THE BORE

General => Video Game Bored => Topic started by: cool breeze on May 29, 2012, 02:58:49 PM

Title: Cyberpunk 2077 - We're finally Next-Gen!
Post by: cool breeze on May 29, 2012, 02:58:49 PM
http://www.youtube.com/watch?v=P99qJGrPNLs



teaser image for tomorrow's reveal
(http://images.vg247.com/current//2012/05/CDPRED-new-RPG.jpg)
http://www.vg247.com/2012/05/29/cd-projekt-to-announce-new-ip-tomorrow-not-witcher-1-consoles/

:bow2

Title: Re: CD Projekt's new sci-fi RPG (Witcher dev)
Post by: Great Rumbler on May 29, 2012, 03:00:37 PM
:bow
Title: Re: CD Projekt's new sci-fi RPG (Witcher dev)
Post by: tiesto on May 29, 2012, 03:13:09 PM
Oh shit... if anything could get me to give a fuck about WRPGs again.....
Title: Re: CD Projekt's new sci-fi RPG (Witcher dev)
Post by: Trent Dole on May 29, 2012, 03:14:17 PM
John Lydon's Killing Shit?
Title: Re: CD Projekt's new sci-fi RPG (Witcher dev)
Post by: MyNameIsMethodis on May 29, 2012, 03:25:11 PM
i thought htey had teh vampire the masquerade liscence
Title: Re: CD Projekt's new sci-fi RPG (Witcher dev)
Post by: Himu on May 29, 2012, 03:33:31 PM
:bow
Title: Re: CD Projekt's new sci-fi RPG (Witcher dev)
Post by: Bebpo on May 29, 2012, 05:33:40 PM
Ah, the real Mass Effect.
Title: Re: CD Projekt's new sci-fi RPG (Witcher dev)
Post by: Momo on May 29, 2012, 05:45:15 PM
:bow
Title: Re: CD Projekt's new sci-fi RPG (Witcher dev)
Post by: Great Rumbler on May 29, 2012, 08:14:50 PM
Ah, the real Mass Effect.

:bow
Title: Re: CD Projekt's new sci-fi RPG (Witcher dev)
Post by: pilonv1 on May 29, 2012, 08:37:10 PM
This looks exciting...
Title: Re: CD Projekt's new sci-fi RPG (Witcher dev)
Post by: Cormacaroni on May 29, 2012, 09:03:14 PM
huh! I'm really surprised that they're big enough to handle two franchises of this scope.
Title: Re: CD Projekt's new sci-fi RPG (Witcher dev)
Post by: Momo on May 30, 2012, 01:28:39 PM
that awkward guy was amazing
Title: Re: CD Projekt's new sci-fi RPG (Witcher dev)
Post by: cool breeze on May 30, 2012, 02:01:48 PM
oi what's been said on it? gaf is dead.  only other info I'm seeing is:

- Mature, cyberpunk RPG
- Realistic and brutal
- Set in a futuristic world
- Gripping non-linear story
- Filled with life and detail
- Advanced RPG menchanics based on pen and paper RPG system
- Varied selection of different cahracter classics
- Lots of weapons, upgrades, implants, high-tech toys
- Customize your character

half that list is redundant
Title: Re: CD Projekt's new sci-fi RPG (Witcher dev)
Post by: Himu on May 30, 2012, 02:02:45 PM
HOLY FUCK
Title: Re: CD Projekt's new sci-fi RPG (Witcher dev)
Post by: Himu on May 30, 2012, 02:08:30 PM
(http://i.imgur.com/Zeeqt.jpg)
Title: Re: CD Projekt's new sci-fi RPG (Witcher dev)
Post by: Momo on May 30, 2012, 02:09:52 PM
oi what's been said on it? gaf is dead.  only other info I'm seeing is:

- Mature, cyberpunk RPG
- Realistic and brutal
- Set in a futuristic world
- Gripping non-linear story
- Filled with life and detail
- Advanced RPG menchanics based on pen and paper RPG system
- Varied selection of different cahracter classics
- Lots of weapons, upgrades, implants, high-tech toys
- Customize your character

half that list is redundant

Quote
The Witcher developer CD Projekt has lifted the lid on its new AAA RPG - it's a videogame version of Mike Pondsmith's classic '80s pen and paper RPG series Cyberpunk.

Details are slim, but the Polish developer promises "a mature RPG for a mature audience". It'll have a non-linear story, "advanced RPG mechanics", different character classes and a "gigantic arsenal".

Pondsmith will be collaborating with CD Projekt on the title.

"For over two decades, I've been proud to say that Cyberpunk's been the gold standard of what it means to be a true cyberpunk game. And it's been a huge success for me and our many fans, with over 5 million players worldwide," commented the US author and game creator.

"But over all that time we haven't found the right team to bring our cyberpunk world to full digital life - until now. CD Projekt Red is the team we've been hoping for. Their incredible work on The Witcher and The Witcher 2 shows that they share the same dedication and love of great games that we do at Talsorian.

"I'm especially stoked that they want our participation in making this game a fantastic project that will live up to everything Cyberpunk fans (old and new) have been waiting for. Trust me - this game is going to rock."

There's no word on what platforms it will land on or when it might launch.
http://www.eurogamer.net/articles/2012-05-30-cd-projekt-announces-cyberpunk (http://www.eurogamer.net/articles/2012-05-30-cd-projekt-announces-cyberpunk)
Title: Re: CD Projekt's new sci-fi RPG (Witcher dev)
Post by: maxy on May 30, 2012, 02:12:12 PM
nice
Title: Re: CD Projekt's new sci-fi RPG (Witcher dev)
Post by: Fifstar on May 30, 2012, 02:16:47 PM
This sounds hot hot hot. Love the art.
Title: Re: CD Projekt's new sci-fi RPG (Witcher dev)
Post by: Mr. Gundam on May 30, 2012, 02:17:13 PM
Sounds awesome. I'm sure it will be optimized for PCs but also headed to 360/PS3.
Title: Re: CD Projekt's new sci-fi RPG (Witcher dev)
Post by: king of the internet on May 30, 2012, 02:26:06 PM
Fuck. This is going to be amazing.
Title: Re: CD Projekt's new sci-fi RPG (Witcher dev)
Post by: Purple Filth on May 30, 2012, 02:28:16 PM
(http://i.imgur.com/Zeeqt.jpg)

dat motherfucking swag
Title: Re: CD Projekt's new sci-fi RPG (Witcher dev)
Post by: maxy on May 30, 2012, 02:54:21 PM
Black guy in Poland can do that to gaf


 :smug
Title: Re: CD Projekt's new sci-fi RPG (Witcher dev)
Post by: BlueTsunami on May 30, 2012, 04:15:20 PM
Biggest fucking boner right now. FUCK.
Title: Re: CD Projekt's new sci-fi RPG (Witcher dev)
Post by: fistfulofmetal on May 30, 2012, 04:18:04 PM
bioware pwnd
Title: Re: CD Projekt's new sci-fi RPG (Witcher dev)
Post by: Third on May 30, 2012, 04:20:15 PM
Looks interesting.
Title: Re: CD Projekt's new sci-fi RPG (Witcher dev)
Post by: BlueTsunami on May 30, 2012, 04:20:27 PM
I think I'm gonna cry, this is the game everyone has wanted for years
Title: Re: CD Projekt's new sci-fi RPG (Witcher dev)
Post by: Third on May 30, 2012, 04:27:32 PM
I just hope the actual game has the same colorful artstyle. The art even has rainbows. I really love the vibrant colors.

It somehow reminds me of a JJ Abrams movie or something.
Title: Re: CD Projekt's new sci-fi RPG (Witcher dev)
Post by: Himu on May 30, 2012, 04:37:47 PM
I think I'm gonna cry, this is the game everyone has wanted for years

.
Title: Re: CD Projekt's new sci-fi RPG (Witcher dev)
Post by: Himu on May 30, 2012, 04:39:27 PM
Finally. A REAL sci-fi rpg for sci-fi nerds
Title: Re: CD Projekt's new sci-fi RPG (Witcher dev)
Post by: choco parfait on May 30, 2012, 05:12:35 PM
Ah, the real Mass Effect.

.

The real Fallout as well. And the real Shadowrun. And the real Deus Ex.

Hey, Deus Ex was at the least a good effort! Shadowrun... will let that Kickstarter get its chance before deciding on that.

Really would love for CDProjekt to tackle on a sci-fi space RPG and show Bioware their place. But as it seems they have the trend of adapting books, what sci-fi book could they adapt that would show them off?

Title: Re: CD Projekt's new sci-fi RPG (Witcher dev)
Post by: Cerveza mas fina on May 30, 2012, 05:37:46 PM
I tried to read Lem once  :gloomy

This is the real Mass Effect. Can't wait for it.
Title: Re: CD Projekt's new sci-fi RPG (Witcher dev)
Post by: Timber on May 30, 2012, 05:39:42 PM
- Advanced RPG menchanics based on pen and paper RPG system

Make it FPSRPG. No PnP horseshit. Thanksss.
Title: Re: CD Projekt's new sci-fi RPG (Witcher dev)
Post by: Sho Nuff on May 30, 2012, 06:43:44 PM
OH MY GOD

Sorry I'm late to the party on this but GAME, GET IN MY BOYPUSSY
Title: Re: CD Projekt's new sci-fi RPG (Witcher dev)
Post by: Cormacaroni on May 30, 2012, 08:00:30 PM
It is a decidedly 1980's version of the future but still, sounds great. :bow CD Projekt
Title: Re: CD Projekt's new sci-fi RPG (Witcher dev)
Post by: Sho Nuff on May 30, 2012, 08:28:56 PM
Please tell me this doesn't have elves and shit, that is what really turned me off to Shadowrun, which would otherwise be perfect (I mean, it's just lifting William Gibson's shit wholesale)
Title: Re: CD Projekt's new sci-fi RPG (Witcher dev)
Post by: Cormacaroni on May 30, 2012, 08:32:59 PM
Please tell me this doesn't have elves and shit, that is what really turned me off to Shadowrun, which would otherwise be perfect (I mean, it's just lifting William Gibson's shit wholesale)

Well, they called it 'Cyberpunk' - I think the odds that it lifts William Gibson's shit wholesale are off the freakin' charts myself, not having played it
Title: Re: CD Projekt's new sci-fi RPG (Witcher dev)
Post by: fistfulofmetal on May 30, 2012, 08:34:03 PM
i just finished Neuromancer and i'm reading Count Zero now.
perfect timing for this.
i'm all for some cyberpunk stuff
Title: Re: CD Projekt's new sci-fi RPG (Witcher dev)
Post by: Sho Nuff on May 30, 2012, 08:40:32 PM
The Sprawl Trilogy is one of my favorite things ever. Nothing beats 80s Cyberpunk. The Bridge Trilogy is good too. Not too fond of Gibson's output after that, tho I do read everything he does
Title: Re: CD Projekt's new sci-fi RPG (Witcher dev)
Post by: cool breeze on May 30, 2012, 08:41:28 PM
Please tell me this doesn't have elves and shit, that is what really turned me off to Shadowrun, which would otherwise be perfect (I mean, it's just lifting William Gibson's shit wholesale)

Well, they called it 'Cyberpunk' - I think the odds that it lifts William Gibson's shit wholesale are off the freakin' charts myself, not having played it

It's called Cyberpunk because CDP is using the Cyberpunk pen and paper series.  http://en.wikipedia.org/wiki/Cyberpunk_2020

from the wiki it is, as you said, lifting from Gibson.
Title: Re: Cyberpunk -- CD Projekt's new sci-fi RPG (Witcher dev)
Post by: Howard Alan Treesong on May 30, 2012, 08:45:32 PM
I have the most digital cyber-boner right now. Time to jack it to the matrix.
Title: Re: Cyberpunk -- CD Projekt's new sci-fi RPG (Witcher dev)
Post by: pilonv1 on May 30, 2012, 08:50:02 PM
This sounds amazing!
Title: Re: Cyberpunk -- CD Projekt's new sci-fi RPG (Witcher dev)
Post by: Cormacaroni on May 30, 2012, 09:01:05 PM
Please tell me this doesn't have elves and shit, that is what really turned me off to Shadowrun, which would otherwise be perfect (I mean, it's just lifting William Gibson's shit wholesale)

Well, they called it 'Cyberpunk' - I think the odds that it lifts William Gibson's shit wholesale are off the freakin' charts myself, not having played it

It's called Cyberpunk because CDP is using the Cyberpunk pen and paper series.  http://en.wikipedia.org/wiki/Cyberpunk_2020

from the wiki it is, as you said, lifting from Gibson.

I read the article already but thanks!
Title: Re: Cyberpunk -- CD Projekt's new sci-fi RPG (Witcher dev)
Post by: Cerveza mas fina on May 31, 2012, 02:57:35 AM
I read a comment somewhere

"Cyberpunk, is that like Steampunk?"


 :-\ :-\ :-\ :-\ :-\ :-\ :-\ :-\ :-\ :-\
Title: Re: Cyberpunk -- CD Projekt's new sci-fi RPG (Witcher dev)
Post by: chronovore on May 31, 2012, 10:01:28 AM
I have the most digital cyber-boner right now. Time to jack it to the matrix.

 :-[

IN. In to the matrix.
Title: Re: Cyberpunk -- CD Projekt's new sci-fi RPG (Witcher dev)
Post by: Momo on May 31, 2012, 10:07:55 AM
I read a comment somewhere

"Cyberpunk, is that like Steampunk?"


 :-\ :-\ :-\ :-\ :-\ :-\ :-\ :-\ :-\ :-\
(http://i.imgur.com/xksUN.png)
Title: Re: Cyberpunk -- CD Projekt's new sci-fi RPG (Witcher dev)
Post by: Diunx on May 31, 2012, 10:39:42 AM
A ciberpunk rpg? made  this year and not in the early 90s? what nonsense is this?

:hyper
Title: Re: Cyberpunk -- CD Projekt's new sci-fi RPG (Witcher dev)
Post by: Great Rumbler on May 31, 2012, 10:43:20 AM
Please tell me this doesn't have elves and shit, that is what really turned me off to Shadowrun, which would otherwise be perfect (I mean, it's just lifting William Gibson's shit wholesale)

http://en.wikipedia.org/wiki/Cyberpunk_2020

Ah, the real Mass Effect.

.

The real Fallout as well. And the real Shadowrun. And the real Deus Ex.

Hey, Deus Ex was at the least a good effort!

And a great game, great sequel, ect.

spoiler (click to show/hide)
Not counting the boss battles in the main game.
[close]
Title: Re: Cyberpunk -- CD Projekt's new sci-fi RPG (Witcher dev)
Post by: cool breeze on October 18, 2012, 04:27:28 PM
Official title is  Cyberpunk 2077

http://www.cyberpunk.net/

Logo and new info:

(http://i.minus.com/ixfYBmIhrEnsH.jpg)

and there's new concept art of a cyborg lady on the website

eta is 2014 at its earliest
Title: Re: Cyberpunk 2077
Post by: Joe Molotov on October 18, 2012, 04:30:13 PM
*hype*
Title: Re: Cyberpunk 2077
Post by: BlueTsunami on October 18, 2012, 05:13:48 PM
Game of the fucking DECADE

Its too bad its so far off but fuck it, cook it as long as they need to
Title: Re: Cyberpunk 2077
Post by: Great Rumbler on October 18, 2012, 06:17:04 PM
:hyper Mature Cyberpunk RPG :hyper
:hyper Open-world sandbox futuristic city :hyper
:hyper Pen&paper RPG mechanics :hyper
Title: Re: Cyberpunk 2077
Post by: pilonv1 on October 18, 2012, 06:57:02 PM
2014 is going to be incredible
Title: Re: Cyberpunk 2077
Post by: Himu on October 18, 2012, 08:14:55 PM
so is this officially a next gen game
Title: Re: Cyberpunk 2077
Post by: Sho Nuff on October 18, 2012, 09:08:26 PM
:bow NIGHT CITY :bow2
Title: Re: Cyberpunk 2077
Post by: tiesto on October 18, 2012, 09:13:03 PM
Logo looks soooo early 90's!! Awesome!!!
:bow Polacks :bow2
Title: Re: Cyberpunk 2077
Post by: cool breeze on October 18, 2012, 09:16:46 PM
so is this officially a next gen game

All we know is that it's PC.  So, depends on whatever your definition of next gen is.

We know the company is cool with porting games to consoles and this Mac thing, and it'll probably still be using The Witcher 2 engine.  I guess 'maybe' for next Xbox and Playstation.

WTF is wrong with you fryinghigh. How can you NOT post this art:

It's a picture of a cyborg chicka covered in blood.  I don't know what's worth NSFWing anymore.
Title: Re: Cyberpunk 2077
Post by: Rahxephon91 on October 18, 2012, 09:22:50 PM
I approve of the logo.

I think this is going to be great.
Title: Re: Cyberpunk 2077
Post by: Great Rumbler on October 18, 2012, 09:53:58 PM
Some videos to get in the proper mood:

http://www.youtube.com/watch?v=ql3RCl28E-8 http://www.youtube.com/watch?v=QcJEpMLw2uw

http://www.youtube.com/watch?v=YaR5wVL9x2I http://www.youtube.com/watch?v=WB-ik-Bpl0c
Title: Re: Cyberpunk 2077
Post by: originalz on October 19, 2012, 12:45:52 AM
Talk about choosing one of the most generic names possible
Title: Re: Cyberpunk 2077
Post by: etiolate on October 19, 2012, 01:13:13 AM
I saw FLA live. Not the most enthralling  live act. The best part was all the industrial and goth kids lined up outside a theatre in the blackest neighborhood in the city. Black folks were nearly crashing their Caddies face to face just to stop and gawk.

Shadowrun takes me back though. I always wanted to play Syndicate but never did.
Title: Re: Cyberpunk 2077
Post by: tiesto on October 19, 2012, 10:34:35 AM
I met someone who is friends with Rhys Fulber (Delerium/FLA/Conjure One) the other day. Pretty cool, of course my Rhys Fulber-related song of choice should be really obvious. :P
Title: Re: Cyberpunk 2077
Post by: Himu on October 19, 2012, 10:56:52 AM
No, it would be called Fantasy.

Which honestly, isn't a bad name. Nice and simple. Sure, a little generic, but memorable. Like Final Fantasy, or Dragon Quest.
Title: Re: Cyberpunk 2077
Post by: chronovore on October 19, 2012, 11:24:54 AM
Talk about choosing one of the most generic names possible

When the original pen-and-paper RPG came out in 1988, it was a little less mainstream. Gibson's Neuromancer had come out four years previous, and had been quite a splash, but the term itself wasn't inherently generic at the time.

There's an argument to be made that, well, it's 2012 now and that's no longer the case, but this computer game is based on the pen-and-paper system, isn't it?
Title: Re: Cyberpunk 2077
Post by: Sho Nuff on October 19, 2012, 11:25:28 AM
All I want is for them to steal as much from William Gibson as possible and not fuck it up. Shadowrun had everything going for it in terms of wholesale IP thievery but then they shitted it all up by adding orcs and crap.
Title: Re: Cyberpunk 2077
Post by: Himu on October 19, 2012, 11:28:23 AM
Yes, Chrono. This is based on the pen and paper.
Title: Re: Cyberpunk 2077
Post by: ToxicAdam on October 19, 2012, 03:03:56 PM
I've wanted a Neuromancer remake for so long. This will do.

Title: Re: Cyberpunk 2077
Post by: Cerveza mas fina on October 19, 2012, 09:01:18 PM
Sandbox has me worried this will be eurojank.
Title: Re: Cyberpunk 2077
Post by: Himu on October 19, 2012, 09:50:06 PM
If you've played Witcher 2 even for five minutes you shouldn't be worried about that.
Title: Re: Cyberpunk 2077
Post by: Great Rumbler on October 20, 2012, 06:41:41 PM
Yeah, CD Projekt has come a long way since the original release of The Witcher. Jank's not going to be an issue here.
Title: Re: Cyberpunk 2077
Post by: Great Rumbler on October 22, 2012, 09:40:49 AM
http://www.youtube.com/watch?v=cGmWwFpNIHg
Title: Re: Cyberpunk 2077
Post by: Great Rumbler on October 23, 2012, 12:35:04 PM
Some blog posts:

Quote from: Mike Pondsmith's Introduction - Part 1
Believe it  not, almost none of my friends in the digital or the tabletop game industry has ever asked me why the heck we committed our Cyberpunk® baby to the tender mercies of a bunch of guys in some far off place like Poland. Some of them have wondered why I’m willing to endure nine hours on a plane and days of crushing jet lag to work personally with the Cyberpunk® dev team, but  in the main, CDPR is pretty well respected in the circles I run in and my colleagues all think we were damned lucky to hook up with them. (And when the jet lag clears, I usually agree.)

As I’ve often said about the quest to get a great Cyberpunk® computer game developed, “This isn’t exactly my first rodeo.” We’ve been down this long and tortuous trail several times before and up to this point we just haven’t been able to find the right team with the right balance to make the RPG game we’d be proud to put out in front of our fans. We’ve tried  working with huge studios and tiny ones. We’ve tried to cram the essence of Cyberpunk® into everything from massive multiplayer games to tiny phone games. Sometimes these projects crashed because the developer’s ego led them down the fatal path of trying to make something that was Cyberpunk® in name only (alien invasions and bi-engineered animal warriors anyone?). Other times, the project crashed because the developer lacked the team resources or money to execute on the project in the end. One of the most promising iterations, an ambitious MMO that actually involved Talsorian staffers working on it, crashed when a critical member of the development team was unexpectedly drafted into military service! So you can see that getting Cyberpunk® to the digital stage has been a long,  painful and in the end particularly frustrating experience.

So while I could just tell you in a few words why the Talsorian crew decided  that CDPR was a good fit for doing a Cyberpunk® CRPG (computer role-playing game), after some thought on the matter, I decided it would tell you a lot more about our choice if I went into the elements we knew would be needed to  to make a truly exceptional Cyberpunk® game and how we eventually found all of them in a distant development studio with the unlikely name of CD Projekt Red (and they still haven’t told us what the CD stands for).

So what do you need to make a great Cyberpunk® video game? Like getting a man on the Moon, you have to have the Right Stuff; in this case, the Right Feel, the Right Tech, the Right Resources and (most important) the Right Team.

To be continued…

Quote from: Mike Pondsmith's Introduction - Part 2
The Right Feel

There are people out there who have protested to me at conventions that there have been hundreds of cyberpunk games made over that last two decades. But my counter-response is that, save for a very rare few exceptions,  most “cyberpunk” games are games from other genres with a cyberpunk veneer shellacked over the top; standard action shooters, futuristic racing games, involved explorations on trans-human philosophy—even classic space operas dressed up with a few heroes uncomfortably wearing leather dusters over their vac suits and mirror-shades perched precariously on the the tops of their finned helmets.

Most people think of cyberpunk is just a summary of specific tropes; big guns, dark streets and dangerous guys in ubiquitous leather dusters. But the core of cyberpunk is a lot more subtle than that. Cyberpunk is about the seductive qualities of corruption and decay. In a world where rules and morality are non-existent, the temptation to descend to the level of the mean streets is always there. It doesn’t have to be dirty or grimy on the physical level. But on the psycho-social level, even the cleanest and most orderly Corp-zone should be rife with darkness and collapse. Ambiguous moral choices are key to cyberpunk, as are victories that aren’t always clear victories, and  defeats that feel like victories because they are hard won against impossible odds.

True cyberpunk also needs an adult feel (and that means more than just the sex). Unlike other genres, cyberpunk characters should have vices to go with their virtues. How they DEAL with those vices is a big part of their complexity. When we looked at the Witcher series, we saw a world where gambling,drinking, hookers and other vices were a big part of character development, but were also handled as part of the general adult character of the world. But in addition, relationships were treated as actual relationships, with the fights, negotiations, regrets and reconciliations that are part of the way real adults handle real situations.

Last, doomed, Romantic quests are another part of the cyberpunk mythology. You’re not just fighting an evil mega corp because  it will get you money. You’re doing it to save a friend, settle a personal score, win a lover, champion a cause. Most of the time, you’re a solo gunslinger riding a dirty, dangerous path, depending on your wits and skills as your follow your lonely quest to do what you know you must. You don’t stride in like a superhero, triumphantly defeating all enemies; you win by the skin of your teeth, and it means more because it’s PERSONAL.

The Right Tech

Cyberpunk isn’t just about high tech. It has to be the RIGHT LEVEL of high tech. Most “cyberpunk” games miss this important element, larding up the process with superpowers, spaceships, blasters and other overblown technologies. But the devices, vehicles, weapons and gadgets of a truly cyberpunk world have to be things that are only a few seconds ahead of where we are right now. They should be things that will spring from the real world we live in; direct extensions of trends currently in play. You can’t have ray guns in a cyberpunk setting—but you can have advanced sub-machine guns. Perfect example: in a Cyberpunk® project  written several years ago, I created the “agent”; a hand held super cell-phone that used small micro-programs that could tailor the device to the users needs. At the time, it was a logical extension of what cellphones should be able to do in the near future. Ten years later, I’m writing this on my tablet smart-phone. See what I mean?

The Right Resources

Making a great game can’t be done on a shoestring budget. You need the right hardware to execute a great vision. You also need the right combination of tools; specialized software, design tools, solid conceptual designers, modelers and researchers. You also have to have the will to make new tools and draw upon all your resources. Although we’d worked with other teams over the years who had the talent and passion, they didn’t have the level of resources needed to make a spectacular game that would be worthy of Cyberpunk®‘s many rabid fans.

Quote from: Pen & Paper Mechanics
At first glance it may seem that there’s nothing easier than creating a video game based on an existing RPG system like Cyberpunk® 2020. After all, we already have all the mechanics prepared and ready to use in the game. As simple as it sounds, there’s more to it than meets the eye.

The pen & paper game rules are designed to give players as much flexibility as possible. They are more like a set of guidelines which players are at liberty to bend to their liking. Improvisation, dropping rules or adding new ones is a common practice for pen & paper games. This principle applies not only to gameplay rules, like combat or skill tests, but also to character customization. Players are limited only by common sense, the agreement of the group and their imagination.

Video games, on the other hand, do not have that much flexibility. Every element has to be accounted for and carefully designed. Of course, modern AAA RPG games, like The Witcher 2 or the upcoming Cyberpunk 2077, can give the Player lots of freedom. But the underlying mechanics are adhering to very strict rules and if an action or option wasn’t implemented in the code, then the player will not be able to do it. The same principle applies to character customization – the player can do only as much as game allows him to. So if game designers decide that it is not possible to play as an ugly midget you will not be able to play one. Sorry Tyrion Lannister fans

This is why adapting pen & paper rules to video game is not as easy as it can appear at first glance. The flexibility of an in-person RPG has to be replaced with a strict set of rules. Every skill, attribute and game mechanic has to have a clear definition and place in the game. For example, the Cyberpunk® 2020 “Wardrobe & Style” skill governs the knowledge about the right clothes to wear, when to wear them and how to look cool even in a spacesuit. As you can see, this skill covers quite a big area of lore and can be interpreted differently, depending on the situation and the players. In Cyberpunk 2077 this skill has to be tied to a specific gameplay mechanic. And all of these  mechanics have to be clearly defined so they can work well with other elements of the game and, at the same time, be easy to understand for the player. After all, we don’t have a referee or game master to explain or interpret the rules as you go. And, to accommodate your curiosity, yes, we have some really cool ideas on how to present aforementioned skill in the game. Regrettably, we’re not quite yet ready to spill the beans

For hardcore Cyberpunk 2020 fans out there, twiddling with rules in such a way may seem like blasphemy. But rest assured that we are working very closely with Mike Pondsmith to ensure that the unique feel of the original, paper game is preserved intact. Of course we may need to change some things, add new elements or even drop the ones that simply do not work in  a video game (“Geology” skill anyone?).

Of course, the topic raised today is only the tip of an iceberg and you probably have tons of questions. Unfortunately, we are not ready to reveal more details at the moment. Nevertheless, we’ll be more than happy to read your comments so feel free to drop them below and stay tuned. When we’re ready, we will surely share more information with you. Be patient and remember: Attitude is Everything!
Title: Re: Cyberpunk 2077
Post by: chronovore on October 23, 2012, 05:21:13 PM
Do I correctly recall that Fallout was originally going to be a GURPS-based RPG, but was abandoned because SJ Games were unwilling to let the sanctity of the GURPS system be sullied by changes needed to adapt to videogame format?
Title: Re: Cyberpunk 2077
Post by: Great Rumbler on October 23, 2012, 06:15:42 PM
Do I correctly recall that Fallout was originally going to be a GURPS-based RPG, but was abandoned because SJ Games were unwilling to let the sanctity of the GURPS system be sullied by changes needed to adapt to videogame format?

There's some information on that here:

http://fallout.wikia.com/wiki/Vault_13:_A_GURPS_Post-Nuclear_Adventure
Title: Re: Cyberpunk 2077
Post by: chronovore on October 24, 2012, 12:24:35 AM
Do I correctly recall that Fallout was originally going to be a GURPS-based RPG, but was abandoned because SJ Games were unwilling to let the sanctity of the GURPS system be sullied by changes needed to adapt to videogame format?

There's some information on that here:

http://fallout.wikia.com/wiki/Vault_13:_A_GURPS_Post-Nuclear_Adventure

Neato!

Gotta admit, I still get a small chub just thinking about playing a GURPS game on a computer. Don't know if it ever could have worked out.

Hearing that SJ Games/Steve Jackson were unresponsive and possibly dismissive of the medium makes me never want to pursue my ironic/postmodern XBLA adaptation of FRAG (http://www.sjgames.com/frag/).
Title: Re: Cyberpunk 2077
Post by: Great Rumbler on January 08, 2013, 03:10:04 PM
Some teaser images ahead of the teaser trailer being released this Thursday:

(http://i.imgur.com/Nss6s.jpg)

(http://i.imgur.com/u24cI.jpg)
Title: Re: Cyberpunk 2077
Post by: maxy on January 09, 2013, 04:17:59 PM
(http://www.abload.de/img/737313_40958603245556icy1f.jpg)
Title: Re: Cyberpunk 2077
Post by: Himu on January 09, 2013, 06:48:04 PM
This is why I am buying a new computer.
Title: Re: Cyberpunk 2077
Post by: Rahxephon91 on January 09, 2013, 09:16:33 PM
Hopefully this makes it to some console. Witcher 2 port was pretty great.
Title: Re: Cyberpunk 2077
Post by: Don Flamenco on January 09, 2013, 10:01:16 PM
this game. this game.
Title: Re: Cyberpunk 2077
Post by: Sho Nuff on January 10, 2013, 02:45:20 AM
Gibson all over my face
Title: Re: Cyberpunk 2077
Post by: Momo on January 10, 2013, 03:10:30 AM
Now I want a new Ghost in the Shell game :-\
Title: Re: Cyberpunk 2077
Post by: Great Rumbler on January 10, 2013, 10:42:56 AM
An open-world Ghost in the Shell game where you hunt down cybercriminals and do hacking stuff. Yeah, now I want something like that, too.  :-\
Title: Re: Cyberpunk 2077
Post by: Great Rumbler on January 10, 2013, 11:11:36 AM
:rofl @ all the peeps who think this is *NOT* CGI

smh
Title: Re: Cyberpunk 2077
Post by: maxy on January 10, 2013, 11:15:23 AM
Where is the trailer?
 :maf
Title: Re: Cyberpunk 2077
Post by: Cerveza mas fina on January 10, 2013, 11:17:45 AM
Its a teaser. But nobody is posting it here lazy bitches.

spoiler (click to show/hide)
I havent seen it cause Im lazy
[close]
Title: Re: Cyberpunk 2077
Post by: Great Rumbler on January 10, 2013, 11:40:46 AM
The teaser won't be released for a few more hours.
Title: Re: Cyberpunk 2077
Post by: cool breeze on January 10, 2013, 03:59:23 PM
http://www.youtube.com/watch?v=P99qJGrPNLs

Title: Re: Cyberpunk 2077
Post by: maxy on January 10, 2013, 04:04:32 PM
nice
Title: Re: Cyberpunk 2077
Post by: Himu on January 10, 2013, 04:05:06 PM
http://www.youtube.com/watch?v=P99qJGrPNLs

sweet dear lord have mercy

Title: Re: Cyberpunk 2077
Post by: Great Rumbler on January 10, 2013, 04:05:17 PM
zooooooooooooooooooooooooooooooooooooooomg

Reminds of the first episode of the AD Police anime:

http://www.youtube.com/watch?v=eV7-h3mPI-0#t=5m13s
Title: Re: Cyberpunk 2077
Post by: Cerveza mas fina on January 10, 2013, 04:05:34 PM
Horrible music choice

I dont think they could have put music in that was further from what people wanted
Title: Re: Cyberpunk 2077
Post by: headwalk on January 10, 2013, 04:06:14 PM
eh, not quite neo 80s noir enough for my tastes, but i'll take it.

really would've liked to hear some perturbator-like in the soundtrack.
Title: Re: Cyberpunk 2077
Post by: maxy on January 10, 2013, 04:06:22 PM
(http://i.imgur.com/uBiyq.png)
Title: Re: Cyberpunk 2077
Post by: Himu on January 10, 2013, 04:09:36 PM
zooooooooooooooooooooooooooooooooooooooomg

Reminds of the first episode of the AD Police anime:

http://www.youtube.com/watch?v=eV7-h3mPI-0#t=5m13s

I KNOW!!!!!!
Title: Re: Cyberpunk 2077
Post by: Great Rumbler on January 10, 2013, 04:11:25 PM
PSYCHO SQUAD
Title: Re: Cyberpunk 2077
Post by: Cerveza mas fina on January 10, 2013, 04:16:17 PM
eh, not quite neo 80s noir enough for my tastes, but i'll take it.

really would've liked to hear some perturbator-like in the soundtrack.

You know whats up.

This emo shit music barffff
Title: Re: Cyberpunk 2077
Post by: headwalk on January 10, 2013, 04:22:53 PM
eh, not quite neo 80s noir enough for my tastes, but i'll take it.

really would've liked to hear some perturbator-like in the soundtrack.

You know whats up.

This emo shit music barffff

weirdly enough, it's the only EDM i can stomach. but i can stomach more than sasha grey.

that said, i stake myself on the atmospheric end of the spectrum. as soon as it veers in too far in to house i get my jacket.

(and that's not emo you troglodyte, don't make me sneer.)
Title: Re: Cyberpunk 2077 (ETA: 2015)
Post by: Rahxephon91 on January 10, 2013, 04:24:41 PM
Meh.

It was just a boring CG trailer.

Eh. Will probably be worth the wait though.
Title: Re: Cyberpunk 2077 (ETA: 2015)
Post by: Great Rumbler on January 10, 2013, 04:26:01 PM
Turn off the volume on the trailer and listen to this instead:

http://www.youtube.com/watch?v=T1UdTvLoUSY
Title: Re: Cyberpunk 2077 (ETA: 2015)
Post by: cool breeze on January 10, 2013, 04:33:09 PM
Considering how early the game is and the resources of CDPR, it was a cool trailer.  Managed to do a lot with a little.  I don't think it's indicative of the game's music or anything.  Can't imagine there's any original music for it yet.

If you wanted to compare it with recent cyberpunk inspired games/trailers:

Deus Ex HR: http://www.youtube.com/watch?v=Kq5KWLqUewc
Syndicate: http://www.youtube.com/watch?v=ewwtznVkSxA
Prey 2:  http://www.youtube.com/watch?v=S6qq_XdTyAw
Samaritan tech demo: http://www.youtube.com/watch?v=XgS67BwPfFY
Hard Reset: http://www.youtube.com/watch?v=nBj0hDPrHLo


also, I think CDPR mentioned recently that Witcher 3 is coming before this.

Title: Re: Cyberpunk 2077
Post by: tiesto on January 10, 2013, 04:45:45 PM
eh, not quite neo 80s noir enough for my tastes, but i'll take it.

really would've liked to hear some perturbator-like in the soundtrack.

You know whats up.

This emo shit music barffff

weirdly enough, it's the only EDM i can stomach. but i can stomach more than sasha grey.

that said, i stake myself on the atmospheric end of the spectrum. as soon as it veers in too far in to house i get my jacket.

(and that's not emo you troglodyte, don't make me sneer.)

You can have very atmospheric stuff that still falls under the realm of house. Deep tech house or late 90's progressive house being 2 examples.

Haven't seen the trailer yet but kinda disappointed to hear the music isn't what people wanted. Then again, I thought Witcher 2's soundtrack was horrible.
Title: Re: Cyberpunk 2077 (ETA: 2015)
Post by: Great Rumbler on January 10, 2013, 08:30:13 PM
There's really no indication that the song picked for the trailer will be anything like the soundtrack for the game, but there's not much else to talk about right now so people are gonna talk about that.
Title: Re: Cyberpunk 2077 (ETA: 2015)
Post by: BlueTsunami on January 10, 2013, 10:09:01 PM
Liked everything about it aside from the music. 'Personal Responsibility' isn't really a catchy set of words and to hear it over and over is rough. The music will make or break the ambiance of the game proper so I hope the trailer music isn't indicative of the route they're taking in that regard.
Title: Re: Cyberpunk 2077 (ETA: 2015)
Post by: Great Rumbler on January 10, 2013, 10:11:28 PM
Liked everything about it aside from the music. 'Personal Responsibility' isn't really a catchy set of words and to hear it over and over is rough. The music will make or break the ambiance of the game proper so I hope the trailer music isn't indicative of the route they're taking in that regard.

That song doesn't even make sense as ambient music anyway, like that's not going to be looping over and over while you're walking around town.
Title: Re: Cyberpunk 2077 (ETA: 2015)
Post by: BlueTsunami on January 10, 2013, 10:17:38 PM
Liked everything about it aside from the music. 'Personal Responsibility' isn't really a catchy set of words and to hear it over and over is rough. The music will make or break the ambiance of the game proper so I hope the trailer music isn't indicative of the route they're taking in that regard.

That song doesn't even make sense as ambient music anyway, like that's not going to be looping over and over while you're walking around town.

that's true but I'm thinking as.far as booming music you may hear on the streets or in a club. One of my fondest memories in regards to music in games was strolling into Club Asylum in Vampire Masquerade. The music in that club set the mood for me for nearly the whole game.
Title: Re: Cyberpunk 2077 (ETA: 2015)
Post by: cool breeze on January 10, 2013, 10:34:35 PM
Really curious to see if they'll build in path where you become a member of the psychosquad.  The gist of it is they recruit from cyborgs who go crazy, reprogram them with the braindance, and their sentence is to serve in the psychosquad.  I don't know how that would work without greatly restricting player agency, which would be interesting in its own way.
 
some pr dump about the world focusing on a strange days-like device

Quote
The world of Cyberpunk 2077 presents a grim vision of the future. Tech advancement went hand in hand with the decay of society. Body augmentations invented to serve society simply multiplied the problems, and sometimes lead to mayhem on the streets. New inventions led to addictions and poverty became an even larger problem.

In Cyberpunk 2077, the player will be thrown into a dark future. The metropolis of Night City is a stage set to tell the tale of one individual, raised on the streets, who tries to lift himself up from the gutter and find a way to survive amongst boostergangs and megacorporations in a city of filth and sin. Drugs, violence, poverty and exclusion haven’t disappeared by 2077, as people stayed as they were for centuries – greedy, closed-minded and weak. But not only ghosts of the past trouble mankind, but new issues have appeared. Psychos go on rampages and the streets are filled with junkies addicted to a new form of entertainment – the braindance, a cheap way to experience the emotions and stimuli of someone else, someone living a more exciting life.

Braindances are digital recordings of a person’s experience. The viewer can stream a braindance directly into his neural system via special brain augmentations, called a BD player. Braindances allow the viewer to experience all brain processes registered, including emotions, muscle movements and all stimuli perceived by the recording person.

The range of themes of these recordings varies from simple braindances made by megacorporations, which e.g. allow the viewer to feel the full experience of an explorer with all its thrills, sweats, smells, views, sounds and the real feeling of curiosity that pushes men to go beyond the horizon against fear and physical weakness. But there are also more controversial sides of braindance, because some recordings are created illegally in the underground. Entering the mind of a serial killer means not only seeing the monstrosity he performs, but also living his lust to kill and fulfillment.

You haven’t experienced the latest New Hollywood recording? You’re nobody! The streets live with braindances, everyone just got crazy and wants to be a part of this new entertainment fad. Some people push it even too far and they cannot stop living other people’s lives. If you’re not linked to a braindance right now, you are probably discussing what happened to you during your last session. Of course, just like every great new cultural movement, BDs have people who criticize them. Just watch these two guys arguing about this phenomena [pdf | doc].

This is the world of 2077. The gap between high and low is bigger than ever. Drugs, violence, braindance, psychos on the loose… Will you be able to function in this defunct society or end up a BD-junky with nothing left, set aside like garbage - still living someone’s else life – not aware of what’s going on around you? Whether you like it or not - this is the age of braindance decadence; this is Cyberpunk 2077.
Title: Re: Cyberpunk 2077 (ETA: 2015)
Post by: Damian79 on January 10, 2013, 10:53:19 PM
I like that fact that we have 2 upcoming cyperpunk rpgs.  One is Shadowrun 2 with all of its glorious campiness and this one for the hardcore people.
Title: Re: Cyberpunk 2077 (ETA: 2015)
Post by: Great Rumbler on January 10, 2013, 11:37:35 PM
Really curious to see if they'll build in path where you become a member of the psychosquad.

Seems like a pretty logical setup, I'd say that something like that will either be how the game gets started or at least one of the ways it can get started [depending on how much freedom they want to give players in setting up their character].
Title: Re: Cyberpunk 2077
Post by: chronovore on January 11, 2013, 07:06:07 AM
An open-world Ghost in the Shell game where you hunt down cybercriminals and do hacking stuff. Yeah, now I want something like that, too.  :-\
Some o' 'dat comin', too:
http://en.wikipedia.org/wiki/Watch_Dogs
http://en.wikipedia.org/wiki/Remember_Me_(video_game)
Title: Re: Cyberpunk 2077 (ETA: 2015)
Post by: Damian79 on January 11, 2013, 09:05:47 AM
http://www.digitallydownloaded.net/2013/01/cd-projekt-red-trailer-yet-another.html

 :lol :lol :lol :lol
Title: Re: Cyberpunk 2077 (ETA: 2015)
Post by: Don Flamenco on January 11, 2013, 09:48:20 AM
is there anything sadder than a group totally knocking off Radiohead
Title: Re: Cyberpunk 2077 (ETA: 2015)
Post by: Great Rumbler on January 11, 2013, 12:36:38 PM
http://www.digitallydownloaded.net/2013/01/cd-projekt-red-trailer-yet-another.html

 :lol :lol :lol :lol

Kotaku must be outraged that they got beat out to this article by some other site. :lol
Title: Re: Cyberpunk 2077 (ETA: 2015)
Post by: tiesto on January 11, 2013, 01:02:22 PM
There's really no indication that the song picked for the trailer will be anything like the soundtrack for the game, but there's not much else to talk about right now so people are gonna talk about that.

They should have gotten Catz and Dogz to contribute some music. They're probably Poland's biggest electronic music export ATM.
Title: Re: Cyberpunk 2077 (ETA: 2015)
Post by: Great Rumbler on January 11, 2013, 02:48:02 PM
Here's the official video for the song used in the trailer, for those interested:

http://www.youtube.com/watch?v=V6nbFZtxAL4
Title: Re: Cyberpunk 2077 (ETA: 2015)
Post by: Don Flamenco on January 11, 2013, 03:10:24 PM
man, i'm really bummed about the music choice, really hope the music in the game matches the style.
Title: Re: Cyberpunk 2077 (ETA: 2015)
Post by: Great Rumbler on January 11, 2013, 04:08:28 PM
man, i'm really bummed about the music choice, really hope the music in the game matches the style.

That particular song was likely picked because of the lyrics, the "personal responsibility" part in particular to emphasize the main idea behind the game [i.e. player-driven narrative, player choice, ect.].
Title: Re: Cyberpunk 2077 (ETA: 2015)
Post by: Don Flamenco on January 11, 2013, 07:19:28 PM
yawn fart
Title: Re: Cyberpunk 2077 (ETA: 2015)
Post by: Great Rumbler on January 12, 2013, 01:47:50 AM
You know, in an industry with companies toppling left and right, where companies with long histories are forced to sell out or merge to survive, CD Projekt really is one of the few bright spots. For years, all they did was release other people's games in Poland. Then The Witcher came along and pushed them into the spotlight. That was just a little over five years ago. Now, they've got two major, big-budget RPGs in the works and they're basically one of the most beloved developers in the world. Whatever it is that's required for success in this industry, they certainly seem to have figured it out.
Title: Re: Cyberpunk 2077 (ETA: 2015)
Post by: Cerveza mas fina on January 12, 2013, 06:59:43 AM
That would be great for them financially.

But I dunno if they could adapt to the us way of working.
Title: Re: Cyberpunk 2077 (ETA: 2015)
Post by: Great Rumbler on January 14, 2013, 01:08:53 PM
http://www.youtube.com/watch?v=sPZxkhLoukI
Title: Re: Cyberpunk 2077 (ETA: 2015)
Post by: Joe Molotov on January 10, 2018, 11:29:13 AM
https://twitter.com/CyberpunkGame/status/951091371200466944
Title: Re: Cyberpunk 2077 (ETA: 2015 (lol))
Post by: D3RANG3D on January 10, 2018, 11:30:37 AM
Opiate is working on that game?
Title: Re: Cyberpunk 2077 (ETA: 2015 (lol))
Post by: Svejk on January 10, 2018, 11:40:59 AM
When the *beep* are you coming out?!

I'll be quite honest though...  I'm starting to ground my expectation on this game some... Witcher 3 was just that fucking good, I'm having a hard time seeing how they can top it...
Title: Re: Cyberpunk 2077 (ETA: 2015 (lol))
Post by: paprikastaude on January 10, 2018, 11:49:54 AM
(https://i.imgur.com/zta8Q0w.jpg)

 :whoo
Title: Re: Cyberpunk 2077 (ETA: 2015 (lol))
Post by: Rufus on January 10, 2018, 01:17:34 PM
When the *beep* are you coming out?!
Just remember to add a year to whatever first date they set.
Title: Re: Cyberpunk 2077 (ETA: 2015 (lol))
Post by: fistfulofmetal on January 10, 2018, 02:40:18 PM
It's legitimately terrifying to me that this was announced 6 years ago.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: bork on January 10, 2018, 03:14:07 PM
Look at all that hype and positive vibes on the first page.   :'(

To better times.
:playa
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Let's Cyber on January 10, 2018, 04:14:43 PM
At this point I'll take Holiday 2019.
spoiler (click to show/hide)
but it will then delayed several times like Witcher 3  :doge
[close]
Title: Re: Cyberpunk 2077 (ETA: 2015 (lol))
Post by: kingv on January 10, 2018, 08:13:07 PM
When the *beep* are you coming out?!

I'll be quite honest though...  I'm starting to ground my expectation on this game some... Witcher 3 was just that fucking good, I'm having a hard time seeing how they can top it...

Most obvious improvement would be to make the combat control a bit better... but honestly, if they merely match or come close to the quality of the Witcher 3, it will still be a 10/10 for me.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Great Rumbler on June 17, 2019, 04:53:46 PM
(https://i.imgur.com/KraMmwd.jpg)
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Raist on June 17, 2019, 05:10:17 PM
Shit, that cyberpunk tech revived uncle Phil.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: toku on June 17, 2019, 05:38:17 PM
https://www.youtube.com/watch?v=d8lnrAqH0mk
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Nintex on June 17, 2019, 05:47:37 PM
(https://i.imgur.com/KraMmwd.jpg)
I like style 2 and 3 the most.

2 is now my phone wallpaper.
I'm all Cyberpunk'd  8)
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: toku on June 17, 2019, 06:25:07 PM
(https://i.imgur.com/KraMmwd.jpg)

https://www.reddit.com/r/cyberpunkgame/comments/c1pw7i/so_these_are_the_four_art_styles_that_define_the/erf34f4/

Quote
The four cultural aesthetics as explained by Cyberpunk's official Twitter account:

>ENTROPISM:
The look of poverty that derives from humans grappling with and struggling against technology and its unforgiving advance. It denotes a lack of design blending with a general poverty of means and ideas.

>KITSCH:
The look of a long lost golden age on people entirely unwilling or unable to forget it. It’s flashy, bold and usually cheap – filled with gold-plated cyberware, implants encased in brightly colored plastic and larger-than-life makeup.

>NEOMILITARISM:
The look of global conflict and corporations jockeying for power. Cold, sharp and modern. Making everyone look as if they are ready to drop out of an AV’s cargo door and head straight into combat.

>NEOKITSCH:
The look of infinite wealth and vanity. Synonymous with luxury, it has been blossoming among Night City’s wealthiest elites – those who can afford to buy anything, who can afford to be anything they want to be.
Title: Re: Cyberpunk 2077
Post by: Raist on June 18, 2019, 02:36:00 AM
Look at all that hype and positive vibes on the first page.   :'(

To better times.
:playa

Page 2 is hilarious though.


Game of the fucking DECADE

2014 is going to be incredible

This is why I am buying a new computer.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Cerveza mas fina on June 18, 2019, 02:46:16 AM
Cant fucking believe this was announced in 2012  :lol
Title: Re: Cyberpunk 2077
Post by: paprikastaude on June 18, 2019, 04:01:41 AM
Page 2 is hilarious though.

You are responding to a one and a half year old post on top of it :goldberg
Title: Re: Cyberpunk 2077
Post by: Raist on June 18, 2019, 04:40:33 AM
Page 2 is hilarious though.

You are responding to a one and a half year old post on top of it :goldberg


yes, because I can.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: headwalk on June 18, 2019, 06:58:18 AM
love that they made the bloke who wrote the bloody baron quest the lead of the quest team.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Svejk on June 18, 2019, 07:57:45 AM
If all the quests in this game are of the caliber of the Bloody Baron quest, I wouldn't be mad.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Cerveza mas fina on June 18, 2019, 08:55:10 AM
I think those are unrealistic expectations, this game prob won't be as good as Witcher 3 but if it comes anywhere close it would still be goty
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: toku on June 18, 2019, 09:25:01 AM
As someone who recently played through W3 and going through the last DLC right now if the game is even half as good it'll still be great. W3 has it's issues and for me they're mostly combat and quest related. So long as the shooting feels okay I don't mind health bars on enemies in an fps and hopefully they keep annoying fetch and rope you around style quests to a minimum. I fully expect them to knock the score and presentation out the park.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: MMaRsu on June 18, 2019, 09:39:44 AM
Personally them learning from their faults of TW3 makes me think this game will be a lot better than TW3. But we will see.

Also I find the bloody baron quest a bit overhyped. Not a fan of that drunken cunt either. Good voice acting but fuck that guy.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Svejk on June 18, 2019, 01:03:06 PM
It's not so much that the quest was the best story ever, it was more how it was interwoven into the main quest and even other random side quests.   :delicious

I need to know more on next gen drops...  If PS5 somehow comes like a month or two after CP2077 releases, I'd rather wait and play it on that Fif. 
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Raist on June 18, 2019, 01:03:27 PM
I think those are unrealistic expectations, this game prob won't be as good as Witcher 3 but if it comes anywhere close it would still be goty


That's a bit worrying.

spoiler (click to show/hide)
Witcher 3 is shite.
[close]
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Nintex on June 18, 2019, 04:04:05 PM
For me sci-fi games get +10 points by default.

I loved Deus Ex: Mankind Divided and lots of people hated that so I'll be fine 8)
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: thetylerrob on June 18, 2019, 04:12:03 PM
This game will be great but the sequel that comes out much faster will be even better.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: toku on June 18, 2019, 09:39:15 PM
https://www.youtube.com/watch?v=E42D2XF2oAs
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: headwalk on June 19, 2019, 05:49:34 AM
it'd a crime if pondsmith doesn't have a VO part with his awesome voice.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Cerveza mas fina on June 19, 2019, 06:59:51 AM
It's not so much that the quest was the best story ever, it was more how it was interwoven into the main quest and even other random side quests.   :delicious

I need to know more on next gen drops...  If PS5 somehow comes like a month or two after CP2077 releases, I'd rather wait and play it on that Fif.

I feel you but I dont expect base Cyberpunk to come to PS5, maybe Goty version in 2021.  Dont think theyd want to cannibalize sales.

They will milk this for years
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Svejk on June 19, 2019, 07:02:46 AM
Yeah, that sounds about right.  I truly don't know if I'd be able to wait that long either.  :P
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Cerveza mas fina on June 19, 2019, 07:10:37 AM
This is probably the only game im actually looking forward to, with hype like a lil kid.

Wonder how it will run on my i3, 1050gti  :lol still better then PS4 I hope.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: MMaRsu on June 19, 2019, 08:42:35 AM
I3 1050.. lol I doubt it will even run
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Cerveza mas fina on June 19, 2019, 08:52:45 AM
Uuuh why not? It will run on PS4 breh and W3 is on Switch  :lol

I said I wondered how it will run.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Human Snorenado on June 19, 2019, 10:49:20 AM
Game is gonna look like hot buttered sex on my 8700k/1080ti... if I don't upgrade my gpu before next April, anyway.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Cerveza mas fina on June 19, 2019, 12:42:38 PM
Hawt

Well be playing almost different games. Mine a PS4 one yours next gen.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: MMaRsu on June 19, 2019, 12:48:12 PM
Uuuh why not? It will run on PS4 breh and W3 is on Switch  :lol

I said I wondered how it will run.

W3 is on Switch but my pc should be able to run all new games coming out but due to some programming bullshit or laziness on the devs part im unable to play a few titles such as Rage 2, Apex Legends for example due to no SSE support on my CPU.

But any game that has this SSE support runs much better than any ps4 game. So yea im def planning to upgrade my entire unit
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Nintex on June 19, 2019, 03:22:21 PM
(https://pbs.twimg.com/media/D9cnWIJWsAAaGj2.jpg)
 :o
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: MMaRsu on June 19, 2019, 04:22:13 PM
(https://pbs.twimg.com/media/D9cnWIJWsAAaGj2.jpg)
 :o

(https://i.ytimg.com/vi/NfRrRRVhDj8/maxresdefault.jpg)
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Don Rumata on June 19, 2019, 10:26:59 PM
(https://pbs.twimg.com/media/D9cnWIJWsAAaGj2.jpg)
 :o
No 3rd person is...  :crybaby
Although, didn't they say you'd have 3rd person on vehicles, at least?
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Trent Dole on June 20, 2019, 12:20:53 AM
Somebody will mod in third person on PC within, like, a week. :yeshrug
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Don Rumata on June 20, 2019, 01:23:23 AM
Somebody will mod in third person on PC within, like, a week. :yeshrug
Have you seen Crysis 3rd person?  :kobeyuck

I actually get why they made it first person, navigating interiors in Witcher 3 was a pain in the ass, let alone having to pick up shit from a table or click on a computer.
But driving in 1st person is atrocious, so i hope at least that will be a thing.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: MMaRsu on June 20, 2019, 02:20:52 AM
RPS keeps insisting the game is racist and YongYea isnt having it

https://youtu.be/vDUTcFCdPpw
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Cerveza mas fina on June 20, 2019, 03:29:09 AM
Anything can be offensive to anyone

Could mean you are just a pussy though
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Rufus on June 20, 2019, 03:58:52 AM
John Walker jumping in with both feet as usual. :aah

The tweets linked in the video description were deleted. Can't be fucked to watch the video for screenshots.

Instead:

https://twitter.com/botherer/status/1141602329919197184

https://twitter.com/botherer/status/1141612348307922945

Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: MMaRsu on June 20, 2019, 04:34:36 AM
Dude actually apologized? Wow didnt expect that, but good on him
Title: Re: CD Projekt's new sci-fi RPG (Witcher dev)
Post by: Nuitangg on June 20, 2019, 01:05:42 PM
Sounds awesome. I'm sure it will be optimized for PCs but also headed to 360/PS3.

 :lol  Pretty sure I thought the game was a year out as well.  The Perturbator trailer was    :preach
Title: Re: CD Projekt's new sci-fi RPG (Witcher dev)
Post by: MMaRsu on June 20, 2019, 01:43:34 PM
- Advanced RPG menchanics based on pen and paper RPG system

Make it FPSRPG. No PnP horseshit. Thanksss.

Yo this guy called it tho
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: toku on June 21, 2019, 11:38:17 PM
https://youtu.be/pdM_7NpJCiQ

TLDR: They showed two separate runs in the demo, a stealth netrunner based run, and a strength run n gun style run. Made it sound like hacking is op/way more exciting though. You can hack ppls limbs, the pins in their grenades, you can make ppl shoot themselves in the head, hear ppl through walls etc.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: headwalk on June 22, 2019, 09:01:47 AM
john walker changed RPS from one of the leading voices in PC gaming to a waypoint rip-off that calls its favourite games of the week "the bestest best".
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Rufus on June 22, 2019, 10:17:27 AM
John is the only one of the founders who hasn't changed much over the years. Makes you think.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: headwalk on June 22, 2019, 10:42:08 AM
kieron was the best writer, jim was the most insightful. kieron went on to be a comic writer, jim went on to be a game designer.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: thisismyusername on June 22, 2019, 10:45:46 AM
RockPaperShotgun was always :trash
---
Change my mind.

I actually get why they made it first person, navigating interiors in Witcher 3 was a pain in the ass, let alone having to pick up shit from a table or click on a computer.

Maybe it's because I used a controller (>like CD Project intended post Witcher-1), but:

(https://steemitimages.com/DQmWXK5JAsHE5eDRT6EaM5VQCXyF4JNj3Z6JJ9qsWcf2FVy/giphy-downsized-large.gif)


Quote
But driving in 1st person is atrocious, so i hope at least that will be a thing.

(https://steemitimages.com/DQmWXK5JAsHE5eDRT6EaM5VQCXyF4JNj3Z6JJ9qsWcf2FVy/giphy-downsized-large.gif)
(https://steemitimages.com/DQmWXK5JAsHE5eDRT6EaM5VQCXyF4JNj3Z6JJ9qsWcf2FVy/giphy-downsized-large.gif)
:confused It's only "atrocious" because developers STILL can't get "field of view" right.

It works in GTA5, sort-of, but the FoV (default, I think you can adjust it IIRC) was fucking trash.

Partially because they render the interiors WITHOUT giving you the ability to "adjust the seat" to make the interior less a cock-block on your view.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: toku on June 22, 2019, 10:52:09 AM
https://designyoutrust.com/2019/06/cyberpunk-2077-posters-that-dont-offend-anyone/
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Great Rumbler on June 22, 2019, 10:58:19 AM
https://designyoutrust.com/2019/06/cyberpunk-2077-posters-that-dont-offend-anyone/

(https://steemitimages.com/DQmWXK5JAsHE5eDRT6EaM5VQCXyF4JNj3Z6JJ9qsWcf2FVy/giphy-downsized-large.gif)
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Rufus on June 22, 2019, 11:26:53 AM
kieron was the best writer, jim was the most insightful. kieron went on to be a comic writer, jim went on to be a game designer.
Quinns went on to do board game videos and then video game videos with Matt Lees. (Quinns era was my favourite.) Alec Meer became a family man and is just over it.

John was and is still the angry one. :shaq2
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Cerveza mas fina on June 22, 2019, 12:25:24 PM
I dont need to see any more videos of this beyond thw two trailera they released so far. Why spoil anything.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Svejk on June 25, 2019, 02:42:33 PM
Free Dynamic theme for PS4 (US)  :hyper   Should be up for EU and JP stores too.

https://store.playstation.com/en-us/product/UP4497-CUSA16596_00-0000000000000004?smcid=web%3Apsn%3Aprimary%20nav%3Asearch%3Acyberpunk
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Don Rumata on June 25, 2019, 03:28:29 PM
RockPaperShotgun was always :trash
---
Change my mind.

I actually get why they made it first person, navigating interiors in Witcher 3 was a pain in the ass, let alone having to pick up shit from a table or click on a computer.

Maybe it's because I used a controller (>like CD Project intended post Witcher-1), but:

(https://steemitimages.com/DQmWXK5JAsHE5eDRT6EaM5VQCXyF4JNj3Z6JJ9qsWcf2FVy/giphy-downsized-large.gif)


Quote
But driving in 1st person is atrocious, so i hope at least that will be a thing.

(https://steemitimages.com/DQmWXK5JAsHE5eDRT6EaM5VQCXyF4JNj3Z6JJ9qsWcf2FVy/giphy-downsized-large.gif)
(https://steemitimages.com/DQmWXK5JAsHE5eDRT6EaM5VQCXyF4JNj3Z6JJ9qsWcf2FVy/giphy-downsized-large.gif)
:confused It's only "atrocious" because developers STILL can't get "field of view" right.

It works in GTA5, sort-of, but the FoV (default, I think you can adjust it IIRC) was fucking trash.

Partially because they render the interiors WITHOUT giving you the ability to "adjust the seat" to make the interior less a cock-block on your view.
Witcher 3 had that R* thing of Geralt taking 2 more steps once you stop presing the analog stick, it's annoying.
the way loot works in that games doesn't ask for a lot of finesse, so it's not a big deal, but in Cybepunk, it looks like it'd require more minute control.

And even in racing games i always play with 3rd person, because i like the better awareness.
Fuck cockpit view (i'd drive like that in real life too, if i could  :doge).
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: headwalk on June 25, 2019, 06:40:01 PM
witcher was a game where most of its mechanics were either boring or superfluous due to how trivial the combat was and the main character is a lame nerd insert.

the fact its one of the greatest games of all time in spite of this makes me wonder how good a CDPR game could be if they get those parts right.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Raist on June 26, 2019, 09:30:38 AM
Fuck cockpit view (i'd drive like that in real life too, if i could  :doge).

(https://media.tenor.com/images/ed9f9eed1c5360f738a636bbf786a318/tenor.gif)
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Fifstar on June 26, 2019, 09:53:12 AM
This game was announced over 7 years ago  ???
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Rufus on June 26, 2019, 09:58:10 AM
Yup. Dumb move or recruiting tool? :idont
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Don Rumata on June 26, 2019, 10:47:08 AM
Yup. Dumb move, or recruiting tool? :idont
They thought they could do parallel development with Witcher 3.  ::)
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: chronovore on June 26, 2019, 08:42:01 PM
Yup. Dumb move or recruiting tool? :idont

It worked; at least two people I know jumped ship specifically to join for this proje(k)t.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Great Rumbler on June 26, 2019, 09:50:07 PM
Yup. Dumb move, or recruiting tool? :idont
They thought they could do parallel development with Witcher 3.  ::)

Maybe initially, but I remember sometime around 2013 or 2014 where they said that Cyberpunk wouldn't go into full production until after Witcher 3 and it's expansions came out.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Don Rumata on June 26, 2019, 11:46:47 PM
Yup. Dumb move, or recruiting tool? :idont
They thought they could do parallel development with Witcher 3.  ::)

Maybe initially, but I remember sometime around 2013 or 2014 where they said that Cyberpunk wouldn't go into full production until after Witcher 3 and it's expansions came out.
Yeah, i'm saying the reason why they announced it so soon, is because they thought they could handle parallel development, but they soon realized they'd need all hands on deck, to finish Witcher 3.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Cerveza mas fina on June 27, 2019, 07:02:54 AM
Yup. Dumb move or recruiting tool? :idont

It worked; at least two people I know jumped ship specifically to join for this proje(k)t.

Working for  facist cdpr

:yikes
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Svejk on July 22, 2019, 10:20:59 AM
Some more details dropped.   :hump

Quote
-Some merchants will offer unique items and discounts only for a specified period of time or at specific times.
-You can buy various clothes like long jackets, sneakers, t-shirts, …
-Example of programs that a netrunnet can buy: a program to disable cybernetic eyes or another to block a cybernetic member
-As you advance your hacking skills, the options will expand from a simple door opening to controlling cameras or turrets and more.
-Mini-games related to hacking will be different depending on the installation you hack.
-Bots can also hack at a distance
-Increases are performed only from a specialist but minor changes will be possible by ourselves such as improving our mantis blade by adding poison
-You can increase your skills by finding a trainer or by installing certain implants
-The scarcity of objects corresponds to its availability rate in stores. The more rare an object is, the more street cred will it take for a seller to offer it to us
-Street Cred will also increase the quality of buyable components for crafting
-They have changed the way to show the damage compared to the 2018 demo and try several methods to indicate the damage taken by the opponent without flooding the screen with numbers (the numbers are still there but in smaller quantities) like adding special animations
-The inventory will be limited according to the weight that can be transported
-When V uses a glass bottle to shatter it on the skull of an opponent, this results in a bloody visual effect and the shard of the bottle is still usable for impaling it in the body of an opponent
-Example of interactive discussion between V and Placide in the demo: during the conversation, a henchman enters the room with a message. If V looks at this character, new dialog options appear to interact with him that, according to the devs, will have an impact on the conversation with Placid if used.
-When Placide forces V to connect to the network to be monitored during his mission, an interruption is possible if we have Street Kid because only a child of the street knows the way gangs work.
-More details about the boss fight with Sasquatch: The fight takes place in a small room with interactive objects. The boss can use these items to prevent us from reaching his back. It is possible to avoid the fight
-Each attribute and skill goes up to level 10. There are 60 perks too (5 per skill) and each perks has 5 levels of progression
-You can combine skills with doping products like the slow motion effect during a hacking to have more time. This was used during a fight against an Animals in order to have time to hack him
-In the demo, V is level 18 with a street cred level 12. Brigitte is level 45 and was the highest level NPC met in the demo.
-If you take a driver out of his car to rob him and there is a gang or the police around, a violent response will be felt
-When you want to pause the main quest, there will be a lot of side quests available. On top of that, there will be many events happening across the city and how to interfere with it can lead to a quest. In addition to that, Night City brings together many activities. Unlike The Witcher 3, there will not be a classic quest table to tell us what to do when doing it. However, optical improvements will make it possible to simulate through the augmented reality the highlighting of certain points in the environment.
-Braindance is an important part of simulating someone’s memories.
-Everyone will not be increased in the same way. The richest will have increases that only they can have. Others will not want improvement by religious conviction. The idea is not to create a homogeneous but very different population
-Cyberpsychose is present in the game. Our character can not reach it but through quests or scripted events, we can see the damage to the improvements on the psyche.
-Religions are still very present in Night City. Our vision of Cyberpunk is not to describe an alternative world but a continuity of our world. Some things will look like our current reality. For example, Christianity is present in the game and will even have a faction.
-“The journalist says that the presence of religion is likely to create a scandal”, which CDP respond with: “We will not avoid any subject, even if they may offend the sensitivity of some. We are not here to say whether it is good or bad.
-With Cyberpunk, CDP has also exacerbated community membership as a way for people to protect themselves from danger and poverty.
-The type of your character will be at your convenience. You will not necessarily choose strictly a man or a woman. One can have a male body with feminine attributes, a feminine voice and feminine hair. The type of voice will impact how NPCs will perceive us
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: thisismyusername on July 23, 2019, 06:20:58 AM
Netrunner changes sound nice, but I actually want to see the class in a gameplay video. :doge
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: toku on August 04, 2019, 02:35:12 PM
https://www.reddit.com/r/cyberpunkgame/comments/ck605d/information_from_psx_extreme_polish_magazine/
https://www.dsogaming.com/news/new-cyberpunk-2077-details-new-game-ending-decisions-skills-relationships-loot-more/

Quote
What's up guys. I just got a freshly baked paper of the newest PSX Extreme where they met with the devs and wrote a 10 pages long Cyberpunk 2077 article. There's not that much of new information but there's still some that you might find interesting or totally new so decided to share with you.

- Badlands outside of the Nighty City are a hostile place. The flora there is very minimal and so is the fauna, mostly extinct or eaten with the help of a much worse animal - humans. It's not a place you wanna go alone or unarmed.

- The Nomads living in the outskirts are Wraights and Aldecados. They have their own conflict and wars between each other. Wraights are up to no good with the player, Aldecados on the other hand, are slightly more keen to have a deal with you.

- Skill system is huge and tailored to your style of playing. As you level up you gain progression points, which then you can use on new skills and boosting certain attributes, strength, reflex, cool, intelligence. The level of your attributes will let you install certain chips only available to each. Using one kind of weapon a lot, will also make you better at it. Same goes with melee and hacking. There are also bonus perks, passive, active, and ones activated in certain conditions. On top of that there's Street Cred, which you gain through completing tasks. The higher it is, the more serious and dangerous quests are available to us, as we're more "trustworthy".

Slight correction, there seems to be 2 types of points. One for skills and one for attributes+

- Your apartment has few gameplay features inside of it. I.a. place where you can check the internet/email and place where you can store your equipment.

- V's flat is important to the storyline and lots of meetings take place inside of it. Unfortunately you cannot modify it, because decorating your apartment doesn't really go well with the vision of a dark and gritty spirit of the game, says Paweł Sasko.

- AI and driving could be a bit better. Hopefully it'll get polished until the release.

- Stealing a car is not so simple, if you do it somewhere where policeman or gang can see you, you'll be in some big trouble. You'll have to fight or run and hide. Kinda like in GTA. There's no jail though. Stolen cars/bikes will not end up in your garage, unlike the ones you purchased.

- Loot is important and besides all your usuall stuff for crafting, weapons and armor, there are collectible items to find. If you like looting, it might become handy to install special chips that'll help you find secret stuff. Of course the stuff you find is also upgradable. NPC's will also leave clues as to where loot can be hidden.

- Deep relationship system, you can befriend a lot of NPC's. You can also become more than a friend to them, having multiple relationships all at once is also possible. Of course not every NPC will have the same sexual orientation as you, so if you wanna bang them.... might need to try in a different playthrough.

- Animals are mostly non existent in the world of Cyberpunk, due to pandemics associated with them. You'll still have a chance to see some pets, owned by the wealthy elite.

- Between years 2020 and 2077 cyberspace got hacked by a famous netrunner. Since then corporations created "Blackwall" which cuts off the hacked and dangerous cyberspace from rest of the infrastructure. Some netrunners tried to explore the deadly side of it, but none has returned.

- The level of detail is captivating. Together with the atmosphere it creates a very unique world.

- Religion plays a solid role in the world of Cyberpunk. In one of the missions we'll explore a church with a neon cross, right in the middle of a sermon. Some people will often have old, classic TV's in their houses, it can be because of the poverty, but also because certain religions do not allow certain things.

- NewGame+ will be a thing and is worked on.

- Game's ending will be dependant on our choices, but also side quests will have a noticeable role during the story, as well as at the end of it.

There's also some information about Keanu working on the mocap, which took 15 days in the studio and that he was very engaged with the project, when CDPR showed up before E3 to show him the newest version of the game, he remembered all of the devs names.

(https://i.redd.it/1i8n1yhlcne31.jpg)

(https://66.media.tumblr.com/304dc04943d90c415623ca9cbe863f94/tumblr_nmg78qagad1qe0fxmo4_r1_540.gif)
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: toku on August 21, 2019, 07:34:37 PM
https://www.youtube.com/watch?v=bZZVj7OaymI

(https://cdn.igromania.ru/mnt/news/5/6/7/7/4/c/85488/html/more/240b42999300fbae_original.png)
(https://cdn.igromania.ru/mnt/news/5/6/7/7/4/c/85488/html/more/d2ee73a5447a1b2f_original.png)
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Svejk on August 22, 2019, 03:39:20 PM
August 30th they're suppose to release the 15 minute footage they showed at GamesCom.   :hyper

https://www.cyberpunk.net/en/news/29533/gameplay-stream-announcement
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Pwnz on August 30, 2019, 12:14:02 AM
This game was announced over 7 years ago  ???

Yeah its insane. For me I was a neckbeard in an apartment in 2012. When this thing finally comes out, I'll have been married for 6 years and probably have a kid on the way.

I've mastered the art of smuggling in PC parts over months to build this rig. 3900x with 1080ti, I'm ready.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Pwnz on August 30, 2019, 12:17:59 AM
witcher was a game where most of its mechanics were either boring or superfluous due to how trivial the combat was and the main character is a lame nerd insert.

the fact its one of the greatest games of all time in spite of this makes me wonder how good a CDPR game could be if they get those parts right.

Game has, and especially when it came out had, an impressive number of secondary quests with interesting stories. Eventually you get disillusioned with the repetition of types of buildings, but there were few fetch quests.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: kingv on August 30, 2019, 12:06:41 PM
The Witcher was dope for its time... which also was released when pc gaming was pretty shit in general and the CRPG was basically dead.

It had those weird rhythm fighting mechanics, but i still thought it played fine. Plus those cards!
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Nintex on August 30, 2019, 01:41:18 PM
https://mixer.com/cdprojektred (https://mixer.com/cdprojektred)

15 minutes :hyper
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: toku on August 30, 2019, 02:40:12 PM
https://www.youtube.com/watch?v=FknHjl7eQ6o

People blew the "de" and black shit totally out of the water  :lol
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Raist on August 30, 2019, 03:18:59 PM
Downgrades here we go :hyper
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: MMaRsu on August 30, 2019, 04:16:06 PM
idgaf downgrades not gonna watch the vids im sure the game will be great
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: thisismyusername on August 30, 2019, 04:29:16 PM
Downgrades here we go :hyper

Who gives a shit. It's letting me live my dream. :rejoice
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: nachobro on August 30, 2019, 04:41:48 PM
 :rejoice :jawalrus :preach :lawd
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Himu on August 30, 2019, 04:52:32 PM
This looks so godlike :rejoice :jeb
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: thisismyusername on August 30, 2019, 05:09:01 PM
Netrunner gameplay finally.

(https://media3.giphy.com/media/2WxWfiavndgcM/giphy.gif)

(https://www.myinstants.com/media/instants_images/akihiko-ive-been-waiting-for-this.png)

Also looks like I'm going to be cozening up to the Voodoo Boys for Netrunner tech.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Human Snorenado on August 30, 2019, 05:21:24 PM
(https://media2.giphy.com/media/26gsobowozGM9umBi/giphy.gif?cid=790b76117374a7a1ba2b5363810cab93fc1c6f368f9faafe&rid=giphy.gif)
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: toku on August 30, 2019, 05:36:02 PM
Voodoo boys wanting to unleash sentient a.i.s despite potential apocalyptic results is #relatable

 :lawd
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: thisismyusername on August 30, 2019, 05:36:49 PM
Also digging through the frames (Fam, I am seriously wanting this out now), it seems they've taken the "Nomad" class and made it a back story history for characters, similar to "Corporate."

I have to relook at 2020 and RED's stats, but I think they're copying those directly from the TTRPG.

"2077 does not feature fixed classes." Mmmmm... curious.

"Instead, 2077 features a fluid class system to mix and match a variety of styles to suit their gameplay." Looking at the skill system, it seems the same as 2020/RED's skill-rank system for skill-checks (rolling dice to match difficulty checks) so I'm not sure what they're getting at here. The only thing that'd really change is the "role specialties" like Netrunners only being able to access more of the 'Net than someone like a Solo or Rockerboy.

It looks like they've basically sort-of "Mass Effect"'d the class systems. Not a terrible thing (I mean Knights of the Old Republic kinda does the same with D20), just... weird to use certain terms like Solos and not have them be specialized classes.

Also I'm not super feeling the Netrunner being "stealth" gameplay. I get why they're doing close-in-hacks (for the sake of the Runner not being completely dominating like the TTRPG in 2020 did, RED basically goes "oh there's a virus that'll kill you on the 'Net now, lol, tough-shit, time to get in close to hack LANs instead of going through the 'Net) but it's a little... weird... for that distance hacking "wire" thing.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: curly on August 30, 2019, 05:38:47 PM
looks like gta
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Himu on August 30, 2019, 05:41:54 PM
Legit looks like rpg of the generation
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Don Rumata on August 30, 2019, 06:43:21 PM
I'm more interested in seeing some free roam personally, and especially choices ramifications.
This "you can do guns blazing of hack/stealth" stuff is cool, but not exactly anything new, since the days of Deus Ex and all the following "immersive sims".

This being open world is what sets it apart, in my opinion.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Nintex on August 30, 2019, 06:52:41 PM
Love the way this looks. Especially considering this was the E3 demo it looks quite polished already for a game that was still 10 months away from release at that point.
In-game does seem less impressive than the 'cinematic' trailers they did. It looks gorgeous but mostly because of the art direction not necessarily the graphics effects on display.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Svejk on September 01, 2019, 07:38:48 PM
Been on hurricane dodging duty and finally got to watch the latest vid....

Come into my life, game...
(https://i.imgur.com/wmwDjai.gif)
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: headwalk on October 18, 2019, 01:10:10 PM
saw the full 45 minute demo at an expo yesterday that the deep dive is based off and, i dunno. this has been my most hyped game for years now but from what they'd shown it looks alright, but fairly dissapointing.

the world is insanely detailed and by far the best thing about it, but the writing from what i've seen is dull as fuck. literally everyone was some kind of brooding bad ass in the most boring way. the player character is a complete nerd power fantasy insert in the same way as geralt, but without the hair metal campyness to make it tolerable.

they did their best to make the gunplay look monotonous (think walking around with a turret making no effort to dodge bullets and mow people down for 5 minutes) but the hacker stuff seemed cool if it actually turns out your build effects how you interact with the environment, and "hacking" isn't just a big press-x-to-make-cool-shit-happen win button.

i'm optimistic that they're just showing the most crowd pleasing, focus proofed stuff - which is the least interesting to me, but my girlfriend was so bummed out that she said she'll get it for cheap in a year or whatever. we're both playing disco elysium right now so our tolerance for boring, rote power fantasies in game writing is pretty low.

Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Raist on October 18, 2019, 01:48:46 PM
Woaaah, sounds like a CDPR game (http://i.imgur.com/Kv41y9G.png)
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Nintex on November 24, 2019, 07:49:57 AM
http://www.youtube.com/watch?v=5HNr6iYWf7s

 8)
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: benjipwns on November 27, 2019, 06:01:52 PM
https://www.reddit.com/r/cyberpunkgame/comments/e1jzgo/summary_of_the_polish_qa_with_developers/
Quote
- about sex scenes: they did a lot of mocap for those and they believe that their amount should satisfy everyone, which should calm down anyone who assumed that they will just skip those entirely just because the game is in first person
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: kingv on November 27, 2019, 07:57:47 PM
 Better show my robo dick.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: thisismyusername on November 27, 2019, 10:04:56 PM
Better show my robo dick.

Gimmie that first person dick-sucking perspective like they do in porn, CDProject. :lawd
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: chronovore on November 29, 2019, 09:54:27 PM
I really want to buy this, but it'll have to run on my standard PS4, and I feel like it's going to overheat that. I heard RDR2 has broken a few peeps' PS4s so pray for me, fellow boritos.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Svejk on November 29, 2019, 11:18:48 PM
I'll be in the same OG PS4 boat..   As much as I want to play it, I'm almost considering waiting till it drops on the PSFif to get a better experience.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: demi on January 16, 2020, 12:55:26 PM
Both FF7 and Cyberpunk delayed after Doom's new trailer. I would be scared too.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Himu on January 16, 2020, 12:57:07 PM
Enough time for me to give Witcher 3 another shot. Wasn't impressed the first try but then again I was a caustic, depressed person then and I've since learned how to enjoy games again.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: kingv on January 16, 2020, 01:16:47 PM
I preordered yesterday 😂.

Also found out about this through on Benji sales twitter, the god.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Cerveza mas fina on January 16, 2020, 01:25:29 PM
I really want to buy this, but it'll have to run on my standard PS4, and I feel like it's going to overheat that. I heard RDR2 has broken a few peeps' PS4s so pray for me, fellow boritos.

Ps5 xboxnext will be out by years end don't worry
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Raist on January 16, 2020, 03:22:39 PM
Delayed until September.

Not really shocking.

What a shocking development.

spoiler (click to show/hide)
http://www.thebore.com/forum/index.php?topic=46594.msg2769358#msg2769358
[close]
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Great Rumbler on January 16, 2020, 03:29:24 PM
Q1 2020 annihilated
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: nachobro on January 16, 2020, 03:30:24 PM
 :gloomy
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Raist on January 16, 2020, 03:47:30 PM
Who knows, maybe those five extra months will allow them to polish the game to a point where it doesn't look like a massive downgrade from the OG gameplay reveal anymore.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Let's Cyber on January 16, 2020, 03:58:06 PM
Q1 2020 annihilated
Everything cleared out for P5 Royal

 :uguu
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Trent Dole on January 16, 2020, 04:18:17 PM
Delayed until September.

Not really shocking.

What a shocking development.

spoiler (click to show/hide)
http://www.thebore.com/forum/index.php?topic=46594.msg2769358#msg2769358
[close]
Raistradamus :doge
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Cerveza mas fina on January 16, 2020, 04:28:30 PM
Who knows, maybe those five extra months will allow them to polish the game to a point where it doesn't look like a massive downgrade from the OG gameplay reveal anymore.

Lol like im reading witcher 3 comments on gaf again

spoiler (click to show/hide)
remember gaf?
[close]
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: MMaRsu on January 16, 2020, 04:47:43 PM
Who knows, maybe those five extra months will allow them to polish the game to a point where it doesn't look like a massive downgrade from the OG gameplay reveal anymore.

 :larry
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Svejk on January 16, 2020, 06:14:28 PM
All these delays are fucking up my gaming schedule.  :noah
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: thisismyusername on January 16, 2020, 06:21:21 PM
I preordered yesterday 😂.

Also found out about this through on Benji sales twitter, the god.

Same, I preordered on like Sunday. I have a bad habit/luck of pre-ordering things that then suddenly get delayed. :doge
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Don Rumata on January 16, 2020, 07:04:55 PM
All these delays are fucking up my gaming schedule.  :noah
My gaming schedule (buy games;never play them) is unaffected, instead.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: El Babua on January 16, 2020, 09:22:13 PM
https://twitter.com/pr0spector88/status/1217970289465856000?
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Svejk on January 16, 2020, 10:25:38 PM
So many delays..
Backlog rejoice
 :rejoice
spoiler (click to show/hide)
(https://i.imgflip.com/19wvx9.jpg)
[close]
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: TVC15 on January 16, 2020, 10:58:33 PM
Ok, what other promising first quarter games haven’t received their delay yet?
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Great Rumbler on January 16, 2020, 11:04:35 PM
Ok, what other promising first quarter games haven’t received their delay yet?

Doom 64 :whew
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Human Snorenado on January 17, 2020, 12:26:26 AM
Ok, what other promising first quarter games haven’t received their delay yet?

Resident Evil 3, but in glorious Nippon they're not shy about just chaining developers to their desks and working them to death, thank god
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Raist on January 17, 2020, 12:31:15 AM
Who knows, maybe those five extra months will allow them to polish the game to a point where it doesn't look like a massive downgrade from the OG gameplay reveal anymore.

 :larry

Search your heart. You know I'm right.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: toku on January 17, 2020, 01:01:12 AM
Ok, what other promising first quarter games haven’t received their delay yet?

(https://i.imgur.com/RedQDa9.gif)
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Don Rumata on January 17, 2020, 02:18:36 AM
Ok, what other promising first quarter games haven’t received their delay yet?

(https://i.imgur.com/RedQDa9.gif)
Halo Infinite still doesn't have a release date.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Ghoul on January 17, 2020, 05:33:20 AM
Ok, what other promising first quarter games haven’t received their delay yet?

(https://i.imgur.com/RedQDa9.gif)
Halo Infinite still doesn't have a release date.

I'll be very surprised if Halo launches at launch, all things that have come out sound like it's in development hell, Microsoft cannot afford another bad Halo game.... especially at launch.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: thisismyusername on January 17, 2020, 04:31:38 PM
Ok, what other promising first quarter games haven’t received their delay yet?

Resident Evil 3, but in glorious Nippon they're not shy about just chaining developers to their desks and working them to death, thank god

Hopefully it does get delayed, so they add in Mercenaries, Classic Angle mode, and cut enemies/areas from Bio 2 (via a patch that one) and the eventual cuts to this one due to it being rushed right after. :kermit

And/or nix the shitty 4v1 that may die in a month. :kermit :kermit and put that effort into the above.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Nintex on January 17, 2020, 08:34:01 PM
Ok, what other promising first quarter games haven’t received their delay yet?

(https://i.imgur.com/RedQDa9.gif)
Halo Infinite still doesn't have a release date.

I'll be very surprised if Perfect Dark Zero launches at launch, all things that have come out sound like it's in development hell, Microsoft cannot afford another bad Rare game.... especially at launch.
Been there done that  :teehee
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: MMaRsu on January 20, 2020, 09:15:52 AM
Ok, what other promising first quarter games haven’t received their delay yet?

(https://i.imgur.com/RedQDa9.gif)

Wtf why does DOOM MARINE have a face now
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: nachobro on January 20, 2020, 09:20:37 AM
he's always had a face lol

(https://i.imgur.com/P4FCfii.jpg)
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Human Snorenado on January 20, 2020, 09:37:13 AM
Ok, what other promising first quarter games haven’t received their delay yet?

(https://i.imgur.com/RedQDa9.gif)

Wtf why does DOOM MARINE have a face now

 :what
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Great Rumbler on January 20, 2020, 10:35:11 AM
And this from the Doom 2016's box art:

(https://i.imgur.com/f2zl6na.jpg)
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Coax on January 20, 2020, 06:16:12 PM
:what

Underrated reference whether intentional or not.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Eel O'Brian on January 20, 2020, 07:37:04 PM
Half-Life: Alyx hasn't been delayed yet.
spoiler (click to show/hide)
March will come and go and Valve just won't mention it again lol
[close]
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: MMaRsu on January 21, 2020, 06:23:39 AM
he's always had a face lol

(https://i.imgur.com/P4FCfii.jpg)

https://youtu.be/R1ftFufZ344
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Raist on January 21, 2020, 09:25:08 AM
Ok, what other promising first quarter games haven’t received their delay yet?

(https://i.imgur.com/RedQDa9.gif)

Wtf why does DOOM MARINE have a face now


... really?
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: bork on January 23, 2020, 07:35:15 AM
https://twitter.com/pushsquare/status/1219990639653392384

:thinking
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: thisismyusername on January 23, 2020, 07:44:50 AM
I mean, they aren't using the Witcher 3 engine IIRC so it makes sense if they were/are targetting next-gen but had PS4/X-box in the target specs back in the day and thus advertised it for those.

Still, begs the question why they don't release the PC version on time and tell the console plebs "ya'll can't run it."
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: MMaRsu on January 23, 2020, 08:08:07 AM
I mean, they aren't using the Witcher 3 engine IIRC so it makes sense if they were/are targetting next-gen but had PS4/X-box in the target specs back in the day and thus advertised it for those.

Still, begs the question why they don't release the PC version on time and tell the console plebs "ya'll can't run it."

money
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: kingv on January 23, 2020, 08:29:58 AM
This game would probably never get made without consoles sales factored in, pc only cyberpunk would likely be a very different game.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: mormapope on January 23, 2020, 09:23:45 AM
Tbh, it seems like this game has gone thru an incredibly long process of being in developmental hell. It running poorly on consoles is an issue, but I feel like there's a lot of other stuff that's been reworked a million times over.

Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: nachobro on January 23, 2020, 09:29:50 AM
it's probably mostly the OG Xbone. That thing is such a pile of shit I don't know how you could get something running on that if you also wanted it to look great on the X and high end PCs.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: bork on January 23, 2020, 09:42:47 AM
Still, begs the question why they don't release the PC version on time and tell the console plebs "ya'll can't run it."

https://twitter.com/antwan33102317/status/1220037459658059790
https://twitter.com/Suuhls_96/status/1220081512076468229

:rage
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Brehvolution on January 23, 2020, 10:14:22 AM
What was that noise? Console only peasants say something? Never mind, it's gone.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: thisismyusername on January 23, 2020, 11:39:23 AM
This game would probably never get made without consoles sales factored in, pc only cyberpunk would likely be a very different game.

I mean Disco Elysium is apparently a success (is that getting a console port? Fuck if I know. Shows how much I care about consoles  now that "Pay for your own online access" became a thing), and that is PC-only currently.

Console sales certainly help, but aren't a huge factor. I guess now that CD Project Red is a "AAA" developer instead of "indie" (ugh) "AA" dev doing the Witcher on a shoe-string budget they do need consoles.

B-B-B-B-BUT COUNTERPOINT!!!!!!! They killed Gwent on consoles (https://playgwent.com/en/news/31087) after iPhones (and soon Android *lol if that ever happens. Fuck you CDProject I want Gwent on Android NAO*) made more cash and everyone was nearly on PC because it was getting port patches/support than consoles. So... :yeshrug Doing Cyberpunk PC only until next-gen "on-time" wouldn't really kill them beyond bad PR for console warriors like Lager that don't have a PC now a days.

PS: Get a PC, you console folks. It'll change your life.</Mormon bible thumping tactics>
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Human Snorenado on January 23, 2020, 11:49:42 AM
tbh while pissing on the console only dirtpeople is always fun the delay will probably be better for the game in the big scheme of things
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: mormapope on January 23, 2020, 12:07:53 PM
It must suck owning a supertoy and being treated like all the other manchildren, instead of a special, cutting edge manchild  :doge

Also, I still have no idea why this game is more resource intensive than any other open world game this gen. The level of interaction is less than Breath of the Wild, and it'll be smaller than a lot of other open world games.

 :whatsthedeal

Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: MMaRsu on January 23, 2020, 12:15:43 PM
This game would probably never get made without consoles sales factored in, pc only cyberpunk would likely be a very different game.

I mean Disco Elysium is apparently a success (is that getting a console port? Fuck if I know. Shows how much I care about consoles  now that "Pay for your own online access" became a thing), and that is PC-only currently.

Console sales certainly help, but aren't a huge factor. I guess now that CD Project Red is a "AAA" developer instead of "indie" (ugh) "AA" dev doing the Witcher on a shoe-string budget they do need consoles.

B-B-B-B-BUT COUNTERPOINT!!!!!!! They killed Gwent on consoles (https://playgwent.com/en/news/31087) after iPhones (and soon Android *lol if that ever happens. Fuck you CDProject I want Gwent on Android NAO*) made more cash and everyone was nearly on PC because it was getting port patches/support than consoles. So... :yeshrug Doing Cyberpunk PC only until next-gen "on-time" wouldn't really kill them beyond bad PR for console warriors like Lager that don't have a PC now a days.

PS: Get a PC, you console folks. It'll change your life.</Mormon bible thumping tactics>

card games on consoles

lol

ok
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: bork on January 23, 2020, 12:32:49 PM
This game would probably never get made without consoles sales factored in, pc only cyberpunk would likely be a very different game.

I mean Disco Elysium is apparently a success (is that getting a console port? Fuck if I know.

I think there's a big difference in what a smaller indie dev team considers a "success" and what a now-huge developer like CDPR, making a "AAA" game, considers a success, what with the differences in the amount of money used to make the games and all.
 :brain

Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: kingv on January 23, 2020, 12:43:40 PM
According to steamspy, disco Elysium sold between 200K and 500K so far. If Cyberpunk 2077 sells 500K copies in the first 3 months it would be considered a massive money-losing flop.

In 2015, Witcher 3’s sales were 70% console 30%. In 2017 it was basically 50/50.

Also, I’m sure they plan to spend a bunch of money on advertising. From their perspective it makes a lot more sense to do it once than twice.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: mormapope on January 23, 2020, 12:46:17 PM
This game would probably never get made without consoles sales factored in, pc only cyberpunk would likely be a very different game.

I mean Disco Elysium is apparently a success (is that getting a console port? Fuck if I know.

I think there's a big difference in what a smaller indie dev team considers a "success" and what a now-huge developer like CDPR, making a "AAA" game, considers a success, what with the differences in the amount of money used to make the games and all.
 :brain

Something else to take take into account, this game has been in development for fucking ever and every gameplay video has a reminder that content is subject to change. I'm confident that most people working on the game didn't know what game they're making until late last year.

Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: bork on January 23, 2020, 01:14:43 PM
They should have just made the game for PC, PS5, and Xbox SXwhatever, then had somebody else handle the PS4/Xbone port jobs.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: kingv on January 23, 2020, 04:04:51 PM
They should have just made the game for PC, PS5, and Xbox SXwhatever, then had somebody else handle the PS4/Xbone port jobs.

Wasn’t it originally supposed to come out like 2 years ago?
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: thisismyusername on January 23, 2020, 04:16:31 PM
This game would probably never get made without consoles sales factored in, pc only cyberpunk would likely be a very different game.

I mean Disco Elysium is apparently a success (is that getting a console port? Fuck if I know.

I think there's a big difference in what a smaller indie dev team considers a "success" and what a now-huge developer like CDPR, making a "AAA" game, considers a success, what with the differences in the amount of money used to make the games and all.
 :brain

Again: I don't discount that Consoles will help sales. But at this point releasing the game on PC, getting bug reports/patches/etc. done would help far more than delaying the release on PC. The only reason they don't do that is because bad PR from console-warriors.

But that's just me. :yeshrug
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Great Rumbler on January 23, 2020, 04:51:42 PM
They should have just made the game for PC, PS5, and Xbox SXwhatever, then had somebody else handle the PS4/Xbone port jobs.

Wasn’t it originally supposed to come out like 2 years ago?

Maybe at some point really early on they thought it would have come out by 2018, but the first firm release date they gave was April of this year.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: mormapope on January 23, 2020, 07:07:48 PM
It’s all just a rumor anyways.

The game has been in development forever why would they just now be having trouble with target platforms?

Xbox One sucks but there are more advanced games that run fine on it.

"This super duper, ultra hyped hardcore game can barely run on POS consoles" seems like a way to both excuse shitty performance and hype up a game that hasn't really existed until recently.

All of the gameplay shown thus far makes it look like a sloppier Deus Ex game with a lot more openness.

If anything, I've become a firm believer in not showing a game until it's basically finished. Imagine if Rockstar had a RDR2 teaser in 2012 and then kept showing gameplay concepts and random content that won't be in the game for three years before release.

Gamer nerds will assume a game is shit if not much is shown off, but I'm starting to feel demoing a game a dozen times indicates lack of confidence or vision.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: TVC15 on January 23, 2020, 07:56:32 PM
They really haven’t demoed this game much, have they? Basically just the past two years, although it’s been a lengthy demo each time. I feel like I don’t know a ton about this game.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Human Snorenado on January 23, 2020, 09:45:16 PM
They really haven’t demoed this game much, have they? Basically just the past two years, although it’s been a lengthy demo each time. I feel like I don’t know a ton about this game.

They haven't really demo'ed it that much, you don't know a ton about it, and people are just bitching cause they're bitches

:yeshrug
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: mormapope on January 23, 2020, 11:57:27 PM
I'll stand proud and tall when this game ends up being the Bioshock Infinite of 2020.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Cerveza mas fina on January 24, 2020, 08:58:45 AM
All bioshock games are trah

Witcher 3 is a top 10 of all time game, and each game CD Project made was better then the last

I think I have a bit more faith in theae guys then 2K

Cyberpunk could be half as good as Witcher and still be 4 times better then Bioshock, fact
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: nachobro on January 24, 2020, 08:59:04 AM
i liked bioshock infinite :)

but i hope cyberpunk is much better than that. i had read that they only actually started production on cyberpunk after witcher 3 wrapped up, so that would make it about four years in production. that doesn't seem too unreasonable to me.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: mormapope on January 24, 2020, 09:48:04 AM
i liked bioshock infinite :)

but i hope cyberpunk is much better than that. i had read that they only actually started production on cyberpunk after witcher 3 wrapped up, so that would make it about four years in production. that doesn't seem too unreasonable to me.

I like Bioshock Infinite as well, it's development wasn't the smoothest and was rebooted sometime during development I believe.

https://kotaku.com/why-cyberpunk-2077-is-taking-so-long-1826920382

https://kotaku.com/as-cyberpunk-2077-development-intensifies-cd-projekt-r-1834849725

This type of stuff combined with each demo not being a part of the actual game is painting a familiar picture. If I'm wrong and the game is great, I'd happily admit my apprehension was misplaced.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: nachobro on January 24, 2020, 09:55:12 AM
But in that article it says they didn't really focus on the game until after Witcher 3 shipped and were only working in a pre-production sort of way. Not really seeing the issue you are trying to make out of it.

Perhaps there is an issue but four years to put out a AAA game really doesn't seem like a development hell sort of situation.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Brehvolution on January 24, 2020, 11:35:02 AM
If video game forums have taught me anything, there is only one reason for a game not being optimized on a system:

spoiler (click to show/hide)
lazy devs
[close]
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: bork on January 24, 2020, 11:55:41 AM
If video game forums have taught me anything, there is only one reason for a game not being optimized on a system:

spoiler (click to show/hide)
lazy devs
[close]

(https://i.imgur.com/AEy10dV.jpg)
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Raist on January 24, 2020, 12:36:34 PM
Can't wait to see to which degree exactly it's not even remotely close to the first demo :hyper

The meltdowns are going to be glorious.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Great Rumbler on January 24, 2020, 01:29:41 PM
But in that article it says they didn't really focus on the game until after Witcher 3 shipped and were only working in a pre-production sort of way. Not really seeing the issue you are trying to make out of it.

Perhaps there is an issue but four years to put out a AAA game really doesn't seem like a development hell sort of situation.

4 years is about how long Witcher 3 took to develop.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Raist on January 24, 2020, 01:41:20 PM
Announcing the game in 2012 and releasing a teaser in 2013 might have been a wee bit of a mistake.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Let's Cyber on January 24, 2020, 01:44:02 PM
Witcher 3 had several delays as well. It was originally suppose to be a fall 2014 game. I wouldn't be surprised to see Cyberpunk slip again tbh.

W3 got a lot of tweaks and QoL improvements in the months after release and with the dlcs. Blood and Wine completely revamped the menus for the better.  Might be better to wait for with the rough edges and bugs worked out of Cyberpunk and just get it later on.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Great Rumbler on January 24, 2020, 03:38:05 PM
Announcing the game in 2012 and releasing a teaser in 2013 might have been a wee bit of a mistake.

Maybe, but that doesn't have anything to do with the actual development of the game. And they did say at the time that development wouldn't start up until after they were finished with Witcher 3 regardless.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Nintex on January 25, 2020, 07:50:55 AM
Witcher 3 also looked nothing like the demo's when it finally released so it'll be fine.  :yeshrug
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Raist on January 25, 2020, 08:02:44 AM
Announcing the game in 2012 and releasing a teaser in 2013 might have been a wee bit of a mistake.

Maybe, but that doesn't have anything to do with the actual development of the game. And they did say at the time that development wouldn't start up until after they were finished with Witcher 3 regardless.

I know. I'm just saying it's pretty much the reason why (along with a couple random rumours in 2016 or whatever) people think it's been stuck in development hell for years.


Witcher 3 also looked nothing like the demo's when it finally released so it'll be fine.  :yeshrug

TW3 is trash. Fight me.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Nintex on January 25, 2020, 09:25:26 AM
The Witcher 3 might not be for everyone. I also find that these type of big RPG's play out differently for everyone.
Some conversations, choices and even loot and skills can make the game much better or put a dent in the whole experience.

My play through of Assassins Creed Odyssey is awesome but if you accidentally hit more of the boring areas than the fun ones (and you won't really know until you've sailed to the island and explored) it could be a drag.
The main difference with the Witcher 3 and the games it has inspired compared to something like Assassins Creed 2 (which overall gave everyone the same experience) is that these type of games can make you easily miss out on the best content hidden in specific choices, side missions or random events. When I play these type of games I often find myself wondering if I'm 'breaking' it.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Great Rumbler on January 25, 2020, 09:55:51 AM
TW3 is trash. Fight me.

:badass
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: nachobro on January 25, 2020, 11:40:21 AM
https://twitter.com/qlocsa/status/1220717265236168704

i guess they are just gonna get someone else to do the porting instead lol
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Raist on January 25, 2020, 01:00:49 PM
TW3 is trash. Fight me.

:badass

You're goddamn right.

https://www.youtube.com/watch?v=V0LCHCMjDq8


The Witcher 3 might not be for everyone. I also find that these type of big RPG's play out differently for everyone.
Some conversations, choices and even loot and skills can make the game much better or put a dent in the whole experience.

My play through of Assassins Creed Odyssey is awesome but if you accidentally hit more of the boring areas than the fun ones (and you won't really know until you've sailed to the island and explored) it could be a drag.
The main difference with the Witcher 3 and the games it has inspired compared to something like Assassins Creed 2 (which overall gave everyone the same experience) is that these type of games can make you easily miss out on the best content hidden in specific choices, side missions or random events. When I play these type of games I often find myself wondering if I'm 'breaking' it.

Funny you should mention AC, cause you could tell me that TW3 was made by Ubisoft and I wouldn't bat an eyelid.

It's got so many of the same characteristics that make people go "AC is the same bland boring Ubi trash again and again", but yet people act like it's in the Top 5 games of all time category. I don't get it.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: MMaRsu on January 25, 2020, 01:06:48 PM
Wtf Raist are u talking about

AC is a copy pasta game every fucking time, they improve some things but copy pasta the entire game over

Odyssey is the same game as Origins, just in a different location, but all the shit you do is exactly the same.

Almost all of the quests are terrible, the voice acting is fucking dull and uninspired. The story is garbo 100%.

Then you have Witcher 3, where even getting a pan for an old lady is an interesting quest just because of the way it's written.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Raist on January 25, 2020, 01:13:32 PM
:rofl

Dude, TW3 is "copy pasta the game".

Giant map full of markers that are basically the same 3 busy works over and over again (sounds familiar? Oh yeah, like AC).

NPC models other than a handful of unique named ones are all the goddamn same 4 models, with a different clothes colour palette. Even the fucking animations during dialogues are the same ones repeated ad nauseum (and that includes Geralt's too).

And the writing is babby's first "character drama" soapy shite.

The game has so much padding, you could cut 80% of it and it wouldn't make a damn difference.
But I suppose some people do enjoy the hoarding minigame where you can loot hundreds of rusty spoons and boring ass books.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: MMaRsu on January 25, 2020, 01:36:43 PM
:rofl

Dude, TW3 is "copy pasta the game".

Giant map full of markers that are basically the same 3 busy works over and over again (sounds familiar? Oh yeah, like AC).

NPC models other than a handful of unique named ones are all the goddamn same 4 models, with a different clothes colour palette. Even the fucking animations during dialogues are the same ones repeated ad nauseum (and that includes Geralt's too).

And the writing is babby's first "character drama" soapy shite.

The game has so much padding, you could cut 80% of it and it wouldn't make a damn difference.
But I suppose some people do enjoy the hoarding minigame where you can loot hundreds of rusty spoons and boring ass books.

Giant map full of markers? Really?

(http://s3.accelerated-ideas.com/news/images/witcher3_no_mans_land_map1.jpg)

The only icons there are are fast travel posts, monster lairs, boats, quest boards and treasures. Wow, so much copy pasta!

Oh no, the unimportant NPC's don't all have different clothes! What huge impact this makes on the game! (not at all)
Some of the animations are the same, wow! What copy pasta!

The writing is notches above most videogames stories, quests and missions. Show me some games that do it better that aren't 10 years old.

It's fine not to like the game, but this is some bullshit you are posting
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: OnlyRegret on January 25, 2020, 03:06:57 PM
 ???
been a while since I last played but I recall even one-off little treasure areas had their own tragic writing

but yeah
delay good cause who wants to play this on the old consoles  ::)
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Raist on January 26, 2020, 09:05:03 AM
Giant map full of markers? Really?

(http://s3.accelerated-ideas.com/news/images/witcher3_no_mans_land_map1.jpg)

The only icons there are are fast travel posts, monster lairs, boats, quest boards and treasures. Wow, so much copy pasta!


Great counterpoint here. Doesn't illustrate my point at all :lol

But we can do even better!

(https://i.imgur.com/2FVt1E7.jpg)

If that's not some Ubi-like bullshit padding, I don't know what is.

The few examples I've given (yes, that includes copy pasting of NPCs, and animations) all contribute towards the fact that TW3 is full of copy/pasted, repetitive padding crap. just look at the metruc fuckton of completely useless loot the game constantly throws at you.

The illusion of a vast, detailed word doesn't hold up as soon as you start barely scratching the surface.

In this regard, games like RDR2 (which I'm not even a fan of) or Horizon for instance do a much, much better job and shit all over TW3.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: MMaRsu on January 26, 2020, 10:38:12 AM
HAHAHAHAH Raist m8 you are off ur rocker

Horizon isnt a RPG, and it's world was beautiful  to explore, but also dull as fuck because there was basically nothing to discover or do in that world. And I LOVED Horizon. Cmon man, fuck off with this disengenous comparison. RDR2? Not an RPG either in any sense of the word, I LOVE that game and it's world has a lot of cool authered content in the form of strangers, but aside from that there is barely anything in the world that gives you incentive to explore except for hunting.

All those green icons on TW3 map are just fast travel posts. So let's not count those at all.
There are indeed monster lairs (where you can throw a bomb in and be done with them), bandit camps, treasures and places of power. Even if they are copied from one another, they really are throwaway activities.

In Assassins Creed, not only are you forced to do almost every sidequest to make sure you level up, so you can play the boring story missions, the side missions are mostly go here and fetch this item, loot this item, kill these enemies. No choices, no decisions, nothing.

If you are going to compare TW3 to Assassins Creed.. you might as well come in with an actual difference. In TW3 not only is the writing of even side quests and treasures so much better than in AC games, in AC games there isnt even any lore to any of it.

You don't HAVE to do any of those activities, so where is the padding exactly? In AC you are forced to seek out sidequests so you can level. Why is it not a vast and detailed world? Just because NPC's have the same clothing and animations? Fucking rofl m8.

In Assassins Creed you'll hear the same lines of dialogue every 10 fucking minutes from NPC's. AI DECISION GERETH. In TW3 that barely happens if ever.

RDR2 is an outlier, because while in that game the world is pretty mediocre to explore because there really isn't any point to exploring since there isnt much to find, interactions with NPC's is on another level. You can talk to any npc.

RDR2 is also 3 years younger than TW3, so I find that kind of hard to compare since it's from small team compared to Assassins Creed or RDR2.

AC especially, is fucking garbage compared to TW3 in the world department. It's a fucking travesty you would honestly compare those games, and give AC the nudge. Fucking hilarious even

Quote
TW3 is full of copy/pasted, repetitive padding crap.

Give me some examples then, besides the clothing and animations of NPC's, or the small activities you can find in the world. Tell me how repetitive the quests and dialogue are.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: toku on January 26, 2020, 10:42:21 AM
nobody reading a MMaRsu post that long my g
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: MMaRsu on January 26, 2020, 10:46:04 AM
nobody reading a MMaRsu post that long my g

Eyy good to see you bless up toku  :-*

It's a pretty long post but cmon man this is straight up horseshit
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: kingv on January 26, 2020, 10:54:51 AM
There is a fair amount of dumb icon “activities” in Witcher 3, but you can skip all of them. I doubt I did even 10% of the side quests that are just “free prisoners here” or “treasure stash” and still spent 80 hours in the game.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: MMaRsu on January 26, 2020, 11:23:33 AM
Now if we are talking about world building and immersion, i fully agree that I feel more immersed in RDR2's world than Witcher 3's world.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Nintex on January 26, 2020, 12:01:05 PM
Both the 2 recent AC's and TW3 have a ton of padding that you can skip but also some really awesome quests that you could miss out on.
What I prefer in those games over the previous AC games is that all these activities are relatively short and can be done along the way.
You don't have to deviate far from the main path to hit up a few beasts, collect some loot and move to the next main objective.

There's room for improvement sure, I hope Cyberpunk 2077 is able to mix things up in this regard.
I have some ideas of how to remedy the marker games. We're not there yet but games like AC, BoTW and TW3 show great improvement over the previous batch of 'busywork' games.
Having choices like in the new AC's/TW3 certainly helps. But also making travel and discovery itself more interesting like Nintendo did with BOTW.

I must say though that I like most of the side activities in Odyssey. Planning mass murder in the forts can be great fun.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: MMaRsu on January 26, 2020, 12:05:22 PM
Im not saying I dont find the forts fun, but it's exactly the same since FarCry 3
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Raist on January 26, 2020, 02:51:53 PM
TW3 isn't exactly much more of an RPG than Horizon is dude - it's basically a lite A-RPG.

Character progression is entirely limited to a bunch of skills with hard restrictions on hw many you can actually use, and while TW3's trees count more skills, they're also full of useless shite, or stuff that shouldn't even be a skill eating up a slot to begin with. Like a goddamn basic strong attack or the "ability" to use a crossbow :derp

And then the whole "increase basic thing #4 by 5%". Again, nothing particularly deep or interesting, just a bunch of repetitive minmaxing crap.
Then again the combat gameplay is utter trash so who cares really.

We'll see if they've corrected the course with 2077. Presumably they have, but CDPR is just as bad as Ubi and co when it comes to overhyping the depth of their game - remember the "deep tactical combat" claims in their initial TW3 gameplay demos? Lolz.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: MMaRsu on January 26, 2020, 03:14:57 PM
Quote
TW3 isn't exactly much more of an RPG than Horizon is

 :lol

Horizon with it's 22 sidequests?  :lol cmon man

Horizon is an action game, with some slight rpg influences.

Listen, I really loved Horizon, but it ain't an rpg.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: bork on January 26, 2020, 03:41:24 PM
Quote
TW3 isn't exactly much more of an RPG than Horizon is

 :lol

Horizon with it's 22 sidequests?  :lol cmon man

Horizon is an action game, with some slight rpg influences.

Listen, I really loved Horizon, but it ain't an rpg.

https://en.wikipedia.org/wiki/Horizon_Zero_Dawn
Horizon Zero Dawn is an action role-playing game developed by Guerrilla Games and published by Sony Interactive Entertainment.

https://en.wikipedia.org/wiki/The_Witcher_3:_Wild_Hunt
The Witcher 3: Wild Hunt[a] is a 2015 action role-playing game developed and published by CD Projekt and based on The Witcher series of fantasy novels by Andrzej Sapkowski.

:confused
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: OnlyRegret on January 26, 2020, 03:46:09 PM
There is a fair amount of dumb icon “activities” in Witcher 3, but you can skip all of them. I doubt I did even 10% of the side quests that are just “free prisoners here” or “treasure stash” and still spent 80 hours in the game.

A bunch you literally just happen upon, comparing it to other shit is  :lol
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Raist on January 26, 2020, 03:48:44 PM
Quote
TW3 isn't exactly much more of an RPG than Horizon is

 :lol

Horizon with it's 22 sidequests?  :lol cmon man

Horizon is an action game, with some slight rpg influences.

Listen, I really loved Horizon, but it ain't an rpg.

Yes, cause unlike CDPR, GG decided to make a focused game and not revel in drenching their game in a lot of useless padding shite.
Still has a lot more diversity than TW3 on many levels.

But since you found the whole "omg Geralt plz halp an evil monster is attacking our village btw did you know that I lost my cat when I was 4yo?  :'(" repeated ad nauseum to be great game design and powerful writing, I guess we're gonna disagree anyway.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Nintex on January 26, 2020, 03:51:46 PM
Yup, the ratio Bloody Baron Quest / "HELP WITCHER I LOST MY BROOM" Quest is about 1:20.

I think that developers are worried that these games are too short or there's not enough to do in the game.
BOTW with its negative space design philosophy was more courageous in that regard.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: HardcoreRetro on January 26, 2020, 04:01:19 PM
https://youtu.be/DUpPYvELLB8

This was the best part of Horizon.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: MMaRsu on January 26, 2020, 04:10:58 PM
How does Horizon have more diversity? Are you actually gonna back this up with some examples or do I have to wait till I grow.mushrooms out of my ass?
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Human Snorenado on January 26, 2020, 04:28:46 PM
This discussion has become exceedingly stupid, even for bire gaming side standards. And I get it, sometimes when you just don't like something you say crazy shit, Raist. I mean fuck, look at my posts about Kojima "games."
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Don Rumata on January 28, 2020, 06:29:58 PM

Yes, cause unlike CDPR, GG decided to make a focused game and not revel in drenching their game in a lot of useless padding shite.
:lol

Oh wait, you were serious... ::)
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: MMaRsu on January 29, 2020, 08:18:51 AM
Yup, the ratio Bloody Baron Quest / "HELP WITCHER I LOST MY BROOM" Quest is about 1:20.

I think that developers are worried that these games are too short or there's not enough to do in the game.
BOTW with its negative space design philosophy was more courageous in that regard.

I hated the Bloody Baron quest. Fuck that drunk piece of shit. Wish I could have just killed him and have it be done. Goddamn baby revival shit fuck off
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Rufus on January 29, 2020, 12:53:17 PM
Obsessively clearing every icon off the map because you don't want it to end.  :existential
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Don Rumata on January 29, 2020, 06:03:01 PM
It just adds to the feel of the world for me;  I don't think Witcher 3 is a prime example of this necessarily but it's pretty good with it.

Skyrim is my prime example;   you can boil down almost all of the side-quests into categories (most are just "fetch me something" quests) but there's JUST enough variety to make it feel like a living world more than most games to me.    I still randomly find NPCs I never bothered to talk to who have some little thing for me to do.
Didn't skyrim had that random generator, for its side quests? I remember them talking about infinite quests, at the time.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Pissy F Benny on January 29, 2020, 06:03:22 PM
I like games with tons of pointless side quests mixed in with the more meaningful ones.

Actually playing a game with any sense of urgency :nope

Faffing about for 130 hours :ohyeah

I do like it when a game is screaming ‘THE END IS NIGH WE MUST ACT QUICKLY  :gddr5’ in the main quest


But is also throwing a dozen plus hours worth of side quests at you like  :-*
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Rufus on January 29, 2020, 06:21:16 PM
Didn't skyrim had that random generator, for its side quests? I remember them talking about infinite quests, at the time.
Yeah, radiant quests. There's a separate category for them in the quest log, so that you can collapse it and forget about them entirely. Truly infinite, but boring as anything.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Svejk on February 19, 2020, 03:04:48 PM
Quote
Hi everyone, happy to share some exciting news: Cyberpunk 2077 will be available on GeForce NOW the day it’s released.

GeForce NOW members will be able to grab their copy on Steam and play the game the moment it’s available. GeForce NOW Founders members can explore the streets of Night City with RTX ON, fully optimized and instantly available, even on your Mac laptop.

We’re thrilled to work with CD PROJEKT RED to bring its eagerly-anticipated game to GeForce NOW. And while you wait, be sure to check out CDPR’s critically acclaimed Witcher series, also available to play through GeForce NOW.

We’re PC gamers too, so we’ll be right there with you playing Cyberpunk on Day One. Stay tuned for more news.

And don't forget to enter the #RTXOn Sweepstakes for a chance to win a GeForce RTX 2080 Ti Cyberpunk 2077 Edition GPU. More here: https://www.nvidia.com/en-us/geforce/news/cyberpunk-2077-geforce-rtx-2080-ti-gpu/
https://www.nvidia.com/en-us/geforce/forums/gfn-announcements/22/343462/cyberpunk-2077-coming-to-geforce-now/
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: bork on February 24, 2020, 11:49:54 AM
https://twitter.com/CyberpunkGame/status/1231961469669068800

:itagaki
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Svejk on February 24, 2020, 11:55:07 AM
 :what. Shouldn't that apply for anyone who gets it on any platform??  PS4 to PS5, etc.?
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: nachobro on February 24, 2020, 02:31:42 PM
sony allowing free upgrades :lol
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Svejk on February 24, 2020, 03:00:21 PM
sony allowing free upgrades :lol
Yeah not holding my breath.. they did it for Journey and Hotline Miami though, so who knows.
...
I think what's not computing for me, is the more blurry line of jumping to "next gen"... Like, how much more will the upgrade have over current gen, other than textures, lighting effects and so forth?  Will it be a significant difference where it will change the gameplay kinda like Shadow of Mordor was (between PS3 and PS4; PS3 not having the nemesis system)? ...  And for the most likely inevitable BC of PS4.. will it just be an enhanced PS4 version, or the "upgraded" version?... Just seems weird and doesn't make sense to my feeble mind..
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: nachobro on February 24, 2020, 03:05:41 PM
raytracing and the speed of ssd are both really impressive improvements, more the ssd stuff imo. ssd has been awesome on pc and i imagine on a console it should be just as great if not better. other graphics stuff i dunno, just because games already look really good but i feel like i say that every generation and i'm proven wrong so wtf do i know?
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Svejk on March 27, 2020, 08:37:05 AM
On sale for $50 if you pre-order on Amazon right now. (PS4, XB, PC)

https://www.amazon.com/dp/B07T8BP118?creativeASIN=B07T8BP118&linkCode=w61&imprToken=l58oB44ovkm8tfHgksd32w&slotNum=12&ascsubtag=ba825e5aef6b3815c37c4a58b8c68348f9922348&tag=kinjadeals-20
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: recursivelyenumerable on May 07, 2020, 07:31:52 PM
https://twitter.com/neet_telemachus/status/1258427302226116612
https://twitter.com/neet_telemachus/status/1258484582699204609
https://twitter.com/cabbagebrains/status/1258450845651267586

welcome to the 2020s
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: toku on May 07, 2020, 07:49:26 PM
it's not a deep fake if it's real shallow

:rollsafe
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Don Rumata on May 07, 2020, 07:57:04 PM
https://twitter.com/neet_telemachus/status/1258427302226116612
https://twitter.com/neet_telemachus/status/1258484582699204609
https://twitter.com/cabbagebrains/status/1258450845651267586

welcome to the 2020s
Lesson: Do what you want and ignore the lunatics.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: recursivelyenumerable on May 07, 2020, 07:58:06 PM
how is that the lesson
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Don Rumata on May 07, 2020, 08:08:42 PM
how is that the lesson
People who are looking to complain will complain anyway.
Which in the gaming/nerd space is a common occurrence.

So in CDP's case, they should add options based on what they want to do from a creative standpoint, rather than reacting to people complaining on Twitter, 4chan or whatever else.
The mass market doesn't care anyway.

I think it's cool they added all the customization, personally, but just asking yourself who's going to be upset (when it comes to these internet groups) is a lost battle.

EDIT: to explain better; the idea that "this pleases everyone" is flawed because for so many in places like 4chan, the goal is about being a contrarian, more than this or that (bigoted) ideal itself.
But of course in the privacy of their home, everyone's still going to buy the next big AAA rpg from CDP, so it doesn't matter.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Great Rumbler on May 07, 2020, 08:09:25 PM
https://twitter.com/neet_telemachus/status/1258427302226116612

:whew :jeb
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: recursivelyenumerable on May 07, 2020, 08:15:04 PM
how is that the lesson
People who are looking to complain will complain anyway.
Which in the gaming/nerd space is a common occurrence.

So in CDP's case, they should add options based on what they want to do from a creative standpoint, rather than reacting to people complaining on Twitter, 4chan or whatever else.
The mass market doesn't care anyway.

I think it's cool they added all the customization, personally, but just asking yourself who's going to be upset (when it comes to these internet groups) is a lost battle.

sorry but wrong. the real lesson is that only through passionate struggle between opposing social forces can we reach a higher synthesis, thats dialectic baby
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Nintex on May 07, 2020, 08:19:12 PM
This was the plan all along if you read any of the dev interviews.

It was also their defense for the 'trans-phobic accusations'.
In their game you could be whoever you want to be and look however you want to look, because humanity is at a point where body augmentation is common place.
They didn't over correct, this was part of their game design.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Don Rumata on May 07, 2020, 08:26:14 PM
how is that the lesson
People who are looking to complain will complain anyway.
Which in the gaming/nerd space is a common occurrence.

So in CDP's case, they should add options based on what they want to do from a creative standpoint, rather than reacting to people complaining on Twitter, 4chan or whatever else.
The mass market doesn't care anyway.

I think it's cool they added all the customization, personally, but just asking yourself who's going to be upset (when it comes to these internet groups) is a lost battle.

sorry but wrong. the real lesson is that only through passionate struggle between opposing social forces can we reach a higher synthesis, thats dialectic baby
Why do you see extreme behaviour (often marred by mental illness), as a distillation of more reasonable, moderate postions? I guess that's where i really disagree.
It's not a linear spectrum from one end, all the way to the other.
I don't see 4chan and whatever's on the other end, as two opposing ideologies, is what i'm saying.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: nachobro on May 07, 2020, 08:37:49 PM
so it was delayed to add an ass slider? worth it 100%
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: recursivelyenumerable on May 07, 2020, 08:47:53 PM

Why do you see extreme behaviour (often marred by mental illness), as a distillation of more reasonable, moderate postions? I guess that's where i really disagree.
It's not a linear spectrum from one end, all the way to the other.

agreed it's not a line it's a Togliatti surface.
(https://mathworld.wolfram.com/images/gifs/ToglattiSurface.gif)
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: remy on May 07, 2020, 08:57:07 PM
so it was delayed to add an ass slider? worth it 100%
cock/clit slider *
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Don Rumata on May 07, 2020, 09:49:40 PM

Why do you see extreme behaviour (often marred by mental illness), as a distillation of more reasonable, moderate postions? I guess that's where i really disagree.
It's not a linear spectrum from one end, all the way to the other.

agreed it's not a line it's a Togliatti surface.
(https://mathworld.wolfram.com/images/gifs/ToglattiSurface.gif)
That's a 2030 Pokemon design.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Trent Dole on May 08, 2020, 12:34:49 AM
The mix and match approach to gender here is Saints Row letting you pick any voice for anyone and their sex appeal slider taken to the next level. :bow
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: kingv on May 08, 2020, 04:03:20 PM
Newhalf Life 3!
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Human Snorenado on May 08, 2020, 04:23:36 PM
Can't wait until my character has huge anime tiddies and a magnum dong
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Svejk on May 29, 2020, 08:49:33 AM
whatever this means exactly....

(https://i.imgur.com/Ef6rMXV.jpg)
(https://i.imgur.com/V9CP5BU.jpg)
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Pissy F Benny on May 29, 2020, 09:00:56 AM
just release it :stahp
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Human Snorenado on May 29, 2020, 05:48:56 PM
just release it :stahp

Don't worry, the pandemic will still be going on when it finally comes out.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Nintex on May 29, 2020, 06:21:24 PM
awwwww yiss. I need this game  :rejoice
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Yeti on May 29, 2020, 06:50:30 PM
just release it :stahp

Don't worry, the pandemic will still be going on when it finally comes out.

Yeah but we’ll all be forced back to work anyway
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Human Snorenado on May 29, 2020, 07:54:52 PM
Some of us haven't stopped working!

:fbm
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: chronovore on June 08, 2020, 01:53:04 AM
Some of us haven't stopped working!

:fbm

:rejoice
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Ghoul on June 08, 2020, 05:38:53 AM
Rumours I have heard that the old demo that was played behind the scenes etc is going to be out for download. We shall see, I hope so, couple days and we'll find out!
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: MMaRsu on June 08, 2020, 07:42:03 AM
like, a demo? 😱
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: thisismyusername on June 08, 2020, 07:46:02 AM
Rumours I have heard that the old demo that was played behind the scenes etc is going to be out for download. We shall see, I hope so, couple days and we'll find out!

That'd be really ballsy, demos generally are vertical slices that get outdated quickly. Are they really that confident that their performance on PC and the gameplay hasn't changed in the meanwhile?
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Svejk on June 08, 2020, 09:43:24 AM
I'd be down for a 70GB demo   :rejoice

I'm highly skeptical, but that would be dope... I wish they'd at least do what Volition did for the Row, and have the character creator available to download ahead of time to have your character prepped and ready to jump into the full game when it drops....
 :ufup This should be mandatory for all games that have a robust character creator.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: thisismyusername on June 08, 2020, 10:12:29 AM
Don't get me wrong, I'm for the demo. I just think it'll give the wrong impression/false impressions since they changed the character creator from that closed-door to now (and have noted it in public). What all does that demo represent in the final besides Night City and the look/art direction? That's what I'm more getting at.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Don Rumata on June 08, 2020, 10:12:59 AM
I kind of don't see the point.
Everyone and their mother will buy this game regardless (unless it gets destroyed in reviews, but i doubt it).
What can a demo accomplish? Making you play the (likely) weakest part of the game (combat), without the added context created by the role playing experience of playing your own save?
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Ghoul on June 08, 2020, 10:39:44 AM
Yeah I'm not sure about a demo either, it's just something that has been said a few times so thought I'd say it's possible. We'll see what they come out with in a few days I guess.

I would really like to get one just so I could play it but eh we shall see....
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Svejk on June 08, 2020, 10:52:55 AM
Even though I'll be playing this on my OG PS4 in all it's glorious shittiness, I'm gonna have that shit levitating with the fans brrrrr'ing so loud...  launch glitches galore...  And I'm gonna love every goddam second of it.  So ready for this game!!!
 :rejoice :rejoice :rejoice
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Ghoul on June 08, 2020, 12:21:40 PM
I'm looking at my PC atm and thinking hmmm probably should switch out my ryzen 2600x to the 3900x
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Svejk on June 08, 2020, 12:59:16 PM
Just read that the event set for the 11th is now pushed to the 24th.   :doge
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Nintex on June 08, 2020, 01:09:17 PM
Just read that the event set for the 11th is now pushed to the 24th.   :doge
That's probably because June 11th is the PlayStation 5 reveal.
They're probably in contact with other publishers.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Human Snorenado on June 08, 2020, 04:37:32 PM
I wonder how my pc will deal with it? If it doesn't give me 4k/60 I'll be sad and probably piss away money upgrading my stupid system prematurely (i-7 8700k, 1080ti, 32gb of ram)
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: El Babua on June 08, 2020, 11:47:01 PM
We'll see how CPU dependent this game is. The amount of background processing there could be pretty demanding.

Also depends on whether or not CDPR gave up optimizing for base current gen consoles or not lol
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: MMaRsu on June 18, 2020, 12:15:13 PM
Delayed to November ;(

https://mobile.twitter.com/CyberpunkGame/status/1273647385294626816
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Nintex on June 18, 2020, 12:16:10 PM
https://twitter.com/CyberpunkGame/status/1265763362643816449 (https://twitter.com/CyberpunkGame/status/1265763362643816449)

 :derp
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Great Rumbler on June 18, 2020, 12:23:26 PM
Delayed to November ;(

https://mobile.twitter.com/CyberpunkGame/status/1273647385294626816

:stahp
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Tasty on June 18, 2020, 12:30:06 PM
https://twitter.com/CyberpunkGame/status/1265763362643816449 (https://twitter.com/CyberpunkGame/status/1265763362643816449)

 :derp

MEGA :derp
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Cerveza mas fina on June 18, 2020, 12:34:45 PM
Xbox series x launch  8)
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: bork on June 18, 2020, 12:50:34 PM
We can all look forward to the next delay announcement to next year!  :hyper
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: thisismyusername on June 18, 2020, 01:02:59 PM
They're probably delaying it due to Pondsmith STILL not finishing Cyberpunk RED's core rulebook. They released the "Jumpstart Kit"/demo kit LAST August and the Core Rulebook which is supposed to flesh out some of the rules (and give the Netrunners their talents) STILL isn't out.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Great Rumbler on June 18, 2020, 01:10:09 PM
They're probably delaying it due to Pondsmith STILL not finishing Cyberpunk RED's core rulebook. They released the "Jumpstart Kit"/demo kit LAST August and the Core Rulebook which is supposed to flesh out some of the rules (and give the Netrunners their talents) STILL isn't out.

They probably delayed it to coincide with the release of the PS5 and Xbox Series X, and to take advantage of the holiday sales rush.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Svejk on June 18, 2020, 01:34:41 PM
 :-\ ..... But I'm kinda ok with this... I would much, MUCH rather play this on some next gen-ish hardware.  My backlog will be happy as well.  I say take all the time they need.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Tasty on June 18, 2020, 02:13:47 PM
Stadia version not even making this year anymore :stahp
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Trent Dole on June 18, 2020, 02:17:34 PM
I'll play it whenever it hits, I don't see myself as being particularly busy for the next oh... until whenever the plague mellows out.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Nintex on June 18, 2020, 02:19:48 PM
They probably delayed it because it isn't finished yet and it wouldn't be a mic drop moment for Microsoft at the 20/20 conference.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Human Snorenado on June 18, 2020, 03:06:52 PM
Haha, I'll be shocked if we get it this year tbh
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Don Rumata on June 18, 2020, 03:13:35 PM
Not a big deal.
Content is done, and this is just polish (ah!), so it's probably just to balance out the slow downs incurred from COVID and all this 2020 shit.
They 100% need to hit the fiscal year, so i'm not too worried.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: mormapope on June 18, 2020, 03:23:17 PM
If people from the team had to work from home (or still are), that probably affected development as well.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: MMaRsu on June 18, 2020, 03:24:05 PM
If people from the team had to work from home (or still are), that probably affected development as well.

Your avi

Noooooo ;(
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Raist on June 18, 2020, 04:36:06 PM
Delayed to November ;(

https://mobile.twitter.com/CyberpunkGame/status/1273647385294626816


Wow.

What a shock.

Totally unexpected.

Etc.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: MMaRsu on June 18, 2020, 05:43:09 PM
I dont think they are sending actual copies just a playable demo Id bet..
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: toku on June 18, 2020, 10:07:20 PM
there was a wishful thinking rumor that they were going to drop a demo through one of these live/stream events going around last week
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Cerveza mas fina on June 19, 2020, 09:10:22 AM
I wouldnt even play a demo

Going in blind

Only saw the three trailers since 2013
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: MMaRsu on June 19, 2020, 09:29:43 AM
Going in blind

saw three trailers

(https://i.postimg.cc/Ls5KR5KZ/Screenshot-20200319-053932-01.jpg)
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Tasty on June 19, 2020, 10:01:14 AM
:lol
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Ghoul on June 19, 2020, 10:01:41 AM
one just happened to be over an hour long  :doge
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Cerveza mas fina on June 19, 2020, 01:09:18 PM
Watching a cgi teaser, and two trailers is pretty much going in blind these days

I checked and the total time is like 8 minutes for all three combined. The teaser which is prob not even from the game.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Great Rumbler on June 19, 2020, 01:18:04 PM
I can't believe it's been nearly 7.5 years since that first CG trailer came out. This game's been a long time coming. :tocry
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Cerveza mas fina on June 19, 2020, 01:25:17 PM
Yeah its crazy

I just hope its not too much worse then W3

Just don't want to get disappointed now
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Svejk on June 19, 2020, 01:44:42 PM
Confirmed that PS5 will also have a free upgrade from the PS4 version.  :like
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Raist on June 19, 2020, 02:49:41 PM
I can't believe it's been nearly 7.5 years since that first CG trailer came out. This game's been a long time coming. :tocry

This isn't the Star Cit- oh.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Let's Cyber on June 19, 2020, 04:10:53 PM
Confirmed that PS5 will also have a free upgrade from the PS4 version.  :like
I might even hold off for the big next-gen patch tbh.

Witcher 3 had some major improvements and overhauls in it's first year after launch.
spoiler (click to show/hide)
I'm also still holding out hope for 3rd person camera option. :tocry
[close]
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Don Rumata on June 19, 2020, 05:48:04 PM
Confirmed that PS5 will also have a free upgrade from the PS4 version.  :like
Fug, i may end up getting it on PS4/5 then.I don't think my 1060 will run it very well, and i don't want to upgrade my PC yet.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Svejk on June 25, 2020, 07:52:25 AM
Night City Wire starts today at 6PM CEST/12PM EST

New trailer, new gameplay footage and chat with devs about the "braindance" feature
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: thisismyusername on June 25, 2020, 11:42:03 AM
They're probably delaying it due to Pondsmith STILL not finishing Cyberpunk RED's core rulebook. They released the "Jumpstart Kit"/demo kit LAST August and the Core Rulebook which is supposed to flesh out some of the rules (and give the Netrunners their talents) STILL isn't out.

They probably delayed it to coincide with the release of the PS5 and Xbox Series X, and to take advantage of the holiday sales rush.

spoiler (click to show/hide)
I know.
[close]

I'm being flippant since I've been waiting for the RED Core rulebook to hit and at this point the slow speed of Pondsmith is ridic.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: toku on June 25, 2020, 11:43:14 AM
This is going to be a great video game.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: MMaRsu on June 25, 2020, 11:46:18 AM
Geoff  :yuck

Cyberpunk 2077  :-*

This gone b  good
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Great Rumbler on June 25, 2020, 11:59:12 AM
:rejoice
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Great Rumbler on June 25, 2020, 12:01:58 PM
240p potato quality stream lmao :neogaf
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: HardcoreRetro on June 25, 2020, 12:09:09 PM
CYBERPUNK ANIME!!!
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Great Rumbler on June 25, 2020, 12:09:48 PM
Cyberpunk anime from Trigger! :gladbron
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: toku on June 25, 2020, 12:24:50 PM
imagine thinking tlou2 gonna be game of the generation  :lol
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: MMaRsu on June 25, 2020, 12:30:28 PM
Fuck this was boring as shit
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: MMaRsu on June 25, 2020, 12:37:22 PM
the gameplay looks great though except the braindance part which was the entire stream but gameplay from geoff looks great
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: MMaRsu on June 25, 2020, 01:41:15 PM
https://www.youtube.com/watch?v=lPTxQhvGo_Q
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Ghoul on June 25, 2020, 01:51:29 PM
What are you talking about stupid?! It was super cool.

Looking forward to them showing more, this game from sounds of previews the skill trees are huge, plus gear/weapon rarities etc. When co-op and pvp also come in this game is gonna be such a huge package

:rejoice
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: brawndolicious on June 25, 2020, 01:58:14 PM
Finally, a game where you can choose a circumsized dick.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Great Rumbler on June 25, 2020, 02:00:51 PM
Finally, a game where you can choose a circumsized dick.

The first video game with true diversity. :rejoice
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: MMaRsu on June 25, 2020, 02:11:16 PM
What are you talking about stupid?! It was super cool.

Looking forward to them showing more, this game from sounds of previews the skill trees are huge, plus gear/weapon rarities etc. When co-op and pvp also come in this game is gonna be such a huge package

:rejoice

Well I expected the stream to be more a showing of different features, not really a in depth tutorial for a Batman Detective Mode... I mean that could be cool while playing the game, but for a stream I thought it was boring.

The rest of the gameplay looks great
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Svejk on June 25, 2020, 02:19:45 PM
Haven't had a chance to watch.  Been too slammed with work and errands.  Hope to chill tonight and watch it.  Can't wait!
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Human Snorenado on June 25, 2020, 03:18:51 PM
What are you talking about stupid?! It was super cool.

Looking forward to them showing more, this game from sounds of previews the skill trees are huge,

Fucking great!

Quote
plus gear/weapon rarities etc.

Fucking greatest!

Quote
When co-op and pvp also come in this game is gonna be such a huge package

:rejoice

FUCK THIS DO NOT I REPEAT DO NOT MAKE ME INTERACT WITH OTHER GARBAGE HUMAN BEINGS I WANT A SINGLE PLAYER EXPERIENCE FUCK OFF WITH FORCED MULTIPLAYER BULLSHIT CDPR DO NOT COD THIS GAME UP
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Himu on June 25, 2020, 03:21:43 PM
Witcher 3 bored the fuck out of me. Why is Cyberpunk ticking all of my buttons? Day one.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Rahxephon91 on June 25, 2020, 03:23:23 PM
That chick was hot in the anime announcement video.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Human Snorenado on June 25, 2020, 03:31:24 PM
Witcher 3 bored the fuck out of me. Why is Cyberpunk ticking all of my buttons? Day one.

Fully customizable player character as opposed to being forced into a role is what my money is on (also maybe preference for sci fi over fantasy)
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Himu on June 25, 2020, 03:33:11 PM
Witcher 3 bored the fuck out of me. Why is Cyberpunk ticking all of my buttons? Day one.

Fully customizable player character as opposed to being forced into a role is what my money is on (also maybe preference for sci fi over fantasy)

I do prefer sci-fi :thinking
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Svejk on June 25, 2020, 03:43:39 PM
Shit... I guess I'm already gonna have to double dip...  Was originally gonna just suck it up and go base PS4, but knowing now that my PC is technically more powerful, I may do PC first, then jump on the PS4/5 version once that's dropped...
spoiler (click to show/hide)
Unless I YAARRRRRRRRRRRMATEYYY!! the PC version first then buy the PS version later.   :cody
[close]
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Don Rumata on June 25, 2020, 03:58:47 PM
Shit... I guess I'm already gonna have to double dip...  Was originally gonna just suck it up and go base PS4, but knowing now that my PC is technically more powerful, I may do PC first, then jump on the PS4/5 version once that's dropped...
spoiler (click to show/hide)
Unless I YAARRRRRRRRRRRMATEYYY!! the PC version first then buy the PS version later.   :cody
[close]
Similar boat, not sure what ill do.

The game looked great, only gripe is the absolutely barren streets, when it comes to pedestrains, a far cry from the classic blade runner imagery of overpopulated metropolis.

Those environments though... and those characters and outfits... and cdpr always models nice lookin' thotties.  :-*
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Nintex on June 25, 2020, 04:49:23 PM
holy shit, this looks so good

 :rejoice :rejoice :rejoice :rejoice
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Rufus on June 25, 2020, 05:10:27 PM
https://www.nvidia.com/en-us/geforce/news/cyberpunk-2077-ray-tracing-dlss-geforce-now-screenshots-trailer/

Ray-traced everything, aw yeah. Hope I get playable framerates with DLSS 2.0.  :doge
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Raist on June 25, 2020, 05:18:24 PM
a far cry from the classic blade runner imagery of overpopulated metropolis.

Or from the initial "gameplay" reveal :marimo
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Raist on June 25, 2020, 05:34:12 PM
(https://cdn.vox-cdn.com/uploads/chorus_asset/file/20051629/Cyberpunk2077_Party_at_night_RGB.jpg)


This reminds me of something... :thinking

spoiler (click to show/hide)

(https://i.imgur.com/eEZiUzz.jpg)
[close]
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Let's Cyber on June 25, 2020, 06:01:10 PM
I love how all the cars look like 80's junkers.   :lol

This game feels pitch perfect.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Rufus on June 25, 2020, 07:23:51 PM
I don't think Raist has played recent AAA games if he thinks that's a bullshot. :B
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: naff on June 25, 2020, 07:58:17 PM
i like how they use the "BD recording implants" idea lifted almost wholesale from Strange Days. kinda skipped through that part, imagine it could be fun actually playing through that, but it really doesn't work as gameplay video 

:snore

funny how the "champion of kibuki" fist fight thing is just one of the weakest witcher side quests transplanted to first person.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: naff on June 25, 2020, 08:12:47 PM
it feels a lot more fluid than the witcher. when they use super jump to hop up on top of the containers, drop down, switch to wrist blades and decapitate a goon :lawd
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: toku on June 25, 2020, 08:13:58 PM
https://www.youtube.com/watch?v=CeNA4SKoftY
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Himu on June 25, 2020, 08:20:58 PM
(https://cdn.vox-cdn.com/uploads/chorus_asset/file/20051629/Cyberpunk2077_Party_at_night_RGB.jpg)


This reminds me of something... :thinking

spoiler (click to show/hide)

(https://i.imgur.com/eEZiUzz.jpg)
[close]

The shot you posted is empty and has zero effect flying around. How could you think it's a bullshot?
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Himu on June 25, 2020, 08:58:36 PM
Does this game have stats and stuff? One problem I had with Witcher 3 is that it's less an rpg and more an rpg lite. I'm all about choice and repercussion when it comes to rpgs and that choice should be surrounded around the build of a character. Doesn't matter whether j or w, SMT and Fallout New Vegas are achieving similar shit with different aims. I'm customizing a character according to my stat preference and choosing how I engage with the world. Stats and numbers play a big part in that. Same with doing builds in Dark Souls.

Snorenado may be right. I hate being forced into a role with The Witcher 3. And you come all these fucking pre-made abilities and spells and shit. Game barely felt like an RPG to me and more like an action-adventure. I want an RPG with depth. Fuck that wrpg "lite" crap. Needs to die. I like what I'm seeing from Cyberpunk.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Dickie Dee on June 25, 2020, 10:01:01 PM
Does this game have stats and stuff? One problem I had with Witcher 3 is that it's less an rpg and more an rpg lite. I'm all about choice and repercussion when it comes to rpgs and that choice should be surrounded around the build of a character. Doesn't matter whether j or w, SMT and Fallout New Vegas are achieving similar shit with different aims. I'm customizing a character according to my stat preference and choosing how I engage with the world. Stats and numbers play a big part in that. Same with doing builds in Dark Souls.

Snorenado may be right. I hate being forced into a role with The Witcher 3. And you come all these fucking pre-made abilities and spells and shit. Game barely felt like an RPG to me and more like an action-adventure. I want an RPG with depth. Fuck that wrpg "lite" crap. Needs to die. I like what I'm seeing from Cyberpunk.

https://www.polygon.com/2020/6/25/21302413/cyberpunk-2077-preview-character-progression (https://www.polygon.com/2020/6/25/21302413/cyberpunk-2077-preview-character-progression)
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Rufus on June 25, 2020, 10:18:12 PM
I'm guessing it'll be on the level of the new Deus Ex games. Some abilities that aid in infiltration/exploration (hacking, heavy lifting, high jump, negating fall damage, etc.), conversation options (reading heartbeats, picking up on details), bespoke world interactions based on some of your abilities and a slew of combat options.

You pick what a playstyle and then expand on it. Straightforward. No numberwang.

edit: pffffffrt, guess I'm gonna read the above story now :lol
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: thisismyusername on June 25, 2020, 10:20:30 PM
Well, for one: The Witcher is based on a property that is about the Witcher (Geralt) going on adventures/killing monsters.

Cyberpunk is based on a Tabletop RPG property. So...

This is the current (Jumpstart/demo kit) RED character sheet:

https://drive.google.com/file/d/19vziBCSuTb_umoKcELjDuJez0FIGnzbp/view?usp=sharing

This is 2020's:

https://www.scribd.com/document/828455/Cyberpunk-2020-Character-Sheet

Take from that what you will, but there will be a "dumbing down" in terms of skills and stats to make sure the Video Game is able to play beyond "oh you're hired for a job, what are you going to do?" "Nuke Night City." "Wait, what?" "Yeah, my character sheet on creation allows me to call in a nuke." Bullshittery.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Raist on June 26, 2020, 05:04:39 AM
I don't think Raist has played recent AAA games if he thinks that's a bullshot. :B

:lol

I guess I should have clarified.
It's not the "bullshot" aspect, it's just the overall vibe from that screen. Shiny colours and neon lights. Really awkward looking NPC in a weird pose. Bunch of particles that look more like what you'd see out of welding than firing a gun, etc. Just instantly reminded me of that Red Steel screen :yeshrug
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Ghoul on June 26, 2020, 06:26:47 AM
What are you talking about stupid?! It was super cool.

Looking forward to them showing more, this game from sounds of previews the skill trees are huge, plus gear/weapon rarities etc. When co-op and pvp also come in this game is gonna be such a huge package

:rejoice

Well I expected the stream to be more a showing of different features, not really a in depth tutorial for a Batman Detective Mode... I mean that could be cool while playing the game, but for a stream I thought it was boring.

The rest of the gameplay looks great

I prefer this focused deep dive way of showing how things work, sure not all might be amazing,

 but having a good base knowledge going into the game like this will make sure you maximise the fun you can have.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: bork on June 26, 2020, 09:40:14 AM
I don't think Raist has played recent AAA games if he thinks that's a bullshot. :B

:lol

I guess I should have clarified.
It's not the "bullshot" aspect, it's just the overall vibe from that screen. Shiny colours and neon lights. Really awkward looking NPC in a weird pose. Bunch of particles that look more like what you'd see out of welding than firing a gun, etc. Just instantly reminded me of that Red Steel screen :yeshrug

It's almost as if it's got a cyberpunk motif! :thinking
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Akala on June 26, 2020, 10:40:22 AM
I am finally getting hype for this. :hyper
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Svejk on June 26, 2020, 11:05:19 AM
They need to release a stand alone character creator to later use in the main game  :noah
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Cerveza mas fina on June 26, 2020, 01:48:02 PM
Character creator is pointless in an fps

spoiler (click to show/hide)
still will spend an hour making mine
[close]
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Svejk on June 26, 2020, 02:29:06 PM
Character creator is pointless in an fps

spoiler (click to show/hide)
still will spend an hour making mine
[close]
Especially when, in your mind, you look like Keanu Reeves anyway.  :neo
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Himu on June 26, 2020, 03:59:15 PM
Well, for one: The Witcher is based on a property that is about the Witcher (Geralt) going on adventures/killing monsters.

Cyberpunk is based on a Tabletop RPG property. So...

This is the current (Jumpstart/demo kit) RED character sheet:

https://drive.google.com/file/d/19vziBCSuTb_umoKcELjDuJez0FIGnzbp/view?usp=sharing

This is 2020's:

https://www.scribd.com/document/828455/Cyberpunk-2020-Character-Sheet

Take from that what you will, but there will be a "dumbing down" in terms of skills and stats to make sure the Video Game is able to play beyond "oh you're hired for a job, what are you going to do?" "Nuke Night City." "Wait, what?" "Yeah, my character sheet on creation allows me to call in a nuke." Bullshittery.

Why were people describing Witcher 3 as an RPG then when really it's baby town as far as RPGs go? Then again, people consider mass effect 2 an RPG (:sabu). Witcher 3 is more akin to GTA than a genuine RPG.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Svejk on June 26, 2020, 04:43:39 PM
Because W3 an ARPG like Zelda?  :yeshrug
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Cerveza mas fina on June 26, 2020, 05:03:40 PM
A rpg by any other name would play as sweet
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: thetylerrob on June 26, 2020, 05:20:20 PM
I think you can make Witcher 3 pretty hardcore rpg if you set it to the highest difficulty. You have to search for specific herbs so you can coat your sword with the right chemical to fight different species of monsters and shit.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Himu on June 26, 2020, 05:20:41 PM
Because W3 an ARPG like Zelda?  :yeshrug

You're talking the Legend of Zelda franchise? Sans Zelda II?

(https://i.imgur.com/DuKNGNM.gif)

This gives me reason to give Witcher 3 another chance? With wider context, with the knowledge that Witcher 3 is not an RPG and more comparable to Assassin's Creed or something, it may be more enjoyable. Categorizing it an RPG makes it a laughable game by any perceived standard of the genre. Since wrpg fans seems to really like downgrading the definitions of what an RPG is continuously, I have now noted in my brain to never take what a western person says about RPGs seriously ever again unless noted otherwise. Anime fan status now.

With this knowledge, it's good to see Cyberpunk looks to be an actual RPG. After Witcher 3, I was concerned they'd neuter whatever tabletop elements to appeal to the mindless masses.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: thisismyusername on June 26, 2020, 05:28:29 PM
I think you can make Witcher 3 pretty hardcore rpg if you set it to the highest difficulty. You have to search for specific herbs so you can coat your sword with the right chemical to fight different species of monsters and shit.

I never bothered with that on Death March:

https://steamcommunity.com/sharedfiles/filedetails/?id=649340280&searchtext=Walked+the+Path

This build will basically help you.

Then it's a matter of Beyblading around monsters while Quen'ing and getting proper gear.

Yes, the potions are useful, but just like the first (and second) one they're utterly pointless if you dodge and spin.

Why were people describing Witcher 3 as an RPG then when really it's baby town as far as RPGs go? Then again, people consider mass effect 2 an RPG (:sabu). Witcher 3 is more akin to GTA than a genuine RPG.

You answered your own question:

People consider ME2 an RPG and that's basically a shoot-bang with "choices" (:teehee How did that go again with ME3? :girlaff ).

The Witcher 1 and 2 were "RPG"s in the sense that you gain EXP, but they were just as light in terms of actual role-playing.

WRPG's are generally very soft unless they're "Computer"/Character RPG (CRPG)'s. Think more Elder Scrolls and the like for modern RPG's than Planescape: Torment or like Disco Elysium.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Nintex on June 26, 2020, 05:38:25 PM
Does this game have stats and stuff? One problem I had with Witcher 3 is that it's less an rpg and more an rpg lite. I'm all about choice and repercussion when it comes to rpgs and that choice should be surrounded around the build of a character. Doesn't matter whether j or w, SMT and Fallout New Vegas are achieving similar shit with different aims. I'm customizing a character according to my stat preference and choosing how I engage with the world. Stats and numbers play a big part in that. Same with doing builds in Dark Souls.

Snorenado may be right. I hate being forced into a role with The Witcher 3. And you come all these fucking pre-made abilities and spells and shit. Game barely felt like an RPG to me and more like an action-adventure. I want an RPG with depth. Fuck that wrpg "lite" crap. Needs to die. I like what I'm seeing from Cyberpunk.

https://www.polygon.com/2020/6/25/21302413/cyberpunk-2077-preview-character-progression (https://www.polygon.com/2020/6/25/21302413/cyberpunk-2077-preview-character-progression)
:pika

This game looks and sounds so good
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Himu on June 26, 2020, 05:54:58 PM
Does this game have stats and stuff? One problem I had with Witcher 3 is that it's less an rpg and more an rpg lite. I'm all about choice and repercussion when it comes to rpgs and that choice should be surrounded around the build of a character. Doesn't matter whether j or w, SMT and Fallout New Vegas are achieving similar shit with different aims. I'm customizing a character according to my stat preference and choosing how I engage with the world. Stats and numbers play a big part in that. Same with doing builds in Dark Souls.

Snorenado may be right. I hate being forced into a role with The Witcher 3. And you come all these fucking pre-made abilities and spells and shit. Game barely felt like an RPG to me and more like an action-adventure. I want an RPG with depth. Fuck that wrpg "lite" crap. Needs to die. I like what I'm seeing from Cyberpunk.

https://www.polygon.com/2020/6/25/21302413/cyberpunk-2077-preview-character-progression (https://www.polygon.com/2020/6/25/21302413/cyberpunk-2077-preview-character-progression)

Looks like an actual rpg.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: naff on June 28, 2020, 07:42:00 PM
Well, for one: The Witcher is based on a property that is about the Witcher (Geralt) going on adventures/killing monsters.

Cyberpunk is based on a Tabletop RPG property. So...

This is the current (Jumpstart/demo kit) RED character sheet:

https://drive.google.com/file/d/19vziBCSuTb_umoKcELjDuJez0FIGnzbp/view?usp=sharing

This is 2020's:

https://www.scribd.com/document/828455/Cyberpunk-2020-Character-Sheet

Take from that what you will, but there will be a "dumbing down" in terms of skills and stats to make sure the Video Game is able to play beyond "oh you're hired for a job, what are you going to do?" "Nuke Night City." "Wait, what?" "Yeah, my character sheet on creation allows me to call in a nuke." Bullshittery.

Why were people describing Witcher 3 as an RPG then when really it's baby town as far as RPGs go? Then again, people consider mass effect 2 an RPG (:sabu). Witcher 3 is more akin to GTA than a genuine RPG.

you could really get into some extremely complex skill combinations and there is a lot of math going on. witcher 3 is similar to how builds work in diablo. the numbers aren't in your face and you can dial down the difficulty to ignore them and just spam whatever abilities you want, but to survive at the higher levels you need to really consider how abilities stack making sure the numbers add up. i'd argue the rpg system in witcher is more complex than most jrpg's i've played.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Don Rumata on June 29, 2020, 02:35:20 AM
Watching the b-roll, the empty streets and near empty environments are so jarring to see.
I hope it's just a current build problem, because having Night City look like a mid-pandemic abandoned town completely breaks any immersion.

Like, wtf you go in a supposedly legendary downtown club, and it's emptier than a gas station diner at 3am.

PLS look at Hitman on how to sell a crowd, and nerf some graphics if need be, so far NC looks like ghost town.

Or maybe everybody's home, jacked into the net. :thinking
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Nintex on June 29, 2020, 08:14:34 AM
It's the post Covid 19 / Trump 2nd term world  :vr
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: chronovore on July 01, 2020, 04:41:27 AM
Watching the b-roll, the empty streets and near empty environments are so jarring to see.
I hope it's just a current build problem, because having Night City look like a mid-pandemic abandoned town completely breaks any immersion.

Like, wtf you go in a supposedly legendary downtown club, and it's emptier than a gas station diner at 3am.

PLS look at Hitman on how to sell a crowd, and nerf some graphics if need be, so far NC looks like ghost town.

Or maybe everybody's home, jacked into the net. :thinking

It’s the futchar!

AR goggles means that other people are visually subtracted from the environment for privacy protection unless you have a mutual NDA in place , allowing you to see each other, or are a known felon on parole.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Raist on July 01, 2020, 05:43:17 PM
Another downgrade design change :rejoice

https://www.gamereactor.eu/cyberpunk-2077s-wall-running-scrapped-due-to-design-reasons/
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: thetylerrob on July 01, 2020, 05:50:10 PM
I don't see the point in worrying about population density stuff. You'll be able to tweak that shit on the pc version.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: thisismyusername on July 01, 2020, 06:52:33 PM
I don't see the point in worrying about population density stuff. You'll be able to tweak that shit on the pc version.

:foodcourt
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: toku on July 01, 2020, 09:14:07 PM
b-but- then it's not like a real city its like a game!
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: thisismyusername on July 02, 2020, 01:13:49 AM
Honestly, I get it: Their previews had a bunch of people in the world, and then the downgrades to have it fit on consoles hit to where they lost the density.

Thing is: Dead Rising did like 100+ zombies in a mall with pop-in blending/draw distance. Surely Cyberpunk is able to have the cities feel more alive than Knights of the Old Republic 1's "cities". :doge
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Coax on July 02, 2020, 02:55:14 AM
Less NPCs to bump into on the street then shove aside obnoxiously with my super arms since they invaded my personal space :stahp
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Don Rumata on July 02, 2020, 04:45:32 AM
I don't get what's so fun about having a ton of cars/people in your way anyways TBH.

Or having tons of people and most of them aren't actually NPCs;  games that do that it gets old pretty quick. 

It's fun in GTA games of course... SPLAT
What do you mean? They're obviously trying to sell a fantasy here, a Cyberpunk city, classically overpopulated and rife with criminality.
If aesthetics weren't a factor for them, they wouldn't be pushing eye melting graphics as their main selling point.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Trent Dole on July 02, 2020, 11:13:49 AM
Just wait for the PS5/SeriesX versions then.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Human Snorenado on July 02, 2020, 11:17:37 AM
Just wait for the PS5/SeriesX versions then.

Getting it on day 1 with a powerful pc

 :jeb
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Don Rumata on July 02, 2020, 11:23:11 AM
Just wait for the PS5/SeriesX versions then.
They're demoing it on PC right now, i doubt that would make that much of a difference, but as i said: Hopefully it's just an old build thing.  :yeshrug
It'd be weird for Night City to have less people in it than Novigrad.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Cerveza mas fina on July 02, 2020, 01:04:31 PM
Im glad you guys found something to bitch about already
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: mormapope on July 02, 2020, 01:44:36 PM
Population density does matter for world building, which in turn influences gameplay feel. A huge reason I don't enjoy GTA online is.... besides the free roam lobby of players, the game world feels empty and alien. A huge, realistic playground filled with no life.

Let's not forget Fallout 76 and how bewildered people were by zero human NPCs to talk to or give quests, or just to fill space or sell the illusion of the game world.

It's not as simple as lots of NPCs = good, zero NPCs = bad. Breath of the Wild, not so many NPCs makes the world feel pretty mystical. Tons of NPCs in Saint Denis in RDR2 make it feel like a real city, especially in the markets. Witcher 3 has excellent world building, density plays a huge role with that.

Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Don Rumata on July 02, 2020, 02:35:53 PM
Im glad you guys found something to bitch about already
Game's gonna be great i'm sure, just something that stuck out.

I don't get what's so fun about having a ton of cars/people in your way anyways TBH.

Or having tons of people and most of them aren't actually NPCs;  games that do that it gets old pretty quick. 

It's fun in GTA games of course... SPLAT
What do you mean? They're obviously trying to sell a fantasy here, a Cyberpunk city, classically overpopulated and rife with criminality.
If aesthetics weren't a factor for them, they wouldn't be pushing eye melting graphics as their main selling point.

I'm just saying that to me doesn't make the game more fun.  I get that it's an aesthetic thing;  but don't see what's more fun about it.

Resources are finite;  more stuff on screen means lower framerate / lower detailed stuff.   What do you actually gain by large crowds gameplay wise?  I think there are games/scenarios where that adds to your experience but for your average RPG I'd say it doesn't.
"fun" is a broad term, mechanically it'll mean little, but selling the sense of immersion into the world is a pretty big deal in a story driven RPG, for me.
Besides, i don't think ray traced reflections or volumetric fog add anything to the gameplay either, there's elements of visual fidelity you could scale back to invest in aspects (like crowds).

Clearly they went for another route, and of course we'll see when the games comes out if it really is a problem or not.
But again, just something that looked weird, since they're selling the world building so much, and everything else looks pretty stellar.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Raist on July 02, 2020, 05:26:13 PM
Nothing screams "futuristic cyberpunk megalopolis" more than an empty ghost town.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: thetylerrob on July 02, 2020, 06:04:53 PM
I know you guys are bored because you're still talkin about this shyt. I just hope they actually do pull off some chill, serene, cyberpunk bits to go along with the over the top stuff.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Raist on July 02, 2020, 06:33:17 PM
https://www.youtube.com/watch?v=vjF9GgrY9c0&t=12m56s (https://www.youtube.com/watch?v=vjF9GgrY9c0&t=12m56s)

 :marimo
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Nintex on July 02, 2020, 07:43:53 PM
https://www.youtube.com/watch?v=vjF9GgrY9c0&t=12m56s (https://www.youtube.com/watch?v=vjF9GgrY9c0&t=12m56s)

 :marimo
Maybe there's more people outside during the day than at night?  :idont
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: thisismyusername on July 02, 2020, 07:45:30 PM
Or maybe that was bullshit CGI. :idont

Either way, there is a noticeable downgrade with the game.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Human Snorenado on July 02, 2020, 08:15:50 PM
Or maybe that was bullshit CGI. :idont

Either way, there is a noticeable downgrade with the game.

(https://media2.giphy.com/media/Fml0fgAxVx1eM/giphy.gif?cid=ecf05e47743e527e75c1e98065c4b4eb08a969c60aefc948&rid=giphy.gif)
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Raist on July 02, 2020, 08:20:23 PM
C'mon dude the game doesn't look anything like that big gameplay reveal :lol

But I'm sure they'll get there in those couple of months they have left :teehee
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Pissy F Benny on July 03, 2020, 07:51:08 AM
Game is downgraded trash confirmed :rash
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Human Snorenado on July 03, 2020, 07:56:22 AM
In case anyone ever wondered why even ahead of like, neo-nazis I would euthanize every single last video game enthusiast well here you go
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Pissy F Benny on July 03, 2020, 07:59:54 AM
Any score above a 2/10 will obviously be bought :trumps
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Don Rumata on July 03, 2020, 08:52:36 AM
In case anyone ever wondered why even ahead of like, neo-nazis I would euthanize every single last video game enthusiast well here you go
Why the distinction?
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: thisismyusername on July 03, 2020, 09:32:15 AM
Or maybe that was bullshit CGI. :idont

Either way, there is a noticeable downgrade with the game.

(https://media2.giphy.com/media/Fml0fgAxVx1eM/giphy.gif?cid=ecf05e47743e527e75c1e98065c4b4eb08a969c60aefc948&rid=giphy.gif)

https://www.youtube.com/watch?v=vjF9GgrY9c0&t=12m56s (https://www.youtube.com/watch?v=vjF9GgrY9c0&t=12m56s)

 :marimo

Compared to:

https://www.youtube.com/watch?v=ixl31324UxE (14-15 seconds in)

You're going to tell me with a straight face the city's density is the same? :comeon That's not to mention the city's cars density and the early E3 build driving around being completely empty (which you could chalk up to "EARLY DEVELOPMENTZZZZZZZZZZZZZZZZzzzzzzzzzzzzzz" if you wanted a defense)

Like: I'm getting Cyberpunk, I've pre-ordered it, I'm hype: But, you'd have to be blind to not notice the town density being lower than that original E3 reveal Raist posted.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: toku on July 03, 2020, 11:26:20 AM
i think cyberpunk 2077's stretch marks are beautiful  :-[
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Himu on July 03, 2020, 11:31:30 AM
i think cyberpunk 2077's stretch marks are beautiful  :-[

She also farts. It's okay, sweetie. We all do. No embarrassment.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Human Snorenado on July 03, 2020, 11:43:07 AM
Oh no there's definitely fewer people milling around aimlessly in town, but if that matters to you or you think it will impact gameplay you should be tied to a rock and thrown into the sea and your relatives all murdered so we get your genes out of humanity's pool
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Don Rumata on July 03, 2020, 12:16:46 PM
Oh no there's definitely fewer people milling around aimlessly in town, but if that matters to you or you think it will impact gameplay you should be tied to a rock and thrown into the sea and your relatives all murdered so we get your genes out of humanity's pool
Maybe you should put down the videogames and invest in a shrink, bro.  :holeup
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Great Rumbler on July 03, 2020, 12:28:02 PM
Or maybe that was bullshit CGI. :idont

Either way, there is a noticeable downgrade with the game.

(https://media2.giphy.com/media/Fml0fgAxVx1eM/giphy.gif?cid=ecf05e47743e527e75c1e98065c4b4eb08a969c60aefc948&rid=giphy.gif)

https://www.youtube.com/watch?v=vjF9GgrY9c0&t=12m56s (https://www.youtube.com/watch?v=vjF9GgrY9c0&t=12m56s)

 :marimo

Compared to:

https://www.youtube.com/watch?v=ixl31324UxE (14-15 seconds in)

You're going to tell me with a straight face the city's density is the same? :comeon That's not to mention the city's cars density and the early E3 build driving around being completely empty (which you could chalk up to "EARLY DEVELOPMENTZZZZZZZZZZZZZZZZzzzzzzzzzzzzzz" if you wanted a defense)

Like: I'm getting Cyberpunk, I've pre-ordered it, I'm hype: But, you'd have to be blind to not notice the town density being lower than that original E3 reveal Raist posted.

The older video takes place during the day in the nicest part of town. The new video takes places at night in a slummier part of town.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: thetylerrob on July 03, 2020, 12:46:58 PM
Someone needs to lower the population density slider on this thread  :gun :gun :gun
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Raist on July 03, 2020, 01:34:32 PM
Or maybe that was bullshit CGI. :idont

Either way, there is a noticeable downgrade with the game.

(https://media2.giphy.com/media/Fml0fgAxVx1eM/giphy.gif?cid=ecf05e47743e527e75c1e98065c4b4eb08a969c60aefc948&rid=giphy.gif)

https://www.youtube.com/watch?v=vjF9GgrY9c0&t=12m56s (https://www.youtube.com/watch?v=vjF9GgrY9c0&t=12m56s)

 :marimo

Compared to:

https://www.youtube.com/watch?v=ixl31324UxE (14-15 seconds in)

You're going to tell me with a straight face the city's density is the same? :comeon That's not to mention the city's cars density and the early E3 build driving around being completely empty (which you could chalk up to "EARLY DEVELOPMENTZZZZZZZZZZZZZZZZzzzzzzzzzzzzzz" if you wanted a defense)

Like: I'm getting Cyberpunk, I've pre-ordered it, I'm hype: But, you'd have to be blind to not notice the town density being lower than that original E3 reveal Raist posted.

The older video takes place during the day in the nicest part of town. The new video takes places at night in a slummier part of town.

I'd give them the benefit of the doubt, but they pulled the exact same stunt with TW3, so...

They're basically the Ubisoft of Poland.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Human Snorenado on July 03, 2020, 01:45:17 PM
Which, as we all know and has been well documented, DIRECTLY RESULTED in TW3 being one of the worst unplayable pieces of shit ever produced

Seriously, gtfo with this dumb fucking bullshit, I swear
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Tasty on July 03, 2020, 01:55:34 PM
Oh no there's definitely fewer people milling around aimlessly in town, but if that matters to you or you think it will impact gameplay you should be tied to a rock and thrown into the sea and your relatives all murdered so we get your genes out of humanity's pool
Maybe you should put down the videogames and invest in a shrink, bro.  :holeup

He's been possessed by the spirit of Glen, just like the Emperor (KOTOR version.)
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Pissy F Benny on July 03, 2020, 08:08:03 PM
Which, as we all know and has been well documented, DIRECTLY RESULTED in TW3 being one of the worst unplayable pieces of shit ever produced

Seriously, gtfo with this dumb fucking bullshit, I swear

:piss :gamer :piss2
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: thisismyusername on July 15, 2020, 08:38:04 AM
In any case:

https://twitter.com/Kojima_Hideo/status/1283363130282663937
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: thisismyusername on July 15, 2020, 08:41:21 AM
Or maybe that was bullshit CGI. :idont

Either way, there is a noticeable downgrade with the game.

(https://media2.giphy.com/media/Fml0fgAxVx1eM/giphy.gif?cid=ecf05e47743e527e75c1e98065c4b4eb08a969c60aefc948&rid=giphy.gif)

https://www.youtube.com/watch?v=vjF9GgrY9c0&t=12m56s (https://www.youtube.com/watch?v=vjF9GgrY9c0&t=12m56s)

 :marimo

Compared to:

https://www.youtube.com/watch?v=ixl31324UxE (14-15 seconds in)

You're going to tell me with a straight face the city's density is the same? :comeon That's not to mention the city's cars density and the early E3 build driving around being completely empty (which you could chalk up to "EARLY DEVELOPMENTZZZZZZZZZZZZZZZZzzzzzzzzzzzzzz" if you wanted a defense)

Like: I'm getting Cyberpunk, I've pre-ordered it, I'm hype: But, you'd have to be blind to not notice the town density being lower than that original E3 reveal Raist posted.

The older video takes place during the day in the nicest part of town. The new video takes places at night in a slummier part of town.

You and Snorenado are going to tell me with a straight face that the Population Density in a goddamn mega-city is lower because "it's night bro lol"? :comeon So what, a city with a Lore-enabled Combat Zone (https://cyberpunk.fandom.com/wiki/Combat_Zone ) running through it is just enabled Martial Law 60 years after the Core Rulebook/situation deterorated? :comeon I guess the entire City is now the Combat Zone in this case? :idont
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Raist on July 15, 2020, 04:00:57 PM
"Welcome to Night City. Which has no night life."
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Human Snorenado on July 15, 2020, 07:17:34 PM
No, I'm telling you with a straight face that it won't fucking detract from the end product unless you're a total fucking special fellow
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: MMaRsu on July 16, 2020, 04:05:17 AM
An empty city will surely detract from the overall experience. Imagine GTA V with two peds per street 😅.

I am just pretty sure they will tighten it up and polish this turd till its a diamond and the populqtion will be increased
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Cerveza mas fina on July 16, 2020, 11:00:10 AM
Too bad GTA is shit and Witcher 3 is the game of the last decade.

I think I will take my chances with Cyberpunk and trust CDPR to deliver a decent game.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Don Rumata on July 16, 2020, 12:18:15 PM
Too bad GTA is shit and Witcher 3 is the game of the last decade.

I think I will take my chances with Cyberpunk and trust CDPR to deliver a decent game.
Literally the three amazing things about Witcher 3 are writing, graphics... and world building.  :lol

Combat is mediocre, quest design, loot balancing, RPG elements are all pretty shallow.

I love Witcher 3, but a lot of its power rests on its ability to sell the world through production values.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Flannel Boy on July 16, 2020, 03:53:26 PM
Everyone is working from home and social distancing.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Tasty on July 16, 2020, 04:55:52 PM
An empty city will surely detract from the overall experience. Imagine GTA V with two peds per street 😅.

I am just pretty sure they will tighten it up and polish this turd till its a diamond and the populqtion will be increased

More like Cyberpunk 7 NPCs amiright?
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Human Snorenado on July 16, 2020, 05:00:39 PM
If only a bunch of people had played this game and could give detailed impressions on if it was good

oh well I guess we'll never know
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Cerveza mas fina on July 16, 2020, 05:11:06 PM
Now Diablo 3 though...
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Human Snorenado on July 16, 2020, 05:13:26 PM
Now Diablo 3 though...

Launch and vanilla (pre RoS) D3 is a completely different beast than present day D3, DO NOT @ ME BITCH
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Raist on July 16, 2020, 05:38:08 PM
Ah yes the people who "played the game" as in vertical slices in ultra controlled settings, and got a lot of free swag. Definitely trustworthy opinions :lol
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Human Snorenado on July 16, 2020, 07:52:02 PM
iT's aBoUt eThIcS iN gAmE jOuRnAlIsM

So are you saying you seriously think this game is going to suck OR some mythical 30% reduction of crowds is going to meaningfully detract from the game play experience? Just trying to get straight what you're trying to say, unless you're shitposting.

spoiler (click to show/hide)
You're shitposting
[close]
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: naff on July 16, 2020, 08:03:46 PM
it's a weird thing to weigh in on, but even in the most dense parts of tokyo and seoul if u go to a nightclub on an off night it's pretty dead.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: naff on July 16, 2020, 08:11:29 PM
im sure the final build will feel right, and there will be specific areas that are dense af. some random club in the slums with dudes playing basketball outside. not the sort of area you'd expect huge crowds unless they were throwing a specific event.

i think everyone would think it felt pretty fake if there were suddenly huge random crowds doing nothing everywhere. imo, future dystopias should feel less dense than current cities not more. populations in these places are barely increasing, birth rates are significantly declining, unless you're a fucking badass you probably dont want to be hanging out outside that much etc etc
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: El Babua on July 16, 2020, 11:05:33 PM
Should've never developed this as a current gen game tbh  :doge
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Don Rumata on July 17, 2020, 12:19:48 PM
iT's aBoUt eThIcS iN gAmE jOuRnAlIsM

So are you saying you seriously think this game is going to suck OR some mythical 30% reduction of crowds is going to meaningfully detract from the game play experience? Just trying to get straight what you're trying to say, unless you're shitposting.

spoiler (click to show/hide)
You're shitposting
[close]
Speaking of shitposting...
Nobody said the game is going to suck, we criticized a specific aspect of it, and said the lack of life in the open world is going to impact immersion (an important aspect of in RPG like this, like it or not).
If criticizing ONE aspect of the game is too much for you to handle, i don't know how to help you.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Cerveza mas fina on July 17, 2020, 12:54:53 PM
Don't act surprised people think you are anal now
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Cerveza mas fina on July 17, 2020, 12:57:06 PM
it's a weird thing to weigh in on, but even in the most dense parts of tokyo and seoul if u go to a nightclub on an off night it's pretty dead.

Bro most of these people have never been in a big city, at night, not in a game.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Trent Dole on July 17, 2020, 01:14:08 PM
Are people still really this surprised that the vision presented in an announcement trailer doesn't exactly line up with the final product? :doge
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Don Rumata on July 17, 2020, 01:24:07 PM
Don't act surprised people think you are anal now
Ah, "anal", is that why you guys got such a massive butthurt for a minor criticism?  :doge
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: mormapope on July 17, 2020, 01:29:03 PM
This thread is now about great club vibes

https://youtu.be/z0zkZC4sVt8
https://youtu.be/d9_n6wwkIHM
https://youtu.be/fcDY7SCLWcc

Are people still really this surprised that the vision presented in an announcement trailer doesn't exactly line up with the final product? :doge

The main lesson I learned is Polish game developers should go to better clubs.  :doge
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Cerveza mas fina on July 17, 2020, 01:49:08 PM
Don't act surprised people think you are anal now
Ah, "anal", is that why you guys got such a massive butthurt for a minor criticism?  :doge

Hahaha i dont care bro

Like its you having a problem not me

I will enjoy it just fine
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Cerveza mas fina on July 17, 2020, 01:51:51 PM
Like why would anyone be upset you don't enjoy something  :lol
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Himu on July 17, 2020, 02:17:12 PM
Too bad GTA is shit and Witcher 3 is the game of the last decade.

I think I will take my chances with Cyberpunk and trust CDPR to deliver a decent game.
Literally the three amazing things about Witcher 3 are writing, graphics... and world building.  :lol

Combat is mediocre, quest design, loot balancing, RPG elements are all pretty shallow.

I love Witcher 3, but a lot of its power rests on its ability to sell the world through production values.

So it's best I watch The Witcher 3 the movie rather than give the game another chance? I agree. Felt like writing was the best thing going for it. Might as well just be a book.

That's probably my biggest concern with Cyberpunk. As far as I'm concerned CDPR haven't shown they have the chops to pull off a highly deep role playing experience which this game promises to deliver. Hopefully it does. If not, there's always Bloodlines 2.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Don Rumata on July 17, 2020, 02:20:03 PM
Like why would anyone be upset you don't enjoy something  :lol
It's what i'm trying to understand myself.  ::)
I said i thought streets looked a bit too lifeless, and it seemed like i called someone's mom a whore.  :lol
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Himu on July 17, 2020, 02:22:21 PM
Which video has the lifeless streets and lack of peds so I can see how I feel about it?
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Don Rumata on July 17, 2020, 02:22:47 PM
Too bad GTA is shit and Witcher 3 is the game of the last decade.

I think I will take my chances with Cyberpunk and trust CDPR to deliver a decent game.
Literally the three amazing things about Witcher 3 are writing, graphics... and world building.  :lol

Combat is mediocre, quest design, loot balancing, RPG elements are all pretty shallow.

I love Witcher 3, but a lot of its power rests on its ability to sell the world through production values.

So it's best I watch The Witcher 3 the movie rather than give the game another chance? I agree. Felt like writing was the best thing going for it. Might as well just be a book.
Depends what you look for in a game, i enjoy even just walking around looking at stuff if the world building is well done (like it is in Witcher 3).
Besides, an element being mediocre (like the combat in W3) doesn't mean it's shit, it can still be serviceable and be good enough to sustain the excellent parts.
This is true for any game, since no game is excellent under every aspect.

Which video has the lifeless streets and lack of peds so I can see how I feel about it?
This was based on the latest round of previews/B-roll footage.

https://youtu.be/YtoIjNDQ2kU

But again, i'm not saying the game is going to suck, nor am i saying everybody should care (and yes, it is something that could improve by release).
It was just something that stuck out, and for some reason dragged on for 2 pages.  :yeshrug
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Himu on July 17, 2020, 02:25:49 PM
Too bad GTA is shit and Witcher 3 is the game of the last decade.

I think I will take my chances with Cyberpunk and trust CDPR to deliver a decent game.
Literally the three amazing things about Witcher 3 are writing, graphics... and world building.  :lol

Combat is mediocre, quest design, loot balancing, RPG elements are all pretty shallow.

I love Witcher 3, but a lot of its power rests on its ability to sell the world through production values.

So it's best I watch The Witcher 3 the movie rather than give the game another chance? I agree. Felt like writing was the best thing going for it. Might as well just be a book.
Depends what you look for in a game, i enjoy even just walking around looking at stuff if the world building is well done (like it is in Witcher 3).
Besides, an element being mediocre (like the combat in W3) doesn't mean it's shit, it can still be serviceable and be good enough to sustain the excellent parts.
This is true for any game, since no game is excellent under every aspect.

You literally said combat, quest design, loot balance, and rpg elements are all shallow. Indicating a poor game, but a well written product that might as well be a movie.

:thinking

How do go from "all of these gameplay aspects are poor" to "only one element"? By your own descriptor, The Witcher 3 is a bad game.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Cerveza mas fina on July 17, 2020, 02:27:35 PM
Nah, its so good because its a game.

Combat etc is rough, but serviceable

Its more then the sum of its parts, you cant take it apart like that
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Don Rumata on July 17, 2020, 02:32:22 PM
Too bad GTA is shit and Witcher 3 is the game of the last decade.

I think I will take my chances with Cyberpunk and trust CDPR to deliver a decent game.
Literally the three amazing things about Witcher 3 are writing, graphics... and world building.  :lol

Combat is mediocre, quest design, loot balancing, RPG elements are all pretty shallow.

I love Witcher 3, but a lot of its power rests on its ability to sell the world through production values.

So it's best I watch The Witcher 3 the movie rather than give the game another chance? I agree. Felt like writing was the best thing going for it. Might as well just be a book.
Depends what you look for in a game, i enjoy even just walking around looking at stuff if the world building is well done (like it is in Witcher 3).
Besides, an element being mediocre (like the combat in W3) doesn't mean it's shit, it can still be serviceable and be good enough to sustain the excellent parts.
This is true for any game, since no game is excellent under every aspect.

You literally said combat, quest design, loot balance, and rpg elements are all shallow. Indicating a poor game, but a well written product that might as well be a movie.

:thinking
I don't think that's how it works.
The Witcher3's narrative is its strongest point, but it's still a game narrative, meaning you could not just slap it on the screen and get the same result and feedback.
There's this (wrong) belief that narrative and gameplay are two entities separated from each other, that the latter is just something borrowed from cinema or literature, but i disagree.
When i walk from A to B in the forest in an open world game, that is narrative, that is narrative that is unique to a videogame, that is narrative that you can't just slap on a movie.
It's not a narrative structure that is as well understood as cinema's and book's techniques are, but it's there.

That's why you should always look at a game in its entirety, rather than break it down in small pieces (gameplay, story, graphics) pretending that one and the other aren't directly connected.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Himu on July 17, 2020, 02:34:57 PM

This was based on the latest round of previews/B-roll footage.

https://youtu.be/YtoIjNDQ2kU

Okay. The overworld is barren and empty but AfterLife looks fine and no different from any western rpg of any other generation. That club has as much npcs as you would find in an interior as Fallout NV, Mass Effect, or KOTOR.

Given there's a disclaimer that literally says "product not finished or indicative of final product" it doesn't mean anything to me. They probably limited NPCs in the overworld for better performance to show it off.

The real kicker is depth. If this game does not provide it, it will not be worth playing. If it's another "the story is good but the gameplay is eh" game from CDPR, it'll prove they're anti-Bethesda. As in, Bethesda can't write but they can make semi-fun/addictive games. On the contrary, CDPR can write but are bad at making games.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Himu on July 17, 2020, 02:41:00 PM
Too bad GTA is shit and Witcher 3 is the game of the last decade.

I think I will take my chances with Cyberpunk and trust CDPR to deliver a decent game.
Literally the three amazing things about Witcher 3 are writing, graphics... and world building.  :lol

Combat is mediocre, quest design, loot balancing, RPG elements are all pretty shallow.

I love Witcher 3, but a lot of its power rests on its ability to sell the world through production values.

So it's best I watch The Witcher 3 the movie rather than give the game another chance? I agree. Felt like writing was the best thing going for it. Might as well just be a book.
Depends what you look for in a game, i enjoy even just walking around looking at stuff if the world building is well done (like it is in Witcher 3).
Besides, an element being mediocre (like the combat in W3) doesn't mean it's shit, it can still be serviceable and be good enough to sustain the excellent parts.
This is true for any game, since no game is excellent under every aspect.

You literally said combat, quest design, loot balance, and rpg elements are all shallow. Indicating a poor game, but a well written product that might as well be a movie.

:thinking
I don't think that's how it works.
The Witcher3's narrative is its strongest point, but it's still a game narrative, meaning you could not just slap it on the screen and get the same result and feedback.
There's this (wrong) belief that narrative and gameplay are two entities separated from each other, that the latter is just something borrowed from cinema or literature, but i disagree.
When i walk from A to B in the forest in an open world game, that is narrative, that is narrative that is unique to a videogame, that is narrative that you can't just slap on a movie.
It's not a narrative structure that is as well understood as cinema's and book's techniques are, but it's there.

That's why you should always look at a game in its entirety, rather than break it down in small pieces (gameplay, story, graphics) pretending that one and the other aren't directly connected.

Okay, I get that. The idea it's the game of the decade and it has shallow quests, combat;etc. is still ridiculous to me but different people have different preferences and standards. When everyone shouts to high heaven about a games quality and important aspects like quests are shallow? You better come with the goods especially when a decade has games like Dark Souls, Bloodborne, Mario Odyssey, and Breath of the Wild.

But that's my expectation.

I also place different expectations on different genres. Like, I don't expect a horror game or an adventure game (which horror games often constitute) to have deep gameplay. Those are experience games. And that's fine! But The Witcher 3 is being hailed as best game ever, best game of the decade. Given these praises mediocre gameplay is completely unsatisfactory and makes any claim of hype or "game of the decade" accolades to be literal laugh in your face worthy.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Nabbis on July 17, 2020, 03:44:03 PM
I kinda feel that the game would be better in a Deus Ex styled smaller segments instead of open-world. For me the only recent open-world game that justified it's size is Zelda:Botw, mostly due to it having ridiculous amounts of sandbox elements.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Himu on July 17, 2020, 03:45:38 PM
I kinda feel that the game would be better in a Deus Ex styled smaller segments instead of open-world. For me the only recent open-world game that justified it's size is Zelda:Botw, mostly due to it having ridiculous amounts of sandbox elements.

I agree. Zones like Deus Ex and Bloodlines would be preferable.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Great Rumbler on July 17, 2020, 06:45:13 PM
The Witcher 3 is probably the best RPG I've played this past decade.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Human Snorenado on July 17, 2020, 10:09:02 PM
The Witcher 3 is probably the best RPG I've played this past decade.

...BRUH (https://zaumstudio.com/)

Witcher 3 is great tho. It definitely has elements that can be shallow on lower difficulties (and some wack ass camera bullshit) but those are also elements that I feel Cindy places a premium on, so I wouldn't recommend she replay it again *shrugs*
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Great Rumbler on July 17, 2020, 10:25:01 PM
Disco Elysium feels like the first big RPG of the new decade, even though it actually came out last year.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Cerveza mas fina on July 18, 2020, 03:38:09 AM
There would be no benefit at all to make witcher into zones except to make it feel smaller.

I also don't get why Cindi keeps trying to like it.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Don Rumata on July 18, 2020, 08:57:54 AM
There would be no benefit at all to make witcher into zones except to make it feel smaller.

I also don't get why Cindi keeps trying to like it.
In general i don't get the obsession with general public opinions, like "but they said it's the best thing ever".
It never does any good to go into a game with such ridiculous expectations, nor is it the game's fault, if people love to be hyperbolic.
And of course, just because a game is well liked, it doesn't mean literally everyone are going to like it.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Pissy F Benny on July 18, 2020, 10:00:56 AM
anyone who doesn't like exactly the same things as me is a low life imo 

:maduro
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Cerveza mas fina on August 07, 2020, 03:36:19 PM
I got the World of Cyberpunk 2077 hardcover book today. Really nice introduction to the world and some good art.

Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Great Rumbler on August 07, 2020, 05:22:09 PM
Next episode of Night City Wire is scheduled for Monday.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Cerveza mas fina on August 08, 2020, 04:02:40 AM
Disco Elysium feels like the first big RPG of the new decade, even though it actually came out last year.

I know that feel, Matrix came out in 99 too
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Svejk on August 10, 2020, 12:01:19 PM
https://www.youtube.com/watch?v=LoY1ZA8f7Wg
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: MMaRsu on August 10, 2020, 12:04:01 PM
Still not a lot of npc on them streets
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Pissy F Benny on August 10, 2020, 12:09:24 PM
game = confirmed trash

:biden
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: MMaRsu on August 10, 2020, 12:27:34 PM
Nah Im still looking forward to it, just better to keep expectations in check.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Nintex on August 10, 2020, 12:45:18 PM
This game looks so good. Holy fucking shit.


CD Projekt Red: You can pick between different backstories that alter your options in the game. We basically made three entirely different introductions.  :snob

343i: plz be excited, we promise to add more graphics to lvl 1 soon  :fbm
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Pissy F Benny on August 10, 2020, 12:52:58 PM
CDPR: look at all these weapons in the game :mynicca

343i: o shit shotguns, we forgot about them we might add them in an update down the line :duh

:biden
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: MMaRsu on August 10, 2020, 12:57:39 PM
Honestly I have zero clue why anyone gives a shit about any 343i game. They are all terrible. That developer sucks ass
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: MMaRsu on August 10, 2020, 12:58:10 PM
https://youtu.be/HOPAEA-NxMY
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Great Rumbler on August 10, 2020, 02:41:41 PM
Looks dope! :rejoice
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Svejk on August 10, 2020, 03:28:01 PM
I think I'm gonna have to start Nomad first go round.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Don Rumata on August 10, 2020, 03:50:21 PM
Street Kid seems the most appealing to me, but i think 90% will do Corporate.

I don't understand why they talk like southern US in the outskirts though, isn't it just outside the city?

EDIT: I guess in places like New Jersey they have a significantly different accent than New York City? :thinking
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Akala on August 10, 2020, 04:02:29 PM
looking great except for areas of a megacity that should be packed yet are sparse. need some AC unity-style NPC fodder to liven things up.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Rufus on August 10, 2020, 04:03:17 PM
I don't understand why they talk like southern US in the outskirts though, isn't it just outside the city?
They don't though. :wtf
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: El Babua on August 10, 2020, 06:14:58 PM
The voice acting and dialogue they've shown off has been pretty bad ngl
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Don Rumata on August 10, 2020, 06:18:25 PM
I don't understand why they talk like southern US in the outskirts though, isn't it just outside the city?
They don't though. :wtf
I seemed to hear that kind of accent from the VO, when you see the guy in the Cowboy hat, maybe it's just him, or maybe i can't tell them apart.  :thinking
Both are likely.

Anyway, there seems to be quite a lot of wepon modding in it, i always lose a lot of time with that shit in games.
Make sense, since you actually do see the gun 90% of the time.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Human Snorenado on August 10, 2020, 06:43:39 PM
I was actually high on playing a Nomad until I saw they went a hillbilly route instead of a Mad Max route

Guess I'll flip between street kid and corpo
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Great Rumbler on August 10, 2020, 06:48:38 PM
Night City is on the California coast, somewhere between LA and San Francisco.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Svejk on August 11, 2020, 09:23:16 AM
Street Kid seems the most appealing to me, but i think 90% will do Corporate.
Why do you think that? Just curious.  It was probably my second choice, only due to being in thrown directly into the high end corporate dirt...  and then assuming you get stripped of everything, thrown back on the streets, and have to start off with nothing and work your way back up..(like Metroid maybe? SOTN?)   That's kinda what I picture they're aiming for maybe?

As for the nomad, what makes me gravitate toward it more atm, is the feeling of starting off in a smaller area (like White Orchard from Witcher 3), kind of like a tutorial area, and then eventually getting to the big city with the game busting wide open several hours in.. Sounds like bliss to me....  That is, that's what I'm assuming they're aiming for.   Oh, and whatever that techy, ratted out Golf looking hatchback car is...  :hyper  gimme that ugly shit!  Love it!

The hype is totally here, but I'm still undecided on what platform to get this on still.  I probably won't make a decision until the last minute when next gen shit starts to truly drop and more things get confirmed.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Himu on August 11, 2020, 09:47:27 AM
https://youtu.be/HOPAEA-NxMY

Very well could be goty.

Game has oodles of potential.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Svejk on August 11, 2020, 10:05:23 AM
Already my GOTY, easy... don't even need to play it. I'm already too biased. lol  It could very well be my GOTG, only to knock Witcher 3 off the throne.  I've been dreaming of this game ever since playing Snatcher for the first time.  Give it to me!!

 :bow CDPR  :bow2
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Pissy F Benny on August 11, 2020, 10:48:55 AM
i'm keeping my expectations in check, idk if it can live up to the hype, which will probably be nuclear once we get near to launch :snob
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: MMaRsu on August 11, 2020, 11:44:38 AM
The voice acting and dialogue they've shown off has been pretty bad ngl

Bad compared to what exactly
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Cerveza mas fina on August 11, 2020, 12:47:05 PM
Street Kid seems the most appealing to me, but i think 90% will do Corporate.
Why do you think that? Just curious.  It was probably my second choice, only due to being in thrown directly into the high end corporate dirt...  and then assuming you get stripped of everything, thrown back on the streets, and have to start off with nothing and work your way back up..(like Metroid maybe? SOTN?)   That's kinda what I picture they're aiming for maybe?

As for the nomad, what makes me gravitate toward it more atm, is the feeling of starting off in a smaller area (like White Orchard from Witcher 3), kind of like a tutorial area, and then eventually getting to the big city with the game busting wide open several hours in.. Sounds like bliss to me....  That is, that's what I'm assuming they're aiming for.   Oh, and whatever that techy, ratted out Golf looking hatchback car is...  :hyper  gimme that ugly shit!  Love it!

The hype is totally here, but I'm still undecided on what platform to get this on still.  I probably won't make a decision until the last minute when next gen shit starts to truly drop and more things get confirmed.

Thats a good reason to go Nomad. Not sure though what options would be open to one

Corpo seems most Cyberpunk though. Corpo is also popular as you will get more interaction with Keanus character. As a bonus I think I will like Corpos dialogue options too.

Street Kid should have some cool dialogue options too.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Svejk on August 11, 2020, 12:57:05 PM
Street Kid seems the most appealing to me, but i think 90% will do Corporate.
Why do you think that? Just curious.  It was probably my second choice, only due to being in thrown directly into the high end corporate dirt...  and then assuming you get stripped of everything, thrown back on the streets, and have to start off with nothing and work your way back up..(like Metroid maybe? SOTN?)   That's kinda what I picture they're aiming for maybe?

As for the nomad, what makes me gravitate toward it more atm, is the feeling of starting off in a smaller area (like White Orchard from Witcher 3), kind of like a tutorial area, and then eventually getting to the big city with the game busting wide open several hours in.. Sounds like bliss to me....  That is, that's what I'm assuming they're aiming for.   Oh, and whatever that techy, ratted out Golf looking hatchback car is...  :hyper  gimme that ugly shit!  Love it!

The hype is totally here, but I'm still undecided on what platform to get this on still.  I probably won't make a decision until the last minute when next gen shit starts to truly drop and more things get confirmed.

Thats a good reason to go Nomad. Not sure though what options would be open to one

Corpo seems most Cyberpunk though. Corpo is also popular as you will get more interaction with Keanus character. As a bonus I think I will like Corpos dialogue options too.

Street Kid should have some cool dialogue options too.
In general, I like all 3 options... though, it only makes it harder to decide.  I already know I'm gonna spend a stupid amount of unnecessary time with the character creator already...  :doge
Wish they'd just drop a demo/stand alone character creator to let you have a character prepped and ready to roll Day 1.  Cripes, why is this not done more often like Saints Row III did?!?  :noah
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Don Rumata on August 11, 2020, 01:42:05 PM
Street Kid seems the most appealing to me, but i think 90% will do Corporate.
Why do you think that? Just curious.
Just anecdotal, based on what i've heard/read around.
My rationalization for that is that it's: the most sleek environment; the one closer to the Deus Ex/GitS idea of Cyber Punk; and probably even gives you the illusion of starting more well off.
I associate Cyber Punk with city underbelly, so that's why i gravitate towards Street Kid more, but Corpo would be my second choice as well.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Nintex on August 11, 2020, 01:44:47 PM
I'm going to be Corpo V Jensen, I never asked for this  :hmph
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Pissy F Benny on August 11, 2020, 01:58:38 PM
skeet kid 1st i think :mynicca
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Yeti on August 11, 2020, 06:15:49 PM
I’m going to be nomad first, because when I don’t know what a cyber-mobobulator is I can just chalk it up to being a country bumpkin in the big city
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Cryo on August 11, 2020, 07:19:06 PM
which path do I need to pick to make Grimes my cyberfu  :tocry
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Human Snorenado on August 11, 2020, 07:38:27 PM
which path do I need to pick to make Grimes my cyberfu  :tocry

Corpo obvs

(https://media2.giphy.com/media/2Y8Iq3xe121Ba3hUAM/giphy.gif?cid=ecf05e47tdsxgmcsj9k8g76afy4cvg3uwk7fg5qvjpvb0173&rid=giphy.gif)
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: El Babua on August 12, 2020, 01:55:05 AM
The voice acting and dialogue they've shown off has been pretty bad ngl

Bad compared to what exactly

Pretty much any narrative heavy AAA game released lately, including Witcher 3.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: MMaRsu on August 12, 2020, 02:23:12 AM
You mean the tone and writing isnt mature enough or?
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: kingv on August 12, 2020, 02:52:37 AM
which path do I need to pick to make Grimes my cyberfu  :tocry

Corpo obvs

(https://media2.giphy.com/media/2Y8Iq3xe121Ba3hUAM/giphy.gif?cid=ecf05e47tdsxgmcsj9k8g76afy4cvg3uwk7fg5qvjpvb0173&rid=giphy.gif)

# of times I’ve seen this and just realized this dipshit didn’t even inhale
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Don Rumata on August 12, 2020, 03:07:13 AM
You mean the tone and writing isnt mature enough or?
Both male and female V do have a bit of a grating voice imo, but the game is going for that "ATTITUDE" CyberPunk thing anyway.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: El Babua on August 12, 2020, 04:40:57 AM
^Yeah, the tone is very "B-Movie" style Cyberpunk but I feel a sort of disconnect. Hard to explain honestly.

The acting and dialogue don't sell me as being genuine to what the tone the rest of the game's art, setting and design are telling me. I think it would have clicked with me more if the writing stopped trying to act cool because I can tell it's all written by some lame ass nerds who post on forums.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: MMaRsu on September 01, 2020, 01:00:01 PM
https://youtu.be/Efo-YDWnnpw
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: kingv on September 01, 2020, 03:14:54 PM
I love YouTube compression.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Nintex on September 18, 2020, 03:14:32 PM
http://www.youtube.com/watch?v=yu_oDSDevHA

Holy fucking shit this game

Yes Hollie, I will be playing Cyberpunk 2077 on PC  :rejoice :rejoice
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Pissy F Benny on September 18, 2020, 03:39:47 PM
Who da fudge is holly :hmm
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Let's Cyber on September 18, 2020, 03:59:04 PM
She used to work at Playstation Access (https://www.youtube.com/channel/UC6yzV_xgKn8r77FkcmZyMSg).

Hadn't seen her in a few years until she popped up hosting these Night City Wires.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Don Rumata on September 19, 2020, 12:18:23 AM
Those ingame TV commercials and fake website are 100% GTA material, damn.

Anyway, system Req. surprisingly low, i'm happy.
My hobo build enters in the recommended, which is shocking to me (1060 6GB and i5-8400, which is equal to what they ask).
Nice so i don't have to obsess about getting a 3070 immediately, and can plan things out a bit better.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Borealis on September 19, 2020, 02:34:07 AM
Those ingame TV commercials and fake website are 100% GTA material, damn.

Anyway, system Req. surprisingly low, i'm happy.
My hobo build enters in the recommended, which is shocking to me (1060 6GB and i5-8400, which is equal to what they ask).
Nice so i don't have to obsess about getting a 3070 immediately, and can plan things out a bit better.

Definitely reminds me of the TW3's material that leaned heavily into GTA V marketing vibe, not exactly a bad thing I guess. I wanna see more choice and consequence material tho. 

https://www.youtube.com/watch?v=nYwe_WHARdc

https://www.youtube.com/watch?v=N-xHcvug3WI
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Don Rumata on September 19, 2020, 03:20:42 AM
I'm talking less about the trailer itself, and more about the commercial they showed, like these from GTAV:
https://youtu.be/eFeZoLSaOsE
https://youtu.be/Iak9rHQf0bI
https://youtu.be/gIrAkHNBIhU
https://youtu.be/yjZVEGg1xwM
etc.

the tone, sarcasm, energy, are very close.
Not saying it as a bad thing, i guess whoever was expecting this to be Blade Runner style of CyberPunk, had plenty of time to get with the program by now.
I'm hyped to explore the world, it seems like they're the only other company that can get on R*'s level of detail/quality.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Let's Cyber on September 19, 2020, 01:56:17 PM
I think they've always been Rockstar fanboys, and that is perfectly ok. You could see a bit of RDR1 DNA in the open world of W3.

Also GTAV has sold like 130+ million copies  :doge, which also explains why they're doing Cyberpunk Online.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Coax on September 20, 2020, 08:03:28 AM
These new screenshots doing more for me than the videos tbh.

(https://abload.de/img/image_cyberpunk_2077-htk5e.jpg)

(https://abload.de/img/image_cyberpunk_2077-35kiy.jpg)

(https://abload.de/img/image_cyberpunk_2077-r6kq7.jpg)

(https://abload.de/img/image_cyberpunk_2077-x0k63.jpg)

God I hope enough interesting buildings have explorable verticality.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Nintex on September 20, 2020, 07:10:39 PM
 :rejoice :drool :aah :whew
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Nintex on September 21, 2020, 06:06:40 PM
(https://pbs.twimg.com/media/EibaOCdX0AAWRa2?format=jpg)

 :whoo
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: naff on September 22, 2020, 08:06:40 AM
hadn't really watched any of the new content abt this and didn't realise they've done away with eh numbers flying out of enemies rpg shooter approach :rejoice

https://www.youtube.com/watch?v=LoY1ZA8f7Wg

this interview going through each of the starting classes and detailing the weapons goddamn. this is lookin' fucking amazing
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: MMaRsu on September 22, 2020, 12:02:50 PM
Oh ffs no numbers thank god
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Pissy F Benny on September 22, 2020, 12:27:55 PM
but i like numbers they tell me how much ass i'm whipping :fbm
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: naff on September 22, 2020, 06:31:20 PM
Yeah, it seems like they've done away with level modifying your weapon damage and you "level up" by improving your reload speed, accuracy and other modifiers that make more sense in an arpg. Will this make Cindi mad?  :lol
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: naff on September 22, 2020, 07:58:36 PM
Seems more like a mix of Deus Ex and modern shlooters. You loot crates and carry out missions to roll for weapons of different rareties and classes with "Legendary" weapons being the ultimate pickup. The thing that made me balk a little was when they talked about acquiring legendaries and how there will be "hard decisions" to make when acquiring them and the example was: This key NPC has a legendary weapon, the only way to acquire it is to kill them "This will make for a hard decision because you might really like the character"... Well, idk about you guys but if they're standing between me and an item i want they're as good as dead and this type of "decision making" is lame.

Bringing randomised loot into this kind of game could be good and give it an amount of longevity and push me to try different things dependent on what items i get that are good. can see a lot of people hating on the system too depending on implementation. shlootin can be a controversial practice.

edit: the reason i think it's "lame" is specifically because non-player characters in games are never good enough for me to get so attached i won't kill them for a random buff. i'd only refrain if it locked me out of some content. effectively highlighting how shallow their game really is and a detriment to immersion.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: remy on September 22, 2020, 08:57:14 PM
Yeah, it seems like they've done away with level modifying your weapon damage and you "level up" by improving your reload speed, accuracy and other modifiers that make more sense in an arpg. Will this make Cindi mad?  :lol
Damage tied to level SUCKS in games where you shoot like borderlands
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: naff on September 22, 2020, 09:09:21 PM
yeah, it feels really incongruent with the concept of guns but i'm ok with it. not that different to hacking and slashing with swords and bows and seeing health slowly go down, but for such an arpg live action game i'd rather have gun damage be more realistic. sounds like a huge amount of experimentation has gone into balancing the feel of merging gunplay and roleplay right. imagine there's going to be a bunch of binary thinkers from either camp frustrated by the new systems, but the vast majority will rejoice.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Don Rumata on September 23, 2020, 12:02:54 AM
I'm all for the one-shot-one-kill philosophy, and not just for headshots, one of the reasons why i like tac.shooters more, but yeah in an RPG i don't find it weird.
It's the same with swords, not every game can be Bushido Blade.

The only thing i find annoying in an ARPG is hit chance tied to stats (like Morrowind), both with guns and swords, if the hit connects, it should just connect.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Borealis on September 23, 2020, 05:10:12 AM
Yeah, it seems like they've done away with level modifying your weapon damage and you "level up" by improving your reload speed, accuracy and other modifiers that make more sense in an arpg. Will this make Cindi mad?  :lol

If toned down or totally gone, that sounds even better to me. I guess in an RPG, playing the levelling numbers game to boost damage figures by xyx % etc. is part of the package, likewise for the world's enemies. I find often though, with Ubi's new AssCreeds or whatever games they've dumped Division mechanics into, this being just exhausting. Even worse when they're above/outside some lvl threshold and can then fuck you up like no tomorrow.

It seems so low effort to create these big open singleplayer worlds, only to populate them with different human enemies whose defining characteristic is one in zone A having lvl 3 stats and the other in zone G at lvl 20. No new combat behaviors, tools used against the player, or special attributes, just more dmg output, more health yadda yadda yadda. Recent AC games were a big offender on that front.

Witcher 3's levelling and looting kinda sucked compared to 2 for me, which was ok itself. I'm pretty keen to see where 2077 lands in all this.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Don Rumata on September 23, 2020, 06:49:04 AM
It's all in the how it's done.
I think Division 2 remains fun despite the level based gameplay, because the factions have distinct AI routines and behaviour.
AC Odyssey doesn't blend well at all with the level system, because it's obviously calibrated to have you waste as much time as possible, trying to compensate mediocre combat with massive health pools.
The problem is not the mechanic itself, but how it's balanced, like most things.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Svejk on September 23, 2020, 07:59:48 AM
I'm all for the one-shot-one-kill philosophy, and not just for headshots, one of the reasons why i like tac.shooters more, but yeah in an RPG i don't find it weird.
It's the same with swords, not every game can be Bushido Blade.

The only thing i find annoying in an ARPG is hit chance tied to stats (like Morrowind), both with guns and swords, if the hit connects, it should just connect.
This reminds me of how much I hated Vagrant Story's combat; Swings a sword through a bat.. sparks fly with a slashing sound... Zero points of damage. :doge
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: naff on September 29, 2020, 06:08:48 PM
https://www.bloomberg.com/news/articles/2020-09-29/cyberpunk-2077-publisher-orders-6-day-weeks-ahead-of-game-debut

“I take it upon myself to receive the full backlash for the decision,” he wrote. “I know this is in direct opposition to what we’ve said about crunch. It’s also in direct opposition to what I personally grew to believe a while back -- that crunch should never be the answer. But we’ve extended all other possible means of navigating the situation.”

 :success

day 1 crunch patch here we come.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Nintex on September 29, 2020, 06:19:43 PM
Finish the fight boys  :salute

Make this the best video game playing video game ever

spoiler (click to show/hide)
Until BOTW2 releases
[close]
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Don Rumata on September 29, 2020, 06:39:43 PM
Last time i checked, a week has 7 days.  :mods
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Yulwei on September 29, 2020, 06:45:11 PM
They’ll be fine. Sitting in a clean and comfy room (with heating) for a few extra hours ain’t so bad.  :kermit
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: naff on September 29, 2020, 07:40:50 PM
being transparent and apologetic about an expectation of 1 extra day of extra work every week during the final month of dev before the game goes gold does seem kinda fine to me, but maybe i'm just a neolib corporate shill that should be burned on the pyre
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: naff on September 29, 2020, 07:42:35 PM
i am extremely pro unionized workforces, but even if the labour force was entirely unionized i don't think they'd necessarily be against this as it seems like a fairly reasonable decision?
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Stoney Mason on September 29, 2020, 08:29:10 PM
I worked plenty of crunch hours in my game dev years and for the game industry unfortunately I would say its a necessary evil in a lot of cases.

That being said, it says a little about your process when you have to publicly go against a promised stance to your workers for a game that has already been delayed many many times. Perhaps targeting a spring release or a staggered release window instead of cramming to try to hit all these platforms at once with a new console launch just to get all those early adopters. I understand why crunch happens. I also understand that being greedy also causes crunch to happen.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Trent Dole on September 29, 2020, 08:29:17 PM
Everyone's getting paid OT which doesn't always happen, it sucks but that's kind of the way it goes when the end of a project approaches. You do service work such as retail etc there's certain prime times where you work a fuck of a lot more. Same as end of your school term you are going harder than normal. :yeshrug
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Svejk on September 30, 2020, 07:57:41 AM
Currently, I'm going on day 23 (@ 10 hours per) in a row and shows no signs of stopping anytime soon.   
I'm right there with them with superiors breathing down my neck.  Only difference is, they're doing something they, at one point, wanted to do.  :doge

Like Nintex said, Make this the best video game playing video game ever

spoiler (click to show/hide)
until Dragon's Dogma 2  :betty
[close]
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: naff on September 30, 2020, 08:38:53 AM
sorry to hear man, that sounds fuckin tough and shitty. hope you have some sick remuneration and a good holiday coming your way soon!
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Svejk on September 30, 2020, 09:33:13 AM
sorry to hear man, that sounds fuckin tough and shitty. hope you have some sick remuneration and a good holiday coming your way soon!
Thanksgiving technically  :-\ .  I appreciate the response, but it could be much worse...  I could have no job or doing manual labor for less.  I get to work from home and be with my family, so the trade up is worth it.  :)  I'm just glued to my desk all day, everyday lately.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Cerveza mas fina on September 30, 2020, 03:14:30 PM
Everyone's getting paid OT which doesn't always happen, it sucks but that's kind of the way it goes when the end of a project approaches. You do service work such as retail etc there's certain prime times where you work a fuck of a lot more. Same as end of your school term you are going harder than normal. :yeshrug

Its the law in Poland so they have to pay
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Stoney Mason on October 01, 2020, 05:04:11 AM
Next gen versions actually do come next spring.

I'm not in game dev anymore but I assume the next gen skus will still have to have some extra work done on them even if its just updated TCR's and such for the new console along with the back end stuff for a new console even if it its basically just the xbox one version with some special case work to handle the next gen consoles it needs to play on. But like I said, I'm not in game dev anymore so I don't know the technical side anymore on how they handle cross gen stuff this go around.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Nintex on October 01, 2020, 06:54:59 AM
From what I was told Xbox and PlayStation both updated most of their systems and infrastructure over the summer for certification and publishing with PlayStation being slightly ahead of Microsoft but Sony making more changes to how everything worked on the PS5.

With regards to hardware, it will indeed take some time to port from the backwards compatibility mode to making use of the new hardware.
It does seem like both made that pretty easy and straightforward to do compared to previous generations at least.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: bork on October 01, 2020, 09:49:22 AM
https://youtu.be/U8qJc6znzZc
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Nintex on October 01, 2020, 03:46:13 PM
 :rejoice
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: chronovore on October 02, 2020, 03:53:52 AM
Next gen versions actually do come next spring.

I'm not in game dev anymore but I assume the next gen skus will still have to have some extra work done on them even if its just updated TCR's and such for the new console along with the back end stuff for a new console even if it its basically just the xbox one version with some special case work to handle the next gen consoles it needs to play on. But like I said, I'm not in game dev anymore so I don't know the technical side anymore on how they handle cross gen stuff this go around.

This isn’t the first time their releases have straddled generations. The next GEN versions will likely be very similar, with graphics settings enabled that couldn’t be run on the current generation. Unless they are complete fools, it’s accounted for already in their pipeline.

My issue with crunch is that it is fairly consistently, and I mean consistently, the product of poor planning and bad management.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: brawndolicious on October 03, 2020, 09:35:31 PM
Is crunch period mainly to fix random bugs or to completely rebuild some things because you realized at the last second that the game isn't playable on the target hardware? I think CP2077 already got delayed to fix performance on the current-gen systems.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: VomKriege on October 04, 2020, 06:58:27 AM
Everyone's getting paid OT which doesn't always happen, it sucks but that's kind of the way it goes when the end of a project approaches. You do service work such as retail etc there's certain prime times where you work a fuck of a lot more. Same as end of your school term you are going harder than normal. :yeshrug

Its the law in Poland so they have to pay

They have to pay what's official.
There's a variety of ways you can get around it to some extent I'm not familiar with Polish law but there's not much you can do if everyone play the game.
But it's certainly better for employees with the law being there than not. I'm confident they get paid some overtime rather than not at all.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Stoney Mason on October 04, 2020, 09:26:26 AM
Is crunch period mainly to fix random bugs or to completely rebuild some things because you realized at the last second that the game isn't playable on the target hardware? I think CP2077 already got delayed to fix performance on the current-gen systems.

It should be to fix the large back catalog of bugs that tend to build up towards the end of a project but I've definitely seen and been involved in cases where large portions of the gameplay elements are still being worked on. It depends on how well the development process went. The relatively minor bugs are generally ignored for much of the dev process which sometimes can just lead to such a mass amount of bugs towards the end that it can be overwhelming.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Pissy F Benny on October 04, 2020, 02:48:54 PM
cdpr have said the game is "finished" the last couple of times they delayed it and they delays were for optimising and for bugs etc fwiw

whether you believe them or not :trumps
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: chronovore on October 04, 2020, 09:26:47 PM
Is crunch period mainly to fix random bugs or to completely rebuild some things because you realized at the last second that the game isn't playable on the target hardware? I think CP2077 already got delayed to fix performance on the current-gen systems.

Like Stoney said, it's sometimes just a buildup of small stuff that hasn't been addressed during production, because it wasn't a priority. I've noticed that good developers will, when cooking in a kitchen, be doing dishes or putting away unneeded items as they cook. There's a conscientious approach to making sure we're not going to have to deal with an overwhelming shit-ton of stuff after we're "finished."

To stick with the cooking analogy, bad managers will decide they're going to make pizza, then decide it should be foccacia, then calzone, THEN a single, oversized, doughy ravioli.

In actual context, people will continue to add systems or features without fully considering what kind of knock-on affect it will have on the game. The 2012 Tomb Raider reboot waste a man-month while in its final approach to completion on adding burnt textures to animal carcasses in case they were killed with flaming arrows. There was no texture memory left for it, there were no artists to work on it, there was no place to handle that flag in memory. Wasted. Fucking. Time. That's not polish, that's idiocy.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Svejk on October 05, 2020, 02:06:45 PM
Gone gold! 
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Rufus on October 06, 2020, 01:17:23 PM
The day one patch will be massive.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Pissy F Benny on October 06, 2020, 03:34:04 PM
"Gone Gold" at this point means "yes we are going to release the game, no matter what state it is in on the date we scheduled!"

I hope it's solid but I think I'm gonna wait to play Cyberpunk at least a month.

As long as it means games coming out next month bitches :success

Who fucking cares :trumps
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: naff on October 06, 2020, 04:43:56 PM
will happily pay to beta test this in november :p

Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Svejk on October 12, 2020, 11:12:11 AM
I've been contemplating whether to wait for the next gen patch/release next year, assuming that playing the PS4 version on PS5 would just boost load times.   However, it seems there will be more than that...
Quote
On the subject of Cyberpunk 2077 being playable on PS5 and Xbox Series X, the company said that the current-gen game will be playable on those consoles at launch with a next-gen patch that adds some improvements based on the horsepower of those consoles. "It will look better on next-generation consoles," the company said. However, a "more robust update" will come later.
https://www.gamespot.com/articles/cyberpunk-2077s-ps5-and-xbox-series-x-versions-wil/1100-6478751/

Supposedly it should have better LOD and possibly unlocked framerate too, on top of more dynamic res... Wish they'd give as more detailed notes on that patch.
I guess Demon's Souls will have to wait then.  Waited long enough for this game anyhow.  :doggy
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Let's Cyber on October 12, 2020, 01:55:14 PM
def waiting for the patch next year. There is plenty to play until then.

Imagine how many poor souls will be playing this on Xbox One or base PS4.

 :goty
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Human Snorenado on October 12, 2020, 02:17:16 PM
I'll be playing it on my pc and I'm still confident my 1080ti can do a pretty, pretty, pretty good jorb of running it, so I'll be day 1'ing this shit
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Great Rumbler on October 15, 2020, 12:45:46 PM
https://www.youtube.com/watch?v=6IMO0PaX7Yc
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Svejk on October 16, 2020, 10:06:19 AM
Finally watched Episode 4..  Holy fuck.. this game, brehs.  This game is going to chew up GTA and shit it out when it comes to open world/city experience.... Not that I've played a GTA since Vice City.  :doge
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Coax on October 16, 2020, 01:03:53 PM
I like how CDPR were just a few months ago saying most testers were controlling it like GTA and the devs seemed eager to temper the comparison, explaining there's more nuance. Now they release a trailer brazenly featuring running over pedestrians, similarly jacking cars and generally presenting carefree vehicle gameplay akin to GTA  :lol
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: mormapope on October 16, 2020, 03:24:50 PM
Finally watched Episode 4..  Holy fuck.. this game, brehs.  This game is going to chew up GTA and shit it out when it comes to open world/city experience.... Not that I've played a GTA since Vice City.  :doge

I would genuinely hope that a 2020 game thats been worked on since 2015 would be better in most aspects than a last gen 2013 game, lol.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: brawndolicious on October 16, 2020, 08:52:02 PM
https://www.resetera.com/threads/cyberpunk-2077-twitter-account-promotes-cis-cosplayer-that-is-fetishizing-the-trans-experience.307021/

Ehhhhhh. Seems like CDPR are kind of tone-deaf about how gender can be a sensitive thing. I mean, I'm in the middle of a Nier:Automata playthrough so I can't claim to avoid all problematic media but I just wish they'd admit that some artistic decisions were dumb.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Great Rumbler on October 16, 2020, 09:27:59 PM
Mad at cosplayers? Mad at CDPR? Must be the latest REEE thread!
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Human Snorenado on October 16, 2020, 10:47:45 PM
looooooooool get reeeeeeeeee shit outta here

(I mean yes former soviet bloc yuropeens are probably not the most woke but whatever)
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: brawndolicious on October 16, 2020, 11:08:55 PM
I just linked it because I'm too lazy to write a summary of the issue, please just try to focus on the politics of stuffing an RGB dildo down your leotard-thong.

I could believe that they (CDPR) are just unaware of how it could look bad/fetishistic due to their lack of exposure to conversations that happen on trans issues, but maybe I'm an idiot? If you think that I am not an idiot, but in fact very smart, then maybe this is overblown.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Trent Dole on October 17, 2020, 01:39:06 AM
Man it's probably good they wouldn't let me in on my current email since I would've just ended up account suiciding by telling them what a bunch of fucking idiots they all are. :lol
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Nintex on October 17, 2020, 04:51:25 AM
How is Nier or Cyberpunk problematic?
It's just fiction  :idont

In Nier you play as a discarded japanese sex robot
Oops spoilers
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Nintex on October 17, 2020, 06:36:54 AM
This game looks so good  :aah

http://www.youtube.com/watch?v=YlyDJVYqfpA
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: MMaRsu on October 17, 2020, 10:56:37 AM
These reee threads about how transphobic cdpr is is getting ridiculous
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Human Snorenado on October 17, 2020, 02:17:54 PM
These reee threads about how transphobic cdpr is is getting ridiculous

Yes
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: mormapope on October 17, 2020, 04:24:46 PM
Ive been very critical of Cyberpunk and apprehensive of getting hyped, but I'm starting to get excited about playing a high budget RPG that won't be completely botched.

I also realized Deus Ex is probably never coming back and this will be the closest game to capturing those feelings.

:fbm

Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Nintex on October 17, 2020, 07:15:57 PM
I have a feeling that Deus Ex will come back once they see the sales of this.

Same with MS pushing Perfect Dark next and EA with Mass Effect.
This industry is very simplistic in that sense.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Human Snorenado on October 17, 2020, 08:39:14 PM
All of those games are at the mercy of studios that don't give a shit about actually making good games, tho, so they're all likely to suck
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: naff on October 18, 2020, 05:33:12 PM
How is Nier or Cyberpunk problematic?
It's just fiction  :idont

In Nier you play as a discarded japanese sex robot
Oops spoilers

and you're just an idiot.

why do y'all care about some kids on the internet offended by a big studios bigotry?
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Cerveza mas fina on October 19, 2020, 02:58:58 AM
def waiting for the patch next year. There is plenty to play until then.

Imagine how many poor souls will be playing this on Xbox One or base PS4.

 :goty

playing with lower fidelity > waiting another 6 months or more and a chance of getting spoilers

imho

Supposedly it should have better LOD and possibly unlocked framerate too, on top of more dynamic res... Wish they'd give as more detailed notes on that patch.
I guess Demon's Souls will have to wait then.  Waited long enough for this game anyhow.  :doggy

Out of the box on PS5 and Xbox? That would be great.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Raist on October 19, 2020, 11:59:52 AM
Here's what I don't get.

In CP a point is reached whereby you have openly trans people in ads. So you'd think this would be the logical end point of this being seen as normal and part of everyday life.

So what's the problem exactly? And how is it fetishism?

Or is it just another spin on the issue where people want more representation for minorities in media but then lose their shit when said characters get killed etc?

Maybe I'm just missing something.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Pissy F Benny on October 19, 2020, 12:01:23 PM
because it might win game of the year awards over the last of us 2 :lol
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Svejk on October 19, 2020, 12:18:03 PM
Supposedly it should have better LOD and possibly unlocked framerate too, on top of more dynamic res... Wish they'd give as more detailed notes on that patch.
I guess Demon's Souls will have to wait then.  Waited long enough for this game anyhow.  :doggy

Out of the box on PS5 and Xbox? That would be great.
Supposedly it's part of the Day 1 patch.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: thetylerrob on October 19, 2020, 12:50:26 PM
Here's what I don't get.

In CP a point is reached whereby you have openly trans people in ads. So you'd think this would be the logical end point of this being seen as normal and part of everyday life.

So what's the problem exactly? And how is it fetishism?

Or is it just another spin on the issue where people want more representation for minorities in media but then lose their shit when said characters get killed etc?

Maybe I'm just missing something.
The argument that the ad is offensive doesn't make sense to you because it's one of those dreaded bad faith arguments. In the cyberpunk setting body modification is so normalized that having titties and a hog is just a way to mix up your sex life, not a big life choice. There is no reason to think the girl in the ad is trans. The game probably doesn't even touch on trans issues at all because they will get shit for it either way.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Pissy F Benny on October 19, 2020, 01:10:19 PM
and because they're polish, therefore mega bigots
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: BisMarckie on October 19, 2020, 01:52:25 PM
Mega bigots :nope

Mega bigos :mouf
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: naff on October 19, 2020, 05:37:12 PM
So what's the problem exactly? And how is it fetishism?

eh, it's intentionally fetishistic.... it's meant to be a "statement" about corporate sexualization, but they thwart the statement themselves.

imo, it's understandably offensive, it's playing into porn derived, dehumanizing stereotypes of trans people "shemales, traps etc". it sells the dystopia, but it's also making fun of and reinforcing negative stereotypes around one of the most marginalised and exploited groups on the planet. it also seems to insinuate that "mixing it up" is undesirable saying "poison, do not drink" on the drinks cabinet that's being advertised by the person. they then said "it's meant to be a statement against corporate exploitation" then awarded best cosplay to a hot cis woman with a glow in the dark dildo down her pants 

:esports 

The argument that the ad is offensive doesn't make sense to you because it's one of those dreaded bad faith arguments. In the cyberpunk setting body modification is so normalized that having titties and a hog is just a way to mix up your sex life, not a big life choice. There is no reason to think the girl in the ad is trans. The game probably doesn't even touch on trans issues at all because they will get shit for it either way.

(https://blueseatblogs.com/wp-content/uploads/2018/07/consciousness-709143-400x300.jpg)

riight, so they're just a chick with a dick eh? doesn't sound like dumb bro shit at all.

eh, cindi raised this a while ago and i don't know what her take on it is anymore. it's not like anyone's saying the game is inherently shit, but imo, it's a pretty reasonable thing to be offended by and it's sad to see shitty takes here like "it's fiction, how can it be offensive"  :derp  :brain
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Nintex on October 19, 2020, 06:01:50 PM
http://www.youtube.com/watch?v=UnmsqFq4TVc
 :neo
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: thetylerrob on October 19, 2020, 07:38:53 PM
The argument that the ad is offensive doesn't make sense to you because it's one of those dreaded bad faith arguments. In the cyberpunk setting body modification is so normalized that having titties and a hog is just a way to mix up your sex life, not a big life choice. There is no reason to think the girl in the ad is trans. The game probably doesn't even touch on trans issues at all because they will get shit for it either way.

(https://blueseatblogs.com/wp-content/uploads/2018/07/consciousness-709143-400x300.jpg)

riight, so they're just a chick with a dick eh? doesn't sound like dumb bro shit at all.
Yes they're a chick with a dick, because it's a cyberpunk world where having a robodick is as trivial as mixing flavors of drinks, that is the context of the game world. Gender and sex are not the same thing.

Quote
imo, it's understandably offensive, it's playing into porn derived, dehumanizing stereotypes of trans people "shemales, traps etc". it sells the dystopia, but it's also making fun of and reinforcing negative stereotypes around one of the most marginalised and exploited groups on the planet. it also seems to insinuate that "mixing it up" is undesirable saying "poison, do not drink" on the drinks cabinet that's being advertised by the person. they then said "it's meant to be a statement against corporate exploitation" then awarded best cosplay to a hot cis woman with a glow in the dark dildo down her pants

 You don't see how you're interpreting things in the least charitable way to skew it as offensive? Despite all the times the developers have said they support LGBTQ issues? The "Poison do not drink" label is literally a decoration at a trade show booth and isn't in the game.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: naff on October 19, 2020, 07:51:05 PM
jokes like "did you just assume my gender" and voice pitch being tied to gender reinforce the uncharitable reading but go off.

im just saying the offense is understandable and imo, just dismissing it as "that's cyberpunk, you can mix gender like you mix drinks" is missing the point.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: thetylerrob on October 19, 2020, 08:42:23 PM
And I think writing the game off as transphobic for those reasons despite all the times the developers have insisted that they want to be inclusive is dumb. But I don't think many people are actually doing that.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: brawndolicious on October 19, 2020, 09:07:16 PM
naff said it all pretty well, some of the mechanics of how cyber-modification of sex functions in the game mirrors some of the fetishistic and demeaning portrayals of trans people in modern day. Which makes it complicated when you get into the whole thing about how it takes place 50 years in the future and maybe "old-fashioned" bigotry is just used as a joke in everyday ads. But there are some things that are just dumb/oblivious like your sex being determined by which voice pitch you choose.

I think at the end of the day, you have a Polish studio trying to be woke and cutting edge by imagining what the future for the trans community looks like, but probably they didn't actually consult anyone in that community. I think that's called a powder keg.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: naff on October 19, 2020, 09:12:08 PM
And I think writing the game off as transphobic for those reasons despite all the times the developers have insisted that they want to be inclusive is dumb. But I don't think many people are actually doing that.

I don't think people put much thought into it, or will ever come across discussion of it. The people talking about this prob represent less than .1% of the consumer base, and this is the only piece outside forums i've read abt it

https://www.thegamer.com/cyberpunk-2077-voice-gender-pronouns
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: mormapope on October 19, 2020, 09:21:07 PM
I genuinely don't think or get vibes that there will be any meaningful commentary on social constructs or issues in Cyberpunk. So far the most GTA thing about Cyberpunk is it's writing. Instead of being written by Brits that view Western Society with a scrutinizing lens, its Polish people....doing something else lol.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: El Babua on October 19, 2020, 10:02:56 PM
I genuinely don't think or get vibes that there will be any meaningful commentary on social constructs or issues in Cyberpunk. So far the most GTA thing about Cyberpunk is it's writing. Instead of being written by Brits that view Western Society with a scrutinizing lens, its Polish people....doing something else lol.

Agreed, though all GTA (and Rockstar) scripts are written mainly by two coked out NY frat bros, not brits.

I'm hoping the talent that wrote Hearts of Stone is somewhere still in there lol
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: remy on October 19, 2020, 11:21:00 PM
In Nier you play as a discarded japanese sex robot
Oops spoilers
fact check they're violence robots with this pleasure centres of their brains hotwired from sex to violence
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Yulwei on October 19, 2020, 11:38:20 PM
Waiting until the GOTY/Definite Edition is out before I play this just like I did with TW3.

Hopefully my i5 9600k and 2080 Super will be enough. Looking at some of those recent gameplay vids has me kinda nervous about system reqs :beli :whew
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Cerveza mas fina on October 19, 2020, 11:43:47 PM
Im glad after "no black people in witcher" you people found something new to cry about.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: remy on October 20, 2020, 12:08:08 AM
"you people"
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: naff on October 20, 2020, 12:09:31 AM
(https://media.tenor.com/images/77eaa75217f756037c2aa665acd0273b/tenor.gif)
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Cerveza mas fina on October 20, 2020, 12:52:44 AM
Can't say guys, can't say girls, can't say people.

No pleasing this crowd.

Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: MMaRsu on October 20, 2020, 03:08:05 AM
Hey thanks for the Nier Automata spoilers you fuckwads
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: remy on October 20, 2020, 03:33:20 AM
Hey thanks for the Nier Automata spoilers you fuckwads
You only know what i posted if you do the world's most vapid arena combat sidequest. Not a spoiler.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: MMaRsu on October 20, 2020, 07:46:02 AM
Hey thanks for the Nier Automata spoilers you fuckwads
You only know what i posted if you do the world's most vapid arena combat sidequest. Not a spoiler.

Well Nintex then
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: BisMarckie on October 20, 2020, 07:53:38 AM
"no black people in witcher"

Thanks for the spoiler :maf  :maf :maf
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: BIONIC on October 20, 2020, 08:49:52 AM
"no black people in witcher"

Thanks for the spoiler :maf  :maf :maf

They actually included black people in the DLC.

Too bad they’re the same white NPCs just in blackface.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Nintex on October 20, 2020, 01:25:34 PM
Hey thanks for the Nier Automata spoilers you fuckwads
You only know what i posted if you do the world's most vapid arena combat sidequest. Not a spoiler.

Well Nintex then
That's not even a spoiler. The real spoiler is that in the end you find out it was the Russians pulling the strings all along.
Hence the name "Automata"
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: MMaRsu on October 20, 2020, 03:49:45 PM
God this game is gonna be so fucking good

How the fuck am I gonna play this with a 1060 3gb

Yes it runs RDR2 and Mafia Definitive Edition around 45-55FPS on high/medium settings but shiiiiiit thats ancient games/graphics
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Nintex on October 20, 2020, 04:14:03 PM
God this game is gonna be so fucking good

How the fuck am I gonna play this with a 1060 3gb

Yes it runs RDR2 and Mafia Definitive Edition around 45-55FPS on high/medium settings but shiiiiiit thats ancient games/graphics
If Xbox One and PS4 can run it, so should a 1060 3GB

But yeah, you need to replace that.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Pissy F Benny on October 20, 2020, 04:24:52 PM
enjoy your bigot game girls, i'll be over here playing assassins creed with the cool kids :girlaff
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: MMaRsu on October 20, 2020, 04:52:24 PM
enjoy your bigot game girls, i'll be over here playing assassins creed with the cool kids :girlaff

 :shaq2
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Pissy F Benny on October 20, 2020, 05:22:22 PM
Proudly purchased from the epic games store :success
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Great Rumbler on October 20, 2020, 07:13:10 PM
enjoy your bigot game girls, i'll be over here playing assassins creed with the cool kids :girlaff

Ubisoft lmao
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: MMaRsu on October 21, 2020, 02:51:03 AM
Are ppl seriously gonna play Copy Paste : Valhalla over Cyberpunk?
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: mormapope on October 21, 2020, 06:24:23 AM
Are ppl seriously gonna play Copy Paste : Valhalla over Cyberpunk?

I'd wager most people are gonna buy and play both. There isn't an abundance of AAA games coming out for a while after November.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Pissy F Benny on October 21, 2020, 08:36:21 AM
I was only fucking around, calm down :rash
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Nintex on October 21, 2020, 12:25:21 PM
DLSS confirmed, it'll run smooth as butter on my 2070 Super  :drool

https://twitter.com/NVIDIAGeForce/status/1318571163409285121 (https://twitter.com/NVIDIAGeForce/status/1318571163409285121)
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: mormapope on October 21, 2020, 04:16:04 PM
I'm really curious about which origin you choose for your character influences motivations and outcomes. I'm expecting Dragon Age Origins styled consequences or opportunities that get revealed as you play.

My first playthrough will definitely be as a corporation boy. I don't know yet if I wanna fuck up the corporation from the inside and bring chaos and anarchy to the streets, or try to get in a position of power to use the corporation to benefit the people.

Getting to the top by being a cutthroat bastard, only to purposely burn it all down has been a work related fantasy of mine since forever.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Pissy F Benny on October 21, 2020, 04:26:48 PM
The only thing the game will reveal is your internalised transphobia :reeeee :karen
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: mormapope on October 21, 2020, 04:48:04 PM
The best head I've ever gotten was from a trans woman

 :idont
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: MMaRsu on October 21, 2020, 04:53:39 PM
https://youtu.be/rP5Oi8GA3ys
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: MMaRsu on October 22, 2020, 08:21:36 AM
Anyone getting that Cyberpunk 2077 book?
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Pissy F Benny on October 22, 2020, 08:50:28 AM
what book?
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: MMaRsu on October 22, 2020, 09:29:51 AM
what book?

https://www.amazon.nl/World-Cyberpunk-2077-Marcin-Batylda/dp/1506713580/ref=asc_df_1506713580/?tag=nlshogostdde-21&linkCode=df0&hvadid=454959592288&hvpos=&hvnetw=g&hvrand=12459351627847159534&hvpone=&hvptwo=&hvqmt=&hvdev=c&hvdvcmdl=&hvlocint=&hvlocphy=9063833&hvtargid=pla-917320385427&psc=1

Also LMAO at REEEE, now DrDisrespect maybe has a spot in the game, and they are already crying.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Svejk on October 22, 2020, 10:59:34 AM
what book?

https://www.amazon.nl/World-Cyberpunk-2077-Marcin-Batylda/dp/1506713580/ref=asc_df_1506713580/?tag=nlshogostdde-21&linkCode=df0&hvadid=454959592288&hvpos=&hvnetw=g&hvrand=12459351627847159534&hvpone=&hvptwo=&hvqmt=&hvdev=c&hvdvcmdl=&hvlocint=&hvlocphy=9063833&hvtargid=pla-917320385427&psc=1

Also LMAO at REEEE, now DrDisrespect maybe has a spot in the game, and they are already crying.
Also the meltdowns on this...

https://twitter.com/ReseteraTakes/status/1317862015927488512
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Trent Dole on October 22, 2020, 07:22:58 PM
Cyberpunk featuring Dr. Filmyoupiss and NAZI CAR!!!11
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Cerveza mas fina on October 23, 2020, 02:43:41 AM
Anyone getting that Cyberpunk 2077 book?

I have it at home.

It's really nice :) Great art and some cool info. I'm sure you can find all of it online, but it really feels different reading a nice quality hardcover. Just reading a few pages every few days/weeks getting in the mood.

This is the second time I got a book like this pre-launch, the other one was for Diablo 3, which was also a very nice book.
https://books.google.dk/books/about/Diablo_III_Book_of_Cain.html?id=4ifXDgAAQBAJ&printsec=frontcover&source=kp_read_button&redir_esc=y#v=onepage&q&f=false
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: MMaRsu on October 23, 2020, 05:30:14 AM
Hmmk im gonna need to get this shit

https://eu.gear.cdprojektred.com/night-city-gangs-tyger-claws-poster.html
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Nintex on October 23, 2020, 07:06:01 AM
what book?

https://www.amazon.nl/World-Cyberpunk-2077-Marcin-Batylda/dp/1506713580/ref=asc_df_1506713580/?tag=nlshogostdde-21&linkCode=df0&hvadid=454959592288&hvpos=&hvnetw=g&hvrand=12459351627847159534&hvpone=&hvptwo=&hvqmt=&hvdev=c&hvdvcmdl=&hvlocint=&hvlocphy=9063833&hvtargid=pla-917320385427&psc=1

Also LMAO at REEEE, now DrDisrespect maybe has a spot in the game, and they are already crying.
Awesome, just bought it, should be here tomorrow :)

There's also a Deluxe edition that comes with:
Exclusive Night City map cover
Slipcase featuring Night City graffiti
Temporary Tattoos
Johnny Silverhand Poster
Four Vehicle Postcards

It looks pretty cool but is pretty expensive at 69,99 - 89,99


I bought the Day 1 edition of the game for PC and this cool t-shirt
spoiler (click to show/hide)
(https://www.nedgame.nl/afbeeldingen/kleding/cover/cyberpunk-2077---destination-city-premium-tee-kleding_4519725608.jpg?1602578041)
[close]

Now all I need to sort out before the 19th is my PC upgrade  :rejoice
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: MMaRsu on October 27, 2020, 12:40:24 PM
UNFORESEEN DELAYS

https://pbs.twimg.com/media/ElWYGBsWoAAK1Rr?format=jpg&name=large

(https://pbs.twimg.com/media/ElWYGBsWoAAK1Rr?format=jpg&name=large)
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: brawndolicious on October 27, 2020, 12:44:45 PM
I don't know, maybe it's some sort of tease fetish at this point.

Feel terrible for the employees that keep having this torture test extended.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Trent Dole on October 27, 2020, 12:52:04 PM
So the game's done but it's not. Ok.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Pissy F Benny on October 27, 2020, 12:54:51 PM
 :lol :lol :lol
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Great Rumbler on October 27, 2020, 01:04:11 PM
I'M LITERALLY DYING HERE :notlikethis
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Pissy F Benny on October 27, 2020, 01:06:11 PM
They’re gonna announce its being delayed to next year in 3 weeks, watch this space :doge
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: mormapope on October 27, 2020, 01:10:54 PM
They’re gonna announce its being delayed to next year in 3 weeks, watch this space :doge

"We have good news and bad news for you cyber punks out there.

The good news is, we're announcing Cyberpunk 2077 for the Nintendo Switch. The bad news is, we are delaying the game to April 2021 to fix unforseen issues."
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: ToxicAdam on October 27, 2020, 01:29:48 PM
Remember when "gone gold" used to mean something?

Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Joe Molotov on October 27, 2020, 01:39:12 PM
So the game's done but it's not. Ok.

They're just Polishing it up.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: MMaRsu on October 27, 2020, 02:14:34 PM
So the game's done but it's not. Ok.

They're just Polishing it up.

 :rogan
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: who is ted danson? on October 27, 2020, 02:43:28 PM
are we even sure this game exists  :neogaf
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Svejk on October 27, 2020, 02:43:40 PM
Came so close pre-ordering so many times lately, but kept holding off... Glad I did, cuz I may just jump on Demon's Souls now at launch instead.   I say fuck it... Let them delay it till next year to have the "upgraded" patch ready at launch too.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Skullfuckers Anonymous on October 27, 2020, 02:45:25 PM
Going to lol if it’s all Stadia’s fault for the delay.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Cerveza mas fina on October 27, 2020, 02:50:08 PM
Ok by me.

More time to choose between ps5 and xbox

(https://i.ibb.co/HNWGf0L/pretending-to-be-happy-hiding-crying-behind-a-mask-blank-54291350-01.png)
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Human Snorenado on October 27, 2020, 03:10:38 PM
(https://media3.giphy.com/media/Jq7y34Hgfy01y/giphy.gif?cid=ecf05e47ysf0vqe1unbheu6rynemxa6ti2gwkzv4nk5umoa6&rid=giphy.gif)
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: MMaRsu on October 27, 2020, 03:28:26 PM
Why would basically a pc version thats just streaming holding it up

More like 2013 ass consoles
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: bork on October 27, 2020, 03:48:13 PM
Going to lol if it’s all Stadia’s fault for the delay.

Going to lol if the console versions are the reason for more delays.  Release it on PC as early access!
:bolo
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Nintex on October 27, 2020, 03:56:36 PM
It's definitely the console versions causing trouble as they have been since day 1.
I bet it's the Series S causing the most headaches next to the vanilla PS4 and Xbox One.

Although it could also be that they need to make it work on the new AMD GPU's and CPU's.
Which of course along with the Xbox Series S|X and PS5 are AMD's first attempt at ray tracing.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: mormapope on October 27, 2020, 04:22:38 PM
:gaas

Sounds about right.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Nintex on October 27, 2020, 07:08:32 PM
https://twitter.com/dark1x/status/1321168797793947648 (https://twitter.com/dark1x/status/1321168797793947648)

John really hates poor people  :mynicca


:gaas

Sounds about right.
Your game of unfiltered fanboy posting makes me nostalgic  :uguu
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: mormapope on October 27, 2020, 07:51:45 PM
I value people that offer up insight or information that's based around reality. You value farting on a keyboard and giggling at how it smells afterwards.

"It's all the consoles fault" ignores very basic logic that very ambitious games that cost hundreds of millions of dollars to develop, you're gonna release that software on many platforms to make that money back.

So the sentiment that "those dirty cheap consoles are ruining this game" is fucking stupid. Bork offers the best possibility, release the game on the platform it's working on, roll out other versions at later dates. If this was a PC only game, this shit would have the budget of The Witcher 1 and most likely play like it too.

Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Coax on October 27, 2020, 10:58:10 PM
(https://abload.de/img/394860_16038384830533kk2z.jpeg)
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Borealis on October 27, 2020, 11:26:49 PM
I guess it's hard not to be disheartened when another late-notice delay occurs. They've never posted footage, but I'm curious as to how things are going on PS4/XONE etc.

I do think CDPR have set themselves up for an expectation of perfection. Anything less and they'll get shredded further come December 10th.



Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Cerveza mas fina on October 28, 2020, 12:45:50 AM
Who expects perfection? Its still eurojank at heart
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Rahxephon91 on October 28, 2020, 03:48:14 AM
I'm expecting a lot of jank actually. I mean I love the Witcher 3, but lets be honest...the actual gameplay, combat, and so on is still pretty janky. And now you're going to tell me they are making a FPS? With a 3rd person game I simply ask that the combat/gameplay just be ok...What I mean is I sure don't expect Devil May Cry or Vanquish, or Max Payne 3 for every Third Person Action game. I played that Mafia Remaster recently and it's nothing special. But I was able to deal with it because the shooting is ok enough. FPS though, if they are anything buy good they kind of suck in my opinion. I can't stand a FPS where the gunplay dosen't feel good. A bad FPS is very noticeable in my opinion and I have always been a bit worried that they would suck at this portion. Also in FPS, I'm even less ok with spongy enemies.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: MMaRsu on October 28, 2020, 06:59:32 AM
What's exactly janky about it? Define jank.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Pissy F Benny on October 28, 2020, 08:12:18 AM
Games from yurrp :hhh
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Nintex on October 28, 2020, 08:45:42 AM
CYBERJANK 2077  :trumps
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Trent Dole on October 28, 2020, 08:47:50 AM
I don't want or need it to run perfect, I want to have a massive rack and hog at the same time
spoiler (click to show/hide)
and fuck Keanu.
[close]
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: MMaRsu on October 28, 2020, 08:55:07 AM
I value people that offer up insight or information that's based around reality. You value farting on a keyboard and giggling at how it smells afterwards.

"It's all the consoles fault" ignores very basic logic that very ambitious games that cost hundreds of millions of dollars to develop, you're gonna release that software on many platforms to make that money back.

So the sentiment that "those dirty cheap consoles are ruining this game" is fucking stupid. Bork offers the best possibility, release the game on the platform it's working on, roll out other versions at later dates. If this was a PC only game, this shit would have the budget of The Witcher 1 and most likely play like it too.

mormapope annihilated

Quote
ABOUT THE DELAY: "This situation is different" compared to previous changes to the deadline - the game for PC is ready and plays well on next-gen consoles and the company is finalizing the process concerning current gen consoles.

http://biznes.pap.pl/en/news/all/info/2997307,highlights:-cd-projekt-video-games-on-cyberpunk-2077-delay
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Great Rumbler on October 28, 2020, 09:16:44 AM
:notlikethis
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: MMaRsu on October 28, 2020, 09:23:19 AM
Goddamn peasant consoles holding this diamond back  :ltg
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: who is ted danson? on October 28, 2020, 09:39:12 AM
if the PS2 could guide a missile into the pentagon, why tf can't the X1/PS4 run cyberpunk?
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: mormapope on October 28, 2020, 09:46:30 AM
So instead of optimizing and trying to work their ambitions with stuff on the low end on up, they started on the high end and worked their way down?

 :beli

They need to get some help from Rockstar on how to do this shit.

I value people that offer up insight or information that's based around reality. You value farting on a keyboard and giggling at how it smells afterwards.

"It's all the consoles fault" ignores very basic logic that very ambitious games that cost hundreds of millions of dollars to develop, you're gonna release that software on many platforms to make that money back.

So the sentiment that "those dirty cheap consoles are ruining this game" is fucking stupid. Bork offers the best possibility, release the game on the platform it's working on, roll out other versions at later dates. If this was a PC only game, this shit would have the budget of The Witcher 1 and most likely play like it too.

mormapope annihilated

Quote
ABOUT THE DELAY: "This situation is different" compared to previous changes to the deadline - the game for PC is ready and plays well on next-gen consoles and the company is finalizing the process concerning current gen consoles.

http://biznes.pap.pl/en/news/all/info/2997307,highlights:-cd-projekt-video-games-on-cyberpunk-2077-delay

The funny thing is, I'd be playing this on my Series X.

They could probably do a roll out release.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Cerveza mas fina on October 28, 2020, 10:00:11 AM
if the PS2 could guide a missile into the pentagon, why tf can't the X1/PS4 run cyberpunk?

Real questions

Maybe we can contact OSC and have some sanctions against Poland over this delay
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Nintex on October 28, 2020, 01:30:00 PM
Time to invade Poland and #LIBERATECYBERPUNK

 :rejoice

The last to drop bombs on Warsaw is a dirty console peasant
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Trent Dole on October 28, 2020, 01:49:27 PM
if the PS2 could guide a missile into the pentagon, why tf can't the X1/PS4 run cyberpunk?
                                            /
                                           /
(http://i.imgur.com/MHL8lw7.png)
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: MMaRsu on October 28, 2020, 07:29:24 PM
(https://i.imgur.com/iaEyrSV.jpg)
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: chronovore on October 29, 2020, 06:54:02 AM
are we even sure this game exists  :neogaf

slightly more sure than Star Citizen.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: MMaRsu on October 30, 2020, 06:16:54 AM
Game needs 4/5 more.months

(https://pbs.twimg.com/media/Eld40LfXEAAbNgP?format=png&name=900x900)
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Svejk on October 30, 2020, 08:11:59 AM
I'm seriously reconsidering waiting for that next-gen patch before even jumping in.  I've waited this long already... Plus, I'm gonna have so much other stuff to play to last me a few months.  I'm going to have to play it by ear.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Pissy F Benny on October 30, 2020, 08:16:31 AM
80% certain its gonna slip to march at this point :titus
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Cerveza mas fina on October 30, 2020, 08:23:35 AM
This sounds like every game from this gen.

Massive day 1 patch etc.

Nice thing to know is that CDPR will patch it good like the Witcher.

Not sure if I want to wait 6 more months for the next gen patch, I mean, I can play the expansions with said patch too and just enjoy the jank now.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Pissy F Benny on October 30, 2020, 08:38:39 AM
that screeny could also be fake news too :trumps
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Coax on October 30, 2020, 09:09:12 AM
None of that sounds like anything a rando couldn't just come up with from observable aspects, particularly how they've phrased it. I don't buy they're an insider. Many games have large day one patches and many games could use better planning and time for polish so neither will surprise me (we're at what, like the forth delay? I mean clearly they needed more time for whatever).
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Great Rumbler on October 30, 2020, 11:11:39 AM
that screeny could also be fake news too :trumps

Why would someone just go on the internet and lie like that?  :titus
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Pissy F Benny on October 30, 2020, 12:49:34 PM
maybe if their execs stopped spending all their time thinking of wicked and evil transphobic schemes and actually focused on making the game it would have been out by now

:kermit
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Human Snorenado on October 30, 2020, 02:51:03 PM
Sounds like a modern AAA game released by a publicly traded company that has to meet deadlines to meet projections

:yeshrug

Still convinced it's gonna be goty, probably
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: mormapope on October 30, 2020, 04:50:07 PM
Game is gonna be great.

In general, development for this sounds pretty standard for AAA games. I think it's a mix of CDPR hasn't had a project as big as this, and the expectations of what being part of this project would entail.

There's a lot of good will for CDPR regarding quality of their games. Maybe some of the people hired to work on this game thought this was a different type of studio vs. Rockstar, Ubisoft, ect.

Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: brawndolicious on October 31, 2020, 02:16:42 AM
So what like maybe six months post-release before it's patched to a stable state and the next-gen versions are actually next-gen in appearance? By then they'll have announced the DLC and you'll want to wait for the GOTY edition.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Cerveza mas fina on October 31, 2020, 04:15:25 AM
Im sure its in a stable playable state now.

Just play the dlc with next gen patches.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Mr Gilhaney on November 09, 2020, 07:07:58 PM
SEND MORE DEATH THREATS  :maf


https://twitter.com/HotGirlVideos69/status/1325847968210153482
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Great Rumbler on November 09, 2020, 07:14:22 PM
SEND MORE DEATH THREATS  :maf


https://twitter.com/HotGirlVideos69/status/1325847968210153482

I don't know who this is.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Nintex on November 09, 2020, 07:26:05 PM
SEND MORE DEATH THREATS  :maf


https://twitter.com/HotGirlVideos69/status/1325847968210153482

I don't know who this is.
It's an escort who fucks Nintendo of America staffers for inside Nintendo Direct scoops

allegedly

 :idont
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: kingv on November 09, 2020, 08:01:27 PM
It's definitely the console versions causing trouble as they have been since day 1.
I bet it's the Series S causing the most headaches next to the vanilla PS4 and Xbox One.

Although it could also be that they need to make it work on the new AMD GPU's and CPU's.
Which of course along with the Xbox Series S|X and PS5 are AMD's first attempt at ray tracing.

I doubt it has anything ot do with new consoles.

I don’t think there any next gen upgrades at launch on either platform.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: kingv on November 09, 2020, 08:05:21 PM
SEND MORE DEATH THREATS  :maf


https://twitter.com/HotGirlVideos69/status/1325847968210153482

I don't know who this is.
It's an escort who fucks Nintendo of America staffers for inside Nintendo Direct scoops

allegedly

 :idont

Oh yeah, I remember her from the treehouse videos
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Great Rumbler on November 09, 2020, 09:05:57 PM
SEND MORE DEATH THREATS  :maf


https://twitter.com/HotGirlVideos69/status/1325847968210153482

I don't know who this is.
It's an escort who fucks Nintendo of America staffers for inside Nintendo Direct scoops

allegedly

 :idont

ok
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: MMaRsu on November 10, 2020, 04:08:56 AM
Wait nvm
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Joe Molotov on November 10, 2020, 12:03:29 PM
https://twitter.com/TheOnion/status/1326202980157239297
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Pissy F Benny on November 10, 2020, 12:16:09 PM
:lol everytime i see a new post itt i expect it to be about it being delayed again

Whats the latest they could delay it again? surely the disc version should be going into production around now
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Nintex on November 10, 2020, 01:55:11 PM
It's an escort who fucks Nintendo of America staffers for inside Nintendo Direct scoops

allegedly

 :idont

God you are the dumbest motherfucker alive.

FACT CHECK

https://www.vice.com/en/article/8847wp/why-nintendo-fans-think-this-porn-account-knows-the-companys-secrets (https://www.vice.com/en/article/8847wp/why-nintendo-fans-think-this-porn-account-knows-the-companys-secrets)

Quote
@HotGirlVideos69 asked to remain anonymous because of the sensitive nature of their work, and would not disclose the people she talked to during her sessions. That’s understandable; it’d be like asking a reporter to disclose a source, and the nature of @HotGirlVideo69’s work depends on anonymity. They did successfully verify control of a Pornhub profile that's been posting videos for over a year, but those videos feature content stolen from other performers, a common practice on the platform. I could not confirm that they are actually a performer, or that they have any clients.

As they tell it, passing on the E3 information proved exciting for @HotGirlVideos69, and caused them to gamble on passing on the information potentially related to Nintendo, too.

“So many of [my clients] breaking NDA [non-disclosure agreement] stuff is like part of the experience when I make them tell me stuff,” they said. “I never thought about posting it until the E3 thing happened. But now I'm like 'fuck why didn't I do this a long time ago.”
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Pissy F Benny on November 10, 2020, 02:33:44 PM
sounds like they got their leaks right if what nintex says is true :shaq
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Let's Cyber on November 10, 2020, 05:46:50 PM
Quote
if what nintex says is true
:wut
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Cerveza mas fina on November 11, 2020, 01:01:51 PM
:lol everytime i see a new post itt i expect it to be about it being delayed again

Whats the latest they could delay it again? surely the disc version should be going into production around now

I wouldnt mind it slipping to 2021

(https://i.ibb.co/HNWGf0L/pretending-to-be-happy-hiding-crying-behind-a-mask-blank-54291350-01.png)
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Nintex on November 11, 2020, 04:26:20 PM
Not sure what's worse

Cyberpunk slipping into 2021

Not being able to find a Ryzen 5000-series CPU, PS5 or Xbox Series X in 2020 but the game delivered  :existential
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Pissy F Benny on November 17, 2020, 12:36:53 PM
i had a dream the game was shit last night :lol

https://www.youtube.com/watch?v=4yQ--nrwy5w

get your nitpick on girls :success
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Svejk on November 17, 2020, 01:14:39 PM
(https://thumbs.gfycat.com/HopefulConsciousBlackfish-max-1mb.gif)NPC's?.........   NPC's?.......... ....... NPC's?.........   NPC's?.......... NPC's?......... (https://thumbs.gfycat.com/HopefulConsciousBlackfish-max-1mb.gif)  NPC's?.......... .......NPC's?.........   NPC's?.......... .......NPC's?.........   NPC's?.......... ..............NPC's?.........   NPC's?.......... ....... NPC's?.........  (https://thumbs.gfycat.com/HopefulConsciousBlackfish-max-1mb.gif) NPC's?.......... NPC's?.........   NPC's?.......... .......NPC's?.........   NPC's?.......... .......NPC's?.........  (https://thumbs.gfycat.com/HopefulConsciousBlackfish-max-1mb.gif) NPC's?.......... ..............NPC's?.........   NPC's?.......... ....... NPC's?.........   NPC's?.......... NPC's?.........   NPC's?.......... .......NPC's?.........   NPC's?.......... .......NPC's?.........   NPC's?.......... ..............
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Nintex on November 17, 2020, 02:00:48 PM
Looks pretty good for a console version but it doesn't demo well when you cut it up in short segments and walk very slowly until the last 2 minutes or so  :lol
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: team filler on November 17, 2020, 02:36:16 PM

fuck CDPR and their transphobia

CDPR is a transphobic company. It's time we stop making excuses for them.
Preface: To avoid the usual suspects I want to start out by saying that you are not being shamed for your purchase of Cyberpunk 2077. If you feel slightly bad about buying the game as a result of the issues being highlighted then, honestly, good. Interfacing with problematic products should...
www.resetera.com www.resetera.com
 
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Human Snorenado on November 17, 2020, 02:48:56 PM
lol consoles lol
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: El Babua on November 18, 2020, 01:40:00 AM
Dialogue is still cringe af
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Rahxephon91 on November 18, 2020, 02:03:10 AM
Cyperpunk to me means urban sprawl which means tons of people. I guess it was unrealistic to expect that.

Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: MMaRsu on November 18, 2020, 03:23:27 AM
Quote
Cyperpunk to me means urban sprawl which means tons of people. I guess it was unrealistic to expect that.

Nahh ur totally right. I think its unrealistic to expect on Xbox One X or Series X or PS5

PC though? Could have more people walking around for sure

virtues

subtitle says virtus

 ??? ??? ??? ??? ??? ??? ???
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Coax on November 18, 2020, 04:49:24 AM
The funny thing is I was thinking perhaps a different language might help with the general tone but after hearing the French version the vocals sound almost the same :doge

Also pls come with an NPC density slider.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: MMaRsu on November 18, 2020, 06:30:59 AM
So is this in the game or not?

https://youtu.be/vjF9GgrY9c0?t=761
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Raist on November 18, 2020, 06:43:33 AM
So is this in the game or not?

https://youtu.be/vjF9GgrY9c0?t=761

Oh yeah I'm sure it is :teehee
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: bork on November 18, 2020, 05:25:05 PM
https://twitter.com/MintBlais/status/1329058436215091203

:kermit
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: team filler on November 18, 2020, 05:28:29 PM
 :rofl
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: bork on November 18, 2020, 05:30:36 PM
https://twitter.com/DarthChillash/status/1329120478854844419
https://twitter.com/Outlaw_Snake/status/1329133597882773506

Keanu on last-gen platforms appears to have been replaced with Adam Driver.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: MMaRsu on November 18, 2020, 05:37:09 PM
https://twitter.com/MMaRsu/status/1329189839049289728
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Mr Gilhaney on November 18, 2020, 05:38:35 PM
https://pitchfork.com/news/cyberpunk-2077-soundtrack-detailed-new-music-by-grimes-sophie-the-armed-and-more/

the armed. SENSATIONAL
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: MMaRsu on November 18, 2020, 05:40:22 PM
Lets hope that not the full radio station playlist

 :goty
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Great Rumbler on November 18, 2020, 06:37:39 PM
Those seem to be all tracks that were made specifically for the game, could be a lot of licensed tracks too.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Human Snorenado on November 18, 2020, 06:45:37 PM
Hahahaha you dummies all believed the bullshot footage even when they said "this is an alpha build and not the final game" repeatedly
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Mr Gilhaney on November 18, 2020, 07:08:08 PM
Seeing as there is 10 radio stations, I guess it's safe to assume there is more.



Hahahaha you dummies all believed the bullshot footage even when they said "this is an alpha build and not the final game" repeatedly

(https://i.imgur.com/qh8w7Bx.png)
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Nintex on November 18, 2020, 07:16:04 PM
[Yellow Background]
Due to the circumstances regarding COVID-19 we could not upgrade the graphics in level 2, we apologize for the inconvenience.
A patch with graphics enhancements will be released shortly after launch.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Nintex on November 19, 2020, 05:10:34 PM
http://www.youtube.com/watch?v=TCKfebVQFhU

Holy fucking shit  :o
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Coax on November 20, 2020, 12:34:50 AM
https://youtube.com/watch?v=BSWmmvhHZGc

The Japanese VA vibes with the city aesthetic tho :checkit
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: team filler on November 20, 2020, 12:59:34 AM
hope  someone does a playthrough with the japanese voice acting  :noah can't wait to watch  :hyper
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: MMaRsu on November 20, 2020, 02:39:28 AM
Only looked at 10sec footage
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: mormapope on November 20, 2020, 07:27:38 AM
Seeing how lived in the city is gave me hype. It looks like Novigrad styled density and character juiced up 100 times.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Svejk on November 20, 2020, 07:56:02 AM
Wow.. that last trailer...   I think I'm officially gonna wait till the next gen version is released (PS5) to do this game justice.  I'm nowhere near upgrading a supra PC anyway. 
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Don Rumata on November 20, 2020, 08:27:44 AM
https://youtube.com/watch?v=BSWmmvhHZGc

The Japanese VA vibes with the city aesthetic tho :checkit
Italian VA also seems surprisingly high quality, compared to usual videogames (including stuff like Last of Us or whatever).
I'm genuinely surprised.
May play it in IT, just because i hate V's english voice, and Luca Ward is a better actor than Keanu.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: bork on November 20, 2020, 08:41:01 AM
Wow.. that last trailer...   I think I'm officially gonna wait till the next gen version is released (PS5) to do this game justice.  I'm nowhere near upgrading a supra PC anyway.

Get it on Stadia
:marimo
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Svejk on November 20, 2020, 10:21:21 AM
Wow.. that last trailer...   I think I'm officially gonna wait till the next gen version is released (PS5) to do this game justice.  I'm nowhere near upgrading a supra PC anyway.

Get it on Stadia
:marimo
This has crossed my mind actually.  :doge
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: bork on November 20, 2020, 10:27:05 AM
:dead
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: MMaRsu on November 20, 2020, 11:00:18 AM
(https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/35210272/a9100f2ddf6883c6b78f669063c9fb3f29e8620f.jpg)

My 3070 is ready  8)
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Nintex on November 20, 2020, 11:13:36 AM
Looking at this, I estimate that with my upgrades and lightning fast clock speeds I should land somewhere at RT Medium at 1440p

:hyper
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: bork on November 20, 2020, 11:28:56 AM
Still on a 1070- 1440P would be nice, but I might just go for 1080P and better performance.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: mormapope on November 20, 2020, 11:55:36 AM
I don't get the obsessiveness over playing this playing this with the best hardware or features possible. Witcher 3 on base PS4/Xbone was still a great looking game with okay performance at launch.

The art design and attention to detail are already fantastic. Along with there probably being enough choices/open ended quest design to warrant another playthru later on.

Like, I'm getting this day 1 and playing it on my Series X. I'm not gonna wait for a next gen patch that'll include more fart particles and more pubic hair detail.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Svejk on November 20, 2020, 12:01:33 PM
I don't get the obsessiveness over playing this playing this with the best hardware or features possible. Witcher 3 on base PS4/Xbone was still a great looking game with okay performance at launch.

The art design and attention to detail are already fantastic. Along with there probably being enough choices/open ended quest design to warrant another playthru later on.

Like, I'm getting this day 1 and playing it on my Series X. I'm not gonna wait for a next gen patch that'll include more fart particles and more pubic hair detail.
:ufup Fart particles need ray tracing too.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Coax on November 20, 2020, 12:22:44 PM
The nice thing about PC is one can aim for a mix of high end settings and it's often achievable even on underpowered cards if one is willing to compromise on things like resolution. Even something like using ultrawide resolutions on non-ultrawide monitors helps (and tyically offers a better default FoV and framing).
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: tiesto on November 20, 2020, 01:21:51 PM
Interesting, Nina Kraviz has a cameo... wouldn't have ever expected to see her cameo in a game, but I guess they have some big techno fans on the dev team.

https://www.thegamer.com/nina-kraviz-ripperdoc-cyberpunk-2077/?fbclid=IwAR1d4iHAutmmeBAbQWqsEfd7eezmns2BRw-Kpm8u82-l-tQCGTDrJGSZKbQ (https://www.thegamer.com/nina-kraviz-ripperdoc-cyberpunk-2077/?fbclid=IwAR1d4iHAutmmeBAbQWqsEfd7eezmns2BRw-Kpm8u82-l-tQCGTDrJGSZKbQ)
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Human Snorenado on November 20, 2020, 02:41:49 PM
1080ti is roooooooughly equivalent to a 2080, I should be fine to play it without ray tracing (obvs) on high/ultra settings in 4k

If not I will rage purchase a 3080 the first chance I can
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: thetylerrob on November 20, 2020, 02:48:47 PM
I'm trying to sell my 1660 super real quick and I'll probably have to settle for a 5700. I want that 1440p.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Nintex on November 20, 2020, 02:52:49 PM
I remember rage buying a new GPU when Crysis 3 released and the sea container scene just absolutely wrecked my HD5850 despite it running Crysis 2 pretty well. Turned out later it was a bug in the game.
Replaced the 5850 with a HD7950 thinking it would be a decent upgrade considering the 2 gen difference.

Easily the worst GPU I've ever owned, performance was fine but the screen tearing was just insanity. Between the driver errors and everything else I was just completely done with Radeon at that point.
Replaced it after less than 2 years with a 980 Ti that was expensive as hell (799) but ran perfectly for over 4 years. Easily the best GPU I ever owned but 1440p was a bit too much and it couldn't do ray tracing.

I'm hoping to get 4 years out of this 2070 Super @1440p I bought last year but considering it was a bit cheaper than the 980 Ti I would be fine with anything between 3 to 4 years.

With future proofing you need to get really lucky (1080 Ti) but to me it seems like $400 - $600 / 3 year investment is the better choice than paying close to or over a $1000 for a GPU hoping it can make 4 or 5 years.
I'm probably never going for a XX80 Ti or XX90 again and instead settle for the XX70's from here on out.

My Intel 4790k on the other hand was a steal, paid 300 Euro for it in 2014. Didn't start to hold me back until late 2019. So that's a good 6 years. This time I went for a 500 Euro CPU that I'm hoping will give me equal mileage.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: kingv on November 20, 2020, 05:53:48 PM
So many decisions to make... A man with huge robo boobs or a woman with a huge robo hog?
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Nintex on November 20, 2020, 06:41:59 PM
https://twitter.com/CyberpunkGame/status/1329916177590722563 (https://twitter.com/CyberpunkGame/status/1329916177590722563)

CDPR coming for your cores :dead
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: MMaRsu on November 21, 2020, 12:08:30 AM
https://youtu.be/lKmhDFMuAkI
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Coax on November 21, 2020, 12:14:53 AM
I wonder what non-DLSS native res RT perf will be at 1440p :thinking As it looks like RT is utilized for more aspects than I was expecting.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: kingv on November 21, 2020, 12:37:03 AM
It's still a damn good looking game on X1X. The next gen patch should be pretty cool
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Rahxephon91 on November 21, 2020, 04:56:08 PM
Ok my specs are:

i7-9700
32GB
34.8GB
RTX 2080 Super

I think I should be able to High. Hopefully it can do 60fps.

But I'll also be playing this on my One X. Probably the game the One X will go out with.

Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: team filler on November 21, 2020, 05:00:41 PM
(https://i.imgur.com/MlTtXhX.png)
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Rahxephon91 on November 21, 2020, 11:49:22 PM
Every time I watch a trailer and just can't believe this game.

It's just ticking every box. I feel like this is the game I've wanted since I discovered anime and video games.

Can't believe it's so close.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: team filler on November 21, 2020, 11:59:58 PM
 :social
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: chronovore on November 22, 2020, 12:50:00 AM
http://twitter.com/TheOnion/status/1326202980157239297
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: mormapope on November 22, 2020, 06:33:41 AM
20 minutes of PS4 gameplay I believe

https://jorropo.net/ipfs/bafybeibksc4pitbt4nzzfuqqe42rahd37fphwzif4yqepnykv3y2nnyspq/CYBERPUNK%202077%20GAMEPLAY%20HIGH%20%21-QWOybECO1ks.mp4

Honestly looks fantastic and performance seems to be good.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: HardcoreRetro on November 22, 2020, 06:38:28 AM
That chromatic aberration. WHY!?
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Pissy F Benny on November 22, 2020, 07:55:52 AM
why not :rash

spoiler (click to show/hide)
idk what that is :trumps
[close]
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: mormapope on November 22, 2020, 07:58:07 AM
why not :rash

spoiler (click to show/hide)
idk what that is :trumps
[close]

Post processing effect where edges of stuff and everything in general is softer and hazier.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Pissy F Benny on November 22, 2020, 08:01:47 AM
confessions part 2: idk what the fudge ray tracing is either :huh
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: mormapope on November 22, 2020, 08:10:55 AM
A method of graphical processing that mainly affects lighting and reflections, shading too I believe? Lighting and reflections become a lot more detailed and natural looking.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: BIONIC on November 22, 2020, 08:53:45 AM
A method of graphical processing that mainly affects lighting and reflections, shading too I believe? Lighting and reflections become a lot more detailed and natural looking.

Especially effective on fart particles.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: MMaRsu on November 22, 2020, 08:58:32 AM
why not :rash

spoiler (click to show/hide)
idk what that is :trumps
[close]

First you think GPU's are the size of phones, now you're telling me you dont know Chromatic Abberation

do you know anything?  ???
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: headwalk on November 22, 2020, 09:06:36 AM
it looks fairly mediocre visually to me, but a gen old console with shite streaming compression will do well to make something look mediocre.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: BIONIC on November 22, 2020, 09:25:04 AM
why not :rash

spoiler (click to show/hide)
idk what that is :trumps
[close]

First you think GPU's are the size of phones, now you're telling me you dont know Chromatic Abberation

do you know anything?  ???

He has the documents  :karen  ::)
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: mormapope on November 22, 2020, 09:35:20 AM
it looks fairly mediocre visually to me, but a gen old console with shite streaming compression will do well to make something look mediocre.

It's mainly character models and animations that look dated. The environments and lighting look great. Which is to be expected of a AAA open world RPG tbh.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Pissy F Benny on November 22, 2020, 09:44:32 AM
why not :rash

spoiler (click to show/hide)
idk what that is :trumps
[close]

First you think GPU's are the size of phones, now you're telling me you dont know Chromatic Abberation

do you know anything?  ???

not about insignificant technical nerd shit :snob

if you wanna know whats really going on in the world on the other hand, i have the documents right here :rash
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: bork on November 22, 2020, 10:00:01 AM
it looks fairly mediocre visually to me, but a gen old console with shite streaming compression will do well to make something look mediocre.

Reminds of Fallout, but with a better aesthetic/art.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: MMaRsu on November 22, 2020, 10:56:14 AM
Pc vs consoles? (Till next gen patch hits obvs)

(https://i.imgur.com/CooSdS0_d.webp?maxwidth=640&shape=thumb&fidelity=medium)
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: bork on November 22, 2020, 10:59:40 AM
Both of those look like shit with all the compression in/quality of the screenshots.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: mormapope on November 22, 2020, 11:04:01 AM
The bottom pic is in game and real, the top pic looks like CG scene made for a trailer. If you look to the right, the exterior area looks different and a car isn't there in the bottom pic.

The lighting in the bottom pic looks better too. Light from the outside should be coming in.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: MMaRsu on November 22, 2020, 11:39:57 AM
Well yeah but compression aside thats a big diff
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: team filler on November 22, 2020, 12:11:17 PM
gonna need someone to count the polygons in real time
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Nintex on November 22, 2020, 02:25:43 PM
The big difference is going to be the draw distance, high-res textures, better character models and all those pretty Ray traced reflections :preach
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: brawndolicious on November 22, 2020, 05:57:02 PM
If AMD/Nvidia/developers implemented RT lighting without making any presentation about it, I honestly don't think the general public would have noticed it at all.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Tasty on November 22, 2020, 06:07:57 PM
Wow.. that last trailer...   I think I'm officially gonna wait till the next gen version is released (PS5) to do this game justice.  I'm nowhere near upgrading a supra PC anyway.

Get it on Stadia
:marimo

Honestly you could do worse. The difficult part to defend is Google eventually shutting things down, but you clear that hurdle and the service seems solid enough.

I have yet to use my new Stadia controller though because nothing until Cyperbunk really interests me lol. And I got the controller for free too. :doge So can't speak about the quality of the service itself.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: naff on November 22, 2020, 06:15:47 PM
Get it on Stadia
:marimo

(..)you could do worse(..)

(..)the service seems solid enough(..)


I have yet to use my new Stadia...

So can't speak about the quality of the service itself...

:gurl
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Tasty on November 22, 2020, 06:28:42 PM
I mean Cybyerpunk isn't out yet anyways so we're all speaking in hypotheticals, aren't we? :lol
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Coax on November 22, 2020, 08:55:47 PM
If AMD/Nvidia/developers implemented RT lighting without making any presentation about it, I honestly don't think the general public would have noticed it at all.

Developers and engines have gotten so damn good at faking such lighting effects and they're designing around the limitations. I think the only 'fair' comparisons are demonstrations of scenarios where only RT could achieve something vs good enough trickery. Seems outside of wholly raytraced stuff like the marbles demo or the Quake game it's been used mostly for less attention-grabbing things (likely since games ordinarily are focused on making the non-raytraced version look great since that's the version most will be experiencing). Guess we'll see comparisons in 2077 closer to launch.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Mr Gilhaney on November 22, 2020, 09:02:54 PM
If AMD/Nvidia/developers implemented RT lighting without making any presentation about it, I honestly don't think the general public would have noticed it at all.

sure. but the general public wouldnt notice 30 vs 60 fps. people dumb
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Human Snorenado on November 23, 2020, 05:35:36 PM
https://www.vg247.com/2020/11/23/cyberpunk-2077-dev-175-hours/

:lawd
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: naff on November 23, 2020, 05:42:42 PM
If AMD/Nvidia/developers implemented RT lighting without making any presentation about it, I honestly don't think the general public would have noticed it at all.

sure. but the general public wouldnt notice 30 vs 60 fps. people dumb

eh, if you don't try it you can't get a feel for it. can't expect regular joes to be as up on the play as privileged forum dwellers spending their extra income on monitors with high refresh rates and graphics cards worth thousands of dollars. peoples brains have been compensating for 24 frames for so long.

30fps target is here to stay. best we can hope for is "performance modes" staying popular enough to become standardised.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: MMaRsu on November 24, 2020, 09:56:03 AM
https://twitter.com/GameLeaksRumors/status/1331224189093769222

(https://i.pinimg.com/originals/1a/aa/ab/1aaaab7cf4ee947ed52cd04568bc07f2.gif)
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Pissy F Benny on November 24, 2020, 10:47:20 AM
lol imagine if they delayed it again even though there are copies in the wild 😂😂😂
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: MMaRsu on November 24, 2020, 12:27:12 PM
Console footage brehs..well PS4 Pro and PS5..no base console footage shown  :brain

https://youtu.be/pFB-Z6mNKvM

Where are all the people at though  :lol city better not be this fucking empty on a rtx 3070 brehs

In fact I found none of this footage really interesting or impressive in any way.

(https://abload.de/img/cyberpunk_2077___behiekjkv.gif)
vs
(https://abload.de/img/downloadlpk4t.gif)

(https://i.imgur.com/URTT5uW.png)
5:51 PM...rushtime hour? Where all the cars and people at lmao Night City more like #dead city
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: team filler on November 24, 2020, 12:48:32 PM
ray tracephobic
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: thetylerrob on November 24, 2020, 12:50:50 PM
PS4 version is the truest to the tabletop game because you have to use your imagination more.  :hmph
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: mormapope on November 24, 2020, 01:07:01 PM
Retail copies are now floating about, so I see that video as a way to show the game running and working on consoles. There's a lot at stake for CDPR with this game, they don't necessarily want 360p footage of someone doing weird shit to be first thing people see.

New things from that video:

If you decide to rampage about on the streets, a gunship and super cops are going to destroy you almost instantly if you don't get away.

The first couple hours look like a lot of setup and tutorial/on rails stuff to introduce a lot of stuff.


Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: MMaRsu on November 24, 2020, 01:31:22 PM
Yeah I hope the beginning of the game isn't an on-rails slog.

I hate when open world games start like that.

As far as Ive heard tis about a 6 hour prologue, but Im sure they will give you some amount of freedom to discover stuff on your own.

Im trying to stay blacked out as much as possible but sometimes its hard
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Pissy F Benny on November 24, 2020, 01:35:01 PM
Yeah I hope the beginning of the game isn't an on-rails slog.

I hate when open world games start like that.

As far as Ive heard tis about a 6 hour prologue, but Im sure they will give you some amount of freedom to discover stuff on your own.

Im trying to stay blacked out as much as possible but sometimes its hard

Especially during zwarte piet szn ;)
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: thetylerrob on November 24, 2020, 01:36:01 PM
They wrote 3 separate intros for the game so I'm assuming they don't just dump you out and let you do whatever. It'll probably be pretty on rails.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: MMaRsu on November 24, 2020, 01:42:16 PM
Yeah those intros better be fun is all I'm saying lol

I hate big replayable games that lock you into a path for hours on end that gets really boring the second time you play through.

thats why there are 3 intros
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Don Rumata on November 24, 2020, 02:40:42 PM
Yeah those intros better be fun is all I'm saying lol

I hate big replayable games that lock you into a path for hours on end that gets really boring the second time you play through.
White Orchard in W3 was basically that.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Human Snorenado on November 24, 2020, 03:07:57 PM
lol @ looking at the dirtperson versions as representative of what the game is supposed to be

If you don't have at least a 2070 in your pc and a nice processor from the past 2-3 years, you're not playing the real game

:yeshrug
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Nintex on November 24, 2020, 03:29:43 PM
DLSSless Console peasants  :neogaf

RTX GAMERS Ryzen UP  :dice
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: kingv on November 24, 2020, 03:35:17 PM
I think the console versions look pretty good considering the next gen are just running the last gen versions right now.

I want to see what they can squeeze out with the next gen patches though.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: MMaRsu on November 25, 2020, 11:47:04 AM
So do you guys think it will still look this good?

https://youtu.be/vjF9GgrY9c0

Gahh so hype
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Human Snorenado on November 25, 2020, 02:46:47 PM
On high end pcs parts of it will probably look comparable but overall nah, it won't look that good, and never was going to, and no there were never going to be so many fucking people stupidly, needlessly, pointlessly milling around for "ambiance" or whatever. Gamers are fucking r-tarded.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Raist on November 25, 2020, 03:22:01 PM
B-but the greatly enhanced crowd and community systems.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: MMaRsu on November 25, 2020, 03:27:03 PM
On high end pcs parts of it will probably look comparable but overall nah, it won't look that good, and never was going to, and no there were never going to be so many fucking people stupidly, needlessly, pointlessly milling around for "ambiance" or whatever. Gamers are fucking r-tarded.

Lmao why not? The only thing holding it back is the CPU's.

Hitman 2 already has crowds that have a lot of variety and density. So not sure what your specific issue is here man.

https://youtu.be/KxnD2iWqefM

Yes most of those NPC's are standing still but still. Things like that add to a living breathing world. I really dont see how gamers are rtarded for wanting shit like that
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: mormapope on November 25, 2020, 04:03:58 PM
It's not that big of a deal in the bigger picture, but NPC density is a completely valid thing to want in a game. Arguing it doesn't matter at all would be akin to a movie director making a movie set in Tokyo, but you see Kmart's and dollar stores, piecing together quickly it was shot in fucking Nebraska  :lol

That Hitman example is a great one, so is the Paris fashion show. Game design is largely about smoke and mirrors, neat or cool or crafty shit that makes you wonder how or why the accomplished something.

Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: kingv on November 25, 2020, 05:50:00 PM
I remember mowing down crowds in that hit man game on 360 in New Orleans. That was pretty cool for it’s day.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: naff on November 25, 2020, 09:40:50 PM
streets do look p empty, but like, whenever i've been to massive cities like tokyo it's amazing how barren the streets can be in really built up areas when you get away from the main subway line or shopping districts. i would be surprised if the whole game's like that and it doesn't feel natural. it also makes sense in a crime riddled world where the internet offers reprieve and neural interfaces are standard people aren't hanging out in the urban sprawl like it's the 90s and going to the mall is a thing.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Borealis on November 25, 2020, 10:18:40 PM
Wasn't there an NPC density slider for TW3 on PC, can we expect the same here?
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Mr Gilhaney on November 25, 2020, 10:20:21 PM
sure we can, and mods too that probably overrides their limits, so my 3090 can run it at 20fps  :lawd
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Coax on November 26, 2020, 12:57:18 AM
NPC density has come a way in some other games so it just depends if CDPR has optimized their engine to handle it. I think they've actually been more sincere with the marketing of the visuals than previously but since it's a cross-platform and cross-gen title with last gen consoles as the baseline there were always going to be some compromises. Just gimme those PC options.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Don Rumata on November 26, 2020, 11:37:31 AM
On high end pcs parts of it will probably look comparable but overall nah, it won't look that good, and never was going to, and no there were never going to be so many fucking people stupidly, needlessly, pointlessly milling around for "ambiance" or whatever. Gamers are fucking r-tarded.
Ambiance in a cdpr open world? Next they'll ask for sex scenes in a porno!
Bolded is right tho, my fellow gamer.  ;)
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Pissy F Benny on November 26, 2020, 02:48:05 PM
:piss :gamer :piss2

spoiler (click to show/hide)
Says the fucker who’s put just shy of 50 hours into yakuza 7 in the past fortnight :tocry
[close]
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: BIONIC on November 26, 2020, 04:20:59 PM
:piss :gamer :piss2

spoiler (click to show/hide)
Says the fucker who’s put just shy of 50 hours into yakuza 7 in the past fortnight :tocry
[close]

Just 50?  :expert
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: MMaRsu on November 27, 2020, 12:43:54 PM
https://youtu.be/sttm8Q9rOdQ
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Pissy F Benny on November 27, 2020, 02:28:20 PM
:piss :gamer :piss2

spoiler (click to show/hide)
Says the fucker who’s put just shy of 50 hours into yakuza 7 in the past fortnight :tocry
[close]

Just 50?  :expert

55 now :jgames
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: MMaRsu on November 28, 2020, 11:24:17 AM
On high end pcs parts of it will probably look comparable but overall nah, it won't look that good, and never was going to, and no there were never going to be so many fucking people stupidly, needlessly, pointlessly milling around for "ambiance" or whatever. Gamers are fucking r-tarded.

Im imagining the french revolution with 10 npcs instead of this

(https://i.kinja-img.com/gawker-media/image/upload/t_original/wavbupohb28oobdi0aab.gif)

Wow such ambiance
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Pissy F Benny on November 28, 2020, 03:36:02 PM
Like you wouldn’t be the first one to be bitch if it ran at 10fps like that did :smug
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: MMaRsu on November 29, 2020, 04:48:11 AM
I would, but I have a 3070, so it wont  8)
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Mr. Nobody on November 29, 2020, 08:20:48 AM
I feel like I'm artificially hyping myself up for this. The cyberpunk setting seems cool but other than that, everytime I see gameplay I'm left feeling like (https://www.thecoli.com/styles/default/xenforo/smilies/unimpressed.png)

Maybe by the time the actual PS5 version comes out, I'll have made a decision but for now...eh.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: MMaRsu on November 29, 2020, 09:32:08 AM
I have the eleventh off from work by the way

🎉 4 day weekend 🎉
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Human Snorenado on November 29, 2020, 12:12:35 PM
I gotta work the 11th but off Sat/Sun so will catass it all weekend. I expect gameplay roughly as solid as Witcher 3 in a different genre, so kinda janky but fun enough, with the world and storytelling being the real mvps. Will probably be the best game to come out this year but I fully expect for me at least the best game I actually played this year will be Disco Elysium, but not being as good as one of the probably top 3 crpgs of all time ever is no crime.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Great Rumbler on November 29, 2020, 12:44:13 PM
I feel like I'm artificially hyping myself up for this. The cyberpunk setting seems cool but other than that, everytime I see gameplay I'm left feeling like (https://www.thecoli.com/styles/default/xenforo/smilies/unimpressed.png)

Maybe by the time the actual PS5 version comes out, I'll have made a decision but for now...eh.

Breh, it's an open-world cyberpunk RPG. When's the last time you played one of those?
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: mormapope on November 29, 2020, 01:41:39 PM
Until RE8 next year, this will probably be the last big AAA game for the next six months. Unless Nintendo shadow drops BOTW 2 this Spring.

Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Mr. Nobody on November 29, 2020, 01:53:26 PM
I feel like I'm artificially hyping myself up for this. The cyberpunk setting seems cool but other than that, everytime I see gameplay I'm left feeling like (https://www.thecoli.com/styles/default/xenforo/smilies/unimpressed.png)

Maybe by the time the actual PS5 version comes out, I'll have made a decision but for now...eh.

Breh, it's an open-world cyberpunk RPG. When's the last time you played one of those?

I just feel like the actual gameplay will leave me cold.

But Amazon's got it for $50 and the next gen upgrade is free so I'm kinda locked in still.  :trumps
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Rahxephon91 on November 29, 2020, 02:33:41 PM
https://imgur.com/gallery/TTUwd51

I can't wait for the rustle jimming from resetera, because they don't understand the genre.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Don Rumata on November 29, 2020, 04:20:01 PM
GTA had things 100 times more controversial, tbh.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Rahxephon91 on November 29, 2020, 05:32:01 PM
GTA had things 100 times more controversial, tbh.
I don't really think anything I've seen is that controversial and yeah GTA has been far more crass. But today's climate is a lot different and parody has a lot more of a critical eye on it. Understandably I think. I'm sure Cyperpunk will have some questionable things and I look forward to smart people putting out arguments and discourse about it.

But I also know that there will be resetera complain over the slightest thing.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Nintex on November 29, 2020, 05:38:09 PM
Driving a bus full of a Loonies to the sausage factory in GTA2  :rejoice

No game will ever top processing the mentally insane into meat.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Human Snorenado on November 29, 2020, 06:01:23 PM
One of my many, many bans on ye olde times gaf was in a thread about how Rockstar removed the "Kill all the Haitians!" instruction/graphic from Vice City in like, 2003? I think I posted something like "well if you can't kill the Haitians, who CAN you kill?" and then someone banned me, and then bishoptl unbanned me and laugh quoted my post

Ah, the good ol' days, before gaf was run by rapists and pedos
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Nintex on November 29, 2020, 06:33:21 PM
KIIIIIIIIIIIILLLLLLLLLLLLL FRENZY
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: chronovore on November 29, 2020, 06:46:58 PM
https://imgur.com/gallery/TTUwd51

I can't wait for the rustle jimming from resetera, because they don't understand the genre.

“Visit your neighbors” :lol
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: BIONIC on November 29, 2020, 08:03:31 PM

Ah, the good ol' days, before gaf was run by rapists and pedos

Always has been.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Rahxephon91 on November 29, 2020, 10:15:15 PM
You guys are probably too busy being real adults for a merch book, but yeah that World of Cyperpunk 2077 book is pretty cool.

I mean it's just fluff and yeah a lot of 2077 is pretty typical dystopia stuff, but it's still pretty cool to read through.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: El Babua on November 29, 2020, 11:17:45 PM
Not too long now before till we see where the chips land when it comes to the story.

Too lazy to listen to the interview, but this is the most encouraging piece for me regarding the story and writing.

https://www.pcgamer.com/theres-way-more-of-the-witcher-3-in-cyberpunk-2077-than-youve-been-told
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: team filler on November 30, 2020, 03:18:33 AM
Let's not do that.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: MMaRsu on December 01, 2020, 05:05:48 AM
(https://pbs.twimg.com/media/EoIPGItVkAEEP48?format=jpg&name=small)
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Supermanisdead on December 01, 2020, 06:53:37 AM
is there any footage of this on a series s? will it look about the same as one x?
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: MMaRsu on December 01, 2020, 07:59:31 AM
is there any footage of this on a series s? will it look about the same as one x?

No and maybe
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: MMaRsu on December 01, 2020, 08:21:57 AM
Fuck im stupid (but probably for the best)

Game is coming out on the 10th..I thought that was friday lmao. Took friday off

Why is it coming out on a thursday? I have to work all day on thursday!!!!!!!!!!!  :lol :lol :lol
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: kingv on December 01, 2020, 09:50:21 AM
is there any footage of this on a series s? will it look about the same as one x?

Both s and x rely on the Xbox One version and backwards compatibility at launch. So they will probably look very very similar
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Svejk on December 01, 2020, 09:53:04 AM
I suppose by now, if there was going to be another delay, it would've been announced already?

If not, then in that case...
spoiler (click to show/hide)
couldn't help myself
https://www.youtube.com/watch?v=9jK-NcRmVcw
[close]
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: MMaRsu on December 01, 2020, 10:41:06 AM
Lmao I cant believe im actually kinda bummed out I have to work all day the day it comes out. How stupid am I for real.

On the other hand once im done with work I have a 4 day weekend (fr,sa,sun,mo)
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Pissy F Benny on December 02, 2020, 12:26:19 PM
just over a week to go :hyper

bless up my kings who have the day off so they can play all day :playa
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: MMaRsu on December 02, 2020, 12:44:23 PM
If that is meant as a dig towards me I will say suck my dick I have a 4 day weekend biaaatch

If not, then yes bless up to all my kings as well  8)
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Human Snorenado on December 02, 2020, 12:58:48 PM
I gotta work Thu and Fri  :-\

...buuuuuuuut I don't work Thu until 4 pm (my job is weird) so I plan on playing as soon as I wake up Thu until work, hope I can get the prologue done. Then I'll catass it all weekend starting Friday night.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: MMaRsu on December 02, 2020, 01:34:39 PM
Even if you cant play on thursday right away, we are all gonna be staying in Night City for awhile boys

Also, is anyone planning to play in Japanese? I would love to but I honestly also want to hear the voice acting...The japanese VO's sound cool af tho, give it a more anime vibe

https://youtu.be/BSWmmvhHZGc
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Svejk on December 02, 2020, 01:50:55 PM
I wouldn't be able to start until late Friday evening... literally spend all my time trying to decide which class to go with and creating a character... By the time I'm actually ready to start the game, I'll be two drinks in and ready to go to bed.  :lucille


Allow me to vent one last time as to why they don't release a standalone character creator to bring in to your main game like Saints Row did?  :noah
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Coffee Dog on December 02, 2020, 01:57:43 PM
The hype got to me, and a more traditional WRPG just sounded really good right now, so I'll be joining everyone next thursday. No RTX or bells and whistles for me, just 1080p recommended settings. Going for an engineering/hacking nomad.  :D
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: BIONIC on December 02, 2020, 02:33:12 PM
Street kid represent  :dice
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: MMaRsu on December 02, 2020, 02:43:41 PM
https://twitter.com/GameLeaksRumors/status/1334219584543608834

If you're on a console, you gonna need to DL this before you play it so good luck with Sony's DL speeds..
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: El Babua on December 02, 2020, 03:00:44 PM
They're replacing like 80% of the "GOLD" disk data :lol
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Mr Gilhaney on December 02, 2020, 03:10:10 PM
Forcing next gen users to buy a new ssd just to play their game. Kings only  :rejoice
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Trent Dole on December 02, 2020, 03:53:50 PM
They're replacing like 80% of the "GOLD" disk data :lol
lol jfc
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Svejk on December 02, 2020, 03:56:02 PM
The hype got to me, and a more traditional WRPG just sounded really good right now, so I'll be joining everyone next thursday. No RTX or bells and whistles for me, just 1080p recommended settings. Going for an engineering/hacking nomad.  :D
Yeah, I've kinda had my mind set on going nomad to start off.  Want that build up of going into Night City.  Plus, I love the ratty desert vehicles it starts off with.
Been getting like 250+ Mbs on PSN on PS5.
Yeah, It's more than double of what PS4 was, so I'm content with that.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Pissy F Benny on December 02, 2020, 05:26:49 PM
Has it come out yet how much hd space the game will take up?
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: bork on December 02, 2020, 05:40:02 PM
https://www.youtube.com/watch?v=IHfs98k86EA
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Great Rumbler on December 02, 2020, 05:52:35 PM
Has it come out yet how much hd space the game will take up?

Steam says 70GB.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Pissy F Benny on December 02, 2020, 07:17:50 PM
:leon lower than I was expecting
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: kingv on December 02, 2020, 08:32:49 PM
https://twitter.com/GameLeaksRumors/status/1334219584543608834

If you're on a console, you gonna need to DL this before you play it so good luck with Sony's DL speeds..

That’s just the disk install. Day 1 patch doesn’t exist yet
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: mormapope on December 02, 2020, 09:48:22 PM
Any Boreans with cash to burn, the Xbone and PS4 collector editions are on eBay and can be delivered to you by this Friday (in the US) for $1000.

I'd genuinely pay $100 for a regular copy to play it early, but I'm not that hyped to drop a thousand on Cyberpunk.  :doge
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Sho Nuff on December 02, 2020, 10:25:25 PM
Not really sure what to do here. Have a XSX and a C9, but my PC's peepee (which isn't hooked up to my TV) is way too small to handle this. Maybe just wait for the proper XSX port? Which should look way better than the Xbox One X version? Unghhhh.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Human Snorenado on December 02, 2020, 10:32:08 PM
Supposedly if you get the xbone version you'll get a free next gen upgrade?
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: G The Resurrected on December 02, 2020, 10:45:36 PM
Got a CE coming tomorrow (forgot I paid for one already at GameStop with tc,) but I’m waiting to play the “next gen” version. Snorenado there is only one Xbox game that has smart delivery, when available the series s/x version will be available to you.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: naff on December 02, 2020, 10:55:59 PM
there is only one Xbox sku that has smart delivery

?? cdpr have confirmed and reiterated all 2077 bone versions are valid for "smart delivery". same diff with ps4 to ps5.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: G The Resurrected on December 02, 2020, 11:06:28 PM
There’s only one Xbox product sku (outside the CE same copy though) for 2077 there is no specific Series or Xbox one copy. I don’t understand why people get so confused about this. The only outlier thus far is the new lego Star Wars game which has two versions one including the smart delivery and the cheaper non deluxe not including it. Both of those are separate sku’s which is how WB is forcing $70 next gen versions.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: kingv on December 03, 2020, 12:03:12 AM
$70 for a lego game :fabulous
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: MMaRsu on December 03, 2020, 03:32:58 AM
If you lack a GeForce RTX PC or laptop, or are away from your gaming system, you can play RTX-enhanced Cyberpunk 2077 at release via GeForce NOW, our cloud gaming service. GeForce NOW gives your low-end rig the power to stream Cyberpunk 2077 with RTX ON. Explore the streets of Night City across all your devices, streaming from the cloud. And instantly play your existing PC library from stores like Steam, UPlay and the Epic Games Store.


For folks with crappy pc's this might be interesting
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: chronovore on December 03, 2020, 03:42:07 AM
Not really sure what to do here. Have a XSX and a C9, but my PC's peepee (which isn't hooked up to my TV) is way too small to handle this. Maybe just wait for the proper XSX port? Which should look way better than the Xbox One X version? Unghhhh.

What’s a “C9”?
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: HardcoreRetro on December 03, 2020, 03:44:01 AM
LG OLED tv.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Mr Gilhaney on December 03, 2020, 09:24:19 AM
It's a hard decision between the c9 or ultrawide for me. Both cummy in their own right. Oled ultrawide when
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: bork on December 03, 2020, 09:35:20 AM
Definitely PC for me.  The recommended specs are still low enough that I should be able to run this well on my laptop (has a 1060) and my desktop which is still rocking a 1070.

https://twitter.com/CyberpunkGame/status/1306991768387321856
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: MMaRsu on December 03, 2020, 09:55:15 AM
I would also be willing to share geforce now if younwant bork

Also those are the old specs
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: MMaRsu on December 03, 2020, 09:56:35 AM
(https://cdn-l-mkt.cdprojektred.com/image/16_9_EN_3-_02qt7qdkx3b50kqk.jpg)
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: bork on December 03, 2020, 10:51:45 AM
(https://cdn-l-mkt.cdprojektred.com/image/16_9_EN_3-_02qt7qdkx3b50kqk.jpg)

Those are the same recommended specs.  :doge
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: mormapope on December 03, 2020, 11:48:57 AM
Reading a spoiler thread, I keep forgetting that this is based on table top RPG that has established characters and lore :doge

Also, if map icons or points of interest bother you, as in, tons of shit to do on the map, this makes Witcher 3 or Assassin's Creed look tame in comparison. Tons of stuff to do.

Spoiler image of the map

https://i.imgur.com/useuDop.jpg

(Open image in new tab to see)
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Nintex on December 03, 2020, 12:12:51 PM
My Ryzen 5850X / RTX 2070 Super / M2 Gen 4.0 5000 MBs SSD / 3600 mhz RGB RAM rig (AKA EAGLE) is Ready to Burn this City with virtual Keanu :lawd :rash
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Pissy F Benny on December 03, 2020, 12:30:23 PM
Icon barf :jeanluc
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: thetylerrob on December 03, 2020, 12:42:01 PM
:ohyeahI c 0 |\| B  A |2 F :vr
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: kingv on December 03, 2020, 12:55:39 PM
I just want a game with one quest at a time.

Like super Mario Bros (prounoinced Mary-oh)
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Nintex on December 03, 2020, 02:49:29 PM
 :nsfw
spoiler (click to show/hide)
(https://pbs.twimg.com/media/EoVSGiAWEAIg9Kc?format=jpg)
Penis
2
Big
[close]

 :obama
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Great Rumbler on December 03, 2020, 03:21:15 PM
I'm gonna end up spending at least 3 hours just on character creation. :notlikethis
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Svejk on December 03, 2020, 03:33:43 PM
I'm gonna end up spending at least 3 hours just on character creation. :notlikethis
Bruh... you're telling me. lol
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: BIONIC on December 03, 2020, 03:40:34 PM
I’ll probably just play with the default waifu.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Pissy F Benny on December 03, 2020, 04:02:16 PM
I’ll probably just play with the default waifu.

what if the default female is an uggo tho :hmm

plus it being in first person negates the main reason to play as a lady, you don't get to look at the booty for 75+ hours :mouf
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Pissy F Benny on December 03, 2020, 04:04:57 PM
any one know when reviews will drop? *it would be funny as fuck to see all the hype and then it gets panned across the board cos shit sux :lol :lol :lol :lol :lol

spoiler (click to show/hide)
*just as long as i'd have time to cancel my 'zon 'zon preorder :-*
[close]
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: mormapope on December 03, 2020, 04:53:37 PM
From the Xbox One X version I believe
(https://pbs.twimg.com/media/EoVznVqW8AcQ0Ly?format=jpg&name=large)

If I had to guess, on Xbone X, quality will be 4K (or 1440p) locked 30fps, performance will be dynamic resolution with uncapped framerate.

Running this on Series X thru BC, I imagine performance mode will stay at 60 fps consistently.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Nintex on December 03, 2020, 08:14:28 PM
According to Reddit it runs at a stable 30 in quality mode and a stable 60 in performance mode on Xbox One X after the latest patch  :ohhh

Imagine how this runs on PC  :whew
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: G The Resurrected on December 03, 2020, 08:48:21 PM
Can I be a hot chick with a huge robo dong?
I hope so!  :-*
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: bork on December 03, 2020, 10:59:31 PM
Starting to get hyped.  More than eight years after its announcement, this game is finally about to come out!  :o
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Great Rumbler on December 03, 2020, 11:15:32 PM
:rejoice
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: kingv on December 03, 2020, 11:23:28 PM
Pretty dope they put in a performance mode. I very much did not expect that
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: mormapope on December 04, 2020, 12:51:41 AM
Cameo spoiler, not a story spoiler really, but there is a funny cameo from a very popular games person. Spoiler image below, no story spoilers.

https://imgur.com/q3WHLJ2
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: remy on December 04, 2020, 01:36:33 AM
Pretty dope they put in a performance mode. I very much did not expect that
I thought it was gonna be busted like the Witcher 3. locked 60 though :rejoice
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: kingv on December 04, 2020, 01:38:19 AM
Pretty dope they put in a performance mode. I very much did not expect that
I thought it was gonna be busted like the Witcher 3. locked 60 though :rejoice

Same. I was hoping I could get a locked 30 FPS on series x because it just wouldn’t be optimized at all
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: MMaRsu on December 04, 2020, 03:54:30 AM
60fps at 720p have fun console peasants
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Svejk on December 04, 2020, 08:40:25 AM
Reading a spoiler thread, I keep forgetting that this is based on table top RPG that has established characters and lore :doge

Also, if map icons or points of interest bother you, as in, tons of shit to do on the map, this makes Witcher 3 or Assassin's Creed look tame in comparison. Tons of stuff to do.

Spoiler image of the map

https://i.imgur.com/useuDop.jpg

(Open image in new tab to see)
Just noticed a separate tab at the top for crafting...  :kobeyuck  What is it you "craft" in this game?
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Pissy F Benny on December 04, 2020, 08:45:21 AM
dicks :-*
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: MMaRsu on December 04, 2020, 10:52:42 AM
https://twitter.com/JamieMoranUK/status/1334697499790106625
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Pissy F Benny on December 04, 2020, 11:00:18 AM
:hmm
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: MMaRsu on December 04, 2020, 12:40:40 PM
Another hit piece by a moron

(https://pbs.twimg.com/profile_images/1258732703417094145/zdGliFnz_400x400.jpg)

Quote
It sucks that Cyberpunk 2077’s edgelord marketing worked so well

Quote
My skepticism started when the game revealed its controversial “Mix It Up” promotional poster back in June 2019. This poster featured a feminine model with what can only be described as a huge, bulging penis. Her skin-tight leotard left nothing to the imagination; even the veins were visible. At the time, some fans called out the imagery as exploitative, mocking, and transphobic, though CDPR defended the poster. “I like how this person looks,” said Kasia Redesiuk, the artist who designed the poster, at the time. “However, this model is used — their beautiful body is used — for corporate reasons. They are displayed there just as a thing, and that’s the terrible part of it.”

I don’t buy it.

https://www.polygon.com/2020/12/4/22058784/cyberpunk-2077-marketing-cd-projekt-red-transphobia

Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: kingv on December 04, 2020, 12:50:41 PM
Damn... I never noticed that. It does look like a huge dick lol but I can’t tell if it’s on purpose or just the way they drew the folds on the clothes
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: MMaRsu on December 04, 2020, 12:53:12 PM
Damn... I never noticed that. It does look like a huge dick lol but I can’t tell if it’s on purpose or just the way they drew the folds on the clothes

I mean it's a huge dick..but in the future of Cyberpunk everyone is a commodity, body modification is a commodity available for everyone.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: team filler on December 04, 2020, 01:33:25 PM

 everyone is treating the genitalia thing as a joke..
riotous knows exactly what it's like to have your huge dong be turned into a forum joke  :wag
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: thetylerrob on December 04, 2020, 01:53:25 PM
Quote
the outcome is a commodification itself, objectifying trans people as creatures of deviance, defined by their genitals and suitable only for sexualization or rejection.
Yes, very nuanced, this is objectively what the in game advertisement represents and no other interpretation could possibly be correct.

Quote
It’s about the pervasive, toxic attitudes that have long swirled around Cyberpunk 2077, attitudes that only get stronger as the game’s release nears and CDPR appeals more and more to their chosen market of Elon Musk superfans.
::)

Quote
Because of all of that, Mix It Up has arguably become the single most divisive, most controversial moment in the entirety of Cyberpunk 2077’s marketing, yet it’s the one they’ve decided to build around.
The writer is confusing the resetera devout and CDPR's marketing apparently.

Quote
With the specter of GamerGate still looming over gaming, the company may have even gained fans through this reactionary and edgy marketing style.
:lol Don't pretend you actually read this shit riotous. Games writing is a fucking joke and this person is just towing the woke twitter line for a Polygon check. I don’t buy it.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: MMaRsu on December 04, 2020, 01:56:29 PM
The article has more nuance than "dick girl in game bad." 

Maybe read it and try having a little empathy?


I read it.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: BIONIC on December 04, 2020, 02:02:51 PM
The article has more nuance than "dick girl in game bad." 

Maybe read it and try having a little empathy?

Quote
While a cutting critique of queer commodification might have been part of the idea’s nucleus, the outcome is a commodification itself, objectifying trans people as creatures of deviance, defined by their genitals and suitable only for sexualization or rejection.

I mean look at this thread.. everyone is treating the genitalia thing as a joke.. and so does CDPR at times... while trying to claim it's about representation when called to task on it.

So are you boycotting the game, or did you pay your $100 trans charity penance?
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: naff on December 04, 2020, 02:41:50 PM

Quote
With the specter of GamerGate still looming over gaming, the company may have even gained fans through this reactionary and edgy marketing style.
:lol Don't pretend you actually read this shit riotous. Games writing is a fucking joke and this person is just towing the woke twitter line for a Polygon check. I don’t buy it.

you only have to look a couple posts up to see MMaRsu posting some butt hurt gg style shit
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: MMaRsu on December 04, 2020, 02:42:46 PM

Quote
With the specter of GamerGate still looming over gaming, the company may have even gained fans through this reactionary and edgy marketing style.
:lol Don't pretend you actually read this shit riotous. Games writing is a fucking joke and this person is just towing the woke twitter line for a Polygon check. I don’t buy it.

you only have to look a couple posts up to see MMaRsu posting some butt hurt gg style shit

 :lol

Its a horrible article because it's just the writers opinion clouded through a clear bias, with no intention to understand the world in which Cyberpunk 2077 exists. In the world of Cyberpunk everyone can be sexualized as a commodity, trans people aren't looked down upon, and corporations own everything.

Not sure how to miss this obvious subtext of the ad it complains about.

When the artist who made the actual ad says that it's not about what the writer thinks it's about, she just says oh well, I dont believe them.

Lmao even Ree verifieds agree with me

https://www.resetera.com/threads/cyberpunk-2077-night-city-wire-episode-5-ot-time-moves-in-one-direction-memory-in-another-media-impressions-console-footage-discussion.328655/page-123#post-53172736
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: thetylerrob on December 04, 2020, 02:52:29 PM
You did post some sus shit in the shit thread MMaRsu so I hope you're not letting the internet influence your opinion on trans people. Remember that they're just trying to find comfort and acceptance in a boring dystopia too. Riotous is right that empathy is the most important thing.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Nintex on December 04, 2020, 02:53:16 PM
Those articles are just dumb clickbait written to appease Google algorithms don't even bother reading that nonsense.
Who gives a shit what they write or think, only bots and normies read that "content".

Gamers Rise Up!

We've got a city to burn

 :pitbull :dice :rash :rodney
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: MMaRsu on December 04, 2020, 03:04:28 PM
You did post some sus shit in the shit thread MMaRsu so I hope you're not letting the internet influence your opinion on trans people. Remember that they're just trying to find comfort and acceptance in a boring dystopia too. Riotous is right that empathy is the most important thing.

I agree on that I and I did some reflecting after reading that and also talking with an irl friend about it.

Empathy isnt my strongest suit and viewing things through other people's views neither, but I have no beef with trans people themselves, I just having a tough time understanding some of the processes people go through. People should do whatever makes them happy, and thats whats important.

Article is still trash though
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: naff on December 04, 2020, 03:12:06 PM
why would you post their pic and be so toxic abt it though. think what you will of the article and critique. it's just hilarious to me that the vast majority of critique I've read is quite decent and reasonable, and the responses are so toxic and personal.

Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Human Snorenado on December 04, 2020, 03:19:45 PM
I mean it can simultaneously be true that trans people find this shit hurtful and it wasn't intended that way #thedualities

Just feel a vague sense of guilt while you're playing it and you'll be ok, that's how Catholics get through life
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: naff on December 04, 2020, 03:24:34 PM
it's like gamers are facing their first time interacting with potentially problematic media.

I read, watch movies and listen to music so I'm well versed in the matter  :snob
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: MMaRsu on December 04, 2020, 03:25:26 PM
nvm
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: MMaRsu on December 04, 2020, 03:56:25 PM
Just imagine in a week we will be knee deep in Night City  :-[
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: kingv on December 04, 2020, 05:04:17 PM
Being objectified with unrealistic body representation is like a sign that trans women are being treated like  cis women :hitler

Kind of crazy CPR leaned into this part so heavily because this game is going to get criticism from both sides on the issue. The right will go apeshit over normalizing gender fluidity and a segment of the left over how they are represented.

I grew up on 90s edgelord games marketing so can’t really get to upset over it either way, but understand her point.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: BIONIC on December 04, 2020, 05:11:03 PM
I just like playing kideo games.

Guns go brrr  :PP
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: team filler on December 04, 2020, 05:14:02 PM
transmisogyny  :rejoice
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Human Snorenado on December 04, 2020, 05:14:50 PM
Looks like pc/stadia version goes live 7 pm US eastern time on 12/9 bois, preloads start at 12/7

SHIT IS GETTING REAL

https://twitter.com/CyberpunkGame/status/1334548241459933188
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Nintex on December 04, 2020, 05:21:27 PM
I just like playing kideo games.

Guns go brrr  :PP
You are correct gamer, wtf are all these non gamers doing in this gaming thread go collect stamps or some shit :pitbull
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Nintex on December 04, 2020, 05:34:00 PM
nvm
You should make a music video about this subject  :playa
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: MMaRsu on December 04, 2020, 05:50:55 PM
nvm
You should make a music video about this subject  :playa

 :flabbypd
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Nintex on December 04, 2020, 05:52:36 PM
nvm
You should make a music video about this subject  :playa

 :flabbypd
I'm talking Cyberpunk breh, none of this ree shit  :neogaf
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: kingv on December 04, 2020, 06:00:30 PM
Being objectified with unrealistic body representation is like a sign that trans women are being treated like  cis women :hitler

Kind of crazy CPR leaned into this part so heavily because this game is going to get criticism from both sides on the issue. The right will go apeshit over normalizing gender fluidity and a segment of the left over how they are represented.

I grew up on 90s edgelord games marketing so can’t really get to upset over it either way, but understand her point.

They are currently the darlings of the "own the libs" gaming community;  I'm not seeing anyone I'd call a conservative criticizing the game. 

They leaned into it because there's not really any financial harm for them either way, there's no way any real "boycott" is going to have an effect.

The trump stuff might overshadow it, but a game with a dick and boob slider seems like red meat for some congressman from like Alabama to pretend to be really mad about.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Nintex on December 04, 2020, 06:13:04 PM
I get the feeling they put those sliders in there because they're big reddit fans and just waiting for headlines like
"Caught my (23f) boyfriend (26m) selecting a phallus in something called Cybercop 207 and I'm panicking!"

"Got Cyberpunk 2077 and a new Xbox for Christmas my conservative family did not expect to see THIS!"

"Should I be worried that my(32f) husband (34m) only wants to play Cyberpunk 2077 with big boobs?"
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: MMaRsu on December 04, 2020, 06:17:01 PM
nvm
You should make a music video about this subject  :playa

 :flabbypd
I'm talking Cyberpunk breh, none of this ree shit  :neogaf

Oh yeah I was thinking of that   :mynicca
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Don Rumata on December 04, 2020, 06:33:39 PM
MMarsu was a cunt for posting the photo, but the article is just the same arguments being proposed for months, there can be no nuance to it, because the game isn't out, and it's all based on assumptions, many loaded with non-sensical leaps in logic.

It's just another spin off of recent art "critique" where everything gets interpreted only through their most basic didactic value, it's got legitimacy mostly because of the inherent seriousness of the themes (yes, LGBT issues are important), but nuance is exactly what it's missing.

That said, i do believe CDPR mostly wants to sell their billion dollars game, i'm not claiming they're on a noble crusade, but the more you go down the article the shakier it gets.

Also fuck you riotous to making me read it.  >:(
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Nintex on December 04, 2020, 06:39:10 PM
Also fuck you riotous to making me read it.  >:(
Yeah whatever you do don't read beyond the headline when you see Polygon or god forbid 'THE VERGE' :holeup
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: BIONIC on December 04, 2020, 07:45:31 PM
Imagine reading in 2020.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Great Rumbler on December 04, 2020, 08:21:08 PM
Imagine reading a Polygon article when you could be playing Cyberpunk as a hot lady with a huge cyberhog. :neogaf
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: El Babua on December 05, 2020, 04:35:26 PM
As an aside I'm glad we actually got an RPG that evolved dialogue systems and writing with Disco Elysium and a crazy Sci-Fi story with terrifying undertones regarding our current technological trajectory with 13 Sentinels.

The need to put any additional expectations or hype on this as the next evolution of gaming is completely gone and I can just enjoy this as a stupid first person Katana swinging game with occasional dialogue :rejoice
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Don Rumata on December 05, 2020, 05:14:27 PM
As an aside I'm glad we actually got an RPG that evolved dialogue systems and writing with Disco Elysium and a crazy Sci-Fi story with terrifying undertones regarding our current technological trajectory with 13 Sentinels.

The need to put any additional expectations or hype on this as the next evolution of gaming is completely gone and I can just enjoy this as a stupid first person Katana swinging game with occasional dialogue :rejoice
Got you covered, bro. (https://kotaku.com/bringing-a-katana-to-a-gunfight-1845257825)

 :patel
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Mr Gilhaney on December 05, 2020, 05:24:50 PM
Disco Elysium can not be praised enough. Easily in my top 5 games of all times, and they did so without any combat or real gameplay mechanics other than talking. Sensational. Would hope other devs would get inspired, but doubt they can re-create anything close to it.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: mormapope on December 05, 2020, 05:34:06 PM
Can't wait to play Disco Elysium on game pass sometime next year  :)

Based on a spoiler thread, Cyberpunk is looking like a great game that plays and runs well. I think some people on the internet will be disappointed, as they created a game in their heads instead of paying attention to what CDPR was going for.

Cyberpunk is looking like a more decision driven RPG GTA with a great story. The radio stations in the game are apparently varied and great. Which anything but GTA usually fucks up quite easily.

Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: headwalk on December 05, 2020, 05:40:25 PM
to be faithful to its hyper-corporate dystopia, cyberpunk should be exploiting every element of identity that we are currently sensitive to to its most grotesque and profit driven extreme, setting the entire internet on fire in the process.

they're being gentle by comparison.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: kingv on December 05, 2020, 05:58:37 PM
It sounds fairly rpg’ish to me. I saw a leak of perks and it looked like there are tons of them.

But all the people that got it early are the worst leakers ever so far and haven’t given a ton of detail.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Human Snorenado on December 05, 2020, 06:31:17 PM
I think Cyberpunk will end up being pretty damn good but maaaaaaaaan Disco Elysium is probably top 3, top 5 all time for me. Whereas I expect Cyberpunk to settle in Witcher 3 territory- great and in conversation for best game of a gen or whatever but not in my top tier of all time.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Don Rumata on December 05, 2020, 06:41:25 PM
The greatness of Witcher 3 came mostly from the production values and world building (even in a literal sense, their crafting of the world map) giving a strong sense of place and atmosphere.
Then some pretty decent/fun writing when it came to the dialog and side quests (the main quests was sort of bland, tbh).

It wasn't a great RPG or action game as far as depth of systems, balance, combat etc. and the same was true for Witcher 2.

I'm not sure how CDPR rose to GOD developer status with, essentially, one game, but i think the expectations did go off the charts a bit.
I think CP2077 will play it off in the same areas, with a better emphasis on role play, but i don't expect that aspect to tread any new ground at all.
That said, at that level of fidelity, they do play in their own league, when it comes to RPGs.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: demi on December 06, 2020, 12:31:22 AM
https://twitter.com/TheFunny_mp4/status/1335230396259328001
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: benjipwns on December 06, 2020, 05:01:19 AM
just a few bugs on Xbox One S:
(https://media.giphy.com/media/i0jpN1BwE9HeYYpL2D/giphy.gif)


mmmm:
(https://media.giphy.com/media/J0qpcC6L6xmhfT0UKf/giphy.gif)
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: benjipwns on December 06, 2020, 05:21:34 AM
I hope they never patch this, just leave last generation like this:
(https://media.giphy.com/media/j9O1xf9rD8omj6FSSj/giphy.gif)
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Nintex on December 06, 2020, 07:01:46 AM
CYBER JANK 20&377
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: BIONIC on December 06, 2020, 07:21:17 AM
just a few bugs on Xbox One S:
(https://media.giphy.com/media/i0jpN1BwE9HeYYpL2D/giphy.gif)


mmmm:
(https://media.giphy.com/media/J0qpcC6L6xmhfT0UKf/giphy.gif)

You mean you don’t consume freedom fries by shoving them up your ass after teleporting them through your nostrils?  :confused
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Pissy F Benny on December 06, 2020, 10:24:41 AM
If the rumours are to be believed benji doesn’t waste even a single crumb :rash
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Transhuman on December 06, 2020, 10:32:29 AM
So does the fact the review embargo is in effect until 3 days before launch indicate the game sucks? Or is that just the norm now for games? I admit i'm out of depth in this area.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Pissy F Benny on December 06, 2020, 10:42:27 AM
theyre usually the day before or day of release nowadays :trumps

for online focused games like say destiny most outlets won't drop a review until they've played the game on public servers :doge
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Mr Gilhaney on December 06, 2020, 10:52:55 AM
There's no real standard anymore it seems, not even within the same company. But makes sense if they want a patch to get out before lifting embargo.

Of bigger games this year, Ghost of Thushima was 3 days before recently as well, and demons souls wasnt even sent out (so obviously no reviews until after release), half life alyx was on the release day, death stranding 3 days before and same with AC:Valhalla. TLOU2 was a full week before though
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Pissy F Benny on December 06, 2020, 10:57:49 AM
the main takeaway from reviews is knowing how generous a company is with their bribe monies :gamer
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: kingv on December 06, 2020, 11:26:54 AM
I don’t worry about it until it’s “on release day”. Then j get really suspect that the game is fundamentally broken in some way
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Great Rumbler on December 06, 2020, 06:44:19 PM
My body is ready to be cyberpunked! :rejoice
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: team filler on December 06, 2020, 06:44:32 PM
just a few bugs on Xbox One S:
(https://media.giphy.com/media/i0jpN1BwE9HeYYpL2D/giphy.gif)


mmmm:
(https://media.giphy.com/media/J0qpcC6L6xmhfT0UKf/giphy.gif)

You mean you don’t consume freedom fries by shoving them up your ass after teleporting them through your nostrils?  :confused
don't forget the freedom ketchup!
(https://i.imgur.com/nplLmkq.jpg)
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Svejk on December 06, 2020, 07:26:34 PM
Download shows to start in 3 days!  :hyper

That being said, I caved and just up and got the PS4 version (to play on PS5).  Bring on the glorious open world Cyberjank!!1!1!  :rejoice
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: MMaRsu on December 06, 2020, 07:48:15 PM
Its 60fps on ps5 + ssd will help a lot

Footage seen above is without the day one patch I believe
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Nintex on December 06, 2020, 08:15:41 PM
I expect I will really like this game but I think it's going to be uneven as that is was usually happens with games that are 8+ years in development.
Unless they rebooted the thing half way there's going to be some undercooked but also overcooked stuff in there.

The relatively small file size and some pre-release/leaked footage kinda hints that the assets won't all be up to 2020 standards compared to the same locales and scenes they keep using for their marketing.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Mr Gilhaney on December 06, 2020, 08:24:11 PM
I expect I will really like this game but I think it's going to be uneven as that is was usually happens with games that are 8+ years in development.

Do remember that it didn't really go into full development until 2016. Being in pre production for years while another game is being finished (or well, the witcher dlc), isn't that unusual.

Not to say it won't be uneven as fuck, because it is euro jank.  :rejoice
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: team filler on December 06, 2020, 08:52:06 PM
so excited for this all inclusive game  :hyper
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: BIONIC on December 07, 2020, 12:55:50 AM
so excited for this all inclusive game  :hyper

I tip my Made America Great Already hat to you, sir.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Joe Molotov on December 07, 2020, 09:37:21 AM
so excited for this all inclusive game  :hyper

#CancelFiller
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Nintex on December 07, 2020, 12:15:49 PM
Metacritic has hit 91/100 but likely won't hold.

There's bugs... tons of them... from the UI, to cutcsenes and everything in between.
And as I expected the whole thing at times collapses under its own weight and complexity.

EUROJANK 2077 :rejoice
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: mormapope on December 07, 2020, 12:19:42 PM
https://www.gamespot.com/reviews/cyberpunk-2077-review/1900-6417622/?ftag=CAD-03-10abf8b

Quote
The Good
There's plenty of flexibility in the RPG mechanics to build a character to suit your desired playstyle

Quickhacking combat is satisfying to execute and turns combat scenarios into elaborate puzzles


Side quests and characters provide the most interesting and human moments in the game

Keanu Reeves' Johnny Silverhand adds dimension to nearly every quest, forcing you to rethink your decision-making instincts


The Bad
There's so much to do that isn't meaningful, so a lot of it ends up feeling superfluous

Superficial and often "edgy" aesthetic choices often have no real purpose, which makes them grating rather than adding anything relevant to the world


The incorporation of different cultures and backgrounds is wildly inconsistent, from good to inaccurate to downright offensive

The main story doesn't cohere with the rest of the game, with an urgency that's at odds with everything else

Technical issues, from visual bugs to full-on crashes, are so pervasive that it's impossible to ignore

Quote
Kallie played Cyberpunk 2077 for 50 hours, completing a variety of side quests and character arcs as well as one ending for the main story. She played a female Nomad V and specialized in hacking. Review code was provided by CD Projekt Red.

7/10

 :heh

This reviewer is about to get a swath of threats and rage from the incel army.

Sounds like if bugs bother you and you were expecting something with a ton of depth, it's an alright game. Otherwise, it sounds pretty great.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: thetylerrob on December 07, 2020, 01:00:26 PM
I remember her hardcore fangirling for that last shitty Pokémon game and she gave it a 9. So I’m not too worried about her score. PCGamer though....
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Coffee Dog on December 07, 2020, 01:01:33 PM
The worst parts of the game are a couple billboards and it's buggy as shit  :aah sounding bretty ok
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: headwalk on December 07, 2020, 01:10:28 PM
sounds like a eurojank masterpiece.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Great Rumbler on December 07, 2020, 01:15:27 PM
sounds like a eurojank masterpiece.

MAKE EUROJANK GREAT AGAIN
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: MMaRsu on December 07, 2020, 01:17:50 PM
Metacritic has hit 91/100 but likely won't hold.

There's bugs... tons of them... from the UI, to cutcsenes and everything in between.
And as I expected the whole thing at times collapses under its own weight and complexity.

EUROJANK 2077 :rejoice

Isnt it just the day one patch isnt even here yet?
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: MMaRsu on December 07, 2020, 01:19:10 PM
" The incorporation of different cultures and backgrounds is wildly inconsistent, from good to inaccurate to downright offensive"

Fuck right off  :lol

Fuck off with your Apu is racist bullshit too

Goddamn Americans always fucking up shit for the rest of us
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: headwalk on December 07, 2020, 01:24:15 PM
sounds like a eurojank masterpiece.

MAKE EUROJANK GREAT AGAIN

luv me over ambition
luv me bugs
'ate cultural sensitivity

simple as
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Kestastrophe on December 07, 2020, 01:31:15 PM
The way the graphics bug out to how frequent it crashes, is just full of the exaggerated swagger of eurojank

 :mouf
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Mr Gilhaney on December 07, 2020, 01:39:15 PM
Watching the first person fucking, with your big dicked cyborggirl getting rammed.  :popcorn
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Great Rumbler on December 07, 2020, 01:45:15 PM
Watching the first person fucking, with your big dicked cyborggirl getting rammed.  :popcorn

 :ohhh
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: paprikastaude on December 07, 2020, 01:49:07 PM
Any new Keanu downgrade pics?
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: mormapope on December 07, 2020, 01:50:52 PM
Any new Keanu downgrade pics?

If anything, he seems to be a highlight of the game and prominent throughout. Which is pretty surprising to me.

Are the basics janky or is the game solid other than bugs?

Bugs will get fixed but nothing outside of re-writing the core game can fix true euro-jank like Kingdom Come.

General bugs and crashing. I don't think questlines or gameplay bugs are too bad.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: thetylerrob on December 07, 2020, 01:55:17 PM
 It turns out this game is just porn??? :exxy
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: tiesto on December 07, 2020, 01:56:57 PM
If Witcher is any precedent, I'm sure an enhanced edition will come out next year... think I'll wait on that one, as bugs are a bit of a turnoff for me tbh.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: BIONIC on December 07, 2020, 02:07:47 PM
Watching the first person fucking, with your big dicked cyborggirl getting rammed.  :popcorn

I too enjoy satire of objectification.

Gamers worldwide will play Cyberpunk and the way in which corporations use and objectify us will finally be exposed.

:reeeee
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Nintex on December 07, 2020, 02:09:31 PM
sounds like a eurojank masterpiece.

MAKE EUROJANK GREAT AGAIN
#stopthepatch !!!!
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Boredfrom on December 07, 2020, 02:10:17 PM
Why the fuck they want cultural sensitive from ads in a fucking cyberpunk game.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Svejk on December 07, 2020, 02:46:23 PM
IGN gave it a 9. 
Not sure what's going on, but REEE is dead silent.  Not one topic on the current reviews.  Are they boycotting the game entirely?  :lol

Anywho, so looking forward to this!  Friday can't come soon enough for me.  :-[
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: BIONIC on December 07, 2020, 02:52:15 PM
IGN gave it a 9. 
Not sure what's going on, but REEE is dead silent.  Not one topic on the current reviews.  Are they boycotting the game entirely?  :lol

Anywho, so looking forward to this!  Friday can't come soon enough for me.  :-[

I have to play it after work and on weekends like a regular wagecuck after blowing my off days for its November release  :stahp
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Transhuman on December 07, 2020, 03:05:02 PM
just a few bugs on Xbox One S:
(https://media.giphy.com/media/i0jpN1BwE9HeYYpL2D/giphy.gif)


mmmm:
(https://media.giphy.com/media/J0qpcC6L6xmhfT0UKf/giphy.gif)

I hope they never patch this, just leave last generation like this:
(https://media.giphy.com/media/j9O1xf9rD8omj6FSSj/giphy.gif)

Lawyers?
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: BisMarckie on December 07, 2020, 03:24:19 PM
I only perv out over scantily cllad anime girls, I have standards  ::)
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Human Snorenado on December 07, 2020, 03:32:38 PM
LET'S GO BOIS

(https://i.imgur.com/qhNrxPB.png)
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: BIONIC on December 07, 2020, 03:50:05 PM
I just really hope none of the bugs permanently break quests. I can deal with other shit, but that’s really deflating.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Boredfrom on December 07, 2020, 03:51:18 PM
I just really hope none of the bugs permanently break quests. I can deal with other shit, but that’s really deflating.

Holy shit, that is the worst shit, indeed.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Don Rumata on December 07, 2020, 04:08:08 PM
I'm gonna wait it out for real i suppose.
Seems bugged to hell, so a couple of months will do the game good, and i was gonna have to play it with a 1060 anyway, so not exactly the best case scenario.

Hopefully in the spring a bunch of patches will have come out, and NVIDIA will have restocked their shit.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Human Snorenado on December 07, 2020, 04:11:28 PM
All of this "seems bugged to hell" talk seems sketch to me, like I don't expect this to be even as buggy as, say, a Bethesderp game on release. Bitches just love to bitch.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Great Rumbler on December 07, 2020, 04:29:03 PM
It's a modern AAA game set in a huge open world, I'm going in expecting there to be bug and glitches. As long as it's not crashing every ten minutes or bugging major quests to where they can't be completed, I'm not gonna be bothered too much.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Nintex on December 07, 2020, 04:31:08 PM
(https://pbs.twimg.com/media/Eop52O3W4AIpikw?format=jpg)
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: mormapope on December 07, 2020, 04:43:36 PM
The bugs in this game can't be worse than other games this fall. Call of Duty has been bricking consoles for fucks sake lmao.

Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: naff on December 07, 2020, 05:09:53 PM
johnny silverhand sounds great. pov sex scene montages sound cringe af. i loved shit like fucking on a unicorn in witcher 3, because it was funny. po faced pov stuff :nope

guess ima be playing this on pc in the study after all  :doge
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: HardcoreRetro on December 07, 2020, 05:16:48 PM
Loving what I'm reading outside of the bugs.

I 'memba when reviewers ignored bugs since they assumed stuff would get fixed, but it does sound pretty bad.

None of them have the second day one patch, so it remains to be seen if it stays that bad.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Don Rumata on December 07, 2020, 05:17:44 PM
johnny silverhand sounds great. pov sex scene montages sound cringe af. i loved shit like fucking on a unicorn in witcher 3, because it was funny. po faced pov stuff :nope

guess ima be playing this on pc in the study after all  :doge
https://local.theonion.com/ironic-porn-purchase-leads-to-unironic-ejaculation-1819565403
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: MMaRsu on December 07, 2020, 05:33:28 PM
(https://cdn.mos.cms.futurecdn.net/3gSyXcVd9KENVSjtj3BXuf.png)

https://twitter.com/GamersNexus/status/1336066826233651202
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: El Babua on December 07, 2020, 05:56:35 PM
Hoping optimized settings with DLSS can give me decent performance with RT on with my 2080.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: naff on December 07, 2020, 05:58:13 PM
johnny silverhand sounds great. pov sex scene montages sound cringe af. i loved shit like fucking on a unicorn in witcher 3, because it was funny. po faced pov stuff :nope

guess ima be playing this on pc in the study after all  :doge
https://local.theonion.com/ironic-porn-purchase-leads-to-unironic-ejaculation-1819565403

i dont want to be horny anymore - shosta (probably)
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: MMaRsu on December 07, 2020, 05:58:33 PM
(https://leonardo.osnova.io/ad1f049c-dc11-5f02-833f-e980977e032b/)

Fuck me where are all the NPC's :*(

even PC has been downgraded
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: DJ Bedroom on December 07, 2020, 06:44:45 PM
Here for the transphobia
 :sicko
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Nintex on December 07, 2020, 07:21:34 PM
I looked at some screenshots on some Russian site comparing the game with and without Ray Tracing.
The screenshots with Ray Tracing in some cases kinda killed the dark and tech noir mood with overly lit and bright surfaces. :thinking
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Let's Cyber on December 07, 2020, 07:25:47 PM
even PC has been downgraded
Don't worry, the original reveal version is in PC heaven along with pre-release footage of Dark Souls 2, Watch_Dogs, The Division, Rainbow Six Siege (actually, all ubisoft games  :teehee), Anthem, Witcher 3, etc.

Running free, happy and at 120 fps 8k on a farm in the sky.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: headwalk on December 07, 2020, 07:30:21 PM
i've never been impressed by ray tracing in stills and even in motion a lot of the time i'm not sure if it looks "better" if you were trying to make a completely aesthetically pleasing composition.

what it does do is make things convincing. valve like to use the word "presence" with VR a lot, and RT does that visually. it takes a step out of the videogame uncanny valley which is more powerful than even the most spectacular particle effect to my mind.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Nintex on December 07, 2020, 07:32:39 PM
I think the 'vertical slice' method is mostly to blame for such downgrades. At one point there was probably a version of Cyberpunk with so many NPC's that looked like that.
But when the scale increases cuts have to be made both for performance and gameplay.

For example, when my brother starts testing a new map his team creates he usually sends them a list of things they should cut to improve the gameplay.
Because shit gets in the way of player movement or campers become impossible to hit. As I've been part of this beta/play testing for several games now I've seen quite some cool shit get cut that just didn't work in the final game for various reasons.

i've never been impressed by ray tracing in stills and even in motion a lot of the time i'm not sure if it looks "better" if you were trying to make a completely aesthetically pleasing composition.

what it does do is make things convincing. valve like to use the word "presence" with VR a lot, and RT does that visually. it takes a step out of the videogame uncanny valley which is more powerful than even the most spectacular particle effect to my mind.
In CONTROL it definitely felt like an improvement and didn't change the overall look of the art direction much.
In the CP2077 screenshots it looks like it just lights up everything so it becomes more bright.

You can find them here (spoilers):
https://dtf.ru/hard/279342-cyberpunk-2077-4k-skrinshoty-s-maksimalnymi-nastroykami-i-zametki-na-polyah-o-samoy-igre (https://dtf.ru/hard/279342-cyberpunk-2077-4k-skrinshoty-s-maksimalnymi-nastroykami-i-zametki-na-polyah-o-samoy-igre)

Especially in the hallway and bar screenshot it looks like that along with the RTX the gamma or brightness went up a few notches.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Pissy F Benny on December 07, 2020, 07:36:10 PM
IGN gave it a 9. 
Not sure what's going on, but REEE is dead silent.  Not one topic on the current reviews.  Are they boycotting the game entirely?  :lol

Anywho, so looking forward to this!  Friday can't come soon enough for me.  :-[

I have to play it after work and on weekends like a regular wagecuck after blowing my off days for its November release  :stahp

:girlaff
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: benjipwns on December 07, 2020, 07:54:04 PM
Don't worry, the original reveal version is in PC heaven along with pre-release footage of Dark Souls 2, Watch_Dogs, The Division, Rainbow Six Siege (actually, all ubisoft games  :teehee), Anthem, Witcher 3, etc.

Running free, happy and at 120 fps 8k on a farm in the sky.
NEVER FORGET:
https://www.youtube.com/watch?v=6wlvYh0h63k

edit: Ubisoft are the kings :jeb
https://www.youtube.com/watch?v=njfj6KwEAfg
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Sho Nuff on December 07, 2020, 08:27:01 PM
If anyone is playing this on XSX lemme know how it works in BC mode. Gonna hold off starting on this game for a while, still gotta wrap Yakuza 7 and hit some stuff in the backlog first while they iron out the jank

spoiler (click to show/hide)
That's a joke, you can never truly iron out ALL the jank
[close]
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Trent Dole on December 07, 2020, 09:27:49 PM
Here for the transphobia
 :sicko
https://www.youtube.com/watch?v=Nt05yuXixgA
:teehee
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Pissy F Benny on December 07, 2020, 09:57:12 PM
Video unavailable :hmm
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Coax on December 07, 2020, 10:05:52 PM
(https://leonardo.osnova.io/ad1f049c-dc11-5f02-833f-e980977e032b/)

Fuck me where are all the NPC's :*(

even PC has been downgraded

Where is this from? As the preload for PC only included a neutered EXE. Or is it from a pre-release review copy? Read for the latter they received console codes at least as early as November 9th.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: EchoRin on December 07, 2020, 10:56:00 PM
Video unavailable :hmm
Mindless Self Indulgence - Dicks are for My Friends

Edit:

Also, you good MmaRsu? That Gamespot review ain't really even cutting that deep man. She isn't down with all the cultural depictions or their contextualization. True. Why even bring Apu stuff up though? Just comes off like you're yelling "SJWs are ruining my games." KotakuInAction babble.

----
Not directed at you MMaRsu (and I don't have a axe to grind with you even with my previous comment), but man some people in here get just as pissy like people on RE or other message boards when a game they are hyped for isn't getting showered with golden stars, but instead gets a "good" review. C'mon the Bore. The game still is getting praised left and right and some people bitching about a review not loving it as much. Same shit like GAF like RE in some cases on here.

/soapbox
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Coax on December 07, 2020, 11:40:08 PM
Found Jeff Gerstmann's livestream impressions after the embargo lifted via a Reddit comment (@7:30) and sounds like my worst expectations realized, heh. About 20m in and spoiler-free so far. Sounds like it might even surpass even TW3 levels of early glitches but separately seems the mechanics and side quests aren't compelling. That said apparently Jeff didn't like TW3 either so I'll judge for myself but will likely wait a little while to see if patches improve the bug side of things.

Also will be playing with the Japanese VA so hopefully it provides enough of a language barrier that dialog isn't distracting :doge

https://www.twitch.tv/videos/828972351
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: benjipwns on December 07, 2020, 11:54:34 PM
They put that up on their YouTube channel too:
https://www.youtube.com/watch?v=z8en7gqsBz4

edit: One takeaway from the stream, Jeff Gerstmann finds the game too buggy for now, he would have preferred to play it after a month of patches. He compares it to Fallout 4's launch on consoles. (Note: Not performance issues, even on G's 2080. Hasn't crashed on either of them!)

spoiler (click to show/hide)
"I've done some jacking as well, a busy morning." - Jeff Gerstmann
spoiler (click to show/hide)
"There's an abundance of... dick." - Jeff Bakalar
[close]
[close]
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: mormapope on December 08, 2020, 12:15:02 AM
Watching the IGN review, it seems like this is similar to Witcher 3 and Deus Ex Mankind Divided regarding length. If you play on medium difficulty and only do the main questline, it'll end up being a 20 hour game.

If you plan on doing side content or most of the content, your playtime will be doubled/tripled/quadrupled. And the side content in Cyberpunk sounds meaty and meaningful.

I bring up Mankind Divided because a ton of people thought it was super short since they beat it in 12 hours. In reality, there's a lot of side content and it was fucking excellent side content that bumped up playtime to around 30 hours. Witcher 3 is once again similar, except that's a 30-40 hour main quest extended to 100+ hours with side content.

It'd be crazy too if there isn't at least one expansion for Cyberpunk.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: chronovore on December 08, 2020, 12:17:53 AM
even PC has been downgraded
Don't worry, the original reveal version is in PC heaven along with pre-release footage of Dark Souls 2, Watch_Dogs, The Division, Rainbow Six Siege (actually, all ubisoft games  :teehee), Anthem, Witcher 3, etc.

Running free, happy and at 120 fps 8k on a farm in the sky.

Along with everything in Guerrilla’s back catalog?
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: mormapope on December 08, 2020, 01:51:13 AM
If anyone is playing this on XSX lemme know how it works in BC mode. Gonna hold off starting on this game for a while, still gotta wrap Yakuza 7 and hit some stuff in the backlog first while they iron out the jank

spoiler (click to show/hide)
That's a joke, you can never truly iron out ALL the jank
[close]

Have it bought and preloaded on my Series X. Will most likely be playing in performance mode.

 :salute
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: MMaRsu on December 08, 2020, 02:16:56 AM
(https://leonardo.osnova.io/ad1f049c-dc11-5f02-833f-e980977e032b/)

Fuck me where are all the NPC's :*(

even PC has been downgraded

Where is this from? As the preload for PC only included a neutered EXE. Or is it from a pre-release review copy? Read for the latter they received console codes at least as early as November 9th.
russian pc site
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Coax on December 08, 2020, 02:29:38 AM
spoiler (click to show/hide)
"There's an abundance of... dick." - Jeff Bakalar
[close]

The random dildos :dead Also the fact PC review copies had Denuvo DRM was pretty amusing.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: eleuin on December 08, 2020, 02:39:01 AM
https://twitter.com/theepictheymer/status/1336178597715972098
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: benjipwns on December 08, 2020, 02:41:07 AM
The random dildos :dead
 :nsfw
https://twitter.com/KonaYMA6/status/1336004216641425408
[close]
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: MMaRsu on December 08, 2020, 02:50:04 AM
Video unavailable :hmm
Mindless Self Indulgence - Dicks are for My Friends

Edit:

Also, you good MmaRsu? That Gamespot review ain't really even cutting that deep man. She isn't down with all the cultural depictions or their contextualization. True. Why even bring Apu stuff up though? Just comes off like you're yelling "SJWs are ruining my games." KotakuInAction babble.

----
Not directed at you MMaRsu (and I don't have a axe to grind with you even with my previous comment), but man some people in here get just as pissy like people on RE or other message boards when a game they are hyped for isn't getting showered with golden stars, but instead gets a "good" review. C'mon the Bore. The game still is getting praised left and right and some people bitching about a review not loving it as much. Same shit like GAF like RE in some cases on here.

/soapbox

After reading a few of these critical pieces, like the Polygon shit article or this one, I am fed up with people who feel like this game (or any other) must adhere to their personal philosophy, their lifechoices and if they do not they are wack, offensive, racist, mysoginstic blabla

I honestly dont give a fuck what kind of grades the game itself gets. But if you are gonna review it, review it on its own merits. Not wether you think the Asian gang is racist because they use Katana's.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Raist on December 08, 2020, 03:06:50 AM
:dead

https://twitter.com/afroaryan/status/1336053320331522052
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: BIONIC on December 08, 2020, 03:30:29 AM
IGN gave it a 9. 
Not sure what's going on, but REEE is dead silent.  Not one topic on the current reviews.  Are they boycotting the game entirely?  :lol

Anywho, so looking forward to this!  Friday can't come soon enough for me.  :-[

I have to play it after work and on weekends like a regular wagecuck after blowing my off days for its November release  :stahp

:girlaff

:rage
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: MMaRsu on December 08, 2020, 03:34:16 AM
:dead

https://twitter.com/afroaryan/status/1336053320331522052

 ::) yea lets use prepatched footage to make it seem like its indicative of the final game  ::)
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Coax on December 08, 2020, 05:40:44 AM
russian pc site

I'm guessing from here (https://dtf.ru/hard/279342-cyberpunk-2077-4k-skrinshoty-s-maksimalnymi-nastroykami-i-zametki-na-polyah-o-samoy-igre). It's interesting seeing how environments are affected by RT, where in most areas shown it seems the difference is a subtle enhancement while in this one that caught my eye it's a dramatically different look to where I wonder if the red lights are flashing that is causing such a lighting color change.

APNG
(https://i.imgur.com/LfJ5KCb.png)
[close]
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: MMaRsu on December 08, 2020, 06:53:09 AM
Well yeah its not just using RT reflections its using the whole shebang except path tracing I believe

So in this case its a question of the outside lights coming inside
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: BIONIC on December 08, 2020, 07:11:51 AM
PS4 preload is up. 100 gigaroos.

Have to start it manually from the game library if you’re on PS5.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: MMaRsu on December 08, 2020, 07:27:21 AM
https://twitter.com/JezCorden/status/1336267121131737091
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Let's Cyber on December 08, 2020, 07:39:11 AM
Along with everything in Guerrilla’s back catalog?
Now that you mention it, Killzone 2 is probably the king.  :doge
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: BIONIC on December 08, 2020, 07:40:37 AM
Along with everything in Guerrilla’s back catalog?
Now that you mention it, Killzone 2 is probably the king.  :doge

Killzone Liberation  :aah

Wait, I misunderstood the quote. Still KZL is so good.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Svejk on December 08, 2020, 07:55:04 AM
PS4 preload is up. 100 gigaroos.

Have to start it manually from the game library if you’re on PS5.
Mine was already 33% done on PS5 when I just checked.  Do you mean to load it on the SSD specifically?  Mine's downloading on the external is maybe why.  I'm gonna transfer mine to the SSD prior to playing though fo sho.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: BIONIC on December 08, 2020, 08:13:05 AM
PS4 preload is up. 100 gigaroos.

Have to start it manually from the game library if you’re on PS5.
Mine was already 33% done on PS5 when I just checked.  Do you mean to load it on the SSD specifically?  Mine's downloading on the external is maybe why.  I'm gonna transfer mine to the SSD prior to playing though fo sho.

No, I mean the actual download had to be started manually by me. Though I just turned it on at the time. Maybe if I waited a bit it would’ve auto-downloaded.

There is an option in the settings so PS4 games automatically install to external storage that’s checked on by default. I unchecked it, though I don’t if it’s actually downloading to the SSD now. I’ll have to check after it’s done.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Svejk on December 08, 2020, 08:14:26 AM
PS4 preload is up. 100 gigaroos.

Have to start it manually from the game library if you’re on PS5.
Mine was already 33% done on PS5 when I just checked.  Do you mean to load it on the SSD specifically?  Mine's downloading on the external is maybe why.  I'm gonna transfer mine to the SSD prior to playing though fo sho.

No, I mean the actual download had to be started manually by me. Though I just turned it on at the time. Maybe if I waited a bit it would’ve auto-downloaded.

There is an option in the settings so PS4 games automatically install to external storage that’s checked on by default. I unchecked it, though I don’t if it’s actually downloading to the SSD now. I’ll have to check after it’s done.
I meant to uncheck that too before this preloaded. ho well.

The REEEEE OT is officially up and it is FULL-ON  :reeeee
https://www.resetera.com/threads/cyberpunk-2077-ot-welcome-to-night-city-read-the-op-before-you-post.340270/
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Svejk on December 08, 2020, 08:31:14 AM
Didn't realize there's an Cyberpunk 2077: Original Score EP already available.  :gladbron

http://download-soundtracks.com/game_sountdtracks/cyberpunk-2077-original-score-ep-by-marcin-przybylowicz-p-t-adamczyk-paul-leonard-morgan/

Only 6 tracks, but a good warm up.   (Listening to Deus Ex: HR & MD scores right now while I wait for the download 8))
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Kestastrophe on December 08, 2020, 10:17:40 AM
December ISP datacaps  :stahp
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Tuckers Law on December 08, 2020, 11:27:00 AM
Google Fiber  :lawd

Google  :goty2
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: MMaRsu on December 08, 2020, 12:05:07 PM
https://youtu.be/UnA7tepsc7s
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: MMaRsu on December 08, 2020, 02:38:43 PM
Female V is Makoto from Persona

https://www.imdb.com/name/nm0473873/?ref_=ttfc_fc_cl_t98

 :gladbron :gladbron :gladbron :gladbron
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: MMaRsu on December 08, 2020, 03:24:28 PM
(https://cdn.discordapp.com/attachments/313400507743862794/785774577695457310/fglX4mjbneI.png)
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Pissy F Benny on December 08, 2020, 03:28:33 PM
Female V is Makoto from Persona

https://www.imdb.com/name/nm0473873/?ref_=ttfc_fc_cl_t98

 :gladbron :gladbron :gladbron :gladbron

:expert
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Nintex on December 08, 2020, 04:22:58 PM
http://www.youtube.com/watch?v=P4bKZT_Eg4A
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Sho Nuff on December 08, 2020, 08:00:21 PM
Is there any benefit to putting BC Xbone games on the new SSD? I've got an external SSD hooked up for older games, and I think I remember a DF movie talking about how there was basically no improvement on older titles, but can't find it
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: benjipwns on December 08, 2020, 08:13:45 PM
edit: Nevermind. Reread what you said, yeah, the external shouldn't be any slower really other than the minute differences in the drive.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Tasty on December 08, 2020, 09:46:50 PM
It turns out this game is just porn??? :exxy

:phil
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Tasty on December 08, 2020, 09:47:19 PM
Gonna give the Stadia version a go in January. :doge
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Svejk on December 08, 2020, 10:40:51 PM
Updated to 1.02 already.  I'm guessing that's the Day 1 patch.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Supermanisdead on December 09, 2020, 01:04:43 AM
i just want to see some news about how it runs on series s. i really picked the most indie console huh. none playing on this shit?  :-\ :'(
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Rufus on December 09, 2020, 02:05:44 AM
i just want to see some news about how it runs on series s. i really picked the most indie console huh. none playing on this shit?  :-\ :'(
I expect it to run better than on One X. Since the next-gen patch is not going to be available at launch, there's not much more anyone can say, but I thiiiiiink it's safe to assume that it will run fine because it's a cross-gen game.

That said, everybody jumping in at launch will deal with plenty of bugs, so it isn't going to be great regardless of platform.  :doge
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: paprikastaude on December 09, 2020, 02:17:01 AM
(https://cdn.discordapp.com/attachments/313400507743862794/785774577695457310/fglX4mjbneI.png)

(https://media1.tenor.com/images/231e2f67bc42bbfcff592d58f0e9517e/tenor.gif?itemid=5274592)
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Pissy F Benny on December 09, 2020, 07:33:46 AM
Just starting the game now brehs  :jawalrus
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: naff on December 09, 2020, 07:40:26 AM
woke up, couldn't get back to sleep and in my stupor decided to grab this since it's thursday here now :p picked it up on gog, but it still doesn't unlock 'til midday not midnight (~10 hours) so i guess it's back to bed for me  :doge

59gb seems quite small though. guess i'm waiting for that day 1 patch.

(https://i.imgur.com/w3WE7e2.png)

Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Svejk on December 09, 2020, 07:44:45 AM
PS version doesn't unlock until tonight... But I won't be able to even start it till late, late Friday.  :-\
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: naff on December 09, 2020, 07:48:48 AM
yah, lol. i figured being in nz for real i'd get it at midnight. could've just wandered to the lounge and got it on the ps5  :goty2

a bunch of friends have disc copies with ps. will borrow a copy to see how ps5 patched version compares to running on a 1070 at some point. figure this might be the game that eventually gets me to upgrade my gpu. very keen to see ray tracing well implemented.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Pissy F Benny on December 09, 2020, 07:49:10 AM
First impression: it might be the starting whip being a bad car but the driving is shiiiiiiit :doge
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Pissy F Benny on December 09, 2020, 07:50:09 AM
yah, annoying. i figured being in nz fo real i'd get it at midnight. could've wandered to the lounge and got it on the ps5  :goty2

lol on Xbox New Zealand is a midnight unlock, that’s what I’ve changed my location to :smug
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Pissy F Benny on December 09, 2020, 07:53:35 AM
Nomad girl with big tiddies and a big dick btw :shaq
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: naff on December 09, 2020, 07:59:15 AM
lol, they have the "Critics score" as 95/100 on gog. do they use some sort of janky internal calculation or just salty?  :lol
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Pissy F Benny on December 09, 2020, 08:09:55 AM
I’ve seen one car on the road while driving about so far, mmarsu is gonna have a giant meltdown over this :heh
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Pissy F Benny on December 09, 2020, 08:17:35 AM
Pro tip: turn the film grain off if you don’t want the game to look blurry as shit
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Svejk on December 09, 2020, 08:31:14 AM
Pro tip: turn the film grain off if you don’t want the game to look blurry as shit
That's a default setting?  :kobeyuck
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Pissy F Benny on December 09, 2020, 08:41:10 AM
So is that chromatic thing people lose their minds over but I’m not really sure what it is trumps
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: MMaRsu on December 09, 2020, 08:42:54 AM
I’ve seen one car on the road while driving about so far, mmarsu is gonna have a giant meltdown over this :heh

Im on pc bitch not old ass consoles

Chromatic abberation is trash btw, turn it on or off should be able to see the diff
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Svejk on December 09, 2020, 08:50:35 AM
So is that chromatic thing people lose their minds over but I’m not really sure what it is trumps
It's basically a technique that stretches, or smears the color spectrum giving the illusion of a smoothed out picture.
for example
(https://upload.wikimedia.org/wikipedia/commons/c/c5/Chromatic_aberration_%28comparison%29_-_enlargement.jpg)
[close]
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Raist on December 09, 2020, 09:13:45 AM
First impression: it might be the starting whip being a bad car but the driving is shiiiiiiit :doge
The game looks like janky dogshit.

 :pika
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Tasty on December 09, 2020, 09:19:28 AM
First impression: it might be the starting whip being a bad car but the driving is shiiiiiiit :doge
The game looks like eurojanky dogshit.

Fixed? :rejoice
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Pissy F Benny on December 09, 2020, 09:25:37 AM
lol first time driving in the city and the game crashed :D :hump
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Ghoul on December 09, 2020, 09:27:09 AM
is this series x or one x?
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Pissy F Benny on December 09, 2020, 09:28:25 AM
BonerX
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Ghoul on December 09, 2020, 09:34:47 AM
oof, yeah keep updating with how bad it gets, will be interesting what the delay managed to do.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Pissy F Benny on December 09, 2020, 09:34:48 AM
The shooting isn’t as bad as I was expecting, it’s not call of duty but it’s serviceable enough so far, better than fallout 4 imo, I barely play first person shooters though so your tastes may vary :hmm

For the car handling, as someone who plays a lot of driving games :kobeyuck
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: MMaRsu on December 09, 2020, 09:36:54 AM
First impression: it might be the starting whip being a bad car but the driving is shiiiiiiit :doge
The game looks like janky dogshit.

Lol what vids have u been watching, the prepatched trash bug videos?
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Pissy F Benny on December 09, 2020, 09:37:48 AM
oof, yeah keep updating with how bad it gets, will be interesting what the delay managed to do.

I’m not frame rate nazi, but from what I played until it shit out and crashed, it was running smoother than I expected, and looks way better when you turn the shitty grain effect off.

I’d like to see what it looks like on a OG boner though :girlaff
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: MMaRsu on December 09, 2020, 09:43:04 AM
Why would you compare the shooting to COD, a game that has perfected its shooting mechanics over the past 15 years

Why would you compare the driving to legitimate driving games whose sole focus is the driving mechanics

I get that none of these things are probably great or outstanding, and probably just servicable, but comparing them to games who focus on those mechanics just seems distinguished mentally-challenged to me.

Piss Benoit you playing with the fully patched game I presume? Is there like a quality performance toggle and if so which are you using?

Also supply us with some screenshots man!
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Pissy F Benny on December 09, 2020, 09:47:41 AM
I don't think I've had the big day one patch, hopefully anyway
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Pissy F Benny on December 09, 2020, 10:08:03 AM
Some random screenshots, spoilered cuz they were showing up huge on the post preview

spoiler (click to show/hide)
(https://i.imgur.com/dQxwcqx.jpg)

(https://i.imgur.com/DaUy3hc.jpg)

(https://i.imgur.com/4QbMYGN.jpg)
[close]

:exxy
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: mormapope on December 09, 2020, 10:34:26 AM
Eh, CoD doesn't have great gunplay with the exception being MW2019. I say this as CoD tard that's been playing since CoD 2. Destiny and Battlefield have the best gunplay for fps games as of late.

From what I've seen, the gunplay in Cyberpunk looks pretty good. Haven't seen footage of bullet sponge enemies or certain weapons being useless.

The only open world series with great vehicle handling is GTA. Forza Horizon is great too but that's strictly racing.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: MMaRsu on December 09, 2020, 10:37:46 AM
Why would you compare the shooting to COD, a game that has perfected its shooting mechanics over the past 15 years

Why would you compare the driving to legitimate driving games whose sole focus is the driving mechanics

I get that none of these things are probably great or outstanding, and probably just servicable, but comparing them to games who focus on those mechanics just seems distinguished mentally-challenged to me.

Piss Benoit you playing with the fully patched game I presume? Is there like a quality performance toggle and if so which are you using?

Also supply us with some screenshots man!

Why are you already acting like a butthurt fanboy over a game you haven't played yet? lol

How exactly am I 'butthurt' for stating that it's unrealistic to compare these elements to games that soley focus on them?

You on the other hand seem like you have zero interest in the game, so why are you stirring up shit here?

Go fuck off
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: MMaRsu on December 09, 2020, 10:57:50 AM
What am I defending when im just saying its probably unreasonable to compare shooting mechanics from a FPS series, or a driving series to an open world series where the devs just made their first foray into FPS and driving.

Cmon now man stop bullshitting.

Compare it to Deus Ex, if you wanna compare shooting for instance ( shooting in Deus Ex is horrible )

Quote
I get that none of these things are probably great or outstanding, and probably just servicable

Yeah that sounds like me "adamantly defending" the game for sure.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: BIONIC on December 09, 2020, 11:37:32 AM
Some random screenshots, spoilered cuz they were showing up huge on the post preview

spoiler (click to show/hide)
(https://i.imgur.com/dQxwcqx.jpg)

(https://i.imgur.com/DaUy3hc.jpg)

(https://i.imgur.com/4QbMYGN.jpg)
[close]

:exxy

On a scale of Ree/GAF to the Bore, how inclusive is this game?
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: bork on December 09, 2020, 11:37:37 AM
Didn't they bring in some top pro-FPS gamer to make sure the gun play was good?

Edit: Yup:

Quote
Speaking during a Gamescom panel livestream, developers on the team revealed an interesting tidbit about the game's shooting: that its creation and fine-tuning has been helped by a former professional Counterstrike player, Lukasz “Luq” Wnek, who notably won the World Cyber Games in 2006 and in 2009, among other prizes during his reign as one of the world's best Counterstrike players.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: MMaRsu on December 09, 2020, 11:45:01 AM
Great they brought in an esports pro to make sure the shooting feels good?  :lol

Fucking L M A O
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: thetylerrob on December 09, 2020, 11:58:22 AM
Riotous just likes to argue, it gives him energy. Bait was obvious bruh, chill.

I love that literally millions of people will be customizing their dicks and vaginas together today in a mainstream entertainment product, Video games!!! :klob :jeb :rejoice
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Pissy F Benny on December 09, 2020, 11:58:31 AM
Shit sux boys, cancel your pre orders :rash
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: MMaRsu on December 09, 2020, 12:04:45 PM
https://youtu.be/kDQZ1z-Bm34
https://youtu.be/RMs1Wdi7OcI

Not watched it only listened to it, but sounds pretty damn good to me.

Ofcourse YongYea is a bit biased, but I respect his opinions
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Pissy F Benny on December 09, 2020, 12:07:35 PM
games straight.up crashed for me twice and has a tendancy to hitch up for a few seconds, keep that in mind
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: MMaRsu on December 09, 2020, 12:09:15 PM
games straight.up crashed for me twice and has a tendancy to hitch up for a few seconds, keep that in mind

That sucks but especially that last part has to be a holdover from HDD's instead of SSD right?
Thats gotta cause all the popin on consoles as well, streaming issues <> HDD

Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Pissy F Benny on December 09, 2020, 12:19:18 PM
looks like I've not had the big update yet so gonna leave it alone til I've downloaded it.

the game crashing every couple of hours has left a sour taste so far :rage
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: MMaRsu on December 09, 2020, 12:50:40 PM
That sucks Piss Benoit :(

https://youtu.be/6DIs_YMO1dg
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Ghoul on December 09, 2020, 01:08:36 PM
looks like I've not had the big update yet so gonna leave it alone til I've downloaded it.

the game crashing every couple of hours has left a sour taste so far :rage

Yeah the unpatched console versions are apparently fucked. Get the big patch installed BBY!
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Great Rumbler on December 09, 2020, 01:26:33 PM
Riotous just likes to argue

No I don't.

:)

:rage
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Mr Gilhaney on December 09, 2020, 01:37:23 PM

"The most visually dense, impressively lit open world city I've ever seen"

"They massively undersold the visuals"

"The single most impressive game I've seen on PC to dat
"The most visually dense, impressively lit open world city I've ever seen"

"They massively undersold the visuals"

"The single most impressive game I've seen on PC to datee"

Inch of Allah, Kings
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: BIONIC on December 09, 2020, 01:50:07 PM
Console players  :goldberg
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Ghoul on December 09, 2020, 01:52:05 PM
https://www.youtube.com/watch?v=KovhEjN_gtk&ab_channel=TomWarren

Non spoiler series X stuff, it looks pretty good, but I'm hoping PC runs a little smoother. As the flip between hurt my eyes lmao.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Raist on December 09, 2020, 02:06:04 PM
It doesn't look remotely close to the gameplay reveal but CDPR massively undersold it?

Oh DF :lol
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Pissy F Benny on December 09, 2020, 02:07:52 PM
From my experience on boner x it’ll run fine then randomly hitch up for a few seconds, not even in intense sequences just casually running or driving around, and crash after around 2 hours :trumps
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Nintex on December 09, 2020, 02:26:56 PM
I fucked up, I ordered a code in the box Day One physical edition it has 'shipped' but the postal services are a nightmare now  :doge
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: MMaRsu on December 09, 2020, 02:32:17 PM
It doesn't look remotely close to the gameplay reveal but CDPR massively undersold it?

Oh DF :lol

Not remotely close? Id argue with you there..

Yes it has been downgraded as far as I can see, but only a very small tad.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Human Snorenado on December 09, 2020, 02:35:37 PM
What's everyone gonna play as? I was leaning Nomad but think I'm gonna do Street Kid, I kinda just want to start out in the city to start. Probably gonna do a mostly shooty build to start.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Coffee Dog on December 09, 2020, 02:40:11 PM
What's everyone gonna play as? I was leaning Nomad but think I'm gonna do Street Kid, I kinda just want to start out in the city to start. Probably gonna do a mostly shooty build to start.

Nomad and going for a tech or engineering focused character. I like having an outsider stroll in to Night City to destabilize everything.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Rufus on December 09, 2020, 02:42:27 PM
Corp scum looking for a well earned vacation.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Nintex on December 09, 2020, 02:43:32 PM
First run likely a gun weilding CORPO chick that looks like Trinity or something depending on how the character creator works  8)

Second run a Street Kid hacker named Vladimir Chudin
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: MMaRsu on December 09, 2020, 02:48:18 PM
Yeah maybe Corpo or Street kid for me too
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Human Snorenado on December 09, 2020, 02:53:14 PM
Also, how big will your waifu's dick be???
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: MMaRsu on December 09, 2020, 03:03:15 PM
Even Jeff G complaining that the game is edgy...

"at one point the enemies started yelling We're getting raped out here!"

I mean fuuuuuuuuuuuuuuuuuuck

this guy loves his Call of Duty though  ::)

I mean I really like Jeff but cmon man wtf is this bullshit complaint..its too edgy..isnt it drenched in bad 80's dialogue?
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Pissy F Benny on December 09, 2020, 03:22:50 PM
spoiler (click to show/hide)
The differences between what you start as seem to be massively over egged, from what I’ve seen it’s just what your first mission is and you get an extra contextual dialogue choice sprinkled in here and there :girlaff

The character creator may not be as deep as you might have hoped too :trumps
[close]
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Pissy F Benny on December 09, 2020, 03:27:22 PM
We might have been Molyneuxed brehs :titus
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: MMaRsu on December 09, 2020, 03:29:22 PM
Quote
The differences between what you start as seem to be massively over egged, from what I’ve seen it’s just what your first mission is and you get an extra contextual dialogue choice sprinkled in here and there

This is exactly what they pegged it as, what do you mean massively over egged?

Supposedly the side missions have a bigger impact on the story though.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Pissy F Benny on December 09, 2020, 03:35:49 PM
spoiler (click to show/hide)
sorry for being led to believe that starting out in the sticks would be a bit more substantial than taking 10-15 mins before heading to the city and having like 3 streets to drive on :trumps
[close]
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: MMaRsu on December 09, 2020, 03:37:48 PM
The dialogue choices might make an impact later on in the game though?  :whatsthedeal
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Nintex on December 09, 2020, 03:38:45 PM
Jon's impressions :whew

Deus Ex with Cars :rejoice

Fuck it if I don't have it tommorow morning I'm double dipping on Steam :rash
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: mormapope on December 09, 2020, 03:41:45 PM
All I want is a Deus Ex replacement and this will definitely do. I think some people on the internet convinced themselves this was going to the Star Citizen of single player games.

Much rather have a different flavor of dystopia with decision making than a game that never comes out.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Pissy F Benny on December 09, 2020, 03:43:51 PM
I imagine they'll probably offer you to talk your way out of a few fights and that's about it

stop dickriding a game youve not played mate, I've played some of it and it's been ehh so far.

it could be like red dead 2 where the opening is.the weakest part and it will pick up soon, but it's nowhere close to living up to the hype 4ish hours in :trumps
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Nintex on December 09, 2020, 03:46:15 PM
I had a great time with Mass Effect Andromeda this year, I'm a sucker for sci-fi RPG's and it's hard to imagine this would be worse :trumps

Also you're playing it on console  :crowdlaff

Time to celebrate

http://www.youtube.com/watch?v=TSZeBbsGw40
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: bork on December 09, 2020, 03:51:14 PM
Riotous just likes to argue

No I don't.

:)

https://www.youtube.com/watch?v=xpAvcGcEc0k
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Nintex on December 09, 2020, 03:51:48 PM
Remember to update your drivers RTX Kings  ;)

https://twitter.com/CDPRED_Support/status/1336669987214413826 (https://twitter.com/CDPRED_Support/status/1336669987214413826)
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: El Babua on December 09, 2020, 04:02:38 PM
Is this the driver that finally gimps Pascal cards for good  :doge
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: MMaRsu on December 09, 2020, 05:14:52 PM
I imagine they'll probably offer you to talk your way out of a few fights and that's about it

stop dickriding a game youve not played mate, I've played some of it and it's been ehh so far.

it could be like red dead 2 where the opening is.the weakest part and it will pick up soon, but it's nowhere close to living up to the hype 4ish hours in :trumps

Then again, you are playing on an Xbox, can we really trust your opinion on vidya?

  :rollsafe
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Pissy F Benny on December 09, 2020, 06:06:52 PM
 :banplz
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: MMaRsu on December 09, 2020, 06:21:37 PM
Doc putting on a show

https://youtu.be/aH5depdhSCI


-edit-

In 35 minutes lol he doesnt have an early access code either heh :p
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Nintex on December 09, 2020, 06:31:10 PM
Just got the shipping notification that it'll be here tommorow.

Finally bois :rejoice

We've waited almost a decade for this :rejoice
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: MMaRsu on December 09, 2020, 06:31:48 PM
So you're getting a boxed PC version?
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Nintex on December 09, 2020, 06:41:23 PM
So you're getting a boxed PC version?
(https://www.nedgame.nl/afbeeldingen/pc-gaming/cover/cyberpunk-2077-day-one-edition-pc-gaming_8589067318.jpg)
 :dice :vr
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Nintex on December 09, 2020, 07:07:59 PM
Steam and GOG just died :neo


THE HYPE IS R E A L
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Human Snorenado on December 09, 2020, 07:09:06 PM
looooool fucking steam still giving me a "this game is not released" message, this is some shit
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: naff on December 09, 2020, 07:10:36 PM
lmao jesus.

had a busy af morning, then went out for a beer at lunch. prob going to sidle out a lil early and give this a crack.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Coffee Dog on December 09, 2020, 07:16:20 PM
I'm in.  :D
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Human Snorenado on December 09, 2020, 07:20:56 PM
Haha, this is the fucking Diablo 3 launch all over again, only EIGHT FUCKING YEARS LATER, GOOD JORB
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: MMaRsu on December 09, 2020, 07:29:09 PM
WTF IS MY STEAM DOING ITS NOT DLING THE GAME IT JUST GOES FOR LIKE 5 SECS THEN STOPS AND I HAVE TO WAIT A FEW MINS AND THEN IT GOES AGAIN WTF ASDFASFGADSF
:A}D"KGOIDSHGP(IUOSDHN

LET ME IN CUNTS
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: thetylerrob on December 09, 2020, 07:31:44 PM
lol Just got in finally. Have fun fellow gamers! 8)
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Ghoul on December 09, 2020, 07:32:18 PM
Just waiting for last patch on GOG, but it’s dead atm.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: El Babua on December 09, 2020, 07:39:09 PM
Steam is being hammered rn. At this rate, I don't think I'm getting in until 12AM anyway lol
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: MMaRsu on December 09, 2020, 07:43:15 PM
HEY STEAM

(https://thumbs.gfycat.com/RelievedWigglyIchneumonfly-size_restricted.gif)
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: bork on December 09, 2020, 07:47:39 PM
Dunno what's up with it- launched Steam and it needed to update about 3-4 GB.  That finished and then the download list said it needed another update with another 3 GB.
:confused
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Pissy F Benny on December 09, 2020, 07:51:26 PM
WTF IS MY STEAM DOING ITS NOT DLING THE GAME IT JUST GOES FOR LIKE 5 SECS THEN STOPS AND I HAVE TO WAIT A FEW MINS AND THEN IT GOES AGAIN WTF ASDFASFGADSF
:A}D"KGOIDSHGP(IUOSDHN

LET ME IN CUNTS

 :lol It’s not worth this meltdown at all
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Borealis on December 09, 2020, 08:07:03 PM
JC (Denton) the Steam concurrent numbers! 655,955.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Transhuman on December 09, 2020, 08:16:34 PM
My friend told me this game is basically about trying to fuck people? This true?
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Pissy F Benny on December 09, 2020, 08:25:33 PM
My friend told me this game is basically about trying to fuck people? This true?

yes
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Svejk on December 09, 2020, 09:28:25 PM
My friend told me this game is basically about trying to fuck people? This true?

yes
So was Witcher 3.  :trumps
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Rahxephon91 on December 09, 2020, 09:51:03 PM
My friend told me this game is basically about trying to fuck people? This true?
I got it for the green haired chick so checks out.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Mr Gilhaney on December 09, 2020, 10:46:39 PM
 The worst things so far has been quality of life stuff, like the fucking menus. Even the cursor sucks. and for whatever reason there is massive dead zones when playing on ultrawide with the menus, so you can really only use the mouse cursor on a normal 16:9 ratio. So kind of forces you to use the keyboard or mousepad there instead. Shooting feels fairly decent so far, havent tried any melee, but the stealth certainly was a bit meh.

Visuals are amazing, and the world and everything seems really cool so far.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Great Rumbler on December 09, 2020, 11:00:45 PM
(https://i.imgur.com/zOurngU.jpg)

(https://i.imgur.com/ndHy6jN.jpg)

This is what max NPC density looks like on PC, for all the haters who were saying that there are no NPCs.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: El Babua on December 09, 2020, 11:07:52 PM
Like Witcher 3, CDPR nailed the vibes almost immediately. Also loved how slow they start you and make you digest everything. A huge contrast to GTA - which I'm sure a non-significant amount of people were expecting when they bought this game lol

Crowd size is basically blade runner tier running on high settings.

It's definitely is lower in areas where it makes sense, but in dense urban centers - its been more than satisfying.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Human Snorenado on December 09, 2020, 11:14:48 PM
This fucking thing has made a bitch of my 1080ti in 4k, running it on medium and getting 30 fps :(

Spoilered cause they're yooooge

spoiler (click to show/hide)
(https://i.imgur.com/kKfkrfB.jpg)

(https://i.imgur.com/MvZCtAC.jpg)
[close]
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Coax on December 09, 2020, 11:37:05 PM
the game crashing every couple of hours has left a sour taste so far :rage

Let us know how it goes after the patch. I'm holding off to get a sense of the better time to jump into it.

Also how is it that the GOG installer is 100GB+ while the sys reqs are only 70GB. Would have expected them to bundle the current patches into the existing installer given the version for all the installer files is 1.03.

Even the cursor sucks. and for whatever reason there is massive dead zones when playing on ultrawide with the menus, so you can really only use the mouse cursor on a normal 16:9 ratio. So kind of forces you to use the keyboard or mousepad there instead.

I wonder if this affects gamepad use as well since I was thinking of using ultrawide, too.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: eleuin on December 09, 2020, 11:38:18 PM
https://twitter.com/FiskyBizniz/status/1336696420699660288
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: bork on December 09, 2020, 11:38:37 PM
The game defaulted to 1440P and everything maxed when I started it up- actually worked out well for character creation.  Then I started playing and that framerate wasn't pretty.  :lol  But just turning the resolution down to 1080P allowed me to keep everything maxed -at 30 FPS- and run pretty smoothly.  I turned some of the shadow settings down and got a pretty decent 60 FPS, but this doesn't seem to be a particularly fast-paced title, so I think I may just keep it at 30 FPS for DEM GRAPHIX.  Dunno though.  I don't really mind turning some stuff down for performance.
:thinking
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Great Rumbler on December 09, 2020, 11:38:43 PM
Didn't crash on me during 2.5 hours on PC, so that's nice. Saw an NPC t-posing and another NPC clipping through a wall. Nothing serious, fortunately.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: bork on December 09, 2020, 11:40:20 PM
Didn't crash on me during 2.5 hours on PC, so that's nice. Saw an NPC t-posing and another NPC clipping through a wall. Nothing serious, fortunately.

Yeah, nothing went wrong for me so far.  Fingers crossed.  Had to force myself to stop playing so I can go to bed- already hooked!
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: bork on December 09, 2020, 11:50:56 PM
Did I miss something with character creation, BTW?  Tons of options for face/hair and whatnot, but zero body type options- gotta stay as an average build?
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Coffee Dog on December 09, 2020, 11:52:12 PM
Fun game so far (great atmosphere!), my poor cpu is getting shredded. :stahp old fucker though, but it's a fair bit above minimum specs so I thought I could skate by. Ah well
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Coax on December 09, 2020, 11:53:43 PM
(https://i.imgur.com/mRrZiOm.png)

Doing pretty well for PC
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: BIONIC on December 10, 2020, 12:14:05 AM
lol Just got in finally. Have fun fellow gamers! 8)

What did you just call me?!  :gamergate
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Rahxephon91 on December 10, 2020, 12:59:43 AM
Kind of sucks that a lot of the cool looking stuff in the trailer was just a non-playable montage.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Human Snorenado on December 10, 2020, 01:06:09 AM
Had a weird thing where my first two hours or so, my gpu (1080ti) was getting slaughtered, 4k ultra settings I was getting sub 30fps so I bumped it down to medium settings and STILL was only getting barely 30fps. Took a break and came back and all of a sudden I was getting 60+ on medium, so switched it back to ultra and I'm getting in the low 40's now, so weird.

Also:

(https://i.imgur.com/1MamRDf.jpg)
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Himu on December 10, 2020, 01:10:21 AM
Beyond excited for this. Might bite the bullet and get ps4.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Rahxephon91 on December 10, 2020, 01:11:07 AM
But everything is cool looking and sounding so far.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Himu on December 10, 2020, 01:19:37 AM
https://youtu.be/da3CvVujZmI

https://youtu.be/Uum-Rg10L8I

This looks great. Base ps4 it is then.

I love not being s graphics whore.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: zomgee on December 10, 2020, 01:56:47 AM
I don't have screenshots but it runs really great on Series X. Loads fast, too.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: BikeJesus on December 10, 2020, 03:24:34 AM
Playing on PC maxed out 4k dlss performance. It's a good game. Definitely needs to be patched, though. Had the glitch of the people sitting in the road in the first 5 minutes. Other than that, seems like a good time. Just got to my apartment. Will continue tomorrow.

Oh yeah, made a fem V with the big titties and big aeriolas.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: MMaRsu on December 10, 2020, 04:04:23 AM
WTF IS MY STEAM DOING ITS NOT DLING THE GAME IT JUST GOES FOR LIKE 5 SECS THEN STOPS AND I HAVE TO WAIT A FEW MINS AND THEN IT GOES AGAIN WTF ASDFASFGADSF
:A}D"KGOIDSHGP(IUOSDHN

LET ME IN CUNTS

 :lol It’s not worth this meltdown at all

Ok it wasnt actually a meltdown lmao I was just annoyed it was 1:30 already, and I had to get up for work at 7:30. I really wanted to play a bit.. So the unpacking took quite a bit, then I spent a bit of time in the character creator and the game was running beautifully at 50-80fps with ULTRA RT ON at 1440p :OOOOOOOOOOOOOOOOOO

Did a corpo start, a few missions, game starts out amazing and visuals are top notch. Only got up to V's appartment, but am not let loose in the city yet. I only played for two hours though

I think at this pace im gonna be playing this for another 150 hours

Im not sure but I might check out the other lifepaths too but not quite sure if I should restart? My female V is looking DOPE AF.

At fucking WORK right now but tonight, we dine in Night City bois
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: pilonv1 on December 10, 2020, 05:09:50 AM
https://twitter.com/bambooney/status/1336936171188862978

 :heh
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Supermanisdead on December 10, 2020, 05:30:25 AM
is that true? this is an anti halal game?
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: EchoRin on December 10, 2020, 06:04:51 AM
https://twitter.com/bambooney/status/1336936171188862978

 :heh

This is the real "death to America" Lager spoke of
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: MMaRsu on December 10, 2020, 06:19:20 AM
https://youtu.be/yvtPgetQ0VI
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: mormapope on December 10, 2020, 06:42:32 AM
Playing on Series X on performance mode, it's incredibly smooth and the load times take a few seconds. The next gen patch is going to make this an incredible showcase of the hardware.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Svejk on December 10, 2020, 07:00:59 AM
Transferring mine to the SSD now (from external HDD).  Of course, work has never been as busy as it is now during this time of year.  ::)  The next day and half is going to drag like no other.  :noah
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Supermanisdead on December 10, 2020, 07:19:25 AM
in 3 hours and 11 minutes, i will join the discourse. please anticipate my thoughts
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Nintex on December 10, 2020, 07:22:18 AM
Got my Day One Edition and installed it.  :gladbron

But today I'm working from 10:00 - 20:00 because of a rescheduled 'circle back on this' meeting at 19:00 that needs to happen before the end of the year :fbm
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Sho Nuff on December 10, 2020, 07:36:21 AM
Butter smooth 60 on XSX in Performance Mode. Resolution mode was like blaaaaaaaaaaarf are you kidding me, GTFO with that frame rate
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Ghoul on December 10, 2020, 07:56:40 AM
Butter smooth 60 on XSX in Performance Mode. Resolution mode was like blaaaaaaaaaaarf are you kidding me, GTFO with that frame rate

Yeah I watched a comparison video and them switching between them was enough to give me a headache it was pretty terrible. Once the proper next gen patches come that'll be super interesting.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: headwalk on December 10, 2020, 08:51:44 AM
wonder if RT will be locked at 30FPS on next gen consoles whenever that patch comes out?

DLSS seems mandatory for any sort of non-token implementation of it.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: kingv on December 10, 2020, 09:08:15 AM
I gotta think MS and Sony are looking at RTSS and saying “we need to design something similar”
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Human Snorenado on December 10, 2020, 09:43:56 AM
https://twitter.com/bambooney/status/1336936171188862978

 :heh

Guess they lost the all important Phoenix Dark market
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: MMaRsu on December 10, 2020, 09:46:05 AM
(https://i.imgflip.com/4ptbi3.jpg)
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: MMaRsu on December 10, 2020, 09:46:34 AM
Seems most of the janky footage is people taking the piss uploading videos of the unpatched.

PC version seems particularly good and that's where I'm gonna play.  Sounds pretty amazing.

https://twitter.com/bambooney/status/1336936171188862978

 :heh

I bet this'll get some attention considering Judaism.. Poland..  enjoy the articles about this MMarSu!

Lmao why would I give a shit about this at all?  :lol
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Don Rumata on December 10, 2020, 09:51:38 AM
Well there are questions about how much the ML aspect is even mattering in DLSS 2.0.   They are no longer using it for the brunt of the upscaling, and instead are using ML to improve on the result of other techniques being used by game engines like UE 4.0.   

But beyond that, yeah MS has DirectML, generic DirectX ML that they intend to use for upscaling.   

There's no dedicated ML hardware on next-gen but like I said even nVidia aren't doing as much ML for their upscaling as they were with DLSS 1.0.   So using a portion of the main GPU should be fine when they have something ready for next-gen.
As far as i understood, they still use ML to "train" the algorithm on a game per game basis, and then have that information stored in the drivers or game data? Which was why the support for DLSS was so selective.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Let's Cyber on December 10, 2020, 09:52:39 AM
https://twitter.com/CyberpunkGame/status/1336985078853931009
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: mormapope on December 10, 2020, 10:05:22 AM
https://twitter.com/CyberpunkGame/status/1336985078853931009

And with Cyberpunk, the Rockstar of Europe has been born. Witcher 3 was huge, but Cyberpunk is going to give CDPR the pedigree and popularity of Rockstar.

(Rockstar was formed and run by Brits/Scottish people but they're basically American at this point)

Doing quick math, 8 million copies of Cyberpunk is around 450-500 million dollars in its first day. GTA V did a billion in its first day. Eurojank has eclipsed American jank (Elder Scrolls).
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Pissy F Benny on December 10, 2020, 10:37:53 AM
Shout out to all of my kings who have decided to spend their day off work watching auld episodes of South Park instead of playing this :playa

Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: MMaRsu on December 10, 2020, 10:48:27 AM
My work day ends in 12 minutes

So then im gonna go grab some ganj and enjoy my evening in Night City
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Don Rumata on December 10, 2020, 11:24:39 AM
https://twitter.com/CyberpunkGame/status/1336985078853931009

And with Cyberpunk, the Rockstar of Europe has been born. Witcher 3 was huge, but Cyberpunk is going to give CDPR the pedigree and popularity of Rockstar.

(Rockstar was formed and run by Brits/Scottish people but they're basically American at this point)

Doing quick math, 8 million copies of Cyberpunk is around 450-500 million dollars in its first day. GTA V did a billion in its first day. Eurojank has eclipsed American jank (Elder Scrolls).
I get your point, but i think it's still a bit of a stretch.
The development of GTAV was still helmed at Edinburgh, IIRC, and the Houser Brothers (as well as a bunch of other big heads) had most of the creative control, and were Brits (or Scots).
Although now Dan Houser is gone, so who knows.

Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Kestastrophe on December 10, 2020, 11:27:05 AM
https://twitter.com/bambooney/status/1336936171188862978

 :heh

Game of the generation
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: MMaRsu on December 10, 2020, 11:53:50 AM
https://youtu.be/xQwZg1CmxSk
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: BIONIC on December 10, 2020, 12:25:37 PM
My V is pretty hot brehs  :-*
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Joe Molotov on December 10, 2020, 12:33:46 PM
My V is pretty hot brehs  :-*

post feet
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: MMaRsu on December 10, 2020, 12:45:40 PM
https://youtu.be/kK45BxjSLCs
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: Sho Nuff on December 10, 2020, 12:53:30 PM
Got outside to some of the insane vistas with the crazy sight lines and frame rate is taking more of a dive.

This game is visually so dense it's overwhelming.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: Pissy F Benny on December 10, 2020, 01:11:39 PM
Games started picking up towards the end of the prologue and beyond :leon

spoiler (click to show/hide)
They basically showed everything from the first 6 or so hours in their pre release vids, probably why I was kinda underwhelmed to start, I’d already seen it all :trumps
[close]
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: Human Snorenado on December 10, 2020, 01:15:25 PM
I'm just having fun wandering around Watson, dicking around and finding gang members to murder. "No officer, you see he was a bad person so shooting him in the face and then dumping his body on this fire was ok, thank you for the money for my independent contracting"
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: Nintex on December 10, 2020, 02:34:16 PM
Got my Day One Edition and installed it.  :gladbron

But today I'm working from 10:00 - 20:00 because of a rescheduled 'circle back on this' meeting at 19:00 that needs to happen before the end of the year :fbm

All work is done

Now to make some dinner and then I can finally visit Night City  :mynicca
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: naff on December 10, 2020, 02:40:08 PM
I managed to modify settings enough to get mostly locked 60 in indoor environments with a 1070/4690k at 3440x1440 using some of that amd FidelityFX CAS adaptive resolution tech upscaling a much lower internal res (think i found 65-75% gave me the best mix of evenly bounding my cpu and gpu to get ~60 indoors with low-medium settings lol) and.... it still looks p great, but damn i wish i had a 3080 and a decent CPU. Might be time to scalp that PoS5. Certainly a hell of a lot better than what i've seen of the base consoles yikes. Chugs down to near 30 and my cpu gets fucked in really busy, large areas though. Played a couple hours, love how Jackie is basically Jon Hamm trying to play a latino and Misty is Pris lifted almost straight out of Bladerunner.

Really nails a retro game vibe, while looking incredible. Reminds me of the first time i played that shitty cyberpunk ish game TekWar as a kid (i've never played it since and that game was incredible to me at the time). So far, I'm digging it. Had some great bugs too, only one game breaking after visiting Viktor it just said to keep talking to him after getting my mods and couldn't leave the office, but mostly just funny; most memorable was on high npc density a pedestrian spawn was right behind the first encounter with jackie and throughout the convo npc's constantly kept appearing out of nowhere behind him. I kinda love it when janky rpg's show their ass.

Misty though :whew

I see why you here for that Jackie.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: headwalk on December 10, 2020, 04:03:49 PM
struggling to resist the urge to just buy the thing and get it running on my 1080ti while i wait for vietnamese children to stop being such lazy little cunts and put my 3080 that i ordered back in september together.

really want that full RT first impression though.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: Kestastrophe on December 10, 2020, 04:29:03 PM
https://twitter.com/Legolas/status/1336768342993104899?s=19
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: naff on December 10, 2020, 04:50:39 PM
Also, I'm not far in but imo, the music kinda sucks/doesn't really fit. Turned it way down in the mix. Too po faced and serious, when the game is actually quite funny and corny.

Still very early though, just some early encounters like this guy I try stealing a car for (Street Kid start) i'm sitting there having this convo and this really overbearing trance heavy on the synths is blearing that just feels out of place when the dialogue / situ just doesn't feel all that serious to me. More like meeting a 2-bit grifter hood on the up n coming in a sci-fi sopranos

:yeshrug

i do look forward to finding out what tracks sophie made in the game. haven't been able to track em down anywhere yet.

:heartbeat

https://www.youtube.com/watch?v=xXPSe57pOss
Title: cybercummies 7069
Post by: Mr Gilhaney on December 10, 2020, 04:59:26 PM
absolutely sensational

(https://live.staticflickr.com/65535/50703996652_58773a3ef4_o.png)


(https://live.staticflickr.com/65535/50703985267_579b23a212_o.png)


(https://live.staticflickr.com/65535/50703905216_ce74543609_o.png)


(https://live.staticflickr.com/65535/50703976122_a3d43eb52c_o.png)


(https://live.staticflickr.com/65535/50703910561_65d3c48484_o.png)


(https://live.staticflickr.com/65535/50703908721_f3b2e3ce10_o.png)
Title: Re: Cyberpunk 2077 - "2077" Refers To The Release Date
Post by: chronovore on December 10, 2020, 05:32:30 PM
Riotous just likes to argue

No I don't.

:)
:rage
https://www.youtube.com/watch?v=ohDB5gbtaEQ

Title: Re: cybercummies 7069
Post by: Don Rumata on December 10, 2020, 05:37:54 PM
absolutely sensational

(https://live.staticflickr.com/65535/50703905216_fb79a991b1_k.jpg)


(https://live.staticflickr.com/65535/50703985267_aaa2ed3711_k.jpg)


(https://live.staticflickr.com/65535/50703976122_2a93e6751a_k.jpg)


(https://live.staticflickr.com/65535/50703910561_fdbdbccf06_k.jpg)



(https://live.staticflickr.com/65535/50703996652_8eae6edebb_k.jpg)


(https://live.staticflickr.com/65535/50703908721_1d582ca40f_k.jpg)
Fuck, ok these are impressive.
Especially that last one, looks almost like CG. :-[
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: Nintex on December 10, 2020, 05:45:44 PM
(https://abload.de/img/cyberpunk2077screenshtykir.png)

(https://abload.de/img/cyberpunk2077screensh2kkcu.png)

(https://abload.de/img/cyberpunk2077screensh1mjug.png)

(https://abload.de/img/cyberpunk2077screenshinjuf.png)

(https://abload.de/img/cyberpunk2077screensh64jk7.png)

:whew :rejoice :mynicca

This vidya brehs :drool


PC GAMERS RISE UP!

(https://pbs.twimg.com/media/Eo4CFR8XcAAm5Af?format=jpg)
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: demi on December 10, 2020, 06:15:27 PM
Where are the cock pics? Nobody cares about female characters and you're weird if you make one
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: EchoRin on December 10, 2020, 06:16:10 PM
@Mr. Gilhaney

Are you playing it on dual monitors or you got one of those ultra-wide ones?
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: Mr Gilhaney on December 10, 2020, 06:16:33 PM
but what if

 :nsfw
spoiler (click to show/hide)
(https://i.imgur.com/J3MiJTA.jpg)
[close]

anyway dont tell me you dont care about lizzie jizzie  :rejoice

(https://live.staticflickr.com/65535/50703165958_bc5e742995_o.png)

@Mr. Gilhaney

Are you playing it on dual monitors or you got one of those ultra-wide ones?

ultrawide.

There is a fairly annoying bug in UW in the game though. Some menus have dead zones where you can only click what is within 16:9 format... so have to use keyboard for some menus.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: Don Rumata on December 10, 2020, 06:20:01 PM
(https://i.imgur.com/Q0NeGJl.jpg)

 :fbm
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: EchoRin on December 10, 2020, 06:41:29 PM
#GamerMoment

https://www.destructoid.com/stories/doritos-sent-us-a-cyberpunk-2077-fuel-cell-and-against-all-odds-we-got-limited-edition-number-69-612943.phtml
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: Mr Gilhaney on December 10, 2020, 06:42:57 PM
Goat soundtrack?

https://open.spotify.com/album/28PcfVJsEpDcObv9swX6Z8?highlight=spotify:track:134IgRBV74jw5R5pYysYk9


Goat soundtrack.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: DJ Bedroom on December 10, 2020, 06:51:56 PM
Running a 2070 and 2700x and I can't for the life of me get this thing to run very smoothly at 1440p, even with DLSS. Thinking about waiting until some of the perf issues are sorted
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: Nintex on December 10, 2020, 06:52:46 PM
So what sort of performance are you guys getting and what are your settings?

I started out with RTX Ultra @ 1440p as Nvidia recommended and it seemed to do fine until after the first small spaces.
Oops 20fps.  :lol

Then I dropped some RT settings and now I'm at ~70 - 40fps depending on the scene on a 2070 Super.
Tommorow I'm going to tweak the settings a bit because I get the feeling I haven't yet reached the sweet spot in terms of IQ, settings and framerate.

I noticed reducing shadow quality had a bigger impact than some ray tracing settings but I couldn't see much of a difference yet.

Running a 2070 and 2700x and I can't for the life of me get this thing to run very smoothly at 1440p, even with DLSS. Thinking about waiting until some of the perf issues are sorted
On a 2700x you might be CPU limited. Turn down crowd density a bit and see if it helps.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: Great Rumbler on December 10, 2020, 06:53:04 PM
Wish I was playing this in 4k, but my monitor is only good for 1080p. Still, I'm happy that it runs well even at high/ultra on my 1070 [and still looks really nice].
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: Human Snorenado on December 10, 2020, 07:17:28 PM
I have everything on 4k ultra and am getting in the low 40's fps wise on a 1080ti. (I have chromatic aberration and film grain turned off because I'm not a terrible human being)
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: Pissy F Benny on December 10, 2020, 07:18:39 PM
Had 3 crashes in about 7.5 hours play time what a pile of shit

2 just walking around 1 just driving around :pacspit
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: Kestastrophe on December 10, 2020, 07:32:31 PM
Where are the cock pics? Nobody cares about female characters and you're weird if you make one

I haven't even shared my Buck Angel yet
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: El Babua on December 10, 2020, 07:41:25 PM
1440p with Gsync, 6700K and 2080

Started off running this at mostly highest settings with RT Ultra, DLSS performance mode. Got between  30-60 depending on the scenario.

Game doesn't have much stutter thankfully and Gsync takes care of the variable frame rate.

Now running on DLSS Quality, no RT, almost all ultra minus a few settings that I don't see making much a difference bumping down a level. Getting 55-90 FPS, again depending on the situation.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: Sho Nuff on December 10, 2020, 08:12:53 PM
Really nails a retro game vibe, while looking incredible. Reminds me of the first time i played that shitty cyberpunk ish game TekWar as a kid (i've never played it since and that game was incredible to me at the time).

HELLO I LOVED THAT TEKWAR GAME TO DEATH
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: naff on December 10, 2020, 08:43:34 PM
BUILD ENGINE BABY
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: naff on December 10, 2020, 08:51:37 PM
im not sure if that game is actually shitty now, i just assume since i loved it when i was 7-8 it probably wouldn't be that great now
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: Great Rumbler on December 10, 2020, 08:54:40 PM
I'm probably gonna spend the next 20 hours or so just wandering around Night City gawking at random stuff.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: chronovore on December 10, 2020, 09:12:20 PM
https://youtu.be/dc1fU98fxNM
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: El Babua on December 10, 2020, 09:56:54 PM
Just finished my first "dungeon" on hard.

Maaan, this is so janky lol

Not even $200 million can stifle the eurojank spirit :rejoice
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: zomgee on December 10, 2020, 10:12:10 PM
So, right now it's pretty boring. Find a mission, listen to awkward stilted conversations on the way to the mission, get to the mission, shoot people and cameras and get damaged by a wizard two rooms away, and then find all the green white and blue boxes.

I mean the game is gorgeous but it's just... not a lot going on here.

Also the jank is phenomenal. Get out of a menu item and your character floats in a random direction  Every time my character looks in a mirror a different part of him is missing. Enemy mobs stuck under furniture continuously talking shit about you. Story conversations overlapping and suddenly stopping. Doors that don't open, suddenly open, no longer open, then disappear, and you still can't walk through the doorway. Cars repeatedly crashing into scripted events. Perhaps the game is the jank.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: Svejk on December 10, 2020, 10:51:10 PM
So apparently you can't change your hair or other appearance features throughout the game??
 :wut :titus
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: BikeJesus on December 10, 2020, 10:52:36 PM
im not sure if that game is actually shitty now, i just assume since i loved it when i was 7-8 it probably wouldn't be that great now

https://youtu.be/5Tnqs2OIM44
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: Don Rumata on December 10, 2020, 11:15:32 PM
So apparently you can't change your hair or other appearance features throughout the game??
 :wut :titus
Modding can't come soon enough.

After all my playthrough of Witcher 3 was more modded than an average Cyberpunk character.  :doge
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: Mr Gilhaney on December 10, 2020, 11:57:05 PM
Modding is already here

https://www.nexusmods.com/cyberpunk2077/mods/4
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: Coax on December 10, 2020, 11:57:09 PM
So apparently you can't change your hair or other appearance features throughout the game??
 :wut :titus

Tbf TW3's barbershop was a post-release addition via their free 'DLC' packs that released periodically so perhaps appearance changes will be some later addition as well.

Well there are questions about how much the ML aspect is even mattering in DLSS 2.0.

There's no dedicated ML hardware on next-gen but like I said even nVidia aren't doing as much ML for their upscaling as they were with DLSS 1.0.
As far as i understood, they still use ML to "train" the algorithm on a game per game basis, and then have that information stored in the drivers or game data? Which was why the support for DLSS was so selective.

That's DLSS 1.0.

For 2.0 they ditched that.   They have a separate generic model they train on, that isn't game by game (and may not even be based on games, doesn't have to be really). 

They are using it; but it's after applying traditional upscaling techniques.   And more traditional upscaling techniques without ML work pretty damn well.   

How much better is DLSS 2.0?  Nobody really knows for sure as I don't think any game supports DLSS 2.0...

DLSS 2.0 has been implemented in dozens of games, including ones Nvidia has showcased like Control and Death Stranding. It's regarded as having much better image quality than 1.0.

Both implementations also still use hardware acceleration cores: CUDA for the first iteration of DLSS 2.0 used exclusively in Control and Tensor cores for the second iteration of 2.0 used in everything else that supports it.

While they trained the new 2.0 model generically rather than on a per-game basis the tech still requires a per-game implementation, I'd assume due to the motion vector stuff, so unfortunately it's not at the point where it's a general upscaling solution for any game. AMD OTOH are working on something similar as a general upscaler which will be interesting to compare when it's released.

Edit: it also was rumored closer to the Ampere launch that an upcoming DLSS version would support any game using TAA anti-aliasing but that turned out to be false.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: mormapope on December 11, 2020, 12:25:37 AM
Driving physics feel really, really good. Feels like the perfect balance of weight and handling. Cars don't feel like boats, have great speed, but they don't feel like weightless hovercrafts.

Great music selection and radio stations. Tons of different genres that fit whatever mood you're in or that Night City is conveying. Cyberpunk's own soundtrack is excellent.

Combat feels great. Gunplay and impact feel really good. Lots of weapons from the get go. Playing on very hard though, enemies are bullet sponges and it feels a bit ridiculous having to pump low level enemies with a mag right away. Normal or hard might be the best way to play.

Tons of side content. Fucking huge loads of it. This game does suffer a good deal from the main campaign feeling very urgent, but you're actually given a fuck ton to do and see right away.

Doing a side quest now where I'm trying to find a corrupt cop and kill them. Talked to a random hooker, paid for info, paid to get into the motel the cop was in, couldn't hack her door, so I went to my motel room and climbed up the balcony, entering her room and fighting her. There's a surprising amount of freedom and circumstance with side content.

Best designed and atmospheric city this gen, bar none.

Great voice acting, writing is a lot more natural than the pre release trailers.

My impressions after four or so hours.

EDIT: So I wasn't paying attention with the gig I was doing. It was corrupt cops wanting to make my cop stop their investigation.

Redoing the entry, depending on how you talk to her, combat can be avoided completely and things resolved peacefully. Even if there's only a couple dialog options, choosing the correct choices can lead to different outcomes.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: OnlyRegret on December 11, 2020, 12:40:19 AM
keptchawaitinghuh

https://twitter.com/KojiPro2015_EN/status/1336958035625996288
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: Supermanisdead on December 11, 2020, 01:15:53 AM
enjoying this a lot. played for 3ish hours and the only bug i encountered was for 30 minutes i couldn't put on a shirt so my character was just walking around tits out. nobody said anything about it though.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: Coax on December 11, 2020, 01:53:20 AM
One thing that I'm now reminded of that's missing for this release is one of Nvidia's in-depth graphics guides. Their one (https://www.nvidia.com/en-us/geforce/news/the-witcher-3-wild-hunt-graphics-performance-and-tweaking-guide/) for The Witcher 3 was super comprehensive, with visual comparisons of all the graphics settings along with benchmarks so people could determine more easily which settings have the most perf impact vs IQ loss.

Maybe the perf for 2077 is too up in the air atm for them to have finalized something like that.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: Human Snorenado on December 11, 2020, 01:59:44 AM
It's probably a combo of CDPR taking forever to launch the game so performance wasn't certain and the fact that Ampere just released but also no one has a fucking 3000 series card, plus DLSS and ray tracing being big draws but everyone is still on pascal cards or 2060s and 2070s at best.

Game is fucking fun as shit tho.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: Rufus on December 11, 2020, 02:26:33 AM
That reminds me: they made a Cyberpunk 2080 Ti to hype the April 16th release date. :lol

https://twitter.com/NVIDIAGeForce/status/1229450438992285696
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: Great Rumbler on December 11, 2020, 02:49:23 AM
Had a 6-hour session and it didn't crash once! :rejoice
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: Hamarr on December 11, 2020, 02:50:53 AM
Am I the only one playing on console?  I played an hour and a half or so this evening.  The game is chugging here and there transitioning to driving/conversations and getting out to start the next area.  It looked like the game locked up the first time it happened.  I’m playing on an Xbox One X.  Graphics look good but nowhere near as much as some of your pc screenshots.

The shooting felt and movement felt really awkward at first on controller.  It definitely feels more geared for mouse and keyboard.  If I had a pc that wasn’t a piece of crap I would try it there.  I’m getting used to it now, and trying to use more stealth so I can avoid shoot outs if possible. Driving feels pretty decent.

Is there much of a difference story wise based on your origin choice?  I picked the one that starts out in the desert.

The music and the city are awesome.  I wasn’t really feeling it until that first apartment where the music kicks in and then the Blade Runner type view with the flying ambulance lands. 
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: MMaRsu on December 11, 2020, 03:22:15 AM
https://youtu.be/C5pHpQqhmR4

Dont get it on base consoles
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: Coax on December 11, 2020, 04:13:45 AM
Speaking of settings supposedly the Cascaded Shadows Resolution is a major culprit (https://old.reddit.com/r/cyberpunkgame/comments/ka64im/one_setting_on_pc_tanks_performance_heres_how_to/) of perf drop when set to High. OP went from 20fps on a 3070 at 4K ultrawide with DLSS enabled to a solid 60fps with the setting bumped down to Medium. They didn't find other settings affected the framerate quite as substantially.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: BIONIC on December 11, 2020, 06:47:13 AM
So is it better to dismantle all junk than to sell it? Same with extra guns and old clothes?

Doesn’t seem money is too much of an issue, while components are more scarce. I’m still early, so it’s hard to say.

Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: Pissy F Benny on December 11, 2020, 07:12:47 AM
Probably, the dosh I’ve got from selling a few dupe guns has been negligible :trumps

Get the perk that converts trash into parts too if you haven’t already

Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: MMaRsu on December 11, 2020, 07:25:12 AM
Made a few screenshots and also oc'd my cpu with Msi command center to 4150mhz and gave the 3070 a +100 in both core and clock in Afterburner.. Im gonna change that cascaded shadows to medium thx for the tip. Running in 1440p with everything at ultra including RTX with DLSS to quality

(https://i.ibb.co/smgFCt6/Motorcycles.png)
(https://i.ibb.co/x8npy2n/nice-car.png)
(https://i.ibb.co/zmvSB3X/hell-yea.png)
(https://i.ibb.co/xM8g5dN/Fight-Club.png)
(https://i.ibb.co/0GrwVwt/Bike.png)
(https://i.ibb.co/swvk00m/smile.png)
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: who is ted danson? on December 11, 2020, 07:53:57 AM
Think I'm gonna pick this up next week but I think its going to be low settings 30fps for me  :-\ (4690k, 1060 6GB)

I'll probably upgrade next year though in time for any substantial DLC

spoiler (click to show/hide)
At least it won't be base ps4 15fps bad  :doge
spoiler (click to show/hide)
Base xbone must be even worse  :lol
[close]
[close]


Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: Mr Gilhaney on December 11, 2020, 08:04:41 AM
i need a no weight limit mod. pls modders
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: Mr Gilhaney on December 11, 2020, 09:00:21 AM
https://twitter.com/ClipperChip/status/1337289319988473856
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: Pissy F Benny on December 11, 2020, 10:25:04 AM
Had another crash, averaging one every 2.5 hours of game time :doge

Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: Human Snorenado on December 11, 2020, 10:30:39 AM
Had another crash, averaging one every 2.5 hours of game time :doge

Zero in 9+ hours on my glorious master race pc

:snob
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: mormapope on December 11, 2020, 12:15:50 PM
After playing with different difficulties, Normal is the most satisfying combat wise. Once people figure out OP builds, very hard will probably feel better to play.

I've put about 8 hours in and Ive only done the ripper doc eye implant for the main story. Going thru Watson doing all the side content has been great. Level 4, gonna specialize in heavy weapons and brawling.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: BikeJesus on December 11, 2020, 12:40:41 PM
For some reason the game blocks virtualized inputs, so i can't have my Steam Controller emulate a mouse. Using a Dual Sense for now, but it isn't the same. Going to wait for them to fix this. Witcher 3 worked fine.

I will say though, the combat is great. Rolling up on some folks and just blasting the shit out of them while injecting trippy medicine is just awesome. I'm playing on hard and the enemies don't feel too spongy.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: headwalk on December 11, 2020, 12:52:14 PM
genuinely surprised that the combat is satisfying as people say. the one thing i wrote off from the start was the gunplay.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: Human Snorenado on December 11, 2020, 01:13:24 PM
It's honestly not bad. I wish the Cyberpunk version of VATS/bullet time (kereznikov or whatever it's called) had been implemented better but that's my only real complaint so far. Rolling into battle against weak opponents, you can just go guns blazing. Against a good number of moderate enemies you really should take your time to survey the lay of the land and come up with a plan, which is rewarding.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: Clockwork5 on December 11, 2020, 01:22:18 PM
https://youtu.be/C5pHpQqhmR4

Dont get it on base consoles
Looks like I’m holding out for a significant patch or the PS5 version sometime next year. I guess it looks okay on PS4 Pro but I can’t be bothered with sub 20fps in a first person game.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: Boogie on December 11, 2020, 01:30:26 PM
Is there any way to change the HUD from having that blur/bloom
/shadow effect to it?  It is driving me crazy.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: Shuri on December 11, 2020, 03:14:28 PM
i'm playing on stadia lol . Can't say the gameplay loop is super exciting tbh  :doge
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: Pissy F Benny on December 11, 2020, 03:40:09 PM
Idk if this matters or not cuz I know Jack shit about coding or vidya development, but the game loads into the world shockingly quick on boner x, is it maybe trying to load too much shit on the fly and that’s causing it to shit out.

:hmm
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: Pissy F Benny on December 11, 2020, 03:47:39 PM
I’m just thinking cos, red dead takes like 3-4 mins longer to load from the main menu, ac Valhalla takes much longer to load too, just as two games from the top of my head. Shit  the witcher 3 had a long fucking load too.

The indoor parts where you have your main mission shootouts, where there’s more going on with effects and shit have been largely fine fwiw.

Like I say I’ve no real actual idea just putting 2+2 together :trumps
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: Himu on December 11, 2020, 05:17:50 PM
How is the role playing? Is it an actual rpg or babby rpg lite like Witcher? Does it stick to its pen and paper roots? I want a game with depth.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: thetylerrob on December 11, 2020, 05:34:17 PM
How is the role playing? Is it an actual rpg or babby rpg lite like Witcher? Does it stick to its pen and paper roots? I want a game with depth.
It's not a deep rpg, more of an immersive sim.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: MMaRsu on December 11, 2020, 05:35:12 PM
https://youtu.be/Ogihi-OewPQ

Update 1.04 out now

Fixed problems with blurriness
Optimization of PC Performance
Optimization of PC Performance with RTX-GPUs
More FPS while driving
Lots of crash fixes on PS4 and PS5
Optimization of Raytracing Performance
Smaller bug fixes and improvements
Flatline-Bugs fixed
Xbox One and Xbox S crashes fixed
Audio, vehicle and vegetation glitch fixes
Missing textures fixed
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: Himu on December 11, 2020, 05:49:50 PM
How is the role playing? Is it an actual rpg or babby rpg lite like Witcher? Does it stick to its pen and paper roots? I want a game with depth.
It's not a deep rpg, more of an immersive sim.

I see.  That's more along modern rpgs but as long as it's super immersive it should do the job.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: Nintex on December 11, 2020, 06:13:47 PM
Brehs this viyda :uguu

(https://abload.de/img/cyberpunk2077screenshh3jux.png)

(https://abload.de/img/cyberpunk2077screenshyvkxt.png)

(https://abload.de/img/cyberpunk2077screenshfwk99.png)

Am I dreaming? :neo

(https://abload.de/img/cyberpunk2077screensh8dkgx.png)

Re: patch

Great thing about CDPR is that they drop all these performance and hot fixes on PC. They did the same with Witcher 3 too.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: Nintex on December 11, 2020, 07:40:26 PM
Today I started playing before the 1.04 patch, so this is 1.03 performance.

I've got most settings on high/ultra and Ray Tracing set to medium. Cascading shadow resolution on medium really makes the biggest difference and I haven't been able to spot the difference.
DLSS on the more agressive settings really destroys the IQ so I keep that on balanced with seems like a nice fit for 1440p.

The game now runs at 60 - 70fps during night time
Day time is 45 - 60 fps depending on the scene outside and 70 - 90fps inside.
Which is kind of strange considering at night the reflections really come out so maybe the performance hog isn't the tray tracing after all?
So either the sun reflections are tanking performance or there's something else going on (maybe the clouds?)
Overall the game is perfectly playable like this but I think with some more tweaks the 2070 Super should be able to hit a locked 60 with these settings.

I think there's a bug with the story scenes. Sometimes they start out at 30 or even 20fps when a character comes close to the camera and then it recovers to the 40fps range.
The scene doesn't really change so there's no reason for this happen. Maybe the depth of fleld? I noticed the bar/club can put a number on the framerate too but not always.

Overall I'm quite impressed at how this game looks so good and runs by all acounts decent on a RTX 2070 Super. Loads lightning fast too an an Nvme drive.
I also tried the medium setting with no Ray Tracing and honestly, the game looks pretty great at those settings too and runs smoother (I managed to hit 70 - 90fps on medium without Ray tracing outside).
It would rarely dip below 60. I suppose this will be close to the preset for the Xbox Series X / PS5 with some console specific RT trickery enabled.

What I would like to see is a framerate limiter. I'd rather have a locked 30fps, then 45 - 60fps even though my screen handles it well.
Currently that is only possible when you use the AMD resolution scaling but that isn't doing much for my Nvidia card except tank the framerate.  :doge
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: BikeJesus on December 11, 2020, 07:46:12 PM
I think there is a frame limiter in the settings. That said, RTSS gives better frametimes.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: mormapope on December 11, 2020, 08:03:35 PM
Just did the biochip heist.

spoiler (click to show/hide)
Jackie's death was pretty sad all things considered. The heist itself was amazing and super tense.
[close]

See ya in the Major Leagues Jack.

 :tocry

After 15 hours, I just got to the title card. Reviewers were rushing the fuck thru this game.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: Nintex on December 11, 2020, 08:16:38 PM
Just did the biochip heist.

spoiler (click to show/hide)
Jackie's death was pretty sad all things considered. The heist itself was amazing and super tense.
[close]

See ya in the Major Leagues Jack.

 :tocry

After 15 hours, I just got to the title card. Reviewers were rushing the fuck thru this game.
Yeah I got that feeling too. I tried a side mission thing where I had to sneak around a random club to kill a dude that I had to give up on and escape because I wasn't strong enough to handle his goons yet.
I think I wanna level up a bit first before progressing in the story now that I have unlocked the BD's. My map is just littered with icons and I have about 12 random side missions already on deck.  :whew
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: Mr Gilhaney on December 11, 2020, 08:55:54 PM
The game could do with more random people in the streets and events, but the city itself really feels amazingly made. Buildings look insane and the whole infrastructure.

Anyway here is some more cummies

(https://live.staticflickr.com/65535/50707230251_af13314952_o.png)


(https://live.staticflickr.com/65535/50708191187_1191feb3d3_o.png)


(https://live.staticflickr.com/65535/50708107246_27c0eb3fba_o.png)


(https://live.staticflickr.com/65535/50706506533_7c59cf71b6_o.png)


(https://live.staticflickr.com/65535/50708189157_0e1ba1e0f1_o.png)


(https://live.staticflickr.com/65535/50706503303_ef10072478_o.png)


(https://live.staticflickr.com/65535/50706497623_f65ef403db_o.png)
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: Sho Nuff on December 12, 2020, 02:01:00 AM
Just did the second instance of VR Detective Vision. Fuckin awesome.

I adjusted the HDR based on some Reddit numbers and it looks MUCH better. Game is super washed out by default. Performance is really good on XSX, tho I think I’m going to have poopsocked this game into the ground by the time the legit XSX patch comes out.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: MMaRsu on December 12, 2020, 02:57:25 AM
Balanced DLSS def gives weird blocky shadows..I saw it when I had a night mission, it really stood out. When I switched to quality it looked a lot better @nintex. A little bit more taxing but worth it.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: MMaRsu on December 12, 2020, 02:58:57 AM
I tried 1080p DLSS balanced and immediately noticed a bunch of artifacting and shimmering.   I didn't have time to try 1440p, gonna give that a shot tonight.

Dont use balanced use quality
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: Rufus on December 12, 2020, 03:13:36 AM
I tried 1080p DLSS balanced and immediately noticed a bunch of artifacting and shimmering.   I didn't have time to try 1440p, gonna give that a shot tonight.
It's really obvious in the corpo path with its striped carpets. Standing still it's fine, but when you move you get this really obvious moiré pattern.

I also turned off all the camera effects (chromatic aberration, film grain, etc), but I might just turn them back on cause the IQ is kind of soft regardless.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: MMaRsu on December 12, 2020, 05:47:56 AM
(https://i.ibb.co/jkRKx6L/5dAeVrY.png)
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: Supermanisdead on December 12, 2020, 06:01:42 AM
Reached the title screen and played a bit after that. Took me a while cuz I spend so much time just exploring the city and driving around. This game wigs. I'm really into it.

Is there any way to respec? I've been putting points into intelligence but I hate hacking. I want to respec to pure melee sword guy. Shooting and hacking too difficult for me.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: mormapope on December 12, 2020, 06:22:58 AM
They really did great with the atmosphere; and while I'm not a huge fan of the feminine voice the other voice acting in the game seems great. 

I'm not a story game type-a-guy but this seems like it's going to be a great one, and the shooting is really fun.

Not to spoil anything, but until a bit after the title card/ a lil bit into Act 2, I was feeling that V was sorta one note as a character. That changes pretty quickly. The story gets very intense quickly, and dire.

Reached the title screen and played a bit after that. Took me a while cuz I spend so much time just exploring the city and driving around. This game wigs. I'm really into it.

Is there any way to respec? I've been putting points into intelligence but I hate hacking. I want to respec to pure melee sword guy. Shooting and hacking too difficult for me.

There is an implant you can get at a ripper doc that lets you redistribute perk points, but I don't think you can redistribute attribute points. It costs 100,000 eddies.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: MMaRsu on December 12, 2020, 08:27:55 AM
https://youtu.be/U0Ay8rMdFAg
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: headwalk on December 12, 2020, 09:01:39 AM
bit odd that video. goes on about how 20 series cards are basically unplayable with ray tracing, based on using only the highest quality DLSS preset, maxed ultra settings and getting 45ish FPS.



Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: Raist on December 12, 2020, 09:09:47 AM
 :lol

https://www.youtube.com/watch?v=RfZelqfNzNo
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: MMaRsu on December 12, 2020, 09:18:02 AM
Some more screenshots I took (and one in photo mode)

(https://i.ibb.co/sRCRY9Q/V.png)
(https://i.ibb.co/R75Rh2f/Bike-City.png)
(https://i.ibb.co/0X0tGX9/Night-Shot.png[img]
[img]https://i.ibb.co/2M924Rz/Night-City-Jobs.png)
spoiler (click to show/hide)
(https://i.ibb.co/3dr7YJG/get-rich.png)
[close]
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: Great Rumbler on December 12, 2020, 09:46:06 AM
Delamain is the best character in the game.

Prove me wrong.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: Mupepe on December 12, 2020, 10:20:22 AM
I’m about 8 hours in on the XSX version and I’m having a lot of fun. No crashes for me. Some jank but nothing game breaking and usually produces some unintentional fun. I like just walking around the city to random gigs. And the boxing match with the twins is the best thing so far.

Also, don’t read Reddit or Era. Jesus they go the extra mile on negativity and over analyze the jank like it’s the worst game ever made.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: Nintex on December 12, 2020, 10:32:14 AM
@MMaRsu what sort of performance are you getting? I wondered if you would be CPU bottle necked.

I’m about 8 hours in on the XSX version and I’m having a lot of fun. No crashes for me. Some jank but nothing game breaking and usually produces some unintentional fun. I like just walking around the city to random gigs. And the boxing match with the twins is the best thing so far.

Also, don’t read Reddit or Era. Jesus they go the extra mile on negativity and over analyze the jank like it’s the worst game ever made.
From what I gathered the order of console versions in terms of IQ/performance from worst to best is:
Xbox One -> PS4 -> PS4 Pro -> Xbox Series S (runs the XO version but quite poor IQ) -> Xbox One X -> PS5 / Xbox Series X (backcompat mode)

They basically have the same performance kinks that Rockstar games used to have on console. Slow whenever you start driving and hitching when the CPU's can't handle everything that's going on.
It doesn't run much different from say Breath of the Wild on Wii U or GTAV on PS3/360. Anyhow this is one of those games that will scale with new hardware down the line like Crysis.
Overall though I'm still impressed with just how much is going on compared to pretty much all other games and of course the huge upgrade from the 2018 demo.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: MMaRsu on December 12, 2020, 10:33:06 AM
Delamain is the best character in the game.

Prove me wrong.

beep beep motherfucker
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: Nintex on December 12, 2020, 01:28:37 PM
I agree on the DLSS. Quality is definitely the way to go.
Other modes really take a toll on the IQ.

I found the frame rate lock and I'm now sort of undecided to go for locked 30 with more eye candy or locked 60 with less eye candy and the occasional drop below that.
The perfect solution would be a toggle so I can do story scenes at 30 and combat at 60.

If your ray tracing budget is limited the setting you want to enable is reflections. That really makes the biggest difference.
RT lighting at medium doesn't do much compared to Ultra or Psycho and the game already has great shadows so RT shadows is not something you'll greatly miss if you disable them.
RT shadows mostly seem to improve the accuracy of shadows but not necessarily the quality.

If you have RT reflections on you can also turn SSR to High because as far as I can tell RT reflections will take care of most windows, puddles etc. .
I did notice some difference in the image when you turn SSR off while RT reflections are enabled so it seemingly doesn't replace them entirely like Control does.

We're probably a GPU gen or 2 away before you can play something like this at 120 fps with RT set to psycho.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: MMaRsu on December 12, 2020, 02:57:20 PM
(https://i.ibb.co/gd0h3h0/Judy-Love.png)
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: zomgee on December 12, 2020, 03:18:23 PM
I’m about 8 hours in on the XSX version and I’m having a lot of fun. No crashes for me. Some jank but nothing game breaking and usually produces some unintentional fun. I like just walking around the city to random gigs. And the boxing match with the twins is the best thing so far.

Also, don’t read Reddit or Era. Jesus they go the extra mile on negativity and over analyze the jank like it’s the worst game ever made.

Have you had any pauses in the game? I'm on XSX as well and maybe once an hour I get a 5 or 6 second pause where music and sound keeps playing but the world kinda stops.

Anyway I've learned to embrace the jank and just enjoy the game. It's very good and Keanu plays a great character.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: MMaRsu on December 12, 2020, 04:03:47 PM
https://youtu.be/l0aZocGxy3I
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: Beezy on December 12, 2020, 04:41:43 PM
Based on the comparisons that I've seen and read, I think I'm better off going with XSX version over the PC version on my 1070. I'm in no rush to play this though. Hopefully most of the issues causing crashes are gone by the time I do.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: Mupepe on December 12, 2020, 06:26:58 PM
I’m about 8 hours in on the XSX version and I’m having a lot of fun. No crashes for me. Some jank but nothing game breaking and usually produces some unintentional fun. I like just walking around the city to random gigs. And the boxing match with the twins is the best thing so far.

Also, don’t read Reddit or Era. Jesus they go the extra mile on negativity and over analyze the jank like it’s the worst game ever made.

Have you had any pauses in the game? I'm on XSX as well and maybe once an hour I get a 5 or 6 second pause where music and sound keeps playing but the world kinda stops.

Anyway I've learned to embrace the jank and just enjoy the game. It's very good and Keanu plays a great character.
I haven’t ran into that either thankfully. It’s been surprisingly smooth. All my issues have been things like buttons not working or not being able to pick up certain items.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: benjipwns on December 12, 2020, 07:02:31 PM
https://twitter.com/DanRyckert/status/1337789312893480960
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: benjipwns on December 12, 2020, 07:02:53 PM
(https://preview.redd.it/8znjrx1onp461.png?width=640&crop=smart&auto=webp&s=9d1529f4888e25bb09b5b8dc717fc6eeaf59a794)

 :teehee
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: Pissy F Benny on December 12, 2020, 08:30:17 PM
The new patch seems to have sorted out my crashing issues :rejoice

Now the terrible sense of speed while whipping has me :rage :lol
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: Human Snorenado on December 12, 2020, 10:13:01 PM
(https://i.imgur.com/rr7r2Y2.jpg)
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: Sho Nuff on December 12, 2020, 11:08:47 PM
How in the motherfuck some of these scenes run on stock Xbone I will NEVER know.

I wonder how much better things get if you’ve got an SSD on the older hardware? I noticed a MASSIVE perf improvement on most xbone games when I hooked one up; I really cannot communicate just how fucking slow a 5400rpm HDD is.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: Mr Gilhaney on December 12, 2020, 11:33:00 PM
(https://preview.redd.it/pm7d6224eu461.jpg?width=960&auto=webp&s=822b245249bb9eee17f61d6ad19877a7f58dd75e)
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: BikeJesus on December 12, 2020, 11:35:17 PM
Someone on Reddit figured out a hex edit of the .exe to allow simultaneous  controller and keyboard/mouse input. Thank fucking Christ. Steam Controller works perfectly now. Lowered resolution a bit to get more frames because gyro feels better at higher framerates. Averaging about 80fps now.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: BIONIC on December 13, 2020, 12:24:02 AM
Can you replace/remove cyber implants once you get them or are they set in stone?
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: Coax on December 13, 2020, 12:31:06 AM
Are the off-white hair color options in the char creator actually green like it seems or is it just some trick of the lighting?
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: Great Rumbler on December 13, 2020, 01:10:29 AM
Can you replace/remove cyber implants once you get them or are they set in stone?

Any ripperdoc can swap out implants.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: Hamarr on December 13, 2020, 01:32:28 AM
The new patch seems to have sorted out my crashing issues :rejoice

Now the terrible sense of speed while whipping has me :rage :lol

I wasn’t experiencing crashes, but those frame rate drops where the game appears to lock up for a few seconds are gone since the patch today.  Performance was way better overall.

Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: Svejk on December 13, 2020, 03:10:57 AM
Love the Demolition Man nod with the 3 sea shells in the bathroom.  :aweshum
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: Coax on December 13, 2020, 03:33:39 AM
One crash so far near the beginning but otherwise has been running at 60fps on DLSS Quality and everything Ultra except that setting I mentioned earlier. Japanese VA was totally the right choice for me.

Cute touch with the 'You're Breathtaking' photo mode pose.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: MMaRsu on December 13, 2020, 03:41:59 AM
Love the Demolition Man nod with the 3 sea shells in the bathroom.  :aweshum

Dang havent seen that yet
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: Svejk on December 13, 2020, 03:53:07 AM
Love the Demolition Man nod with the 3 sea shells in the bathroom.  :aweshum

Dang havent seen that yet
Go to the WC in your crib. 👍🏻
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: BIONIC on December 13, 2020, 08:57:41 AM
Brehs my save file is 24 hours and I haven’t even done the heist mission or seen John Wick yet  :insane
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: MMaRsu on December 13, 2020, 09:02:24 AM
All your xp and money gets taken away after that mission though

spoiler (click to show/hide)
im just kidding
[close]
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: MMaRsu on December 13, 2020, 09:17:38 AM
https://youtu.be/abAq3hGAvgo
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: Mr Gilhaney on December 13, 2020, 09:18:18 AM
mr bones wild ride  :-[

(https://live.staticflickr.com/65535/50714362952_6da71a8d6e_o.png)
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: MMaRsu on December 13, 2020, 09:37:57 AM
Is there a custom radio station mod yet
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: who is ted danson? on December 13, 2020, 09:49:30 AM
Wow, people are pissed about the last gen version over on the cyberpunk subreddit
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: Coax on December 13, 2020, 10:06:45 AM
Frustratingly clothing stores swap around items they have seemingly when you level up. Had my eye on some shoes that were higher level but figured I'd progress with the main quest a bit then go back to them. 20m later the same seller no longer has those shoes and none of the others in the area have them at that armor level  ::)
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: Supermanisdead on December 13, 2020, 11:22:12 AM
The Delamain sidequest  :lol :lol :lol :lol :lol :'( :'( :'(
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: MMaRsu on December 13, 2020, 11:24:36 AM
https://youtu.be/pC25ambD8vs

Improve Performance By Up To 35% - With Minimal Impact To Visuals!
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: MMaRsu on December 13, 2020, 12:01:07 PM
https://youtu.be/ol7HOm4r4-k
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: Raist on December 13, 2020, 12:56:55 PM
https://youtu.be/ol7HOm4r4-k

https://www.reddit.com/r/cyberpunkgame/comments/kc7hbh/probably_the_best_bug_ive_ever_encountered
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: Human Snorenado on December 13, 2020, 03:59:09 PM
What kind of playstyle/build are you turds going for? I'm doing a shooty cold blood build and it's kiiiiinda busted (my armor is pretty high and the perk that gives you increased armor per stack of cold blood means once I kill a couple idiots I'm pretty tough)
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: Coffee Dog on December 13, 2020, 04:37:00 PM
What kind of playstyle/build are you turds going for? I'm doing a shooty cold blood build and it's kiiiiinda busted (my armor is pretty high and the perk that gives you increased armor per stack of cold blood means once I kill a couple idiots I'm pretty tough)

My Body and Cool have been at 3 the entire game; I just dumped everything into hacking, crafting and tech weapons. You don't need to sneak or be big to look at the cameras, mark everyone, and fire through the walls like it's Perfect Dark.  :lol
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: Mupepe on December 13, 2020, 06:21:01 PM
I put 4 on everything and then extra points into body and intelligence. I barely use hacking but I always hate using that stuff in games and so far the game is too easy for me to have to use it.

You pick up better and better armor constantly and I’ve got tons of eddies.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: bork on December 13, 2020, 06:28:10 PM
.

Poonikins references in Cyberpunk?  :o

https://www.youtube.com/watch?v=QpgJcgMA_UM
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: Nintex on December 13, 2020, 06:43:55 PM
Holy fuck "The Heist"

That was some intense shit.

Got to the title card, game begins now.

spoiler (click to show/hide)
I found Keanu and Kojima. You get to play as gun slinging Keanu? HOLY FUCK 1000/10 AAAAAAAA+ game of the fucking century
[close]

:neo
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: bork on December 13, 2020, 07:32:14 PM
https://www.eurogamer.net/amp/2020-12-13-sony-has-begun-refunding-unhappy-cyberpunk-2077-fans-playing-on-ps4
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: Nintex on December 13, 2020, 07:35:58 PM
Looking at how even high-end PC's struggle it's a sort of miracle it runs on Xbox One / PS4 at all.
But yeah, that hardware is not cut out for a game like this. I think improvements can be made but mostly the Jaguar CPU's just can't keep up.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: OnlyRegret on December 13, 2020, 07:49:26 PM
looks like a game to be best savoured 3 months later, thanks for beta testing nerds
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: Great Rumbler on December 13, 2020, 09:07:01 PM
https://www.eurogamer.net/amp/2020-12-13-sony-has-begun-refunding-unhappy-cyberpunk-2077-fans-playing-on-ps4

That sucks. This gen has just been stretched so thin that it was inevitable a big cross-platform game was going to come along that the old base systems just couldn't handle.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: Rahxephon91 on December 13, 2020, 09:53:15 PM
Ok, now the game is becoming unplayable for me. Crashes constantly.

Well maybe unplayable is dramatic, but I can't drive a vehicle without a random crash.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: Coax on December 13, 2020, 10:30:10 PM
Eddies 'exploit' found via YT comments for anyone who cba. Just testing this for about 5m at two vending machines next to each other I spent ~$2k and as a result made $12k.

- Create a new save then go to any $10 vending machine (preferably a row of them) and grab all the items until sold out. Only the $10 ones are valid for this. If it happens to be a Nicola vending machine only select the Nicola Blue. Also need to stand back from the machine so more items can come out, otherwise it'll say sold out before more have been released. Ideally should end up with a few dozen consumables per cycle.

- Go your backpack, disassemble the items, resulting in stash of Uncommon/Common Item Components. Note: if one has been accidentally consumed the disassemble option won't be available and it'll require reloading the last save.

- Save to the same save slot then reload from it and the vending machines will be restocked.

Continue until you can't be bothered then sell the components that came from dissembling them to a ripperdoc or the gun dealer in your apartment complex (I did the latter since I didn't see the sell option yet on Vik). Selling the raw components gets more cash than crafting them into weapons first, according to the comments I've read.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: Sho Nuff on December 13, 2020, 11:12:47 PM
Hey, how the F do you get japanese VO? Mine only has English and French. Bought off the US online store.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: Coax on December 13, 2020, 11:18:15 PM
Hey, how the F do you get japanese VO? Mine only has English and French. Bought off the US online store.

Not sure if you mean Steam or GOG but I found with GOG's offline installer version at least I had to select it from the 'game language' drop-down during the setup installer ('日本語' for anyone wondering). Found out the hard way after I'd installed it and the settings only listed the English audio, so I re-installed.

Not sure how the GOG Galaxy version or the Steam version handle changing audio language.

Edit: forgot you were on console. CDPR's support page (https://support.cdprojektred.com/en/cyberpunk/xbox/sp-technical/issue/1571/cyberpunk-2077-language-support) lists console versions audio inclusions as being region specific, with the Japanese audio being exclusive to Japan.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: Sho Nuff on December 14, 2020, 12:13:07 AM
Aw nuts, I'm a console poor. Thanks for finding that out tho, was pulling out my hair
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: BIONIC on December 14, 2020, 12:37:54 AM
The entire Heist mission and aftermath  :titus

Big Daddy Keanu slapped me and called me a little bitch  :uguu

Why do I have to work when I just want to play this?  :corona_mj
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: Great Rumbler on December 14, 2020, 12:46:48 AM
(https://i.imgur.com/qyw7IEC.jpg)
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: Raist on December 14, 2020, 02:01:18 AM
Eddies 'exploit' found via YT comments for anyone who cba. Just testing this for about 5m at two vending machines next to each other I spent ~$2k and as a result made $12k.

- Create a new save then go to any $10 vending machine (preferably a row of them) and grab all the items until sold out. Only the $10 ones are valid for this. If it happens to be a Nicola vending machine only select the Nicola Blue. Also need to stand back from the machine so more items can come out, otherwise it'll say sold out before more have been released. Ideally should end up with a few dozen consumables per cycle.

- Go your backpack, disassemble the items, resulting in stash of Uncommon/Common Item Components. Note: if one has been accidentally consumed the disassemble option won't be available and it'll require reloading the last save.

- Save to the same save slot then reload from it and the vending machines will be restocked.

Continue until you can't be bothered then sell the components that came from dissembling them to a ripperdoc or the gun dealer in your apartment complex (I did the latter since I didn't see the sell option yet on Vik). Selling the raw components gets more cash than crafting them into weapons first, according to the comments I've read.

https://www.youtube.com/watch?v=j1J7ZV-1GmY&t=2m37s (https://www.youtube.com/watch?v=j1J7ZV-1GmY&t=2m37s)
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: Coax on December 14, 2020, 02:10:19 AM
The Japanese voice acting for this guy is so perfect :lol

https://a.uguu.se/zrinthJR.mp4

Edit: should mention it's just a random sidequest nothing major :P
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: naff on December 14, 2020, 02:15:14 AM
only bug really bothering me at the moment is in 3440 x 1440 menu's are janked. otherwise, yeah, this game is great. couldnt care less that it's just a waypoint grinder for side quests with a strong mainline campaign, because actually completing them is fun, and the main story has been great. the city makes for phenomenal set dressing.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: BIONIC on December 14, 2020, 02:56:39 AM
https://twitter.com/cyberpunkgame/status/1338390123373801472

How the fuck was this game supposed to ship in April?  :titus
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: paprikastaude on December 14, 2020, 03:55:04 AM
https://twitter.com/cyberpunkgame/status/1338390123373801472

How the fuck was this game supposed to ship in April?  :titus

(https://images-na.ssl-images-amazon.com/images/I/91zoQgd4TfL._SL1500_.jpg)
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: Don Rumata on December 14, 2020, 05:13:02 AM
https://twitter.com/cyberpunkgame/status/1338390123373801472

How the fuck was this game supposed to ship in April?  :titus
2021.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: who is ted danson? on December 14, 2020, 06:22:48 AM
https://twitter.com/cyberpunkgame/status/1338390123373801472

How the fuck was this game supposed to ship in April?  :titus

 :lol  :lol
I think they're trolling console players. It's like the opposite of R* who always want to fuck PC gamers
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: mormapope on December 14, 2020, 06:35:22 AM
Runs great on Series X, game hasn't crashed or hard crashed once, whereas CoD hard crashed for me multiple times.

 :hitler

It's a shitty and tough situation regardless. Shitty for base console owners that got hyped for the game, tough situation for CDPR as they needed to sell a lot of copies to make back money they poured into the game.

In hindsight, they needed to downgrade the base console versions by quite a bit for performance reasons. Or their engine did not scale well for their ambitions.

That's where Rockstar and arguably Ubisoft have them beat, efficiency and performance with the game engines they use. RDR2 looking as good as it does and rarely having performance issues on base consoles is a technical feat that's pretty miraculous.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: Nintex on December 14, 2020, 08:59:45 AM
Just drop to an ultra low preset and 600p resolution for the console peasants  :rash

People didn't believe this cross gen nonsense was holding next-gen back.
CDPR was like: "Ok if you say so"  :lol
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: who is ted danson? on December 14, 2020, 09:51:21 AM
Looking back at the headlines around the November delay, I think they pretty much spelled it out that the last gen version was going to be a turd 

https://www.gamesindustry.biz/articles/2020-10-29-cd-projekt-attributes-new-cyberpunk-delay-to-working-with-current-gen-consoles

Quote
CD Projekt Red has attributed the most recent delay to the release of Cyberpunk 2077 to optimising the game for Xbox One and PlayStation 4.

Speaking to the company's investors, CD Projekt Red CEO Adam Kiciński said that Cyberpunk 2077 is "ready for the PC and runs great on the next-gen consoles."

He added that the eagerly anticipated game could have shipped on its previous November 19 date if it was only for those platforms.

"However, even though the game has been certified on the current gens by both Sony and Microsoft, some very final optimization processes for such a massive and complex game require a bit of additional time," Kiciński added.

Cyberpunk 2077 was delayed to December 10 this week, the third time its launch has been pushed back by CD Projekt Red. The Polish firm called a meeting with its shareholders specifically to take questions about the decision.

"Targeting future releases -- probably -- just for next-gen will help a lot," Kiciński added later in the call. "We are releasing a game which is, to be honest, a next-gen game, and we're preparing it for fairly old machines, which poses certain unique challenges that won't occur in future projects."

These comments prompted some confusion among CD Projekt's investors, due to the next-generation version of Cyberpunk 2077 not being due for release until 2021. Kiciński clarified that the current-gen version of of the game is in a shippable state when played on the more powerful PS5 and Xbox Series X/S hardware
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: Raist on December 14, 2020, 02:04:38 PM
RDR2 looking as good as it does and rarely having performance issues on base consoles is a technical feat that's pretty miraculous.

Not to mention that unlike CP2077, AI and interactivity in RDR2 doesn't feeli like it's straight out of a PS2 era open world game  :sabu
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: MMaRsu on December 14, 2020, 02:07:48 PM
Also Rockstar has been making open world games for decades while this is only CDPRs second so... It had to be really hard for them.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: Nintex on December 14, 2020, 02:18:53 PM
Anyhow, DF recommended settings got me a locked 60fps even in demanding fight scenes with robots.  8)

The only thing I disagree with is that RT medium lighting -> RT reflections.
I prefer reflections myself, makes a bigger difference overall.

But I've got them both on at 60fps@1440p for the time being.  8)
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: Trent Dole on December 14, 2020, 02:35:11 PM
https://www.youtube.com/watch?v=1OfTBMTEfiY
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: Pissy F Benny on December 14, 2020, 04:19:45 PM
I’ve heard the side jobs are some of the best content in the game but nearly everyone I’ve had so far has been do activity x times trash with a couple of actual story focused ones thrown in :hmph

Sorry losers, but I’ve been spoiled by yakuza like a dragon pissing hot content all over my face at every turn, it makes this game come across as ubitrash in comparison :rash
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: naff on December 14, 2020, 04:27:06 PM
I have a couple very casual gamer friends playing on base ps4 and they're enjoying it. I was like "you sure?" and they just think i'm being a nitpicky nerd saying it looked p bad :doge

they have no idea about the outrage on the interwebs. instagram kinda folk. imo, if you're not living that kinda chill life you just gotta accept that a ps4/og bones are p ancient and get some new tech or suck it up. you can push more pixels from a new smartphone than those machines.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: thetylerrob on December 14, 2020, 04:34:20 PM
I’ve heard the side jobs are some of the best content in the game but nearly everyone I’ve had so far has been do activity x times trash with a couple of actual story focused ones thrown in :hmph

Sorry losers, but I’ve been spoiled by yakuza like a dragon pissing hot content all over my face at every turn, it makes this game come across as ubitrash in comparison :rash
The Taxi collection quest is one of the best checklist sidequests I've seen in a game.

 :drudge Easter Egg Spoiler :drudge
spoiler (click to show/hide)
It even has a Portal easter egg segment that isn't embarassing trash.
[close]
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: naff on December 14, 2020, 04:40:43 PM
so far i have just been mucking around with side content. haven't had a lot of time to play, only just started the heist. paid back viktor, and love just running round the city lootin' and shootin'. also got through that maelstrom event without aggroing them (paid 'em off out of my own pocket because fuck meredith/corpo trash).

i had a heap of cash after getting into crafting. i didn't focus on it especially, but i read that those vending machines that sell stuff for $10 (not the fiver ones) give you a positive return if you buy the cans, deconstruct them and craft guns to resell from them if you've got the right perks, so every time i happen to see those machines while running around I buy em out, then go craft a bunch of weapons and resell. definitely adds up and my crafting skill is p high because of it. tech weapons seem pretty shite atm, but i am heavily invested in that so i'll see where it goes, engineering (mainly crafting grenades to bomb groups to oblivion) and a few stealth attribute perks (extra crit/faster movement while crouched etc). basically only invested in the tech attribute so far with intelligence and cool being medium. body and reflexes still at minimum.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: Nintex on December 14, 2020, 06:03:48 PM
I’ve heard the side jobs are some of the best content in the game but nearly everyone I’ve had so far has been do activity x times trash with a couple of actual story focused ones thrown in :hmph

Sorry losers, but I’ve been spoiled by yakuza like a dragon pissing hot content all over my face at every turn, it makes this game come across as ubitrash in comparison :rash
I had a friend over this weekend and showed him the game.

I didn't want to do anything spoilerific so I just did some side missions.
Usually those were shoot outs or something.
spoiler (click to show/hide)
Lo and behold, I arrive at this dumpster motel and some guy comes running out without pants.
Talking about how his dick got stuck in a Terminator X5 or something like that. Had to drive him over to the doctor to save his junk while he was crying and moaning in my car.
[close]

 :dead

Next I did find a shoot bang mission. Anyway my breh really wants to play this but he only has an Xbox One. So I told him to wait for a bit  :doge
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: Mr Gilhaney on December 14, 2020, 07:21:38 PM
Guess who just commuted a hate crime?

spoiler (click to show/hide)
(https://live.staticflickr.com/65535/50721173271_39c1ca8432_o.png)
ME
[close]


Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: Great Rumbler on December 14, 2020, 11:53:41 PM
(https://i.imgur.com/wp4IMq0.jpg)
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: BIONIC on December 15, 2020, 01:51:07 AM
Any thoughts on which arm implant to use?

My play style is all over the place. I basically use all weapon types, stealth, and hacking depending on my mood  :lol though intelligence and cool are my highest attributes.

I heard the arm cannon is borderline broken  :thinking
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: Pissy F Benny on December 15, 2020, 02:08:22 AM
I thought you’d be an expert in this field :doge
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: Coax on December 15, 2020, 02:20:48 AM
Motorcycles are the shit in this game. Speeding through the rainy, raytraced night streets in search of new clothes, while making sliding sharp turns---half the time since the nav map barely gives you notice at these speeds and half for the cool factor :jawalrus :aah

https://a.uguu.se/zQimdQFV.mp4
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: BIONIC on December 15, 2020, 02:48:48 AM
I thought you’d be an expert in this field :doge

I’m feeling very unsafe about my identity right now  :jeanluc
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: Raist on December 15, 2020, 03:08:09 AM
:dead

https://twitter.com/StrandedJay/status/1338265023735533572
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: BIONIC on December 15, 2020, 03:16:20 AM
So apparently according to the investor conference call, they didn’t have a proper QA team for this game. They just had the devs test iterative builds while working from home  :titus
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: Rufus on December 15, 2020, 03:33:37 AM
I’ve heard the side jobs are some of the best content in the game but nearly everyone I’ve had so far has been do activity x times trash with a couple of actual story focused ones thrown in :hmph

Sorry losers, but I’ve been spoiled by yakuza like a dragon pissing hot content all over my face at every turn, it makes this game come across as ubitrash in comparison :rash
The Taxi collection quest is one of the best checklist sidequests I've seen in a game.

 :drudge Easter Egg Spoiler :drudge
spoiler (click to show/hide)
It even has a Portal easter egg segment that isn't embarassing trash.
[close]
He calls you back after that, so if you haven't seen that yet, don't read the spoiler.
spoiler (click to show/hide)
You get a choice to either reset Delemain or merge him with his 'children'. You need 10 Int to merge them, but my V only had 7.  :notlikethis
[close]
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: MMaRsu on December 15, 2020, 03:35:22 AM
So apparently according to the investor conference call, they didn’t have a proper QA team for this game. They just had the devs test iterative builds while working from home  :titus

Wtf
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: Rufus on December 15, 2020, 03:35:56 AM
Motorcycles are the shit in this game. Speeding through the rainy, raytraced night streets in search of new clothes, while making sliding sharp turns---half the time since the nav map barely gives you notice at these speeds and half for the cool factor :jawalrus :aah

https://a.uguu.se/zQimdQFV.mp4
Wakako sells a Akira bike lookalike. I'm set for the rest of the game.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: Coax on December 15, 2020, 03:43:35 AM
Wakako sells a Akira bike lookalike.

I'm driving it in the video :P
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: Sho Nuff on December 15, 2020, 04:11:17 AM
Finally got to the title card. Shit is opening up. All I wanna fuckin do is play this game brehs
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: Rufus on December 15, 2020, 05:06:32 AM
Wakako sells a Akira bike lookalike.

I'm driving it in the video :P
:dead

I only drive in first-person, didn't recognize it.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: Pissy F Benny on December 15, 2020, 07:45:58 AM
Do you get to a point when you’re earning fat stacks? I can’t be arsed to cheese out monies via the vending exploit but want to buy some hot cybernetics and whips :stahp
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: MMaRsu on December 15, 2020, 07:47:59 AM
Ive been doing almost all of the gigs and sidequests as much as possible, selling the shit gear.

I paid off Victors debt and rn have about 30k.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: BIONIC on December 15, 2020, 07:54:43 AM
I just dismantle everything. Fuck going out of the way to access points.

If you have high enough intelligence, you can buy the perk that gives extra money from hacking access points. I get like 1000-1400 per, and it piles up quick.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: MMaRsu on December 15, 2020, 08:10:07 AM
What is all this whining online about CDPR wanting to maliciously 'hide' the true state of the ps4 and xbox versions because they didnt send out review versions of those platforms

like lmao when has a developer EVER sent out a worse or inferior version to press when they could just as well send the best version?
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: Coax on December 15, 2020, 08:48:48 AM
Gig: Many Ways to Skin a Cat has some fun gameplay for those taking a stealth approach. A micro heist side quest with good use of the space and multiple routes. Hope they pepper in more of these.

Do you get to a point when you’re earning fat stacks? I can’t be arsed to cheese out monies via the vending exploit but want to buy some hot cybernetics and whips :stahp

There's another benefit to all the uncommon/common components you get from disassembling all that stuff: you can upgrade your clothing's armor stats. So if you've found some combo you like you can stick with it instead of worrying as time goes on that they're too low stat.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: MMaRsu on December 15, 2020, 10:41:02 AM
I got my first legendary gear last night from fighting a boss, a legendary shoes and also a gun
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: Nintex on December 15, 2020, 11:21:10 AM
So apparently according to the investor conference call, they didn’t have a proper QA team for this game. They just had the devs test iterative builds while working from home  :titus
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Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: MMaRsu on December 15, 2020, 03:20:49 PM
(https://pbs.twimg.com/media/EpTgilzW8AQ888X?format=jpg&name=4096x4096)
(https://pbs.twimg.com/media/EpTgilpXcAYLK8O?format=jpg&name=4096x4096)

Fucking.

Dope.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: brawndolicious on December 15, 2020, 04:31:46 PM
So apparently according to the investor conference call, they didn’t have a proper QA team for this game. They just had the devs test iterative builds while working from home  :titus

That is pretty amazing actually. The marketing team must have been shitting bricks every time they demoed the game.

This also reinforces my belief to wait 6 months after a big CDPR game launches before jumping in.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: naff on December 15, 2020, 04:33:40 PM
i need receipts, there's no way they don't have a QA team. what. lmao. as an sre that is insane to me  :lol
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: Mr Gilhaney on December 15, 2020, 04:41:15 PM
QA has been a real struggle during covid, hasnt it? I can totally believe that they never got a proper QA up and running.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: Nintex on December 15, 2020, 05:01:30 PM
This game becomes 100% better with a bike and it is already the best

(https://abload.de/img/photomode_15122020_2210knu.png)

(https://abload.de/img/photomode_15122020_226ek3x.png)

(https://abload.de/img/photomode_15122020_22gyk3o.png)

(https://abload.de/img/photomode_15122020_225mjyj.png)
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: BIONIC on December 15, 2020, 05:06:50 PM
i need receipts, there's no way they don't have a QA team. what. lmao. as an sre that is insane to me  :lol

https://www.reddit.com/r/pcgaming/comments/kdemr1/cd_projekt_red_emergency_board_call_recording/

One of the comments posted a summary. Dude could be full of shit, I dunno.

“ They also state earlier in the call there was limited QA testing done on the game, it was all done "in house" and no experienced third party contractors were used. CDPR employees played iterative builds of the game in their homes due to the pandemic and that's how they tested the game. They say there wasn't much attention put on the last generation console versions of the game. (you know, the consoles the game was originally made for before the delays)”
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: Nintex on December 15, 2020, 05:10:43 PM
i need receipts, there's no way they don't have a QA team. what. lmao. as an sre that is insane to me  :lol

https://www.reddit.com/r/pcgaming/comments/kdemr1/cd_projekt_red_emergency_board_call_recording/

One of the comments posted a summary. Dude could be full of shit, I dunno.

“ They also state earlier in the call there was limited QA testing done on the game, it was all done "in house" and no experienced third party contractors were used. CDPR employees played iterative builds of the game in their homes due to the pandemic and that's how they tested the game. They say there wasn't much attention put on the last generation console versions of the game. (you know, the consoles the game was originally made for before the delays)”
I hear over at CDPR they use Xbox One and PS4 systems as door stops, vomit buckets, piss bottles, trash cans and ash trays :rash
This game was always made for PC :salute
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: remy on December 15, 2020, 06:22:09 PM
No one told me the combat in this game would actually be fun, the guns have great sfx and vfx  :doge
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: Nintex on December 15, 2020, 07:15:01 PM
No one told me the combat in this game would actually be fun, the guns have great sfx and vfx  :doge
yeah combat is great, those subtle free-form gun movements when turning corners really make you feel like John Wick. But blades are very fun to use as well, especially Katana's.
I've seldom played an RPG with such a great battle system. Mass Effect and Deus Ex had 'great combat for an RPG'. Cyberpunk might as well be an action game and I'm only scratching the surface of the cybernetic implants and perks
:whew


Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: naff on December 15, 2020, 07:19:53 PM
makes me kinda wish i put more points into combat abilities. as it is i just wreck shit with nades or stealth kills, well i do use guns, but always in combination with a stream of nades. nades are OP
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: Nintex on December 15, 2020, 07:26:52 PM
makes me kinda wish i put more points into combat abilities. as it is i just wreck shit with nades or stealth kills, well i do use guns, but always in combination with a stream of nades. nades are OP
I always forget I have nades but I find it a very challenging game still, especially when it comes to some of the side content.
Not yet at a point where I can walk into a bar and wreck shit without some sort of plan but getting there.

Also I keep missing my turns because the city looks so damn good. Now that the other areas are opened up this is on a whole new level with all this verticality.
You see like 6 highways stacked on top a eachother in the middle of the city and go like: "Yup, there must be a route there :thinking"

spoiler (click to show/hide)
Today I did a stroll through the city and stumbled into a giant zen garden where I met a monk who gave me a meditation braindance.
[close]


A lot of conspiracies and misinformation have started hitting Reddit and ResetEra lol. People are now claiming that Keanu convinced them to give him a bigger role as late as 2019 which meant they had to rush and rework the story and the rest of the game.
The timeline they've gobbled together from vague statements about the development progression makes no sense at all. What is clear though is that a lot of elements in this game that people expected to be elaborate gameplay systems are window dressing and not the focus of what CDPR wanted to do.
But because they have put perhaps a bit too much effort into them you might get the feeling that they were supposed to be more important. The cops for example, cop chases are pretty much nonexistent as is driving AI.
The presence of police seems to be implemented as another mission obstacle like in Deus Ex or Assassins Creed rather than a 'cops vs. robbers' gameplay loop like GTA that can stand on its own.

I expect that down the line CP2077 will be a vastly different game as it is today as there are some great ideas being cooked up by the community that should be quite easy to implement with future DLC's with the building blocks already there.
Not sure what people remembered from Witcher 3 but that game was much the same. The locales were padded with NPC's that played no significant role to create atmosphere but weren't given elaborate AI's.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: Great Rumbler on December 15, 2020, 11:25:06 PM
(https://i.imgur.com/yrFb23u.jpg)

(https://i.imgur.com/u8sGb5F.jpg)

(https://i.imgur.com/rBUdfv0.jpg)
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: Mr Gilhaney on December 15, 2020, 11:58:52 PM
https://youtu.be/Ogihi-OewPQ

kings   :rejoice
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: Coax on December 16, 2020, 01:22:39 AM
Reflecting on Giantbomb's earlier impressions I posted about it's surprising/puzzling how different my impressions have been with v1.04, released just a couple days after release. No spoilers here btw but is kinda wall of text-y.

- Gerstmann said he found firearm combat to be the most effective and hacking and stealth to be useless so he was changing to invest in the Body attribute as a result. I'll have to assume this was since he played on normal difficulty since on hard difficulty stealth and hacking are both effective and frequently the only way to successfully engage with some scenarios without getting killed in seconds. Also Body doesn't contain all the useful weapon/related perks. That's not to say if you're smart about it in various scenarios you can't just use weapons but if you're in an environment with less cover and the enemies hit hard you're likely to get fucked.

- Sidequests were critiqued for being all filler no killer essentially. He might have been further in than I am so perhaps the quality is more mixed later (though IIRC he's wasn't too far into Act 2?), but so far I'd say there's a decent blend of some thoughtful sidequests, a few meatier ones, along with a healthy amount of encapsulated sidequests that are like stealth challenges (eg: the 'Gig' variety). During Act 1 however I'll admit I was concerned at the lack of these but Act 2 is much better in that regard. I will say that the style of sidequests is generally nothing like TW3's more personal, backstory-based approach and more focused on stealth-action gameplay itself (which thankfully is solid), although I've encountered one sidequest that was in that vein.

- They found it to be so buggy to the point where Gestmann felt they needed a month of fixes. Admittedly they were playing a quasi-day 0 patch by the end and many others have made videos of bugs/glitches but I began on v1.04 and can count on one hand the amount of observable bugs I've discovered and they're all minor except one which might be considered moderate. Only had two crashes and both were in Act 1. I began TW3 after a few weeks worth of patches at release and that had more bugs than this. I'm stunned how smoothly the experience has been after all the buzz about bugs (not to mention if they didn't have a QA team, like wow). Perhaps my hardware setup is just brute forcing through the issues :doge
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: thetylerrob on December 16, 2020, 04:23:47 AM
Stop giving Giant Bomb views please, it’s 2020 man you can do better. The reason none of his critique is lining is because he’s hyperbolic about everything and nobody else on that site cares to argue with him.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: Coax on December 16, 2020, 04:38:22 AM
lmao there's a Microsoft Clippy styled weapon :dead

Stop giving Giant Bomb views please, it’s 2020 man you can do better. The reason none of his critique is lining is because he’s hyperbolic about everything and nobody else on that site cares to argue with him.

Eh, I'm not a GB watcher but Jeff's livestream impressions were linked from a Reddit topic and I was interested in different points of view post-embargo. Wasn't aware that's how Jeff critiques things or goes unchallenged but it's something I'll keep it in mind.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: MMaRsu on December 16, 2020, 09:27:40 AM
I think Jeff is cool

But I also think his opinion on games is shit sometimes
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: Hamarr on December 16, 2020, 09:53:16 AM
I haven’t run into too many bugs on the one X, but did have my first crash last night.  I also had some glitches during a conversation while my character was sitting.  The character I was talking to was glitching from sitting to standing to kind of squatting on a chair.

I keep going back and forth on the gun combat.  One session it feels great, and then the next it feels really sloppy and awkward.  I think that might be more my gun choice and myself rather than the game.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: Pissy F Benny on December 16, 2020, 10:10:19 AM
One thing to keep in mind is that a lot of Sony fanboys are anti-Cyberpunk because they can't stand anyone but Sony Worldwide Studios getting any attention or praise.

I'd hope that someone like Jeff is more professional than that, but he certainly has been getting accused of being a Sony fanboy.

A lot of it is probably just what patch level he played at.

lol last time I heard him say anything about Sony games he wasn’t a fan of them at all, especially of last of us, so it would be strange if he’s changed his tune since then
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: zomgee on December 16, 2020, 10:22:15 AM
Sometimes his mind is already made up.

Sometimes he joins in the zeitgeist of the dismissal of a game.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: Pissy F Benny on December 16, 2020, 10:34:41 AM
One thing to keep in mind is that a lot of Sony fanboys are anti-Cyberpunk because they can't stand anyone but Sony Worldwide Studios getting any attention or praise.

I'd hope that someone like Jeff is more professional than that, but he certainly has been getting accused of being a Sony fanboy.

A lot of it is probably just what patch level he played at.

lol last time I heard him say anything about Sony games he wasn’t a fan of them at all, especially of last of us, so it would be strange if he’s changed his tune since then

Yeah I don't pay attention enough to declare those accusations as having merit;  but I've seen the accusations.

Either way I just wanted to LOL about Sony fanboys, because they were having a fit over CyperPunk up until it's release, and now a lot of them are cheering how bad it runs.

I think the fanboy beef can be traced back to witcher 3 getting more shine in game of the year awards than bloodborne :girlaff
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: tiesto on December 16, 2020, 10:50:33 AM
i need receipts, there's no way they don't have a QA team. what. lmao. as an sre that is insane to me  :lol

My department cut back after corona hit and a big chunk of the QA team was the first to go. Probably the same for a lot of other tech companies.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: mormapope on December 16, 2020, 10:54:50 AM
Games Jeff enjoys:
Tony Hawk
Call of Duty
Random retro games
Maybe a rhythm game or two
Fighting games
Random indie games of varying quality

What Jeff doesn't enjoy:
Anything else

I respect his perspective and him creating something of his own after the journalism/media part of the industry shitcanned him. He has charisma and a very calming demeanor.

But his ability to critique games isn't that great. He also very much seems to be the type of person that bails out of something if it doesn't instantly grab him. He doesn't give second chances or wait for a game to click.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: BIONIC on December 16, 2020, 12:04:15 PM
He’s also fat.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: Human Snorenado on December 16, 2020, 12:24:44 PM
He’s also fat.

(https://media.tenor.com/images/9f11f594c7dc764f9f9154a94d7d1a1d/tenor.gif)
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: Nintex on December 16, 2020, 12:52:15 PM
What I'm mostly seeing is reviewers (and Jeff Grubb is another Jeff doing this) Trying to distance themselves from the PR hype machine that they created to avoid angry mobs.
They are now accusing CDPR of lying to people and not delivering the product that was promised. He also alleged that review scores are inflated because the press had to rush through the game and didn't have time to test everything and they expected a day 1 patch to fix everything etc.

Of course CDPR showed their game in the best possible light but I don't get the feeling that they lied about what Cyberpunk is or was going to be.
They were pretty open about their development difficulties regarding COVID-19 and on PC, Xbox One X/S, PS5 and I would argue on Xbox One X the game performs well.
The game certainly has its share of issues as a result of the challenges CDPR faced getting it out the door but I don't think it's fair to say that CDPR could not deliver on their vision of the game.
In the end some things come together different than people might've expected but that's mostly on how the media portrayed the game and less about what CDPR showed before release.
Not to mention it was the the decision of the journo's themselves to speed run through intro and a slap 10/10 or 9/10 on it as soon as possible.
 
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: Don Rumata on December 16, 2020, 12:58:03 PM
The game runs in an unacceptable state on base consoles, CDPR deserves some shit for that, but i have no sympathy for someone, in 2020, still preordering games for absolutely no good reason.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: MMaRsu on December 16, 2020, 01:03:17 PM
Im at least glad we are all enjoying at least, even the console peasants among us 🤷🏼‍♂️🙏
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: El Babua on December 16, 2020, 01:05:11 PM
Every system aside from the quests in this game is trash. Driving, loot, shooting, stealth are all half-baked if not outright unacceptable in a 2020 AAA game.

This is the most fanboyish I've seen anyone on the forum be for an unfinished product lmao
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: Nintex on December 16, 2020, 01:08:31 PM
Every system aside from the quests in this game is trash. Driving, loot, shooting, stealth are all half-baked if not outright unacceptable in a 2020 AAA game.

This is the most fanboyish I've seen anyone on the forum be for an unfinished product lmao
It's AAA Eurojank  :vr
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: Raist on December 16, 2020, 01:08:33 PM
More like Cyberpunk 2007 amirite
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: thetylerrob on December 16, 2020, 01:09:22 PM
You on console though? I'm really enjoying all of those systems except for the driving, which I didn't notice until people complained and I started paying attention to it.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: El Babua on December 16, 2020, 01:13:46 PM
Playing on PC. 6700k/2080/GSync

I actually don't mind the driving mechanics. The AI (or lack thereof) is concerning. It feels like I have to constantly walk on eggshells right now to preserve my immersion. Which is something I never had to think about with Witcher 3 at launch.

I can see what this game is trying to be and I will get to enjoy it in a couple months when they finally get it to 1.0 :rejoice
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: Great Rumbler on December 16, 2020, 01:28:55 PM
There's really not any game reviewer I listen to for their opinions. I just watch gameplay videos and then buy stuff I think looks good
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: Don Rumata on December 16, 2020, 01:40:27 PM
There's really not any game reviewer I listen to for their opinions. I just watch gameplay videos and then buy stuff I think looks good
Any non exclusively technical review, is no better than "guy on a forum" post.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: naff on December 16, 2020, 02:05:26 PM
I read Tom Chicks review the other day and it was p funny. I often find Tom a bit crazy but I like how his reviews actually contain so much intensity and flavour, more like film critique which often varies wildly, whereas there's always this kinda strange homogenised consensus in game reviews (lest you deny devs their mc average bonus and frustrate the hordes of Gamers with a capital G?).

Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: Nintex on December 16, 2020, 02:08:57 PM
I remember way back when we were always waiting for Jim Sterling and Tom Chick reviews to fuck up the perfect metacritic the snoyboys and Nintendies were creaming their pants about.
You could always count on those two to not just unveil a smug Gerstmann or Edge 7/10 or 8/10 but to drop a flaming 4/10 or 5/10 turd on the latest 'perfect' game.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: El Babua on December 16, 2020, 02:18:26 PM
I think more varied reviews as well as taking off numerical scores is something more outlets should consider. Obviously the not so secret dirty secret is that for hyped games, the review scores are a part of the marketing.

It was terrible especially during the PS3/360 era where every hyped game was guaranteed a 90 on Metacritic. Traffic would go down tremendously for IGN and GameSpot reviews for example if they dropped scores altogether. That's not even mentioning most game reviewers aren't actually very good writers, so most reviews read like they ripped each other off.

Super Bunnyhop, Tim Rodgers and Errant Signal are some reviewers I watch for more interesting perspectives on the games that they review.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: Nintex on December 16, 2020, 02:25:52 PM
I think more varied reviews as well as taking off numerical scores is something more outlets should consider. Obviously the not so secret dirty secret is that for hyped games, the review scores are a part of the marketing.

It was terrible especially during the PS3/360 era where every hyped game was guaranteed a 90 on Metacritic. Traffic would go down tremendously for IGN and GameSpot reviews for example if they dropped scores altogether. That's not even mentioning most game reviewers aren't actually very good writers, so most reviews read like they ripped each other off.

Super Bunnyhop, Tim Rodgers and Errant Signal are some reviewers I watch for more interesting perspectives on the games that they review.
The biggest problem is that review scores are tied to pay outs and bonuses and it's a fairly common practice.
CDPR did the same thing but reversed course after this release.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: Don Rumata on December 16, 2020, 02:34:25 PM
I think the only "reviews" worth anything (again, aside from technical things) are those in-depth videos like Mandalorian does, some of them at least, but in general as a format.
Those however aren't really product reviews, more analysis, they just eviscerate everything and spoil most stuff, and come out months or years after a game's release.

Classic style reviews, the D1 ones, are mostly just superficial and completely pointless generic opinions.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: Human Snorenado on December 16, 2020, 02:37:44 PM
The only review that matters is mine

:yeshrug

Verdict so far: hot shit, would fuck
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: Hamarr on December 16, 2020, 03:04:39 PM
What AI issues are people seeing?  I don’t know if I have seen anything regally egregious like stealth being completely broke, seeing me through walls or enemies that stand in place while I shoot them.  Most of the time when enemies are reacting to me before I enter an area I have given myself away like failing to hack into their systems so they alert everyone about the failed hack.

Oh, watching a video on the issues now.  The Npcs walking around?  I don’t really know if that bothers me.  It’s serviceable and about what I expected, but I haven’t been following the hype cycle for this game at all.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: naff on December 16, 2020, 03:24:25 PM
I think more varied reviews as well as taking off numerical scores is something more outlets should consider. Obviously the not so secret dirty secret is that for hyped games, the review scores are a part of the marketing.

It was terrible especially during the PS3/360 era where every hyped game was guaranteed a 90 on Metacritic. Traffic would go down tremendously for IGN and GameSpot reviews for example if they dropped scores altogether. That's not even mentioning most game reviewers aren't actually very good writers, so most reviews read like they ripped each other off.

Super Bunnyhop, Tim Rodgers and Errant Signal are some reviewers I watch for more interesting perspectives on the games that they review.
The biggest problem is that review scores are tied to pay outs and bonuses and it's a fairly common practice.
CDPR did the same thing but reversed course after this release.

this is kind of hilarious when you have safe turds like star wars jedi: fallen order topping the ranks in sales. i love a good perf bonus, just seems odd to have it tied to some arbitrary review scores instead of like, how much money was made. which is what im used to working in tech (share allocation and annual profit shares). i thought this was capitalism! mc reviews should be way too random to inform how a company rewards a team that's worked on a game for x number of years.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: brawndolicious on December 16, 2020, 03:27:12 PM
Sometimes his mind is already made up.

Sometimes he joins in the zeitgeist of the dismissal of a game.

I felt his Kane & Lynch review kind of glossed over everything. Maybe he just isn't the type who can really enjoy hyper-violent games?

i need receipts, there's no way they don't have a QA team. what. lmao. as an sre that is insane to me  :lol

My department cut back after corona hit and a big chunk of the QA team was the first to go. Probably the same for a lot of other tech companies.

To be fair, they're making a huge open-world game that pushes the technical limits of basically every platform and is being made in a mad dash, crunchaholic work schedule.

They probably needed a good investment in QA.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: Great Rumbler on December 16, 2020, 03:55:38 PM
I like "numbers above their head" shooting mechanics *shrug*

Yes.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: naff on December 16, 2020, 04:00:42 PM
trying to find a spot where i can just continually nade spawning coppers to buff my engineering perk safely :doge

have basically limitless grenades with the absurd amount of common components you get. just want dem high tier perks. wish you could craft items in chunks. modified my config so crafting is instant, but i still need to click :stahp
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: Great Rumbler on December 16, 2020, 04:05:47 PM
I've been putting some points into hand guns and bonus sneaky damage and now I can do 18k damage with a single headshot while hidden. :gladbron
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: mormapope on December 16, 2020, 05:11:52 PM
Reading all these posts of cool builds, while putting points into things that aren't paying off right away
 :tocry
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: naff on December 16, 2020, 05:29:11 PM
I've been putting some points into hand guns and bonus sneaky damage and now I can do 18k damage with a single headshot while hidden. :gladbron

i have heard handguns are the most powerful in dps. i like assault rifles though and have started dumping a few points into reflexes. rocking the precision tech rifle mainly coz it feels so damn good. like a mix between a rifle and a shotgun, knocks down people up close and i barely use ads, while still taking enemies out at range
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: Nintex on December 16, 2020, 05:53:13 PM
I'm still completely floored by this game. The art direction in a game of this scale is just  i n s a n e.

Matrix 4
spoiler (click to show/hide)
(https://abload.de/img/photomode_16122020_22xrjxp.png)
[close]
(https://abload.de/img/photomode_16122020_224xkb3.png)

(https://abload.de/img/photomode_16122020_22dcke3.png)

(https://abload.de/img/photomode_16122020_22sljkx.png)

(https://abload.de/img/photomode_16122020_22u2jf3.png)

spoiler (click to show/hide)
(https://abload.de/img/photomode_16122020_22mukki.png)

(https://abload.de/img/photomode_16122020_23tmk0i.png)
[close]

spoiler (click to show/hide)
(https://abload.de/img/photomode_16122020_2334jo5.png)

Took me a while to realize that all those witty mission descriptions in your journal are written by Johnny.
And goddamn he's such an awesome well written character.  :whew
[close]
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: naff on December 16, 2020, 06:55:10 PM
murdered the fuck outta that bald guy you took a screen of. got through the mission stealthily then reasoned with the man to complete the mission, then it wouldn't let me shoot him (reticule goes away, gun goes down whenever aiming at him like a friendly npc) so i had to throw grenades from around the corner to aggro then mopped up everyone afterward. i wanted their loot and he was a total pos. been quite enjoying taking a heavy handed everyone dies approach to missions.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: Nintex on December 16, 2020, 07:35:12 PM
murdered the fuck outta that bald guy you took a screen of. got through the mission stealthily then reasoned with the man to complete the mission, then it wouldn't let me shoot him (reticule goes away, gun goes down whenever aiming at him like a friendly npc) so i had to throw grenades from around the corner to aggro then mopped up everyone afterward. i wanted their loot and he was a total pos. been quite enjoying taking a heavy handed everyone dies approach to missions.
Yeah I was kinda surprised at just how fast this got so dark but at the same time I can't wait to see how this plot line evolves further.

I see you are taking the Johnny approach to solving the problems while I'm more doing it Jensen style. Although sometimes that also ends in a bloodbath.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: naff on December 16, 2020, 08:24:54 PM
yeah, i just kinda realised i dont care about stealth in this game because it's janky but gunplay is top class. def going to buy that respec mod at some point.

just put in a pre-order for the next shipment of ryzen 5 5600x chips. it begins.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: benjipwns on December 16, 2020, 09:21:48 PM
this is kind of hilarious when you have safe turds like star wars jedi: fallen order topping the ranks in sales. i love a good perf bonus, just seems odd to have it tied to some arbitrary review scores instead of like, how much money was made. which is what im used to working in tech (share allocation and annual profit shares). i thought this was capitalism! mc reviews should be way too random to inform how a company rewards a team that's worked on a game for x number of years.
You have to look back to when this was originally done. You had a rash of stuff like Prince of Persia: The Sands of Time, Beyond Good and Evil, etc. all bombing at retail but winning countless GOTY awards. The incorporation of Metacritic into contracts was asked for by developers (and players), nobody wanted to make a 90+ rated game that sold like shit, especially then to watch the publisher leverage the IP into sequels at some point in the future.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: naff on December 16, 2020, 09:32:44 PM
had no idea what the history was. makes sense.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: remy on December 16, 2020, 09:50:58 PM


Super Bunnyhop, Tim Rodgers and Errant Signal are some reviewers I watch for more interesting perspectives on the games that they review.
8 hour cyberpunk video incoming, probably :rejoice
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: El Babua on December 16, 2020, 10:10:09 PM


Super Bunnyhop, Tim Rodgers and Errant Signal are some reviewers I watch for more interesting perspectives on the games that they review.
8 hour cyberpunk video incoming, probably :rejoice

He said he was planning on it to be his review after Pac-Man - before the delay - but Cyberpunk is planned. So we're sure to see it in the next couple months :rejoice
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: Coax on December 16, 2020, 10:32:56 PM
There's really not any game reviewer I listen to for their opinions. I just watch gameplay videos and then buy stuff I think looks good

Weighing my interest for most games is some combination of watching trailers, then/or if they're available yet and I'm curious enough gameplay videos, along with reading user impressions.

Though for this game it was different. From the first CG trailer until the last pre-launch trailer I frankly wasn't excited for it like many were, however after experiencing TW3 I was curious whether there was more to it than the marketing suggested.

Then for that last pre-launch trailer they released it in multiple languages and I discovered the Japanese version which had voice acting that seemed more in tune with the vibe I'd be after. I figured I'd see how the game played with that VA, similar to how I played TW3 in Polish since it had the superior Geralt voice among others.

So I came in with a lot of reservations, along with the more negative impressions I'd seen tending to make me think my gut feeling was right (doesn't help when the only other impressions one sees are overhyped hyperbole that can't be taken seriously). However after experiencing it first-hand it's a pretty solid game, looks phenomenal, is much less unpolished than I was led to believe and have been enjoying the Japanese VA.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: Great Rumbler on December 16, 2020, 11:09:55 PM
(https://i.imgur.com/uZIpUJJ.jpg)

Riding the rollercoaster with my husbando, Johnny Silverhand.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: thetylerrob on December 16, 2020, 11:12:50 PM


Super Bunnyhop, Tim Rodgers and Errant Signal are some reviewers I watch for more interesting perspectives on the games that they review.
8 hour cyberpunk video incoming, probably :rejoice
Someone should make a Tim Rogers thread.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: team filler on December 16, 2020, 11:41:44 PM
says the guy who trusts shosti  ::)
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: MMaRsu on December 17, 2020, 05:05:29 AM
Which option did yall choose for the del quest?

I merged
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: Rufus on December 17, 2020, 05:08:38 AM
I couldn't merge. :'(
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: Coax on December 17, 2020, 06:02:11 AM
The darker sidequests  :whew This is the stuff I was after. Why couldn't they have given us a taste of this in their marketing.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: Pissy F Benny on December 17, 2020, 07:33:34 AM
PRO TIP: after the ghost town mission if you go back to the tunnel you can get the best car in the game for free. Think you need to do a mission or two after for it to spawn tho.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: MMaRsu on December 17, 2020, 08:10:18 AM
PRO TIP: after the ghost town mission if you go back to the tunnel you can get the best car in the game for free. Think you need to do a mission or two after for it to spawn tho.

Hmm damn I must have missed that :( what tunnel is that? In the desert? Im not too far after that but how can you get it (like add it to your list of spawnable cars)
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: Pissy F Benny on December 17, 2020, 08:11:37 AM
Drive down the tunnel from that mission and it’s in a shipping container and yes you keep it
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: MMaRsu on December 17, 2020, 08:25:50 AM
Drive down the tunnel from that mission and it’s in a shipping container and yes you keep it

Can you still do it later after ridersn on the storm
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: Pissy F Benny on December 17, 2020, 08:31:22 AM
I would imagine so :yeshrug
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: MMaRsu on December 17, 2020, 10:49:35 AM
https://youtu.be/3_fuxESp-NM
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: Pissy F Benny on December 17, 2020, 11:49:57 AM
spoiler (click to show/hide)
the side job where you can crucify some fucker is a bit grim :kobeyuck
[close]
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: Nintex on December 17, 2020, 04:51:32 PM
spoiler (click to show/hide)
the side job where you can crucify some fucker is a bit grim :kobeyuck
[close]
spoiler (click to show/hide)
Johnny
"So what, the fucker probably deserved it. Are you going to cry about it? Look around dickhead, people get killed every day. They suffocate in their own filth.... their bodies sold to Chinese biotech and Japanese porn directors"
*blows smoke*
"So yeah, you're angry, I get it. Use that anger. Use it for something worthwhile before you drown in a puddle of your own piss and sorrow"
[close]
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: BikeJesus on December 17, 2020, 05:27:45 PM
I was walking down a street last night, and i hear a guy yelling and then a splat. Turned around, and he was dead on the street with blood all around in front of a huge building. I guess he jumped off the roof.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: Nintex on December 17, 2020, 06:58:16 PM
http://www.youtube.com/watch?v=zUVhfD3jpFE

 :whoo
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: Tasty on December 17, 2020, 08:49:54 PM
https://twitter.com/CardySimon/status/1339738799732117505

Remember all those years after Nintendo ditched the "seal of quality" and everyone made fun of them for Wii shovelware?

That shovelware was apparently still more functional than Cyberpunk 2077 for base PS4.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: BrokenVerses on December 17, 2020, 08:52:31 PM
https://twitter.com/KazHiraiCEO/status/1339741387118526465
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: Tasty on December 17, 2020, 08:53:18 PM
I hope that specific Twitter account never stops.

The rest of the site can die in a fire, but leave that one account.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: BikeJesus on December 17, 2020, 09:11:20 PM
I was walking down a street last night, and i hear a guy yelling and then a splat. Turned around, and he was dead on the street with blood all around in front of a huge building. I guess he jumped off the roof.

Some pics I took.

(https://i.imgur.com/F38SCc4.jpg)

(https://i.imgur.com/7zJeSnd.jpg)

(https://i.imgur.com/Sl16X9r.jpg)
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: brawndolicious on December 17, 2020, 09:42:05 PM
.....I've never heard of a game being delisted due to performance. I really feel bad for the devs because somehow, management will put more pressure on them to get it "playable enough" but probably the thing holding them back is the base console CPUs. You can only remove so many pedestrians.

I was walking down a street last night, and i hear a guy yelling and then a splat. Turned around, and he was dead on the street with blood all around in front of a huge building. I guess he jumped off the roof.

Some pics I took.

(https://i.imgur.com/F38SCc4.jpg)

(https://i.imgur.com/7zJeSnd.jpg)

(https://i.imgur.com/Sl16X9r.jpg)

That could be the beginning of a quest where you go up to the office window that he fell out and dig around to see some incriminating files on his computer, leading to a big corporate espionage tangent. Who says he jumped even? He could have been pushed.

But it's most likely a bug. It would be cool if it was intentional though.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: Boredfrom on December 17, 2020, 09:50:38 PM
The base PS4 can barely run Genshin Impact, and people expected Cyberpunk to run well at launch...

Hopefully I will get my PS5 when the next gen update comes out.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: thetylerrob on December 17, 2020, 09:59:40 PM
.....I've never heard of a game being delisted due to performance. I really feel bad for the devs because somehow, management will put more pressure on them to get it "playable enough" but probably the thing holding them back is the base console CPUs. You can only remove so many pedestrians.

I was walking down a street last night, and i hear a guy yelling and then a splat. Turned around, and he was dead on the street with blood all around in front of a huge building. I guess he jumped off the roof.

Some pics I took.

(https://i.imgur.com/F38SCc4.jpg)

(https://i.imgur.com/7zJeSnd.jpg)

(https://i.imgur.com/Sl16X9r.jpg)

That could be the beginning of a quest where you go up to the office window that he fell out and dig around to see some incriminating files on his computer, leading to a big corporate espionage tangent. Who says he jumped even? He could have been pushed.

But it's most likely a bug. It would be cool if it was intentional though.
It's not a bug, happens in a bunch of different spots around the city that you would expect people to jump from. I've seen a dude jump from an overpass too. It's pretty grim tbh.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: Mr Gilhaney on December 17, 2020, 11:40:50 PM
Congrats on the console exclusivity, xbox kings of bore.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: Tasty on December 18, 2020, 12:32:30 AM
(https://i.imgur.com/EIQ4w6C.png)

...are gamers these days fucking idiots? The situations and contexts involved are almost nothing alike.

Edit- Removed R word. I apologize.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: Tasty on December 18, 2020, 12:34:17 AM
Congrats on the console exclusivity, xbox kings of bore.

Wouldn't surprise me if MS follows soon.

I've heard people speculating the console makers just gave CDPR a carte-blanche for lot check cause of COVID, and them turning around and going "Yeah go ask Sony/MS for your money back it's cool!" burned a lot of asses over there.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: BikeJesus on December 18, 2020, 12:53:41 AM
Delisting the game is dumb. If it can be played from start to finish,  then it should be for sale. Low framerate and glitches happen in plenty of games. Maybe if Sony had a refund system already in place like other platforms, this wouldn't be an issue. CDPR should sue their asses. I am sure much jankier pieces of shit are on sale on PSN.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: Mr Gilhaney on December 18, 2020, 12:59:09 AM
(https://i.imgur.com/EIQ4w6C.png)

...are gamers these days straight-up distinguished mentally-challenged? The situations and contexts involved are almost nothing alike.

agreed. cyberpunk is a buggy mess. but no mans sky straight up lied about what was in the game.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: Tasty on December 18, 2020, 12:59:52 AM
Delisting the game is dumb. If it can be played from start to finish,  then it should be for sale. Low framerate and glitches happen in plenty of games. Maybe if Sony had a refund system already in place like other platforms, this wouldn't be an issue. CDPR should sure their asses. I am sure much jankier pieces of shit are on sale on PSN.

Yeah, no. Unless Epic prevails against Apple, Sony is the one holding all the cards on their own platform here. CDPR probably broke some terms of an agreement. We'll likely learn more soon.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: Mr Gilhaney on December 18, 2020, 01:13:49 AM
CDPR are pretty shitty to have released it in this state on consoles. But if only there was something, like a certification process, where they spot this kind of shit 
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: Tasty on December 18, 2020, 01:49:03 AM
CDPR are pretty shitty to have released it in this state on consoles. But if only there was something, like a certification process, where they spot this kind of shit 

You're totally right. Sony's at fault here.

(https://i.imgur.com/p4mYRJe.gif)
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: El Babua on December 18, 2020, 02:32:30 AM
This is more of a power move on Sony's part since CDPR probably pissed them off with the refund shenanigans.

Also, from what I've gathered from devs and QA people, console certification doesn't test for bugs. Really, all it tests for is if the game crashes the console and if the button prompts are correct. A dev can get a waiver too if it fails, if they promise to fix the issue by launch. (day 1 patch basically)

If you launch with those issues however, you're basically on Sony/MS/Nintendo's shitlist. I'm guessing the refund thing pushed Sony over the top.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: Transhuman on December 18, 2020, 02:34:15 AM
I read Tom Chicks review the other day and it was p funny. I often find Tom a bit crazy but I like how his reviews actually contain so much intensity and flavour, more like film critique which often varies wildly, whereas there's always this kinda strange homogenised consensus in game reviews (lest you deny devs their mc average bonus and frustrate the hordes of Gamers with a capital G?).

I always love when Tom's reviews are used to show how pip-squeak timid the other reviewers are being
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: MMaRsu on December 18, 2020, 02:50:24 AM
Wow Sony delisted the game

Yikes
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: Transhuman on December 18, 2020, 03:07:54 AM
Wow Sony delisted the game

Yikes

I think you'll find you're mistaken, CP2077 is 87% on metacritic
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: benjipwns on December 18, 2020, 03:08:50 AM
Also, from what I've gathered from devs and QA people, console certification doesn't test for bugs. Really, all it tests for is if the game crashes the console and if the button prompts are correct. A dev can get a waiver too if it fails, if they promise to fix the issue by launch. (day 1 patch basically)
Yeah, certification isn't QA. It checks for major software level bugs like system crashes or lockups or violations of certain standards (like the aforementioned button prompts) and is mostly automated from what I've heard.

I think there's often confusion because the platform holders do sometimes provide QA assistance for major titles like exclusives or just huge games like GTA.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: Mr Gilhaney on December 18, 2020, 03:16:16 AM
Wow Sony delisted the game

Yikes

I think you'll find you're mistaken, CP2077 is 87% on metacritic

actually it's 100%

Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: Rufus on December 18, 2020, 04:30:07 AM
Can't fuck around like this anymore when you have shareholders. Looking forward to the next emergency meeting. :lol

Also, it turns out, relying on and being known for fixing things after the fact is not actually a good thing.

spoiler (click to show/hide)
Good thing I'm on the lead platform. :snob
[close]
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: HardcoreRetro on December 18, 2020, 04:30:53 AM
https://www.youtube.com/watch?v=ncBCIXahV5A

This combat theme goes together amazingly well with me smashing people in the face with a sledgehammer.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: MMaRsu on December 18, 2020, 04:33:26 AM
Wow Sony delisted the game

Yikes

I think you'll find you're mistaken, CP2077 is 87% on metacritic

huh?
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: Pissy F Benny on December 18, 2020, 04:34:48 AM
:rodney
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: El Babua on December 18, 2020, 04:36:23 AM
The Jazz station fucking slaps. Cruising down Night City with Charles Mingus blaring is the real cyberpunk.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: Mr Gilhaney on December 18, 2020, 04:43:11 AM
The soundtrack in general is so fucking good
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: HardcoreRetro on December 18, 2020, 04:44:31 AM
https://www.youtube.com/watch?v=8CwFNFGSQV0

This is obviously the best track in the game.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: Transhuman on December 18, 2020, 05:00:53 AM
Wow Sony delisted the game

Yikes

I think you'll find you're mistaken, CP2077 is 87% on metacritic

huh?

You're telling me the people whose job it is to help me make an informed purchase are saying 87/100, and the publisbers are saying this game is ao bad we can't let people play it?
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: MMaRsu on December 18, 2020, 05:11:31 AM
Sony is just trying to get some good PR here

Are they taking it off shelves? Nah

Its no more egregious bug wise than fallout 76 or fallout 4 neither

Ofcourse that wasnt a next gen game
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: Don Rumata on December 18, 2020, 05:59:53 AM
I think this is related to what i said some weeks (months? I can't, with time passage anymore), about people's expectations about CDPR.

They grew up incredibly fast, and went supernova with Witcher 3.
Before that, they were considered the underdog eurojank studio that delivered graphics above their weight for PC exclusives (Witcher 2).
They had to leak their own engine "internal" video to get some attention, before the release of W2.

Suddenly with Witcher 3, they were dunking on Bethesda (who's been coasting since... Fallout 3?) and being compared to R*, which in turn had a much smoother growth, with a thousand GTAs and open worlds worth of experience.

Now here we are, expectations through the roof, for what is, essentially, their 2nd open world, 3rd big game (4th if you want to count W1) and first game not set in the Witcher world.
Releasing in a landscape, that of open worlds, which has become incredibly competitive and with advanced shit (like AI systems) that is taken for granted by players.
On top of that, put all the COVID and QA problems, and their over ambition in terms of platform coverage.

I'm assuming it's still a great game, given some of your comments, but they were in a tough position to release this, given the abnormal trajectory of their ascent.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: MMaRsu on December 18, 2020, 06:21:52 AM
Went back and redid the driving sidemissions

fuck Claire
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: BIONIC on December 18, 2020, 07:18:52 AM
Yeah Sony got blind sided by CDPR’s dumbass refund tweet when they had zero arrangement and decided to go nuclear on their asses. Especially since Xbox is the marketing partner for this game.

If they actually gave a shit, garbage like PS3 Bethesda games, FO76, NMS, and numerous other sacks of shit over the years would’ve gotten the same treatment.

Anyways, I’m having a real good time on PS5 45 hours in minus the random fucking crashes. They confirmed the PS version will still be getting updates even while delisted, so that’s cool.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: Don Rumata on December 18, 2020, 07:20:36 AM
Yeah Skyrim on PS3 was literally unplayable after some hours, with the memory leak thing.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: Pissy F Benny on December 18, 2020, 07:44:14 AM
On xbox one x other than the frame rate tanking in certain areas while driving its been ok since the patch, some janky shit here and there of course, at least it doesn't crash all the time anyway :doge

In the first race I was basically racing in bullet time :lol :lol :lol :lol :lol
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: Don Rumata on December 18, 2020, 07:47:39 AM

In the first race I was basically racing in bullet time :lol :lol :lol :lol :lol

It's not a bug, it's a feature!

https://youtu.be/o34ZgIe-rp0
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: MMaRsu on December 18, 2020, 08:14:54 AM

In the first race I was basically racing in bullet time :lol :lol :lol :lol :lol

It's not a bug, it's a feature!

https://youtu.be/o34ZgIe-rp0

That was a good feature tho
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: Svejk on December 18, 2020, 08:30:08 AM

In the first race I was basically racing in bullet time :lol :lol :lol :lol :lol

It's not a bug, it's a feature!

https://youtu.be/o34ZgIe-rp0
That excuse worked for Nintendo throughout the SNES era too.  :lol
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: Supermanisdead on December 18, 2020, 08:53:40 AM
where can i get a better katana. this one i have fucking sucks. but i refuse to change weapons.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: Tasty on December 18, 2020, 08:54:34 AM
Wow Sony delisted the game

Yikes

I think you'll find you're mistaken, CP2077 is 87% on metacritic

huh?

We've always been at war with Eurasia.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: Rufus on December 18, 2020, 10:09:02 AM
Just had my first crash on PC. 35 hours in.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: BikeJesus on December 18, 2020, 10:36:39 AM
If Sony had a refund system in place this wouldn't be an issue. People used to bitch about Steam not having refunds, why does Sony get a pass?

Refunding with less than 2 hours played or 2 weeks of ownership seems fair. People were completing the unpatched PS4 copy before the game even released, so it isn't faulty, just a bit buggy.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: bork on December 18, 2020, 10:44:52 AM
Delisting the game is dumb. If it can be played from start to finish,  then it should be for sale. Low framerate and glitches happen in plenty of games. Maybe if Sony had a refund system already in place like other platforms, this wouldn't be an issue. CDPR should sue their asses. I am sure much jankier pieces of shit are on sale on PSN.

No idea what you're talking about- only titles of the highest quality make it to the PS Store.

https://youtu.be/uM523jjrvf4

:ufup
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: MMaRsu on December 18, 2020, 10:51:32 AM
The thing is, media picking up on this isnt saying that its because Sony doesnt have a refund system in place, they are saying its bc the game is faulty.

Shit is fucking lunaticc
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: BikeJesus on December 18, 2020, 12:20:08 PM
It isn't CDPRs fault Sony doesn't have a refund system in place.

🤷🏿‍♀️
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: MMaRsu on December 18, 2020, 01:19:27 PM
Im just sad we probably wont get a sequel due to this bullshit

Cdpr shot themselves in the foot

At least we have dlc to look forward to

65 hours in and still havent finished it. Im at the mission with the float
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: MMaRsu on December 18, 2020, 02:01:09 PM
Wow even my mother messaged me that she heard they are recalling Cyberpunk because there are a lot of errors in the game and even asked if I still wanted that World of Cyberpunk book  :(

I feel bad for CDPR now
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: Don Rumata on December 18, 2020, 02:24:30 PM
Should've delayed to 2021.
I feel bad for the mofos that will have to spend the next 4 months crunching on patches, but CDPR can come back from this with a good soft relaunch when the next gen patches hit, and then a good expansion.

If NMS could do it...
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: Mr Gilhaney on December 18, 2020, 02:30:47 PM
Should have just focused on the pc version and released console version a bit later.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: Human Snorenado on December 18, 2020, 02:31:56 PM
I mean... yes Sony should have a refund policy in place, but also yes the CDPR tweet dumping it on them and MS was a dick move. Even bigger dick move was releasing a game to millions of people that they knew was a buggy fucking mess. CDPR deserves some of what they're getting, and definitely deserve a loss in trust and good will. Even W3 was buggy and shitty on release and took a long time to get patched and better. Even simple shit like functioning menus was absent on release. At this point, it's fair to say they make good games but have a bad track record of releasing them too early.

Ultimately in a perfect world where they're not a publicly traded company and don't have to have the game release by a certain date to hit revenue targets, it should have been delayed, but once again late stage capitalism ruins everything.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: MMaRsu on December 18, 2020, 02:37:28 PM
Should have just focused on the pc version and released console version a bit later.

Absolutely

https://youtu.be/ESAFYZq0i1Y
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: Mr Gilhaney on December 18, 2020, 02:48:01 PM
While I find it funny that so many console lads pre ordered (why, seriously, especially when they arent sending out console copies to anyone) and now cry about it, it is a bit sad that they released it in that state. The game is legit good, if not great, underneath the bugs and performance issues. Runs well on my pc, but I also got a lot of rgb which boosts performance, but a lot of bugs are still there (although no crashes yet, 30 hours in). Would be nice with no bugs, but still really enjoying it, and hope they fix the next gen version so people can enjoy it.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: mormapope on December 18, 2020, 02:50:58 PM
With all this hooplah tho, the first expansion pack is probably gonna be free as an apology attempt
 :rejoice

Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: Pissy F Benny on December 18, 2020, 02:52:59 PM
Hopefully this leads to them taking the safe move and making the witcher 4 :P

Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: MMaRsu on December 18, 2020, 02:54:06 PM
Some more shots I made

(https://i.ibb.co/m86VWLM/photomode-16122020-203623.png)
(https://i.ibb.co/bWHCLXm/photomode-17122020-102543.png)
(https://i.ibb.co/ZcCvXZ7/photomode-17122020-143457.png)
(https://i.ibb.co/F6yBB8D/photomode-17122020-211726.png)
(https://i.ibb.co/BrKbDvJ/photomode-17122020-212057.png)
(https://i.ibb.co/cxPrGZ4/photomode-17122020-220137.png)
(https://i.ibb.co/DtQdJs8/photomode-17122020-230855.png)
(https://i.ibb.co/5ckDdWK/photomode-18122020-155913.png)
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: Great Rumbler on December 18, 2020, 02:58:28 PM
(https://i.imgur.com/96B1zvo.jpg)

(https://i.imgur.com/ezKqWod.jpg)
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: OnlyRegret on December 18, 2020, 03:09:25 PM
I guess I'll never understand why they didn't just delay the old news console ports if they were a flaming disaster rather than blast into a wall.
Cyberfucky-wucky
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: Mr Gilhaney on December 18, 2020, 03:11:30 PM
why you putting that ugly ass sticker on all your screens though, nephew?
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: Great Rumbler on December 18, 2020, 03:24:14 PM
why you putting that ugly ass sticker on all your screens though, nephew?

I think it does that automatically if you use the image take in Photo Mode, rather than just taking a screenshot with Steam itself.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: Great Rumbler on December 18, 2020, 03:25:08 PM
I guess I'll never understand why they didn't just delay the old news console ports if they were a flaming disaster rather than blast into a wall.
Cyberfucky-wucky

Yeah, I don't get it either [pressure from stockholders maybe?]. Should have released it this year for PC and next-gen consoles. Held off on last-gen versions until next year.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: Coffee Dog on December 18, 2020, 03:29:50 PM
I'm having a ton of fun, though it has gotten a little more one note here in the endgame now that my hacking/tech trees are maxed. There were more jobs that weren't straight merc work/theivery/infiltrations than I initially thought and everything has balanced out in a way that I find really satisfying. Now that I'm looking back I think a big problem with the opening hours is the overwhelming bombardment of texts/phone calls. There's some things that didn't need to notify you at all (CAR SALES) and a bunch of conversations that happen earlier than they should (Fixer introductions). I feel like if I got introduced to El Capitan or Mr Hands once I actually started doing some work in their district rather than the second I stepped into their borders it would make their first impressions hit much stronger.

Also, it's not this game's fault specifically, but lengthy sex scenes in games suck. They need QTEs for humor, or something, because watching two character models fuck, even if they are as good looking as the models in 2077, is just immersion death. It doesn't help that this one in particular rubs in the devs very blatant aversion to showing cock.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: BikeJesus on December 18, 2020, 04:09:22 PM
I wish i didn't have to work full time and could just play the game. I think i have around 20 hours so far, playing late at night when gf is asleep. Last mission i did was for the big black guy bringing him some spider thing. Now Jackie is waiting for me at a car, but I've just been clearing out all the gigs and other icons from the map. Haven't left Watson. The game is awesome. The music when you get into a battle is hype. It's actually kinda amazing how good the combat is. I hope GoG is added to geforce now soon so i can play at work when it is slow this winter. Got a free year with my 3080.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: Mr Gilhaney on December 18, 2020, 04:14:18 PM
why you putting that ugly ass sticker on all your screens though, nephew?

I think it does that automatically if you use the image take in Photo Mode, rather than just taking a screenshot with Steam itself.

It does not.  Proof:

(https://live.staticflickr.com/65535/50721266212_bfdd2292e5_o.png)
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: Rufus on December 18, 2020, 04:24:51 PM
https://twitter.com/XboxSupport/status/1339983446865801224
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: OnlyRegret on December 18, 2020, 04:38:15 PM
poland in shambles
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: MMaRsu on December 18, 2020, 05:43:25 PM
why you putting that ugly ass sticker on all your screens though, nephew?
oh I have them all without logo too but I dunno liked this better
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: Nintex on December 18, 2020, 05:57:05 PM
What bit CDPR in the ass is the different standards that we have now.

Shadow of the Collusus ran like 5fps on PS2 and that was considered Cinematic.
I played GTAIV on Xbox 360, it was buggy, broken, slow, unstable, crashed a lot... but still it was GTA.
Even this generation we had titles like Assassins Creed Unity, Fallout 76, Ghost Recon, No Mans Sky, Quantum Break on PC and others shitting the bed.

It seems like everyone just panicked and when CDPR said anyone could get a refund Sony freaked out because it won't be the last game that'll be broken at launch.

But this is what you get when your industry PR machine insists that the Xbox One and PS4 can still play next-gen games perfectly fine and next-gen isn't being held back by this cross-gen nonsense at all.
"It is just scalable like PC guys, lulz" yeah but most PC's don't run on what is basically the worst CPU architecture that AMD ever cooked up and a busted 5200 rpm HDD with 4 gigs of RAM.
A 4th or even a 3rd gen i7 I can power through some shit and SSD's help a lot too.

In the end CDPR should've just cancelled the Xbox One and PS4 editions of the game and kept it on PC, PS4 Pro, Xbox One X and next-gen machines or do something like a cloud release that CONTROL got for Switch.
But no, that was not allowed because you can't release a game on PS4 Pro or Xbox One X only. It has to work on all platforms or you can't release it all. They were kinda between a rock and a hard place.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: team filler on December 18, 2020, 06:24:41 PM
no switch version was the only real problem tbh
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: bork on December 18, 2020, 06:41:28 PM
I guess I'll never understand why they didn't just delay the old news console ports if they were a flaming disaster rather than blast into a wall.
Cyberfucky-wucky

https://www.youtube.com/watch?v=tvJsXzTOvUU
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: BikeJesus on December 18, 2020, 06:52:03 PM
https://youtu.be/DqiF2A8kIzw

OMG so fucking HYPE!

(https://media.tenor.com/images/5b5824f0b47f529153d20ca4f056ed67/tenor.gif) (https://media.tenor.com/images/5b5824f0b47f529153d20ca4f056ed67/tenor.gif) (https://media.tenor.com/images/5b5824f0b47f529153d20ca4f056ed67/tenor.gif)
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: Great Rumbler on December 18, 2020, 07:01:01 PM
https://www.youtube.com/watch?v=zasKkP9ofcM
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: BIONIC on December 18, 2020, 07:27:05 PM
New PS4/5 update out. Won’t test it until after bed. Hopefully fixes the fucking crashing.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: Nintex on December 18, 2020, 07:30:12 PM
They just dropped the 1.05 patch out of nowhere on consoles. 20GB.

 :titus

No patch on PC, no patch notes.

Maybe it'll just enable ray tracing to blow up those last gen machines - burn it all down, make a mark :rash




Quote
Hotfix 1.05 is now live on Xbox and Playstation systems! PC version will follow soon.

Here is the full list of changes:



Quests
Jackie will no longer disappear in The Pickup or The Heist.
Fixed an issue preventing players from landing the helicopter in Love like Fire.
Fixed an issue with Takemura not calling in Play it Safe.
It's no longer possible to trigger the same dialogue twice in Big in Japan.
Fixed an issue with Delamain appearing upside down at the end of Don't Lose Your Mind.
Saul now correctly reaches the van in Riders on the Storm.
Fast travelling before the encounter with Tyger Claws no longer breaks progression in I Fought the Law.
Fixed an issue blocking progress in Ghost Town if an autosave made upon Raffen Shiv's arrival was loaded.
Fixed an issue with not receiving new calls or messages if Happy Together failed as a result of combat.
Elizabeth Peralez stops being excessively insistent with her calls after her job offer is refused.
The scene with Misty and Jackie now starts properly after leaving Viktor's clinic.
Wakako's dialogues no longer get blocked after finishing Search and Destroy.
Walking away from Stefan in Sweet Dreams shouldn't prevent other characters from calling you anymore.
Brick’s detonator should now be properly interactable for players to disarm. Or set off. Your call.
Elevator doors should now correctly open in The Heist.
Saul now correctly gets out of cars in Riders on the Storm.
Fixed an issue with not receiving new calls or messages after running too far away from Frank in War Pigs.
Jackie now correctly leaves the factory after the combat is finished in The Pickup.
Fixed an issue with Militech reinforcements not spawning if driving through the gate too fast in Forward to Death.
Skipping time while in the club in Violence no longer results in issues with progression.
Fixed issues with starting Gig: Getting Warmer...
Fixed an issue with not receiving new calls or messages after Pyramid Song has been abandoned midway.
Fixed an issue whereby Delamain core could be already broken when player enters the Core room in Don't Lose Your Mind.
Fixed issues with Delamain not appearing or doing nothing outside the Afterlife in The Heist.
Fixed an issue with objective getting stuck on "Talk to Viktor" in The Ripperdoc.
Fixed an issue whereby it was impossible to talk to the bouncer in front of Lizzie's in The Information.
Added description for Don't Lose Your Mind in the Journal.
Fixed an issue preventing player from saving, using fast travels, and talking to other NPCs after reloading a save with an active call with Frank in War Pigs.
Fixed an issue with Panam not calling about any other matter until I'll Fly Away is completed.
Fixed an issue with Dum Dum following V after The Pickup is finished.

Gameplay
Improved the reaction times of NPCs taking cover.
Corrected the number of shots needed to kill civilians from a distance while in combat.

Visual
Fixed an issue with Delamain's image displayed on top of the current caller during phone calls.
V's mouth doesn't stay open after entering the space lock in Where is My Mind.
Fixed some UI overlap issues.
V appears more modest in the inventory preview after the half year montage ; )
NPCs are faster to appear in the quest area during Stadium Love.
Added some warmth to HDR.
Fixed T-posing NPCs in Suspected Organized Crime Activity: Just Say No and Gig: Hot Merchandise.
Fixed an issue whereby after a braindance it was possible to be stuck in 3rd person view with no head.
Silencer icons are no longer displayed with no image in the inventory.

UI
Fixed an issue with weapon crosshair persisting on screen.
The inventory menu no longer closes immediately after opening it for the first time after leaving a car.
Fixed an issue whereby upon accessing a fast travel terminal the button shown on the top right corner prompting to open the quest journal would not work.

Performance & Stability
Multiple stability improvements, including crash fixes.

Miscellaneous
Offscreen explosions make noise now.

PC-specific
[AMD SMT] Optimized default core/thread utilization for 4-core and 6-core AMD Ryzen(tm) processors. 8-core, 12-core and 16-core processors remain unchanged and behaving as intended. This change was implemented in cooperation with AMD and based on tests on both sides indicating that performance improvement occurs only on CPUs with 6 cores and less.
Fixed an issue with the way Raw Input is collected.
Removed the use of AVX instruction set thus fixing crashes occurring at the end of the Prologue on processors not supporting AVX.
Removed debug console to prevent functions that could lead to crashes or blocked quests. This doesn't mean we don't want to support the modding community. Stay tuned for more info on that.
Ray traced reflections should no longer seem too bright in comparison to the environment.
Fixed an issue with Steam Overlay crash on game shutdown.
Removed the memory_pool_budgets.csv file. which was not connected with the final version of the game and had no influence on it (it was a leftover file used during the development to estimate memory usage. It had no effect on how much memory was actually allocated). Perceived performance increase after editing the file may have been related to restarting the game.

Console-specific
Improved image sharpness with Chromatic Aberration and Film Grain on.
Settings should no longer reset to default after several game session restarts.
Fixed visual issues occurring during the transition between The Heist and Love Like Fire.
Corrected the look of several vehicles.
[Xbox] Entering combat while Synaptic Accelerator is active no longer ends in player health bar not being displayed.
[Xbox] Game no longer becomes unresponsive when signing out from a profile when the controller disconnection message is visible.
Telemetry consent request will appear once more due to an earlier issue with settings reset.
Fixed an issue whereby it was possible to fall down the elevator shaft in Megabuilding H8 in Automatic Love.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: BikeJesus on December 18, 2020, 07:53:28 PM
No fix for virtual inputs? Ok, have to apply the hex edit after the patch. I have the original gog version backed up just in case.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: team filler on December 18, 2020, 07:53:48 PM
transera still mad about something  ::) why the 2500 word post  ???
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: BIONIC on December 18, 2020, 07:55:25 PM
transera still mad about something  ::) why the 2500 word post  ???

Ketkat is still banned in the year 2077  :(
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: Boredfrom on December 18, 2020, 07:56:05 PM
Congrats on the console exclusivity, xbox kings of bore.

My physical copy say “nah nah”.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: Boredfrom on December 18, 2020, 08:00:37 PM
Should have just focused on the pc version and released console version a bit later.

That sweet Christmas money, thought. Maybe they counted on everyone playing on their PS5  :awesome
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: headwalk on December 18, 2020, 09:36:16 PM
can someone take some shots comparing native with full RT at 1440p to DLSS quality+liberal use of the sharpen filter in the nvidia overlay to restore any lost definition and get it looking as close to native as possible, then upload them to https://imgsli.com/ as a blind test?
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: Mr Gilhaney on December 18, 2020, 10:45:38 PM
when is this fucking game going to let me bang judy  :maf
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: Coax on December 19, 2020, 12:14:31 AM
can someone take some shots comparing native with full RT at 1440p to DLSS quality+liberal use of the sharpen filter in the nvidia overlay to restore any lost definition and get it looking as close to native as possible, then upload them to https://imgsli.com/ as a blind test?

I don't have Geforce Experience installed nor have I installed Reshade in 2077 (though prior to installing I was expecting I'd have to) however DLSS Quality with film grain and chromatic aberration disabled may as well be native, the difference is so slight. It's like TAA. Death Stranding with no DLSS (how I played it) has the same anti-aliasing appearance.

Below are two APNG (animated, lossless PNGs) for comparison. Linked due to filesize:

Comparison 1 (https://i.imgur.com/RnOz16a.png)
Comparison 2 (https://i.imgur.com/AxfcEwI.png)

As you can see in particularly the second comparison thin elements like wires are actually better anti-aliased than native with DLSS Quality.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: Great Rumbler on December 19, 2020, 12:20:10 AM
when is this fucking game going to let me bang judy  :maf

Gotta work for it, breh. :trumps
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: Sho Nuff on December 19, 2020, 03:25:44 AM
I’m going to call it for now. I just got to Panam and goddamn things are just getting buggier and buggier. Going to put this on pause until we get the native next-gen version and they clean this up. Had a good time but it seems like a good time to peace out.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: Borealis on December 19, 2020, 04:25:18 AM
I just love exploring the different aspects of Night City, pillaging your way through the luxury estates of North Oak without invisible walls or something to is fucking ace.

I know there's plenty improvements needed for the AI and technical issues, but the work put into the diverse locations is top notch. Everything from the rich district cemetery site to mass organic farms far out in the south, heaps of interesting places that are believable and build up the world.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: Nintex on December 19, 2020, 05:37:57 AM
So far on PC I've discovered less bugs than in any Ubisoft open world game.
Even Odyssey which was pretty solid on One X felt more buggy than this.

The biggest two that come to mind other than clipping and other regular issues are that during a conversation at a market a shack collapsed on top of the NPC  :lol
and Johnny Silverhand's cigarette floating in mid air.

There was also the time that when I moved closed to any wall the framerate would tank :doge
And then when I moved away from walls it would run fine. Rebooting my PC fixed it, so probably a Ray Tracing bug or something.

UBI BUGS!
- Broken map markers
- AI running around in circles (AI is basically broken in most forts, because they can't seem to pathfind vertically)
- Boats flying
- Boats dissapearing
- High-level boar killing an army in Athens
- Wolf interrupting NPC interaction and killing the quest giver
- Random performance issues
- Dialogue not playing / wrong dialogue playing
- Soldiers not rowing
- Soldiers nog disembarking
- Singing not stopping (not even off the boat  :lol, I could hear them singing in the distance, which was a nice way to track the boat agian tho )
- Diving below underwater
- Getting stuck in walls
- Chests not opening
- Buildings vanishing
[close]

I could go on and on I haven't spotted much like that in Cyberpunk 2077. So either most issues on PC are related to streaming I won't have trouble with a 5000MB/s Nvme(?) or maybe RAM, CPU limits?
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: Rufus on December 19, 2020, 05:55:44 AM
when is this fucking game going to let me bang judy  :maf
:lol
I did that yesterday. Has a cool quest attached.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: headwalk on December 19, 2020, 05:59:40 AM
apparently for whatever reason CDPR neglected to include a negative LOD bias when using DLSS, which is something control and death stranding did and is suggested in the DLSS manual.

native vs. DLSS quality with negative LOD bias: https://imgsli.com/MzA4NzE

DLSS quality with negative LOD bias vs default DLSS quality: https://imgsli.com/MzI3MzI

you can set the LOD value with nvidia inspector: https://www.techpowerup.com/download/nvidia-inspector/. the documented reason for not using a negative LOD bias usually is that it introduces shimmering textures, but DLSS resolves texture shimmer as it's a temporal thing.

Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: Nintex on December 19, 2020, 06:26:41 AM
In his tests Steve from Gamers Nexus found out that

- Shimmering is vastly reduced with DLSS Quality, this helps with rendering distant objects (thin neon signs, lettering etc.), fences and foilage.
- The game gets a somewhat softer look because some fine detail is lost in textures, mostly apparent in cracks and tiling on walls and such
- There's seemingly a bug that causes not all light sources to be affected by DLSS, those instead run on the lower pre-DLSS render resolution, so for Perf. that object would be rendered at 720p for example while the game resolution is 1440p.
- Performance gains are significant even in quality mode
- It depends on your preference but he finds overall IQ better in DLSS quality mode than native mode because of the shimmering even if the textures aren't always as sharp

Overall he recommends to play this game with DLSS but expects some fixes down the line which may or may not impact performance.
He also wishes TAA could be toggled and other AA solutions are introduced to give more control over the IQ. He feels that at higher resolutions with DLSS already smoothing things out the TAA isn't really necessary.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: MMaRsu on December 19, 2020, 06:28:28 AM
So far on PC I've discovered less bugs than in any Ubisoft open world game.


Same, or Bethesda game for that matter.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: headwalk on December 19, 2020, 06:37:21 AM
In his tests Steve from Gamers Nexus found out that

- Shimmering is vastly reduced with DLSS Quality, this helps with rendering distant objects (thin neon signs, lettering etc.), fences and foilage.
- The game gets a somewhat softer look because some fine detail is lost in textures, mostly apparent in cracks and tiling on walls and such
- There's seemingly a bug that causes not all light sources to be affected by DLSS, those instead run on the lower pre-DLSS render resolution, so for Perf. that object would be rendered at 720p for example while the game resolution is 1440p.
- Performance gains are significant even in quality mode
- It depends on your preference but he finds overall IQ better in DLSS quality mode than native mode because of the shimmering even if the textures aren't always as sharp

Overall he recommends to play this game with DLSS but expects some fixes down the line which may or may not impact performance.
He also wishes TAA could be toggled and other AA solutions are introduced to give more control over the IQ. He feels that at higher resolutions with DLSS already smoothing things out the TAA isn't really necessary.

the patch steve was using has sharpening applied with native TAA that isn't enabled with DLSS, which is what gives it a softer look:

this is 1440p performance mode (based on 720p sample) with the same sharpening enabled as native TAA: https://imgsli.com/MzM5MjA (which is what i was asking if someone could do earlier but with quality mode)
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: Pissy F Benny on December 19, 2020, 06:55:01 AM
seems smoother post patch on boner x :o
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: Pissy F Benny on December 19, 2020, 09:11:00 AM
btw the best song in the game is the rihanna knock off that would be a top 10 rihanna song if it was actually one of hers :trumps
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: Coax on December 19, 2020, 09:44:48 AM
Bunch of screens and gratuitous motorcycle selfie. Excluded some cool spoilery stuff. So many more interesting visuals in the game.

(https://abload.de/img/5hlj82.jpg)

(https://abload.de/img/3olj79.jpg)

(https://abload.de/img/4yfjx2.jpg)

(https://abload.de/img/91ik8g.jpg)

(https://abload.de/img/640j30.jpg)

(https://abload.de/img/7lxjzr.jpg)

(https://abload.de/img/83wjud.jpg)

(https://abload.de/img/2wwjqc.jpg)
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: Sho Nuff on December 19, 2020, 10:05:20 AM
Rain in this game is so goddamn fucking good
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: Great Rumbler on December 19, 2020, 10:07:19 AM
https://www.youtube.com/watch?v=1oGB3NqpcDo
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: Coax on December 19, 2020, 10:17:36 AM
.

https://a.uguu.se/UxCgNyxd.mp4
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: MMaRsu on December 19, 2020, 11:03:03 AM
https://youtu.be/6bqA8F6B6NQ
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: BikeJesus on December 19, 2020, 11:21:38 AM
https://youtu.be/sQDtCKl0BWo
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: BIONIC on December 19, 2020, 05:23:33 PM
So apparently share holders are looking into a class action against CDPR management for lying about base console performance and the whole fiasco tanking the stock value  :existential
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: kingv on December 19, 2020, 05:37:00 PM
I feel like that is unlikely to succeed.

At least by American standards. Don’t know by Polish standards.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: Nintex on December 19, 2020, 06:34:40 PM
The hounds are out for blood. Smelling that Microsoft and Sony money.

Stay strong Cyber Hussars  :salute
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: Nintex on December 19, 2020, 07:16:38 PM
http://www.youtube.com/watch?v=6bqA8F6B6NQ

 :whoo
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: MMaRsu on December 19, 2020, 07:32:04 PM
I already posted that like three posts up blind man put your cortical inplant in

Pc patch is up I got some nice fps boost on my 2600x
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: Human Snorenado on December 19, 2020, 07:54:40 PM
Neo-Tokyo finna asplode or whatever I guess

(https://i.imgur.com/d4h2ZhA.jpg)
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: Nintex on December 19, 2020, 08:39:24 PM
The one downside I noticed with Ray Tracing in various games is that it can get too dark across the board.
Especially indoor areas with not enough light. It makes the game more realistic but enemies harder to see and hit.

Looked at some 1.05 PS4 footage. Game looks to run a lot better already.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: Tasty on December 19, 2020, 09:58:00 PM
I already posted that like three posts up blind man put your cortical inplant in

:dead
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: Great Rumbler on December 20, 2020, 12:40:49 AM
Enjoying a post-race cig:

(https://i.imgur.com/2XRGIU6.jpg)
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: BrokenVerses on December 20, 2020, 12:47:17 AM
Started the PC version.

First glitch was a floating guy in the middle of the street in the Nomad origin story that I turned into roadkill and turned the town against me lol.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: thetylerrob on December 20, 2020, 12:51:35 AM
It's weird that the floating guy in that segment is so consistent. They should add an explanation of him to the lore.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: BIONIC on December 20, 2020, 01:23:53 AM
I still have these mildly annoying persistent glitches that were glossed over in the last two patches:

- Armor pickups show the opposite arrow i.e it shows that it’s weaker than what I’m wearing, but when I check the piece in my inventory it’s actually stronger and vice versa.

- My equipped health item keeps randomly changing to the next one over, so I have to switch it back with the quick select menu.

- If you turn off cameras via uploading a daemon in breach protocol, and then also turn off the surveillance system from a computer, the cameras will eventually turn on again since the daemon has a 3-6 minute limit ignoring that the security system should be off as a whole.

Anyone else have these? I swear the first one wasn’t the case initially, but maybe it was and I just didn’t notice.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: Coax on December 20, 2020, 02:43:49 AM
Japantown boss fight
Have been able to get Oda to ~23 HP each time but maybe I'm just to greedy by the end. My 1100 DPS machete is the only thing making a dent. Cripple movement ftw though. Even my revolver with 80-100 chemical damage barely does much. Curiously invulnerable to smart weapon targeting.
[close]

Edit: gottem  8)
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: Rufus on December 20, 2020, 04:28:22 AM
I maxed my Street Cred before meeting up with the Voodoo Boys. :doge

Doing main quests again shows a stark difference in quality, but it also reveals just how much of the plot ended up in trailers and gameplay presentations. I didn't dodge the marketing well enough, I suppose.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: Sho Nuff on December 20, 2020, 07:31:08 AM
http://www.youtube.com/watch?v=6bqA8F6B6NQ

 :whoo

I have absolutely no idea what the fuck is going on here; I played this on XSX and it looked way more like the image on the left than the one on the right. I’ve even got screenshots, chooms
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: Nintex on December 20, 2020, 08:24:42 AM
I noticed that some graphics settings don't always properly apply until you reboot the game.
But it also depends on the time of day the scene happens.

I got in Dex's car at night, which made the scene even more tense
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: Nintex on December 20, 2020, 08:47:01 AM
Our man steve wrecking Reddit performance boost fan fiction :lawd

http://www.youtube.com/watch?v=G5jTaa4Wj7Y
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: Coffee Dog on December 20, 2020, 11:18:49 AM
Wrapped everything up around the 60 hour mark. Did most of the content, only passed up on a couple sidequests and gigs. Really fun ride, really good RPG. I loved the ending I got, very fitting wrap up to V's character. Main plot was too short, needed another couple missions, but the side quests gave the game a very satisfying amount of content. Very impressed at the amount of Nomad specific dialogue. Fun setting, few good characters. I loved, loved Cherami Leigh as V, her and Reeves carried it

It's such a damn shame they decieved all their customers. Even without playing it on console, they still bullshitted about the cpu requirement of the game so it ran like ass for me. And I'm someone who's willing to look past all the technical shit, even the stuff that you basically can't ignore like the traffic not having AI. There's a good, confident RPG buried underneath all the jank and hype, but I don't think that people will acknowledge it until we are well into the postmortem phase. It's just too big an ask when the game literally doesn't function for a large portion of the audience.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: Human Snorenado on December 20, 2020, 11:28:50 AM
CDPR definitely has a deserved and earned track record of releasing games without a proper level of polish on them at this point, at least imo. Just simple little shit like "option to craft more than 1 of an item" so I don't have to keep mashing a button and waiting a few seconds to craft a bunch of grenades or med paks. I don't know if it's that they don't have someone on their team that looks at that shit (doubtful) or that their rushing shit out without it, but simple little quality of life things like that have been missing from their last two big releases at launch. Witcher 3's UI was absolute dogshit at launch and eventually became "sorta ok" and while Cyberpunk is better on launch, it's still not great.

I'm honestly not sure where they go from here. If I'm a developer for them, I probably want to murder their board members.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: Nintex on December 20, 2020, 01:40:25 PM
The city, world and art they created seems like it could be used for many more quests.
I sorta expect expansions once they've dealt with most of the issues.

I find the setting and quest gameplay of this game near perfect.

The future for CDPR should be more Witcher and more Cyberpunk.
But maybe they should drop their own engine and start using UE4.0 for their next project once that comes out as most problems people have with the game are technical.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: MMaRsu on December 20, 2020, 02:00:16 PM
(https://i.ibb.co/YNQgddL/photomode-20122020-193256.png)
(https://i.ibb.co/cTpMymn/photomode-19122020-184600.png)
(https://i.ibb.co/VDxMk0X/photomode-19122020-182356.png)
(https://i.ibb.co/8rtTtnV/photomode-19122020-123414.png)

bonus

(https://i.ibb.co/KWGMWV7/photomode-19122020-002214.png)
(https://i.ibb.co/JqKtFkT/photomode-19122020-002641.png)
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: Nintex on December 20, 2020, 07:23:14 PM
After a few plays with Medium/High settings + RT and DLSS balanced I tried most settings on Ultra with RT off and DLSS quality today.
And I gotta say, after a few battles I really like the added performance and the improved IQ.

Where before I was hitting between 45 - 60fps depending on the scene as the game got more demanding I'm now getting 70 - 90fps .
Alot of the weird hiccups that only happened in certain areas have also completely dissapeared.

For an RPG the combat is this game is very fast paced. Especially when you combine hacking with shooting and other abilities.
It's a shame that even with DLSS RT tanks the framerate as much as it does.

I'm not sure if I agree with DF that light RT settings are better than just running the game stable at the highest possible settings without RT.
From where I'm standing you're getting the worst of both worlds (very limited RT + lower IQ and other visuals) instead of having great IQ and everything cranked up and no RT.
RT to me seems to make the most sense if you can take that Ultra image and then enhance it further with RT effects.
The one effect I miss the most are the window reflections but those aren't worth the +30fps hit.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: bork on December 20, 2020, 07:48:43 PM
https://twitter.com/ChronoKatie/status/1340411599799136257
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: Don Rumata on December 20, 2020, 08:29:12 PM
https://twitter.com/ChronoKatie/status/1340411599799136257
On a bike with no helmet? Had it comin'.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: Sho Nuff on December 20, 2020, 08:41:27 PM
https://www.vg247.com/2020/12/20/cyberpunk-2077-corrupting-save-games-8mb/ (https://www.vg247.com/2020/12/20/cyberpunk-2077-corrupting-save-games-8mb/)

Random save corruption, may be linked to filesize, stay safe chooms
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: Great Rumbler on December 20, 2020, 08:52:20 PM
Doesn't say just how much crafting components you need to have, but wouldn't surprising if it was incredibly high.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: bork on December 20, 2020, 08:57:28 PM
https://www.vg247.com/2020/12/20/cyberpunk-2077-corrupting-save-games-8mb/ (https://www.vg247.com/2020/12/20/cyberpunk-2077-corrupting-save-games-8mb/)

Random save corruption, may be linked to filesize, stay safe chooms

Quote
This bug has also been observed on the Google Stadia version of the game, which is thought to be one of the better running experiences.
:dead
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: BikeJesus on December 20, 2020, 09:06:06 PM
Doesn't say just how much crafting components you need to have, but wouldn't surprising if it was incredibly high.

I'm pretty sure it is people who used the item duplication glitch. Regular users don't have to worry.

After 20 hours my save is 2.1MB and I have picked up everything and done tons of crafting.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: Supermanisdead on December 20, 2020, 10:16:25 PM
game started to run horribly, getting bug after bug. i had to refund it.  :'( i will miss this game, but it was becoming unplayable. hope the official next gen version will be good.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: Tasty on December 20, 2020, 10:41:12 PM
YouTuber Shows Google Stadia Version Of Cyberpunk 2077 Running On Switch (https://www.nintendolife.com/news/2020/12/random_youtuber_shows_google_stadia_version_of_cyberpunk_2077_running_on_switch)

:vr :miyamoto
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: Great Rumbler on December 20, 2020, 11:17:58 PM
Switch has the superior console version. :neogaf
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: Coax on December 20, 2020, 11:31:38 PM
https://www.vg247.com/2020/12/20/cyberpunk-2077-corrupting-save-games-8mb/ (https://www.vg247.com/2020/12/20/cyberpunk-2077-corrupting-save-games-8mb/)

Random save corruption, may be linked to filesize, stay safe chooms

I have a 5.2MB save currently and I only use crafting for very occasional ammo and Armadillo. I loot everything but sell items I'm not keeping/are lower tier duplicates so my intentory/stash isn't excessive. The strange thing about this is there was that one dev prior to launch who said they had 175 hours clocked yet presumably they didn't run into this issue, so either they weren't playtesting that aspect (items/crafting) or the build they played on wasn't affected.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: Great Rumbler on December 20, 2020, 11:42:41 PM
That's what my save file is at the end-game. Don't generally keep a huge inventory but I have messed around with crafting a bit. To get the size up more you'd probably have to have a pretty huge inventory and a lot of items in storage.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: Coax on December 21, 2020, 12:39:03 AM
- Armor pickups show the opposite arrow i.e it shows that it’s weaker than what I’m wearing, but when I check the piece in my inventory it’s actually stronger and vice versa.

Have you noticed this has to do with mods on the clothing? As it seems the game sorts clothing with rarer mods (eg: +30% crit damage) higher than clothing with the better armor stat per se.

For weapons I had early on what I thought was an inexplicable comparison arrow behavior where the same kind of weapon with higher DPS was showing as lower than one with lower DPS until I realized I put on a suppressor which reduces the base damage :doge
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: BrokenVerses on December 21, 2020, 12:52:18 AM
Holy shit, wtf at these fucking cops spawning out of thin air.

Had like an entire SWAT team appear on a rooftop with me lmao.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: BIONIC on December 21, 2020, 01:13:07 AM
- Armor pickups show the opposite arrow i.e it shows that it’s weaker than what I’m wearing, but when I check the piece in my inventory it’s actually stronger and vice versa.

Have you noticed this has to do with mods on the clothing? As it seems the game sorts clothing with rarer mods (eg: +30% crit damage) higher than clothing with the better armor stat per se.

For weapons I had early on what I thought was an inexplicable comparison arrow behavior where the same kind of weapon with higher DPS was showing as lower than one with lower DPS until I realized I put on a suppressor which reduces the base damage :doge

No it’s pretty consistent in my game.

Say I’m wearing 30 armor pants. If I see a 25 armor pants on an enemy it’ll show a green arrow, but if I find a 44 armor pants it’ll show a red arrow. This is regardless of mods or rarity.

I think weapons are reflected accurately for me based on DPS, but I’d have to double check since I usually have a different weapon type equipped so the comparison is useless on the spot.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: EVOL on December 21, 2020, 01:50:36 AM
Anybody playing this on a PS4 Pro? Been thinking of picking up a PS4 to play this and the entire generation of games that I skipped because I'm a Mac using idiot
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: Coax on December 21, 2020, 04:34:06 AM
Reading reports the $127k Predator clothing mod (+25% damage to moderate and high-tier enemies) straight up doesn't do anything  :PP

Ngl, was seriously considering it.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: Nintex on December 21, 2020, 05:48:29 AM
That's what my save file is at the end-game. Don't generally keep a huge inventory but I have messed around with crafting a bit. To get the size up more you'd probably have to have a pretty huge inventory and a lot of items in storage.
People use exploits for infinite resources and then craft 10 000's of items. It seems to happen at the 80MB mark.


Now that my V has seen some shit she's definitely more aggro and then Johnny is like "Oh yeah you're finally getting it"   :mynicca

spoiler (click to show/hide)
Yesterday I shot two tweaking Brain dancing scavs in the head and Judy was like: "Woah, you don't fuck around do you"
[close]

Anybody playing this on a PS4 Pro? Been thinking of picking up a PS4 to play this and the entire generation of games that I skipped because I'm a Mac using idiot
Doesn't run well enough on last gen consoles yet. Xbox Series S or playing through a Cloud Service would serve you better if you're looking for a cheaper option than building a new PC.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: MMaRsu on December 21, 2020, 06:51:27 AM
So whats your guys say on this beating Deus Ex Human Revolution and Mankind Divided? I loved Human Revolution but honestly Mankind Divided bored me to death. Also didnt help Adam Jensen is such a boring fucking character in Mankind Divided. Probably in HR too but I dont remember him being that bad in HR.

I think Cyberpunk easily takes the reigns, were it not that the main quest is pretty damn short and I feel a bunch of these sidequests could have been put into the Main quest.

I dont understand why the main quest already ends.. im.not there yet but im at the mission that tells you, you this is the last mission bro.

Even after 90 hours the end will come too soon. So now im just doing all sidemissions and gigs I can find
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: Pissy F Benny on December 21, 2020, 06:55:48 AM
90 hours is too short eh :heh
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: MMaRsu on December 21, 2020, 07:03:06 AM
i feel like it is too short since I obviously didnt spend 90 hours on the MQ..

Im not sure about some of the stuff included in the MQ but then theres side stuff I think should have been part of the MQ

https://youtu.be/wMMs1tU3wyQ
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: Nintex on December 21, 2020, 07:13:03 AM
So whats your guys say on this beating Deus Ex Human Revolution and Mankind Divided? I loved Human Revolution but honestly Mankind Divided bored me to death. Also didnt help Adam Jensen is such a boring fucking character in Mankind Divided. Probably in HR too but I dont remember him being that bad in HR.

I think Cyberpunk easily takes the reigns, were it not that the main quest is pretty damn short and I feel a bunch of these sidequests could have been put into the Main quest.

I dont understand why the main quest already ends.. im.not there yet but im at the mission that tells you, you this is the last mission bro.

Even after 90 hours the end will come too soon. So now im just doing all sidemissions and gigs I can find

Better
- Much larger and more lively areas to explore
- Interconnected and seamless world
- Great cast of characters
- Amazing side content
- Better combat
- Better abilities to unlock
- Much more variety in cosmetics, guns, swords etc.
- Additional gameplay variety with driving and BD's
- So far it seems like this won't end with a cliffhanger

Worse
- Despite Cyberpunk having a ton of lore, the conspiracy in Deus Ex runs much deeper
- Deus Ex feels bigger than yourself in that sense in Cyberpunk the stakes are more personal
- Deus EX MD still has areas that I never figured out how to enter or how to complete because the game is so complex Cyberpunk is much easier as you're mostly following markers that give you a general sense of direction
- In Deus Ex MD choices can really impact quests and outcomes in Cyberpunk so far, less so
- In Deus Ex MD everything is scripted after they had to drop out the random encounters at the last moment, in Cyberpunk some of the random encounters make less sense
- The world in Deus Ex MD is more 'aware' of your actions. Prague changes and evolves as you play along, subtle at first, more elaborate later but it is also more difficult to just turn a corner and expect to be considered 'friendly' after a killing spree

Mixed
- Cyberpunk doesn't explain most of its gameplay systems. You sort of discover how it works as you go along, this could be a pro or a con but I found Deus Ex MD had a nicer balance
- Again this could be a pro or a con but in Deus Ex MD you had to plan your moves more carefully, you couldn't just adapt and start shooting during a stealth segment without it having consequences


Cyberpunk has more window dressing while Deus Ex MD was a more focused experience. I'm a big fan of both and I haven't finished Cyberpunk yet but I think it'll win out in the end.
Deus Ex MD had some awesome segments like the Pallisade bank and Golem City while in Cyberpunk something like The Heist is amazing for different reasons.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: kingv on December 21, 2020, 09:34:47 AM
That's what my save file is at the end-game. Don't generally keep a huge inventory but I have messed around with crafting a bit. To get the size up more you'd probably have to have a pretty huge inventory and a lot of items in storage.
People use exploits for infinite resources and then craft 10 000's of items. It seems to happen at the 80MB mark.


Now that my V has seen some shit she's definitely more aggro and then Johnny is like "Oh yeah you're finally getting it"   :mynicca

spoiler (click to show/hide)
Yesterday I shot two tweaking Brain dancing scavs in the head and Judy was like: "Woah, you don't fuck around do you"
[close]

Anybody playing this on a PS4 Pro? Been thinking of picking up a PS4 to play this and the entire generation of games that I skipped because I'm a Mac using idiot
Doesn't run well enough on last gen consoles yet. Xbox Series S or playing through a Cloud Service would serve you better if you're looking for a cheaper option than building a new PC.

After watching DF videos I thought strangely that series s might be the single best console experience.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: Sho Nuff on December 21, 2020, 09:36:12 AM
Anybody playing this on a PS4 Pro? Been thinking of picking up a PS4 to play this and the entire generation of games that I skipped because I'm a Mac using idiot

Oh man, I'd hold off on this one for a few more patches.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: Nintex on December 21, 2020, 11:04:01 AM
The streets of Night City were dark and cold, drenched in crime and fraud
(https://abload.de/img/photomode_21122020_00nkker.png)
(https://abload.de/img/photomode_21122020_00buk5e.png)

The barmaid smiled "There is no way to save this City. You gotta look out for yourself first"
(https://abload.de/img/photomode_21122020_140hkmp.png)

The cops in this town were lousy and corrupt, it was time I took matters into my own hands. I would just shoot my way to the top and make eddies doing it
(https://abload.de/img/photomode_21122020_14yfkqh.png)
(https://abload.de/img/photomode_21122020_158ejp3.png)

"I'm warning you kid, this is Hatori Hanzo steel don't interfere with my biz"
"And this is Night City you cunt and you better give us your wallet"
(https://abload.de/img/photomode_21122020_15fpj1m.png)
(https://abload.de/img/photomode_21122020_156okvs.png)

I would clean these streets, block by block, street by street or die trying
(https://abload.de/img/photomode_21122020_158ujv8.png)
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: Great Rumbler on December 21, 2020, 12:55:30 PM
i feel like it is too short since I obviously didnt spend 90 hours on the MQ..

Im not sure about some of the stuff included in the MQ but then theres side stuff I think should have been part of the MQ

https://youtu.be/wMMs1tU3wyQ

Even Cyberpunk's glitches are better! :rejoice
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: thetylerrob on December 21, 2020, 01:19:09 PM
CP2077 shits on both of the new Deus Ex games from a high vantage point IMO. HR was great for the time and had a really unique aesthetic that they of course leaned away from. The writing in Mankind Divided was so incredibly on the nose I couldn't make it very far last time I tried to play it.

"Aug lives matter" :yuck

Also, the characters in CP are all very memorable and feel like real people in a way that Deus Ex could never pull off. It's a benefit of the huge open world that you get to see them in different environments.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: Nintex on December 21, 2020, 01:25:58 PM
Some interesting photomode tips. Pretty neat to use the muzzle flash effect as an additional light for your shots  :thinking
https://twitter.com/Berduu/status/1341065666875568129 (https://twitter.com/Berduu/status/1341065666875568129)
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: OnlyRegret on December 21, 2020, 02:26:10 PM
 :awesome :awesome :awesome

https://twitter.com/weeaboo/status/1340870694402322432
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: Don Rumata on December 21, 2020, 04:03:36 PM
Lol, but also, what other answer do you expect beyond "Yeah, put it on the pile!" ?
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: Nintex on December 21, 2020, 05:15:03 PM
Release now fix later has always been CDPR's way of doing things and this was the first game they released for consoles and PC at the same time.

When Witcher 3 came out you needed like an SLI setup to keep 30fps in Novingrad.
Witcher 2 was sort of the game no one could run at high settings until new hardware came out.
When Witcher 3 hit consoles, the swamp area ran at like 16fps and was a sign of things to come.

After a while they fixed all that but Witcher 3 still has game breaking bugs to this day. I think CDPR's hubris and gaming press hype sorta got in the way of the reality of the situation.
CDPR is a Eurojank developer at its core and you can sugarcoat that to an extend but there's a reason why so few Eurojank developers have the popularity CDPR does.

In that sense I like their non-bullshit response. They might fix that bug, they might not at least they're not dangling some 'Ongoing Journey' carrot in front of you like EA did with Anthem.
The game isn't designed to have a million items so fuck you for using exploits  :lol

Deus Ex Mankind Divided has a bug much like it that they never fixed.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: paprikastaude on December 21, 2020, 05:24:25 PM
https://www.youtube.com/watch?v=MM1RXPazRzg&feature=emb_title
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: Hamarr on December 21, 2020, 05:30:06 PM
Does the save file corruption issue happen on Xbox?  Most of the what I have read has been about the PC.  My friend had his save files completely corrupted on PS4, but he and his son hadn’t been playing anywhere near long enough to hit this file size issue.  He ended up getting a refund for now.

Telling people to just reroll in a game with enough content to play upwards of 150 hours I was hearing is pretty shit.  I tend to prefer doing everything on one character. 

Didn’t Bethesda games have this issue too?  I remember with Morrowind there was a work around where you go get all of the napkins and other junk that was spawned when checking a container and put it all on a corpse.  Once the body had disappeared that removed it from the database.  It sounds like there is no workaround here because everything is permanently stored in the database.

Edit - oh yeah, I think I wasn’t far enough in to see of the more common bugs.  I’m seeing a lot of stuff like spawning inside a character who is driving instead of being in the passenger seat when loading a save where we are driving.  It’s been mainly minor but funny stuff and still only the one crash.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: Nintex on December 21, 2020, 06:50:15 PM
http://www.youtube.com/watch?v=AGsjA1pXajk

 :lawd


Does the save file corruption issue happen on Xbox?  Most of the what I have read has been about the PC.  My friend had his save files completely corrupted on PS4, but he and his son hadn’t been playing anywhere near long enough to hit this file size issue.  He ended up getting a refund for now.

Telling people to just reroll in a game with enough content to play upwards of 150 hours I was hearing is pretty shit.  I tend to prefer doing everything on one character. 

Didn’t Bethesda games have this issue too?  I remember with Morrowind there was a work around where you go get all of the napkins and other junk that was spawned when checking a container and put it all on a corpse.  Once the body had disappeared that removed it from the database.  It sounds like there is no workaround here because everything is permanently stored in the database.

Edit - oh yeah, I think I wasn’t far enough in to see of the more common bugs.  I’m seeing a lot of stuff like spawning inside a character who is driving instead of being in the passenger seat when loading a save where we are driving.  It’s been mainly minor but funny stuff and still only the one crash.
I did some research on the save file thing and the main cultprit is the broken crafting economy.
Players discovered that buying a $10 can gets you $24 worth of materials and there are more things like that.
So they empty 10k or 100k worth of cans out of vendings machines, recycle that into thousands of materials and start crafting items until the RNG gives them the best possible stats.
But every item you craft or loot in the game with unique stats is stored in a sort of 'database' where those attribute numbers are stored and if you sell a gun to a vendor, the vendor will 'keep' that item and you can buy it back later.
The current save file cap is 8MB and any normal playthrough will never get you past 5MB but with the crafting exploit it's pretty easy to stock up on 10000's of guns, armor pieces and Cyberware that will eventually break the save file.

The save file is essentially a ticking time bomb.  :lol
Anyhow more games in the past have suffered from this issue. I think Oblivion or Skyrim had an issue like this too but there was a workaround for those games.
You simply had to stash your items into a corpse and that corpse would eventually dissapear and delete the items from the data storage.
Deus Ex MD had a few scenarios where if your inventory was full and you were gifted a weapon the game would crash. In that game you had to drop all your stuff to get through it.
One of those sections was the shooting range. If the gun range gun and ammo did not fit your inventory the game would lock up.

The easy fix next to a higher filesize cap for CP2077 would be to make most junk only sellable and give edibles a sell value of $1 or $0 so a $10 can doesn't net you 3 crafting components or $24 worth of sellable materials.
There would be no reason to farm those anymore and that seems like the easiest way to get components as other items are harder to find/buy and not in infinite stock from vending machines.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: Potato on December 21, 2020, 07:43:33 PM
Just started my game on PS4 and encountered my first bug before I even got into the game. I went to settings to see if I wanted to change anything and couldn't back out of the settings page. Had to restart the game and then got a message that my settings had been corrupted and would go back to default. Not looking good.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: chronovore on December 21, 2020, 08:41:42 PM
What is all this whining online about CDPR wanting to maliciously 'hide' the true state of the ps4 and xbox versions because they didnt send out review versions of those platforms

like lmao when has a developer EVER sent out a worse or inferior version to press when they could just as well send the best version?

Press? No.

But I have sent broken versions to the client so that the next version we send can evidence markedimprovement.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: Coax on December 22, 2020, 02:36:52 AM
More screens :-* The light through the shutters in the No-Tell Motel at around 5:30PM during part of the Violence sidequest makes for some great player character lighting.

main quest character minor spoiler
(https://abload.de/img/1lpjmi.jpg)
[close]

(https://abload.de/img/3r6kfu.jpg)

(https://abload.de/img/4rck7r.jpg)

(https://abload.de/img/9snk6s.jpg)

(https://abload.de/img/6g2ka6.jpg)

(https://abload.de/img/7mck3k.jpg)

(https://abload.de/img/8rokv1.jpg)

(https://abload.de/img/54xj4r.jpg)
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: Rahxephon91 on December 22, 2020, 03:24:45 AM
I remember a few reviews saying this game was super dark and depressing and while I'd say the dark stuff is on the level of a cable crime tv show and it's there. I don't actually think it's super gloomy. The tail end of the River subquest was pretty good. Reminded me of the best part of the Blood and Wine, the Wedding set piece. CD Project Red creates these characters that are just entertaining to be around. I also kind of think the whole romance thing with River was solid as far as video game romance shit can go.

Right now I see this game as what if the Witcher 3 was set in a GTA structured city and played like a modern Skyrim. It certainly feels like the mission structure is like Witcher 3 complete with parts where you play as another character. The city reminds me of open world GTA where areas are memorable by the personality they try to emulate and the random gigs are certainly like the random citizens of GTA4. And it reminds of Skyrim mearly because it is fps action rpg and I spend a lot of time looting every fallen enemy so that I can sell their weapons.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: Coax on December 22, 2020, 03:51:05 AM
I remember a few reviews saying this game was super dark and depressing and while I'd say the dark stuff is on the level of a cable crime tv show and it's there. I don't actually think it's super gloomy. The tail end of the River subquest was pretty good.

The Peralez and River sidequests are my favorites and yeah, River is a good character. Dream On in particular touched on a kind of The Conversation tone and subject that I was really hoping the game would lean more into but I've reached the point of no return point for a bit and no other sidequests have been like it.

There's so much potential with the environment and subjects that it'd be great to see more of those types of stories explored in any expansions.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: MMaRsu on December 22, 2020, 05:56:31 AM
Yeah im gonna need years of content before im sick of the city
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: Nintex on December 22, 2020, 09:23:18 AM
(https://abload.de/img/photomode_22122020_148mk0n.png)

(https://abload.de/img/photomode_22122020_135zj3m.png)

(https://abload.de/img/photomode_22122020_14xejpq.png)

story mode
(https://abload.de/img/photomode_22122020_14hrkyx.png)

(https://abload.de/img/photomode_22122020_143qj7c.png)

 B R O K E N :mjcry
[close]
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: MMaRsu on December 22, 2020, 10:32:13 AM
https://youtu.be/UVtSI35zeXA
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: MMaRsu on December 22, 2020, 10:34:18 AM
Also my V

(https://i.ibb.co/T888b5H/photomode-21122020-211231.png)
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: Great Rumbler on December 22, 2020, 01:52:52 PM
(https://i.imgur.com/QvqJTm8.jpg)

(https://i.imgur.com/LdRTUGj.jpg)

(https://i.imgur.com/Jr1h7VT.jpg)
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: MMaRsu on December 22, 2020, 04:25:49 PM
(https://i.ibb.co/71Knprv/photomode-20122020-232349.png)
(https://i.ibb.co/3pMNpNf/photomode-21122020-230002.png)
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: Nintex on December 22, 2020, 04:34:11 PM
(https://abload.de/img/photomode_22122020_2124jc5.png)

This vidya brehs :lawd
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: who is ted danson? on December 22, 2020, 06:57:48 PM
I've put 6 hours into this so far (been "introduced" to Keanu).
The sense of scale & the world is unmatched. Everywhere I turn is a screenshot. This is exactly how I imagine the cyberpunk aesthetic. :lawd :lawd

The main negative I have so far is that the driving is absolute liquid shit. Like, what the fuck man  :lol
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: Human Snorenado on December 22, 2020, 06:59:32 PM
Are you trying to drive in 1st person too? It gets a little bit better in 3rd person, but the biggest difference is going from cars to bikes, which I absolutely recommend. Handle way better, more maneuverable, etc.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: Human Snorenado on December 22, 2020, 07:01:01 PM
Also, said in best Keanu voice: "Whoa"

(https://i.imgur.com/T6GCs7m.jpg)
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: who is ted danson? on December 22, 2020, 07:04:50 PM
Are you trying to drive in 1st person too? It gets a little bit better in 3rd person, but the biggest difference is going from cars to bikes, which I absolutely recommend. Handle way better, more maneuverable, etc.
Yes, I've been in first person. I just got a bike, so I'll give it a go tomorrow (in 3rd person) and see the difference
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: Nintex on December 22, 2020, 07:08:55 PM
3rd person driving is the way to go

PGR vibes man, PGR vibes  :lawd
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: naff on December 22, 2020, 07:19:08 PM
riding bikes is fine. some cars are aiiight. i wish the mini map zoomed out a little as you picked up speed or even better you could have an AR display over your vision to indicate your path. constantly miss turn offs because the UI is kinda shite. more subtle AR visual modification of environments would be cool.

the ability to modify your interface would be incredible, even having certain changes as mods :lawd

game desperately needs more immersive stuff like that to make it feel like the character is actually mine.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: Coax on December 22, 2020, 10:54:09 PM
My thoughts after wrapping it up. Got the PoG ending.

spoiler (click to show/hide)
I liked the idea of not getting other characters involved besides the OG duo of Rogue and Silverhand since I figured there was less likelihood of some depressing scenario :doge The part where you wake up and are suddenly wealthy with different tastes was a bizarre turn though, even moreso when it turns out you're headed for some giant casino in space with a handgun :lol

Can't say that ending suited the tone it had built up to or even how I viewed my character but apart from that the lead-up was enjoyable, being pretty much more of the same decent combat/stealth.

Cute touch with V's new place on that ending being visible from her original apartment. Discovered this by reloading a save and jumping all the way down then back to the apartment. Surprisingly if you do that the game functions almost as normal, except cyberware is disabled, enemy HUD markers, time of day and some vendors seem to be absent. Not sure if sidequest phone calls function but all the sidequests are still there.

Game overall is shorter than I was anticipating from the outset and the decisions made throughout seem inconsequential to the ending. During parts of the game I was thinking that mentioning so-and-so in a conversation might lead to them being killed later or things like that but it really wasn't that deep and most choices affecting the ending come right near the end from what I've read subsequently.

Liked:

- Environments
- Stealth (even with the fragile AI one can play most scenarios like stealth puzzles and the positioning of enemy layouts is decent)
- Motorcycle driving
- Japanese voice acting
- Main quest has no cruft.
- There's a good variety of sidequests and when it gets the right tone and substance it's quite absorbing.

Disliked:

- Driving navigation. For high speed vehicles they should optionally add HUD turn signals on the road, a la the Claire racing sidequest (but less obnoxious, visually).
- Decisions through the game make very little difference to the plot.

Other thoughts:
- Sidequest discovery isn't particularly organic. All but a handful of sidequests are discoverable via dots on the map from fixers or just come automatically via phone. This surprised me coming from TW3 where vendors and other in-person NPC interactions were a source of sidequests. Even when a restaurant owner in 2077 says 'had three delivery men killed so can't deliver food' it practically makes you anticipate a sidequest but then nothing is available. There were only like one or two sidequests that I encountered by talking to someone in-person that weren't marked or automatic.

- Main quest was polished but shorter than I would have hoped for with how rich the environments are. Similarly, given the statements about content in the years leading up to it there were less sidequests than I was anticipating, however the variety of them was solid.

- Wish they delved more into the interesting corruption elements that featured in the Peralez and River sidequests. Given they placed these and the Delamain sidequests nearer the start of Act 2 I wonder if they just ran out of time/prioritized elsewhere.
[close]

The secret, alternative final mission with no checkpoints though :whoo Video below. I'm thinking I'll make an attempt at this if I can trigger it (afaict shouldn't be hard to since the decisions are made near the end, the way I played it).

Secret mission
Not sure if they're playing on Normal or Hard as didn't notice some of the final boss attacks. Might be due to quickhacks (watched on mobile originally so couldn't make it out).

https://youtube.com/watch?v=qZegOawPaso
[close]
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: Nintex on December 23, 2020, 11:08:15 AM
After doing this, I realized I had to skip town for a bit

BLACK MAMBA
(https://abload.de/img/photomode_23122020_153hjdf.png)
[close]

Luckily a stranger helped me find my way in the badlands
spoiler (click to show/hide)
(https://abload.de/img/photomode_23122020_159tjlf.png)

(https://abload.de/img/photomode_23122020_1612je5.png)

(https://abload.de/img/photomode_23122020_16pikju.png)
[close]
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: Hamarr on December 23, 2020, 03:16:03 PM
3rd person driving is the way to go

PGR vibes man, PGR vibes  :lawd

I might have to give this another try.  I use first person so much in other games it’s hard to switch back but I keep overshooting corners not paying attention to the road and the mini. AP at the same time. I kind of wish there was a driving line like in Forza or Watch Dogs.  The handling on motorcycles is way better.   I actually driving back and forth for missions.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: MMaRsu on December 23, 2020, 05:18:26 PM

Hotfix 1.06 is available on PC and consoles! Here is the full list of changes:



Quests

Dum Dum will no longer go missing from Totentanz entrance during Second Conflict.


Console-specific

Improved memory management and stability, resulting in fewer crashes.


PC-specific

Removed the 8 MB save file size limit. Note: this won’t fix save files corrupted before the update.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: Pissy F Benny on December 23, 2020, 05:45:01 PM
Wow what comprehensive fix :doge

I think I might chick dis shid on the back burner for a bit and finish off the superior assassins creed Valhalla :rash
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: MMaRsu on December 23, 2020, 05:55:22 PM
Ay do whatever makes u feel hap;py bro
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: Great Rumbler on December 23, 2020, 06:10:02 PM
Wow what comprehensive fix :doge

It's just a hotfix. The next major patch isn't supposed to be out until January.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: Nintex on December 23, 2020, 07:12:24 PM
A reduce in crashes on consoles could be a big one actually.
Nice that they quickly fixed the save file size.

Unlike BioWare with Mass Effect and Anthem, CDPR actually seems commited to iron out the issues like they did with Witcher 3.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: Don Rumata on December 23, 2020, 07:22:33 PM
A reduce in crashes on consoles could be a big one actually.
Nice that they quickly fixed the save file size.

Unlike BioWare with Mass Effect and Anthem, CDPR actually seems commited to iron out the issues like they did with Witcher 3.
No shit.
Contrary to EA, CDPR doesn't have anything else to fall back on.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: BIONIC on December 24, 2020, 12:05:26 AM
A reduce in crashes on consoles could be a big one actually.
Nice that they quickly fixed the save file size.

Unlike BioWare with Mass Effect and Anthem, CDPR actually seems commited to iron out the issues like they did with Witcher 3.
No shit.
Contrary to EA, CDPR doesn't have anything else to fall back on.

No, it’s because CDPR cares so much about us capital ‘G’ gamer CHUDS  :rejoice
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: MMaRsu on December 24, 2020, 05:01:48 AM
Found this by the train tracks

(https://pbs.twimg.com/media/Ep_pxPhW4AEDJgt?format=jpg&name=4096x4096)
(https://pbs.twimg.com/media/Ep_pQrdXcAAXWlz?format=jpg&name=4096x4096)
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: Coax on December 24, 2020, 05:15:17 AM
Going back and re-gearing for one of the endings made me realize how powerful crafted weapons are, comparatively. Originally it seemed unnecessary but after leveling up a few points so I could invest in the Legendary crafting ability holy shit the Legendary Crash revolver at 1000+ DPS and four mod slots (I added extra crit chance, so it's now 97%) is god-like, even if you use a suppressor. 5x headshot multiplier with its base crit chance/damage is ridiculous.

Found a spot to test on enemies in the city with mechs and it one-shots them and any spawning police (with a headshot, or 3-4 shots to the body).

Edit: here's a clip (https://a.uguu.se/SCJmWPr.mp4) from a capture I took at the time, showing what I mean.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: Nintex on December 24, 2020, 06:06:37 AM
Found this by the train tracks
:lol

I found this one the other day

(https://abload.de/img/cyberpunk2077screenshxzkp4.png)

And then of course the title of this gig was a Breaking Bad reference
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: Pissy F Benny on December 24, 2020, 08:48:49 AM
reading lore notes come on brehs :gurl
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: Nintex on December 24, 2020, 08:53:30 AM
reading lore notes come on brehs :gurl
Most I skip, but there are some funny ones with Movie/game etc. references.

There's also one that I swear they derived from a tumblr or ResetEra post.  :doge
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: Pissy F Benny on December 24, 2020, 09:07:34 AM
if a game wants me to read their shitty lore they need to give me xp for it :snob
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: Don Rumata on December 24, 2020, 09:39:44 AM
Found this by the train tracks
:lol

I found this one the other day

(https://abload.de/img/cyberpunk2077screenshxzkp4.png)

And then of course the title of this gig was a Breaking Bad reference
Gotta be honest, that's pretty bland, but i guess they didn't want to write anything too sarcastic.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: Great Rumbler on December 24, 2020, 11:26:45 AM
Found this by the train tracks

(https://pbs.twimg.com/media/Ep_pxPhW4AEDJgt?format=jpg&name=4096x4096)
(https://pbs.twimg.com/media/Ep_pQrdXcAAXWlz?format=jpg&name=4096x4096)


I found a reference to Terminator 2 along one of the canals.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: MMaRsu on December 24, 2020, 11:36:29 AM
Oh shit was it like a codex entry?
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: Great Rumbler on December 24, 2020, 11:41:56 AM
Found this by the train tracks

(https://pbs.twimg.com/media/Ep_pxPhW4AEDJgt?format=jpg&name=4096x4096)
(https://pbs.twimg.com/media/Ep_pQrdXcAAXWlz?format=jpg&name=4096x4096)


I found a reference to Terminator 2 along one of the canals.

Yeah, it had an archived conversation like in the San Andreas reference.

Also found one for Mad Max Fury Road in the greenhouse zone.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: Nintex on December 24, 2020, 12:23:15 PM
When you in the city to steal some shit but also want to go sightseeing

(https://abload.de/img/photomode_24122020_17dlj5p.png)

no spoilers, just scroll friendly
(https://abload.de/img/photomode_24122020_1766jve.png)

(https://abload.de/img/photomode_24122020_17a9kel.png)

(https://abload.de/img/photomode_24122020_17wdjh8.png)

(https://abload.de/img/photomode_24122020_17u8j2q.png)

(https://abload.de/img/photomode_24122020_174zkjq.png)

(https://abload.de/img/photomode_24122020_17owjns.png)

(https://abload.de/img/photomode_24122020_181ukxg.png)
[close]
(https://abload.de/img/photomode_24122020_18d7jrc.png)

@1440p - Ultra - DLLS Quality - NO RT
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: MMaRsu on December 24, 2020, 12:40:53 PM
I love/hate the beef against this game from seemingly people who havent even played it

Talking about how graphically the game isnt that impressive, not that much of a step up from PS4 games..
RTX isnt impressive...

 ::) ::) ::) ::)

LIKE WHAT LMAO ARE U FUCKING BLIND BOI
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: Pissy F Benny on December 24, 2020, 12:49:37 PM
Is there an option to hide head gear, I know you don’t see it much but looking at your character in the menu and seeing them look like a herb in a daft helmet and goggles is :kobeyuck
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: Nintex on December 24, 2020, 12:58:45 PM
I love/hate the beef against this game from seemingly people who havent even played it

Talking about how graphically the game isnt that impressive, not that much of a step up from PS4 games..
RTX isnt impressive...

 ::) ::) ::) ::)

LIKE WHAT LMAO ARE U FUCKING BLIND BOI
And these are not even the RT reflections as I wanted to play this at a stable 60fps. :doggy

I admit, photomode sometimes cleans out some rough edges, but holy shit this game is stunning.
What I love most is the variety in the locales, it might be 1 big city but one district can look completely different from another.
Same with the indoor locations, it isn't just copy/pasta of the same interior. Everything has distinct styles.

Still, apart from character models much of the look is thanks to the stunning art direction and if you compare this to say Watch Dogs Legions or Far Cry 5 this is simply a new standard for visuals and fidelity in an open world game.
Sure there might be games with better car renders or more detailed guns or whatever but nothing that does it at this scale.

Is there an option to hide head gear, I know you don’t see it much but looking at your character in the menu and seeing them look like a herb in a daft helmet and goggles is :kobeyuck
So far only an option to toggle your entire character on/off in the shot. Otherwise you have to remove your headgear from the inventory.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: BIONIC on December 24, 2020, 12:59:17 PM
Is there an option to hide head gear, I know you don’t see it much but looking at your character in the menu and seeing them look like a herb in a daft helmet and goggles is :kobeyuck

That’s why you dress by fashion instead of stats  :fabulous  :snob
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: MMaRsu on December 24, 2020, 01:21:04 PM
Im not sure thats an option on very hard..

Id love to see them implement transmog
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: Human Snorenado on December 24, 2020, 02:08:40 PM
Not sure why I keep helping Panam out tbh...

(https://i.imgur.com/bB6CSuE.jpg)
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: Coffee Dog on December 24, 2020, 02:14:25 PM
Im not sure thats an option on very hard..

Id love to see them implement transmog

Yeah, I was lucky my squishy character always died in 1-2 hits anyway  because it meant hats didn't matter. I really wanted to lock my appearance at least.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: MMaRsu on December 24, 2020, 02:16:37 PM
Im sure these are not my shots  ::)

(https://i.ibb.co/ZcCvXZ7/photomode-17122020-143457.png)
(https://i.ibb.co/Q9Z6w69/photomode-16122020-200711.png)
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: BikeJesus on December 24, 2020, 02:32:54 PM
Yeah the detail in the environment is crazy. Everything looks unique. So much detail in every single room. Every area feels lived in. I just finished the delamain quest line with the rogue vehicles.

spoiler (click to show/hide)
beep beep motherfucker! Also, was that the Glados voice actress? This game is crazy.
[close]
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: Nintex on December 24, 2020, 02:33:59 PM
Apparently she resembles Tristin Mays

https://twitter.com/Trizzio/status/1341100867919949824 (https://twitter.com/Trizzio/status/1341100867919949824)

(https://i.pinimg.com/736x/d4/aa/f7/d4aaf7da36aa8722ba34ab20ccf9ff01.jpg) (https://www.bhon.net/images-dynamic/images/Tristin-01.jpeg)

No she's not filing a lawsuit.  :lol
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: MMaRsu on December 24, 2020, 02:37:35 PM
I wanted to go Aldecado on dat ass but she just wouldnt let me...



Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: MMaRsu on December 24, 2020, 02:37:52 PM
Just like every girl I meet IRL

 :(
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: MMaRsu on December 24, 2020, 02:52:31 PM
What are your wishes for the future? Mine?

More appartments/upgrade appartment/working CLOSET
Garage where you can store cars you can steal/own
Transmog for items
NPC's on bikes, gangs on bikes, police on bikes.
Gangs in cars that you can piss off?
Shoot from your car while it autodrives? Maybe if you combine it with above features
A few activities, where is my Cyber Gwent or Pazaak equivalent?
Barber/Body modification
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: MMaRsu on December 24, 2020, 02:58:06 PM
How does car ownership work in the game?

You hold down (or a key on PC) and you get a list of cars you own, and it will just spawn somewhere near you and drive towards you.

You at the moment can only buy cars, or find cars that are free that will remain in that list.

You cannot 'save' stolen cars in a garage.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: Nintex on December 24, 2020, 03:37:17 PM
What are your wishes for the future? Mine?

More appartments/upgrade appartment/working CLOSET
Garage where you can store cars you can steal/own
Transmog for items
NPC's on bikes, gangs on bikes, police on bikes.
Gangs in cars that you can piss off?
Shoot from your car while it autodrives? Maybe if you combine it with above features
A few activities, where is my Cyber Gwent or Pazaak equivalent?
Barber/Body modification
Barber/body mods is the obvious one indeed as well as having more places to sleep/stash.

- More map icon variety (so you can easily tell what is a mission and what is a vehicle for example, perhaps color coded to differentiate the main quest lines)
- A sort of mercenary system that Assassins Creed Odyssey and the LOTR games have, there's other mercenaries hunting you (or you can hunt them) to climb the ladder
- More side activities (create your own 'turf' in Night City, maybe something with music or playing the arcades)
- Bike races (I think there's only car races?)
- Access to more BD's (just buy crazy shit over the counter, instead of being limited to specific story BD's)
- A better in-game economy (seems pretty strange in terms of item value right now)
- Ability to have friends join you in side missions (there's a bug that allows this, but would be cool if you could just call Panam or Judy to help out with a difficult side gig in exchange for a cut of the take)
- A working transit system (I don't think you can board trains?)
- More gun variety (I'd like rocket launchers, flamethrowers and such)
- Flying vehicles to pilot
- Progression being visible in the city (i.e. certain gangs show up more/less, neighbourhoods are trashed/clean etc.)
- Dojo's for Katana fights with Lawrence Fishburne running it  8)
- Ability to play the entire game in third person
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: Human Snorenado on December 24, 2020, 05:28:32 PM
What are your wishes for the future? Mine?

More appartments/upgrade appartment/working CLOSET
Garage where you can store cars you can steal/own
Transmog for items
NPC's on bikes, gangs on bikes, police on bikes.
Gangs in cars that you can piss off?
Shoot from your car while it autodrives? Maybe if you combine it with above features
A few activities, where is my Cyber Gwent or Pazaak equivalent?
Barber/Body modification

Ass slider in character creation

:phil
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: Nintex on December 24, 2020, 05:48:19 PM
What are your wishes for the future? Mine?

More appartments/upgrade appartment/working CLOSET
Garage where you can store cars you can steal/own
Transmog for items
NPC's on bikes, gangs on bikes, police on bikes.
Gangs in cars that you can piss off?
Shoot from your car while it autodrives? Maybe if you combine it with above features
A few activities, where is my Cyber Gwent or Pazaak equivalent?
Barber/Body modification

Ass slider in character creation

:phil
Bigger boobs and magnum dong too :trumps

Plus enemies that blend in with the citizens.
Say, you're in a bar and you don't just see all the gang bangers standing around.
Instead they mingle with the public and once you start shooting or they try to take you out they reveal themselves.
Kinda like that club scene from Scarface.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: Rufus on December 24, 2020, 06:57:47 PM
Forgot I took this shot.

(https://i.ibb.co/f9Dt0b2/photomode-21122020-222537.png) (https://ibb.co/BGnjsmt)
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: MMaRsu on December 24, 2020, 07:10:55 PM
Forgot I took this shot.

(https://i.ibb.co/f9Dt0b2/photomode-21122020-222537.png) (https://ibb.co/BGnjsmt)

(https://i.ibb.co/r0Bqy2G/photomode-21122020-224825.png)
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: Pissy F Benny on December 24, 2020, 07:11:00 PM
What are your wishes for the future?

Being able to change from virgin euro trash metric units to the chad imperial :trumps
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: MMaRsu on December 24, 2020, 07:17:49 PM
 :lol

you got that backwards sonny, like your dates
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: Nintex on December 24, 2020, 08:05:40 PM
? for the Dutch screenshot bros: what are your PCs Nintex/Mmarsu?
Ryzen 7 5800X
Aorus Geforce RTX 2070 Super 8GB
32GB 3600mhz DDR4 RAM
Aorus M2 Nvme SSD (5000 mb/s)

This runs the game Ultra at 1440p / DLSS Quality at 60 - 90fps without Ray Tracing.

With Medium Ray Tracing optimized settings from DF* I could lock it at 30fps because unlocked it would hover between 45 - 70fps and sometimes dip below 30.
30fps was my original target but the game relies quite a bit more on speedy movements and snappy combat than I expected so I went with 60fps without RT instead.
At 30fps the combat was just too sluggish for my tastes and it would sometimes drop below 30fps. Any DLSS setting below quality destroys the IQ and the game looks great without RT too.

*
They developed this game before RT was a thing so turning it off (unlike in say the latest COD which has missing shadows without RT) enables alternative baked lights/shadows and such. I think DF did a decent enough comparison but RT medium and Reflections don't do as much if your baseline isn't ultra settings. Unless you have an RTX 2080 Ti/3070/3080 to handle the RT Ultra setting or play at 1080p you sort of end up in a worst of both worlds situation. Disabling RT and keeping everything else at Ultra makes sure that you won't lose any 'pre-baked' detail that you might miss at lower settings. They're not using all effects everywhere so turning some settings to medium might not make a difference in one spot but will in another. Some of these settings also don't show any real change unless you reset the game.

All tricks that are recommended for more FPS over the last few weeks (DLSS Performance or Ultra Performance, setting your Nvidia control panel to its highest performance setting etc.) only do one thing, which is destroy the IQ and texture filtering.
[close]
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: Great Rumbler on December 24, 2020, 09:40:56 PM
What are your wishes for the future? Mine?

More appartments/upgrade appartment/working CLOSET
Garage where you can store cars you can steal/own
Transmog for items
NPC's on bikes, gangs on bikes, police on bikes.
Gangs in cars that you can piss off?
Shoot from your car while it autodrives? Maybe if you combine it with above features
A few activities, where is my Cyber Gwent or Pazaak equivalent?
Barber/Body modification

Would like to see an expansion and more in-depth use of brain dance. I actually liked that aspect of the game, but it felt like it only popped up a few times. Also, Strange Days is a good movie.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: Mr Gilhaney on December 24, 2020, 10:07:42 PM
son, are you winning?

 :nsfw
spoiler (click to show/hide)

(https://live.staticflickr.com/65535/50757049182_9c07bea97e_o.png)



(https://live.staticflickr.com/65535/50757066592_be676df67c_o.png)


(https://live.staticflickr.com/65535/50756220998_8819e354ce_o.png)


(https://live.staticflickr.com/65535/50757066457_eed193c863_o.png)


(https://live.staticflickr.com/65535/50756944851_57eed2b2e0_o.png)

yes dad  :drool
[close]
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: chronovore on December 25, 2020, 03:42:16 AM
Gonna guess Gilhaney ain't playing on console…
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: Rahxephon91 on December 25, 2020, 03:47:18 AM
Still happens on console. Just maybe you can't make out the bush...
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: Coax on December 25, 2020, 06:32:59 AM
That’s why you dress by fashion instead of stats  :fabulous  :snob

Or both :shh So long as you source the item with enough mod slots you can enhance them with Armadillo mods (the crafting spec of which is readily available). Each of the main looks I've used had 5-6 slots which when filled with Armadillo (Epic) for example can reach 1500-2000 armor.

I realized mid-way through the game that enhancing clothing specs via Upgrades is a dead-end since the component cost skyrockets quickly, whereas mod slots scale far more effectively, plus you can often find/buy higher spec'd dupes if you need the base item higher spec'd.

Been using these combos recently:

(https://abload.de/img/pozerhjjdb.jpg) (https://abload.de/img/white00jds.jpg)
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: Rufus on December 25, 2020, 08:25:59 AM
I just wear whatever spawns with 30% crit damage or crit chance and fill the remaining slots with armour mods. I can see how crafting from the ground up would be completely busted. Maybe it's necessary on higher difficulties.

I've also been using the same gun for like the last 20 hours. A legendary 6-slot Overture. Hard to find a replacement. Even the iconic weapons can't keep up with headshot damage and crit chance mods.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: Mr Gilhaney on December 25, 2020, 10:05:37 AM
Gonna guess Gilhaney ain't playing on console…

3090 baby  :success

(https://live.staticflickr.com/65535/50757062252_1122700e8b_o.png)


(https://live.staticflickr.com/65535/50756211153_e5af9f0069_o.png)

(https://live.staticflickr.com/65535/50756208373_1d97ebfb76_o.png)
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: Pissy F Benny on December 25, 2020, 12:11:32 PM
btw the in night city song is fucking terrible and makes me :rage everyone.i hear it

I've not loathed a song as much in a long long time
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: Coax on December 25, 2020, 12:15:24 PM
I just wear whatever spawns with 30% crit damage or crit chance and fill the remaining slots with armour mods. I can see how crafting from the ground up would be completely busted. Maybe it's necessary on higher difficulties.

There's a perk that collects attached mods when disassembling items, which is useful for obtaining rare ones like Bully (+30% crit chance) from items I don't want to wear, however apparently Bully doesn't stack I later realized and others confirmed online. Seems like a bug since it states the combined crit chance on the clothing but the stats list states differently. At one point I was preparing for a four-slot all crit jacket monster but the stats said I maxed out at 30% :-\

On Hard difficulty at least enemies can kill me in 1-3 shots depending on their distance/weapon, even with 2000-3000 armor. Was never an issue in my first playthrough since I used stealth/etc but there's a section of the game I want to play which has no checkpoints and disables saves and with so many enemies I need better odds :doge


I've also been using the same gun for like the last 20 hours. A legendary 6-slot Overture. Hard to find a replacement. Even the iconic weapons can't keep up with headshot damage and crit chance mods.

High spec Overture revolvers are the most OP weapons in the game ime. The legendary Crash revolver I've crafted up and using atm is a renamed version of it but even my old vanilla epic Overture is still my third best weapon, DPS/crit-wise.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: Rufus on December 25, 2020, 12:39:58 PM
There's a perk that collects attached mods when disassembling items, which is useful for obtaining rare ones like Bully (+30% crit chance) from items I don't want to wear, however apparently Bully doesn't stack I later realized and others confirmed online. Seems like a bug since it states the combined crit chance on the clothing but the stats list states differently. At one point I was preparing for a four-slot all crit jacket monster but the stats said I maxed out at 30% :-\
I thought about it and even kept a bunch of items to eventually harvest, but that perk is so deep into Tech you might as well go all in on crafting.
It's not like those mods show up a lot, either. Dunno why that part had to be kept in check whith all the other broken shit in the game.

On Hard difficulty at least enemies can kill me in 1-3 shots depending on their distance/weapon, even with 2000-3000 armor. Was never an issue in my first playthrough since I used stealth/etc but there's a section of the game I want to play which has no checkpoints and disables saves and with so many enemies I need better odds :doge
I enjoyed Death March difficult in Witcher 3, but I'm gonna stick with normal for this because most enemies have guns. :doge

High spec Overture revolvers are the most OP weapons in the game ime. The legendary Crash revolver I've crafted up and using atm is a renamed version of it but even my old vanilla epic Overture is still my third best weapon, DPS/crit-wise.
Yeah, best all around. I see 200k crits on enemies that have maybe 5k HP. CDPR balance. :delicious

I was aiming for a Burya once I'd seen all the different types, but they're just too cumbersome. Overture are good as is, no need for reload speed, recoil reduction, etc. Just pump up the damage and explode heads.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: Human Snorenado on December 25, 2020, 01:16:18 PM
I think my next playthrough I'm gonna do a crafting focused nomad dude V (wanna waifu Panam, she's not into chicks  :'( )
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: Mr Gilhaney on December 25, 2020, 03:26:50 PM
Judy: come over
Me: cant, doing shit for chinese lad
Judy: Evelyn isnt home

(https://live.staticflickr.com/65535/50759833356_41397bf09b_o.png)
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: thisismyusername on December 25, 2020, 03:47:57 PM
What are your wishes for the future? Mine?

More appartments/upgrade appartment/working CLOSET
Garage where you can store cars you can steal/own
Transmog for items
NPC's on bikes, gangs on bikes, police on bikes.
Gangs in cars that you can piss off?
Shoot from your car while it autodrives? Maybe if you combine it with above features
A few activities, where is my Cyber Gwent or Pazaak equivalent?
Barber/Body modification

-More crowds (even on "high" it's FAR LOWER than the E3 version. :shazammeme )
-Better Stash (clothing/guns/etc. gets muddled in it)
-Better driving, MY GOD IS THE DRIVING HORRIBLE
->Parking??????? Why am I throwing my car on the sidewalks? :rofl
-Subway/Metro actually working and removing fast-travel (or giving an option to turn on/off this)
->Busses? There are bus-stops in the game but they're near the fast-travel points. TonyKornheiserWHY.jpg
-Better questing
-More Cyberspace shit (as a Netrunner [OG/reboot] player this is the fucking hugely disappointing thing for me after years of hyping myself up for this)
-> Hacking to actually be interesting than Jedi Mind-trick bullshittery, even if that Jedi-Mind Trickery can be fucking overpowered as shit:

https://www.reddit.com/r/cyberpunkgame/comments/kh8m58/lvl_20_intelligence_be_like/

(https://i.imgur.com/hd7rC6V.gif)

-Very Hard to have a better leveling curve/balance
->Because you can abuse the shit out of certain skills (see: Quick hacking) once you boost your levels enough to where you can basically sit in cover/far enough away and the AI can't do shit, or the AI will never look for you even in close-combat because the AI is early-access/fucking broken right now
-Very Hard's EXP balance to be better curved. I'm Street Credit Level 50 while Character Level 20 right now 60 hours into the game. What the FUCK: CD Project?
->To go with that, Skills are tied to stats: Ok, fine. But if I keep doing skills, I should get EXP and continue to get EXP or at least get Perk points up to the level 20 maximum and not get the status/better benefits of the skills so I can put those points into the skills and/or elsewhere if I so much as want to.
-Crafting to be able to be done via shops and not have to invest points into it
->3 of my points are to get Legendary Quickhacks that should go into the level 20 Quick-hack unlocked perk that makes RAM recovery faster
-A total redo on the conversion from TTRPG to video game. Fucking Shadowrun of all fucking games did a better job of converting TTRPG rules and it's IP to video games (let's not mention the atrocious FPS based on the IP). And I hate Shadowrun.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: MMaRsu on December 25, 2020, 05:24:32 PM
https://youtu.be/FUE9v1e636E
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: mormapope on December 25, 2020, 05:41:44 PM
What are your wishes for the future? Mine?

More appartments/upgrade appartment/working CLOSET
Garage where you can store cars you can steal/own
Transmog for items
NPC's on bikes, gangs on bikes, police on bikes.
Gangs in cars that you can piss off?
Shoot from your car while it autodrives? Maybe if you combine it with above features
A few activities, where is my Cyber Gwent or Pazaak equivalent?
Barber/Body modification

-More crowds (even on "high" it's FAR LOWER than the E3 version. :shazammeme )
-Better Stash (clothing/guns/etc. gets muddled in it)
-Better driving, MY GOD IS THE DRIVING HORRIBLE
->Parking??????? Why am I throwing my car on the sidewalks? :rofl
-Subway/Metro actually working and removing fast-travel (or giving an option to turn on/off this)
->Busses? There are bus-stops in the game but they're near the fast-travel points. TonyKornheiserWHY.jpg
-Better questing
-More Cyberspace shit (as a Netrunner [OG/reboot] player this is the fucking hugely disappointing thing for me after years of hyping myself up for this)
-> Hacking to actually be interesting than Jedi Mind-trick bullshittery, even if that Jedi-Mind Trickery can be fucking overpowered as shit:

https://www.reddit.com/r/cyberpunkgame/comments/kh8m58/lvl_20_intelligence_be_like/

(https://i.imgur.com/hd7rC6V.gif)

-Very Hard to have a better leveling curve/balance
->Because you can abuse the shit out of certain skills (see: Quick hacking) once you boost your levels enough to where you can basically sit in cover/far enough away and the AI can't do shit, or the AI will never look for you even in close-combat because the AI is early-access/fucking broken right now
-Very Hard's EXP balance to be better curved. I'm Street Credit Level 50 while Character Level 20 right now 60 hours into the game. What the FUCK: CD Project?
->To go with that, Skills are tied to stats: Ok, fine. But if I keep doing skills, I should get EXP and continue to get EXP or at least get Perk points up to the level 20 maximum and not get the status/better benefits of the skills so I can put those points into the skills and/or elsewhere if I so much as want to.
-Crafting to be able to be done via shops and not have to invest points into it
->3 of my points are to get Legendary Quickhacks that should go into the level 20 Quick-hack unlocked perk that makes RAM recovery faster
-A total redo on the conversion from TTRPG to video game. Fucking Shadowrun of all fucking games did a better job of converting TTRPG rules and it's IP to video games (let's not mention the atrocious FPS based on the IP). And I hate Shadowrun.

I'm about 35 hours in and I'm at Character level 21 with level 36 street cred, mainly doing side quests and avoiding most busy work crime quests, been playing on very hard most of the time.

You somehow followed a natural street cred growth curve, while not gaining character levels. I have no clue how this happened to you though, you'd think all side quest stuff gives similar xp.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: thisismyusername on December 25, 2020, 05:45:32 PM
Same. I'm only like 25% into Act 2. I'm mopping up side-quests and have done the entire north so far.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: Rufus on December 25, 2020, 08:52:09 PM
I chose the worst ending.
spoiler (click to show/hide)
Asked Rogue for help, then returned to my body. (The secret ending plays out the same if you return to your body, which was really disappointing.)
[close]

It's not a nightmare like the Arasaka ending, but just - dismal. The worst arc for V as a character. The voicemails during the credits twist the knife; Judy's especially. If that's a DLC hook, the DLC needs to be stellar (hyuk hyuk).
 
Having seen all the endings I would have preferred for the plot to have branched in the middle, with all the 'side quests' that influence the ending as paths. They're too substantial to be optional, with how short the main quest actually is. Could have more tightly integrated them that way and had one grand finale, rather than fragments of one spread across three different choices.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: chronovore on December 26, 2020, 02:18:46 AM
btw the in night city song is fucking terrible and makes me :rage everyone.i hear it

I've not loathed a song as much in a long long time
If it helps, I bet the devs loathe it even more at this point.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: Coax on December 26, 2020, 02:56:56 AM
- Dojo's for Katana fights with Lawrence Fishburne running it  8)

Anyone else notice various of the 3-star wanted spawning cops use literal Agent Smith dodges when you try to shoot them?

->3 of my points are to get Legendary Quickhacks that should go into the level 20 Quick-hack unlocked perk that makes RAM recovery faster

Read that you can obtain Legendary quickhacks via hacking access points 100% but the chances are so low that the perk is the better route. There's one sidequest that contains a Legendary System Reset though: Spellbound (only if you perform the appropriate breach protocol).

Ironically I invested almost as much in Intelligence as Technical Ability by the time I got the end yet didn't experience the more interesting side of quickhacks until I crafted various of the Rare-tier chips + the Plague perk (spreadable quickhacks spread to extra enemies) + the awesome Tetratronic Rippler Mk.4 cyberdeck which is totally the best cyberdeck in the game with its 75% quickhack upload reduction speed and ability to spread Ultimate quickhacks to an extra enemy (Ultimates listed here (https://cyberpunk2077.wiki.fextralife.com/Ultimate+Quickhacks)).

Contrary to posts I've read online that cyberdeck doesn't conflict with the Plague perk, I've tested it multiple times. Thing I've found though is the game can be picky on how the quickhacks spread, so eg: with Plague lv 2 sometimes it spreads to 4 enemies but sometimes only 3 depending on who received it first (or something).

I chose the worst ending. The secret ending plays out the same...

From what I've read, following the alt mission you mention you get a choice of either your ending or the NDF ending (which can also be triggered from your ending, too by choosing a different option at the end, IIRC).
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: Rufus on December 26, 2020, 06:59:06 AM
From what I've read, following the alt mission you mention you get a choice of either your ending or the NDF ending (which can also be triggered from your ending, too by choosing a different option at the end, IIRC).
Yeah, it recycles both options from the Rogue ending. Bummer.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: MMaRsu on December 26, 2020, 07:27:41 AM
Wtf I was playing rn and I was noticing my FPS was bad like 33fps driving around, sure I have everything turned up at 1440p but I was like whuh and I checked my settings and DLSS was off, then I was impressed like aight good performance then but I cant enable DLSS anymore in my settings????

WTF

Now I have to reinstall my drivers or some shit

Nvm a restart fixed it

Turning on quality instantly gives me a boost to almost 60fps driving in the city 😂🤣🙏

Thank you Nvidia gods
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: Rufus on December 26, 2020, 07:35:46 AM
The game has had performance degredation from the start, but I've noticed that it progresses much faster since 1.06.

It's tied to RTX features somehow, as turning those off solves the problem. (Could also be DLSS, but I didn't test it individually to confirm.)
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: Nintex on December 26, 2020, 08:12:32 AM
The game has had performance degredation from the start, but I've noticed that it progresses much faster since 1.06.

It's tied to RTX features somehow, as turning those off solves the problem. (Could also be DLSS, but I didn't test it individually to confirm.)
Yup one of the reasons I turned off RTX were strange drops, sometimes to 20fps or even lower for no particular reason.
For example, I would enter a bar and it would be at 40 - 60 fps, but as soon as I walked close to a wall to look at a poster it would drop to 20fps or lower when I moved away from the wall it ran fine again.
There was this spot where just one step forwards or backwards could result in a 40fps increase or decrease.
Tested without RT to get the opposite result. The closer I walked to a wall the higher the framerate, which makes more sense as there's less objects in view to render.
The best explanation I can think of is that because these surfaces aren't reflective in a way that you could see your character from afar they didn't turn off the reflections of your character like they did for glass.
Could also be the LOD, maybe for these particular materials a certain high quality LOD doesn't exist, so it tries and fails to load an asset which results in drops.

It might be an Nvidia driver issue though, because I noticed the same behaviour in Call of Duty sometimes but because that runs at ~120fps most of the time I could only tell because the framerate counter dropped to 70 or something.
Overall RT at this point is bolted onto old engines or added to games that were in development for a while.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: Pissy F Benny on December 26, 2020, 08:32:15 AM
I think they might have fucked performance across the board with the latest patch :girlaff

It seems to drop frame rate randomly where it didn't before on boner x and sometimes it seems fine, idk
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: Rufus on December 26, 2020, 08:56:38 AM
Yup one of the reasons I turned off RTX were strange drops, sometimes to 20fps or even lower for no particular reason.
For example, I would enter a bar and it would be at 40 - 60 fps, but as soon as I walked close to a wall to look at a poster it would drop to 20fps or lower when I moved away from the wall it ran fine again.
I noticed those in otherwise featureless stairwells. Trash bags and blood pools can cause similar drops. Turning off RT reflections OR local shadows fixed it for me, but that's obviously undesireable.

Something about conventional shadows doesn't play nice with RT on.

Everyone seems to be testing on 30-series cards which might have enough grunt to pave over this issue.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: thisismyusername on December 26, 2020, 10:40:35 AM
Read that you can obtain Legendary quickhacks via hacking access points 100% but the chances are so low that the perk is the better route. There's one sidequest that contains a Legendary System Reset though: Spellbound (only if you perform the appropriate breach protocol).

Ironically I invested almost as much in Intelligence as Technical Ability by the time I got the end yet didn't experience the more interesting side of quickhacks until I crafted various of the Rare-tier chips + the Plague perk (spreadable quickhacks spread to extra enemies) + the awesome Tetratronic Rippler Mk.4 cyberdeck which is totally the best cyberdeck in the game with its 75% quickhack upload reduction speed and ability to spread Ultimate quickhacks to an extra enemy (Ultimates listed here (https://cyberpunk2077.wiki.fextralife.com/Ultimate+Quickhacks)).

Contrary to posts I've read online that cyberdeck doesn't conflict with the Plague perk, I've tested it multiple times. Thing I've found though is the game can be picky on how the quickhacks spread, so eg: with Plague lv 2 sometimes it spreads to 4 enemies but sometimes only 3 depending on who received it first (or something).

If you're talking Rache's quickhack, I did that quest but I don't think I've crafted that one. I crafted the others/non-Lethals as I'm going non-Lethal this playthrough. Which is probably why I'm SC: 50 and only level 20. :rofl

Spreading the hacks is good and cool, but I rather have RAM recovery and speed over it. Generally enemies are not as clumped together to make the extra spread worthwhile, and besides there's a 6 meter spread perk to make the Netdeck +1 worthless.

Ping + Overheat + Shock + Contagion = GG to even skull/higher level enemies than you. You can basically ping a machine near the location you want to overpower, then remote hack all the enemies and if they try to find you/leave the area, you just hide behind cover/move away and continue to do it.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: kingv on December 26, 2020, 11:04:16 AM
These PC Screens are really impressive. The faces are a bunch better than on Series X. Especially for the non important NPCS. Which look like gonks in the Xbox version
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: Coax on December 26, 2020, 11:17:00 AM
*snip*

Yeah, street cred seems to level rather quickly with stealth KOs.

With the Legendary System Reset (non-lethal btw and enemies right next to them don't even notice until a while later :doge) you get a subsequent passive after it has cooled down that reduces quickhack cost for each enemy defeated, which continues for up to 6 enemies and lasts post-combat ime. So something costly like Cyberpsychosis (12 RAM) becomes 6 RAM. Very useful if you want to stretch your usage (could probably also combine with a RAM Jolt).

Added the Diffusion perk which doubles the spread radius and makes NCPD assault scenarios amusing for even non-lethal with everyone locked up in Cripple Movement and their weapons disabled (Epic version) while I go around grabbing each of them from behind :lol Admittedly all this makes stealth less risky and rewarding though tbf I didn't invest in this recently for street scuffles but high-threat enemies.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: kingv on December 26, 2020, 01:16:34 PM
Got to a mission where I am actually having trouble. My v is squishy as hell.

Also fucked my man, and then was running around with my dick all the way out for a few missions. Didn’t realize they put me into an outfit where I was in nothing but a tank top.

Big ups to them little kids for not making a big deal about it.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: Great Rumbler on December 26, 2020, 01:20:05 PM
Also fucked my man, and then was running around with my dick all the way out for a few missions. Didn’t realize they put me into an outfit where I was in nothing but a tank top.

:whew
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: Pissy F Benny on December 26, 2020, 03:53:33 PM
lol @ the main quest in this being as long as if nor shorter than the main quest in blood and wine :whew
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: thisismyusername on December 26, 2020, 07:37:37 PM
*snip*

Yeah, street cred seems to level rather quickly with stealth KOs.

With the Legendary System Reset (non-lethal btw and enemies right next to them don't even notice until a while later :doge) you get a subsequent passive after it has cooled down that reduces quickhack cost for each enemy defeated, which continues for up to 6 enemies and lasts post-combat ime. So something costly like Cyberpsychosis (12 RAM) becomes 6 RAM. Very useful if you want to stretch your usage (could probably also combine with a RAM Jolt).

Added the Diffusion perk which doubles the spread radius and makes NCPD assault scenarios amusing for even non-lethal with everyone locked up in Cripple Movement and their weapons disabled (Epic version) while I go around grabbing each of them from behind :lol Admittedly all this makes stealth less risky and rewarding though tbf I didn't invest in this recently for street scuffles but high-threat enemies.

I haven't bothered with Cripple Movement. I tried "Whistle" for some Splinter Cell like "come here and let me stab you in the kidneys with my Karambit hug you to sleep." but wasn't super impressed with it. Double so with how distinguished mentally-challenged the AI is currently. "Oh you grabbed my friend that is three feet to the side of me? *YELLOW ALERT, perk is 7 Cool on Very Hard you can drag them around a corner quick enough* ...Huh, just the wind." *Stealth patriotic choking noises* "...Yeah, just the wind." *grab that dude and stuff him in the locker like the nerd he is*

AI needs some work, along with other things. The game is fun but it's very undercooked for 3 years development (BUT MUH EIGHT YE--*slaps the shit out of consolers that don't understand that it started after the Witcher 3 and was announced very early and they fucked up not cancelling because they had pre-orders there*).

Hopefully they fix it, but the biggest disappointment for me is the lack of Cyberspace. Even with Pondsmith's RED/4E TTRPG revision to make Netrunning less a chore (compare cross-word puzzles/2020, 2E to "lol ride an elevator straight down"/RED, 4E) lore justification (Bartmoss released a virus that basically killed the old Internet to where Runners have to be physically on-location now)/rebalance it's disappointing that the Netrunning doesn't involve the greater internet that Cyberspace/fully stimmed up Netrunners should probably be running/risking their lives on.

Well that and the TTRPG rules being cut out (there's photos/documented development images of Humanity Loss for Cyberworks/Implants/Chromed up) to where it's nothing more than a Deus Ex clone now.

William Gibson was sort-of right with the GTA5 comparison on seeing the original E3 trailer. I figured he was being salty as fuck like the 4chan nerds about "WAHHH MUH CYBERPUNK IS GRIMDARK AND RAINY LIKE BLADE RUNNER WAHHHHH YOU CAN'T HAVE CALIFORNIA BE SUNNY IN THE DAYTIME WAHHHH!" but the gameplay wise... I can see why he'd think that.

(Also while I'm bitching:

Big McLargeHuge (1080p anyway) desktop image (https://gamespot1.cbsistatic.com/uploads/original/1597/15975876/3648374-euw4jy9woaa-oms.jpg) that I've had since they released that photo in the hype cycle as my Desktop background. You can't even fucking ride the advertised method of travel which pisses me off.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: mormapope on December 26, 2020, 07:44:17 PM
The enemy AI in my game keeps falling over in the middle of combat. Like, they stumble over nothing and I shoot them with a shotgun while they lay on the floor
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: thisismyusername on December 26, 2020, 07:48:25 PM
The enemy AI in my game keeps falling over in the middle of combat. Like, they stumble over nothing and I shoot them with a shotgun while they lay on the floor

1.06 Hotfix patch basically introduced floating items on nothing (seen food and junk doing that). I'm wondering if the AI stumbling around is seeing something that isn't there (literally, you can walk through the area you looted the phantom hanging item on) and ragdolling because of that. :lol
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: Shuri on December 26, 2020, 07:57:31 PM
I'm having this bug where my controls just stop working. I can't shoot, or reload, or do anything.   :doge maybe i'm just a dumbfuck and some enemy hacked me? This happens randomly against street bums too, so I dunno. I'm playing the PC Version. It happens once or twice a session, I gotta reload and my controls go back to normal.

I'm taking it real slow with the game, doing all those side missions, area by area.

I banged some random street walker, then as I was exiting, I got a booty call from this random character I met in a mission (the dialogs were hilariously porny, she never showed any interestes, she was like V I MUST SEE YOU, and my V sent "WHY! OH I WANT TO SEE THOSE TATTOOS OF YOURS UPCLOSE" and she told me to meet her  at the no-tell motel. I just drove there right away  :lol I hope V uses protection and showered between them. The sex stuff is so awkward and soulless.

Maybe I should work on the main story, but it's not SUPER interesting tbh.

Is there even a point to buying cars? Can you modify them? I just use Jackie's bike to get around. I was really expecting something cooler about cars, like we were going to be able to buy armors, weapons and other cool shit on install on your cars, but nope. At least so far. It's a shame because you see all those pimped out gang cars but you can't do anything..

Unless this shit unlocks when you finally buy your own non-free car?

I also found a  Mad Max Fury Road easter egg, that was kinda neat.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: BikeJesus on December 26, 2020, 08:12:53 PM
I managed to break the Bloody Ritual quest by sneaking in the back and stealth killing the one survivor  :duh

It glitched the mission and I couldn't finish it because the cyberpsycho wouldn't spawn. Reloaded my save and went in the front and completed it as normal.

Good thing i save before every mission.

Oh and grenades with the upgrades are kinda OP.

https://i.imgur.com/jTcyKNi.mp4
(https://i.imgur.com/jTcyKNi.mp4)
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: thisismyusername on December 26, 2020, 08:58:35 PM
I banged some random street walker, then as I was exiting, I got a booty call from this random character I met in a mission (the dialogs were hilariously porny, she never showed any interestes, she was like V I MUST SEE YOU, and my V sent "WHY! OH I WANT TO SEE THOSE TATTOOS OF YOURS UPCLOSE" and she told me to meet her  at the no-tell motel. I just drove there right away  :lol I hope V uses protection and showered between them. The sex stuff is so awkward and soulless.

If you told her "Yeah, sure" to her saying she'd like to work together again, that's what you get. Yes, it's really awkward because the response is "yeah, whatever. If your Corp wants to work with me fine" level response.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: Coax on December 27, 2020, 02:11:45 AM
Is there even a point to buying cars? Can you modify them? I just use Jackie's bike to get around. I was really expecting something cooler about cars, like we were going to be able to buy armors, weapons and other cool shit on install on your cars, but nope.

The Yaiba Kusanagi CT-3X (aka Akira-like bike) is a decent alternative since it's faster compared to the Arch bikes. Read that someone from CDPR said they would like to add more apartment choices and vehicles but no word on other customization, which is funny since there are literally cool color variants around the world of those same vehicles.

One such variant of said Yaiba bike:

(https://abload.de/img/darkykk1g.jpg)

Or this Quadra Turbo R variant just teasing itself:

(https://abload.de/img/redasjm6.jpg)
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: Nintex on December 27, 2020, 07:51:49 AM
Yeah they also have the gang car skins. Last time I've seen gang branded cars in a game is GTA2(?) I think.

New district, new outfit
(https://abload.de/img/photomode_26122020_21x8kkm.png)

What seems to be the officer problem
(https://abload.de/img/photomode_26122020_21gfk06.png)

(https://abload.de/img/photomode_26122020_21odjfc.png)

(https://abload.de/img/photomode_26122020_2137jui.png)

A :clap C :clap A :clap B
(https://abload.de/img/photomode_26122020_216ojv9.png)

(https://abload.de/img/photomode_26122020_218hjzj.png)

(https://abload.de/img/photomode_26122020_21qxkb8.png)

story
(https://abload.de/img/photomode_26122020_21erjyi.png)
(https://abload.de/img/photomode_26122020_21tnkus.png)
[close]
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: Coax on December 27, 2020, 08:43:39 AM
Hadn't really utilized grenades much in the game since they can land sometimes unpredictably but discovered the Gash Antipersonnel Grenade (Epic). You throw it and it hovers in the air, shooting lasers that home in only on enemies nearby. It also doesn't seem to have any possibility of harming you like standard grenades can (if you don't have the immunity perk) and costs a mere 1 uncommon + 1 common component to craft.

Nice thing is even if the trajectory when aiming shows it'll bounce off a wall it doesn't travel further away than any nearer enemies are.

Location of crafting spec:

https://www.youtube.com/watch?v=179Ef8IOGWc

Example in combat:

https://a.uguu.se/YEffJNAO.mp4
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: Coax on December 27, 2020, 09:37:53 AM
Holy shit the secret ending is brutal.

Even after knowing what I was in for I'm dying in one shot with 4000 armor. :anhuld :notlikethis

There's no way that other guy was playing on hard.

Edit: there's some BS going on with these deaths. A single enemy shot triggers my death animation but I still have a chunk of health left and only on a second shot while down does it go to zero. Game is forcing me to die. Switching to normal difficulty is fairer.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: Rufus on December 27, 2020, 10:23:33 AM
The enemy AI in my game keeps falling over in the middle of combat. Like, they stumble over nothing and I shoot them with a shotgun while they lay on the floor
Yeah, they can't navigate the environments worth shit. Even worse when there's random physics detritus or their comrades dead bodies lying around. :doge

1.06 Hotfix patch basically introduced floating items on nothing (seen food and junk doing that). I'm wondering if the AI stumbling around is seeing something that isn't there (literally, you can walk through the area you looted the phantom hanging item on) and ragdolling because of that. :lol
That's been happening to me since release. Jackie left a copy of his chopsticks stuck in mid air as I was talking to him at the noodle stand. I was like: "OK, there it is."
I still see cigarettes and tablets stuck in mid air all over the place.

Other things I've personally seen:
- cardboard boxes or bottles bursting on contact, which really breaks the mood when you're trying to be sneaky (I think the bottom of your collision pill traps them against the floor, popping them in the process)
- objects being bounced in the air as they spawn in and have physics applied (trash bags, tires), most notably (and repeatably) a stack of plastic trays in a Netrunner's den that you then have to clamber over
- arduously smashing every bit of a window so you can climb through (sometimes as an NPC nags you)
- climbing into a window, only to slip and slide randomly as you step onto a physics object
- having to aim somewhere to the side of an item to be able to pick it up
- having to pick up the junk surrounding the item you want, bc even your well-honed jank-jutsu isn't strong enough to find the right spot
- climbing to the top of a ladder ladder, only to be magnetized back onto it
- having a vehicle pop in so close that you can't help but collide with it
- rotating your model in the character creator with Q and E sometimes scrolls the up or down instead; do it often enough and it will get stuck scrolling upward

Thankfully the glitches are all just shit like that. The game has more substantive problems, but I had my fun and don't feel like listing them.

Needless to say, broken quests or repeated crashes would really have taken the wind out of my sails.

I am now listlessly mopping up entire squads of goons with one cast of Contagion (and then popping them in the head like a psycho as I loot them), just so that I can max out my INT. Just three more levels.
spoiler (click to show/hide)
Why? Ennui. What? Cause I don't feel like starting a different game, so I'm going to limply diddle around with this save a bit longer.
[close]

I've also started a Nomad with the intention to play very differently (no sneaky-hacky-headshotty; crafting, tech weapons, maybe some melee), but I don't think I'll get very far after the 70-hour semi-completionist one I just did.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: Rufus on December 27, 2020, 10:33:37 AM
Holy shit the secret ending is brutal.

Even after knowing what I was in for I'm dying in one shot with 4000 armor. :anhuld :notlikethis

There's no way that other guy was playing on hard.

Edit: there's some BS going on with these deaths. A single enemy shot triggers my death animation but I still have a chunk of health left and only on a second shot while down does it go to zero. Game is forcing me to die. Switching to normal difficulty is fairer.
The HP thing is probably just a display glitch.

Don't forget elemental (and 'chemical' ???) damage is a thing, which I would assume bypasses armour given that there are specific resistances for each. It's all so undercooked though that they shouldn't have bothered, tbh.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: Coax on December 27, 2020, 11:31:49 AM
The HP thing is probably just a display glitch.

Don't forget elemental (and 'chemical' ???) damage is a thing, which I would assume bypasses armour given that there are specific resistances for each. It's all so undercooked though that they shouldn't have bothered, tbh.

From reading more I think it's a knockdown effect in such cases but with audio-visual effects suggesting death, before the next shot ends me. Read some with Body level 20 can get 'The Rock' perk that prevents knockdown effects.

Continued
A common build among posters I've read playing this on Hard or higher is maxing out Body (and presumably melee perks), high-level Sandevistan to slow time, 2000+ DPS melee weapons.

Otherwise I'm not sure it's feasible on that difficulty since with a single shot or a melee attack from any enemy you're done and if you don't press the pause button immediately after even a knockdown the game prevents subsequently pressing pause and wastes your time loading to the credits and then back to the main menu.

I'll either continue on Normal for this or go back and see what I can do with Sandevistan.
[close]
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: mormapope on December 27, 2020, 11:38:00 AM
Holy shit the secret ending is brutal.

Even after knowing what I was in for I'm dying in one shot with 4000 armor. :anhuld :notlikethis

There's no way that other guy was playing on hard.

Edit: there's some BS going on with these deaths. A single enemy shot triggers my death animation but I still have a chunk of health left and only on a second shot while down does it go to zero. Game is forcing me to die. Switching to normal difficulty is fairer.
The HP thing is probably just a display glitch.

Don't forget elemental (and 'chemical' ???) damage is a thing, which I would assume bypasses armour given that there are specific resistances for each. It's all so undercooked though that they shouldn't have bothered, tbh.

It's weird because combat is pretty damn satisfying, but really shallow when it comes to different strategies that be implemented.

Getting close to 40 hours and I'm starting to feel meh about different parts of Cyberpunk. Night City is an amazing feat for environmental and art design, but I wish there was a lot more outside of the city for environments or towns.

There aren't a ton of likable characters or characterization besides a select few. The world itself feels pretty shallow. Which isn't surprising due to tone set. It doesn't feel like there's anything said about the real world versus what Cyberpunk is about. It's bordering on Ubisoft territory regarding that.

Like, GTA isn't a masterclass of storytelling, but American Culture is mocked and criticized to an extent that you can parts of our world in GTA. Cyberpunk just feels like a satirical version of the future with no greater commentary.

As it stands, Cyberpunk is feeling like a very shallow game with masterclass elements in certain places. It's not really disappointing, but it doesn't do what the GOAT open world games have done. Not by a long shot.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: Pissy F Benny on December 27, 2020, 12:30:50 PM
if you ignore the jank, bugs etc its basically a '8/10 shits aight' game :trumps
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: Pissy F Benny on December 27, 2020, 12:33:57 PM
BIG ENCHILADA: one big improvement would have been to get someone more charismatic and less wooden than keanu reeves to play jonny :rash
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: Coax on December 27, 2020, 12:58:07 PM
Japanese Johnny for reference (timestamped where V's relic effects playing up and she's arguing with him):

https://youtu.be/75SItenjM7I?list=PLE39oMCBaA3UGTTqroIQn6b7HEqjmXGpW&t=2694 (https://youtu.be/75SItenjM7I?list=PLE39oMCBaA3UGTTqroIQn6b7HEqjmXGpW&t=2694)
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: BIONIC on December 27, 2020, 12:59:53 PM
BIG ENCHILADA: one big improvement would have been to get someone more charismatic and less wooden than keanu reeves to play jonny :rash

https://youtu.be/-xIU-pL04Y0
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: Nintex on December 27, 2020, 01:02:02 PM
Started reading the World of Cyberpunk today, because I figured it wouldn't have too many spoilers anymore.
Some interesting history on the corporate wars and how the different districts came to be and such but overall not much different from the lore you find in the game.

Cyberpunk 2077 to me feels like the start of something new that will improve with time. Either with sequels or with DLC.
The thing I'm mostly worried about is that due to the reception and legal headaches CDPR may face they will put it on ice after fixing this game.

I think there's room for both the Witcher and Cyberpunk but they need to expand their team to make it happen.
Also maybe just limit themselves to PC development and contract another studio for future console ports.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: mormapope on December 27, 2020, 02:31:45 PM
For Witcher, it's improving combat feel, animations, and mechanical depth. For Cyberpunk, it's characterization, combat depth, and better dialog outright.

In many ways, Cyberpunk feels like a lot of Witcher stapled onto a first person shooter. GTA perfected cell phone usage or using something in the world to contact characters or start missions. In Cyberpunk, it's a mess trying to navigate messages and contact a character for something.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: Pissy F Benny on December 27, 2020, 02:40:11 PM
try finding a shard in the menu to progress a mission if you forget to click left on it after picking it up :stahp
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: Rufus on December 27, 2020, 03:20:15 PM
Getting close to 40 hours and I'm starting to feel meh about different parts of Cyberpunk. Night City is an amazing feat for environmental and art design, but I wish there was a lot more outside of the city for environments or towns.

There aren't a ton of likable characters or characterization besides a select few. The world itself feels pretty shallow. Which isn't surprising due to tone set. It doesn't feel like there's anything said about the real world versus what Cyberpunk is about. It's bordering on Ubisoft territory regarding that.
Yup. Far Cry comes to mind.
If it weren't for the side missions fleshing out the world, I'd point to Mafia 2 as its closest cousin.

BIG ENCHILADA: one big improvement would have been to get someone more charismatic and less wooden than keanu reeves to play jonny :rash
I've come to like the asshole, but I agree. Keanu's monotone really doesn't suit the charismatic hothead Silverhand is  supposed to be.

A lot of his dialogue is screwy as well. The writers seemed to think that avoiding conjunctions and prepositions is a shortcut to sounding tough. Maybe a better actor could have pulled it off. Maybe I should check out the other language tracks...

Something to ponder:
https://www.rockpapershotgun.com/2020/12/23/lets-be-honest-we-all-know-who-should-have-actually-played-johnny-in-cyberpunk-2077/

tl;dr Nicolas Cage as Silverhand


Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: Rufus on December 27, 2020, 03:39:52 PM
try finding a shard in the menu to progress a mission if you forget to click left on it after picking it up :stahp
You can call a character from the quest log, but you can't read their messages from there. :dizzy

To hack a shard, you have to look at all your shards, collapse (every time) all the categories you don't care about, scroll to the bottom, and then pick and hack it from there.

Messages? Those start collapsed.

And why oh why are the offers for vehicles in the quest log? Why are they generic quest icons on the map, not a yellow version of the vehicle icon?

Dozens of things like that in the UI.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: Nintex on December 27, 2020, 03:41:57 PM
Keanu is great as Silverhand but we all know Brad Pitt is the real 'man in your head'
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: Mr Gilhaney on December 27, 2020, 03:42:26 PM
Yeah I had to look up how to hack that dumb fucking shard
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: thisismyusername on December 27, 2020, 03:44:26 PM
BIG ENCHILADA: one big improvement would have been to get someone more charismatic and less wooden than keanu reeves to play jonny :rash

Pondsmith wanted Keanu, so he got Keanu. Blame the creator of the IP for that.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: Pissy F Benny on December 27, 2020, 03:47:26 PM
i dont mind reeves usually, but i think someone a bit more colourful would have been better
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: thisismyusername on December 27, 2020, 03:48:16 PM
Started reading the World of Cyberpunk today, because I figured it wouldn't have too many spoilers anymore.
Some interesting history on the corporate wars and how the different districts came to be and such but overall not much different from the lore you find in the game.

Cyberpunk 2077 to me feels like the start of something new that will improve with time. Either with sequels or with DLC.
The thing I'm mostly worried about is that due to the reception and legal headaches CDPR may face they will put it on ice after fixing this game.

I think there's room for both the Witcher and Cyberpunk but they need to expand their team to make it happen.
Also maybe just limit themselves to PC development and contract another studio for future console ports.

If you absolutely want to read lore:

https://www.humblebundle.com/books/cyberpunk-r-talsorian-books

Still a week left, and the Core rulebook/Sourcebook is included with GOG/Steam copies on PC already, but for $15 (or whatever in your Euromoon money) the books are ABSOLUTELY FUCKING SOLID to flip through for 2020/2E. Sadly, RED/4E released like a few weeks before 2077 so it doesn't have a lot of books out yet, but you can find that at the usual places if you want to pirate that and flip through the aftermath of the 4th Corporate War since after the base rules (like 200 pages or so) there's another 100 or so explaining the timeline, corps, after-effects, etc)

I should note that this is for the TTRPG so it's gonna have TTRPG rules/etc. and additions (Solo of Fortune focuses on the "Solo" class/mercenary TTRPG class of 2020) but it adds weapons/etc. and (IIRC) explains how those weapons came to be. It's not for everyone but $15 USD for what amounts to like $200 on DrivethruRPG is solid.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: MMaRsu on December 27, 2020, 05:24:13 PM
I dunno I love Keanu in this game
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: Human Snorenado on December 27, 2020, 05:44:13 PM
I think he's fine

:yeshrug

I think I would probably laugh more at Nic Cage but overall I would find him to be too much
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: Nintex on December 27, 2020, 07:14:47 PM
I think he's fine

:yeshrug

I think I would probably laugh more at Nic Cage but overall I would find him to be too much

spoilers?
https://twitter.com/enchga/status/1343348377413672960 (https://twitter.com/enchga/status/1343348377413672960)

 :rash
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: naff on December 27, 2020, 11:55:25 PM
Yeah I had to look up how to hack that dumb fucking shard

lol same. I have so many gripes with this game. I also love it and haven't played much else lately.

keanu suits the role perfectly imo.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: Human Snorenado on December 28, 2020, 12:16:39 AM
Judy is bae

(https://i.imgur.com/rPLvAgR.jpg)

Also game is really fuckin pretty

(https://i.imgur.com/MNrQhjD.jpg)
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: Great Rumbler on December 28, 2020, 12:24:25 AM
(https://i.imgur.com/OFD65gZ.jpg)

(https://i.imgur.com/B96LHHD.jpg)

(https://i.imgur.com/VOvbxsQ.jpg)
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: Great Rumbler on December 28, 2020, 12:26:28 AM
i dont mind reeves usually, but i think someone a bit more colourful would have been better

If it was anyone but Keanu Reeves, Johnny Silverhand would have only been in the game for the major story missions. CDPR made him a constant presence in the game specifically because that's what Keanu wanted.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: Mr Gilhaney on December 28, 2020, 02:04:26 AM
(https://live.staticflickr.com/65535/50769975417_2185423068_o.png)


(https://live.staticflickr.com/65535/50769857616_8555bc5f72_o.png)


(https://live.staticflickr.com/65535/50764033276_dfea148618_o.png)


(https://live.staticflickr.com/65535/50769109723_8b61b47476_o.png)


(https://live.staticflickr.com/65535/50764030266_fa421cfdf2_o.png)


(https://live.staticflickr.com/65535/50769858731_41070435e9_o.png)


 :whew


Cant believe Panam didnt want to fuck me after giving me that look. Bitch.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: Pissy F Benny on December 28, 2020, 03:49:37 AM
She’s a terf :oreilly
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: Coax on December 28, 2020, 05:17:29 AM
Completed the secret ending on Normal. Turns out you do have some unique cutscenes/dialog including with an unexpected character.

spoiler (click to show/hide)
Also if you kill Smasher without speaking to him first you don't get the key from his body to his Ebunike hide out room :mindblown :sheik

Edit: turns out you do but you can't loot it at the time, the locked stuff just opens without it, thank god.
[close]

Screenshot
(https://abload.de/img/s7ckx4.jpg)
[close]
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: Rufus on December 28, 2020, 10:18:44 AM
I settled on my favourite config:
1440p via DSR, DLSS at Quality (i.e. upsampling from 1080p to 1440p), downsampled to 1080p.

It's a circuitous way to maintain more detail with less shimmering, but if it works it works.

Why have I not done this sooner?!
 
spoiler (click to show/hide)
Because I couldn't let RTX features go. :goty
[close]
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: Coax on December 28, 2020, 11:17:30 AM
Was the cyberspace swimming segment @1:02 from this trailer anywhere in the game?

https://www.youtube.com/watch?v=mQsu8tBBanY
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: Rufus on December 28, 2020, 11:34:17 AM
The scuba dive? It's a quest you get from Judy. I think you have to be a woman though, not sure.

Yesterday I discovered this quest at Jinguji, the up-scale clothing store downtown.
https://game8.co/games/Cyberpunk-2077/archives/314873

It references the very first CG teaser(s) for the game and you get a good long look at MaxTac.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: Nintex on December 28, 2020, 12:25:04 PM
GamersNexus did an in depth analysis and pretty much confirmed what I thought.

The game mixes different RT and non-RT effects so as soon as you go below High/Ultra with your settings you might miss out on some things.
Some effects are also more heavily used in certain areas and there's a difference in indoor/outdoor rendering too.
I like the DF guys but they really missed a few important details in how this game renders.

The fact that some people are not seeing a medium settings difference has more to do with the area they're testing than the actual effects.
The game sometimes throws you off because fog for example can be rendered both as 2D sprites or as 3D volumetric fog. So in some cases you might not see a difference in quality because the setting does not apply to a specific scene or effect.

In conclusion run the game on High/Ultra if you can without RT and enable RT if your rig can handle it. More performance can be gained only from tuning a couple effects.
For example if your outdoor performance is poor, rendering the clouds at medium can get you some additional performance but that of course does nothing for indoor scenes.
The most 'expensive' effect that you can tinker with for indoor areas is SSR. The best way to improve performance is to enable DLSS.
He also did some tests where he lowered SSR and enabled RT but that makes no measurable difference.

If you're CPU instead of GPU limited lowering crowd density is the only meaningful way to get additional frames.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: MMaRsu on December 28, 2020, 02:03:16 PM
The scuba dive? It's a quest you get from Judy. I think you have to be a woman though, not sure.

Yesterday I discovered this quest at Jinguji, the up-scale clothing store downtown.
https://game8.co/games/Cyberpunk-2077/archives/314873

It references the very first CG teaser(s) for the game and you get a good long look at MaxTac.

I also came across this quest, very cool random event.

Also I did a very cool mission in a diner, where three guys rush in and pull a stickup.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: Rufus on December 28, 2020, 02:40:03 PM
Completed the secret ending on Normal. Turns out you do have some unique cutscenes/dialog including with an unexpected character.

spoiler (click to show/hide)
Also if you kill Smasher without speaking to him first you don't get the key from his body to his Ebunike hide out room :mindblown :sheik

Edit: turns out you do but you can't loot it at the time, the locked stuff just opens without it, thank god.
[close]

Screenshot
(https://abload.de/img/s7ckx4.jpg)
[close]
This scene apparently only happens if you sent him to Vic. :'(
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: Quaker on December 28, 2020, 04:00:18 PM
That’s why you dress by fashion instead of stats  :fabulous  :snob

Or both :shh So long as you source the item with enough mod slots you can enhance them with Armadillo mods (the crafting spec of which is readily available). Each of the main looks I've used had 5-6 slots which when filled with Armadillo (Epic) for example can reach 1500-2000 armor.

I realized mid-way through the game that enhancing clothing specs via Upgrades is a dead-end since the component cost skyrockets quickly, whereas mod slots scale far more effectively, plus you can often find/buy higher spec'd dupes if you need the base item higher spec'd.
Any advice on how to get/find good crafting blueprints/specs for clothes?
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: thisismyusername on December 28, 2020, 10:50:20 PM
:drudge :drudge :drudge :nsfw

https://www.reddit.com/r/cyberpunkgame/comments/klohzu/remove_the_nevernude_underwear_with_hex_editor/

GAME OF THE YEAR NOW.

:drudge :drudge :drudge :nsfw

https://www.reddit.com/r/cyberpunkgame/comments/klohzu/remove_the_nevernude_underwear_with_hex_editor/gha8kzy/?utm_source=reddit&utm_medium=web2x&context=3

 :'( The wait for first-person modding continues.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: Coax on December 29, 2020, 02:35:51 AM
Any advice on how to get/find good crafting blueprints/specs for clothes?

For crafting specs I've yet to find them for decent-looking (imo) clothes, though if you grind Crafting to level 18 you do get a Legendary Red Alert netrunner suit (seen in this (https://abload.de/img/4yfjx2.jpg) screenshot) with four mod slots but it's not worth the grind tbh since a two mod slot version can be looted from the 'Cyberpsycho Sightings: Under the Bridge' sidequest.

Otherwise I've just looted or bought clothes. The clothing store Jinguji has a decent selection of one/two slot netrunner suits and Pozer jackets (this style (https://abload.de/img/pozerhjjdb.jpg), though the specific jacket I was wearing isn't sold anywhere afaict, I looted it from an NCPD 'assault in progress' body opposite the shooting range in the Valentino-occupied district).

General tip for buying: if a store doesn't have the item you want but seems like they carry similar/lower spec varieties skip time for 24 hours which will change the selection. Certain stores carry certain styles of clothes (there's one that only stocks Asian styles for ex.), some carry a broader range than others.

Something I also discovered late is V's original clothing scales to your level if you re-equip it. So the sneakers seen in this (https://abload.de/img/white00jds.jpg) shot are like 84 armor, compared to ~7 when I had them in my stash.

Locations of some Legendary/Epic clothing items + screenshots
The best jacket, mod slot-wise, I've come across is a Reinforced-Laminate Military Flight Jacket (Legendary) with an extremely rare four slots. Looted in the building during the Gig: MIA (green arrow, below).

(https://abload.de/img/1wbjgd.jpg)(https://abload.de/img/2sqjmv.jpg)

Can also loot the Gold-Tipped Manganese Steel Solo Boots (Legendary) said to be owned by Morgan Blackhand from a box with a red loot marker at the below location (green arrow), though these only have one mod slot. The most slots I've seen for shoes are two and are typically Epic.

(https://abload.de/img/3sekx9.jpg)(https://abload.de/img/49aju1.jpg)

I've always liked the Practical Aramid-Fiber High-Tops since they go with virtually any outfit. A two slot version can be bought from either the clothing shop below or the one in Lele Park. It took forever skipping time to get this color though.

(https://abload.de/img/5w3jca.jpg)(https://abload.de/img/64fk5l.jpg)

An Epic BD wreath with the Bully mod (+30% crit damage) and +5% damage to high-threat enemies can be found in a backpack from an assault sidequest. If you don't care for the look and have the Waste Not, Want Not perk you can disassemble this to gain the attached mods.

(https://abload.de/img/7pmkrn.jpg)(https://abload.de/img/8cfjju.jpg)
[close]

Edit: and as for the Armadillo mod crafting spec it can be bought or looted a few places (just search for its location online). It will appear as a Common-tier crafting spec but the thing is it'll produce them from Common to Epic, just randomly. Since they're so cheap to craft I just make 5-10 at a time then disassemble the non-Epic tier versions.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: MMaRsu on December 29, 2020, 01:15:11 PM
The other day I came across some gangsters and they aggro'd on me but I didnt feel like fighting them so I grabbed a car and drove away

Then they came after me in a car and started shooting? I had never seen this before, it wasnt even a mission or anything scripted I believe. It was awesome.

(https://pbs.twimg.com/media/EqbIK0kW8AMaJC-?format=jpg&name=4096x4096)

Couldnt shoot from my car so I had to get out
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: Joe Molotov on December 29, 2020, 07:18:36 PM
Played Cyberpunk for 50 hours, did all the major sidequests and finished the main quest (Rogue Ending) but I just can't play it anymore right now. I loved the game, it's 100% a me game, but the bugs just drag it down too much for me to want to invest any more time into it atm. When it's got a few more patches and the Next-Gen update (I'm playing it on XSX) I'll probably replay it.

Final Score: Johnny Silverhand/10
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: Joe Molotov on December 29, 2020, 07:20:20 PM
:drudge :drudge :drudge :nsfw

https://www.reddit.com/r/cyberpunkgame/comments/klohzu/remove_the_nevernude_underwear_with_hex_editor/

GAME OF THE YEAR NOW.

:drudge :drudge :drudge :nsfw

https://www.reddit.com/r/cyberpunkgame/comments/klohzu/remove_the_nevernude_underwear_with_hex_editor/gha8kzy/?utm_source=reddit&utm_medium=web2x&context=3

 :'( The wait for first-person modding continues.

https://www.youtube.com/watch?v=kYr-E7b7ebw
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: Nintex on December 29, 2020, 07:36:55 PM
I think that's a good idea to do another playthrough later.
Keeps the game fresh and compared to the many other 200+ hour games this game seems more accessible to replay.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: BikeJesus on December 29, 2020, 08:43:51 PM
I just hit 50 hours, basically clearing side stuff off the map. The three progress things in the pause menu say 20%, 1%, and 5%. People said they finished the game and all side quests in 40 hours, Fuck off. I'm barely even reading the notes and shit.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: Human Snorenado on December 29, 2020, 08:46:01 PM
Yeah that's crazy, I'm at like 60+ hours and my V % is 70 but I'm still technically in "act 2"
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: Rufus on December 29, 2020, 09:00:29 PM
I pretty much rinsed the game at 70h. Still could do a lot, like buy all cars, min-max clothing (for looks), etc. but it's all pointless and the world feels dead with all quests done.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: thisismyusername on December 29, 2020, 09:34:21 PM
You guys are 50 hours?

*Looks at 80-100 hours on Very Hard and nearly done with the blue NCPD quests without mopping up the Fixer Gigs* :doge
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: Mupepe on December 29, 2020, 10:37:04 PM
I decided to wait until we get some more patches to continue. I really want them to fix the AI. I love what I’ve played but I feel like with decent AI and police system it would be on another level. It also helps that I’m usually busy as hell this time of the year so it makes the decision easier.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: Rahxephon91 on December 30, 2020, 01:02:24 AM
I'm happy I mostly stayed media blackout on this game. People seem really disapointed. I never really watched most of the gameplay videos for this game and so I was just expecting the next game from the Witcher 3 developers. Which is what I got. So I'm happy.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: BIONIC on December 30, 2020, 01:22:39 AM
I’m about 100 hours in, and mopped up everything except for half of the Glen/City Center, and haven’t set foot in Pacifica yet. I could see another 30 left at the pace I’m going.

For reference, doing about everything in Witcher 3 took me 140 hours (not counting the expansions which tacked on another 60). Though there’s not much narrative or dialog in the side stuff here compared W3, where even the most mundane seeming task could evolve into an insanely intricate plot. That just doesn’t happen here even if they try contextualize all the gigs. On the other hand, the gameplay and level-design in 77 is a lot more varied, intricate, and fun. It’s pretty interesting to see the trade offs done in both games.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: Coax on December 30, 2020, 01:55:48 AM
(https://abload.de/img/1usjzm.jpg)

(https://abload.de/img/292jtp.jpg)
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: Quaker on December 30, 2020, 02:11:34 AM
Any advice on how to get/find good crafting blueprints/specs for clothes?

For crafting specs I've yet to find them for decent-looking (imo) clothes, though if you grind Crafting to level 18 you do get a Legendary Red Alert netrunner suit (seen in this (https://abload.de/img/4yfjx2.jpg) screenshot) with four mod slots but it's not worth the grind tbh since a two mod slot version can be looted from the 'Cyberpsycho Sightings: Under the Bridge' sidequest.

Otherwise I've just looted or bought clothes. The clothing store Jinguji has a decent selection of one/two slot netrunner suits and Pozer jackets (this style (https://abload.de/img/pozerhjjdb.jpg), though the specific jacket I was wearing isn't sold anywhere afaict, I looted it from an NCPD 'assault in progress' body opposite the shooting range in the Valentino-occupied district).

General tip for buying: if a store doesn't have the item you want but seems like they carry similar/lower spec varieties skip time for 24 hours which will change the selection. Certain stores carry certain styles of clothes (there's one that only stocks Asian styles for ex.), some carry a broader range than others.

Something I also discovered late is V's original clothing scales to your level if you re-equip it. So the sneakers seen in this (https://abload.de/img/white00jds.jpg) shot are like 84 armor, compared to ~7 when I had them in my stash.

Locations of some Legendary/Epic clothing items + screenshots
The best jacket, mod slot-wise, I've come across is a Reinforced-Laminate Military Flight Jacket (Legendary) with an extremely rare four slots. Looted in the building during the Gig: MIA (green arrow, below).

(https://abload.de/img/1wbjgd.jpg)(https://abload.de/img/2sqjmv.jpg)

Can also loot the Gold-Tipped Manganese Steel Solo Boots (Legendary) said to be owned by Morgan Blackhand from a box with a red loot marker at the below location (green arrow), though these only have one mod slot. The most slots I've seen for shoes are two and are typically Epic.

(https://abload.de/img/3sekx9.jpg)(https://abload.de/img/49aju1.jpg)

I've always liked the Practical Aramid-Fiber High-Tops since they go with virtually any outfit. A two slot version can be bought from either the clothing shop below or the one in Lele Park. It took forever skipping time to get this color though.

(https://abload.de/img/5w3jca.jpg)(https://abload.de/img/64fk5l.jpg)

An Epic BD wreath with the Bully mod (+30% crit damage) and +5% damage to high-threat enemies can be found in a backpack from an assault sidequest. If you don't care for the look and have the Waste Not, Want Not perk you can disassemble this to gain the attached mods.

(https://abload.de/img/7pmkrn.jpg)(https://abload.de/img/8cfjju.jpg)
[close]

Edit: and as for the Armadillo mod crafting spec it can be bought or looted a few places (just search for its location online). It will appear as a Common-tier crafting spec but the thing is it'll produce them from Common to Epic, just randomly. Since they're so cheap to craft I just make 5-10 at a time then disassemble the non-Epic tier versions.
Thanks, this helps a lot.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: Coax on December 30, 2020, 02:15:11 AM
Yeah that's crazy, I'm at like 60+ hours and my V % is 70 but I'm still technically in "act 2"

The percentage stats are kinda misleading in terms of story progression, perhaps intentionally so. The first is related to street cred (at max street cred the percentage becomes 90%), the second your relationship level with Johnny* and the last is V's relic effects progression which remains at 40% for the longest time.

*The relationship status can be as high as 50-70% yet strangely only one decision matters regarding any gameplay changes so the stat is more for flavor text.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: Rahxephon91 on December 30, 2020, 06:35:21 AM
spoiler (click to show/hide)
(https://i.imgur.com/HGNj9GP.jpg)
(https://i.imgur.com/q5Hc6u4.jpg)
(https://i.imgur.com/sjCVMvF.jpg)
(https://i.imgur.com/j8D8IYe.jpg)
(https://i.imgur.com/8Qvb7Oq.jpg)
(https://i.imgur.com/9focbe3.jpg)
(https://i.imgur.com/DNDUgBo.png)
(https://i.imgur.com/kSGPAop.jpg)
(https://i.imgur.com/M2TSfBg.png)
(https://i.imgur.com/t7wU4Tt.jpg)
(https://i.imgur.com/kXePjTH.jpg)
(https://i.imgur.com/g0C2h1z.jpg)
(https://i.imgur.com/lIDtxNz.jpg)
(https://i.imgur.com/jTzgEwB.png)
[close]
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: Rahxephon91 on December 30, 2020, 06:40:00 AM
Rogue is the best waifu honestly and this game is big on butts I think.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: Pissy F Benny on December 30, 2020, 06:46:09 AM
i lezzed off with judy :drool
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: BIONIC on December 30, 2020, 06:53:43 AM
i lezzed off with judy :drool

:pimp
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: thisismyusername on December 30, 2020, 07:11:02 AM
Yeah that's crazy, I'm at like 60+ hours and my V % is 70 but I'm still technically in "act 2"

The percentage stats are kinda misleading in terms of story progression, perhaps intentionally so. The first is related to street cred (at max street cred the percentage becomes 90%), the second your relationship level with Johnny* and the last is V's relic effects progression which remains at 40% for the longest time.

*The relationship status can be as high as 50-70% yet strangely only one decision matters regarding any gameplay changes so the stat is more for flavor text.

That's not true or it's bugged because I'm 30%, 20%, 10%.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: BIONIC on December 30, 2020, 07:14:26 AM
The first box is based on gigs/missions finished as far as I can tell. I’ve been max street feed for like 50 hours and it still keeps rising.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: Coax on December 30, 2020, 07:28:28 AM
That's not true or it's bugged because I'm 30%, 20%, 10%.

Strange, since I know you're at max cred IIRC. Grew from ~70% to 90% (max) for me while on on v1.04 before I'd gotten to the final mission (and while street cred was reaching max) but perhaps main/sidequests contributed to that as well like Bionic said. The second two percentages are accurate in what they relate to though, from the consensus online.

I was aiming for a Burya once I'd seen all the different types, but they're just too cumbersome.

Got around to crafting the Comrade's Hammer (Burya base) to see what the fuss is about. The damage is wild at 3127 DPS with crit mods though the reload speed is sniper rifle level slow. Crash/Overture is the much better all-rounder in that sense.

Took it for a trial run on some bandits. When you headshot someone and their legs fly off :teehee

https://a.uguu.se/cwHsMyXs.mp4
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: thisismyusername on December 30, 2020, 09:07:39 AM
Level 37 or so, 50 Street Credit, yeah.

like 3 more Blue NCPD missions left and then I gotta mop up all the yellow Side Gigs before finishing the story.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: Pissy F Benny on December 30, 2020, 10:21:03 AM
can you mop up any missed quests post credits?
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: MMaRsu on December 30, 2020, 11:34:41 AM
https://youtu.be/nfKzYh73UZI
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: Coax on December 30, 2020, 11:54:09 AM
can you mop up any missed quests post credits?

Sidequests, yeah. It's a little different how they handle it compared to The Witcher 3 though.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: Pissy F Benny on December 30, 2020, 11:54:55 AM
:hmm

think i'll just do the important shit and then blast thru the rest of the fixer side gigs and police alerts while listening to podcasts post game
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: Nintex on December 30, 2020, 12:32:33 PM
My bro send me a nice gift :pimp

(https://abload.de/img/20201230_182808c3jfq.jpg) (https://abload.de/img/20201230_182849mtk5i.jpg)

Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: who is ted danson? on December 30, 2020, 03:06:53 PM
I beat it, 100%, and did all endings.

-Main quest is great, and all the endings are really well done. It is pretty linear though, no real big "branching" points until the last hour or so.
spoiler (click to show/hide)
I guess saving Takemura kinda counts as it is hidden, but doesn't seem to have a huge impact aside from the Arasaka end mission
[close]
-I think every side quest is worth playing (except the boxing one which I cba to do). I'm not sure I got to the end of the Peralez/mayor one though because I
spoiler (click to show/hide)
told the guy he was being spied on and that his wife knew
[close]
. It is stupid that for some side-quest chains you have to keep skipping 24 hour periods to get the next quest with no warning as such. Like, at least send a text saying "I'll get in touch in a few days" or whatever.
-Of the "tickbox" quests, the "assaults in progress" are pure filler, but the gigs are much more fun.
-The world, the aesthetics :lawd
-Driving still sucks even with bikes / 3rd person. They've really got to fix this shit.
-The game needs New Game+, preferably a "everything is scaled to lvl 50 and encounters are tweaked". It kinda sucks that now I have good gear and good perks I've already completed all the things. :(
-I think the skill levels are kinda borked. I never hit (or got close to hitting) level 20 on anything through 100%ing the game. Instead I had to craft a lot of shit. On a related note they need to add in more $$ to the game.
-I encountered bugs, but most were clipping bugs or the occasional UI/sound fuckery (stuck subtitles, stuck in scan mode, stuck phone call, etc)

Overall, I award the game a 98 Metacritic and the "Cyberpunk as fuck" award.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: Nintex on December 30, 2020, 04:59:09 PM
Found a Tyger Claws Dojo on a side mission.

Optional objective was not to raise an alarm so I completed the mission silently and then returned in style

(https://abload.de/img/photomode_30122020_212vka4.png)

(https://abload.de/img/photomode_30122020_21mfkzo.png)

(https://abload.de/img/photomode_30122020_21p6kc0.png)

(https://abload.de/img/photomode_30122020_21qqjj7.png)

spoiler (click to show/hide)
Add more photo mode katana poses to the wishlist
[close]
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: Joe Molotov on December 30, 2020, 10:40:00 PM
-Main quest is great, and all the endings are really well done. It is pretty linear though, no real big "branching" points until the last hour or so.
spoiler (click to show/hide)
I guess saving Takemura kinda counts as it is hidden, but doesn't seem to have a huge impact aside from the Arasaka end mission
[close]

spoiler (click to show/hide)
Saving Takemura and then doing the Rogue ending is great because you get a message from Takemura over the credits where he talks about committing seppuku and then tells you to rot in hell. :lol
[close]
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: thisismyusername on December 31, 2020, 01:42:59 AM
Level 43. Got 3 of the districts cleared according to achievement pop-ups. I've got like 18 or so more Side Gigs/jobs to do in the areas that aren't counting the "Beat the Brats." I'm honestly not sure how to do those on low body (3), so with these like last 7 levels I'm going to bring that up to 10 to where my stats are like 10, 10, 10, 20, 20.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: Coax on December 31, 2020, 02:33:44 AM
(https://abload.de/img/20201230_182849mtk5i.jpg)

Bono Silverhand

spoiler (click to show/hide)
I guess saving Takemura kinda counts as it is hidden, but doesn't seem to have a huge impact aside from the Arasaka end mission
[close]

spoiler (click to show/hide)
I'd assumed until after finishing the game Takemura was just being held captive and one could later rescue him if choosing the corpo ending. Didn't realize until reading up later the player could only save him at the time of the infiltration (or that the path back was possible---I even had the double jump ability at that point  >:().

Shows how little I know about Deus Ex, which the event has been considered a reference to and where the player can similarly, non-obviously rescue an NPC by backtracking.

Would be disappointing if I'd missed out on any appearance in future DLC/expansions.
[close]
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: Rahxephon91 on December 31, 2020, 02:42:55 AM
Man, I don't find any of these endings satisfying.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: MMaRsu on December 31, 2020, 04:37:24 AM
https://youtu.be/TEVXVf4Hu0U
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: Coax on December 31, 2020, 10:01:02 AM
The leg cyberware Fortified Ankles (Epic) is a mixed bag. On the positive side it allows mid-air, temporarily stationary, aiming which can be occasionally useful in addition to softening fall damage, however jumps of the same distance are slower overall as are descents (a bit like weaker gravity boots).

Here jumping across the same street from a lower story to a higher:

Fortified Ankles (Rare): https://a.uguu.se/pPaOqSu.mp4

Reinforced Tendons (Epic): https://a.uguu.se/REOqUZK.mp4

The latter is faster for the same long jump. Just FYI for anyone considering spending the $75k on them.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: thisismyusername on December 31, 2020, 12:00:51 PM
You'll eventually get so much money that the investment probably isn't a big deal. :doge

I do think the cars are VASTLY overpriced for what you get (ice-skating cars, cockpit view being really obstructive, cash grind). So you could just save the cash and do implants and/or Money Exploit for the cars and do sidequests otherwise.

I've got like 10 left or so of the Gigs. Level 45 now.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: Coax on December 31, 2020, 12:17:47 PM
You'll eventually get so much money that the investment probably isn't a big deal. :doge

I mean, you can practically print money if you disassemble enough stuff to sell but it still takes a while. Even when I had $250k from quests and loot I burned through most of it on clothes and crafting components in no time. My spending priorities aren't usually cyberware :trumps

spoiler (click to show/hide)
Also when I was trying to compare the two leg mods the videos online were useless comparisons so thought some might appreciate a matching example.
[close]
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: MMaRsu on December 31, 2020, 03:52:17 PM
https://youtu.be/U_JlkXTdFD4
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: Nintex on December 31, 2020, 04:02:59 PM
This game brehs, this game :lawd

(https://abload.de/img/photomode_31122020_20zhjk4.png)

(https://abload.de/img/photomode_31122020_20jvko9.png)

(https://abload.de/img/photomode_31122020_21f2j7k.png)

(https://abload.de/img/photomode_31122020_21qskpy.png)

story
(https://abload.de/img/photomode_31122020_21ykjo2.png)

(https://abload.de/img/photomode_31122020_21t7kxp.png)

(https://abload.de/img/photomode_31122020_219gkr0.png)

(https://abload.de/img/photomode_31122020_21ihk0x.png)
[close]

(https://abload.de/img/photomode_31122020_21rfkwd.png)
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: Cryo on December 31, 2020, 09:06:19 PM
https://youtube.com/watch?v=_CymqHdNYkg
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: thetylerrob on December 31, 2020, 09:24:19 PM
Bro this video is dog shit. "The story is only 13 hours long reeee!!", "I had no reason to care about my skills and stats in my 13 hour long clickbait playthrough reeeeeeee!", "too much dialogue reeeeeeee!" 

 :salute for the youtube grind
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: Nintex on December 31, 2020, 10:27:07 PM
I think that in the end the focus changed from creating an Open World with simulations where the story took place to a story driven game that happened to take place in an open world.
The gigs, missions, side quests etc. are all well thought out and designed while the open world is mostly just window dressing.

That is what makes this game different from GTA and other sandbox Open World games. As it stands the world is not really tuned to be experienced without a quest or mission.
Although this is not much different from Assassins Creed, which works the same way. I can see why the (early) trailers might've set other expectations.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: thisismyusername on December 31, 2020, 11:24:42 PM
:salute for the youtube grind

Gotta get that monetization while the backlash is hot. Look at the Yong Yea *pre-launch review* "BEST GAME EVER!" *backlash happens* "CYBERPUNK SUCKS!" reaction.
---

Won't make level 50 before 2021. :( At least I'm level 47 and have only 4 side-quests left. 3 Beat on the Brats, and 1 Cyberpsycho that is tied to the main story progression to unlock it.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: thisismyusername on January 01, 2021, 03:42:24 AM
Might as well post some screenshots since everyone else is doing it.

Not a pro with Photo Mode and not on 8K RTX ON meme mode, but I liked how they turned out.

Plus, nude V with clothes that made my eye shadow and black nail-polish worthless. #ThanksCDProjectRed  for clothes that basically ruin your punk style. :(

(https://i.imgur.com/KiBTS2w.jpg)

 :nsfw :nsfw :nsfw :nsfw V NEKKID  :nsfw :nsfw :nsfw :nsfw
(https://i.imgur.com/iiglBXw.jpg)

I was going for a Claire Foy "Girl in the Spiders Web" opening scene sort of look with the mascara, but glasses/hats/etc basically ruin it. :( Worthless, same with eye-color being fully black/exotic [if I did that, which I didn't]

(https://i.imgur.com/AucYF2L.jpg)

The true Penis-2 is the Uncut Penis (which is superior penis) we made along the way.
[close]

Big McLarge Huge so spoilering
(https://i.imgur.com/8o54GRD.jpg)

I fucked up figuring out Photo Mode #1, also note I'm a queer that has no sense of fashion.

(https://i.imgur.com/OyllcQs.jpg)

I fucked up Photo Mode #2. Now that I know Spacebar saves a copy of a photo where I smash F12/Steam screenshot, I need to delete those copies as I use Steam for this and only Photomode to make it "prettier"

(https://i.imgur.com/cl2duKn.jpg)

NPC was cool enough to where I basically entered Photomode to grab him walking down the hill.

(https://i.imgur.com/LRfp4I0.jpg)

Flaming Crotch GUY/Mr. Studs gone wrong!!!!

(https://i.imgur.com/uPqF0iZ.jpg)

Good shot of Judy, I feel.

(https://i.imgur.com/MsotsEq.jpg)\

I finished this quest today/yesterday. It was really cool, even if the meditation was kind of boring. There was SO MUCH they could've done there (wandering around the meditation space, editing it to find out the persons motives/etc.) but the ending was cool. I had to reload it like 2-3 times to get all the lines just because the "wisdom" was cool to see. Went to Misty's to talk about it, which was also cool to see her knowing hte "rumor" and wanting to see the dude.

(https://i.imgur.com/KjTNbM5.jpg)

Now that I'm done with all the side-quests that aren't locked to the main story, I'm pushing forward on the main story. Got this shot yesterday/tonight which was really cool. The ships name is "Okami." :lol


(https://i.imgur.com/AcpLCOw.jpg)

I liked "Mr. Fingers" in a John Waters way. John Waters is basically my goal with my queerness. Just loving the trash/downtrodden/etc.

(https://i.imgur.com/v9blGIP.jpg)

(https://i.imgur.com/GZuPJst.jpg)
[close]
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: Nintex on January 01, 2021, 08:01:26 AM
Nice shots. They are a bit dark though, maybe set your gamma up a notch. I had to do the same thing, the default setting is just slightly too dark.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: BIONIC on January 01, 2021, 09:24:20 AM
i lezzed off with judy :drool

So I did this, but I also let River fuck my tight little holes  :phil

I also told both of them that I want a long-term relationship  :doge

Anyone know if cheating fucks with your endings or anything else in this game? Or you can you just make a choice later and it’s fine?
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: Pissy F Benny on January 01, 2021, 10:07:43 AM
i imagine it will be addressed, it was in da witcher 3 :stahp

river can go suck an egg :karen
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: BIONIC on January 01, 2021, 10:52:29 AM
Racist.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: Nintex on January 01, 2021, 05:44:08 PM
Brehs...
(https://abload.de/img/photomode_01012021_212vk1s.png)

The good old days
(https://abload.de/img/photomode_01012021_214njqb.png)

(https://abload.de/img/photomode_01012021_2261k7h.png)

(https://abload.de/img/photomode_01012021_226qkal.png)

(https://abload.de/img/photomode_01012021_22bgkpu.png)
[close]
(https://abload.de/img/photomode_01012021_23mcjcc.png)

(https://abload.de/img/photomode_01012021_23cfkr7.png)
New car new outfit

Some of the main missions are like the coolest video game shit ever
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: Coax on January 02, 2021, 05:52:01 AM
spoiler (click to show/hide)
I liked "Mr. Fingers" in a John Waters way. John Waters is basically my goal with my queerness. Just loving the trash/downtrodden/etc.
[close]

Fingers is so underrated as a character. The mannerisms, the jangling audio design of the movements, he's so suitable for the role. Wish more characters were as curious.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: BikeJesus on January 02, 2021, 12:18:12 PM
Good video dissecting the game. Not hyperbolic trash. I love all this guy's videos, really solid stuff.

https://youtu.be/zaKzRChgCSA
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: Joe Molotov on January 02, 2021, 12:34:59 PM
i lezzed off with judy :drool

So I did this, but I also let River fuck my tight little holes  :phil

I also told both of them that I want a long-term relationship  :doge

Anyone know if cheating fucks with your endings or anything else in this game? Or you can you just make a choice later and it’s fine?

Before the last quest, it asks you who you wanna call to say your possible goodbyes to.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: BIONIC on January 02, 2021, 12:38:33 PM
i lezzed off with judy :drool

So I did this, but I also let River fuck my tight little holes  :phil

I also told both of them that I want a long-term relationship  :doge

Anyone know if cheating fucks with your endings or anything else in this game? Or you can you just make a choice later and it’s fine?

Before the last quest, it asks you who you wanna call to say your possible goodbyes to.

Sweet. Thanks.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: Nintex on January 02, 2021, 01:49:56 PM
i lezzed off with judy :drool

So I did this, but I also let River fuck my tight little holes  :phil

I also told both of them that I want a long-term relationship  :doge

Anyone know if cheating fucks with your endings or anything else in this game? Or you can you just make a choice later and it’s fine?

Before the last quest, it asks you who you wanna call to say your possible goodbyes to.
Sounds like a suitable moment to reconnect with flaming crotch man
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: MMaRsu on January 02, 2021, 02:53:14 PM
https://youtu.be/FF6Mylx-xV8
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: Human Snorenado on January 04, 2021, 11:50:05 PM
Let's see some endgame weapon pr0n, bois

(https://i.imgur.com/HEWzwml.jpg)
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: Rufus on January 05, 2021, 01:31:39 PM
Main squeeze (30k to 400k, when everything lines up right)
(https://i.imgur.com/UxVIthm.png)
Forget what level I was when I found it, but I must have used it for 40 hours at this point. :doge

To get over losing Skippy :'(
(https://i.imgur.com/Pzp2gip.png)
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: Coax on January 05, 2021, 11:19:24 PM
Mains (crafted most of them a few levels earlier):

(https://abload.de/img/weapons-1cjkby.jpg)

Action shot
(https://abload.de/img/1rlji5.jpg)
[close]

Comrade's Hammer:

(https://abload.de/img/weapons-271kx8.jpg)

The Quasar was very useful to have for groups of high level enemies with its higher attacks per second and excellent damage. Noticed the Legendary crafted weapons have/had a glitch where after crafting they'd randomly show higher specs if one un-equipped/re-equipped them or changed the scopes. RIP 4000 DPS Burya.

Also ime the smart rifles (even crafted Legendary) have been pretty meh despite their stated DPS. Takes too many shots to kill compared to the revolver (eg: Yinglong at 50% crit chance and 100% crit damage, only a few hundred DPS lower yet much higher attacks per second). Skippy's headshot mode while it lasted was p good though.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: Rufus on January 06, 2021, 10:47:12 AM
Did you two save-scum to get a 6-slot Crash?
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: Human Snorenado on January 06, 2021, 12:11:59 PM
Nah just lucked out on my first attempt

(note that the stats on mine are slightly buffed by cold blood stacks)
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: Rufus on January 06, 2021, 12:51:08 PM
Yeah, mine aren't accurate either. Regular headshot multi is 5.2, but it shows 7. The stealth bonus from the silencer should put it at 7.6. Maybe it's capped.
Title: Some vertical exploration
Post by: Coax on January 06, 2021, 10:24:31 PM
(https://abload.de/img/2mgkaz.jpg)

(https://abload.de/img/39mkk8.jpg)

(https://abload.de/img/5uujof.jpg)

(https://abload.de/img/9hlkv3.jpg)

(https://abload.de/img/8bbkso.jpg)

(https://abload.de/img/12piky8.jpg)
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: Rufus on January 07, 2021, 06:59:06 PM
So I had a bit a penis gun envy and got another Overture. Couldn't be arsed to find another Vendetta mod (headshot damage), but it's not like it matters.

(https://i.imgur.com/fFU7ZRW.png)

Bonus traffic stop
(https://i.imgur.com/sNWE7co.png)
[close]

And with that, I think I'm done trying to wring blood from this stone.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: BIONIC on January 08, 2021, 11:01:17 AM
So beat the game at about 135 hours (and about as many crashes  :rodney)

ENDING SPOILERS
spoiler (click to show/hide)
Got the Rogue ending, and crossed the bridge in the end. Fucking cocktease with that space shuttle shit. And fuck Rogue dying like an idiot.
[close]

Are the rest of the endings more interesting/satisfying? Including the “secret” one? One I got was pretty underwhelming  :/
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: Mr Gilhaney on January 08, 2021, 11:25:32 AM
an ultrawide brother  :rejoice
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: Rufus on January 08, 2021, 12:28:39 PM
Are the rest of the endings more interesting/satisfying? Including the “secret” one? One I got was pretty underwhelming  :/
spoiler (click to show/hide)
The Arasaka path is a trap. You either get digitized like Johnny, literally signing away your humanity in the process, or you go back to earth with a 6-month death sentence because the chip damaged your brain irreperably. (Yorinobu switches to Engrish in this one. Likely a deliberate choice to drive home that he's proved himself a failure, but it's too jarring. No need to kick the guy while he's down.)

In the Nomad ending Saul is killed by Smasher. He barely shows up in the game, admittedly, but it's a shitty death for a good character.
The Nomad epilogue is the most hopeful, especially if you've romanced Judy or Panam. You're still dying, but at least you're not an empty shell of a human being chasing meaningless fame.

The secret ending is a gauntlet. Just you and Johnny with some help from Alt (not as much as with Rogue's path). Your health is ticking down, you can't save, no checkpoints.
If you go back to your body, you get the same Path to Glory epilogue as with Rogue. None of your friends die, but you still treat them like strangers. (Judy's break-up call is just sad.)

If you choose to let Johnny take over, he ends up leaving Night City, seemingly a changed man (in a woman's body, possibly). The voice mails in the credits imply he's ghosted everyone from V's life. :doge

It's unclear if V's brain is toast in this one, but I assume that it is. Arasaka doctors talk of removing tumors during that ending. Maybe the nanites in the chip can complete the transformation? But even Saburo needs a genetic match to make it work for him, so I doubt V/Johnny will fare better. Unless this follows the fiction cliché of prototypes being much better than serial production models.
[close]
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: Coax on January 08, 2021, 05:42:43 PM
I'd add to that comparison that

spoiler (click to show/hide)
In the secret mission Alt doesn't help with enemies and a different path through the building is taken. Any difficulty above Normal is bonkers unless you have very specific builds/weapons. Hard is not anything like the rest of the game on that difficulty. There's no achievement for completing on one difficulty unlike TW3 (IIRC), at least. I really liked this mission though.

There are also some unique cutscenes/dialog leading up to and including the final decision section (with one dependant on a choice earlier in the game as I later learned from Rufus' reply) but subsequent to that the Path of Glory ending plays out the same with the exception that Rogue lives and inexplicably you become the Afterlife owner.

If you haven't gone through with any romance options up to the ending there isn't any breakup (which I didn't know was a thing until seeing reactions from others about it). This was the case for me. The credits messages in this scenario I took as more caring/heartfelt than melancholy, though it's never explained how was V so tight with everyone and then doesn't get in touch subsequent to Johnny out of the picture.

Latter part of the Path of Glory where you go to space is still a strange direction and disappointing given it wraps up like they ran out of time or something (canon storyline for expansion DLC?) but the secret ending has Rogue not dying and the challenge of it going for it though I would have preferred to see the Hard difficulty not as brutal since it's way more difficult in comparison to even enemies on Hard throughout the game (hell, Smasher is the easiest part in comparison, even lobby security seem more OP than Oda :doge).
[close]

Edit: forgot to mention that getting the alternate mission requires

spoiler (click to show/hide)
Selecting a particular dialog choice tree (beginning with choosing 'The guy who saved my life') during the gravesite convo with Johnny during Chippin In'. Nothing else seems to matter in triggering the ending during the balcony scene with Johnny during the point of no return quest (you have to wait 4-5 minutes after selecting 'you and Rogue should go' while the 'Do your thing Johnny (take pills)' option remains on screen).

Originally I chose an alternate dialog choice but otherwise followed the same dialog choices during that sidequest and along with the Kerry sidequest got my friendship level to 60% (the middle percent on the inventory screen) but it didn't trigger the mission on the balcony. I've seen people with levels as low as 50% trigger it so it really does seem dependant solely on that particular Chippin In' dialog sequence.

Bit ridiculous it's tied to just that but eh.
[close]
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: Nintex on January 10, 2021, 07:35:01 PM
(https://abload.de/img/photomode_04012021_218kj7w.png)
CHAPTER 4 - The tragic end of the Tyger Claw
(https://abload.de/img/photomode_04012021_2147keb.png)

(https://abload.de/img/photomode_04012021_22rlj0t.png)

(https://abload.de/img/photomode_04012021_22trk75.png)

Judy did not like this
[close]

(https://abload.de/img/photomode_10012021_14rhks4.png)
spoiler (click to show/hide)
(https://abload.de/img/photomode_10012021_14v1kc9.png)

(https://abload.de/img/photomode_10012021_14hskj2.png)

2020 huh
(https://abload.de/img/photomode_10012021_14sdkqd.png)
[close]

(https://abload.de/img/photomode_10012021_14cike5.png)
METAL DEUS EX
(https://abload.de/img/photomode_10012021_15ttjag.png)

(https://abload.de/img/photomode_10012021_15scj0f.png)

We've got our top men on this Dr. Jones
Who?
TOP MEN

(https://abload.de/img/photomode_10012021_16sgjwk.png)

(https://abload.de/img/photomode_10012021_15eqkhe.png)

spoiler: everything was looted
[close]
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: MMaRsu on January 11, 2021, 05:15:40 AM
https://youtu.be/NAroLkQwSns
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: Coax on January 12, 2021, 06:21:30 AM
(https://abload.de/img/2wukf9.jpg)(https://abload.de/img/3lxjjk.jpg)
(https://abload.de/img/1hakvp.jpg)

This style tho :whew

NPCs get some of the best items :fbm
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: Sho Nuff on January 13, 2021, 12:23:39 AM
How's this game doing on the patch front?
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: Human Snorenado on January 13, 2021, 11:48:08 AM
How's this game doing on the patch front?

1.7 is on the way later this month, no clue when but it's supposed to be the largest patch yet in terms of both size and impact on performance.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: Nintex on January 13, 2021, 04:34:58 PM
http://www.youtube.com/watch?v=O3V4UBZmC9o

Updates coming, also free DLC's.
Next gen update second half of 2021.

https://www.cyberpunk.net/en/news/37298/our-commitment (https://www.cyberpunk.net/en/news/37298/our-commitment)
Quote
The first update will drop in the next 10 days, and it will be followed by a larger, more significant update, in the weeks after.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: Raist on January 13, 2021, 04:49:37 PM
Quote
Q: Didn’t you test old-gen consoles to keep tabs on the experience?

A: We did. As it turned out, our testing did not show many of the issues you experienced while playing the game.

 :lol :lol :lol :lol :lol :lol :lol :lol :lol :lol :lol :lol :lol :lol :lol :lol :lol :lol :lol :lol :lol :lol :lol :lol :lol :lol :lol :lol :lol :lol :lol :lol :lol :lol :lol :lol :lol :lol
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: Don Rumata on January 13, 2021, 07:27:31 PM
So is it true that they didn't have a dedicated QA due to covid, but developers had to do the QA themselves? That sounds absurd (but would explain the state of the game)
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: Nintex on January 13, 2021, 08:07:12 PM
So is it true that they didn't have a dedicated QA due to covid, but developers had to do the QA themselves? That sounds absurd (but would explain the state of the game)
I've been told many studios had this problem and it has more to do with logistics and communication.
In most studios devkit hardware is shared among developers and/or QA staff.
Not everyone needs to test all the time and dev hardware is scarce for next-gen platforms.

When working remotely it's impossible to share certain equipment and you need to keep your versioning and compiling processes aligned too.
It is also more difficult to check on what are people are doing. Project management and bug tracking software only goes so far and progress updates usually fall behind first when there's a lot of pressure to finish the game.

And with a game like this you probably have about 300 people working on the game remotely each with their own challenges in getting their WFH set-up up and running including network problems, dealing with COVID or a sick family member, shipping devkits or simply finding a GPU that's powerful enough for game development or a half decent webcam. Think about all those ZOOM calls where people have issues setting up their webcams or their audio doesn't work, now apply that to all infrastructure needed to develop a $200 million dollar project with 300 people at 300 different locations.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: thetylerrob on January 13, 2021, 08:08:19 PM
So is it true that they didn't have a dedicated QA due to covid, but developers had to do the QA themselves? That sounds absurd (but would explain the state of the game)

https://www.mobygames.com/game/windows/cyberpunk-2077/credits

I didn't load up the game to check but I don't think that rumor was true. This page lists like 60 people in QA.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: Don Rumata on January 13, 2021, 08:55:41 PM
So is it true that they didn't have a dedicated QA due to covid, but developers had to do the QA themselves? That sounds absurd (but would explain the state of the game)
I've been told many studios had this problem and it has more to do with logistics and communication.
In most studios devkit hardware is shared among developers and/or QA staff.
Not everyone needs to test all the time and dev hardware is scarce for next-gen platforms.

When working remotely it's impossible to share certain equipment and you need to keep your versioning and compiling processes aligned too.
It is also more difficult to check on what are people are doing. Project management and bug tracking software only goes so far and progress updates usually fall behind first when there's a lot of pressure to finish the game.

And with a game like this you probably have about 300 people working on the game remotely each with their own challenges in getting their WFH set-up up and running including network problems, dealing with COVID or a sick family member, shipping devkits or simply finding a GPU that's powerful enough for game development or a half decent webcam. Think about all those ZOOM calls where people have issues setting up their webcams or their audio doesn't work, now apply that to all infrastructure needed to develop a $200 million dollar project with 300 people at 300 different locations.
I think the rumor was specifically about outsourced QA, more than their own team.
Though the credits list outsourced QA, so probably bollocks, unless they didn't get to use them as extensively as they wanted.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: Sho Nuff on January 13, 2021, 09:11:15 PM
Quote
Next gen update second half of 2021.

OMFG. Well, not touching this until everyone's got their COVID shots
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: Joe Molotov on January 14, 2021, 03:36:51 PM
So is it true that they didn't have a dedicated QA due to covid, but developers had to do the QA themselves? That sounds absurd (but would explain the state of the game)

Boss: "Are there any bugs still in the game? We'll have to crunch for two more months if there are."
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: Raist on January 14, 2021, 04:58:00 PM
So is it true that they didn't have a dedicated QA due to covid, but developers had to do the QA themselves? That sounds absurd (but would explain the state of the game)

Boss: "Are there any bugs still in the game? We'll have to crunch for two more months if there are."

What bugs? There are no bugs.

(https://i.imgur.com/0cxdtlY.gif)
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: bork on January 15, 2021, 10:47:26 PM
Got a new desktop with a 3080 coming next month- still don't know if I should play it then or keep waiting for more patches.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: Don Rumata on January 15, 2021, 11:23:20 PM
Got a new desktop with a 3080 coming next month- still don't know if I should play it then or keep waiting for more patches.
Id wait for the two big patches, just pretend it launches in Spring.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: Human Snorenado on January 15, 2021, 11:24:07 PM
Got a new desktop with a 3080 coming next month- still don't know if I should play it then or keep waiting for more patches.

There are going to be two pretty meaty patches by next month and the game is already in a pretty good state on pc as long as you're not a pussy about jank
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: MMaRsu on January 16, 2021, 08:03:18 AM
Just received the hardcover World of Cyberpunk book and its fucking glorious  :-[
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: Cryo on January 16, 2021, 11:22:59 AM
https://mobile.twitter.com/jasonschreier/status/1350328939378577413

I can’t imagine the cost of living in Poland is low  :-\
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: Nintex on January 16, 2021, 11:52:31 AM
Minimum wage in Poland is ~600 Euro / month since 2020, it used to be half that at ~300 Euro.
So that $400 is slightly above the minimum wage back then and the 2018 salary is slightly above the current minimum wage.
The average wage in Poland is ~1100 Euro.

By contrast the Dutch minimum wage currently stands at ~1.600 Euro.

By industry standards CDPR pays quite poorly, by Polish standards they probably pay quite well and there's additional benefits in working for a tech company.
I don't think people who live in western Europe/US appreciate how in Eastern Europe people consider having a desk or office job a luxury by itself as opposed to working in a factory or construction.
They accept lower pay for better working conditions and health. Up until recently Poland was a very poor country and by European standards still is.
You're just not getting the 2k - 6k salaries there that are common in the industry working in Poland.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: Cryo on January 16, 2021, 12:00:50 PM
Minimum wage in Poland is ~600 Euro / month since 2020, it used to be half that at ~300 Euro.
So that $400 is slightly above the minimum wage back then and the 2018 salary is slightly above the current minimum wage.
The average wage in Poland is ~1100 Euro.

By contrast the Dutch minimum wage currently stands at ~1.600 Euro.

By industry standards CDPR pays quite poorly, by Polish standards they probably pay quite well and there's additional benefits in working for a tech company.
I don't think people who live in western Europe/US appreciate how in Eastern Europe people consider having a desk or office job a luxury by itself as opposed to working in a factory or construction.
They accept lower pay for better working conditions and health. Up until recently Poland was a very poor country and by European standards still is.
You're just not getting the 2k - 6k salaries there that are common in the industry working in Poland.
This is probably the only post of yours that will ever get a like from me.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: Rufus on January 16, 2021, 01:07:43 PM
https://www.bloomberg.com/amp/news/articles/2021-01-16/cyberpunk-2077-what-caused-the-video-game-s-disastrous-rollout (Yes, amp link, I know, but it doesn't nag you to subscribe. :doge)

Quote
Adrian Jakubiak, a former audio programmer for CD Projekt, said one of his colleagues asked during a meeting how the company thought it would be able to pull off a technically more challenging project in the same timeframe as The Witcher. “Someone answered: ‘We'll figure it out along the way,’” he said.
:rofl

When managment is shit, but also owns the company... :goty2
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: Human Snorenado on January 16, 2021, 02:03:31 PM
100 hours into the game I realized my character looks like a chola Filler would try to fuck

:fbm
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: Pissy F Benny on January 16, 2021, 02:11:27 PM
:drool
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: Rufus on January 16, 2021, 02:15:49 PM
Well, where are the screenshots?
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: Pissy F Benny on January 16, 2021, 02:17:29 PM
gonna do another play through when the patch comes, and just be a massive cunt to everyone :phil
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: Human Snorenado on January 16, 2021, 09:09:58 PM
Well, where are the screenshots?

(https://i.imgur.com/Yn9RzgZ.jpg)
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: Cryo on January 16, 2021, 10:06:24 PM
fuckin hate this post glitch thing
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: MMaRsu on January 17, 2021, 08:45:55 AM
https://youtu.be/AXMHopOymp8
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: Nintex on January 17, 2021, 10:21:55 AM
(https://abload.de/img/photomode_17012021_14w7jlf.png)

(https://abload.de/img/photomode_17012021_14evjok.png)

(https://abload.de/img/photomode_17012021_142gknt.png)

(https://abload.de/img/photomode_17012021_15apkh3.png)

(https://abload.de/img/photomode_17012021_15bkjn7.png)

(https://abload.de/img/photomode_17012021_15iejeh.png)

(https://abload.de/img/photomode_17012021_15utjs8.png)

(https://abload.de/img/photomode_17012021_15xvjh8.png)

(https://abload.de/img/photomode_17012021_16htjxn.png)

 :dice
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: Human Snorenado on January 17, 2021, 07:57:36 PM
Finished it.

spoiler (click to show/hide)
First, I had Chola V snuff herself just because I figured that wouldn't take long to sit through and I could reload and do other shit. Then I ended up going with Johnny's plan (I got him to 70% senpai approval) of eating a pill and letting him and Rogue do the assault. Then, in cyberspace with Alt, V, and Johnny, I *thought* I was picking having V go back and Johnny be assimilated by Alt but OOPS I sent Johnny back in V's body, so that was the first real ending I got.
[close]

This is a really solid 8-8.5 game as it is right now and I'm sure with time a lot of my little gripes will be addressed (for fucks sakes CDPR, whoever you have doing your menus and in game UIs, fire that person already, they were shit on W3 and they're shit now) and the game will settle in around a 9. I'd rank it a bit behind W3 but still really fuckin good

:yeshrug
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: Human Snorenado on January 18, 2021, 12:00:27 AM
Went back and checked out a different ending (in multiple meanings of the word)

spoiler (click to show/hide)

(https://i.imgur.com/ex8rQHx.jpg)

:lawd Judy
[close]
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: Nintex on January 19, 2021, 05:45:31 PM
CDPR has uploaded a whole bunch of renders and concept art to art station. Including pre-Keanu Johnny Silverhand.

https://www.artstation.com/channels/tag/TheArtofCyberpunk2077 (https://www.artstation.com/channels/tag/TheArtofCyberpunk2077)
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: MMaRsu on January 19, 2021, 06:19:36 PM
CDPR has uploaded a whole bunch of renders and concept art to art station. Including pre-Keanu Johnny Silverhand.

https://www.artstation.com/channels/tag/TheArtofCyberpunk2077 (https://www.artstation.com/channels/tag/TheArtofCyberpunk2077)

(https://cdna.artstation.com/p/assets/images/images/033/784/548/4k/lea-leonowicz-johnny-silverhand-02.jpg?1610556239)
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: ToxicAdam on January 20, 2021, 09:13:44 AM
Mecha-Scott Weiland

Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: MMaRsu on January 20, 2021, 11:11:01 AM
Yea I like Keanu Silverhand better
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: Coax on January 22, 2021, 11:21:04 PM
First 'larger' patch, v1.1, released (https://www.cyberpunk.net/en/news/37373/patch-1-1). Guess we'll eventually hear whether this significantly affects console performance but some related changes from the update:

Quote
Stability

Various stability improvements including:

Memory usage improvements in various systems within the game: characters, interactions, navigation, in-game videos (news, tv, etc.), foliage, laser effects, minimap, devices, AI, street traffic, environmental damage system, GPU-related, and more.
Various crash fixes (related to, among others, loading saves, game opening/closing and Point of No Return).

PlayStation-specific

Performance optimization of crowds on PlayStation 4 Pro and PlayStation 5.
Various crash fixes on PlayStation 4.

Xbox-specific

Improved memory usage for character creation, mirrors, scanning, camera remote control, menus (inventory, map) on Xbox One, Xbox One X and Xbox One S.
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: Rufus on January 23, 2021, 01:09:58 PM
:wut

1.1? more like 1.07
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: Pissy F Benny on January 23, 2021, 04:15:29 PM
OFFICIAL REPORT: SHARE WITH FRIENDS TO EARN TRIPLE PATRIOT POINTS


Pissed around with this and performance seems much improved as well as the image quality (on boner x at least) :gladbron
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: Human Snorenado on January 23, 2021, 11:46:39 PM
Played through all of the possible endings, from what I can tell

(https://i.imgur.com/Z0kHHO8.jpg)

This was a cool little easter egg

(https://i.imgur.com/vOBKxUw.jpg)
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: Nintex on January 24, 2021, 08:16:24 AM
https://www.forbes.com/sites/paultassi/2021/01/23/a-warning-about-a-cyberpunk-2077-patch-11-game-breaking-bug/?sh=1c56509c3550 (https://www.forbes.com/sites/paultassi/2021/01/23/a-warning-about-a-cyberpunk-2077-patch-11-game-breaking-bug/?sh=1c56509c3550)

Be warned they introduced a game breaking bug in v1.1
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: bork on January 25, 2021, 04:23:39 PM
https://www.forbes.com/sites/paultassi/2021/01/23/a-warning-about-a-cyberpunk-2077-patch-11-game-breaking-bug/?sh=1c56509c3550 (https://www.forbes.com/sites/paultassi/2021/01/23/a-warning-about-a-cyberpunk-2077-patch-11-game-breaking-bug/?sh=1c56509c3550)

Be warned they introduced a game breaking bug in v1.1

https://www.theverge.com/platform/amp/2021/1/25/22248682/cyberpunk-2077-update-bug-workaround-cd-projekt-red

Quote
Developer CD Projekt Red has published a workaround for the issue, but it requires players to have an earlier save of the game to try to get the holocall to work correctly. Here are the steps:

Load a gamesave before Takemura and V leave Wakako’s office
Finish the conversation with Takemura outside the office right away
Right after the finished conversation and when the quest was updated, skip 23h
See if the holocall triggers and the dialogue with Takemura starts

:dead
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: naff on January 25, 2021, 05:32:08 PM
 :shaq2

lol, just jumping back into this today after a long break. well past that point with the broken quest fortunately
Title: Re: Cyberpunk 2077 - "2077" Refers To The Number of Bugs
Post by: bork on January 28, 2021, 10:05:42 AM
https://www.theverge.com/platform/amp/2021/1/28/22253990/cyberpunk-2077-new-1-11-update-hotfix-game-breaking-bug

Says they fixed the game breaking bug from the patch.

Another big patch is scheduled for release in a few weeks- what new glitch will we get following this!? :hyper
Title: Re: Cyberpunk - 2077 Bugs And Glitches
Post by: Pissy F Benny on January 28, 2021, 11:23:01 AM
the exact same bug, just on one of panams missions this time :phil

at least you know cdpr will keep on patching for months and years to come, 2k would have dropped the last patch and then cut bait and been all like :trumps
Title: Re: Cyberpunk - 2077 Bugs And Glitches
Post by: Great Rumbler on January 28, 2021, 03:16:46 PM
That's why I'm a bit more forgiving of CDProjekt with regard to bugs over some other companies. At least you know they'll offer lots of post-release support.
Title: Re: Cyberpunk - 2077 Bugs And Glitches
Post by: chronovore on January 29, 2021, 09:24:56 PM
https://news.avclub.com/cyberpunk-developers-ask-players-to-please-stop-having-1846147154

TL;DR
The game creators are asking that modders be respectful of sexual permission of actual people when modding the game. Particularly Keanu Reeves.
Title: Re: Cyberpunk - 2077 Bugs And Glitches
Post by: Great Rumbler on January 29, 2021, 10:24:06 PM
Doubtful it'll have much effect on most modders, but they probably felt they needed to put out a statement like that just to cover themselves.
Title: Re: Cyberpunk - 2077 Bugs And Glitches
Post by: Don Rumata on January 30, 2021, 01:00:33 AM
Doubtful it'll have much effect on most modders, but they probably felt they needed to put out a statement like that just to cover themselves.
Either that, or people making a Cyberpunk game not understanding how the Internet works.
Title: Re: Cyberpunk - 2077 Bugs And Glitches
Post by: who is ted danson? on January 30, 2021, 04:24:16 AM
This just makes me want to get the Keanu sex mod now  :rash
Title: Re: Cyberpunk - 2077 Bugs And Glitches
Post by: Don Rumata on January 30, 2021, 05:07:35 AM
This just makes me want to get the Keanu sex mod now  :rash
Afaik its not even a "sex mod", just a model swapper, and peeps put Silverhand's model as the prostitute.
Title: Re: Cyberpunk - 2077 Bugs And Glitches
Post by: Nintex on January 30, 2021, 10:52:31 AM
The Xbox One build :dead

http://www.youtube.com/watch?v=Isv9AAK36xQ
Title: Re: Cyberpunk - 2077 Bugs And Glitches
Post by: Coax on January 31, 2021, 08:21:27 AM
(https://abload.de/img/1r1kma.jpg)(https://abload.de/img/23vjuz.jpg)
(https://abload.de/img/3sjj1c.jpg)(https://abload.de/img/4odjvo.jpg)

NPC clothing mods. Now you too can look more like an everyday Night City resident :lucille
Title: Re: Cyberpunk - 2077 Bugs And Glitches
Post by: Nintex on January 31, 2021, 11:16:10 AM
NPC's have the coolest outfits
Title: Re: Cyberpunk - 2077 Bugs And Glitches
Post by: MMaRsu on February 03, 2021, 06:00:04 PM
Watch out DLL exploit jn the game on all platforms, not because of mods

https://forums.cdprojektred.com/index.php?threads/important-pc-version-vulnerability.11078852/
Title: Re: Cyberpunk - 2077 Bugs And Glitches
Post by: Raist on February 03, 2021, 06:08:03 PM
Quote
Ok, I feel like I need to say something, this kind of bad practice has to stop.

Let me introduce myself, I am yamashi the creator of Cyber Engine Tweaks.

I wasn't planing on saying anything but since we, the modders, are getting blamed for this, I can't just stand on the sidelines and take it.

What CDPR posted above is WRONG, it isn't caused by an external DLL, the vulnerability is caused by a buffer overflow in a function they use to load strings, this function is used more than 100 times in the game, it is used to load the save games, the archive assets and other parts that we haven't investigated. This is 100% CDPR's fault, it isn't anybody else's fault. This is caused by a lack of proper unit testing.

What happened to owning up to your mistakes CDPR? Not only did PixelRick communicate this a week ago and you didn't do anything (this should have been hotfixed a few hours after you knew about it), but then you go public lying about the nature of the vulnerability so that modders take the fall for this? What we do, we do for free, we aren't your scapegoat, and this is definitely on you. The fact that we redirect the buffer overflow to xinput because it doesn't have ASLR does not mean that it's xinput's fault, we shouldn't be able to access xinput in the first place.

Just so you know everyone this isn't just a PC issue, every platform is affected.

It has been exploited to gain access to Geforce NOW already, maybe you should explain to NVIDIA how it is not your fault CDPR, I am not sure that's going to work once they audit the exe.

:lol
Title: Re: Cyberpunk - 2077 Bugs And Glitches
Post by: MMaRsu on February 03, 2021, 06:47:31 PM
I honestly dont know what these clowns at CDPR are doing, im kinda losing respect for them more and more.  :maf

Even if the game was great for me personally.
Title: Re: Cyberpunk - 2077 Bugs And Glitches
Post by: ZombieSupaStar on February 03, 2021, 07:51:38 PM
I don’t know I mean I stayed out of the cyberpunk 2077 hype cycle basically I saw the little trailer 10 years ago with a “wow cool open world RPG GTA Blade Runner awesome!”

and then I never looked up anything else until the game came out so I was pretty satisfied with it bugs  aside here and there, on my new gaming pc. and then I go online and everyone’s losing their minds because every single NPC doesn’t have a dynamic schedule in game and the last gen console versions look like unreal engine 3 games failing to load normal maps in time.  I don’t know maybe it was better than I stayed out of the hype cycle because I enjoyed the game the although I did shelve it temporarily because I want to see where it’s at in a year or so

Worst case scenario they just do some patches, and a little dlc and that’s it


but hopefully this spurs extra cyber punk RPG’s to come out because my God I am so sick and tired of killing dragons with swords.... there’s like 1 million options for that and aside from this game and they Deus Ex (which is dead..... again!)

 I can’t think of another single cyberpunk RPG besides shadowrun and that to me looked like a glorified tablet game or flash game with its interface / characters running on a .jpg.
Title: Re: Cyberpunk - 2077 Bugs And Glitches
Post by: Coax on February 04, 2021, 01:43:44 AM
Ummm. what?  lol

They didn't blame modders.

The communication is a bit jumbled but yeah I don't think they're blaming modders as the CET author feels. It's only exploitable via specifically crafted save file due a vulnerability in how the game loads things, so CDPR gave people a heads-up to be cautious about save files/mods (of which there are tons out there) until a fix is released but wasn't very clear about the vulnerability.

Cyber Engine Tweaks proactively mitigated the issue via their own mod until the official fix is released and seems pissed off about the 'external DLL' language more than anything, when regardless an exploitable vulnerability is still something users should be aware of when seeking out mods before a fix is available (I mean, what do they expect people would download that would exploit this otherwise, some file named 'exploit for Cyberpunk 2077'?).
Title: Re: Cyberpunk - 2077 Bugs And Glitches
Post by: naff on February 09, 2021, 02:08:59 AM
finally got back to this. been up to the last mission for a while, but polishing off a few more side missions first. i fucked up that mission that everyone was talking about being real tWiSTed a few pages back. i started it, then i went off track and it didn't say mission failed but it was just impossible to do it anymore then realised i had a text from wakako or something saying i messed it up, but i didn't mean to or even know the mission had failed/started properly.

currently tracking down smasher and about to jam out with the old crew. pussied out when i had the chance to hook up with River, but did get with Panam. actually kinda hot. the other scenes i've seen seem cribbed from the model intro/teaser videos for tushy et al :lol
Title: Re: Cyberpunk - 2077 Bugs And Glitches
Post by: naff on February 09, 2021, 03:20:41 AM
i've been using grenades and tech weapons almost exclusively on a fairly rambo playthrough and i still only have level 7 in engineering. ~50 hrs
Title: Re: Cyberpunk - 2077 Bugs And Glitches
Post by: BIONIC on February 09, 2021, 03:27:19 AM
XP gain for some skills is just fucked.

Athletics is basically impossible to get beyond level 10 without exploits. Melee has ridiculously low gain as well.
Title: Re: Cyberpunk - 2077 Bugs And Glitches
Post by: Coax on February 09, 2021, 05:20:24 AM
As if they weren't in deep enough

https://twitter.com/CDPROJEKTRED/status/1359048125403590660

(https://i.imgur.com/lTSU9kJ.jpg)

:badass
Title: Re: Cyberpunk - 2077 Bugs And Glitches
Post by: Don Rumata on February 09, 2021, 06:46:45 AM
Damn, gamers really took a buggy videogame release to heart.  :lol

Maybe there is something to Voltaire's silken slippers, if this is how people "fight the system".
Title: Re: Cyberpunk - 2077 Bugs And Glitches
Post by: Svejk on February 09, 2021, 07:10:42 AM
Of all game companies to get hit.  :doge I don't understand why they don't go for bigger fish, bunch of slack jawed pussies.
Title: Re: Cyberpunk - 2077 Bugs And Glitches
Post by: Mr Gilhaney on February 09, 2021, 07:27:27 AM
Of all game companies to get hit.  :doge I don't understand why they don't go for bigger fish, bunch of slack jawed pussies.

CDPR is a big fish, a huge one. I dont think it has much to do with their buggy release, just some russians or whatever trying to make some money.
Title: Re: Cyberpunk - 2077 Bugs And Glitches
Post by: Don Rumata on February 09, 2021, 07:40:45 AM
They do mention how much of a shitty company they are, but yeah ofc. they're after money.
I was more thinking about some the people going "Karma's a bitch" and such.

CDPR buddy attitude was a bit annoying, like all big companies trying to appeal to the gut, but this oversteering into public enemy number 1 makes no sense, when their crime is essentially just the shit release (for which they issued refunds).
But this was true for other instances like NMS and even Molyneux, too.

Relax and learn not to preorder digital goods, problem solved.
But with gaming everything turns into the Nuremberg trials.
Title: Re: Cyberpunk - 2077 Bugs And Glitches
Post by: Mr Gilhaney on February 09, 2021, 07:44:20 AM
Relax and learn not to preorder digital goods, problem solved.

or do it places where you can easily get a refund at least. Both Steam and GOG have been completely painless for me to refund games on, and I've done it quite a bit.

Not with Cyberpunk though, as it's a great game.  8)
Title: Re: Cyberpunk - 2077 Bugs And Glitches
Post by: Pissy F Benny on February 09, 2021, 07:47:09 AM
gamers rise up :joker
Title: Re: Cyberpunk - 2077 Bugs And Glitches
Post by: who is ted danson? on February 09, 2021, 07:48:51 AM
Are we sure this is a legit hack and not an ARG leading into DLC#1?

Hackers stealing corposcum data for ransom
Title: Re: Cyberpunk - 2077 Bugs And Glitches
Post by: Joe Molotov on February 09, 2021, 09:16:25 AM
(https://i.imgur.com/Grzehih.gif)
Title: Re: Cyberpunk - 2077 Bugs And Glitches
Post by: Great Rumbler on February 09, 2021, 06:05:59 PM
Are we sure this is a legit hack and not an ARG leading into DLC#1?

Hackers stealing corposcum data for ransom

:ohhh
Title: Re: Cyberpunk - 2077 Bugs And Glitches
Post by: Nintex on February 09, 2021, 06:51:41 PM
Jason Schreier has radicalized further I see  ::)
Title: Re: Cyberpunk - 2077 Bugs And Glitches
Post by: El Babua on February 09, 2021, 07:08:39 PM
Might be an inside job.

"Epically pwned" feels like a "Blacks Rule" sort of deal lol
Title: Re: Cyberpunk - 2077 Bugs And Glitches
Post by: naff on February 10, 2021, 04:03:45 PM
i think it's a call out to a quest in the game? there's a side mission abt hacking that ends with a message stating "you've been Epically Pwned"
Title: Re: Cyberpunk - 2077 Bugs And Glitches
Post by: Rufus on February 10, 2021, 05:33:21 PM
i think it's a call out to a quest in the game? there's a side mission abt hacking that ends with a message stating "you've been Epically Pwned"
:ohhh
Title: Re: Cyberpunk - 2077 Bugs And Glitches
Post by: Pissy F Benny on February 10, 2021, 05:38:38 PM
i only caught on yesterday that all/most of the side quests are named after song titles :ohhh
Title: Re: Cyberpunk - 2077 Bugs And Glitches
Post by: naff on February 10, 2021, 07:15:30 PM
lol, yeah. the name for the one im talking about above is Killing In The Name. sounds like one of the most bugged quests in the game too heh.

edit: i was misremembering, actually just says "YOU'VE BEEN PWNED" no "Epically" lol

spoiler (click to show/hide)
this quest really stuck with me as one of the shittiest in the game. sets you up with an interesting premise to troll you with an incredibly shitty, boring "gotcha" twist. nearing the end of the game i feel very apathetic about the story. so bland. and when i was really interested in a group (eg the voodoo boys) you end up having hardly anything to do with them. keanu really is the only saving grace in this game not feeling lifeless
[close]
Title: Re: Cyberpunk - 2077 Bugs And Glitches
Post by: bork on February 11, 2021, 02:25:11 AM
Got my new PC (3080/i7-10700K/64 GB) last night.  This game now runs with all but one setting on the highest by default (forget which it is that was one setting down) and looks absolutely insane.  No more framerate issues either.
:lawd
Title: Re: Cyberpunk - 2077 Bugs And Glitches
Post by: Pissy F Benny on February 11, 2021, 03:47:52 AM
Pre built?
Title: Re: Cyberpunk - 2077 Bugs And Glitches
Post by: MMaRsu on February 11, 2021, 09:41:49 AM
Anyone do the holdup in a random cafe on the streets yet?
Title: Re: Cyberpunk - 2077 Bugs And Glitches
Post by: Pissy F Benny on February 11, 2021, 10:21:06 AM
someone has bought the sauce code lol https://www.eurogamer.net/articles/2021-02-10-cyberpunk-2077-witcher-3-source-code-reportedly-already-up-for-auction-following-cd-projekt-hack
Title: Re: Cyberpunk - 2077 Bugs And Glitches
Post by: BIONIC on February 11, 2021, 11:31:57 AM
Can’t wait to study the intricate and advanced pedestrian AI  :gladbron
Title: Re: Cyberpunk - 2077 Bugs And Glitches
Post by: Pissy F Benny on February 11, 2021, 11:36:29 AM
i like how cars don't bother driving past your parked whip thats is maybe blocking an inch of the road :rash
Title: Re: Cyberpunk - 2077 Bugs And Glitches
Post by: Coax on February 12, 2021, 07:29:16 AM
Someone figured out (http://youtube.com/watch?v=Em9xgNBjg2c) the code to the locked door at Kabuki Market (605185). Johnny plays the guitar while photos of the dev team roll. Edit: turns out this was discovered much earlier but just appeared on Nexusmods as a save file. Still neat.

(https://abload.de/img/13bkce.jpg)

(https://abload.de/img/24gjxl.jpg)
Title: Re: Cyberpunk - 2077 Bugs And Glitches
Post by: naff on February 12, 2021, 08:35:28 PM
my legendary deadeye mod now just shows as common with no attributes  :doge

was tryna craft a legendary crunch, made like 60? or so and got a bunch of epics but no legends. not sure it's even possible to craft a legend for weapon mod from the spec? not sure. it's so painful selling things in bulk or disassembling but fairly fast to drop so rather than selling or disassembling i just leave piles of mods lying around after crafting a heap. there's also no way of seeing what rarity you crafted as you're crafting without leaving the menu, checking your inventory then going back to the crafting menu. fuckin jank.

anyway, was just gearing up for the final mission and hear the "secret" content is p hard so wanted to be prepared. my rare crunches and upgrading as far as i can for my level push my redneck smart rifle up to 1.2k dps, and my widow maker that ignores armour is ~800 8)
Title: Re: Cyberpunk - 2077 Bugs And Glitches
Post by: naff on February 14, 2021, 04:22:22 PM
finished all the ending variants except the "secret" one. actually fairly satisfying, though i started using the "divided we stand" rifle late in the game as my first smart rifle and it made the difficulty pretty trivial on hard (and it's barely a top10 smart weapon lol). thought about using the widow maker and tech pistols instead, but they don't even do as much raw dps as the rifle and require actual aiming  :doge now 1420 dps with increased reload speed perks, just ripped through each mission. sure i could get a tech pistol dealing more damage but the lack of smart aiming makes the dps less meaningful. smart weapons are p absurd, effectively dealing the actual dps displayed consistently in heavy combat situations just sitting behind a pillar while you mince enemies. i am main int and tech char and rambo through missions despite being squishy af, clearing rooms in seconds. will be interesting how they rework smart weapons in the multiplayer.

the first ending i got naturally was objectively the "worst" ending and suited my character p well.

spoiler (click to show/hide)
v just says fuck it, tosses the pills and suicides  :lol 8)
[close]
Title: Re: Cyberpunk - 2077 Bugs And Glitches
Post by: naff on February 16, 2021, 01:17:00 AM
tried the other weapons people were reccing and i think they're wrong. divided we stand still top for dps and amazing for crits. dealing 20k per shot at points it seems (see 20k pops off enemies). getting this crazy bug where my mods are upgrading as i get experience, had a bunch of "epic" crunches on my weapon and "epic" armadillos on clothing, noticed they were legendary all of a sudden and my armour and dmg seemed a little buffed. just checked before and they've gone full circle back to common and uncommon  :lol using the aldecaldos jacket with some legendary mods that buff crit that only ever came as legendary and they've stayed put but everything else rotated lmao. it's like they had some weird plan to make mods gain experience and split like materia then did away with it, but there's a broken remnant of the functionality lingering

edit: I know there's an issue w duping mods where it considers multiples duped to be a single item. I crafted my crunches and armadillos legit.
Title: Re: Cyberpunk - 2077 Bugs And Glitches
Post by: El Babua on February 16, 2021, 01:30:43 AM
Still at the beginning of Act 2. Waiting on fixes to fully jump back in, but I tried last week after the first major patch and it was a buggier experience for me than back in December  :doge
Title: Re: Cyberpunk - 2077 Bugs And Glitches
Post by: Coax on February 20, 2021, 06:19:16 AM
:neo

(https://i.imgur.com/5ir0QgF.jpg)

Mod (https://www.nexusmods.com/cyberpunk2077/mods/1732)
Title: Re: Cyberpunk - 2077 Bugs And Glitches
Post by: naff on February 21, 2021, 03:23:50 PM
anyone played with mods that allow you to respec attributes? I imagine this could potentially break a lotta shit. I couldn't give a shite about the tech tree now. crafting was nice until I got a lot of great iconic legendary weapons that surpass my crafted weapons, I don't care for grenades anymore and the best perk in the tree for my current setup is basically smart weapons reload faster.....
Title: Re: Cyberpunk - 2077 Bugs And Glitches
Post by: naff on February 21, 2021, 03:26:08 PM
i could push hard back into tech weapons and utilise the attribute more. atm it feels p pointless
Title: Re: Cyberpunk - 2077 Bugs And Glitches
Post by: MMaRsu on February 21, 2021, 03:35:59 PM
respecc deez nuts
Title: Re: Cyberpunk - 2077 Bugs And Glitches
Post by: Joe Molotov on February 21, 2021, 09:59:30 PM
(https://i.ibb.co/fd0XTMN/Emote47.png)

disrepecc deez nuts
Title: Re: Cyberpunk - 2077 Bugs And Glitches
Post by: Joe Molotov on February 24, 2021, 11:20:22 AM
https://twitter.com/CyberpunkGame/status/1364607741680115717

No patch cuz we got epically haxx0rez, please understand.
Title: Re: Cyberpunk - 2077 Bugs And Glitches
Post by: Nintex on February 24, 2021, 12:32:45 PM
Patches getting delayed.
2021 in video games is starting to look a lot like the Dunkey parody announcement videos

"HALO Infinite is cancelled"
Title: Re: Cyberpunk - 2077 Bugs And Glitches
Post by: MMaRsu on February 24, 2021, 01:01:20 PM
https://www.youtube.com/watch?v=CqXRLwKJz7s
Title: Re: Cyberpunk - 2077 Bugs And Glitches
Post by: Don Rumata on February 24, 2021, 01:01:52 PM
"Halo Infinite is... finito!"  :corona_rodney
Title: Re: Cyberpunk - 2077 Bugs And Glitches
Post by: Pissy F Benny on February 24, 2021, 01:43:59 PM
lol they shot themselves in the foot by promising the February mega patch :doge
Title: Re: Cyberpunk - 2077 Bugs And Glitches
Post by: Joe Molotov on February 24, 2021, 03:41:16 PM
lol they shot themselves in the foot by promising the February mega patch :doge

I don't know how much you guys know about cyberpunk culture (I'm an expert)
Title: Re: Cyberpunk - 2077 Bugs And Glitches
Post by: chronovore on March 17, 2021, 06:47:35 PM
https://www.reddit.com/r/gaming/comments/m74nuw/keannu_spotted_buying_johnny_silverhand/
Title: Re: Cyberpunk - 2077 Bugs And Glitches
Post by: thetylerrob on March 29, 2021, 09:43:23 AM
Patch notes are here

https://www.cyberpunk.net/en/news/37801/patch-1-2-list-of-changes

I ctrl+f'd bullet points in notepad++ and there are apparently 504 of them. I'm excited to start a second play-through.
Title: Re: Cyberpunk - 2077 Bugs And Glitches
Post by: BIONIC on March 29, 2021, 11:58:06 AM
Read the whole thing.

I played 130 hours of a fucking alpha  :lol
Title: Re: Cyberpunk - 2077 Bugs And Glitches
Post by: Svejk on March 29, 2021, 12:22:16 PM
TL;DR.... is there finally an option to change your appearance (hair, etc.) mid-game yet?

I hope the "next-gen" patch actually does release this year. 
Title: Re: Cyberpunk - 2077 Bugs And Glitches
Post by: BIONIC on March 29, 2021, 12:27:37 PM
TL;DR.... is there finally an option to change your appearance (hair, etc.) mid-game yet?

Not as far as I could tell.
Title: Re: Cyberpunk - 2077 Bugs And Glitches
Post by: Svejk on March 29, 2021, 02:50:16 PM
Seems the update is live now.
Title: Re: Cyberpunk - 2077 Bugs And Glitches
Post by: Nintex on March 29, 2021, 02:53:47 PM
The patch notes :titus
Title: Re: Cyberpunk - 2077 Bugs And Glitches
Post by: Raist on March 29, 2021, 04:37:33 PM
TL;DR.... is there finally an option to change your appearance (hair, etc.) mid-game yet?

I hope the "next-gen" patch actually does release this year.

I only quickly scanned that ridiculous list, but it just seems to be 99.9% bug fixes.
Title: Re: Cyberpunk - 2077 Bugs And Glitches
Post by: Rufus on March 29, 2021, 05:50:14 PM
Yes. But not for Brendan (the talking vending machine). The only quest line I couldn't complete because it bugged out on me, and it's not on the list. :doge
Title: Re: Cyberpunk - 2077 Bugs And Glitches
Post by: BIONIC on March 29, 2021, 06:15:01 PM
Yes. But not for Brendan (the talking vending machine). The only quest line I couldn't complete because it bugged out on me, and it's not on the list. :doge

Fixed an issue where Coin Operated Boy could get blocked if player didn't talk to Brendan immediately after seeing his conversation with a girl.
Title: Re: Cyberpunk - 2077 Bugs And Glitches
Post by: Rufus on March 29, 2021, 06:35:24 PM
Huh. I CTRL+F'd that up then. Maybe I spelled his name wrong?
Title: Re: Cyberpunk - 2077 Bugs And Glitches
Post by: chronovore on March 29, 2021, 06:47:04 PM
Huh. I CTRL+F'd that up then. Maybe I spelled his name wrong?

I may soon use “Go Ctrl-F yourself” in my personal lexicon.
spoiler (click to show/hide)
”Go find yourself” isn’t even mean spirited unless the target is predisposed.
[close]
Title: Re: Cyberpunk - 2077 Bugs And Glitches
Post by: Coax on March 29, 2021, 11:16:30 PM
Patch notes are here

Quote
Modding: Added a new "mod" folder for loading modded archives. The modded archives can be named in any way and go into the "mod" folder now. Having mod archives in the "patch" folder is no longer supported.

Buried in there. Hopefully players realize why their mods broke :P

Quote
Player can no longer cancel fall damage by performing a slide action when about to fall from greater heights

RIP. Early on this was useful for returning to an end-game location.
Title: Re: Cyberpunk - 2077 Bugs And Glitches
Post by: Svejk on March 30, 2021, 01:18:51 PM
Watching this actually makes me want to play this even more.   :lol :lol

https://www.youtube.com/watch?time_continue=122&v=H8W_9JonUtY&feature=emb_title

Now the burning question is:  Has someone made a Poonikins mod for this game yet?  :thinking
Title: Re: Cyberpunk - 2077 Bugs And Glitches
Post by: Rufus on March 30, 2021, 02:02:53 PM
Yes. But not for Brendan (the talking vending machine). The only quest line I couldn't complete because it bugged out on me, and it's not on the list. :doge

Fixed an issue where Coin Operated Boy could get blocked if player didn't talk to Brendan immediately after seeing his conversation with a girl.
Still broken. :'(

The woman just doesn't show up. I could try to reset the quest using the console maybe, but I don't think I care enough.
Title: Re: Cyberpunk - 2077 Bugs And Glitches
Post by: BIONIC on March 30, 2021, 03:05:24 PM
Yes. But not for Brendan (the talking vending machine). The only quest line I couldn't complete because it bugged out on me, and it's not on the list. :doge

Fixed an issue where Coin Operated Boy could get blocked if player didn't talk to Brendan immediately after seeing his conversation with a girl.
Still broken. :'(

The woman just doesn't show up. I could try to reset the quest using the console maybe, but I don't think I care enough.

If you liked my post it would’ve worked  :trumps
Title: Re: Cyberpunk - 2077 Bugs And Glitches
Post by: naff on March 30, 2021, 04:44:49 PM
Watching this actually makes me want to play this even more.   :lol :lol

https://www.youtube.com/watch?time_continue=122&v=H8W_9JonUtY&feature=emb_title

Now the burning question is:  Has someone made a Poonikins mod for this game yet?  :thinking

i would've been a big proponent of covering up their shitty police gang implementation by making them borderline non-existent so they only fuck with you if you're messing with people in a fancy apartment building or on specific missions where they're protecting someone wealthy/important. not a bug a "feature" of their retro future neolib hellscape. as it is they seem to be designed in exactly the same way as regular gang members, spawning when you commit a crime and operate in the same way as gang members in that they will just forget about you as soon as you leave a certain radius and are unable to operate vehicles in any meaningful way unless it's a scripted event
Title: Re: Cyberpunk - 2077 Bugs And Glitches
Post by: Raist on March 30, 2021, 04:57:44 PM
Watching this actually makes me want to play this even more.   :lol :lol

https://www.youtube.com/watch?time_continue=122&v=H8W_9JonUtY&feature=emb_title

Now the burning question is:  Has someone made a Poonikins mod for this game yet?  :thinking


Oh so it's still garbage.

spoiler (click to show/hide)
Not that I'm shocked, the key issues in this game will never be fixed
[close]



edit:

Thank god for the police spawn fix though (first line of the patch notes, no less)

https://www.reddit.com/r/cyberpunkgame/comments/mfvlgf/the_police_in_patch_12/?utm_source=share&utm_medium=ios_app&utm_name=iossmf

 :lol :lol :lol :lol :lol :lol
Title: Re: Cyberpunk - 2077 Bugs And Glitches
Post by: Nintex on March 30, 2021, 06:19:22 PM
The big mistake that they made is that they presented this as an open world GTA type like experience but it's really all about the scripted quests and events in the final game and those work almost exactly as they showed in the presentations.
The overworld is mostly just window dressing with a lot to see and very little to do outside of marked events. I'm not sure how to they will ever be able to 'fix' the perception that it's GTA in first person because that is what it looks like on the surface.

In terms of the cops, there's literally only the 'death' penalty. Unlike in GTA it doesn't cost you money or anything else.
The cops are really just there to kill you and unlike the gangs they don't protect anything like loot or intel either.

At this point I feel that active police would actually 'break' some quests that are probably not designed to have the cops show up and kill everyone.
They can improve things at a technical level but if the game isn't designed around such mechanics it'll be difficult to make it work within the existing gameplay.

It's funny, the last Deus Ex game had almost the exact opposite problem. If you were too much of a renegade the overpowered cops would find, chase and kill you anywhere in the Prague area and it was very hard to hide from them.
Title: Re: Cyberpunk - 2077 Bugs And Glitches
Post by: Don Rumata on March 30, 2021, 07:32:07 PM
I haven't played it but yeah, it seems like they should've went more in the Deus Ex direction but more open (and with character creation) instead of the GTA stuff.
What's the design purpose of driving around anyway? GTA is 50-50 on being a driving game, always has been, but this?
And on top of the city simulation, which basically only R* can manage to do at that level of fidelity in the first place, they also had to build the whole RPG and story aspects?

It's an absurd proposition, especially for a team that, before W3, was still regarded as the AA-jank-with-a-heart underdog.
R* has been perfecting AAAA with more or less the same structure for 20 years.
Title: Re: Cyberpunk - 2077 Bugs And Glitches
Post by: Nintex on March 30, 2021, 08:14:17 PM
I haven't played it but yeah, it seems like they should've went more in the Deus Ex direction but more open (and with character creation) instead of the GTA stuff.
What's the design purpose of driving around anyway? GTA is 50-50 on being a driving game, always has been, but this?
And on top of the city simulation, which basically only R* can manage to do at that level of fidelity in the first place, they also had to build the whole RPG and story aspects?

It's an absurd proposition, especially for a team that, before W3, was still regarded as the AA-jank-with-a-heart underdog.
R* has been perfecting AAAA with more or less the same structure for 20 years.
The vibe of the city is awesome and it looks stunning. It certainly feels more alive when you walk from quest to quest and you have to move past a busy street.
But you're not meant to look 'behind the machinery' so to speak. I recall an artwork they did for one of the fashion styles in the game, it said: "Style over substance" which sums it up pretty well.
Witcher 3 had some window dressing too, especially in the towns and castles but it was better defined what you could interact with and what was just there to make it look more interesting.

I've been told it partially has to do with the design process at CDPR. They focus on creating the environment first and add in the gameplay later. They don't really do gameplay blockouts first as some other studios do.
That's also why there's some cool buildings that people 'assumed' were at some point part of the game or cut from a quest. They weren't, they were just 'cool buildings' that could've been developed into quest location but weren't.
Title: Re: Cyberpunk - 2077 Bugs And Glitches
Post by: Don Rumata on March 30, 2021, 10:03:09 PM
You can still have the seamless, unified open city without turning into GTA, letting you drive around and create chaos, which seems to be antithetical with the rest of the game's vision, too.
Title: Re: Cyberpunk - 2077 Bugs And Glitches
Post by: Nintex on March 31, 2021, 04:02:14 AM
Ambition meets reality
https://twitter.com/CDPROJEKTRED_IR/status/1376923988266455041 (https://twitter.com/CDPROJEKTRED_IR/status/1376923988266455041)
Title: Re: Cyberpunk - 2077 Bugs And Glitches
Post by: Trent Dole on March 31, 2021, 04:32:15 AM
So it's uh still broken huh. :doge
Title: Re: Cyberpunk - 2077 Bugs And Glitches
Post by: MMaRsu on March 31, 2021, 06:17:33 AM
So it's uh still broken huh. :doge

Define broken
Title: Re: Cyberpunk - 2077 Bugs And Glitches
Post by: Great Rumbler on March 31, 2021, 01:12:23 PM
So it's uh still broken huh. :doge

Only if you're playing on a base PS4 or Xbone.
Title: Re: Cyberpunk - 2077 Bugs And Glitches
Post by: Pissy F Benny on March 31, 2021, 01:49:32 PM
i tried it and it seems better from the little bit i had the chance to do earlier, granted i was in the badlands where the performance was already ok on boner x, it could still turn into a a slide show in the city centre for all i know :trumps

spoiler (click to show/hide)
the sense of speed is fucking terrible still :kobeyuck
[close]
Title: Re: Cyberpunk - 2077 Bugs And Glitches
Post by: Pissy F Benny on April 05, 2021, 09:35:26 AM
https://www.youtube.com/watch?v=tVPjbLRdOCY

spoiler (click to show/hide)
shit still sux lol :anhuld
[close]
Title: Re: Cyberpunk - 2077 Bugs And Glitches
Post by: MMaRsu on April 05, 2021, 12:22:54 PM
No surprise there
Title: Re: Cyberpunk - 2077 Bugs And Glitches
Post by: MMaRsu on April 05, 2021, 01:12:48 PM
https://youtu.be/MHjRs9FXPSA
Title: Re: Cyberpunk - 2077 Bugs And Glitches
Post by: MMaRsu on April 28, 2021, 09:34:31 AM
Paweł Sasko, Lead Quest Designer for # Cyberpunk2077 is almost crying at the end of his game stream. He was very passionate about the game, but at the end of the stream something broke inside him...

https://www.reddit.com/r/cyberpunkgame/comments/myrx6r/pawe%C5%82_sasko_lead_quest_designer_for_cyberpunk2077/?utm_content=title&utm_medium=post_embed&utm_name=366d8a78468f4811bb8f5962572aac14&utm_source=embedly&utm_term=myrx6r
Title: Re: Cyberpunk - 2077 Bugs And Glitches
Post by: Don Rumata on April 28, 2021, 10:04:07 AM
Doesn't seem like he's almost crying at all?  ???
Title: Re: Cyberpunk - 2077 Bugs And Glitches
Post by: MMaRsu on April 28, 2021, 10:16:30 AM
Yeah I watched it, and it doesnt seem like he's ready to tear up.

I think he's just mighty frustrated by all the players/press saying the game is shit, when it in fact is a pretty good game.
Title: Re: Cyberpunk - 2077 Bugs And Glitches
Post by: chronovore on April 29, 2021, 06:24:48 PM
Yeah I watched it, and it doesnt seem like he's ready to tear up.

I think he's just mighty frustrated by all the players/press saying the game is shit, when it in fact is a pretty good game.

A lot of people dog piled on it. I can’t imagine the development hell that that game went through, only to have entitled plans tearing it apart left right and center. I think I would cry.
Title: Re: Cyberpunk - 2077 Bugs And Glitches
Post by: naff on April 29, 2021, 06:51:28 PM
i think most people really liked the game :yeshrug

i will rebuy it on PS5 once the next gen update is out or even buy it earlier if there's a deal to be had. imagine the secondary market is flooded with disc copies  8)

edit: yup, actually just put a bid in on a copy for $20nzd  :lol
Title: Re: Cyberpunk - 2077 Bugs And Glitches
Post by: Mr Gilhaney on April 29, 2021, 08:35:30 PM
Pretty funny how little actually refunded it in the end. Sold almost 14 million, and had 30,000 refunds.
Title: Re: Cyberpunk - 2077 Bugs And Glitches
Post by: naff on April 29, 2021, 09:09:19 PM
i certainly had some highs and lows with it, but overall it was very solid and something im keen to replay. i just wish i could respec, though i also get they want to incentivise replayability. just feels a little forced. will be avoiding the tech tree like the plague next playthrough. brilliant for crafting high tier items, until you find out they're almost completely unnecessary :p
Title: Re: Cyberpunk - 2077 Bugs And Glitches
Post by: Don Rumata on April 29, 2021, 09:10:58 PM
Pretty funny how little actually refunded it in the end. Sold almost 14 million, and had 30,000 refunds.
Honestly i think most people don't really have the culture to refund games.
You buy a game and it's shitty, you just chalk it off to a bad purchase.
And if you don't follow gaming news, you probably weren't even aware of that refund program.

Not to say that most hated it, but if they did, they still probably didn't bother refunding it.
Title: Re: Cyberpunk - 2077 Bugs And Glitches
Post by: naff on April 29, 2021, 09:16:48 PM
Pretty funny how little actually refunded it in the end. Sold almost 14 million, and had 30,000 refunds.
Honestly i think most people don't really have the culture to refund games.
You buy a game and it's shitty, you just chalk it off to a bad purchase.
And if you don't follow gaming news, you probably weren't even aware of that refund program.

Not to say that most hated it, but if they did, they still probably didn't bother refunding it.

i genuinely think most people just had a good time and didn't think about it all that much. the game is very good and scratches an itch not much else can achieve. anecdotally the few casuals i know playing on base consoles thought the game was sick and the performance issues overblown. i agree and disagree, they would've driven me nuts, but the shit i put up with playing on a 1070 at 1440p would probably drive some of you guys nuts and generally perfomance on the base consoles last gen was pretty gross for many games. it's all relative.
Title: Re: Cyberpunk - 2077 Bugs And Glitches
Post by: Mr Gilhaney on April 29, 2021, 09:17:38 PM
Pretty funny how little actually refunded it in the end. Sold almost 14 million, and had 30,000 refunds.
Honestly i think most people don't really have the culture to refund games.
You buy a game and it's shitty, you just chalk it off to a bad purchase.
And if you don't follow gaming news, you probably weren't even aware of that refund program.

Not to say that most hated it, but if they did, they still probably didn't bother refunding it.

Oh I was not trying to say otherwise. Just the general opinion on gaming websites and journalists, seemed to be that them offering refunds and so on, was a huge deal for CDPR's sales.

I think it was a great game. But I could see why some people wouldn't like it. Especially on the old gen consoles.
Title: Re: Cyberpunk - 2077 Bugs And Glitches
Post by: Rufus on April 30, 2021, 10:58:16 AM
Pretty funny how little actually refunded it in the end. Sold almost 14 million, and had 30,000 refunds.
Those are just the refunds processed by CDPR themselves. Who knows how many refunded through shops?

I don't expect it to be a significant number either way.
Title: Re: Cyberpunk - 2077 Bugs And Glitches
Post by: Pissy F Benny on April 30, 2021, 01:18:40 PM
https://twitter.com/jasonschreier/status/1388092768350875658

game flopped apparently :heh
Title: Re: Cyberpunk - 2077 Bugs And Glitches
Post by: paprikastaude on April 30, 2021, 01:24:41 PM
Didn't it sell something like 10 mil regardless of everything?  :lol  Way to force your sensationalist framing.
Title: Re: Cyberpunk - 2077 Bugs And Glitches
Post by: Rufus on April 30, 2021, 01:29:28 PM
Yeah, no idea what he's getting at. It got praised critically as well. (Not that I agree, but whatever.)
Title: Re: Cyberpunk - 2077 Bugs And Glitches
Post by: thetylerrob on April 30, 2021, 01:35:30 PM
It's not a flop by any measure. Schreier has to clickerbate on camera for money because he's one of Bloomberg's hos.
Title: Re: Cyberpunk - 2077 Bugs And Glitches
Post by: Mr Gilhaney on April 30, 2021, 02:02:30 PM
Quote
The 2020 release of Cyberpunk allowed CDPR to break its all times sales record with $562 million in consolidated sales revenues.

This is about 2.5 times, nearly triple, the previous record when The Witcher 3 launched in 2015, which had $210 million in revenue that year. The profit record was also broken, and that one was triple 2015, $303 million versus $89.8 million.

Think that’s crazy? It’s even more significant when you remember that The Witcher 3 launched in May of that year, while Cyberpunk 2077 launched in December, with just a few weeks to sell all those copies.


 :lucas

Obviously hard to put a price on brand damage. I doubt the majority of people buying games, will even think about CDPR when buying Witcher 4. But it could be an end to Cyberpunk as a series for sure
Title: Re: Cyberpunk - 2077 Bugs And Glitches
Post by: Don Rumata on April 30, 2021, 02:27:54 PM
Couple of years back, they were all shitting on SquareEnix because they called the Tomb Raider reboot a flop, for selling millions, but below expectations.
Now CP2077 sells millions of copies, but it's called a flop by journos, because "it still sold below expectations".

Uhm... :thinking
Title: Re: Cyberpunk - 2077 Bugs And Glitches
Post by: Don Rumata on April 30, 2021, 02:29:11 PM
Quote
The 2020 release of Cyberpunk allowed CDPR to break its all times sales record with $562 million in consolidated sales revenues.

This is about 2.5 times, nearly triple, the previous record when The Witcher 3 launched in 2015, which had $210 million in revenue that year. The profit record was also broken, and that one was triple 2015, $303 million versus $89.8 million.

Think that’s crazy? It’s even more significant when you remember that The Witcher 3 launched in May of that year, while Cyberpunk 2077 launched in December, with just a few weeks to sell all those copies.


 :lucas

Obviously hard to put a price on brand damage. I doubt the majority of people buying games, will even think about CDPR when buying Witcher 4. But it could be an end to Cyberpunk as a series for sure
Depends if they can manage to spin the next-gen patch relaunch in a good way, spend a bit in marketing, add some flashy shit to it.
Gamers are big whores anyway.
Title: Re: Cyberpunk - 2077 Bugs And Glitches
Post by: Pissy F Benny on April 30, 2021, 02:33:38 PM
calling a game that has sold just shy of 14 million  copies to date a flop is wild, there are plenty of ways to describe cyberpunk and flop is near the bottom of what should be used

is 20 million copies (which I imagine cyberpunk will easily surpass when all is said and done) the new cut off for success for any big release now? :thinking

spoiler (click to show/hide)
or is scheirer click baiting/being an idiot
[close]
Title: Re: Cyberpunk - 2077 Bugs And Glitches
Post by: Don Rumata on April 30, 2021, 02:53:34 PM
calling a game that has sold just shy of 14 million  copies to date a flop is wild, there are plenty of ways to describe cyberpunk and flop is near the bottom of what should be used

is 20 million copies (which I imagine cyberpunk will easily surpass when all is said and done) the new cut off for success for any big release now? :thinking

spoiler (click to show/hide)
or is scheirer click baiting/being an idiot
[close]

https://twitter.com/jasonschreier/status/1388094733042556930

This is the reasoning.
Again, the same exact thing SE said and was shit on, for TR's reboot (selling around 5 mil).
Title: Re: Cyberpunk - 2077 Bugs And Glitches
Post by: Human Snorenado on April 30, 2021, 04:03:55 PM
People STILL shit on Diablo 3 to this day for not being exactly what they thought they wanted or giving them a beej or whatever their deal is despite it selling 30 million+ as of 2015 (who knows what it's at now)

Gamers are stupid, but games "JOURNALISTS" are so fucking stupid they can't pour piss out of a boot if the instructions were on the heel
Title: Re: Cyberpunk - 2077 Bugs And Glitches
Post by: benjipwns on April 30, 2021, 04:57:48 PM
The comparison to Tomb Raider is an interesting one, it didn't stop there being two sequels neither of which sold as many as the original reboot. (And SE still put Crystal on their massive endeavor of Avengers.)
Title: Re: Cyberpunk - 2077 Bugs And Glitches
Post by: Nintex on April 30, 2021, 08:09:40 PM
13 million is not a flop that's a number any publisher would love to hit for a new IP.
Deus Ex MD sold about 2 - 3 million tops.

Once that next gen upgrade is out it'll easily hit 15 million and then it could go on to 17 - 18 million with continued support. 


Title: Re: Cyberpunk - 2077 Bugs And Glitches
Post by: naff on April 30, 2021, 11:06:31 PM
shrier really holding on to this story for dear life here. not that I disagree that the redistribution of profits between board members, c suite and workers is fucked, or that the game would've sold more without bad word of mouth but it's v narrow minded, sad journalism to write like cdpr are a unique entity in these regards.

"some employees say they got lower bonuses than expected because the board wouldn't delay the game"

lmao. uh, what. they're not even saying their bonuses were cut, just they think they would've sold more and thus gotten more profit and a bigger profit share bonus if they had waited... highly theoretical, and who knows what pressure the board were getting at that point. likely would've fucked up contractual arrangements and further fucked their profit share lol. just terrible sensationalist journalism with no grounding
Title: Re: Cyberpunk - 2077 Bugs And Glitches
Post by: Joe Molotov on May 02, 2021, 09:45:28 PM
More like Ishtarpunk 2077, amirite fellow gamers?
Title: Re: Cyberpunk - 2077 Bugs And Glitches
Post by: Human Snorenado on May 02, 2021, 11:47:32 PM
More like Ishtarpunk 2077, amirite fellow gamers?

Hudson Hawk 2077
Title: Re: Cyberpunk - 2077 Bugs And Glitches
Post by: Great Rumbler on May 03, 2021, 03:23:55 PM
Cyberflop 2077
Title: Re: Cyberpunk - 2077 Bugs And Glitches
Post by: ZombieSupaStar on May 03, 2021, 04:30:21 PM
As a game to play for story and characters it’s pretty good.

As a cyberpunk gta is pretty bad, we will see what dlc brings. I also wanna see how Bethesda gets treated in their next outing.
Title: Re: Cyberpunk - 2077 Bugs And Glitches
Post by: Great Rumbler on May 03, 2021, 07:23:06 PM
Fallout 76 got absolutely raked over the coals when it came out. On the other hand, after 2.5 years of patches and updates people are still playing it and generally seem to like it.
Title: Re: Cyberpunk - 2077 Bugs And Glitches
Post by: Human Snorenado on May 03, 2021, 07:35:41 PM
Fallout 76 got absolutely raked over the coals when it came out. On the other hand, after 2.5 years of patches and updates people are still playing it and generally seem to like it.

People who claim to enjoy MMOs should never have their opinion taken seriously, ESPECIALLY about MMOs
Title: Re: Cyberpunk - 2077 Bugs And Glitches
Post by: ZombieSupaStar on May 03, 2021, 08:03:43 PM
Yeah although I feel like they got a slight pass because it “wasn’t the main team”. I’m honestly excited for starfield. After Fallout 4 totally killed my love for the series (a fan since 1!) because Bethesda like learned NOTHING from new Vegas except LOL factions. I have no expectations. They’ve been dumbing down elder scrolls games since oblivion and honestly fuck slaying dragons at this point. As someone who likes cyberpunk (genre) cyberpunk the game to me was cool as hell because I honestly feel like I’m playing a game that the box art of the genesis version of shadowrun looked like LOL.

But yeah any dlc for cyberpunk that adds cut content or more “stuff to do” is very much welcome LOL.


I mean I’m almost tempted to look into the persona series I’m so starved for a non Tolkien like rpg...
Title: Re: Cyberpunk - 2077 Bugs And Glitches
Post by: Great Rumbler on May 03, 2021, 08:12:46 PM
I mean I’m almost tempted to look into the persona series I’m so starved for a non Tolkien like rpg...

You should play the recent Shadowrun games, if you haven't already. Especially Dragonfall and Hong Kong.

Another one I've enjoyed recently is called Greedfall. It takes place in world that's analogous to the 16-century, with major contact between distant imperial powers and tribal people, and deals with a lot of the issues around that. Definitely worth checking out if you wanna try something different, and it can probably be picked up cheaply during a Steam sale.

Wasteland 2 and 3 are great if you want a more hardcore RPG that's basically Fallout with a different name.

Torment: Tides of Numera is really good, with more of a focus on story than combat.
Title: Re: Cyberpunk - 2077 Bugs And Glitches
Post by: Rufus on May 03, 2021, 08:18:16 PM
Bethesda games are systemic at least. 'Radiant AI' gets shit on for not delivering, but compared to the cardboard cutouts of most other open world games, it's a revelation.
More powerful CPUs are going to let them layer on more, or flesh out what's already there.
Title: Re: Cyberpunk - 2077 Bugs And Glitches
Post by: MMaRsu on May 04, 2021, 02:58:15 AM
Yeah although I feel like they got a slight pass because it “wasn’t the main team”. I’m honestly excited for starfield. After Fallout 4 totally killed my love for the series (a fan since 1!) because Bethesda like learned NOTHING from new Vegas except LOL factions. I have no expectations. They’ve been dumbing down elder scrolls games since oblivion and honestly fuck slaying dragons at this point. As someone who likes cyberpunk (genre) cyberpunk the game to me was cool as hell because I honestly feel like I’m playing a game that the box art of the genesis version of shadowrun looked like LOL.

But yeah any dlc for cyberpunk that adds cut content or more “stuff to do” is very much welcome LOL.


I mean I’m almost tempted to look into the persona series I’m so starved for a non Tolkien like rpg...

My dude get yourself a 3ds with SMT IV
Or start playing SMT nocturne on an emulator

God tier games
Title: Re: Cyberpunk - 2077 Bugs And Glitches
Post by: BIONIC on May 04, 2021, 03:46:27 AM
Other than Pokémon babies, nobody has a bigger case of battered spouse syndrome than BGS fans. They’ll defend their shitty busted and already archaic by 2011 standards engine till the day they die  :lol
Title: Re: Cyberpunk - 2077 Bugs And Glitches
Post by: naff on May 04, 2021, 06:01:26 PM
Other than Pokémon babies, nobody has a bigger case of battered spouse syndrome than BGS fans. They’ll defend their shitty busted and already archaic by 2011 standards engine till the day they die  :lol

Outside Obsidian who else are attempting to compete in the space Bethesda are working in? Strong wrpg's are few and far between, and there's literally been nothing else quite like TES since the last TES game. Avowed does look good. Just funny to claim their systems are archaic by 2011 standards when they define the standard
Title: Re: Cyberpunk - 2077 Bugs And Glitches
Post by: Mr Gilhaney on May 04, 2021, 06:46:52 PM
I liked the Shadowrun games quite a lot as well.

But Wasteland 3... That shit I really really liked. Great game, even with the bugs (that were mostly patches out now)
Title: Re: Cyberpunk - 2077 Bugs And Glitches
Post by: naff on May 04, 2021, 07:10:03 PM
has been a pretty good time for isometric strategy rpg's/crpg's
Title: Re: Cyberpunk - 2077 Bugs And Glitches
Post by: Human Snorenado on June 11, 2021, 12:42:48 AM
looooooooooool

https://www.youtube.com/watch?v=lHTxIvZZGwg
Title: Re: Cyberpunk - 2077 Bugs And Glitches
Post by: Nintex on June 11, 2021, 10:23:40 AM
They aren't wrong, they didn't see the issues we experienced playing the game but different ones :teehee
Title: Re: Cyberpunk - 2077 Bugs And Glitches
Post by: Mr Gilhaney on June 11, 2021, 07:46:21 PM
https://twitter.com/vxunderground/status/1403328146716438529


(https://pbs.twimg.com/media/E3mgelHWUAATVOt?format=jpg&name=medium)
Title: Re: Cyberpunk - 2077 Bugs And Glitches
Post by: Human Snorenado on June 11, 2021, 07:57:51 PM
I wonder how long it will take the internet to make a better version of the game now
Title: Re: Cyberpunk - 2077 Bugs And Glitches
Post by: Nintex on June 12, 2021, 05:58:40 AM
 :neo I wonder what's in there.

In hindsight CDPR should've just dropped Cyberunk 2077 as an 'Early Access' release on Steam last year and at the end of 2021 on consoles.
They would've scooped up much of the cash early and deflected all the bad press.
Title: Re: Cyberpunk - 2077 Bugs And Glitches
Post by: ZombieSupaStar on June 18, 2021, 11:59:31 AM
1.23 dropped and it’s a whole lotta nothing…. I guess I’ll just look forward to starfield for now…. it’s not cyberpunk but hopefully it has a few planets with high tech cities and maybe implants?

Ah who am I kidding Bethesda will find a way for me to Fus Roh Ferengi a cosmic dragon in a space cave with a titanium alloy sword and shield.

 :stahp
Title: Re: Cyberpunk - 2077 Bugs And Glitches
Post by: Svejk on June 18, 2021, 12:14:34 PM
With covidcyberattackpocalypse, wonder if the big "next gen" patch will be pushed to 2022.
Title: Re: Cyberpunk - 2077 Bugs And Glitches
Post by: Great Rumbler on June 18, 2021, 01:09:21 PM
Ah who am I kidding Bethesda will find a way for me to Fus Roh Ferengi a cosmic dragon in a space cave with a titanium alloy sword and shield.

 :sicko
Title: Re: Cyberpunk - 2077 Bugs And Glitches
Post by: Great Rumbler on August 18, 2021, 11:36:12 AM
New patch out today.
Title: Re: Cyberpunk - 2077 Bugs And Glitches
Post by: Joe Molotov on August 18, 2021, 11:44:06 AM
Still no word on X/PS5 upgrades.
Title: Re: Cyberpunk - 2077 Bugs And Glitches
Post by: Pissy F Benny on August 18, 2021, 11:56:55 AM
i wouldn't be shocked if they slip to next year tbh, aren't they supposed to be doing an upgraded witcher 3 too? (obviously will be different teams or witcher will be outsourced)
Title: Re: Cyberpunk - 2077 Bugs And Glitches
Post by: Kurt Russell on August 20, 2021, 11:07:22 AM
I am one bugged side quest away from platinuming this beautiful shit show.

Trevor's Last Ride, you little bitch. Every patch I go back to it and every patch it still auto fails.

At this point, I'm holding out for the PS 5 version in the hope that when I port over my save game, the bugs are fixed. The usual "go back in time to an earlier save and try that" isn't an option when it's literally the last thing you need to do in the game.

If it doesn't fix itself, suppose I'll do a new game+ on PS5. It *was* a heap of fun.
Title: Re: Cyberpunk - 2077 Bugs And Glitches
Post by: Mr Gilhaney on August 20, 2021, 07:46:06 PM
I started a new play through a few days ago, going to be as fabulous as possible

(https://live.staticflickr.com/65535/51389485435_e2984cc99c_o.png)


(https://live.staticflickr.com/65535/51389486340_1629c41e6d_o.png)


(https://live.staticflickr.com/65535/51391308736_17aeb4678f_o.png)


(https://live.staticflickr.com/65535/51391308801_4dfd4ea166_o.png)
Title: Re: Cyberpunk - 2077 Bugs And Glitches
Post by: Snoopycat_ on August 21, 2021, 02:37:45 PM
I bought this last year on PS4 and refunded. Bought it today for Xbox SS cos it was only £20 digital, and it looks like it's actually playable. I see people going on about No Man's Sky, but I'd be happy if they can get to a Star Wars Battlefront level of redemption
Title: Re: Cyberpunk - 2077 Bugs And Glitches
Post by: naff on August 21, 2021, 08:13:02 PM
lol, I had been hearing that abt no man's sky for so long I decided to try it the other week. yeah, I still don't understand the draw

cyberpunk, at it's core is a very good game. the trimmings are janky and not as well fleshed out as some of its AAA contemporaries, but imo. the core game of an fps arpg is done better than anyone else has done it
Title: Re: Cyberpunk - 2077 Bugs And Glitches
Post by: Snoopycat_ on August 22, 2021, 11:02:54 AM
NMS's opening is pretty shit. I'm surprised they haven't changed it, but once the game opens up it's good. You can pretty much do whatever.
Title: Re: Cyberpunk - 2077 Bugs And Glitches
Post by: Svejk on August 25, 2021, 10:15:57 AM
lol, I had been hearing that abt no man's sky for so long I decided to try it the other week. yeah, I still don't understand the draw

cyberpunk, at it's core is a very good game. the trimmings are janky and not as well fleshed out as some of its AAA contemporaries, but imo. the core game of an fps arpg is done better than anyone else has done it
I can't believe it's closing in on a year of having it and still waiting for the proper patch (next gen update). :noah Holy crap I need to play this game!  My patience is running thin.
Title: Re: Cyberpunk - 2077 Bugs And Glitches
Post by: Don Rumata on August 25, 2021, 10:26:50 AM
lol, I had been hearing that abt no man's sky for so long I decided to try it the other week. yeah, I still don't understand the draw

cyberpunk, at it's core is a very good game. the trimmings are janky and not as well fleshed out as some of its AAA contemporaries, but imo. the core game of an fps arpg is done better than anyone else has done it
I can't believe it's closing in on a year of having it and still waiting for the proper patch (next gen update). :noah Holy crap I need to play this game!  My patience is running thin.
I'm on PC waiting for GPU prices to go down, so i'll probably have to wait even longer, if that's any help.  :lol
Title: Re: Cyberpunk - 2077 Bugs And Glitches
Post by: Human Snorenado on August 25, 2021, 11:24:01 AM
lol, I had been hearing that abt no man's sky for so long I decided to try it the other week. yeah, I still don't understand the draw

cyberpunk, at it's core is a very good game. the trimmings are janky and not as well fleshed out as some of its AAA contemporaries, but imo. the core game of an fps arpg is done better than anyone else has done it
I can't believe it's closing in on a year of having it and still waiting for the proper patch (next gen update). :noah Holy crap I need to play this game!  My patience is running thin.

As long as you're not playing on a PS4 or xbone, the game is mostly functional and a fun 8-8.5ish experience. CDPR obviously deserved a lot of shit but at this point the continued dragging seems... excessive? Hopefully they've learned something but with publicly traded companies the answer is probably "never" in that regard.
Title: Re: Cyberpunk - 2077 Bugs And Glitches
Post by: Raist on August 25, 2021, 06:09:28 PM
Are NPCs and cars still magically vanishing as soon as you turn your back to them or? :lol
Title: Re: Cyberpunk - 2077 Bugs And Glitches
Post by: Human Snorenado on August 25, 2021, 06:21:31 PM
Are NPCs and cars still magically vanishing as soon as you turn your back to them or? :lol

Can't speak for consoles but on PC I never had that problem, even at launch. The NPCs *ARE* still dumb af from what I've seen tho, which is a bummer.
Title: Re: Cyberpunk - 2077 Bugs And Glitches
Post by: Raist on August 25, 2021, 06:32:17 PM
Are NPCs and cars still magically vanishing as soon as you turn your back to them or? :lol

Can't speak for consoles but on PC I never had that problem, even at launch. The NPCs *ARE* still dumb af from what I've seen tho, which is a bummer.

I'm not sure you know what I'm referring to, because that's definitely a thing on PC as well

https://www.youtube.com/watch?v=WrRObablUXc
Title: Re: Cyberpunk - 2077 Bugs And Glitches
Post by: Human Snorenado on August 25, 2021, 06:41:09 PM
What part of "I never had that problem" is hard to understand bruh? I'm aware others did but in my experience it wasn't an issue. Either it was widespread and I was lucky, or it wasn't that widespread and the people who suffered were unlucky or running on older hardware.
Title: Re: Cyberpunk - 2077 Bugs And Glitches
Post by: Mr Gilhaney on August 25, 2021, 07:59:16 PM
Cyberpunk really got people feeling a lot of feels. Not sure why so many people refuse to believe other peoples experiences, been told multiple times that I am not really enjoying the game too.  :lol

I havent really noticed that thing with cars disappearing or anything when you turn your back either. Had some cars fucking explode out of nothing/blow into the air for no apparent reason though, and an NPC getting stuck behind a door, so I had to reload a portion of the game. All that also seems fixed now though? Or maybe I Just got lucky. No bugs at all the last many hours i've played of it.

Title: Re: Cyberpunk - 2077 Bugs And Glitches
Post by: Raist on August 26, 2021, 01:27:20 AM
What part of "I never had that problem" is hard to understand bruh? I'm aware others did but in my experience it wasn't an issue. Either it was widespread and I was lucky, or it wasn't that widespread and the people who suffered were unlucky or running on older hardware.

Dunno brah, it read like you suggested it was just a console thing, but there's definitely dozens of examples of this on PC. So I just thought what I was referring to wasn't clear, no need to get your panties in a twist :yeshrug
Title: Re: Cyberpunk - 2077 Bugs And Glitches
Post by: Svejk on October 20, 2021, 01:28:00 PM
"Next Gen" version has been delayed to 1st Q 2022.   :doge
Title: Re: Cyberpunk - 2077 Bugs And Glitches
Post by: ZombieSupaStar on October 20, 2021, 03:17:43 PM
What cdpr should do is relaunch that shit in fall of 2022, for pc and now current gen systems, roll a bunch of bug fixes and fleshed out content (make the bars, brain dances, shops, arcades, clubs etc have neat interactions) along with a gifted dlc for like 39.99 for new players or 15.99 for dlc only with upgrades for existing players (not old gen consoles tho).

Like a soft relaunch, but that won’t happen I bet. For what it’s worth I put 60 hours into the game and the city and the world to explore IS great! They clearly put love and care into it, they just forgot the “shit to do” for it.  You’ll stumble across stuff in datapads or environmental detail that has no reason to be there except flavor and that kind of stuff just makes the fumble of releasing too early suck more. Also I kept out of the hype so I wasn’t expecting Skyrim + New Vegas + GTA like people were hyped for. But when I went online and saw all that had been promised and wasn’t there I did notice it, like how cool the intro mission and the hammerhead acquisition played out, but then realizing those were built for the demos that’s why, and there isn’t a full game of that here.

It’s like in Fallout 4 when you stumble across the stat checks (like all 4 of them?) in game and think ok it will be like new vegas was, and it’s like nope that all there is and it must have been some intern who didn’t get the memo not to add them.

Playing 2077 when I got a brain dance and it was “not compatible for my software” was the first time in many I came across and realized “wow this game wasn’t done yet”.
Title: Re: Cyberpunk - 2077 Bugs And Glitches
Post by: Raist on October 20, 2021, 03:35:26 PM
"Next Gen" version has been delayed to 1st Q 2022.   :doge


:pika
Title: Re: Cyberpunk - 2077 Bugs And Glitches
Post by: Joe Molotov on October 20, 2021, 03:59:31 PM
I had a feeling they weren't going to surprise drop it in the next two months.
Title: Re: Cyberpunk - 2077 Bugs And Glitches
Post by: remy on October 26, 2021, 09:50:16 PM
https://www.youtube.com/watch?v=LnBKX_vdYQI

We in there
Title: Re: Cyberpunk - 2077 Bugs And Glitches
Post by: naff on October 30, 2021, 12:27:32 AM
classic tim. enjoyed vids 4 & 5, but the breakdown of "wjat he didn't like" is basically "I have no self control and used a broken strat to just break the combat to the point it is basically non existent.... and despite my hate for it I repeated it on a second playthrough lol!" and the ui/ux sucked. I agree with both points, especially the latter felt extremely pedestrian for what should've been a way cooler overlay that blended in thematically and wasn't a permanently in your face. he never said anything about the minimal being one of the worst in the genre either. absolutely atrocious stuff.

overall I enjoyed the combat, but the progression system was unnecessarily restrictive and lame and so easily broken in many different ways. waaaay too damn slow increasing proficiency with different skills too. just a chore.
Title: Re: Cyberpunk - 2077 Bugs And Glitches
Post by: Rufus on October 30, 2021, 07:43:37 AM
Glad to see I'm not the only bore who picked 4+5; the most conventional game review segments. :lol

I basically played as he did. I was desperate for any interesting content, so I resorted to the most slack-jawed tactics the game would allow to get it done. In retrospect, I shouldn't have tried to wring blood from a stone, but I have terrible impulse control and completionist inclinations. I even used the money trick (buying and re-selling that painting which fell from space) to afford all the vehicles. :doge

The only difference is that I switched from efficiently headshotting everyone with an OP revolver to efficiently hacking everyone (and then slashing their passed out bodies for melee XP :doge ).
Title: Re: Cyberpunk - 2077 Bugs And Glitches
Post by: naff on October 30, 2021, 04:05:40 PM
sheeeit, meant to say minimap not minimal (phone ac) I hated the minimap! such a simple thing to zoom out as you gather speed in a vehicle :rage when you say interesting content, you mean gameplay wise? I actually thought the gunplay and stealth was quite good for an arpg. I was low int, tech, cool and reflexes. First playthrough. started a new one recently and I'm not sure what I'll go as, just wanted to try some other paths (not int tho :p)
Title: Re: Cyberpunk - 2077 Bugs And Glitches
Post by: HardcoreRetro on October 30, 2021, 04:49:07 PM
I got bored a few minutes in and picked the big red button at the top right of the screen. Feels as if I unlocked the best route through the videos.
Title: Re: Cyberpunk - 2077 Bugs And Glitches
Post by: Rufus on October 30, 2021, 05:54:48 PM
when you say interesting content, you mean gameplay wise?
I meant quests, sorry. More stuff on the level of the Peralez storyline. W3 spoiled me, I guess. 

The shooting was actually pretty damn good for a first effort. Shame about virtually all of the progression systems though.
Title: Re: Cyberpunk - 2077 Bugs And Glitches
Post by: naff on October 31, 2021, 07:32:08 AM
it's true. witcher 3 is the better game for deep side quest lines, though there are some absolute bangers in cyberpunk, and I enjoyed the main questline a lot. glad changing sex allows different paths for the req'd romancing. cbf messing with panam again
Title: Re: Cyberpunk - 2077 Bugs And Glitches
Post by: Nintex on January 30, 2022, 02:41:19 PM
New cover art was found on the PlayStation store as well as a new PC build in the Steam Database.

It sounds like the new next-gen version of CP2077 is indeed dropping Q1.
(https://pbs.twimg.com/media/FKXwxfhXIAkxZkQ?format=jpg)
Title: Re: Cyberpunk - 2077 Bugs And Glitches
Post by: Pissy F Benny on January 30, 2022, 02:52:50 PM
I just picked this up for cheap on the soystation 5 too 8)

Last I saw was theres going to be some big announcement and live stream sometime in February.
Title: Re: Cyberpunk - 2077 Bugs And Glitches
Post by: Svejk on January 31, 2022, 12:01:28 AM
Played the majority of a "Point of no return" path over the weekend.  Wanted to b-line the main story to feel some contentment before shelving this until the next gen drop. (And Elden Ring around the corner).  Just when I thought it was over, it keeps going.  Fantastic story though.  So many path choices.   There's still tons of gigs and side stuff I'll want to go do plus whatever dlc they got coming.  This game is stunning though.  Even though I've only clocked about 70 hours, I rarely stumbled onto anything game breaking.  The amount of detail CDPR put in this is nothing short of amazing.

I can't imagine them dropping the next gen patch until early Summer though... Which would be fine by me.  Too much other shit to play that's about to drop.
Title: Re: Cyberpunk - 2077 Bugs And Glitches
Post by: Pissy F Benny on February 14, 2022, 12:08:00 PM
https://www.eurogamer.net/articles/2022-02-14-cyberpunk-2077-stream-on-tuesday-may-reveal-new-versions

finally some news on the ps5/series x version :hyper

I wonder if they'll show anything about any upcoming expansions :thinking
Title: Re: Cyberpunk - 2077 Bugs And Glitches
Post by: who is ted danson? on February 14, 2022, 12:46:00 PM
Sounds promising, but I really hope this damn GPU shortage will end. Want to be able to turn all the things way up :(
Title: Re: Cyberpunk - 2077 Bugs And Glitches
Post by: Nintex on February 14, 2022, 01:54:44 PM
Awww yiss hopefully all the improvements will be released on PC too.

Looks like Xbox version drops tommorow. Icon has already been replaced

(https://pbs.twimg.com/media/FLk-kjdXwAQ3TNA?format=jpg)
Title: Re: Cyberpunk - 2077 Bugs And Glitches
Post by: MMaRsu on February 14, 2022, 02:09:30 PM
I think the game wont see many improvements on PC
Title: Re: Cyberpunk - 2077 Bugs And Glitches
Post by: Svejk on February 15, 2022, 10:20:00 AM
https://www.youtube.com/watch?v=mFk_ivrgPCA
Title: Re: Cyberpunk - 2077 Bugs And Glitches
Post by: Pissy F Benny on February 15, 2022, 10:26:08 AM
looking p hot so far
Title: Re: Cyberpunk - 2077 Bugs And Glitches
Post by: Nintex on February 15, 2022, 11:03:50 AM
Quote
1.5

Perks
- revamped the perks and tech trees
- removed useless perks (like undectable underwater)
- added new perks
- Pawel's dildo built is now doable?
- redistribute all your perks when using this patch

Combat
- knives are recoverable
- new combat AI (smarter, new actions)

Bikes / cars
- revamped driving (heavier, more predictable, improved braking)
- neon rims for bikes
- burnouts/wheelies/donuts/drifting
- different handling for each vehicle
- first person FOV improved

NPC's
- crowd reactions
- some NPC's armed
- crowds no longer dissapear if you move the camera away

Traffic
- new driving model
- Panic driving added (drivers react to players and try to escape)
- car chases
- drivers can pass out if they crash

QOL improvements
- Skip time option
- city more busy during the day
- new map colors
- new map icons
- easier to identify main and side/gig content
- fixers progression (you see how many of their gigs you've completed and you unlock gigs in order of reputation instead of all at once)
- new rewards from fixers
- added filters to the map
- rebalanced economy (prizes and rewards)
- Reject holo calls (options to mute specific type of calls by default)
- change your appearance mid game in the mirror
- new hair and other cosmetic options and categories added
- improved lightning in character creator
- added walk toggle
- stashes shared and improved (including vehicles)
- romances improved
- homes of partners are now safehouses
- naked showers
- certain objects give buffs (like sleeping/showers)

Visuals
- New decorations and visuals

Wilson's sale
- Store restocks after time
- New weapons
- New scopes
- New rifles
- New muzzle breaks

Mid-game character creator (mirror)
- New cosmetics and options

Home make-overs and 4 new appartments to buy

More role playing elements and interactive objects

New things and secrets included that aren't included in any notes

New photomode poses for Johnny

Not all improvements added to PS4/Xbox One due to memory issues

Pawel added and QA'd dual sense features for the sex scenes on PS5

Xbox Series S
1440p / 30fps

PS5/XSX
Performance: 60pfs/4k
Ray-tracing: 30fps/4k

PC
Benchmark added to test RTX/DLSS and other options, FSR added

Out now

Free Trial

"Love it or Burn it"
Title: Re: Cyberpunk - 2077 Bugs And Glitches
Post by: Svejk on February 15, 2022, 11:11:14 AM
Oh shit, it's out today!  Of course, right after I shelved it.  ::)
Title: Re: Cyberpunk - 2077 Bugs And Glitches
Post by: bork on February 15, 2022, 11:22:01 AM
Oh, the game is finally finished?  Time to play.
Title: Re: Cyberpunk - 2077 Bugs And Glitches
Post by: Kestastrophe on February 15, 2022, 11:24:17 AM
Was waiting for this update to start it, they picked a helluva month
Title: Re: Cyberpunk - 2077 Bugs And Glitches
Post by: Pissy F Benny on February 15, 2022, 11:35:06 AM
did they patch out the phobic crimes?

I was fucking around with the PS4 on PS5 version just yesterday and its fresh in my mind, so I'm excited to see if it will blow my balls off visually.

I'm half expecting it to run like shit though :trumps
Title: Re: Cyberpunk - 2077 Bugs And Glitches
Post by: demi on February 15, 2022, 11:39:36 AM
Next Gen patch, time to finally play. Witcher 3 next please
Title: Re: Cyberpunk - 2077 Bugs And Glitches
Post by: Nintex on February 15, 2022, 11:51:08 AM
did they patch out the phobic crimes?

I was fucking around with the PS4 on PS5 version just yesterday and its fresh in my mind, so I'm excited to see if it will blow my balls off visually.

I'm half expecting it to run like shit though :trumps
In the demo they talked about their dildo built, strangled a transgender and Pawel outed himself as a pervert :trumps
Title: Re: Cyberpunk - 2077 Bugs And Glitches
Post by: Joe Molotov on February 15, 2022, 12:45:34 PM
- naked showers
Title: Re: Cyberpunk - 2077 Bugs And Glitches
Post by: Let's Cyber on February 15, 2022, 01:18:45 PM
5 hour free trial, you say?

 :winning
Title: Re: Cyberpunk - 2077 Bugs And Glitches
Post by: Pissy F Benny on February 15, 2022, 03:21:04 PM
it looks richer for sure, and performance seems fine so far on ps5 in perf mode :leon
Title: Re: Cyberpunk - 2077 Bugs And Glitches
Post by: Svejk on February 15, 2022, 04:02:31 PM
So, still no 3D audio or adaptive triggers for PS5?  :larry
Title: Re: Cyberpunk - 2077 Bugs And Glitches
Post by: Pissy F Benny on February 15, 2022, 05:11:26 PM
it has the triggers getting stiffer thing
Title: Re: Cyberpunk - 2077 Bugs And Glitches
Post by: Let's Cyber on February 15, 2022, 06:27:24 PM
ur mom is getting me stiffer
Title: Re: Cyberpunk - 2077 Bugs And Glitches
Post by: Kurt Russell on February 16, 2022, 04:15:00 AM
The good news is that it's finally fixed the Trevor's last ride quest so I can complete the platinum.

The bad news is that it hasn't carried all my trophies over to the PS5, so I'll need to start a fresh run  :'(

The worst news is that since the perks overhaul, they just decided to go ahead and force-respec remove every single perk. So now my build is gone and I don't remember how I had it set up.
Title: Re: Cyberpunk - 2077 Bugs And Glitches
Post by: Nintex on February 16, 2022, 08:54:53 AM
Yeah it seems like a break it or make it moment for this game or rather burn it or love it. But I'm excited to dive in again.

If people still don't like this, I guess that's probably it for future development?
Title: Re: Cyberpunk - 2077 Bugs And Glitches
Post by: Svejk on February 16, 2022, 09:05:25 AM
Don't they still have Blood & Wine tier (fingers crossed) DLC down the pipeline?

If it reset all perks, trophies and whatnot, it would just push me to start new again as a Corpo instead of Nomad this time.   :trumps  Fine by me.
Title: Re: Cyberpunk - 2077 Bugs And Glitches
Post by: Nintex on February 16, 2022, 09:09:20 AM
Watched some footage, the new sword fighting looks much better with Kill Bill style dismemberments :rejoice
Title: Re: Cyberpunk - 2077 Bugs And Glitches
Post by: Svejk on February 16, 2022, 09:55:07 AM
Had a small window to check it out yesterday, but Sony's distinguished mentally-challenged Dumb DeliveryTM first downloaded the 80GB patch, then it allowed me to download the 50GB PS5 upgrade.  All the downloading took up all my window time.  >:(
Title: Re: Cyberpunk - 2077 Bugs And Glitches
Post by: Pissy F Benny on February 16, 2022, 10:13:55 AM
It is highly stupid compared to how its done on xbox :trumps
Title: Re: Cyberpunk - 2077 Bugs And Glitches
Post by: Svejk on February 16, 2022, 10:55:43 AM
It is highly stupid compared to how its done on xbox :trumps
Sony be like, "Look, see?  You can have both the PS4 and PS5 one installed from which you then can choose!"
spoiler (click to show/hide)
:foxx :rogan :mysterio :wut
[close]
Title: Re: Cyberpunk - 2077 Bugs And Glitches
Post by: Joe Molotov on February 16, 2022, 11:03:45 AM
Smart Delivery > Dumb Delivery
Title: Re: Cyberpunk - 2077 Bugs And Glitches
Post by: Pissy F Benny on February 16, 2022, 12:16:02 PM
It is highly stupid compared to how its done on xbox :trumps
Sony be like, "Look, see?  You can have both the PS4 and PS5 one installed from which you then can choose!"
spoiler (click to show/hide)
:foxx :rogan :mysterio :wut
[close]

I did it by claiming the ps5 version from the ps store and then cancelled the ps4 patch download, not the most elegant solution to this kind of thing to say the least.
Title: Re: Cyberpunk - 2077 Bugs And Glitches
Post by: Svejk on February 16, 2022, 12:21:53 PM
It is highly stupid compared to how its done on xbox :trumps
Sony be like, "Look, see?  You can have both the PS4 and PS5 one installed from which you then can choose!"
spoiler (click to show/hide)
:foxx :rogan :mysterio :wut
[close]

I did it by claiming the ps5 version from the psstore and then cancelled the ps4 patch download
Not sure why I didn't try that first.  :snoop Sony made this shit overly complicated for no reason whatsoever.  My fault to thinking they'd actually have the upgrade included with the patch for whatever reason.
Title: Re: Cyberpunk - 2077 Bugs And Glitches
Post by: Joe Molotov on February 16, 2022, 12:24:55 PM
When FF7R came out for the PS5, you had to download the PS4 version, upload your local save to the cloud, then download the PS5 version and download your cloud save.

Pure elegance. :delicious
Title: Re: Cyberpunk - 2077 Bugs And Glitches
Post by: Pissy F Benny on February 16, 2022, 12:27:47 PM
you could have skipped step one and two if you still had your ps4 with ff7 remake installed :rollsafe
Title: Re: Cyberpunk - 2077 Bugs And Glitches
Post by: Nintex on February 16, 2022, 04:57:00 PM
Man I had a blast playing this game again  8)

It runs so smooth now :rejoice
Title: Re: Cyberpunk - 2077 Bugs And Glitches
Post by: Sho Nuff on February 16, 2022, 08:28:45 PM
Back in the game after a year of basically ignoring this. Man I don't remember how to play this fuckin game but it sure is cool
Title: Re: Cyberpunk - 2077 Bugs And Glitches
Post by: Kestastrophe on February 16, 2022, 10:55:44 PM
DualSense triggers are working, you can feel cars changing gears
Title: Re: Cyberpunk - 2077 Bugs And Glitches
Post by: Kurt Russell on February 17, 2022, 03:02:29 PM
Had a small window to check it out yesterday, but Sony's distinguished mentally-challenged Dumb DeliveryTM first downloaded the 80GB patch, then it allowed me to download the 50GB PS5 upgrade.  All the downloading took up all my window time.  >:(

Were you digital? On physical, I downloaded a 172k PS4 bootstrap and then the PS5 app.
Title: Re: Cyberpunk - 2077 Bugs And Glitches
Post by: Tasty on February 17, 2022, 03:04:41 PM
- naked showers

David Cage furiously masturbating as we speak.
Title: Re: Cyberpunk 2077 - We're finally Next-Gen!
Post by: Pissy F Benny on February 17, 2022, 03:15:55 PM
Imagine the hackery if Cage had wrote Cyberpunk :lawd

I suppose he did the cyberpunk genre with Detroit :derp
Title: Re: Cyberpunk 2077 - We're finally Next-Gen!
Post by: bork on February 20, 2022, 08:50:36 AM
https://www.techspot.com/amp/news/93467-cyberpunk-2077-version-15-update-entirely-bricks-game.html

:dizzy
Title: Re: Cyberpunk 2077 - We're finally Next-Gen!
Post by: pilonv1 on February 21, 2022, 12:08:47 AM
50% off on PC and still feels expensive
Title: Re: Cyberpunk 2077 - We're finally Next-Gen!
Post by: Kurt Russell on February 21, 2022, 04:02:09 AM
50% off on PC and still feels expensive

I don't want to sound like CDPR defense force here, but it depends on how you'll play it.

I'm looking at taking another run through and will probably just focus on the main quest to unlock a couple of trophies I missed last time around. It'll probably take between 5 - 10 hours to get through and that would probably represent poor value for money if that's all I ever did.

My first run, though, clocked up over 100 hours as I experimented with crafting, went after owning all the cars, completed all side gigs and police encounters and also spent a while reading shards that I picked up. I really enjoyed the world it was set in and easily got what I would consider value for money. I actually spent 90 minutes sprinting and jumping through the wastelands and santa domingo just to up my athletics score because I needed a perk point. Even whilst doing this, I was still discovering little secrets, fragments of lore and an iconic weapon that I would have otherwise missed.

tl;dr - just like every other RPG, it's exceptional value for money if you're interested in immersing yourself within the game world and participate in every activity it offers.
Title: Re: Cyberpunk 2077 - We're finally Next-Gen!
Post by: pilonv1 on February 21, 2022, 04:36:37 AM
Definitely, says more about me than the game. If I was 10 years younger I'd have the time to do everything.
Title: Re: Cyberpunk 2077 - We're finally Next-Gen!
Post by: chronovore on February 21, 2022, 04:48:40 AM
Definitely, says more about me than the game. If I was 10 years younger I'd have the time to do everything.
:hesright
Title: Re: Cyberpunk 2077 - We're finally Next-Gen!
Post by: Kurt Russell on February 21, 2022, 06:30:33 AM
Definitely, says more about me than the game. If I was 10 years younger I'd have the time to do everything.

I should add that some of the non-fixer side quests are actually more interesting than the main missions. There are a couple of really infamous ones that are spoiled all over the internet, but to summarise there's some abrupt tonal shifts in what you have to do in parts of the game (and it gets really dark). If memory serves me right, these are quests that you get handed out of the blue in the same way that the main questline is (rather than ones you go looking for on the map, or from a fixer). So they are a bit weird - they are really cool mini-questlines that feel a bit more than a side quest, but don't really affect the main story all that much
spoiler (click to show/hide)
(except for the ones that include companions).
[close]
Title: Re: Cyberpunk 2077 - We're finally Next-Gen!
Post by: Polident Hive on February 21, 2022, 12:51:57 PM
Is this patch essentially the enhanced edition?

My desktop stinks atm. Debating whether to buckle and get the PS5 version or continue waiting. Having the 60 FPS option on consoles goes a long way for me.
Title: Re: Cyberpunk 2077 - We're finally Next-Gen!
Post by: Svejk on February 21, 2022, 12:58:05 PM
Is this patch essentially the enhanced edition?

My desktop stinks atm. Debating whether to buckle and get the PS5 version or continue waiting. Having the 60 FPS option on consoles goes a long way for me.
I would say so.  It looks and plays wonderfully on PS5.  Already did before, but like Pissy mentioned before, it's much richer now.  Well worth jumping in now if you got nothing else.  Game is fantastic.
Title: Re: Cyberpunk 2077 - We're finally Next-Gen!
Post by: Nintex on February 21, 2022, 04:02:53 PM
The quests are so good in this game compared to many other RPG's.
With a lot of layers and characters, sometimes an entire cast is added for just a single side quest.
Title: Re: Cyberpunk 2077 - We're finally Next-Gen!
Post by: ZombieSupaStar on February 25, 2022, 08:08:35 PM
they finally fixed it, now gimme meatier dlc and shit

 :rejoice :rejoice :rejoice
Title: Re: Cyberpunk 2077 - We're finally Next-Gen!
Post by: Sho Nuff on February 27, 2022, 08:57:16 PM
60 hours in. Completed all available side gigs. Got a really fucked up one that I can't believe I didn't have spoiled. I guess since I exhausted everything I'm back on the main story until I'm done. Anyone know how much I've got left? I just

spoiler (click to show/hide)
hijacked a train with my girl Panam, and did a viking funeral for Scorpion
[close]
Title: Re: Cyberpunk 2077 - We're finally Next-Gen!
Post by: Svejk on February 28, 2022, 11:18:18 AM
60 hours in. Completed all available side gigs. Got a really fucked up one that I can't believe I didn't have spoiled. I guess since I exhausted everything I'm back on the main story until I'm done. Anyone know how much I've got left? I just

spoiler (click to show/hide)
hijacked a train with my girl Panam, and did a viking funeral for Scorpion
[close]
I'd say
spoiler (click to show/hide)
close to 60-75% of the main... at least the one of many branches coming up that I chose.
[close]
Title: Re: Cyberpunk 2077 - We're finally Next-Gen!
Post by: Joe Molotov on February 28, 2022, 11:44:40 AM
Got a really fucked up one that I can't believe I didn't have spoiled.

Was it Sinnerman? 

:sicko
Title: Re: Cyberpunk 2077 - We're finally Next-Gen!
Post by: Polident Hive on February 28, 2022, 12:52:01 PM
Is this patch essentially the enhanced edition?

My desktop stinks atm. Debating whether to buckle and get the PS5 version or continue waiting. Having the 60 FPS option on consoles goes a long way for me.
I would say so.  It looks and plays wonderfully on PS5.  Already did before, but like Pissy mentioned before, it's much richer now.  Well worth jumping in now if you got nothing else.  Game is fantastic.

Played around with the trial and it's great on PS5. Game seems really cool. Still, think I'm gonna save it for PC. It's a me problem how playing first person games on consoles isn't natural. I'll say for an RPG, the shooting and driving are quite good. Can't compare with how it felt pre-patch. Next to comparable games, your Fallouts and Witcher 3s, it actually feels like an action game in those moments.
Title: Re: Cyberpunk 2077 - We're finally Next-Gen!
Post by: Pissy F Benny on February 28, 2022, 02:24:21 PM
I've never liked the driving model, but the shooting has been shockingly decent all along imo.
Title: Re: Cyberpunk 2077 - We're finally Next-Gen!
Post by: Sho Nuff on February 28, 2022, 08:15:27 PM
Got a really fucked up one that I can't believe I didn't have spoiled.

Was it Sinnerman? 

:sicko

That's the one, I was like HAHAH HONEY COME OVER AND LOOK AT THIS
Title: Re: Cyberpunk 2077 - We're finally Next-Gen!
Post by: Sho Nuff on March 04, 2022, 08:42:38 PM
Okay, just wrapped it. Got all the endings I could (about 5?) without restarting and being less of a fuck to Johnny.

Man, what a fuckin game. I did 20 hours when it first came out and did 50 more post-nextgen patch. I took great pleasure in doing all the side missions, that was absolutely my shit and fulfilled the dreams of a 12-year-old Sho Nuff who just finished reading Neuromancer.

I’m a book snob but now I’m wondering if I should read any of the novels. Pondsmith’s world is pretty great.
Title: Re: Cyberpunk 2077 - We're finally Next-Gen!
Post by: Svejk on July 12, 2022, 12:29:07 PM
Prompted in the Elden Ring thread, it had me wanting ask, when should we expect the first big DLC for this?  Seems like it's taking them some time to drop us any info...  Been holding off wanting to play more of this until that phat dlc drops.  Really looking forward to diving back in. :doggy

...
Looking now, guess nothing this year... :-\

https://twitter.com/CyberpunkGame/status/1514646107434987532
Title: Re: Cyberpunk 2077 - We're finally Next-Gen!
Post by: Pissy F Benny on July 12, 2022, 01:56:55 PM
I doubt we'll see any DLC/expansion until at least the middle of next year tbh. They're most likely going to play it extra safe in the future.

Thats why I don't think we've not heard or seen anything about the Witcher 3 next gen version yet, other than it exists and has been delayed until the end of this year, and why they were silent on the Cyberpunk update until it was ready.
Title: Re: Cyberpunk 2077 - We're finally Next-Gen!
Post by: who is ted danson? on July 12, 2022, 04:45:04 PM
Poland might not even exist in 2023 tbh. not sure they should delay
Title: Re: Cyberpunk 2077 - We're finally Next-Gen!
Post by: Joe Molotov on July 13, 2022, 12:13:02 PM
We'll finally have a complete game in time for the PS6/XSX2 release.
Title: Re: Cyberpunk 2077 - We're finally Next-Gen!
Post by: Svejk on September 06, 2022, 12:51:04 PM
https://www.youtube.com/watch?v=PbVKBoDuhZ0

 :hyper :hyper :hyper :hyper :hyper :hyper

So ready to jump back into this!
Title: Re: Cyberpunk 2077 - We're finally Next-Gen!
Post by: bork on September 06, 2022, 05:55:20 PM
This thread is more than 10 years old now
:titus

Title: Re: Cyberpunk 2077 - We're finally Next-Gen!
Post by: Svejk on September 06, 2022, 06:08:35 PM
This thread is more than 10 years old now
:titus
Let's shoot for 20  :rejoice
Title: Re: Cyberpunk 2077 - We're finally Next-Gen!
Post by: Pissy F Benny on September 06, 2022, 08:21:15 PM
I ql aysforget they dropped the cyberpunk trailer post Witcher 2 not 3. You have to admire the balls for what was probably still considered a eurojank studio (with hot tech) at the time.
Title: Re: Cyberpunk 2077 - We're finally Next-Gen!
Post by: who is ted danson? on September 08, 2022, 07:45:01 AM
cummy
Title: Re: Cyberpunk 2077 - We're finally Next-Gen!
Post by: bork on September 08, 2022, 07:53:12 AM
This thread is more than 10 years old now
:titus
Let's shoot for 20  :rejoice

Probably about when they'll finally have completed the game!  :rimshot
Title: Re: Cyberpunk 2077 - We're finally Next-Gen!
Post by: Kurt Russell on September 08, 2022, 09:00:37 AM
Probably about when they'll finally have completed the game!  :rimshot
Code: [Select]
</planetsmasher>
Title: Re: Cyberpunk 2077 - We're finally Next-Gen!
Post by: bork on September 08, 2022, 10:11:22 AM
Probably about when they'll finally have completed the game!  :rimshot
Code: [Select]
</planetsmasher>

:ryker
Title: Re: Cyberpunk 2077 - We're finally Next-Gen!
Post by: Pissy F Benny on September 14, 2022, 01:49:29 PM
Watched the first ep of the fake hanime, it's pretty good :leon

And it's not that weird CG shit that looks bad like some of Netflix's stuff.
Title: Re: Cyberpunk 2077 - We're finally Next-Gen!
Post by: Coax on September 14, 2022, 02:08:34 PM
Watched the first ep of the fake hanime, it's pretty good :leon

It's by Trigger, a Japanese animation studio, with a Japanese voice cast as well so it's pretty authentic anime :p
Title: Re: Cyberpunk 2077 - We're finally Next-Gen!
Post by: Tasty on September 14, 2022, 03:22:38 PM
Trigger :rejoice
Title: Re: Cyberpunk 2077 - We're finally Next-Gen!
Post by: Pissy F Benny on September 14, 2022, 06:23:51 PM
I was under the impression all these Netflix adaptation ones were all western made in an anime style, but I'm also not really that knowledgable of the genre.
Title: Re: Cyberpunk 2077 - We're finally Next-Gen!
Post by: Pissy F Benny on September 15, 2022, 01:53:11 PM
Watched the second ep and it was good, it's getting strong reviews too.

Anyone who liked the game should give it a go, they even have songs from the game in it. You can tell CDPR are heavily involved and taking it serious instead of just licensing and letting Netflix shit out whatever they want :lol
Title: Re: Cyberpunk 2077 - We're finally Next-Gen!
Post by: Beezy on September 18, 2022, 10:48:24 PM
Haven't played the game yet, but I binged the show today. Studio Trigger does not disappoint.
Title: Re: Cyberpunk 2077 - We're finally Next-Gen!
Post by: Coax on September 24, 2022, 05:43:57 AM
Studio Trigger is livestreaming a playthrough of the game using the Japanese version atm for those interested (though no English subtitling :doge).

https://www.twitch.tv/studio_trigger
Title: Re: Cyberpunk 2077 - We're finally Next-Gen!
Post by: Joe Molotov on September 26, 2022, 09:43:58 AM
(https://images-ext-2.discordapp.net/external/toUpsTVn0AddqrQtrfmVT6Q3dqQSFrzOuwbhRn_AA4U/https/pbs.twimg.com/media/FdckDssXwAMTlWs.jpg)
Title: Re: Cyberpunk 2077 - We're finally Next-Gen!
Post by: Kestastrophe on September 30, 2022, 02:19:29 PM
Giancarlo Esposito in edgerunners :preach
Title: Re: Cyberpunk 2077 - We're finally Next-Gen!
Post by: Beezy on September 30, 2022, 10:14:52 PM
anime dubs :doge

Is this one actually decent?
Title: Re: Cyberpunk 2077 - We're finally Next-Gen!
Post by: Svejk on August 17, 2023, 09:34:47 AM
CP2077 is almost done! :heh

https://twitter.com/RinoTheBouncer/status/1692095510981611819

2023 is so lit!  :lawd

(https://static.cdprojektred.com/cms.cdprojektred.com/e4fde54e7fcfca001f98a02d2594d9435806d700.jpg)
Title: Re: Cyberpunk 2077 - We're finally Next-Gen!
Post by: pilonv1 on August 19, 2023, 09:30:03 PM
7800X3D for recommended high @ 1080p?  :heh
Title: Re: Cyberpunk 2077 - We're finally Next-Gen!
Post by: Svejk on September 20, 2023, 12:12:11 PM
Reviews for PL are pretty damn high.  Guess I'll be jumping on this.
Holy shit, this year is legendary.
Title: Re: Cyberpunk 2077 - We're finally Next-Gen!
Post by: Joe Molotov on September 20, 2023, 01:08:41 PM
Sounds awesome. I'm sure it will be optimized for PCs but also headed to 360/PS3.

 :ohhh
Title: Re: Cyberpunk 2077 - We're finally Next-Gen!
Post by: MMaRsu on September 20, 2023, 04:07:59 PM
In hoping for decent performance on a 3070/5700x
Title: Re: Cyberpunk 2077 - We're finally Next-Gen!
Post by: MMaRsu on September 20, 2023, 07:17:37 PM
https://www.youtube.com/watch?v=BHvtdDZ_xXk
Title: Re: Cyberpunk 2077 - We're finally Next-Gen!
Post by: Nintex on September 21, 2023, 03:57:31 PM
I already loved the base game so I'll dive into this eventually when I have the time.

But right now I have more fields to star and kingdoms to tear.
Title: Re: Cyberpunk 2077 - We're finally Next-Gen!
Post by: Svejk on September 22, 2023, 07:40:41 AM
Finally going to start my Corpo run tonight.   :hyper