out a Live 17 due to the license. I've seen some discussion of maybe half-pricing it.
They are definitely losing money on this product. I wonder if EA will continue to just foot the bill on this.
They should bring back NBA Street and focus on that.
GENERAL
- Support added for custom keyboard configurations.
- Optimization improvements that increase performance across all configurations.
- Addressed an issue where some users would notice commentary cutting out during gameplay.
- Resolved frame rate stuttering at start of games/between quarters on moderate to high-end systems.
- Addressed an issue where some users would see a black screen in the Edit Arena and Edit Uniform menus when ‘Special Effects’ was turned off.
- New Video Settings option ‘Media People Detail Level’ added; reducing this will help performance on low-end and mid-range graphics cards.
- Corrected missing/incorrect player icons when using a non-Xbox 360 controller.
- Fixed a rare hang that could occur when attempting to fast-forward 2KTV.
- Fixed a rare driver crash on DirectX 10.0 and DirectX 10.1 graphics cards.
- Help text added to Video Settings menu.
- Additional detail setting now available for Shader Detail in the Video Settings menu.
- Fixed super sampling not working when Letterbox (formerly called Aspect Ratio Correction) was disabled.
- The following Video Settings options should now provide the expected results when modified: Color Correction, Depth of Field, Screen Space Ambient Occlusion, Bloom, and Volumetric Effects.
- Resolved a rare case where the game would hang when entering/exiting the Tattoo editor when customizing the tattoos on your MyPLAYER.
- Addressed an issue on the main menu where the title would freeze for a period of time before proceeding to the selected action (e.g. loading a MyCAREER save).
- Players will no longer slide/skate when pressing the block button during an inbound state. It was funny while it lasted.
- Tuned crowd excitement and intensity on made buzzer beaters.
- Resolved a case where certain players (e.g. Kristaps Porzingis) would have their hairstyle change slightly when zooming in the camera very close in replay.
MyPARK/2K PRO-AM
- Pro-Am Team Play has been added to the game! You can now play as a full team in your custom-built arenas.
- Addressed a number of matchmaking issues that inhibited users from playing in Pro-Am Walk-On games.
- Fixed an issue where your player would sometimes appear with the incorrect height (if you had more than one MyCAREER save file) when entering MyPARK/Pro-Am from within MyCAREER.
- Fixed a rare case where the ball would get stuck in the High Roller courts, thus preventing a game from concluding.
- Improved voice chat support in both MyPARK and 2K Pro-Am.
- Improved the animation of the skateboard in MyPARK. If you don’t have this, get it. You can move between courts faster than those that are on-foot!
- 2K Beats will now continue to play after finishing a game in MyPARK.
MyCAREER/MyCOURT
- Fixed an issue where some users were unable to join their friends’ MyCOURTs.
- Fixed an issue where the host user was unable to send MyCOURT invites after leaving MyPARK/Pro-Am with a squad.
- Addressed a number of issues with Accolades not unlocking at the appropriate time within MyCAREER.
- Pressing the back button will no longer cause the game to hang from the MyCAREER NEXT menu after being eliminated from the playoffs.
MyGM/MyLEAGUE
- Numerous tuning and code enhancements to improve simulated player stats.
- Playoff games (within a series) can no longer be played out of order in MyLEAGUE Online.
- Found and fixed a case where visiting certain submenus with no head coach would cause the game to hang.
- Fans of relocated/rebranded teams will no longer hold up signs referencing the previous identity of the team.
- Fixed a rare hang that could occur when the ticker referenced a previous game result where all of the players on the team have since been traded.
- Selecting to load a custom draft class will no longer cause a game hang in the MyGM offseason if you had previously been fired during that same offseason.
NOTE: All patch fixes will work in your existing game mode saves.
- Added support for 21:9 UltraWide monitors, multiple monitor displays, and other non-16:9 aspect ratios.
- Fixed an issue where frame rate could stutter (even on higher end graphics cards) in either or both of gameplay and MyPARK.
- Fixed a bug where playcalling icons were not appearing for some users.
- Resolved a driver crash on below min spec DirectX 10.0 cards, such as the NVidia 9800 GT.
- Optimized crowd rendering, resulting in slightly improved performance on many configurations.
- Fixed ‘black rectangle’ artifact.
- Removed super sample configuration option due to driver instability.
Also, I finished the Spike Lee thing and it may be the dumbest thing ever done in a sports video game, which is saying something, at least when Jay-Z EXECUTIVE PRODUCED he just designed a basic menu theme and also curated the soundtrack like Pharell Williams did last year.
Though I skipped most of it. Except the owner's scenes, who was hilarious. Then I left his team to play for Memphis for a max contract. Despite the team having about six big men already. I've read a few places that progression is quite a bit more difficult this year finally, you don't automatically become a starter ten games into your season no matter how you play.spoiler (click to show/hide)FREAKIN AND VIBIN FREAKIN AND VIBIN
FREAKIN AND VIBIN
FREAKIN AND VIBIN
FREAKIN AND VIBIN[close]
Also, I finished the Spike Lee thing and it may be the dumbest thing ever done in a sports video game, which is saying something, at least when Jay-Z EXECUTIVE PRODUCED he just designed a basic menu theme and also curated the soundtrack like Pharell Williams did last year.
Though I skipped most of it. Except the owner's scenes, who was hilarious. Then I left his team to play for Memphis for a max contract. Despite the team having about six big men already. I've read a few places that progression is quite a bit more difficult this year finally, you don't automatically become a starter ten games into your season no matter how you play.spoiler (click to show/hide)FREAKIN AND VIBIN FREAKIN AND VIBIN
FREAKIN AND VIBIN
FREAKIN AND VIBIN
FREAKIN AND VIBIN[close]
When is that PC patch live for nba2k?
Keep picking the inferior system and bitching. :hitler
Stoney, I know you like MMA. Did you pick up the EA UFC stuff?
Stoney, I know you like MMA. Did you pick up the EA UFC stuff?
I did not play this one.
https://en.wikipedia.org/wiki/EA_Sports_UFC
I heard such mixed things about it that it deterred me from trying it out.
does rocket league count as sports
because it owns
GENERAL
Addressed a hang that can occur when editing/applying tattoos in Edit Player.
Resolved a bug where one or more users in a co-op game would lose control of their player at some point during the game.
Fixed a disconnect issue that some users were seeing during online games.
(PC) Fixed a corruption issue where some users were experiencing hangs, missing art assets, and infinite loads. Please ensure that your virus scanning software (e.g. Avast) whitelists your Steam folder/directory. This is required for new content to properly download and install.
Closed a loophole where the pause timer would stop counting down when sitting in the ‘Report Image’ flow.
Improved the user interface when applying contracts to players in MyTEAM by removing the display of how many contracts the player would have IF the current card was applied.
Fixed a case where the user accepting an online invite would sometimes skip the position selection screen in the way into matchmaking.
Headwear should now properly unequip when attempting to do so from within the MyPARK Apparel section of the store.
The player portrait will now update when a new user is signed in on the main menu via the account picker.
A number of other optimizations and enhancements have been made to improve the user experience.
GAMEPLAY
Teammate free throw celebration/interaction behaviors have been corrected.
Slightly tuned down the frequency of ball collisions.
Fixed an issue that led to a temporary loss of user control on possession changes while in the 2K Cam.
Tuned down the frequency of missed alley-oop and putback dunks when open.
Fixed an issue that allowed high rated post players to shoot post fadeaway 3's at a high percentage.
MyCAREER/MyPARK/MyCOURT
Fixed a rare issue where the game would hang when Doris Burke interviews your MyPLAYER at the end of the first half and/or at the end of the game.
The correct records and rep levels will now be shown for the players on the MyPARK loading screen.
Corrected the wall and floor art for the San Antonio Spurs theme in MyCOURT.
Fixed a case where some purchased shoes were not properly appearing on the shoe racks in MyCOURT.
MyGM/MyLEAGUE
Resolved a hang that could occur many, many years into MyGM when entering the offseason.
Generated players will now wear the correct color socks for away games.
Fixed an issue where generated players were getting their free throw animations randomized every offseason.
The Strengths/Weaknesses screen in Team Comparison should now be functioning properly once again.
NOTE: All patch fixes will work in your existing game mode saves (unless specifically noted otherwise).
Shame the online community is virtually dead on PC :gloomy
If anyone was thinking of getting NHL 16, do yourself a favour and put that cash in a pile and light it on fire. Still a more enjoyable experience and at least you'll generate some heat.
If anyone was thinking of getting NHL 16, do yourself a favour and put that cash in a pile and light it on fire. Still a more enjoyable experience and at least you'll generate some heat.
If I was looking for a hockey game, which year or iteration was the best in the past five years?
This same question applies to the NBA2k series as well.
I would be playing the last gen versions of stuff (360).
I don't care much about the newest rosters, I'd want the best 2k basketball game when it comes to content. Something that's great across the board.
If you don't mind last gen then I would recommend NHL 13 or 14If anyone was thinking of getting NHL 16, do yourself a favour and put that cash in a pile and light it on fire. Still a more enjoyable experience and at least you'll generate some heat.
If I was looking for a hockey game, which year or iteration was the best in the past five years?
This same question applies to the NBA2k series as well.
Hey LIVE fans:
I want to share some important updates on what’s next for NBA LIVE and give you an overview of where we’re going with the franchise over the course of this year.
It’s important that you know that we are committed to NBA LIVE in the console space. While we won’t be shipping a product this Fall, we will be back on the courts with something new and exciting for you to experience in early 2017.
Our focus this year is to deliver an amazing, high-quality basketball game to a global audience. The best way to do that is through the fastest growing, largest, and most accessible gaming platform…mobile. As a team, we’re really excited about taking the franchise to new places with the worldwide release of our mobile game later this year.
More details to follow in the coming months!
Sean O’Brien
Executive Producer, NBA LIVE
Not sure about it considering how dead the servers were on PC
(Sidenote: What a shame there isn't more demand for a mode featuring women's basketball. It would be a lot of fun to take on the role of a female athlete playing for a powerhouse like UConn. It'd certainly be a step up from what FIFA attempted a year ago, which was decent but ultimately unexciting).
GENERAL
HDR support has been added for the PS4.
Support for the PS4 Pro has been added. NBA 2K17 will run at a native 4K resolution at 60 FPS on the Pro.
The Cleveland Cavaliers court floor has been updated to match their new 2016-17 design.
The Golden State Warriors uniforms now have the #42 patch in honor of the late Nate Thurmond.
Authenticity improvements to a large number of uniforms.
You can now use post-release uniforms in Play Now games when using a custom roster.
Post-release shoes will now dynamically appear in your game mode saves when starting a new mode or when using a custom roster created after October 15th.
Users now have the ability to toggle off the ‘Zoom in Paint’ camera option when using the default broadcast camera.
Fixed an issue where the user was unable to unequip certain animation types from their MyPLAYER.
The user can now unequip socks from their MyPLAYER.
Addressed an issue where controller settings would reset after played games online.
GAMEPLAY
Users will no longer be able to prolong MyTEAM Blacktop games by committing reach-in fouls.
The Jamal Crawford double behind-the-back combo size-up move now functions properly when equipped.
Aiming should now be much easier in the broadcast camera for users who use Pro Stick shot aiming.
Disabled shot timing for all shots (including layups, hooks, floaters and heaves) when Shooting Type is set to Real Player %.
Improvements to make catching short passes more reliable.
Dial back pass speeds (especially on longer passes) to achieve better game balance.
“Soften” top front rim ball bounces for more realistic physics-based outcomes.
Reduced the frequency of “ticky tack” shooting fouls on jump shots and layups.
Fixed illegal screens, which were not being triggered in the proper situations.
General improvements to responsiveness, primarily in offball motion.
Improvements to the CPU’s double team logic and general defensive AI decision making.
Addressed a visual issue that would sometimes cause hook shots to branch into jumpshot follow through landing poses.
MyPARK/2K PRO-AM
Teams in Rivet City are again able to grab a Got Next spot while a game is in progress.
Fixed a hang that occurred to some users when they were hopping from one MyPARK to another.
Fixed a number of camera-related issues when shooting free throws during Pro-Am games.
Addressed an issue where some users were unable to use their custom jumpshot in MyPARK.
When editing your Pro-Am court, the backboard logo and wall texture can now be switched back to none/blank.
You can now view the team rosters of each team directly from the Power Rankings menu in Pro-Am.
All of your teammates will now have a unique color indicator when playing Pro-Am.
Grand Badges will now appear on the 2K Card in both MyPARK and Pro-Am.
MyCAREER/MyCOURT
You can now skip through story scenes that you have already watched.
Fixed an issue that would result in the user being unable to play their next game in MyCAREER (a restart is required if you are affected by this).
Fixed a case where some users were not seeing triggered story scenes.
Fixed an issue where some MyCAREER sponsor contracts were not rewarding the user with the correct amount of VC.
Corrected an issue where you could not purchase/equip shoes from your new company when switching shoe endorsements.
Addressed an issue where the phone in MyCAREER would inform the user of a new message when that was not the case.
Fixed a case where the player would get stuck in the line during the Free Throw Golf drill in Live Practice when using specific signature animations.
MyGM/MyLEAGUE
Points of Emphasis have returned to the Gameplan feature! Note that these only affect simulation results.
The Advanced Rotations feature will now scale all rotations to work regardless of your chosen quarter length.
Fixed cases where some approved city names (e.g. Buffalo) were not being permitted through the content filter when moving your team to another city.
Fixed an issue where player attributes were being slightly modified when loading a draft class after the first season.
Injuries will now occur during head-to-head gameplay in MyLEAGUE Online.
Color improvements have been made to the Kansas City Knights uniform.
Fixed a hang that would occur when attempting to use SimCast on the Rising Stars game.
Expansion teams will no longer get unlimited funds in MyGM.
The NBA logo is now located in the correct spot on the shorts when creating a custom uniform.
MyCAREER is now so bad it's almost good, the story is seriously some hot garbage, after last year being a change in the right direction by stripping that all back, it's right back to stupid story full of terrible characters and stereotypes. Also now instead of menus you log into a tiny open world that you have to physically travel to the different locations for stuff. Luckily you can hop right into the next game from anywhere and don't have to walk back to the arena lol
But if you're the kind of person who has already bought enough VC to max out your player and give him a bunch of tattoos and garbage so you can go play two-on-two it might be more enjoyable than it's ever been.
Worst part: STILL NO SHEED. It's like why do they even bother putting these games out.
the funniest thing to me is that the gym equipment (that was in the practice facility last year) you have to stand in line for, even though there's no real reason for it other than they put it in the online world part
also the reason you don't have mandatory team practices in mycareer anymore is because it was one of the most hated aspects by players surveyed :lol
I had to wait for that fucking Gatorade reaction test because only one person can do it at a timeOne time I went in the gym wasn't for that but I looked back there and there were like five people standing outside the room waiting, and like ten people packed into the room jumping around and doing their taunts and crap. :lol
You still have them but they're unannounced during drillsYeah, I mean that you don't have to go to them and stuff, they just seem to randomly happen if you to to the practice facility. Stan Van Gundy must not schedule them because for like a months worth of games I kept going in there and we had like one.