THE BORE

General => Video Game Bored => Topic started by: fistfulofmetal on October 25, 2011, 07:13:14 AM

Title: GTA 5
Post by: fistfulofmetal on October 25, 2011, 07:13:14 AM
go to http://www.rockstargames.com/

(http://www.rockstargames.com/Untitled-10.jpg)

(http://i.imgur.com/DQozz.png)
Title: Re: GTA 5
Post by: The Sceneman on October 25, 2011, 07:14:25 AM
I dont see any GTA 5 info, fake-out thread
Title: Re: GTA 5
Post by: maxy on October 25, 2011, 07:20:31 AM
yay

internet to melt on 11.02.11

Title: Re: GTA 5
Post by: archie4208 on October 25, 2011, 07:38:26 AM
Who cares?  It's all about Saints Row 3.
Title: Re: GTA 5
Post by: maxy on October 25, 2011, 07:40:55 AM
me me me
Title: Re: GTA 5
Post by: MCD on October 25, 2011, 08:21:25 AM
And I thought this franchise was dead for good.

Damn.

Title: Re: GTA 5
Post by: maxy on October 25, 2011, 08:52:56 AM
Quote
which nintendo platform is this exclusive to again?


WiiU Fantasy

$1 billion Nintendo moneyhat
Title: Re: GTA 5
Post by: demi on October 25, 2011, 09:11:51 AM
*yawn

Saints Row 3 please
Title: Re: GTA 5
Post by: Brehvolution on October 25, 2011, 09:14:02 AM
How many 360 discs?
Title: Re: GTA 5
Post by: Diunx on October 25, 2011, 09:16:27 AM
Zzzzz

Let me know if they go back to making the game awesome like san andreas.
Title: Re: GTA 5
Post by: Eel O'Brian on October 25, 2011, 09:38:30 AM
I bet they backtrack and try to take GTA back to being about fun and not Oscar-quality stories.

i bet they don't, dan houser's too far up his own ass now as a "serious social commentary" writer
Title: Re: GTA 5
Post by: Great Rumbler on October 25, 2011, 09:47:34 AM
Watch them take out the open-world and go full-on linear action game.
Title: Re: GTA 5
Post by: demi on October 25, 2011, 10:13:27 AM
sounds better than 4
Title: Re: GTA 5
Post by: MyNameIsMethodis on October 25, 2011, 10:41:06 AM
CANT FUCKING WAIT
Title: Re: GTA 5
Post by: MyNameIsMethodis on October 25, 2011, 10:47:31 AM
god I am so excited. something to live for again  :-[
Title: Re: GTA 5
Post by: Raban on October 25, 2011, 10:52:10 AM
CANT FUCKING WAIT

this x 1000
:hyper :hyper :hyper :hyper
Title: Re: GTA 5
Post by: Robo on October 25, 2011, 11:02:43 AM
That logo is horrendous.
Title: Re: GTA 5
Post by: maxy on October 25, 2011, 11:22:26 AM
Quote
Watch them take out the open-world and go full-on linear action game.

GTA 4 sold 20+ million,slim chance.

Title: Re: GTA 5
Post by: Himu on October 25, 2011, 11:27:56 AM
That logo is horrendous.

.
Title: Re: GTA 5
Post by: cool breeze on October 25, 2011, 11:31:09 AM
I'm excited.  GTA4 fails a lot as a game but it still does a lot of cool stuff.  The two DLC expansions were also much better than the main game, and if you could use RDR as an example (although it's a different dev), at least Rockstar as a whole have improved since GTA4.

weren't there hints of returning to Vice City in RDR (or LA Noire?) or was it san anderas?
Title: Re: GTA 5
Post by: chronovore on October 25, 2011, 11:35:57 AM
Who cares?  It's all about Saints Row 3.
:rock

I bet they backtrack and try to take GTA back to being about fun and not Oscar-quality stories.
I can't even describe how much I would like that to happen, but it's not like GTA IV sold LESS copies than the previous generation's entries.

I'd bet it gets about as wild as The Ballad of Gay Tony, which is just slightly more wacky than vanilla Nico's story. Lost and the Damned was more fun than the base game, but writing-wise it wasn't any less dire or serious in tone.
Title: Re: GTA 5
Post by: Stoney Mason on October 25, 2011, 11:40:41 AM
The two DLC expansions were also much better than the main game

I loved the lost and the damned. That one really stuck with me for some reason. Gay Tony had a nice concept but the controls got in the way.

Obviously I'm in the minority on here as I liked the last installments but they certainly could take some pages from RDR to improve. Especially the controls. Every game in the GTA series I wait for the controls to improve (Especially on foot and combat) and they take baby steps every time. It would be nice to actually have a nice controlling game in the series for once.
Title: Re: GTA 5
Post by: MyNameIsMethodis on October 25, 2011, 11:43:13 AM
Well my thoughts on the logo is it'll be the 20's or 30s and it'll be set in Carcer City (Chicago).


my hopes is of course a modern day game though because i'm kidna tired on 20s and 30s since Mafia does them so well.
Title: Re: GTA 5
Post by: Raban on October 25, 2011, 11:44:38 AM
green = grove street?
Title: Re: GTA 5
Post by: Himu on October 25, 2011, 11:45:54 AM
No.

That entire design segues something old. Probably 1910's or something.
Title: Re: GTA 5
Post by: Stoney Mason on October 25, 2011, 11:47:59 AM
Anything is possible but I highly doubt they would go that far back in the past unless its like for flashback levels or something. Normal (mainstream) people don't want to drive crappy old cars and listen to old timey music. GTA is know for being modern or at least close to modern. They already have LA Noire or RDR to explore other time frames.
Title: Re: GTA 5
Post by: Great Rumbler on October 25, 2011, 11:53:04 AM
GTA: Hong Kong or NO SALE
Title: Re: GTA 5
Post by: maxy on October 25, 2011, 11:57:21 AM
rumors point out to modern setting...Hollywood,Vegas,Mexico...drugs,sex,alcohol
Title: Re: GTA 5
Post by: Eel O'Brian on October 25, 2011, 12:01:09 PM
they've never done a straight 1970s gta
Title: Re: GTA 5
Post by: cool breeze on October 25, 2011, 12:11:08 PM
an sort of related thought, but I wish more open world games would focus on building lost worlds, almost to have museum-ish appeal.  It was cool to drive around in old LA.

hollywood as a setting would be cool.  pretty much anywhere from San Andreas given more detail would be cool.

GTA: Hong Kong or NO SALE

True Crime Hong Kong is still coming.  Canceled by Activision and saved by Square-Enix (although it won't be True Crime by name)
Title: Re: GTA 5
Post by: MyNameIsMethodis on October 25, 2011, 12:24:12 PM
i would love a open world set in revolutionary times. thats what that logo made me think first but I know better  :'(
Title: Re: GTA 5
Post by: Himu on October 25, 2011, 01:42:30 PM
Anything is possible but I highly doubt they would go that far back in the past unless its like for flashback levels or something. Normal (mainstream) people don't want to drive crappy old cars and listen to old timey music. GTA is know for being modern or at least close to modern. They already have LA Noire or RDR to explore other time frames.

(http://i.imgur.com/YYIkI.jpg)

1899
Title: Re: GTA 5
Post by: maxy on October 25, 2011, 01:43:28 PM
[youtube=560,345]http://www.youtube.com/watch?v=GwK2Aj8y5wc&feature=player_embedded[/youtube]
Title: Re: GTA 5
Post by: MyNameIsMethodis on October 25, 2011, 04:14:15 PM
Pass.  Anyone who buys this is a sucker confirmed.  In fact, can Demi make a custom tag for anyone dumb enough to admit wanting this?  You can start with Himuro-Chan.

>thinks Saints Row is a good game series  :lol :lol :lol :lol
Title: Re: GTA 5
Post by: Raban on October 25, 2011, 04:35:19 PM
Pass.  Anyone who buys this is a sucker confirmed.  In fact, can Demi make a custom tag for anyone dumb enough to admit wanting this?  You can start with Himuro-Chan.

I volunteer to be the first chosen for this title.

being a sucker :rock
Title: Re: GTA 5
Post by: chronovore on October 25, 2011, 06:25:19 PM
Anything is possible but I highly doubt they would go that far back in the past unless its like for flashback levels or something. Normal (mainstream) people don't want to drive crappy old cars and listen to old timey music. GTA is know for being modern or at least close to modern. They already have LA Noire or RDR to explore other time frames.

I'd happily pay money for Rockstar to take the world assets of LA SNoire and put them into a game with fun gameplay mechanics.
Title: Re: GTA 5
Post by: Himu on October 25, 2011, 07:57:52 PM
Pass.  Anyone who buys this is a sucker confirmed.  In fact, can Demi make a custom tag for anyone dumb enough to admit wanting this?  You can start with Himuro-Chan.

I dunno man, even I'm mixed on it. I'm excited to see what they have up their sleeve but at the same time I'm apathetic towards the whole development of it, because I know that Rockstar doesn't really tickle my dickle anymore, RDR aside.
Title: Re: GTA 5
Post by: OptimoPeach on October 25, 2011, 08:07:33 PM
Can't wait to fish this turd out of the bargain bin
Title: Re: GTA 5
Post by: Himu on October 25, 2011, 08:08:27 PM
Will you still have to click Left Trigger half way in order to free aim ?!?!?!?!?!?
Title: Re: GTA 5
Post by: OptimoPeach on October 25, 2011, 08:17:27 PM
they've never done a straight 1970s gta
This would actually be pretty cool.

Mm. Not much to say that hasn't already been said. SR3 is at the top of my HYPE HYPE HYPE list and GTA 4 was my biggest letdown of the generation, so I couldn't care less about this news at the moment.

They really should just surrender to Volition and start doing period pieces only, like wayyyy back. I'd play a medieval GTA!

Will you still have to click Left Trigger half way in order to free aim ?!?!?!?!?!?
Wasn't there an option to disable auto aim entirely? I thought that's what I did but I can't remember now
Title: Re: GTA 5
Post by: Himu on October 25, 2011, 08:21:04 PM
Yes, there was. Just ribbing the general idea of it.
Title: Re: GTA 5
Post by: Human Snorenado on October 25, 2011, 09:31:30 PM
Pass.  Anyone who buys this is a sucker confirmed.  In fact, can Demi make a custom tag for anyone dumb enough to admit wanting this?  You can start with Himuro-Chan.

>thinks Saints Row is a good game series  :lol :lol :lol :lol

And you seriously have to ask why you're less than a leper around here
Title: Re: GTA 5
Post by: chronovore on October 25, 2011, 09:38:04 PM
Yeah, Expert aim or Free Aim or something like that. You can do it, but the missions aren't tuned for it. You can also play that way Online, it's a setting in the Match Options, but it's also the source of the biggest disagreements in any Lobby, if it's turned off from default.
Title: Re: GTA 5
Post by: pilonv1 on October 26, 2011, 12:15:16 AM
Am I being too cynical but the timing of this right around saints row 3 is way too coincidental.
Title: Re: GTA 5
Post by: chronovore on October 26, 2011, 12:19:54 AM
Am I being too cynical but the timing of this right around saints row 3 is way too coincidental.

Every announce Rockstar makes is strategically planned by their PR department, so you can be sure it's no co-inky-dinky.
Title: Re: GTA 5
Post by: pilonv1 on October 26, 2011, 12:28:22 AM
I would think they'd want to avoid the bf3/mw3 hoohaa though.
Title: Re: GTA 5
Post by: maxy on October 26, 2011, 02:23:28 AM
Quote
Strengthening long-standing rumors for years that the next Grand Theft Auto would be set in Los Angeles or a fictional version thereof, a source familiar with the game told Kotaku today that those rumors are true. GTA V will be set in some version of L.A., bringing the famous franchise to a place that last got the GTA treatment in the series' top-selling Grand Theft Auto: San Andreas. (So much for our other dream GTA V cities.)

We're also hearing from multiple sources that the game will feature more than just one playable character. That would seem to be a natural evolution for the series. Following the release of the PlayStation 2's Grand Theft Auto III and Grand Theft Auto Vice City, PSP games set in the same cities as those console games let players control a single new character apiece. Those portable games helped establish the idea that there's more than one life worth living in a Rockstar-made GTA city.


hmm,not sure if i like that

it would be hilarious if they went COD route(flashbacks)

Title: Re: GTA 5
Post by: maxy on October 26, 2011, 04:09:52 AM
Quote
announce for 3DS - gather quotes for ninthings and sony fans - then 1 week later say "Sorry, we meant Vita"

went to gta forums,clicked on some topic and first thing I see is some ninthing defending Nintendo and claiming that GTA5 WiiU will be "the definitive version"


I saw this also,it was posted in August by an Admin and quickly removed after few minutes

(http://www.rockstarbase.com/v/images/VMysterypoll.gif)

interesting
Title: Re: GTA 5
Post by: Brehvolution on October 26, 2011, 10:23:46 AM
204 duh
Title: Re: GTA 5
Post by: maxy on October 26, 2011, 12:51:19 PM
4 page Dan Houser interview

http://popwatch.ew.com/2011/10/21/grand-theft-auto-iii-anniversary-dan-houser/ (http://popwatch.ew.com/2011/10/21/grand-theft-auto-iii-anniversary-dan-houser/)

Quote
I have a purely technical question: What’s the initial process of putting these games together? Does it start with you and your co-writers drafting out a structure? Is there one single room somewhere where it springs out of from?

The beginning thought is the place, and the time period. Which will really be a conversation between Sam, myself, Leslie Benzies, who’s the producer, and Aaron Garbut, who’s the art director. We’ll start discussing some broad ideas for the protagonist: He’s gonna be a gang kid, he’s gonna be an older guy who just got out of prison, he’s gonna be white, black, Yugoslavian, whatever it might be. Just sort of loose ideas for that.

From there, we’ll begin working on a story outline, a feature set, and some early missions, all at the same time. The story and the missions are the same thing, hopefully, by the time the game comes out. The missions tell the story, and the story shows off the features that the missions unlock. The combination of the cutscene and the action moves the story forward. The next bit of story unlocks the next core mechanic for you to play with. The experience of playing the game is also the same as going through the story. They’re not separate things.

The rest of it — the games are sort of big. There’s so many bits you have to be working on at once. You get the map guys working as soon as humanly possible, because the design guys can’t really do anything till there’s bits of map made to do it in. You have to work everything in parallel. Map-building, interior-building, character-building, writing, game design, animation: You want them all moving as soon as possible.

Quote
Grand Theft Auto III and all these games are massive, and you’ve described them as a real team effort. But are there any parts of these games that — for you personally, or you and your brother — feel particularly autobiographical?

I hope not. Hopefully it’s all a product of a wonderful communal imagination. The only one that really springs to mind is a character in Bully that was completely this kid I went to school with. The kid Gary, the nasty little bully, the main antagonist. He was exactly a kid I was at junior school with.

Quote
One last question for you: Before games like Grand Theft Auto III came along, it felt like players were fundamentally meant to see every part of the game. There were little Easter Eggs or secret levels, but that’s nothing to compare to the size of these open-world games, where even the most devoted player might not see everything. How granular do you feel like you have to get when you’re putting these worlds together? Where does the world-building stop?

I suppose we make it, then just do a bunch of passes on it, and try to find as many different forms of content that can be put in there sensibly, that will reward the player for exploring, if they’re that kind of person. And we build in to it the overall themes that we’re trying to push in the game — the ludicrousness of advertising, whatever it might be.

It’s something that’s hopefully enjoyable for people. It’s a way to experience amusing, entertaining, thought-provoking, idiotic, whatever-they-might-be little bits of content in a non-linear fashion, spread around this map and across all these ways that people are speaking: on the radio, and then in later games on the TV. It’s something that I think is interesting and potentially very powerful, but is totally unique to a game. We who make games, we’re looking for ways that games can do stuff that you can’t do in a movie, or you can’t do in a TV show, you couldn’t do in a book.

And that non-linearity is really key to that. You can actually be. It’s not just about doing the stuff — which obviously is great, working your way through the story as opposed to watching a story — but also the more passive idea of exploring this world, and just being there. Soaking up the stuff. Having your adventure in this place that doesn’t really exist. I think that’s really powerful and fun. We do as much as we have time for and can think of. We go a little bit crazy on that stuff, and are constantly trying to find new little things that people can discover.

You want it to feel like you’ve not seen everything. Like it feels like you’ll never know a city, really.
Title: Re: GTA 5
Post by: OptimoPeach on October 26, 2011, 06:44:21 PM
I saw this also,it was posted in August by an Admin and quickly removed after few minutes

(http://www.rockstarbase.com/v/images/VMysterypoll.gif)

interesting
I feel like the fat guy from Mallrats right now
Title: Re: GTA 5
Post by: Himu on October 27, 2011, 05:50:22 PM
[youtube=560,345]DMPwsUey0U0[/youtube]

 :lol :lol :lol
Title: Re: GTA 5
Post by: Himu on October 31, 2011, 04:53:56 AM
I'm...I'm getting excited. That GTA fan in me...is starting to tickle my belly. I can't help it. Rockstar's marketing is too good.

"Hey guys, we're announcing GTAV, here's a logo."

And then you just scratch your head wondering what the fuck it all means.

Masters at marketing. :(
Title: Re: GTA 5
Post by: chronovore on October 31, 2011, 08:02:30 AM
It would be hilarious if this was just Anonymous' passive means of launching a DDoS attack on Take2's servers.
Title: Re: GTA 5
Post by: Raban on October 31, 2011, 10:58:18 AM
[youtube=560,345]DMPwsUey0U0[/youtube]

 :lol :lol :lol

why did I laugh at this
Title: Re: GTA 5
Post by: Vertigo on October 31, 2011, 11:48:06 AM
I saw this also,it was posted in August by an Admin and quickly removed after few minutes

(http://www.rockstarbase.com/v/images/VMysterypoll.gif)

interesting
I feel like the fat guy from Mallrats right now

11/02 or rather 02/11  is this wednesday the day of the reveal trailer.
Title: Re: GTA 5
Post by: chronovore on October 31, 2011, 06:07:22 PM
It's going to be another box-cover reveal. No gameplay. No date. Well, maybe a year.
Title: Re: GTA 5
Post by: Himu on October 31, 2011, 06:33:24 PM
I disagree. Remember IV's reveal. We got a teaser trailer that was a minute and a half long.
Title: Re: GTA 5
Post by: MyNameIsMethodis on October 31, 2011, 06:36:14 PM
with that awesome song :bow
Title: Re: GTA 5
Post by: chronovore on October 31, 2011, 06:36:51 PM
Crap, was the reveal the Powaqaatsi track one? I had forgotten that!
Title: Re: GTA 5
Post by: Himu on October 31, 2011, 06:39:17 PM
Sure was.
Title: Re: GTA 5
Post by: Himu on October 31, 2011, 06:45:46 PM
I also think that we'll see this game in stores between April of and October 2012.

Rockstar, when it comes to marketing GTA games, tend to err on a tight adverting/pr ship. Vice City was revealed in July 2002, came out October 2002. San Andreas was revealed in May of 2004, and released October 2004. GTAIV was announced in 2007, and was supposed to have a 7 month marketing campaign until release but was delayed, but it still it put just a year shy of its initial reveal.

Whenever Rockstar unveils a new GTA game, it's coming soon and they make a huge deal out of it because they have to get their PR machines a turnin'.
Title: Re: GTA 5
Post by: chronovore on October 31, 2011, 07:19:37 PM
I really hope you're right. I'll be finished with Saints Row 3 somewhere around then anyway, but (more than that) I am SUPER anxious to see what, if any, lessons from Red Dead Redemption's open world systems will be applied to GTA V.
Title: Re: GTA 5
Post by: Himu on October 31, 2011, 07:27:20 PM
Yeah, I also wonder if they'll make it cartoony again or stay on the more realistic path?
Title: Re: GTA 5
Post by: Phoenix Dark on October 31, 2011, 08:17:37 PM
Hopefully it's a futuristic GTA, where you can jump from roof top to roof top, have solid third person controls, super human powers n shit
Title: Re: GTA 5
Post by: Howard Alan Treesong on October 31, 2011, 08:36:17 PM
Hopefully it's a futuristic GTA, where you can jump from roof top to roof top, have solid third person controls, super human powers n shit

they can call it Crackdown 3
Title: Re: GTA 5
Post by: Great Rumbler on October 31, 2011, 09:00:28 PM
Hopefully it's a futuristic GTA, where you can jump from roof top to roof top, have solid third person controls, super human powers n shit

they can call it Crackdown 3

Or inFamous 3.
Title: Re: GTA 5
Post by: Phoenix Dark on November 01, 2011, 01:53:26 AM
trolling you guys is no fun
Title: Re: GTA 5
Post by: Great Rumbler on November 01, 2011, 09:53:31 AM
trolling you guys is no fun

It's no fun if you just whip out the "Oh, I was just trolling, guys!" everytime you get caught saying something dumb. :smug
Title: Re: GTA 5
Post by: Himu on November 01, 2011, 09:59:12 AM
Man, The GTAIV reveal was the best part of that whole shitty game.

Rockstar is REALLY good at making trailers.

http://www.youtube.com/watch?v=HlF6fbIFiCM
Title: Re: GTA 5
Post by: maxy on November 01, 2011, 11:27:58 AM
I saw this also,it was posted in August by an Admin and quickly removed after few minutes

(http://www.rockstarbase.com/v/images/VMysterypoll.gif)

interesting
I feel like the fat guy from Mallrats right now

11/02 or rather 02/11  is this wednesday the day of the reveal trailer.

1102--trailer
204--release date 20/04
5 guys,5 letters,5 bullets--story(setting) related,5 playable characters


there is one thing though

Max Payne 3--March 2012

1 day left :hyper

Title: Re: GTA 5
Post by: Robo on November 01, 2011, 12:13:30 PM
The internet says the riddle is describing the header.  The image in the V is of a Five Guys restaraunt, and there are five bullet holes in five letters, which can be rearranged to spell "AGENT".  Could be pointing to Washington, DC as the location (which would be amazing, but I am biased), but I think the scale of it might be a bit too small.  That's about the only thing that could sell me on this for Day 1, though.
Title: Re: GTA 5
Post by: Himu on November 01, 2011, 12:17:46 PM
Set it during the 70's or the 60's counterculture movement and I'm sold.

I would REALLY like this, but if the "leaks" are to be correct from the casting call, it'll be modern day LA (Los Santos).
Title: Re: GTA 5
Post by: Phoenix Dark on November 01, 2011, 01:35:37 PM
trolling you guys is no fun

It's no fun if you just whip out the "Oh, I was just trolling, guys!" everytime you get caught saying something dumb. :smug

but i was clearly referring to Crackdown omg
Title: Re: GTA 5
Post by: maxy on November 02, 2011, 10:59:39 AM
1 hour left

hype hype hype

 :hyper
Title: Re: GTA 5
Post by: cool breeze on November 02, 2011, 11:50:34 AM
I'm hoping they go more realistic and add a lot of rpg elements.  GTASA had light RPG stuff, and Red Dead Redemption did too.  We'll (probably not) see soon enough.
Title: Re: GTA 5
Post by: chronovore on November 02, 2011, 11:50:51 AM
Ten more minutes until rockstargames.com servers get pounded like Sasha Grey's tradesman's entrance.
Title: Re: GTA 5
Post by: Himu on November 02, 2011, 12:02:00 PM
Holy shit, the RAGE engine looks SO GOOD now.
Title: Re: GTA 5
Post by: cool breeze on November 02, 2011, 12:03:02 PM
Modern day LA?
Hispanic lead?
jets!

pretty lame first trailer, though.  but it looks good. 
Title: Re: GTA 5
Post by: chronovore on November 02, 2011, 12:03:12 PM
Yeah, the game looks less muddy than before.

VINEWOOD!

San Andreas revisited! It's going to be fun to roll around Los Santos again!
Title: Re: GTA 5
Post by: Robo on November 02, 2011, 12:03:18 PM
Yeah, that looks hot.
Title: Re: GTA 5
Post by: Raban on November 02, 2011, 12:03:42 PM
Wow.
Title: Re: GTA 5
Post by: Cerveza mas fina on November 02, 2011, 12:04:02 PM
GTA 4 reveal was so much better.

They are really buying into that fuzzy Vice City feel here.
Title: Re: GTA 5
Post by: Himu on November 02, 2011, 12:07:27 PM
http://www.youtube.com/watch?v=QkkoHAzjnUs
Title: Re: GTA 5
Post by: cool breeze on November 02, 2011, 12:07:38 PM

(http://i.imgur.com/myA5J.jpg)

I don't know my LA, but that might be chiliad.  I wonder how big the place really is.
Title: Re: GTA 5
Post by: chronovore on November 02, 2011, 12:08:51 PM
BRING BACK BICYCLES!

Bring back bicycles that can bunny-hop a truck!
Title: Re: GTA 5
Post by: cool breeze on November 02, 2011, 12:12:47 PM
lol maybe not a Hispanic lead.  It's probably that middle age white guy.

people are guessing it's tommy vercetti


and revising old cities is great.  LA in San Andreas really had no detail.  PS2 era was pushed too hard.  Now they can push 360/PS3 era hardware! and on the Xbox Loop, they can do it again!
Title: Re: GTA 5
Post by: Himu on November 02, 2011, 12:13:48 PM
Graphically the game looks really nice (so you know it's the PC version) but I have serious doubts this game will be fun.

Good color. Much better than the bleak and dingy ass city of GTAIV.


Edit: I still think revisiting past cities is kinda lame.

Every GTA, aside from 2 and London, is just a new take on GTA1, which featured San Andreas, Liberty City and Vice City.
Title: Re: GTA 5
Post by: Cerveza mas fina on November 02, 2011, 12:15:28 PM
Doesn't change the fact it's kind of boring to go there again.
Title: Re: GTA 5
Post by: Himu on November 02, 2011, 12:16:14 PM
lol maybe not a Hispanic lead.  It's probably that middle age white guy.

people are guessing it's tommy vercetti


and revising old cities is great.  LA in San Andreas really had no detail.  PS2 era was pushed too hard.  Now they can push 360/PS3 era hardware! and on the Xbox Loop, they can do it again!

The black dude has almost as much time as the white guy. I'm thinking the rumor that there are multiple characters is accurate.
Title: Re: GTA 5
Post by: Himu on November 02, 2011, 12:17:00 PM
Doesn't change the fact it's kind of boring to go there again.

Is it boring to go to the mushroom kingdom in every Mario?
Title: Re: GTA 5
Post by: Cerveza mas fina on November 02, 2011, 12:17:44 PM
Thats not even the same, but yes, the same old shit is why I quit playing Zelda.

Coupled with Nintendo's lack of innovation in gameplay.

I can't say maybe Rockstar nailed the gameplay this time though and changed things up, but judging by the trailer its same old same old.

I mean nothing wrong with that if you aren't bored with it etc.
Title: Re: GTA 5
Post by: Himu on November 02, 2011, 12:19:00 PM
How isn't it the same? Same location, different interpretation. IV's Liberty City is nothing like III's Liberty City, or 1's Liberty City. Even GTA Chinatown Wars' Liberty City is its own thing.
Title: Re: GTA 5
Post by: maxy on November 02, 2011, 12:23:04 PM
Nice :)

footage has some nasty framerate drops,aliasing issues

 
Title: Re: GTA 5
Post by: Himu on November 02, 2011, 12:24:22 PM
BOOOOOOOOOOOOOOOOOOOORING

I see Himu is already holding water for a dead franchise

(http://i.imgur.com/PMmIc.png)

(http://i.imgur.com/EV4sz.jpg)

(http://i.imgur.com/ldoEo.png)

(http://i.imgur.com/chG17.jpg)

(http://i.imgur.com/ZG3AP.png)

(http://i.imgur.com/NEtgX.jpg)
Title: Re: GTA 5
Post by: Howard Alan Treesong on November 02, 2011, 12:24:29 PM
against
Title: Re: GTA 5
Post by: cool breeze on November 02, 2011, 12:24:31 PM
well for some reason I was thinking he was hispanic, but yeah, probably black

(http://i.imgur.com/vIJiK.jpg)
Title: Re: GTA 5
Post by: Cerveza mas fina on November 02, 2011, 12:25:18 PM
I dunno himumu I'd rather buy a plane ticket and go there then go there again in the same game I played before.

They could have done this bad ass The Wire rip off in Baltimore or something. Or Cold War Berlin.
Title: Re: GTA 5
Post by: Himu on November 02, 2011, 12:25:21 PM
That voice over is not the voice over of a black guy, linkzg.
Title: Re: GTA 5
Post by: Eel O'Brian on November 02, 2011, 12:26:04 PM
I bet they backtrack and try to take GTA back to being about fun and not Oscar-quality stories.

i bet they don't, dan houser's too far up his own ass now as a "serious social commentary" writer
Title: Re: GTA 5
Post by: Himu on November 02, 2011, 12:30:03 PM
I think DC area would have been a better choice, myself.
Title: Re: GTA 5
Post by: cool breeze on November 02, 2011, 12:30:39 PM
That voice over is not the voice over of a black guy, linkzg.

so? play MGS2.  Gonna be a bait and switch.

would be hilarious.  I remember people were upset at the first San Andreas trailer because it showed a black main character.


imgur is f'ed right now
(http://i44.tinypic.com/evcm8h.jpg)
Title: Re: GTA 5
Post by: Howard Alan Treesong on November 02, 2011, 12:31:32 PM
GTA Chicago would be amazing, so would GTA San Francisco (DOSE HILLS), also the modern day is boring and so is Rockstar

if you agree copy this message to your status and send it to 5 people
Title: Re: GTA 5
Post by: Eel O'Brian on November 02, 2011, 12:32:17 PM
in saint's row you can beat someone to death with a glitter dildo while wearing a giant cartoon cat mask, then set the body on fire, then put out the fire with liquid shit

in gtav you can watch a full length high school level parody of a popular tv show on the in-game tv at your apartment after you get home from your bowling date
Title: Re: GTA 5
Post by: Himu on November 02, 2011, 12:34:05 PM
That voice over is not the voice over of a black guy, linkzg.

so? play MGS2.  Gonna be a bait and switch.

would be hilarious.  I remember people were upset at the first San Andreas trailer because it showed a black main character.


imgur is f'ed right now
(http://i44.tinypic.com/evcm8h.jpg)

Well, like I said, there may be multiple main characters. That would coincide with what they did with the GTAIV "trilogy".
Title: Re: GTA 5
Post by: Cerveza mas fina on November 02, 2011, 12:34:44 PM
So Saints Row is to GTA what Tomb Raider is to Uncharted?

I never played a Saints Row game.
Title: Re: GTA 5
Post by: maxy on November 02, 2011, 12:35:28 PM
The worst thing

No day and date=fall 2012 at best

meh
Title: Re: GTA 5
Post by: Himu on November 02, 2011, 12:37:08 PM
I think there's room for both GTA and SR.
Title: Re: GTA 5
Post by: Eel O'Brian on November 02, 2011, 12:37:33 PM
just saying that at the fork in the road, they decided to take the "Deep (snicker) Social Commentary" route instead of the "LOL Did You See That Shit It Was Nuts This Game Is So Much Fun" route

zzzzz
Title: Re: GTA 5
Post by: Himu on November 02, 2011, 12:40:15 PM
GTA has always had social commentary though, it's just that they went ape shit with realism in IV. Thankfully, the GTAIV dlc fared much better. I mean, you like Red Dead Redemption right? Who's to say GTAV isn't GTAIV with RDR improvements? That'd be awesome.
Title: Re: GTA 5
Post by: Stoney Mason on November 02, 2011, 12:41:21 PM
Told ya it wasn't going to be set in the past nor in some other place like Japan or shit.

As usual not much to garner in these early trailers outside of mood and tone. Hopefully it turns out well. I'll avoid the Saints Row versus GTA debates which are fairly dumb forum shit imo.
Title: Re: GTA 5
Post by: Eel O'Brian on November 02, 2011, 12:42:23 PM
yeah, but before you just saw that shit on billboards or heard it on the radio, since gtaiv you have to play it
Title: Re: GTA 5
Post by: Himu on November 02, 2011, 12:45:41 PM
True enough. Using the internet and watching tv is stupid.
Title: Re: GTA 5
Post by: Eel O'Brian on November 02, 2011, 12:47:48 PM
GTA has always had social commentary though, it's just that they went ape shit with realism in IV. Thankfully, the GTAIV dlc fared much better. I mean, you like Red Dead Redemption right? Who's to say GTAV isn't GTAIV with RDR improvements? That'd be awesome.

you could be right, but i liked the "throw dynamite into a hideout and listen to rustlers scream" parts way more than the "ah'm jus' a reformed criminul tryin' ta be a decent fambly man why's everbody pickin' on me?" parts, and i doubt gtav will weigh towards the former

maybe the taxi rides will be cool
Title: Re: GTA 5
Post by: Himu on November 02, 2011, 12:49:37 PM
I feel the exact same way. It's just that RDR was an improvement on every thing GTAIV laid upon, so I'm hopeful for GTAV.

I hope it's not another "oh woeeeeeeeeeeee, I want to forget my tragic past" story. I hope to god the multiple character rumor is true.
Title: Re: GTA 5
Post by: Bebpo on November 02, 2011, 01:30:04 PM
Looks ok, but after IV being shitty gameplay stuck in the 90s + awful dialogue I don't have much faith in another by-the-books GTA.

Might have to defect to Saints Row this round.  Saints Row for Present/Future/Wacky gangsta, Mafia II for Period piece Gangsta.  No room for GTA anymore.
Title: Re: GTA 5
Post by: Third on November 02, 2011, 01:36:51 PM
Saints Row owned. THe graphics is this game are so much better...
Title: Re: GTA 5
Post by: Himu on November 02, 2011, 01:42:54 PM
Saints Row The Third's graphics are excellent. What in the fuck are you talking about?
Title: Re: GTA 5
Post by: Diunx on November 02, 2011, 02:09:56 PM
zzzz another repeated city, I hope they at lest try to make this a current gen San Andreas :bow2
Title: Re: GTA 5
Post by: Third on November 02, 2011, 02:15:27 PM
zzzz another repeated city,

Just like in Saints Row 2?

San Andreas is the best sanbox game ever. This is going to become the best game ever.
Title: Re: GTA 5
Post by: Sho Nuff on November 02, 2011, 02:19:51 PM
I hope it has outdoors environments and yetis
Title: Re: GTA 5
Post by: Bebpo on November 02, 2011, 02:45:16 PM
Honestly, if they make the PC version NOT RUN LIKE SHIT, I'd probably play it because of all the crazy mods that made GTAIII & GTAIV better.

Though since it's the same engine I'm not sure I should hold out hope.
Title: Re: GTA 5
Post by: Trent Dole on November 02, 2011, 03:00:12 PM
Freaked out PC mods may be the only justifiable reason to bother with this. Let's setting car traction/physics/whatever to 0!
Title: Re: GTA 5
Post by: MyNameIsMethodis on November 02, 2011, 03:27:25 PM
zzzz another repeated city,

Just like in Saints Row 2?

San Andreas is the best sanbox game ever. This is going to become the best game ever.

OWNED OWENED OWDEN

this game is going ot rule
Title: Re: GTA 5
Post by: Diunx on November 02, 2011, 03:36:17 PM
Can't wait for the "take the kids to little league practice" mission.
Title: Re: GTA 5
Post by: Raban on November 02, 2011, 05:08:04 PM
Volition better get cracking on Saint's Row 4 so they can make a game that lets you pilot blimps before we can do it in GTAV :drool

EDIT: Whoops, maybe they don't have enough time ???
(http://i.imgur.com/N90yi.jpg)
Title: Re: GTA 5
Post by: Bebpo on November 02, 2011, 06:08:58 PM
Seems too soon to announce and release a major GTA game in 8 months.  Hollywood gaming likes to sit for a year or year + half before release.
Title: Re: GTA 5
Post by: cool breeze on November 02, 2011, 06:15:59 PM
Rockstar has been doing this with their games lately...sort of.  With LA Noire, Red Dead and Max Payne, it was announce....dead....media blitz and a few months until release.

It's not far fetched considering when Rockstar released Red Dead and Loire.  Plus it's like four full years since GTA4, and two if you're counting the DLC episodes.  Rockstar North had a lot time to be making this.
Title: Re: GTA 5
Post by: Himu on November 02, 2011, 06:34:58 PM
Seems too soon to announce and release a major GTA game in 8 months.  Hollywood gaming likes to sit for a year or year + half before release.

You don't know what you're talking about.

Vice City revealed July 2002, released October 2002.
San Andreas revealed May 2004, released October 2004.
IV was revealed in April of 2007, and was supposed to come out October of that year, but was delayed due to Halo 3. It still came out a year shy of its initial reveal.
Title: Re: GTA 5
Post by: pilonv1 on November 02, 2011, 06:42:32 PM
I hope it has outdoors environments and yetis

They should set it in the Pacific Northwest so we can look for Bigfoot and find DB Cooper or something.
Title: Re: GTA 5
Post by: Himu on November 02, 2011, 06:47:10 PM
I hope it has wild life like Red Dead. Like, you're driving your car and a bear jumps out of a forest and precedes to rape you.
Title: Re: GTA 5
Post by: pilonv1 on November 02, 2011, 06:58:53 PM
Himu's rollercoaster ride with this game is already more interesting than the trailer
Title: Re: GTA 5
Post by: chronovore on November 02, 2011, 07:07:11 PM
GTA has always had social commentary though, it's just that they went ape shit with realism in IV. Thankfully, the GTAIV dlc fared much better. I mean, you like Red Dead Redemption right? Who's to say GTAV isn't GTAIV with RDR improvements? That'd be awesome.

you could be right, but i liked the "throw dynamite into a hideout and listen to rustlers scream" parts way more than the "ah'm jus' a reformed criminul tryin' ta be a decent fambly man why's everbody pickin' on me?" parts, and i doubt gtav will weigh towards the former

maybe the taxi rides will be cool

LA doesn't have a taxi culture for easy transit.

Enjoy your bus routes.
spoiler (click to show/hide)
Actually, it'll be cars and highways, but if the realism is respected, half the hours of any day, the highway will look like a parking lot.
[close]
Title: Re: GTA 5
Post by: brob on November 02, 2011, 07:09:10 PM
if the realism is respected, half the hours of any day, the highway will look like a parking lot.

Sounds like it's just a rocket launcher shy of a good ol' time
Title: Re: GTA 5
Post by: Eel O'Brian on November 02, 2011, 07:10:30 PM
i am thinking of that drive-in in fallout 3, and the chain reaction of exploding atomic cars i set off which nearly sent me flying into space
Title: Re: GTA 5
Post by: chronovore on November 02, 2011, 07:14:24 PM
if the realism is respected, half the hours of any day, the highway will look like a parking lot.

Sounds like it's just a rocket launcher shy of a good ol' time

I like the cut of your jib.
Title: Re: GTA 5
Post by: pilonv1 on November 02, 2011, 07:37:19 PM
The size of the game is irrelevant if there's as little to do in it as there is in GTA IV
Title: Re: GTA 5
Post by: Phoenix Dark on November 02, 2011, 07:53:34 PM
http://www.youtube.com/watch?v=opQRwaF5p8o

i'm on board
Title: Re: GTA 5
Post by: Himu on November 02, 2011, 08:01:06 PM
I'm glad we're going back to Los Santos, but this game really should be as big or bigger than San Andreas. If not disappointment total.

SA was too big. Missions where you drove from one end of the map to the other were distinguished mentally-challenged.
Title: Re: GTA 5
Post by: Bebpo on November 02, 2011, 08:06:15 PM
The game needs to be a AC1 -> AC2; or SR 1 -> SR2 jump in terms of things to do.  GTAIV was gorgeous and a great walk around a city simulator.  But there was jack shit to do outside of the story missions which were annoying and consisted of lots of crappy driving and then crappy shooting.

Make it like every other sandbox game these days (Infamous 2, AC:B, SR3) where you walk on the map and there are a half dozen icons at any time and all sorts of things to keep you entertained as you move around the city and it could be good.

Even when the older GTAs had more things to do, I never felt like GTA had enough to do.  It's probably why I never finished any of them since I'd get bored of the main missions after a while.  Most fun non-mission thing to do in the PS2 GTAs was turn the game into STUNTS and drive around finding cool places to make epic car jumps.

I'm glad we're going back to Los Santos, but this game really should be as big or bigger than San Andreas. If not disappointment total.

SA was too big. Missions where you drove from one end of the map to the other were distinguished mentally-challenged.

SA is still the only GTA I've never played :(  I always hear how awesome it is, but I missed the boat and when I try to play it now it's so dated.  Super ugly, shitty controls.
Title: Re: GTA 5
Post by: Himu on November 02, 2011, 08:14:12 PM
Play pc version.
Title: Re: GTA 5
Post by: Bebpo on November 02, 2011, 08:18:21 PM
That's the version I try to play with an X360 controller :(

Still ugly, still controls bad.
Title: Re: GTA 5
Post by: pilonv1 on November 02, 2011, 08:24:17 PM
I got up to the San Francisco city but gave up shortly after the Radio Controlled Plane mission. Never got to see Las Vegas :(
Title: Re: GTA 5
Post by: cool breeze on November 02, 2011, 08:29:58 PM
SA is still the only GTA I've never played :(  I always hear how awesome it is, but I missed the boat and when I try to play it now it's so dated.  Super ugly, shitty controls.


I'm not trying to be mean or suggest anything, but did a main black character turn you off from buying it?  because I know at least four people in real life that liked 3/VC and passed on San Andreas because you play a black guy.  I remember showing the trailer to a friend and he started hyping up Driv3r as the real next GTA.  Oh man did Driv3r suck big time.

Fall 2004 was nuts for game releases.  GTASA, MGS3, Half-Life 2, Halo 2, Metroid Prime 2 (if you only had a Gamecube lol), and other games.
Title: Re: GTA 5
Post by: Himu on November 02, 2011, 08:45:59 PM
That's the version I try to play with an X360 controller :(

Still ugly, still controls bad.

That's your problem. Play with kbm.
Title: Re: GTA 5
Post by: Bebpo on November 02, 2011, 08:49:51 PM
SA is still the only GTA I've never played :(  I always hear how awesome it is, but I missed the boat and when I try to play it now it's so dated.  Super ugly, shitty controls.


I'm not trying to be mean or suggest anything, but did a main black character turn you off from buying it?  because I know at least four people in real life that liked 3/VC and passed on San Andreas because you play a black guy.  I remember showing the trailer to a friend and he started hyping up Driv3r as the real next GTA.  Oh man did Driv3r suck big time.

Fall 2004 was nuts for game releases.  GTASA, MGS3, Half-Life 2, Halo 2, Metroid Prime 2 (if you only had a Gamecube lol), and other games.

Haha, no.  I didn't buy it because I was living in Japan from June 2004-August 2005 :P  I bought the greatest hits version when I came back, but by then newer games were coming out and you know how it is with backlogs.  I missed Metroid Prime 2 and still haven't played it for the same reason (played 1/3 and all other Metroid games).  MGS3 had a Japanese version, I was able to get HL2 on my laptop over there (though steam gave me trouble since I was in Japan using a US card/account to buy it and I had to e-mail gaben), and Halo 2 I bought the Japanese dubbed version and played it over there.
Title: Re: GTA 5
Post by: Bebpo on November 02, 2011, 08:53:23 PM
I got up to the San Francisco city but gave up shortly after the Radio Controlled Plane mission. Never got to see Las Vegas :(

GTA in Vegas sounds really cool.  Wish I had time to get that far!
Title: Re: GTA 5
Post by: chronovore on November 02, 2011, 09:28:46 PM
http://www.youtube.com/watch?v=opQRwaF5p8o

i'm on board

(http://overcompensating.com/comics/20090215.png)

I got up to the San Francisco city but gave up shortly after the Radio Controlled Plane mission. Never got to see Las Vegas :(
There's a really simple way to finish that mission, but it involves NOT FLYING. Just drive the RC plane around like a car, and it uses almost no fuel.

I hated that mission, and the minigun one on the roof against other RC planes, where you had to lead the gunfire to account for distance. Two shit missions. The game was awesome overall though. I remember the only thing I liked about that whole "middle of nowhere" space was that it was very easy to clear the Ambulance R3 mission there.  ;)
Title: Re: GTA 5
Post by: pilonv1 on November 02, 2011, 09:39:56 PM
Oh actually it was the minigun one you mentioned I think. Either way it was around there I stopped caring and moved on.
Title: Re: GTA 5
Post by: chronovore on November 02, 2011, 10:23:46 PM
I think, once you finish the minigun-vs-RC-plane mission, there's one where you get to fly an RC plane, and strafe deliveries from the rival toystore. Unfortunately, there is a HEINOUSLY small amount of fuel in the plane, and you have to finish it within that limited amount of fuel. So instead of flying, and strafing, and making multiple passes, just land the plane on the ground and make MINOR angle adjustments. I recall I went from hitting only half the targets before running out of fuel, to having 20% left in my tank at the end.
Title: Re: GTA 5
Post by: Himu on November 03, 2011, 03:02:53 AM
These are things GTAV NEEDS to steal from Saints Row series that makes it ever so hard to go back to GTA.

1. UNIVERSAL GARAGES. Any car you put in your garage is saved. FOREVER. And you can access your list of cars from any garage in the game. If a car blows up, guess what? You pay a small fee to have it revived. If you take it out for a spin and don't take it back, guess what? It just reloads in your garage later. On my GTAIV replay I have used the cars I have on my parking spot maybe a total of 5 times. Keeping cars in GTA is stupid because even if you customize it (of course, GTAIV doesn't let you customize cars even though you could in San Andreas!) if it's destroyed it's lost...FOREVER. Not in Saints Row! Especially with its car customization.

2. Allies. This was in GTASA, but Saints Row expands upon it. Any time you see a gang member of the Saints, you just press up and they automatically join you. But what's more, is that you can call in story related characters and even unlock hidden homies to tag along in case you feel a little lonely while you wreck havok.

3. MISSION CHECKPOINTS. I die in GTAIV, I have to start at the beginning of the mission. I die in Saints Row 2, I get to start from the latest checkpoint and missions usually have 2-3 checkpoints a piece. Furthermore, once you've started a mission you can cancel at any time. When you die or get arrested in mid mission you don't land in the hospital or the police station, you get a screen that tells you you failed the mission and gives the option to quit the mission, restart from the beginning, or restart from checkpoint. Very convenient.

4. Weapon cache. As your weapon arsenal grows, you don't need to go to the store anymore for weapons, because they're stocked at your safehouse. All you have to do is go to your house, go to the weapon cache and click whichever weapon you prefer.

5. Cruise control. In a car chase that needs a little gunfire? Hit cruise control to make aiming better.

6. Can save anywhere, so long as not in a mission.

7. Co-op.

And while we're on the subject, things GTAV could learn from Red Dead Redemption:

1. Random events. A gang of robbers rob a town. A man is beating a woman in an alley. Some guys are chasing after another dude and you want to know WHY. A coyote just mauled your horse, ate it, and left you in the middle of the desert with nothing but a six shooter.

2. Better stranger missions that have multiple chapters.

3. Random missions found by exploring.

4. Fast travel, ability to save anywhere.

I can't think of anything else because I'm tired.
Title: Re: GTA 5
Post by: cool breeze on November 03, 2011, 03:15:42 AM
some of those are already in GTA4. like checkpoints were introduced in Lost and Damned.  you also had allies in Lost and Damned, kinda, because you were in a gang.  fast travel has been there since vanilla as taxis; same basic principle as quick travel.
 
one thing I hate about GTA4 and RDR that I know they won't change is sprint as a face button and must tap to run.  I want to look around while moving fast and it makes sense to put it on a bumper like Saint's Row or LA Noire.
Title: Re: GTA 5
Post by: Himu on November 03, 2011, 03:18:09 AM
Personally, I would do away with the whole hit left trigger to aim thing. I just want free aim, period.

And sometimes linkzg, there's no taxis in the area, so you have to keep running and running and running until you find one. tedious work. the checkpoint system isn't nearly as on par with SR2's either. I don't want to land in a hospital or police station. I want to continue from the last checkpoint, with the EXACT same car with the EXACT same amount of ammo I had when I hit that checkpoint.
Title: Re: GTA 5
Post by: Cerveza mas fina on November 03, 2011, 03:59:55 AM
Jesus Himu you're some GTA lover huh.

Title: Re: GTA 5
Post by: Bebpo on November 03, 2011, 04:00:44 AM
I gave GTAIV a load up to see if the new Nvidia drivers had fixed the performance bug I had with it and it did.  Game is now playable 25-40fps.

Things that immediately jumped out at me:

-fuck, why do I move SO SLOW.  Even the run is slow as hell compared to any other sandbox game.  Takes forever to get across any distance on foot.
-Why do I turn like a heavy weight
-Why does the camera stick to me when I turn and I can't just look around
-Why is the shooting stuck on a lock-on and I can't aim
-Why do the cars turn like crap

And because of those things, just the simple acts of MOVING AROUND were incredibly unfun.  The game also lacked any sort of vibrant color.  Everything looked really dull and muted.  Very boring looking game despite the detailed city.

For GTAV they need to ditch all that stuff and make it FUN to move your character around and do videogame stuff.  I'm playing Infamous 2 and the traversal is so much fun.  You're running fast and jumping and sliding and flying and it's always FUN.  I'm not asking them to put flying or grinding into GTAV but at least make it fun to just run around the city when you're not in a car. 
Title: Re: GTA 5
Post by: maxy on November 03, 2011, 08:32:37 AM
Quote
Rockstar has confirmed Grand Theft Auto 5 will be set in GTA: San Andreas' Los Santos, a present day, fictional version of Los Angeles.

GTA5's action will also take place in Los Santos' surrounding hills, countryside and beaches.

It will be the largest Grand Theft Auto game yet, Rockstar has said.

Rockstar mentions the game takes place in GTA's version of "Southern California", although there's no mention of whether GTA5 will also feature San Andreas' other cities as well.

Los Santos was only one part of San Andreas' huge map. The cities of San Fierro (San Francsico) and Las Venturas (Las Vegas) were also included.

"Grand Theft Auto 5 is another radical reinvention of the Grand Theft Auto universe," Rockstar founder Sam Houser has said. "We are incredibly excited to share our new vision with our fans."

The game's storyline will focus on the "pursuit of the almighty dollar" and will take the series' trademark open-world mission-based gameplay in a "bold new direction".

Online multiplayer has also been confirmed as returning, although there's still no word on release platforms or launch date.
Title: Re: GTA 5
Post by: Trent Dole on November 03, 2011, 08:35:17 AM
Sounds fuckin' boring.
Title: Re: GTA 5
Post by: maxy on November 03, 2011, 08:39:24 AM
This is the actual Rockstar quote

Quote
Developed by series creator Rockstar North, Grand Theft Auto V heads to the city of Los Santos and surrounding hills, countryside and beaches in the largest and most ambitious game Rockstar has yet created.

A bold new direction in open-world freedom, storytelling, mission-based gameplay and online multiplayer, Grand Theft Auto V focuses on the pursuit of the almighty daytona in a re-imagined, present day Southern California.

Title: Re: GTA 5
Post by: AdmiralViscen on November 03, 2011, 10:40:51 AM
Don't know what's more boring, that trailer or humus posts
Title: Re: GTA 5
Post by: Mupepe on November 03, 2011, 10:51:46 AM
SA is still the only GTA I've never played :(  I always hear how awesome it is, but I missed the boat and when I try to play it now it's so dated.  Super ugly, shitty controls.


I'm not trying to be mean or suggest anything, but did a main black character turn you off from buying it?  because I know at least four people in real life that liked 3/VC and passed on San Andreas because you play a black guy.  I remember showing the trailer to a friend and he started hyping up Driv3r as the real next GTA.  Oh man did Driv3r suck big time.

Fall 2004 was nuts for game releases.  GTASA, MGS3, Half-Life 2, Halo 2, Metroid Prime 2 (if you only had a Gamecube lol), and other games.
Fable!!!
Title: Re: GTA 5
Post by: AdmiralViscen on November 03, 2011, 10:57:31 AM
Feel the magic!
Title: Re: GTA 5
Post by: Great Rumbler on November 03, 2011, 11:05:26 AM
Burnout 3
Title: Re: GTA 5
Post by: Diunx on November 03, 2011, 12:27:23 PM
I'm glad we're going back to Los Santos, but this game really should be as big or bigger than San Andreas. If not disappointment total.

SA was too big.

smfh.
Title: Re: GTA 5
Post by: cool breeze on November 03, 2011, 01:46:33 PM
also, currency needs value in GTAV

you get loaded quick in GTA4 and there's no point to having all that money
Title: Re: GTA 5
Post by: Himu on November 03, 2011, 04:09:53 PM
on my current replay of gta4, linkzg, i have not been to the weapon shop outside of the tutorial and I am like almost 75% done with the story.

that kinda owns.

but yeah, money has no value.
Title: Re: GTA 5
Post by: chronovore on November 04, 2011, 12:21:55 AM
You know, I am more excited for Saints Row 3, and this announcement, in retrospect is less exciting than I thought it would be -- I would have expected that this would have made me so hyped, I wouldn't be able to sleep for a couple hours (it was 1 a.m. when I watched it, at launch).

That said, I'm very happy to see another full GTA title coming out this generation, and am anxious to see if they learned anything from RDR about emergent gameplay from overlapping systems and player agency. I'm hopeful.
Title: Re: GTA 5
Post by: Himu on November 04, 2011, 12:29:12 AM
A lot of us are.
Title: Re: GTA 5
Post by: maxy on November 04, 2011, 11:05:36 AM
Quote
A poster claiming to be a games journalist for "a Playstation magazine in the UK" (presumably PSM3) has professed, on the GTA Forums, to having privileged information about the game. He says that magazine staff experienced 30 minutes of Rockstar's Grand Theft Auto V at the developer's Scotland offices.

It should be noted that everything below is rumor, subject to absolutely no validation whatsoever. Some of the things he writes do make sense, however, and should make for interesting discussion.

1: The game world is absolutely massive and will push both xbox and PS3 to the very limit in terms of what it has accomplished. Yes, the main city is simply Los Santos however is it AT LEAST 4 times bigger than Liberty City in GTA 4 and that is just Los Santos. The surrounding country side, beaches, etc are massive. For instance, we saw the main character ( an African/American, early 30's) travel by car from the center of Los Santos into the wildnerness and it took over 15 minutes. The views were incredible from farmhouses with cattle, huge wind farms, an oil refinery which appeared to be living and breathing with nearly 100 NPCs working on machinery, operating vehicles, lifting and loaded, etc, unlike the gas works in GTA 4 which seemed to only house a few NPC at a time. The forests are more beautiful than those in RDR and featured people camping, young NPC drinking and dancing around campfires, people riding dirt bikes and jumping over logs, streams, etc. The water effects, forna, plants, trees all looked beautiful.

2: The shooting mechanics have been greatly improved with animations for diving, climbing, rolling and crawling all added for better realism. The re-loading animations for new ammo also look cooler, less static.

3: There is much more climbable elements in the world such as ladders, overhand climbing, etc.

4: There are animals in the game from dogs to cattle but at this time it is not confirmed if you will be able to harm the animals. Rockstar were able to get away with it in RDR as it was a true depiction of the world in which the game was set. Allowing dogs/cattle to die in a game sent in current times may cause headaches with PETA. Its unclear if Rockstar were joking here.

5: There are planes to pilot and they can be crashed into buildings if you choose to do so....

6: Rockstar have included many, many more interior locations such as a shopping mall, college campus, police station, a huge hospital and there is also a vast underground sewer network which one mission later in the game involves a jet ski chase that culminates in a Fugitive-esque waterfall jump ( there are nods to the ridiculous but awesome Ballad Of Gay Tony missions)

7: The city is full of NPCs jogging, weight-lifting, hitting on women, being chased on foot by cops, shopping, washing cars, fixing fences, moving home, filling up their cars, etc.

REAL JUICY INFO:

1: Cars can be upgraded/repaired and it has been considered to have a car have fuel forcing the player to fill her up.

2: The dating aspect of the game is gone. You still have a cell-phone but only people you will meet in the game will call you to ask you to do a mission or to ask you to do something else before the mission.

3: Weapons include the usual arsenal you'd aspect but the flamethrowers, remote mines, laxer trip mines and claymores are included. It is possible now to pick up random objects in a street/buidling to use as a weapon. There is also a museam where it is possible to steal old age swords, axes, etc.

4: it is possible to rupture a fuel line and if you shot at the trail of gasoline it will lead straight back to the car blowing it up.

5: mini games such as bowling, darts, etc have all gone. You can play basketball, weight train, arm wrestle, gamble and cage fight, enter triatholons, water races, cannoing, ab-saling, rock climbing, base jumping, ski diving. More to be confirmed.

6: Character customisation is back but only in terms of clothing, body weight, etc. The player you start off which, much like CJ, can't be altered by race, age, height, etc.

7: Rockstar said burglary missions may return but only as part of missions and not on neigbourhood houses.

8: No children NPC at all. Ever.

9: There is now an ability to grab people and use as sheilds or in "hostage" situations.

10: The cops are much, much, much more realistic. If you kill somebody when you know there are no cops around you will not run the risk of a one star as often as you would in GTA4. The cops will use smoke and tear gas, dogs, riot gear and rams to knock down the doors of buildings you are hiding in.

11: You can enter some buildings and lock doors, push objects in the way to barricade.

12: You become better at things as the game progresses. If you only ride motorbikes then you will increase your skills, same as individual weapons.

13: Certain weapons can be customisable and some even home-made.

14: One mission involves breaking out a very familiar GTA icon from a previous game...

15: Torrential rain fall and sunshine and even tremors will appear in the game.

Title: Re: GTA 5
Post by: Himu on November 04, 2011, 11:13:46 AM
If this is true:

"For instance, we saw the main character ( an African/American, early 30's) travel by car from the center of Los Santos into the wildnerness and it took over 15 minutes"

:yuck

bigger != better

Especially if they use GTAIV car controls/physics.

"1: Cars can be upgraded/repaired and it has been considered to have a car have fuel forcing the player to fill her up. "

:rofl

Fuck this
Title: Re: GTA 5
Post by: Cerveza mas fina on November 04, 2011, 11:22:24 AM
Dude I remember reading in a magazine it would take a day to walk from one end of the Zelda OOT world to the other.

Title: Re: GTA 5
Post by: Himu on November 04, 2011, 11:23:00 AM
I'm sure they meant like, in game.
Title: Re: GTA 5
Post by: chronovore on November 04, 2011, 11:32:24 AM
I just realized one "easy win" GTA V will likely take from RDR: Free Roam with actual activities, and which acts as a lobby for initiating other instanced multiplayer.

Also, here's hoping they stick with tuned playlists for game types, rather than that bullshit of letting a single player in the lobby set all the knobs on their own.  :yuck
Title: Re: GTA 5
Post by: Himu on November 04, 2011, 11:35:12 AM
HOW ABOUT UNIVERSAL GARAGES, ROCKSTAR?

Oh, and add another thing GTA should steal from Saints Row: healing items. In the middle of mission and need health? It's TOTALLY fun having to run for 5 blocks to the nearest Burger Shot or hotdog vendor instead of just pressing B and whipping out a burger.

FUCK.
Title: Re: GTA 5
Post by: ZephyrFate on November 04, 2011, 11:36:11 AM
I'm glad we're going back to Los Santos, but this game really should be as big or bigger than San Andreas. If not disappointment total.

SA was too big.

smfh.

San Andreas' wilderness had a whole lot of nothing. It really was too big.

That said, I am very much looking forward to GTA5. ESPECIALLY with LA Noire's facial tech (assuming they implement it).
Title: Re: GTA 5
Post by: Himu on November 04, 2011, 11:38:29 AM
SA is full of boring filler.

For every Mt. Chilliad you had the most boring vistas ever with nothing happening and god forbid if you lose your car out there or you'll want to kill yourself.
Title: Re: GTA 5
Post by: maxy on November 04, 2011, 11:38:39 AM
Quote
ESPECIALLY with LA Noire's facial tech (assuming they implement it).

they won't


hopefully they implement everything that himu hates
Title: Re: GTA 5
Post by: Himu on November 04, 2011, 11:39:51 AM
Maxy WOULD enjoy filling his car up with gas.
Title: Re: GTA 5
Post by: Himu on November 04, 2011, 11:43:43 AM
Himu's trolling, they said they scrapped it.

"1: Cars can be upgraded/repaired and it has been considered to have a car have fuel forcing the player to fill her up. "

From that rumored list you just said was awesome :wtf
Title: Re: GTA 5
Post by: Bebpo on November 04, 2011, 12:14:03 PM
Sounds like bullshit to me.  "I work for a magazine, I played the game, I'm gonna spill out all the info!"
Title: Re: GTA 5
Post by: Himu on November 04, 2011, 12:15:46 PM
gtaforums sometimes has valid leaks.
Title: Re: GTA 5
Post by: Eel O'Brian on November 04, 2011, 12:20:18 PM
you'd aspect
Title: Re: GTA 5
Post by: maxy on November 04, 2011, 03:55:30 PM
copy paste from gaf

(http://i.imgur.com/3dj9X.jpg)

Title: Re: GTA 5
Post by: Bebpo on November 04, 2011, 04:05:07 PM
Looks like a RDR style map of the entire area and then there will be a city map for each I'm guessing?

Also that guy is so fucked.  I'd be surprised if they don't find him and kill him before he leaks the city map.
Title: Re: GTA 5
Post by: chronovore on November 04, 2011, 05:54:37 PM
Quote
ESPECIALLY with LA Noire's facial tech (assuming they implement it).

they won't


hopefully they implement everything that himu hates

Wow, :lol at anyone who thinks GTA will incorporate that farcical tech.

It's interesting tech, to be sure, and it produced impressive results, but it's something for prerendered CG movies, not a game.
Title: Re: GTA 5
Post by: Himu on November 04, 2011, 06:12:27 PM
Rockstar finally redeemed the GTA franchise.

How so? It was already redeemed with GTA: Chinatown Wars to begin with. I fail to see how a big map will redeem GTA. ???
Title: Re: GTA 5
Post by: Himu on November 04, 2011, 06:20:23 PM
I will never understand why people want such huge maps for crime sandbox games. What's the point? Most of the stuff you do in between missions is driving from place to place, with few, if any quests being introduced to you. Red Dead Redemption did it right in that the map was huge, but even if you were in the middle of nowhere, SOMETHING interesting was going down. GTA isn't like that. So you'll be driving for 10 minutes doing filler crap as opposed to anything substantial. It's not like an Elder Scrolls game or Fallout where walking in ANY direction for 5 minutes will get you a new quest, so what's the point of such huge, filler worlds and why do people get excited when they see them? The only thing you get, at most, are annoying missions where you drive for five fucking minutes just so you can start the mission. That's not fun, that's fucking boring.
Title: Re: GTA 5
Post by: Himu on November 04, 2011, 06:22:47 PM
I fail to see how another bad GTA will redeem GTA

Buy GTA: Chinatown Wars :bow

Best GTA since Vice City. Not this overhyped, hollywood wank

http://www.youtube.com/watch?v=70KpZn2cNGY
Title: Re: GTA 5
Post by: Barry Egan on November 04, 2011, 06:31:48 PM
Himu weren't you just up this games butt hole yesterday?  I'm having a hard time keeping track.
Title: Re: GTA 5
Post by: Himu on November 04, 2011, 06:34:35 PM
Himu weren't you just up this games butt hole yesterday?  I'm having a hard time keeping track.

No, and these are based on unsubstantiated rumors anyways. Why not swat them like flies to begin with?

You just don't get it.

So it'll redeem GTA because it panders to your San Andreas nostalgia?
Title: Re: GTA 5
Post by: Robo on November 04, 2011, 06:52:16 PM
I will never understand why people want such huge maps for crime sandbox games. What's the point? Most of the stuff you do in between missions is driving from place to place, with few, if any quests being introduced to you. Red Dead Redemption did it right in that the map was huge, but even if you were in the middle of nowhere, SOMETHING interesting was going down. GTA isn't like that. So you'll be driving for 10 minutes doing filler crap as opposed to anything substantial. It's not like an Elder Scrolls game or Fallout where walking in ANY direction for 5 minutes will get you a new quest, so what's the point of such huge, filler worlds and why do people get excited when they see them? The only thing you get, at most, are annoying missions where you drive for five fucking minutes just so you can start the mission. That's not fun, that's fucking boring.

You're prattling on about how the map size is the problem and then in the same paragraph give at least two fine examples of games that show that map size is not the problem, but rather the content (or lack thereof) between point-to-point.  That's not an issue exclusive to crime sandbox games; just one that hasn't seen good implementation of a solution yet.

Please, don't make me defend this game.
Title: Re: GTA 5
Post by: Himu on November 04, 2011, 06:53:18 PM
It's mostly because it's GTA, and I doubt Rockstar will fix the problem because they want to tell their "story". Also, Saints Row 2's map is smallllllll.
Title: Re: GTA 5
Post by: Robo on November 04, 2011, 06:56:47 PM
You're right about that much.  Blame it on the games journos who continue to cum for a series that is clearly on a sharp decline.
Title: Re: GTA 5
Post by: Himu on November 04, 2011, 06:58:22 PM
Also, you're referring to while not on mission. Rockstar tends to utilize their entire map for missions. So imagine having to do a mission where you drive from one end of a large map to the other for a mission.
Title: Re: GTA 5
Post by: Robo on November 04, 2011, 07:00:12 PM
I do find that irritating, but that's not really a problem with the map; it's a problem with the mission.
Title: Re: GTA 5
Post by: Himu on November 04, 2011, 07:06:14 PM
I'm not so sure about that. Saints Row 2 has missions where you cover the entire map's distance and they're still fun. Ditto to RDR and that game is huge. They're never tedious, and it's fun just traveling there.

I think this will be completely dependent on how well they do the vehicle/on foot controls. If the vehicles still control like tub boats, it will be a problem. Likewise, if the mere possibility of on foot controls makes you want to slit your wrist like how they were used in GTAIV, that will also be a problem.
Title: Re: GTA 5
Post by: Himu on November 04, 2011, 07:39:08 PM
I'd be glad features from old games are back too! But remember they're rumors so far. Don't want you to get burned. :( I'm sure base jumping will be in though, since it was in Gay Tony.
Title: Re: GTA 5
Post by: Himu on November 04, 2011, 08:05:37 PM
I agree. What else are you dissociating yourself from?
Title: Re: GTA 5
Post by: cool breeze on November 04, 2011, 09:24:05 PM
Mafia 1 and 2 make you fill up the gas tank, but it never really matters because you're switching cars frequently enough. 

I'm all for that sort of stuff in GTAV.  It just needs a consistent tone.  It's like how I was less bothered by repairing cars, malaria, etc. in Far Cry 2 because the game never abandoned the established tone.  More RPG-lite stuff like RDR would be great.
Title: Re: GTA 5
Post by: Great Rumbler on November 04, 2011, 09:56:00 PM
I'm dissociating myself from bad games.
Title: Re: GTA 5
Post by: chronovore on November 04, 2011, 10:52:06 PM
Mafia 1 and 2 make you fill up the gas tank, but it never really matters because you're switching cars frequently enough. 

I'm all for that sort of stuff in GTAV.  It just needs a consistent tone.  It's like how I was less bothered by repairing cars, malaria, etc. in Far Cry 2 because the game never abandoned the established tone.  More RPG-lite stuff like RDR would be great.

Here's hoping they STAY with the abandoned fat/thin/muscled body distortions they made in San Andreas, as well as the insane and fickle girlfriends' dating scheme. Though I did like that there was an actual advantage to getting in their good graces, such as weapons, free healing... or was it keeping your weapons when you got WASTED? That was great.
Title: Re: GTA 5
Post by: Himu on November 04, 2011, 10:57:14 PM
Yeah, that's my issue. Rockstar tend to be awful at sim elements.
Title: Re: GTA 5
Post by: Diunx on November 05, 2011, 12:25:26 PM
I still get a hard on thinking about how awesome san andreas was.
Title: Re: GTA 5
Post by: chronovore on November 05, 2011, 12:38:23 PM
It was pretty great.

I do agree that it was pretty big, unnecessarily big, and that some of those areas were just utterly devoid of anything.

If you wanted to just go out to the fields or desert and mess around, cool, but if you lost your car, it was a seriously long-ass run back to civilization.

One of the neat things in Red Faction: Guerrilla, which I only noticed in the end-game, is if you're really out in the middle of nowhere, and there are no other vehicles around, a Red Faction member will show up with a car and say, "Here you go!" -- pretty damned smart.
Title: Re: GTA 5
Post by: cool breeze on November 05, 2011, 08:50:24 PM
someone made the trailer in San Andreas.  this is a comparison video to show why graphix rule and stingy japanese game makers drool:

http://www.youtube.com/watch?v=ftk3f_0WZww

(alone: http://www.youtube.com/watch?v=pS-DMvkH664)
Title: Re: GTA 5
Post by: chronovore on November 05, 2011, 09:25:08 PM
That's REALLY cool. Though, surprisingly, it makes me want to re-play San Andreas.
Title: Re: GTA 5
Post by: pilonv1 on November 05, 2011, 10:43:47 PM
Same with me. Just because I know there will be more to do.
Title: Re: GTA 5
Post by: chronovore on February 27, 2012, 01:24:13 PM
Any predictions on how much Rockstar may have learned about side-missions and event encounters from Red Dead Redemption, and how much they might include in GTA V?
Title: Re: GTA 5
Post by: Himu on February 27, 2012, 01:26:32 PM
50%, give or take. It seemed they learned their lesson from the expansions but who knows.

Hell, look at Chinatown Wars.

Hopefully they're co-developing the game with Rockstar San Diego.
Title: Re: GTA 5
Post by: chronovore on February 27, 2012, 01:47:26 PM
This is purely speculation on my part, but I feel like Rockstar Leeds is considered the runt of the litter, just based on the relatively small success of their titles. CW was theirs, and despite fantastic ratings, it tanked. And though the "Stories" games sold pretty well, I suspect they sold less than Rockstar had been hoping.

So, sadly, I'd bet their designers are not even invited to the grown-up table for discussion on the main GTA games.

OTOH, Rockstar San Diego managed to really knock one out of the park with RDR, and it's almost certain they are contributing to GTA V if they were indeed even working on LA Noire.

I sure would like the ability to listen for random gang attacks to foil, muggings and rapes to stop... He'll, I'd even be happy putting out fires and delivering noodles again.

Even if it distracts from the Oscar-worthy story...
Title: Re: GTA 5
Post by: MyNameIsMethodis on February 27, 2012, 01:51:17 PM
Rockstar toronto  is the best
Title: Re: GTA 5
Post by: Momo on February 27, 2012, 01:54:58 PM
Unpopular opinion : I preferred the top down 2d GTAs
Title: Re: GTA 5
Post by: Himu on February 27, 2012, 01:55:46 PM
Unpopular opinion : I preferred the top down 2d GTAs

Nothing wrong with that. 2 and CW are among the best in the series. London is great too. It's GTA1 that's kinda lacking.
Title: Re: GTA 5
Post by: Great Rumbler on February 27, 2012, 01:59:51 PM
This is purely speculation on my part, but I feel like Rockstar Leeds is considered the runt of the litter, just based on the relatively small success of their titles. CW was theirs, and despite fantastic ratings, it tanked. And though the "Stories" games sold pretty well, I suspect they sold less than Rockstar had been hoping.

CW tanked, but didn't Liberty City and Vice City Stories sell about 13 million combined?
Title: Re: GTA 5
Post by: MyNameIsMethodis on February 27, 2012, 02:05:43 PM
yes, nintenbotsl ike to rewrite history and forget the fact that only their GTA exclusive sold so HORRIFICLY that it was literally ported to every console under the sun to save face  :lol :lol
Title: Re: GTA 5
Post by: chronovore on February 27, 2012, 03:34:26 PM
This is purely speculation on my part, but I feel like Rockstar Leeds is considered the runt of the litter, just based on the relatively small success of their titles. CW was theirs, and despite fantastic ratings, it tanked. And though the "Stories" games sold pretty well, I suspect they sold less than Rockstar had been hoping.

CW tanked, but didn't Liberty City and Vice City Stories sell about 13 million combined?

I hope someone has numbers... I don't.

It was expected that GTA on PSP would be a system seller, and a runaway success; they were successful, but did not blow the roof off. I think that's why the PS2 versions came out, and those sold pretty well.
Title: Re: GTA 5
Post by: Positive Touch on February 27, 2012, 04:57:07 PM
vice city stories killed the ps2 games.  consistent mission quality, fun diversions, and smart little adjustments & improvements made it way more fun than the jankiness of the older games.
Title: Re: GTA 5
Post by: chronovore on February 27, 2012, 05:40:55 PM
This is true; I am a big fan of Rockstar Leeds. The Vice City Stories missions were great, there were even more side missions, plus there was the whole "empire building" feature, where you could choose your own "vice," and build it up with its own side missions -- and changing a building's Activity and its operation size changed the building itself, so for the first time in GTA you could customize the actual game world landscape.

I just worry that, with the commercial failure of their first "from scratch" project, they may be relegated to playing assist on Rockstar North's efforts.
Title: Re: GTA 5
Post by: Himu on February 27, 2012, 05:43:05 PM
VCS is highly underrated.
Title: Re: GTA 5
Post by: maxy on March 06, 2012, 01:30:32 AM
http://www.vg247.com/2012/03/06/rumour-2k-czech-working-on-grand-theft-auto-v-mafia-iii/
Quote
Rumour – 2K Czech on Grand Theft Auto V, Mafia III

Mafia II developer 2K Czech is contributing to Grand Theft Auto V, VG247 has been told.

A source told us the Czech studio has been working on the game for almost a year, putting its cinematic expertise to work in producing animations for cutscenes and general gameplay.

The Rockstar-led project was announced in November 2011, but platform and release information is yet to surface.

The tech sharing goes both way, with Rockstar opening its secrets to 2K Czech. Our source tells us the collaboration is part of Take Two’s plan to turn the Mafia series into a major franchise.

2K Czech’s next game, Mafia III, has apparently just gone into full development after a year of thorough pre-production, in which the game’s concepts and tech were stripped back to basics and rebuilt.

Our source has no details on Mafia III’s intended release window or platforms, but noted that 2K was in attendance at the “Durango” developer’s summit in London, rumoured to be an insider reveal of the next Xbox console.

Mafia II released in August 2010 and received extremely divisive reviews, with critics praising its story, characters and richly-detailed world but criticising the gameplay.

When approached for a statement, 2K advised it does not comment on rumours.
Title: Re: GTA 5
Post by: maxy on May 16, 2012, 03:44:47 AM
Vehicle list from MP3 files

http://www.gtaforums.com/index.php?showtopic=510202&st=0

spoiler (click to show/hide)
(http://i.imgur.com/xf0tz.png)

(http://i.imgur.com/A7tPd.png)

(http://i.imgur.com/DiM5s.png)

(http://i.imgur.com/c5C7o.png)
[close]
Quote
As of now, there are:
48 Cars
5 Bikes
10 Heli's
1 Plane
25 Boats
9 Train models
Quote
Cars
apc
bobsleigh
benson
biff
bobcat
boxville
buccaneer
burrito
brzbus
casco
cadge
car_brzhatchplc
car_brzsedanplc
car_brzhatchjnk
car_brzsedanjnk
carga
cavalcade
cognoscenti
cs2000
chavos
dukes
dune
feroci
forklift
futo
furzen
fxt
gant
hauler
minivan
infernus
patriot
phantom
prairie
police
rancher
rhino
schafter
seinove
skimobile
taxi
vanpony
willard
winky
trash
railmu
flatty
snowplough

Bikes
enduro
jz125
z75
faggio2
spike

Helicopters
autogiro
bchopper
annihilator
bentham
maverick
hind
napalm
scamp
heli_vcpf
heli_tfe

Planes
cuban800

Boats
squalo
bassboy
chika
fisher   
fishboat_a
fishboat_b
fishboat_c
fishboat_d,
marquis
reefer
tropic
gunboat
sabs_boat
small_gb2
dinghy
p_mi_botfsh
whaler
woody
woody2
sporto
tinny
tug
contbo
smug
edsboat

Trains
cablecar
chairlift
subway_lo
subway_hi
train_carg
trainf_carg
trainr_carg
train_int
lighty
Title: Re: GTA 5
Post by: MyNameIsMethodis on May 16, 2012, 09:35:41 PM
why would they hide it in max payne files idiots heh
Title: Re: GTA 5
Post by: chronovore on May 16, 2012, 10:03:49 PM
So one of the copters is a "VCPD" one? I suspect it's legacy data.
Title: Re: GTA 5
Post by: Himu on May 17, 2012, 09:54:53 AM
Yes, Max Payne 3 uses Rage. Also, they said MP3 multi will carry over to GTA5 right?
Title: Re: GTA 5
Post by: maxy on July 12, 2012, 10:31:59 AM
http://www.rockstargames.com/newswire/article/36881/asked-answered-max-payne-3-and-grand-theft-auto-v.html
(http://media.rockstargames.com/rockstargames/img/global/news/upload/newswire_1342100433.jpg)

(http://media.rockstargames.com/rockstargames/img/global/news/upload/newswire_1342100464.jpg)

Quote
“What is going on with GTAV?” – received via Mouthoff

We are very busy working on the game! Everything is going well, but the game is a huge project. We should have more information and some new assets for you soon.


“Why don’t you give us more news?” – received via Mouthoff

As we have said before, we have often had long gaps between asset releases on previous games and will continue to do so in the future. We are sorry if you find this frustrating, but please understand, we don’t do this because we ‘don’t care about our fans' 'don’t respect our fans’ 'hate GTA fans etc' – precisely the opposite! We do it because we want to make sure we only release 100% correct information, and because we want to keep plenty back for the actual game release so there are still lots of surprises when you play it. The only things we care about are that you enjoy the experience of actually playing the game and that we release accurate information. We just have not been in a position to show more of the game than the trailer and will not be for a while yet. We did, however, manage to sneak a quick screenshot out for you… it’s not much, but we thought it was pretty fun.

Quote
but please understand

Quote
please understand

 :bow :bow
 :hyper
Title: Re: GTA 5
Post by: Timber on July 12, 2012, 11:12:38 AM
LOOK LIKE GTAIV
Title: Re: GTA 5
Post by: Positive Touch on July 12, 2012, 04:08:15 PM
-no furries getting beaten with dildos
-no pimps with jetpacks
-no luchadores in tanks

PASS
Title: Re: GTA 5
Post by: Himu on July 12, 2012, 04:13:36 PM
GTA4's episodes, LA Noire, and Max Payne 4 have good optimization. So this will likely have good optimization as well.
Title: Re: GTA 5
Post by: Himu on July 12, 2012, 04:32:59 PM
To be fair, the color palette is brighter. I like it.
Title: Re: GTA 5
Post by: chronovore on July 12, 2012, 06:13:08 PM
-no furries getting beaten with dildos
-no pimps with jetpacks
-no luchadores in tanks

PASS
Can't wait for the poorly optimized PC implementation

spoiler (click to show/hide)
:teehee
[close]
GTA4's episodes, LA Noire, and Max Payne 4 have good optimization. So this will likely have good optimization as well.

Pretty sure it's a jab at Saints Row, following that list of features. SR has had REALLY bad PC ports, historically.
Title: Re: GTA 5
Post by: Himu on July 12, 2012, 06:39:50 PM
SR3's pc port was great, man. It was the best version.

In any case, it was directed at GTA4. I know people with top of the line rigs who can only get 30 fps on MEDIUM on a good day with that game.
Title: Re: GTA 5
Post by: Positive Touch on July 12, 2012, 07:04:18 PM
i meant the screens were just boring ol city shots, in comparison to sr3's insane media campaign
Title: Re: GTA 5
Post by: Himu on July 12, 2012, 07:06:20 PM
They haven't started their hype train. This isn't a campaign at all. It's just two released pics to appease fans for lack of news.
Title: Re: GTA 5
Post by: Positive Touch on July 12, 2012, 07:56:06 PM
himu defense train rolling out early
Title: Re: GTA 5
Post by: chronovore on July 14, 2012, 02:28:55 AM
SR3's pc port was great, man. It was the best version.

In any case, it was directed at GTA4. I know people with top of the line rigs who can only get 30 fps on MEDIUM on a good day with that game.

I was referring to Ruzbeh's comment.
Title: Re: GTA 5
Post by: naff on July 15, 2012, 12:38:37 AM
Unpopular opinion : I preferred the top down 2d GTAs

I loved them as a kid (especially London). I've got GTA1 still, tried it briefly, made me sick in ~5 mins of play. Did the others change the camera and movement to something less vomit inducing?
Title: Re: GTA 5
Post by: Momo on July 15, 2012, 04:15:12 AM
You mean the in and out zooming thing? I think the later cameras were less excitable yes. London was my fav too <3
Title: Re: GTA 5
Post by: maxy on August 20, 2012, 09:20:41 AM
(http://media.rockstargames.com/rockstargames/img/global/news/upload/actual_1345416814.jpg)

(http://media.rockstargames.com/rockstargames/img/global/news/upload/actual_1345416829.jpg)

(http://media.rockstargames.com/rockstargames/img/global/news/upload/actual_1345416846.jpg)

http://www.rockstargames.com/newswire/article/37991/transport.html


 :drool :drool :drool
Title: Re: GTA 5
Post by: Great Rumbler on August 20, 2012, 09:41:17 AM
*Borys is flying around in a fighter jet*

Borys: Awesome! R* is back, baby! Woohoo!

*phone call*

HAY BORYS WANT TO GO BOWLING??

Borys: ...okay
Title: Re: GTA 5
Post by: Raban on August 20, 2012, 11:24:22 AM
(http://media.rockstargames.com/rockstargames/img/global/news/upload/actual_1345416814.jpg)

Yes.
Title: Re: GTA 5
Post by: Fifstar on August 20, 2012, 12:43:25 PM
That bicycle shot is amazing.
Title: Re: GTA 5
Post by: Himu on August 20, 2012, 01:57:30 PM
(http://media.rockstargames.com/rockstargames/img/global/news/upload/actual_1345416814.jpg)

oh my fuck yes. the bicycle of death is back! hop on all on all the cop cars!
Title: Re: GTA 5
Post by: chronovore on August 20, 2012, 02:34:13 PM
I used the bike so much in San Andreas. The topped-out Bike skill gave insane "bunny hop" elevation. I used it to escape the cops so many times. Ah, the last good console GTA...
Title: Re: GTA 5
Post by: Himu on August 20, 2012, 02:38:07 PM
I really like this games color palette.
Title: Re: GTA 5
Post by: Cerveza mas fina on August 20, 2012, 03:11:59 PM
*Borys is flying around in a fighter jet*

Borys: Awesome! R* is back, baby! Woohoo!

*phone call*

HAY BORYS WANT TO GO BOWLING??

Borys: ...okay

Made me quit playing 4.
Title: Re: GTA 5
Post by: Human Snorenado on August 20, 2012, 03:15:40 PM
I really like this games color palette.

If it's actually set in Vice City, I am so there.  VC has always been my favorite GTA.  It was right in that sweet spot of "total open sandbox" with just enough story crap thrown in but not intruding on your game, and the setting was gorgeous with a lot of character. 

...hopefully they've learned something from GTAIV about holding you down and forcing the story on you, but I doubt it.
Title: Re: GTA 5
Post by: Himu on August 20, 2012, 03:20:50 PM
The game is set in Los Santos (LA) of San Andreas.
Title: Re: GTA 5
Post by: Human Snorenado on August 20, 2012, 03:43:29 PM
 :-\

I liked San Andreas as well, but mostly because I got to be a black dude.
Title: Re: GTA 5
Post by: Himu on August 20, 2012, 03:56:24 PM
In this one there's rumor there are multiple main characters including a black dude.
Title: Re: GTA 5
Post by: chronovore on August 20, 2012, 05:50:10 PM
I hope CJ makes an appearance. He was pretty cool.
Title: Re: GTA 5
Post by: Himu on August 20, 2012, 05:58:48 PM
cj is dead
Title: Re: GTA 5
Post by: Positive Touch on August 20, 2012, 06:39:14 PM
how
Title: Re: GTA 5
Post by: Himu on August 20, 2012, 06:44:09 PM
(http://i.imgur.com/DDsJE.jpg)

(http://i.imgur.com/CBT0P.png)
Title: Re: GTA 5
Post by: MyNameIsMethodis on August 20, 2012, 06:48:57 PM
I hope they go back to linking all the stories in this one with the past GTAs. Even if CJ and Tommy are dead i'm sure theres some minor characters still kicking around.
Title: Re: GTA 5
Post by: Diunx on August 20, 2012, 09:51:49 PM
I hope they bring back the country and deserts and lakes and shit! :bow San Andreas :bow2
Title: Re: GTA 5
Post by: tiesto on August 20, 2012, 10:47:32 PM
Does this take place in present day or is it another period piece? Graphics look better than your usual GTA and I'm glad bikes are returning. Hopefully the game doesn't control like shit though.
Title: Re: GTA 5
Post by: Himu on August 21, 2012, 12:00:20 AM
It takes place present day.
Title: Re: GTA 5
Post by: maxy on August 21, 2012, 02:22:13 AM
(http://ashleytayles.net/upload/images/YbiQH.jpg)
Title: GTA 5
Post by: chronovore on August 21, 2012, 02:49:20 AM
They must be getting close to announcing a ship date.
Title: Re: GTA 5
Post by: Himu on August 21, 2012, 03:00:14 AM
Probably. But not before the traditional big Game Informer reveal. I expect that issue to come out in September or October.
Title: Re: GTA 5
Post by: tiesto on August 21, 2012, 08:41:58 AM
I hope they have a radio station with lots of Crosstown Rebels-style house music on it. (Jamie Jones, Lee Foss, Ryan Crosson, Seth Troxler, Maceo Plex) That stuff has been HUGE in LA the last few years.

Willing to bet that they won't, but they will have a dubstep station.
Title: Re: GTA 5
Post by: Raban on August 21, 2012, 01:06:33 PM
I'm hoping Rockstar puts together a better PC version this time around. GTA IV on PC definitely looks great but still chugs here and there regardless of setting, and is generally less stable than the console counterparts. I figured V would be coming this year, but if they push it to May/April like the last few Rockstar releases I hope that gives them time to give the PC version proper loving.

How was the PC version of Max Payne 3, again? I remember hearing good things. Well, outside of its 30GB weight.
Title: Re: GTA 5
Post by: Himu on August 21, 2012, 03:37:53 PM
V will more than likely have a good pc port. The expansions had better ports than IV and MP3 has a great pc port.
Title: Re: GTA 5
Post by: fistfulofmetal on August 22, 2012, 09:24:07 AM
gfx in that second screen  :-X
Title: Re: GTA 5
Post by: Himu on August 22, 2012, 09:38:14 AM
(http://i.imgur.com/CUnCB.jpg)

multiple main characters confirmed.
Title: Re: GTA 5
Post by: Himu on August 22, 2012, 09:43:08 AM
Rumor: November 23rd release date.

http://www.gameranx.com/updates/id/8734/article/gta-5-release-date-leaked-by-zavvi-com-report/
Title: Re: GTA 5
Post by: demi on August 22, 2012, 09:43:17 AM
I think I can hear the cellular ringing already. No thanks...
Title: Re: GTA 5
Post by: Himu on August 22, 2012, 09:45:03 AM
Chinatown Wars, TLAD, and Gay Tony made that less of an issue to be fair.

Of the recent GTA's IV is the only disappointing one. GTFO.
Title: Re: GTA 5
Post by: Raban on August 22, 2012, 01:43:30 PM
FUCK this looks so good. But seriously people thinking this'll make it out in 2012 are on some strong drugs.
Title: Re: GTA 5
Post by: chronovore on August 22, 2012, 06:37:56 PM
I dunno, Christmas season launch seems reasonably attractive to the marketing departments of the world.
Title: Re: GTA 5
Post by: Raban on August 22, 2012, 09:19:04 PM
In this case I'm happy to be wrong, but it just seems unlikely unless we're gonna spend the rest of the year getting our collective anus stuffed with GTAV marketing material.
Title: Re: GTA 5
Post by: Himu on August 22, 2012, 11:32:03 PM
Played some GTAIV tonight.

Still the same homophobic, anti-progressive, slow as molasses controlled, this-game-is-not-fun-to-play game I remember.

Gonna play some Just Cause 2 later tonight to purify myself.
Title: Re: GTA 5
Post by: Himu on August 22, 2012, 11:37:24 PM
Actual quotes during play session:

"Great, I'm finished with the shitty boat chase."

"Fuck. Niko, jump out of the fucking boat.

I SAID JUMP."

*Niko turns around slowly*

"JUMP. YOU ARE NIKO, NOT THE BOAT. STOP CONTROLLING LIKE A BOAT."

*Niko turns around slowly*

"HOLY FUCK FUCK YOU."

So I back the boat up, move it closer to land, and the same thing repeats. Finally, he climbs out of the boat.

Thankfully Red Dead Redemption was a thing, or I would have like, zero faith in V.
Title: Re: GTA 5
Post by: Diunx on August 22, 2012, 11:44:32 PM
(http://www.rockstargames.com/V/img/global/screenshots/V-8-1280.jpg)


:bow
Title: Re: GTA 5
Post by: maxy on August 24, 2012, 09:21:41 AM
(http://media.rockstargames.com/rockstargames/img/global/news/upload/actual_1345810337.jpg)

(http://media.rockstargames.com/rockstargames/img/global/news/upload/actual_1345810356.jpg)

(http://media.rockstargames.com/rockstargames/img/global/news/upload/actual_1345810406.jpg)

(http://media.rockstargames.com/rockstargames/img/global/news/upload/actual_1345810419.jpg)
Title: Re: GTA 5
Post by: Himu on August 24, 2012, 09:25:45 AM
Christ, Maxy. If youre going to post pics do it right.

(http://i.imgur.com/XhoXV.jpg)

(http://i.imgur.com/SEIid.jpg)

(http://i.imgur.com/HqIsM.jpg)

(http://i.imgur.com/Iyrrv.jpg)
Title: Re: GTA 5
Post by: maxy on August 24, 2012, 09:30:26 AM
I like smaller pictures
Title: Re: GTA 5
Post by: Himu on August 24, 2012, 09:30:52 AM
Multiple protagonists confirmed.
Title: Re: GTA 5
Post by: Himu on August 24, 2012, 09:33:24 AM
Also? That plane shot? That is the probably the most exciting pic I've seen of this game.

Holy fuck, a RIVER.

I LOVE this games color palette. It is such a refreshing change from GTAIV's crappy colors which make the game feel so utterly lifeless.
Title: Re: GTA 5
Post by: Great Rumbler on August 24, 2012, 10:03:35 AM
FFFFFFFFFFFFUUUUUCK best graphics ever, right there.

Hint: the actual game won't look anywhere near this good.
Title: Re: GTA 5
Post by: Himu on August 24, 2012, 10:05:14 AM
What makes you say that? All GTAIV shots looked exactly how the final game looked. :wtf This looks exactly like it did in the trailer. When and where have Rockstar EVER made trailers/screenshots of footage that is not indicative of the final game? I think you found yourself on the wrong planet, Rumbler.
Title: Re: GTA 5
Post by: Great Rumbler on August 24, 2012, 10:08:34 AM
The 360/PS3 can do 18x supersampling and super high-resolution shadows and lightning now? Come on.
Title: Re: GTA 5
Post by: Himu on August 24, 2012, 10:11:47 AM
The 360/PS3 can do 18x supersampling and super high-resolution shadows and lightning now? Come on.

Think you found your answer as to what this is running on. :smug
Title: Re: GTA 5
Post by: Great Rumbler on August 24, 2012, 10:14:29 AM
Borys certainly doesn't have a PC capable of that sort of thing, that's for sure.
Title: Re: GTA 5
Post by: Diunx on August 24, 2012, 11:18:33 AM
The king is back :bow2
Title: Re: GTA 5
Post by: chronovore on August 24, 2012, 12:26:55 PM
FFFFFFFFFFFFUUUUUCK best graphics ever, right there.

Hint: the actual game won't look anywhere near this good.

Maybe it will... on PC... a high-end PC... after the fans have had their modding mitts on it.
Title: Re: GTA 5
Post by: maxy on August 24, 2012, 02:56:49 PM
People didn't believe RDR screenshots too,but yet the game looks exactly the same(on 360).Besides Mr. Big Pictures(aka Himu) did not post 1280 x 720 screens.

Every GTA 4/RDR Rockstar PR screenshot was taken from only one platform--360.Screen bellow was taken earlier,and I bet it's from the same platform as the above screens.

(http://www.rockstargames.com/V/img/global/screenshots/V-7-1280.jpg)

Also some of those screens come from cutscenes.

Title: Re: GTA 5
Post by: chronovore on August 24, 2012, 03:00:47 PM
I hope they put Tennis in as a minigame, since Rockstar: Table Tennis was a great game.
Title: Re: GTA 5
Post by: Himu on August 24, 2012, 03:03:16 PM
(http://i.imgur.com/j3Z9T.jpg)
Title: Re: GTA 5
Post by: maxy on August 24, 2012, 03:18:22 PM
I wish this gen ended year or two ago,Rockstar would have no choice but to release GTA 5 for next gen platforms.

GTA 5 will most likely be 2013 game,GTA 6--2016

meh
Title: Re: GTA 5
Post by: Himu on August 25, 2012, 08:47:50 PM
Gonna play some GTA San Andreas. Never successfully replayed it but fuck it, I'm in the mood, yo.
Title: Re: GTA 5
Post by: Diunx on August 25, 2012, 08:50:09 PM
Play it on pc love.
Title: Re: GTA 5
Post by: Himu on August 25, 2012, 09:12:16 PM
duh, brah
Title: Re: GTA 5
Post by: Himu on August 26, 2012, 05:42:35 AM
Yeahhhhhhh, I'm done with GTAIV. Over the years I have put in well over 90 hours into this game. I have given it more than one chance.

But before that I'm going to make a huge nitpick on my biggest issue with GTAIV.

People say GTAIV's story is "realistic", but it's still a cartoony story but with more realistic proportions of body parts, things like fingers that aren't glued to each other. There is nothing realistic about GTAIV's story. Oh hey, these guys just trashed a funeral with three waves of shooters to kill like two guys. That's totally realistic. Oh hey, this guy carrying 500k in his pocket is driving a garbage truck for some Italian asshole. I can go on and on, but more than that, it's mostly the world itself that intrudes on GTAIV being the gritty game that was advertised.

I personally think the rampant homophobia, ridiculous characters, and juvenile attempts at humor like TW@ Internet Cafe, Krapea (haha, it's Ikea but CRAP), or Gruppe Sechs (group sex haha, so funny) stand more in the way of crafting a believable gritty world than Niko desiring to kill people just to make ends meet despite having 500k in his pocket.

GTAIV suffers from an identity crisis. On one hand, it's a game that takes itself very seriously, to a fault, on the other...HAY COUSIN WANNA SEE AMERICAN TITTIES? And having a guy do random shit for people he barely knows like kill their enemies becaussssse...why again? Money? Haha, nice try Niko! I have 500k in my pocket because there's nothing to do or buy in this game! It's cartoony and yet serious at the same time. This creates a huge disconnect.

The Lost and the Damned, GTAIV's add on, is a much better example of GTAIV done right: a rags to even more rags story, telling the tale of the downfall of a biker gang.

I also find Red Dead Redemption to be a great example as well.

But ultimately, even IV isn't a good PORTRAYAL of a serious crime drama. It's like bottom feeder food of crime drama and besides the reasons I listed, so hard to take seriously. I think GTA is at its best when it's overtly cartoony. I was disappointed by IV, and then Chinatown Wars came out. I thought Chinatown was the best damn GTA since Vice City and the cartoony feel added a lot to that emotion. It wasn't ashamed of what it was, it felt natural, and the dialogue and characters fit the setting like a glove. I'm all for serious crime dramas in games, but even TLAD never managed to pull that off. I think that type of story is far above the Houser's writing capabilities. They are best at satire. Satire does not gel with serious drama.

Stop trying to mix both and try to convince people that it's realistic. The only people who would find such a story "realistic" are stupid high schoolers and college kids. So Rockstar, when crafting GTAV, I hope you take it to heart that people are not caricatures and when trying to write an actual gritty story. If you're going to write a gay man, just make a man who happens to like men - no lisp, no flamboyant clothing, no limp wrist; think of Omar from The Wire; if you're going to make me do random jobs for random assholes again this time, keep it to heart that these people should be INTERESTING. Having the main character go up to a random dude he heard from a friend, be told to kill someone despite having a nice, fat wad in his pocket that could be compared to an erection, is not going to sell me on your supposedly "gritty" tale, Rockstar. But more than that, who is this asshole I'm working for? Why should I give a shit? Why is the main character working for him beyond petty motivations like money? STOP IT. It feels like it belongs on the ps2, because it's what I experienced on the ps2.

Instead of really, REALLY badly written and juvenile takes on known brands such as Ikea, how about you make a real brand that people in real life would shop at. Give your art some meaning. It will certainly be a step up from me rolling my eyes at something I would have came up with in 5th grade.

Go out and reach for the stars, fellas and thanks for holding the industry back with your shitty writing.
Title: Re: GTA 5
Post by: Diunx on August 26, 2012, 11:11:44 AM
(http://i.imgur.com/HbSoP.gif)
Title: Re: GTA 5
Post by: recursivelyenumerable on August 26, 2012, 01:56:31 PM
The flaw in your suggestion is that if they could create real brands that people would shop at like Ikea, they would be working as brand consultants in the furniture industry. Those who can, do; those who can't, fictionalize it in a video game. :smug
Title: Re: GTA 5
Post by: Himu on August 26, 2012, 02:34:14 PM
You're right.

But at the same time, they've shown before that they are capable of making a brand that isn't juvenile and vulgar for the sake of being so.

So the end result is some petty attempt to be seen as witty, when no one with taste thinks it is no damn thing. Meanwhile, their fanboys make hilarious claims like,"but GTA is satire" like changing Ikea's name to Krapea is some grand sense of satirical piece of our times. It's quite hilarious. Then they'll say something like,"Saints Row is juvenile" while Saints Row is progressive and smart without pushing some agenda in your face.

I think that's something I really liked about Red Dead Redemption. It had none of that stupid shit. It was just a cowboy doing shit and getting things done.
Title: Re: GTA 5
Post by: chronovore on August 26, 2012, 03:22:54 PM
The answer is actually to continue mining the batshit insane vibe they had in GTA3 and Chinatown Wars; it's a feeling which works for the game. The answer isn't to try and be more consistent in the seriousness, it's to embrace the madness.
Title: Re: GTA 5
Post by: MyNameIsMethodis on August 26, 2012, 03:42:40 PM
the answer is to do more period pieces because that's what works.

give us fukkin london
Title: Re: GTA 5
Post by: chronovore on August 26, 2012, 03:50:35 PM
I almost agree with you, but Rockstar's version of America really sells me on the package.
Title: Re: GTA 5
Post by: Himu on August 26, 2012, 04:27:27 PM
The answer is actually to continue mining the batshit insane vibe they had in GTA3 and Chinatown Wars; it's a feeling which works for the game. The answer isn't to try and be more consistent in the seriousness, it's to embrace the madness.

But we already have other games that have done the madness better. Plus, I like variety. Being serious isn't the problem; it's being serious in a world that isn't serious - hence the disconnect.

But yes, Chinatown Wars :bow

Question: how come GTA is so chock full of doing missions for other people and not doing missions for yourself? You know how in Vice City where Tommy decides to go and demand protection money by busting all the shop windows in the mall? No one told him to do that. He just goes and does it. I wish GTA would have a central cast of characters who decide crap like that, instead of going random assholes you haven't known for five minutes who ask you to whack someone. Seems another torch Saints Row took from GTA; characters who do stuff on their own terms.
Title: Re: GTA 5
Post by: pilonv1 on August 27, 2012, 02:54:24 AM
Boy Rockstar must have been salty about the good press Sleeping Dogs is getting
Title: Re: GTA 5
Post by: Himu on August 27, 2012, 04:26:46 AM
jajajaja
Title: Re: GTA 5
Post by: maxy on August 27, 2012, 05:24:41 AM
Nah,that is just Rockstar PR having fun as usual.

As for Sleeping Dogs...played the demo,total meh imo, clunky as hell

I just invested 100+ hours into Batman AC though...
Title: Re: GTA 5
Post by: Positive Touch on August 27, 2012, 07:56:02 AM
except sleeping dogs is actually fun as hell
Title: Re: GTA 5
Post by: pilonv1 on August 27, 2012, 08:51:59 AM
p. sure they released some GTA infos during the release of Saints Row 2 as well.

Or was it three?
Title: Re: GTA 5
Post by: Himu on August 27, 2012, 11:09:14 AM
It was three. It wasn't during the release, it was during the middle of its hype run. They're like GTAV IS ANNOUNCED. TRAILER DATE IS HERE.

Then when the trailer launches, Volition fires back with this fucking kick ass trailer.

http://www.youtube.com/watch?v=Fm5XAfuHsuA

:rock


Also, you're thinking of this. When GTAIV came out, and everyone starting getting bored out of their minds with the game, Volition came out with the SR2 activities trailer.

http://www.youtube.com/watch?v=JcHkfLgsqZo
Title: Re: GTA 5
Post by: chronovore on August 27, 2012, 11:40:34 AM
In fairness to Rockstar, they did go ahead and put BASE Jumping and underground fight clubs in, when they got around to their second issuance of paid DLC... ( :teehee )
Title: Re: GTA 5
Post by: Himu on August 27, 2012, 11:51:08 AM
hahahahaah
Title: Re: GTA 5
Post by: Raban on October 11, 2012, 03:04:42 PM
HNNG (https://twitter.com/GI_AndyMc/status/256446546739068928)
(http://i.imgur.com/jOXbr.jpg)
FUCKING FINALLY
:usacry :hump :hump :hump :hump :hump :hump :usacry
:bow :tauntaun :bow2
:supergay :interracial :supergay
Title: Re: GTA 5
Post by: Great Rumbler on October 11, 2012, 03:11:03 PM
Feels like it's been forever since a GTA game was released. Eight years already since San Andreas? Time does fly.
Title: Re: GTA 5
Post by: Himu on October 11, 2012, 03:26:50 PM
Finally.
Title: Re: GTA 5
Post by: Tucah on October 11, 2012, 03:45:23 PM
:hyper

December cover means we should see info about it in, what, early November or so?
Title: Re: GTA 5
Post by: Raban on October 11, 2012, 03:56:42 PM
Yeah, the mag should be out early November for digital subscribers and later in the month for physical subs.
Title: Re: GTA 5
Post by: Himu on October 11, 2012, 06:13:20 PM
I knew the GTAV reveal would be either November or December issue, but I was hoping on November.
Title: Re: GTA 5
Post by: chronovore on October 11, 2012, 08:10:58 PM
Feels like it's been forever since a GTA game was released. Eight years already since San Andreas? Time does fly.

(http://i.imgur.com/D4e4L.jpg)
Title: Re: GTA 5
Post by: Himu on October 11, 2012, 08:29:08 PM
:lol
Title: Re: GTA 5
Post by: Great Rumbler on October 11, 2012, 10:00:30 PM
:teehee
Title: Re: GTA 5
Post by: chronovore on May 30, 2016, 03:29:23 AM
http://imgur.com/gallery/eGcXykJ

Totally made me :rofl
Title: Re: GTA 5
Post by: chronovore on May 30, 2016, 03:37:52 AM
The answer is actually to continue mining the batshit insane vibe they had in GTA3 and Chinatown Wars; it's a feeling which works for the game. The answer isn't to try and be more consistent in the seriousness, it's to embrace the madness.

But we already have other games that have done the madness better. Plus, I like variety. Being serious isn't the problem; it's being serious in a world that isn't serious - hence the disconnect.

But yes, Chinatown Wars :bow

Question: how come GTA is so chock full of doing missions for other people and not doing missions for yourself? You know how in Vice City where Tommy decides to go and demand protection money by busting all the shop windows in the mall? No one told him to do that. He just goes and does it. I wish GTA would have a central cast of characters who decide crap like that, instead of going random assholes you haven't known for five minutes who ask you to whack someone. Seems another torch Saints Row took from GTA; characters who do stuff on their own terms.

Wwwwwwise fwom yo' gwave!

Re-reading this, yeah, you're right. All of this bullshit for various bosses is another thing Saints continues to do right. The Boss (FEEL BOSS, $5) basically asserts himself and his will at every turn. Tommy does it in GTA Vice City, and Vic Vance in Vice City Stories even manages to run his own empire of drugs, prostitution, and was it.. counterfeiting? Building, changing, and defending that empire was a heap of fun in VCS.

It is funny how much better Saints manages to be a perfect power-fantasy game, while GTA still has the character acting at the whim of several people who exert control over him.
Title: Re: GTA 5
Post by: Trent Dole on May 31, 2016, 06:52:17 PM
Everyone that plays GTA and not SR is wrong. :pimp
Title: Re: GTA 5
Post by: Great Rumbler on May 31, 2016, 07:09:07 PM
That's something that Saints Row does better than just about any other open-world game. You get a ton of customization options for the MC, but the MC is still as much a character in the game as all the NPCs [instead of just being a silent avatar in a lot of open-world games with that level of customization].
Title: Re: GTA 5
Post by: chronovore on December 13, 2016, 08:42:04 PM
http://www.rockstargames.com/videos/video/11648

New mode in GTA Online. Features the "ramp car" from Fast and the Furious in the trailer. Possibly for purchase. Also has the pickup with a machine gun mounted in its bed.

Yes, I still play it occasionally, but not enough to afford these crazy vehicles.
Title: Re: GTA 5
Post by: Himu on December 13, 2016, 10:44:40 PM
Still haven't played gat goes to hell or beaten sr4. :yeshrug I can understand why people like sr4 but it feels like a massive shark jump moment to me as someone playing the series since 1. I should beat it and get gat goes to hell as a goodbye because I don't think we're getting saints ever again.

Would kill for sr2 re-release with open platform multi
Title: Re: GTA 5
Post by: chronovore on December 14, 2016, 12:54:40 AM
Still haven't played gat goes to hell or beaten sr4. :yeshrug I can understand why people like sr4 but it feels like a massive shark jump moment to me as someone playing the series since 1. I should beat it and get gat goes to hell as a goodbye because I don't think we're getting saints ever again.

Would kill for sr2 re-release with open platform multi

I finished SR IV completely-complete, so I'm also trying to savor Gat Out of Hell slowly, because I recognize that Volition is moving away from that, even if the Saints and Ultor are present in their new class-based shooter.

Part of me is thinking about firing up SR II if there are TrueAchievements sessions for boosting. It would be fun to do that, and also the Red Faction multi destruction. I guess Volition is still paying for the server and matchmaking stuff even on their old games, because the Achievements haven't been marked unattainable.

Anyway, back OT: I have NO IDEA how much stuff has been added to GTA Online. It's crazy. I was in for the first year, and came back for Heists but have not caught up on a bunch of the other content. Motorcycle Gangs have their own hideouts and Jobs in Free Roam, not instanced, so trying to get anything done means griefers run wild on you. There are other property owner jobs that I don't know about at all. So much content, all of it offered without additional charge. It's pretty staggering.
Title: Re: GTA 5
Post by: chronovore on February 27, 2017, 07:34:10 PM
https://i.imgur.com/0Mgfsrx.mp4

:lol

My group is still playing this. The TRON bike mode is pretty good. I was less thrilled with Cunning Stunts mode; arcade racing is plenty fun, but GTA is not quite tuned for it.
Title: Re: GTA 5
Post by: chronovore on March 05, 2017, 10:04:47 PM
https://youtu.be/5G30oy5OsYE
Title: Re: GTA 5
Post by: chronovore on May 29, 2017, 08:58:50 PM
I finished Watchdogs 2, and am not ready to start a new game as I'm still wrapping a project at work. I went back to Los Santos on PS4 and have been playing the single player.

Last night, I was just driving around town, and saw a new trigger event that I'd never seen before: The Lost were in a ritzy neighborhood, and were in the process of stuffing a kidnap victim into the back of their van. I gave chase, rescued the victim, and then drove them home. So amazing to be finding new content after I've played this for so many hours.

Anyone else ever get this "Strangers" encounter? How did it go for you?
Title: Re: GTA 5
Post by: Positive Touch on May 29, 2017, 09:05:37 PM
cant say i remember seeing the lost outside of the story missions. still the best death of a player character ever, solely bc of the troll level
Title: Re: GTA 5
Post by: chronovore on May 29, 2017, 09:54:22 PM
cant say i remember seeing the lost outside of the story missions. still the best death of a player character ever, solely bc of the troll level

Yeah, that was pretty epic. Rockstar: Hey, did you dudes enjoy this badass? Guess what?

WASTED
Title: Re: GTA 5
Post by: chronovore on May 30, 2017, 07:51:51 PM
http://downandout.in-los-santos.com/

An in-game photo series documenting the homelessness and poverty situation in Los Santos.
Title: Re: GTA 5
Post by: chronovore on June 29, 2017, 07:51:37 PM
https://www.youtube.com/watch?v=Tu2SG9XExFw
Title: Re: GTA 5
Post by: chronovore on December 12, 2017, 06:42:45 PM
http://www.ign.com/articles/2017/12/12/the-doomsday-heist-feels-like-gta-onlines-campaign-mode

:hyper

I am happy to see the absurdity levels of the story and action returning to GTA III-era madness. Next thing you know, they'll have Donald Trump Jr. Love back in the game, eating the dead flesh of his enemies in front of a Sarah Huckabee Sanders analog telling us that it's not happening.
Title: Re: GTA 5
Post by: seagrams hotsauce on December 14, 2017, 08:13:45 PM
Jetpack too. I'm surprised they're supporting this so heavily still. Gonna have to find another drop lobby again soon, this update hit me for like 50 mil lol
Title: Re: GTA 5
Post by: chronovore on December 14, 2017, 11:31:19 PM
Jetpack too. I'm surprised they're supporting this so heavily still. Gonna have to find another drop lobby again soon, this update hit me for like 50 mil lol
Yeah, they're still making a mad amount of money from in-game GTA$ Shark Card purchases.

People who just live in GTA Online can buy the new lair stuff out of their character's savings, but even moderate players purchase some GTA$ so they can access the new content as-needed. A friend of mine bought for the CEO mode, and again for the new Doomsday Heist lair. Even then, the new flying Delorean vehicle is GTA$3,000,000 or something. The Buzzard Attack Chopper was GTA$750,000 or so when I bought mine.

Crazy.
Title: Re: GTA 5
Post by: chronovore on November 22, 2018, 11:41:29 PM
There's a bonus of GTA$750K for signing in, and +$100K for each day this week… or something. If any of you guys are still playing it.

There are also two Challenges which unlock weapons in RDR2 if you're interested in those. Both are pretty easy.
Title: Re: GTA 5
Post by: MMaRsu on November 23, 2018, 06:24:49 AM
There's a bonus of GTA$750K for signing in, and +$100K for each day this week… or something. If any of you guys are still playing it.

There are also two Challenges which unlock weapons in RDR2 if you're interested in those. Both are pretty easy.

thx sr
Title: Re: GTA 5
Post by: Himu on November 23, 2018, 06:52:48 AM
I was thinking the other week how this political time NEEDS A NEW GTA and that we don’t have one because we live in an era where R* games need 300 million dollars to make a game now and they take five years to make.

What I’m telling you is that this the longest this gta fan has gone without a new gta ever and we aren’t getting one till 2021-22 at best.
Title: Re: GTA 5
Post by: chronovore on November 23, 2018, 10:10:11 PM
GTA Online is making them a bunch of money. They're adding Online content that's about as involved as the story missions from singleplayer, with cutscenes and additional gameplay methods.

Let me be clear, I'd love a new GTA and a new map, and all that… but GTA isn't being retired until this quirky online money printer stops working for them. You know they're working on the next one already, but you'll never catch a leak of it from anyone who still wants to work in the industry after they're inevitably caught.
Title: Re: GTA 5
Post by: chronovore on March 10, 2020, 01:25:35 AM
Went back to GTA Online and have really enjoyed some of the updated content.

I was already using VIP office which allows a warehouse purchase and a couple other Job types. Also had the hangar for import/export business, though in SOLO play it's sometimes a 20 minute Job to get a single $10K crate, and another 20 minutes for the Job to sell it. If I play with friends, the number of crates gathered scales with the Crew size. Unfortunately, it's difficult to time playing with USA friends.

With the $2M gift and a discount, I bought a Clubhouse for a Motorcycle Club, which opens up a number of illicit business properties. They require supplies, which produce goods over time, which can be sold. Supply runs can take about 10 minutes, or I can just purchase them in $15K blocks. Some of the missions are fun -- most of them, actually. A couple are just a drag though, and there's a LOT of freaking travel over the Vinewood Hills to get out to my cheap, crappy location near trailer-park-land. But it's been fun, and in a sense it feels like a return to form of GTA III-era mission types.

Lastly, I bought a Nightclub which has its own warehouse for storing goods. It also has a tie-in to any other businesses I run, though I haven't figured out how it actually allows me to sell things from my other businesses. It seems like I make much better profits when I sell from my business directly.
Title: Re: GTA 5
Post by: chronovore on March 10, 2020, 01:38:29 AM
^^^
Now, with all of that in mind, and knowing how much insane money R* has made from GTA Online, I am surprised that the online content is this much fun, AND AT THE SAME TIME, the best way to have fun in GTA is to avoid other players at all times. Griefers are rampant. 
The actual monetary/RP reward for messing with other players' business efforts are trivial. I have had a Job to sell 10 crates go up in smoke when some assclown on his flying motorcycle Oppressor decides to blow my stuff up. He's rewarded $2000 and I'm out $100,000. The truth is, if a game has a multiplayer mode, and the biggest topic online is how to avoid engaging other players in it, that's a problem. 
Title: Re: GTA 5
Post by: Himu on March 10, 2020, 01:58:32 AM
I was constantly chased/killed and called a nigg.er when I played gta online.
Title: Re: GTA 5
Post by: chronovore on March 10, 2020, 05:13:02 AM
I was constantly chased/killed and called a nigg.er when I played gta online.
That's just as horrible as it is unsurprising.

Weird thing is, NO-ONE is using lobby-chat at this point. A year or two ago, all kinds of chatty people were in there, but now it's mostly solo people, and anyone in a Crew is using Party Voicechat. 
Title: Re: GTA 5
Post by: MMaRsu on March 10, 2020, 07:36:00 AM
I was constantly chased/killed and called a nigg.er when I played gta online.

I've never heard anyone talk in GTA Online. That must be a console thing.

Text based chat is in the PC version, but I never see anyone using it.

Also I always try to end up in an empty server, or just force it. That way I can do missions at my own leisure, with no other people trying to fuck around.

GTA V Online is pretty cool, too bad anything to do with missions sucks (loading etc)

I do like the " Steal cars and put them in your garage, pimp them, then sell for 100k " a lot of fun. Especially if you have a flying Delorean where you can just kill everyone with ease from the sky haha
Title: Re: GTA 5
Post by: chronovore on March 10, 2020, 08:40:33 AM
Also I always try to end up in an empty server, or just force it. That way I can do missions at my own leisure, with no other people trying to fuck around.

Yeah, there's not a good way to force a solo server on console. Some of the basic VIP/non-warehouse content is available on Personal Server, but whenever I find myself alone on a Public Server, it's time to SELL ALL PRODUCT IMMEDIATELY!
Title: Re: GTA 5
Post by: porkbun on March 10, 2020, 09:05:09 AM
I was constantly chased/killed and called a nigg.er when I played gta online.

Not surprising.  That's why I only play with IRL friends or solo sessions.  If I go into a public server, the chat gets put on mute.  I don't need to have 12 year old screaming crap at me.
Title: Re: GTA 5
Post by: MMaRsu on March 10, 2020, 09:29:21 AM
Also I always try to end up in an empty server, or just force it. That way I can do missions at my own leisure, with no other people trying to fuck around.

Yeah, there's not a good way to force a solo server on console. Some of the basic VIP/non-warehouse content is available on Personal Server, but whenever I find myself alone on a Public Server, it's time to SELL ALL PRODUCT IMMEDIATELY!

Its weird I dont know what really forces it but mostly if I just afk a bunch or go alt tab then when I come back I just see a list of

Player X left the session

popping up haha
Title: Re: GTA 5
Post by: toku on March 12, 2020, 03:02:28 PM
https://twitter.com/desusnice/status/1238177773304328195
Title: Re: GTA 5
Post by: chronovore on March 24, 2020, 06:44:42 AM
I've been running MC Business Jobs - buying or stealing supplies, which are converted over time into goods, which require separate Jobs to Sell them. If there are a large amount of goods, the Sell Job can involve multiple vehicles, which is a big liability on its own, let alone when trying to solo. 

So the other day, I was right at the edge of amount when it would sometimes say "might require multiple vehicles" but still usually spawns one. And I was in a mostly calm server with no-one causing problem, so I decided to risk it. 

Of course, it spawned two boats. And, of course, while I'm delivering the first 5 items, the server populated with dickwolves. 

As I finish the first boat's final checkpoint, some clown in a jet starts repeatedly blowing me up. Nothing I can do about it. I can't switch servers without abandoning the mission. I can't take him back to the boat or he'll blow it up. I dodge between buildings so his missiles can't hit me and eventually he gets frustrated and leaves. 

When I get back to the boat, a 2nd dickwolf has driven it onto the shoal so it is out of the water. He's also hiding in a way to mask their radar pip, but I notice it. I shoot the shit out of him, and while he's respawning I jump into a parked pickup, then ram the boat back in the water and take off. I make it through 3 of 5 remaining units before Dickwolf 1 returns in his Oppressor MKII and destroys my boat and last two shipments. 

I send the guy a "DIAF" message and jump to a different server. He follows me and blows me up there. I leave again, he follows me there, but this time I'm just waiting in my MC clubhouse, looking up how to avoid this guy. I realize he's using PSN to join the Public Sessions, so I block him and go to another server. 

I love this game, but I think it's bullshit that there's no way to retaliate against griefers who are literally playing just to ruin other people's experience. It's also antithetical to "online play" that the best experience is only when entirely avoiding everyone else on the server.
Title: Re: GTA 5
Post by: toku on March 24, 2020, 07:22:13 AM
It's part of why I never really stuck through the early days of the game. That seemed like what everyone was interested in, griefing each other.
Title: Re: GTA 5
Post by: Don Rumata on March 24, 2020, 07:31:57 AM
Same, i was kind of excited by the idea of GTA Online back in the day, but the first day i couldn't do 3 steps without people just running you over randomly, so it immediately sunk in what it was going to be, and never touched it again.
Title: Re: GTA 5
Post by: porkbun on March 24, 2020, 08:53:39 AM
I learned early on to only play in private/crew/solo servers, but in general, that's how I approach any online game.

Playing with randos has pretty much sucked since the PS3/360 gen.

My biggest disappointment is that there's no integration between online and single player.  You should be able to use your character as one of your team mates during the big heist single player missions and then use the money to buy stuff for them back in online.
Title: Re: GTA 5
Post by: chronovore on March 24, 2020, 10:20:17 PM
https://www.reddit.com/r/gtaonline/comments/fnpav3/my_friend_lagged_out_when_he_was_delivering_my/

This is pretty epic, and worth watching.
Title: Re: GTA 5
Post by: chronovore on March 31, 2020, 12:04:29 AM
I learned early on to only play in private/crew/solo servers, but in general, that's how I approach any online game.

Playing with randos has pretty much sucked since the PS3/360 gen.

My biggest disappointment is that there's no integration between online and single player.  You should be able to use your character as one of your team mates during the big heist single player missions and then use the money to buy stuff for them back in online.

My first thought is "that's ridiculous, and it would be incredibly difficult" -- immediately followed by, "that would be insanely cool, and it could probably be handled through..."

Having a mute protagonist as one of the multiple character lines would be SO COOL. BRING BACK CLAUDE SPEED!
Title: Re: GTA 5
Post by: chronovore on August 18, 2020, 07:13:44 PM
http://twitter.com/PerfectlyShots/status/1295496042734026752
Title: Re: GTA 5
Post by: chronovore on October 07, 2020, 02:13:56 AM
I mentioned in a different thread that I had been bummed about the glitched achievement/trophy for “all’s fare in love and war.“ I cleared that, which then left me open to getting all the PS4 trophies, after I had already unlocked all achievements for it on 360.

It’s been strange to realize just how much more full and alive the world is in singleplayer, having played so much of the multiplayer for the last couple years. I’m intimately familiar with the entire map, but seeing new things happen, watching how many pedestrians are on the streets, and how many cars, “random“ incidents, and just the robustness of the world is pleasing and surprising. The framerate is better when I’m playing solo versus online. And I don’t even have to get into how wonderful it is to never have to deal with Griefers or random amateur rappers abusing the voice chat.

With the goal of achieving a platinum trophy, I began going through all of the unique jumps. It’s interesting that other collectible items, such as letter scraps, UFO parts, etc. are marked on the social club map once they’ve been located, but the knife flights, under the bridge flights, and unique jumps are not.

Guess where I had trouble next?

Knife Flights, I think if they had counted them from some of the online missions that require flying a stunt planes are downtown, I might have already unlocked most of them. Doing them in single player, they counted off one by one, and then I couldn’t find the last one. I viewed YouTube‘s on each location to make sure I had approached them from the correct angle, and then at the correct height/elevation/ altitude for each of them. I found one that didn’t look familiar, and Tried unlocking it several times. I died repeatedly. One problem with the bridges and my flight is it doesn’t tell you the count, unlike unique jumps. It doesn’t say “complete“ so there’s no way to tell if the attempt was unsuccessful, or if it has already been unlocked. This is a serious design flaw. In the end, I decided to go through all of them again in succession, and it turned out to be a completely simple one I’d missed. No idea how.

As I went through the unique jumps, many of which I had found and completed previously, I got to 48 of 50 complete, with 2 known jumps to go. I was very happy, right until I went over jump 49, and my count didn’t increase. At some point I had biffed a jump and not noticed it. I went to the lighthouse to complete that last jump, and must’ve tried it 20 times. I looked at guides on how to do it, didn’t realize half of them are wrong. Finally got the jump, and went in search for the missed jump.

It would be a lie to say it was tedious and not fun. It was suspenseful each time, trying to remember the conditions for where the landing would be, but at least this time I was never searching for the approach. Unfortunately I had to doublecheck over half of them before I found the one I had missed. It was down near the docks, near Bugstar’s heist van.  I would have sworn in a court of law that I had completed it, but as I went through each one again, it was the last one, and unlocked the trophy.

Now I’m doing the bridges, and again there is no feedback for a previously completed fly–unders. Wish me luck.
Title: Re: GTA 5
Post by: chronovore on October 07, 2020, 10:36:20 PM
Finished Under the Bridge without much trouble. This time it didn't give me any guff. The last bridge was one I didn't know about, and was pretty sure I'd never flown under. That was fun, not having to revisit half the bridges. There are some insanely low ones near the port, that I have no idea when I'd cleared them, but they were already done.

Moving on to UFO Parts, which actually shows on the map. Barring glitches, I will have this covered.
Title: Re: GTA 5
Post by: chronovore on October 10, 2020, 08:19:50 PM
Finished all 50 spaceship parts. I’d forgotten about that unique car reward.

Doing Gold Medals on 70 missions now. The load times on these are horrible. 2-3 minutes each time.
Title: Re: GTA 5
Post by: Positive Touch on October 11, 2020, 08:15:30 AM
i could do collectathons, but those gold medal trophies will make sure i never ever get a platinum. doing a handful of gold missions would be one thing, but you basically have to replay the entire game repeatedly to get 70. hell, in gay tony i think you do have to do every single mission. the repeated chatter alone would drive me insane. good luck man.
Title: Re: GTA 5
Post by: chronovore on October 11, 2020, 08:16:43 PM
i could do collectathons, but those gold medal trophies will make sure i never ever get a platinum. doing a handful of gold missions would be one thing, but you basically have to replay the entire game repeatedly to get 70. hell, in gay tony i think you do have to do every single mission. the repeated chatter alone would drive me insane. good luck man.

Yeah, it’s a little rough because I also just played the game from the beginning for my taxicab trophy that I mentioned, so that first 2 to 3 hours of the game I had just done. It’s 70 gold medals across missions and strangers and freaks, which means across something like 110 or 120 missions. Some of them are quite short.

You are correct about The Ballad of Gay Tony. I recall almost making it, excepting one dockside mission, and the last one in the club. Actually, I think I got a gold on the club, but just couldn’t fight IV’s controls for that dockside mission. I had the same problem with Batman: Arkham city, I couldn’t get the last gold on the subway challenge. These things drive me crazy.
Title: Re: GTA 5
Post by: HardcoreRetro on October 12, 2020, 05:04:29 AM
Are you actually having fun doing this? It sounds miserable.
Title: Re: GTA 5
Post by: chronovore on October 12, 2020, 07:42:21 AM
Are you actually having fun doing this? It sounds miserable.

Yes! My project at work is in crunch, so this is video game “comfort food” to me.  The only thing really making it difficult is the miserable loading times.
Title: Re: GTA 5
Post by: chronovore on October 22, 2020, 05:56:43 AM
I completed 70 Gold Medals across all of the missions and strangers and freaks. Some of the missions were much more difficult to Gold Medal than I expected. Others turned out to be easy, once I figure it out the particular method. For example, I did “friend request“ a dozen times, and couldn’t use the controller to close the pop-up advertisements fast enough. It was ridiculous. It turns out that Michael’s special ability can be used, taking the counter down to 1/4 speed. That was pretty cool.

The Grass Roots: The Drag mission required a dozen attempts. I was missing the required time by a second or two. Franklin‘s driving speed ability can be used, but the towed car does not follow the same physics. That makes it… exciting. I was seriously done with that mission by the time I cleared it.

All the other missions allow players to clear one check box or more each time, but they don’t have to get them on the same run. That’s not true for rampages, where meeting each win-condition will bump your grade from bronze to silver to gold. Some were tricky.

Next, I continued and got 100% completion by the game’s math. Races are stupid easy with Franklin. Even after 100%, there are still some strangers and freaks missions remaining, e.g. it awards 100% before Franklin goes hunting Bigfoot.

The “Online: Rob all 20 Stores” trophy didn’t unlock, though my transferred character has all the stores checked off. I’d heard even going through them all, it may not register. Today I used a 2nd character (with no check marks) to rob each in turn. Bingo.

I have only got one Trophy left to go, the “co pilot a rally race.” Gonna get my BIL to help tomorrow.
Title: Re: GTA 5
Post by: chronovore on October 25, 2020, 07:55:31 AM
Done.

Tried to get that last "win as Co-Pilot in a Rally Race" on Friday, but the Trophy doesn't unlock without it being a multiplayer competitive race, i.e. not a Time Trial. So BIL hopped on with me today. Only had to wait 5 minutes for 2 more randos to join, which was pretty luck all things considered.

Anyway, that's me, 100% the game on PS4 today, after getting 100% on 360 3½ years ago. Great game. I think I can finally put it aside.
Title: Re: GTA 5
Post by: MMaRsu on October 25, 2020, 09:25:31 AM
Congrats dude thats quite the achievement
Title: Re: GTA 5
Post by: Positive Touch on October 25, 2020, 10:15:11 AM
nice work on a grueling plat! congratulations
Title: Re: GTA 5
Post by: Himu on October 25, 2020, 10:24:44 AM
grats fellow gta lover
Title: Re: GTA 5
Post by: Crash Dummy on October 26, 2020, 03:48:16 AM
this has inspired to me to try get at least all the ufo parts and scrap letters (i'm never going to get gold on all missions), you see so much more of san andreas going after these collectibles
Title: Re: GTA 5
Post by: chronovore on October 26, 2020, 07:27:01 PM
this has inspired to me to try get at least all the ufo parts and scrap letters (i'm never going to get gold on all missions), you see so much more of san andreas going after these collectibles

I went old school on those, printing out paper maps with the locations, then marking them off with a pen after I'd picked up each one.
Title: Re: GTA 5
Post by: Crash Dummy on October 28, 2020, 06:26:30 AM
i'm kinda wishing i did that - i'm working on the ufo parts using the ign guide and it makes you ping pong from one end of the map the other constantly  :lol
Title: Re: GTA 5
Post by: BIONIC on October 28, 2020, 08:03:52 AM
I swear the rockstar website has an interactive map based on your save/account that shows what you did or didn’t collect, as well a 100% checklist. Been 7 fucking years though, so maybe I’m misremembering.
Title: Re: GTA 5
Post by: porkbun on October 28, 2020, 12:52:26 PM
I swear the rockstar website has an interactive map based on your save/account that shows what you did or didn’t collect, as well a 100% checklist. Been 7 fucking years though, so maybe I’m misremembering.

I just checked and couldn't find that.  Just a list of trophies.
Title: Re: GTA 5
Post by: BIONIC on October 28, 2020, 01:06:47 PM
I logged in to the social club on my phone’s browser and there is a 100% checklist and a bunch of other stats, but yeah, I didn’t see a map.

I either: imagined it, it’s only available on the PC site, or maybe on the iFruit companion app.

I don’t care enough to do more digging  :doge
Title: Re: GTA 5
Post by: MMaRsu on October 28, 2020, 03:43:58 PM
https://gta-5-map.com/
Title: Re: GTA 5
Post by: Positive Touch on October 28, 2020, 04:28:06 PM
i feel like 4 had a secret in-game website that showed you all of that
Title: Re: GTA 5
Post by: chronovore on October 29, 2020, 03:07:33 AM
Rockstar Social Club has a completion map with the letter pieces and UFO parts, it shows the ones you have retrieved. It does not show ones you haven’t found yet. You will need the IGN guide for that.

Once you’re on the GTA V screen, select for the platform on which you’re playing in the upper right hand corner above the character portraits, then select “checklist,” then scroll down to the map.
Title: Re: GTA 5
Post by: chronovore on November 21, 2020, 01:56:31 AM
https://www.youtube.com/watch?v=bUIpeD0tA8g

New stuff coming to GTA Online.
Title: Re: GTA 5
Post by: MMaRsu on November 21, 2020, 03:19:06 AM
If anyone here wants to do some of these heists then lets do it
Title: Re: GTA 5
Post by: chronovore on May 02, 2021, 05:11:32 AM
https://youtu.be/jSNVns2rzlw
Title: Re: GTA 5
Post by: chronovore on December 08, 2021, 10:22:19 AM
https://www.polygon.com/22823917/gta-online-dr-dre-single-player-dlc-release-date-contract



Single player additions to GTA Online.
Title: Re: GTA 5
Post by: Pissy F Benny on December 08, 2021, 11:07:52 AM
seems a bit weird, then again I've literally not touched even know know is going on with gta online since the ps3 launch, where I found it highly irritating
Title: Re: GTA 5
Post by: porkbun on December 08, 2021, 11:26:08 AM
They've done other single player mission updates before.
Title: Re: GTA 5
Post by: chronovore on December 08, 2021, 05:53:27 PM
Have they?

I can’t recall any missions that were specifically single player. There are some missions in red dead online that are solely single player, but I haven’t seen one of those in GTAO. In fact much of the new content I’ve seen cannot be played with fewer than two players.
Title: Re: GTA 5
Post by: porkbun on December 09, 2021, 03:07:15 PM
I haven't played the game in a couple of years but I think there was a couple of updates.  Mostly boring stuff like stealing cars for Simeon.
Title: Re: GTA 5
Post by: chronovore on December 09, 2021, 06:10:01 PM
I haven't played the game in a couple of years but I think there was a couple of updates.  Mostly boring stuff like stealing cars for Simeon.
There’s a heap of stuff that’s 1-2 players, but this is specifically solo.