THE BORE

General => Video Game Bored => Topic started by: Great Rumbler on August 31, 2013, 08:55:59 PM

Title: Keiji Inafune needs CAPCOM!
Post by: Great Rumbler on August 31, 2013, 08:55:59 PM
To give him money to make a Mega Man game that totally ISN'T Mega Man, but, I mean, just look at it:

(http://i.imgur.com/0hMrw4H.jpg)

(http://i.imgur.com/04HFpDZ.jpg)

(http://i.imgur.com/qkDZkjP.jpg)

(http://i.imgur.com/6EJK0ea.jpg)

http://www.kickstarter.com/projects/mightyno9/mighty-no-9

:manny
Title: Re: Keiji Inafune needs YOU!
Post by: D3RANG3D on August 31, 2013, 09:01:11 PM
LOL at console ports being at 2.5mil.
Title: Re: Keiji Inafune needs YOU!
Post by: Stoney Mason on August 31, 2013, 09:01:24 PM
Will definitely get funded. Especially once the media gets ahold of it.


Good for him I guess.
Title: Re: Keiji Inafune needs YOU!
Post by: magus on August 31, 2013, 09:01:45 PM
mighty

(http://i470.photobucket.com/albums/rr61/JediGunship/grumpy-cat-8141_preview_zps9177ab07.png)
Title: Re: Keiji Inafune needs YOU!
Post by: brob on August 31, 2013, 09:03:18 PM
There are probably enough crazed megaman fans that aren't dirtpoors so good on inafune-sensei for getting that gwap


please excuse me while I don't bother with this until a sub-$5 steam sale
Title: Re: Keiji Inafune needs YOU!
Post by: Great Rumbler on August 31, 2013, 09:05:17 PM
mighty

(http://i470.photobucket.com/albums/rr61/JediGunship/grumpy-cat-8141_preview_zps9177ab07.png)

:heh
Title: Re: Keiji Inafune needs YOU!
Post by: Howard Alan Treesong on August 31, 2013, 09:07:00 PM
Oh, now that he needs my money, he's all about Mega Man? Ha.

Console stretch goals are WAY too high for no good reason. Ports are easypeasy.
Title: Re: Keiji Inafune needs YOU!
Post by: Olivia Wilde Homo on August 31, 2013, 09:17:03 PM
Will get for $2.49 on the 2015 Steam Summer Sale
Title: Re: Keiji Inafune needs YOU!
Post by: demi on August 31, 2013, 09:30:43 PM
I imagine this may jumpstart more Japanese hopping on the Kick wagon. Plus that other project with Nobuo, I think it was
Title: Re: Keiji Inafune needs YOU!
Post by: Great Rumbler on August 31, 2013, 09:39:28 PM
I imagine this may jumpstart more Japanese hopping on the Kick wagon. Plus that other project with Nobuo, I think it was

Project Phoenix, which currently has about $670k. And I agree, projects like these are proving to Japanese teams that crowdfunding is viable for them. This is definitely just the beginning.
Title: Re: Keiji Inafune needs YOU!
Post by: Tasty on August 31, 2013, 09:41:49 PM
LOL at console ports being at 2.5mil.

Linux version is only 1.35 mil. :rejoice

Kicked in $20, I've spent more on assuredly worse platformers (knock on wood.) I think this will do pretty well, although I'd be surprised if it hit 2 mil.

Wish I had enough money for dinney with Inafune-san. :uguu
Title: Re: Keiji Inafune needs YOU!
Post by: thisismyusername on August 31, 2013, 09:42:20 PM
I like the art style but I don't like Keiji Inafune or Megaman. I'm conflicted.  :'(
Title: Re: Keiji Inafune needs YOU!
Post by: Tasty on August 31, 2013, 09:44:01 PM
Quote
Looking for an excuse to visit Japan? How about dinner and some great conversation with a fascinating guy who just happens to be one of the world’s most famous game designers? Inafune himself would like to thank you for your incredibly generous donation, as well as talk about Mighty No. 9, games in general, or whatever else might come up as you and he (and a provided interpreter) share dinner and drinks. You’ll need to cover airfare and hotel yourself, but a nice, traditional-style Japanese dinner is on Inafune.

Have to pay for plane and hotel yourself? :holeup
Title: Re: Keiji Inafune needs YOU!
Post by: Tasty on August 31, 2013, 09:45:43 PM
Also, I'm usually not the one to be down on various Kickstarters, but this has all the makings of a project that will come out late and be less than was promised, lol. Spring 2015 date is way out there and I'm unsure at Inafune's ability to manage projects.
Title: Re: Keiji Inafune needs YOU!
Post by: demi on August 31, 2013, 09:50:42 PM
And what makes you feel that way?
Title: Re: Keiji Inafune needs YOU!
Post by: Great Rumbler on August 31, 2013, 09:54:04 PM
Quote
Looking for an excuse to visit Japan? How about dinner and some great conversation with a fascinating guy who just happens to be one of the world’s most famous game designers? Inafune himself would like to thank you for your incredibly generous donation, as well as talk about Mighty No. 9, games in general, or whatever else might come up as you and he (and a provided interpreter) share dinner and drinks. You’ll need to cover airfare and hotel yourself, but a nice, traditional-style Japanese dinner is on Inafune.

Have to pay for plane and hotel yourself? :holeup

Par for the course for these things.
Title: Re: Keiji Inafune needs YOU!
Post by: thisismyusername on August 31, 2013, 09:54:17 PM
Inafune's able to manage products, he did release a shit ton of Megaman titles under Capcom. His issue was getting games he wanted to make under Capcom in the last few years made. I think that's mostly due to him being promoted and (wrongly) pushing the outsource that didn't gain traction. Neither did some of the titles he helped green light.

At least that's if my history of him is right. I'm sure Oscar will be in and tell me I'm wrong with him being in Japan so more knowledgeable on that side of the ocean.

Edit: Relooking at the Kickstarter page: "Nick" Yu Yu seems to be the one that will be "managing the team" in regards to making sure Inafune stays on task and doesn't get "WHERE THE FUCK IS MY GAME YOU BITCHES"-internet rage at. So, I guess I can see where Andrex is coming from...
Title: Re: Keiji Inafune needs YOU!
Post by: Tasty on August 31, 2013, 10:33:58 PM
And what makes you feel that way?

I dunno, MML3 put a bad taste in my mouth, maybe he'll be better when he doesn't have to convince the pencil pushers.
Title: Re: Keiji Inafune needs YOU!
Post by: Tasty on August 31, 2013, 10:35:04 PM
Quote
Looking for an excuse to visit Japan? How about dinner and some great conversation with a fascinating guy who just happens to be one of the world’s most famous game designers? Inafune himself would like to thank you for your incredibly generous donation, as well as talk about Mighty No. 9, games in general, or whatever else might come up as you and he (and a provided interpreter) share dinner and drinks. You’ll need to cover airfare and hotel yourself, but a nice, traditional-style Japanese dinner is on Inafune.

Have to pay for plane and hotel yourself? :holeup

Par for the course for these things.

"Traditional Japanese dinner" also brings to mind like, eating takeout at Inafune's apartment or something. :lol But I know that's not it.
Title: Re: Keiji Inafune needs YOU!
Post by: Great Rumbler on August 31, 2013, 10:39:57 PM
And what makes you feel that way?

I dunno, MML3 put a bad taste in my mouth, maybe he'll be better when he doesn't have to convince the pencil pushers.

Inafune didn't have a whole lot to do with MML3 and was already halfway out the door at Capcom before it was even announced.
Title: Re: Keiji Inafune needs YOU!
Post by: HyperZoneWasAwesome on August 31, 2013, 10:43:25 PM
and I thought this thread was going to be about Sweet Fuse.
I like how Inafune is practically daring Capcom to a C&D, its totally the Self-Pleasuring Panda to Megaman's Masturbating Bear.

and I really wouldn't worry about team management dudes.  Comcept already has multiple games under their belt, mostly collaborations, like Soul Sacrifice and that easy to forget non-Team Ninja sequel to Ninja Gaiden that's coming out.  And a few smaller games they did all themselves for mobile/3DS.  Considering the speed of their output and their relatively recent founding, I'd say whatever he rakes in here that Inafune is good for it.
Title: Re: Keiji Inafune needs YOU!
Post by: Tasty on August 31, 2013, 10:48:26 PM
I guess I just see the Spring 2015 timeframe and I'm like "uh?" It's a 2D platformer with 8 levels/bosses (well, give or take the boss/final level.) And it's a formula Inafune's ostensibly done 35 times before.
Title: Re: Keiji Inafune needs YOU!
Post by: Great Rumbler on August 31, 2013, 10:54:26 PM
18 months isn't exactly an eternity.

And it's being made by a small company that's also working on other projects.
Title: Re: Keiji Inafune needs YOU!
Post by: Tasty on August 31, 2013, 10:56:34 PM
True.
Title: Re: Keiji Inafune needs YOU!
Post by: Himu on August 31, 2013, 11:15:49 PM
oh my GOD
Title: Re: Keiji Inafune needs YOU!
Post by: chronovore on August 31, 2013, 11:35:54 PM
If he gets the excess money for the console ports, he will be able to make something new with it.
Title: Re: Keiji Inafune needs YOU!
Post by: MCD on September 01, 2013, 01:01:59 AM
Interesting.

One thing that always struck me as off is why Japanese devs barely released shit on XBLA/PSN. If Kickstarter can bring them back then consider this man funding all Dem Japanese kickstarters.

No mobile though.
Title: Re: Keiji Inafune needs YOU!
Post by: mjemirzian on September 01, 2013, 03:24:23 AM
I backed it, should be a fun and well designed platformer if nothing else.

I appreciate the indie scene keeping some of my favorite genres alive (platformers, shmups, turn based strategy, etc.)
Title: Re: Keiji Inafune needs YOU!
Post by: MCD on September 01, 2013, 04:10:38 AM
Backed.
Title: Re: Keiji Inafune needs YOU!
Post by: magus on September 01, 2013, 06:30:45 AM
Comcept is Keiji Inafune and an office.  But he's pulled Inti-Creates in on this one, so I have total faith that it will be delivered as promised, on-time.  They did the entire Zero series, the ZX games, and MM9/10.

But man, this guy.  I support his project but after all his mouthing off about Japanese developers being stagnant and relying too much on nostalgia, and then he does this?  Fucking shameless.

i like how in the video he's all like "i've disappointed the fans when that game got cancelled!" (sadface)

then why you don't make another megaman legendy 3D adventurish game instead you fucking twat! or why we are trying to guilt trip megaman fans?

(not that i would have give a fuck in that case... just saying it's kinda silly)
Title: Re: Keiji Inafune needs YOU!
Post by: Raban on September 01, 2013, 06:56:48 AM
This is just a shot in the dark but it's probably a lot cheaper for them to produce impressive assets for a 2D game. I'm not sure it'd be so easy to do 3D with the current size of Comcept and crowd-sourced capital.

Anyways, this news very quickly made me hot all over, being the Mega-Man-idiot-fan that I am. The design for Beck (the main character) looks way better than Rock has ever looked and if it ends up being even half as good as Mega Man 9, I will probably love it. But I'm just gonna echo what's been said already and say FUCK Inafune. You can't sit on your high-horse and grab the low-hanging fruit at the same time. Not without looking like an asshole.
Title: Re: Keiji Inafune needs YOU!
Post by: Diunx on September 01, 2013, 09:52:33 AM
Plus this looks way better than megaman fucking legends.
Title: Re: Keiji Inafune needs YOU!
Post by: Himu on September 01, 2013, 10:22:12 AM
Seriously Diunx. Am I the only one who has to spell out that every single piece of footage for MML3 looked like it was from a goddamn psx game in terms of game play mechanics like the way you lock on? It is like the games didn't evolve a tad beyond MML2 and that is without mentioning the graphics. MML3 looked like hot dookie, which is unfortunate because it is one of main reasons I initially wanted a 3ds. I can't imagine what it'd be like BUYING a 3ds and the game being cancelled after the fact.

I think there are far better ways to do MM in 3d beyond what the legends series did so I'm not sure why they didn't employ those manner of play rather than sticking to one that was created at the birth of the 3d revolution.
Title: Re: Keiji Inafune needs YOU!
Post by: Olivia Wilde Homo on September 01, 2013, 10:57:26 AM
The game is already half funded, I wouldn't be surprised if it hits the target today or tomorrow.

Yeah, that was kind of funny.  "Years ago, I was finally able to put one of my dreams in motion, but it got canceled, here's the same old shit we did 50 times before, lol"

Many kickstarter or indie titles are just massages of the nostalgia prostate anyway so...
Title: Re: Keiji Inafune needs YOU!
Post by: Positive Touch on September 01, 2013, 01:01:39 PM
i dont care how shitty mml3 looked, i still wish i coulda played it :fbm

but this kickstarter stills gonna be great, what with the top-notch talent behind it. mcuh as i wanted mml3 it DID look dated while this game looks like top-shelf quality.
Title: Re: Keiji Inafune needs YOU!
Post by: MCD on September 01, 2013, 01:18:36 PM
I can already see the future:

ex Namco kickstart tales of ripoff, ex square ff, ex enix dragon quest, ex konami suikoden
Title: Re: Keiji Inafune needs YOU!
Post by: magus on September 01, 2013, 01:23:27 PM
I can already see the future:
ex square ff, ex enix dragon quest

http://www.youtube.com/watch?v=SpSQW65MGbw
http://www.youtube.com/watch?v=6KWvjTRBcm4

:jawalrus
Title: Re: Keiji Inafune needs YOU!
Post by: MCD on September 01, 2013, 01:26:57 PM
That's no kickstarter though.
Title: Re: Keiji Inafune needs YOU!
Post by: Great Rumbler on September 01, 2013, 01:39:30 PM
That's no kickstarter though.

Give them time.
Title: Re: Keiji Inafune needs YOU!
Post by: Trent Dole on September 01, 2013, 01:44:18 PM
Himu dropping truth bombs up in here. I doubt 3DS is that far from PSX power wise so MML3 looking the way it did shouldn't be that surprising.
Title: Re: Keiji Inafune needs YOU!
Post by: Himu on September 01, 2013, 01:49:32 PM
ex konami suikoden

 :noah

Can you IMAGINE Murayama hooking up with Miki Hagashino, Fumi Ishikawa, Keiko Fukami, and Junko Kawano and other ex Suikoden staff to pitch a Suikoden like rpg via Kickstarter? :noah
Title: Re: Keiji Inafune needs YOU!
Post by: Himu on September 01, 2013, 01:52:35 PM
Himu dropping truth bombs up in here. I doubt 3DS is that far from PSX power wise so MML3 looking the way it did shouldn't be that surprising.

Hey fans, why don't you finish our game for us by choosing what design you want this character to be. Oh, you went with the most generic option? Cool!

Hey fans, this game is a sorta pseudo prequel that doesn't star Mega Man! Please be excited.

Hey fans, here's an 11 minute video of alpha footage of a game that looks like total dog shit with mechanics dating from 1997!

Laughs were heard from my mouth the day MML3 was cancelled.
Title: Re: Keiji Inafune needs YOU!
Post by: magus on September 01, 2013, 02:02:17 PM
i hope chinese ripoff suikoden happen just to see himu rant :jawalrus
Title: Re: Keiji Inafune needs YOU!
Post by: Great Rumbler on September 01, 2013, 02:31:16 PM
ex konami suikoden

 :noah

Can you IMAGINE Murayama hooking up with Miki Hagashino, Fumi Ishikawa, Keiko Fukami, and Junko Kawano and other ex Suikoden staff to pitch a Suikoden like rpg via Kickstarter? :noah

It's not Suikoden or even Japanese, but you might be interested in this Kickstarter game:

http://www.kickstarter.com/projects/codagames/liege?ref=live
Title: Re: Keiji Inafune needs YOU!
Post by: Himu on September 01, 2013, 04:08:25 PM
i hope chinese ripoff suikoden happen just to see himu rant :jawalrus

:what

From a Kickstarter? :what Do you like, think before posting these terrible jokes/trolls? Why in the fuck would anyone catch emotions from a rip off on Kickstarter? It's not official. Who gives a shit. :what
Title: Re: Keiji Inafune needs YOU!
Post by: MCD on September 01, 2013, 04:14:30 PM
:lol
Title: Re: Keiji Inafune needs YOU!
Post by: Himu on September 01, 2013, 04:16:16 PM
ex konami suikoden

 :noah

Can you IMAGINE Murayama hooking up with Miki Hagashino, Fumi Ishikawa, Keiko Fukami, and Junko Kawano and other ex Suikoden staff to pitch a Suikoden like rpg via Kickstarter? :noah

It's not Suikoden or even Japanese, but you might be interested in this Kickstarter game:

http://www.kickstarter.com/projects/codagames/liege?ref=live

This looks pretty cool. I see a lot of Suikoden-isms in this, especially visually. This shows through the most in the town shots. Suikoden's power. :shaq For a niche rpg that sold 300-400k tops worldwide at its height, that's pretty good. :obama
Title: Re: Keiji Inafune needs YOU!
Post by: MCD on September 02, 2013, 12:55:54 AM
http://www.kickstarter.com/projects/mightyno9/mighty-no-9/posts/586399
Title: Re: Keiji Inafune needs YOU!
Post by: Himu on September 02, 2013, 01:05:00 AM
As much as I like this project, I really hope they change the name. Am I missing something with it? :larry
Title: Re: Keiji Inafune needs YOU!
Post by: Great Rumbler on September 02, 2013, 01:10:56 AM
There are 8 other robots that you fight against, making the main character the 9th. And apparently, "Might Kid" was one of the early names considered for Mega Man.

http://en.wikipedia.org/wiki/Cyborg_009

and the "Mighty" is probably from Mighty Atom, aka Astro Boy.

Could be some of this, too.
Title: Re: Keiji Inafune needs YOU!
Post by: Himu on September 02, 2013, 01:12:35 AM
Okay, the ties make sense now. I never heard Astro Boy's Japanese name and I've never read Cyborg 009. I should get on that.
Title: Re: Keiji Inafune needs YOU!
Post by: Tasty on September 02, 2013, 02:12:48 AM
Cyborg 009 anime. :lawd

Barely remember much of it though...
Title: Re: Keiji Inafune needs YOU!
Post by: Great Rumbler on September 02, 2013, 02:19:08 AM
There's a new Cyborg 009 movie out, made by the guy that did the Ghost in the Shell series.
Title: Re: Keiji Inafune needs YOU!
Post by: cool breeze on September 02, 2013, 01:18:17 PM
PC version already funded.  I believe kickstarters tend to be front loaded, but it'll likely hit the $2.5mil console goal, or rake in tons of pledges from people hoping it will.
Title: Re: Keiji Inafune needs YOU!
Post by: Himu on September 02, 2013, 02:33:35 PM
(http://25.media.tumblr.com/708b67c32eab65518ea13685670ff47d/tumblr_msh2juzcn81qfugwzo1_1280.png)

:yuck
Title: Re: Keiji Inafune needs YOU!
Post by: magus on September 02, 2013, 02:40:02 PM
the gaf thread is like youtube comments bad X 1000 "OMG I BET CAPCOM NOW FEELS BAD" yes because apparently capcom is a person out there to hate you and not a company who made a somewhat controversial but sensible choice

spoiler (click to show/hide)
also something tells me that if capcom put out megaman 11 nobody would give a fuck but when it comes to do it like this everybody is willing to put more money than needed in the first palce
[close]
Title: Re: Keiji Inafune needs YOU!
Post by: Himu on September 02, 2013, 04:40:57 PM
I know that feeling.

I have someone on my facebook, who does not give a single fuck about mega man, I don't think even played 9 or 10, or ZX, or anything, and he posts this:

(http://24.media.tumblr.com/1cfd4435763022d5924c3a2972a5a415/tumblr_msia6ug7k01s48frco1_1280.png)

And I'm all "if this were MM11, or a new MMX, or a new MMZ, would any of these people give nearly as a shit as they do now?"
Title: Re: Keiji Inafune needs YOU!
Post by: magus on September 02, 2013, 05:48:46 PM
you know what else makes me scratch my head? there are (let me count them) 25 megaman sidescrollers (27 if you want to count the remake on psp,i guess around 23 if you don't want to count the last megaman x game for being 3D) why do we need another one so desperately much? that is why i find it hard to give a fuck about this even if i like megaman


Title: Re: Keiji Inafune needs YOU!
Post by: magus on September 02, 2013, 07:11:03 PM

you know what else makes me scratch my head? there are (let me count them) 25 megaman sidescrollers (27 if you want to count the remake on psp,i guess around 23 if you don't want to count the last megaman x game for being 3D) why do we need another one so desperately much? that is why i find it hard to give a fuck about this even if i like megaman

This is an idiotic argument.  There are hundreds of JRPGs out there, why do you want more?

jrpg aren't oversatured the same way and if everybody stopped making jrpg altogether i wouldn't whine half as much as megaman fans because i've already played plenty and i don't read sonic x megaman fanfic comics :heh
(really i can't believe that's a thing that exist :larry)
Title: Re: Keiji Inafune needs YOU!
Post by: demi on September 02, 2013, 07:12:58 PM
They aren't? Lol.
Title: Re: Keiji Inafune needs YOU!
Post by: Phoenix Dark on September 02, 2013, 07:14:24 PM
(http://31.media.tumblr.com/677f979d0c11c75fcba57633c09f5ff8/tumblr_msghsh0JB91rwal5so1_500.jpg)
Title: Re: Keiji Inafune needs YOU!
Post by: magus on September 02, 2013, 07:19:21 PM
They aren't? Lol.

well i would say that SMT is it considering all the bajillion spinoff they made but then i haven't played SMT4 so i don't know how much new stuff is in it and i'd have to face himumu fatlus rage and i don't want to bother so i'll leave it to you guys :jawalrus
Title: Re: Keiji Inafune needs YOU!
Post by: magus on September 02, 2013, 07:37:56 PM
magoose missing the goddam point entirely yet again

oooooohhhhh,all i'm saying is that when a series has gone for that long there is nothing wrong with it dying off... megaman was on the way to become the videogame equivalent of the simpsons so rather than bitch at capcom for killing it off we should remember the time for when it was good and maybe bitch at it for not killing it soon enough so that stuff like MMBN4 happened


Title: Re: Keiji Inafune needs YOU!
Post by: Tasty on September 02, 2013, 08:25:31 PM
Hey, Mega Man only became great after I was born. (X)
Title: Re: Keiji Inafune needs YOU!
Post by: recursivelyenumerable on September 02, 2013, 08:33:28 PM
That's no kickstarter though.

Mid-2000s Microsoft, same thing more or less
Title: Re: Keiji Inafune needs YOU!
Post by: Raban on September 02, 2013, 08:36:12 PM
Hey, Mega Man only became great after I was born. (X)
:holeup :kobeyuck :what :trash
Title: Re: Keiji Inafune needs YOU!
Post by: magus on September 02, 2013, 08:39:14 PM
it was Simpsons before Andrex was born.  The fans had made peace with that.  The thing is, there was still a market for the side scrolling Mega games, with even ZXA selling numbers Atlus would dream of.  MM9 was a slightly gussied up NES game and it sold fucking crazy numbers.

Canceling MML3 was a wise financial move.  Canceling the whole damn character was a stupid move done out of spite towards Inafune.

ehy at least we got spared ourself a wayforward megaman game :jawalrus
Title: Re: Keiji Inafune needs YOU!
Post by: tiesto on September 02, 2013, 11:21:57 PM
I think it's a bit early to call that one, magoose.

On the other hand, Capcom seems uninterested in working with Wayforward.  Probably some bad blood left over from Shantae.

What about the Ducktales Remix?
Title: Re: Keiji Inafune needs YOU!
Post by: Positive Touch on September 02, 2013, 11:24:30 PM
lolololol
Title: Re: Keiji Inafune needs YOU!
Post by: Tasty on September 02, 2013, 11:37:02 PM
Hey, Mega Man only became great after I was born. (X)
:holeup :kobeyuck :what :trash

Mega Man X is one of the few perfect games.  :noah

spoiler (click to show/hide)
Previous games were really good though. :)
[close]
Title: Re: Keiji Inafune needs YOU!
Post by: Raban on September 02, 2013, 11:59:10 PM
Oscar, was Legends 3 really that risky for Capcom? Did they ever talk about what the budget looked like? 1 billion yen? I'm sure with decent marketing it would've sold well enough to the younger, shonen-reader crowd on top of Mega Man fans. Pretty sure that's why they threw the new characters in there. I mean Capcom's published E.X. Troopers, Gaist Crusher's on the way and both games look VERY similar to Legends 3. How did E.X. Troopers perform?
Title: Re: Keiji Inafune needs YOU!
Post by: Tasty on September 03, 2013, 12:17:56 AM
Yeah EX Troopers was like an atom bomb.
Title: Re: Keiji Inafune needs YOU!
Post by: Himu on September 03, 2013, 12:33:34 AM
you know what else makes me scratch my head? there are (let me count them) 25 megaman sidescrollers (27 if you want to count the remake on psp,i guess around 23 if you don't want to count the last megaman x game for being 3D) why do we need another one so desperately much? that is why i find it hard to give a fuck about this even if i like megaman

because:

1. mega man is one of the hardest franchises to bring successfully to 3d, probably on par with Sonic, maybe worse.

2. because kickstarter is for projects that get 1-3 million tops. If it's not a side scroller, what should it be? The only viable alternative is a 3d game, and who on Earth thinks it's possible to make a good 3d Mega Man with 3 million dollars or less? You are putting all your eggs into Kickstarters basket for a new refreshing Mega Man, when realistically, Kickstarter is best for smaller size projects. What smaller sized project is something that people will recognize? That's right, a side scroller.

3. because 2d Mega Man fucking rocks.
Title: Re: Keiji Inafune needs YOU!
Post by: Raban on September 03, 2013, 12:38:02 AM
I don't think it made much sense at the time.  A years-late numbered sequel to a series that sold pretty poorly, on a system that has a lot of problems moving software outside Japan.  And in Japan, MM doesn't sell well at all outside of the anime-tied RPGs.

I'm dead certain it would have sold under 150k WW.  Which would make it a better investment than DmC, speaking of budget to sales ratio, but that's neither here nor there.

EX Troopers was a pretty frigging huge bomb, actually.  22k LTD on 3DS, 11k LTD on PS3.
Funny that you mention DmC, a game that purposely thumbed its nose at the original fanbase where Legends 3 was doing the exact opposite. What the hell is going on at Capcom?

A few years ago I decided to research the Mega Man franchise sales' history, and I was surprised to discover that Mega Man is actually kind of a loser next to Capcom's real star franchises, Street Fighter and Resident Evil. Before that, I had assumed Mega Man was one of Capcom's more profitable brands, but uh... nope! Capcom's execs must've been dying to shed the series with Inafune. It also doesn't surprise me that EX Troopers tanked, and Gaist Crusher will likely have a similar fate.

I'm still bitter about Legends 3 getting cancelled. There isn't anything out there quite like the Legends games and having that experience souped up and on the 3DS would've been heavenly. It had parkour, melee combat, and vehicles. Vehicles. The least they could've done was put out the demo they fucking finished.
Title: Re: Keiji Inafune needs YOU!
Post by: Himu on September 03, 2013, 12:39:13 AM
Dying to shed Mega Man from their roster? Dying to shed low budget 2d games that sold pretty well? Uhhhh.

You mistake not selling as well as Resident Evil and Street Fighter as "not successful". Mega Man games are plenty successful for their budget.
Title: Re: Keiji Inafune needs YOU!
Post by: Diunx on September 03, 2013, 01:05:46 AM
Yeah, when the PSN and XBLA were announced I thought Japanese companies would jump in and make new 2D entries of their many classic franchises and sell them for 10 or 15, I even imagined SE making some 15- 20 hours old school RPGs, silly me.
Title: Re: Keiji Inafune needs YOU!
Post by: Himu on September 03, 2013, 01:14:30 AM
They did.

They're just on mobile.  :tophat
Title: Re: Keiji Inafune needs YOU!
Post by: HyperZoneWasAwesome on September 03, 2013, 04:04:55 AM
slightly OT, but I miss dearly the esoteric Capcom that died off after the PS2/GCN/Xbox generation.  Guys who didn't just fund very niche-y games like Clock Tower 3, Once Piece Mansion (not anime related) Under the Skin, Viewtiful Joe, Godhand and Killer 7.  But they were also a pretty good publisher or games that they otherwise had no part in, like Way of the Samurai 2, Flipnic, Defender of the Crown, Toki Tori and Shantae and Dragons Lair (Game Boy Color versions).

as Oscar said, Capcom used to go after the small dollars, and they did it well.  Hell, they kept putting out Dreamcast games well after other established parties had fled that sinking ship.  That's where my affection for Capcom comes from, yeah, sure, I loved me some Resident Evil back then, but was any other company going to give me Gunbird 2?  They used to cater to every kind of gamer, now they really don't shivagit.

I know that's the market being way tougher then it used to be, but I still can't help but think that almost any other investment, even trying to be a Atlus-junior division, would paid out better then whatever they spent on Lost Planet 3, for example.
Title: Re: Keiji Inafune needs YOU!
Post by: Momo on September 03, 2013, 05:31:27 AM
Inafailure at his best
Title: Re: Keiji Inafune needs YOU!
Post by: Momo on September 03, 2013, 07:54:39 AM
Succeeding wildly on the backs of others?
And throwing his predecessors under the bus when things get real.
Title: Re: Keiji Inafune needs YOU!
Post by: Himu on September 03, 2013, 09:16:41 AM
Clock Tower 3 is fucking :bow

And fucking Killer 7 would never be as good as it was without Cap com involvement. :bow
Title: Re: Keiji Inafune needs YOU!
Post by: Tasty on September 03, 2013, 11:09:55 AM
Funded. Inafking making it rain. :pimp
Title: Re: Keiji Inafune needs YOU!
Post by: bluemax on September 03, 2013, 02:58:57 PM
Oh, now that he needs my money, he's all about Mega Man? Ha.

Console stretch goals are WAY too high for no good reason. Ports are easypeasy.

As someone who worked on a fuck ton of console ports, I'd love to know how they're easy peasy.
Title: Re: Keiji Inafune needs YOU!
Post by: Howard Alan Treesong on September 03, 2013, 03:05:03 PM
Oh, now that he needs my money, he's all about Mega Man? Ha.

Console stretch goals are WAY too high for no good reason. Ports are easypeasy.

As someone who worked on a fuck ton of console ports, I'd love to know how they're easy peasy.

a console port for an existing 2.5D platformer should add $100-200k per platform max. having the game at $900k and console port at $2.5 million is all out of proportion with the work involved, especially when porting your game is what increases your sales...
Title: Re: Keiji Inafune needs YOU!
Post by: bluemax on September 03, 2013, 03:41:22 PM
3-5 months of work for 3-5 programmers, none of whom are making industry minimum (which last I checked was around $50k American).

If you assume they get paid roughly industry average (about $75k) and there are only 3 of them and it only takes 3 months, then sure your salary costs come out to about $200k. But that doesn't include operating costs, insurance, dev kit costs etc etc. $2.5 million is definitely extreme, but the cost and time effort are not "easy peasy".
Title: Re: Keiji Inafune needs YOU!
Post by: Great Rumbler on September 03, 2013, 04:57:30 PM
Oh, now that he needs my money, he's all about Mega Man? Ha.

Console stretch goals are WAY too high for no good reason. Ports are easypeasy.

As someone who worked on a fuck ton of console ports, I'd love to know how they're easy peasy.

a console port for an existing 2.5D platformer should add $100-200k per platform max. having the game at $900k and console port at $2.5 million is all out of proportion with the work involved, especially when porting your game is what increases your sales...

They've also got other stretch goals to factor in between the $900k goal and the console ports level, though.
Title: Re: Keiji Inafune needs YOU!
Post by: Rusty Shackleford on September 03, 2013, 06:59:31 PM
slightly OT, but I miss dearly the esoteric Capcom that died off after the PS2/GCN/Xbox generation.  Guys who didn't just fund very niche-y games like Clock Tower 3, Once Piece Mansion (not anime related) Under the Skin, Viewtiful Joe, Godhand and Killer 7.  But they were also a pretty good publisher or games that they otherwise had no part in, like Way of the Samurai 2, Flipnic, Defender of the Crown, Toki Tori and Shantae and Dragons Lair (Game Boy Color versions).

as Oscar said, Capcom used to go after the small dollars, and they did it well.  Hell, they kept putting out Dreamcast games well after other established parties had fled that sinking ship.  That's where my affection for Capcom comes from, yeah, sure, I loved me some Resident Evil back then, but was any other company going to give me Gunbird 2?  They used to cater to every kind of gamer, now they really don't shivagit.

I know that's the market being way tougher then it used to be, but I still can't help but think that almost any other investment, even trying to be a Atlus-junior division, would paid out better then whatever they spent on Lost Planet 3, for example.

Yeah, what happened to this Capcom? Shareholder pressure or a change in management or something?
Title: Re: Keiji Inafune needs YOU!
Post by: Raban on September 03, 2013, 07:21:11 PM
Pretty sure nothing "happened" to Capcom. As I understand it, they've been a ruthless, penny-pinching company for a very long time. The only difference between now and the PS2 era was that Capcom hadn't idiotically driven away the bulk of their creative talent yet.

I can't think of a good reason for why Capcom has slowed external game production though. They still release a handful of western games in Japan (doesn't Take-Two still operate on a contract with them?) but it's true they don't appear to lend as much assistance to IPs they don't actually own. The external game publishing they handled, like Mega Man, probably only generated modest profit for Capcom, so that could be reason enough.
Title: Re: Keiji Inafune needs YOU!
Post by: Positive Touch on September 03, 2013, 08:46:29 PM
haha, bluemax thinks japanese game programmers make more than a mcdonalds manager

I think 3-5 employees for 3-5 months was how mmx6 was made.  in exchange, the staff were paid sixteen cans of beer, three packs of smokes, and one meal set of their choice from lotteria.  plus, Capcom generously agreed not to kill their families, who reside within the walls of Capcomjou.

honestly they should have punished those guys and their families for the work they did on mmx6
Title: Re: Keiji Inafune needs YOU!
Post by: Positive Touch on September 03, 2013, 09:11:53 PM
it makes me more sympathetic, but that level that was one long "dodge the crushing roof" sequence put me in therapy for two and a half years
Title: Re: Keiji Inafune needs YOU!
Post by: Steve Contra on September 03, 2013, 09:23:44 PM
my understanding is that capcom literally gave them like six weeks or something to make it.  i don't blame them, under the circumstances.
Pffft, I've made a game in less time than that

spoiler (click to show/hide)
:'(
[close]
Title: Re: Keiji Inafune needs YOU!
Post by: Himu on September 03, 2013, 10:04:20 PM
MMX6 ugh
Title: Re: Keiji Inafune needs YOU!
Post by: Howard Alan Treesong on September 04, 2013, 01:25:23 AM
haha, bluemax thinks japanese game programmers make more than a mcdonalds manager

I think 3-5 employees for 3-5 months was how mmx6 was made.  in exchange, the staff were paid sixteen cans of beer, three packs of smokes, and one meal set of their choice from lotteria.  plus, Capcom generously agreed not to kill their families, who reside within the walls of Capcomjou.

Yeah, my estimate was based on outsourcing to a 3rd party porting house who does it in 3 weeks per platform. Those guys are probably making $33k a year and Happy to be living the dream. You could pay 2 programmers and 4 testers for a year for $200k.no, and it won't take a year. Assuming you have decent coders or are using good middleware, most of your porting costs are gonna be in testing and TRC. Digital distribution also reduces cost. It's not like iOS/Android where you need a new control scheme or anything. I stand by easy-peasy!

spoiler (click to show/hide)
and Japanesey :bluesteel
[close]
Title: Re: Keiji Inafune needs YOU!
Post by: Himu on September 04, 2013, 01:33:49 AM
All these phrases and stuff I don't know. I can only assume TRC is a code word for weed. Lots and lots of weed.
Title: Re: Keiji Inafune needs YOU!
Post by: Raban on September 04, 2013, 01:39:11 AM
The internet isn't just for fast-food-quality entertainment, y'know. It took me five seconds on Google to discover that TRC means
Quote
Technical Requirement Checklist, a checklist mainly used to verify the technical requirement for a platform in video game testing
I read about it on Wikipedia (http://en.wikipedia.org/wiki/TRC).
Title: Re: Keiji Inafune needs YOU!
Post by: Himu on September 04, 2013, 01:41:52 AM
My Google result didn't even give me remotely anything similar. I got Texas Regional Collaborative, stuff at UT engineering, Toronto Research Chemicals, etc.

I also resent the smarm in that post.
Title: Re: Keiji Inafune needs YOU!
Post by: Raban on September 04, 2013, 01:45:52 AM
Keep scrolling :spin
Title: Re: Keiji Inafune needs YOU!
Post by: Himu on September 04, 2013, 01:46:31 AM
"TRC is a three letter acronym that can refer to: Media and popular culture. The Red Chord, an American .."

Nothing comes up for trc and video games and I am on page 3.
Title: Re: Keiji Inafune needs YOU!
Post by: Raban on September 04, 2013, 01:47:41 AM
Keep scrolling :spin
Title: Re: Keiji Inafune needs YOU!
Post by: Himu on September 04, 2013, 01:49:16 AM
I think I'll do something else than talk to someone who is smug over a Google result.

I just searched for trc oh well.
Title: Re: Keiji Inafune needs YOU!
Post by: Raban on September 04, 2013, 01:50:16 AM
:smug
Title: Re: Keiji Inafune needs YOU!
Post by: Himu on September 04, 2013, 01:51:02 AM
Congrats.
Title: Re: Keiji Inafune needs YOU!
Post by: Rahxephon91 on September 04, 2013, 02:38:40 AM
Capcom of the PS2 gen was just a beast. I have a full shelf of just Capcom PS2/GCN games. They were the reason to own a Cube.

It's a shame. At the begining of this gen it turly looked like they would continue. Dear Rising was a surprise hit. I still remember that 1st Lost Planet demo, turly the 1st game gave that wow look at these graphics and art. And DMC4 looked to be a solid game. It really looked like Capcom was the company that got it this gen.

And now DR has changed it's tone, LP is probly dead and who cares after such a strange history, and who knows what will happen with DMC in the future. Plus it just seems like Capcom has just played it completely safe.
Title: Re: Keiji Inafune needs YOU!
Post by: Cerveza mas fina on September 04, 2013, 03:15:22 AM
There are programmers that make 33k?  :-\

Then again Sony testers make 16.5k in Liverpool.

 :dead
Title: Re: Keiji Inafune needs YOU!
Post by: Howard Alan Treesong on September 04, 2013, 01:10:30 PM
So, after this morning's update (http://www.kickstarter.com/projects/mightyno9/mighty-no-9/posts):

1) Console stretch goals were moved ahead of all other stretch goals
2) Console stretch goal was cut by $300k to $2.2 million

I'm sure they'd do more if they could, but at this point that seems a tacit confirmation that console goals were more expensive than they needed to be.

WayForward also announced a Shantae Kickstarter for 6 platforms (http://www.kickstarter.com/projects/1236620800/shantae-half-genie-hero?ref=live) with a modest $400k goal. I'd imagine they're lowballing that goal to hide most of the costs but there's no way 75% of that goal is platform porting costs.
Title: Re: Keiji Inafune needs YOU!
Post by: Great Rumbler on September 04, 2013, 01:35:00 PM
WayForward also announced a Shantae Kickstarter for 6 platforms (http://www.kickstarter.com/projects/1236620800/shantae-half-genie-hero?ref=live) with a modest $400k goal.

Backed. :obama

Quote
I'm sure they'd do more if they could, but at this point that seems a tacit confirmation that console goals were more expensive than they needed to be.

They had some other "mystery" stretch goals in there, too, which were axed. They should have realized it before they even got started, but it looks like they got a flood of feedback from people that wanted console versions, so they figured moving that forward would help them get more money than whatever else they had planned originally.

And Wayforward can probably do porting cheaper because they have the dev kits already and their employees have experience working with those consoles, I'm not sure that's the case with Inafune and his team.
Title: Re: Keiji Inafune needs YOU!
Post by: Hock on September 04, 2013, 04:39:09 PM
I'm excited for this, but I swear if I see one more piece of "passing the torch" fan art......
Title: Re: Keiji Inafune needs YOU!
Post by: magus on September 04, 2013, 07:43:50 PM
Inticreates at the very least have PS3 dev kits and plenty of experience with the platform.

As for Shantae, not fooling me again.  The DSiWare one was shit.

i was going to say "i never played the DSiWare one for obvious reason but it's not like the GBC one was that great anyway... i guess it looked nice?" but i didn't want to do for not being the stick in the mud,so thanks for being a stick :obama
Title: Re: Keiji Inafune needs YOU!
Post by: magus on September 05, 2013, 05:05:01 PM
you know it just came to my mind... wasn't there another keiji inafune megaman wannabe coming to android phones?

http://www.youtube.com/watch?v=u98omWN6Zrk

did it ever happen? was it like an actual game? did he stop when he realized guilt tripping megaman fan through kickstarter was easier?
Title: Re: Keiji Inafune needs YOU!
Post by: Great Rumbler on September 05, 2013, 05:16:28 PM
That came out in Japan on Android and iOS nearly a year ago.
Title: Re: Keiji Inafune needs YOU!
Post by: magus on September 05, 2013, 05:24:20 PM
That came out in Japan on Android and iOS nearly a year ago.

i can't find any video of it other than the trailer above :lol
Title: Re: Keiji Inafune needs YOU!
Post by: Great Rumbler on September 05, 2013, 06:27:13 PM
Apparently Marvelous AQL pulled the plug on JJ Rocket and several other mobile games from their "Super Creators" line, meaning that the game doesn't exist any more.
Title: Re: Keiji Inafune needs YOU!
Post by: chronovore on September 05, 2013, 06:43:44 PM
haha, bluemax thinks japanese game programmers make more than a mcdonalds manager

I think 3-5 employees for 3-5 months was how mmx6 was made.  in exchange, the staff were paid sixteen cans of beer, three packs of smokes, and one meal set of their choice from lotteria.  plus, Capcom generously agreed not to kill their families, who reside within the walls of Capcomjou.

Yeah, my estimate was based on outsourcing to a 3rd party porting house who does it in 3 weeks per platform. Those guys are probably making $33k a year and Happy to be living the dream. You could pay 2 programmers and 4 testers for a year for $200k.no, and it won't take a year. Assuming you have decent coders or are using good middleware, most of your porting costs are gonna be in testing and TRC. Digital distribution also reduces cost. It's not like iOS/Android where you need a new control scheme or anything. I stand by easy-peasy!

spoiler (click to show/hide)
and Japanesey :bluesteel
[close]

6 or 7 years ago, just shy of US$1M is what I was quoted as the starting point, from a very well known porting company to get an existing arcade game ROM brought to console, and through publisher approvals. I was incredulous too, at the time.
Title: Re: Keiji Inafune needs YOU!
Post by: Howard Alan Treesong on September 05, 2013, 07:06:18 PM
haha, bluemax thinks japanese game programmers make more than a mcdonalds manager

I think 3-5 employees for 3-5 months was how mmx6 was made.  in exchange, the staff were paid sixteen cans of beer, three packs of smokes, and one meal set of their choice from lotteria.  plus, Capcom generously agreed not to kill their families, who reside within the walls of Capcomjou.

Yeah, my estimate was based on outsourcing to a 3rd party porting house who does it in 3 weeks per platform. Those guys are probably making $33k a year and Happy to be living the dream. You could pay 2 programmers and 4 testers for a year for $200k.no, and it won't take a year. Assuming you have decent coders or are using good middleware, most of your porting costs are gonna be in testing and TRC. Digital distribution also reduces cost. It's not like iOS/Android where you need a new control scheme or anything. I stand by easy-peasy!

spoiler (click to show/hide)
and Japanesey :bluesteel
[close]

6 or 7 years ago, just shy of US$1M is what I was quoted as the starting point, from a very well known porting company to get an existing arcade game ROM brought to console, and through publisher approvals. I was incredulous too, at the time.

1) that's crazy
2) if you control all platforms and build in the cross-platform dev costs from the start, it will of course be less
Title: Re: Keiji Inafune needs YOU!
Post by: chronovore on September 05, 2013, 07:37:27 PM
1) It was completely crazy, and there was no way to build an ROI around that.
2) True.
Title: Re: Keiji Inafune needs YOU!
Post by: magus on September 05, 2013, 07:39:38 PM
Apparently Marvelous AQL pulled the plug on JJ Rocket and several other mobile games from their "Super Creators" line, meaning that the game doesn't exist any more.

oh... that's pretty sad,now i feel like an asshole :S
Title: Re: Keiji Inafune needs YOU!
Post by: Himu on September 08, 2013, 04:34:33 AM
http://www.lifeinaggro.com/comic/2013/09/06?fb_action_ids=10202077582360801&fb_action_types=og.likes&fb_source=other_multiline&action_object_map=%7B%2210202077582360801%22%3A184422751740058%7D&action_type_map=%7B%2210202077582360801%22%3A%22og.likes%22%7D&action_ref_map=%5B%5D

:snoop

make the pain stop
Title: Re: Keiji Inafune needs YOU!
Post by: Tasty on September 08, 2013, 06:02:20 AM
Are you like, seeking this stuff out or something
Title: Re: Keiji Inafune needs YOU!
Post by: Takao on September 08, 2013, 07:27:05 PM
I'm actually pretty confident any new Mega Man could sell to 15-20k people at $10-15.

Didn't that Starforce junk on DS do better than that at US retail?
Title: Re: Keiji Inafune needs YOU!
Post by: Tasty on September 08, 2013, 07:43:32 PM
Holy cow, it's Tacow.
Title: Re: Keiji Inafune needs YOU!
Post by: Howard Alan Treesong on September 09, 2013, 01:00:02 AM
I'm actually pretty confident any new Mega Man could sell to 15-20k people at $10-15.

Didn't that Starforce junk on DS do better than that at US retail?

probably.  i'm not even going to bother looking. 

like, this is a really successful kickstarter, but people who are all like "OOOH SEE THAT CAPCOM, IN YO FACE" don't really understand the kind of numbers a company capcom's size works with. 

there are, what, 32k backers right now?  some are kicking in a shitload of money, but we can assume if capcom put out a mega man game those folks would only be buying the one copy.  capcom could easily pull these kinds of sales numbers with a retail mega man game.  even legends.  the point is that this is chump change for a company like capcom.

Pretty much. All this proves is that Capcom was right.
Title: Re: Keiji Inafune needs YOU!
Post by: Himu on September 09, 2013, 02:24:03 AM
Are you like, seeking this stuff out or something

It was posted on facebook newsfeed. Two friends shared it.
Title: Re: Keiji Inafune needs YOU!
Post by: Diunx on September 09, 2013, 02:30:40 AM
I assume you blocked them after that?
Title: Re: Keiji Inafune needs YOU!
Post by: Himu on September 09, 2013, 02:50:27 AM
Nope. :( I'm much too tolerant.
Title: Re: Keiji Inafune needs YOU!
Post by: Takao on September 13, 2013, 04:24:21 AM
In a while more people will have bought this than Last Planet 3.
Title: Re: Keiji Inafune needs YOU!
Post by: MCD on September 14, 2013, 11:42:02 PM
http://vimeo.com/74383368
Title: Re: Keiji Inafune needs YOU!
Post by: Takao on September 27, 2013, 02:47:32 PM
the four people that bought a $10k date with inafune are going to bail, right?
Title: Re: Keiji Inafune needs YOU!
Post by: MCD on September 27, 2013, 04:38:16 PM
Mighty no. SPAM

My email got enough of this horseshit.
Title: Re: Keiji Inafune needs YOU!
Post by: Great Rumbler on September 27, 2013, 04:39:02 PM
the four people that bought a $10k date with inafune are going to bail, right?

Those four slots were probably picked up by people who wouldn't even bother to stop and pick up $10,000 if it fell out of their pocket.
Title: Re: Keiji Inafune needs YOU!
Post by: thisismyusername on September 27, 2013, 05:56:17 PM
the four people that bought a $10k date with inafune are going to bail, right?

We can only hope.
Title: Re: Keiji Inafune needs YOU!
Post by: Takao on September 29, 2013, 06:12:40 PM
2007, a year of shitty Starforce games: I'm not the creator of Mega Man (http://www.gamespot.com//news/tgs-07-mega-man-celebrates-20th-anniversary-6179759?)

2013, the year Capcom's apathy towards Mega Man became clear: Hi, I'm game creator Keiji Inafune (Onimusha, Dead Rising, Mega Man, Mighty No. 9). Ask Me Anything! (http://www.reddit.com/r/gaming/comments/1n57hs/hi_im_game_creator_keiji_inafune_onimusha_dead/)
Title: Re: Keiji Inafune needs YOU!
Post by: Beezy on September 29, 2013, 07:10:10 PM
I was close to backing this, then I saw the 2015 release date. I'll be keeping my money til then.
Title: Re: Keiji Inafune needs YOU!
Post by: Raban on September 29, 2013, 07:20:32 PM
yup

tbh the only mega man thing I'd give him full credit for is MML, which is why he's so attached to it.
Attached enough to abandon the long-awaited sequel.
:piss Inafune
Title: Re: Keiji Inafune needs YOU!
Post by: magus on September 29, 2013, 07:37:53 PM
there is another heroine contest going on right now because apparently keiji inafune can't design for shit... twice!

(http://i.imgur.com/tTdPAje.jpg)
(http://i.imgur.com/3sIOe87.jpg)
(http://i.imgur.com/Sh3fZDF.jpg)
(http://i.imgur.com/PKDFZwZ.jpg)
(http://i.imgur.com/MyTprjq.jpg)
(http://i.imgur.com/sLA9SyW.jpg)
(http://i.imgur.com/4qAZfUh.jpg)
(http://i.imgur.com/GwQ4lll.jpg)
(http://i.imgur.com/agkKkoC.jpg)

personaly i like E the most,LOL at D being a deviantart impression of "dr.wily as a loli"
Title: Re: Keiji Inafune needs YOU!
Post by: Takao on September 29, 2013, 08:34:23 PM
I know Inafune is a giant westaboo but when he popped on that USA cap in the Kickstarter video I cringed.
Title: Re: Keiji Inafune needs YOU!
Post by: Trent Dole on September 29, 2013, 10:34:42 PM
Ah,  didn't realize D was a Kyary clone. I sort of dig her absurdist take on animu 'culture'. Voted for F myself, I like the stripey armage.  :-[
Title: Re: Keiji Inafune needs YOU!
Post by: Great Rumbler on September 29, 2013, 10:38:24 PM
Y'all are all crazy, E is clearly the best.
Title: Re: Keiji Inafune needs YOU!
Post by: Great Rumbler on September 29, 2013, 10:41:04 PM
Y'all are all crazy, E is clearly the best.

somebody's got a flight attendant fetish!

(http://i.imgur.com/HqYOPhg.gif)
Title: Re: Keiji Inafune needs YOU!
Post by: Tasty on September 29, 2013, 10:42:33 PM
I will not allow myself to be forced to choose between a bunch of different lolis. The entire question feels like a trap, like "So when did you stop hitting your wife?"

We need less lolis in games, Inafune.
Title: Re: Keiji Inafune needs YOU!
Post by: Great Rumbler on September 29, 2013, 10:43:33 PM
I will not allow myself to be forced to choose between a bunch of different lolis. The entire question feels like a trap, like "So when did you stop hitting your wife?"

We need less lolis in games, Inafune.

Grow up.
Title: Re: Keiji Inafune needs YOU!
Post by: Tasty on September 29, 2013, 10:51:55 PM
I will not allow myself to be forced to choose between a bunch of different lolis. The entire question feels like a trap, like "So when did you stop hitting your wife?"

We need less lolis in games, Inafune.

Grow up.

Try harder, lol.

dude, it's an uninspired copy of an uninspired copy of the original manga/anime loli, uran-chan.  there's no way to go BUT loli here.

Maybe I'm just salty because Roll-chan is the only robo-loli I've ever needed. :uguu :'(
Title: Re: Keiji Inafune needs YOU!
Post by: Great Rumbler on September 29, 2013, 10:53:54 PM
I will not allow myself to be forced to choose between a bunch of different lolis. The entire question feels like a trap, like "So when did you stop hitting your wife?"

We need less lolis in games, Inafune.

Grow up.

Try harder, lol.

I made a great joke there and you totally missed it. So, I guess I tried too hard?
Title: Re: Keiji Inafune needs YOU!
Post by: brob on September 29, 2013, 10:57:44 PM
should have kept it basic and swiped at nintendo or pokemon or some other trigger word.
Title: Re: Keiji Inafune needs YOU!
Post by: Tasty on September 29, 2013, 10:58:57 PM
I got the implication you were making but I couldn't think of a way to spin it into a good rebuttal. :-\
Title: Re: Keiji Inafune needs YOU!
Post by: brob on September 29, 2013, 11:05:20 PM
RE: the lolis

B and E are the only ones who dressed for success. The rest look like J-POP trainees. B reminds me of the secretaries in Ghost in a Shell and E could look cool with some nice colors. I assume that there is going to be an eventual not-Auto to accompany this not-Roll character?
Title: Re: Keiji Inafune needs YOU!
Post by: Diunx on September 29, 2013, 11:23:58 PM
lol at the pony one.
Title: Re: Keiji Inafune needs YOU!
Post by: Yeti on September 30, 2013, 12:03:56 AM
So she's a Call girl?
Title: Re: Keiji Inafune needs YOU!
Post by: magus on September 30, 2013, 04:53:41 PM
(http://i.imgur.com/0hMrw4H.jpg)

http://www.youtube.com/watch?v=5UXDiQrgI6M

can't see the difference at all

(yes i know the pic was concept and the video below is a work in progress but the video is not even 2D or cellshaded or give any sort of reaction other than "ugh!")
Title: Re: Keiji Inafune needs YOU!
Post by: Great Rumbler on September 30, 2013, 05:02:15 PM
The video has nothing to do with what the finished game will look like, it's a test of the underlying technology and nothing more.

Quote
THE GAME WILL NOT NECESSARILY LOOK LIKE THIS VIDEO, MOVE LIKE THIS VIDEO, OR ACT LIKE THIS VIDEO -- THIS IS A COMPLETELY ROUGH TEST ONLY, MADE IN LITERALLY ONE WEEK, USING ALL PLACEHOLDER ASSETS AND ANIMATION just to test how parts of the engine work. With no shaders, filters, or even models and key art in place yet, normally we would never show anything like this since it’s not representative of the final game at all, but in the spirit of this Kickstarter in showing how the game is made, even from the very earliest steps, we thought it would still be pretty cool to see a glimpse of Beck moving around in the engine (even if it is a placeholder Beck, moving through a placeholder level with placeholder enemies and animations!).
Title: Re: Keiji Inafune needs YOU!
Post by: magus on September 30, 2013, 05:22:10 PM
it's just so bad looking,i was expecting a cool 2D sidescrollers with graphics a-la megaman x and instead it's all plasticky and icky like megaman x7... even as "just a test" it disappoints me in how i imagined the game would look especialy when the kickstarter opened with "LOOK AT THESE COOL 2D SPRITES!"

Title: Re: Keiji Inafune needs YOU!
Post by: Great Rumbler on September 30, 2013, 05:50:41 PM
it's just so bad looking,i was expecting a cool 2D sidescrollers with graphics a-la megaman x and instead it's all plasticky and icky like megaman x7... even as "just a test" it disappoints me in how i imagined the game would look especialy when the kickstarter opened with "LOOK AT THESE COOL 2D SPRITES!"

So what part of "This has nothing to do with what the finished game will look like and is only a test of the engine they're using" don't you understand?
Title: Re: Keiji Inafune needs YOU!
Post by: magus on September 30, 2013, 06:01:10 PM
the part where it's a 3D game and not a 2D one when they trumpeted the whole thing with 2D sprites even though i can understand we will probably have an half-assed solution with "cell-shaded that make it looks sort of like 2D but really isn't"

Title: Re: Keiji Inafune needs YOU!
Post by: fistfulofmetal on September 30, 2013, 06:06:20 PM
WHY DOES THIS WEEK OLD CONCEPT VIDEO OF A GAME THAT ISN'T GOING TO COME OUT UNTIL 2015 LOOK SO SHITTY FUCKING HACK DEVELOPERS.
Title: Re: Keiji Inafune needs YOU!
Post by: Barry Egan on September 30, 2013, 06:17:55 PM
Magus, you still have 26 hours to withdraw your pledge.
Title: Re: Keiji Inafune needs YOU!
Post by: magus on September 30, 2013, 07:17:39 PM

the part where it's a 3D game and not a 2D one when they trumpeted the whole thing with 2D sprites even though i can understand we will probably have an half-assed solution with "cell-shaded that make it looks sort of like 2D but really isn't"

It was never going to be sprite-based, that was incredibly obvious from the concept mock-up.

why not?

(http://i.imgur.com/04HFpDZ.jpg)

this looks like sprite based to me
Title: Re: Keiji Inafune needs YOU!
Post by: Rufus on September 30, 2013, 07:28:45 PM
It could very well end up looking that way and not be sprite based. Look at what the next Guilty Gear looks like. It's also on UE3:
http://www.youtube.com/watch?v=M5pkaWp8Xso
http://www.youtube.com/watch?v=NKGPhKu3jNg
Title: Re: Keiji Inafune needs YOU!
Post by: Steve Contra on September 30, 2013, 08:21:47 PM
Magus seems pretty hurt by this engine test
Title: Re: Keiji Inafune needs YOU!
Post by: magus on September 30, 2013, 09:19:18 PM
the first concept image just sort of looked like a general bullshot thing to be honest,no way the game would have looked like that 3d or 2d so i'm not sure what was the correct interpretation

anyway i'm not sure why i'm getting so worked up,i didn't have a lot of reason to care before,now that it's not even of the superior 2D race i have even more reason to not care :heh


Title: Re: Keiji Inafune needs YOU!
Post by: Steve Contra on September 30, 2013, 10:01:12 PM
wait, if the end result ends up looking like the screenshots you *thought* were 2d, and the game plays in 2d, what's the actual difference?
whimsy
Title: Re: Keiji Inafune needs YOU!
Post by: magus on October 01, 2013, 06:18:55 AM
wait, if the end result ends up looking like the screenshots you *thought* were 2d, and the game plays in 2d, what's the actual difference?

well i doubt that will happen though,i mean sure guilty gear is 3D cellshaded but looks like a 2D game but that's like the only game i can think off that does something like that... as i said at this point i kinda expect the game to look like the last megaman x games on ps2 but snazzier


Title: Re: Keiji Inafune needs YOU!
Post by: tiesto on October 01, 2013, 06:11:57 PM
First game I kickstarted... (second will be Cosmic Star Heroine)
Title: Re: Keiji Inafune needs YOU!
Post by: Beezy on October 01, 2013, 06:41:52 PM
Guys, help. I'm starting to give in to the hype.
Title: Re: Keiji Inafune needs YOU!
Post by: Rufus on October 01, 2013, 08:49:23 PM
You'll have enough time to cool off.
Title: Re: Keiji Inafune needs YOU!
Post by: Great Rumbler on October 01, 2013, 09:07:18 PM
$3,845,170 raised through Kickstarter and $186,380~ through Paypal, meaning all revealed stretch goals were met.
Title: Re: Keiji Inafune needs YOU!
Post by: Great Rumbler on October 01, 2013, 09:10:51 PM
Call design ranking:

1. F
2. E
3. H
Title: Re: Keiji Inafune needs YOU!
Post by: magus on October 01, 2013, 09:16:24 PM
no surprise there.  people want a roll call to go with their rock beck.

was going to say the same thing :heh
Title: Re: Keiji Inafune needs YOU!
Post by: Raban on October 01, 2013, 10:56:37 PM
FUCK THIS GAME :trash
Title: Re: Keiji Inafune needs YOU!
Post by: Takao on December 12, 2013, 03:16:45 AM
http://www.youtube.com/watch?v=FXDSfUJBCj0&feature=youtu.be
 :umad
Title: Re: Keiji Inafune needs YOU!
Post by: chronovore on December 12, 2013, 03:34:21 AM
That guy can choke on my coke-can-shaped appendage while in flames. What a dick.

While I'm at it:
http://www.youtube.com/watch?v=TTwzOlWDVMw
Title: Re: Keiji Inafune needs YOU!
Post by: archnemesis on December 12, 2013, 03:35:51 AM
Those are really weird complaints. Why would it matter if an artist plays the series or not? Letting players choose gender is a good idea unless it's ruins the story and I doubt that would be an issue for a Mega Man rip-off.
Title: Re: Keiji Inafune needs YOU!
Post by: chronovore on December 12, 2013, 03:37:02 AM
Yeah, I think someone got their pee-pee threatened.

Too bad; dude has a nice voice. A rarity among YouTube game industry commentators.
Title: Re: Keiji Inafune needs YOU!
Post by: Takao on December 12, 2013, 04:24:43 AM
There was some dedicated spergin out in that video too. I noticed a few of the tweets date back several months, with one or two from last year. I took a brief look at her Twitter page and she tweets often enough to where it would be a pain looking for that. Given her follower count I imagine they were digging for stuff rather than having seen in happen in real time.

Anyways, a collaboration with Yaiba: Ninja Gaiden Z:
(http://www.gamecity.ne.jp/yaiba/collabo/011.jpg)
(http://www.gamecity.ne.jp/yaiba/collabo/013.jpg)
Title: Re: Keiji Inafune needs YOU!
Post by: magus on December 12, 2013, 08:00:03 AM
http://www.youtube.com/watch?v=FXDSfUJBCj0&feature=youtu.be
 :umad

anything that annoys those wanker is good

:umad
Title: Re: Keiji Inafune needs YOU!
Post by: bork on December 12, 2013, 08:39:18 AM
This does not look right.   :lol

(http://www.gamecity.ne.jp/yaiba/collabo/015.jpg)
Title: Re: Keiji Inafune needs YOU!
Post by: Great Rumbler on December 12, 2013, 08:56:12 AM
OH NO A WOMAN WITH AN AGENDA
Title: Re: Keiji Inafune needs YOU!
Post by: Barry Egan on December 12, 2013, 09:04:30 AM
his disdain for Sweden was my favorite part. 
Title: Re: Keiji Inafune needs YOU!
Post by: brob on December 12, 2013, 09:07:51 AM
Understandable, Sweden most certainly does have an agenda.
Title: Re: Keiji Inafune needs YOU!
Post by: Eric P on December 12, 2013, 09:27:58 AM
anyone want to sum up a 20 minute video?
Title: Re: Keiji Inafune needs YOU!
Post by: Great Rumbler on December 12, 2013, 09:31:58 AM
anyone want to sum up a 20 minute video?

This:

OH NO A WOMAN WITH AN AGENDA
Title: Re: Keiji Inafune needs YOU!
Post by: Eric P on December 12, 2013, 10:00:46 AM
still lost

are people upset you can select the gender appearance of your robot or something?
Title: Re: Keiji Inafune needs YOU!
Post by: Great Rumbler on December 12, 2013, 10:02:10 AM
That guy's scurred that Might No. 9 is going to be sabotaged by a feminist agenda that will something something war on men.
Title: Re: Keiji Inafune needs YOU!
Post by: Eric P on December 12, 2013, 10:07:48 AM
oh
Title: Re: Keiji Inafune needs YOU!
Post by: chronovore on December 12, 2013, 10:51:14 AM
I've met her, talked with her, had beers with her; she's cool and funny. I want to punch that YouTube clown in the face.
Title: Re: Keiji Inafune needs YOU!
Post by: demi on December 12, 2013, 11:15:55 AM
^ white knight alert
Title: Re: Keiji Inafune needs YOU!
Post by: bork on December 12, 2013, 12:27:42 PM
 :lol
Title: Re: Keiji Inafune needs YOU!
Post by: Great Rumbler on December 12, 2013, 12:36:01 PM
Watching all these MRA-types squeal once they realized they're being forced to pay the salary of a vocal feminist is delicious. :lawd
Title: Re: Keiji Inafune needs YOU!
Post by: chronovore on December 16, 2013, 12:44:53 AM
^ white knight alert

She doesn't need one; she could probably kick my ass.
Title: Re: Keiji Inafune needs YOU!
Post by: benjipwns on December 16, 2013, 01:18:00 AM
Quote
InternetAristocrat3 days ago

I see Ian Miles Cheong is a tad upset.  I suppose that's to be expected from a self described "turbo-feminst".  I wouldn't be surprised if the volume of sand in his vagina was so vast that if he were to squat in your home he'd turn your living room into beach front property.
Quote
InternetAristocrat4 days ago
 
I see SRS has stumbled on the video.  Sorry I didn't include a trigger warning for you, I'm sure you're all literally shaking right now.  It'll be ok though, you can just hop on your rascal mobility scooters and drive on down to McDonalds to eat the pain away.  I bet those super sized fries make all the feelings completely disappear just like your feet under those massive guts.
straight ether

Quote
Illthak1 day ago
 
I like how the feminists are insisting that this is about her being female. It has nothing to do with her gender.

It has to do with the fact that she's a liar, she's unqualified, she likely got her position due to her boyfriend being on the team (isn't that something you 'empowered' ladies hate?) and that she's pushing a social justice warrior agenda - An agenda that has absolutely nothing to do with equality. Though I'm not counting on the feminist perspective of what equality is.
Quote
TYRONEYUNASTY1 day ago
 
I can care less about her feminist agenda or lifeless artwork. The reason why I want her out is her lack of credentials. It's hard to trust her with all the shit that's been flying around the last few days, and the fact that she isn't a megaman fan has become very evident. Her sworn duty as a Community Manager is to serve as the "eyes and ears" for compcept, to inform them about our personal inputs. However with her current reputation, it's expected that she's probably going to omit most of our ideas, as they might conflict with her "feminist agenda". She then "promises" to report each and every one of ideas to comcept, but having already lied so many times, there's just no trust anymore. Heck, I don't even think anyone actually had any faith in her work to begin with. I mean, just look at her introduction on the kickstarter page, it's childish, unprofessional, and just downright annoying. Seriously, who the fuck does she think we are? She talks to us as if we're a bunch of childish manchildren who talk like socially awkward 11 year olds. Backers, as I've seen, are a hell of a lot more mature and sophisticated than her. She thinks adding emoticons will somehow alleviate all the tension that has risen from her feminist post, and that's probably the last thing you'd wanna do to calm down a shitstorm.
Quote
Bass.exe7 hours ago
 
+Nettacki She's a liar, a feminist, a lackluster artist (don't get me wrong, her style is pretty cool, but it has little soul), and she hasn't even played Mega Man. She is not a proper fill for designing a game that is the successor to Mega Man, and as evidence shows, not a proper fill for a community manager.
two (mega man) X chromosomes annihilated from space
Title: Re: Keiji Inafune needs YOU!
Post by: Great Rumbler on December 16, 2013, 08:06:36 AM
Quote
a lackluster artist (don't get me wrong, her style is pretty cool, but it has little soul)

:rofl
Title: Re: Keiji Inafune needs YOU!
Post by: magus on December 16, 2013, 08:39:26 AM
that drawing of female might no 9 she did is awfull and it's just a moustache and big pair of ears away from looking like a clark gable caricature :kobeyuck
Title: Re: Keiji Inafune needs YOU!
Post by: Tasty on December 16, 2013, 11:03:04 AM
Quote
a lackluster artist (don't get me wrong, her style is pretty cool, but it has little soul)

:rofl

Needs more whimzee.
Title: Re: Keiji Inafune needs YOU!
Post by: tiesto on December 16, 2013, 06:54:06 PM
Most offensive thing about Dina is that she admits to being an FF8 fan :P
Title: Re: Keiji Inafune needs YOU!
Post by: Himu on December 16, 2013, 07:14:42 PM
Most offensive thing about Dina is that she admits to being an FF8 fan :P

:gladbron
Title: Re: Keiji Inafune needs YOU!
Post by: Damian79 on December 16, 2013, 07:53:52 PM
With art such as this:
(https://images.encyclopediadramatica.es/1/13/MN9_Dina_Chardesign.jpg)

I am GLAD i didnt fund this one.  If i was i would ask for my money back.  I dont mind female characters but I would never pay for horrible art like this.
Title: Re: Keiji Inafune needs YOU!
Post by: Damian79 on December 16, 2013, 08:51:53 PM
That art is horrendous.  If they represent the style she draw the enemies etc.  I am gonna puke.
Title: Re: Keiji Inafune needs YOU!
Post by: Damian79 on December 16, 2013, 09:36:57 PM
It says she design the enemies in one of her tweets.


(http://i.imgur.com/iuYT6Mg.jpg)
Title: Re: Keiji Inafune needs YOU!
Post by: Great Rumbler on December 16, 2013, 10:12:15 PM
OH MY GOD SHUT UP PLEASE DAMIAN
Title: Re: Keiji Inafune needs YOU!
Post by: Damian79 on December 16, 2013, 10:17:49 PM
jesus christ damian, why are we going over the exact same bullshit that happened last week

she is not putting pen to paper on any official art for the game.  she is contributing ideas like everyone else on the team.  i'm pretty sure john tv's drawings of link having sex with mario are pretty bad too, doesn't mean you have to worry about his contributions to mighty no 9.

So she is not a designer then.  Good?
Title: Re: Keiji Inafune needs YOU!
Post by: Positive Touch on December 16, 2013, 10:21:26 PM
i am a fucking moron incapable of of critical thought

THEN SHUT UP
Title: Re: Keiji Inafune needs YOU!
Post by: benjipwns on December 16, 2013, 11:32:03 PM
do you know what a designer's job is with regard to video game creation?
To replace gameplay with social justice lectures?
Title: Re: Keiji Inafune needs YOU!
Post by: Positive Touch on December 16, 2013, 11:35:25 PM
bring back the icons so we can nominate benji
Title: Re: Keiji Inafune needs YOU!
Post by: Damian79 on December 17, 2013, 01:38:27 AM
she might be designing something?  that doesn't mean she's doing art.  do you know what a designer's job is with regard to video game creation?

To be honest i am not quite sure.  There is level designer, i know what that is about but i didnt realise that the artists are separate from designers.
Title: Re: Keiji Inafune needs YOU!
Post by: Great Rumbler on December 17, 2013, 07:59:44 AM
If you'd paid any attention at all to Mighty No. 9, you'd know that throughout the entire creation process of the game comcept has been pulling together designs/sketches/drawings from multiple artists/designers/whatever and taking the best and most promising to use in the game.
Title: Re: Keiji Inafune needs YOU!
Post by: Tasty on December 17, 2013, 09:31:32 AM
she might be designing something?  that doesn't mean she's doing art.  do you know what a designer's job is with regard to video game creation?

To be honest i am not quite sure.  There is level designer, i know what that is about but i didnt realise that the artists are separate from designers.

You thought game designers made the art? :derp
Title: Re: Keiji Inafune needs YOU!
Post by: Rufus on December 17, 2013, 10:16:07 AM
Just to be a little helpful here: Typically, the artists make the pieces from which level designers then build the levels. Game designers create the mechanics. The bigger the team, the more defined these roles are (and the more time one person can spend polishing some obscure detail, like the bathroom shelves or whatever), the smaller the team, the less defined.
Title: Re: Keiji Inafune needs YOU!
Post by: chronovore on December 17, 2013, 12:09:03 PM
And just to muddle things up a bit, this is further confused by Japanese dev teams, which call artists "designers" and game-designers "planners."
Title: Re: Keiji Inafune needs YOU!
Post by: Rufus on December 17, 2013, 12:13:30 PM
And "directors" are producers with a lot of creative control, right? But then there are also producers...
Title: Re: Keiji Inafune needs YOU!
Post by: Great Rumbler on December 17, 2013, 01:31:28 PM
So basically, anyone that's upset about Dina being hired by comcept is an idiot and should be ashamed of themselves.
Title: Re: Keiji Inafune needs YOU!
Post by: Damian79 on December 17, 2013, 03:48:52 PM
So basically, anyone that's upset about Dina being hired by comcept is an idiot and should be ashamed of themselves.

Pretty much.
Title: Re: Keiji Inafune needs YOU!
Post by: bork on December 17, 2013, 04:39:25 PM
Seems like jealousy and nerd rage over her comment on not playing Mega Man games.

...

Why do they give a shit? (I know I'm late on this.)

The art is pretty ugly though.
Title: Re: Keiji Inafune needs YOU!
Post by: Great Rumbler on December 17, 2013, 05:50:35 PM
The art is pretty ugly though.

The Mighty No. 9 piece isn't really that great, but she got some other drawings are her Tumblr that are pretty nice.
Title: Re: Keiji Inafune needs YOU!
Post by: Steve Youngblood on December 17, 2013, 06:00:58 PM
I somehow managed to avoid this controversy altogether. I have almost no idea of what's going on here. Do I have to watch that 20 minute video to understand?
Title: Re: Keiji Inafune needs YOU!
Post by: Great Rumbler on December 17, 2013, 06:09:06 PM
Do I have to watch that 20 minute video to understand?

No, just this one:

http://www.youtube.com/watch?v=0S_S39kSCDI
Title: Re: Keiji Inafune needs YOU!
Post by: octopushover on December 17, 2013, 06:12:42 PM
I somehow managed to avoid this controversy altogether. I have almost no idea of what's going on here. Do I have to watch that 20 minute video to understand?

Not at all. It's really simple. Mighty No. 9 hired a community manager to take over their social media, and that community manager happened to be female. The people who are really, really excited to cheer for this game and also men's rights considered this the worst thing to happen to the world since that bitch Thatcher got elected, got her menses and thrust half of the UK into poverty, so people started looking into the community manager's past. It seems she's somewhat interested in feminist issues which means she would almost definitely ruin their game by introducing women's issues into it (despite being in charge only of their social media).

Now she's under such heavy scrutiny I can't imagine anything she does will be well received.
Title: Re: Keiji Inafune needs YOU!
Post by: Trent Dole on December 17, 2013, 07:14:37 PM
Bitter forever alone distinguished mentally-challenged fellows being angry at vaginas, basically.
Title: Re: Keiji Inafune needs YOU!
Post by: Himu on December 17, 2013, 07:26:54 PM
Do I have to watch that 20 minute video to understand?

No, just this one:

http://www.youtube.com/watch?v=0S_S39kSCDI

Dear god those female Rock designs are awful. Here's Mega Man with an F cup. Here's Mega Man in a bikini. Why can't I just play as Roll? I haven't watched the video yet but the designs in that screen preview were made for dudes, point blank.
Title: Re: Keiji Inafune needs YOU!
Post by: Great Rumbler on December 17, 2013, 07:28:33 PM
I sincerely hope you actually watched that video before posting. Because you really should.
Title: Re: Keiji Inafune needs YOU!
Post by: Himu on December 17, 2013, 07:29:27 PM
Read the edit. I'm at the store now. Will watch later.
Title: Re: Keiji Inafune needs YOU!
Post by: mjemirzian on December 17, 2013, 07:31:20 PM
I dropped $20 on this and forgot about it (yay kickstarter). Pretty sure it's still going to be a good platformer.
Title: Re: Keiji Inafune needs YOU!
Post by: Huff on December 17, 2013, 07:54:49 PM
I somehow managed to avoid this controversy altogether. I have almost no idea of what's going on here. Do I have to watch that 20 minute video to understand?

Dudes got a great voice
Title: Re: Keiji Inafune needs YOU!
Post by: Steve Youngblood on December 18, 2013, 01:16:38 AM
I somehow managed to avoid this controversy altogether. I have almost no idea of what's going on here. Do I have to watch that 20 minute video to understand?

Not at all. It's really simple. Mighty No. 9 hired a community manager to take over their social media, and that community manager happened to be female. The people who are really, really excited to cheer for this game and also men's rights considered this the worst thing to happen to the world since that bitch Thatcher got elected, got her menses and thrust half of the UK into poverty, so people started looking into the community manager's past. It seems she's somewhat interested in feminist issues which means she would almost definitely ruin their game by introducing women's issues into it (despite being in charge only of their social media).

Now she's under such heavy scrutiny I can't imagine anything she does will be well received.

I... see. Sounds about right.
Title: Re: Keiji Inafune needs YOU!
Post by: magus on December 18, 2013, 07:21:03 AM
Do I have to watch that 20 minute video to understand?

No, just this one:

http://www.youtube.com/watch?v=0S_S39kSCDI

then how do you explain splash woman? huh? huh?

I somehow managed to avoid this controversy altogether. I have almost no idea of what's going on here. Do I have to watch that 20 minute video to understand?

Not at all. It's really simple. Mighty No. 9 hired a community manager to take over their social media, and that community manager happened to be female. The people who are really, really excited to cheer for this game and also men's rights considered this the worst thing to happen to the world since that bitch Thatcher got elected, got her menses and thrust half of the UK into poverty, so people started looking into the community manager's past. It seems she's somewhat interested in feminist issues which means she would almost definitely ruin their game by introducing women's issues into it (despite being in charge only of their social media).

Now she's under such heavy scrutiny I can't imagine anything she does will be well received.

I... see. Sounds about right.

eh i don't know,it's her fault for introducing feminism into the argument by drawing that awfull fan art and saying that the main character should be female (because game need to be PC and have "gender representation") her introduction read like a gaf post (you can read it here) (http://www.mightyno9.com/en/news20131210) and then there is the fact that she tried to quell the angry mob by deleting threads and such... i think she also admitted that her boyfriend works for comcast which kinda implies she got the job more because of connection's than anything else,in the same admission she says she never touched a megaman game when in the introduction she's all like "Megaman X is the best megaman game! ;)"

it's like they hired one of those "that's right! i'm a gamer AND a girl!" gamer gurl instead of a proper guy/gal for the job... while the torch and pitchfork reaction might be too much,i'd be pretty miffed if i cared
Title: Re: Keiji Inafune needs YOU!
Post by: octopushover on December 18, 2013, 09:19:45 AM
eh i don't know,it's her fault for introducing feminism into the argument by drawing that awfull fan art and saying that the main character should be female (because game need to be PC and have "gender representation") her introduction read like a gaf post (you can read it here) (http://www.mightyno9.com/en/news20131210) and then there is the fact that she tried to quell the angry mob by deleting threads and such... i think she also admitted that her boyfriend works for comcast which kinda implies she got the job more because of connection's than anything else,in the same admission she says she never touched a megaman game when in the introduction she's all like "Megaman X is the best megaman game! ;)"

it's like they hired one of those "that's right! i'm a gamer AND a girl!" gamer gurl instead of a proper guy/gal for the job... while the torch and pitchfork reaction might be too much,i'd be pretty miffed if i cared

These would all be fair points if she weren't just a community manager. If every social media peon in the world had to love what they were shilling, there would be a lot less employed social media peons. It just seems like more "my hobby is SACRED" reasoning that's bogging down video games in the first place.
Title: Re: Keiji Inafune needs YOU!
Post by: Great Rumbler on December 18, 2013, 09:30:53 AM
Quote
it's her fault for introducing feminism into the argument by drawing that awfull fan art and saying that the main character should be female (because game need to be PC and have "gender representation")

Which she did while being simply a backer of Mighty No. 9, a lot of that [minus the artwork that was posted in the update] were dredged up after her introduction in the update.

Quote
then there is the fact that she tried to quell the angry mob by deleting threads and such

That's generally the job of a community manager when threads/posts go off-topic and become hateful.

Quote
i think she also admitted that her boyfriend works for comcast which kinda implies she got the job more because of connection's than anything else

That's how a lot of people get their job. She's also bilingual and lives in Japan, so just maybe comcept thought those were qualities that helped her qualify for the job?

Quote
while the torch and pitchfork reaction might be too much,i'd be pretty miffed if i cared

Miffed...about the person comcept hired to moderate the forums...
Title: Re: Keiji Inafune needs YOU!
Post by: magus on December 18, 2013, 09:43:06 AM
Quote
seems like more "my hobby is SACRED" reasoning that's bogging down video games in the first place.

yeah i'm not saying that these guys are right,just that both side shitted on the bed on different degree... there would be no controversy if she

1) actualy tried to get into contact with the forum before deleting stuff from her twitter
2) didn't go "gender representation this,gender representation that" or at least cleared her position on the matter
3) didn't try to get into the community by making up stuff

summing up to "forumites are dumb" just doesn't feel right... even if forumites are dumb
Title: Re: Keiji Inafune needs YOU!
Post by: Great Rumbler on December 18, 2013, 09:48:57 AM
1-3 only mattered at all because people were trawling through her social media feeds looking for anything that they could use to attack her/justify their anger.
Title: Re: Keiji Inafune needs YOU!
Post by: magus on December 18, 2013, 10:18:21 AM
1-3 only mattered at all because people were trawling through her social media feeds looking for anything that they could use to attack her/justify their anger.

eh i don't care dog,people that talk about feminism in relation to videogame annoy me since the whole dragon's crown controversy so she can go eat a dick or a vag or whatever she wants :yeshrug
Title: Re: Keiji Inafune needs YOU!
Post by: Van Cruncheon on December 18, 2013, 11:17:57 AM
someone put magoose out to pasture
Title: Re: Keiji Inafune needs YOU!
Post by: Steve Youngblood on December 18, 2013, 11:28:39 AM
1-3 only mattered at all because people were trawling through her social media feeds looking for anything that they could use to attack her/justify their anger.

eh i don't care dog,people that talk about feminism in relation to videogame annoy me since the whole dragon's crown controversy so she can go eat a dick or a vag or whatever she wants :yeshrug

What was there really to be annoyed about? I can understand not caring about the discussion and being slightly annoyed by its prevalence, but if that's the position, then what I think is perplexing to me is how often people seem to not realize that it takes two to tango. Yeah, some people criticized the artwork. Why that bothers some, I'll have no idea. I understand not agreeing that it was sexist, but at least half of that stupid controversy was a result of people losing their shit because of a 6/10 review from a woman who may or may not be a feminist.

Meanwhile, in the real world where people don't get bogged down in these kinds of controversies, the game seemed to be well regarded by people with bad taste that like Vanillaware games, and I think it went on to be their most successful title commercially. Fucking feminism ruins everything I tells ya!
Title: Re: Keiji Inafune needs YOU!
Post by: magus on December 18, 2013, 12:09:56 PM
Quote
What was there really to be annoyed about?

it's a great game and half of the discussion about it where about the amazon tits,it would be like watching a bugs bunny classic cartoon and then discussing about the bit where he crossdress,why the fuck does it matters? not everything has to be political correct

this one is doubly annoying because there isn't even a big tittied woman or loli or anything that might pass as sexist and is as politicaly incorrect as any other piece of media that doesn't feature a female main character

Quote
Meanwhile, in the real world where people don't get bogged down in these kinds of controversies

alas we are on the internet

Quote
chief dumbfuck

that sounds like a great indian name
Title: Re: Keiji Inafune needs YOU!
Post by: Steve Youngblood on December 18, 2013, 12:14:50 PM
Quote
What was there really to be annoyed about?

it's a great game and half of the discussion about it where about the amazon tits,it would be like watching a bugs bunny classic cartoon and then discussing about the bit where he crossdress,why the fuck does it matters? not everything has to be political correct

this one is doubly annoying because there isn't even a big tittied woman or loli or anything that might pass as sexist

OK. But I tried to touch on that. A lot of the reason for why there is so much conversation about sexism in gaming is because people on either side of the issue seem all too eager to talk about sexism in gaming. Yes, the conversation wouldn't start in the first place if social warriors didn't feel like criticizing the vidya, but the conversation wouldn't persist if people who feel needlessly threatened by the conversation stopped effectively trying to put the fire out by pouring gasoline on it.
Title: Re: Keiji Inafune needs YOU!
Post by: Barry Egan on July 31, 2015, 07:30:12 AM
(http://i.imgur.com/0hMrw4H.jpg)

https://www.youtube.com/watch?v=5jhbQ8Eik6Y

hmmmmmmmmm.   :huh
Title: Re: Keiji Inafune needs YOU!
Post by: Himu on July 31, 2015, 08:17:26 AM
That HUD is a total downgrade.
Title: Re: Keiji Inafune needs YOU!
Post by: tiesto on July 31, 2015, 09:32:30 AM
I beat Tomba with 127/130 missions... 2 of the last 3 were locked behind a missable event - you have to wait until a flower grows but need to have done 6 events while it grows... unfortunately since I did it at the end of the game I couldn't get it :( And the other, was the nightmare gold medal race. Game overall was OK with clunky controls and lots of backtracking, but it certainly had its charm. I'll definitely check out the sequel.

Also I started playing Suikoden Tierkreis. And hey, it's not that bad at all! Seems like a fairly basic but easygoing and solid RPG, reminds me a lot of Bravely Default for some reason (the chibis over prerendered backgrounds). I like it better than 3 and 4 so far :P
Title: Re: Keiji Inafune needs YOU!
Post by: Himu on July 31, 2015, 10:01:36 AM
Wrong thread?
Title: Re: Keiji Inafune needs YOU!
Post by: bork on July 31, 2015, 11:56:55 AM
I beat Tomba with 127/130 missions... 2 of the last 3 were locked behind a missable event - you have to wait until a flower grows but need to have done 6 events while it grows... unfortunately since I did it at the end of the game I couldn't get it :( And the other, was the nightmare gold medal race. Game overall was OK with clunky controls and lots of backtracking, but it certainly had its charm. I'll definitely check out the sequel.

Also I started playing Suikoden Tierkreis. And hey, it's not that bad at all! Seems like a fairly basic but easygoing and solid RPG, reminds me a lot of Bravely Default for some reason (the chibis over prerendered backgrounds). I like it better than 3 and 4 so far :P

:huh
Title: Re: Keiji Inafune needs YOU!
Post by: qq more on July 31, 2015, 02:15:54 PM
The game itself looks okay I guess, but a far cry from what it could have been.
Title: Re: Keiji Inafune needs YOU!
Post by: HyperZoneWasAwesome on July 31, 2015, 09:35:46 PM
Game Informer is reporting that Mighty No. 9 will now miss its September launch and will release in 2016.

something really iffy is going on here.
Title: Re: Keiji Inafune needs YOU!
Post by: Tasty on July 31, 2015, 09:45:57 PM
Wait what

The game looks done

Pretty lame, but still done.
Title: Re: Keiji Inafune needs YOU!
Post by: Barry Egan on July 31, 2015, 09:57:41 PM
I had no idea Kickstarter would result in so much entertainment - watching nostalgia-obsessed nerds get scammed out of their money is the best show on the internet. 
Title: Re: Keiji Inafune needs YOU!
Post by: thisismyusername on August 01, 2015, 02:08:58 AM
All the people giving Inafune money: :neogaf  :betty :heyman :sabu

Good job, dudes.  :itagaki You'll eventually get that "totally not Megaman!" Megaman game sometime in the future.  :lol

Lesson to be learned: Never throw money at Inafune and let the publishers themselves deal with his shit.
Title: Re: Keiji Inafune needs YOU!
Post by: qq more on August 01, 2015, 06:22:51 PM
I can't believe I've backed this game. :lol Lesson fucking learned. I'm so glad I didn't fall for the Red Ash kickstarter though, that game was sketchy as hell.


Now I wouldn't be surprised if the reason MML3 and MMU were cancelled because Inafune probably done something they (Capcom) didn't like regarding those projects. Or maybe it was completely mismanaged. lol
Title: Re: Keiji Inafune needs YOU!
Post by: Tasty on August 01, 2015, 09:20:35 PM
Also, I'm usually not the one to be down on various Kickstarters, but this has all the makings of a project that will come out late and be less than was promised, lol. Spring 2015 date is way out there and I'm unsure at Inafune's ability to manage projects.

Give this man a prize.
Title: Re: Keiji Inafune needs YOU!
Post by: Tasty on August 01, 2015, 09:22:10 PM
Comcept is Keiji Inafune and an office.  But he's pulled Inti-Creates in on this one, so I have total faith that it will be delivered as promised, on-time.

:ufup

But man, this guy.  I support his project but after all his mouthing off about Japanese developers being stagnant and relying too much on nostalgia, and then he does this?  Fucking shameless.

 :mynicca
Title: Re: Keiji Inafune needs YOU!
Post by: Great Rumbler on August 01, 2015, 10:06:04 PM
I didn't back this because I am a smart dog who is good with money.
Title: Re: Keiji Inafune needs YOU!
Post by: Tasty on August 01, 2015, 10:09:22 PM
I'm not gay a Inafune stan, but $20 is $20. :larry
Title: Re: Keiji Inafune needs YOU!
Post by: brob on August 02, 2015, 08:31:27 AM
I'm not gay a Inafune stan, but $20 is $20. :larry

please excuse me while I don't bother with this until a sub-$5 steam sale

 :money
Title: Re: Keiji Inafune needs YOU!
Post by: Barry Egan on August 05, 2015, 01:59:33 PM
http://www.gamespot.com/articles/mighty-no-9-delay-confirmed-now-coming-in-2016/1100-6429493/

:itagaki
Title: Re: Keiji Inafune needs YOU!
Post by: Joe Molotov on August 05, 2015, 02:40:19 PM
Kickstarter, brehs

 :idont
Title: Re: Keiji Inafune needs YOU!
Post by: bork on August 05, 2015, 02:48:59 PM
(http://i.imgur.com/rZzCHY3.jpg)(http://i.imgur.com/RGepF0m.jpg)
(http://i.imgur.com/w8HOQj4.jpg)(http://i.imgur.com/zAsZYIr.jpg)
Title: Re: Keiji Inafune needs YOU!
Post by: Great Rumbler on August 05, 2015, 03:37:43 PM
Being delayed 6+ months is probably the best thing that could happen to it at this point.
Title: Re: Keiji Inafune needs YOU!
Post by: bork on August 05, 2015, 04:12:46 PM
Being delayed 6+ months is probably the best thing that could happen to it at this point.

Hope those graphics get some polish.  It's not looking too hot right now.
Title: Re: Keiji Inafune needs YOU!
Post by: Himu on August 05, 2015, 07:36:13 PM
Makes me wish for the days of megaman zx
Title: Re: Keiji Inafune needs YOU!
Post by: chronovore on August 06, 2015, 07:54:43 AM
Makes me wish for the days of megaman zx

You're not up for Megaman ZZZ X_X ?
Title: Re: Keiji Inafune needs YOU!
Post by: Cerveza mas fina on August 06, 2015, 08:01:45 AM
Isn't the Mega Man collection almost out?

You guys think it would be fun for someone that never really played Mega Man?
Title: Re: Keiji Inafune needs YOU!
Post by: Positive Touch on August 06, 2015, 08:02:27 AM
August 25th
Title: Re: Keiji Inafune needs YOU!
Post by: bork on August 06, 2015, 08:44:55 AM
Isn't the Mega Man collection almost out?

You guys think it would be fun for someone that never really played Mega Man?

Sure.  Or just play Mega Man 2 and 3 on an emulator.  That's all you need.
Title: Re: Keiji Inafune needs YOU!
Post by: Himu on August 06, 2015, 08:54:29 AM
Makes me wish for the days of megaman zx

You're not up for Megaman ZZZ X_X ?

:lol

Isn't the Mega Man collection almost out?

You guys think it would be fun for someone that never really played Mega Man?

Sure.  Or just play Mega Man 2 and 3 on an emulator.  That's all you need.

Don't listen to him lol The best Classic Mega Man games are 2, 3, 5, 6, and in some small ways, 7. It's worth picking up for sure. Sure, you could emulate it, but buying it helps Capcom know you want Mega Man and could help fuel a Mega Man Zero 2 and ZX port :drool Which is far more important.
Title: Re: Keiji Inafune needs YOU!
Post by: bork on August 06, 2015, 09:23:29 AM
Don't listen to him lol The best Classic Mega Man games are 2, 3, 5, 6, and in some small ways, 7.

I wouldn't recommend that anyone play multiple games like that to start.  MM2 is far and away the best game and it's way cheaper (or free) to just play that.

It's worth picking up for sure. Sure, you could emulate it, but buying it helps Capcom know you want Mega Man and could help fuel a Mega Man Zero 2 and ZX port :drool Which is far more important.

They've already re-released the Zero games on DS and there's versions of them available on the Wii U eShop for sale.  Pretty doubtful those are going to leave the Nintendo platforms.  ZX, if released, would only be on Wii U because of the dual screens.  Also these games are not like the classic Mega Man titles.
Title: Re: Keiji Inafune needs YOU!
Post by: Himu on August 06, 2015, 09:30:42 AM
I played every MM game in order in like 2007 or something and ranked them. I highly recommend it. 2 is great, but not better than 3, and 5 and 6 have some of the best elements in the series. This "2 is the only one you need to play" stuff is bs. If you need to play only one Mega Man, it should be 3.
Title: Re: Keiji Inafune needs YOU!
Post by: bork on August 06, 2015, 09:45:57 AM
I played every MM game in order in like 2007 or something and ranked them. I highly recommend it. 2 is great, but not better than 3, and 5 and 6 have some of the best elements in the series. This "2 is the only one you need to play" stuff is bs. If you need to play only one Mega Man, it should be 3.

Sorry, nobody else is going to agree with you on that one.  MM2 is the classic.
Title: Re: Keiji Inafune needs YOU!
Post by: Himu on August 06, 2015, 09:58:39 AM
Plenty agree.

Oh and add 9 to the list. Prefer 9 to 2 as well. 3> 9>2
Title: Re: Keiji Inafune needs YOU!
Post by: brob on August 06, 2015, 10:00:52 AM
2 was the megaman game that had the most impact and is effectively the foundation of the series. if you're looking for a megaman game to play in 2015 however, 3 is easily better.
Title: Re: Keiji Inafune needs YOU!
Post by: Himu on August 06, 2015, 10:02:25 AM
http://m.ign.com/articles/2011/04/05/mega-man-2-isnt-the-best-mega-man-game

Best Mega Man games per series:

Classic - 3
X - 4
Z - 2

It is what it is. :yeshrug
Title: Re: Keiji Inafune needs YOU!
Post by: bork on August 06, 2015, 10:15:58 AM
LOL, IGN.

2 was the megaman game that had the most impact and is effectively the foundation of the series. if you're looking for a megaman game to play in 2015 however, 3 is easily better.

...Which is why you start with 2.  It's also a more challenging game than 3.  3 is a bit too easy.  I'd also play 2 before 3 since 2 brings back a few things from 3.  Would say Mega Man 1, but it's too damn hard.

It's all downhill after that. 
Title: Re: Keiji Inafune needs YOU!
Post by: Himu on August 06, 2015, 10:19:00 AM
3 is way harder than 2

In 2 all you need is quick boomerangs or metal blades and bang, beat game

You should start with 2, but it's definitely not the only one people should play.
Title: Re: Keiji Inafune needs YOU!
Post by: bork on August 06, 2015, 10:24:19 AM
3 is way harder than 2

In 2 all you need is quick boomerangs or metal blades and bang, beat game

Uh-uh, no way.  MM2 is more difficult, period.  Always had a more challenging time getting through it compared to 3.  3 is the easiest MM game, IMO.  It got way harder with 4.

Quote
You should start with 2, but it's definitely not the only one people should play.

2 has better level design.  I mean, I love 3.  Love it-- but 2 is the classic. 
Title: Re: Keiji Inafune needs YOU!
Post by: Himu on August 06, 2015, 10:27:58 AM
Also, it's not really downhill from there. 3 is amazing and best classic MM, 4 sucks but 5 owns, 6 is also great but not necessary. 7 is unique and worth playing, 8 sucks, 9 is a return to form. For the most part classic MM is consistent and worth playing. They're all so short that I don't understand the mindset of suggesting only one MM game.

And 3 has much better design than 2.

I never had as much of a time playing 2 and I did 3. 3 has harder difficulty spikes for sure.
Title: Re: Keiji Inafune needs YOU!
Post by: bork on August 06, 2015, 10:35:51 AM
Also, it's not really downhill from there. 3 is amazing and best classic MM, 4 sucks but 5 owns, 6 is also great but not necessary. 7 is unique and worth playing, 8 sucks, 9 is a return to form. For the most part classic MM is consistent and worth playing. They're all so short that I don't understand the mindset of suggesting only one MM game.

Am suggesting one to start with.  If someone has never played one of these games before, I wouldn't suggest a barrage of games...I'd start with one and go from there.

7 is pretty blah.  It's like a toned-down X game.  Did you ever play Mega Man & Bass?  It's like a good version of MM8.

Quote
And 3 has much better design than 2.

Nothing in 3 is as original as the designs of stages like Quick Man, Bubble Man, Crash Man, Wood Man, and the like.  I did like Snake Man and Shadow Man's stages though.  Shadow Man's stage BGM still rocks.

Quote
I never had as much of a time playing 2 and I did 3. 3 has harder difficulty spikes for sure.

Can't agree with you at all.  This is going back to when I was a kid.  We all found MM3 to be much easier than MM2 back then.
Title: Re: Keiji Inafune needs YOU!
Post by: Himu on August 06, 2015, 10:47:48 AM
You found MM3 easier than 2 probably because you played 2 so much and got used to it and kicked ass. I didn't have that. I did not grow up on Mega Man. I played them for the first like ten years ago. I didn't have enough time to replay 2 a million times like you did. I went straight from 2 to 3, and 3 is harder.

MM2 levels have cooler situations and graphics, but the actual LEVELS in terms of design are not better than 3's mostly due to 3's inclusion of slide, which allows for more options and modes of play.

MM3 has better music overall. MM2 had a better intro song and Wiley Castle theme and that's it.

MM3 has better boss fights. 2's are overly simplistic and lack mobility. 3's inclusion of slide made boss fight encounters more varied and challenging in terms of evasion, plus, more fun.

MM3 is the longest classic MM, and contains everything that makes MM...well, MM. From Rush to Proto Man. It also has the best Wiley castle in the series.

MM2 is a broken mess of a game. Metal Blades go in 8 DIRECTIONS and insta kill most things on contact.

The only thing I give 2 over 3 is that I prefer 2's robot master designs.

7 is not a toned down X game at all and has quite a lot of unique levels. MMnB sucks.
Title: Re: Keiji Inafune needs YOU!
Post by: Tasty on August 06, 2015, 11:08:52 AM
Isn't the Mega Man collection almost out?

You guys think it would be fun for someone that never really played Mega Man?

Sure.  Or just play Mega Man 2 and 3 on an emulator.  That's all you need.

:wag Don't forget X.
Title: Re: Keiji Inafune needs YOU!
Post by: Himu on August 06, 2015, 11:18:10 AM
X  :-\ One of those games I used to love but find completely boring now. Like, I don't even use weapons in that game, I straight x-buster it, sometimes without armor, and it's still boring.  :-\
Title: Re: Keiji Inafune needs YOU!
Post by: bork on August 06, 2015, 11:44:51 AM
You found MM3 easier than 2 probably because you played 2 so much and got used to it and kicked ass. I didn't have that. I did not grow up on Mega Man. I played them for the first like ten years ago. I didn't have enough time to replay 2 a million times like you did. I went straight from 2 to 3, and 3 is harder.

I had Mega Man 3 before I had Mega Man 2.

:idont :ufup
Title: Re: Keiji Inafune needs YOU!
Post by: bork on August 06, 2015, 11:48:30 AM
MM2 levels have cooler situations and graphics, but the actual LEVELS in terms of design are not better than 3's mostly due to 3's inclusion of slide, which allows for more options and modes of play.

Switch that.  MM3 has better graphics...MM2 has better levels in terms of design.  Sliding is unnecessary and it was even felt that it made the games it was in easier...hence why they removed it from Mega Man in 9.

MM3 has better music overall. MM2 had a better intro song and Wiley Castle theme and that's it.


Quote
MM2 is a broken mess of a game.

 :crazy

Hyperbole much?

Quote
7 is not a toned down X game at all and has quite a lot of unique levels. MMnB sucks.

Wow...so 7 is good but MMnB sucks.  OK, Himu gonna Himu.

:idont
Title: Re: Keiji Inafune needs YOU!
Post by: Tasty on August 06, 2015, 12:03:41 PM
X  :-\ One of those games I used to love but find completely boring now. Like, I don't even use weapons in that game, I straight x-buster it, sometimes without armor, and it's still boring.  :-\

 :crazy
Title: Re: Keiji Inafune needs YOU!
Post by: Himu on August 06, 2015, 12:07:39 PM
I played MMnB as X and I was shooting a boss with 99999 shots and could barely deplete its health. Crap game. GBA version also has awful resolution.

It's not hyperbole. Metal Blades lets you shoot in 8 directions, is spammable, kills most things in one hit, and has near infinite ammo. Quick boomerangs are similar.

RE: MMX, I mean, it's not a bad game, I just don't find it fun anymore. It's Mega Man lite to me now. :-/
Title: Re: Keiji Inafune needs YOU!
Post by: Himu on August 06, 2015, 12:07:53 PM
You found MM3 easier than 2 probably because you played 2 so much and got used to it and kicked ass. I didn't have that. I did not grow up on Mega Man. I played them for the first like ten years ago. I didn't have enough time to replay 2 a million times like you did. I went straight from 2 to 3, and 3 is harder.

I had Mega Man 3 before I had Mega Man 2.

:idont :ufup

So this was you?

https://www.youtube.com/watch?v=opADNvgeZYY
Title: Re: Keiji Inafune needs YOU!
Post by: bork on August 06, 2015, 12:13:26 PM
I can't listen to that at work.  Airman wasn't a problem though, so...uh?

:idont

I played MMnB as X and I was shooting a boss with 99999 shots and could barely deplete its health. Crap game. GBA version also has awful resolution.

That last comment is irrelevant -play the SFC version then- especially if you fired it up on en emulator.  It's hard game to be sure, but something's wrong if you couldn't kill a boss.  Hyperbole part 2. 

:idont

Quote
It's not hyperbole. Metal Blades lets you shoot in 8 directions, is spammable, kills most things in one hit, and has near infinite ammo. Quick boomerangs are similar.

It's hyperbole.  I see no reason to talk about MM2 further with you if you're seriously calling it a "broken mess."   :lol  I can say the same thing about Mega Man 3.  The game must be broken since I can kill the finally boss in 1-2 hits using Top Man's ability.  BROKEN MESS!

Not to mention...if you think those weapons are that good and want to challenge yourself...you don't have to use them.

Quote
RE: MMX, I mean, it's not a bad game, I just don't find it fun anymore. It's Mega Man lite to me now. :-/

Now this I can agree with you on.  I liked it back in the day but have little desire to replay it.  I also never cared about its sequels.  Another game I enjoyed from around the same time was Mega Man V on the Gameboy, but I wouldn't want to go back to that at all now.  I think I'm really not much of a Mega Man fan; I just really love 1-3.
Title: Re: Keiji Inafune needs YOU!
Post by: Himu on August 06, 2015, 12:14:42 PM
You cannot spam Top Man's ability and Top man's ability also doesn't have near infinite ammo.

MMX4 is worth revisiting. It's pretty classic.

MM1 is really only worth playing once, I think. It's not that great.
Title: Re: Keiji Inafune needs YOU!
Post by: bork on August 06, 2015, 12:15:20 PM
You cannot spam Top Man's ability and Top man's ability also doesn't have near infinite ammo.

Doesn't matter...you can kill the last boss instantly with it.  BROKEN!  :P
Title: Re: Keiji Inafune needs YOU!
Post by: bork on August 06, 2015, 12:15:52 PM
Oh shit...I can totally use controller 2 to do a trick where Mega Man "dies" but is then completely invincible in MM3.  BROKEN MESS
Title: Re: Keiji Inafune needs YOU!
Post by: Himu on August 06, 2015, 12:16:10 PM
You cannot spam Top Man's ability and Top man's ability also doesn't have near infinite ammo.

Doesn't matter...you can kill the last boss instantly with it.  BROKEN!  :P

It's broken, but not metal blade broken.
Title: Re: Keiji Inafune needs YOU!
Post by: Himu on August 06, 2015, 12:17:24 PM

That last comment is irrelevant -play the SFC version then- especially if you fired it up on en emulator.  It's hard game to be sure, but something's wrong if you couldn't kill a boss.  Hyperbole part 2. 

:idont

MMNB isn't that good. The game is clearly designed for Bass and Mega Man was plastered into it. It's a badly designed game.
Title: Re: Keiji Inafune needs YOU!
Post by: bork on August 06, 2015, 12:18:43 PM
You cannot spam Top Man's ability and Top man's ability also doesn't have near infinite ammo.

Doesn't matter...you can kill the last boss instantly with it.  BROKEN!  :P

It's broken, but not metal blade broken.

What you're describing isn't "broken."  It might be over-powered, but that is not a broken game in any way, shape, or form.
Title: Re: Keiji Inafune needs YOU!
Post by: bork on August 06, 2015, 12:20:44 PM

That last comment is irrelevant -play the SFC version then- especially if you fired it up on en emulator.  It's hard game to be sure, but something's wrong if you couldn't kill a boss.  Hyperbole part 2. 

:idont

MMNB isn't that good. The game is clearly designed for Bass and Mega Man was plastered into it. It's a badly designed game.

Once again, play the SFC version.  You don't have the resolution or wide screen issues causing problems.  But it's OK if you don't like it.  This is getting kind of pointless now.   :lol
Title: Re: Keiji Inafune needs YOU!
Post by: Himu on August 06, 2015, 12:26:08 PM

That last comment is irrelevant -play the SFC version then- especially if you fired it up on en emulator.  It's hard game to be sure, but something's wrong if you couldn't kill a boss.  Hyperbole part 2. 

:idont

MMNB isn't that good. The game is clearly designed for Bass and Mega Man was plastered into it. It's a badly designed game.

Once again, play the SFC version.  You don't have the resolution or wide screen issues causing problems.  But it's OK if you don't like it.  This is getting kind of pointless now.   :lol

Okay then, I'll give the SFC version a try some time. The GBA version was what I legitimately consider the worst Mega Man game I have ever played next to MM4, 8, and X3.
Title: Re: Keiji Inafune needs YOU!
Post by: Positive Touch on August 06, 2015, 12:29:23 PM
excuse me I'm just gonna put this thread in trash
Title: Re: Keiji Inafune needs YOU!
Post by: bork on August 06, 2015, 12:42:28 PM
excuse me I'm just gonna put this thread in trash

(http://i.imgur.com/5FxXyYO.jpg)
Title: Re: Keiji Inafune needs YOU!
Post by: Himu on August 06, 2015, 12:47:27 PM
excuse me I'm just gonna put this thread in trash

https://www.youtube.com/watch?v=5uJP2BVokTE
Title: Re: Keiji Inafune needs YOU!
Post by: Cerveza mas fina on August 06, 2015, 03:27:16 PM
Aaight ill put it on the list
Title: Re: Keiji Inafune needs YOU!
Post by: Tasty on August 06, 2015, 03:33:34 PM
That X soundtrack tho :lawd

https://www.youtube.com/watch?v=8qjJqwo89fQ

https://www.youtube.com/watch?v=sfb79vnpcxk

And the GOAT:

https://www.youtube.com/watch?v=H-s7vJmwqjs

:bow GOAT GOAT GOAT :bow2
Title: Re: Keiji Inafune needs YOU!
Post by: The Legend of Sunblade on August 06, 2015, 03:41:16 PM
I still have lots of fun playing X, even with how easy it is. I only play it minimalist style (buster only, no upgrade parts) but I go one step further and use a password to skip the dash boots in Chill Penguin.

(http://i.imgur.com/h7UAyKS.jpg)

Hell is trying to beat this asshole one health pixel at a time without being able to dash out of the way.
Title: Re: Keiji Inafune needs YOU!
Post by: Himu on August 06, 2015, 03:42:16 PM
The music in X is amazing for sure
Title: Re: Keiji Inafune needs YOU!
Post by: Rufus on August 06, 2015, 03:53:34 PM
I really like the way this version sounds:
https://www.youtube.com/watch?v=2kZ7FhqBDkU
Title: Re: Keiji Inafune needs YOU!
Post by: bork on August 06, 2015, 04:23:20 PM
Aaight ill put it on the list

Success...?
Title: Re: Keiji Inafune needs YOU!
Post by: Positive Touch on August 06, 2015, 05:25:25 PM
maverick Hunter x soundtrack >>> mega man x soundtrack
Title: Re: Keiji Inafune needs YOU!
Post by: Positive Touch on August 06, 2015, 05:40:37 PM
also who loves powered up? BECAUSE I FUCKING LOVED POWERED UP. fuck Capcom for not keeping that series going
Title: Re: Keiji Inafune needs YOU!
Post by: bluemax on August 06, 2015, 06:55:37 PM
also who loves powered up? BECAUSE I FUCKING LOVED POWERED UP. fuck Capcom for not keeping that series going

I unashamedly loved that game. So fucking good.

Also for anyone on the iTunes music band wagon the Capcom Sound Team has all 10 official sound tracks up.
Title: Re: Keiji Inafune needs YOU!
Post by: BobFromPikeCreek on August 06, 2015, 07:06:19 PM
I cry myself to sleep every night over the fact that there's only one classic MM with the slide and no charge buster. :'( :'( :'(


:bow :bow MM3 is the perfect Mega Man :bow2 :bow2
Title: Re: Keiji Inafune needs YOU!
Post by: BobFromPikeCreek on August 06, 2015, 07:07:32 PM
dp
Title: Re: Keiji Inafune needs YOU!
Post by: demi on August 06, 2015, 07:09:30 PM
best mega man is command mission tbh

https://www.youtube.com/watch?v=CUcY4lULUrE

:rejoice RPGs the superior genre :rejoice
Title: Re: Keiji Inafune needs YOU!
Post by: The Legend of Sunblade on August 06, 2015, 08:45:42 PM
also who loves powered up? BECAUSE I FUCKING LOVED POWERED UP. fuck Capcom for not keeping that series going


I've never gotten to play it cause I could not find it when it first came out, and Capcom never released it digitally. Still bums me out.

We were actually gonna get a whole line of remakes on the same vein as Powered up and MHX, but they spent way too much money on the latter and not enough people bought it. Who knew that giving the whole game voice acting and even commissioning an OVA for it was prohibitively expensive?  :yuck
Title: Re: Keiji Inafune needs YOU!
Post by: Himu on August 06, 2015, 08:46:27 PM
Powered Up owns and >>>>>>>>>>>>>>>>>>>>>>>>>>>>> MM1
Title: Re: Keiji Inafune needs YOU!
Post by: The Legend of Sunblade on August 06, 2015, 08:52:30 PM
I love MM1.  :'( Makes me sad to see it catch so much flak. I'd rather replay it than MM2 any day of the week (and have!). Feel way more accomplished when i beat it compared to MM2, which is super ez mode even on Hard mode.

The only ones in the main series i can say i dislike are 7 and 9. Have no idea how I forced myself to do Mr, Perfect in 9.
Title: Re: Keiji Inafune needs YOU!
Post by: Himu on August 06, 2015, 09:16:29 PM
MM parts quest :zzz :trash
Title: Re: Keiji Inafune needs YOU!
Post by: Beezy on August 06, 2015, 09:20:45 PM
best mega man is command mission tbh

:rejoice RPGs the superior genre :rejoice
Always wanted this game. :(
Title: Re: Keiji Inafune needs YOU!
Post by: BobFromPikeCreek on August 06, 2015, 10:20:16 PM
Jarosh used to have an amazing MM tribute thread on here but I can't find it :'(
Title: Re: Keiji Inafune needs YOU!
Post by: tiesto on August 06, 2015, 10:24:42 PM
Powered Up owns and >>>>>>>>>>>>>>>>>>>>>>>>>>>>> MM1

What about the racist robot master tho?

BTW, MM1 and 5 carts are like $80+ loose nowadays. It's nuts...
Title: Re: Keiji Inafune needs YOU!
Post by: Himu on August 06, 2015, 10:24:44 PM
His account is wiped :(
Title: Re: Keiji Inafune needs YOU!
Post by: BobFromPikeCreek on August 06, 2015, 10:25:51 PM
:stahp
Title: Re: Keiji Inafune needs YOU!
Post by: Positive Touch on August 06, 2015, 10:31:47 PM
Powered Up owns and >>>>>>>>>>>>>>>>>>>>>>>>>>>>> MM1

What about the racist robot master tho?

BTW, MM1 and 5 carts are like $80+ loose nowadays. It's nuts...

lmao at least they had the decency to do a palette swap, even if they still kept in his stupid jig.

it's amazing how high nes games go for nowadays. I guess a lot of copies moved into collectors houses or trash cans.
Title: Re: Keiji Inafune needs YOU!
Post by: Kara on August 07, 2015, 01:56:47 AM
Rockman and Forte :aah
Title: Re: Keiji Inafune needs YOU!
Post by: T-Short on August 07, 2015, 08:04:21 AM
I cry myself to sleep every night over the fact that there's only one classic MM with the slide and no charge buster. :'( :'( :'(


:bow :bow MM3 is the perfect Mega Man :bow2 :bow2

Did you play the romhack thing? Seems nice.

https://www.youtube.com/watch?v=nH7HFNgfyNE
Title: Re: Keiji Inafune needs YOU!
Post by: bork on August 07, 2015, 08:30:03 AM
Let me bitch and whine about what a proper collection should have in this day and age:

-Mega Man 1-6 NES
-Mega Man 1-5 Gameboy
-Mega Man The Wiley Wars Genesis
-Mega Man 7 SNES
-Mega Man 8 Saturn
-Mega Man & Bass SFC
-Mega Man 9
-Mega Man 10
-Mega Man The Power Battle 1&2
-Mega Man Powered Up PSP
-Mega Man X Street Fighter (why not?)

Am I missing anything?  (Leaving out that bad Game Gear version)  I don't really think that's asking for too much for a collection.
Title: Re: Keiji Inafune needs YOU!
Post by: Himu on August 07, 2015, 12:45:03 PM
Yeah, like, a Mega Man collection now should have every game.
Title: Re: Keiji Inafune needs YOU!
Post by: Positive Touch on August 07, 2015, 12:50:09 PM
emulating/porting games from like 6 different systems seems like it'd be pretty expensive
Title: Re: Keiji Inafune needs YOU!
Post by: mormapope on August 07, 2015, 12:54:13 PM
The collection on the PS2 is better than what they're gonna put out  :heyman

https://en.wikipedia.org/wiki/Mega_Man_Anniversary_Collection

Should've gone balls deep and have all the NES and SNES Mega Man games, all of the Megaman X series, Megaman Legends 1&2, along with other bonus stuff, for $30 digital and $49.99 physical. Sell different eras of Megaman separately if people want specific games in the franchise.

Title: Re: Keiji Inafune needs YOU!
Post by: The Legend of Sunblade on August 07, 2015, 12:59:33 PM
From what I can tell, the point of the legacy collection is going for perfect recreations of the games they're doing, on top of tons of extras (aka stuff they're prob gonna rip out of perfect works) rather than just a ROM dump like the Anniversary collection was.

I'd still rather have the ROM dump just for the value of it.
Title: Re: Keiji Inafune needs YOU!
Post by: Himu on August 07, 2015, 01:09:24 PM
emulating/porting games from like 6 different systems seems like it'd be pretty expensive

sure, but legacy collection doesn't even have 7-10
Title: Re: Keiji Inafune needs YOU!
Post by: demi on August 07, 2015, 01:10:20 PM
Megaman Collection / MegaMan X Collection for Gamecube :rejoice
Title: Re: Keiji Inafune needs YOU!
Post by: The Legend of Sunblade on August 07, 2015, 01:17:39 PM
A button to shoot and B button to jump. :ufup :trash
Title: Re: Keiji Inafune needs YOU!
Post by: Himu on August 07, 2015, 01:22:28 PM
Ps2 collection for life
Title: Re: Keiji Inafune needs YOU!
Post by: demi on August 07, 2015, 01:33:18 PM
A button to shoot and B button to jump. :ufup :trash

People want MegaMan to be harder? Buy it on Gamecube :rejoice
Title: Re: Keiji Inafune needs YOU!
Post by: Tasty on August 07, 2015, 01:39:58 PM
That GameCube d-pad tho :kobeyuck
Title: Re: Keiji Inafune needs YOU!
Post by: Himu on August 07, 2015, 01:45:34 PM
It's mega man. You only ever go left or right. You can play it with a stick.
Title: Re: Keiji Inafune needs YOU!
Post by: Positive Touch on August 07, 2015, 01:47:57 PM
yeah the cube version was trash. ps2 and Xbox version were majestic tho. no interest in getting this new collection at full price when it's a worse value than the old one. I'd rather have more games than perfect ports of a few games.
Title: Re: Keiji Inafune needs YOU!
Post by: Tasty on August 07, 2015, 02:31:32 PM
It's mega man. You only ever go left or right. You can play it with a stick.

 :crazy

Never taking your opinion on platformers seriously again.
Title: Re: Keiji Inafune needs YOU!
Post by: Himu on August 07, 2015, 02:41:10 PM
On Xbox 360 this was the only way to play mega man 9 due to bad dpad. It is a concession one must make for mega man. It's the honorable sacrifice. Plus you have to be pretty bad to not play mega man with a stick. Classic mega man, you're mostly ever only going right. You never use up or down and rarely diagonals. Just left and right. Man up.

Any other 2d game, especially fighters, and it'd be a problem, but mega man? Ain't no problem.
Title: Re: Keiji Inafune needs YOU!
Post by: Positive Touch on August 07, 2015, 04:34:46 PM
you know what I'd love? a remake of the zero series that removes the shitty hub world, item management, and ranking system. update the controls too and you'd have gaming magic.
Title: Re: Keiji Inafune needs YOU!
Post by: BobFromPikeCreek on August 07, 2015, 04:54:14 PM
I cry myself to sleep every night over the fact that there's only one classic MM with the slide and no charge buster. :'( :'( :'(


:bow :bow MM3 is the perfect Mega Man :bow2 :bow2

Did you play the romhack thing? Seems nice.

https://www.youtube.com/watch?v=nH7HFNgfyNE

Haven't actually, but I've heard good things. I should check it out.
Title: Re: Keiji Inafune needs YOU!
Post by: Tasty on August 07, 2015, 06:07:57 PM
On Xbox 360 this was the only way to play mega man 9 due to bad dpad. It is a concession one must make for mega man. It's the honorable sacrifice. Plus you have to be pretty bad to not play mega man with a stick. Classic mega man, you're mostly ever only going right. You never use up or down and rarely diagonals. Just left and right. Man up.

Any other 2d game, especially fighters, and it'd be a problem, but mega man? Ain't no problem.

(http://38.media.tumblr.com/5076b6be09600adc82486cd2119f1c17/tumblr_inline_n53t7fZJrg1qbygev.gif)
Title: Re: Keiji Inafune needs YOU!
Post by: Positive Touch on August 07, 2015, 06:30:16 PM
:| you weren't even alive when most platformers were made
Title: Re: Keiji Inafune needs YOU!
Post by: Himu on August 07, 2015, 08:35:40 PM
you know what I'd love? a remake of the zero series that removes the shitty hub world, item management, and ranking system. update the controls too and you'd have gaming magic.

Also let me skip ALL the story shit.
Title: Re: Keiji Inafune needs YOU!
Post by: Kara on August 07, 2015, 09:01:54 PM
As someone who liked X more than Rockman in general, I liked the story bits in the first Zero game. Well at least until it became apparent X wasn't actually the villain.
Title: Re: Keiji Inafune needs YOU!
Post by: Positive Touch on August 07, 2015, 09:30:42 PM
it was a creative twist, but I just wanted to do some damn jumping and shooting
Title: Re: Keiji Inafune needs YOU!
Post by: qq more on August 07, 2015, 10:18:10 PM
I enjoyed most Mega Man games, even Battle Network (except 4). I didn't like Mega Man 5 (NES) and 8 for some reason though. And MM1 (GB) was really frustratingly slow.

I love the Mega Man X games, except for the ones after X4. They've ranged from mediocre to shit. X8 is probably the least mediocre Post-X4 game. It has great gameplay but the difficulty design was trial and error bullshit.

Mega Man Zero is a fantastic series, even the worst one is really good. The combat/controls were godlike, especially when Zero is upgraded with a lot of cool shit. ZX was okay though.. not sure what it exactly is, but they never really to be that great. Definitely feels less fun than the Zero series.

It's mega man. You only ever go left or right. You can play it with a stick.
Analog sticks are okay until the more intense or precise moments. IDK, I found D-Pads far more easier to use than Analogs for 2D Platformers.
Title: Re: Keiji Inafune needs YOU!
Post by: Himu on August 07, 2015, 10:33:10 PM
I enjoyed most Mega Man games, even Battle Network (except 4). I didn't like Mega Man 5 (NES) and 8 for some reason though. And MM1 (GB) was really frustratingly slow.

I love the Mega Man X games, except for the ones after X4. They've ranged from mediocre to shit. X8 is probably the least mediocre Post-X4 game. It has great gameplay but the difficulty design was trial and error bullshit.

Mega Man Zero is a fantastic series, even the worst one is really good. The combat/controls were godlike, especially when Zero is upgraded with a lot of cool shit. ZX was okay though.. not sure what it exactly is, but they never really to be that great. Definitely feels less fun than the Zero series.

It's mega man. You only ever go left or right. You can play it with a stick.
Analog sticks are okay until the more intense or precise moments. IDK, I found D-Pads far more easier to use than Analogs for 2D Platformers.

Stick is fine for me with MM. :yeshrug Much more reliable than using 360's d-pad. Beat the game multiple times with that stick. Ain't shit to me. Now, I definitely wouldn't be able to play how I play Mega Man 2 with a stick, that's for sure.
Title: Re: Keiji Inafune needs YOU!
Post by: Himu on August 07, 2015, 10:38:50 PM
Best Mega Man:

https://www.youtube.com/watch?v=BL6svHTjIHQ

:preach
Title: Re: Keiji Inafune needs YOU!
Post by: Tasty on August 08, 2015, 10:50:24 AM
:| you weren't even alive when most platformers were made

Yeah, and no one today was alive when most classical music was made. So no one's allowed to have an opinion about it? How absurd.
Title: Re: Keiji Inafune needs YOU!
Post by: Positive Touch on August 08, 2015, 11:16:45 AM
I'm just saying your opinion sucks
Title: Re: Keiji Inafune needs YOU!
Post by: Tasty on August 08, 2015, 03:50:57 PM
:umad
Title: Re: Keiji Inafune needs YOU!
Post by: bork on August 08, 2015, 04:10:45 PM
On Xbox 360 this was the only way to play mega man 9 due to bad dpad.

Or you just plug in a better controller and use that instead.
:idont
Title: Re: Keiji Inafune needs YOU!
Post by: qq more on August 08, 2015, 06:11:33 PM
Stick is fine for me with MM. :yeshrug Much more reliable than using 360's d-pad. Beat the game multiple times with that stick. Ain't shit to me. Now, I definitely wouldn't be able to play how I play Mega Man 2 with a stick, that's for sure.
For the record, I don't think its unplayable with the stick, just not very ideal to me. I did manage to beat the NES games on the GC anniversary though, wasn't too bad, but I think that might have to do with the GC sticks having octagon gates which helped the precision. (However, the button swap is a hold different story, fuck that swap. Why was that a thing?)

For the life of me I cannot use the 360 analog stick for any 2D games though, but yeah I guess it's better than using its D-Pad though.
Title: Re: Keiji Inafune needs YOU!
Post by: bluemax on August 09, 2015, 04:03:23 AM
On Xbox 360 this was the only way to play mega man 9 due to bad dpad. It is a concession one must make for mega man. It's the honorable sacrifice. Plus you have to be pretty bad to not play mega man with a stick. Classic mega man, you're mostly ever only going right. You never use up or down and rarely diagonals. Just left and right. Man up.

Any other 2d game, especially fighters, and it'd be a problem, but mega man? Ain't no problem.

Buying Mega Man 9 on 360 is one of the worst gaming mistakes I made last gen. Shit is damn near unplayable.

spoiler (click to show/hide)
I still almost beat it.
[close]
Title: Re: Keiji Inafune needs YOU!
Post by: BobFromPikeCreek on August 09, 2015, 06:01:57 AM
Mega Man 9 with an analog stick was fine. I'm not saying a dpad wouldn't have been hugely preferable, but let's not go overboard calling it unplayable. I beat it multiple times just fine.
Title: Re: Keiji Inafune needs YOU!
Post by: chronovore on March 15, 2016, 01:54:12 AM
http://www.mightyno9.com/
https://www.kickstarter.com/projects/mightyno9/mighty-no-9

So, hey, I just realized that the most recent update for this was the third week of January, claiming that it'd be out in a couple weeks. It's now mid-March. There are no responses to any of the irate messages from backers.

Wow.
Title: Re: Keiji Inafune needs YOU!
Post by: VomKriege on March 15, 2016, 02:24:08 AM
http://www.mightyno9.com/
https://www.kickstarter.com/projects/mightyno9/mighty-no-9

So, hey, I just realized that the most recent update for this was the third week of January, claiming that it'd be out in a couple weeks. It's now mid-March. There are no responses to any of the irate messages from backers.

Wow.

It's been delayed as indicated on the official site for an expected release in "Spring 2016".
Title: Re: Keiji Inafune needs YOU!
Post by: chronovore on March 15, 2016, 02:47:19 AM
http://www.mightyno9.com/
https://www.kickstarter.com/projects/mightyno9/mighty-no-9

So, hey, I just realized that the most recent update for this was the third week of January, claiming that it'd be out in a couple weeks. It's now mid-March. There are no responses to any of the irate messages from backers.

Wow.

It's been delayed as indicated on the official site for an expected release in "Spring 2016".

I failed my reading comprehension roll again. Somehow I went through all of that and still saw only the February listing for their launch time. That said, mid-March qualifies as "spring" and yet there are no updates.
Title: Re: Keiji Inafune needs YOU!
Post by: VomKriege on March 15, 2016, 02:50:57 AM
http://www.mightyno9.com/
https://www.kickstarter.com/projects/mightyno9/mighty-no-9

So, hey, I just realized that the most recent update for this was the third week of January, claiming that it'd be out in a couple weeks. It's now mid-March. There are no responses to any of the irate messages from backers.

Wow.

It's been delayed as indicated on the official site for an expected release in "Spring 2016".

I failed my reading comprehension roll again. Somehow I went through all of that and still saw only the February listing for their launch time. That said, mid-March qualifies as "spring" and yet there are no updates.

Yeah, I wasn't trying to mollify you : three delays and no communications at the moment is as terrible as it gets.
Title: Re: Keiji Inafune needs YOU!
Post by: chronovore on March 15, 2016, 06:27:49 AM
Thanks! I didn't think you were being pedantic. I seriously have reading problems some days. Usually when allergy meds are involved.

I'm sad for the backers, but I'm also sad for the team. It's so weird when you get a revered developer to go back to something it seems like they could do in their sleep, but it turns out they have trouble organizing the project without oversight. I mean, there's NO WAY this stuff about networking should have just crept up on them. And of course it could be about everything else, with networking as an excuse.
Title: Re: Keiji Inafune needs YOU!
Post by: VomKriege on March 15, 2016, 06:37:51 AM
Reading the GAF thread it seems the backers had an email with a date : May 31st...
Honestly game seems to have major troubles brewing, from the outside.
Title: Re: Keiji Inafune needs YOU!
Post by: Trent Dole on March 15, 2016, 10:34:22 PM
Mighty Number Nein.
Title: Re: Keiji Inafune needs YOU!
Post by: Great Rumbler on March 15, 2016, 11:50:56 PM
Reading the GAF thread it seems the backers had an email with a date : May 31st...
Honestly game seems to have major troubles brewing, from the outside.

It's been a mess for the longest time. And they keep kicking it further and further down the road. Maybe it makes the May 31st release and ends up being a decently fun game, but I've seen little to convince me that either are likely at this point.
Title: Re: Keiji Inafune needs YOU!
Post by: chronovore on March 16, 2016, 12:34:25 AM
I would love to see this be fun, and prove Capcom wrong about not supporting a MM sequel, but right now that seems like a pipe dream. This project seemed like a no-brainer to every backer. Sad.
Title: Re: Keiji Inafune needs YOU!
Post by: The Legend of Sunblade on March 16, 2016, 12:41:42 AM
I'm still excited for the game itself and really want to play it, but this whole ordeal definitely puts the kibosh on me contributing to any other Inafune crowdfunding thing.
Title: Re: Keiji Inafune needs YOU!
Post by: Mr. Nobody on March 16, 2016, 02:32:09 AM
I would be disappointed if the game didn't look godawful for a while now.

"This stage they keep showing off is rather bland but maybe it's just the tutorial"

"It's actually stage 5"

" :oreilly"
Title: Re: Keiji Inafune needs YOU!
Post by: chronovore on March 16, 2016, 03:08:42 AM
I would be disappointed if the game didn't look godawful for a while now.

"This stage they keep showing off is rather bland but maybe it's just the tutorial"

"It's actually stage 5"

" :oreilly"

That actually doesn't mean anything one way or another. The tutorial should always be the last level a developer creates.
Title: Re: Keiji Inafune needs YOU!
Post by: Tasty on May 16, 2016, 10:10:40 AM
Well looky looky.

(http://i.imgur.com/WB3CIzg.png)

Our long Inafune nightmare is almost at an end.

Edit- Or not. :lol

(http://i.imgur.com/95Li9nK.png)
Title: Re: Keiji Inafune needs YOU!
Post by: bork on May 16, 2016, 10:26:01 AM
:dead
Title: Re: Keiji Inafune needs YOU!
Post by: Tasty on May 18, 2016, 09:10:04 AM
Hey it worked this time

(http://i.imgur.com/ttAchOo.png)
Title: Re: Keiji Inafune needs YOU!
Post by: brob on May 25, 2016, 12:18:30 PM
https://www.youtube.com/watch?time_continue=13&v=YngbHOz--oc

hella 90s tude broseph #epic #breakfastdash
Title: Re: Keiji Inafune needs YOU!
Post by: Rufus on May 25, 2016, 01:08:53 PM
 :kobeyuck
Title: Re: Keiji Inafune needs YOU!
Post by: Kara on May 25, 2016, 01:16:34 PM
Do I like awesome things that are awesome?

TBH, that's kind of passé, I prefer awesome things that are bad.

spoiler (click to show/hide)
pre-RIP DUST 514. :tocry
[close]
Title: Re: Keiji Inafune needs YOU!
Post by: Tasty on May 25, 2016, 05:09:49 PM
https://twitter.com/strongest_human/status/735514451630231552

:dead
Title: Re: Keiji Inafune needs YOU!
Post by: mormapope on May 25, 2016, 05:24:45 PM
A game of this caliber would take less than a year to develop and release on the PS1.

Its taken three years for this to come out since its reveal  :doge
Title: Re: Keiji Inafune needs YOU!
Post by: Tasty on May 25, 2016, 07:56:31 PM
Lol I was finally able to watch the trailer with audio and wtf at the "anime fan on prom night" line. :lol

(http://i.kinja-img.com/gawker-media/image/upload/t_original/1372003350152612391.png)

THIS GAME IS ANIME

Also THERE WILL BE A (SHITTY CG) ANIME FOR THIS GAME (https://www.youtube.com/watch?v=UmY3jd0z8ho)

Wtf were they thinking? Who did they outsource this shit to? :lol
Title: Re: Keiji Inafune needs YOU!
Post by: Tasty on May 26, 2016, 12:27:44 AM
Inti Creates president:

(http://i.imgur.com/DYtOvQY.jpg?1)

:dead :dead :dead
Title: Re: Keiji Inafune needs YOU!
Post by: thisismyusername on May 26, 2016, 12:49:51 AM
D*** *il****?

:confused
Title: Re: Keiji Inafune needs YOU!
Post by: Hock on May 26, 2016, 01:01:56 AM
Deep Silver apparently.

Or Dick Dildos.
Title: Re: Keiji Inafune needs YOU!
Post by: Yulwei on May 26, 2016, 01:45:40 AM
That new trailer is awful and like 20 years out of date but I don't see what's so bad looking about the game itself. The art looks a bit rough but the gameplay looks like Megaman with heavier emphases on dashes to me. The stages also look improved from the last footage of this I saw.

 Last platformer I played was Shovel Knight and that was a while ago so I'll probably pick this one up. :larry
Title: Re: Keiji Inafune needs YOU!
Post by: chronovore on May 26, 2016, 02:03:22 AM
It's a tactless video, appealing to the manchildren who backed the campaign, or at least the 'tude that was popular when those manchildren were enjoying the game. They definitely could have pushed the retro-lingo to be more self-aware, if it was intended ironically. I think most of the backlash is coming from that slight tone-deafness, combined with MONTHS of mismanaged community expectations.
Title: Re: Keiji Inafune needs YOU!
Post by: VomKriege on May 26, 2016, 04:07:07 AM
That new trailer is awful and like 20 years out of date but I don't see what's so bad looking about the game itself. The art looks a bit rough but the gameplay looks like Megaman with heavier emphases on dashes to me. The stages also look improved from the last footage of this I saw.

 Last platformer I played was Shovel Knight and that was a while ago so I'll probably pick this one up. :larry

Apparently PC backers had access to an advanced build of the SP campaign and it was pretty lackluster so there's that too.
Title: Re: Keiji Inafune needs YOU!
Post by: brob on May 26, 2016, 08:49:55 AM
That new trailer is awful and like 20 years out of date but I don't see what's so bad looking about the game itself. The art looks a bit rough but the gameplay looks like Megaman with heavier emphases on dashes to me. The stages also look improved from the last footage of this I saw.

off-brand megaman zero with shite production is pretty apt yeah
Title: Re: Keiji Inafune needs YOU!
Post by: Tasty on May 26, 2016, 09:36:44 AM
Just learned yesterday this game doesn't have wall jumping :dead
Title: Re: Keiji Inafune needs YOU!
Post by: Joe Molotov on May 26, 2016, 11:38:36 AM
Just learned yesterday this game doesn't have wall jumping :dead

At least it's got Dick Dildos.
Title: Re: Keiji Inafune needs YOU!
Post by: Tasty on May 26, 2016, 12:13:44 PM
Just learned yesterday this game doesn't have wall jumping :dead

At least it's got Dick Dildos.

I heard they were a stretch goal/DLC but got cut for the online mode :goty2
Title: Re: Keiji Inafune needs YOU!
Post by: brob on May 26, 2016, 01:00:10 PM
don't worry megaman fans, cacpcom knows what to do (http://www.polygon.com/2016/5/26/11785728/mega-man-animated-series-2017-details?utm_campaign=polygon&utm_content=chorus&utm_medium=social&utm_source=twitter)


spoiler (click to show/hide)
(https://cdn2.vox-cdn.com/thumbor/IQdP_NKcBkhzQKYfHsxrN4ne6-Y=/800x0/filters:no_upscale()/cdn0.vox-cdn.com/uploads/chorus_asset/file/6550977/372274.0.jpeg)
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Title: Re: Keiji Inafune needs YOU!
Post by: Rufus on May 26, 2016, 01:02:45 PM
So ugly I'd believe it if someone told me that it's an intentional afrront to Inafune.
Title: Re: Keiji Inafune needs YOU!
Post by: Joe Molotov on May 26, 2016, 04:13:54 PM
(http://i.imgur.com/Fh5D7fc.png)

:dead
Title: Re: Keiji Inafune needs YOU!
Post by: Great Rumbler on May 26, 2016, 04:18:10 PM
That trailer is the perfectly encapsulation of the entire Kickstarter process for MN9.
Title: Re: Keiji Inafune needs YOU!
Post by: qq more on May 26, 2016, 10:00:40 PM
Just learned yesterday this game doesn't have wall jumping :dead
well its a spiritual successor to classic megaman, not X so why would it?


also that trailer is god awful but i admit i laughed at the anime fans crying in the prom night joke :lol
Title: Re: Keiji Inafune needs YOU!
Post by: tiesto on May 26, 2016, 10:09:24 PM
This animu fan's prom nite was awesome, took a curvy girl with huge tits to the prom  :-*
Title: Re: Keiji Inafune needs YOU!
Post by: bluemax on May 28, 2016, 12:40:50 AM
https://www.youtube.com/watch?v=yEI9MkfmZLc&feature=youtu.be

 :yuck
Title: Re: Keiji Inafune needs YOU!
Post by: Kara on May 28, 2016, 02:31:02 AM
https://www.youtube.com/watch?v=yEI9MkfmZLc&feature=youtu.be

 :yuck

mrw watching this

(http://i.imgur.com/BEfrp5x.png)
Title: Re: Keiji Inafune needs YOU!
Post by: Great Rumbler on May 28, 2016, 03:10:49 AM
That's from the June 2015 build, by the way.
Title: Re: Keiji Inafune needs YOU!
Post by: qq more on May 28, 2016, 04:03:35 PM
the level design looks like trash, not that I'm surprised or anything if Gunvolt was any indication.
Title: Re: Keiji Inafune needs YOU!
Post by: bluemax on May 29, 2016, 01:00:32 AM
That's from the June 2015 build, by the way.

So the visuals might be better, but I doubt much else is.
Title: Re: Keiji Inafune needs YOU!
Post by: Mr. Nobody on May 30, 2016, 02:31:33 PM
That voice acting  :donot
Title: Re: Keiji Inafune needs YOU!
Post by: nudemacusers on May 30, 2016, 05:04:51 PM
(http://i.imgur.com/Fh5D7fc.png)

:dead
Take a L from sonic of all things :holeup
Title: Re: Keiji Inafune needs YOU!
Post by: qq more on May 30, 2016, 07:36:15 PM
[AD LIB MOANING IN PAIN]
Title: Re: Keiji Inafune needs YOU!
Post by: Phoenix Dark on May 31, 2016, 08:31:34 PM
[AD LIB MOANING IN PAIN]

Dirty Sprite 2 in stores now
:tocry
Title: Re: Keiji Inafune needs YOU!
Post by: qq more on June 20, 2016, 02:36:27 AM
(https://pbs.twimg.com/media/ClV0nZGWEAAB4Pp.jpg:small)

 :lol :lol
Title: Re: Keiji Inafune needs YOU!
Post by: Kara on June 20, 2016, 11:54:51 PM
https://www.youtube.com/watch?v=zOlT-TCw8XM

:rofl savaged by ign
Title: Re: Keiji Inafune needs YOU!
Post by: nudemacusers on June 21, 2016, 12:08:54 AM
Wow that underwater effect looks like superman 64 fog.
Title: Re: Keiji Inafune needs YOU!
Post by: Joe Molotov on June 21, 2016, 12:29:55 AM
Inafune's three year plan? Failed. Anime fans win again.
Title: Re: Keiji Inafune needs YOU!
Post by: brob on June 21, 2016, 12:51:37 PM
https://twitter.com/blbeel/status/745153789796069377

 :clap
Title: Re: Keiji Inafune needs YOU!
Post by: Kara on June 21, 2016, 12:55:05 PM
https://twitter.com/blbeel/status/745153789796069377

 :clap

QA was a secret stretch goal. :shh
Title: Re: Keiji Inafune needs YOU!
Post by: demi on June 21, 2016, 12:57:03 PM
Someone send me an X1 code a non-PC code
Title: Re: Keiji Inafune needs YOU!
Post by: Positive Touch on June 21, 2016, 01:07:33 PM
i wonder how inafune plans on spending his retirement
Title: Re: Keiji Inafune needs YOU!
Post by: qq more on June 21, 2016, 01:47:49 PM
https://twitter.com/sonic_hedgehog/status/745311041987371008

holy shit lol
Title: CAPCOM does not need Keiji Inafune!
Post by: thisismyusername on June 21, 2016, 05:03:31 PM
:dead

Fixed thread title, BTW. Best thing to happen to Capcom in years.
Title: Re: Keiji Inafune needs CAPCOM!
Post by: qq more on June 21, 2016, 05:37:53 PM
ahahahaha that title change
Title: Re: Keiji Inafune needs CAPCOM!
Post by: Tasty on July 02, 2016, 11:36:53 PM
https://www.youtube.com/watch?v=uJE5MHZZCeI

:lol
Title: Re: Keiji Inafune needs CAPCOM!
Post by: Trent Dole on July 03, 2016, 05:40:46 AM
I wonder what the specs of the PC they played it on are...
Title: Re: Keiji Inafune needs CAPCOM!
Post by: Rufus on July 03, 2016, 11:20:59 AM
The graphs are all from the Wii U version. The video doesn't say anything about the PC specs, but any system from the last five (or more) years should run it well.
Title: Re: Keiji Inafune needs CAPCOM!
Post by: Beezy on July 04, 2016, 09:02:03 PM
Played this for a bit last night. I was expecting it to be complete trash thanks to the innanets, but the gameplay is good. Everything else does feel pretty cheap though.
Title: Re: Keiji Inafune needs CAPCOM!
Post by: demi on July 04, 2016, 09:07:09 PM
Mega Man COllection is only like $6 on XB1 right now lol