The game you just described is more than a 2 million dollar game.
Yeah I was gonna say, Jeff Vogel has been making these things at a steady pace for a long time now. Still, doesn't that kinda prove that big isometric RPGs don't necessitate a 2mil+ budget?
Yeah I was gonna say, Jeff Vogel has been making these things at a steady pace for a long time now. Still, doesn't that kinda prove that big isometric RPGs don't necessitate a 2mil+ budget?
Yeah I was gonna say, Jeff Vogel has been making these things at a steady pace for a long time now. Still, doesn't that kinda prove that big isometric RPGs don't necessitate a 2mil+ budget?
Bebpo's asking for a new Fallout/Planescape: Torment/Baldur's Gate, which would almost certainly cost more than $2 million.
If it's a 5 million dollar project, then make it episodic and kickstart ep1. Then if it sells well use the profits to fund the next 2-3 eps to finish the story.
Why not just make a new isometric rpg instead of clinging to a decade old engine?
I just said make an isometric zoomed out crpg so you can make PS1 level textures/models and they'll still look fine,
If it's a 5 million dollar project, then make it episodic and kickstart ep1. Then if it sells well use the profits to fund the next 2-3 eps to finish the story.
5 million dollars total, raise 2 million for the first episode... huh. I found a bug (http://en.wikipedia.org/wiki/SiN_Episodes) in your business model.
random question: how much did games cost to make in the PS1/N64 days, adjusted for today; same assy graphics and all.
I think they combined engine costs with production costs.
I think they combined engine costs with production costs.
I think you mean "shuffled production costs over to engine costs and then bragged about how thrifty they were."
Gears of War DID NOT HAVE A WORKING BUDGET OF 10 MILLION DOLLARS :maf
The article actually says the $10 million includes the cost of the engine, which makes no sense considering what you said.It includes their legitimate "license"/use of the engine but not the work which went into the engine, which itself is significantly more costly than $10M.
How much UE3 licence costs?Gears of War DID NOT HAVE A WORKING BUDGET OF 10 MILLION DOLLARS :mafThe article actually says the $10 million includes the cost of the engine, which makes no sense considering what you said.It includes their legitimate "license"/use of the engine but not the work which went into the engine, which itself is significantly more costly than $10M.
Don James, Nintendo
"Well in the game industry, the budget evolves. When you go into the movie industry, as I understand it, you kind of set a budget, and you're either over budget, or you're under budget, or you hit your budget. In the game industry, because it's an interactive environment and you have to continually work on the game until you get it right, until you feel it's good enough for release -- it's not too hard, it's not too easy, it's not too frustrating -- your budget's going to float around. So I think that's the reason why they don't come up."
Mike Capps, Epic Games
"I think you see a little bit more us thinking that way, because you're wanting to create the phenomenon. And you get that with an Avatar by saying how much you spent. For us, game budget in many respects in the game industry has always been the size of the E3 booth. That's always been the way you show that the publisher's really behind this title, because 'check this big booth.' So that was kind of the way we did that in the past, but I think it's got to change."
Randy Pitchford, Gearbox Software
"I think the distance between the shareholders who are publicly trading the shares of these businesses that are making videogames -- that distance between the shareholders and the decision making is really short. You know, most of the movie studios are part of larger conglomerates, and it's part of a wider network, so I think the idea of fiscal information becomes a very precious commodity to these guys, so they get nervous about talking about it. I don't care. I'll talk about stuff...
[1UP: What does Borderlands 2 cost?]
I think by the time all is said and done, we're somewhere in the 30-35 million dollar range. We're still going, so we'll see what happens, but yeah the publisher took a lot of risk in that. What's neat about this is because I take my own risk too, nobody gets to know how much Take-Two risked on that."
Tomonobu Itagaki, Valhalla Game Studios
"It's not cool to reveal such information. That's all."
Todd Howard, Bethesda
"I would just give you my own opinion on why I wouldn't want to. This isn't like corporate policy or why anybody else does it. I don't want you to change your expectation of Skyrim with that number. I want you to look at it as, 'It's 60 bucks, the rest of these games are 60 bucks, how do you feel about what we gave you.' It doesn't matter what we spent, and I don't want that to flavor what anybody thinks about the game."
Tim Sweeney, Epic Games
"Well geez. Epic has always been a very lean and mean company, so we've been fairly open about our budgets. I think a lot of companies have been applying brute force methods to game development, and I think they end up with a budget that in many cases might be considered embarrassing... We've generally said that the first Gears of War cost somewhere between 10 and 12 million dollars to develop. I couldn't tell you the most recent numbers with Gears of War 3 -- it's a significantly larger number because we had a bigger team working for a longer period of time."
How much UE3 licence costs?
about $1 million?
can you imagine how many "where is the game/i paid good money/i feel ripped off" emails are gonna start flying when the games don't magically appear 3 months laterMaybe. However, do you think a lot of the goodwill donations are going to be coming from the group that approaches every game with an "I'll wait for used copies/bomba bargain bin/Steam sale/whatever" attitude?
The Wasteland one is at 150K now which is at a pretty fast pace.
May have to eat crow on this one. Which is fine as get a new old school rpg out of it.
The Wasteland one is at 150K now which is at a pretty fast pace.
Now at 230k.
I'd really love to see this one get funded.
The Wasteland one is at 150K now which is at a pretty fast pace.
Now at 230k.
I'd really love to see this one get funded.
I'm more skeptical here of the dev team but whatever.
you guys think kickstarter will ever support games with budgets of around $20 million?
For instance I wouldn't give a dime to the Wasteland people based on what they say. I bet they go over budget pretty quickly.
At least with Double Fine it was a modern development team that has been making yearly games on modern hardware and has shown some talent across their recent titles.
The main problem with the Wasteland 2 one is that it's a bunch of old game creators, who haven't done anything in forever, who are going to huddle around with a million bucks and create a great epic rpg again. Nice in theory, but I've seen way too many times where a 90s creator has tried to get back into game development only to be terrible and out of touch with modern gaming. Case in point, when the guy who made this (http://www.gog.com/en/gamecard/tex_murphy_under_a_killing_moon), comes back and makes this (http://www.bigfinishgames.com/).
You're way, way off. First off, 10 people at 50k isn't 500,000 base cost, it's significantly more than that. Secondly, the team required to QA a proper open world rpg is huge even if you outsource it. What they are talking about isn't a "small" indy game.
I've wasted $15 on a meal from Applebee's before, soo...
And PD has taken dates to Olive Garden before. Doesn't make this a good idea.
Bebpo, you can convince people to PLAY your beta for free, but that's sure as hell not QA.
This thread needs more Wasteland Dancin':
http://www.youtube.com/watch?v=Pbyhpsv-6sM
I have a feeling the more money this kickstarter gets, the worse the final product will be. Something about giving people enough rope.
Yeah, I meant Fargo. Doublefine has a team that can ship games. I think if Wasteland gets 1.5 million they will think we can make this game half again as big as we originally thought! Not oh god we actually we actually have a chance to finish this game especially if we welsh on all the extras we promised people for some reson.
Holy shit I just read what they are promising:
Previous reward + COLLECTOR'S EDITION PREMIUM BOXED VERSION which of course contains map and instruction book. But additionally comes with Wasteland miniature, Wasteland 2 faction badge
Good luck with all that!
There's already people calling out for marriage and dating scenarios in game. I mean, who are these people that want to deal with a relationship in game? FUCK.
Hey, fuck Wasteland 2. It's time to fund YOUR WORLD: http://www.kickstarter.com/projects/120873716/your-worldQuoteYou have millions why not fund this project yourself?
I am an idea man, and what that means is I think of things and then hire people to make it a reality once I know it is something the people want. Can I build the game? No. Can I hire a great group of people who can build the game? Oh yes!
As an example is the pizza shop I own. I found a spot where there was a need near a college and sell the items the college student’s love and stay open the hours they wanted. It is running great. I am not there running the place. I had the idea, looked for the spot, set it up, and then hired people to do what is needed to make it happen and keep it going. This game is no different.
This dude is BATSHIT INSANE.
At the end of August, 2007, Ellwood "Bunky" Bartlett made headlines when he became the first openly Wiccan lottery winner of the MegaMillions jackpot. The media latched onto Bartlett almost immediately, in part because he's quite a colorful guy, and partly because he freely admitted he'd prayed to the gods for assistance before buying his ticket. Bartlett said he'd like to create an educational center with some of his winnings, and the press immediately assumed it would end up being some sort of "Hogwarts in Maryland." Bunky took some time to answer a few questions for us here at About.com, explaining what his vision is for a spiritual retreat (here's a hint: it's not Witch School), and discussiing responsibilities within the Pagan community.
Oh man I'm reading the design for Your World right now. Amazing. I don't think you could pull that off with half a billion dollars (and I'm 100% serious about that number).
Oh man I'm reading the design for Your World right now. Amazing. I don't think you could pull that off with half a billion dollars (and I'm 100% serious about that number).
Basically what I'm getting at here is that because I'll end up with a shitty job I hate because my dreams were crushed, I want him to have his dreams crushed too. But I want him to get the point where it feels like he's living the dream and then have it all crumble before him.
"Patel, you're in charge of post level 800 content. I have everything covered for the 799 levels before that."
You can become your own group at this point.
Will there be a way for fans to submit ideas on what they'd like to see in the game, or is the foundation already established?
We already have the forums up and will be using them primarily for the broad strokes, but if we see some clever specific ideas we will integrate them. Nothing is in stone yet and the fan input is key. Some people have raised concern that it will be a free-for-all, but my job is to act as the editor and help to harness the ideas and serve up the appropriate decisions. I have the writers and designers scoping out the locales and dialogue, but we will greatly rely on input for interface, combat system depth, and graphical tone. But once things are agreed we stay consistent with the consensus of direction. It is no different than when I used to make my producers create vision documents at Interplay, only this time the fans will sign off on the vision. On top of this we will open up gameplay for feedback to make sure we are hitting the right notes.
Good for them.
I don't trust them nearly enough to kick in any money on this so that's that for me. If its decent when it comes out I'll buy it then.
If I was Brian Fargo I would be furiously hiring people right now and writing design docs not giving interviews or talking to fans.
If I was Brian Fargo I would be furiously hiring people right now and writing design docs not giving interviews or talking to fans.
If I was Brian Fargo I would be furiously hiring people right now and writing design docs not giving interviews or talking to fans.
Maybe Brian Fargo is an Ascended Master and has become his own group at this point. Lv. 800 Game Developer.
13. Entertainer – This we are going to leave as a mystery. Let your mind wonder!
GZ: So in the Kickstarter, you were saying you were planning for six months of pre-development and 12 months of development, how far along would you say the game is now?
Brian Fargo: We were working on a lot of the storyline, and the character development and individual plot scenes, but to that extent, that work's been done.
So how mad are fans going to be when none of these games ever get released?
I have no doubt the Doublefine game will be released. The others...
maybe this realistic simulation of game development can result in game teams holding a second Kickstarter "so we can finish the project that so much money's already been put into"
I have no doubt the Doublefine game will be released. The others...
Yeah, Doublefine's game will come out. I have no faith in any other kickstarter'd game ever seeing the light of day.
Does Fargo know how to hold to a budget? Does he understand finances? I don't see any of these devs scamming people, but I don't have a good feeling that they won't run out of money trying to go overboard.
http://www.youtube.com/watch?v=YupzBYxsgow
AMAZING looking turn-based RPG from ex-Bioware folk has a Kickstarter now.
http://www.kickstarter.com/projects/stoic/the-banner-saga
They're a ways into development already.
True, I don't think it's bad necessarily, but I don't think it's good either. This is where the slippery slope stuff starts happening with people just taking your money because they see the opportunity to do so.
Part of the whole kickstarter-gaming thing was to make games that would never be created otherwise, actually happen. If a game was already greenlit, being made, and would presumably find release....it becomes a kickstarter to improve the quality of the game through a larger budget, which is fine but it's different angle for sure and can get into some shady territory quickly since there's no real way to determine if the extra money was actually put to use or just pocketed.
http://www.youtube.com/watch?v=YupzBYxsgow
AMAZING looking turn-based RPG from ex-Bioware folk has a Kickstarter now.
http://www.kickstarter.com/projects/stoic/the-banner-saga
They're a ways into development already.
Oh wait, it says estimated delivery of Nov 2012 when you select it. Will give them $25 then.
Now this is something I'd be interested in kickstarting:
http://kotaku.com/5893552/five-dead-jrpgs-that-should-be-revived-on-kickstarter (http://kotaku.com/5893552/five-dead-jrpgs-that-should-be-revived-on-kickstarter)
Vic Ireland brought mention about a kickstarter to bring over a game... any insight on that Oscar
Vic Ireland brought mention about a kickstarter to bring over a game... any insight on that Oscar
No idea. Vic and I are on enormously bad terms, have been for a long, long while. I would love to see him get into proper localization again, though.
lol at that listGod, did they really just ask for Phantasy Star/BoF to be kickstarted? Do they think SEGA/Capcpmom are dirty poors? wtf is going on here. Why arent they researching the real reasons these games do not exist. Fucking Kotaku
Not getting the Suikoden and Lunar games you want has nothing to do with money... the original talent left, no amount of money is going to fix that.
and double :lol at thinking money is going to motivate Itoi to make another Mother... yeah, he really needs the petty cash.
Poor Yuji Naka, I laugh at his probe shit as well. Yeah Rieko + Valkyria team could do wonders, I'd pay just about all I have to have them have a go at PSV and then at a later stage Skies 2.
It is very difficult yes, but something I hope to see in my lifetime. It makes me sad that the (imo) inferior series Final Fantasy stole so much of the accolades in the 90's
The development community has come together to support us in ways that I didn't think possible and our power as developers will ultimately come from us sticking together. Both gamers and developers have so much more strength than they realize. But in order to help facilitate the power of crowd funding I am going to suggest that all of us that do utilize this form of financing agree to kickback 5% of our profits made from such projects to other Kickstarter developers. I am not suggesting taking a backers money and moving it to another project.. I mean once a game has shipped and created profit that we funnel that back into the community of developers to fund their dreams. I am tentatively calling this "Kick It Forward" and I will be the first to agree to it. In fact, I will have our artists create a badge that goes on all Kickstarter projects that agree to support this initiative. Imagine the potential if another Minecraft comes along via Kickstarter and produces millions of dollars of investment into other developers. This economic payback will continue to grow the movement way beyond the current system. I hope others will join me with this idea and make this a true shakeup.
Let's get the power shifted around a bit!
Brian Fargo
Damn... I don't know who Fargo is but his suggestion made me respect him to the fullest. Major props
I started to pitch Wasteland as far back as 2003, and then I really turned up the heat in 2009 when Jason Anderson joined the team. The sad part about pitching is that we didn't even discuss budgets at all. The interest was so low that it never got to the money requirements.
We have a series of advantages in making this game for a reasonable budget. One large cost with making games these days are all of the cinematics that publishers spend on games, with costs that hit as much as $1.6 million per minute. Not only are they expensive, but they can cut down the options a player has in gameplay depending on design. We are also having a tremendous amount of pre-production done, such that all variables are nailed down at the start so that no cycles are wasted by designing on the fly.
We also save 20% plus in not having to prove to a publisher we know what we are doing or prepping for endless tradeshows. This sounds like a small thing, but developers have to halt production countless times for these things.
And for myself, I'm not taking a salary from the Kickstarter funds to help keep the costs down.
http://www.youtube.com/watch?v=GodOPoyNIYg
http://www.youtube.com/watch?v=GodOPoyNIYg
Tex Murphy? Kickstarter didn't take long to shit the bed
Chronovore, like the new avatar. So happy! :D
The game you just described is more than a 2 million dollar game.
Not if they use an established, proven toolchain (http://www.rpgmakerweb.com/)!
Brian Fargo and his studio inXile Entertainment are, as you well know, working on a sequel to the seminal RPG Wasteland, and have successfully Kickstarted it to the tune of $1.6 million. Since exceeding their initial target of $900,000, they’ve been able to add Mac and Linux versions to their masterplan for the post-nuclear roleplaying game. But that’s not all. They’ve just been in touch to say that, if they can reach $2.1 million during the 17 days remaining on the funding schedule, they’ll be bringing in Obisidian Entertainment, including Planescape: Torment mastermind Chris Avellone, to help them make the game.
http://www.rockpapershotgun.com/2012/03/30/obisidian-to-co-develop-wasteland-2-on-one-condition/QuoteBrian Fargo and his studio inXile Entertainment are, as you well know, working on a sequel to the seminal RPG Wasteland, and have successfully Kickstarted it to the tune of $1.6 million. Since exceeding their initial target of $900,000, they’ve been able to add Mac and Linux versions to their masterplan for the post-nuclear roleplaying game. But that’s not all. They’ve just been in touch to say that, if they can reach $2.1 million during the 17 days remaining on the funding schedule, they’ll be bringing in Obisidian Entertainment, including Planescape: Torment mastermind Chris Avellone, to help them make the game.
I almost want to increase my pledge, but if Obsidian gets involved it reduces the chances of this becoming a real product :-\
I almost want to increase my pledge, but if Obsidian gets involved it reduces the chances of this becoming a real product :-\
tbh, a bore gaming blog could be pretty fucking funny. We could take turns with news and articles and shit.
If anyone is keen I can build and host this thing, and dish out a few usernames
Kickstarted for an old style Ghost recon game
http://www.kickstarter.com/projects/355932838/crowdsourced-hardcore-tactical-shooter
Neither are off to blazing starts although I guess the Wasteland one just started.
What will the $200,000 be used for?
$200,000 will bring TAKEDOWN to Alpha. Private investors are lined up, but unsure of the market for an old-school tac shooter. A successful Kickstarter campaign will convince them that this is a viable market. Along with their investment, pre-sales of the game (A $15 Kickstarter pledge is a significant discount on the final game price) will also contribute to completion of the project. Kickstarters will have access to a closed Alpha.
They're going to make it.QuoteWhat will the $200,000 be used for?
$200,000 will bring TAKEDOWN to Alpha. Private investors are lined up, but unsure of the market for an old-school tac shooter. A successful Kickstarter campaign will convince them that this is a viable market. Along with their investment, pre-sales of the game (A $15 Kickstarter pledge is a significant discount on the final game price) will also contribute to completion of the project. Kickstarters will have access to a closed Alpha.
They're not exactly lined up if they're unsure, are they? And how are fewer than 5000 "pre-orders" supposed to sway them?
I hope I'm wrong but everything about this seems off.
$201,773. Welp.
Don't worry, there will never be a ps3 version to make 3rd person.
Leisure Suit Larry kickstarter from the "remake" guys
http://www.kickstarter.com/projects/1451923705/make-leisure-suit-larry-come-again
For a pledge of $15, when Leisure Suit Larry in the Land of the Lounge Lizards: Reloaded is finished, we’ll send you an incredibly personal, deeply heartfelt download link so that you can get the game instantly. It’s the same way you probably get ALL your games…only this time, it’s legal!
wow, they used the shit character model from cum lauder
So how about that Vic Ireland asking half a mil for a physical version of Class of Heroes 2.Currently tracking to be funded in 45 days.
(http://i.imgur.com/A3QTV.jpg)wow, they used the shit character model from cum lauder
Huh?
Uh, it's the design used for Love For Sail... lolMy mistake, looks like I forgot how horrible cum laude actually was. That strangely proportioned sprite on the video still still reminds me of crap laude
Underage alert
My mistake, looks like I forgot how horrible cum laude actually was.
So how about that Vic Ireland asking half a mil for a physical version of Class of Heroes 2.Currently tracking to be funded in 45 days.
Al Lowe's almost caught up with Vic Ireland after less than a day.
* Additional language localizations
* Clear license to retain Japanese audio option
I fully expect that if this doesn't work, then next week we'll find out that they've changed their minds about releasing the DD version; that they're not going to release it all if you don't pay up.
Probably because the only things even pulling, well, what I guess I could call the absolute basement of decent sales on PSP in NA for the last two years have been ultra-niche JRPG localizations. A puzzle game would probably sell less than a thousand copies. Possibly less than 500.
ah yes, vita, that untapped goldmine of a few hundred thousand people, all of whom most likely bought the console for hot-ass looking new games
aim your old psp puzzle game at them, good plan
http://www.kickstarter.com/projects/1613260297/shadowrun-returnswait what. didnt 6 people play this and hate it? or am i thinking of shadow bane?
http://www.kickstarter.com/projects/1613260297/shadowrun-returns
http://www.kickstarter.com/projects/1613260297/shadowrun-returnswait what. didnt 6 people play this and hate it? or am i thinking of shadow bane?
I knew this name had some stigma to it, I recall a lot of rage at a new entry/remake at some stage recentishlyhttp://www.kickstarter.com/projects/1613260297/shadowrun-returnswait what. didnt 6 people play this and hate it? or am i thinking of shadow bane?
This is from the people that created the original Shadowrun Pen-and-Paper RPG, not the Microsoft FPS abortion.
mood at work is already very "oh God not another fucking Kickstarter"
mood at work is already very "oh God not another fucking Kickstarter"
mood at work is already very "oh God not another fucking Kickstarter"
I appreciate all the old "legacy" designers coming out, at least. I'm more interested at seeing who else comes out of the woodwork.
*also worth noting, Jensen says if the studio makes a game and it actually makes any money so the studio has a cash fund, they're going to try to purchase the Gabriel Knight license from Sierra and do GK4.
The only other kickstarter I'd like to see is a Japanese one by the guys who made Shadow Hearts to form a new studio and make a new rpg for iOS or something.
I still like the concept of Kickstarter, but it starts to feel like everyone is afraid that it might be a dead horse in a few weeks time, so that they are trying to get every last penny out of it before it's too late. It would be a real shame if this kind of funding would be just some kind of fluke -- between Double Fine Adventure, Wasteland 2, Shadowrun and the prospect of a steady flow of new Jane Jensen games there are just too many awesome projects that otherwhise probably wouldn't be funded. It would to be a sad turn of events if things go downhill because everone felt the need to rush it.
I'm not sure anymore which thread to put this in, but the first episode of the Double Fine documentary is up. Feel good movie of the year.
I think the "community supported gaming" model is really confusing. Jane'd do a lot better if it was "pay $, get game." Vicstarter fails for the same reason - it's too confusing.
Good Kickstarter = Pay $, New game is made (that wouldn't be made otherwise), Contributor gets copy of game
Bad Kickstarter = Pay $, Remake/Unknown numbers of games/Deluxe physical release of digital game/Improvements made to pre-existing game, Contributor gets copy of game(s) (or not, depending!)
Pay money -> Labor performed -> Receive concrete goods
this isn't rocket science
Look at what's succeeding:
Pay for Double Fine Adventure, get Double Fine Adventure (at all tiers)
Pay for Wasteland 2, get Wasteland 2 (at all tiers)
Pay for Shadowrun RPG, get Shadowrun RPG (at all tiers)
Pay for The Banner Saga, get The Banner Saga (at all tiers)
Pay for FTL, get FTL (at all tiers)
I think the "community supported gaming" model is really confusing. Jane'd do a lot better if it was "pay $, get game." Vicstarter fails for the same reason - it's too confusing.
Good Kickstarter = Pay $, New game is made (that wouldn't be made otherwise), Contributor gets copy of game
Bad Kickstarter = Pay $, Remake/Unknown numbers of games/Deluxe physical release of digital game/Improvements made to pre-existing game, Contributor gets copy of game(s) (or not, depending!)
Pay money -> Labor performed -> Receive concrete goods
this isn't rocket science
Look at what's succeeding:
Pay for Double Fine Adventure, get Double Fine Adventure (at all tiers)
Pay for Wasteland 2, get Wasteland 2 (at all tiers)
Pay for Shadowrun RPG, get Shadowrun RPG (at all tiers)
Pay for The Banner Saga, get The Banner Saga (at all tiers)
Pay for FTL, get FTL (at all tiers)
that and including early access to a beta or just following the development. these games can all be purchased in a year or however long they take, so there needs to be additional incentive to jump in early. otherwise it's just taking the money, disappearing for a stretch, and people will start wondering what exactly they paid for.
Speaking of, the new Banner Saga update (http://www.kickstarter.com/projects/stoic/the-banner-saga/posts/203043) - where they talk about how they're partnering with specific talented individuals to make something new and exciting, available to all - should make all the remake, deluxe edition, and "support our way of life" panhandlers feel like little bitches
also, Wasteland 2 already hit that $2.1 goal through kickstarter and paypal donations :rock
Jane's kickstarter IS pay $ get 1 game.
It's just there are 3 game choices and people will pick from them. They're all adult thriller adventure games, just different stories.
And they hit $600k it's 2 of the 3 games.
I agree they should have dropped the "pick from these 3" but I don't think they knew which to run with. If it was Gray Matter 2, the lack of popularity of the first might kill it and if it was an all new IP, the lack of a known IP might kill it. It probably should have been a "we have 2 studios lined up to do these 2 games at the same time. If you hit 300k we'll have to pick one, if we hit 600k we'll do both".
So it's basically a lottery ticket? Fuck that, why would I pay full price for a 33% chance to get the game I want?
My understanding was that all 3 games were being made no matter what, and the "tier" I bought into determined how many games I, as a supporter, got.
If they are making 3 games they should have 3 separate kickstarters. Or, ideally, 1 kickstarter for whatever the best idea is, then 2 additional kickstarters once the viability has been proven.
Let it be known that I would 100% support English Countryside Adventure.
I agree, but I don't think this one was unclear. The page was very detailed in information on exactly how it was going to work. But not clear as to which game you were going to get and that's a whole different matter.Let it be known that I would 100% support English Countryside Adventure.
I'm ok with all 3. However, the general consensus I think is "lol, farm game' as to that one. So I see it being in last place between the three.
The Shadowrun Kickstarter just announced they WON'T be adding PVP, Co-op, or a Linux version.
I'd like to see Mark Cerny Kickstart a Marble Madness MMO, cause who doesn't like MMMMOs
The Shadowrun Kickstarter just announced they WON'T be adding PVP, Co-op, or a Linux version.
...so I donated. That's the sort of smart thinking I like to hear.
For additional money, I wonder if the Shadowrun group would switch up to something other than Friz Quadrata...
Just remembered they are contracted to Activision. Fat chance they have contracts that would allow them to break off and create their own game, even if it isnt called Star Control.
I used contracted because I envisioned the three of them breaking away from Activision and forming a different company. I then immediately realized it would be stupid for their financial well being and those of the people they employ, the other legal matters are just the icing on the kill cake.
http://www.kickstarter.com/projects/732317316/starlight-inceptiontm?ref=live (http://www.kickstarter.com/projects/732317316/starlight-inceptiontm?ref=live)http://www.youtube.com/watch?v=ZD_zSPVOwvg
Space Sim - PC/Vita
As someone who loathes virtual joysticks, I have great respect for what Chair Entertainment did with Infinity Blade: they built an action game specifically for touch devices. We aim to do the same.
I'd rather buy games to show my support, not fund them.
So wait...It's community funded games, with the finished game being the return on your investment.
This whole thread is about us funding some old and irrelevant dinosaur devs gaming dreams?
I'd rather buy games to show my support, not fund them. FUCK THIS. DONATE TO DEMI.
Here's something that Kagari's kickstarter can afford:
http://store.steampowered.com/app/65200/
OMG :rofl
I should back her $1 and post that in the comment section.
I swear, some people (MCD) can't read.
Please change the thread title Kickstarter Mania: Bebpo Collides With Destiny
I don't see anything! :(
I don't see anything! :(spoiler (click to show/hide)Bebpo is Mr. Karlin[close]
Bebpo, any truth to the rumor that the $100 tier includes a mustache ride?
bebpo will you help fund my kickstarter to travel to and document the mysterious and exotic seaworld
i will even name the expedition Final FantaSea™ in your honor
omg UGUUGATE :lol :lol :lol
Holy shit, fucking beaten :rofl :rofl
Patel :bow :bow
(http://i41.tinypic.com/35n7ype.jpg)
http://www.kickstarter.com/projects/1940704107/expedition-titanic-2012/backers (http://www.kickstarter.com/projects/1940704107/expedition-titanic-2012/backers)
BEBPO!!! :maf :maf :maf
U GOT SOME 'SPLAININ' TO DO!!! :wag
not as much as i would love to be feeding baskets of fish to shamu, but stillwhy would you bring lunaclover into this beautiful relationship between bebpo and kagari
PS. you guys are kind of being jerks.
To be fair though, any member on the 'bore outed supporting this would have received the same hazing. Nothing personal. :-[
(http://i41.tinypic.com/35n7ype.jpg)
To be fair though, any member on the 'bore outed supporting this would have received the same hazing. Nothing personal. :-[
In my defense, when it first went up (like, within the first 15 mins), I read the thread Kagari put up and was like "oh, long time poster whose always done good by me trying to pursue their dream; sure I'll chip in a few bucks". I'd do the same if anyone on EB started up something as well. Was just a donation as she's always been a good fellow SE fan and I tend to do a lot of donation stuff at low levels because I like to help people.
(http://i.imgur.com/qPm2I.jpg)
In my defense, when it first went up (like, within the first 15 mins), I read the thread Kagari put up and was like "oh, long time poster whose always done good by me trying to pursue their dream; sure I'll chip in a few bucks". I'd do the same if anyone on EB started up something as well.
real talk: I agree, I'd put in 10 for Demi's Bears Around The World kickstarter, or a Kickstarter for Kosma to remove his homosexual tattoo
(http://i.imgur.com/qPm2I.jpg)
(http://i.imgur.com/qPm2I.jpg)
what sinks the boat in that movie ???
(http://i41.tinypic.com/35n7ype.jpg)
what sinks the boat in that movie ???
Dudebro shooters.
It's very symbolic, you see.
Kagari posted on Facebook about why she wants to go. (https://www.facebook.com/photo.php?v=10151488121820131)spoiler (click to show/hide);)[close]
How did I not see ths last night? Oh wow. :lolKagari posted on Facebook about why she wants to go. (https://www.facebook.com/photo.php?v=10151488121820131)spoiler (click to show/hide);)[close]
Blocked at work. Would you mind quoting it?
My re-imagined drawing scene :violin
There's basically no shot of Ryan Payton's game getting made, right?
I'm getting a tattoo of Kate with Kagari mustache.
HOF this shit, start a new kickstarter thread.
There's basically no shot of Ryan Payton's game getting made, right?
Making it iOS exclusive is hurting it, I think. He's going to struggle to get enough people willing to donate more than $10 for iOS game.
(http://i41.tinypic.com/35n7ype.jpg)
(http://i.imgur.com/qPm2I.jpg)
The design docs for the Jane Jenson kickstarter are up along with the voting. Voting concludes on Sunday morning.
As I expected and said previously, Moebius is destroying the other two at like 70% votes, with Gray Matter 2 getting 25% and Farming Adventure getting 5%. Gray Matter didn't get word of mouth and Moebius is quote "a sci-fi Fringe version of Gabriel Knight" which is a very crowd appeasing statement.
It looks like she might hit 300k and Moebius will get made. Really don't see it hitting 600k, so GM2 is gonna be out.
pov_dave: As the kickstarter is reaching it's last few days, have you been contacted by any Big Ass Games companies that you've spoken to in the past about Wasteland 2?
Brian Fargo: Of COURSE I have had some publishers call me to voice their interest in Wasteland and of me doing RPGs. I knew that was coming. I had one group that wanted to fund my marketing for a piece of the pie. I politely explained that we have an ARMY of fans who are better than any marketing campaign.
The design docs for the Jane Jenson kickstarter are up along with the voting. Voting concludes on Sunday morning.
As I expected and said previously, Moebius is destroying the other two at like 70% votes, with Gray Matter 2 getting 25% and Farming Adventure getting 5%. Gray Matter didn't get word of mouth and Moebius is quote "a sci-fi Fringe version of Gabriel Knight" which is a very crowd appeasing statement.
It looks like she might hit 300k and Moebius will get made. Really don't see it hitting 600k, so GM2 is gonna be out.
I'll probably jump on this kickstarter. Will try to play Gray Matter first. And from that poll I would've picked that sci-fi adventure game too.
Tangentially related but an alien inspired adventure game that plays like clock tower would be awesome. One might exist and I've just never heard of it. Echo night beyond and enemy zero capture some of it.
For additional money, I wonder if the Shadowrun group would switch up to something other than Friz Quadrata...
Haha ... I was like "dude, you're the definitive SF RPG franchise and you're using the WoW font? learn to typeface"
Kickstarter is one of the coolest things ever. This is the best thing to happen to games in a LONG TIME if these titles really deliver.
And there's this: http://www.kickstarter.com/projects/willieshi/island-visitors
Willie Shi>>>Jonathon Blow
So inXile made some last-minute changes to the $30 tier to get people to up their pledge. It now comes with an Avellone-authored novella and a video dev blog. Kind of a sleazy move not to make a bunch of videos available to half your backers considering the precedent set by Double Fine.
I don't think that's "sleazy" at all - put the videos (and the physical copy, and the digital/print versions of the novella, and...) at whatever tier you like.
Are you a famous game developer with a long track record of awesome games?
Wasteland 2 kickstarter is on its last stretch. Here's hoping they reach their $3 million goal!
Are you a famous game developer with a long track record of awesome games?
Ok now i know you are trolling.
Even if kickstarter's current dev pool isnt that great. Plenty of awesome developers cant makes games any more especially when it comes to rpgs. And if they do they have to try and cater to the masses with shit like Fable.
Momo- I'm a hypercritical bastard
I think you missed the part where I saidMe arguing that a bunch of low profile western devs have a better quality record than well known Eastern ones makes me a weaboo? :lolQuoteMomo- I'm a hypercritical bastard
So let me lay it out for you: the entire sum of all of the work done by all of the kickstarter devs isn't as good as Resident Evil 4. You're free to disagree, but you'll be wrong, and you'll also be a tremendous weeaboo regardless, so whatever.
Grim Dawn is an action role-playing game for PC and a spiritual successor to Titan Quest. For the past two years a small team of former Iron Lore veterans at Crate Entertainment have been developing Grim Dawn with their own, improved version of the Iron Lore engine and tools; the same technology used to create Titan Quest.
Are Jane Jensen's games held in high regard in the USA? They were always trashed in german gamemagazines, especially in comparison to LucasArts adventure games.
I think the best adventure games I played in the first half of the VGA 90s (pre-Full Throttle/Grim Fandango) were Gabriel Knight 1, Kings Quest VI, Sam & Max, and Monkey Island. I liked Sierra/Lucasarts fairly equally.
But generally, Monkey Island 2, Indy 4, Grim Fandango and Day Of The Tentacle are regarded as the absolute top adventure games here, while the Sierra games are seen as "cool scenarios but illogical puzzles and unfair (mostly in regard to puzzles that lead to death)".
I think the magazines I read the most back then had a connection to Lucasarts, guy that wrote for two of them also translated some Lucasarts games before, might have had something to do with it.
But generally, Monkey Island 2, Indy 4, Grim Fandango and Day Of The Tentacle are regarded as the absolute top adventure games here, while the Sierra games are seen as "cool scenarios but illogical puzzles and unfair (mostly in regard to puzzles that lead to death)".
http://guysfromandromeda.com/new-game/
Is it possible to play GK3 on a modern gaming rig? It is the only one I never played.
Is it possible to play GK3 on a modern gaming rig? It is the only one I never played.
I do not think I want to play GK3 anymore
I would rather kickstart this:
Wollstonecraft (http://www.kickstarter.com/projects/airshipambassador/wollstonecraft?ref=spotlight)
A Snicketesque girl-power adventure featuring Ada Lovelace and Mary Shelley at 11 and 14 in 1826 London, for ages 8-12.
QuoteGrim Dawn is an action role-playing game for PC and a spiritual successor to Titan Quest. For the past two years a small team of former Iron Lore veterans at Crate Entertainment have been developing Grim Dawn with their own, improved version of the Iron Lore engine and tools; the same technology used to create Titan Quest.
http://www.kickstarter.com/projects/crateentertainment/grim-dawn
QuoteGrim Dawn is an action role-playing game for PC and a spiritual successor to Titan Quest. For the past two years a small team of former Iron Lore veterans at Crate Entertainment have been developing Grim Dawn with their own, improved version of the Iron Lore engine and tools; the same technology used to create Titan Quest.
http://www.kickstarter.com/projects/crateentertainment/grim-dawn
HOLY FUCK
Kitaru is an interactive sci-fi epic that breaks the mold of RPG storytelling. Its innovative, postmodern storytelling approach thrusts the dystopian fantasy of George Orwell's "1984" into the realm of classic gaming's Chrono Trigger, Shadowrun and Metal Gear Solid.
D:
Grim Dawn > Torchlight 2 > Path of Exile.
Shit could be good.
How would you rate D3 next to them?
I'm getting a bit of enjoyment out of Ryan Payton's buddies taking public swings at other, more successful Kickstarters because they're salty Le Republiquezvous's is failing.
iOS is the future of portable gaming, doesn't matter if you like it or not, you'd better get used to it :wag
I'm getting a bit of enjoyment out of Ryan Payton's buddies taking public swings at other, more successful Kickstarters because they're salty Le Republiquezvous's is failing.
Links for lulz, please.
Outside Fruit Ninja, those are on PC as well though.
If Payton's game was iOS & PC, like some of these kickstarters, I'd be cool with it.
Today, we’re incredibly excited to announce that Marshall Parker, who wrote the music for the Super Nintendo game and Sam Powell, who wrote the music for the Sega Genesis game, have agreed to COLLABORATE on the music for Shadowrun Returns.
Speaking of Kickstarter scams...
http://www.somethingawful.com/d/news/ron-paul-kickstarter.php
:lol Oh well, if anyone deserves to have their money taken away, it's these people.
Are the 16 bit Shadowrun games still good or is it one of those "you had to be there" things?
Speaking of Kickstarter scams...
http://www.somethingawful.com/d/news/ron-paul-kickstarter.php
:lol Oh well, if anyone deserves to have their money taken away, it's these people.
There's still five days left, plenty of time for everyone to pull their contributions.
Are the 16 bit Shadowrun games still good or is it one of those "you had to be there" things?
Never played Genny Shadowrun, but I own the SNES one. I could never get far, I kept getting raped in all holes early on. But I enjoyed what I played! It's pretty unique for a SNES game.
Did you back the new Shadowrun?
Oh yeah PC gamers will just jump in now to back up a game that was ment for iOS :lol
No one's really surprised, but the Class of Heroes 2 Vicstarter failed.
No one's really surprised, but the Class of Heroes 2 Vicstarter failed.
I vaguely remember hearing the name Ryan Payton before... who is he and why should we care? None of these kickstarters interest me much so far, but if there's anything I'm most apathetic to, it would be an IOS game.
I don't think it's as much Iwata as it is the old man. As long as the old man is alive, Nintendo bows to *no one*. We'll see how things go when he finally dies in 300 years from a wooden stake through his blackened heart.
When Yamauchi dies it will be revealed in his will that he adopted Shiggy and Itawa, leaving the company to them.
When Yamauchi dies it will be revealed in his will that he adopted Shiggy and Itawa, leaving the company to them.
He doesn't have adopt them to do that. :lol Unless there's some crazy Japanese law forbidding you leaving things to non-family members.
When Yamauchi dies it will be revealed in his will that he adopted Shiggy and Itawa, leaving the company to them.Miyamoto is the last guy I'd want to lay down an overarching direction for a company, he's pretty senile.
I vaguely remember hearing the name Ryan Payton before... who is he and why should we care? None of these kickstarters interest me much so far, but if there's anything I'm most apathetic to, it would be an IOS game.
When Yamauchi dies it will be revealed in his will that he adopted Shiggy and Itawa, leaving the company to them.Miyamoto is the last guy I'd want to lay down an overarching direction for a company, he's pretty senile.
I haven't seen one that provides some mechanism for sharing dividends if a profit is made on the game (or movie or whatever). If one of these things turns into the next Angry Birds, the folks who got it off the ground will see none of it. I see friends investing hundreds of bucks in various game Kickstarter projects when they could actually be investing equity into a company (or a 401k!). It's all fun and games 'til the lawsuits start, in other words.
The fundamental prob with Kickstarter for me is that as yet, I haven't seen one that provides some mechanism for sharing dividends if a profit is made on the game (or movie or whatever). If one of these things turns into the next Angry Birds, the folks who got it off the ground will see none of it. I see friends investing hundreds of bucks in various game Kickstarter projects when they could actually be investing equity into a company (or a 401k!). It's all fun and games 'til the lawsuits start, in other words.
Most of these Kickstarters are being funded by PC nerds nostalgic for 2D backgrounds and mid-90's gameplay, so I don't know that the bar is really being set that high.
Double Fine Adventure Game has already been blown out of the water, by the way, but not by a video game:
http://www.kickstarter.com/projects/597507018/pebble-e-paper-watch-for-iphone-and-android
http://kotaku.com/5906488/sham-kickstarter-project-found-out-closes-down
The fundamental prob with Kickstarter for me is that as yet, I haven't seen one that provides some mechanism for sharing dividends if a profit is made on the game (or movie or whatever). If one of these things turns into the next Angry Birds, the folks who got it off the ground will see none of it. I see friends investing hundreds of bucks in various game Kickstarter projects when they could actually be investing equity into a company (or a 401k!). It's all fun and games 'til the lawsuits start, in other words.
Because then it would be a stock offering and there would need to be all kinds of disclosures, lawyers involved, submissions to the SEC, etc....would be a mess. I forgot what the number is but my brother was working with a small film who wanted to get a large amount of investors and once you hit more than like 5-20 people it goes from a small private offering (which still has a ton of requirements) to a full fledged stock offering and costs like 1 million in stock offering fees to do all the paperwork and submissions and takes like 6 months to a year before you can do it.
http://www.kickstarter.com/projects/subgames/rob-swigarts-portal-1986-reborn
I would love an HD remake of the Portal visual novel with modern fonts, graphics, and music.
This is not that remake.
I had read this, in fact! Kickstarter is in an interesting position because on one hand they came up as a place where people could get some funding to follow their dreams on small and quirky art projects or gizmos, and some would fail to deliver but it only affected a few people. Double Fine transformed that completely in one day and even though they weren’t the first to hit a million, they single-handedly created a movement.
It’s probably not a bad thing for potential backers to have a sort of “buyer beware” attitude about the whole thing, but at the same time I think the core idea and good will driving the whole thing is eroded by cynicism. I’m not all doom-y about it personally; I think Kickstarter will have growing pains, probably a few major disappointments and a period where it re-establishes itself as a trustworthy source. I’d love nothing more than this current wave of love to become the standard, but I think that’s going to be up to the developers and the backers, not Kickstarter.
It is interesting that Stoic is probably going to be the first ones with a real product out the door and managing expectations is going to be a huge part of making sure everybody’s satisfied with the result. We know we won’t be able to live up to everyone’s expectations but I’m really thankful that we showed the actual game, what it looks like, and what we’re trying to do with it. I think transparency will probably be key; nothing upsets people like feeling betrayed or mislead.
I’m curious to see how Double Fine Adventure pans out – even though I’m unrepentantly 100% behind whatever crazy idea they come up with, I have this nagging suspicion that at least a quarter of the backers will feel passionately betrayed that it isn’t exactly what THEY envisioned, no matter what it is or how good it turns out. It’s funny, I remember talking about how if we somehow hit a million we’d probably be screwed. You’re right, expectation is probably going to be the hardest thing to manage, and nothing sets that expectation like everyone having a direct line to your bank account.
I’m curious to see how Double Fine Adventure pans out – even though I’m unrepentantly 100% behind whatever crazy idea they come up with, I have this nagging suspicion that at least a quarter of the backers will feel passionately betrayed that it isn’t exactly what THEY envisioned, no matter what it is or how good it turns out. It’s funny, I remember talking about how if we somehow hit a million we’d probably be screwed. You’re right, expectation is probably going to be the hardest thing to manage, and nothing sets that expectation like everyone having a direct line to your bank account.
I know people will over-expect on all this kickstarter stuff. It's human nature. But even I have a hard time right now setting expectations until a good number of projects come out. The problem for me is that their are some really good retail games that are cheap that have great production values. That Walking Dead game from Telltale for example has great production values and its only 5 dollars. (Albeit, its two hours).
I know people will over-expect on all this kickstarter stuff. It's human nature. But even I have a hard time right now setting expectations until a good number of projects come out. The problem for me is that their are some really good retail games that are cheap that have great production values. That Walking Dead game from Telltale for example has great production values and its only 5 dollars. (Albeit, its two hours).
I should bag that, I know, but I just peeked and it only has 100 GamerScore in Achievements attached. They're all story-progression, so I'd get all 100 just for finishing it, but it's odd that they're getting stingy on the rare 400 pt. title, and yet only bumped XBLA titles to250-- well, OK, it's 400 now according to TSOG, but it seems cheap to actually lower the value of some of the rare inexpensive titles.
Why is it so hard to search for things on this site? I was looking to see if anyone had pitched Vita/Suite games, but it was like pulling teeth to find all 2 of them. Apparently I can't separate results by category (music, movie, games, etc.) ?
MYSTERY GAME X ( :lol).
I really doubt that Republique is going to get a half mil in three days unless Ryan calls in the mother of all favors :/
I really doubt that Republique is going to get a half mil in three days unless Ryan calls in the mother of all favors :/
Is that the Kojizza?
I hate to be a hater, but I really hope Republique doesn't make it. Sets a bad precedent.
Scrounging up half a mill to get industry-best voice acting for a fucking iPhone game is just :??? to me
but whatever. Shouldn't fault ambition + innovation, I suppose.
Bar being raised....? These guys are pledging to give back 5% of profits to the Kickstarter community. (of course Hollywood accounting may be employed but it's a step in the right direction, i.e. long-term viability of the concept...)
http://www.kickstarter.com/projects/732317316/starlight-inceptiontm
Definitely helps the little guys since 5% of 3 million is $150,000 to split between a handful of kickstarters that probably have 300k-500k goals.
I know people will over-expect on all this kickstarter stuff. It's human nature. But even I have a hard time right now setting expectations until a good number of projects come out. The problem for me is that their are some really good retail games that are cheap that have great production values. That Walking Dead game from Telltale for example has great production values and its only 5 dollars. (Albeit, its two hours).
I should bag that, I know, but I just peeked and it only has 100 GamerScore in Achievements attached. They're all story-progression, so I'd get all 100 just for finishing it, but it's odd that they're getting stingy on the rare 400 pt. title, and yet only bumped XBLA titles to250-- well, OK, it's 400 now according to TSOG, but it seems cheap to actually lower the value of some of the rare inexpensive titles.
This is serious post? The Walking Dead runs on the same operation that Pinball FX 2 does (a container housing several parts). It's not restricted to 400pts at all. It's not going to be segmented into separate items (Walking Dead EP1, Walking Dead EP2) on your gamercard. It's just "The Walking Dead" - the sum of its parts
They will probably jack up the score on some of these, or they might make them 100 a pop. Nobody knows.
And after playing it, giving out more than 100 points would have been hilarious. 100 is being generous.
How are you ever going to get your dream job in the video game industry with an attitude like that Chrono
SpaceVenture [Two Guys from Andromeda aka the guys that created Space Quest]:
http://www.kickstarter.com/projects/spaceventure/two-guys-spaceventure-by-the-creators-of-space-que
http://www.kickstarter.com/projects/486250632/republique-by-camouflaj-logan
$404k of $500k. 26 hours to go.
that space flight game made like a third of its donations in the final day. who knows if this will actually make it.
http://www.kickstarter.com/projects/486250632/republique-by-camouflaj-logan
$404k of $500k. 26 hours to go.
that space flight game made like a third of its donations in the final day. who knows if this will actually make it.
How is Republique picking up steam?
http://www.kickstarter.com/projects/486250632/republique-by-camouflaj-logan
$404k of $500k. 26 hours to go.
that space flight game made like a third of its donations in the final day. who knows if this will actually make it.
How is Republique picking up steam?
A lot of his friends in the gaming media have been pimping it. Free promotion.
http://www.kickstarter.com/projects/486250632/republique-by-camouflaj-logan
$404k of $500k. 26 hours to go.
that space flight game made like a third of its donations in the final day. who knows if this will actually make it.
How is Republique picking up steam?
http://www.kickstarter.com/projects/486250632/republique-by-camouflaj-logan
$404k of $500k. 26 hours to go.
that space flight game made like a third of its donations in the final day. who knows if this will actually make it.
How is Republique picking up steam?
Too bad Steam won't be picking up Republique. :teehee
http://www.kickstarter.com/projects/486250632/republique-by-camouflaj-logan
$404k of $500k. 26 hours to go.
that space flight game made like a third of its donations in the final day. who knows if this will actually make it.
How is Republique picking up steam?
Too bad Steam won't be picking up Republique. :teehee
http://www.kickstarter.com/projects/486250632/republique-by-camouflaj-logan
$404k of $500k. 26 hours to go.
that space flight game made like a third of its donations in the final day. who knows if this will actually make it.
How is Republique picking up steam?
Too bad Steam won't be picking up Republique. :teehee
Republique is FUNDED 100% guaranteed. Whadda sham.
Republique is FUNDED 100% guaranteed. Whadda sham.
What caused it to shoot up so fast?
I think he means that Ryan Payton already had the money before doing the Kickstarter, with the Kickstarter existing for some free publicity/free money. The Kickstarter is still around 414k.
Republique is FUNDED 100% guaranteed. Whadda sham.
What caused it to shoot up so fast?
I think he means that Ryan Payton already had the money before doing the Kickstarter, with the Kickstarter existing for some free publicity/free money. The Kickstarter is still around 414k.
How does Payton have the money? I mean, I met him once and he seemed like a nice guy, but he's basically been a PR/Translator/Community Manager for a decade. That's not exactly the type of "making bank" experience that lets you fund a 500k-1million budget game on your own without a publisher.
Republique is FUNDED 100% guaranteed. Whadda sham.
What caused it to shoot up so fast?
I think he means that Ryan Payton already had the money before doing the Kickstarter, with the Kickstarter existing for some free publicity/free money. The Kickstarter is still around 414k.
This. Republique is neither a Kickstarter NOR a Kickfinisher, but a Moremoneyer...the third and lowest form of Kickstarter.
FUNDED!
Can someone explain to me in one sentence why the internet loves/hates this particular Kickstarter?
Because it was going to flop badly, and they caved and added PC/MAC, Because this guy is a lame, Because it technically had the money, this is just "give us more money"
Because it was going to flop badly, and they caved and added PC/MAC, Because this guy is a lame, Because it technically had the money, this is just "give us more money"
(http://www.kicktraq.com/projects/486250632/republique-by-camouflaj-logan/dailypledges.png)Whats to stop him depositing $20 000 K himself/from his friends then just paying them/himself back with kickstarter monies?
(http://28.media.tumblr.com/tumblr_lzhtkoKVs31qzmlvao1_500.jpg)
(http://www.kicktraq.com/projects/486250632/republique-by-camouflaj-logan/dailypledges.png)Whats to stop him depositing $20 000 K himself/from his friends then just paying them/himself back with kickstarter monies?
(http://28.media.tumblr.com/tumblr_lzhtkoKVs31qzmlvao1_500.jpg)
At the end of the day, what % of that money comes through after taxes and people backing out?
I still believe that most of this sudden, last minute funding was all one dude under dupe accounts. Maybe it was Peyton, maybe it was someone else that has a stake in the game. All I know is while the game may have gotten a boost, ain't no way it shot up that fast organically.
Vicstarter
Still alone in failed gaming kickstarters
:uguu :derp :derp
I don't even know who the fuck this Payton dude is. I recognize Miyamoto, Spector, Jaffe, Kojima, Garriott, Carmack etc. But Payton is a mystery.He fumbled his way though jobs at Kojima Productions and recently Halo as I recall.
I don't even know who the fuck this Payton dude is. I recognize Miyamoto, Spector, Jaffe, Kojima, Garriott, Carmack etc. But Payton is a mystery.
There's no real breakdown on what Ryan did on MGS4, but he apparently had some pull on the project. From what I've heard he's responsible for some of the new controls
and also for the identities of the Patriots.
http://www.kickstarter.com/projects/1443658586/diamond-trust-of-london
totes donated, I want me some crezzy retail DS game about the diamond cartel
I don't even know who the fuck this Payton dude is. I recognize Miyamoto, Spector, Jaffe, Kojima, Garriott, Carmack etc. But Payton is a mystery.
Have we had a Denis Dyack Kickstarter yet?
It'd be the first one I'd pay to take money out of
Ryan's screaming hipster in that pic. Making a game for iOS without funding from the man.
...Is that a fucking hairclip on his stupid sweater? :lol
It might be keeping a mic secured to his shirt.
I don't know enough to know what this means exactly, or whether anyone cares, but Wasteland 2 will be using the Unity Engine:AH. FUCK.
http://www.cinemablend.com/games/Wasteland-2-Running-Unity-Gamers-Can-Rejoice-42457.html
First screenshot is supposed to be out in a few weeks.
"Widely viewed as one of the most ambitious Kickstarter projects to date - a stealth action game for mobile devices with a million-dollar budget and voice work from Solid Snake actor David Hayter, and Jennifer Hale, voice of Mass Effect's FemShep - Republique came perilously close to being the highest-profile videogame failure on Kickstarter.
It was a risky proposition from the outset, a big-budget, ambitious game for iOS, a platform to which developers are primarily drawn precisely because of its inherently low risk. In the end, Payton's Camouflaj studio asked for $500,000 - half the game's estimated budget - and as Payton explains, even that was a stretch.
"We got to that million-dollar figure by cutting as much as we could, because we're small," he tells us. "We would love to be able to make this game for $250,000, but that's not a reality.
If you're making a puzzle platformer with two or three guys in a room, that's a different story. We're trying to make a game that rivals Resident Evil or the original Metal Gear Solid. We're trying to do that in half the time, with a small team, and a fraction of those budgets."
So there's a big outrage about how kickstarter took down the tentacle rape card game that was up after kotaku wrote a fake article on the game making a fake controversy for hits to their site. Basically Kotaku in order to get hits, killed a kickstarter by lying about it.What other crowdsourcing portals are there?
http://www.kickstarter.com/projects/1189988320/tentacle-bento-by-soda-pop-miniatures
I think it's pretty fucked up of kickstarter to be doing the moral police shit on what is a joke card game. There's no nudity, no rape; it's a comedy card parody game of Japan. It's silly, but this is the gaf kind of censorship that never leads to anything good.
So there's a big outrage about how kickstarter took down the tentacle rape card game that was up after kotaku wrote a fake article on the game making a fake controversy for hits to their site. Basically Kotaku in order to get hits, killed a kickstarter by lying about it.
http://www.kickstarter.com/projects/1189988320/tentacle-bento-by-soda-pop-miniatures
I think it's pretty fucked up of kickstarter to be doing the moral police shit on what is a joke card game. There's no nudity, no rape; it's a comedy card parody game of Japan. It's silly, but this is the gaf kind of censorship that never leads to anything good.
They've got off-kickstarter funding set up:
http://girls.sodapopminiatures.com/content/fund-tentacle-bento
Wow. You've pretty much killed all interest I have in this title altogether.
I never expected "a great looking game with physics and effects" from an effort to create "a solid, old school type of game".
I probably should have been more cynical given Hunted. So, screw you guys, though I won't be so crass as to demand my money back. Enjoy it.
http://www.kickstarter.com/projects/ujonu/paper-knights-story(http://i.imgur.com/Zfa8d.png)
Paper Mario-inspired game by GAFer udivision. Kicked in $100. Seems to be Windows-only right now, he's using RPG Maker XP I think (but it looks extremely impressive considering that.)
At least one person is already disappointed with Wasteland 2:Quote from: Some guy in the Kickstarter comment sectionWow. You've pretty much killed all interest I have in this title altogether.
I never expected "a great looking game with physics and effects" from an effort to create "a solid, old school type of game".
I probably should have been more cynical given Hunted. So, screw you guys, though I won't be so crass as to demand my money back. Enjoy it.
:lol
At least one person is already disappointed with Wasteland 2:Quote from: Some guy in the Kickstarter comment sectionWow. You've pretty much killed all interest I have in this title altogether.
I never expected "a great looking game with physics and effects" from an effort to create "a solid, old school type of game".
I probably should have been more cynical given Hunted. So, screw you guys, though I won't be so crass as to demand my money back. Enjoy it.
:lol
Read like a joke.
...so it's probably real!
At least that guy only wants $1000
Any of you dudes want to make an indie game? I want in on this free money.
Let's reboot this bitch
(http://www.texturemonkey.com/HCG/blog/combatBasketball_%2811%29.jpg)
Tentacle Bento is already up to their original Kickstarter goal one day after it was cancelled. Yeah, you go, Kotaku, keep fighting the good fight! :lolAmerica loves war but really really hates sex. I don't get it either.
Also, the take-away from all this is that trivializing and/or making light of rape means you are a terrible human being who deserves nothing more than to be shunned by society. But if you trivialize and or make light of war and murder, we'll give you an award. Make of that what you will.
Any of you dudes want to make an indie game? I want in on this free money.
Christianity.
I read this as "$1000 to pay Seaman". Then I went on a mental tangent where you were paying a digital fishman for .. uhm services.Any of you dudes want to make an indie game? I want in on this free money.
I'll make one for $2000. $1000 to pay Sceneman to make it for me, and $1000 for executive expenses.
I will spend 5 years making a game in my mom's basement for the Nintendo DS. It will be a comedic RPG, and to get attention I will stage a freak out. This game will have robots. It is Takao's Game. When that doesn't get funded I will start working on my new project, the nG a new handheld with no games.
I will spend 5 years making a game in my mom's basement for the Nintendo DS. It will be a comedic RPG, and to get attention I will stage a freak out. This game will have robots. It is Takao's Game. When that doesn't get funded I will start working on my new project, the nG a new handheld with no games.
What ever happened with Bob's Game?
The protest ended on the 30th day on January 10, 2009, with Pelloni saying that he was suffering from a "wicked headache". Pelloni described Nintendo as "heartless corporation, only interested in the biggest profits". He also ransacked his room as a result of his frustration. He posted a lengthy comment on his website, declaring his defeat. In light of the protest and lack of any movement from the webcam and after a post left to Pelloni on his website which suggested suicide, a concerned user from the /v/ board on 4chan was able to retrieve Pelloni's telephone number from his WHOIS information. The user contacted his sister in an attempt to get somebody to check on him. Then, on January 11, the police broke into his room to check on him, finding him okay
http://the-nd.com/games/
Dragon Stabber - "a game where you stab dragons"
There's a poll for Shadowrun to determine the second city (first is Seattle). It narrowed down to Hong Kong and Berlin. If you got the email, please vote for Berlin! or don't, because a cyberpunk Asian city is a totally fresh idea you'd like to see.The only one I can really remember outside of anime is Neo-Kobe in Snatcher. That was in 1988.
The choices were Berlin, Chicago, Denver, Hong Kong, London, or additional Seattle real estate.
The choices were Berlin, Chicago, Denver, Hong Kong, London, or additional Seattle real estate.
I'd support Kickstarters for each of those games.
I will eat a meal if that hits $450k.
The "TOTALLY AWESOME CYBERPUNK RPG BETTER THAN DEUS EX AND FINAL FANTASY COMBINED COMING OUT FOR EVERY PLATFORM AND WE ONLY NEED $25000 TO MAKE IT (http://www.kickstarter.com/projects/bensteele/kitaru?ref=category)" is almost funded. :teehee
Can't wait for this bubble to burst
http://www.kickstarter.com/projects/1443658586/diamond-trust-of-london
totes donated, I want me some crezzy retail DS game about the diamond cartel
http://www.kickstarter.com/projects/2023800195/the-return-of-tom-vs-bruce
Only in America...
Are a fool and his money soon parted.
The Return of The Borecast
pledge $500 or more
- handjob
The "TOTALLY AWESOME CYBERPUNK RPG BETTER THAN DEUS EX AND FINAL FANTASY COMBINED COMING OUT FOR EVERY PLATFORM AND WE ONLY NEED $25000 TO MAKE IT (http://www.kickstarter.com/projects/bensteele/kitaru?ref=category)" is almost funded. :teehee
Here is the first EXCITING MOCAP SESSION from KITARU
http://www.youtube.com/watch?v=WkeAZJJlM0w
I'd support Kickstarters for each of those games.
I'd support Kickstarters for them before I did "Republique". Since when do hipsters know how to develop games???
http://www.kickstarter.com/projects/412101570/unemployment-quest-a-non-epic-rpg?ref=category
Man dicks around in RPG Maker, receives eight thousand US dollars.
I've always thought Chick's writing sucked for the most part. But this is pretty brilliant. Just have dumb internet users pay you to do something no actual website would. I respect his massive balls.
I thought this would be bumped for Dead State
in other news, Dead State has a kickstarter. Game from Brian Mitsoda. Zombie RPG about survivin.
http://www.kickstarter.com/projects/70755535/dead-state-the-zombie-survival-rpg
I thought this would be bumped for Dead State
in other news, Dead State has a kickstarter. Game from Brian Mitsoda. Zombie RPG about survivin.
http://www.kickstarter.com/projects/70755535/dead-state-the-zombie-survival-rpg
http://www.kickstarter.com/projects/260688528/clangspoiler (click to show/hide):bow GABEN :bow2[close]
http://www.kickstarter.com/projects/260688528/clangspoiler (click to show/hide):bow GABEN :bow2[close]
I always thought this was the whole point of Mount & Blade games?
Like Mount & Blade + Wiimote support = this?
SpaceVenture needs $75k in 65 hours.
I thought this would be bumped for Dead State
in other news, Dead State has a kickstarter. Game from Brian Mitsoda. Zombie RPG about survivin.
http://www.kickstarter.com/projects/70755535/dead-state-the-zombie-survival-rpg
/shrugMark Crowe has worked on a lot of games.
If I'm out $15, I'm out $15. I'm not going to worry about it and at best I get a decent? adventure game.
I think this is definitely the most flimsy of all the adventure game kickstarters as these guys haven't made games in decades when making videogames was completely different. It's also annoying that they want more money than any of the other ones.
But to their credit they have been doing a lot of good updates and their voice cast they have lined up is really great.
Does anyone in 2012 even know who Chuck Yeager is? Who's next, Jane Fowlnda?
http://www.kickstarter.com/projects/1653416330/project-x-video-game-battle-suit?ref=live (http://www.kickstarter.com/projects/1653416330/project-x-video-game-battle-suit?ref=live)
Come on guys, only 45 hours to go on the Ice-T in Johnny Mnemonic Virtual Reality Battle Suit
http://www.kickstarter.com/projects/1653416330/project-x-video-game-battle-suit?ref=live (http://www.kickstarter.com/projects/1653416330/project-x-video-game-battle-suit?ref=live)
Come on guys, only 45 hours to go on the Ice-T in Johnny Mnemonic Virtual Reality Battle Suit
Only 2 backers so far for $2.00! :lol
I kicked in for the Neal Stephenson sword-fighting game, just 'cause it seems like the kind of nerd-craziness that really needs to exist. Not keen on probably having to buy new h/w to actually play it but fuck it, cheaper than an actual sword
http://www.kickstarter.com/projects/260688528/clang
http://www.kickstarter.com/projects/1653416330/project-x-video-game-battle-suit?ref=live (http://www.kickstarter.com/projects/1653416330/project-x-video-game-battle-suit?ref=live)
Come on guys, only 45 hours to go on the Ice-T in Johnny Mnemonic Virtual Reality Battle Suit
Only 2 backers so far for $2.00! :lol
Is one of them Bebpo? :teehee
those people don't seem to know much about making games
http://www.kickstarter.com/projects/260688528/clang?ref=live
Clang swordfightan game needs 65k in 3 days. It'll make it but it's the biggest final push to date, I think.
I wonder if there will (EVER?) be another project to collect over 1 mil. It's slowly returning to what it was before: small teams asking for relatively small amounts, except now with more exposure. And that's fine.
The Penny-Arcade Kickstarter is slimy as fuck. I thought it was a parody at first, but nope.
The Penny-Arcade Kickstarter is slimy as fuck. I thought it was a parody at first, but nope.
They want $250k to remove ads on the site for ONE YEAR.
I'd pay to have Gabe moan my name during sex
Gabe is the fat one right
http://www.kickstarter.com/projects/ouya/ouya-a-new-kind-of-video-game-consoleLet us all get this and OUYA port beg in every video game and app thread.
http://www.ign.com/articles/2012/07/10/the-ouya-a-99-open-hackable-console
http://www.kickstarter.com/projects/ouya/ouya-a-new-kind-of-video-game-console
http://www.ign.com/articles/2012/07/10/the-ouya-a-99-open-hackable-console
This actually looks cool. I might get one, even if I only ever use it like a Boxee box.
WTF WTF WTF
Why would you want an android console
ARRGHGGGGGGGGGGGGGGGGGGGGGGG I HATE KICKSTARTER
WTF WTF WTF
Why would you want an android console
ARRGHGGGGGGGGGGGGGGGGGGGGGGG I HATE KICKSTARTER
All I need is somebody to hack in emulator or media support. With that I'm fine. I don't care about the operating system.
WTF WTF WTF
Why would you want an android console
ARRGHGGGGGGGGGGGGGGGGGGGGGGG I HATE KICKSTARTER
All I need is somebody to hack in emulator or media support. With that I'm fine. I don't care about the operating system.
lol. Then just buy a dinky media center PC? wtf stoney.
Hey, at least Stoney didn't waste his money on the Penny Arcade Kickstarter instead.
Hey, at least Stoney didn't waste his money on the Penny Arcade Kickstarter instead.
Not true, I kicked in $500. Ads are evil!
http://www.kickstarter.com/projects/ouya/ouya-a-new-kind-of-video-game-console
http://www.ign.com/articles/2012/07/10/the-ouya-a-99-open-hackable-console
I've done like 4 kickstarters I think. The Pinball Arcade one, The Double Fine one, that ios game republique, and the ouya. I clicked on some random dude on the ouya contributers and he had done 197. I think some people are addicted to that shit in a real unhealthy way.
http://www.kickstarter.com/projects/1820893788/katalyka/posts/239764
:bow2
I've done like 4 kickstarters I think. The Pinball Arcade one, The Double Fine one, that ios game republique, and the ouya. I clicked on some random dude on the ouya contributers and he had done 197. I think some people are addicted to that shit in a real unhealthy way.
Oh, well then you are forgiven. FOR NOW.http://www.kickstarter.com/projects/1820893788/katalyka/posts/239764
:bow2
Her Kickstarter profile picture is a cropped version of a topless picture she has on her deviantart account. :rofl
I've done like 4 kickstarters I think. The Pinball Arcade one, The Double Fine one, that ios game republique, and the ouya. I clicked on some random dude on the ouya contributers and he had done 197. I think some people are addicted to that shit in a real unhealthy way.
Oh, well then you are forgiven. FOR NOW.http://www.kickstarter.com/projects/1820893788/katalyka/posts/239764
:bow2
Her Kickstarter profile picture is a cropped version of a topless picture she has on her deviantart account. :rofl
she is insanely hot
okay where is the topless pic on deviantart I just spent 10 minutes looking for it
I've done like 4 kickstarters I think. The Pinball Arcade one, The Double Fine one, that ios game republique, and the ouya. I clicked on some random dude on the ouya contributers and he had done 197. I think some people are addicted to that shit in a real unhealthy way.
Oh, well then you are forgiven. FOR NOW.http://www.kickstarter.com/projects/1820893788/katalyka/posts/239764
:bow2
Her Kickstarter profile picture is a cropped version of a topless picture she has on her deviantart account. :rofl
she is insanely hot
okay where is the topless pic on deviantart I just spent 10 minutes looking for it
Finally a new kickstarter I can get behind
http://www.kickstarter.com/projects/hiddenpath/defense-grid-2
(http://www.hiddenpath.com/upload/KICKSTARTER-DG2a-05%20copy.jpg)
Hopefully they can get to $1million, I'm not really interested in re-doing the original or just an expansion.
I've done like 4 kickstarters I think. The Pinball Arcade one, The Double Fine one, that ios game republique, and the ouya. I clicked on some random dude on the ouya contributers and he had done 197. I think some people are addicted to that shit in a real unhealthy way.
Oh, well then you are forgiven. FOR NOW.http://www.kickstarter.com/projects/1820893788/katalyka/posts/239764
:bow2
Her Kickstarter profile picture is a cropped version of a topless picture she has on her deviantart account. :rofl
she is insanely hot
okay where is the topless pic on deviantart I just spent 10 minutes looking for it
Click on image gallery at the top of her deviantart homepage, then click "Clothing and Costumes" on the left side. And "insanely hot" is not the descriptor I'd use.
I've done like 4 kickstarters I think. The Pinball Arcade one, The Double Fine one, that ios game republique, and the ouya. I clicked on some random dude on the ouya contributers and he had done 197. I think some people are addicted to that shit in a real unhealthy way.
Oh, well then you are forgiven. FOR NOW.http://www.kickstarter.com/projects/1820893788/katalyka/posts/239764
:bow2
Her Kickstarter profile picture is a cropped version of a topless picture she has on her deviantart account. :rofl
she is insanely hot
okay where is the topless pic on deviantart I just spent 10 minutes looking for it
Click on image gallery at the top of her deviantart homepage, then click "Clothing and Costumes" on the left side. And "insanely hot" is not the descriptor I'd use.
awesome thanks. I dunno I've got a real thing for average looking nerds. I guess I don't get to meet nerdy chicks very often. The whole steampunk thing is a major turnoff but
I've done like 4 kickstarters I think. The Pinball Arcade one, The Double Fine one, that ios game republique, and the ouya. I clicked on some random dude on the ouya contributers and he had done 197. I think some people are addicted to that shit in a real unhealthy way.
Oh, well then you are forgiven. FOR NOW.http://www.kickstarter.com/projects/1820893788/katalyka/posts/239764
:bow2
Her Kickstarter profile picture is a cropped version of a topless picture she has on her deviantart account. :rofl
she is insanely hot
okay where is the topless pic on deviantart I just spent 10 minutes looking for it
Click on image gallery at the top of her deviantart homepage, then click "Clothing and Costumes" on the left side. And "insanely hot" is not the descriptor I'd use.
awesome thanks. I dunno I've got a real thing for average looking nerds. I guess I don't get to meet nerdy chicks very often. The whole steampunk thing is a major turnoff but
Mind rehosting? I'm too lazy to make a deviantart account and I like average looking nerdy girls :P
I've done like 4 kickstarters I think. The Pinball Arcade one, The Double Fine one, that ios game republique, and the ouya. I clicked on some random dude on the ouya contributers and he had done 197. I think some people are addicted to that shit in a real unhealthy way.
Oh, well then you are forgiven. FOR NOW.http://www.kickstarter.com/projects/1820893788/katalyka/posts/239764
:bow2
Her Kickstarter profile picture is a cropped version of a topless picture she has on her deviantart account. :rofl
she is insanely hot
okay where is the topless pic on deviantart I just spent 10 minutes looking for it
Click on image gallery at the top of her deviantart homepage, then click "Clothing and Costumes" on the left side. And "insanely hot" is not the descriptor I'd use.
I have a penis. I communicate it clearly and proudly. And I believe that I should be just as attractive or even more beautiful than any woman.
How many kickstarter games will need to suck before people realize what a gamble it all is lol
Finally a new kickstarter I can get behind
http://www.kickstarter.com/projects/hiddenpath/defense-grid-2
(http://www.hiddenpath.com/upload/KICKSTARTER-DG2a-05%20copy.jpg)
Hopefully they can get to $1million, I'm not really interested in re-doing the original or just an expansion.
I'm thinking just "insane".
Also:QuoteI have a penis. I communicate it clearly and proudly. And I believe that I should be just as attractive or even more beautiful than any woman.
Just putting that there.
Finally a new kickstarter I can get behindI'll be glad if they can get to $750,000 for the level editor. And will settle for $500,000 to get co-op. I think I'll put up on this. I loved Defense Grid so much. Plus if they fail, no skin off my back.
http://www.kickstarter.com/projects/hiddenpath/defense-grid-2
(http://www.hiddenpath.com/upload/KICKSTARTER-DG2a-05%20copy.jpg)
Hopefully they can get to $1million, I'm not really interested in re-doing the original or just an expansion.
I went to a conference where some local indy devs said the first one that is released and doesn't live up to expectations will be the end of it. And he claimed that there were ones out there that will never be able to deliver a fraction of what they promised.
I know this is a popular question, but I don't keep track of Kickstarter news: has anything of note been released yet or is close to being released?
dood, you're pilonv1. i *know* you've got a good head on your shoulders, we've talked for years.
these random anonymous guys? who are they? for all i know they worked on some crappy sidhe games or something.
Double Fine Adventure is October, Banner Saga is November [assuming they make their estimated release window]. Those are probably the first that anyone besides a handful of people care about.
I think whatever that one by the guy who used to "work" with Kojima will one of them (if it ever gets released :teehee ) . At least those ones you mentioned have some history of finishing projects or had something to show.
I haven't supported a kickstarter yet... only game that I'd even consider doing it for is the Banner Saga, but a lot of this seems like one big scam waiting to happen.I haven't either, but thinking about it on the Defense Grid one. I don't get the anger people have about it. You're donating. For everything else I've seen, I've said no, for this I'm considering plopping down because I like what's on board. If they miss, I don't pay. If they hit, I get what I wanted.
Isn't the Double Fine game due next year? I remember reading/hearing about a 1yr+ dev cycle. Half a year seems crazy.
I haven't supported a kickstarter yet... only game that I'd even consider doing it for is the Banner Saga, but a lot of this seems like one big scam waiting to happen.I haven't either, but thinking about it on the Defense Grid one. I don't get the anger people have about it. You're donating. For everything else I've seen, I've said no, for this I'm considering plopping down because I like what's on board. If they miss, I don't pay. If they hit, I get what I wanted.
Isn't the whole point that you're putting up money in the hope it can fund a project? Why are people afraid of this? Just don't donate if you're wary.
WTF WTF WTF
Why would you want an android console
ARRGHGGGGGGGGGGGGGGGGGGGGGGG I HATE KICKSTARTER
OUYA does look and sound pretty hot. Will buy when it gets released if it stays at $99 USD thats pretty amazing.WTF WTF WTF
Why would you want an android console
ARRGHGGGGGGGGGGGGGGGGGGGGGGG I HATE KICKSTARTER
I don't understand this. What OS would you have a low rent console use? Android's a pretty good base - I can only think of pros for an operation like this:
- most of the hard work done for them already
- optimised for cheap ARM architecture
- open source
cons:
- ?
http://www.kickstarter.com/projects/ouya/ouya-a-new-kind-of-video-game-consoleLet us all get this and OUYA port beg in every video game and app thread.
http://www.ign.com/articles/2012/07/10/the-ouya-a-99-open-hackable-console
OUYA does look and sound pretty hot. Will buy when it gets released if it stays at $99 USD thats pretty amazing.WTF WTF WTF
Why would you want an android console
ARRGHGGGGGGGGGGGGGGGGGGGGGGG I HATE KICKSTARTER
I don't understand this. What OS would you have a low rent console use? Android's a pretty good base - I can only think of pros for an operation like this:
- most of the hard work done for them already
- optimised for cheap ARM architecture
- open source
cons:
- ?
Gamasutra has an excellent article (http://www.gamasutra.com/blogs/IanFisch/20120711/173901/OUYA_the_Android_console__naivete_at_work.php) about how everyone donating to this is a moron who will never see any return on their investment, ever. This is the Phantom v2.
Instead of an Ouyo for $99, why not buy this dongle (http://www.alibaba.com/product-gs/581994032/hot_sale_mini_HD_1080P_android.html) for $50?
Just let him have his fun with his crap console. Some of us both Vitas, after all.
Just let him have his fun with his crap console. Some of us both Vitas, after all.
Looks pretty pointless, I haven't really found too many interesting Android games anyways. Let's go back to talking about the homely nerd girl's boobies again.This one? http://www.kickstarter.com/profile/1820893788
Looks pretty pointless, I haven't really found too many interesting Android games anyways. Let's go back to talking about the homely nerd girl's boobies again.This one? http://www.kickstarter.com/profile/1820893788
- Android development is terrible.
- This is gonna hella fork once more. "Android" is meaningless.
- Android has no good TV UI, so that's a total custom jobbie too.
- Android has significant overhead in its OS and wrapper APIs, compounded by the system being so low-spec.
- Most games don't run on ARM by default.
- ANDROID DEVELOPMENT IS TERRIBLE.
For the price they're targeting, a low-cost standard PC that people can code for using normal development methodologies would be a LOT more useful. At $99 you are gettng a GP32 that you plug into your TV. It's gonna make the Wii look like a powerhouse.
She had a peener so the mission was scrubbed.
You don't have to use the Android API to develop games for Android or Ouya. It will run native code that will run on Linux... or you can use Unity.
The reality of the OUYA console doesn’t match the hype: why you should be skeptical (http://penny-arcade.com/report/editorial-article/the-reality-of-the-ouya-console-doesnt-match-the-hype-why-you-should-be-ske)
http://www.kickstarter.com/projects/pinstripegames/bad-dudes-2
Bad Dudes 2. I shit you not.
The Blade sprite looks AWFUL.
Wait how do those guys have the rights to Bad Dudes 2?
Maybe they can change the name to Bad Dues 2
Not a game but John K now has a Kickstarter:
http://www.kickstarter.com/projects/1056985656/john-ks-cans-without-labels
“I think there are some nice peaches in this can!” .
Let me tell you something… There were NEVER any Goddamn peaches in these things. It was always something gruesome – like a whole plucked chicken carcass with staples in its ear holes; its limp stubbly skin hanging off mummified crumbling bones.
One time he opened up a can of pickled kittens.
http://www.kickstarter.com/projects/pinstripegames/bad-dudes-2
Bad Dudes 2. I shit you not.
Looks like a shitty iOS game. Better hope it improves.
Ice Pick Lodge continues their tradition of using psychedelic drugs while making video games and is trying to kickstart a hellish hide and go seek game. (http://www.kickstarter.com/projects/1535515364/knock-knock)
I thought this (http://www.kickstarter.com/projects/1375574007/mane-six-huggable-ponies?ref=history) would've been funded easily.1spoiler (click to show/hide)It's for those My Little Pony dolls
that you stick your penis in.[close]
that's a fuckload of banners
That looks really good. I guess it helps when you have an actual game to use.
Octomom Homestarter: http://www.gofundme.com/OctomomHome
Octomom Homestarter: http://www.gofundme.com/OctomomHome
This lady's entire public life has been pretty depressing.
I was thinking Dad Budes. Glad to see we're all distinguished mentally-challenged.
i bet her vag looks like a busted open piñata
i bet her vag looks like a busted open piñata
VR headset.
http://www.kickstarter.com/projects/1523379957/oculus-rift-step-into-the-game
VR headset.
http://www.kickstarter.com/projects/1523379957/oculus-rift-step-into-the-game
I was gonna :lol, but Carmack, Cliffy B, and Gaben are all on board, so...
I've always had a hardon for the potential of vr. Fuck 3d.
I had one of these motherfuckers, got it as part of a promotion :lol
(http://museum.bounce-gaming.net/vfx1.jpg)
Imagine duct-taping two 320x240 displays to your face
I wound up using the component input to watch VHS copies of DuckTales in bed (I didn't have a TV in my bedroom)
VR headset.
http://www.kickstarter.com/projects/1523379957/oculus-rift-step-into-the-game
I was gonna :lol, but Carmack, Cliffy B, and Gaben are all on board, so...
Complications: The resulting 110,000-book order exceeds the printer's capacity. Burlew has also encountered vendor snafus for the patches and other swag. He says he's spending his days wrangling dodgy suppliers and devoting "more time to financial spreadsheets than anyone in a creative field should ever have to."
Complications: It proved difficult to fulfill orders for 950 prints (not to mention 660 hand-screened T-shirt bonus gifts). "I did not budget my time at all," Saleem says. "Suddenly I have all these white-people problems, and I'm not even white."
Complications: The IRS immediately smacked him with a $330,000 bill. "To be honest, there's very little money left," Drumm says. But try telling that to backers: "There's a crushing amount of customer support needed; they're just calling all day long."
Complications: "We would have been more than happy to make a thousand watches," cofounder Eric Migicovsky says. They had orders for 85,000. The company went from three staffers to 10 and had to hire outside customer support.
Complications: The duo got orders for about 6,000 pens, not the planned 50. After meeting funding goals, they got a cease-and-desist letter from an alleged copyright holder, which required legal counsel. A trip to China revealed that the initial manufacturer was incapable of meeting product specs. Then a new manufacturer also proved unsatisfactory, requiring more legal counsel. "We made a lot of mistakes," Levy says. "I do get that people are frustrated."
Kickstarter should really probably allow implementation of some kind of funding cap.
Devs should just allow earlier access to Betas, Alphas, and in game shit. Quit giving out fucking swag, you tards.
Kickstarter should really probably allow implementation of some kind of funding cap.
In theory, could a Kickstarter be closed by its initiators once the goal is met?
Devs should just allow earlier access to Betas, Alphas, and in game shit. Quit giving out fucking swag, you tards.
This. I hate all that shit. Along with a billion useless updates that flood my inbox.
"Suddenly I have all these white-people problems, and I'm not even white."/
The ouya kickstarter finished last night.
It finished around 8.5 million. Second in kickstarter history behind pebble watch.
63,416 backers
Where's the drop?
Where's the drop?
While this is concept art – not a screenshot – it’s representative of the fidelity and art style we’re shooting for. For the uninitiated (or those seeking a quick refresher!) the concept above depicts the infamous Redmond Barrens* of the mid 2050s.
The game environment will be composed of painted 2D elements (like those shown here), so we should be able to deliver the level of detail, depth and expressiveness that you see here. Characters in Shadowrun Returns, on the other hand, are being constructed in 3D – which allows them the fluid movement and wide range of character design and equipment options you’d expect from an RPG. We’ve done a number of tests and the 2D/3D mix feels very natural.
Now this looks amazing unlike that Wasteland 2 garbage.
Problem is the graphical fidelity seems quite high in there and I doubt they will reach it in the end run.
Problem is the graphical fidelity seems quite high in there and I doubt they will reach it in the end run.
The characters are 3D models? They look absolutely stunning!
That's not a screenshot, it's concept art.
http://www.youtube.com/watch?v=FhEYvOYceNs
http://www.kickstarter.com/projects/659943965/planetary-annihilation-a-next-generation-rts
:omg
http://www.kickstarter.com/projects/165500047/broken-sword-the-serpents-curse-adventure
Mixed feelings about this one.
How often does a game kickstarter give out a free early demo of their game before the funding is even complete? Project Giana just released one free to the public for their Great Giana Sisters game and it shows it has more imagination than anything prvided in NSMB2.
http://project-giana.com/download/
(http://i29.photobucket.com/albums/c296/SamSawyr/shot-18.jpg)
http://www.youtube.com/watch?v=FhEYvOYceNs
http://www.kickstarter.com/projects/659943965/planetary-annihilation-a-next-generation-rts
:omg
Will buy Planetary Annihilation. :hyper
So is FTL the first gaming kickstarter success? Success meaning it got funded, came out on time, and was awesome.
Old-school first-person scifi/fantasy RPG from Tom Hall [id Software co-founder, producer of Anachronox] and Brenda Brathwaite [head designer for Wizardry 8]:
http://www.kickstarter.com/projects/lootdrop/an-old-school-rpg-by-brenda-brathwaite-and-tom-hal
their first mistake was probably asking for more money than anachronox and wizardry 8 made put together.
Chris Roberts has always wanted to create one cohesive universe that encompasses everything that made Wing Commander and Privateer / Freelancer special. A huge sandbox with a complex and deep lore allowing players to explore or play in whatever capacity they wish. That universe is Star Citizen.
Pier Solar is the biggest 16-bit RPG ever and it's coming to you in high definition for Xbox 360, PC, Mac, Linux & Sega Dreamcast!
SHIT how did this not get any funding
http://www.kickstarter.com/projects/1716370612/the-ballad-of-johnny-briz (http://www.kickstarter.com/projects/1716370612/the-ballad-of-johnny-briz)
SHIT how did this not get any funding
http://www.kickstarter.com/projects/1716370612/the-ballad-of-johnny-briz (http://www.kickstarter.com/projects/1716370612/the-ballad-of-johnny-briz)
So, what are some of the more interesting projects that got funded and how far are those into development?
SHIT how did this not get any funding
http://www.kickstarter.com/projects/1716370612/the-ballad-of-johnny-briz (http://www.kickstarter.com/projects/1716370612/the-ballad-of-johnny-briz)
oh my god this dude lives like 10 minutes away from me :lol
SHIT how did this not get any funding
http://www.kickstarter.com/projects/1716370612/the-ballad-of-johnny-briz (http://www.kickstarter.com/projects/1716370612/the-ballad-of-johnny-briz)
oh my god this dude lives like 10 minutes away from me :lol
YOU NEED TO MOVE NOW
SHIT how did this not get any funding:lol
http://www.kickstarter.com/projects/1716370612/the-ballad-of-johnny-briz (http://www.kickstarter.com/projects/1716370612/the-ballad-of-johnny-briz)
All I need is a picture of you and 2-3 of your friends, or your whole nuclear family if you wish, with names for each person--doesn't have to be real names if you prefer--and what he or she does.Oh by the way honey you're going to be in a furry webcomic.
This is a thing on Kickstarter:
http://www.kickstarter.com/projects/967946252/rainfall-the-sojourn
YOU NEED TO MOVE NOW
SHIT how did this not get any funding
http://www.kickstarter.com/projects/1716370612/the-ballad-of-johnny-briz (http://www.kickstarter.com/projects/1716370612/the-ballad-of-johnny-briz)
YOU NEED TO MOVE NOW
I KNOW, RIGHT? IVE BEEN LOOKING TO START AN ARTISTS GUILD SINCE LIKE FOREVER
Rock, Paper, Shotgun put up a good piece today where they monitor the progress of some of the high profile projects: http://www.rockpapershotgun.com/2012/11/28/the-kickstarter-successes-where-are-they-now/
So it's more like, a fool and his money are eventually parted, but not before being strung along for several months
based on the Horace Principle, which states: “Any release date that includes more than one potential month isn’t going to be hit”.
Here's a Kickstarter for Tiesto...
http://www.kickstarter.com/projects/573261866/pier-solar-hd-an-rpg-for-xbox360-pc-mac-linux-and
Here's a Kickstarter for Tiesto...
http://www.kickstarter.com/projects/573261866/pier-solar-hd-an-rpg-for-xbox360-pc-mac-linux-and
This has 43 hours to go and it's already at $195,000.
Here's a Kickstarter for Tiesto...
http://www.kickstarter.com/projects/573261866/pier-solar-hd-an-rpg-for-xbox360-pc-mac-linux-and
This is a thing on Kickstarter:34 hours left
(http://i.imgur.com/B5CIL.png)
(http://i.imgur.com/wAEkL.png)
http://www.kickstarter.com/projects/967946252/rainfall-the-sojourn
http://www.kickstarter.com/projects/meriwether/meriwether-an-american-epic
A Morrowind-esque RPG starring Lewis and Clark! :omg
That whiny guys whining worked, apparently. With 64 hours left, Forced has 125% funding.
Unrelated, here's the worst thing I've seen on Kickstarter:
http://www.kickstarter.com/projects/1675907842/pathfinder-online-technology-demo
Kinda dumb, right? Well, then this happened:
http://www.kickstarter.com/projects/1675907842/pathfinder-online-a-fantasy-sandbox-mmo
$1 million for a fantasy MMO with a tentative launch of "early 2016." And that was after they pulled down $300k for a "technology demo." smh
Could we have gone out and got investment capital to do this? Sure, but with that investment comes costs and entanglements that could very well derail the vision that we have for Pathfinder Online. Investors don't like to push boundaries, color outside the lines, or think outside the box. Instead, they want you to do things only in ways already proven successful for other companies. It is their money, after all.It's recognizing that Kickstarter is a good way to get funds with very little oversight, based almost exclusively on hype and promises. When I see them talking about how they're going to "color outside the lines" and how much they're going to do differently, I hear sirens go off in my head. They've got a 9-person team working on this, and they want to staff-up and expand their design to be bigger and more ambitious, so they need more staff...
Our vision for Pathfinder Online doesn't fit those boundaries. It doesn't color within the lines. It doesn't want to exist inside of a box. You already get that—you have believed in Paizo from the beginning and helped us to create a unique community around the Pathfinder RPG. We would rather report to you than to a group of investors who are only interested in making the biggest pile of money and having an early exit strategy. You are with us for the long haul. You believe in our vision for Pathfinder. We would prefer never to sacrifice this vision in pursuit of bigger profits. With you, we can make an MMO that we can all be proud of, and it can happen if we are successful with this Kickstarter. We can do this if enough folks want to become our "bosses" and work with us to make Pathfinder Online.
To anyone keeping an eye on this space - a modest number of Code Hero backers have reached out to me, sharing information and requesting to be kept "in the loop" with any of our collective findings. You should know, right off the bat, that based on what we've found (and been told) - Alex Peake seems to have run out of money after spending it recklessly, and doesn't plan on continuing with this project. There are well over 1000 backers out there who pledged for physical rewards. And, tragically, 6 backers who pledged at the $1k level who thought their money would be well spent on an educational tool for schools.
QuoteTo anyone keeping an eye on this space - a modest number of Code Hero backers have reached out to me, sharing information and requesting to be kept "in the loop" with any of our collective findings. You should know, right off the bat, that based on what we've found (and been told) - Alex Peake seems to have run out of money after spending it recklessly, and doesn't plan on continuing with this project. There are well over 1000 backers out there who pledged for physical rewards. And, tragically, 6 backers who pledged at the $1k level who thought their money would be well spent on an educational tool for schools.
Ouch. :lol
People throwing their money around on anything and everything on Kickstarter were eventually going to get burned pretty badly, that's just the law of averages. Kickstarter, as a whole, probably isn't going anywhere, though. You've just got to be smart about what you support and how much you support. I've put money down in 6 games, about $100 in total. All six have been pretty open about their development and have been more or less getting out regular updates, so I don't feel like I'm really in a position right now where my paltry support is in any danger of coming to naught.
It's Kickstarters like that that make me wish more gaming sites would do something like Rock, Paper, Shotguns' update of Kickstarter progress. Because if they're going to hype these games in the beginning, they need to stick with them and keep people informed [and keep the developers' feet to the fire].
if you wanna give money away there are THOUSANDS of better ways to do it. theres so many organizations in every. fucking. city. that do real shit that desperately need money because they are providing life-saving services to people and cant keep up with the demand.
In the spirit of kickstarter, we should set up a site that allows guys to pay for stripper's college funds and child care. They are already doing it in thousands of seedy clubs around America. Let's just cut out the middle man that also makes you pay for 8 dollar drinks while you are doing it.
Stretch Goal #2: $10,000
+Linux support
+Windows Phone support
+Windows RT support
+Animation: Certain key cutscenes will be upgraded to include limited animation
They are only asking for 10k? Can you even make a game with this?
What's up with Doublefine Adventures? Any info on that avaible to non backers?
I kind of lost faith in Doublefine after seeing what they released on iOS. Great idea, great artwork, terrible/non-existent gameplay.
http://www.kickstarter.com/projects/896834116/the-90s-arcade-racer
http://www.youtube.com/watch?v=bywfy_hcq_s
is Sega is one of those companies that likes to threaten fan projects?
http://www.kickstarter.com/projects/projectbc/vacant-sky-awakening-a-pre-apocalyptic-rpg
Just backed this. Because:QuoteStretch Goal #2: $10,000
+Linux support
+Windows Phone support
+Windows RT support
+Animation: Certain key cutscenes will be upgraded to include limited animation
I also backed that VLC for the new Metro interface last year. Very excited to see it come alive in 2 to 3 months from now.
A psychological horror adventure inspired by H. P. Lovecraft set in a massive, decaying mental institute. By the designer of Scratches.
Since the project went live there have been some very exciting developments that I can't talk about yet but the game could be heading for the TV. This is not a one person project anymore and I hope U Wiil stay tuned for more news. In the meantime I've added a couple more screenshots on the main page :)
Sequel to The Longest Journey/Dreamfall:
http://www.kickstarter.com/projects/redthread/dreamfall-chapters-the-longest-journey
So it's been one whole year since Doublefine Kickstarter started.
Has there been actually any KS games released in the last year? Or are we still waiting for the first one?
Wildman looked interesting, but Gas Powered Games isn't exactly a marque name and action-RPGs are a dime-a-dozen these days.
Not videogame related, but Rifftrax is using kickstarter to get the rights to riff Twilight live. They only need $55k and they got $32k in about an hour.
http://www.kickstarter.com/projects/90538351/rifftrax-wants-to-riff-twilight-live-in-theaters-n
http://www.youtube.com/watch?v=lC-QoeQixlw
Also, some of the bonuses are a reriffed Mr. B Natural, and a riff of the 1902 movie "Trip to the Moon".
Gas Powered Games' 'Wildman' failed to get funded. Leaving the company in dire straits.
I guess a fool and his money aren't always parted ..
Wildman looked interesting, but Gas Powered Games isn't exactly a marque name and action-RPGs are a dime-a-dozen these days.
Damn, just heard about Wildman :-\
Famed developer of World of Tanks is bringing GPG into the Wargaming family!
"Gas Powered Games has a long track record of providing incredibly engaging AAA gaming experiences and we can't wait to start working with them." said Victor Kislyi, CEO of Wargaming.
"We're looking forward to joining one of the fastest growing gaming companies in the world," added Chris Taylor.
For more information you can visit the Wargaming website HERE.
Stay tuned for more information as we begin a bold new chapter for Chris and the GPG team.
Lord British Kickstarter incoming:
http://www.lordbritishpresents.com/
http://www.kickstarter.com/projects/susanwilson/9-year-old-building-an-rpg-to-prove-her-brothers-w
LMAO @ at this kickstarter. It's pretty transparent and more than a little exploitative, but it's worth it to see GAF lose their shit over this.
Bonus Points: The mom is actually a 1%er.
http://www.neogaf.com/forum/showthread.php?t=528903
Yup. This is a work of art. I'm super-impressed.
Hex-based TBS from Germany:Looks pretty solid, they're doing well in funding as well.
Does any uterus-bearing member of TheBore want to team up for a potentially lucrative Kickstarting initiative?
(http://i.imgur.com/tOHw91I.png)
Amazing. :lol
And she also did one for her sons:
http://www.kickstarter.com/projects/susanwilson/the-cape-project?ref=users
Talk about commitment! They had all of one update!
I tried to wrangle my family together to do a quick video update at about 8pm last night to prove we were real. That, as you'd suspect, turned into a total nightmare because one of my son's in particular has a chip on his shoulder about everything. His snide comments led to his father yelling at him which led to a video that was not exactly the Wilson family at its best. But to quell the "scam" rumors I almost posted it.
Part of the reason Kenzie was so into doing this campaign was because I've been talking about the power of crowdfunding for years (along with girl power) - which her brothers routinely laugh off. They're teenagers and they think their mom (i.e., me) is an idiot or something to that effect. They're not disrespectful (usually) but they're teens and because they see me as a mom and not at work (they think I made up the term "entrepreneur" and that I'm just on the computer all day. They can't quite reconcile the value of my opinion or advice while I'm also folding laundry and nagging them to clean their rooms. After all, if I was so smart, wouldn't they already want to do all those things? Or wouldn't I find a way to make sure they and I don't have to do ANY work.
$25 Stretch Goal: Handies for everyone...can pornstars use kickstarter? :ohhh
$50 Stretch Goal: Eye contact
Prior to starting The Judgment Group, Susan was a founding member and the Executive Vice President of a technology startup that . . . became kinkos.com, and was sold in 2000 to the copy giant Kinko’s for $100 Million.
dickbarter
...can pornstars use kickstarter? :ohhh
Hm, didn't they announce this a while ago? Didn't expect this to end up on Kickstarter.
Do monsters level up or become stronger the bigger your party is?
No. Monsters do not scale to your level. If you are level 1 and you see a level 10 monster: run. If you are trying to take on 10 monsters all by yourself while the rest of your party is somewhere else: good luck. Combat is balanced against a party.
I'm going to play this in single player. Do I still have to walk around with both characters?
Yes. And you'll probably be walking around with 4 to 6 characters, not just two :)
Think of this as a party based game. It is not an action RPG. You can solo if you want to (just tell party members to "stop following"), but combat will be hard as nails if you try to take enemies on single-handedly. You will need a well-balanced party.
I'm going to play this in single player. Isn't the co-op dialogue system going to be a bit weird? It's like talking to myself!
What's wrong with talking to yourself?! You can roleplay both characters!
Or you can choose dialogue AI personalities. For instance, you can have a loyal friend (who always does what you want), a liberal (who’ll always take the liberal point of view), a mad dog (interesting stuff) and so forth. You haven’t played something like this before, but it’s fun.
What about character development?
Character development is classless. You define your starting stats freely yourself at character creation, and you choose your own starting skills. From then on, you can freely develop your character and pick skills from any of the several schools.
Of those schools, 4 are magic (earth, wind, fire, water) but there are also other schools dedicated to combat/warrior skills and ranger/survivor skills. The exact amount of schools and skills is dependent on the success of our Kickstarter campaign.
You get one skillpoint and one stat point per level up. We currently guess the level cap is around 20.
Do I control everyone in combat? Can I let AI take over in combat?
You control everyone in combat. Well, not the enemies, obviously, but turn by turn, you have to tell your party members what to do. That includes both heroes, your henchmen and your summons. You cannot let AI control your party members in combat. In multiplayer, each player controls his hero, his personal henchman, and his summoned creature. (Each hero can hire one henchman, and can summon one creature.)
Trailer for Jane Jensen's Moebius:
http://www.gametrailers.com/videos/a4cum2/jane-jensen-s-moebius-exclusive-trailer
So...yeah, not exactly the best trailer ever, but at least the backgrounds [what few of them we actually get to see] look pretty good.
"HELP Me Get These Kids Off Video Games" :gladbron :heh :krs :ooh :orly :sabu :tbslol
http://www.indiegogo.com/projects/help-me-get-these-kids-off-video-games-hunting-for-real-treasure [Fund their trip to the beach!]
Amazing. :lol
Fatal Frame-esque horror game from Indonesia:At what tier do you actually get a copy of the game ???
http://www.indiegogo.com/projects/dreadout
They've even got a demo.
:gloomy euroshmups :gloomy
prediction: its gonna be slow and everything is gonna take too many damn hits to kill
*watches vid*
CALLLED IT :yesss
one of those things is not like the other
actually i guess all three of them aren't european.
and all three of them may have multi-hit enemies, but they aren't anywhere near slow. if you watch that kickstarter video and look at the speed of the enemy shots compared to any of those three games you listed, it's like night and day.
Penny Arcade wants your money to do podcasts. Really.
http://www.kickstarter.com/projects/pennyarcade/penny-arcades-podcast-downloadable-content-the-ret
Penny Arcade wants your money to do podcasts. Really.
http://www.kickstarter.com/projects/pennyarcade/penny-arcades-podcast-downloadable-content-the-ret
At least its an actual "product" this time.
That one where they were going to remove the ads on the site seemed like the shadiest shit ever.
http://www.kickstarter.com/projects/pennyarcade/penny-arcade-sells-out
And idiots on GAF were all over their nuts kissing them on that one.
Pledge $7,500 or more:what
2 backers All gone!
Intern at Penny Arcade for a day! You'll be put to real work under the supervision of Khoo. (you will need to arrange travel)
Professional Wrestling could get away with the same thing, except for the disposable income part.
I'm glad I didn't know that.
Pledge $7,500 or more
2 backers All gone!
Intern at Penny Arcade for a day! You'll be put to real work under the supervision of Khoo. (you will need to arrange travel)
this is mad impressive/abhorrent. I don't know.
After rich woman's daughter scam, everyone else needs to step their game up if they want to impress me.
After rich woman's daughter scam, everyone else needs to step their game up if they want to impress me.
Yet Dyack thought Kickstarter was too legitimate for his company's business :-\
Kickstarter isn't available in Canada yet, IIRC.
If people want to give them money for nothing I say they'd be crazy not to take it.
It's like a millionaire walking up to me on the street and asking for 50 dollars and saying he will think good thoughts about me. I mean that's scummy and dumb but If I willingly give him the 50 bucks then I'm the problem not him.
It's like a millionaire walking up to me on the street and asking for 50 dollars and saying he will think good thoughts about me. I mean that's scummy and dumb but If I willingly give him the 50 bucks then I'm the problem not him.
But let's be fair here, we can still draw a line between being a scumbag and acting ethically. I can sell all sorts of shit to people that'll buy it, but that doesn't mean I'm absolved of being an asshole.
But let's be fair here, we can still draw a line between being a scumbag and acting ethically. I can sell all sorts of shit to people that'll buy it, but that doesn't mean I'm absolved of being an asshole.
true. seems to be one of the main points the "nobody put a gun to your head" folks are missing. I mean, bill gates could put up a kickstarter to manufacture #2 pencils and it would get funded just cause people know who he is.
But let's be fair here, we can still draw a line between being a scumbag and acting ethically. I can sell all sorts of shit to people that'll buy it, but that doesn't mean I'm absolved of being an asshole.
true. seems to be one of the main points the "nobody put a gun to your head" folks are missing. I mean, bill gates could put up a kickstarter to manufacture #2 pencils and it would get funded just cause people know who he is.
We aren't missing it. We just realize that shady people are gonna be shady. Making a 10k count post thread on GAF ain't gonna change that. They already had one phony kickstarter before. Its not like people haven't been warned. They still choose to do it.
(http://i.imgur.com/kbQ6uJE.png)7/10
:obama
Apparently the Grim Dawn alpha went live today; I thought I bought the $50 level where you get access to that, but apparently I bought the $35 pack with just beta access. Anyone play it yet?You should try playing a real mans game my boy.
I've played way more than I should have today. Which I suppose is a good sign for the game. I got a Soldier/Demolitionist up to level 15 and then tried a straight Demolitionist build up to level 10. The Demolitionist is a lot easier. She didn't die until she hit a certain boss monster. The Warrior on the other hand died frequently once he got outside of the starter area.
The Soldier is largely setup for a straight melee build, although it apparently can be used as a ranged fighter as well. The Demolitionist was a lot of fun. Lots of grenade-type abilities including lightning snares and explosives. Plus some boosted ranged attacks. The Alpha also includes the Occultist caster, who I have not yet tried. The final game is supposed to have 5 classes (which can mix and match as in Titan Quest). Last I heard the missing two classes are an Arcane spell caster and the Nightblade, which presumably is kind of a glass-cannon, assassin type character.
Overall it plays a lot like Titan Quest -- no surprise there. My one complaint about the game, is that it really does have a rather dark, depressing, and ugly look. Not that the graphics look bad, but that it's just an ugly world. I was expecting it, but it's still sad after Titan Quest. Some of the areas in Titan Quest were amongst the most attractive terrain I've seen in an RPG -- wandering along the beach, or looking at the waterfalls, the TQ team did a great job creating an attractive looking world. Grim Dawn on the other hand looks ... grim. It reminds me a bit of playing Fallout 3. While Fallout 3 is very well done, it is very grey. I remember running into the skeleton of a husband and wife who had killed themselves and thought ... this really is a rather depressing game world. Grim Dawn is the same.
While the connections between the areas are linear -- Devil's Crossing is always followed by Lower Crossing, followed by a small town, followed by a swampy area. The areas themselves are surprisingly complex, with a lot of places to wander about. The randomly placed barriers will force you to wander about a bit to find your way through on each playthrough.
In contrast to TQ which was known to be very easy on the first playthrough, I found Grim Dawn combat to actually be a bit on the tough side. As noted above, my Soldier died repeatedly in some areas. In particular the bosses and mini-bosses are currently very tough (and I think particularly tough for a melee build). I'm sure they're still working on the balance.
My one complaint about the game, is that it really does have a rather dark, depressing, and ugly look. Not that the graphics look bad, but that it's just an ugly world. I was expecting it, but it's still sad after Titan Quest. Some of the areas in Titan Quest were amongst the most attractive terrain I've seen in an RPG -- wandering along the beach, or looking at the waterfalls, the TQ team did a great job creating an attractive looking world. Grim Dawn on the other hand looks ... grim. It reminds me a bit of playing Fallout 3. While Fallout 3 is very well done, it is very grey. I remember running into the skeleton of a husband and wife who had killed themselves and thought ... this really is a rather depressing game world. Grim Dawn is the same.
The comments about the dark tone are nice. It was partly why I backed it in the first place.Yup.
http://www.indiegogo.com/projects/rob-ford-crackstarter
Awesome because I'm in Toronto and I would looooove to see a video of our stupid, bumbling mayor smoking crack. Lame because Gawker is getting their readers to buy the material they need to publish an article that will generate tons of ad revenue and publicity. It should be their expense.
This man is amazing. HHe's one part Rush Limbaugh, one part Chris Farley, and one part Marion Barry.
Amazing gifs
http://www.indiegogo.com/projects/rob-ford-crackstarter
:roflhttp://www.indiegogo.com/projects/rob-ford-crackstarter
hmm...dinner with gawker staff. Order the nastiest, largest bowl of seafood soup and throw it all over them. If you're lucky, one or all of them will be allergic.
First Kickstarter that's got me interested in a while:
http://www.kickstarter.com/projects/1590639245/stonehearth
http://www.youtube.com/watch?v=eTPWFPFNY8Q
http://www.kickstarter.com/projects/358753914/spintires-the-ultimate-off-road-challenge
http://www.oovee.co.uk/spintire-download-mirrors/
:lawd
Spiritual successor to Neverhood:
http://www.youtube.com/watch?v=AKeZVUedSl0
http://www.kickstarter.com/projects/1949537745/armikrog
Spiritual successor to Neverhood:
http://www.youtube.com/watch?v=AKeZVUedSl0
http://www.kickstarter.com/projects/1949537745/armikrog
MASSIVE CHALICE is a single player turn-based tactics game within a multi-generational strategy campaign built for replayability.
As an immortal King or Queen, you must unite your kingdom under a powerful dynasty, eliminate the demonic threat, and reforge the MASSIVE CHALICE!
The game is structured into two main layers: strategy and tactics. In the strategy layer, you oversee your kingdom, arrange royal marriages, conduct research, and make the far-reaching decisions that will determine the fate of your legacy.
In the tactics layer, you fight brutal turn-based battles to defend your kingdom using small squads of customizable heroes.
Permadeath is inevitable: your heroes will grow, age, and eventually die. You'll have to choose between keeping your favorite heroes on the battlefield or retiring them from combat to foster a new generation of warriors.
Drawing from roguelikes we love, content is modular and randomized. Each playthrough begins with a random assortment of male and female heroes from various bloodlines, guaranteeing that each game is unique. Your knowledge and skill will increase over multiple playthroughs, but the details of every game will change based on your decisions and the whims of fate.
Core Game Features
- Your story emerges as you defend against attacks, complete quests, and respond to randomized events in your attempt to preserve the kingdom.
- Line of sight and fog of war mechanics come into play as your squad explores beautiful dynamic 3D battlefields where danger may lurk behind any corner.
- Distinct, customizable heroes learn new melee, ranged, and arcane abilities as they age and gain combat experience.
- Arrange marriage alliances to ensure your heroic bloodlines can handle any future combat situation.
- Battle alongside your ancestors by equipping your heroes with uniquely powerful Bloodline Relics.
- Invest your resources in forging new weapons and armor—and gamble on polluting a bloodline by researching dangerous demonic artifacts.
Spiritual successor to Neverhood:
http://www.youtube.com/watch?v=AKeZVUedSl0
http://www.kickstarter.com/projects/1949537745/armikrog
Backed! Thanks for the heads-up!
Double Fine double-dips:
http://www.kickstarter.com/projects/doublefine/double-fines-massive-chalice
what do his personal views have to do with whether you want to finance his game or not?Spiritual successor to Neverhood:
http://www.youtube.com/watch?v=AKeZVUedSl0
http://www.kickstarter.com/projects/1949537745/armikrog
Backed! Thanks for the heads-up!
Apparently TenNapel is an opponent to same-sex marriage. Now I feel bad that I backed it, even though TenNapel has a lot of talent. :(
It's pretty straightforward (no pun) to me; if I finance his business, and he uses his increased capital or influence to further promote views which are harmful to people, I'll be unhappy that my money was part of it. It's the same I have about Orson Scott Card books.Apparently TenNapel is an opponent to same-sex marriage. Now I feel bad that I backed it, even though TenNapel has a lot of talent. :(what do his personal views have to do with whether you want to finance his game or not?
Since we announced this Kickstarter campaign we have seen more support from our community than we had ever hoped for. Along with this support has come a host of a new exciting opportunities that will make the game better than we envisioned. As a result, we have chosen to temporarily take down the Shadow of the Eternals crowdfunding campaigns on both Kickstarter and our own website on Thursday, June 6.
Abandoned, to avoid an even more public faceplant?
magus only likes generic, me-too JRPGs that are actually made by Japanese people. :heh
Soul Saga mentioned Suikoden so they have my money.
http://www.kickstarter.com/projects/fredrin/megatokyo-visual-novel-game
:mindblown
http://www.kickstarter.com/projects/fredrin/megatokyo-visual-novel-game
:mindblown
kickstarter future :sabu
i don't think i will ever understand why somebody doesn't do a kickstarter to localize some japanese game a-la metal max instead of stupid bullshit like this
http://www.kickstarter.com/projects/fredrin/megatokyo-visual-novel-game
:mindblown
kickstarter future :sabu
i don't think i will ever understand why somebody doesn't do a kickstarter to localize some japanese game a-la metal max instead of stupid bullshit like this
Licensing a game from a Japanese company is not cheap.
How quickly we all forget the failed Vicstarter. :wag
Magoose, you can't license a game through the various necessary parties on a fucking contingency. Don't be an idiot.
Megatokyo is still relevant? That's surprising to hear.
Megatokyo is still relevant? That's surprising to hear.
Soul Saga mentioned Suikoden so they have my money.
did you ever play this himumu? it's so fangamish it doesn't even bother having his own music and steal all of the good suikoden music :heh
http://site.scfworks.com/?page_id=10
homestar runner
Abandoned, to avoid an even more public faceplant?
Abandoned, to avoid an even more public faceplant?
they're moving it to iOS, just watch. Only $500k goal this time.
another gaming kickstarter,steampunk wizard of oz :rock :rock :rockHaving just completed Alice: Madness Returns, and having got most of the way through original A. McG's: Alice, I am surprised to find that I have zero inclination to throw money at this. Or, rather, the me-from-a-year-ago would be surprised. I'm in no rush to play through another beautiful but ludologically bereft game whose main gimmick is to add "edginess" and "maturity" to a beloved children's story.
www.kickstarter.com/projects/spicyhorse/ozombie
(snip)
Diamond Trust of London, Giana Sisters, Ouya, Saturday Morning RPG, and a few others have been released too, magoose.
Diamond Trust of London, Giana Sisters, Ouya, Saturday Morning RPG, and a few others have been released too, magoose.
Race To Mars is a turn-based, space company simulation game. Become the head of a newly created “New Space” company whose goal is to establish a colony on Mars. You begin as a start-up and develop cutting edge aerospace technologies to reach orbit. Flying beyond the vicinity of Earth, blaze the trail into space and leave the competition far behind on your way to victory.
Our game aims at achieving two goals: promoting the outer space industry and satisfying all fans of economy games. Race To Mars combines the realism of a space-port management sim and approachable gameplay. We assure you that both subject enthusiasts and casual gamers will find this mixture highly entertaining. Our priority is to make an approachable game without compromising its key economic and strategic features.
http://www.kickstarter.com/projects/intermarum/race-to-marsQuoteRace To Mars is a turn-based, space company simulation game. Become the head of a newly created “New Space” company whose goal is to establish a colony on Mars. You begin as a start-up and develop cutting edge aerospace technologies to reach orbit. Flying beyond the vicinity of Earth, blaze the trail into space and leave the competition far behind on your way to victory.
Our game aims at achieving two goals: promoting the outer space industry and satisfying all fans of economy games. Race To Mars combines the realism of a space-port management sim and approachable gameplay. We assure you that both subject enthusiasts and casual gamers will find this mixture highly entertaining. Our priority is to make an approachable game without compromising its key economic and strategic features.
http://www.youtube.com/watch?v=cD2JXp2ngiQ
WANT
spoiler (click to show/hide)estimated delivery Dec 2014... i don't know why i got excited in the first place :fbm[close]
syndicate FPS was fun, dont be such a wiener.
spoiler (click to show/hide)estimated delivery Dec 2014... i don't know why i got excited in the first place :fbm[close]
Perhaps you are excited that this exists and isn't just some fever dream?
there is a chance FFVersus might be out before this game
Battles in Liege are tactical and turn-based, and they emerge seamlessly as you wander through the realm. There are no jarring transitions that pull you out of the story and into some random battle arena floating in oblivion. Your heroes simply draw their weapons where they’re standing, and the fight begins.
The gameplay focuses on strategic placement of units and movement, and is inspired by games like FF Tactics, Fire Emblem, and chess. Like chess, combat in Liege is designed to be easy to learn, difficult to master. Instead of a tutorial, the mechanics are taught to you through a sequence of actual battles at the start of the game (which will not feature a “voice from God” cutting in with on-screen instructions). You may lose a few battles early on, and you’ll need to apply your wits to start getting the hang of things.
Satellite Reign is a real-time, class-based strategy game. You control a team of four agents, each with distinct and unique abilities, collectively battling for control of a fully simulated, living cyberpunk city.
The game world is designed to facilitate emergent gameplay, giving you the tools and freedom to play how you want to play, so you can create strategies and scenarios that not even we had anticipated!
Customise your team with the strength to destroy your enemies head-on, or hack into their facilities to manipulate their infrastructure without them ever knowing you were even there.
Will you take down your enemies with brute-force? Covert espionage and infiltration? Or will you use propaganda to influence the citizens of the city and overthrow the controlling powers?
SRPG inspired by 16/32-bit Japanese games:QuoteBattles in Liege are tactical and turn-based, and they emerge seamlessly as you wander through the realm. There are no jarring transitions that pull you out of the story and into some random battle arena floating in oblivion. Your heroes simply draw their weapons where they’re standing, and the fight begins.
The gameplay focuses on strategic placement of units and movement, and is inspired by games like FF Tactics, Fire Emblem, and chess. Like chess, combat in Liege is designed to be easy to learn, difficult to master. Instead of a tutorial, the mechanics are taught to you through a sequence of actual battles at the start of the game (which will not feature a “voice from God” cutting in with on-screen instructions). You may lose a few battles early on, and you’ll need to apply your wits to start getting the hang of things.
(http://i.imgur.com/YrQf4C8.jpg)
(http://i.imgur.com/UcfoTfE.jpg)
http://www.kickstarter.com/projects/codagames/liege
Clearly this is a big project, so managing scope is the main challenge to consider. To address this, I've split the game into three smaller, more manageable releases. Collectively, the series will be shorter than most full-length RPGs; each game in the trilogy is meant to provide several solid hours of dense, meaningful gameplay, rather than countless hours of pointless fluff.
The new Pinball Arcade KS is crashing and burning. It's too bad because it's probably the only chance we had of getting the T2 Pinball game, but Farsight really had this coming.
The new Pinball Arcade KS is crashing and burning. It's too bad because it's probably the only chance we had of getting the T2 Pinball game, but Farsight really had this coming.
The new Pinball Arcade KS is crashing and burning. It's too bad because it's probably the only chance we had of getting the T2 Pinball game, but Farsight really had this coming.
that soul saga thing got funded
fo shame! :comeon
magoose, we're one year later on their last kickstarters and a metric shitton of the backers still haven't received their codes for the pinball tables released in nov/dec. you can piss on your customers' legs and tell them it's rain, but don't expect them to buy it the third time.
Look! Final Fantasy! also probably didn't fuck over backers on two prior Kickstarters either.
:what
i think ive seen that movie
Your post would make more sense if those guys were trying to make the equivalent of Final Fantasy XV on a $100,000 budget, but they aren't.
Except they're trying to make a Final Fantasy game from 15 years ago, something which doesn't exist anymore.
Hand wringing over this bullshit magoose smh.
Magus mad at people stealing stuff. :teehee:dead
haha megatokyo guy draws lolicon, also he'll add badly drawn p0rnZ to his game if it hits 500k! :hyper
he's that guy who never votes but gets pissed off when his favourite guy doesn't win
he's that guy who never votes but gets pissed off when his favourite guy doesn't win
nothing wrong with that,you say that like my "vote" would involve anything more than me losing 10 bucks :beli
If you aren't willing to support your guy in the race, then yes, there is something wrong with bitching about the outcome.
It's defeatist to the most extreme degree.
And when an adult puts a child in its place, we don't usually call that a fight.
Yatagarasuis an original 2D fighting game for PC (Windows) which features 8 playable characters, high quality old school graphics, and gameplay that is easily accessible to anyone. The introductory video for our campaign is the trailer for the latest version of Yatagarasu (v4.3) and shows how the game currently looks and sounds.
We’ve worked hard to make Yatagarasu a fighting game that everyone can enjoy by creating a simple structure and straightforward gameplay without the clutter of lots of unnecessary features. Our game also features a completely unique commentary system which provides dynamic commentary in real time based on developments in the match.
Yatagarasu Attack on Cataclysm will bea brand new version of Yatagarasu with all-new new characters and many new features, and which will be fully localized into English for gamers around the world.
The Yatagarasu development team is a Japanese independent game development circle made up of three former SNK / King of the Fighters developers: Shiza, Kotani, and Umezono.
Shiza heads up overall progress and programming. Specifically, he handles everything programming-related, manages progress, and handles odd jobs that come up. He takes care of all programming-related matters, including the game engine, main program, character programming, server programming, and the network engine.
Kotani is in charge of design and graphics. He creates all of the character-related graphics by himself, as well as the character design, artwork, menus, etc. He also creates the character pixel art by himself, which is a rare thing to find these days. He works extremely hard to produce graphics that of consistently high quality.
Kotani is also active other projects and work, including many commercial products, such as character design for the shooting games Mushihimesama and Ibara, card games, and pixel art for various commercial titles.
Umezono is responsible for gameplay and balancing. He is in charge of all things related to the gameplay and overall tuning of the game system design, character roster, animation, collision detection, etc. Umezono also has a track record as a fighting game player and is active in game tournaments, etc.
You have too much money and too little sense.
Care to donate to my PS3 fund?
That's $10 towards Luigi U, do you want to have that on your conscience?
This is probably the on-going campaign I'm most interested in right now:
http://www.youtube.com/watch?v=8daipo9_kXc
http://www.kickstarter.com/projects/railboy/frontiers-explore-discover-survive
Just some gigantic world to muck around in. I seriously can't get enough of those.
http://www.kickstarter.com/projects/1517270521/motorgun-return-of-the-auto-duel
Car combat game from David Jaffe and Zack Norman
http://www.kickstarter.com/projects/1517270521/motorgun-return-of-the-auto-duel
Car combat game from David Jaffe and Zack Norman
- Risks and Challenges: "We're awesome, bitches, we got this." = :heh :comeon
Yeesh, that one's gonna take a miracle. Guess Jaffe overestimated his fanboy's pockets and/or the racing game scene.
That's $10 towards Luigi U, do you want to have that on your conscience?
I didn't say I was giving YOU the $10. I'll just give it to someone who will physically restrain you whenever you get near a PS3.
http://www.kickstarter.com/projects/1517270521/motorgun-return-of-the-auto-duel
Car combat game from David Jaffe and Zack Norman
- $650k = :obama
- Single player as stretch goal = :holeup
- Risks and Challenges: "We're awesome, bitches, we got this." = :heh :comeon
The main story of our game is about a group of stuntmen that decide to make their own sentai TV studio. You become their manager, hiring actors, purchasing awesome cameras, and making everything explode with your special effects. But their adventure becomes so exciting, that they start thinking that everything is actually real.
Here's a quick list of what you can do in the game:
Hire and customize your actors.
Choose their jumpsuit color and their roles on battle.
Select skills and make your own build of abilities. Each color has its own skill tree of possibilities.
Buy equipment for your studio, such as cameras, microphones, chromakey carpets and lights to improve your gameplay experience.
Record episodes and complete seasons.
Each episode is a mix between tactical turn-based battles, with tons of dialogues, and explosive cinematics.
You have the lights, the cameras, and of course, you make the action! You control the movement, attack and skills of each of your chromatic party while recording.
Purchase consumable items and improve your abilities. Example: buy fireworks and gain +1 damage to your attack.
Create channels and improve your marketing campaigns, sending letters to your fans' mailboxes, chatting on IRC, going to conventions, and releasing comic books.
Take care of your fans, in a very cute mini-game, listening to their distinct stories and deciding if they deserve what they're asking for. Like a little boy who asks to visit the studio, but once you let him, you can't tell if he might break anything valuable. ;D
Record episodes with other studios online. Fight for audience in cooperative and competitive modes[/li][/list]
nuh-uh! you don't mess with FF7,go bother some other asperger fanbase like the star trek fans or something for once! :maf
You got your Terminator table that you didn't back and aren't even going to pay for, settle down a bit, maggie.
Kinda weird how car combat multiplayer games never really got established. I mean they had a brief window on consoles with Twisted Metal but that was short lived. You would think there would be more of them on PC and consoles.
http://www.kickstarter.com/projects/ffviiwebseries/final-fantasy-vii-the-web-series-unofficial-fan-pr
and you guys keep saying kickstarter isn't out to get out a piece of me >:(
It will be C&D'd by reality when it ends up getting less than $10k.
Kinda weird how car combat multiplayer games never really got established. I mean they had a brief window on consoles with Twisted Metal but that was short lived. You would think there would be more of them on PC and consoles.
Honestly I think there could be a revival of sorts as a free to play game.
This is not an easy update to write.
The short version: The project is over, the game is canceled.
After much deliberation I've had to make this decision. I've informed Keith and Lee and neither at all happy with this situation. Every possible mistake was made, some due to my inexperience in board game publishing, others due to ego conflicts, legal issues and technical complications. No matter the cause though these could all have been avoided by someone more experienced and I apparently was not that person.
Scary. He could have walked away with $122k.
Scary. He could have walked away with $122k.
Oh but he did. Anyone distinguished mentally-challenged enough to fail to get a board game into print with $122k can't be very apt when it comes to finances. I'll wager 90% of those backers will never see a dime back.
http://www.eurogamer.net/articles/2013-07-25-david-jaffe-aided-motorgun-kickstarter-cancelled
Not very surprising. I wonder what Jaffe will try next.
In the next few weeks we'll be reformulating our design and Kickstarter plan.
http://www.kickstarter.com/projects/617502838/shadow-of-the-eternals-0
It's baaaaaaaaaaaaaaaaaack
For Wii U :lol
Oh NO I never saw this coming
Oh NO I never saw this coming
How the hell did those guys survive?
How the hell did those guys survive?They've been doing it forever, it's a remix thing, it's totally free, and it doesn't step on the IP in any meaningful way.
How the hell did those guys survive?They've been doing it forever, it's a remix thing, it's totally free, and it doesn't step on the IP in any meaningful way.
How the hell did those guys survive?
Oh NO I never saw this coming
Hope springs eternal! https://www.facebook.com/FinalFantasyVIITheWebSeries/posts/616626488371250
"This is great news. Perhaps they will give you all the funding. Lets hope they dont ask for creative control."
Square's DMCA notice is just the first step towards totally funding the project and taking no creative control! THAT IS HOW THE WORLD WORKS.
Folks - there has been no C&D issued, only a Kickstarter takedown. We haven't received any other communication and are attempting to re-engage with square.
Those of you that were under the impression that we cleared this with Square - we've been pretty open that we had elements within the company's divisions that supported our efforts, but that tacit approval did not equal legal go-ahead. It was actually spelled out in the Kickstarter that this was the case.
We fully understood what we were doing, and we were honest about it with all brokers involved. This honesty and transparency will continue, and we will keep you up to date on the project and it's status as we learn more about Square's intentions. We have been bombarding them with communication by both snail mail, email and other methods since November.
https://www.facebook.com/FinalFantasyVIITheWebSeries/posts/617133568320542QuoteFolks - there has been no C&D issued, only a Kickstarter takedown. We haven't received any other communication and are attempting to re-engage with square.
Those of you that were under the impression that we cleared this with Square - we've been pretty open that we had elements within the company's divisions that supported our efforts, but that tacit approval did not equal legal go-ahead. It was actually spelled out in the Kickstarter that this was the case.
We fully understood what we were doing, and we were honest about it with all brokers involved. This honesty and transparency will continue, and we will keep you up to date on the project and it's status as we learn more about Square's intentions. We have been bombarding them with communication by both snail mail, email and other methods since November.
Kagari must have given them the go ahead. :heh
Semi-major Kickstarter failure:Quote from: http://www.kickstarter.com/projects/forkingpath/the-doom-that-came-to-atlantic-city/posts/548030This is not an easy update to write.
The short version: The project is over, the game is canceled.
After much deliberation I've had to make this decision. I've informed Keith and Lee and neither at all happy with this situation. Every possible mistake was made, some due to my inexperience in board game publishing, others due to ego conflicts, legal issues and technical complications. No matter the cause though these could all have been avoided by someone more experienced and I apparently was not that person.
Whether you are here for business, pleasure, or to escape the terrible blizzard that has raged for hundreds of years, Octopus City has plenty to offer. From the entertaining, family-friendly activities to a bustling nightlife and a variety of wonderful attractions, Octopus City has it all.
A marvel of modern engineering and a testament to human resilience, Octopus City is the last surviving octopus city in the world. Our brilliant scientists managed to keep the gigantic octopus alive using a complex system of steam machines. As the last human bastion, our city represents the beating heart of a dying planet. What are you waiting for? Octopus City awaits you.
For new visitors such as yourself, having spent your entire life digging tunnels under the city in search for fuel, your eyes and body will need time to adapt to the dazzling lights and clean air. Once you feel more comfortable, please report to the Central Administration for briefing, numbering, filing, and indexing.
One last word of advice: Pay no heed to the harmless tentacles creeping through cracks in the ground or holes in the walls. Under no circumstance should you attempt to drink the blue blood running through them. Octopus blood (Octoblood) addiction is a serious problem that the Administration is committed to fighting, and while Octoblood-induced hallucinations might seem like a pleasant experience, addicts end up consumed in their illusions. Say "NO" to Octoblood!
We hope you enjoy your time in Octopus City, the greatest, largest, most populous, and only city in the world. Welcome to the human race!
Octopus City Blues is an adventure game where you explore the eponymous city and interact with its inhabitants. It takes place in a small but vibrant part of the city. We've opted to limit the scope of the game to make every NPC important. Each NPC has his or her own daily schedule, likes and dislikes, and opinions about the world and other characters. We want to create a dynamic city that's always changing. For example, you might visit the central plaza to find people gathered around the dead body of a homeless man. On another day, you might witness a musical performance in the same place. These small events are not part of the main plot, but serve to enrich the world and can lead to optional side-quests.
In addition to exploration, the main activity in Octopus City Blues is interacting with NPCs. Dialogue trees work similarly to other adventure games and RPGs, but in many cases the visible dialogue options will be selected from a larger list of possible choices. This is based on certain criteria such as your relationship with the NPC, your past actions, the equipped items, and more. Aside from adding to the replay value, this allows influencing the dialogue in a variety of interesting ways.
For example, one important element of gameplay is acquiring knowledge. Talking to NPCs and reading books allows you to learn factoids about the city and the people living in it. These factoids are recorded in Kaf's journal and can be used in future encounters. What Kaf knows or doesn't know can drastically change his interactions with certain NPCs.
Kaf isn't your average hero. In fact, he's not a hero at all. He is a gutless man, severely lacking in self-confidence. This causes Kaf to get stressed when placed in difficult situations. Stress affects the options Kaf has and causes him to make mistakes that influence the gameplay experience. Stress can be managed by trying to diffuse an escalated situation and by avoiding whatever is worrying Kaf.
Another aspect of stress management is guilt. Making choices that Kaf doesn't approve of makes him feel guilty. Guilt makes stress management harder, but also leads to more intriguing choices. Resorting to Octoblood and playing arcade games are some temporary, albeit risky, shortcuts to reduce guilt.
Throughout the game, Kaf explores a number of whimsical dreams. Each dream takes place in a different world that has its own inhabitants and story. From the trainee soldier escaping a war-torn island of dung beetles to the aging horse of a notorious cowboy, Kaf assumes many roles and explores weird landscapes. The scope of these dreams greatly depends on the funding, but even at the minimal level we believe that we can provide an engaging and fun experience.
An all-new HD adventure from WayForward: makers of Ducktales Remastered, Adventure Time
"Logan International Airport security April 2001-September 2001"QuoteAn all-new HD adventure from WayForward: makers of Ducktales Remastered, Adventure Time
You sure this is what you want on your resume? :holeup
A licensed sequel to River City Ransom, for some reason:
http://www.kickstarter.com/projects/combitstudios/river-city-ransom-underground
A licensed sequel to River City Ransom, for some reason:
http://www.kickstarter.com/projects/combitstudios/river-city-ransom-underground
A licensed sequel to River City Ransom, for some reason:yeah that's not getting made.
http://www.kickstarter.com/projects/combitstudios/river-city-ransom-underground
what if someone made ... a good brawler without the Kunio-kun license. then I wouldn't have to pay them $180,000! BARF.
Eh, every Kickstarter is going to have lofty stretch goals, whether they're realistic or not. It gets people excited and helps maintain interest after the initial surge.
Wayforward didn't count on the fact that it was Wayforward making the game, which of course makes normal people wary.Eh, every Kickstarter is going to have lofty stretch goals, whether they're realistic or not. It gets people excited and helps maintain interest after the initial surge.
I'm with Oscar on this one. Even if you have the goals you usually tactfully keep them in your back pocket for a few days. Everything about the Kickstarter suggests WayForward expected to be funded in the first 24 hours, not slowly grinding their way out across the finish line.
Wayforward didn't count on the fact that it was Wayforward making the game, which of course makes normal people wary.Eh, every Kickstarter is going to have lofty stretch goals, whether they're realistic or not. It gets people excited and helps maintain interest after the initial surge.
I'm with Oscar on this one. Even if you have the goals you usually tactfully keep them in your back pocket for a few days. Everything about the Kickstarter suggests WayForward expected to be funded in the first 24 hours, not slowly grinding their way out across the finish line.
Denis Dyack :'(Wayforward didn't count on the fact that it was Wayforward making the game, which of course makes normal people wary.Eh, every Kickstarter is going to have lofty stretch goals, whether they're realistic or not. It gets people excited and helps maintain interest after the initial surge.
I'm with Oscar on this one. Even if you have the goals you usually tactfully keep them in your back pocket for a few days. Everything about the Kickstarter suggests WayForward expected to be funded in the first 24 hours, not slowly grinding their way out across the finish line.
people on kickstarter seems to found everything anyway
Denis Dyack :'(Wayforward didn't count on the fact that it was Wayforward making the game, which of course makes normal people wary.Eh, every Kickstarter is going to have lofty stretch goals, whether they're realistic or not. It gets people excited and helps maintain interest after the initial surge.
I'm with Oscar on this one. Even if you have the goals you usually tactfully keep them in your back pocket for a few days. Everything about the Kickstarter suggests WayForward expected to be funded in the first 24 hours, not slowly grinding their way out across the finish line.
people on kickstarter seems to found everything anyway
I thought Shantae 3DS was already out? Huh. Yeah, we're reaching Shantae saturation at this point.
http://www.gamasutra.com/view/news/200644/Another_highprofile_Kickstarter_runs_out_of_gas.php (http://www.gamasutra.com/view/news/200644/Another_highprofile_Kickstarter_runs_out_of_gas.php)
Oops
"Clang" ran out of money. Try again Neal Stephenson
I think we've all been there, jobless with nothing but a bucket of hotdogs, a block of processed cheese, a van, an American flag, and a goddamn dream.
Or at least that was my initial impression. Since the campaign started, the guy has actually built his kitchen (look at the updates!), done some hotdog catering, set up his entire supply chain, and he appears to have his budget planned very well, albeit with the help of "How to Start a Hotdog Cart" eBooks. He's got a dream, man, and none of us and not even the devil himself is going to be able to stop him. Unlike a lot of crappy Kickstarters, I believe this is going to happen with or without our funding. This guy is Forrest Gump and his shrimping boat/hotdog stand might as well be built right next to the Field of Dreams. I don't mean to imply that he's an idiot, but that I admire his blind confidence and hotdog faith.
I come from Hipsterville where we only eat hotdogs ironically, as a joke, so that other people can look at us and say "Haha. That's hilarious. Let me take an Instagram of that. Imagine if you ate hotdogs and actually liked them." So this campaign touches me in ways both mystical and nostalgic. It makes me yearn for the days when I could eat bad food unironically and wear plaid because it's warm and because lumberjacks are cool, not because I'm trying to convey some dumb hidden message. Every time you eat a hotdog, you get to become a kid again for two minutes.
The hotdogs are hilarious, but I genuinely hate it when people get flak for "trying too hard." We badly need more people who try too hard. It's the most foolish insult to say, "I dislike you because I dislike effort." We are a generation of people who were told their entire lives by nurturing, caring, hippie parents they we are all geniuses. Every boy a wonderboy. Every child above average. But rare is a parent who doesn't care about test scores and IQs, but instead praises their kid only for trying and failing. Effort, man. Effort. That matters so much more than innate intelligence, than knowledge, than wit. You should try to do new things even when (hell, especially when) you think you will fail. This man is trying hard, with all his might, for an aspiration that isn't even lofty. It's humble man wanting for a reachable goal involving the most meager of foods in the tiniest of towns in the poorest of states.
Yeah, I'll be damned if I'm going to dislike a guy for trying too hard. It's apparent that he has turned to crowdfunding only because he has already put every spare dollar he owns into this business. I might not believe in the superior deliciousness of Doobie's hotdogs, but I want to believe in them. And I would eat one.
Another thing is that this appears to be a very small town where the median household income is 20 grand and the most prominent restaurant is a Subway. A hotdog stand, of all things, could affect real change there. It's a good story: The unfeeling internet hordes pulling together to fund a rural hotdog stand in Reform, Alabama. That is something I want to be part of. "Doobie's Dog House" is a name worthy of headlines. I want confused journalists to try to figure out what the fuck happened, why it happened, and how they can possibly convey the idea of crowdfunding to their readers. It'll be like when CNN tries to explain memes. At the very least, this has the potential to make an entire town wonder about Something Awful. Someday, I would like to drive to Doobie's Dog House, eat a hotdog, and think of goons.
To finally answer your question about our motivations, it's definitely the third option. We are good and bad meats processed together and extruded as 6 foot tall tubes, both cynical and kind, complicated and salty. Goons are actual hotdogs. I pledged $25 for both entertainment and charity. If this works and there's a hungry Alabama goon who wants my hotdogs, they can have them. Just please take pictures so it's like a child sponsorship charity, only for meat tubes instead of impoverished children. If the Kickstarter fails, then I will have paid nothing and told a guy that I admire his efforts and his gumption.
Not game-related, but this is currently a cause célèbre for Something Awful::american
http://www.kickstarter.com/projects/657642328/doobies-dog-house
It really comes down to this post:QuoteI think we've all been there, jobless with nothing but a bucket of hotdogs, a block of processed cheese, a van, an American flag, and a goddamn dream.
Or at least that was my initial impression. Since the campaign started, the guy has actually built his kitchen (look at the updates!), done some hotdog catering, set up his entire supply chain, and he appears to have his budget planned very well, albeit with the help of "How to Start a Hotdog Cart" eBooks. He's got a dream, man, and none of us and not even the devil himself is going to be able to stop him. Unlike a lot of crappy Kickstarters, I believe this is going to happen with or without our funding. This guy is Forrest Gump and his shrimping boat/hotdog stand might as well be built right next to the Field of Dreams. I don't mean to imply that he's an idiot, but that I admire his blind confidence and hotdog faith.
I come from Hipsterville where we only eat hotdogs ironically, as a joke, so that other people can look at us and say "Haha. That's hilarious. Let me take an Instagram of that. Imagine if you ate hotdogs and actually liked them." So this campaign touches me in ways both mystical and nostalgic. It makes me yearn for the days when I could eat bad food unironically and wear plaid because it's warm and because lumberjacks are cool, not because I'm trying to convey some dumb hidden message. Every time you eat a hotdog, you get to become a kid again for two minutes.
The hotdogs are hilarious, but I genuinely hate it when people get flak for "trying too hard." We badly need more people who try too hard. It's the most foolish insult to say, "I dislike you because I dislike effort." We are a generation of people who were told their entire lives by nurturing, caring, hippie parents they we are all geniuses. Every boy a wonderboy. Every child above average. But rare is a parent who doesn't care about test scores and IQs, but instead praises their kid only for trying and failing. Effort, man. Effort. That matters so much more than innate intelligence, than knowledge, than wit. You should try to do new things even when (hell, especially when) you think you will fail. This man is trying hard, with all his might, for an aspiration that isn't even lofty. It's humble man wanting for a reachable goal involving the most meager of foods in the tiniest of towns in the poorest of states.
Yeah, I'll be damned if I'm going to dislike a guy for trying too hard. It's apparent that he has turned to crowdfunding only because he has already put every spare dollar he owns into this business. I might not believe in the superior deliciousness of Doobie's hotdogs, but I want to believe in them. And I would eat one.
Another thing is that this appears to be a very small town where the median household income is 20 grand and the most prominent restaurant is a Subway. A hotdog stand, of all things, could affect real change there. It's a good story: The unfeeling internet hordes pulling together to fund a rural hotdog stand in Reform, Alabama. That is something I want to be part of. "Doobie's Dog House" is a name worthy of headlines. I want confused journalists to try to figure out what the fuck happened, why it happened, and how they can possibly convey the idea of crowdfunding to their readers. It'll be like when CNN tries to explain memes. At the very least, this has the potential to make an entire town wonder about Something Awful. Someday, I would like to drive to Doobie's Dog House, eat a hotdog, and think of goons.
To finally answer your question about our motivations, it's definitely the third option. We are good and bad meats processed together and extruded as 6 foot tall tubes, both cynical and kind, complicated and salty. Goons are actual hotdogs. I pledged $25 for both entertainment and charity. If this works and there's a hungry Alabama goon who wants my hotdogs, they can have them. Just please take pictures so it's like a child sponsorship charity, only for meat tubes instead of impoverished children. If the Kickstarter fails, then I will have paid nothing and told a guy that I admire his efforts and his gumption.
Check out the Kicktraq chart:
http://www.kicktraq.com/projects/657642328/doobies-dog-house/#chart-daily
the only part that's going to suck is when his business folds within six months, leaving his family penniless.
the only part that's going to suck is when his business folds within six months, leaving his family penniless.
I get that the man has a dream but
(https://s3.amazonaws.com/ksr/assets/000/865/503/fbf036fb7142eb2049946e31504f712d_large.JPG?1377626205)
:kobeyuck
that slightly warms even my frosty heart.
These dawgs are 100% alabama, you best check your yankee privilege. :gurl
that slightly warms even my frosty heart.
No... that's just heartburn.These dawgs are 100% alabama, you best check your yankee privilege. :gurl
So "Alabama" is shitty chilli with American processed cheese? Got it.
I love hot dogs. Fuck the haters. I'll toss him $20.
I love haters and fuck hot dogs. I'll toss him $20.
I love haters and fuck hot dogs. I'll toss him $20.
Fixed.
They definitely shouldn't have announced DLC before the backers have gotten theirs, that for damn sure.
Ehn, see, this is the thing with Kickstarter. You have to word things carefully because your backers, your investors, the only reason you were able to make your project happen literally *are* entitled. And there's nothing wrong with that expectation IMO. Don't use the word 'full' even in the sense we typically understand it in the industry, because it certainly has a very arguable definition that ought to include everything.
Hopefully lessons will be learned.
that slightly warms even my frosty heart.
No... that's just heartburn.These dawgs are 100% alabama, you best check your yankee privilege. :gurl
So "Alabama" is shitty chilli with American processed cheese? Got it.
Why do you hate America?
A licensed sequel to River City Ransom, for some reason:yeah that's not getting made.
http://www.kickstarter.com/projects/combitstudios/river-city-ransom-underground
i stopped caring about shovel knight now that mighty no 9 exists.
How to do a good kickstarter.
If that were enough, David Jaffe would be rolling in Kickstarter cash.
If that were enough, David Jaffe would be rolling in Kickstarter cash.
not enough nostalgia power in the car arena's hat :jawalrus
How to do a good kickstarter.
hello my game was inspired by *insert popular 90 game* there i saved you an hour and half
How to do a good kickstarter. Thought Sho Nuff might be interested if he is going to do one.
http://www.youtube.com/watch?v=nc9I2yZJ0Dk
http://www.kickstarter.com/projects/boogerman20th/boogerman-20th-anniversary-the-video-game?ref=live
we really are scratching the bottom of the nostalgia barrel
I dunno, I'm all for body type diversity, but this is basically just another fetish - and one I don't share. So instead of "normal girls!" it feels like a game starring furries or something.
Fund a Kickstarter campaign
http://www.indiegogo.com/projects/kickstarter-campaign
A Kickstarter for a Metroid-like game where all the female characters are BBWs:
(http://i.imgur.com/bokE5sL.png)
http://www.kickstarter.com/projects/cakemachinegames/project-sen
A Kickstarter for a Metroid-like game where all the female characters are BBWs:
(http://i.imgur.com/bokE5sL.png)
http://www.kickstarter.com/projects/cakemachinegames/project-sen
I feel compelled to chip in a few bucks since they're located over by me.
Australian Dollars?! What madness is this?!
2013 Kickstarter year in review:
-3 million people pledged $480 million
-19,911 projects were successfully funded
2013 Kickstarter year in review:
-3 million people pledged $480 million
-19,911 projects were successfully funded
and not a single good videogame came out of it (http://www.thecoli.com/styles/default/xenforo/smilies/pachah1.png)spoiler (click to show/hide)well i guess volgarr the viking was passable at least[close]
There's a lot of shady kickstarting going on though, where people fund a SP experience and end up subsidizing chapter one of a serialized F2P nightmare. (see: Banner Saga: Factions or the two-part Broken Age)
man that matsuno kickstarter just fucking died in the water after he made those twitter comments, eh?
Just in case anyone's confused, my involvement with #UnsungStory is limited to the original game proposal, world design, and story.
I'm not directing #UnsungStory , I won't be involved with the nuts & bolts, and the game design may change from my original proposal.
But because the KS's goal is to develop the game for non-mobile platforms, success of the KS will likely mean I'll be even more involved.
Just so there's no confusion: I won't be doing the day-to-day directing, but I will be involved throughout development of #UnsungStory
I am the visionary of the game, from mechanics to story. Playdek is realizing this vision with me.
Period-accurate open world medieval warfare thing:
http://www.kickstarter.com/projects/1294225970/kingdom-come-deliverance
Next-gen Cry Engine 3 Mount & Blade :lawd
I might be launching a Kickstarter this summer. Gimme tips.spoiler (click to show/hide)I know the basics like "have a video," have a $1 tier, have a lot of physical shit, etc. Also, don't ask for too much and don't plan a trip to the Titanic.[close]
http://www.kickstarter.com/projects/scarymostro/to-the-death
Doesn't especially interest me but has some actual game devs behind it.
All good advice. What's a good update frequency? One a week? I think I read people here were getting pissed off at Mighty #9 updating so often.
Period-accurate open world medieval warfare thing:
http://www.kickstarter.com/projects/1294225970/kingdom-come-deliverance
Next-gen Cry Engine 3 Mount & Blade :lawd
I would add, don't list all your stretch goals for 10x your baseline goal up front. Have 2 or 3 and "...?" for anything beyond that. To ask for $200k but plan through $4.1 million reeks of hubris
also remember this is about your product, not you. you are not a beautiful and unique snowflake. your game will live or die according to its quality
Andy, think very thoroughly about physical rewards. Production, postage, fulfillment services, etc. Then reconsider doing physical rewards.
http://www.kickstarter.com/projects/scarymostro/to-the-death
Doesn't especially interest me but has some actual game devs behind it.
http://www.kickstarter.com/projects/scarymostro/to-the-death
Doesn't especially interest me but has some actual game devs behind it.
400k for what looks to be a flash game? haha, what the hell...
Man Oscar do you have a bone to pick with this one KS or what, lol.
Nah, I root for all of them to fail, but this one is actually *is*, so that's pretty fun right there.
Man Oscar do you have a bone to pick with this one KS or what, lol.
Nah, I root for all of them to fail, but this one is actually *is*, so that's pretty fun right there.
As an investor in this project,Oh boy.
http://www.neogaf.com/forum/showthread.php?p=98788625
For Oscar's amusement.
:heh
https://www.kickstarter.com/projects/disastercake/soul-saga-a-j-rpg-inspired-by-playstation-classicsJust imagine how the people behind Nibris feel.
A HUNDRED AND NINETY FIVE THOUSAND DOLLARS
And the GAF thread said he's running out of money and went on a vacation to Japan? WUT
Man sometimes I look at campaigns like that and just... don't know how to feel... Jealousy, I guess? I'm so jelly. :gloomy
I wanna know his secret for getting a shitton of overfunding as a no-name. That would be really useful...
I don't think it's wrong for people to have this sense of ownership or feeling like a debt is owed, though.Oh, I agree that there's a form of expected performance, I guess I'm talking more about how some people are thinking of it or feeling as if it's an investment, but aren't acting like it's an investment. Either from before they put the money in, nor after. There are people who seem to treat it more like they're hiring whoever (or being their customer) rather than becoming a partner. Which isn't really a problem if you're treating it as a donation, or, as Rumbler put it, a gamble.
https://www.kickstarter.com/projects/disastercake/soul-saga-a-j-rpg-inspired-by-playstation-classics
A HUNDRED AND NINETY FIVE THOUSAND DOLLARS
And the GAF thread said he's running out of money and went on a vacation to Japan? WUT
Man sometimes I look at campaigns like that and just... don't know how to feel... Jealousy, I guess? I'm so jelly. :gloomy
I wanna know his secret for getting a shitton of overfunding as a no-name. That would be really useful...
his secret mostly comes down to:
1) timing
2) promising the goddam moon
3) not making any obvious mistakes in his presentation that outed him as incompetent
Magoose....what in the blue hell does any of this have to do with Final Fantasy 7?
The timing was that it came before any actual JRPGs started to crop up. That, along with appealing to 32-bit RPG nostalgia, which has since been abandoned along the wayside.
If he's already spent most of that money by now [that is, just 6 months after the close of his money raising campaign], there's almost no way this is going to end with people actually getting their hands on anything that looks remotely like a videogame.
Unsung Story and Project Phoenix, specifically.
i've seen some kickstarter showing a prototype or demo,they really should make that an actual rule
But honestly it seems like "early access" is what is filling that void.
i've seen some kickstarter showing a prototype or demo,they really should make that an actual rule
They would never do that. Violates the spirit of kickstarter which is supposed to be about an idea and a dream.
But yeah I wish there was a better alternative to Kickstarter that was more game focused and had a stricter process around it. But honestly it seems like "early access" is what is filling that void.
What happened with Republique?
I assume after the fade out is the extended cut scene explaining why men are evil and should lose control of the video game industry forever.
Also, Mighty No.9 looking preeetty good (for pre-alpha.)
http://www.youtube.com/watch?v=5UXDiQrgI6M
Has anyone every put up an F-Zero knockoff? I would kill for that. And not a wipe-out knockoff. I don't like the wipeout series as much as I like F-Zero.
Has anyone every put up an F-Zero knockoff? I would kill for that. And not a wipe-out knockoff. I don't like the wipeout series as much as I like F-Zero.
This popped uptoday:
http://www.youtube.com/watch?v=E2fE4tYau0c
Play Banshee's Last Cry on iOS. He changed so much, it's practically original!
nah, i caught yours, but i think you missed mine.
Play Banshee's Last Cry on iOS. He changed so much, it's practically original!
This Kickstarter's failing because it's one of those ones the news sites aren't talking about and no one's heard of it. I only found out about it from an indie webblog:
https://www.kickstarter.com/projects/2094628033/classroom-aquatic
http://www.youtube.com/watch?v=xfCzkw0NlPo
It seems actually...pretty awesome from a new & fresh gameplay perspective. It's the first game I've backed in like a year and it's a game that actually makes me want to get a Rift. Besides the good humor, using VR to create an immersive classroom setting is cool! Imagine the Persona games or other Japanese school-sims where you actually sit in the classes in first person and can cheat or talk to other students and ignore the lecture. Would be something interesting to try out. Hope this gets funded since they want to make a full semester/year of school campaign that you have to cheat your way through because you're a human diver mistakenly enrolled at dolphin school.
This Kickstarter's failing because it's one of those ones the news sites aren't talking about and no one's heard of it. I only found out about it from an indie webblog:
https://www.kickstarter.com/projects/2094628033/classroom-aquatic
This Kickstarter's failing because it's one of those ones the news sites aren't talking about and no one's heard of it. I only found out about it from an indie webblog:
https://www.kickstarter.com/projects/2094628033/classroom-aquatic
It seems actually...pretty awesome from a new & fresh gameplay perspective. It's the first game I've backed in like a year and it's a game that actually makes me want to get a Rift. Besides the good humor, using VR to create an immersive classroom setting is cool! Imagine the Persona games or other Japanese school-sims where you actually sit in the classes in first person and can cheat or talk to other students and ignore the lecture. Would be something interesting to try out. Hope this gets funded since they want to make a full semester/year of school campaign that you have to cheat your way through because you're a human diver mistakenly enrolled at dolphin school.
We talked about it at GIA! The problem is, who wants to Kickstart a game designed for a piece of hardware they may or may not own? It's a clever idea, but investing in a VR-only game before VR-hardware definitely seems like putting the cart before the horse.
I've been giving money to some guy (woman?) named "Yancey Strickler"? >:( :maf
You don't name your kid that lightly. It's a punchable name.
Yes unfortunately I don't think this will make it. Not sure what they'll do after that. I think their plan is to use their PAX booth to heavily promote it next weekend. Hopefully that gives a nice boost instead of the normal middle-dead-zone most KS's have.spoiler (click to show/hide)No matter what happens I'm going in balls deep anyways! (http://i.imgur.com/z7F4jYO.png)
(http://i.imgur.com/SVDQcOp.png)
:rock[close]
I think copyright laws are kinda weird in that you can have the char look identical but not have the same name. So make them create, like, Aska the Grouchy and they should inexplicably be in the clear!
:drudge DONATE PLZ :drudge
https://www.kickstarter.com/projects/2029149553/cult-county-by-renegade-kid
:drudge DONATE PLZ :drudge
Project overview: Flying Hamster II is an ACTION-ADVENTURE GAME with PLATFORMING and RPG design elements. It is the direct sequel from the game Flying Hamster (2010) and is made by the same passionate team of professionals.
Why this project:Flying Hamster II is our answer to both Monster World AND Flying Hamster fans, and more largely to any action-adventure games lover.
- Flying Hamster (2010) was downloaded 1.7M+ times on PS Vita, PSP and iOS.
- We received many messages from fans asking for a SEQUEL.
- But most importantly: many people are craving for a new WONDER BOY / MONSTER WORLD game.
Why we need you: With your support you can help us make Flying Hamster II happen, and target new platforms!
Platforms: Flying Hamster II is developed for WINDOWS via STEAM, and depending on Stretch Goals achieved our goal is a multi-platform release on PLAYSTATION 4, PLAYSTATION VITA, XBOX ONE, NINTENDO 3DS and WII U.
Estimated release: Mid-2015.
Flying Hamster II is a 2D sidescrolling Action-RPG with hand-drawn 1080p Full HD graphics (note: resources are all in 4k resolution, just in case we require to use them one day), top notch animations and unique Flying Hamster humour signature!
Our main inspirations are the Wonder Boy / Monster World, Zelda series and Secret Of Mana, and along with our vision of what a 2D platformer RPG should be, we are ready to deliver the best gaming experience ever.
EXPLORE the world, loot and slash many different enemies with your best weapons. Find new equipment and unique transformations granting you access to tons of secret passages and hideouts.
DISCOVER the beautiful hand-drawn 2D environments in Full HD, talk and fight with smoothly animated characters or huge bosses.
LIVE the amazing adventures of Newton the Flying Hamster, dive into this fantastic video game with its epic story and catchy soundtrack.
I honestly don't know what they were thinking with this KS. $600k is a *lot* of money, and we *just* saw a KS that promised to reunite Matsuno/Sakimoto/Yoshida on a spiritual successor to a multi-million selling franchise just barely squeak past that mark. Wayforward has a large fanbase going back almost 20 years and were putting forward a fairly well-known brand and barely got near that.
This is a very niche developer who is barely known, even among the mainly Nintendo handheld audience they've targeted in the past, trying to fund a game with no footage on consoles whose audiences have no reason to know who they are. It's not even leveraging one of their known properties, though I doubt a Mutant Mudds sequel would get anywhere near $600k either. Renegade Kid fans have 3DSs, this isn't coming to 3DS. Non-fans aren't going to be interested in what appears to be "yet another zombie game in a brown place" (consoles have tons of stuff like that) from a previously-handheld dev.
We've seen 5th Cell splash trying to move to console, Wayforward's had a very rough go of the same, so yeah... this was never going to end well.
I honestly don't know what they were thinking with this KS. $600k is a *lot* of money, and we *just* saw a KS that promised to reunite Matsuno/Sakimoto/Yoshida on a spiritual successor to a multi-million selling franchise just barely squeak past that mark.
600k may not be a lot to make a game with, but it is a LOT to expect people to blindly front you. if you dont expect to get that much from a ks (which you shouldnt) for your multiplatform game, then you should aim for one platform and hope to cover the cost of future ports from sales money or a publisher or something.
high costs mean shit-all if you cant even get the money together up front to start development. if all you can get is a meager amount of cash then you need to develop a game that can be built on that amount of funding.
Unfortunately I'm not able to comment on this discussion
Nobody's commenting on whether $600k is a decent budget for a game this size or not, but on whether $600k is viable on Kickstarter. And the reality is, it isn't. Especially given all factors related to the game in question.
Slime, there are less than 40 gaming Kickstarters over the amount RK wants. There have been 4,422 successfully funded video game Kickstarters. They're the 1% of crowd-funding.:smug
I don't really follow the kickstarter stuff anymore. I ultimately felt I didn't really like the process so I stopped doing it. But it seems like Kickstarter has found its level in the sense that it seems to be better for a certain size project which is a low level smallish in scope indie game. Like I said, maybe I just don't follow it enough anymore but the bigger, high ticket profile stuff seems to have decreased in frequency by comparison. (I mean relatively speaking. None of the things on kickstarter are really big budget games)
Like I have a feeling if something like Republique came along now it would fail miserably. Not necessarily because of quality issues but because the novelty is gone.
Like I have a feeling if something like Republique came along now it would fail miserably. Not necessarily because of quality issues but because the novelty is gone.
Slime - what dog said. I'm well-aware 600k doesn't go far in game dev anymore, but that's entirely different from what I was saying. I worried a little someone would read it that way, though.
All I'm saying is regardless of what it costs, it's a lot of money to ask for in the current KS climate, unless you are a very big (clearly bigger than Matsuno or Wayforward) name. Even when KS was novel, it would have been tough for a relative nobody like Renegade Kid to pull that amount.
That the amount is far less than the cost matters about as much as it did when Sony was trying to get $600 for a PS3.
https://www.kickstarter.com/projects/outcast-reboot-hd/outcast-reboot-hd (https://www.kickstarter.com/projects/outcast-reboot-hd/outcast-reboot-hd)
Outcast reboot
And nothing to show aside from a painting...good luck guys
i swear watching kickstarter is like turning on the tv and realizing they are still doing that awfull reality show but they somehow stopped doing that show you liked
https://www.kickstarter.com/projects/outcast-reboot-hd/outcast-reboot-hd (https://www.kickstarter.com/projects/outcast-reboot-hd/outcast-reboot-hd)
Outcast reboot
And nothing to show aside from a painting...good luck guys
https://www.kickstarter.com/projects/outcast-reboot-hd/outcast-reboot-hd (https://www.kickstarter.com/projects/outcast-reboot-hd/outcast-reboot-hd)
Outcast reboot
And nothing to show aside from a painting...good luck guys
Sad. I really would like such a thing quite a bit. But yeah has no chance in hell. Kickstarter ends up depressing me more than exciting me a lot of times.
https://www.kickstarter.com/projects/outcast-reboot-hd/outcast-reboot-hd (https://www.kickstarter.com/projects/outcast-reboot-hd/outcast-reboot-hd)
Outcast reboot
And nothing to show aside from a painting...good luck guys
Yeah, they desperately need something to show off other than footage of the original Outcast.i swear watching kickstarter is like turning on the tv and realizing they are still doing that awfull reality show but they somehow stopped doing that show you liked
I guess if you ignore that wide variety of games that have been successful over the past two years.
but awfull reality show are successful, it's not my problem if you like them dog :heh
https://www.kickstarter.com/projects/outcast-reboot-hd/outcast-reboot-hd (https://www.kickstarter.com/projects/outcast-reboot-hd/outcast-reboot-hd)
Outcast reboot
And nothing to show aside from a painting...good luck guys
Sad. I really would like such a thing quite a bit. But yeah has no chance in hell. Kickstarter ends up depressing me more than exciting me a lot of times.
Then you should avoid this thread and stick to the one I made only for games that have already been successfully funded.
but awfull reality show are successful, it's not my problem if you like them dog :heh
You brought up one game that probably won't get funded and another that did to complain that nothing good ever gets funded. Okay, magus.
I get it. You like kickstarter. Calm down. I'm just talking shit. Nothing meant by it.
https://www.kickstarter.com/projects/outcast-reboot-hd/outcast-reboot-hd (https://www.kickstarter.com/projects/outcast-reboot-hd/outcast-reboot-hd)
Outcast reboot
And nothing to show aside from a painting...good luck guys
Some Castlevania composer joined that Hampster thing. (https://www.kickstarter.com/projects/612975670/flying-hamster-ii/posts/802875?at=BAh7CDoMcG9zdF9pZGkDO0AMSSIIdWlkBjoGRVRpA3q1EEkiC2V4cGlyeQY7BlRJIhgyMDE0LTA1LTA3IDE2OjA1OjEzBjsGVA%3D%3D--87ba92d3cd7ecda6a6adb2b5ec8c6fc791522c03&ref=backer_project_update)
Big news?
She's great, and her involvement in whatever IGA has planned will be vital, but for this project, I doubt she'll make a significant difference.
https://www.kickstarter.com/projects/outcast-reboot-hd/outcast-reboot-hd (https://www.kickstarter.com/projects/outcast-reboot-hd/outcast-reboot-hd)
Outcast reboot
And nothing to show aside from a painting...good luck guys
Sooooo Outcast seems to be chugging along. They're already at $111,530 with 29 days left to go!
I assume that's a good amount to be at so early in the funding, right?
Sooooo Outcast seems to be chugging along. They're already at $111,530 with 29 days left to go!
I assume that's a good amount to be at so early in the funding, right?
For the average Kickstarter, the first two days and the last two days probably account for roughly 2/3 of their total take.
Outcast's funding total at this point is...cautiously optimistic.
If I find half a million stuffed under my mattress, I'll pass it along to those guys.
Never heard of Outcast, surprised it's got a lot of money based on nothing but a single image.
That looks cool, but it has 0 chance of even making half its goal.
More than enough to hit all the stretch goals. (http://i.imgur.com/z7F4jYO.png)1158 total members ???spoiler (click to show/hide)How do you figure? $30,000 / $10 = 3000 members, 3000 * $1000 = $3,000,000[close]
More than enough to hit all the stretch goals. (http://i.imgur.com/z7F4jYO.png)1158 total members ???spoiler (click to show/hide)How do you figure? $30,000 / $10 = 3000 members, 3000 * $1000 = $3,000,000[close]
they asked for 30x less and promised titties and lesbians.
That made it and Cult County won't
(http://i.imgur.com/c9odiIh.gif)
Surprised it took you this long, pussy.
It is kind of weird, but one thing I'll suggest is that success/failure on Kickstarter isn't *necessarily* correlated with success/failure in the end market.
We took the votes into consideration and came up with new and re-organized stretch goals. For each platform, we'll add a track from Michiru Yamane and another from our mysterious second music composer. On top of that, we'll add a new world per extra hardware platform reached (no exclusivity here, the content is cumulative and will be present in every port of the game).
Last but not least, each new World will come with its bunch of side-quests.
A final word about Mac, Linux, iOS, Android and Xbox One support: these ports will be done when the previous ones will sell enough for us to fund this by ourselves.
Howdy Cultists!!
We have a little treat for the Nintendo handheld fans out there.
NINTENDO 3DS IS IN THE HOUSE!
You spoke. We listened. You want Nintendo 3DS as an option for Cult County? You got it!
(https://s3.amazonaws.com/ksr/assets/001/886/768/4a6091a7d920c280837ec33414a051c8_large.jpg?1397656594)
We sent the call out on twitter, and we got a tremendous response. 248 retweets and 47 favorites later we hear you loud and clear.
If the minimum funded goal of $580,000 is reached, you will be able to choose the Nintendo 3DS as your platform of choice for your download code.
(https://s3.amazonaws.com/ksr/assets/001/886/759/5b6c4f1d94b0066e26996fb7b004af79_large.jpg?1397656498)
WANT EXTRA COPIES?
Some Cultists have asked us if they can somehow add extra copies of the game to their pledge!
Absolutely! Once you've selected your reward tier, you will see a text field where you can enter your total pledge amount. For each additional download code, please add $20 to your pledge amount. Additional copies can be for any available platform of your choice.
Thank you for your amazing support! Please continue to spread the word of Cult County. We have an uphill battle to reach our goal, but miracles can happen! :)
Heart Forth, Alicia Kickstarter (http://www.kickstarter.com/projects/1184202489/heart-forth-alicia)
(http://alonsomartin.mx/andrew/gifs/Double%20Jumps.gif)
Looks nice. Makes me wonder when Legend of Iya is supposed to come out
At Heart Forth, Alicia's core is an ode to the classics. Remember the electrifying gameplay of Castlevania: Symphony of the Night, the expansive worlds of the Zelda games, and the rich, engaging story of Xenogears?
Cult County Update #9: Nintendo 3DS! (https://www.kickstarter.com/projects/2029149553/cult-county-by-renegade-kid/posts/812614)QuoteHowdy Cultists!!
We have a little treat for the Nintendo handheld fans out there.
NINTENDO 3DS IS IN THE HOUSE!
You spoke. We listened. You want Nintendo 3DS as an option for Cult County? You got it!
We sent the call out on twitter, and we got a tremendous response. 248 retweets and 47 favorites later we hear you loud and clear.
If the minimum funded goal of $580,000 is reached, you will be able to choose the Nintendo 3DS as your platform of choice for your download code.
(https://s3.amazonaws.com/ksr/assets/001/886/759/5b6c4f1d94b0066e26996fb7b004af79_large.jpg?1397656498)
WANT EXTRA COPIES?
Some Cultists have asked us if they can somehow add extra copies of the game to their pledge!
Absolutely! Once you've selected your reward tier, you will see a text field where you can enter your total pledge amount. For each additional download code, please add $20 to your pledge amount. Additional copies can be for any available platform of your choice.
Thank you for your amazing support! Please continue to spread the word of Cult County. We have an uphill battle to reach our goal, but miracles can happen! :)
your commitment is greatly appreciated.
kid helps them take down a booth and spams a message board with 35 active posters and all of a sudden he's getting delusions of grandeur
Damn yo, I'd hate to be not in the know on what Renegade Kid is working on.:dead
Now YOU can be a part of history and back AUTISM: THE GAME!
https://www.kickstarter.com/projects/bobsgame/bobs-game
Get your free copy Flying Hamster II !
In order to celebrate our new collaboration between FDG Entertainment and Game Atelier, we decided to give you the chance to get a free copy of Flying Hamster II once it will be released. The rules are very simple:
1. Tweet or post on Facebook (or your favorite public forum) the following message or something about the game with your own words:
Flying Hamster II is happening, thanks to @FDG_Games! Follow them and look at their cool games http://fdg-entertainment.com
2. Send us an Email at kickstarter@flyinghamster2.com with the following details:
a. Your full name.
b. Your Email address.
c. Your Kickstarter nickname.
d. The link where you posted your message, either on Facebook, Twitter or a public forum.
3. We’ll be sending you a Steam key once the game is released.
Serious question; why do you think Heart Forth Alicia got funded while Flying Hamster didn't?
it's not being developed by chucklefish, they just promised that they will deal with the console ports when the game get done
Serious question; why do you think Heart Forth Alicia got funded while Flying Hamster didn't?
Heart Forth Alicia's graphics and art style tapped into 16/32-bit nostalgia, Flying Hamster 2's graphics and art style made it look more like a decent mobile game. That probably accounts for at least 75% of the why.
Also, HFA evoked the name "Metroidvania" at the beginning of their Kickstarter and having Destructoid compare it to SoTN was probably a big win for their PR campaign as well.
Now YOU can be a part of history and back AUTISM: THE GAME!Once again, I find myself wishing it were possible to make a kickstarter have LESS money. Fuck this guy. :gun
https://www.kickstarter.com/projects/bobsgame/bobs-game
OMORI'S SOUNDTRACK is a digital download of the original soundtrack made exclusively for this game by SLIME GIRLS and SPACE BOYFRIEND. Below are samples of some of the tracks. Sweet!!
QuoteOMORI'S SOUNDTRACK is a digital download of the original soundtrack made exclusively for this game by SLIME GIRLS and SPACE BOYFRIEND. Below are samples of some of the tracks. Sweet!!
:aah
https://www.kickstarter.com/projects/harmonix/amplitude/
Amplitude HD!
How does one get banned from that?
This has to be an elaborate ruse.no, it's methodis. he's methodically portraying the persecuted black man of our generation, you're just too philistine to appreciate his nuanced performance
Looks like the Outcast one is going to die in about 36 hours.
I'm skeptical of amplitude also. It's off to a good start but it would have to keep up a lot of momentum for a game that I don't think a lot of people played.
@Harmonix
Code giveaway starts now. Check our next tweet for instructions on how to get $10 in PSN codes good for DLC now or when Amplitude is out. (http://twitter.com/Harmonix/status/465912644688699392)
@Harmonix
Tweet "Back the @Harmonix Kickstarter for #Amplitude! http://Harmonixmusic.com/amplitude ”! We’ll give $10 in PSN codes to some of you that do! (http://twitter.com/Harmonix/status/465912689488056320)
This is how you know a kickstarter campaign is going wellQuote@Harmonix
Code giveaway starts now. Check our next tweet for instructions on how to get $10 in PSN codes good for DLC now or when Amplitude is out. (http://twitter.com/Harmonix/status/465912644688699392)
@Harmonix
Tweet "Back the @Harmonix Kickstarter for #Amplitude! http://Harmonixmusic.com/amplitude ”! We’ll give $10 in PSN codes to some of you that do! (http://twitter.com/Harmonix/status/465912689488056320)
Amplitude is almost halfway through its campaign and they've only got 27% of their goal. Probably because it's only going to be on PS3 and PS4.So it's not going to be on anything is what you're saying.
Amplitude is almost halfway through its campaign and they've only got 27% of their goal. Probably because it's only going to be on PS3 and PS4.So in other words it's coming anyway? :lol
If it clears its goal in the last 24 hours or so, the pledges that keep it above that goal are locked in until the Kickstarter ends.
Amplitude is at 760k/775k with 23 hours to go
kinda surprised it might actually make it
First, not all families have access to tablets. Our goal is to cultivate a love of reading in all children, not just those that have tablets. To reach kids everywhere, we need to be everywhere: we need to be on the web.
Second, a resounding number of teachers have told me that they want Reading Rainbow in their classrooms, where they know it can make a difference. We will provide it, along with the tools that teachers need, including teacher guides, leveling, and dashboards. And in disadvantaged classrooms, we'll provide it for free.
Together, we can overcome these challenges.
Every Home. Reading Rainbow’s digital collection already contains hundreds of books and video field trips… but with your help, we’ll be able to make the Reading Rainbow library available on more of the devices modern kids use to consume content. When we meet our initial goal of $1,000,000, we will launch a new version of Reading Rainbow on the single most-used digital platform: the web.
Every Classroom. Together, we want to provide Reading Rainbow to as many classrooms as possible FOR FREE! When we meet our initial goal of $1,000,000, we can put Reading Rainbow in over 1500 classrooms at no cost to the schools!
And that’s just the beginning. The first million raised will help us get onto the web and into 1,500+ classrooms… but once we get there, we’ve got some big ideas for stretch goals!
We can make sure that millions of kids learn to love reading, but we can’t do it without you. That's why I hope you’ll join me in making a difference!
So I've got three stretch goals in place. Should I leave them out when I launch and then add them as the campaign goes on? I'm honestly not expecting to get them, but I do think at least one of them might get people to pledge more. Hmm.
Quote from: https://www.kickstarter.com/projects/readingrainbow/bring-reading-rainbow-back-for-every-child-everywhFirst, not all families have access to tablets. Our goal is to cultivate a love of reading in all children, not just those that have tablets. To reach kids everywhere, we need to be everywhere: we need to be on the web.
Second, a resounding number of teachers have told me that they want Reading Rainbow in their classrooms, where they know it can make a difference. We will provide it, along with the tools that teachers need, including teacher guides, leveling, and dashboards. And in disadvantaged classrooms, we'll provide it for free.
Together, we can overcome these challenges.
Every Home. Reading Rainbow’s digital collection already contains hundreds of books and video field trips… but with your help, we’ll be able to make the Reading Rainbow library available on more of the devices modern kids use to consume content. When we meet our initial goal of $1,000,000, we will launch a new version of Reading Rainbow on the single most-used digital platform: the web.
Every Classroom. Together, we want to provide Reading Rainbow to as many classrooms as possible FOR FREE! When we meet our initial goal of $1,000,000, we can put Reading Rainbow in over 1500 classrooms at no cost to the schools!
And that’s just the beginning. The first million raised will help us get onto the web and into 1,500+ classrooms… but once we get there, we’ve got some big ideas for stretch goals!
We can make sure that millions of kids learn to love reading, but we can’t do it without you. That's why I hope you’ll join me in making a difference!
:tocry
Andrew is the main creative force behind Project Epsilon, with the brunt of story, writing, and directing duties falling to him. He also voices the main character Andrex.Marty Stu confirmed.
What tier lets me insert erotic Andrex fanfic?
Wooo I hope it gets funded
It's cool. Would have failed anyways unless you bankrolled the whole thing yourself. :P
Ah well. Now we know.
I've been away for a bit but I'm checking out Kickstarter again and was wondering if anyone saw anything cool out there that's worth backing.
"Ever hear the term "never burn bridges?" Well, Howard Lincoln, the former president of Nintendo US, made our lives miserable during the 1994 Senate Hearings on Video Game Violence. Not only did he quietly suggest to congressman, though the use of Nintendo-supplied and heavily edited footage, that they should demonize Night Trap rather than Nintendo's Mortal Combat, but he also declared publicly that Night Trap would never appear on a Nintendo system. And he was right: as much as Nintendo desperately needs publishers to support their third-place platform, we won't be one of them. There's just too much bad blood between us and them."
:lol Not sure who takes the bigger L here.
Translation: this KS is bombing and we are legitimately this desperate for backers.
tom zito
dude truly believed he was the future of gaming and entertainment at one point
A mysterious and deadly disease breaks out in a remote town built upon old tanneries and butcheries. Whilst the disease can be identified by physical symptoms, its roots and origins remain mysterious. The disease is highly infectious and deadly. It affects the neural and the blood-circulating systems, crippling both body and mind.
To fight the epidemic the local authorities first send a learned doctor, then an inquisitor ordered to assess the situation, then a military commander. The first has to investigate the disease and find an optimal solution; the second has to save as many lives as possible while executing said solution; the third has the right to exterminate the whole Town should the others run out of options.
Along with the authorities’ agents two volunteers find their way through the Town along with the learned doctor, who goes by the name of The Bachelor. One of them, The Changeling, is a strange girl who believes she can heal with her hands, and the other, The Haruspex, is a talented amateur who’s fond of experimental surgery.
Taking on the role of one of these doctors, you’ll explore the town, its weird traditions, and the complex relationships of its inhabitants. You will only have twelve days to defeat the invisible enemy called the Sand Plague.
Time will become one of your most precious resources. Choices will haunt your every step. You’ll want to get closer to your goal, but sometimes it’ll all come down to mere survival. In a time when everyone is in danger, would you lend a gun to a person who may use it with ill intent? Would you try to save someone who claims they don’t need to be saved? Would you share your medicine with important figures who will unveil the Town’s numerous secrets in return, or would you rather help an ordinary stranger in need? Or maybe even selfishlykeep the pills in case you get sick? And sooner or later you will—Pathologic is a bleak and harsh survival adventure that’ll make sure of it.
Toejam and Earl is finally back! We're goin' indie, and old skool like GAME ONE, with a fun retro-comics style, and plenty of funk!
Well, Hifumi Kono just did a successful Kickstarter to fund a spiritual successor to Clock Tower...
Well, Hifumi Kono just did a successful Kickstarter to fund a spiritual successor to Clock Tower...
The paltry sum they're asking for makes me wonder who they're in talks with and what numbers they have to meet for them to invest.
Isn’t £175k a little cheap for the game you’re promising?
Indeed it is, but that figure alone doesn’t give you the whole picture. We’ve already put a plan in place using personal finances to get the game done no matter what happens, however this extra money can be used by us to hire a few more talented people, get the game done sooner and allow us to commit to more features and platforms too.
As stretch goals are reached you can see exactly what additional extras that money unlocks and we’ll be transparent with our development not just because it shows fans they can trust us, but we’re so excited to be developing the game and can’t wait to share the journey with them too!
Isn’t £175k a little expensive for the game you’re promising?
Not at all! Even including the personal money we’ve already contributed, the cost for this game will be a lot less than Banjo Kazooie on the N64 cost to make!
It should be more expensive, but because we are paying ourselves below the industry average, we only have a basic office and we are using Unity, it really helps us focus every resource we have on to developing the game. We’re as determined as the fans to get this game made and hopefully, looking at what we’ve produced in just 3 months, you’ll agree that we haven’t compromised on quality to do it.
In short, Yooka-Laylee will provide more content than BK, but cost less to make and cost fans less to buy too! Everyone’s a winner!
https://www.youtube.com/watch?v=r1LU0NGCVHQMake an entire game out of trapper keeper covers :lawd
Okay, I definitely need to back this at a high level to get the soundtrack.
OK so thanks to Himuro, I looked into Star Citizen...How did that pass you by? That entire thing is insane. Watch their starship commercials on Youtube.
Let's just say that it is the proof that a lot of people have a lot of good will and trust.
OK so thanks to Himuro, I looked into Star Citizen...How did that pass you by? That entire thing is insane. Watch their starship commercials on Youtube.
Let's just say that it is the proof that a lot of people have a lot of good will and trust.
This one admitted that they knew from the start it was gonna cost more than $60k, but that they felt like $60k was the most they could raise, and they hoped the could make enough of a game with the $60k that they could get the rest of the money somewhere else (Early Access, a publisher, etc).
I thought someone was doing a 2d retro SNES looking summer camp game though?you don't mean Lakeview Cabin (http://store.steampowered.com/app/361990//), do you?
https://www.kickstarter.com/projects/1300298569/project-phoenix-japans-indie-rpg-feat-aaa-talent/posts/1410623
:lol
Estimated delivery:https://www.kickstarter.com/projects/1300298569/project-phoenix-japans-indie-rpg-feat-aaa-talent/posts/1410623
:lol
*does nothing for two and half years*
Can someone make game for us? No time to waste!!!!!
AAA talent brought to you by veteran developers and creators from the East and West. :money
https://www.kickstarter.com/projects/1300298569/project-phoenix-japans-indie-rpg-feat-aaa-talent/posts/1410623how do you fuck up this badly to the point you dont have a programmer after 2 years
:lol
https://www.kickstarter.com/projects/1300298569/project-phoenix-japans-indie-rpg-feat-aaa-talent/posts/1410623how do you fuck up this badly to the point you dont have a programmer after 2 years
:lol
Budget:doge :doge :doge
Having now dissected the schedule inside-out, upside-down, and sideways leaves one new question: "The Kickstarter funds must have been used up by now, so how the hell can we afford to continue developing the game for so long?"
As noted in a previous section, I'm actually the only full-time developer on AtG, which certainly makes things a whole lot easier that it could be. Everyone else is either a part-timer with some other full-time source of income or a contractor paid for specific work we've known about in advance since the Kickstarter campaign and comes in at a total of $25k, 99% which has already been paid for. Even so, our once-fat sack o' Kickstarter loot has indeed been exhausted, resulting in a initial budget shortfall of around $150k. We've done better with direct pre-orders than I'd actually expected and cut the deficit by $23k. The remaining gap has been filled by proceeds from selling my house, car, and retirement account.
This was not a final act of desperation though, and external funding has always been an option. So why take that route instead of selling off everything I own? Several reasons, actually.
Most importantly, I think it's the approach most likely to result in AtG being a better game. Working with a third party obviously isn't a death sentence in game development, but it does introduce unnecessary risk to the project. Plus, having complete control over the design is why I went indie in the first place, and I'm willing to sacrifice a lot to keep that.
There's also an element of personal responsibility involved. I brought this project into the world after all, and I'm going to make sure it survives to fly on its own one day. It also shows everyone that I'm willing to put my money where my mouth is and see this thing through. Several thousand of you have put money into this game, and it's only fair that I do so as well instead of running to someone with a stack of cash that may not actually care that much about AtG. Plus if it turns out as good as I keep promising it's going to be I'll make all that money back and then some anyways.
The most important factor of all though is probably the fact that selling everything I own honestly just doesn't feel like that big of a deal, which is most likely the result of having a personality disorder that closely aligns with schizoid PD and more or less prevents me from feeling emotions or having hobbies of any kind. It's not all bad though, and one thing I really derive a ton of satisfaction from is working on my games, and it's probably greatly helped me become a better designer and the reason why I can even make a game like AtG to begin with.
Either way, this project is far more than just a job for me, and while it might still be far away it does finally have an end date which everyone can now be looking forward to. 5,000 words from me is probably enough for now though, so that's it for now. Thanks again, and 'til next time!
- Jon
(http://i.imgur.com/Lkz09rg.png)
Holy shit, when did Kickstarter become a full-on cult?
http://www.develop-online.net/news/ant-simulator-cancelled-after-devs-spend-kickstarter-money-on-booze-and-strippers/0216116
YIKES.
Oscar vindicated
http://www.gameinformer.com/b/news/archive/2016/02/06/unsung-story-delayed-indefinitely.aspx
Oscar vindicated
http://www.gameinformer.com/b/news/archive/2016/02/06/unsung-story-delayed-indefinitely.aspx
Wow, what the hell went on with development for that?
Mighty N°9 now being "a Summer release"What a shitshow. SO much wasted promise.
:neogaf
Mighty N°9 now being "a Summer release"What a shitshow. SO much wasted promise.
:neogaf
http://www.pcgamer.com/reroll-the-crowdfunded-game-that-wanted-to-scan-the-world-is-abandoned/
https://www.kickstarter.com/projects/omocat/omori
https://www.youtube.com/watch?v=erzgjfU271g
:mindblown
:expert
:larry
:leon
Wow, I had just checked to see if it was abandoned yesterday... stay safe guys...
Anyway, I hope it's good but my enthusiasm for it has lessened over time. There had better be some substance to go with the style after all these years.
I'm literally more broke than I've ever been and I was really looking forward to getting at least one game on Christmas, even if I technically paid for it 5 years ago.Send me your paypal info fam :heart
Oh well. :shaq2
:heart I really appreciate it Nintex but it's cool. Thanks anyways man, you're a good guy. :)Don't feel bad friend. I'm glad to help out and give you a nice gift in the spirit of Christmas.
Edit- I realize now my sad sack post is kinda asking for a handout :lol Don't worry about it. :heartbeat
There's a Borean in real need of some help for real, PM me if you want PayPal info.Send a PM
Cheers guys, sent some PMs.