So been working on the Japanese press release with a Japanese friend. The details pulled from it:
-Uses ID Tech 5, they say they are taking the engine a step further than it has ever been used and are utilizing a state-of-the-art lighting engine and a much more powered-up version of the engine than any game to date has used.
-Our main characters name is Sebastian, who is on the run from the cops. However, they end up in a place where he watches the cops get slaughtered one by one, and then gets knocked unconscious. When he awakens, he finds himself in a a sector of a facility, trapped in closed-corridors and defenseless against a giant (safe-headed?) monster that wanders these halls...
-Game is said to be trying to strike a balance between horror and action, and to but in the sense that one should be desperately struggling to survive and facing scenarios of unimaginable horror. They say they want to redefine horror, and seem to be going for a more difficult and intense experience.
-The game promises to have limited resources and be full of puzzles and traps. They want to fill the player with anguish, tension, and anxiety and send them off the deep end.
-They make a focus that enemies can easily kill the player, you'll have to be cunning and evasive to survive in these harsh conditions.
-This is a bit foggy, but it seems the player can experience random distortions that can happen in any area at any time, which changes anything from enemies, doors, walls, objects, or the like into terrifying nightmares that our character sees. These are random and change in real-time as well, it seems.
-They finish off saying that they want the game to start strong and continue with a growing feel of insecurity to grow as the game goes on. They also mention the game will have an in-depth world, and you're being hunted by something mysterious and dark.
Wait. Thought this was for the new Bethesda game. Don't care about Bethesda soft works. Want new Bethesda RPG announcement.
Bethesda?
Oh god...incoming shit graphics and poor ass performance
Wait. Thought this was for the new Bethesda game. Don't care about Bethesda soft works. Want new Bethesda RPG announcement.
Zwei is the new mikami game.
Bethesda?
Oh god...incoming shit graphics and poor ass performance
very excited to see what this is. it's supposed to be survival horror, there's multiplayer, and it might be a next gen game....anything is fine. Mikami :bow2
Bethesda has officially announced The Evil Within, the first game from Resident Evil creator Shinji Mikami’s studio Tango Gameworks. The Evil Within is a survival horror title due to arrive on Xbox 360, PlayStation 3, PC and next-generation consoles in 2014.http://www.ign.com/articles/2013/04/19/shinji-mikamis-new-game-is-the-evil-within?abthid=517131fafa0570b54b000006
“We’re incredibly proud to announce The Evil Within,” said Mikami. “My team and I are committed to creating an exciting new franchise, providing fans the perfect blend of horror and action.”
IGN will have exclusive first impressions of The Evil Within on Monday, April 22nd at 7:00 a.m. Pacific, so be sure to check back then for our thoughts on an early demo along with a behind-the-scenes look at Tango Gameworks.
Until then, you can watch Bethesda’s live-action teaser trailer for The Evil Within below
“We’re incredibly proud to announce The Evil Within,” said Mikami. “My team and I are committed to creating an exciting new franchise, providing fans the perfect blend of horror and action.”
So been working on the Japanese press release with a Japanese friend. The details pulled from it:
-Uses ID Tech 5, they say they are taking the engine a step further than it has ever been used and are utilizing a state-of-the-art lighting engine and a much more powered-up version of the engine than any game to date has used.
-Our main characters name is Sebastian, who is on the run from the cops. However, they end up in a place where he watches the cops get slaughtered one by one, and then gets knocked unconscious. When he awakens, he finds himself in a a sector of a facility, trapped in closed-corridors and defenseless against a giant (safe-headed?) monster that wanders these halls...
-Game is said to be trying to strike a balance between horror and action, and to but in the sense that one should be desperately struggling to survive and facing scenarios of unimaginable horror. They say they want to redefine horror, and seem to be going for a more difficult and intense experience.
-The game promises to have limited resources and be full of puzzles and traps. They want to fill the player with anguish, tension, and anxiety and send them off the deep end.
-They make a focus that enemies can easily kill the player, you'll have to be cunning and evasive to survive in these harsh conditions.
-This is a bit foggy, but it seems the player can experience random distortions that can happen in any area at any time, which changes anything from enemies, doors, walls, objects, or the like into terrifying nightmares that our character sees. These are random and change in real-time as well, it seems.
-They finish off saying that they want the game to start strong and continue with a growing feel of insecurity to grow as the game goes on. They also mention the game will have an in-depth world, and you're being hunted by something mysterious and dark.
QuoteSo been working on the Japanese press release with a Japanese friend. The details pulled from it:
-Uses ID Tech 5, they say they are taking the engine a step further than it has ever been used and are utilizing a state-of-the-art lighting engine and a much more powered-up version of the engine than any game to date has used.
Wut?
Wasn't it rumored to be UE3 before?
Looks like their concept artist is a fan of THE WAR Z
[img]http://i.imgur.com/L4IpySx.jpg[/i]
BTW yes all concept artists do this
Maybe Carmack moved to Japan.
I hope they take some cues from all the fancy character movement stuff introduced in RE6. I don't mind being a tank, but at least let me be a tank who can bust out sweet rolls n stuff.
Except that dodge mechanic was too clunky and unneeded when you were getting shot at for 90% of the game. Then again this is Mikami and not 600 Capcom employees so who knows. Maybe he could evolve the RE6 gameplay to where it's better than Capcom's attempt at that.
That is so Jacob's Ladder. Watch the plebians say it's a Silent Hill rip off without a tinge of irony.
That dude even looks like Jacob.
Oh man thats such a SH rip off
That is so Jacob's Ladder. Watch the plebians say it's a Silent Hill rip off without a tinge of irony.
That dude even looks like Jacob.
all 10 SH fans (each with multiple accounts)
Oh man thats such a SH rip offAt least it won't have shit for gameplay.
That is so Jacob's Ladder. Watch the plebians say it's a Silent Hill rip off without a tinge of irony.
That dude even looks like Jacob.
all 10 SH fans (each with multiple accounts)
I'm not talking about on the bore. :wtf