mighty
(http://i470.photobucket.com/albums/rr61/JediGunship/grumpy-cat-8141_preview_zps9177ab07.png)
I imagine this may jumpstart more Japanese hopping on the Kick wagon. Plus that other project with Nobuo, I think it was
LOL at console ports being at 2.5mil.
Looking for an excuse to visit Japan? How about dinner and some great conversation with a fascinating guy who just happens to be one of the world’s most famous game designers? Inafune himself would like to thank you for your incredibly generous donation, as well as talk about Mighty No. 9, games in general, or whatever else might come up as you and he (and a provided interpreter) share dinner and drinks. You’ll need to cover airfare and hotel yourself, but a nice, traditional-style Japanese dinner is on Inafune.
QuoteLooking for an excuse to visit Japan? How about dinner and some great conversation with a fascinating guy who just happens to be one of the world’s most famous game designers? Inafune himself would like to thank you for your incredibly generous donation, as well as talk about Mighty No. 9, games in general, or whatever else might come up as you and he (and a provided interpreter) share dinner and drinks. You’ll need to cover airfare and hotel yourself, but a nice, traditional-style Japanese dinner is on Inafune.
Have to pay for plane and hotel yourself? :holeup
And what makes you feel that way?
QuoteLooking for an excuse to visit Japan? How about dinner and some great conversation with a fascinating guy who just happens to be one of the world’s most famous game designers? Inafune himself would like to thank you for your incredibly generous donation, as well as talk about Mighty No. 9, games in general, or whatever else might come up as you and he (and a provided interpreter) share dinner and drinks. You’ll need to cover airfare and hotel yourself, but a nice, traditional-style Japanese dinner is on Inafune.
Have to pay for plane and hotel yourself? :holeup
Par for the course for these things.
And what makes you feel that way?
I dunno, MML3 put a bad taste in my mouth, maybe he'll be better when he doesn't have to convince the pencil pushers.
Comcept is Keiji Inafune and an office. But he's pulled Inti-Creates in on this one, so I have total faith that it will be delivered as promised, on-time. They did the entire Zero series, the ZX games, and MM9/10.
But man, this guy. I support his project but after all his mouthing off about Japanese developers being stagnant and relying too much on nostalgia, and then he does this? Fucking shameless.
Yeah, that was kind of funny. "Years ago, I was finally able to put one of my dreams in motion, but it got canceled, here's the same old shit we did 50 times before, lol"
I can already see the future:
ex square ff, ex enix dragon quest
That's no kickstarter though.
ex konami suikoden
Himu dropping truth bombs up in here. I doubt 3DS is that far from PSX power wise so MML3 looking the way it did shouldn't be that surprising.
ex konami suikoden
:noah
Can you IMAGINE Murayama hooking up with Miki Hagashino, Fumi Ishikawa, Keiko Fukami, and Junko Kawano and other ex Suikoden staff to pitch a Suikoden like rpg via Kickstarter? :noah
i hope chinese ripoff suikoden happen just to see himu rant :jawalrus
ex konami suikoden
:noah
Can you IMAGINE Murayama hooking up with Miki Hagashino, Fumi Ishikawa, Keiko Fukami, and Junko Kawano and other ex Suikoden staff to pitch a Suikoden like rpg via Kickstarter? :noah
It's not Suikoden or even Japanese, but you might be interested in this Kickstarter game:
http://www.kickstarter.com/projects/codagames/liege?ref=live
http://en.wikipedia.org/wiki/Cyborg_009
and the "Mighty" is probably from Mighty Atom, aka Astro Boy.
you know what else makes me scratch my head? there are (let me count them) 25 megaman sidescrollers (27 if you want to count the remake on psp,i guess around 23 if you don't want to count the last megaman x game for being 3D) why do we need another one so desperately much? that is why i find it hard to give a fuck about this even if i like megaman
This is an idiotic argument. There are hundreds of JRPGs out there, why do you want more?
They aren't? Lol.
magoose missing the goddam point entirely yet again
That's no kickstarter though.
Hey, Mega Man only became great after I was born. (X):holeup :kobeyuck :what :trash
it was Simpsons before Andrex was born. The fans had made peace with that. The thing is, there was still a market for the side scrolling Mega games, with even ZXA selling numbers Atlus would dream of. MM9 was a slightly gussied up NES game and it sold fucking crazy numbers.
Canceling MML3 was a wise financial move. Canceling the whole damn character was a stupid move done out of spite towards Inafune.
I think it's a bit early to call that one, magoose.
On the other hand, Capcom seems uninterested in working with Wayforward. Probably some bad blood left over from Shantae.
Hey, Mega Man only became great after I was born. (X):holeup :kobeyuck :what :trash
you know what else makes me scratch my head? there are (let me count them) 25 megaman sidescrollers (27 if you want to count the remake on psp,i guess around 23 if you don't want to count the last megaman x game for being 3D) why do we need another one so desperately much? that is why i find it hard to give a fuck about this even if i like megaman
I don't think it made much sense at the time. A years-late numbered sequel to a series that sold pretty poorly, on a system that has a lot of problems moving software outside Japan. And in Japan, MM doesn't sell well at all outside of the anime-tied RPGs.Funny that you mention DmC, a game that purposely thumbed its nose at the original fanbase where Legends 3 was doing the exact opposite. What the hell is going on at Capcom?
I'm dead certain it would have sold under 150k WW. Which would make it a better investment than DmC, speaking of budget to sales ratio, but that's neither here nor there.
EX Troopers was a pretty frigging huge bomb, actually. 22k LTD on 3DS, 11k LTD on PS3.
Succeeding wildly on the backs of others?And throwing his predecessors under the bus when things get real.
Oh, now that he needs my money, he's all about Mega Man? Ha.
Console stretch goals are WAY too high for no good reason. Ports are easypeasy.
Oh, now that he needs my money, he's all about Mega Man? Ha.
Console stretch goals are WAY too high for no good reason. Ports are easypeasy.
As someone who worked on a fuck ton of console ports, I'd love to know how they're easy peasy.
Oh, now that he needs my money, he's all about Mega Man? Ha.
Console stretch goals are WAY too high for no good reason. Ports are easypeasy.
As someone who worked on a fuck ton of console ports, I'd love to know how they're easy peasy.
a console port for an existing 2.5D platformer should add $100-200k per platform max. having the game at $900k and console port at $2.5 million is all out of proportion with the work involved, especially when porting your game is what increases your sales...
slightly OT, but I miss dearly the esoteric Capcom that died off after the PS2/GCN/Xbox generation. Guys who didn't just fund very niche-y games like Clock Tower 3, Once Piece Mansion (not anime related) Under the Skin, Viewtiful Joe, Godhand and Killer 7. But they were also a pretty good publisher or games that they otherwise had no part in, like Way of the Samurai 2, Flipnic, Defender of the Crown, Toki Tori and Shantae and Dragons Lair (Game Boy Color versions).
as Oscar said, Capcom used to go after the small dollars, and they did it well. Hell, they kept putting out Dreamcast games well after other established parties had fled that sinking ship. That's where my affection for Capcom comes from, yeah, sure, I loved me some Resident Evil back then, but was any other company going to give me Gunbird 2? They used to cater to every kind of gamer, now they really don't shivagit.
I know that's the market being way tougher then it used to be, but I still can't help but think that almost any other investment, even trying to be a Atlus-junior division, would paid out better then whatever they spent on Lost Planet 3, for example.
haha, bluemax thinks japanese game programmers make more than a mcdonalds manager
I think 3-5 employees for 3-5 months was how mmx6 was made. in exchange, the staff were paid sixteen cans of beer, three packs of smokes, and one meal set of their choice from lotteria. plus, Capcom generously agreed not to kill their families, who reside within the walls of Capcomjou.
my understanding is that capcom literally gave them like six weeks or something to make it. i don't blame them, under the circumstances.Pffft, I've made a game in less time than that
haha, bluemax thinks japanese game programmers make more than a mcdonalds manager
I think 3-5 employees for 3-5 months was how mmx6 was made. in exchange, the staff were paid sixteen cans of beer, three packs of smokes, and one meal set of their choice from lotteria. plus, Capcom generously agreed not to kill their families, who reside within the walls of Capcomjou.
Technical Requirement Checklist, a checklist mainly used to verify the technical requirement for a platform in video game testingI read about it on Wikipedia (http://en.wikipedia.org/wiki/TRC).
Keep scrolling :spin
WayForward also announced a Shantae Kickstarter for 6 platforms (http://www.kickstarter.com/projects/1236620800/shantae-half-genie-hero?ref=live) with a modest $400k goal.
I'm sure they'd do more if they could, but at this point that seems a tacit confirmation that console goals were more expensive than they needed to be.
Inticreates at the very least have PS3 dev kits and plenty of experience with the platform.
As for Shantae, not fooling me again. The DSiWare one was shit.
That came out in Japan on Android and iOS nearly a year ago.
haha, bluemax thinks japanese game programmers make more than a mcdonalds manager
I think 3-5 employees for 3-5 months was how mmx6 was made. in exchange, the staff were paid sixteen cans of beer, three packs of smokes, and one meal set of their choice from lotteria. plus, Capcom generously agreed not to kill their families, who reside within the walls of Capcomjou.
Yeah, my estimate was based on outsourcing to a 3rd party porting house who does it in 3 weeks per platform. Those guys are probably making $33k a year and Happy to be living the dream. You could pay 2 programmers and 4 testers for a year for $200k.no, and it won't take a year. Assuming you have decent coders or are using good middleware, most of your porting costs are gonna be in testing and TRC. Digital distribution also reduces cost. It's not like iOS/Android where you need a new control scheme or anything. I stand by easy-peasy!spoiler (click to show/hide)and Japanesey :bluesteel[close]
haha, bluemax thinks japanese game programmers make more than a mcdonalds manager
I think 3-5 employees for 3-5 months was how mmx6 was made. in exchange, the staff were paid sixteen cans of beer, three packs of smokes, and one meal set of their choice from lotteria. plus, Capcom generously agreed not to kill their families, who reside within the walls of Capcomjou.
Yeah, my estimate was based on outsourcing to a 3rd party porting house who does it in 3 weeks per platform. Those guys are probably making $33k a year and Happy to be living the dream. You could pay 2 programmers and 4 testers for a year for $200k.no, and it won't take a year. Assuming you have decent coders or are using good middleware, most of your porting costs are gonna be in testing and TRC. Digital distribution also reduces cost. It's not like iOS/Android where you need a new control scheme or anything. I stand by easy-peasy!spoiler (click to show/hide)and Japanesey :bluesteel[close]
6 or 7 years ago, just shy of US$1M is what I was quoted as the starting point, from a very well known porting company to get an existing arcade game ROM brought to console, and through publisher approvals. I was incredulous too, at the time.
Apparently Marvelous AQL pulled the plug on JJ Rocket and several other mobile games from their "Super Creators" line, meaning that the game doesn't exist any more.
I'm actually pretty confident any new Mega Man could sell to 15-20k people at $10-15.
I'm actually pretty confident any new Mega Man could sell to 15-20k people at $10-15.
Didn't that Starforce junk on DS do better than that at US retail?
probably. i'm not even going to bother looking.
like, this is a really successful kickstarter, but people who are all like "OOOH SEE THAT CAPCOM, IN YO FACE" don't really understand the kind of numbers a company capcom's size works with.
there are, what, 32k backers right now? some are kicking in a shitload of money, but we can assume if capcom put out a mega man game those folks would only be buying the one copy. capcom could easily pull these kinds of sales numbers with a retail mega man game. even legends. the point is that this is chump change for a company like capcom.
Are you like, seeking this stuff out or something
the four people that bought a $10k date with inafune are going to bail, right?
the four people that bought a $10k date with inafune are going to bail, right?
yupAttached enough to abandon the long-awaited sequel.
tbh the only mega man thing I'd give him full credit for is MML, which is why he's so attached to it.
Y'all are all crazy, E is clearly the best.
somebody's got a flight attendant fetish!
I will not allow myself to be forced to choose between a bunch of different lolis. The entire question feels like a trap, like "So when did you stop hitting your wife?"
We need less lolis in games, Inafune.
I will not allow myself to be forced to choose between a bunch of different lolis. The entire question feels like a trap, like "So when did you stop hitting your wife?"
We need less lolis in games, Inafune.
Grow up.
dude, it's an uninspired copy of an uninspired copy of the original manga/anime loli, uran-chan. there's no way to go BUT loli here.
I will not allow myself to be forced to choose between a bunch of different lolis. The entire question feels like a trap, like "So when did you stop hitting your wife?"
We need less lolis in games, Inafune.
Grow up.
Try harder, lol.
THE GAME WILL NOT NECESSARILY LOOK LIKE THIS VIDEO, MOVE LIKE THIS VIDEO, OR ACT LIKE THIS VIDEO -- THIS IS A COMPLETELY ROUGH TEST ONLY, MADE IN LITERALLY ONE WEEK, USING ALL PLACEHOLDER ASSETS AND ANIMATION just to test how parts of the engine work. With no shaders, filters, or even models and key art in place yet, normally we would never show anything like this since it’s not representative of the final game at all, but in the spirit of this Kickstarter in showing how the game is made, even from the very earliest steps, we thought it would still be pretty cool to see a glimpse of Beck moving around in the engine (even if it is a placeholder Beck, moving through a placeholder level with placeholder enemies and animations!).
it's just so bad looking,i was expecting a cool 2D sidescrollers with graphics a-la megaman x and instead it's all plasticky and icky like megaman x7... even as "just a test" it disappoints me in how i imagined the game would look especialy when the kickstarter opened with "LOOK AT THESE COOL 2D SPRITES!"
the part where it's a 3D game and not a 2D one when they trumpeted the whole thing with 2D sprites even though i can understand we will probably have an half-assed solution with "cell-shaded that make it looks sort of like 2D but really isn't"
It was never going to be sprite-based, that was incredibly obvious from the concept mock-up.
wait, if the end result ends up looking like the screenshots you *thought* were 2d, and the game plays in 2d, what's the actual difference?whimsy
wait, if the end result ends up looking like the screenshots you *thought* were 2d, and the game plays in 2d, what's the actual difference?
no surprise there. people want a roll call to go with their rock beck.
http://www.youtube.com/watch?v=FXDSfUJBCj0&feature=youtu.be
:umad
anyone want to sum up a 20 minute video?
OH NO A WOMAN WITH AN AGENDA
^ white knight alert
InternetAristocrat3 days ago
I see Ian Miles Cheong is a tad upset. I suppose that's to be expected from a self described "turbo-feminst". I wouldn't be surprised if the volume of sand in his vagina was so vast that if he were to squat in your home he'd turn your living room into beach front property.
InternetAristocrat4 days agostraight ether
I see SRS has stumbled on the video. Sorry I didn't include a trigger warning for you, I'm sure you're all literally shaking right now. It'll be ok though, you can just hop on your rascal mobility scooters and drive on down to McDonalds to eat the pain away. I bet those super sized fries make all the feelings completely disappear just like your feet under those massive guts.
Illthak1 day ago
I like how the feminists are insisting that this is about her being female. It has nothing to do with her gender.
It has to do with the fact that she's a liar, she's unqualified, she likely got her position due to her boyfriend being on the team (isn't that something you 'empowered' ladies hate?) and that she's pushing a social justice warrior agenda - An agenda that has absolutely nothing to do with equality. Though I'm not counting on the feminist perspective of what equality is.
TYRONEYUNASTY1 day ago
I can care less about her feminist agenda or lifeless artwork. The reason why I want her out is her lack of credentials. It's hard to trust her with all the shit that's been flying around the last few days, and the fact that she isn't a megaman fan has become very evident. Her sworn duty as a Community Manager is to serve as the "eyes and ears" for compcept, to inform them about our personal inputs. However with her current reputation, it's expected that she's probably going to omit most of our ideas, as they might conflict with her "feminist agenda". She then "promises" to report each and every one of ideas to comcept, but having already lied so many times, there's just no trust anymore. Heck, I don't even think anyone actually had any faith in her work to begin with. I mean, just look at her introduction on the kickstarter page, it's childish, unprofessional, and just downright annoying. Seriously, who the fuck does she think we are? She talks to us as if we're a bunch of childish manchildren who talk like socially awkward 11 year olds. Backers, as I've seen, are a hell of a lot more mature and sophisticated than her. She thinks adding emoticons will somehow alleviate all the tension that has risen from her feminist post, and that's probably the last thing you'd wanna do to calm down a shitstorm.
Bass.exe7 hours agotwo (mega man) X chromosomes annihilated from space
+Nettacki She's a liar, a feminist, a lackluster artist (don't get me wrong, her style is pretty cool, but it has little soul), and she hasn't even played Mega Man. She is not a proper fill for designing a game that is the successor to Mega Man, and as evidence shows, not a proper fill for a community manager.
a lackluster artist (don't get me wrong, her style is pretty cool, but it has little soul)
Quotea lackluster artist (don't get me wrong, her style is pretty cool, but it has little soul)
:rofl
Most offensive thing about Dina is that she admits to being an FF8 fan :P
jesus christ damian, why are we going over the exact same bullshit that happened last week
she is not putting pen to paper on any official art for the game. she is contributing ideas like everyone else on the team. i'm pretty sure john tv's drawings of link having sex with mario are pretty bad too, doesn't mean you have to worry about his contributions to mighty no 9.
i am a fucking moron incapable of of critical thought
do you know what a designer's job is with regard to video game creation?To replace gameplay with social justice lectures?
she might be designing something? that doesn't mean she's doing art. do you know what a designer's job is with regard to video game creation?
she might be designing something? that doesn't mean she's doing art. do you know what a designer's job is with regard to video game creation?
To be honest i am not quite sure. There is level designer, i know what that is about but i didnt realise that the artists are separate from designers.
So basically, anyone that's upset about Dina being hired by comcept is an idiot and should be ashamed of themselves.
The art is pretty ugly though.
Do I have to watch that 20 minute video to understand?
I somehow managed to avoid this controversy altogether. I have almost no idea of what's going on here. Do I have to watch that 20 minute video to understand?
Do I have to watch that 20 minute video to understand?
No, just this one:
http://www.youtube.com/watch?v=0S_S39kSCDI
I somehow managed to avoid this controversy altogether. I have almost no idea of what's going on here. Do I have to watch that 20 minute video to understand?
I somehow managed to avoid this controversy altogether. I have almost no idea of what's going on here. Do I have to watch that 20 minute video to understand?
Not at all. It's really simple. Mighty No. 9 hired a community manager to take over their social media, and that community manager happened to be female. The people who are really, really excited to cheer for this game and also men's rights considered this the worst thing to happen to the world since that bitch Thatcher got elected, got her menses and thrust half of the UK into poverty, so people started looking into the community manager's past. It seems she's somewhat interested in feminist issues which means she would almost definitely ruin their game by introducing women's issues into it (despite being in charge only of their social media).
Now she's under such heavy scrutiny I can't imagine anything she does will be well received.
Do I have to watch that 20 minute video to understand?
No, just this one:
http://www.youtube.com/watch?v=0S_S39kSCDI
I somehow managed to avoid this controversy altogether. I have almost no idea of what's going on here. Do I have to watch that 20 minute video to understand?
Not at all. It's really simple. Mighty No. 9 hired a community manager to take over their social media, and that community manager happened to be female. The people who are really, really excited to cheer for this game and also men's rights considered this the worst thing to happen to the world since that bitch Thatcher got elected, got her menses and thrust half of the UK into poverty, so people started looking into the community manager's past. It seems she's somewhat interested in feminist issues which means she would almost definitely ruin their game by introducing women's issues into it (despite being in charge only of their social media).
Now she's under such heavy scrutiny I can't imagine anything she does will be well received.
I... see. Sounds about right.
eh i don't know,it's her fault for introducing feminism into the argument by drawing that awfull fan art and saying that the main character should be female (because game need to be PC and have "gender representation") her introduction read like a gaf post (you can read it here) (http://www.mightyno9.com/en/news20131210) and then there is the fact that she tried to quell the angry mob by deleting threads and such... i think she also admitted that her boyfriend works for comcast which kinda implies she got the job more because of connection's than anything else,in the same admission she says she never touched a megaman game when in the introduction she's all like "Megaman X is the best megaman game! ;)"
it's like they hired one of those "that's right! i'm a gamer AND a girl!" gamer gurl instead of a proper guy/gal for the job... while the torch and pitchfork reaction might be too much,i'd be pretty miffed if i cared
it's her fault for introducing feminism into the argument by drawing that awfull fan art and saying that the main character should be female (because game need to be PC and have "gender representation")
then there is the fact that she tried to quell the angry mob by deleting threads and such
i think she also admitted that her boyfriend works for comcast which kinda implies she got the job more because of connection's than anything else
while the torch and pitchfork reaction might be too much,i'd be pretty miffed if i cared
seems like more "my hobby is SACRED" reasoning that's bogging down video games in the first place.
1-3 only mattered at all because people were trawling through her social media feeds looking for anything that they could use to attack her/justify their anger.
1-3 only mattered at all because people were trawling through her social media feeds looking for anything that they could use to attack her/justify their anger.
eh i don't care dog,people that talk about feminism in relation to videogame annoy me since the whole dragon's crown controversy so she can go eat a dick or a vag or whatever she wants :yeshrug
What was there really to be annoyed about?
Meanwhile, in the real world where people don't get bogged down in these kinds of controversies
chief dumbfuck
QuoteWhat was there really to be annoyed about?
it's a great game and half of the discussion about it where about the amazon tits,it would be like watching a bugs bunny classic cartoon and then discussing about the bit where he crossdress,why the fuck does it matters? not everything has to be political correct
this one is doubly annoying because there isn't even a big tittied woman or loli or anything that might pass as sexist
I beat Tomba with 127/130 missions... 2 of the last 3 were locked behind a missable event - you have to wait until a flower grows but need to have done 6 events while it grows... unfortunately since I did it at the end of the game I couldn't get it :( And the other, was the nightmare gold medal race. Game overall was OK with clunky controls and lots of backtracking, but it certainly had its charm. I'll definitely check out the sequel.
Also I started playing Suikoden Tierkreis. And hey, it's not that bad at all! Seems like a fairly basic but easygoing and solid RPG, reminds me a lot of Bravely Default for some reason (the chibis over prerendered backgrounds). I like it better than 3 and 4 so far :P
Also, I'm usually not the one to be down on various Kickstarters, but this has all the makings of a project that will come out late and be less than was promised, lol. Spring 2015 date is way out there and I'm unsure at Inafune's ability to manage projects.
Comcept is Keiji Inafune and an office. But he's pulled Inti-Creates in on this one, so I have total faith that it will be delivered as promised, on-time.
But man, this guy. I support his project but after all his mouthing off about Japanese developers being stagnant and relying too much on nostalgia, and then he does this? Fucking shameless.
I'm notgaya Inafune stan, but $20 is $20. :larry
please excuse me while I don't bother with this until a sub-$5 steam sale
Being delayed 6+ months is probably the best thing that could happen to it at this point.
Makes me wish for the days of megaman zx
Isn't the Mega Man collection almost out?
You guys think it would be fun for someone that never really played Mega Man?
Makes me wish for the days of megaman zx
You're not up for Megaman ZZZ X_X ?
Isn't the Mega Man collection almost out?
You guys think it would be fun for someone that never really played Mega Man?
Sure. Or just play Mega Man 2 and 3 on an emulator. That's all you need.
Don't listen to him lol The best Classic Mega Man games are 2, 3, 5, 6, and in some small ways, 7.
It's worth picking up for sure. Sure, you could emulate it, but buying it helps Capcom know you want Mega Man and could help fuel a Mega Man Zero 2 and ZX port :drool Which is far more important.
I played every MM game in order in like 2007 or something and ranked them. I highly recommend it. 2 is great, but not better than 3, and 5 and 6 have some of the best elements in the series. This "2 is the only one you need to play" stuff is bs. If you need to play only one Mega Man, it should be 3.
2 was the megaman game that had the most impact and is effectively the foundation of the series. if you're looking for a megaman game to play in 2015 however, 3 is easily better.
3 is way harder than 2
In 2 all you need is quick boomerangs or metal blades and bang, beat game
You should start with 2, but it's definitely not the only one people should play.
Also, it's not really downhill from there. 3 is amazing and best classic MM, 4 sucks but 5 owns, 6 is also great but not necessary. 7 is unique and worth playing, 8 sucks, 9 is a return to form. For the most part classic MM is consistent and worth playing. They're all so short that I don't understand the mindset of suggesting only one MM game.
And 3 has much better design than 2.
I never had as much of a time playing 2 and I did 3. 3 has harder difficulty spikes for sure.
Isn't the Mega Man collection almost out?
You guys think it would be fun for someone that never really played Mega Man?
Sure. Or just play Mega Man 2 and 3 on an emulator. That's all you need.
You found MM3 easier than 2 probably because you played 2 so much and got used to it and kicked ass. I didn't have that. I did not grow up on Mega Man. I played them for the first like ten years ago. I didn't have enough time to replay 2 a million times like you did. I went straight from 2 to 3, and 3 is harder.
MM2 levels have cooler situations and graphics, but the actual LEVELS in terms of design are not better than 3's mostly due to 3's inclusion of slide, which allows for more options and modes of play.
MM2 is a broken mess of a game.
7 is not a toned down X game at all and has quite a lot of unique levels. MMnB sucks.
X :-\ One of those games I used to love but find completely boring now. Like, I don't even use weapons in that game, I straight x-buster it, sometimes without armor, and it's still boring. :-\
You found MM3 easier than 2 probably because you played 2 so much and got used to it and kicked ass. I didn't have that. I did not grow up on Mega Man. I played them for the first like ten years ago. I didn't have enough time to replay 2 a million times like you did. I went straight from 2 to 3, and 3 is harder.
I had Mega Man 3 before I had Mega Man 2.
:idont :ufup
I played MMnB as X and I was shooting a boss with 99999 shots and could barely deplete its health. Crap game. GBA version also has awful resolution.
It's not hyperbole. Metal Blades lets you shoot in 8 directions, is spammable, kills most things in one hit, and has near infinite ammo. Quick boomerangs are similar.
RE: MMX, I mean, it's not a bad game, I just don't find it fun anymore. It's Mega Man lite to me now. :-/
You cannot spam Top Man's ability and Top man's ability also doesn't have near infinite ammo.
You cannot spam Top Man's ability and Top man's ability also doesn't have near infinite ammo.
Doesn't matter...you can kill the last boss instantly with it. BROKEN! :P
That last comment is irrelevant -play the SFC version then- especially if you fired it up on en emulator. It's hard game to be sure, but something's wrong if you couldn't kill a boss. Hyperbole part 2.
:idont
You cannot spam Top Man's ability and Top man's ability also doesn't have near infinite ammo.
Doesn't matter...you can kill the last boss instantly with it. BROKEN! :P
It's broken, but not metal blade broken.
That last comment is irrelevant -play the SFC version then- especially if you fired it up on en emulator. It's hard game to be sure, but something's wrong if you couldn't kill a boss. Hyperbole part 2.
:idont
MMNB isn't that good. The game is clearly designed for Bass and Mega Man was plastered into it. It's a badly designed game.
That last comment is irrelevant -play the SFC version then- especially if you fired it up on en emulator. It's hard game to be sure, but something's wrong if you couldn't kill a boss. Hyperbole part 2.
:idont
MMNB isn't that good. The game is clearly designed for Bass and Mega Man was plastered into it. It's a badly designed game.
Once again, play the SFC version. You don't have the resolution or wide screen issues causing problems. But it's OK if you don't like it. This is getting kind of pointless now. :lol
excuse me I'm just gonna put this thread in trash
excuse me I'm just gonna put this thread in trash
Aaight ill put it on the list
also who loves powered up? BECAUSE I FUCKING LOVED POWERED UP. fuck Capcom for not keeping that series going
also who loves powered up? BECAUSE I FUCKING LOVED POWERED UP. fuck Capcom for not keeping that series going
best mega man is command mission tbhAlways wanted this game. :(
:rejoice RPGs the superior genre :rejoice
Powered Up owns and >>>>>>>>>>>>>>>>>>>>>>>>>>>>> MM1
Powered Up owns and >>>>>>>>>>>>>>>>>>>>>>>>>>>>> MM1
What about the racist robot master tho?
BTW, MM1 and 5 carts are like $80+ loose nowadays. It's nuts...
I cry myself to sleep every night over the fact that there's only one classic MM with the slide and no charge buster. :'( :'( :'(
:bow :bow MM3 is the perfect Mega Man :bow2 :bow2
emulating/porting games from like 6 different systems seems like it'd be pretty expensive
A button to shoot and B button to jump. :ufup :trash
It's mega man. You only ever go left or right. You can play it with a stick.
I cry myself to sleep every night over the fact that there's only one classic MM with the slide and no charge buster. :'( :'( :'(
:bow :bow MM3 is the perfect Mega Man :bow2 :bow2
Did you play the romhack thing? Seems nice.
https://www.youtube.com/watch?v=nH7HFNgfyNE
On Xbox 360 this was the only way to play mega man 9 due to bad dpad. It is a concession one must make for mega man. It's the honorable sacrifice. Plus you have to be pretty bad to not play mega man with a stick. Classic mega man, you're mostly ever only going right. You never use up or down and rarely diagonals. Just left and right. Man up.
Any other 2d game, especially fighters, and it'd be a problem, but mega man? Ain't no problem.
you know what I'd love? a remake of the zero series that removes the shitty hub world, item management, and ranking system. update the controls too and you'd have gaming magic.
It's mega man. You only ever go left or right. You can play it with a stick.Analog sticks are okay until the more intense or precise moments. IDK, I found D-Pads far more easier to use than Analogs for 2D Platformers.
I enjoyed most Mega Man games, even Battle Network (except 4). I didn't like Mega Man 5 (NES) and 8 for some reason though. And MM1 (GB) was really frustratingly slow.
I love the Mega Man X games, except for the ones after X4. They've ranged from mediocre to shit. X8 is probably the least mediocre Post-X4 game. It has great gameplay but the difficulty design was trial and error bullshit.
Mega Man Zero is a fantastic series, even the worst one is really good. The combat/controls were godlike, especially when Zero is upgraded with a lot of cool shit. ZX was okay though.. not sure what it exactly is, but they never really to be that great. Definitely feels less fun than the Zero series.It's mega man. You only ever go left or right. You can play it with a stick.Analog sticks are okay until the more intense or precise moments. IDK, I found D-Pads far more easier to use than Analogs for 2D Platformers.
:| you weren't even alive when most platformers were made
On Xbox 360 this was the only way to play mega man 9 due to bad dpad.
Stick is fine for me with MM. :yeshrug Much more reliable than using 360's d-pad. Beat the game multiple times with that stick. Ain't shit to me. Now, I definitely wouldn't be able to play how I play Mega Man 2 with a stick, that's for sure.For the record, I don't think its unplayable with the stick, just not very ideal to me. I did manage to beat the NES games on the GC anniversary though, wasn't too bad, but I think that might have to do with the GC sticks having octagon gates which helped the precision. (However, the button swap is a hold different story, fuck that swap. Why was that a thing?)
On Xbox 360 this was the only way to play mega man 9 due to bad dpad. It is a concession one must make for mega man. It's the honorable sacrifice. Plus you have to be pretty bad to not play mega man with a stick. Classic mega man, you're mostly ever only going right. You never use up or down and rarely diagonals. Just left and right. Man up.
Any other 2d game, especially fighters, and it'd be a problem, but mega man? Ain't no problem.
http://www.mightyno9.com/
https://www.kickstarter.com/projects/mightyno9/mighty-no-9
So, hey, I just realized that the most recent update for this was the third week of January, claiming that it'd be out in a couple weeks. It's now mid-March. There are no responses to any of the irate messages from backers.
Wow.
http://www.mightyno9.com/
https://www.kickstarter.com/projects/mightyno9/mighty-no-9
So, hey, I just realized that the most recent update for this was the third week of January, claiming that it'd be out in a couple weeks. It's now mid-March. There are no responses to any of the irate messages from backers.
Wow.
It's been delayed as indicated on the official site for an expected release in "Spring 2016".
http://www.mightyno9.com/
https://www.kickstarter.com/projects/mightyno9/mighty-no-9
So, hey, I just realized that the most recent update for this was the third week of January, claiming that it'd be out in a couple weeks. It's now mid-March. There are no responses to any of the irate messages from backers.
Wow.
It's been delayed as indicated on the official site for an expected release in "Spring 2016".
I failed my reading comprehension roll again. Somehow I went through all of that and still saw only the February listing for their launch time. That said, mid-March qualifies as "spring" and yet there are no updates.
Reading the GAF thread it seems the backers had an email with a date : May 31st...
Honestly game seems to have major troubles brewing, from the outside.
I would be disappointed if the game didn't look godawful for a while now.
I would be disappointed if the game didn't look godawful for a while now.
"This stage they keep showing off is rather bland but maybe it's just the tutorial"
"It's actually stage 5"
" :oreilly"
That new trailer is awful and like 20 years out of date but I don't see what's so bad looking about the game itself. The art looks a bit rough but the gameplay looks like Megaman with heavier emphases on dashes to me. The stages also look improved from the last footage of this I saw.
Last platformer I played was Shovel Knight and that was a while ago so I'll probably pick this one up. :larry
That new trailer is awful and like 20 years out of date but I don't see what's so bad looking about the game itself. The art looks a bit rough but the gameplay looks like Megaman with heavier emphases on dashes to me. The stages also look improved from the last footage of this I saw.
Just learned yesterday this game doesn't have wall jumping :dead
Just learned yesterday this game doesn't have wall jumping :dead
At least it's got Dick Dildos.
Just learned yesterday this game doesn't have wall jumping :deadwell its a spiritual successor to classic megaman, not X so why would it?
https://www.youtube.com/watch?v=yEI9MkfmZLc&feature=youtu.be
:yuck
That's from the June 2015 build, by the way.
(http://i.imgur.com/Fh5D7fc.png)Take a L from sonic of all things :holeup
:dead
[AD LIB MOANING IN PAIN]
https://twitter.com/blbeel/status/745153789796069377
:clap